WEBVTT - Die Nacht des Krampus

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<v Speaker 1>Welcome Stuff to Blow Your Mind, a production of I

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<v Speaker 1>Heart Radios How Stuff Works. Hey, you welcome to Stuff

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<v Speaker 1>to Blow your Mind. My name is Robert Lamb and

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<v Speaker 1>I'm Joe McCormick. And it's Crampus Night, isn't it. That's right?

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<v Speaker 1>Today is or tonight rather is Crampus Knocked, the night

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<v Speaker 1>during which the Beast of Christmas comes down from the

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<v Speaker 1>mountains and terrorizes alpine towns around the world. Right, it's

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<v Speaker 1>so given that this episode falls on Crampus Knock, we

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<v Speaker 1>realized we had a solemn duty, a solemn holiday duty,

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<v Speaker 1>to explore Crampus in depth. Man, I think Crampus just

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<v Speaker 1>took a walk through our kitchen because I just went

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<v Speaker 1>through there and there was such a reek. There was

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<v Speaker 1>like a waft of aged shrimp all throughout the microwave area.

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<v Speaker 1>Does Crampus smell? You know? I would imagine you would

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<v Speaker 1>smell somewhat of sulfur and rot. Yeah, I mean one

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<v Speaker 1>would think or or certainly the hides would have a

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<v Speaker 1>daintness to them, right. Um. But but the smell was

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<v Speaker 1>often overlooked because generally it's more it's it's generally thought

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<v Speaker 1>of as more visual spectacle. Uh, certainly for those of

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<v Speaker 1>us far away from the Alpine regions that that either

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<v Speaker 1>have to make do with some facsimile of Crampus rights

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<v Speaker 1>in our own cities or simply have to make do

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<v Speaker 1>with with footage and images and illustrations of what these

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<v Speaker 1>rights consist of. Now, Crampus was really having a moment

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<v Speaker 1>like a couple of years ago. I think like the

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<v Speaker 1>suddenly interest in this creature surged, uh, And I feel

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<v Speaker 1>like it's it's calmed down enough now that we that

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<v Speaker 1>we can properly tackle it. Yeah, but I think the

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<v Speaker 1>good news is that I think it has calmed down

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<v Speaker 1>to like a steady infection of of Western civilization beyond

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<v Speaker 1>the Alpine regions. You know, certainly here in the United States,

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<v Speaker 1>like Crampus Uh has you know, sir urged infected the

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<v Speaker 1>holiday host And now I think we can say Crampus

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<v Speaker 1>is part of our our holiday traditions here in the

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<v Speaker 1>United States. Now, another thing is you said you were

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<v Speaker 1>going to be leaning into the holidays this year, and

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<v Speaker 1>man you have been. But what we we do promise

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<v Speaker 1>it's not going to be all Christmas stuff the rest

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<v Speaker 1>of the year. It was just that you saw that

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<v Speaker 1>it was coming out on Crampus knocked and we we

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<v Speaker 1>couldn't do but go to the horns exactly. So let's

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<v Speaker 1>talk a little bit more about Crampus, because some of

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<v Speaker 1>you may not actually be familiar with crampas or you

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<v Speaker 1>might not have you know, as you know, a robust

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<v Speaker 1>and understandings as other folks out there. So the short version,

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<v Speaker 1>of course, is that Crampus is an Alpine holiday monster

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<v Speaker 1>used as negative reinforcement, a threat of punishment for bad

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<v Speaker 1>behavior against children. He is the bad cop to St.

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<v Speaker 1>Nicholas's good cop. He is uh the stick, whereas St.

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<v Speaker 1>Nicholas is the carrot, though much more directly so than St.

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<v Speaker 1>Nicholas being the carrot, because the child doesn't actually want

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<v Speaker 1>to see St. Nicholas in their house that would perhaps

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<v Speaker 1>be traumatic. You want the treats and the goodies and

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<v Speaker 1>the presence that St. Nicholas brings, So the St. Nicholas

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<v Speaker 1>is like an indirect giver of the carrot. Crampus is

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<v Speaker 1>himself quite the stick, right and and but he is

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<v Speaker 1>something you wish to avoid. And that's the general idea.

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<v Speaker 1>The Crampus is what happens to the bad children. You,

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<v Speaker 1>young one, are not one of the bad children, are you.

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<v Speaker 1>Uh wait, so what exactly does Crampus do to the

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<v Speaker 1>bad children? Well? Uh so so it it very I mean,

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<v Speaker 1>the basic idea is that Crampus is going to come

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<v Speaker 1>and crampallow go and describe Crampus for everyone, though again

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<v Speaker 1>this is a situation where the exact incarnation of Crampas

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<v Speaker 1>is going to drift a little bit, and we're going

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<v Speaker 1>to discuss the wise of that in a bit a

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<v Speaker 1>little bit. Baffa metti, Yeah, a goat like beast man,

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<v Speaker 1>kind of a satyr, kind of a pan figure, kind

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<v Speaker 1>of a demon, like a furry, shaggy alpine demon from

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<v Speaker 1>the cold mountain wilderness comes down. Uh you know, he's

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<v Speaker 1>covered in bell's uh as a basket on it on

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<v Speaker 1>his back as switches may bring coal as well. Sometimes

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<v Speaker 1>it's shown to have like a big lolling uh you know,

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<v Speaker 1>giraffe like tongue. And basically he's going to come in

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<v Speaker 1>scare the bad children with the bad children with his switches,

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<v Speaker 1>and if you're particularly bad, throw you into his basket

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<v Speaker 1>and take you with him back to the wilderness to

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<v Speaker 1>either eat you out there maybe or maybe take you

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<v Speaker 1>to hell. Is is that sometimes part of it. Uh, yeah,

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<v Speaker 1>I think again, the exactly exact details are going to vary.

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<v Speaker 1>Sometimes I wonder if it's like, because clearly Crampus has coal,

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<v Speaker 1>perhaps he needs the children to work in the coal mine.

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<v Speaker 1>But that's just me. That's my my possible twist on it.

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<v Speaker 1>Now you're probably wondering, you know, where does this idea

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<v Speaker 1>come from. We know that it it definitely seems to

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<v Speaker 1>originate in the Alpine regions of Europe, but it's unsure

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<v Speaker 1>if it's truly a pre Christian pagan tradition. Um. Some

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<v Speaker 1>people say that it is, though it undoubtedly invokes pre

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<v Speaker 1>Christian pay and ideas and images, um, you know, regardless

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<v Speaker 1>of where it's actually or when it's actually emerging. But

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<v Speaker 1>at heart, he's a He's just a general bogey, right,

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<v Speaker 1>the embodiment of negative reinforcement of cultural norms in children.

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<v Speaker 1>And perhaps going back to our discussion of Jenny Green teeth, uh,

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<v Speaker 1>the bogey that is used to warn children away from

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<v Speaker 1>from still waters that are dangerous. Perhaps Crampus is an

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<v Speaker 1>embodiment of, you know, the general message that bad things

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<v Speaker 1>will happen to you if you do not take seriously

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<v Speaker 1>the rules and advice that your parents and your elders

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<v Speaker 1>present you with. So while yes, misbehaving will not actually

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<v Speaker 1>result in foul beastmen venturing down from the mountains and

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<v Speaker 1>dragging you away to some horrific fate, but misbehaving could

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<v Speaker 1>result in bodily harm, and certainly the potential for violent

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<v Speaker 1>mistreatment by others is you know, is possible in certain circumstances.

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<v Speaker 1>Either way, Crampus is an embodiment of fear in a

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<v Speaker 1>holiday that is often reduced to just a notion of

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<v Speaker 1>pure joy right, especially in the United States traditionally, But

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<v Speaker 1>his spirit is is certainly of the winter from which

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<v Speaker 1>our holiday traditions emerge. Uh, you know, he is the

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<v Speaker 1>the darkness of the holidays that is ultimately essential to

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<v Speaker 1>to winter um rights and winter belief systems that you

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<v Speaker 1>find in cultures around the world. Now, one thing that

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<v Speaker 1>I think is an interesting difference is that, like whether

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<v Speaker 1>or not there's really a St. Nicholas to bring you presents,

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<v Speaker 1>children will often end up with presents on Christmas Morning

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<v Speaker 1>with the implication that they have come from St. Nicholas,

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<v Speaker 1>but nobody ever actually gets carried off by Crampus. Yeah,

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<v Speaker 1>you know, you'll he's one of the big things here

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<v Speaker 1>is you have Crampus parades, traditional Crampus parades in alpine areas,

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<v Speaker 1>in which people dressed in the crampas costumes will parade

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<v Speaker 1>through the streets and um and scare children. Though certainly

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<v Speaker 1>nowadays they are not They're generally not permitted to touch

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<v Speaker 1>the children or to actually strike the children with sticks,

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<v Speaker 1>much less drag them away. Uh. But in previous decades, Uh,

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<v Speaker 1>you know, I imagine they perhaps had a little more leeway. Yeah,

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<v Speaker 1>I guess so. But either way, Yes, the idea is

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<v Speaker 1>that Crampus is a a performance. It is a is

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<v Speaker 1>a folk festival performance in which people dress up as

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<v Speaker 1>the monster and then the monsters parade through the streets.

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<v Speaker 1>And in this, you know, it touches on so many

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<v Speaker 1>other different folk traditions. There's something about Crampus that seems

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<v Speaker 1>to embody just like it just checks off so many

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<v Speaker 1>boxes for folk traditions, uh that you find throughout Europe

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<v Speaker 1>but also in around the world, you know, like the

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<v Speaker 1>making of bread totems that resemble Crampus, Crampus wearing the bells,

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<v Speaker 1>bells being objects that are typically used in folk decisions,

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<v Speaker 1>worn off evil spirits. Uh, Crampus as being a kind

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<v Speaker 1>of horned god as another thing that is often brought up,

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<v Speaker 1>you know, and of course there are many versions of

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<v Speaker 1>horned gods and horned beings and various religions and myth cycles,

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<v Speaker 1>uh you know, tied you know, particularly with the horned

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<v Speaker 1>god to the unpredictable nature of the hunt. Uh. So

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<v Speaker 1>he he really you know, stands uh, you know, on

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<v Speaker 1>this kind of nexus of so many different ideas, Like

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<v Speaker 1>it's easy to just go nuts chasing cramps through the

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<v Speaker 1>you know, through the centuries of of of human folk history. Well,

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<v Speaker 1>he's also just a classic hybrid monster. Yeah, yeah, I

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<v Speaker 1>mean that at heart he is kind of part part man,

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<v Speaker 1>part goat. I guess you'd say, part sheep, maybe part

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<v Speaker 1>you know, part beast, and in that like he ties

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<v Speaker 1>into some of our our oldest you know, magical ideas.

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<v Speaker 1>A hybridity is key to monstrosity. And what is thought

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<v Speaker 1>to be the first monster in the human imagination is

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<v Speaker 1>none other than the uh what the the low and

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<v Speaker 1>mench figuring from about thirty five to forty thousand years ago. Well,

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<v Speaker 1>the first that we have physical epiens. Because yeah, as

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<v Speaker 1>we talk about in our episode about the first monster.

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<v Speaker 1>You can't know what the first monster was, but this

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<v Speaker 1>seems to be like the earliest one where there's a

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<v Speaker 1>physical record of the monster. Yeah, and we did a

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<v Speaker 1>whole episode on that talking about like, you know, you

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<v Speaker 1>know certainly how this example was found and what experts

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<v Speaker 1>have thought about it, and how it ties into just

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<v Speaker 1>how how our minds work, like bringing two uh different

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<v Speaker 1>ideas together into a new idea, and what this new

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<v Speaker 1>idea encompasses totally. So what happens on Crampus Knocked, well, uh,

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<v Speaker 1>Crampus Knocked is the eve of the Feast of St. Nicholas.

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<v Speaker 1>It occurs every December five, and so Crampus descends from

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<v Speaker 1>the mountain, terrorizes with the children, drags the worst of

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<v Speaker 1>them away in that foul wicker basket covered in bells.

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<v Speaker 1>Sometimes he he hands out coal or root and bundles

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<v Speaker 1>of sticks, which is interesting. The bundles of sticks are

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<v Speaker 1>sometimes also met musical instruments, of course, because they can

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<v Speaker 1>be used to it with a percussion instrument. Um. But

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<v Speaker 1>you know, this is the overall just a parade in

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<v Speaker 1>which there's this threat of greater beatings or abduction if

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<v Speaker 1>you do not behave yourselves and um. And this is

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<v Speaker 1>another thing, like the Crampus parade through the streets also

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<v Speaker 1>has this kind of unruly atmosphere to it that ties

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<v Speaker 1>in with a lot of parade traditions that involve masks

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<v Speaker 1>and uh, you know, be steel guys is that people

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<v Speaker 1>take on and this you know, so again it runs

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<v Speaker 1>parallel to so many different things in human culture. Well,

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<v Speaker 1>it's one of the great ironies in the belief in

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<v Speaker 1>demons and devils that have haaunted us throughout the centuries,

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<v Speaker 1>which is that they are often used precisely to enforce

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<v Speaker 1>order like orderly behavior among children, and yet they are

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<v Speaker 1>themselves figures of chaos. It's like this unruly, unpredictable, wild

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<v Speaker 1>kind of thing will be there to punish you if

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<v Speaker 1>you break the rules. Why is that? I don't know

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<v Speaker 1>that that's interesting to me. Yeah, we'll certainly get into

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<v Speaker 1>the psychology of this more in the later portion of

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<v Speaker 1>the episode. Asked for the name Crampus comes from cramping,

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<v Speaker 1>which means claw in German, so which has a you know,

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<v Speaker 1>a nice nasty connotation to it, like this is the

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<v Speaker 1>claw the claw man. Um, let's see, goodness, where do

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<v Speaker 1>you even even go from there? So we talked about

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<v Speaker 1>crampas come, Crampas comes to town, Crampus parades through the streets,

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<v Speaker 1>or the Crampus, the cramp i, you know, multiple cramp

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<v Speaker 1>Crampus is some of these, especially these these modern Crampus parades.

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<v Speaker 1>You're talking like four hundred crampuses parading through the streets.

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<v Speaker 1>They're quite a festival. Sometimes there's fire, uh, you know.

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<v Speaker 1>Sometimes the costumes are a little more modern, but other

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<v Speaker 1>times they put a strong emphasis on maintaining traditional originality.

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<v Speaker 1>Wooden masks, actual um, you know, goat and sheep skins,

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<v Speaker 1>that sort of thing. So they are the basic ideas that, okay,

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<v Speaker 1>Crampus either incorporates pagan ideas or emerges from pagan ideas,

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<v Speaker 1>or even is ultimately rooted in pre Christian pagan traditions.

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<v Speaker 1>But then St. Nicholas does come along rounds. This is

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<v Speaker 1>the solemn Catholic precursor to the sort of jolly modern

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<v Speaker 1>Santa Claus that most of us grew up with, and St.

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<v Speaker 1>Nick gained popularity among German speaking people during the eleventh century. Now,

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<v Speaker 1>the story of St. Nicholas is itself full of fascinating diversions,

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<v Speaker 1>Like there's a great story where St. Nicholas. I believe

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<v Speaker 1>he comes across a place where an evil innkeeper or

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<v Speaker 1>somebody like that has murdered some young boys, and then

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<v Speaker 1>then St. Nicholas murdered them, chopped them up and pickled them,

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<v Speaker 1>and then St. Nicholas resurrects the chopped up, pickled boys. Uh.

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<v Speaker 1>And I guess the innkeepers somehow punished, Yeah, and and

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<v Speaker 1>and St. Nicholas. Is this the rather different figure from

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<v Speaker 1>from modern Santa Claus? To him that he is, I mean,

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<v Speaker 1>he's essentially like a former bishop of of what is

0:12:49.880 --> 0:12:52.600
<v Speaker 1>now Turkey. I think so. Yeah, he's and he's this

0:12:52.720 --> 0:12:55.280
<v Speaker 1>dour individual. So he's not really jolly. I guess he's

0:12:55.360 --> 0:12:59.880
<v Speaker 1>jolly in comparison to the beast man Crampus, but he's

0:13:00.000 --> 0:13:02.200
<v Speaker 1>not quite Santa Claus, that's for sure. He's more like

0:13:02.400 --> 0:13:06.800
<v Speaker 1>a Christmas saw Uman kind of. I don't know. I

0:13:06.840 --> 0:13:08.800
<v Speaker 1>think he's yeah, yeah, I guess he has kind of

0:13:09.160 --> 0:13:11.840
<v Speaker 1>It's kind of. Yeah. Anyway, in the centuries to follow,

0:13:12.200 --> 0:13:14.880
<v Speaker 1>Crampus becomes an essential part of these traditions. You have

0:13:14.920 --> 0:13:17.680
<v Speaker 1>Crampus and you have St. Nick. Uh. Certainly you have

0:13:17.720 --> 0:13:22.080
<v Speaker 1>Crampus knocked ahead of the coming of St. Nicholas and uh,

0:13:22.160 --> 0:13:25.120
<v Speaker 1>and this just becomes, you know, just a popular part

0:13:25.160 --> 0:13:28.040
<v Speaker 1>of the holiday, and at times it actually gets a

0:13:28.040 --> 0:13:31.880
<v Speaker 1>little too popular for some people. So Crampus has always

0:13:31.920 --> 0:13:35.400
<v Speaker 1>been just as Crampus as this this darkness to the light, uh,

0:13:35.400 --> 0:13:38.080
<v Speaker 1>compared to the light of St. Nicholas. You know, Crampus

0:13:38.120 --> 0:13:40.480
<v Speaker 1>even today is I think sometimes seen as kind of

0:13:40.600 --> 0:13:43.560
<v Speaker 1>an enemy of craft Christmas. Well, you know, the same

0:13:43.600 --> 0:13:46.880
<v Speaker 1>way they say, like it's hard to make an anti

0:13:46.960 --> 0:13:50.240
<v Speaker 1>war movie because war is inherently thrilling. It might be

0:13:50.360 --> 0:13:54.640
<v Speaker 1>hard to make an anti Satan like demon character because

0:13:54.720 --> 0:13:57.560
<v Speaker 1>demon characters are inherently kind of fun to act out,

0:13:58.480 --> 0:14:01.120
<v Speaker 1>and so like, there's always the risk that people might

0:14:01.160 --> 0:14:05.360
<v Speaker 1>be having a little too much fun acting out their

0:14:05.360 --> 0:14:07.760
<v Speaker 1>Crampus roles, unless the Church might need to bring the

0:14:07.800 --> 0:14:10.560
<v Speaker 1>hammer down, that's right. So you know, the Catholic Church

0:14:10.559 --> 0:14:14.160
<v Speaker 1>attempted to ban these festivals in the seventeen and eighteenth centuries,

0:14:14.200 --> 0:14:17.360
<v Speaker 1>but they weren't able to do so. Uh. And then

0:14:17.640 --> 0:14:24.160
<v Speaker 1>before Nazi Germany's Night invasion of Austria, Catholic Austro fascist

0:14:24.280 --> 0:14:27.600
<v Speaker 1>briefly held power and is reported in a ninety five

0:14:27.640 --> 0:14:32.720
<v Speaker 1>New York Times article titled Crampas disliked in Fascist Austria. Uh.

0:14:34.320 --> 0:14:38.920
<v Speaker 1>They pointed out that that at the time, the people

0:14:38.960 --> 0:14:42.400
<v Speaker 1>in power saw Crampus as a demonic, unruly and potentially

0:14:42.560 --> 0:14:48.520
<v Speaker 1>communist usurper of Christian traditions. Yeah. So basically the Crampus,

0:14:48.520 --> 0:14:51.520
<v Speaker 1>according to this article, Crampus postcards and candies you know,

0:14:51.560 --> 0:14:54.320
<v Speaker 1>had always been popular. But but they had they had

0:14:54.320 --> 0:14:58.640
<v Speaker 1>become so popular that Crampus had virtually taken over from

0:14:58.640 --> 0:15:01.160
<v Speaker 1>Sander like he was he was becoming the gift giver

0:15:01.320 --> 0:15:05.600
<v Speaker 1>as well. Um So, at any rate, there was an

0:15:05.640 --> 0:15:09.760
<v Speaker 1>attempt to uh uh, you know, to to to oust Crampus,

0:15:09.800 --> 0:15:12.840
<v Speaker 1>to to you know, to say it was a communist

0:15:12.920 --> 0:15:15.760
<v Speaker 1>because ultimately in some depictions he was reading wearing red

0:15:15.800 --> 0:15:19.000
<v Speaker 1>I guess. But they ordered anyone in a Crampas costume

0:15:19.080 --> 0:15:22.680
<v Speaker 1>to be arrested on site. Festive Crampas dances were outlawed,

0:15:22.920 --> 0:15:25.760
<v Speaker 1>and they even required all Santa clauses as well to

0:15:25.800 --> 0:15:30.200
<v Speaker 1>be licensed by the state and monitored. Fascist ruin everything

0:15:31.760 --> 0:15:36.200
<v Speaker 1>now um uh. In modern times, of course, there have

0:15:36.240 --> 0:15:39.920
<v Speaker 1>also been concerns about the potential trauma of subjecting children

0:15:39.960 --> 0:15:42.920
<v Speaker 1>to the idea of Crampus, or certainly the reality of

0:15:43.040 --> 0:15:47.600
<v Speaker 1>frightening um grown people in crampas costumes breaking through the street.

0:15:47.960 --> 0:15:51.000
<v Speaker 1>According to a two thousand six reports from Reuter's, concerned

0:15:51.000 --> 0:15:54.000
<v Speaker 1>parents and one child psychologists spoke out against the demons

0:15:54.080 --> 0:15:58.320
<v Speaker 1>violent influence, as well as so called childhood crampus trauma,

0:15:58.920 --> 0:16:02.120
<v Speaker 1>of which there are only a few cases, but at

0:16:02.160 --> 0:16:05.960
<v Speaker 1>any rate enough for some individuals to to want to

0:16:05.960 --> 0:16:09.080
<v Speaker 1>sound the alarm. Uh And you know what what made

0:16:09.120 --> 0:16:11.920
<v Speaker 1>the situation particularly interesting was that while Santa ended up

0:16:11.920 --> 0:16:14.720
<v Speaker 1>being banned for visiting kindergartens in Vienna at the time,

0:16:14.880 --> 0:16:18.520
<v Speaker 1>Crampus apparently still had access to the children, and so

0:16:18.680 --> 0:16:21.920
<v Speaker 1>there was a certain amount of outrage over that. Well.

0:16:21.960 --> 0:16:24.200
<v Speaker 1>You know, so I'm of two minds about this. Of course,

0:16:24.240 --> 0:16:27.320
<v Speaker 1>I love Crampus. I love the demons and the monsters

0:16:27.360 --> 0:16:29.800
<v Speaker 1>and all that that. That's sort of my personal jam.

0:16:29.840 --> 0:16:35.720
<v Speaker 1>But I also am very naturally disposed against terrorizing children

0:16:35.800 --> 0:16:39.320
<v Speaker 1>with supernatural threats. Uh So, I mean, I would I

0:16:39.320 --> 0:16:42.400
<v Speaker 1>would propose making Crampus more of a Halloween style thing.

0:16:42.520 --> 0:16:45.920
<v Speaker 1>What what vampires and goblins are to Halloween, Crampus could

0:16:45.960 --> 0:16:49.000
<v Speaker 1>be to the Christmas season, you know, not something that

0:16:49.080 --> 0:16:52.000
<v Speaker 1>you are taught is literally an existent threat that will

0:16:52.080 --> 0:16:55.080
<v Speaker 1>hurt you, but just kind of like a fun trapping

0:16:55.120 --> 0:16:57.360
<v Speaker 1>of the season. Ah, you know, and this week kind

0:16:57.360 --> 0:17:01.000
<v Speaker 1>of referring back to our episode on cuteness and monsters. Right, Ultimately,

0:17:01.000 --> 0:17:04.400
<v Speaker 1>if you want to declaw the monster, if you want

0:17:04.440 --> 0:17:07.200
<v Speaker 1>to deflux declaw the Crampus, what you need to do

0:17:07.320 --> 0:17:10.720
<v Speaker 1>is make him funny and or cute, especially cute. The

0:17:10.840 --> 0:17:14.600
<v Speaker 1>cuter Crampus becomes the you know, the less terrifying he is.

0:17:14.840 --> 0:17:18.880
<v Speaker 1>But then how will we get the children to behave um?

0:17:18.960 --> 0:17:20.879
<v Speaker 1>And now I mentioned earlier about how you know, the

0:17:20.920 --> 0:17:24.919
<v Speaker 1>tradition of of of Crampus has spread over the world

0:17:25.400 --> 0:17:28.840
<v Speaker 1>and uh, and as such you'll see some crampas parades

0:17:28.880 --> 0:17:31.359
<v Speaker 1>where there's more of a Hollywood and horror of film

0:17:31.359 --> 0:17:33.960
<v Speaker 1>culture reflected. Uh. Certainly, if you just start looking at

0:17:33.960 --> 0:17:36.600
<v Speaker 1>Crampus images online, some of them are going to look

0:17:36.640 --> 0:17:39.440
<v Speaker 1>more like demon costumes that you might buy at a

0:17:39.440 --> 0:17:42.760
<v Speaker 1>Halloween superstore. And then you're gonna see things that are

0:17:42.840 --> 0:17:46.600
<v Speaker 1>that are far more traditional looking. Um. And I was

0:17:46.680 --> 0:17:49.440
<v Speaker 1>looking at one particular article. This is a New York

0:17:49.480 --> 0:17:52.439
<v Speaker 1>Times article titled he sees you when You're sleeping and

0:17:52.480 --> 0:17:57.600
<v Speaker 1>gives you nightmare my Melissa Eddie, this is about the

0:17:57.600 --> 0:18:00.520
<v Speaker 1>celebration of Crampus and Munich. And in this article I

0:18:00.600 --> 0:18:05.439
<v Speaker 1>point out that that in in this particular Munich Crampus parade,

0:18:05.720 --> 0:18:10.280
<v Speaker 1>they only allow really traditional crampuses. So this means wooden masks, horns,

0:18:10.640 --> 0:18:15.800
<v Speaker 1>goat and sheep pelts, bells and switches. Um and uh.

0:18:16.080 --> 0:18:19.440
<v Speaker 1>She writes that local crampus clubs there will spend between

0:18:19.960 --> 0:18:24.440
<v Speaker 1>eighteen hundred and euros upwards of three thousand dollars each

0:18:24.560 --> 0:18:27.960
<v Speaker 1>year on masks and costumes made from local materials. How

0:18:28.000 --> 0:18:31.640
<v Speaker 1>do you join a crampus club? Is that very exclusive? Um?

0:18:32.040 --> 0:18:34.960
<v Speaker 1>I get the impression it's kind of like joining a

0:18:35.200 --> 0:18:38.240
<v Speaker 1>crew with a k uh down in New Orleans, you know,

0:18:38.280 --> 0:18:40.439
<v Speaker 1>for various parades. You know, it's kind of like you

0:18:40.480 --> 0:18:43.520
<v Speaker 1>have clubs that get together and put put together. Uh,

0:18:43.600 --> 0:18:47.960
<v Speaker 1>you know these these particular costumes and performance. It's not

0:18:48.000 --> 0:18:50.400
<v Speaker 1>like a horned beast. Country club is not where crampus

0:18:50.480 --> 0:18:52.880
<v Speaker 1>is gathered to use the pool and place. I don't

0:18:52.920 --> 0:18:55.800
<v Speaker 1>think so, but she points out the master or in

0:18:55.800 --> 0:18:59.560
<v Speaker 1>this case car from lime, Swiss pine or alderwood, and

0:18:59.560 --> 0:19:01.719
<v Speaker 1>the skin are going to be sheep or goats. Quote.

0:19:01.960 --> 0:19:04.960
<v Speaker 1>Although no one turns away a cramps wearing wild board,

0:19:05.520 --> 0:19:09.760
<v Speaker 1>which is nice, and so four crampas is strong. They

0:19:09.760 --> 0:19:12.080
<v Speaker 1>take to the streets, but there are rules no drinking

0:19:12.160 --> 0:19:17.080
<v Speaker 1>and again no actual hitting the children. But crampus traditions

0:19:17.080 --> 0:19:20.160
<v Speaker 1>are going to vary as well, al right, and our

0:19:20.359 --> 0:19:23.840
<v Speaker 1>pointed out on Atlas Obscure back in that it's it's

0:19:23.880 --> 0:19:26.119
<v Speaker 1>not what crampas looks like, so much is what he

0:19:26.160 --> 0:19:29.240
<v Speaker 1>does or threatens to do that matters. For instance, entire

0:19:29.240 --> 0:19:32.720
<v Speaker 1>all the cramps tradition there is that crampus is essentially

0:19:32.720 --> 0:19:35.600
<v Speaker 1>wearing this big suit of straw. So the crampuses look

0:19:35.720 --> 0:19:38.520
<v Speaker 1>kind of like a hay bale with the you know,

0:19:38.640 --> 0:19:43.240
<v Speaker 1>beast legs, arms and head and um, and and that's

0:19:43.240 --> 0:19:45.959
<v Speaker 1>just gonna be the way that cramps is depicted in

0:19:46.040 --> 0:19:49.120
<v Speaker 1>that particular area. And then you can you know, travel over.

0:19:49.200 --> 0:19:51.920
<v Speaker 1>For instance, there's a part of Bavaria where they don't

0:19:51.920 --> 0:19:56.040
<v Speaker 1>even have crampus. Instead it's a bouten Munden, which is

0:19:56.040 --> 0:19:59.760
<v Speaker 1>like a crampus figure. So um. The author here that

0:19:59.760 --> 0:20:03.000
<v Speaker 1>as Alice obscure Piece says, quote, like the tooth fairy,

0:20:03.200 --> 0:20:06.360
<v Speaker 1>he had a definite function but no definite form, which

0:20:06.400 --> 0:20:08.640
<v Speaker 1>I think it's a nice way of putting it. Now,

0:20:08.640 --> 0:20:11.000
<v Speaker 1>another thing that right and our points out is that

0:20:11.080 --> 0:20:14.560
<v Speaker 1>crampas traditions were ultimately, you know, traditionally a thing of

0:20:14.600 --> 0:20:17.720
<v Speaker 1>the country. They spread slowly and then eventually made their

0:20:17.760 --> 0:20:21.240
<v Speaker 1>way to the cities where illustrators there might have never

0:20:21.320 --> 0:20:24.400
<v Speaker 1>heard of such traditions before, so in depicting them, they

0:20:24.440 --> 0:20:28.320
<v Speaker 1>too might have had to rely on other demonic motifs,

0:20:28.359 --> 0:20:31.160
<v Speaker 1>such as devil motifs that were already you know, prevalent

0:20:31.880 --> 0:20:37.760
<v Speaker 1>in religious iconography, as well as pan and sader motifs

0:20:37.760 --> 0:20:41.880
<v Speaker 1>from art culture. So this would and then I would

0:20:41.880 --> 0:20:45.240
<v Speaker 1>imagine that this would end up influencing through the traditions

0:20:45.280 --> 0:20:49.320
<v Speaker 1>to some extent as well. So again it ultimately the

0:20:49.440 --> 0:20:52.960
<v Speaker 1>exact appearance of the creature is going to vary, but

0:20:53.040 --> 0:20:55.879
<v Speaker 1>it's the the intent that is that is almost pure

0:20:56.000 --> 0:20:59.679
<v Speaker 1>and its chaotic menace. I wonder what exactly it was

0:21:00.040 --> 0:21:04.359
<v Speaker 1>it caused the sudden international surge in crampus interest a

0:21:04.359 --> 0:21:08.320
<v Speaker 1>few years ago. Well, there's there's one possible answer to that.

0:21:08.840 --> 0:21:12.040
<v Speaker 1>I was treating an article in the Chicago Tribune from

0:21:12.160 --> 0:21:15.119
<v Speaker 1>from this year by Rick Cogan, and he points out

0:21:15.320 --> 0:21:18.119
<v Speaker 1>that the US explosion of Crampus might in part be

0:21:18.200 --> 0:21:21.320
<v Speaker 1>due to the two thousand four publication of The Devil

0:21:21.400 --> 0:21:25.159
<v Speaker 1>in Design the Crampus Postcards by Mont Beauchamp, an award

0:21:25.160 --> 0:21:28.840
<v Speaker 1>winning Chicago art director and graphic designer. So the idea

0:21:28.920 --> 0:21:31.280
<v Speaker 1>here is like this book came out, these images started

0:21:31.320 --> 0:21:35.359
<v Speaker 1>circulating around. UM. The images zo ended up being licensed

0:21:35.400 --> 0:21:37.560
<v Speaker 1>in some cases, or at least they were licensing request.

0:21:37.880 --> 0:21:41.960
<v Speaker 1>And this kind of sets off the online fascination with

0:21:42.119 --> 0:21:45.320
<v Speaker 1>Crampus and these Crampus images. You know, suddenly here's this

0:21:45.320 --> 0:21:49.240
<v Speaker 1>this new dark spin on the holidays. It starts appearing

0:21:49.240 --> 0:21:52.639
<v Speaker 1>in television shows. Uh what Venture Brothers I think was

0:21:52.640 --> 0:21:54.800
<v Speaker 1>one of the first things, first shows in which I

0:21:54.800 --> 0:21:57.160
<v Speaker 1>saw a depiction of Crampus, but I understand he's shown

0:21:57.240 --> 0:22:00.720
<v Speaker 1>up on like Supernatural was another one UM and eventually

0:22:00.760 --> 0:22:02.320
<v Speaker 1>had his own horror movie. I think that was in

0:22:02.320 --> 0:22:04.000
<v Speaker 1>the last couple of years. That was that. So my

0:22:04.080 --> 0:22:06.560
<v Speaker 1>dad's a big fan of it. This is like that.

0:22:06.720 --> 0:22:09.840
<v Speaker 1>That was probably the peat Crampus year, I think. So yeah,

0:22:10.359 --> 0:22:14.320
<v Speaker 1>would be like or something. Yeah, And of course, you know,

0:22:14.400 --> 0:22:17.560
<v Speaker 1>crap Crampus parades can now be found throughout the United States,

0:22:17.560 --> 0:22:21.000
<v Speaker 1>and there's one every year right here in Atlanta. That's

0:22:21.160 --> 0:22:23.040
<v Speaker 1>also it's sort of a more of a pub crawl

0:22:23.359 --> 0:22:26.399
<v Speaker 1>if I remember correctly, unless it's changed, uh, then like

0:22:26.640 --> 0:22:30.720
<v Speaker 1>a pure parade, like an actual license parade. But then

0:22:30.800 --> 0:22:34.840
<v Speaker 1>unsurprisingly you'll find parade crews in New Orleans that that

0:22:34.960 --> 0:22:37.640
<v Speaker 1>put on a Crampus parade every year through the streets

0:22:38.000 --> 0:22:40.560
<v Speaker 1>and then they finish up at a German restaurant there

0:22:40.560 --> 0:22:44.080
<v Speaker 1>in uh, in New Orleans. Okay, you Hollywood development people,

0:22:44.480 --> 0:22:46.080
<v Speaker 1>I've got an idea. I'm gonna pitch it to you

0:22:46.160 --> 0:22:49.200
<v Speaker 1>right now. Okay, it's a Miracle on thirty four Street,

0:22:49.320 --> 0:22:52.879
<v Speaker 1>but with Crampus instead of Santa Claus. So a little

0:22:52.880 --> 0:22:56.080
<v Speaker 1>girl be friends a goatman who thinks he who says

0:22:56.119 --> 0:22:58.880
<v Speaker 1>he's the real Crampus, and you don't know the whole

0:22:58.920 --> 0:23:01.480
<v Speaker 1>movie is either real Crampus or is he just a

0:23:01.520 --> 0:23:04.919
<v Speaker 1>regular goat man who thinks he's Crampas. I don't know.

0:23:05.000 --> 0:23:07.359
<v Speaker 1>I think, I mean, that's that's the thing. Americle on

0:23:07.400 --> 0:23:11.520
<v Speaker 1>thirty or four Street is a story about Santa and

0:23:11.560 --> 0:23:15.080
<v Speaker 1>a story about about letters and language, right uh. And

0:23:15.200 --> 0:23:19.919
<v Speaker 1>Crampus is basically unlanguaged, like there are no words with

0:23:20.000 --> 0:23:22.560
<v Speaker 1>Crampus there are no there are no prayers, there are

0:23:22.560 --> 0:23:26.159
<v Speaker 1>no letters to cramp just the unspoken implication get in

0:23:26.200 --> 0:23:30.760
<v Speaker 1>the basket. Yeah, he is just just just pure menace.

0:23:31.520 --> 0:23:35.000
<v Speaker 1>He's like Jason Jason befoorhees. Yeah, it doesn't need to speak,

0:23:35.359 --> 0:23:38.680
<v Speaker 1>you just his intentions are clear. Well, it goes back

0:23:38.720 --> 0:23:41.679
<v Speaker 1>to the lion man. It goes back to the basic

0:23:41.760 --> 0:23:45.720
<v Speaker 1>hybridity of monsters. Monsters don't have to say anything because

0:23:45.760 --> 0:23:49.400
<v Speaker 1>monsters are the message, right, their form speaks for them exactly.

0:23:49.440 --> 0:23:51.520
<v Speaker 1>So yeah, Crampas doesn't have to say a thing. Crampus

0:23:51.720 --> 0:23:53.920
<v Speaker 1>is the message. All right. Well, for the rest of

0:23:53.920 --> 0:23:56.879
<v Speaker 1>the episode, we're going to be exploring the biology and

0:23:56.880 --> 0:24:00.240
<v Speaker 1>the psychology of of Crampus knocked. But before where we

0:24:00.280 --> 0:24:02.400
<v Speaker 1>do that, we probably need to take a break, right, Yes,

0:24:02.720 --> 0:24:05.000
<v Speaker 1>so we will be right back with more. Okay, So

0:24:05.040 --> 0:24:07.399
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0:24:07.440 --> 0:24:10.320
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<v Speaker 1>or on the big screen wherever you are. If you

0:25:24.680 --> 0:25:28.200
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0:25:38.720 --> 0:25:45.040
<v Speaker 1>slash mind blown. Thank alright, we're back. So I admit

0:25:45.160 --> 0:25:47.480
<v Speaker 1>that was kind of an extended ramble in the first

0:25:47.520 --> 0:25:49.960
<v Speaker 1>part of the episode, but hopefully we were able to

0:25:50.000 --> 0:25:54.560
<v Speaker 1>get across some of the basic points of the Crampas traditions.

0:25:54.600 --> 0:25:57.360
<v Speaker 1>But it can be kind of difficult because again it's

0:25:57.480 --> 0:25:59.960
<v Speaker 1>it varies from place to place, from time to time.

0:26:01.000 --> 0:26:05.320
<v Speaker 1>Crampus is pure in his intent, in his just physical message,

0:26:05.720 --> 0:26:08.399
<v Speaker 1>but everything else is kind of up for grabs. You know.

0:26:08.520 --> 0:26:10.400
<v Speaker 1>I think it's time to play one of our favorite

0:26:10.480 --> 0:26:12.879
<v Speaker 1>games on the show, which is, let's take this monster

0:26:12.920 --> 0:26:18.359
<v Speaker 1>in a biologically literal way. Yes, uh, which is actually

0:26:18.400 --> 0:26:20.719
<v Speaker 1>kind of difficult to again to do with Crampus because

0:26:21.680 --> 0:26:25.600
<v Speaker 1>the actual interpretation of him changes so much. But uh.

0:26:25.840 --> 0:26:29.640
<v Speaker 1>I will start by mentioning like two literary worlds that

0:26:29.720 --> 0:26:33.600
<v Speaker 1>come to mind that provide fun parallels to the Crampus idea.

0:26:34.200 --> 0:26:38.119
<v Speaker 1>So one is a book by Michael Crichton, the book

0:26:38.480 --> 0:26:41.840
<v Speaker 1>Eaters of the Dead. Have you read this? I actually haven't.

0:26:42.040 --> 0:26:44.679
<v Speaker 1>I went through a strong Michael Crichton phase when I

0:26:44.720 --> 0:26:47.240
<v Speaker 1>was younger, but never got to this one. I was

0:26:47.280 --> 0:26:50.560
<v Speaker 1>in all the techno thrillers, not this one. Yeah, this

0:26:50.560 --> 0:26:54.200
<v Speaker 1>one is the odd non techno thriller, but it's really good.

0:26:54.200 --> 0:26:58.360
<v Speaker 1>It's essentially a spin on Bayo Wolf. Instead of Grendel,

0:26:58.520 --> 0:27:01.360
<v Speaker 1>the singular monster, you have of the people known as

0:27:01.400 --> 0:27:06.479
<v Speaker 1>the Windell, who are possible Neandertal descendants superiodically descend from

0:27:06.520 --> 0:27:09.919
<v Speaker 1>the mountain to raid vikings settlements. Uh so um, you know,

0:27:10.640 --> 0:27:13.520
<v Speaker 1>the clear inspiration for this again being Grendel who comes

0:27:13.560 --> 0:27:16.560
<v Speaker 1>down from the wilds and Bayowulf to assault the mead Hall.

0:27:17.800 --> 0:27:21.920
<v Speaker 1>Another literary parallel, it comes to mind the White Walkers

0:27:22.000 --> 0:27:25.960
<v Speaker 1>and George R. Martin's Song Lice and Fire Books, particularly uh,

0:27:26.040 --> 0:27:29.520
<v Speaker 1>the situation with Craster of Craster's Keep, who sacrifices his

0:27:29.680 --> 0:27:32.680
<v Speaker 1>male children to the White Walkers in order to sort

0:27:32.720 --> 0:27:37.239
<v Speaker 1>of protect himself, to maintain like this weird alliance with

0:27:37.320 --> 0:27:42.359
<v Speaker 1>the forces of of wilderness and gold and death. Yeah. Yeah,

0:27:42.400 --> 0:27:45.199
<v Speaker 1>these uh, these demonic entities to live out in the

0:27:45.320 --> 0:27:48.960
<v Speaker 1>in the freezing woods, and they they and they represent

0:27:49.040 --> 0:27:52.760
<v Speaker 1>a threat to human children. Right, So, playing with these

0:27:53.000 --> 0:27:56.879
<v Speaker 1>extrapolations of monsters from the winter wild, we might arrive

0:27:56.920 --> 0:27:59.560
<v Speaker 1>at a view of Crampus as a as as a

0:27:59.640 --> 0:28:02.520
<v Speaker 1>people who come down from the mountains to raid the

0:28:02.520 --> 0:28:05.680
<v Speaker 1>civilizations of man, but who might be bought off through

0:28:05.720 --> 0:28:09.040
<v Speaker 1>an offering of our worst human children, which they presumably

0:28:09.080 --> 0:28:10.720
<v Speaker 1>eat or yeah, or maybe put to work in the

0:28:11.040 --> 0:28:15.320
<v Speaker 1>coal mines. Um. As far as I can tell, this

0:28:15.320 --> 0:28:19.199
<v Speaker 1>would be you know, a pretty unique arrangement. Uh, in

0:28:19.280 --> 0:28:21.920
<v Speaker 1>part because outside of our myths and fictions, there are

0:28:21.960 --> 0:28:25.400
<v Speaker 1>no beast men. There are no inhuman others to deal

0:28:25.480 --> 0:28:28.440
<v Speaker 1>with in this manner. Uh. Though tantalizing lee enough, we

0:28:28.480 --> 0:28:31.520
<v Speaker 1>are dealing with Europe here, a place where humans end

0:28:31.560 --> 0:28:35.160
<v Speaker 1>any and Neanderthals seem to have coexisted for a number

0:28:35.200 --> 0:28:39.040
<v Speaker 1>of years. Um, And I was looking around. I was wondering, like,

0:28:39.120 --> 0:28:43.840
<v Speaker 1>surely somebody has has written about the possibility of cramps

0:28:43.880 --> 0:28:46.240
<v Speaker 1>having something to do with the anderw Toals, but but

0:28:46.320 --> 0:28:49.560
<v Speaker 1>nobody else has made that, uh gone out on that

0:28:49.640 --> 0:28:52.080
<v Speaker 1>that that limb, that's just me on that limb. But

0:28:52.360 --> 0:28:55.360
<v Speaker 1>at any rate, as we discussed in our recent cannibalism episode,

0:28:55.360 --> 0:28:58.520
<v Speaker 1>there there is clear evidence that both Neandertals and prehistoric

0:28:58.600 --> 0:29:02.160
<v Speaker 1>humans engaged in cannibalism, but there's nothing solid to suggest

0:29:02.200 --> 0:29:05.560
<v Speaker 1>that they really ate each other, though child sacrifice itself

0:29:05.560 --> 0:29:07.840
<v Speaker 1>can be found throughout cultures of the ancient Near East,

0:29:07.840 --> 0:29:12.560
<v Speaker 1>pre Columbian America's, pre modern Europe, parts of Africa, etcetera. So, so,

0:29:12.760 --> 0:29:14.800
<v Speaker 1>you know, this is just me spitballing here, But but

0:29:14.800 --> 0:29:18.040
<v Speaker 1>I don't don't think there's anything unbelievable about the idea

0:29:18.080 --> 0:29:21.680
<v Speaker 1>of humans offering up their worst children to a species

0:29:21.680 --> 0:29:25.040
<v Speaker 1>of mountain creatures, um as the you know, cold demands

0:29:25.080 --> 0:29:28.240
<v Speaker 1>of winter set in. In fact, you know, when you

0:29:28.240 --> 0:29:33.120
<v Speaker 1>think about one of the predecessors to Christmas was Roman Saturnalia,

0:29:33.240 --> 0:29:37.160
<v Speaker 1>which involved a great deal of public ruckus and sacrifices,

0:29:37.200 --> 0:29:42.320
<v Speaker 1>though apparently not of the human variety, or so we're told. Yes, Now,

0:29:42.360 --> 0:29:46.080
<v Speaker 1>as far as thinking about crampus creatures biologically, I mean

0:29:46.160 --> 0:29:49.040
<v Speaker 1>we we simply, you know, we could imagine them as

0:29:49.080 --> 0:29:52.480
<v Speaker 1>a cold weather adapted to Hamad species, uh, you know

0:29:52.520 --> 0:29:54.520
<v Speaker 1>what with all the fur and and again, it is

0:29:54.600 --> 0:29:57.360
<v Speaker 1>interesting to think about the fact that Neanderthals may have

0:29:57.440 --> 0:30:01.440
<v Speaker 1>been essentially that species adapted too cold the cold weather

0:30:01.520 --> 0:30:04.640
<v Speaker 1>the ice ages, though interpretations vary on that as well.

0:30:05.000 --> 0:30:07.480
<v Speaker 1>For instance, there's even one theory that states that Neanderdal's

0:30:07.560 --> 0:30:10.400
<v Speaker 1>might actually have been killed out by a cold dry

0:30:10.480 --> 0:30:14.400
<v Speaker 1>spell spanning centuries during the period of their decline. But

0:30:14.720 --> 0:30:17.400
<v Speaker 1>also when we can think about the fur and the

0:30:17.400 --> 0:30:19.880
<v Speaker 1>horns of the crampas, we can interpret that as clothing

0:30:20.000 --> 0:30:24.000
<v Speaker 1>and ritual garb, just like human beings might wear and

0:30:24.120 --> 0:30:26.440
<v Speaker 1>certainly do wear when they dress up as cramp as

0:30:26.440 --> 0:30:29.640
<v Speaker 1>in the streets. But we could also imagine some horned

0:30:29.720 --> 0:30:32.440
<v Speaker 1>humanoid as well. We have countless examples of such creatures

0:30:32.440 --> 0:30:35.800
<v Speaker 1>and beings and global myths, and even cases of humans

0:30:35.840 --> 0:30:38.480
<v Speaker 1>in the past with horn like growths, but nothing on

0:30:38.520 --> 0:30:42.480
<v Speaker 1>the level of a horned biped mammalian species. Now, as

0:30:42.480 --> 0:30:45.680
<v Speaker 1>for that tongue, I'm always intrigued by, especially some of

0:30:45.680 --> 0:30:48.160
<v Speaker 1>these cramp as illustrations in which the tongue is actually

0:30:48.160 --> 0:30:53.920
<v Speaker 1>wrapping around is screaming child. The closest analog you can

0:30:53.960 --> 0:30:56.360
<v Speaker 1>really find in nature is probably the eighteen to twenty

0:30:56.360 --> 0:31:02.480
<v Speaker 1>inch centimeter prehensile giraft. That's a good tongue. Yeah, if

0:31:02.480 --> 0:31:06.120
<v Speaker 1>you certainly you've got to see a giraffe at the zoo,

0:31:06.160 --> 0:31:09.120
<v Speaker 1>you've or certainly in the wild, if you've been so lucky,

0:31:09.600 --> 0:31:12.600
<v Speaker 1>then hopefully you've you've you've seen the way that tongue

0:31:12.920 --> 0:31:16.480
<v Speaker 1>can wrap itself around vegetation and then you know, pull

0:31:16.520 --> 0:31:20.000
<v Speaker 1>it free. It's like a snake coming out of the mouth. Yeah,

0:31:20.120 --> 0:31:23.959
<v Speaker 1>so that would be a possibility for our imagined Cramps creature.

0:31:23.960 --> 0:31:26.680
<v Speaker 1>But then that would again come to down to what's

0:31:26.720 --> 0:31:29.640
<v Speaker 1>the function of this tongue. Does that mean that Crampus

0:31:29.760 --> 0:31:34.160
<v Speaker 1>actually depends, you know, primarily on vegetation, and why would

0:31:34.160 --> 0:31:36.800
<v Speaker 1>he have the tongue and hands as well? Like that

0:31:36.920 --> 0:31:40.920
<v Speaker 1>seems like the physical form would be over investing in

0:31:41.120 --> 0:31:44.960
<v Speaker 1>vegetation manipulation unless he has to eat all those leaves

0:31:45.000 --> 0:31:47.760
<v Speaker 1>while scooping up screaming children, in which case I don't know.

0:31:47.920 --> 0:31:50.440
<v Speaker 1>Oh yeah, that's interesting. Or another way you could look

0:31:50.480 --> 0:31:53.600
<v Speaker 1>at it is, what if Crampus is not in fact

0:31:53.640 --> 0:31:56.600
<v Speaker 1>by people? Crampus could be a four like a critter,

0:31:56.720 --> 0:32:00.800
<v Speaker 1>right Yeah, perhaps perhaps is mostly going out on four legs,

0:32:00.840 --> 0:32:03.600
<v Speaker 1>but rat rises up on two legs when when wanting

0:32:03.640 --> 0:32:06.240
<v Speaker 1>to display a threat, right to make himself look bigger,

0:32:06.520 --> 0:32:10.600
<v Speaker 1>right right? Um? However, the I do have to say

0:32:10.600 --> 0:32:13.360
<v Speaker 1>that the idea of Cramps being a vegetarian, of course,

0:32:13.400 --> 0:32:14.920
<v Speaker 1>that that would play in well with what we know

0:32:14.960 --> 0:32:18.960
<v Speaker 1>of other like bovine creatures, and certainly uh, giraffe and

0:32:19.000 --> 0:32:22.200
<v Speaker 1>the and the related creatures like these are these are

0:32:22.200 --> 0:32:25.440
<v Speaker 1>herbivores so primarily so, so you know, those would be

0:32:25.480 --> 0:32:27.680
<v Speaker 1>the main parallels to some sort of a goat man

0:32:27.800 --> 0:32:30.000
<v Speaker 1>I imagine. But then again, if you go back in

0:32:30.040 --> 0:32:33.200
<v Speaker 1>the fossil record, you'll you'll find things like Andrew Sarkis,

0:32:33.200 --> 0:32:37.600
<v Speaker 1>which some paleontologers interprets a clothing hoofed carnivore. So you know,

0:32:37.640 --> 0:32:40.440
<v Speaker 1>I think there's hope there that you could have. You

0:32:40.480 --> 0:32:42.800
<v Speaker 1>could there, you could theoretically have some sort of a

0:32:43.240 --> 0:32:47.840
<v Speaker 1>hoofed goat creature that feasts sun flesh. Nice, But there's

0:32:47.880 --> 0:32:51.240
<v Speaker 1>already that stereotype that goats will lead anything, right, you

0:32:51.320 --> 0:32:53.440
<v Speaker 1>feed him a tin can and and the leader. I

0:32:53.480 --> 0:32:55.880
<v Speaker 1>don't know to what extent that's true. I'm sure you

0:32:55.880 --> 0:32:59.240
<v Speaker 1>shouldn't do Yeah, I certainly you should not. But but

0:32:59.400 --> 0:33:02.080
<v Speaker 1>you know, if you're like a petting zoo, certainly goats

0:33:02.080 --> 0:33:04.320
<v Speaker 1>are curious and they will they'll nibble on a lot

0:33:04.360 --> 0:33:06.880
<v Speaker 1>of different things. Um, it could be kind of a

0:33:06.920 --> 0:33:11.880
<v Speaker 1>squirrel situation here, the thing that uh that primarily eats vegetation.

0:33:12.000 --> 0:33:14.320
<v Speaker 1>But uh, you know, who knows what they'll dip into

0:33:14.440 --> 0:33:16.760
<v Speaker 1>given the opportunity. So to come back to the question,

0:33:16.840 --> 0:33:21.880
<v Speaker 1>could crampus exist, Yeah, I think theoretically, like there's nothing

0:33:22.920 --> 0:33:28.080
<v Speaker 1>you know, completely unrealistic about the idea. So um, you know,

0:33:28.200 --> 0:33:31.120
<v Speaker 1>you're sort of getting into like the plausibility of sasquatch

0:33:31.560 --> 0:33:37.000
<v Speaker 1>things like a large, hairy, bipedal creatures, uh, you know,

0:33:37.320 --> 0:33:40.560
<v Speaker 1>may dwell outside the bounds of human civilization. Now here's

0:33:40.560 --> 0:33:44.680
<v Speaker 1>an interesting question though, which is more real crampus who

0:33:44.960 --> 0:33:47.520
<v Speaker 1>no one is claiming to have seen in the wilds

0:33:48.520 --> 0:33:52.959
<v Speaker 1>or sasquatch in which people do make that claim and

0:33:52.960 --> 0:33:56.040
<v Speaker 1>and do devote their lives to the idea that it

0:33:56.080 --> 0:34:00.280
<v Speaker 1>really exists. Like one is extremely real in the in

0:34:00.320 --> 0:34:04.720
<v Speaker 1>the imagination, in human traditions, and the other is has

0:34:04.760 --> 0:34:08.040
<v Speaker 1>this cryptozoological standing for the most part, with with some

0:34:08.760 --> 0:34:12.200
<v Speaker 1>creep into you know, the cultural area as well well. Obviously,

0:34:12.239 --> 0:34:15.399
<v Speaker 1>I mean I'm pretty skeptical of of both. But I mean,

0:34:15.760 --> 0:34:18.000
<v Speaker 1>if you had to rule one is more plausible than

0:34:18.040 --> 0:34:20.680
<v Speaker 1>the other, obviously it would be it would be the squatch, right,

0:34:21.000 --> 0:34:25.160
<v Speaker 1>because the squatch is oriented toward plausibility. And not to

0:34:25.200 --> 0:34:27.600
<v Speaker 1>read too much into people's intentions, but you almost get

0:34:27.600 --> 0:34:29.239
<v Speaker 1>the sense that some of the reports are kind of

0:34:29.280 --> 0:34:31.920
<v Speaker 1>crafted in order to make it seem like a more

0:34:31.960 --> 0:34:35.920
<v Speaker 1>biologically plausible thing, right, Uh, and not just like a

0:34:36.160 --> 0:34:38.560
<v Speaker 1>fantasy monster. And then I saw in the woods, and

0:34:38.600 --> 0:34:41.640
<v Speaker 1>then ultimately, ultimately cramp is a celebration of a fantasy

0:34:41.640 --> 0:34:44.920
<v Speaker 1>monster that is a part of holiday traditions. You know,

0:34:45.000 --> 0:34:48.920
<v Speaker 1>the fantasy monsters are better. They carry baskets and sasquatch

0:34:49.040 --> 0:34:51.719
<v Speaker 1>does not. That's right. Yeah, So all this talk of

0:34:51.760 --> 0:34:54.080
<v Speaker 1>Crampus has got me wondering. So you've got to St.

0:34:54.120 --> 0:34:56.600
<v Speaker 1>Nicholas on one hand, the big bag full of toys

0:34:56.680 --> 0:34:59.160
<v Speaker 1>for all the good boys and girls, and then you

0:34:59.239 --> 0:35:01.280
<v Speaker 1>got Crampus, who has got the whip or the switch

0:35:01.400 --> 0:35:04.160
<v Speaker 1>the basket to carry the bad children off somewhere wretched.

0:35:04.760 --> 0:35:08.879
<v Speaker 1>I was wondering which idea is actually more effective at

0:35:08.960 --> 0:35:12.640
<v Speaker 1>motivating good behavior? Uh? And I want to be clear,

0:35:12.719 --> 0:35:16.359
<v Speaker 1>We're certainly not encouraging you to terrorize your children with

0:35:16.400 --> 0:35:20.399
<v Speaker 1>threats of monsters and other supernatural punishments. But I am

0:35:20.440 --> 0:35:23.759
<v Speaker 1>curious just in the abstract, which is more motivating to

0:35:23.960 --> 0:35:26.799
<v Speaker 1>two people in general and to children the promise of

0:35:26.840 --> 0:35:30.400
<v Speaker 1>rewards like toys or the threat of punishment is that

0:35:30.520 --> 0:35:34.360
<v Speaker 1>toys or horns? Yeah, this is This is one of

0:35:34.360 --> 0:35:38.359
<v Speaker 1>those big questions that I think every parent struggles with, uh,

0:35:38.440 --> 0:35:40.360
<v Speaker 1>you know, trying to figure out, you know, to what

0:35:40.440 --> 0:35:44.840
<v Speaker 1>extent should we keep it positive positive reinforcement? Uh, and

0:35:44.960 --> 0:35:47.000
<v Speaker 1>to what extent do you actually dip into the negative?

0:35:47.280 --> 0:35:50.200
<v Speaker 1>And you know, ultimately you generally don't want to dip

0:35:50.280 --> 0:35:53.239
<v Speaker 1>into the negative reinforcement. You don't we certainly don't want

0:35:53.239 --> 0:35:58.719
<v Speaker 1>to invent imaginary horrors to scare children. But on the

0:35:58.760 --> 0:36:01.400
<v Speaker 1>other hand, it comes back to the reality of the

0:36:01.560 --> 0:36:04.759
<v Speaker 1>Jenny Green teeth that there are real pressing threats to

0:36:04.840 --> 0:36:09.000
<v Speaker 1>a child's life in their immediate vicinity, and you want

0:36:09.040 --> 0:36:11.759
<v Speaker 1>to get the message across. Uh. You know, you don't

0:36:11.800 --> 0:36:15.839
<v Speaker 1>want to think about, uh, your child getting hit by

0:36:15.840 --> 0:36:18.640
<v Speaker 1>a car, for instance, by wandering into the street, but

0:36:19.040 --> 0:36:21.360
<v Speaker 1>you want to you want to drive home the message

0:36:21.400 --> 0:36:24.080
<v Speaker 1>that this could happen and so you should certainly not

0:36:24.239 --> 0:36:26.800
<v Speaker 1>do this thing. Well, right, I mean, it's totally different question.

0:36:26.840 --> 0:36:28.719
<v Speaker 1>I think once you get into the area of like

0:36:28.840 --> 0:36:33.000
<v Speaker 1>clear life threatening types of things. I mean, I think

0:36:33.040 --> 0:36:35.600
<v Speaker 1>the things people deal with on a more often day

0:36:35.600 --> 0:36:38.640
<v Speaker 1>to day basis, or just like how do you regulate behavior.

0:36:38.640 --> 0:36:40.960
<v Speaker 1>How do you get the child to to not, you know,

0:36:41.160 --> 0:36:45.680
<v Speaker 1>behave in a like obnoxious selfish way, uh, toward other children,

0:36:45.800 --> 0:36:48.920
<v Speaker 1>toward teachers and parents and all that. So I'm asking

0:36:48.920 --> 0:36:51.520
<v Speaker 1>the question in a general way here. We'll try to

0:36:51.560 --> 0:36:54.000
<v Speaker 1>give a general answer if I can, But obviously this

0:36:54.440 --> 0:36:57.080
<v Speaker 1>is going to depend on a lot of individual circumstances,

0:36:57.120 --> 0:37:00.280
<v Speaker 1>both of the people being motivated, the situation they're in,

0:37:00.360 --> 0:37:03.480
<v Speaker 1>the types of rewards and punishments on offer. And given

0:37:03.480 --> 0:37:05.520
<v Speaker 1>that reality, you probably won't be surprised to find that

0:37:05.560 --> 0:37:08.840
<v Speaker 1>the evidence here is somewhat mixed and confusing about whether

0:37:08.920 --> 0:37:12.239
<v Speaker 1>rewards or punishments are more effective. It depends a lot,

0:37:12.239 --> 0:37:13.839
<v Speaker 1>but I'll try to flesh it out a little bit.

0:37:14.280 --> 0:37:17.160
<v Speaker 1>So one thing that's important to remember is the difference

0:37:17.239 --> 0:37:23.279
<v Speaker 1>between positive reinforcement, negative reinforcement, and punishment, which are three

0:37:23.400 --> 0:37:27.239
<v Speaker 1>distinct categories in psychology. Though the terms negative reinforcement and

0:37:27.320 --> 0:37:31.640
<v Speaker 1>punishment are sometimes used interchangeably, they do have subtle differences.

0:37:31.960 --> 0:37:35.719
<v Speaker 1>So positive reinforcement is when an action is encouraged with

0:37:35.800 --> 0:37:39.759
<v Speaker 1>a reward. So imagine you're designing a car that encourages

0:37:39.800 --> 0:37:43.200
<v Speaker 1>people to wear their seat belts. For positive reinforcement, every

0:37:43.200 --> 0:37:45.200
<v Speaker 1>time you put on your seat belt, maybe the car

0:37:45.280 --> 0:37:47.719
<v Speaker 1>gives you a candy, or it displays a little thing

0:37:47.800 --> 0:37:51.680
<v Speaker 1>that says good job. For negative reinforcement, you have to

0:37:51.760 --> 0:37:55.799
<v Speaker 1>imagine that the car does what many cars actually already do.

0:37:56.400 --> 0:38:00.239
<v Speaker 1>It makes an annoying sound or keeps beeping until hill

0:38:00.280 --> 0:38:03.560
<v Speaker 1>you put your seat belt on. So for negative reinforcement,

0:38:03.640 --> 0:38:07.160
<v Speaker 1>what this actually means is there's an existing negative stimulus,

0:38:07.160 --> 0:38:10.200
<v Speaker 1>which is the sound of the negative reinforcer, and you

0:38:10.239 --> 0:38:14.280
<v Speaker 1>can only make the negative reinforcer go away by doing

0:38:14.320 --> 0:38:18.200
<v Speaker 1>the desired action of putting on the seat belt. Punishment

0:38:18.360 --> 0:38:21.600
<v Speaker 1>is similar but slightly different. Instead of presenting a bad

0:38:21.640 --> 0:38:25.000
<v Speaker 1>effect and then removing it when you do something good,

0:38:25.480 --> 0:38:29.040
<v Speaker 1>it threatens you with subsequent bad effects if you do

0:38:29.160 --> 0:38:32.640
<v Speaker 1>something bad. So punishment would be more like your car

0:38:32.719 --> 0:38:35.800
<v Speaker 1>automatically writing you a ticket every time you drive somewhere

0:38:35.800 --> 0:38:39.360
<v Speaker 1>without your seat belt. Uh, And so negative reinforcement is

0:38:39.400 --> 0:38:42.040
<v Speaker 1>something that's already painful or unwanted, and you have to

0:38:42.120 --> 0:38:45.920
<v Speaker 1>do something right to make it stop. Punishment is something

0:38:45.960 --> 0:38:48.960
<v Speaker 1>bad that will happen to you if you do something wrong.

0:38:49.360 --> 0:38:51.719
<v Speaker 1>And then even within that, I think technically there's both

0:38:51.760 --> 0:38:55.319
<v Speaker 1>like positive punishment and negative punishment. Positive punishment would be

0:38:55.960 --> 0:38:58.480
<v Speaker 1>doing something you don't like, like the car shocking you

0:38:58.520 --> 0:39:01.760
<v Speaker 1>after you drive somewhere with without a seat belt. Negative

0:39:01.760 --> 0:39:05.360
<v Speaker 1>punishment would involve like taking away a benefit as a punishment,

0:39:05.440 --> 0:39:09.080
<v Speaker 1>so like if the car automatically disabled its air conditioning

0:39:09.120 --> 0:39:11.880
<v Speaker 1>after you drove without your seat belt. So which one

0:39:11.920 --> 0:39:14.720
<v Speaker 1>of these is cramp us? Uh? Crampus kind of shows

0:39:14.719 --> 0:39:18.200
<v Speaker 1>the way that some of the categories do have some overlap,

0:39:18.239 --> 0:39:20.640
<v Speaker 1>they kind of bleed together. I suppose it is in

0:39:20.640 --> 0:39:23.960
<v Speaker 1>one sense a threat of positive punishment, like this monster

0:39:24.120 --> 0:39:27.319
<v Speaker 1>will be coming to possibly whip you, But it's also

0:39:27.360 --> 0:39:31.000
<v Speaker 1>a bit of negative reinforcement, maybe because like maybe helping

0:39:31.080 --> 0:39:33.560
<v Speaker 1>mom and dad do the chores could do something to

0:39:33.760 --> 0:39:37.319
<v Speaker 1>alleviate the negative reinforcer, which is the nagging fear of

0:39:37.360 --> 0:39:41.640
<v Speaker 1>crampus that haunts your mind. Yeah, I think that's that's fair. Again,

0:39:41.680 --> 0:39:45.719
<v Speaker 1>there there's a an amorphous aspect to crampus, so it

0:39:45.920 --> 0:39:47.719
<v Speaker 1>would be it would be too much to expect him

0:39:47.760 --> 0:39:50.120
<v Speaker 1>to fit firmly in any kind of category. Well, but

0:39:50.360 --> 0:39:53.400
<v Speaker 1>it's not just crampus. Also, it's like tons of things,

0:39:53.520 --> 0:39:56.680
<v Speaker 1>like it's difficult to know exactly like where they fit

0:39:56.719 --> 0:39:59.560
<v Speaker 1>on the skip because you can frame them in different ways,

0:40:00.120 --> 0:40:03.319
<v Speaker 1>Like you can frame doing the exact same thing as

0:40:03.440 --> 0:40:07.440
<v Speaker 1>like an inhibition or a positive behavior, like are you

0:40:07.520 --> 0:40:09.800
<v Speaker 1>remembering to turn the lights off when you leave the

0:40:09.880 --> 0:40:13.040
<v Speaker 1>room a positive behavior? Or are you not leaving the

0:40:13.120 --> 0:40:15.359
<v Speaker 1>lights on when you leave the room. I mean, it's

0:40:15.360 --> 0:40:17.000
<v Speaker 1>sort of like hard to tell which is which in

0:40:17.040 --> 0:40:21.520
<v Speaker 1>some cases. Um, but so so to look at some studies,

0:40:21.560 --> 0:40:23.759
<v Speaker 1>there was one study from the nineteen seventies that came

0:40:23.800 --> 0:40:28.479
<v Speaker 1>across by Arthur F. Constantini and Kenneth the Hoving called

0:40:28.520 --> 0:40:33.560
<v Speaker 1>the Effectiveness of reward and punishment contingencies on Response inhibition,

0:40:33.719 --> 0:40:36.480
<v Speaker 1>and this was in the Journal of Child Psychology nineteen

0:40:36.560 --> 0:40:39.920
<v Speaker 1>seventy three, and so this looked at the relative strength

0:40:40.080 --> 0:40:43.840
<v Speaker 1>of rewards and punishments in in motivating behavior. It involved

0:40:43.840 --> 0:40:48.880
<v Speaker 1>training two groups of forty kindergarteners and forty second graders

0:40:49.320 --> 0:40:54.120
<v Speaker 1>in something called response inhibition training. This is training that

0:40:54.280 --> 0:40:58.839
<v Speaker 1>teaches children to suppress actions that are inappropriate for the context.

0:40:59.239 --> 0:41:01.440
<v Speaker 1>Their quote from the paper is, this is uh the

0:41:01.520 --> 0:41:05.759
<v Speaker 1>tendency to inhibit irrelevant acts and to select appropriate ones.

0:41:06.080 --> 0:41:09.560
<v Speaker 1>So basically it's self control, like in a laboratory context.

0:41:09.920 --> 0:41:12.000
<v Speaker 1>This kind of training might take the form of anything

0:41:12.080 --> 0:41:15.840
<v Speaker 1>from the marshmallow test, like getting kids to resist eating

0:41:15.840 --> 0:41:17.880
<v Speaker 1>a treat on the promise that a better treat is

0:41:17.920 --> 0:41:21.680
<v Speaker 1>coming later, to something called the Stroop test, which involves

0:41:21.719 --> 0:41:25.239
<v Speaker 1>showing people the name of a color printed in a

0:41:25.360 --> 0:41:28.280
<v Speaker 1>different color, and then they have to say the color

0:41:28.400 --> 0:41:31.560
<v Speaker 1>that the word is printed in. So, for example, you'd

0:41:31.560 --> 0:41:34.439
<v Speaker 1>see the word red printed in green, and you would

0:41:34.480 --> 0:41:37.680
<v Speaker 1>have to say green instead of red. And this is

0:41:37.920 --> 0:41:41.160
<v Speaker 1>taken as a suppressing activity, but because it requires the

0:41:41.239 --> 0:41:44.840
<v Speaker 1>suppression of the dominant response behavior, which is to simply

0:41:44.880 --> 0:41:48.120
<v Speaker 1>read the word you're seeing. But there are all kinds

0:41:48.120 --> 0:41:52.800
<v Speaker 1>of analogies for response inhibition training in the behavioral education

0:41:52.840 --> 0:41:55.360
<v Speaker 1>of children. If you're trying to train a child not

0:41:55.480 --> 0:41:57.880
<v Speaker 1>to grab things out of other people's hands or not

0:41:57.960 --> 0:42:00.719
<v Speaker 1>to wine when they want something, that's a form of

0:42:00.760 --> 0:42:04.279
<v Speaker 1>response inhibition training. Anyway. The short version is that this

0:42:04.320 --> 0:42:07.920
<v Speaker 1>study found that for this particular type of training, children

0:42:07.960 --> 0:42:11.279
<v Speaker 1>at both age groups learned the response inhibition on the

0:42:11.320 --> 0:42:15.200
<v Speaker 1>given task more efficiently when they were threatened with punishment

0:42:15.320 --> 0:42:18.480
<v Speaker 1>than when they were promised rewards. Though I should know,

0:42:18.560 --> 0:42:21.960
<v Speaker 1>because it's probably relevant what the punishments and rewards consisted

0:42:22.000 --> 0:42:27.200
<v Speaker 1>of Basically, children were shown an assortment of toys and

0:42:27.239 --> 0:42:30.640
<v Speaker 1>told that their performance on these training tasks would determine

0:42:30.680 --> 0:42:33.920
<v Speaker 1>a payout of marbles, which they could then use to

0:42:34.000 --> 0:42:36.840
<v Speaker 1>purchase the toys that they had been shown. So, in

0:42:36.880 --> 0:42:40.319
<v Speaker 1>the reward condition, good performance on the task was were

0:42:40.760 --> 0:42:43.719
<v Speaker 1>rewarded with the accumulation of marbles. You do good and

0:42:43.760 --> 0:42:47.279
<v Speaker 1>you get more marbles. In the punishment condition, you had

0:42:47.360 --> 0:42:50.520
<v Speaker 1>some marbles, and bad performance on the task was punished

0:42:50.520 --> 0:42:54.480
<v Speaker 1>with the removal of marble's awarded at the beginning. So basically,

0:42:54.480 --> 0:42:56.719
<v Speaker 1>the rewards and the punishments here both had to do

0:42:56.760 --> 0:43:00.360
<v Speaker 1>with toy buying power. And granted, toy buying power is

0:43:00.760 --> 0:43:04.279
<v Speaker 1>an immensely powerful force, and in the child's mind, oh,

0:43:04.320 --> 0:43:07.160
<v Speaker 1>I remember it. I remember that power. Uh. And and

0:43:07.200 --> 0:43:10.480
<v Speaker 1>so the author's right quote. The motivational effect of losing

0:43:10.560 --> 0:43:14.520
<v Speaker 1>marbles is apparently greater than receiving them, even when the

0:43:14.600 --> 0:43:18.160
<v Speaker 1>actual number retained by or given to the subjects is

0:43:18.200 --> 0:43:21.880
<v Speaker 1>the same under both conditions. Uh. Now note here that

0:43:21.920 --> 0:43:25.040
<v Speaker 1>the punishment, even though it is incredibly motivating to have

0:43:25.080 --> 0:43:28.520
<v Speaker 1>toy buying power, the punishment here is not an intrinsically

0:43:28.600 --> 0:43:34.840
<v Speaker 1>painful effect, but rather the withdrawal of previously awarded positive reinforcers.

0:43:35.239 --> 0:43:38.080
<v Speaker 1>And this probably has very important differences from a demon

0:43:38.120 --> 0:43:40.200
<v Speaker 1>with a whip. Yeah, this this would have more just

0:43:40.280 --> 0:43:44.799
<v Speaker 1>in common with sort of the crampest free idea that

0:43:44.920 --> 0:43:49.319
<v Speaker 1>Santa will either bring you the toys you want, less

0:43:49.360 --> 0:43:53.160
<v Speaker 1>toys or no toys based on your behavior exactly. So

0:43:53.239 --> 0:43:55.359
<v Speaker 1>this is just one study from the seventies, and I

0:43:55.400 --> 0:43:58.880
<v Speaker 1>was reading more recent opinions of scholars and child psychologists,

0:43:58.920 --> 0:44:01.759
<v Speaker 1>and the picture continue used to get more complicated from there.

0:44:01.840 --> 0:44:04.560
<v Speaker 1>So another thing I was looking at was a column

0:44:04.560 --> 0:44:07.319
<v Speaker 1>in Psychology Today by a pretty well known American child

0:44:07.360 --> 0:44:11.400
<v Speaker 1>psychologist named j. Belski, who had actually been the subject

0:44:11.400 --> 0:44:14.080
<v Speaker 1>of some kind of controversy after he published research that

0:44:14.480 --> 0:44:17.760
<v Speaker 1>seemed to show some mildly negative behavioral outcomes for children

0:44:17.800 --> 0:44:19.680
<v Speaker 1>who had spent a lot of time in daycare. I

0:44:19.960 --> 0:44:22.160
<v Speaker 1>don't know enough about him or his research to have

0:44:22.200 --> 0:44:23.959
<v Speaker 1>an opinion on that issue, but I thought I should

0:44:23.960 --> 0:44:26.520
<v Speaker 1>flag it since I saw something about it. But anyway,

0:44:26.719 --> 0:44:31.000
<v Speaker 1>Bellski argues here that rewards are generally more effective than

0:44:31.080 --> 0:44:36.160
<v Speaker 1>punishment at teaching good behavior, especially for young children. Uh.

0:44:36.160 --> 0:44:40.319
<v Speaker 1>And specifically he gives the example of rewarding good behavior

0:44:40.520 --> 0:44:45.080
<v Speaker 1>but simply ignoring bad behavior, and he writes that you know,

0:44:45.120 --> 0:44:48.720
<v Speaker 1>a lot of parents are are kind of intuitively averse

0:44:48.800 --> 0:44:51.480
<v Speaker 1>to this, like they would think, you know, why would

0:44:51.560 --> 0:44:55.560
<v Speaker 1>ignoring bad behavior be better than meeting out punishment when

0:44:55.560 --> 0:44:59.480
<v Speaker 1>a child does wrong? And Bellski calls attention to the

0:44:59.480 --> 0:45:02.600
<v Speaker 1>work of a of Dutch neuroscientists who study the effects

0:45:02.600 --> 0:45:05.399
<v Speaker 1>of simple rewards and punishments, and these are about as

0:45:05.440 --> 0:45:08.440
<v Speaker 1>mild as you can get for rewards and punishments. Basically,

0:45:08.480 --> 0:45:11.960
<v Speaker 1>it was children ages eight to nine and children ages

0:45:12.000 --> 0:45:14.040
<v Speaker 1>eleven to twelve, and they were trained to do a

0:45:14.080 --> 0:45:17.480
<v Speaker 1>computer task in which they had to discover and follow

0:45:17.560 --> 0:45:20.800
<v Speaker 1>some rules, and the inferring and following of the rules

0:45:20.840 --> 0:45:24.080
<v Speaker 1>could be reinforced either by rewards, which would consist of

0:45:24.120 --> 0:45:26.759
<v Speaker 1>a check mark when they got the right answer, or

0:45:26.840 --> 0:45:29.760
<v Speaker 1>punishments a big X when they got the wrong answer.

0:45:30.360 --> 0:45:33.439
<v Speaker 1>And the study found that the younger children improved more

0:45:33.520 --> 0:45:37.080
<v Speaker 1>when the feedback was positive, whereas the older children improved

0:45:37.120 --> 0:45:40.239
<v Speaker 1>more when the feedback was negative. Young adults eighteen to

0:45:40.320 --> 0:45:43.040
<v Speaker 1>twenty five also responded more to negative feedback in a

0:45:43.080 --> 0:45:47.360
<v Speaker 1>similar test, and The neuroscientists who carried out this research

0:45:47.400 --> 0:45:51.200
<v Speaker 1>had the children undergo brain scans while while learning through

0:45:51.200 --> 0:45:54.960
<v Speaker 1>these tasks, and the brain imaging work showed differences between

0:45:55.000 --> 0:45:57.480
<v Speaker 1>the brains of the younger children and the older children

0:45:57.520 --> 0:45:59.960
<v Speaker 1>while doing the computer task. The areas of the Surrey

0:46:00.040 --> 0:46:04.200
<v Speaker 1>real cortex associated with cognitive control, which is related to

0:46:04.239 --> 0:46:07.040
<v Speaker 1>the self control and the response inhibition we were just

0:46:07.080 --> 0:46:11.759
<v Speaker 1>talking about. In these areas, older children showed stronger activation

0:46:11.800 --> 0:46:15.440
<v Speaker 1>in response to negative feedback and younger children showed stronger

0:46:15.440 --> 0:46:19.320
<v Speaker 1>activation in response to positive feedback. So what could fully

0:46:19.360 --> 0:46:22.520
<v Speaker 1>account for the difference here, like why would younger children

0:46:22.960 --> 0:46:26.600
<v Speaker 1>learn faster from minor rewards and older children and young

0:46:26.640 --> 0:46:31.640
<v Speaker 1>adults learn faster from minor punishments. Belski offers an explanation

0:46:31.680 --> 0:46:34.120
<v Speaker 1>that's in line with the authors of the study quote,

0:46:34.719 --> 0:46:38.600
<v Speaker 1>information which stipulates that you did something wrong, is more

0:46:38.880 --> 0:46:43.600
<v Speaker 1>complicated than information stipulating that you did something well. So

0:46:43.719 --> 0:46:47.920
<v Speaker 1>younger children may simply have an easier time processing simpler,

0:46:48.280 --> 0:46:53.480
<v Speaker 1>positive rewarding information than negative feedback. As the authors noted,

0:46:53.840 --> 0:46:57.120
<v Speaker 1>learning from mistakes is more complex than carrying on in

0:46:57.160 --> 0:47:00.000
<v Speaker 1>the same way as before. You have to ask yourself

0:47:00.239 --> 0:47:04.359
<v Speaker 1>precisely what went wrong and how it was possible. That is,

0:47:04.440 --> 0:47:07.400
<v Speaker 1>it takes more analysis to figure out that what was

0:47:07.440 --> 0:47:10.799
<v Speaker 1>done is mistaken than that it is correct. So if

0:47:10.840 --> 0:47:13.160
<v Speaker 1>you think about it, I think that makes sense. Positive

0:47:13.200 --> 0:47:16.880
<v Speaker 1>reinforcements and rewards are actually often so simple as to

0:47:16.920 --> 0:47:20.719
<v Speaker 1>be nearly mechanical, Like, whatever you just did that was good,

0:47:20.920 --> 0:47:24.120
<v Speaker 1>keep doing that, do more of it. Punishments let you

0:47:24.160 --> 0:47:26.520
<v Speaker 1>know that you're screwing up, but they don't necessarily tell

0:47:26.600 --> 0:47:29.560
<v Speaker 1>you what you should be doing. Instead, they don't necessarily

0:47:29.600 --> 0:47:33.680
<v Speaker 1>model a positive behavior, so they can be confusing, frustrating,

0:47:33.800 --> 0:47:36.759
<v Speaker 1>de motivating. Uh. And so it seems that for pre

0:47:36.840 --> 0:47:41.359
<v Speaker 1>adolescent children, modeling and rewarding positive behavior is probably more

0:47:41.400 --> 0:47:45.040
<v Speaker 1>effective than punishing bad behavior, since it's easier for them

0:47:45.080 --> 0:47:48.560
<v Speaker 1>to understand and repeat. So, of course, an an important

0:47:48.640 --> 0:47:51.319
<v Speaker 1>note of difference here the difference between the effects of

0:47:51.360 --> 0:47:54.680
<v Speaker 1>like simple mild rewards and punishments that you get in

0:47:54.760 --> 0:47:58.719
<v Speaker 1>real time during an experiment, versus the effects of the

0:47:58.760 --> 0:48:02.880
<v Speaker 1>promise of rewards and the threat of like terrifying punishments

0:48:02.880 --> 0:48:06.000
<v Speaker 1>extended far into the future. Like Obviously, it's one thing

0:48:06.040 --> 0:48:09.640
<v Speaker 1>to test the difference between more toys and less toys

0:48:09.760 --> 0:48:12.880
<v Speaker 1>right now or checks and x's right now versus the

0:48:13.080 --> 0:48:16.640
<v Speaker 1>you know, the difference between awesome toys and monstrous doom

0:48:16.680 --> 0:48:19.480
<v Speaker 1>many months down the road. And I I wasn't able

0:48:19.520 --> 0:48:23.320
<v Speaker 1>to come across anything that was able to really model

0:48:23.440 --> 0:48:27.320
<v Speaker 1>like the threats of punishment and promises of rewards exactly

0:48:27.440 --> 0:48:30.840
<v Speaker 1>as they're presented to children around these kind of Christmas ideas.

0:48:31.080 --> 0:48:33.680
<v Speaker 1>But I have to imagine the like time delay plays

0:48:33.680 --> 0:48:36.120
<v Speaker 1>a big role there, right, You've got to get very

0:48:36.120 --> 0:48:39.640
<v Speaker 1>different effects when you're talking about rewards and punishments that

0:48:39.680 --> 0:48:43.879
<v Speaker 1>are long off in the future versus immediately apparent. Yeah,

0:48:43.880 --> 0:48:45.840
<v Speaker 1>I mean, especially when you're talking about Christmas, because we

0:48:46.080 --> 0:48:48.759
<v Speaker 1>all have I think has experience. When you're when you're

0:48:48.760 --> 0:48:52.120
<v Speaker 1>an adult, December just flies by like any month. But

0:48:52.160 --> 0:48:55.480
<v Speaker 1>when you're when you're a child, Um, you know, the

0:48:55.520 --> 0:49:00.600
<v Speaker 1>holiday time passes an entirely different way. Yeah, you know this,

0:49:00.760 --> 0:49:05.280
<v Speaker 1>the span of time between between December one and December

0:49:06.440 --> 0:49:10.520
<v Speaker 1>it seems immense um and uh and and certain and

0:49:10.920 --> 0:49:13.920
<v Speaker 1>yet at the same time, like are you gonna invoke

0:49:14.840 --> 0:49:18.640
<v Speaker 1>Santa Claus in April or in July? You know, like

0:49:18.719 --> 0:49:21.239
<v Speaker 1>that's it's so far away that it seems like it

0:49:21.239 --> 0:49:24.279
<v Speaker 1>would lose its impact. You know. Yeah, well that's a

0:49:24.320 --> 0:49:26.640
<v Speaker 1>good question. What at what time of year does Santa

0:49:26.680 --> 0:49:29.880
<v Speaker 1>Claus start to matter? Yeah? Or or for instance, the

0:49:29.920 --> 0:49:32.400
<v Speaker 1>elf on the shelf. You know, another sort of aspect

0:49:32.400 --> 0:49:36.960
<v Speaker 1>of this, uh, you know, penopticon, notion of of Santa

0:49:37.440 --> 0:49:40.080
<v Speaker 1>watching you at all times, or possibly watching you at

0:49:40.080 --> 0:49:42.440
<v Speaker 1>all times. You don't know, you don't know what's going

0:49:42.520 --> 0:49:46.040
<v Speaker 1>on in the eye of the panopticon. The panopticon, for

0:49:46.080 --> 0:49:48.680
<v Speaker 1>anyone who's not familiar with that term like this refers

0:49:48.680 --> 0:49:52.040
<v Speaker 1>back to a basic design for a prison in which

0:49:52.760 --> 0:49:56.880
<v Speaker 1>you have a large settilance cylindrical space with the cells

0:49:56.960 --> 0:49:59.919
<v Speaker 1>of the prison lining the inside walls. And at these

0:50:00.000 --> 0:50:03.560
<v Speaker 1>center of this vast cylinder there's a single guard tower

0:50:04.280 --> 0:50:06.279
<v Speaker 1>and there's really only like you know, one or two

0:50:06.280 --> 0:50:08.880
<v Speaker 1>guards in there, but you can't see where they're looking.

0:50:09.000 --> 0:50:11.640
<v Speaker 1>They could be looking into your cell. All cells are

0:50:11.719 --> 0:50:16.399
<v Speaker 1>visible to the panopticons central tower. Um, you just don't

0:50:16.440 --> 0:50:18.520
<v Speaker 1>know who they're looking at right now, and may well

0:50:18.600 --> 0:50:22.759
<v Speaker 1>be you. I mean I I certainly I bristle at

0:50:22.800 --> 0:50:27.640
<v Speaker 1>the idea of of enforcing the panopticons, especially supernaturally on children.

0:50:28.360 --> 0:50:30.279
<v Speaker 1>But then at the same time I think, well, that's

0:50:30.280 --> 0:50:34.000
<v Speaker 1>not unusual historically, right, I mean it just it seems

0:50:34.000 --> 0:50:36.880
<v Speaker 1>to be the norm that children are generally taught about

0:50:36.880 --> 0:50:39.960
<v Speaker 1>Santa Claus or ELpH on the Shell for about, you know,

0:50:40.080 --> 0:50:44.760
<v Speaker 1>just supernatural deities or anything like that that's always watching

0:50:44.760 --> 0:50:48.080
<v Speaker 1>what they do. Uh. So not not to suggest that

0:50:48.160 --> 0:50:52.439
<v Speaker 1>because it's been normal historically, it's okay, but yeah, that's

0:50:52.480 --> 0:50:54.200
<v Speaker 1>got to be like I mean, I was like that

0:50:54.239 --> 0:50:56.279
<v Speaker 1>when I was a kid. I remember thinking that, Yeah,

0:50:56.320 --> 0:50:58.839
<v Speaker 1>they're seeing everything. Yeah, and if you believe at all,

0:50:59.200 --> 0:51:02.160
<v Speaker 1>there's a crowd room full of folks watching everything you do,

0:51:02.280 --> 0:51:05.920
<v Speaker 1>every every vile deed you've perpetrated as a child. Uh,

0:51:05.960 --> 0:51:10.320
<v Speaker 1>Santa Claus is their crampus and elf Um, God Jesus,

0:51:10.920 --> 0:51:14.920
<v Speaker 1>you're the spirits of your elders. They're all they're just

0:51:15.000 --> 0:51:18.440
<v Speaker 1>waiting for you to slip up. Yeah. Anyway, coming back

0:51:18.480 --> 0:51:20.920
<v Speaker 1>to the research I was just talking about, So we

0:51:20.920 --> 0:51:24.319
<v Speaker 1>were talking about the possible reasons why rewards could be

0:51:24.360 --> 0:51:27.279
<v Speaker 1>more salient for young children, and it's because in some

0:51:27.360 --> 0:51:30.920
<v Speaker 1>cases it's a reward is an easier type of reinforcement

0:51:30.960 --> 0:51:35.640
<v Speaker 1>to process mentally and understand that punishments can be confusing.

0:51:35.719 --> 0:51:38.640
<v Speaker 1>It's harder to establish exactly the link between what you

0:51:38.719 --> 0:51:41.680
<v Speaker 1>did wrong, the punishment, and what you should be doing instead.

0:51:42.480 --> 0:51:44.680
<v Speaker 1>But the other question would be the other side of

0:51:44.680 --> 0:51:47.799
<v Speaker 1>the coin, what's going on in adults that appears to,

0:51:47.920 --> 0:51:51.279
<v Speaker 1>at least in many cases, make punishments more powerful than

0:51:51.480 --> 0:51:55.160
<v Speaker 1>rewards for them. Uh, this doesn't really explain it, but

0:51:55.280 --> 0:51:58.080
<v Speaker 1>it does seem in keeping with a widely observed principle

0:51:58.120 --> 0:52:01.960
<v Speaker 1>in cognitive psychology known as law aversion, which is this

0:52:02.040 --> 0:52:05.719
<v Speaker 1>bias where simply put, on average people are much more

0:52:05.800 --> 0:52:10.720
<v Speaker 1>strongly motivated to avoid losses than they are to acquire

0:52:10.760 --> 0:52:14.440
<v Speaker 1>equivalent gains. So what this means is that you've got

0:52:14.480 --> 0:52:17.200
<v Speaker 1>a bunch of experiments showing people would work harder, would

0:52:17.280 --> 0:52:21.239
<v Speaker 1>do more to avoid losing ten dollars they already have,

0:52:21.800 --> 0:52:25.239
<v Speaker 1>than they would to acquire ten dollars they don't have yet.

0:52:25.640 --> 0:52:28.840
<v Speaker 1>So monetarily the loss in the road, it's exactly equivalent.

0:52:29.160 --> 0:52:31.560
<v Speaker 1>But it's just the question of like it feels so

0:52:31.640 --> 0:52:34.239
<v Speaker 1>much worse to lose something you have than to not

0:52:34.440 --> 0:52:37.560
<v Speaker 1>get something you could get. It's kind of I've become

0:52:37.560 --> 0:52:41.400
<v Speaker 1>accustomed to a certain lifestyle mentality, and it's there in

0:52:41.440 --> 0:52:43.400
<v Speaker 1>all kinds of fiction, right, you know, like why is

0:52:44.280 --> 0:52:47.880
<v Speaker 1>why are the tragedies always about kings and stuff about

0:52:47.920 --> 0:52:51.239
<v Speaker 1>people in in great exalted places of power. It's like

0:52:51.640 --> 0:52:55.239
<v Speaker 1>there's this idea that that being reduced from a from

0:52:55.280 --> 0:52:58.040
<v Speaker 1>a high starting point is so much more awful and

0:52:58.120 --> 0:53:00.759
<v Speaker 1>tragic than having a thing has happened to you if

0:53:00.760 --> 0:53:04.960
<v Speaker 1>you were already suffering. Yeah, and I mean and certainly

0:53:05.000 --> 0:53:07.400
<v Speaker 1>for a child. You know, when when you get into them,

0:53:07.440 --> 0:53:11.200
<v Speaker 1>like the material possession of toys, like to to take

0:53:11.320 --> 0:53:13.920
<v Speaker 1>the toy away is it says, it's like almost a

0:53:14.040 --> 0:53:18.239
<v Speaker 1>violent act. You know, you've you've taken away, um, you know,

0:53:18.239 --> 0:53:21.560
<v Speaker 1>a part of their body almost. Um. There was there

0:53:21.640 --> 0:53:25.759
<v Speaker 1>was recently a time where my wife took our son

0:53:25.880 --> 0:53:29.000
<v Speaker 1>to like a thrift store and there was a stuffed

0:53:29.040 --> 0:53:33.000
<v Speaker 1>animal he really wanted and he m he remarked to

0:53:33.080 --> 0:53:35.799
<v Speaker 1>my life, he said, he said, this, U my, my

0:53:35.880 --> 0:53:38.879
<v Speaker 1>whole body wants this toy, you know, which I thought

0:53:38.920 --> 0:53:41.120
<v Speaker 1>was great because that really does sum out just how

0:53:41.800 --> 0:53:46.239
<v Speaker 1>um important Uh, these these physical toys are to us

0:53:46.320 --> 0:53:49.840
<v Speaker 1>as children, like our whole body wants them, and we

0:53:49.880 --> 0:53:53.000
<v Speaker 1>will be incomplete if we do not have it. And likewise,

0:53:53.040 --> 0:53:55.320
<v Speaker 1>if it is taken away from us you were taking

0:53:55.320 --> 0:53:57.520
<v Speaker 1>away a part of them. I don't know this is

0:53:57.560 --> 0:54:00.800
<v Speaker 1>the case, but I would suspect it's a lot harder

0:54:01.360 --> 0:54:04.760
<v Speaker 1>to deny a toy to a child once the child

0:54:04.800 --> 0:54:08.040
<v Speaker 1>has already had it in their hands. Like it's there's

0:54:08.040 --> 0:54:10.719
<v Speaker 1>gonna be way more grief about, Like you can't have

0:54:10.800 --> 0:54:12.880
<v Speaker 1>a toy that they've already picked up in a handle

0:54:13.200 --> 0:54:15.520
<v Speaker 1>versus one that's still on the shelves. And it's always

0:54:15.520 --> 0:54:17.920
<v Speaker 1>the worst when you're in like a Barnes and Noble

0:54:18.040 --> 0:54:20.960
<v Speaker 1>or something, you know, and then you see that your

0:54:21.000 --> 0:54:24.640
<v Speaker 1>child is carrying something from with them now from another aisle,

0:54:24.760 --> 0:54:27.640
<v Speaker 1>like they've already like the toy has imprinted on them.

0:54:28.040 --> 0:54:30.080
<v Speaker 1>It's gonna be that much harder and how much more

0:54:30.520 --> 0:54:33.279
<v Speaker 1>tragic to extract from the store without a purchase. It's

0:54:33.320 --> 0:54:35.560
<v Speaker 1>the pain. I feel it, all right. We need to

0:54:35.600 --> 0:54:37.799
<v Speaker 1>take a quick break, but we'll be right back. It's

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<v Speaker 1>So a couple more studies. I was reading about rewards

0:56:52.320 --> 0:56:55.319
<v Speaker 1>and punishment and in their variable effects. So one was

0:56:55.360 --> 0:57:00.920
<v Speaker 1>published in Cognition by Jan Cubanick, Lawrence Snyder, Richard Abrams,

0:57:01.680 --> 0:57:03.600
<v Speaker 1>and I was reading a write up of this in

0:57:03.680 --> 0:57:07.319
<v Speaker 1>the wash You School of Medicine news site. UM So

0:57:07.640 --> 0:57:10.520
<v Speaker 1>this was study dealing with the relative effects of rewards

0:57:10.600 --> 0:57:13.520
<v Speaker 1>versus punishments on a difficult task where subjects had to

0:57:14.120 --> 0:57:17.480
<v Speaker 1>count numbers of like binaral clicks that they were hearing

0:57:17.560 --> 0:57:21.920
<v Speaker 1>and headphones, or count numbers of localized flashes of light

0:57:21.960 --> 0:57:24.280
<v Speaker 1>they saw, and it was a difficult test. And then

0:57:24.320 --> 0:57:27.920
<v Speaker 1>they were given randomized payouts of different value tokens between

0:57:27.960 --> 0:57:31.440
<v Speaker 1>five and twenty five cents, and the tokens were awarded

0:57:31.520 --> 0:57:36.000
<v Speaker 1>for correct answers or taken away for incorrect answers, and

0:57:36.040 --> 0:57:40.440
<v Speaker 1>so subjects who were rewarded tended to repeat their previous answer.

0:57:40.560 --> 0:57:42.800
<v Speaker 1>That's not surprising because, like you know, when you get

0:57:42.800 --> 0:57:45.440
<v Speaker 1>a reward, you the simplest thing to do is just

0:57:45.560 --> 0:57:49.840
<v Speaker 1>do what you did before. Meanwhile, subjects who were punished

0:57:50.160 --> 0:57:54.960
<v Speaker 1>strongly avoided repeating their previous answers, and the magnitude of

0:57:55.000 --> 0:57:57.880
<v Speaker 1>these effects were asymmetrical. This is what they found. They

0:57:57.880 --> 0:58:02.200
<v Speaker 1>found that losses had two to three times more motivating

0:58:02.200 --> 0:58:06.840
<v Speaker 1>power than equivalent gains did, but also effects for the

0:58:06.840 --> 0:58:10.120
<v Speaker 1>punishment factor. We're strong no matter no matter the magnitude

0:58:10.120 --> 0:58:13.840
<v Speaker 1>of the punishment, even very small punishments deducting five cents,

0:58:13.880 --> 0:58:18.280
<v Speaker 1>we're strongly motivating to produce changes in behavior. And so

0:58:18.360 --> 0:58:21.840
<v Speaker 1>one of the authors, Jan Kubanick, said to this news

0:58:21.840 --> 0:58:25.840
<v Speaker 1>site quote regarding teaching strategies, our studies suggests that negative

0:58:25.840 --> 0:58:30.080
<v Speaker 1>feedback may be more effective than positive feedback at modifying behavior.

0:58:30.360 --> 0:58:32.720
<v Speaker 1>Our study showed that such feedback does not have to

0:58:32.760 --> 0:58:35.080
<v Speaker 1>be harsh, since it appears that we tend to react

0:58:35.120 --> 0:58:38.200
<v Speaker 1>in the same manner to any amount of negative feedback.

0:58:38.560 --> 0:58:41.840
<v Speaker 1>From an evolutionary perspective, people tend to avoid punishments or

0:58:41.960 --> 0:58:45.400
<v Speaker 1>dangerous situations. Rewards, on the other hand, have less of

0:58:45.440 --> 0:58:49.280
<v Speaker 1>a life threatening impact. Uh So, okay, so that's one

0:58:49.320 --> 0:58:52.240
<v Speaker 1>thing here, But then a little bit on the other hand,

0:58:52.360 --> 0:58:56.160
<v Speaker 1>I was reading article in the Harvard Business Review by

0:58:56.160 --> 0:59:00.320
<v Speaker 1>a cognitive neuroscientists at University College London named Tali Shiro,

0:59:01.160 --> 0:59:04.240
<v Speaker 1>and contrary to what we were just learning about punishments

0:59:04.280 --> 0:59:07.360
<v Speaker 1>being more motivating than rewards and adults, Shiro begins the

0:59:07.480 --> 0:59:10.800
<v Speaker 1>article by drawing attention to a two thousand eleven study

0:59:10.840 --> 0:59:13.280
<v Speaker 1>carried out at New York at a New York State

0:59:13.320 --> 0:59:17.320
<v Speaker 1>hospital published in the journal Clinical and Infectious Diseases by

0:59:17.400 --> 0:59:20.560
<v Speaker 1>Donna Armelino at All and the basic gist is like this,

0:59:20.720 --> 0:59:23.680
<v Speaker 1>So You've got healthcare workers and they are supposed to

0:59:23.840 --> 0:59:27.960
<v Speaker 1>sanitize their hands whenever they enter and exit a patient's room.

0:59:28.640 --> 0:59:31.960
<v Speaker 1>Healthcare workers are constantly reminded of this fact and of

0:59:32.000 --> 0:59:34.720
<v Speaker 1>how important the practice is for stopping the spread of

0:59:34.720 --> 0:59:40.400
<v Speaker 1>potentially deadly infectious disease. And yet, when this hospital installed

0:59:40.480 --> 0:59:44.840
<v Speaker 1>cameras at hand hygiene stations to monitor the healthcare worker behaviors,

0:59:45.320 --> 0:59:49.160
<v Speaker 1>they discovered a dismal compliance rate. Only about ten percent

0:59:49.320 --> 0:59:53.400
<v Speaker 1>of medical staff sanitize their hands upon entering and exiting

0:59:53.440 --> 0:59:56.440
<v Speaker 1>patient rooms, even though they knew the cameras were present.

0:59:57.240 --> 1:00:00.480
<v Speaker 1>Then the hospital introduced a feedback mech is M to

1:00:00.520 --> 1:00:03.320
<v Speaker 1>see if this would improve the hygiene. It was a

1:00:03.400 --> 1:00:07.120
<v Speaker 1>simple electronic board on the wall which gave positive messages

1:00:07.240 --> 1:00:10.800
<v Speaker 1>like good job to workers who fully sanitize their hands

1:00:10.800 --> 1:00:13.800
<v Speaker 1>when they were supposed to, and the rates of hand

1:00:13.840 --> 1:00:18.480
<v Speaker 1>sanitization rocketed up from about ten percent to about nine percent.

1:00:19.120 --> 1:00:22.440
<v Speaker 1>And then these results were replicated at another hospital. So

1:00:22.480 --> 1:00:26.920
<v Speaker 1>the question is why, like why would this simple trivial

1:00:27.080 --> 1:00:31.000
<v Speaker 1>reward be more powerful as a motivator than the threat

1:00:31.040 --> 1:00:35.240
<v Speaker 1>of potentially spreading infectious disease which could literally kill people.

1:00:35.520 --> 1:00:38.680
<v Speaker 1>And Schiro has got a very interesting answer here. The

1:00:38.680 --> 1:00:41.960
<v Speaker 1>the suggestion is that this is actually consistent with a

1:00:42.080 --> 1:00:46.120
<v Speaker 1>large body of research in psychology and neuroscience that shows

1:00:46.200 --> 1:00:49.200
<v Speaker 1>that there's a difference based on whether you're trying to

1:00:49.240 --> 1:00:53.320
<v Speaker 1>get people to do something to perform an action, or

1:00:53.400 --> 1:00:57.360
<v Speaker 1>trying to prevent them from performing an action, and Shiro

1:00:57.520 --> 1:01:00.840
<v Speaker 1>says that the evidence indicates the threats of punishment or

1:01:00.880 --> 1:01:07.000
<v Speaker 1>more effective when trying to keep people from doing bad things. Meanwhile, rewards,

1:01:07.080 --> 1:01:11.320
<v Speaker 1>even minor positive reinforcements, are more effective if you're trying

1:01:11.320 --> 1:01:14.520
<v Speaker 1>to get people to actively do something, if you're trying

1:01:14.520 --> 1:01:17.680
<v Speaker 1>to motivate an action rather than prohibit it. So by

1:01:17.680 --> 1:01:21.320
<v Speaker 1>this token, the threat of spreading infectious disease might be

1:01:21.360 --> 1:01:25.360
<v Speaker 1>more effective at keeping people out of a restricted pathology lab,

1:01:25.520 --> 1:01:28.240
<v Speaker 1>so you know, the threat motivates you to stay out,

1:01:28.800 --> 1:01:31.720
<v Speaker 1>whereas the smiley face and the good job message are

1:01:31.760 --> 1:01:35.120
<v Speaker 1>more effective at motivating people to perform a simple positive

1:01:35.160 --> 1:01:39.560
<v Speaker 1>action over and over, like using the hand sanitizer and uh,

1:01:39.840 --> 1:01:42.840
<v Speaker 1>this was interesting. Shiro thinks this is consistent with the

1:01:42.880 --> 1:01:48.000
<v Speaker 1>evolutionary context in which motivation and inhibition arose. So like normally,

1:01:48.040 --> 1:01:50.360
<v Speaker 1>if you think about for an animal to get a reward.

1:01:50.560 --> 1:01:54.440
<v Speaker 1>Usually it needs to do something to go foraging for food,

1:01:54.560 --> 1:01:56.840
<v Speaker 1>to put in the effort to wu a made or whatever.

1:01:57.320 --> 1:02:00.240
<v Speaker 1>But in order to avoid danger, most of the time

1:02:00.400 --> 1:02:03.400
<v Speaker 1>it needs to not to do something like don't go

1:02:03.480 --> 1:02:05.680
<v Speaker 1>in the deep water, don't go off on your own,

1:02:05.760 --> 1:02:08.760
<v Speaker 1>don't eat this plant, that kind of thing. And the

1:02:08.760 --> 1:02:10.720
<v Speaker 1>author gives the example that this is why one of

1:02:10.720 --> 1:02:14.120
<v Speaker 1>the most primal reactions animals have to a threatening stimulus

1:02:14.520 --> 1:02:17.479
<v Speaker 1>is to freeze. When there's a threat and you don't

1:02:17.480 --> 1:02:20.680
<v Speaker 1>fully understand it yet you're still processing what the threat is.

1:02:21.360 --> 1:02:26.600
<v Speaker 1>The instinctual reaction is don't do anything, just freeze. And

1:02:26.880 --> 1:02:29.360
<v Speaker 1>I think that's an interesting explanation for what might be

1:02:29.400 --> 1:02:32.240
<v Speaker 1>going on there, But they also write that this might

1:02:32.280 --> 1:02:34.640
<v Speaker 1>be part of the explanation is probably not the full story,

1:02:34.720 --> 1:02:37.960
<v Speaker 1>because they're probably also social incentives for things like, you know,

1:02:37.960 --> 1:02:41.000
<v Speaker 1>showing something on a board in a hospital where everybody

1:02:41.040 --> 1:02:44.600
<v Speaker 1>can see it. Right. But Shiro and colleagues who also

1:02:44.680 --> 1:02:48.920
<v Speaker 1>conducted research showing a similar dynamic, where the short version

1:02:49.000 --> 1:02:52.280
<v Speaker 1>is volunteers were faster to press a button when they

1:02:52.280 --> 1:02:54.600
<v Speaker 1>would get a dollar than they were to press a

1:02:54.600 --> 1:02:57.960
<v Speaker 1>button to avoid losing a dollar. So the reward motivates

1:02:58.000 --> 1:03:00.960
<v Speaker 1>the action, but they were better at refraining from pressing

1:03:00.960 --> 1:03:04.400
<v Speaker 1>a button when doing so would prevent them from losing

1:03:04.400 --> 1:03:07.600
<v Speaker 1>a dollar than it would result in them gaining a dollar,

1:03:07.720 --> 1:03:12.720
<v Speaker 1>So the threat of punishment motivated inhibition. Uh. And another

1:03:12.800 --> 1:03:16.480
<v Speaker 1>interesting finding was the right that people often interpret positive

1:03:16.520 --> 1:03:21.000
<v Speaker 1>information like the promise of rewards as relevant to them personally,

1:03:21.360 --> 1:03:25.320
<v Speaker 1>while interpreting negative information like the threat of punishments as

1:03:25.360 --> 1:03:28.680
<v Speaker 1>not applying to them personally, as being you know, maybe

1:03:28.760 --> 1:03:31.360
<v Speaker 1>just something about other people that have the crampus happens

1:03:31.360 --> 1:03:35.040
<v Speaker 1>to bad kids, right exactly. But Sharrow concludes by saying,

1:03:35.040 --> 1:03:38.160
<v Speaker 1>it's not very effective to try to scare people into

1:03:38.280 --> 1:03:42.600
<v Speaker 1>action to make people actively do good things as opposed

1:03:42.600 --> 1:03:46.680
<v Speaker 1>to refraining from bad things. Rewards, even small rewards, are

1:03:46.760 --> 1:03:50.400
<v Speaker 1>usually more powerful than threats of punishment. And yet our

1:03:50.440 --> 1:03:53.680
<v Speaker 1>basic Santa story is totally screwed up because the hell

1:03:53.800 --> 1:03:56.160
<v Speaker 1>thing is Santa's watching, and there are all these things

1:03:56.240 --> 1:03:58.960
<v Speaker 1>you better not do in order to get the reward.

1:03:59.000 --> 1:04:03.200
<v Speaker 1>It's not it's not like the the the positive reward

1:04:03.880 --> 1:04:07.880
<v Speaker 1>is not attached to any kind of positive action usually, well,

1:04:07.920 --> 1:04:09.320
<v Speaker 1>I mean, for I think for a lot of kids

1:04:09.360 --> 1:04:11.240
<v Speaker 1>and maybe it's like, you know, you do your chores,

1:04:11.280 --> 1:04:13.400
<v Speaker 1>you help out around the house, you share, or you

1:04:13.440 --> 1:04:15.720
<v Speaker 1>do that kind of thing, right, Yeah, I guess so.

1:04:15.960 --> 1:04:20.640
<v Speaker 1>But it seems like the like the basic Christmas Carol

1:04:20.760 --> 1:04:25.160
<v Speaker 1>Ebenezer Scrooge kind of messaging towards adults, that the holidays

1:04:25.200 --> 1:04:27.200
<v Speaker 1>at a time when you should make, you should act,

1:04:27.520 --> 1:04:30.000
<v Speaker 1>you should do things to help give to charity, and

1:04:30.640 --> 1:04:32.880
<v Speaker 1>that sort of thing. Like that's more about the adults

1:04:33.000 --> 1:04:36.919
<v Speaker 1>Christmas messaging as opposed to the childhood Christmas messaging, which

1:04:36.960 --> 1:04:40.280
<v Speaker 1>is more like just don't be bad, which is kind

1:04:40.320 --> 1:04:44.400
<v Speaker 1>of a low threshold to set, right, Um, maybe it

1:04:44.400 --> 1:04:46.760
<v Speaker 1>should be more along the lines of go out and

1:04:46.800 --> 1:04:50.160
<v Speaker 1>do good things. Uh, you know, ask about ask about

1:04:50.320 --> 1:04:53.920
<v Speaker 1>helping out in the house more, ask your your parents

1:04:53.960 --> 1:04:56.920
<v Speaker 1>about doing things in your community, that sort of thing. Well, yeah,

1:04:56.960 --> 1:04:59.920
<v Speaker 1>I mean, I think one thing that comes up here

1:05:00.080 --> 1:05:03.280
<v Speaker 1>is that there's a lot of the way that rewards

1:05:03.280 --> 1:05:06.280
<v Speaker 1>and punishments work, or even not even rewards and punishments,

1:05:06.280 --> 1:05:10.680
<v Speaker 1>maybe things more just like motivation work for child behavior.

1:05:11.160 --> 1:05:13.920
<v Speaker 1>Can it can be sensitive to how you frame the

1:05:14.000 --> 1:05:17.880
<v Speaker 1>issue for the child, right, just like putting the exact

1:05:17.960 --> 1:05:20.720
<v Speaker 1>same behavior in a different context. It seems like it

1:05:20.760 --> 1:05:23.720
<v Speaker 1>could sometimes have a pretty strong effect on how that

1:05:23.840 --> 1:05:29.200
<v Speaker 1>behavior is regulated, right, Like instead of when a child

1:05:29.280 --> 1:05:32.000
<v Speaker 1>is being selfish or something and won't share their toy,

1:05:32.160 --> 1:05:34.120
<v Speaker 1>like you could yell at them and say they're being

1:05:34.200 --> 1:05:36.320
<v Speaker 1>bad and you know, they need to learn how to share.

1:05:36.880 --> 1:05:39.360
<v Speaker 1>Or you could say, hey, you know, let's let's practice

1:05:39.440 --> 1:05:43.280
<v Speaker 1>modeling sharing behavior or something, and and ultimately you're getting

1:05:43.320 --> 1:05:46.040
<v Speaker 1>at the same activity but framing it in a very

1:05:46.080 --> 1:05:49.280
<v Speaker 1>different way. I guess. One of the big things too,

1:05:49.400 --> 1:05:54.240
<v Speaker 1>is that certainly you may employ negative or positive reinforcement

1:05:54.320 --> 1:05:57.400
<v Speaker 1>in a given scenario like that, um, you know, depending

1:05:57.440 --> 1:06:00.800
<v Speaker 1>on the situation, in your exact parenting style. It's but

1:06:01.040 --> 1:06:06.760
<v Speaker 1>how many people really use the Christmas mythology and Christmas

1:06:06.880 --> 1:06:11.120
<v Speaker 1>ritual as negative or positive feedback? I don't know how

1:06:11.120 --> 1:06:13.040
<v Speaker 1>many do that. I don't know, Like I mean, in

1:06:13.080 --> 1:06:18.120
<v Speaker 1>my experience as a former child and current parent, I mean,

1:06:18.160 --> 1:06:21.920
<v Speaker 1>it seems like like gifts are obtained, like everything is

1:06:21.920 --> 1:06:24.840
<v Speaker 1>set in motion pretty early on, and it would have

1:06:24.920 --> 1:06:28.960
<v Speaker 1>to be some really bad like cramp is worthy behavior

1:06:29.000 --> 1:06:31.280
<v Speaker 1>to make they actually say, okay, we're scaling back on

1:06:31.320 --> 1:06:33.080
<v Speaker 1>the gifts. Now. This one's going back to the store,

1:06:33.240 --> 1:06:36.080
<v Speaker 1>they've been too bad. I mean, it seems like more

1:06:36.240 --> 1:06:38.560
<v Speaker 1>a situation where the holiday is set in motion and

1:06:38.560 --> 1:06:40.880
<v Speaker 1>then you say, oh, by the way, just be a

1:06:40.960 --> 1:06:43.320
<v Speaker 1>good child right now because we've got a lot on

1:06:43.360 --> 1:06:45.720
<v Speaker 1>our plate just making it through December. Well yeah, I

1:06:45.760 --> 1:06:49.640
<v Speaker 1>mean it's so you're you're talking about the reality there

1:06:49.680 --> 1:06:52.160
<v Speaker 1>that like often even when a child is maybe like

1:06:52.280 --> 1:06:55.200
<v Speaker 1>threatened with rewards or punishments concerning Christmas, a lot of

1:06:55.200 --> 1:06:59.320
<v Speaker 1>times there's not necessarily a lot of real causality taking place.

1:06:59.400 --> 1:07:01.680
<v Speaker 1>But they mean it could be a situation to where

1:07:01.680 --> 1:07:05.560
<v Speaker 1>the ritual has lost its potency in modern time. Certainly,

1:07:05.640 --> 1:07:08.440
<v Speaker 1>that would that would be in keeping with what our

1:07:08.520 --> 1:07:11.600
<v Speaker 1>holidays have become totally, and you know that there there

1:07:11.600 --> 1:07:14.120
<v Speaker 1>are other things too that you know might make you

1:07:14.160 --> 1:07:17.080
<v Speaker 1>think twice, even about the even if you're saying, okay,

1:07:17.080 --> 1:07:19.479
<v Speaker 1>well I'm not going to punishment route, I wouldn't threaten

1:07:19.640 --> 1:07:22.880
<v Speaker 1>child with with with crampus or whatever, which, okay, good

1:07:22.920 --> 1:07:25.600
<v Speaker 1>on you, But that might make you think twice, even

1:07:25.680 --> 1:07:28.400
<v Speaker 1>with the reward framing. Because I was reading an article

1:07:28.400 --> 1:07:31.080
<v Speaker 1>in The New York Times from by a therapist named

1:07:31.120 --> 1:07:34.360
<v Speaker 1>Heather Turgeon who pointed out some things I've never read

1:07:34.360 --> 1:07:39.520
<v Speaker 1>about before. She just mentioned some possible downsides of rewards

1:07:39.520 --> 1:07:42.960
<v Speaker 1>in addition to punishments for controlling child behavior, which are

1:07:43.000 --> 1:07:46.960
<v Speaker 1>For example, some studies find um that the introduction of

1:07:47.000 --> 1:07:52.560
<v Speaker 1>a reward structure can sometimes decrease intrinsic motivation for for like,

1:07:52.600 --> 1:07:56.120
<v Speaker 1>good behaviors, so like. And I'm not sure how consistently

1:07:56.160 --> 1:07:58.120
<v Speaker 1>this holds up, but at least in a few experiments,

1:07:58.160 --> 1:08:00.800
<v Speaker 1>like if a kid likes to draw all and then

1:08:00.840 --> 1:08:04.400
<v Speaker 1>you start paying them to draw, they will naturally start

1:08:04.440 --> 1:08:08.320
<v Speaker 1>to draw less. The same for sharing. Right, introduce a

1:08:08.360 --> 1:08:14.480
<v Speaker 1>payout scheme for sharing, and sharing decreases under naturalistic conditions. Uh.

1:08:14.520 --> 1:08:17.040
<v Speaker 1>And the author here writes, quote, this is what psychologists

1:08:17.040 --> 1:08:21.800
<v Speaker 1>called the over justification effect. The external reward overshadows the

1:08:21.880 --> 1:08:25.280
<v Speaker 1>child's internal motivation. Which I mean, that sounds like a

1:08:25.320 --> 1:08:27.920
<v Speaker 1>really tragic effect. If you actually were to bring something

1:08:27.960 --> 1:08:31.439
<v Speaker 1>like that about, right, I mean, you're you should your

1:08:31.479 --> 1:08:35.000
<v Speaker 1>your desire to do something should not be destroyed by

1:08:35.200 --> 1:08:38.200
<v Speaker 1>rewards for doing that thing, not until you enter the workforce.

1:08:38.240 --> 1:08:41.160
<v Speaker 1>And exactly isn't that I mean, like, that's one of

1:08:41.200 --> 1:08:43.519
<v Speaker 1>the dangers about you know. I mean, on one hand,

1:08:43.560 --> 1:08:45.160
<v Speaker 1>it's great to be able to do what you love

1:08:45.200 --> 1:08:47.400
<v Speaker 1>for a living, but there's a dark side to it.

1:08:47.479 --> 1:08:49.519
<v Speaker 1>Do right, you know, if you do what you love

1:08:49.600 --> 1:08:52.360
<v Speaker 1>for a living, it kind of has it has some

1:08:52.479 --> 1:08:54.960
<v Speaker 1>power to corrupt what you love it and makes it

1:08:55.000 --> 1:08:57.200
<v Speaker 1>about money. It makes it like this is what I

1:08:57.280 --> 1:08:59.519
<v Speaker 1>have to do. Yeah, now I get to stress out

1:08:59.560 --> 1:09:01.599
<v Speaker 1>about the thing that used to be my hobby. Yeah.

1:09:01.680 --> 1:09:05.080
<v Speaker 1>So anyway, I would say in the end, rewards and punishments, uh,

1:09:05.280 --> 1:09:08.400
<v Speaker 1>their effects on us, I think are very complicated. I

1:09:08.920 --> 1:09:11.120
<v Speaker 1>hope you have learned something for that from this, even

1:09:11.120 --> 1:09:13.519
<v Speaker 1>though I can't clearly say it's just one way or

1:09:13.560 --> 1:09:16.280
<v Speaker 1>the other. Rewards are better, punishments are better. But I

1:09:16.320 --> 1:09:19.120
<v Speaker 1>will say, do not punish your children with threats of demons,

1:09:19.200 --> 1:09:21.920
<v Speaker 1>no matter what I think, that is across the board

1:09:21.960 --> 1:09:24.759
<v Speaker 1>going to be bad. So, as with any Crampus ritual,

1:09:25.040 --> 1:09:27.360
<v Speaker 1>you may well have learned nothing, but hopefully it was

1:09:27.400 --> 1:09:31.599
<v Speaker 1>at least a spectacle. That's uh. At least it hopefully

1:09:31.720 --> 1:09:35.000
<v Speaker 1>entertained you. I hope your your tongue is lolling violently

1:09:35.560 --> 1:09:39.679
<v Speaker 1>thirty inches out of your mouth. Now. Obviously, we would

1:09:39.760 --> 1:09:41.680
<v Speaker 1>love to hear from folks out there, because I know

1:09:41.760 --> 1:09:45.679
<v Speaker 1>we have we have listeners around the world, certainly we

1:09:45.680 --> 1:09:47.479
<v Speaker 1>we have we probably have some listeners in the United

1:09:47.520 --> 1:09:52.240
<v Speaker 1>States that have participated in some of the newer Crampus

1:09:52.240 --> 1:09:55.120
<v Speaker 1>traditions here and then hopefully we have some listeners who

1:09:55.120 --> 1:09:58.680
<v Speaker 1>have witnessed or participated in some of the more traditional

1:09:59.120 --> 1:10:02.920
<v Speaker 1>rights of these alpine regions that we mentioned. And of course,

1:10:02.960 --> 1:10:05.920
<v Speaker 1>in general, I think we all have something no matter what.

1:10:06.040 --> 1:10:10.120
<v Speaker 1>If you celebrate anything like uh, you know, you know

1:10:10.520 --> 1:10:13.519
<v Speaker 1>Christmas or holiday traditions, or even if you don't, you

1:10:13.600 --> 1:10:17.080
<v Speaker 1>probably have something to say about negative and positive reinforcement

1:10:17.120 --> 1:10:19.720
<v Speaker 1>as a child or a or a parent. Uh, And

1:10:19.760 --> 1:10:22.400
<v Speaker 1>we'd love to hear from you about that. In the meantime,

1:10:22.400 --> 1:10:24.040
<v Speaker 1>if you want to check out other episodes of Stuff

1:10:24.080 --> 1:10:25.840
<v Speaker 1>to Blow your Mind, he don't know, over to Stuff

1:10:25.840 --> 1:10:28.400
<v Speaker 1>to Blow your Mind dot com. That's where you'll find them. Uh,

1:10:28.640 --> 1:10:31.479
<v Speaker 1>let's see what else. Um. Yeah, there's a merch store

1:10:31.560 --> 1:10:33.120
<v Speaker 1>up there if you want to check out our merch

1:10:33.320 --> 1:10:36.040
<v Speaker 1>you know, they're all sorts of year end sales going

1:10:36.080 --> 1:10:39.400
<v Speaker 1>on at the moment. Good place to get Christmas gifts. Yeah.

1:10:39.439 --> 1:10:42.600
<v Speaker 1>And then in terms of other shows, uh, there's the

1:10:42.640 --> 1:10:46.120
<v Speaker 1>second oil age for horror and science fiction. All those

1:10:46.120 --> 1:10:49.200
<v Speaker 1>episodes are out and you can binge them and then invention.

1:10:49.320 --> 1:10:53.639
<v Speaker 1>Our other podcasts, the podcast about human techno History, we've

1:10:53.640 --> 1:10:56.800
<v Speaker 1>been doing some episodes on toys, classic toys and where

1:10:56.800 --> 1:10:59.759
<v Speaker 1>they came from, who invented them, because certainly even something

1:10:59.800 --> 1:11:04.000
<v Speaker 1>like a slinky UH that had to be created, that

1:11:04.200 --> 1:11:07.160
<v Speaker 1>had to emerge from the human mind and and UH

1:11:07.160 --> 1:11:11.280
<v Speaker 1>and be brought to life through technology, and the story

1:11:11.320 --> 1:11:13.320
<v Speaker 1>of how that comes together is fascinating. So I hope

1:11:13.360 --> 1:11:16.479
<v Speaker 1>you check that show out as well, and whichever show

1:11:16.479 --> 1:11:19.040
<v Speaker 1>you're listening to, just make sure that you have subscribed

1:11:19.240 --> 1:11:21.559
<v Speaker 1>and that you were rating and reviewing it, because that

1:11:21.680 --> 1:11:23.320
<v Speaker 1>is a great way to help these shows out in

1:11:23.400 --> 1:11:27.040
<v Speaker 1>and ensure that they have more life absolutely huge things.

1:11:27.080 --> 1:11:30.439
<v Speaker 1>As always to our excellent audio producer Seth Nicholas Johnson.

1:11:30.680 --> 1:11:32.120
<v Speaker 1>If you would like to get in touch with us

1:11:32.120 --> 1:11:34.599
<v Speaker 1>with feedback on this episode or any other to suggest

1:11:34.640 --> 1:11:37.080
<v Speaker 1>a topic for the future, just to say hello, you

1:11:37.080 --> 1:11:40.280
<v Speaker 1>can email us at contact at stuff to Blow your

1:11:40.280 --> 1:11:49.600
<v Speaker 1>Mind dot com. Stuff to Blow Your Mind is a

1:11:49.600 --> 1:11:52.400
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