1 00:00:03,240 --> 00:00:06,600 Speaker 1: When people reminisce about Atari, they talk about the incredible 2 00:00:06,680 --> 00:00:10,560 Speaker 1: box art or the addictive gameplay. But one thing we 3 00:00:10,640 --> 00:00:15,760 Speaker 1: haven't covered is the smell. The terrible, terrible smell. 4 00:00:16,560 --> 00:00:18,440 Speaker 2: I had one guy in Rhode Island and bought one 5 00:00:18,480 --> 00:00:20,720 Speaker 2: who was worried about was it. When he got into 6 00:00:20,800 --> 00:00:22,840 Speaker 2: his house, opened up the zick blank bag and the 7 00:00:22,880 --> 00:00:25,360 Speaker 2: smell came out. He immediately wrote me it says, is 8 00:00:25,400 --> 00:00:28,320 Speaker 2: this hazardous? Is my whole family gonna die? And he 9 00:00:28,440 --> 00:00:29,400 Speaker 2: was somewhat serious. 10 00:00:30,440 --> 00:00:34,199 Speaker 1: That's Joe Lewandowski. Joe is a sanitation specialist in the 11 00:00:34,240 --> 00:00:38,080 Speaker 1: city of Alamagordo, New Mexico, and what he's describing is 12 00:00:38,120 --> 00:00:41,600 Speaker 1: the old factory sensation one gets when they're confronted with 13 00:00:41,680 --> 00:00:45,800 Speaker 1: an Atari game cartridge that has a very special provenance. 14 00:00:46,520 --> 00:00:48,519 Speaker 1: These were games that were dug up from a landfill 15 00:00:48,600 --> 00:00:52,560 Speaker 1: in twenty fourteen after idling there for more than thirty years. 16 00:00:53,360 --> 00:00:55,640 Speaker 1: They had been dumped by Atari during the video game 17 00:00:55,680 --> 00:01:02,560 Speaker 1: crash Unwanted, Unloved Games. Throughout the years, this disposal has 18 00:01:02,600 --> 00:01:06,080 Speaker 1: developed into an urban legend, with some people doubting whether 19 00:01:06,160 --> 00:01:09,960 Speaker 1: it had ever actually happened, and others insisting it had. 20 00:01:10,840 --> 00:01:13,280 Speaker 1: Like a lot of these stories. It grew bigger over 21 00:01:13,360 --> 00:01:17,039 Speaker 1: time that Atari hadn't just dumped a few titles, but 22 00:01:17,080 --> 00:01:20,520 Speaker 1: I had been on a clandestine mission to bury millions of 23 00:01:20,560 --> 00:01:24,880 Speaker 1: their very maligned et game. But Joe knew the truth. 24 00:01:25,560 --> 00:01:28,120 Speaker 1: He was there when the games were buried back in 25 00:01:28,200 --> 00:01:30,920 Speaker 1: nineteen eighty three, and he was the one who was 26 00:01:30,959 --> 00:01:34,400 Speaker 1: able to locate the dump site decades later where hundreds 27 00:01:34,440 --> 00:01:38,640 Speaker 1: of thousands of games had been laid to rest. Once excavated, 28 00:01:39,040 --> 00:01:41,600 Speaker 1: they were prized by collectors for being a key part 29 00:01:41,680 --> 00:01:44,800 Speaker 1: of Atari history, even if they carried with them the 30 00:01:45,040 --> 00:01:46,679 Speaker 1: literal stench of failure. 31 00:01:47,480 --> 00:01:50,160 Speaker 2: In fact, the games I said to the Vigamous Museum 32 00:01:50,320 --> 00:01:53,040 Speaker 2: in Rome, Italy. They set up a whole room with them, 33 00:01:53,880 --> 00:01:56,040 Speaker 2: and they'd set up a beautiful display. You can see 34 00:01:56,080 --> 00:02:00,160 Speaker 2: it online. It's one of the best presentations of the story. 35 00:02:00,520 --> 00:02:02,320 Speaker 2: They were joking about it. Every one of them had 36 00:02:02,360 --> 00:02:05,400 Speaker 2: two odor eaters underneath the game, trying to absorb the smell. 37 00:02:06,360 --> 00:02:09,639 Speaker 1: But in order to get those legendary buried games, Joe 38 00:02:09,639 --> 00:02:12,799 Speaker 1: would have to grapple with city bureaucracy. He'd have to 39 00:02:12,840 --> 00:02:16,160 Speaker 1: find out their exact burial spot, and he'd have to 40 00:02:16,200 --> 00:02:19,799 Speaker 1: contend with the people of Alama Gordo who believe digging 41 00:02:19,800 --> 00:02:22,720 Speaker 1: them up might mean releasing toxic waste into the air. 42 00:02:23,600 --> 00:02:28,320 Speaker 1: But Joe, like a lot of gamers, loves a challenge 43 00:02:28,360 --> 00:02:32,520 Speaker 1: for iHeartRadio. This is the legend of sword Quest. I'm 44 00:02:32,560 --> 00:02:35,679 Speaker 1: your host, Jamie Loftus, and this is a bonus episode. 45 00:02:36,160 --> 00:02:44,760 Speaker 1: The landfill like bad produce at a grocery store. That's 46 00:02:44,760 --> 00:02:49,840 Speaker 1: how Atari executive Bruce Enton explained Atari sending truckloads of games, 47 00:02:50,160 --> 00:02:53,600 Speaker 1: systems and other waste from their facility in El Paso, 48 00:02:53,680 --> 00:02:57,560 Speaker 1: Texas to Alamagordo, New Mexico. It was a journey of 49 00:02:57,600 --> 00:03:00,239 Speaker 1: about ninety miles that lasted over the course of a 50 00:03:00,280 --> 00:03:04,880 Speaker 1: few days in September nineteen eighty three. Most of the products, 51 00:03:04,919 --> 00:03:08,040 Speaker 1: he said, were defective and had nothing to do with 52 00:03:08,160 --> 00:03:12,360 Speaker 1: reports of an ailing video game industry, even though somewhere 53 00:03:12,360 --> 00:03:16,720 Speaker 1: between nine and twenty truckloads of Atari merchandise were hauled over. 54 00:03:17,680 --> 00:03:21,080 Speaker 1: Of course, this was what people in politics call spin. 55 00:03:21,680 --> 00:03:25,480 Speaker 1: The literal tons of games being routed to Alamagordo were 56 00:03:25,600 --> 00:03:30,800 Speaker 1: unsold and unwanted, the result of a manufacturing glut. Atari 57 00:03:30,880 --> 00:03:34,080 Speaker 1: was in real trouble, but they couldn't say that, so 58 00:03:34,160 --> 00:03:36,680 Speaker 1: the dump. Trucks full of games were waved away as 59 00:03:36,720 --> 00:03:41,400 Speaker 1: the electronic equivalent of misfit toys. Alamagordo is a city 60 00:03:41,440 --> 00:03:44,880 Speaker 1: known mostly for its proximity to White Sand's missile range, 61 00:03:45,120 --> 00:03:48,360 Speaker 1: where J. Robert Oppenheimer looked on as the US military 62 00:03:48,440 --> 00:03:52,520 Speaker 1: tested the first atomic bomb, and for having what's believed 63 00:03:52,520 --> 00:03:56,080 Speaker 1: to be the world's biggest pistachio sculpture. It wasn't exactly 64 00:03:56,080 --> 00:03:59,559 Speaker 1: thought of as a place to dump excess video game inventory. 65 00:04:00,320 --> 00:04:04,040 Speaker 1: So why there. For one thing, Atari paid the landfill 66 00:04:04,120 --> 00:04:07,240 Speaker 1: to take their trash about three hundred to five hundred 67 00:04:07,280 --> 00:04:10,760 Speaker 1: dollars per truck. For another, there was a landfill rule 68 00:04:10,840 --> 00:04:14,240 Speaker 1: that benefited Atari. Here's Joe Lewandowski. 69 00:04:15,240 --> 00:04:18,200 Speaker 2: The reason they brought them to al mcgardo is New 70 00:04:18,240 --> 00:04:21,600 Speaker 2: Mexico had a no scavenging law that they wouldn't allow 71 00:04:21,600 --> 00:04:24,200 Speaker 2: you to scavenge at landfills. Texas did not have that. 72 00:04:25,040 --> 00:04:29,159 Speaker 2: So Texas landfills, when you drove in the empty trucks, 73 00:04:29,320 --> 00:04:32,680 Speaker 2: there'd be people standing around waiting for you to push 74 00:04:32,760 --> 00:04:34,960 Speaker 2: those loads out of your truck, and you know, just 75 00:04:35,040 --> 00:04:38,159 Speaker 2: like flies, they just right on the pile, ripped it 76 00:04:38,200 --> 00:04:40,719 Speaker 2: all to pieces and reused to recycle. Not half of 77 00:04:40,760 --> 00:04:44,280 Speaker 2: what you just dubbed that wasn't allowed in New Mexico. Plus, 78 00:04:44,279 --> 00:04:46,920 Speaker 2: Atari was trying to keep it secret because you can 79 00:04:46,960 --> 00:04:50,719 Speaker 2: imagine if the stockholders of Atari found out that their 80 00:04:50,760 --> 00:04:54,279 Speaker 2: company was throwing things away, brand new product, why would 81 00:04:54,320 --> 00:04:56,320 Speaker 2: that do to the stock I mean, there'd be a 82 00:04:56,320 --> 00:04:58,719 Speaker 2: bigger crash than it was already happening. So that's the 83 00:04:58,760 --> 00:04:59,800 Speaker 2: reason they were trying to keep it. 84 00:04:59,839 --> 00:05:03,600 Speaker 1: So, of course, just because there was a no plundering 85 00:05:03,680 --> 00:05:08,159 Speaker 1: rule doesn't mean anyone respected it. To some landfill games 86 00:05:08,240 --> 00:05:12,560 Speaker 1: meant free games. Local teens began raiding the site, digging 87 00:05:12,680 --> 00:05:15,080 Speaker 1: up cartridges they were hoping to resell with a nice 88 00:05:15,160 --> 00:05:18,640 Speaker 1: one hundred percent profit margin. That's because they didn't have 89 00:05:18,680 --> 00:05:19,479 Speaker 1: to dig too deep. 90 00:05:20,560 --> 00:05:23,080 Speaker 2: So basically each night there was no more than six 91 00:05:23,120 --> 00:05:26,320 Speaker 2: inches of dirt or even less sometimes on top of 92 00:05:26,360 --> 00:05:28,440 Speaker 2: whatever you put in that day, so they were right there. 93 00:05:28,560 --> 00:05:31,080 Speaker 2: They just move a little bit of dirt and they 94 00:05:31,120 --> 00:05:33,680 Speaker 2: were solid. They put them all in the same spot. 95 00:05:34,600 --> 00:05:36,920 Speaker 2: In fact, they diverted the trucks to another part of 96 00:05:36,960 --> 00:05:40,480 Speaker 2: the cell and this trench the regular garbage while they 97 00:05:40,480 --> 00:05:41,880 Speaker 2: were putting in the Atari. 98 00:05:43,000 --> 00:05:46,360 Speaker 1: The Atari trench was about one hundred feet long thirty 99 00:05:46,440 --> 00:05:50,359 Speaker 1: to forty feet wide. It eventually got pretty deep, but 100 00:05:50,640 --> 00:05:53,839 Speaker 1: initially scavengers only needed to dig down a few inches, 101 00:05:54,560 --> 00:05:57,440 Speaker 1: or maybe not dig at all. One news report said 102 00:05:57,480 --> 00:06:00,719 Speaker 1: that some kids chased down a trash compactor, grabbing games 103 00:06:00,720 --> 00:06:03,279 Speaker 1: that were falling off the back and trying to sell them. 104 00:06:03,600 --> 00:06:05,839 Speaker 1: There was even a rumor someone had hijacked one of 105 00:06:05,839 --> 00:06:08,640 Speaker 1: the trucks, though that one probably isn't true. 106 00:06:09,279 --> 00:06:10,960 Speaker 2: Then there was a seventy year olds and the twelve 107 00:06:11,000 --> 00:06:12,640 Speaker 2: year olds that snuck in the middle of the night 108 00:06:12,760 --> 00:06:16,279 Speaker 2: and distracted the security guard and jumped in and got 109 00:06:16,320 --> 00:06:19,560 Speaker 2: them history teacher here. Now, Megordo was a teenager back 110 00:06:19,640 --> 00:06:22,720 Speaker 2: then rode in on motocross bikes from the backside. Police 111 00:06:22,720 --> 00:06:25,200 Speaker 2: pulled over a pickup truck with three teenagers so full 112 00:06:25,279 --> 00:06:27,120 Speaker 2: the games were just falling off the sides of the 113 00:06:27,160 --> 00:06:30,080 Speaker 2: truck as they were going down the street. So yeah, 114 00:06:30,160 --> 00:06:33,320 Speaker 2: the games everybody kind of knew. I knew one of 115 00:06:33,360 --> 00:06:36,000 Speaker 2: the supervisors from the other company that was actually running 116 00:06:36,000 --> 00:06:38,160 Speaker 2: the landfill at the time. He had a shed just 117 00:06:38,200 --> 00:06:41,840 Speaker 2: stacked all the way from back to front, loaded all 118 00:06:41,880 --> 00:06:44,520 Speaker 2: right to the door the thing. So yeah, the games 119 00:06:44,520 --> 00:06:45,240 Speaker 2: went everywhere. 120 00:06:45,800 --> 00:06:48,480 Speaker 1: One newspaper even joked the landfill was turning into a 121 00:06:48,520 --> 00:06:52,360 Speaker 1: shopping mall. Pretty soon. Atari had security at the dump. 122 00:06:53,000 --> 00:06:56,360 Speaker 1: One guard carried a broom handle, walking the perimeter and 123 00:06:56,440 --> 00:07:00,320 Speaker 1: ready to swat any potential resellers. City officials or that 124 00:07:00,400 --> 00:07:02,919 Speaker 1: concrete be poured over it to discourage looting. 125 00:07:03,680 --> 00:07:05,560 Speaker 2: That's why you can call it also the Atari tomb, 126 00:07:05,880 --> 00:07:08,200 Speaker 2: because they did put concrete, but that was not part 127 00:07:08,200 --> 00:07:11,520 Speaker 2: of the original plan. When scavengers were getting them, they 128 00:07:11,560 --> 00:07:14,240 Speaker 2: tried to put concrete over them to keep the scavengers 129 00:07:14,280 --> 00:07:17,280 Speaker 2: from getting through, and that didn't slow anybody down either. 130 00:07:18,360 --> 00:07:20,920 Speaker 1: All of this was pretty common knowledge at the time, 131 00:07:21,600 --> 00:07:23,920 Speaker 1: but as the years went on it seemed to take 132 00:07:23,960 --> 00:07:28,360 Speaker 1: on a kind of legend, one that some people discounted entirely, 133 00:07:29,200 --> 00:07:32,560 Speaker 1: mostly because no one at Aitari ever clarified the story 134 00:07:32,880 --> 00:07:35,920 Speaker 1: or even wanted to comment much on it. It grew 135 00:07:35,960 --> 00:07:38,360 Speaker 1: to the point that it was not only Atari games, 136 00:07:38,440 --> 00:07:42,520 Speaker 1: but specifically ET, the infamously bad game based on the 137 00:07:42,560 --> 00:07:45,760 Speaker 1: movie that had to be trucked to the landfill. It 138 00:07:45,800 --> 00:07:49,400 Speaker 1: fits so well with the mythology because supposedly ET was 139 00:07:49,560 --> 00:07:53,680 Speaker 1: solely responsible for the video game crash. The truth is 140 00:07:54,280 --> 00:07:57,640 Speaker 1: a lot of bad games and too many games were 141 00:07:57,680 --> 00:08:01,120 Speaker 1: to blame for the crash of games wound up at 142 00:08:01,120 --> 00:08:05,680 Speaker 1: the landfill, but some people doubted even that, and over 143 00:08:05,720 --> 00:08:09,040 Speaker 1: time Joe listened with some amusement as people debated whether 144 00:08:09,120 --> 00:08:10,840 Speaker 1: it ever even happened. 145 00:08:11,240 --> 00:08:13,360 Speaker 2: Because you know, most of the stuff on the internet 146 00:08:13,600 --> 00:08:17,280 Speaker 2: was a big war between gamers that it never happened. 147 00:08:17,560 --> 00:08:20,880 Speaker 2: It's all a myth, it's an urban legend, never happened. 148 00:08:21,640 --> 00:08:25,120 Speaker 2: Even Atari denied it happened. And then there's the other 149 00:08:25,160 --> 00:08:28,520 Speaker 2: ones that totally believed it was there, and somebody needs 150 00:08:28,560 --> 00:08:30,920 Speaker 2: to dig them up, and you know, somebody needs to 151 00:08:30,920 --> 00:08:32,400 Speaker 2: find them and all this other stuff. 152 00:08:32,440 --> 00:08:36,520 Speaker 1: So Joe knew without a doubt the games were there. 153 00:08:37,120 --> 00:08:39,920 Speaker 1: While he wasn't working for the exact waste management company 154 00:08:39,920 --> 00:08:42,280 Speaker 1: that dumped it. He was in the business at the time. 155 00:08:42,840 --> 00:08:46,040 Speaker 1: Joe is an Alamgordo lifer. Raised there. 156 00:08:46,720 --> 00:08:49,440 Speaker 2: Yeah, back then, actually I owned one of the garbage companies, 157 00:08:49,480 --> 00:08:51,400 Speaker 2: and I had beat the other garbage company and they 158 00:08:51,400 --> 00:08:54,520 Speaker 2: had sold out to us in August of eighty three. 159 00:08:54,760 --> 00:08:57,160 Speaker 2: This dump happened in September of eighty three. They were 160 00:08:57,160 --> 00:08:59,920 Speaker 2: still running the landfill. We were merging the two companies together. 161 00:09:00,120 --> 00:09:02,360 Speaker 2: So how I found out about is one of my 162 00:09:02,440 --> 00:09:04,120 Speaker 2: drivers came in and said, used to see what's going 163 00:09:04,160 --> 00:09:06,200 Speaker 2: on at the dump. So I drove out, saw the 164 00:09:06,200 --> 00:09:10,160 Speaker 2: semi truck there unloading brand new games. It wasn't just games, 165 00:09:10,160 --> 00:09:12,559 Speaker 2: there was also the twenty six hundred console and the 166 00:09:12,600 --> 00:09:16,440 Speaker 2: whole controllers, everything that was all brand new stuff, and 167 00:09:16,720 --> 00:09:19,080 Speaker 2: grabbed a few, went back to work and forgot about it. 168 00:09:19,120 --> 00:09:21,480 Speaker 2: Since nineteen eighty three, emeyb Once in a while somebody would 169 00:09:21,480 --> 00:09:23,199 Speaker 2: ask me and they said, hey, yeah, yeah, it happened. 170 00:09:24,040 --> 00:09:28,040 Speaker 1: Eventually, around twenty ten, Joe decided there might be merit 171 00:09:28,120 --> 00:09:31,040 Speaker 1: in busting the myth once and for all. Why not 172 00:09:31,160 --> 00:09:35,400 Speaker 1: mount a kind of archaeological expedition becoming the Indiana Jones 173 00:09:35,440 --> 00:09:38,719 Speaker 1: of Atari trash. Joe's not much of a gamer, but 174 00:09:38,800 --> 00:09:41,520 Speaker 1: the challenge of it appealed to him, and it was 175 00:09:41,600 --> 00:09:45,640 Speaker 1: a challenge. For one thing, it's a big landfill, three 176 00:09:45,760 --> 00:09:49,360 Speaker 1: hundred acres, and back then no one was keeping track 177 00:09:49,400 --> 00:09:51,000 Speaker 1: of what trash was dumped where. 178 00:09:51,440 --> 00:09:54,280 Speaker 2: There were no survey points, there was no GPS markers 179 00:09:54,360 --> 00:09:57,120 Speaker 2: or anything else. That was really the challenge. It's three 180 00:09:57,200 --> 00:10:00,320 Speaker 2: hundred acres looking again for something that's one hundred feet long, 181 00:10:00,400 --> 00:10:04,320 Speaker 2: thirty feet wide, four feet thick underground thirty feet somewhere 182 00:10:04,320 --> 00:10:06,760 Speaker 2: in the middle of the desert, and that whole area 183 00:10:06,800 --> 00:10:09,840 Speaker 2: had changed as that time. A bypass went in, other 184 00:10:09,880 --> 00:10:13,160 Speaker 2: buildings went in, hot air balloon park went in, so 185 00:10:13,400 --> 00:10:16,200 Speaker 2: it wasn't what it was in nineteen eighty three. So 186 00:10:16,320 --> 00:10:18,719 Speaker 2: that was really the challenge. Could it be found in 187 00:10:18,800 --> 00:10:19,120 Speaker 2: all this? 188 00:10:19,880 --> 00:10:23,680 Speaker 1: The other problem was getting approval. One doesn't just go 189 00:10:23,760 --> 00:10:27,920 Speaker 1: rummaging around in a landfill. Joe needed permission from the city, 190 00:10:28,280 --> 00:10:33,000 Speaker 1: the governor, and the environmental Protection agency. He also had 191 00:10:33,040 --> 00:10:36,679 Speaker 1: to address some serious potential consequences of digging around in there. 192 00:10:37,120 --> 00:10:40,439 Speaker 1: Back in nineteen sixty nine, pigs that had inadvertently been 193 00:10:40,480 --> 00:10:44,480 Speaker 1: fed mercury laced seed were tossed into the landfill, and 194 00:10:44,520 --> 00:10:47,080 Speaker 1: there was concern that they could still pose a health hazard. 195 00:10:47,520 --> 00:10:50,080 Speaker 1: That site wasn't in the general area where Joe thought 196 00:10:50,080 --> 00:10:53,079 Speaker 1: the games were, but it still had to be investigated 197 00:10:53,360 --> 00:10:57,120 Speaker 1: with air samples taken by an environmental firm. The city 198 00:10:57,200 --> 00:11:00,280 Speaker 1: also had to be reassured that some buried melia in 199 00:11:00,480 --> 00:11:04,760 Speaker 1: a pesticide wasn't present in the barrels nearby, or that 200 00:11:04,880 --> 00:11:07,760 Speaker 1: munitions from White Sand's missile base wouldn't be dug up 201 00:11:07,760 --> 00:11:11,880 Speaker 1: and explode. This took Joe, believe it or not, a 202 00:11:11,960 --> 00:11:13,480 Speaker 1: few years to navigate. 203 00:11:14,320 --> 00:11:17,040 Speaker 2: I got other things to be doing, and then when 204 00:11:17,040 --> 00:11:19,000 Speaker 2: the environmental start hit me on it, it was like 205 00:11:19,240 --> 00:11:22,439 Speaker 2: it was almost like again another challenge, like you say 206 00:11:22,480 --> 00:11:23,959 Speaker 2: I can't do it, Well, I'm going to do it. 207 00:11:24,160 --> 00:11:27,400 Speaker 2: So that's what happened was is I think they actually 208 00:11:27,640 --> 00:11:31,800 Speaker 2: helped give me the motivation to continue where I might 209 00:11:31,800 --> 00:11:33,120 Speaker 2: have got bored with the story. 210 00:11:33,840 --> 00:11:36,760 Speaker 1: By that time, he had connected with the documentary project 211 00:11:36,800 --> 00:11:40,640 Speaker 1: founded by Fuel Entertainment and production company Light Box. They 212 00:11:40,679 --> 00:11:43,720 Speaker 1: wanted to make a movie about the excavation, hoping to 213 00:11:43,760 --> 00:11:46,959 Speaker 1: either debunk the urban legend or prove it to be true. 214 00:11:47,640 --> 00:11:50,840 Speaker 1: Fuel Entertainment received permission from the city Council in twenty 215 00:11:50,880 --> 00:11:55,040 Speaker 1: thirteen to dig. That project, which was eventually funded in 216 00:11:55,040 --> 00:11:58,240 Speaker 1: part by Microsoft to use his content for their Xbox service, 217 00:11:58,640 --> 00:12:01,640 Speaker 1: would be able to help subsidy the effort. The dig 218 00:12:01,679 --> 00:12:06,680 Speaker 1: wound up costing about fifty thousand dollars. Before the actual dig, 219 00:12:07,040 --> 00:12:10,720 Speaker 1: Joe and the crew used ground penetrating radar, which revealed 220 00:12:10,720 --> 00:12:14,880 Speaker 1: between sixty and seventy different trenches, but the city wouldn't 221 00:12:14,920 --> 00:12:17,280 Speaker 1: just let him drill test holes in everyone. 222 00:12:18,880 --> 00:12:21,920 Speaker 2: That's kind of a dangerous situation. So they told me 223 00:12:21,960 --> 00:12:23,880 Speaker 2: I had to get it down to two, and I 224 00:12:23,960 --> 00:12:26,600 Speaker 2: was stuck until my wife said something silly and said 225 00:12:27,080 --> 00:12:29,000 Speaker 2: what about the scrap book? And I was like, what 226 00:12:29,080 --> 00:12:31,720 Speaker 2: about the scrap book? And I've been self employed since 227 00:12:31,760 --> 00:12:34,439 Speaker 2: nineteen eighty one. She made scrapbooks of all the companies 228 00:12:34,480 --> 00:12:36,880 Speaker 2: we had different things I went on. So I went 229 00:12:36,920 --> 00:12:38,679 Speaker 2: up in the attic and got this scrap book from 230 00:12:38,720 --> 00:12:42,280 Speaker 2: Alamo Wasaye the company that we're talking about, And in 231 00:12:42,360 --> 00:12:46,800 Speaker 2: there was actually some old polaroids showing they weren't about Atari. 232 00:12:46,840 --> 00:12:49,760 Speaker 2: There were polaroids about doing improvements and construction at the 233 00:12:49,840 --> 00:12:53,440 Speaker 2: landfill out there. And it didn't show me where Atari was, 234 00:12:53,520 --> 00:12:55,560 Speaker 2: but it gave me some angles of some buildings in 235 00:12:55,600 --> 00:12:59,160 Speaker 2: the background. I had the l Paso Times, the only 236 00:12:59,320 --> 00:13:02,679 Speaker 2: photograph of the event I had that I took that 237 00:13:03,120 --> 00:13:05,760 Speaker 2: put them all on a Google image with clear overlays, 238 00:13:05,960 --> 00:13:09,439 Speaker 2: threw straight lines till all these lines started to intersect. 239 00:13:10,320 --> 00:13:12,200 Speaker 2: That gave me an idea. I got it down to two. 240 00:13:12,280 --> 00:13:14,960 Speaker 2: Then the Environment department at that point said okay, you 241 00:13:15,000 --> 00:13:15,959 Speaker 2: can do the test holes. 242 00:13:16,000 --> 00:13:19,960 Speaker 1: Now, the test holes revealed garbage that could date the 243 00:13:19,960 --> 00:13:24,199 Speaker 1: trench to September nineteen eighty three, some newspapers that kind 244 00:13:24,240 --> 00:13:27,920 Speaker 1: of thing. Then came socks and care bears and bumper 245 00:13:27,960 --> 00:13:31,520 Speaker 1: stickers and all sorts of other trash, so Joe knew 246 00:13:31,559 --> 00:13:34,679 Speaker 1: they were likely in the right place. To be clear, 247 00:13:35,160 --> 00:13:38,720 Speaker 1: this wasn't a one person operation. There was the documentary 248 00:13:38,760 --> 00:13:42,720 Speaker 1: team as well as cultural archaeologists and equipment operators, but 249 00:13:42,800 --> 00:13:46,240 Speaker 1: it's also true that without Joe's expertise, none of them 250 00:13:46,240 --> 00:13:50,800 Speaker 1: were probably going to accomplish much. So in April twenty fourteen, 251 00:13:51,200 --> 00:13:56,160 Speaker 1: Joe and the crew started digging and digging. A small 252 00:13:56,200 --> 00:13:58,920 Speaker 1: crowd of curious gamers was roped off, though no one 253 00:13:59,000 --> 00:14:03,079 Speaker 1: threatened them with a broom handle this time. Howard Scott Warshaw, 254 00:14:03,200 --> 00:14:07,040 Speaker 1: who programmed ET, was invited to witness it, presumably as 255 00:14:07,120 --> 00:14:12,560 Speaker 1: some kind of therapeutic closure. And then there was the concrete. 256 00:14:12,720 --> 00:14:15,640 Speaker 1: Though there wasn't much of it to smash through. It 257 00:14:15,640 --> 00:14:18,600 Speaker 1: didn't seem like much was poured, just enough to somewhat 258 00:14:18,640 --> 00:14:22,880 Speaker 1: discourage teenaged looters in nineteen eighty three, and then games 259 00:14:22,920 --> 00:14:26,720 Speaker 1: began getting pulled up. There was ET, of course, but 260 00:14:26,960 --> 00:14:31,800 Speaker 1: plenty of other games, good games too, Centipede, Raiders of 261 00:14:31,840 --> 00:14:34,840 Speaker 1: the Lost Arc Adventure, and a lot of them in 262 00:14:34,880 --> 00:14:38,360 Speaker 1: good condition. Some of them were even still in multi packs, 263 00:14:38,760 --> 00:14:42,320 Speaker 1: meaning they were either headed to or coming back from retailers. 264 00:14:43,080 --> 00:14:45,680 Speaker 1: That was in sharp contrast to a tory's claim that 265 00:14:45,760 --> 00:14:49,960 Speaker 1: the games were the equivalent of rotten vegetables. In all, 266 00:14:50,440 --> 00:14:54,600 Speaker 1: Joe retrieved one thousand, three hundred and eighty eight games, 267 00:14:54,840 --> 00:14:59,000 Speaker 1: along with consoles and controllers. The story was absolutely true. 268 00:14:59,600 --> 00:15:03,080 Speaker 1: A tar had buried the sins of their gluttony in Alamgordo. 269 00:15:04,000 --> 00:15:06,880 Speaker 1: But when the cameras were off and the documentary team left, 270 00:15:07,360 --> 00:15:10,760 Speaker 1: there was an outstanding question, what do you do with 271 00:15:10,960 --> 00:15:14,640 Speaker 1: one three hundred and eighty eight foul smelling games you've 272 00:15:14,680 --> 00:15:23,840 Speaker 1: liberated from a landfill. About one hundred of the games 273 00:15:23,840 --> 00:15:26,520 Speaker 1: were given to crew members of the movie, but the 274 00:15:26,640 --> 00:15:31,120 Speaker 1: vast majority belonged to the city of Alamagordo. These games 275 00:15:31,120 --> 00:15:35,240 Speaker 1: weren't worthless, not even close. Any Atari game will fetch 276 00:15:35,280 --> 00:15:39,000 Speaker 1: at least a couple of dollars, but certain titles, especially 277 00:15:39,120 --> 00:15:43,360 Speaker 1: rare or packaged ones, can be collector's items. This stash 278 00:15:43,400 --> 00:15:46,800 Speaker 1: in particular, was unique. It was a part of Atari's 279 00:15:46,920 --> 00:15:52,160 Speaker 1: history really part of its grand finale. So despite their stench, 280 00:15:52,680 --> 00:15:56,200 Speaker 1: Joe knew they'd be appealing to vintage game collectors. But 281 00:15:56,280 --> 00:15:59,240 Speaker 1: it turned out that some were already up on eBay 282 00:15:59,840 --> 00:16:01,920 Speaker 1: just hours after he had dug them up. 283 00:16:03,440 --> 00:16:05,400 Speaker 2: When I looked on eBay, there was fakes on there. 284 00:16:05,600 --> 00:16:07,360 Speaker 2: You could tell there were fakes. You know, they didn't 285 00:16:07,400 --> 00:16:10,640 Speaker 2: weren't even good fakes. Somebody had taken some Atari games 286 00:16:10,640 --> 00:16:12,880 Speaker 2: and boxes and just ran over with a pickup truck. 287 00:16:12,920 --> 00:16:16,560 Speaker 2: You can see the tire prints on the game box, 288 00:16:17,080 --> 00:16:19,160 Speaker 2: and they were trying to sell them as from the 289 00:16:19,200 --> 00:16:19,960 Speaker 2: Atari gig. 290 00:16:20,680 --> 00:16:24,160 Speaker 1: Naturally, some of the games were crushed, the real ones, 291 00:16:24,280 --> 00:16:28,160 Speaker 1: not just the fake ones, but others were incredibly well 292 00:16:28,200 --> 00:16:32,040 Speaker 1: preserved thanks to the new Mexico climate, and so Joe 293 00:16:32,120 --> 00:16:34,160 Speaker 1: began putting the real games up on eBay. 294 00:16:35,160 --> 00:16:38,960 Speaker 2: So I sold eight hundred games, and at that point 295 00:16:39,000 --> 00:16:42,920 Speaker 2: they went to eighteen different countries and forty seven of 296 00:16:42,960 --> 00:16:45,640 Speaker 2: the United States States because I, like I said, I 297 00:16:45,680 --> 00:16:48,480 Speaker 2: tracked everywhere every one of them went. So they went 298 00:16:48,520 --> 00:16:54,240 Speaker 2: to Brazil and Morocco and Indonesia and France and Germany, Italy, 299 00:16:54,720 --> 00:16:57,640 Speaker 2: all over the world. It was just amazing how people 300 00:16:57,640 --> 00:16:59,760 Speaker 2: wanted these and the story. 301 00:17:00,600 --> 00:17:03,680 Speaker 1: Some sold for a little money, some for a lot. 302 00:17:04,400 --> 00:17:08,560 Speaker 2: So I mean cartridge themselves. They were selling them about 303 00:17:08,560 --> 00:17:11,639 Speaker 2: about one thousand dollars apiece. At the lowest was eight 304 00:17:11,720 --> 00:17:16,080 Speaker 2: hundred dollars et in the box. The first round they 305 00:17:16,119 --> 00:17:19,600 Speaker 2: averaged a little about twelve hundred, and the highest paid 306 00:17:19,640 --> 00:17:21,960 Speaker 2: at that time was one three hundred and twenty five 307 00:17:22,000 --> 00:17:26,000 Speaker 2: dollars for an et in the boxes individual out of Portland, 308 00:17:26,080 --> 00:17:29,560 Speaker 2: Oregon that paid the highest for one. So ET's were 309 00:17:29,560 --> 00:17:31,720 Speaker 2: in the thousand dollars range all the way across the board, 310 00:17:31,800 --> 00:17:35,639 Speaker 2: nothing less, and the others raised anywhere from some fifty 311 00:17:35,640 --> 00:17:37,760 Speaker 2: dollars ones up. In fact, I had a lot of 312 00:17:37,800 --> 00:17:40,760 Speaker 2: components that I didn't even know what they were, internal components, 313 00:17:40,800 --> 00:17:43,280 Speaker 2: and some were just the cartrige case with no components 314 00:17:43,359 --> 00:17:46,600 Speaker 2: busted up. I even bagged those up, said twenty five dollars. 315 00:17:47,200 --> 00:17:51,040 Speaker 1: Not all of the games were sold, considering their cultural value, 316 00:17:51,160 --> 00:17:53,359 Speaker 1: some were given away to museums around the world. 317 00:17:54,080 --> 00:17:57,040 Speaker 2: You know, Frankfurt, Germany. Rome, they're ten blocks from the 318 00:17:57,080 --> 00:17:59,960 Speaker 2: Vatican in Rome. At the Bigamous they're in the space 319 00:18:00,040 --> 00:18:04,840 Speaker 2: Sonia and Henry Ford, the Strong Ontario and so anything 320 00:18:04,840 --> 00:18:08,080 Speaker 2: that was museum related. I'd send them packages of you know, 321 00:18:08,520 --> 00:18:11,200 Speaker 2: six or seven games documentation. 322 00:18:12,359 --> 00:18:15,240 Speaker 1: That first sale brought in around one hundred and eight 323 00:18:15,320 --> 00:18:19,760 Speaker 1: thousand dollars. In twenty twenty two, Joe dipped into his 324 00:18:19,840 --> 00:18:22,840 Speaker 1: second batch of two hundred and eighty games, and again 325 00:18:23,160 --> 00:18:26,560 Speaker 1: collectors were happy to oblige him, so. 326 00:18:26,560 --> 00:18:28,640 Speaker 2: They sold two to three times what they were going 327 00:18:28,680 --> 00:18:31,199 Speaker 2: for the first time, ET went up to twenty four 328 00:18:31,320 --> 00:18:34,760 Speaker 2: hundred dollars. The ET did jump from the high up 329 00:18:34,840 --> 00:18:37,439 Speaker 2: one time at thirteen jumped to twenty four hundred dollars. 330 00:18:38,080 --> 00:18:39,720 Speaker 2: And I doubt if you can touch one now for 331 00:18:39,840 --> 00:18:41,840 Speaker 2: less than four or five thousand dollars, if you can 332 00:18:41,880 --> 00:18:45,360 Speaker 2: find one, because the other thing is very few were 333 00:18:45,400 --> 00:18:48,760 Speaker 2: being resold. You know, these people that bought them wanted 334 00:18:48,800 --> 00:18:51,000 Speaker 2: them for a lot of reasons. And that was another 335 00:18:51,080 --> 00:18:52,160 Speaker 2: interesting part of the story. 336 00:18:52,200 --> 00:18:57,959 Speaker 1: Too good point, after all, why buy literal trash games that, 337 00:18:58,200 --> 00:19:00,919 Speaker 1: if they were actually in better shape, might cost a 338 00:19:00,960 --> 00:19:01,520 Speaker 1: lot less? 339 00:19:02,480 --> 00:19:05,640 Speaker 2: Why did people buy them? Individual and Rhode Island, who 340 00:19:06,000 --> 00:19:08,960 Speaker 2: had several palsy was in the shriner's hospital, told me 341 00:19:09,040 --> 00:19:11,200 Speaker 2: he played Atari while he was in there. The nurses 342 00:19:11,240 --> 00:19:13,639 Speaker 2: made him play Atari, which he loved doing anyway, and 343 00:19:13,680 --> 00:19:15,200 Speaker 2: I said, oh, yeah, just keep you busy. So he 344 00:19:15,240 --> 00:19:17,600 Speaker 2: didn't drive the nurses crazy. He says, no, it's a 345 00:19:17,640 --> 00:19:21,040 Speaker 2: medical tool hand eye coordination. They actually use it as 346 00:19:21,080 --> 00:19:23,000 Speaker 2: a medical tool to get kids to use it to 347 00:19:23,040 --> 00:19:24,840 Speaker 2: get their hands and their eyes to work together. 348 00:19:25,720 --> 00:19:29,440 Speaker 1: All told, roughly two hundred thousand dollars was raised from 349 00:19:29,440 --> 00:19:32,600 Speaker 1: the sale of the game cartridges, but the money didn't 350 00:19:32,640 --> 00:19:35,399 Speaker 1: go into his pocket. The games were a part of 351 00:19:35,440 --> 00:19:39,160 Speaker 1: Alamagordo's lure as much as they were Atari's. The funds 352 00:19:39,160 --> 00:19:41,480 Speaker 1: were put back into the city to address some long 353 00:19:41,520 --> 00:19:44,800 Speaker 1: standing projects they had never gotten the necessary money to tackle. 354 00:19:45,359 --> 00:19:48,520 Speaker 1: Joe and his wife, Deborah, are both volunteer members of 355 00:19:48,560 --> 00:19:53,000 Speaker 1: the Tularosa Basin Historical Society, which is dedicated to preserving 356 00:19:53,080 --> 00:19:56,520 Speaker 1: local history. The reason Joe pursued the dig was not 357 00:19:56,560 --> 00:19:59,119 Speaker 1: only for the challenge, but because of a deal he 358 00:19:59,200 --> 00:20:01,240 Speaker 1: struck with the city. 359 00:20:01,400 --> 00:20:02,840 Speaker 2: I just went and said, here's what I'm willing to 360 00:20:02,840 --> 00:20:05,359 Speaker 2: do to tell this story. It's kind of an interesting story, 361 00:20:05,520 --> 00:20:08,439 Speaker 2: publicity wise and everything. And then as I went through it, 362 00:20:08,480 --> 00:20:10,800 Speaker 2: I dropped that and said, listen, I'll find them as 363 00:20:10,840 --> 00:20:13,439 Speaker 2: long as I can decide where the money goes. I 364 00:20:13,480 --> 00:20:16,240 Speaker 2: don't really want the money. What I want is the 365 00:20:16,280 --> 00:20:19,520 Speaker 2: money to go into the things in albal Gordo, not 366 00:20:19,880 --> 00:20:23,600 Speaker 2: potholes or you know, fixing roads or anything like that. 367 00:20:23,720 --> 00:20:26,720 Speaker 2: I wanted something when we're done that there's still something 368 00:20:26,760 --> 00:20:29,280 Speaker 2: there that you can know that Theatari paid for it. 369 00:20:29,600 --> 00:20:32,480 Speaker 2: This whole adventure paid the deal. So that's the deal 370 00:20:32,520 --> 00:20:35,120 Speaker 2: I negotiated with the city. I'll do all this. When 371 00:20:35,160 --> 00:20:37,679 Speaker 2: the money comes in, I'll tell you where the money's 372 00:20:37,720 --> 00:20:40,240 Speaker 2: going to go, and then that money would go there. 373 00:20:40,520 --> 00:20:41,920 Speaker 2: And that's what we did with this. 374 00:20:41,920 --> 00:20:45,400 Speaker 1: On that, this and that turned out to be a lot. 375 00:20:46,080 --> 00:20:48,879 Speaker 1: Some of the money went to Ala Mcgordo, including money 376 00:20:48,880 --> 00:20:51,560 Speaker 1: meant to recoup the cost of the dig, but the 377 00:20:51,600 --> 00:20:53,560 Speaker 1: rest went to local projects. 378 00:20:53,840 --> 00:20:56,800 Speaker 2: What I did on the first round of eight hundred games. 379 00:20:57,280 --> 00:21:01,320 Speaker 2: Money went to the Alba Gorda Library for some improvements there, 380 00:21:01,640 --> 00:21:04,520 Speaker 2: to the police department for training equipment and other things 381 00:21:04,680 --> 00:21:07,679 Speaker 2: that they needed, things that they normally in their budget 382 00:21:07,720 --> 00:21:09,800 Speaker 2: and they have to really scrounge to get enough money 383 00:21:09,840 --> 00:21:12,040 Speaker 2: to buy and so this gave them that flush fund 384 00:21:12,040 --> 00:21:15,480 Speaker 2: to buy stuff that they needed but could never afford. 385 00:21:15,840 --> 00:21:18,199 Speaker 2: The Zoom took an old building renovated it into a 386 00:21:18,200 --> 00:21:21,920 Speaker 2: new monkey barn in which we have new Brazilian monkeys 387 00:21:21,960 --> 00:21:24,040 Speaker 2: and some other things there in there, and then money 388 00:21:24,080 --> 00:21:27,040 Speaker 2: to the Historical Society, the local Historic Society, to the 389 00:21:27,080 --> 00:21:30,320 Speaker 2: local museum, so it's distributed that time around to those 390 00:21:30,400 --> 00:21:31,520 Speaker 2: four entities. 391 00:21:32,600 --> 00:21:35,439 Speaker 1: The games also helped with the ongoing restoration of the 392 00:21:35,520 --> 00:21:39,359 Speaker 1: Dady School, which was originally established to teach English to 393 00:21:39,400 --> 00:21:42,520 Speaker 1: Spanish speaking students before they moved on to public schools, 394 00:21:42,960 --> 00:21:47,320 Speaker 1: effectively segregating them for a period of time. Full desegregation 395 00:21:47,440 --> 00:21:50,960 Speaker 1: for all students didn't happen until nineteen forty nine, but 396 00:21:51,080 --> 00:21:54,080 Speaker 1: Joe hopes the property can have a new different life, 397 00:21:54,480 --> 00:21:57,280 Speaker 1: both as a community hub and a place to learn 398 00:21:57,320 --> 00:21:58,880 Speaker 1: about its challenging history. 399 00:22:00,119 --> 00:22:02,440 Speaker 2: Was on the condemnation list, was about to be torn down. 400 00:22:02,480 --> 00:22:05,360 Speaker 2: It's an old adobe from that time period. We able 401 00:22:05,440 --> 00:22:07,480 Speaker 2: to get it off that, and then I was able 402 00:22:07,480 --> 00:22:09,480 Speaker 2: to make I raise all the funding I needed to 403 00:22:09,480 --> 00:22:11,960 Speaker 2: get the thing, not just the Atari money, the National 404 00:22:12,080 --> 00:22:17,320 Speaker 2: Endowment money, city money, donation money that we're actually restoring 405 00:22:17,320 --> 00:22:19,439 Speaker 2: the whole thing into a community center in Park, so 406 00:22:19,480 --> 00:22:22,320 Speaker 2: it'll be the Dudley School Community Center and Park now, 407 00:22:22,600 --> 00:22:24,879 Speaker 2: and there will also be a museum telling that story, 408 00:22:25,080 --> 00:22:28,600 Speaker 2: tell her why this building, why about that time. 409 00:22:30,080 --> 00:22:33,320 Speaker 1: Today Joe is down to just a handful of cartridges, 410 00:22:34,000 --> 00:22:36,720 Speaker 1: about one hundred and twenty of them. Joe things still 411 00:22:36,720 --> 00:22:40,719 Speaker 1: remain in storage. He personally kept about a dozen. But 412 00:22:40,760 --> 00:22:43,040 Speaker 1: he's not much of a gamer, so he chose games 413 00:22:43,080 --> 00:22:47,840 Speaker 1: he remembers from what was popular in arcades, Space Invaders, Centipede, 414 00:22:48,320 --> 00:22:51,240 Speaker 1: and of course he had to grab Etea And no, 415 00:22:51,560 --> 00:22:55,360 Speaker 1: there's no chance that Landfall contains the missing sword Quest prizes. 416 00:22:56,080 --> 00:22:58,159 Speaker 2: Now, we didn't find anything like that. Now, we found 417 00:22:58,200 --> 00:23:00,960 Speaker 2: the various sword Quest because we all say sword Quest, 418 00:23:01,000 --> 00:23:03,160 Speaker 2: but you gotta look a little clos there's earth, there's water, 419 00:23:03,480 --> 00:23:07,040 Speaker 2: and there's different versions of it. And we had three 420 00:23:07,080 --> 00:23:10,280 Speaker 2: of the four versions that came out because we did 421 00:23:10,280 --> 00:23:13,199 Speaker 2: have I had people, but you just brought up the 422 00:23:13,240 --> 00:23:16,760 Speaker 2: same thing that were hardcore sword Quest individuals that had 423 00:23:16,800 --> 00:23:19,240 Speaker 2: to have that game. That was another top selling one 424 00:23:19,760 --> 00:23:23,359 Speaker 2: because of that, you know that situation, because none of 425 00:23:23,359 --> 00:23:25,760 Speaker 2: the other games had variations, you know what I mean. 426 00:23:25,800 --> 00:23:28,840 Speaker 2: The sword Quest was four different types of games, but 427 00:23:28,880 --> 00:23:31,000 Speaker 2: it was still sword Quest. No, none of the other 428 00:23:31,040 --> 00:23:34,439 Speaker 2: games did that. And so now I'd heard about it 429 00:23:34,800 --> 00:23:37,040 Speaker 2: you know, there's no way that something like that would 430 00:23:37,080 --> 00:23:39,080 Speaker 2: have ended up in the warehouses in El Paso. 431 00:23:39,680 --> 00:23:42,399 Speaker 1: According to Joe, there may be as many as eight 432 00:23:42,480 --> 00:23:46,040 Speaker 1: hundred thousand games left in the landfill, but the city 433 00:23:46,119 --> 00:23:49,440 Speaker 1: is never going to authorize another Atari dig. That's why 434 00:23:49,480 --> 00:23:53,320 Speaker 1: collectors paid a premium. The supply for an Alamgordo original 435 00:23:53,640 --> 00:23:54,960 Speaker 1: is limited. 436 00:23:55,320 --> 00:23:58,200 Speaker 2: So yeah, I know exactly how many came out. There's 437 00:23:58,200 --> 00:24:00,640 Speaker 2: still seven hundred and ninety two thousand more down there, 438 00:24:00,680 --> 00:24:03,120 Speaker 2: but the dig will never happen again. The environ department 439 00:24:03,160 --> 00:24:05,399 Speaker 2: in the city both said no one will ever be 440 00:24:05,440 --> 00:24:08,159 Speaker 2: allowed to go, and I wouldn't assist anybody if they 441 00:24:08,200 --> 00:24:11,399 Speaker 2: wanted to anyway, because that would ruin the value of 442 00:24:11,440 --> 00:24:13,119 Speaker 2: the ones that the people that bought. 443 00:24:14,640 --> 00:24:19,199 Speaker 1: In a way, Atari collapsed, so Alamgordo could rise a little. 444 00:24:19,320 --> 00:24:22,359 Speaker 1: At least. The games might all be gone, but their 445 00:24:22,440 --> 00:24:27,040 Speaker 1: legacy lives on in Alamgordo's historical buildings and community attractions. 446 00:24:27,640 --> 00:24:32,040 Speaker 1: And yes, in the unique smell of an original Alamagordo 447 00:24:32,160 --> 00:24:33,000 Speaker 1: Atari game. 448 00:24:33,800 --> 00:24:35,439 Speaker 2: You'll know it came out of the dump because it 449 00:24:35,480 --> 00:24:42,040 Speaker 2: still has that that smell, basically musky garbage. Again, the 450 00:24:42,040 --> 00:24:43,879 Speaker 2: garbage didn't make it in it, but it was buried 451 00:24:43,920 --> 00:24:46,440 Speaker 2: under twenty six feet of garbage over the top of it. 452 00:24:46,680 --> 00:24:49,159 Speaker 2: And we have them in the local museum and I 453 00:24:49,359 --> 00:24:51,480 Speaker 2: go down there right now pull one out. Or actually, 454 00:24:51,480 --> 00:24:53,240 Speaker 2: when we open up the glass doors there's a little 455 00:24:53,280 --> 00:24:55,480 Speaker 2: bit of a whiff that still comes out. And that's 456 00:24:55,760 --> 00:24:59,720 Speaker 2: many years, you know, nine years later. So no, it's 457 00:24:59,720 --> 00:25:03,240 Speaker 2: something it doesn't really go completely away, but it's controllable. 458 00:25:04,080 --> 00:25:06,040 Speaker 1: So if you're ever in the market for an official 459 00:25:06,080 --> 00:25:10,720 Speaker 1: Alamgordo atari game, do a quality check and make sure 460 00:25:10,760 --> 00:25:12,240 Speaker 1: it smells terrible. 461 00:25:17,760 --> 00:25:20,360 Speaker 3: The Legend of sword Quest is a production of iHeart 462 00:25:20,359 --> 00:25:23,639 Speaker 3: Podcasts and School of Humans. This episode was written by 463 00:25:23,720 --> 00:25:27,600 Speaker 3: Jake Rosson and hosted by Jamie LOFTUS producers are Miranda 464 00:25:27,600 --> 00:25:32,840 Speaker 3: Hawkins and Josh Fisher. Executive producers are Virginia Prescott, Elc Crowley, 465 00:25:33,080 --> 00:25:37,040 Speaker 3: Brandon Barr, and Jason English. Our show editor is Mary Doo. 466 00:25:37,520 --> 00:25:41,520 Speaker 3: Audio engineering by Graham Gibson, Research and fact checking by 467 00:25:41,560 --> 00:25:45,959 Speaker 3: Austin Thompson and Jake Rosson. Original score by Jesse Niswanger. 468 00:25:46,720 --> 00:25:50,200 Speaker 3: This episode was sound designed by Jonathan Washington, with additional 469 00:25:50,320 --> 00:25:54,399 Speaker 3: editing by Josh Fisher. Mixing and mastering by Miranda Hawkins. 470 00:25:54,920 --> 00:25:56,840 Speaker 3: Show logo by Lucy Quintonia