WEBVTT - A Conversation With ASMR Artist Heather Feather

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<v Speaker 1>Get in touch with technology with tex Stuff from Hastro

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<v Speaker 1>dot com. Welcome to tex Stuff. I'm your host Jonathan Strickland.

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<v Speaker 1>Today I wanted to explore a special kind of YouTube experience.

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<v Speaker 1>It's something that's been growing steadily in popularity for a

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<v Speaker 1>couple of years now. In fact, you could call it

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<v Speaker 1>a legitimate phenomenon. It's a genre that defies easy description,

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<v Speaker 1>though all of them have a shared goal to create

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<v Speaker 1>a tingling sensation in the viewer. It's called a s

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<v Speaker 1>m R. I spoke with the popular a s MR artist,

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<v Speaker 1>Heather Feather, who helped me understand what this is all about.

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<v Speaker 1>As OUR stands for autonomous sensory meridian response, and that

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<v Speaker 1>doesn't really mean anything. It's just a fancy way of

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<v Speaker 1>describing a sensation that some people get when they're exposed

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<v Speaker 1>to auditory or visual stimuli. And this kind of it's

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<v Speaker 1>called triggers when you hear the or see these things,

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<v Speaker 1>and people can get triggered by tons of different things,

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<v Speaker 1>and the triggers are very subjective. So some people are

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<v Speaker 1>triggered by hair brushing or a soft voice or a whisper,

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<v Speaker 1>or writing with chalk on a chalkboard, or watching someone

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<v Speaker 1>do a task in a very meticulous and focused way.

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<v Speaker 1>So what does that actually feel like? What is it

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<v Speaker 1>like to experience a s MR Those really good chills

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<v Speaker 1>you get when you get a haircut or someone traces

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<v Speaker 1>your back with their finger, and a SMAR feels like

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<v Speaker 1>that awesome feeling that that gives you. And it just

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<v Speaker 1>happens when people hear something or see something in a

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<v Speaker 1>certain way. It's really cool. I've watched a lot of

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<v Speaker 1>a s MR videos and I'm led to the conclusion

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<v Speaker 1>that I no longer experienced this particular phenomenon, but I

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<v Speaker 1>do have distinct memories of feeling something similar when I

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<v Speaker 1>was a kid, particularly after listening to a certain piece

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<v Speaker 1>of music. I recall one section from Paul Dukas's The

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<v Speaker 1>Sorcerer's Apprentice. It never failed to give me chills. But

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<v Speaker 1>I didn't have a word for this sensation. It turns

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<v Speaker 1>out I wasn't the only one struggling to put words

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<v Speaker 1>to the feeling. Heather explains what it was like when

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<v Speaker 1>she found out the tingles she felt weren't necessarily something

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<v Speaker 1>other people felt. I had SMR in my whole life,

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<v Speaker 1>and when I was little, very very little, I used

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<v Speaker 1>to call it shocks, and I used to tell my

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<v Speaker 1>mom I had shocks, and she didn't know what that meant.

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<v Speaker 1>And I didn't know what that meant. When I got older,

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<v Speaker 1>and I would go out with friends to a restaurant,

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<v Speaker 1>let's say, and a waitress would have a really nice

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<v Speaker 1>soft voice and say, hey, guys, what can I get you?

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<v Speaker 1>I would say, my gosh, I love her voice. And

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<v Speaker 1>my friends would go, oh, my gosh, you're so weird.

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<v Speaker 1>And I realized that people didn't have it it was,

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<v Speaker 1>but I wasn't ashamed of it. I just thought it

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<v Speaker 1>was a quirk that I had. Like I like to

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<v Speaker 1>eatch other cheese crewtons and dark chocolate. No one else

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<v Speaker 1>likes to do that. It is something I like, So

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<v Speaker 1>I figured it was something weird about me. Finding these

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<v Speaker 1>sounds or sites these triggers can be exhausting. You might

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<v Speaker 1>encounter something that sets you off purely by accident. There

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<v Speaker 1>wasn't really a place to go to initiate the sensation.

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<v Speaker 1>And then came YouTube and a whole new world opened

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<v Speaker 1>up for people like Heather, though people who experienced the

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<v Speaker 1>sensation weren't necessarily being catered to explicitly. In Heather's case,

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<v Speaker 1>she found very different videos that set off her triggers.

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<v Speaker 1>I used to search videos for these triggers, and a

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<v Speaker 1>lot of the times they would be makeup tutorials, but

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<v Speaker 1>they would also be fetish videos, because there's a fetish

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<v Speaker 1>for everything, and there is a hair fetish and a

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<v Speaker 1>nail fetish. So I would go onto these fetish videos

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<v Speaker 1>and watch people tap their nails or brush their hair.

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<v Speaker 1>And I was like, yeah, this is great, but I

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<v Speaker 1>didn't love going to these videos because they had other

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<v Speaker 1>things in them that I wasn't into. And then Heather

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<v Speaker 1>made a discovery that literally changed her life. I found

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<v Speaker 1>a nurse role play by gentle Whispering and I clicked

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<v Speaker 1>it and I was gobsmacked because everything this woman was

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<v Speaker 1>doing was triggering me. And I was like, oh, this

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<v Speaker 1>is great. So I read her infobox on YouTube and

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<v Speaker 1>she mentioned a SMR and I googled it and I

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<v Speaker 1>was in it in a room with one of my

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<v Speaker 1>friends and I yelled, this is me. And my friend

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<v Speaker 1>was like, I don't understand why you're even saying like

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<v Speaker 1>they did not. They did not understand at all. But

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<v Speaker 1>I felt like I was like I found my people.

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<v Speaker 1>It sounds dramatic, but it really was a euphoric moment.

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<v Speaker 1>This odd but pleasant sensation might be caused by anything.

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<v Speaker 1>For some people, it's a particular type of sound. For others,

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<v Speaker 1>it's the sensation that a person is moving around you

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<v Speaker 1>in real space while talking to you. It could be

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<v Speaker 1>the way a person moves their hands as they speak.

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<v Speaker 1>One trigger that seems particularly effective involves a close connection

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<v Speaker 1>between the a s MR artist and the audience. Personal

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<v Speaker 1>attention is a big trigger for a lot of people,

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<v Speaker 1>myself included, And even though you're the person is not

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<v Speaker 1>actually touching you or in front of you, it sort

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<v Speaker 1>of feels like they are and that I don't know

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<v Speaker 1>if it calls back to when you were a kid

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<v Speaker 1>and you were getting attention from someone or not, or

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<v Speaker 1>if it pulls on some nostalgic heartstring, but it really

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<v Speaker 1>works for thousands and thousands of people, and even for

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<v Speaker 1>people who don't experience a s MR like me, these

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<v Speaker 1>videos have their uses. It turns out I'm not the

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<v Speaker 1>only person who likes to watch a s m R

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<v Speaker 1>video in order to unwind. I get a lot of

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<v Speaker 1>messages and I think a lot of other ASIMER content

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<v Speaker 1>creators do as well. From people who don't have a

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<v Speaker 1>sm R whatsoever, but they like to play the videos

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<v Speaker 1>to help them relax. Some of them play it to

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<v Speaker 1>help them work. They play it as background noise, and

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<v Speaker 1>a lot of gamers play as MR videos while they game,

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<v Speaker 1>which I think is really interesting. For some reason, they

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<v Speaker 1>say that it helps them focus on what they need

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<v Speaker 1>to do. While I can't imagine wiping out the covenant

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<v Speaker 1>in Halo or planning strategy in League of Legends while

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<v Speaker 1>playing an a s m R video in the background,

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<v Speaker 1>I do see how it helps players reach a zen

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<v Speaker 1>like state. The videos tend towards the soothing, comforting spectrum.

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<v Speaker 1>While some videos may get a little more surreal or

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<v Speaker 1>abstract than others, they don't tend to be fast paced,

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<v Speaker 1>action pack narratives. There are actually lots of different styles

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<v Speaker 1>of videos. In some an artists might simply experiment with

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<v Speaker 1>different sound and visual triggers with no narrative structure linking

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<v Speaker 1>them together. Other videos will focus on a specific trigger

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<v Speaker 1>and go for a marathon session. Each type of video

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<v Speaker 1>requires a different approach when I film. If I'm doing

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<v Speaker 1>a sound assortment, I'll just gather the props that I

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<v Speaker 1>want to use and I'll sit in front of the camera. No,

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<v Speaker 1>I'll just explore them and hang out with the viewer.

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<v Speaker 1>But if I'm doing a role play, I'll think of

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<v Speaker 1>the triggers that I want to incorporate, and then I

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<v Speaker 1>build a story around it, and then I hunt for

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<v Speaker 1>anything that I could enhance the story with. So I

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<v Speaker 1>never just do the triggers that I want to incorporate.

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<v Speaker 1>I'm always throwing in an extra voice someplace, or extra

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<v Speaker 1>sound effects someplace and complicating my life. But I think

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<v Speaker 1>that it helps the viewer become more immersed. Immersions really

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<v Speaker 1>really important to me. UM. It's also why I'm starting

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<v Speaker 1>to venture into virtual reality I SMAR. This quest for

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<v Speaker 1>immersion has opened up some interesting opportunities, such as pairing

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<v Speaker 1>the A S m R approach with devices like the

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<v Speaker 1>Oculus Rift. It's another journey through tech for us. We're

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<v Speaker 1>dabbling with a lot of new technology, UM, including spherical

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<v Speaker 1>video sixty degree spherical video, and that's video that captures

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<v Speaker 1>sixty degrees horizontally and vertically, and then putting it into

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<v Speaker 1>a gaming engine like Unreal or Unity and trying to

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<v Speaker 1>format it for use in a head mounted display like

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<v Speaker 1>Oculus Rift or any of the other ones that might

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<v Speaker 1>be coming out. My personal favorite a s MR videos

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<v Speaker 1>are role plays. A role play is just what it

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<v Speaker 1>sounds like. The artist takes on a role with you,

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<v Speaker 1>the audience becoming part of a scene. Role Plays come

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<v Speaker 1>in all sorts of flavors. I think haircuts are very popular,

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<v Speaker 1>and I think that's because a lot of people can

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<v Speaker 1>enjoy them even if they don't have a SMR. Their

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<v Speaker 1>doctor role plays are very popular, and that might sound

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<v Speaker 1>weird because no one likes to go to the doctor.

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<v Speaker 1>But the doctor role plays how a lot of different

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<v Speaker 1>triggers in them. There's a lot of personal tension. There's

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<v Speaker 1>pointing to a chart, there's following a light. There's a

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<v Speaker 1>lot of different things involved with them, and I think

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<v Speaker 1>it makes them a versatile roleplay for people who have

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<v Speaker 1>different triggers. It's one thing to imagine what a role

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<v Speaker 1>play like this would be like and another thing to

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<v Speaker 1>experience it. Heather is a generous artist and offered us

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<v Speaker 1>some examples. This one is from her video titled a

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<v Speaker 1>s MR Binaral Medical role Play A Snake Oil Salesman

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<v Speaker 1>for Relaxation, and which Heather is playing a charlatan who

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<v Speaker 1>makes some grandiose claims not to mention a geeky reference

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<v Speaker 1>before I begin you treatment. I want to open up

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<v Speaker 1>your energy using a therapeutic course technique from a spiritual

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<v Speaker 1>mentor in Tagaba. So relax, okay, all you have to

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<v Speaker 1>do he should stilly And while a simple role play

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<v Speaker 1>might cover a visit to the barbershop or perhaps an

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<v Speaker 1>eye exam, a few of them can get pretty complicated.

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<v Speaker 1>Heather is known for pushing herself by incorporating multiple characters

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<v Speaker 1>in a role play. She plays all of them, often

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<v Speaker 1>appearing as two characters on screen simultaneously. It's not necessarily easy,

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<v Speaker 1>and if you hit the camera it ruins everything and

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<v Speaker 1>you have to redo it and it's terrible. Here's a

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<v Speaker 1>quick excerpt from a barbershop roleplay featuring Heather as both

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<v Speaker 1>herself and her goofy goth alter ego sister, dubbed Dark

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<v Speaker 1>Feather by her fans. Nice thing about this is there.

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<v Speaker 1>It's a cold daily because I went shopping for some

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<v Speaker 1>striped sweaters. I love striped sweaters. The best time to

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<v Speaker 1>wear striped sweaters all the time. One was the collar turtleneck.

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<v Speaker 1>That's the kind because when wearing that one special so

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<v Speaker 1>that's enough small talk. But how much work can an

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<v Speaker 1>a SMR video really be? Well, it turns out, if

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<v Speaker 1>you want to do it right, it can take a

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<v Speaker 1>long time. For a sound slice, which is just usually audio,

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<v Speaker 1>and it's a much shorter audio clip, that'll take a

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<v Speaker 1>couple of hours, maybe five or six, maybe a little

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<v Speaker 1>bit more, depending on what I'm doing. If I'm doing

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<v Speaker 1>on a sound assortment, that would take probably around ten hours,

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<v Speaker 1>maybe depending how many takes I have to do, and

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<v Speaker 1>then a role play at least twenty hours, at least

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<v Speaker 1>twenty hours, but sometimes they'll take weeks or even months

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<v Speaker 1>to complete. Putting in that time requires a lot of dedication,

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<v Speaker 1>and artists like Heather will often publish more than one

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<v Speaker 1>video per week. Any setback could require several hours of

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<v Speaker 1>work to set things right. So what sort of technology

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<v Speaker 1>did Heather have when she decided to make our own videos?

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<v Speaker 1>I was using a very old point and shoot camera

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<v Speaker 1>that had a ton of white noise, and I was

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<v Speaker 1>using seven cans of cat food to balance it on.

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<v Speaker 1>I didn't have a tripod and that was it, and

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<v Speaker 1>I used UM I think I was using a super

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<v Speaker 1>old software from Adobe, but it was like seven point

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<v Speaker 1>oh for Premiere, it was very old software to edit with,

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<v Speaker 1>and I got a lot of feedback from people saying

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<v Speaker 1>that they liked the videos, but the white noise was

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<v Speaker 1>too much for them. So then I started exploring other

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<v Speaker 1>audio options. While technique is at least as important as

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<v Speaker 1>technology when trying to trigger an A S m R response,

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<v Speaker 1>it certainly helps to have better gear. Here's what Heather

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<v Speaker 1>uses to make videos today. Today, I'm using a three

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<v Speaker 1>D O free Space Pro and a Zoom H four

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<v Speaker 1>and as my recorder for that microphone, and I'm using

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<v Speaker 1>the JVC a Ario HD camera um. I also sometimes,

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<v Speaker 1>depending on the audio that I'm going for, we'll use

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<v Speaker 1>an in ear binoral mic in addition to the three

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<v Speaker 1>D O and sometimes I'll use the yetti that I'm

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<v Speaker 1>talking to you on now. It just depends on the

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<v Speaker 1>field that I'm going for with the audio. Those binaral

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<v Speaker 1>mics play a big part in current A S MR productions.

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<v Speaker 1>The binarial microphone is meant to mimic the way sound

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<v Speaker 1>enters our ears. Ideally, listening to a recording made on

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<v Speaker 1>a binaral mic makes it seem like you are actually

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<v Speaker 1>in the same space as the A S mr Artist,

0:13:36.080 --> 0:13:38.240
<v Speaker 1>and the mic comes with other benefits to the artist

0:13:38.320 --> 0:13:42.040
<v Speaker 1>as well. It's opened up a lot of possibilities, especially

0:13:42.040 --> 0:13:45.640
<v Speaker 1>with role playing in storytelling, because I can use this

0:13:45.720 --> 0:13:49.040
<v Speaker 1>sound to create an atmosphere to immerse my viewer in,

0:13:50.040 --> 0:13:53.000
<v Speaker 1>and it's it's really interesting. I can incorporate a ton

0:13:53.040 --> 0:13:56.200
<v Speaker 1>of different sounds. And I can also use the mic

0:13:56.280 --> 0:13:59.360
<v Speaker 1>itself as a prop to make sounds because the microphone

0:13:59.400 --> 0:14:03.040
<v Speaker 1>that I use as ears, and I can use the

0:14:03.080 --> 0:14:05.760
<v Speaker 1>ears and manipulate them to create sounds and it really

0:14:06.280 --> 0:14:09.840
<v Speaker 1>sounds like I'm touching your ears, or I can breathe

0:14:09.840 --> 0:14:12.440
<v Speaker 1>into them and it'll sound like I'm breathing right into

0:14:12.440 --> 0:14:15.319
<v Speaker 1>your ears. And it's really cool, and it's a really

0:14:15.920 --> 0:14:20.400
<v Speaker 1>neat kind of way to touch someone that I'm never

0:14:20.480 --> 0:14:25.200
<v Speaker 1>actually touching. The traditional binaral microphones don't look like your

0:14:25.240 --> 0:14:29.840
<v Speaker 1>average condenser or dynamic mike. They look well, they look

0:14:29.920 --> 0:14:32.800
<v Speaker 1>like a mannequin head. You can even take the do

0:14:32.920 --> 0:14:36.880
<v Speaker 1>it yourself approach. But neural mikes they typically used to

0:14:36.880 --> 0:14:39.880
<v Speaker 1>have a dummy head that they would be placed in

0:14:40.120 --> 0:14:44.320
<v Speaker 1>or built into, and that was too make it so

0:14:44.360 --> 0:14:47.760
<v Speaker 1>that the sound sounded like it was traveling across you.

0:14:48.320 --> 0:14:51.560
<v Speaker 1>Across your heads, called head shadowing. So if it would

0:14:51.640 --> 0:14:53.560
<v Speaker 1>sound would go into one ear, you would also hear

0:14:53.640 --> 0:14:55.600
<v Speaker 1>in your other ear a little bit, but it would

0:14:55.600 --> 0:14:59.800
<v Speaker 1>be diminished and different. And using a dummy head is

0:15:00.080 --> 0:15:04.320
<v Speaker 1>really hard to do, especially if you are a novice

0:15:04.440 --> 0:15:06.920
<v Speaker 1>like me and you're making your own out of starro

0:15:07.000 --> 0:15:10.720
<v Speaker 1>foam and stuffing it with things, and and you can't

0:15:10.720 --> 0:15:12.280
<v Speaker 1>just use a star foam head. You have to give

0:15:12.320 --> 0:15:15.880
<v Speaker 1>it weight because the human head has weight and thickness

0:15:15.920 --> 0:15:20.440
<v Speaker 1>that sound moves past, so it travels through. So the

0:15:20.520 --> 0:15:23.120
<v Speaker 1>microphone that I use doesn't have a dummy head, which

0:15:23.200 --> 0:15:26.320
<v Speaker 1>is weird, and I think that people who have experienced

0:15:26.320 --> 0:15:29.960
<v Speaker 1>with by neural microphones um sometimes question, well, hey, that

0:15:30.040 --> 0:15:32.040
<v Speaker 1>can't be a real by neural microphone because it doesn't

0:15:32.040 --> 0:15:35.080
<v Speaker 1>have a head. But the way that the three do

0:15:35.240 --> 0:15:39.440
<v Speaker 1>is made is there's discs in it that position the

0:15:39.480 --> 0:15:42.040
<v Speaker 1>mics so that they're like your ears, and then the

0:15:42.080 --> 0:15:45.960
<v Speaker 1>ears themselves helped create that shape and give it that

0:15:46.040 --> 0:15:49.120
<v Speaker 1>head shadowing without actually having to have the head there.

0:15:49.920 --> 0:15:54.840
<v Speaker 1>It's really neat. As for editing, Heather's upgraded that as well.

0:15:55.080 --> 0:15:58.600
<v Speaker 1>Now I'm using the Creative Cloud, the Adobe Creative Cloud

0:15:58.840 --> 0:16:01.160
<v Speaker 1>and that has everything that has premiere pro and as

0:16:01.280 --> 0:16:04.320
<v Speaker 1>after effects, so I incorporate both of those regularly into

0:16:04.360 --> 0:16:07.000
<v Speaker 1>the videos, and there's humor is one of the qualities

0:16:07.040 --> 0:16:10.200
<v Speaker 1>I find most appealing with a s MR videos. Since

0:16:10.240 --> 0:16:14.080
<v Speaker 1>I don't personally experience this tingling sensation, I tend to

0:16:14.080 --> 0:16:16.480
<v Speaker 1>focus more on the content of a video than the

0:16:16.520 --> 0:16:20.120
<v Speaker 1>individual sounds. And let's face it, a role play video

0:16:20.160 --> 0:16:23.760
<v Speaker 1>in which you're playing an important but ultimately passive art

0:16:23.880 --> 0:16:27.560
<v Speaker 1>can feel a little silly, but some as MR artists

0:16:27.640 --> 0:16:31.000
<v Speaker 1>embrace that and make it part of their presentation. That

0:16:31.120 --> 0:16:33.960
<v Speaker 1>became clear when I asked Heather which videos she was

0:16:34.040 --> 0:16:36.440
<v Speaker 1>most proud of. The ones that I'm most proud of

0:16:36.560 --> 0:16:39.600
<v Speaker 1>are the ones that I've been most afraid to put out,

0:16:40.560 --> 0:16:43.920
<v Speaker 1>like Candy Queen, which would probably not be a great

0:16:44.000 --> 0:16:48.240
<v Speaker 1>introductory video, but um, I was very nervous about putting

0:16:48.240 --> 0:16:53.320
<v Speaker 1>that out, and um the Sleep Police, the brain pause

0:16:53.920 --> 0:16:58.320
<v Speaker 1>away after the battle, Uh, it's dangerous to go alone,

0:16:58.400 --> 0:17:01.720
<v Speaker 1>the Video Game one. And I think the one that

0:17:01.760 --> 0:17:05.159
<v Speaker 1>I'm most most proud of is the one that wasn't.

0:17:05.400 --> 0:17:08.240
<v Speaker 1>It's not my most popular video whatsoever. It doesn't have

0:17:08.280 --> 0:17:10.919
<v Speaker 1>the most views, but it was a story that I

0:17:10.960 --> 0:17:15.560
<v Speaker 1>wrote specifically for my channel and drew little pictures too

0:17:15.680 --> 0:17:19.400
<v Speaker 1>and created sound effects for and that one. Um, it's

0:17:19.480 --> 0:17:21.760
<v Speaker 1>very dear to my heart, and it's actually we're working

0:17:21.760 --> 0:17:25.080
<v Speaker 1>on making it into a children's book now, which is

0:17:25.400 --> 0:17:28.680
<v Speaker 1>really cool that parents might one day be reading something

0:17:28.720 --> 0:17:31.199
<v Speaker 1>that came from an Asmar channel to their children to

0:17:31.359 --> 0:17:34.159
<v Speaker 1>help them sleep. Here's a quick listen to part of

0:17:34.200 --> 0:17:37.879
<v Speaker 1>Heather's Sleep Police episode, in which he plays a helpful

0:17:37.920 --> 0:17:40.520
<v Speaker 1>officer who assists you as you try to drift off

0:17:40.560 --> 0:17:45.800
<v Speaker 1>into deep sleep. I've been doing this job for a

0:17:45.800 --> 0:17:54.520
<v Speaker 1>long time, thousands of years, and sitting at a desk

0:17:54.560 --> 0:17:59.920
<v Speaker 1>and filling at all those papers, huh, ten tho years

0:18:00.000 --> 0:18:02.359
<v Speaker 1>of that will give you such a drank in the fact,

0:18:05.160 --> 0:18:08.159
<v Speaker 1>have you been having a rough time too? That short

0:18:08.240 --> 0:18:11.119
<v Speaker 1>excerpt is another example of how Heather likes to incorporate

0:18:11.160 --> 0:18:13.919
<v Speaker 1>Easter eggs and her videos by mentioning or quoting the

0:18:13.960 --> 0:18:16.920
<v Speaker 1>stuff she loves. If you listen to her videos carefully,

0:18:17.080 --> 0:18:21.840
<v Speaker 1>you'll hear references to Disney films, science fiction, fantasy, song lyrics,

0:18:21.880 --> 0:18:24.800
<v Speaker 1>and more. I don't think if any people get to

0:18:24.920 --> 0:18:27.440
<v Speaker 1>interact with people and and just share things that they

0:18:27.480 --> 0:18:30.280
<v Speaker 1>love all the time, and a summer videos let me

0:18:30.320 --> 0:18:33.000
<v Speaker 1>do that. So I hide some lyrics that I like

0:18:33.200 --> 0:18:34.919
<v Speaker 1>or shows that I loved when I was a kid,

0:18:35.040 --> 0:18:38.280
<v Speaker 1>or like now in my videos, and when people catch

0:18:38.359 --> 0:18:41.320
<v Speaker 1>those Easter eggs, it's kind of like, ah, I see

0:18:41.359 --> 0:18:44.280
<v Speaker 1>you moment. You know, I get you, and I get

0:18:44.320 --> 0:18:47.600
<v Speaker 1>to share that with people, and it's very important to

0:18:47.640 --> 0:18:49.720
<v Speaker 1>me and it's very special to me. This brings us

0:18:49.760 --> 0:18:52.439
<v Speaker 1>to another interesting fact about the a s MR movement.

0:18:52.800 --> 0:18:56.439
<v Speaker 1>It's a real community. Artists collaborate with one another and

0:18:56.480 --> 0:19:00.159
<v Speaker 1>interact with their fans. Fans spend time watching videos and

0:19:00.240 --> 0:19:04.159
<v Speaker 1>making recommendations and requests. It's a community that's been growing

0:19:04.200 --> 0:19:07.639
<v Speaker 1>steadily and yet is really close knit, even though there

0:19:07.680 --> 0:19:10.359
<v Speaker 1>are thousands and thousands and hundreds of thousands of people

0:19:10.400 --> 0:19:15.320
<v Speaker 1>in it now who are consumers and content creators. Everyone's

0:19:15.440 --> 0:19:19.879
<v Speaker 1>very mostly everyone's very friendly and understanding and sympathetic with

0:19:19.960 --> 0:19:22.639
<v Speaker 1>each other. And I think it's because every single person

0:19:23.040 --> 0:19:25.840
<v Speaker 1>has felt like they were the only one who had

0:19:25.920 --> 0:19:27.840
<v Speaker 1>a sm R at one point, and then you find

0:19:27.840 --> 0:19:31.159
<v Speaker 1>this community who's making this stuff to make you feel

0:19:31.200 --> 0:19:35.480
<v Speaker 1>that way, and it's kind of it's just an awesome feeling, engaging,

0:19:35.520 --> 0:19:38.440
<v Speaker 1>in a creative activity can be really rewarding, but it

0:19:38.560 --> 0:19:40.560
<v Speaker 1>also requires a lot of effort on the part of

0:19:40.600 --> 0:19:43.320
<v Speaker 1>the artist. So I asked Heather where she finds the

0:19:43.400 --> 0:19:46.840
<v Speaker 1>inspiration to make her videos. At this point, there is

0:19:46.960 --> 0:19:51.000
<v Speaker 1>very little that doesn't inspire me. I'm inspired by a box,

0:19:51.520 --> 0:19:54.880
<v Speaker 1>it can be agreekly bag. I'm inspired by other as

0:19:55.080 --> 0:19:59.720
<v Speaker 1>artists all the time because they're always producing creative content

0:19:59.840 --> 0:20:04.520
<v Speaker 1>and trying new things. Um, I'm inspired by television shows

0:20:04.600 --> 0:20:10.000
<v Speaker 1>and commercial I'm inspired by commercials that make me mad. Um.

0:20:10.040 --> 0:20:14.080
<v Speaker 1>I was um my snake my snake oil salesman roleplay

0:20:14.240 --> 0:20:17.960
<v Speaker 1>that I did. I was inspired by eyelashed commercials, my

0:20:18.080 --> 0:20:20.919
<v Speaker 1>scare commercials because I didn't like that they use policies

0:20:21.280 --> 0:20:25.879
<v Speaker 1>and to see people in their commercials all the time. So, Um,

0:20:26.119 --> 0:20:29.480
<v Speaker 1>Candy Queen came from just looking at candy and thinking

0:20:29.520 --> 0:20:31.800
<v Speaker 1>I wanted to use candy in a video, and then

0:20:31.800 --> 0:20:35.520
<v Speaker 1>I made a whole story around candy. Ask for which

0:20:35.640 --> 0:20:38.399
<v Speaker 1>artists she finds inspiring. It might have been easier for

0:20:38.440 --> 0:20:41.000
<v Speaker 1>her to name the ones who don't. It would certainly

0:20:41.000 --> 0:20:44.120
<v Speaker 1>be a shorter list. Heather's not just a content creator,

0:20:44.240 --> 0:20:47.040
<v Speaker 1>She's an avid consumer. If you want to check out

0:20:47.080 --> 0:20:48.840
<v Speaker 1>the work of other people in a s m R.

0:20:49.160 --> 0:20:52.119
<v Speaker 1>She's got some suggestions for you. They're all different and

0:20:52.160 --> 0:20:55.200
<v Speaker 1>they all have something unique to offer. UM. Some people

0:20:55.240 --> 0:20:58.480
<v Speaker 1>that I regularly go to it would be just a

0:20:58.480 --> 0:21:05.199
<v Speaker 1>whispering guy a SMR requests Kiwi whispers are Daniela. I'm

0:21:05.240 --> 0:21:07.520
<v Speaker 1>trying to keep it even with men and women. Uh

0:21:07.720 --> 0:21:13.240
<v Speaker 1>A massage as Mr Gentle whispering, a mall visual sounds,

0:21:13.320 --> 0:21:17.080
<v Speaker 1>calming escape I could. I think I'm subscribed to over

0:21:17.119 --> 0:21:21.480
<v Speaker 1>four hundred a sm artists and that's for I didn't

0:21:21.520 --> 0:21:24.000
<v Speaker 1>just subscribe to them to subscribe. I subscribe to them

0:21:24.040 --> 0:21:28.280
<v Speaker 1>each for their own reason. And there's people of all

0:21:28.320 --> 0:21:30.800
<v Speaker 1>ages from all over the world making these videos. If

0:21:30.800 --> 0:21:33.399
<v Speaker 1>you like accents, you can find someone with an accent

0:21:33.520 --> 0:21:36.360
<v Speaker 1>you like. UM, if you're more comfortable with someone older.

0:21:36.400 --> 0:21:38.280
<v Speaker 1>There are lots of older people making videos and young

0:21:38.320 --> 0:21:42.240
<v Speaker 1>people making videos, and it's really diverse and versatile, and

0:21:42.280 --> 0:21:45.800
<v Speaker 1>it's I think that's part of what makes some of

0:21:45.880 --> 0:21:48.879
<v Speaker 1>the sm R community kind of beautiful, because there's a

0:21:49.040 --> 0:21:52.480
<v Speaker 1>whole bunch of people who are so different trying to

0:21:52.560 --> 0:21:55.720
<v Speaker 1>do the same thing. And a s MR artists work

0:21:55.800 --> 0:21:59.639
<v Speaker 1>relies heavily on creating interesting sounds, which prompted me to

0:21:59.640 --> 0:22:02.240
<v Speaker 1>ask other if that meant she explored the world of

0:22:02.320 --> 0:22:06.120
<v Speaker 1>sound and unusual ways. Does she test pretty much everything

0:22:06.160 --> 0:22:08.400
<v Speaker 1>she comes into contact with to find out what kinds

0:22:08.400 --> 0:22:11.040
<v Speaker 1>of sounds that might make That is my life now?

0:22:11.320 --> 0:22:16.520
<v Speaker 1>That not even joking. Everywhere I go, I if i'm

0:22:16.640 --> 0:22:19.200
<v Speaker 1>especially even a store, I'm picking up everything and holding

0:22:19.200 --> 0:22:21.560
<v Speaker 1>it next to my ear. And a lot of times

0:22:21.560 --> 0:22:23.840
<v Speaker 1>people will say, hey, I think I saw you, and

0:22:23.960 --> 0:22:26.640
<v Speaker 1>they didn't see me. And but if you do see

0:22:26.680 --> 0:22:28.720
<v Speaker 1>a girl that looks like me holding something next to

0:22:28.760 --> 0:22:31.080
<v Speaker 1>her ear and tapping it in a store, that's probably me.

0:22:31.440 --> 0:22:35.680
<v Speaker 1>It mortifies my family when we're out in public, especially

0:22:35.720 --> 0:22:39.320
<v Speaker 1>my sister. She's seven years younger than me. I like

0:22:39.400 --> 0:22:42.840
<v Speaker 1>to go shopping with her, um, and we've been in

0:22:43.920 --> 0:22:45.919
<v Speaker 1>stories before when I picked stuff up and she'll just

0:22:45.960 --> 0:22:48.440
<v Speaker 1>walk away from me, or yell at me or say

0:22:48.600 --> 0:22:51.240
<v Speaker 1>something like wait till I'm out of the aisle before

0:22:51.240 --> 0:22:52.680
<v Speaker 1>you do that, because I don't want to be seen

0:22:52.720 --> 0:22:57.000
<v Speaker 1>with you. Um. One time, I was looking for teapots

0:22:57.160 --> 0:22:59.439
<v Speaker 1>for an upcoming role play that I'm doing, and I

0:22:59.480 --> 0:23:03.439
<v Speaker 1>wanted when musicle looking teapots, so I had her helping

0:23:03.480 --> 0:23:06.879
<v Speaker 1>me and she was yelling across aisles is this whimsical

0:23:07.040 --> 0:23:10.399
<v Speaker 1>enough for you? And it was. It's just so funny

0:23:10.440 --> 0:23:12.959
<v Speaker 1>because she doesn't have it and she doesn't really understand it,

0:23:12.960 --> 0:23:15.359
<v Speaker 1>but she tries to. And then when she tries to,

0:23:15.520 --> 0:23:18.000
<v Speaker 1>she gets embarrassed by me and ends up leaving or

0:23:18.080 --> 0:23:21.040
<v Speaker 1>yelling at me. And which of Heather's video should you

0:23:21.040 --> 0:23:23.800
<v Speaker 1>watch first? If they were coming for the first time,

0:23:23.840 --> 0:23:27.080
<v Speaker 1>I would suggest the cranial r of examination because that

0:23:27.160 --> 0:23:30.080
<v Speaker 1>has a ton of different triggers in it, or any

0:23:30.119 --> 0:23:33.639
<v Speaker 1>of the medical role plays, or just some sound assortments

0:23:33.680 --> 0:23:36.239
<v Speaker 1>that they can the top ten triggers. I think that

0:23:36.280 --> 0:23:38.639
<v Speaker 1>one is a really good one for people to have

0:23:38.680 --> 0:23:42.280
<v Speaker 1>an introduction with. Let's say you're an a S M

0:23:42.440 --> 0:23:45.560
<v Speaker 1>R addict, You've subscribed to dozens of artists, and you

0:23:45.640 --> 0:23:48.600
<v Speaker 1>have a killer idea for the next tingle inducing video.

0:23:49.160 --> 0:23:52.200
<v Speaker 1>What should you do next? I think it's really important

0:23:52.359 --> 0:23:56.720
<v Speaker 1>to not invest a lot of money upfront into equipment.

0:23:57.080 --> 0:23:59.520
<v Speaker 1>I would say to use what you have and get

0:23:59.520 --> 0:24:03.639
<v Speaker 1>a feel for how difficult making videos can be. And

0:24:03.680 --> 0:24:06.000
<v Speaker 1>if you find that you like it and you like

0:24:06.119 --> 0:24:10.479
<v Speaker 1>the process and you enjoy that kind of tedious nature

0:24:10.560 --> 0:24:14.960
<v Speaker 1>that comes with adjusting volume levels very meticulously. Then go

0:24:15.119 --> 0:24:19.880
<v Speaker 1>into looking at other kinds of equipment. But for your

0:24:19.880 --> 0:24:23.040
<v Speaker 1>own enjoyment, I would say to do what makes you happy.

0:24:24.080 --> 0:24:27.359
<v Speaker 1>Don't worry about catering to requests in the beginning, or

0:24:28.160 --> 0:24:30.879
<v Speaker 1>or trying to please everyone, because you can't. So do

0:24:30.960 --> 0:24:33.880
<v Speaker 1>what makes you happy and enjoy it, because then you'll

0:24:33.920 --> 0:24:36.320
<v Speaker 1>find people who enjoy what you do, and you'll have

0:24:36.359 --> 0:24:40.080
<v Speaker 1>the audience that you want instead of kind of bending

0:24:40.080 --> 0:24:42.520
<v Speaker 1>to everybody and trying to please everyone, and you'll burn

0:24:42.560 --> 0:24:51.720
<v Speaker 1>out so fast. A SMR videos continue to grow in

0:24:51.800 --> 0:24:55.200
<v Speaker 1>popularity and complexity. If you haven't checked one out, I

0:24:55.359 --> 0:24:58.680
<v Speaker 1>recommend giving him a trin. To the uninitiated, they probably

0:24:58.760 --> 0:25:02.560
<v Speaker 1>seem weird, perhaps even off putting, and the scientific community

0:25:02.600 --> 0:25:06.359
<v Speaker 1>has little to say about the phenomena. It's a subjective experience.

0:25:06.359 --> 0:25:10.080
<v Speaker 1>It's difficult and maybe even impossible to quantify, but that

0:25:10.119 --> 0:25:13.119
<v Speaker 1>won't stop artists like Heather Feather from chasing the feeling

0:25:13.200 --> 0:25:16.119
<v Speaker 1>and producing videos. You would like to learn more about

0:25:16.119 --> 0:25:19.679
<v Speaker 1>Heather's work, Her YouTube channel is called Heather Feather. You

0:25:19.720 --> 0:25:22.639
<v Speaker 1>can follow her on Twitter at the handle Heath Beev

0:25:22.920 --> 0:25:25.639
<v Speaker 1>a s m R h E A t h f

0:25:25.760 --> 0:25:28.760
<v Speaker 1>e A t h A s m R and keep

0:25:28.800 --> 0:25:31.159
<v Speaker 1>an eye out for her work with pixel Whipped. I

0:25:31.280 --> 0:25:34.040
<v Speaker 1>can't thank Heather enough for a generosity at a time,

0:25:34.400 --> 0:25:37.240
<v Speaker 1>and that wraps up this episode of tech Stuff. Remember

0:25:37.280 --> 0:25:40.000
<v Speaker 1>to send us feedback at tech stuff at how stuff

0:25:40.000 --> 0:25:43.320
<v Speaker 1>works dot com, follow us on Twitter, Facebook, and Tumbler,

0:25:43.359 --> 0:25:45.920
<v Speaker 1>where we use the handle tex stuff H s W.

0:25:46.640 --> 0:25:48.840
<v Speaker 1>Let me know if you like this new format that

0:25:48.880 --> 0:25:52.480
<v Speaker 1>I'm trying out, and feel free to suggest future topics, guests,

0:25:52.520 --> 0:25:56.000
<v Speaker 1>and interview subjects. We'll talk to you again really soon

0:25:59.560 --> 0:26:02.000
<v Speaker 1>for more on this in thousands of other topics. Is

0:26:02.000 --> 0:26:12.440
<v Speaker 1>it how stuff works dot com m