WEBVTT - Indie Evolution: Producer Gigi Pritzker on Staying Nimble and Embracing Risk

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<v Speaker 1>M Welcome to Strictly Business Varieties weekly podcast featuring conversations

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<v Speaker 1>with industry leaders about the business of entertainment. I'm Cynthia Littleton,

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<v Speaker 1>Managing editor of Television for Variety Today. My guest in

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<v Speaker 1>Los Angeles is Gigi Pritzker. Pritzker is CEO of Madison

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<v Speaker 1>Wells Media. She's a veteran producer and film financier who

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<v Speaker 1>has expanded her company significantly in the past few years.

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<v Speaker 1>Madison Wells Media, named for the street corner in Chicago

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<v Speaker 1>where her grandfather once sold newspapers, now encompasses television production, VR,

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<v Speaker 1>live experiences and more. In our interview, she talks about

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<v Speaker 1>how she's been able to grow an independent production outfit

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<v Speaker 1>in a marketplace dominated by media giants. G g. Pritsker,

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<v Speaker 1>thank you so much for stopping by to talk with us.

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<v Speaker 1>Thank you. Um. You run MWM, which is a very

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<v Speaker 1>versified media company. You have a lot of a lot

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<v Speaker 1>of operations, a lot of fingers and a lot of pies. Um.

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<v Speaker 1>I want to talk about the I want to talk

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<v Speaker 1>about some of the cutting edge things that you guys

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<v Speaker 1>are involved with in terms of VR and you know,

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<v Speaker 1>immersive entertainment experiences. But I thought we'd talk. I know

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<v Speaker 1>you're kind of your roots are in the film business,

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<v Speaker 1>putting together, helping to finance, helping you know, arranged distribution

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<v Speaker 1>for films. The perception in the industry right now is

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<v Speaker 1>that the film business is generally challenged. That that that

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<v Speaker 1>that you have the blockbusters, you have Black Panther, and

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<v Speaker 1>you have everything else. In your experience as somebody who's

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<v Speaker 1>who's been in the business for a long time and

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<v Speaker 1>has worked in this area, how do you see the

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<v Speaker 1>state of getting a movie made these days? Well, having

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<v Speaker 1>always been kind of an outsider um and not in

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<v Speaker 1>the system, it's always been challenging. So challenge is nothing

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<v Speaker 1>new for independent filmmakers. UM. I think now there are

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<v Speaker 1>different lenges UM the UM, the advent or the you know,

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<v Speaker 1>building up of s VAUD and other streaming platforms. You

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<v Speaker 1>can look at it as a negative or as a challenge.

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<v Speaker 1>I kind of view it as a positive and as

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<v Speaker 1>an opportunity. The reality is we at MWM look at

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<v Speaker 1>creators and story as the main focus of what we do.

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<v Speaker 1>We're oriented around storytelling and so some stories lend themselves

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<v Speaker 1>to a theatrical release and some don't, and some make

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<v Speaker 1>more sense for streaming and some don't. So for us,

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<v Speaker 1>we just see expanded opportunity to tell stories, uh, in

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<v Speaker 1>a variety of ways. But as as the specific of

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<v Speaker 1>the question, Um, with respect to independent film, I think

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<v Speaker 1>you have to be more nimble now. I think you

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<v Speaker 1>have to be UM focused in how you develop and

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<v Speaker 1>what stories you're developing and with what creators you are

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<v Speaker 1>developing them. And so yes, it's challenged, but it's never

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<v Speaker 1>not been challenged. And there are certain arenas that are

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<v Speaker 1>more challenging than other there's certain budget ranges that are

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<v Speaker 1>more challenging than others. Um, But that's okay, that's what

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<v Speaker 1>we're in. That's the business wherein as challenge and difficulty, right,

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<v Speaker 1>it wouldn't it wouldn't be as dynamic a market or

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<v Speaker 1>as sexy a business if it was, if anybody could

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<v Speaker 1>just go in and you know, come up with the

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<v Speaker 1>formula and have a you know, have a hit, have

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<v Speaker 1>a hit movie. Yeah, it was never easy, Like, okay,

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<v Speaker 1>there's no over the twenty five years I've been doing this,

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<v Speaker 1>thirty years I've been doing this, there wasn't a period

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<v Speaker 1>when I can go, oh, well it was easy. Then

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<v Speaker 1>how would you say in terms of your In terms

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<v Speaker 1>of the business model for your company, you provide some

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<v Speaker 1>financing for films and then bringing other investors or do

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<v Speaker 1>you typically a fully financed all p and A for

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<v Speaker 1>for the projects that you get behind. We don't findance

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<v Speaker 1>pna UM. We develop. We UM finance our own development,

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<v Speaker 1>so we have development UM in house. We also co

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<v Speaker 1>produce and co develop and co um uh all sorts

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<v Speaker 1>of things. We love collaborating, so for us, there isn't

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<v Speaker 1>any one way in which we work in film and TV.

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<v Speaker 1>So material comes in, material gets developed internally, that then

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<v Speaker 1>becomes something that we package. We then may take on

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<v Speaker 1>a co financier, we may not UM. It really just

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<v Speaker 1>depends on the project and when we UM get into

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<v Speaker 1>the distribution pipeline on a particular piece also dictates what

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<v Speaker 1>the financing scenario looks like, so it happens in a

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<v Speaker 1>variety of ways. UM. We also have foreign distribution capabilities,

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<v Speaker 1>so we're pretty nimble around financing, understand the landscape really

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<v Speaker 1>well and can be helpful UM to filmmakers on that front.

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<v Speaker 1>In terms of foreign distribution, do you have your own

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<v Speaker 1>sales entity or do you work with others that have

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<v Speaker 1>feet on the ground in various markets. So we used

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<v Speaker 1>to have I built my own UM foreign sales operation

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<v Speaker 1>when we were odd Lot Um and it was odd

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<v Speaker 1>Lot International, which we then merged UM with Sierra Affinity.

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<v Speaker 1>So over the years it has changed and morphed kind

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<v Speaker 1>of the That's the story of everything I've done. Uh,

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<v Speaker 1>it evolves and changes as the business changes. UM. And

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<v Speaker 1>then a few years ago we found that we were

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<v Speaker 1>doing lots of things through the studios and those were

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<v Speaker 1>worldwide rights, so it wasn't quite the same as split

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<v Speaker 1>right steals. So we currently work with lots of different

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<v Speaker 1>foreign sales agencies and studios and all kinds of different

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<v Speaker 1>ways of putting it together. And how has you know,

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<v Speaker 1>Netflix and Amazon in particular have come in and our

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<v Speaker 1>big forces now in the film business, especially that kind

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<v Speaker 1>of the traditional kind of mid range budget not not

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<v Speaker 1>the blockbuster and not the micro budget. Um. They're coming

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<v Speaker 1>in and filling you know, filling that that market very well.

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<v Speaker 1>But I know that their economics of what they need

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<v Speaker 1>in terms of the rights can be very challenging for

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<v Speaker 1>somebody for an independent producer that is trying to you know,

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<v Speaker 1>that is trying to recoup costs. And then some how

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<v Speaker 1>are you dealing with the introduction of streaming services with

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<v Speaker 1>different models than even than even the studios that you

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<v Speaker 1>know are famous for wanting all rights that they can

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<v Speaker 1>get their hands on. Well, I think that's exactly why

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<v Speaker 1>about three years ago, I re oriented the way in

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<v Speaker 1>which I'm in the industry UM. Whereas before odd Lot

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<v Speaker 1>was really truly independent film production UM, and I had

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<v Speaker 1>a theater company that was separate from that. It occurred

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<v Speaker 1>to me about three years ago, as all of this

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<v Speaker 1>was changing and Netflix was growing in Amazon was coming

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<v Speaker 1>into the space that really what you needed to do

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<v Speaker 1>was orient yourself around story and whatever way in which

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<v Speaker 1>that story gets executed, whether it's film and the film,

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<v Speaker 1>whether it's theatrically distributed or on a streaming platform, whether

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<v Speaker 1>it's TV, whether it's immersive, all of those UM opportunities

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<v Speaker 1>to express story are available under one roof with us

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<v Speaker 1>now at Madison Wells Media, and so I think UM,

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<v Speaker 1>for me, that's provided us an opportunity to be more

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<v Speaker 1>nimble and to respond to what the market forces are

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<v Speaker 1>and how things are changing within distribution landscapes. UM. So

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<v Speaker 1>we're not really dependent solely on just our film business

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<v Speaker 1>or just another business, you know, the live business. We

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<v Speaker 1>really are UM a group UH that can express story

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<v Speaker 1>in a lot of different ways. I think a perfect

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<v Speaker 1>example for us is Genius, which is the series we

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<v Speaker 1>have with Fox twenty one at Gianna Imagine. Originally that

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<v Speaker 1>was the Einstein UM property, which was ours, and we

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<v Speaker 1>tried for a number of years to figure out how

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<v Speaker 1>to tell the Einstein story as a film. And as

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<v Speaker 1>we were failing to do that properly UM and not

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<v Speaker 1>meeting our own expectations, um TV started to change. Streaming

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<v Speaker 1>came on and it became really clear to me that

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<v Speaker 1>actually Einstein's life was too big for a two hour structure,

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<v Speaker 1>and so it was like, wait a minute, let's reorient

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<v Speaker 1>this and think about it in limited series. And once

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<v Speaker 1>we were able to do that and rethink it and

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<v Speaker 1>Imagine came on board, it became a much easier way

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<v Speaker 1>to tell that story, and it became the series that

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<v Speaker 1>is Genius, and we just finished season two with Picasso

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<v Speaker 1>and Emmy nominated both years in a row. Congratulation. Thank

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<v Speaker 1>you so so, that to me is a perfect example

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<v Speaker 1>of how we didn't want to be um UH standing

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<v Speaker 1>behind technology or changes in the industry. We wanted to

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<v Speaker 1>be able to be nimble enough so we wouldn't get

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<v Speaker 1>kneecapped by that and be able to pivot when you

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<v Speaker 1>need to pivot in terms of in terms of the

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<v Speaker 1>way your company works, is it important do you have

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<v Speaker 1>to have significant ownership or equity in a property to

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<v Speaker 1>make it work for you, because I know in television

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<v Speaker 1>it's always been, even more so than film, there has

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<v Speaker 1>been almost a resistance to outside money. It's been, you know,

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<v Speaker 1>especially as the companies have gotten bigger and the conglomerates

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<v Speaker 1>more vertically integrated. There's been a sense of no, we

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<v Speaker 1>want your development, but we don't want your money. We

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<v Speaker 1>want to own all all worldwide rights, right, And I

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<v Speaker 1>think sometimes that is changing. So there there are bits

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<v Speaker 1>and pieces in the in the TV world that are

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<v Speaker 1>starting to actually mimic the film and independent finance world,

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<v Speaker 1>where you can put you know, foreign rights together to

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<v Speaker 1>build a project that way. But the reality is um

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<v Speaker 1>whether it's um having a huge amount of the equity

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<v Speaker 1>or a piece of the equity, or fully financing or

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<v Speaker 1>partially financing or film or television. For us, what's important

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<v Speaker 1>is actually the package of rights that we have and

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<v Speaker 1>the ability to take this material across different platforms. That

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<v Speaker 1>to us is what's very important UM. And the financing

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<v Speaker 1>structure and the equity structure can be you know, kind

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<v Speaker 1>of a mixed portfolio. Frankly, depending on the project. It

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<v Speaker 1>sounds like a lot to juggle though, you know, just

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<v Speaker 1>in terms of keeping it all keeping it all straight,

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<v Speaker 1>it is. It is a lot to juggle, but it's

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<v Speaker 1>it's a it's a ton of fun and I think

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<v Speaker 1>it's um for the group of us that are they're

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<v Speaker 1>doing it, it's really um a completely collaborative by design structure.

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<v Speaker 1>Uh so that are legal and finance and you know,

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<v Speaker 1>the the business side or the operations side is very

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<v Speaker 1>much embedded within the creative side as well. Everybody's working

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<v Speaker 1>to solve the issues of how do we get the

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<v Speaker 1>best creators, get the best storytellers be able to express

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<v Speaker 1>what we want to express in the most effective way

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<v Speaker 1>for us financially as well as creatively. There's you know,

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<v Speaker 1>like I'm harping on this on the streaming services, but

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<v Speaker 1>they are such a big force. Um. You know, there

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<v Speaker 1>there are some pretty astounding UM pay days happening now

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<v Speaker 1>for talent, for talent that isn't demand it you know,

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<v Speaker 1>it's it isn't. It's an incredible time for talent that

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<v Speaker 1>doesn't demand. It's also very challenging time for people to

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<v Speaker 1>work within budgets and in parameters because expectations are now

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<v Speaker 1>being set so high with you know, nine figure deals

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<v Speaker 1>being written by Netflix. Is that a challenge for you

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<v Speaker 1>at the development phase to attract to attract talent to us,

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<v Speaker 1>you know, an independent company at a time when you know,

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<v Speaker 1>when the largest companies are are chasing after big stars

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<v Speaker 1>with big checks. You know, look, I think it's always

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<v Speaker 1>hard and there's always challenges. But for us, we have

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<v Speaker 1>found is UM talent at that level knows where they

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<v Speaker 1>can go and get a big paycheck. To your point,

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<v Speaker 1>but what we're building is a platform where people can

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<v Speaker 1>come and actually build wealth and ownership and that's different

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<v Speaker 1>UM and we're seeing that a lot of the talent

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<v Speaker 1>that is coming and working with us and the creators

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<v Speaker 1>that were orienting around appreciate that UM and so yeah,

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<v Speaker 1>you can go there and get a big payday. There

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<v Speaker 1>are limits to the upside, there are limits to the

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<v Speaker 1>ownership UM and so ultimately sometimes that's great and that's

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<v Speaker 1>all you want, and sometimes you want to own it

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<v Speaker 1>and you want to be able to own all the

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<v Speaker 1>rights along with us and really express it over years. UM,

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<v Speaker 1>that's a different model. That's a different world. That's where

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<v Speaker 1>we are. M It is a it is a fast

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<v Speaker 1>changing marketplace out there. UM. Let's talk about some of

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<v Speaker 1>your other the other divisions and other activities. I know

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<v Speaker 1>you've been putting a lot of resources into VR right now.

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<v Speaker 1>What do you think. I think VR is still a

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<v Speaker 1>little bit of a nebulous market for a lot of people,

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<v Speaker 1>including me, who doesn't who I've tried those I've tried

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<v Speaker 1>the goggles. Oh boy, I just you know, I I

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<v Speaker 1>get dizzy so fast. It's it's amazing. But it's a

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<v Speaker 1>hard it's just hard for my old tired brain to

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<v Speaker 1>take in all. What do you think do you see

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<v Speaker 1>it becoming a more mainstream, more you know, UM, more

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<v Speaker 1>readily accessible type of entertainment experience for people? Yeah? I

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<v Speaker 1>think that for us. UM, the way we are engaged

0:13:33.440 --> 0:13:36.240
<v Speaker 1>with VR and a R and just immersive content in

0:13:36.280 --> 0:13:41.680
<v Speaker 1>general is UM that we want to be in the space.

0:13:41.840 --> 0:13:44.480
<v Speaker 1>We want to get a better understanding of what it's

0:13:44.520 --> 0:13:49.600
<v Speaker 1>like to be makers in the space. UM, But nobody

0:13:49.640 --> 0:13:52.480
<v Speaker 1>knows where it's evolving or what the market is or

0:13:52.480 --> 0:13:56.160
<v Speaker 1>when the market will catch up. So we're very disciplined

0:13:56.160 --> 0:13:59.720
<v Speaker 1>and very careful UM to not get over our skis

0:14:00.040 --> 0:14:03.280
<v Speaker 1>on it, if you will. So UM we're engaged in

0:14:03.320 --> 0:14:06.760
<v Speaker 1>a variety of areas. I think what we're seeing is

0:14:06.800 --> 0:14:11.280
<v Speaker 1>that a lot of the UM best use for this

0:14:11.640 --> 0:14:15.119
<v Speaker 1>is in location based entertainment. There is really a burgeoning

0:14:15.240 --> 0:14:19.800
<v Speaker 1>market UM for location based entertainment that is immersive and

0:14:19.880 --> 0:14:24.320
<v Speaker 1>VR oriented UM. So we've got a number of projects

0:14:24.600 --> 0:14:28.040
<v Speaker 1>UM in that space. We've got something with John Favreau

0:14:28.120 --> 0:14:31.920
<v Speaker 1>called Nomes and Goblins that we did a short We

0:14:32.000 --> 0:14:35.880
<v Speaker 1>released body little over a year ago, a short piece,

0:14:36.120 --> 0:14:39.280
<v Speaker 1>and then we're now building that out UM. And the

0:14:39.320 --> 0:14:42.760
<v Speaker 1>approach for something like that is both location based and

0:14:42.800 --> 0:14:46.440
<v Speaker 1>then home install UM. And there's Sony PlayStation in other

0:14:46.520 --> 0:14:51.080
<v Speaker 1>places where people are gravitating towards that content in that manner.

0:14:51.520 --> 0:14:54.760
<v Speaker 1>But I think the location based aspect of it is

0:14:54.800 --> 0:14:57.640
<v Speaker 1>really an interesting one, and it's interesting for us because

0:14:57.800 --> 0:15:02.080
<v Speaker 1>it's the confluence of UM the technology that VR and

0:15:02.200 --> 0:15:05.440
<v Speaker 1>a R has, but it's also got aspects of live theater,

0:15:05.520 --> 0:15:08.400
<v Speaker 1>which we're also involved in. So we have a project

0:15:08.480 --> 0:15:12.320
<v Speaker 1>that UM actually merges those two and is immersive theater

0:15:13.040 --> 0:15:17.280
<v Speaker 1>UM and that certainly will be location based UM. So

0:15:17.720 --> 0:15:21.680
<v Speaker 1>our immersive group is doing a lot of different kinds

0:15:21.720 --> 0:15:26.160
<v Speaker 1>of work in different areas, some with established creators who

0:15:26.240 --> 0:15:28.840
<v Speaker 1>want to work in this medium, some with new talent

0:15:28.880 --> 0:15:32.400
<v Speaker 1>who are native to VR UM and so for us,

0:15:32.440 --> 0:15:36.160
<v Speaker 1>it's really about again the very mixed portfolio, not being

0:15:36.160 --> 0:15:39.000
<v Speaker 1>tied to one strategy that you go along on and

0:15:39.040 --> 0:15:41.440
<v Speaker 1>then find out that the market shifted and whoops, you

0:15:41.480 --> 0:15:44.920
<v Speaker 1>picked the wrong one. So I would say we're being

0:15:45.520 --> 0:15:49.640
<v Speaker 1>very diligent, very careful, and trying to build relationships with

0:15:49.720 --> 0:15:54.240
<v Speaker 1>the makers in that space. Uh. And the the ability

0:15:54.240 --> 0:15:57.960
<v Speaker 1>to be innovative and really creative truly in it is

0:15:58.480 --> 0:16:01.080
<v Speaker 1>is what's so much fun. It sounds like a big

0:16:01.120 --> 0:16:05.240
<v Speaker 1>investment to be into that, into the actual technology to

0:16:05.320 --> 0:16:11.040
<v Speaker 1>be able to to craft VR experiences or VR films. Yeah,

0:16:11.080 --> 0:16:16.160
<v Speaker 1>I mean we are not, uh again like our overall platform,

0:16:16.240 --> 0:16:19.480
<v Speaker 1>We're We're agnostic. So whether it's a you know, a

0:16:19.600 --> 0:16:23.000
<v Speaker 1>vibe or a Hollo lens or whatever the technology is

0:16:23.040 --> 0:16:26.400
<v Speaker 1>that we want to use to UM either port to

0:16:26.840 --> 0:16:32.040
<v Speaker 1>or create the content in, we aren't owners of that.

0:16:32.120 --> 0:16:36.200
<v Speaker 1>We aren't investing in that we are really content creators.

0:16:36.240 --> 0:16:38.200
<v Speaker 1>That's what we are across all of the things that

0:16:38.240 --> 0:16:41.760
<v Speaker 1>we do. And so that's a different mindset and a

0:16:41.840 --> 0:16:46.920
<v Speaker 1>different um uh investment strategy. UM. And so for us,

0:16:46.960 --> 0:16:50.600
<v Speaker 1>really it is content creation across the platform and including

0:16:50.640 --> 0:16:53.280
<v Speaker 1>in VR and a R and immersive. Are you finding

0:16:53.320 --> 0:16:56.400
<v Speaker 1>that creative talent like the Jon Favreau's are coming to

0:16:56.520 --> 0:17:00.120
<v Speaker 1>you with I've got this great idea that I envisioning,

0:17:00.320 --> 0:17:03.640
<v Speaker 1>you know, envision of br component to this movie or

0:17:03.680 --> 0:17:08.199
<v Speaker 1>I envision of a full on VR entertainment experience. Are

0:17:08.280 --> 0:17:11.040
<v Speaker 1>people coming in the door now with pitches like that, Yes,

0:17:11.240 --> 0:17:16.840
<v Speaker 1>very much so. And UM there are also UM opportunities

0:17:16.880 --> 0:17:19.880
<v Speaker 1>that we have with i P that comes to us

0:17:19.880 --> 0:17:23.080
<v Speaker 1>through one portal. We want to make a film, we're

0:17:23.119 --> 0:17:25.880
<v Speaker 1>doing this thing, we have this i P and then

0:17:25.960 --> 0:17:28.160
<v Speaker 1>we have the ability to say, okay, well let's think

0:17:28.200 --> 0:17:31.280
<v Speaker 1>about it in a different medium as well. UM. So

0:17:31.359 --> 0:17:34.399
<v Speaker 1>for example, we have a show in our live group

0:17:34.640 --> 0:17:38.160
<v Speaker 1>UM which does a lot of i P driven musicals UM,

0:17:38.240 --> 0:17:41.239
<v Speaker 1>a show called Red Roses, Green Gold UM. It is

0:17:41.280 --> 0:17:45.920
<v Speaker 1>the catalog of Jerry Garcia UM and Robert Hunter expressed

0:17:46.280 --> 0:17:50.119
<v Speaker 1>in a musical UM with a story that doesn't relate

0:17:50.160 --> 0:17:52.600
<v Speaker 1>to them, but using that music, which is the music

0:17:52.640 --> 0:17:56.400
<v Speaker 1>of The Grateful Dead. That show was done off Broadway.

0:17:56.520 --> 0:18:01.720
<v Speaker 1>Uh last year UM in New York and our immersive

0:18:01.760 --> 0:18:04.520
<v Speaker 1>group worked with our theater group, our live group to

0:18:04.680 --> 0:18:08.800
<v Speaker 1>create a music video that was in VR that we

0:18:08.880 --> 0:18:15.000
<v Speaker 1>then took UM to south By Southwest and Yeah, exactly

0:18:15.080 --> 0:18:17.240
<v Speaker 1>it was The Grateful Dead and VR how perfect long

0:18:17.320 --> 0:18:21.280
<v Speaker 1>guitar jams. Uh. So it was great. It was a

0:18:21.320 --> 0:18:25.720
<v Speaker 1>wonderful way for those groups to work together collaboratively. It

0:18:25.800 --> 0:18:29.520
<v Speaker 1>was an interesting way to express that piece of theater

0:18:29.920 --> 0:18:33.080
<v Speaker 1>in another medium. UM, and the fans of the show

0:18:33.240 --> 0:18:37.480
<v Speaker 1>really appreciated the opportunity to see that music video in

0:18:37.560 --> 0:18:41.840
<v Speaker 1>that format. So we're really bringing things very much across

0:18:41.920 --> 0:18:44.959
<v Speaker 1>the different pieces within the groups that are that are

0:18:45.000 --> 0:18:48.920
<v Speaker 1>assembled around Madison Welles Media. Is there a is there

0:18:48.960 --> 0:18:51.760
<v Speaker 1>a a business model for VR at this point or

0:18:51.800 --> 0:18:54.920
<v Speaker 1>is it still very experimental? Yeah, it's very experimental, which

0:18:55.000 --> 0:18:57.239
<v Speaker 1>is why you have to be very UM. I think

0:18:57.280 --> 0:18:59.280
<v Speaker 1>you have to be diligent, you have to be disciplined,

0:18:59.760 --> 0:19:02.199
<v Speaker 1>but you have to be willing to take some risk. UM.

0:19:02.240 --> 0:19:06.240
<v Speaker 1>It's certainly not without risk, no doubt about it. UM.

0:19:06.240 --> 0:19:10.400
<v Speaker 1>But you know that to me, that's independent filmmaking from

0:19:10.440 --> 0:19:13.119
<v Speaker 1>the beginning, right you you you need to think about

0:19:13.280 --> 0:19:15.320
<v Speaker 1>what's your ultimate goal and how are you going to

0:19:15.400 --> 0:19:18.600
<v Speaker 1>monetize this? But you have to be creative, so you

0:19:18.600 --> 0:19:21.080
<v Speaker 1>have to take some risk um, but you try to

0:19:21.080 --> 0:19:23.760
<v Speaker 1>mitigate the risk in any way you can. So it's

0:19:23.760 --> 0:19:29.080
<v Speaker 1>always that balance between you know, creative risk, innovation, a market.

0:19:29.240 --> 0:19:32.400
<v Speaker 1>Where is the market, what are the opportunities? And for

0:19:32.520 --> 0:19:37.639
<v Speaker 1>us having put this together Madison Wells Media, the entire

0:19:37.720 --> 0:19:40.760
<v Speaker 1>purpose is that this is a group of people oriented

0:19:40.760 --> 0:19:47.240
<v Speaker 1>around being nimble, um, being able to take calculated risk um.

0:19:47.320 --> 0:19:51.240
<v Speaker 1>And so that's you know, immersive is is no different,

0:19:51.320 --> 0:19:54.439
<v Speaker 1>But yeah it isn't It is an area whose market

0:19:54.720 --> 0:20:00.680
<v Speaker 1>is not to find right now. Um. You you mentioned,

0:20:00.960 --> 0:20:03.359
<v Speaker 1>you know, being willing and having to have an appetite

0:20:03.400 --> 0:20:07.160
<v Speaker 1>for risk. As you talk to other financiers and I'm

0:20:07.200 --> 0:20:10.639
<v Speaker 1>sure deal with private equity and you know, investors, we

0:20:10.720 --> 0:20:13.040
<v Speaker 1>hear that there's a lot of investors that want to

0:20:13.080 --> 0:20:16.720
<v Speaker 1>put money into content. They see the you know, they

0:20:16.720 --> 0:20:20.040
<v Speaker 1>see the booming global demand, they see the appetite of

0:20:20.440 --> 0:20:23.439
<v Speaker 1>the big streaming services. Is that true? Is that a

0:20:23.480 --> 0:20:27.119
<v Speaker 1>misperception in your experience right now in terms of, you know,

0:20:27.200 --> 0:20:31.880
<v Speaker 1>the ability to attract other investors to to content ventures,

0:20:31.920 --> 0:20:35.600
<v Speaker 1>to individual films or film slates. The sense is that

0:20:35.720 --> 0:20:38.520
<v Speaker 1>the kind of the slate business had really tapered off

0:20:38.520 --> 0:20:41.439
<v Speaker 1>in the last couple of years. Well, you know, I

0:20:41.480 --> 0:20:43.320
<v Speaker 1>don't I don't know if we were out there just

0:20:43.400 --> 0:20:45.800
<v Speaker 1>looking for film finance, I don't know what the world

0:20:45.840 --> 0:20:49.239
<v Speaker 1>looks like now. Um, certainly on an individual basis, there

0:20:49.280 --> 0:20:50.840
<v Speaker 1>are a lot of people with a lot of money

0:20:50.880 --> 0:20:53.600
<v Speaker 1>that want to invest in movies because it's always been

0:20:53.600 --> 0:20:56.720
<v Speaker 1>and always will be fun and sexy and all those things.

0:20:57.160 --> 0:21:03.520
<v Speaker 1>Um we are um right now really I think an

0:21:03.640 --> 0:21:07.880
<v Speaker 1>interesting and and and we have had incoming phone calls, Um,

0:21:08.000 --> 0:21:12.320
<v Speaker 1>an interesting play for investors who are looking at a

0:21:12.359 --> 0:21:18.359
<v Speaker 1>bigger content company that isn't just film based. But um, yes,

0:21:18.480 --> 0:21:21.440
<v Speaker 1>we're finding there are people out there who are very

0:21:21.520 --> 0:21:25.119
<v Speaker 1>interested because the world has changed so much and the

0:21:25.160 --> 0:21:29.320
<v Speaker 1>ability to create content. You know, it's interesting are our

0:21:29.359 --> 0:21:32.800
<v Speaker 1>group is assembled around not just financing, but actually being

0:21:32.840 --> 0:21:36.480
<v Speaker 1>able to make the thing, whether it is the musical

0:21:36.800 --> 0:21:41.040
<v Speaker 1>or the film or the TV show. So the ability

0:21:41.080 --> 0:21:44.440
<v Speaker 1>to have both those sides the making of as well

0:21:44.480 --> 0:21:47.720
<v Speaker 1>as the financing and in some cases the direct distribution

0:21:47.920 --> 0:21:52.480
<v Speaker 1>of those things. Um is very attractive and is unique. Yeah,

0:21:52.520 --> 0:21:54.679
<v Speaker 1>it is very you know, it's rare that you have

0:21:54.760 --> 0:21:57.960
<v Speaker 1>all of those elements on in an independent outfit under

0:21:57.960 --> 0:21:59.920
<v Speaker 1>one roof. Yes, But I think it speaks also to

0:22:00.040 --> 0:22:04.200
<v Speaker 1>your longevity. How long I know, prior to m w M,

0:22:04.640 --> 0:22:07.680
<v Speaker 1>you were odd Lot Entertainment And remind me how long?

0:22:07.800 --> 0:22:10.920
<v Speaker 1>How long when did you start first start odd Lot

0:22:10.920 --> 0:22:14.600
<v Speaker 1>and in the in the business. Um, so odd Lot

0:22:14.880 --> 0:22:24.159
<v Speaker 1>itself UM started around is somewhere in that vicinity. Um,

0:22:24.200 --> 0:22:29.240
<v Speaker 1>but I've been you know, making film and um even

0:22:29.320 --> 0:22:35.160
<v Speaker 1>before that, making music videos and filmed content and music videos,

0:22:35.280 --> 0:22:38.080
<v Speaker 1>corporate films. You know, in the eighties, that was kind

0:22:38.080 --> 0:22:40.359
<v Speaker 1>of the thing everybody in New York City, which is

0:22:40.400 --> 0:22:43.879
<v Speaker 1>where I was building a small production company. You made

0:22:44.600 --> 0:22:48.240
<v Speaker 1>whatever anybody needed you to make, mostly in video back then,

0:22:48.440 --> 0:22:53.280
<v Speaker 1>so before everybody could make video on their iPhones exactly.

0:22:53.359 --> 0:22:56.600
<v Speaker 1>So I mean I did literally hundreds of you know,

0:22:56.800 --> 0:23:02.080
<v Speaker 1>this is the castor on the chair that this company makes,

0:23:02.119 --> 0:23:04.840
<v Speaker 1>and we need a video to sell those casters. So

0:23:05.200 --> 0:23:08.240
<v Speaker 1>we did hundreds of corporate films, which was great training

0:23:08.520 --> 0:23:10.840
<v Speaker 1>because like try and tell the story of the most

0:23:10.840 --> 0:23:15.320
<v Speaker 1>boring piece of equipment ever known to man. Interesting exactly,

0:23:15.560 --> 0:23:17.720
<v Speaker 1>So it was it was really it was good training.

0:23:18.560 --> 0:23:20.879
<v Speaker 1>And what was it that made you go into the

0:23:20.880 --> 0:23:24.720
<v Speaker 1>film business or into the production entertainment business in the

0:23:24.760 --> 0:23:27.560
<v Speaker 1>first place? Were you somebody who just grew up loving

0:23:27.600 --> 0:23:31.520
<v Speaker 1>films and TV? You know? It's funny, Um, I feel

0:23:31.560 --> 0:23:35.879
<v Speaker 1>like I didn't know going forward where it was all heading.

0:23:35.920 --> 0:23:38.040
<v Speaker 1>And at some point you turn around at a certain

0:23:38.080 --> 0:23:40.520
<v Speaker 1>age and you go, oh, that did all make sense.

0:23:40.560 --> 0:23:44.040
<v Speaker 1>But I didn't really realize that going forward. So oddly, No,

0:23:44.200 --> 0:23:45.800
<v Speaker 1>I didn't think I was going to always end up

0:23:45.800 --> 0:23:49.920
<v Speaker 1>in the film business. But I lived in Nepal during

0:23:49.960 --> 0:23:54.399
<v Speaker 1>college and did a thesis on cultural transmission through folk tales.

0:23:54.800 --> 0:23:58.760
<v Speaker 1>So somewhere in their stories have always apparently been important

0:23:58.800 --> 0:24:01.600
<v Speaker 1>to me. Um. And it was a meandering path that

0:24:01.720 --> 0:24:05.239
<v Speaker 1>frankly got me here. Um. Because I didn't grow up

0:24:05.280 --> 0:24:07.600
<v Speaker 1>in this industry. I don't have relatives that we're in

0:24:07.600 --> 0:24:10.800
<v Speaker 1>this industry. Um. So I kind of came here very

0:24:10.840 --> 0:24:14.399
<v Speaker 1>much as an outsider and started in New York. Wow.

0:24:14.440 --> 0:24:17.560
<v Speaker 1>That's quite a that that's quite a rise. Good good

0:24:17.560 --> 0:24:21.639
<v Speaker 1>for you in in start in obviously starting out as

0:24:21.640 --> 0:24:26.600
<v Speaker 1>a filmmaker, but but blossoming into a business leader. UM,

0:24:26.680 --> 0:24:29.600
<v Speaker 1>I have to ask you did you find along the way,

0:24:29.720 --> 0:24:32.679
<v Speaker 1>especially when you were starting, did you did you experience sexism?

0:24:32.680 --> 0:24:35.320
<v Speaker 1>Did you was it did you feel like people it

0:24:35.400 --> 0:24:37.960
<v Speaker 1>was hard for people to take you seriously or to

0:24:38.000 --> 0:24:40.439
<v Speaker 1>get a meeting because because you were g G and

0:24:40.480 --> 0:24:44.360
<v Speaker 1>not George. Yeah, you know it's funny. Um. I am

0:24:44.480 --> 0:24:49.640
<v Speaker 1>sure that that happened, no doubt. UM. But I am

0:24:50.240 --> 0:24:55.359
<v Speaker 1>stubborn enough and focused enough, and grew up in a

0:24:55.400 --> 0:24:59.560
<v Speaker 1>family that was very male. So I don't think I

0:24:59.640 --> 0:25:02.959
<v Speaker 1>ever put it in that frame or thought about it

0:25:03.000 --> 0:25:07.040
<v Speaker 1>that way. It's hard. What we do is hard, and

0:25:07.119 --> 0:25:09.760
<v Speaker 1>so I just knew it was hard, and so I

0:25:09.920 --> 0:25:12.960
<v Speaker 1>know I didn't get meetings and I wasn't in rooms

0:25:13.000 --> 0:25:16.120
<v Speaker 1>I probably should have been in. I never attributed it

0:25:16.240 --> 0:25:20.359
<v Speaker 1>to my being a female per se um, and I

0:25:20.400 --> 0:25:22.000
<v Speaker 1>just figured it. Man, I had to push harder and

0:25:22.040 --> 0:25:26.480
<v Speaker 1>work harder. But I am sure looking back, Yeah, there

0:25:26.480 --> 0:25:29.359
<v Speaker 1>are jobs I didn't get. There are things I wasn't

0:25:29.480 --> 0:25:33.120
<v Speaker 1>privy to. There were rooms I wasn't in. Um. And

0:25:33.200 --> 0:25:35.639
<v Speaker 1>now being in the position I am, and being a

0:25:35.640 --> 0:25:39.480
<v Speaker 1>female and being the age I am, Um, it's it's

0:25:39.520 --> 0:25:42.240
<v Speaker 1>great because I had the opportunity to help other people,

0:25:42.840 --> 0:25:46.400
<v Speaker 1>whether they're women or not, UM to really bring them

0:25:46.400 --> 0:25:48.520
<v Speaker 1>into rooms where they should be and be able to

0:25:48.560 --> 0:25:51.080
<v Speaker 1>have their stories told and be able to participate. And

0:25:51.160 --> 0:25:54.639
<v Speaker 1>that feels great. That's a you know, certainly something that

0:25:54.800 --> 0:25:58.560
<v Speaker 1>that I think there's more awareness and recognition of the

0:25:58.640 --> 0:26:00.879
<v Speaker 1>need for that than ever before or and you know,

0:26:01.880 --> 0:26:03.720
<v Speaker 1>to your point, there's there have been a lot of

0:26:04.160 --> 0:26:08.440
<v Speaker 1>i think smaller entities and people, you know, efforts by

0:26:08.480 --> 0:26:11.480
<v Speaker 1>individuals to to open those doors. And it seems like

0:26:11.600 --> 0:26:14.800
<v Speaker 1>now there's that that awareness is so great that it

0:26:15.000 --> 0:26:18.120
<v Speaker 1>you know that it may that it may start to change. Um.

0:26:18.119 --> 0:26:20.520
<v Speaker 1>My last question before I let you go, what would

0:26:20.600 --> 0:26:23.560
<v Speaker 1>you say? You know, even it's interesting you have, you know,

0:26:23.600 --> 0:26:25.159
<v Speaker 1>you have quite a bit of quite a bit of

0:26:25.200 --> 0:26:27.959
<v Speaker 1>material and quite a bit of work going on. What

0:26:27.960 --> 0:26:31.840
<v Speaker 1>would you say do you think is the most untapped

0:26:31.920 --> 0:26:35.840
<v Speaker 1>or the richest opportunity in the entertainment business right now?

0:26:38.080 --> 0:26:42.200
<v Speaker 1>Mhm wow, that's an interesting question and there's so many

0:26:42.240 --> 0:26:47.159
<v Speaker 1>different ways to go with that. One of them if yeah, Um,

0:26:47.200 --> 0:26:51.640
<v Speaker 1>I think for us what's really exciting is um we

0:26:51.800 --> 0:26:55.240
<v Speaker 1>are are because we're in so many different areas. The

0:26:55.359 --> 0:26:58.960
<v Speaker 1>thing that's really fun that we're finding really enjoyable as

0:26:59.000 --> 0:27:03.000
<v Speaker 1>a group and I and enjoying the challenge, UM is

0:27:03.160 --> 0:27:08.520
<v Speaker 1>to uh find stories I P. Things that we can

0:27:08.560 --> 0:27:11.760
<v Speaker 1>really grab ahold of and express in a variety of ways.

0:27:11.800 --> 0:27:16.840
<v Speaker 1>Whether it's through our universe division, which is world building UM,

0:27:16.880 --> 0:27:21.760
<v Speaker 1>not film first strategy, so expressing as podcasts or graphic

0:27:21.800 --> 0:27:25.320
<v Speaker 1>novels are a number of different ways. So to me,

0:27:25.680 --> 0:27:30.240
<v Speaker 1>it's the being able to tell stories in a variety

0:27:30.280 --> 0:27:33.199
<v Speaker 1>of ways and build that franchise and build that I

0:27:33.400 --> 0:27:37.679
<v Speaker 1>P up from the ground yourself. UM. We are working

0:27:37.720 --> 0:27:41.400
<v Speaker 1>with an artist from Chicago named Hebrew Brantley hebrews awesome,

0:27:41.640 --> 0:27:45.320
<v Speaker 1>and we're really working with him on some characters that

0:27:45.440 --> 0:27:48.240
<v Speaker 1>he has to build that world and then to be

0:27:48.320 --> 0:27:51.000
<v Speaker 1>able to express those characters in a variety of ways.

0:27:51.400 --> 0:27:55.159
<v Speaker 1>That's a ton of fun and potentially enormously lucrative to

0:27:55.240 --> 0:27:58.160
<v Speaker 1>build your own franchise that you can take across your

0:27:58.160 --> 0:28:02.160
<v Speaker 1>own system UM and distry reviewed. So that I think

0:28:02.720 --> 0:28:06.320
<v Speaker 1>is an interesting opportunity and and interesting challenge to build

0:28:06.320 --> 0:28:09.760
<v Speaker 1>those kinds of franchises being independent and working with the

0:28:09.760 --> 0:28:13.080
<v Speaker 1>creators to own it together. When you think about you know,

0:28:13.080 --> 0:28:14.720
<v Speaker 1>if you put your mind back to your New York

0:28:14.800 --> 0:28:18.720
<v Speaker 1>days making making industrial films about castors on chairs, and

0:28:18.760 --> 0:28:21.480
<v Speaker 1>you look at the media world today and then just

0:28:21.640 --> 0:28:26.159
<v Speaker 1>so many avenues for storytelling and platforms. It's got to

0:28:26.200 --> 0:28:29.160
<v Speaker 1>be It's just it's got to be such a night

0:28:29.200 --> 0:28:33.040
<v Speaker 1>and day uh marketplace now in terms of just in

0:28:33.119 --> 0:28:36.480
<v Speaker 1>terms of how much things have grown and expanded. Yeah,

0:28:36.560 --> 0:28:38.920
<v Speaker 1>you know, it's funny. Um. So I'm from Chicago and

0:28:38.960 --> 0:28:41.080
<v Speaker 1>I live in Chicago. Really even though my company is

0:28:41.080 --> 0:28:45.200
<v Speaker 1>based in l A and everybody's here. Um, and because

0:28:45.320 --> 0:28:50.760
<v Speaker 1>I grew up as a film focused filmmaker person, people

0:28:50.800 --> 0:28:53.400
<v Speaker 1>will still say to me, so, you know, what's your

0:28:53.440 --> 0:28:55.239
<v Speaker 1>next film? What do you work on? And it's so

0:28:55.320 --> 0:28:59.760
<v Speaker 1>singular and the reality is now it's gotten so not

0:29:00.000 --> 0:29:02.640
<v Speaker 1>as to us everybody. There's so many ways to work

0:29:02.680 --> 0:29:05.600
<v Speaker 1>on so many different things. So it's really not what's

0:29:05.640 --> 0:29:09.120
<v Speaker 1>the one thing, it's what are the many? Um, And

0:29:09.200 --> 0:29:14.880
<v Speaker 1>that's that's kind of exciting. I'm enjoying this moment very much. Great. Well,

0:29:14.880 --> 0:29:16.680
<v Speaker 1>we will stay tuned and we're gonna look for those

0:29:16.720 --> 0:29:20.120
<v Speaker 1>location based VR installations. I'm so curious as to see

0:29:20.120 --> 0:29:22.240
<v Speaker 1>who's going to crack that code, it'll be you know,

0:29:22.320 --> 0:29:24.720
<v Speaker 1>it's it's. It's one of the new horizons to just

0:29:24.760 --> 0:29:26.680
<v Speaker 1>to really watch out for. It sounds like you're really

0:29:26.680 --> 0:29:29.800
<v Speaker 1>in it. It's being cracked as we speak. Thank you

0:29:29.840 --> 0:29:34.920
<v Speaker 1>so much, gg, thank you sing thanks for listening. Be

0:29:35.000 --> 0:29:37.400
<v Speaker 1>sure to tune in next week for another episode of

0:29:37.440 --> 0:29:38.280
<v Speaker 1>Strictly Business.