WEBVTT - TechList: The Phantom Zone

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<v Speaker 1>Hey there, it's Jonathan Strickland, and I'm here to introduce

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<v Speaker 1>a playlist of ten episodes of my podcast tech Stuff

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<v Speaker 1>that are all about entertainment and entertainment related fields, from

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<v Speaker 1>video games to television series, two films to internet videos

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<v Speaker 1>from yesteryear. So I hope you guys enjoy these episodes.

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<v Speaker 1>You can go to the tech Stuff podcast page and

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<v Speaker 1>subscribe to listen to all sorts of episodes about tech

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<v Speaker 1>from all realms, and hopefully this will provide a little

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<v Speaker 1>bit of entertainment, a little bit of education, and probably

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<v Speaker 1>more than a few puns, because that's kind of how

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<v Speaker 1>I roll. Enjoy this playlist. Welcome to text Tuff, a

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<v Speaker 1>production from my Heart Radio. Hey there, and welcome to

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<v Speaker 1>tex Stuff. I'm your host, Jonathan Strickland. I'm an executive

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<v Speaker 1>producer with I Heart Radio, and I love all things tech,

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<v Speaker 1>and we are closing out our entertainment playlist with an

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<v Speaker 1>episode about an infamous piece of hardware, the Phantom game consoles.

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<v Speaker 1>So this episode is called the Phantom Zone. This one,

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<v Speaker 1>uh became legendary in tech circles as people began to

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<v Speaker 1>do some detective work to figure out what exactly was

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<v Speaker 1>going on. And if anything was going on, really fascinating

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<v Speaker 1>stuff I hope you guys enjoy. So what was the phantom, Well,

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<v Speaker 1>it is meant to be a next generation gaming rig

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<v Speaker 1>that would bring PC gaming to the living room back

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<v Speaker 1>in two thousand three two thousand four, and it opposed

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<v Speaker 1>something fairly revolutionary in the process. Now, today, if you

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<v Speaker 1>were to unveil a gaming device that required you to

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<v Speaker 1>download all the titles to a hard drive, you probably

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<v Speaker 1>wouldn't raise that many eyebrows. It's not uncommon for a

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<v Speaker 1>gaming PC to lack an optical drive, after all, most

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<v Speaker 1>gaming rigs I've seen these days don't have an optical drive.

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<v Speaker 1>And digital delivery of games has been growing in popularity.

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<v Speaker 1>I mean, just take a look at steams numbers, They're incredible.

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<v Speaker 1>There's still a market for physical copies of a game, however,

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<v Speaker 1>particularly since you can potentially sell or trade in old

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<v Speaker 1>games if you use physical media. But overall, I'd say

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<v Speaker 1>the trend has been to move toward more of a

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<v Speaker 1>digital download experience. So if I said I was going

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<v Speaker 1>to launch a brand new console that could only stream

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<v Speaker 1>or download games, I probably wouldn't leave very many people

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<v Speaker 1>scratching their heads today. But the same was not true.

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<v Speaker 1>Back in January two thousand three. That's the year a

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<v Speaker 1>new company that was called Infinium Labs announced it was

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<v Speaker 1>bringing a gaming console called the Phantom to market. Now,

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<v Speaker 1>this was months before Steam would launch, let alone become

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<v Speaker 1>the dominant online market for computer games. In two thousand three,

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<v Speaker 1>it was pretty much common practice to go to game

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<v Speaker 1>stores or big box outlets to purchase computer titles. So

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<v Speaker 1>when Infinium Labs brazenly announced the company intended to turn

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<v Speaker 1>the home gaming market on its head, they got a

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<v Speaker 1>lot of attention. Now, ultimately the story would be followed

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<v Speaker 1>by controversy, anger, and finally mockery, and it includes allegations

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<v Speaker 1>of fraud or at the very least ineptitude. It involves

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<v Speaker 1>the company that changed its name and switched tracks to

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<v Speaker 1>create a totally different product than the one that was

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<v Speaker 1>promising to consumers. So we're really going to dive into

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<v Speaker 1>the story of the Phantom and what actually happened. Now,

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<v Speaker 1>our story begins. You guys know me, I like to

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<v Speaker 1>always dive further back than when the actual stuff happens.

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<v Speaker 1>Our story really begins almost a decade before any mention

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<v Speaker 1>of the Phantom ever hits the public in the early

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<v Speaker 1>nineteen nineties in St. Louis, Missouri. They're a man named

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<v Speaker 1>Timothy Munroe. Roberts was working at a computer store and

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<v Speaker 1>he had a customer named Andrew Gladney, and the two

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<v Speaker 1>of them began to talk about an idea for a business.

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<v Speaker 1>This was not the business that would become in Phenium Labs, however.

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<v Speaker 1>It was instead to create a data hosting service and

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<v Speaker 1>an early Internet data hosting company. They called it the

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<v Speaker 1>Savas Communications Corporation s a v v I. S now.

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<v Speaker 1>Gladwell put up the majority of the starting capital. He

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<v Speaker 1>had a pretty healthy trust fund to draw from. It

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<v Speaker 1>was left to him by his grandfather, who has a

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<v Speaker 1>founder of a company that made a little soft drink

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<v Speaker 1>called seven Up. Together they got the business up and running,

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<v Speaker 1>and the company saw some early success, with Robert's landing

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<v Speaker 1>a big deal with Apple Computer Incorporated. And landing Apple

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<v Speaker 1>meant Savas had some areous market buzz behind it, and

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<v Speaker 1>they soon secured several other big contracts. Roberts, however, had

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<v Speaker 1>decided that he wanted to try and do something else,

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<v Speaker 1>so he left Savaths in ninete and went out to

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<v Speaker 1>start a new business. Now this time, this was a

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<v Speaker 1>web hosting company called in Tira I n t I

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<v Speaker 1>r A, also based out of St. Louis, Missouri. Some

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<v Speaker 1>of the concepts the company pushed were predictive of the

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<v Speaker 1>cloud computing craze that would follow a few years later,

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<v Speaker 1>but perhaps it was a touch too early for the company,

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<v Speaker 1>and coupled with the dot com bubble bursting in the

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<v Speaker 1>early two thousand's, it ended up not surviving. It filed

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<v Speaker 1>for bankruptcy protection in two thousand one. Oddly enough, Roberts

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<v Speaker 1>had already extricated himself from the company at that point,

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<v Speaker 1>selling off most of his stock, which in hindsight might

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<v Speaker 1>seem like it was a bit of a tip off.

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<v Speaker 1>Roberts had left in Tira around so a couple of

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<v Speaker 1>years before the company went under, and he went on

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<v Speaker 1>to found another company, this time called Broadband Infrastructure Group Corporation,

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<v Speaker 1>also known as Big b a G. The company's mission

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<v Speaker 1>was to act as a sort of incubator for tech

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<v Speaker 1>companies and develop communications businesses. According to the St. Louis

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<v Speaker 1>Business Journals, this is still happening in St. Louis, Missouri now.

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<v Speaker 1>According to the St. Louis Post Dispatch, Big raised about

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<v Speaker 1>eighteen million dollars from investors in two thousand and it

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<v Speaker 1>even sponsored a race car during the Indianapolis five hundred

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<v Speaker 1>that year. There are also stories of lavish parties, expensive wines.

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<v Speaker 1>In fact, part of the bankruptcy proceedings because spoiler alert

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<v Speaker 1>Big went out of business to part of the bankruptcy

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<v Speaker 1>proceedings include the auction of twenty four models of Chateau

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<v Speaker 1>Lafitte Rothschild, which was a worth about twenty four thousand dollars.

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<v Speaker 1>Within nine months of raising those millions of dollars, b

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<v Speaker 1>I G closed. Now that led to Robert's getting some

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<v Speaker 1>heat in St. Louis See I changed it to St.

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<v Speaker 1>Louis for this part, and soon he had folks at

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<v Speaker 1>the state and federal and city levels all asking some

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<v Speaker 1>really tough questions about his entrepreneurial efforts, and undaunted, he

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<v Speaker 1>picked up stakes and he moved to Florida near Tampa.

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<v Speaker 1>He started a new company called Infinium Labs, and on

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<v Speaker 1>January two thousand three, he started the company two thousand two,

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<v Speaker 1>by the way, but in two thousand three, on January twenty,

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<v Speaker 1>company issued a press release about their plans. It's a

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<v Speaker 1>short one, so I'm going to actually read the press release.

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<v Speaker 1>A Tampa Bay area technology company, in Phinium Labs Corporation,

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<v Speaker 1>will develop and market a new game console that will

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<v Speaker 1>outperform the Xbox Sony, PlayStation two, and GameCube. The company

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<v Speaker 1>plans to market a high performance gaming console and delivery

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<v Speaker 1>system to provide consumers with options and capabilities that are

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<v Speaker 1>not available in today's marketplace. The console will appeal to

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<v Speaker 1>the hardcore gamer and the high end consumer electronic purchaser.

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<v Speaker 1>Then next generation game console provides a robust, fault tolerant

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<v Speaker 1>delivery system that supports games on demand, game rentals, game demos,

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<v Speaker 1>seamless upgrades, and patch management. The game console is an

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<v Speaker 1>always on broadband device. It is easy enough for children

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<v Speaker 1>to use independently, yet so advanced it exceeds the needs

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<v Speaker 1>of hardcore gamers. Infinium Labs was formed by veteran entrepreneurs

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<v Speaker 1>who have a successful track record in building large scale

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<v Speaker 1>companies and advanced architectures for supporting massive e commerce and

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<v Speaker 1>enterprise applications. Combining skills from tell COO, data communications, digital

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<v Speaker 1>rights management, software development, and security, the management team brings

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<v Speaker 1>together a unique array of skills to develop the most

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<v Speaker 1>robust next generation gaming console and delivery network on the market.

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<v Speaker 1>The Infinium Labs game console features a high tech design

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<v Speaker 1>and offers ease of use for the variety of game

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<v Speaker 1>players worldwide. The on demand delivery system will appeal to

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<v Speaker 1>hardcore gamers as well as casual users. The unique design

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<v Speaker 1>architecture allows for delivery of a large number of games

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<v Speaker 1>and the ability to participate in online massive multiplayer gaming.

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<v Speaker 1>Key features include fastest console on the market, broadest selection

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<v Speaker 1>of preloaded games, cross platform capabilities, stay of the art

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<v Speaker 1>design and architecture, advanced accessories and wireless capabilities, online connectivity

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<v Speaker 1>for multiplayer gaming, seamless upgrades and patch management. A multi

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<v Speaker 1>tiered subscription service that meets the needs of casual, moderate

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<v Speaker 1>and hardcore game players, demo games before purchasing or subscribing

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<v Speaker 1>games on demand, and game rentals. The advanced system provides

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<v Speaker 1>game developers and publishers a secure and efficient software distribution system,

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<v Speaker 1>and Phendium Labs intends for game developers and publishers to

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<v Speaker 1>reap greater profits using this new game delivery system. And

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<v Speaker 1>Phideum Labs has engineered its prototypes and expects to unveil

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<v Speaker 1>the new gaming console in March of two thousand three.

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<v Speaker 1>The company intends to launch the game console to the

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<v Speaker 1>US consumer market by No. Member two thousand three. Remember

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<v Speaker 1>that date. And Phenium Labs has chosen Florida as its

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<v Speaker 1>corporate headquarters. Florida has emerged as a leader in support

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<v Speaker 1>of technology companies with its e Florida initiative. Offices will

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<v Speaker 1>soon will open soon in Silicon Valley and St. Louis, Missouri.

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<v Speaker 1>About in Phenium Labs and Phenium Labs Corporation was formed

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<v Speaker 1>in October two thousand two as a global entertainment gaming company.

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<v Speaker 1>And Phinium Labs mission is to market a gaming console

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<v Speaker 1>and delivery system that will be the performance leader in

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<v Speaker 1>the game playing entertainment industry. The company will market a

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<v Speaker 1>robust game console that will appeal to a wide audience

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<v Speaker 1>with its ease of use, quality assurance, and robust delivery systems. Now,

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<v Speaker 1>we could probably say today that those promises we're a

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<v Speaker 1>little astounding for their time and perhaps even a bit boastful.

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<v Speaker 1>I mean, you're talking about the fastest game console on

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<v Speaker 1>the market. Back in two thousand three, this was a

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<v Speaker 1>new company, untested in this space, setting out to challenge

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<v Speaker 1>entrenched companies like Sony and Hindo. And then you had Microsoft,

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<v Speaker 1>which was relatively new to the video game console market

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<v Speaker 1>at this point but had already established itself as a

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<v Speaker 1>powerful presence in the industry, and the features the press

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<v Speaker 1>release listed were extremely innovative at the time. I'm sure

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<v Speaker 1>the gamers out there recognized that many of those features

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<v Speaker 1>are now standard on several consoles. For example, both on

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<v Speaker 1>the Xbox One and on the PS four, you can

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<v Speaker 1>sample some games and even get some titles as part

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<v Speaker 1>of a monthly subscription service. So that kind of stuff

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<v Speaker 1>today isn't innovative, but at the time it was a

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<v Speaker 1>totally different way of doing business. So the promises being made,

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<v Speaker 1>while advanced, we're all features that would later on become

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<v Speaker 1>standard and video game consoles. It's just that in two

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<v Speaker 1>thousand three, this was a really wild idea, and it

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<v Speaker 1>raised questions was the world ready for an always on

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<v Speaker 1>internet connected console? Now? Judging by the resistance gamers put

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<v Speaker 1>up when Microsoft first said the Xbox One was going

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<v Speaker 1>to follow that same model and being always on broadcast service,

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<v Speaker 1>I think it's safe to say that, if I can

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<v Speaker 1>two thousand three, the world was not ready at that point.

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<v Speaker 1>Because it wasn't ready when the Xbox One came out.

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<v Speaker 1>More importantly, was the technology ready or did the company

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<v Speaker 1>make promises that would have been impossible to deliver upon

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<v Speaker 1>even if it had been established as a play big

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<v Speaker 1>player in the space up at that point. In other words,

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<v Speaker 1>if this had been Sony or Microsoft, would they have

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<v Speaker 1>been able to pull it off? Or was this just

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<v Speaker 1>a promise that no one at the time could deliver upon.

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<v Speaker 1>We'll take a look at more details about the unveiling

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<v Speaker 1>of the Phantom and what happened in the wake of that,

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<v Speaker 1>but first let's take a quick break to thank our sponsor. Now,

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<v Speaker 1>before I get into all the controversy that surrounds the Phantom,

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<v Speaker 1>I thought it would be a good idea to talk

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<v Speaker 1>about what it was supposed to have inside of it,

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<v Speaker 1>what kind of connectors it was supposed to have, you know,

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<v Speaker 1>how it was going to connect to your television, and

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<v Speaker 1>talk a little bit more about the subscription service and

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<v Speaker 1>the online element to this, to kind of get an

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<v Speaker 1>idea of what exactly was supposed to come out. Now,

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<v Speaker 1>keep in mind that not all of this ever materialized. Also,

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<v Speaker 1>this is dependent upon technology of the early two thousand's

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<v Speaker 1>even the TV technology at the time. So there's some

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<v Speaker 1>things that you would have considered would have needed to

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<v Speaker 1>be standard that we're not included, like h d m

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<v Speaker 1>I is not a component on the Phantom spec list,

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<v Speaker 1>and that's largely because back in two thousand three not

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<v Speaker 1>such a big thing. But other things that you don't

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<v Speaker 1>see as much anymore, like composite or component video that

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<v Speaker 1>definitely was part of it. So for the standard components

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<v Speaker 1>of the Phantom, because you could also get optional components

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<v Speaker 1>added on, or at least in three you could. In

0:13:56.200 --> 0:14:00.000
<v Speaker 1>reality you couldn't get anything. The standard components were supposed

0:14:00.120 --> 0:14:04.200
<v Speaker 1>to include a custom operating system on a Windows XPE kernel,

0:14:04.840 --> 0:14:08.679
<v Speaker 1>so that custom operating system was to make it proprietary,

0:14:08.960 --> 0:14:11.960
<v Speaker 1>kind of like the operating systems you would encounter on

0:14:12.000 --> 0:14:15.360
<v Speaker 1>other video game consoles, and it would end up locking

0:14:15.400 --> 0:14:19.040
<v Speaker 1>you into the Phantom's ecosystem. It was supposed to have

0:14:19.080 --> 0:14:23.560
<v Speaker 1>an a m d Athalon xpred plus central processing unit,

0:14:23.600 --> 0:14:27.080
<v Speaker 1>which would have approximately one point eight giga hurts of

0:14:28.040 --> 0:14:30.920
<v Speaker 1>CPU power, and it was supposed to have an Nvidia

0:14:31.040 --> 0:14:35.320
<v Speaker 1>g Force f X fifty undred Ultra graphics processing unit.

0:14:35.520 --> 0:14:38.000
<v Speaker 1>Was also supposed to have an Nvidia enforce to Ultra

0:14:38.120 --> 0:14:42.000
<v Speaker 1>four hundred motherboard, two hund fifty six megabytes main memory,

0:14:42.080 --> 0:14:46.200
<v Speaker 1>forty gigabyte hard drive, Dolby Digital five point one surround

0:14:46.280 --> 0:14:50.400
<v Speaker 1>sound onboard, radio frequency wireless modules that would allow you

0:14:50.520 --> 0:14:55.680
<v Speaker 1>to connect things like UM wireless mouse or wireless controllers

0:14:55.720 --> 0:14:58.840
<v Speaker 1>or wireless keyboards to this and S video r c

0:14:59.040 --> 0:15:02.360
<v Speaker 1>A or component video connections also composite as it would

0:15:02.400 --> 0:15:07.200
<v Speaker 1>turn out a Ethernet port so that you could actually

0:15:07.200 --> 0:15:09.760
<v Speaker 1>plug that into your Internet connection that was supposed to

0:15:09.800 --> 0:15:11.520
<v Speaker 1>always be connected to the Internet, so you need to

0:15:11.520 --> 0:15:15.080
<v Speaker 1>have something a wireless controller, a wireless keyboard and mouse

0:15:15.400 --> 0:15:20.080
<v Speaker 1>to USB ports and for controller ports. Then there were

0:15:20.120 --> 0:15:22.440
<v Speaker 1>some optional components you could add on to that which

0:15:22.440 --> 0:15:27.280
<v Speaker 1>would include extra controllers either wireless or accorded ones, a

0:15:27.400 --> 0:15:32.160
<v Speaker 1>keyboard and mouse with charging, base station storage expansion for

0:15:32.280 --> 0:15:35.280
<v Speaker 1>additional game storage, so you could double the amount of

0:15:35.320 --> 0:15:39.560
<v Speaker 1>storage space on there in theory, a DSL modem, a

0:15:39.640 --> 0:15:44.560
<v Speaker 1>cable modem, a wireless WiFi card, memory upgrades, speaker sets,

0:15:44.600 --> 0:15:47.440
<v Speaker 1>and flat screen displays. So in other words, you could

0:15:47.480 --> 0:15:49.920
<v Speaker 1>go from something that you were supposed to just hook

0:15:50.000 --> 0:15:52.240
<v Speaker 1>up to your TV to something that would have potentially

0:15:52.320 --> 0:15:55.359
<v Speaker 1>multiple screens, although as far as I can tell, they

0:15:55.400 --> 0:15:59.360
<v Speaker 1>the graphics card wasn't necessarily set up to support multiple displays,

0:15:59.800 --> 0:16:03.120
<v Speaker 1>but that doesn't mean that it couldn't happen. One thing

0:16:03.160 --> 0:16:05.880
<v Speaker 1>the Phantom did not have was any sort of portable

0:16:05.920 --> 0:16:09.760
<v Speaker 1>storage drive. So there were no CD drives, no DVD drives,

0:16:09.760 --> 0:16:12.760
<v Speaker 1>no cartridges, no floppy disks, nothing like that was ever

0:16:12.800 --> 0:16:15.680
<v Speaker 1>supposed to go into the Phantom. All material was meant

0:16:15.680 --> 0:16:19.600
<v Speaker 1>to be downloaded or streamed directly to the console. Now

0:16:19.680 --> 0:16:21.320
<v Speaker 1>you may hear some of those specs and say, well,

0:16:21.360 --> 0:16:23.800
<v Speaker 1>that just sounds like it's a PC, and really, when

0:16:23.840 --> 0:16:25.800
<v Speaker 1>you get down to it, that's what the Phantom was.

0:16:25.880 --> 0:16:30.560
<v Speaker 1>But then, to be fair, all video game consoles ultimately

0:16:30.760 --> 0:16:34.480
<v Speaker 1>end up becoming variations on the concept of a personal computer.

0:16:34.920 --> 0:16:38.080
<v Speaker 1>The big difference is you've got some changes in architecture.

0:16:38.400 --> 0:16:41.960
<v Speaker 1>Something like the PlayStation four has an architecture that's different

0:16:41.960 --> 0:16:45.760
<v Speaker 1>than most PCs. Uh And with a console, you typically

0:16:45.760 --> 0:16:48.760
<v Speaker 1>are stuck with the hardware that the system came with

0:16:48.840 --> 0:16:51.760
<v Speaker 1>when it first launched or whenever you bought it. So

0:16:51.800 --> 0:16:54.120
<v Speaker 1>if I go out and buy an Xbox one today,

0:16:54.680 --> 0:16:57.360
<v Speaker 1>it's hard for me to upgrade that I can probably

0:16:57.440 --> 0:17:01.160
<v Speaker 1>upgrade the storage by adding external storage, but I'm not

0:17:01.160 --> 0:17:04.080
<v Speaker 1>going to be able to upgrade the processor or graphics

0:17:04.119 --> 0:17:06.840
<v Speaker 1>cards or anything like that. With a PC, you can

0:17:06.880 --> 0:17:09.919
<v Speaker 1>actually upgrade components, at least until you bump up against

0:17:09.960 --> 0:17:13.719
<v Speaker 1>limitations like you've got stuff that's going to be too

0:17:13.760 --> 0:17:16.000
<v Speaker 1>big for the size of case that you have, or

0:17:16.680 --> 0:17:19.480
<v Speaker 1>the motherboard will no longer support it, something along those lines,

0:17:19.800 --> 0:17:23.199
<v Speaker 1>And technically you could keep on swapping out components are

0:17:23.280 --> 0:17:25.960
<v Speaker 1>essentially building a new computer at that point rather than

0:17:26.000 --> 0:17:30.439
<v Speaker 1>just upgrading. But it is a possibility, but consoles are different.

0:17:30.480 --> 0:17:32.639
<v Speaker 1>You pretty much have to wait for the next generation

0:17:32.800 --> 0:17:38.679
<v Speaker 1>to buy up and and increase your console's capabilities. The

0:17:38.720 --> 0:17:42.199
<v Speaker 1>Phantom was meant to play PC games, so that was

0:17:42.240 --> 0:17:44.359
<v Speaker 1>one concern a lot of people had early on, was

0:17:44.400 --> 0:17:46.680
<v Speaker 1>that if this in fact was to be a standalone

0:17:47.160 --> 0:17:49.600
<v Speaker 1>video gaming console for the living room, that would allow

0:17:49.600 --> 0:17:51.760
<v Speaker 1>you to play PC games in the living room, something

0:17:51.760 --> 0:17:53.159
<v Speaker 1>that a lot of people have been trying to do

0:17:53.400 --> 0:17:55.679
<v Speaker 1>and in fact today are still trying to do, like

0:17:55.800 --> 0:18:01.840
<v Speaker 1>steam boxes are essentially that same kind of a pre coach. Uh.

0:18:01.960 --> 0:18:06.359
<v Speaker 1>Even though you know that was the mission statement, everyone

0:18:06.400 --> 0:18:09.600
<v Speaker 1>was pointing out, well, what happens when the games get

0:18:09.600 --> 0:18:12.720
<v Speaker 1>too advanced to run on the hardware of the Phantom

0:18:12.920 --> 0:18:15.199
<v Speaker 1>You would have to upgrade somehow, and you could do

0:18:15.320 --> 0:18:18.520
<v Speaker 1>some upgrades through firmware, but that's not going to make

0:18:18.520 --> 0:18:21.640
<v Speaker 1>the processor work any faster necessarily, or make the graphics

0:18:21.680 --> 0:18:24.680
<v Speaker 1>card work harder. So that was a big concern, was

0:18:24.720 --> 0:18:28.880
<v Speaker 1>that if, in fact, this is essentially a customized personal

0:18:28.880 --> 0:18:32.760
<v Speaker 1>computer running some proprietary software on top of it, then

0:18:32.800 --> 0:18:35.920
<v Speaker 1>what happens when the games get too advanced. Now, as

0:18:35.920 --> 0:18:38.479
<v Speaker 1>it turns out, there was never a need to answer

0:18:38.520 --> 0:18:40.680
<v Speaker 1>that question, but it was one of the early ones.

0:18:41.600 --> 0:18:44.240
<v Speaker 1>And as I mentioned earlier in this episode, the console

0:18:44.320 --> 0:18:46.520
<v Speaker 1>never hit the market, so some people would refer to

0:18:46.560 --> 0:18:51.160
<v Speaker 1>it as vaporware. But all the components existed. The stuff

0:18:51.200 --> 0:18:53.520
<v Speaker 1>that they talked about really did exist. I mean, all

0:18:53.560 --> 0:18:56.480
<v Speaker 1>of those different elements you could go out there and buy,

0:18:56.960 --> 0:18:59.879
<v Speaker 1>so there was never a problem with that. There's just

0:19:00.000 --> 0:19:02.360
<v Speaker 1>there was no consumer product that featured all of those

0:19:02.359 --> 0:19:05.159
<v Speaker 1>in that configuration as a Phantom console. There are a

0:19:05.160 --> 0:19:08.520
<v Speaker 1>couple of prototypes or show models that Infinium Labs would

0:19:08.560 --> 0:19:11.000
<v Speaker 1>trot out at various events like C E S or

0:19:11.000 --> 0:19:14.119
<v Speaker 1>E three, and there's some debate in online circles as

0:19:14.160 --> 0:19:16.760
<v Speaker 1>to whether those prototypes represented a real effort to create

0:19:16.800 --> 0:19:19.520
<v Speaker 1>a phantom console or if they were in fact just

0:19:19.600 --> 0:19:21.760
<v Speaker 1>a run of the mill PC inside a customized case.

0:19:21.800 --> 0:19:25.160
<v Speaker 1>In some cases, it wasn't even that. According to one

0:19:25.240 --> 0:19:28.240
<v Speaker 1>story I was reading, a games journalist went to E

0:19:28.480 --> 0:19:32.800
<v Speaker 1>three and saw a demonstration of the phantom console, and

0:19:32.920 --> 0:19:37.960
<v Speaker 1>it sat down next to u representative from Infinium Labs

0:19:38.400 --> 0:19:40.960
<v Speaker 1>who was going to give a demo of the whole thing,

0:19:41.520 --> 0:19:44.160
<v Speaker 1>and they had the console sitting in front of them,

0:19:44.280 --> 0:19:46.440
<v Speaker 1>and they tried to launch a game and it didn't

0:19:46.440 --> 0:19:50.520
<v Speaker 1>work out properly, And as it turned out, the representative

0:19:50.560 --> 0:19:55.520
<v Speaker 1>actually revealed to the games journalists that the game itself

0:19:55.640 --> 0:19:59.439
<v Speaker 1>was being run on a PC behind the cabinet, That

0:19:59.600 --> 0:20:02.840
<v Speaker 1>the console that was on display was in fact a

0:20:02.920 --> 0:20:05.320
<v Speaker 1>dummy console. It didn't do anything. It just had some

0:20:06.240 --> 0:20:09.760
<v Speaker 1>lit up letters that spelled out phantom, but there was

0:20:09.800 --> 0:20:12.800
<v Speaker 1>nothing going on inside of it. Now that's not to

0:20:12.840 --> 0:20:17.840
<v Speaker 1>say that every single instance was a fake console with

0:20:17.920 --> 0:20:21.480
<v Speaker 1>a real PC behind the curtain, Wizard of Oz style,

0:20:21.880 --> 0:20:24.359
<v Speaker 1>but at least according to that one report, that was

0:20:24.440 --> 0:20:27.439
<v Speaker 1>the case. Now, as it turns out, years after the

0:20:27.480 --> 0:20:31.320
<v Speaker 1>Phantom controversy had kind of fizzled out. Ours Technica would

0:20:31.359 --> 0:20:35.280
<v Speaker 1>run a piece about a reader named Eddie Schlessinger who

0:20:35.280 --> 0:20:39.320
<v Speaker 1>worked at a computer repair shop in Venice, Florida. Now remember,

0:20:39.960 --> 0:20:44.200
<v Speaker 1>Infinium Labs was originally located off Florida, and around two

0:20:44.280 --> 0:20:48.000
<v Speaker 1>thousand twelve a customer brought in this weird PC console.

0:20:48.200 --> 0:20:52.720
<v Speaker 1>It was branded a Phantom, So apparently this customer had

0:20:52.760 --> 0:20:55.240
<v Speaker 1>bought the set from someone else who had no idea

0:20:55.320 --> 0:20:57.960
<v Speaker 1>what the heck this thing was for the princely sum

0:20:58.040 --> 0:21:01.120
<v Speaker 1>of two hundred dollars. Now, considering that it may be

0:21:01.160 --> 0:21:03.600
<v Speaker 1>one of a kind, or at least maybe one of

0:21:03.640 --> 0:21:07.040
<v Speaker 1>a dozen or so, that's not bad. Lessenger had a

0:21:07.119 --> 0:21:09.640
<v Speaker 1>chance to crack it open and look under the hood

0:21:09.640 --> 0:21:13.560
<v Speaker 1>and see what was there. Now, Remember Schlessenger was telling

0:21:13.560 --> 0:21:15.800
<v Speaker 1>Ours Technica about this a few years later, I think

0:21:15.800 --> 0:21:19.680
<v Speaker 1>it was so about three years had passed so, according

0:21:19.680 --> 0:21:25.560
<v Speaker 1>to Schlessenger, inside the prototype was a motherboard supposedly made

0:21:25.560 --> 0:21:30.840
<v Speaker 1>by a sus That's what Schlessenger thought, had the Nvidia

0:21:31.240 --> 0:21:34.680
<v Speaker 1>f x a g P video card that had been announced.

0:21:34.800 --> 0:21:37.280
<v Speaker 1>It had some d DR ram um, some of the

0:21:37.320 --> 0:21:39.639
<v Speaker 1>ports on the back were working and others were just

0:21:39.720 --> 0:21:43.199
<v Speaker 1>for show. It had video outputs for composite component and

0:21:43.440 --> 0:21:46.480
<v Speaker 1>S video connectors, which again these days we had probably

0:21:46.520 --> 0:21:49.639
<v Speaker 1>just use hd M I instead. It also had audio

0:21:49.680 --> 0:21:53.040
<v Speaker 1>output jacks for optical co acts or r c A connectors,

0:21:53.440 --> 0:21:57.080
<v Speaker 1>and there were four USB ports. The system was not

0:21:57.200 --> 0:22:00.920
<v Speaker 1>in working order, so he ended up making some modifications

0:22:00.960 --> 0:22:03.960
<v Speaker 1>to it, and he even installed a Phantom promo video.

0:22:04.000 --> 0:22:07.399
<v Speaker 1>He took a video that had been circulated on the

0:22:07.400 --> 0:22:10.120
<v Speaker 1>internet for a while and he used that as sort

0:22:10.160 --> 0:22:12.680
<v Speaker 1>of the load up screen for the console, so that

0:22:13.119 --> 0:22:17.280
<v Speaker 1>the customer could say that he owned a working Phantom console. Now,

0:22:17.320 --> 0:22:19.119
<v Speaker 1>it sounds like a lot of the stuff in Finnian

0:22:19.200 --> 0:22:22.240
<v Speaker 1>was claiming the Phantom would include found its way into

0:22:22.320 --> 0:22:26.160
<v Speaker 1>that prototype, which is something. At least not all those

0:22:26.160 --> 0:22:28.480
<v Speaker 1>sports were working. But then if the company wanted to

0:22:28.480 --> 0:22:30.560
<v Speaker 1>create a proof of concept to kind of show how

0:22:30.600 --> 0:22:33.639
<v Speaker 1>the system would work, it might only focus on the

0:22:33.680 --> 0:22:37.080
<v Speaker 1>necessary components to get to perform as needed for a demo.

0:22:37.880 --> 0:22:39.920
<v Speaker 1>So in other words, if you're shopping it around trying

0:22:39.960 --> 0:22:42.600
<v Speaker 1>to get some investors to give you money, you might

0:22:42.640 --> 0:22:46.359
<v Speaker 1>have a mock up where it's not a fully functional unit,

0:22:46.640 --> 0:22:49.199
<v Speaker 1>but you want to show off the concept so that

0:22:49.280 --> 0:22:51.679
<v Speaker 1>you can get the funding to complete it. That doesn't

0:22:51.760 --> 0:22:56.560
<v Speaker 1>necessarily mean that the company is shady or suspicious in

0:22:56.600 --> 0:23:00.640
<v Speaker 1>any way. Presumably the finished product would have included all

0:23:00.680 --> 0:23:03.000
<v Speaker 1>of the working components that were being talked about in

0:23:03.040 --> 0:23:05.880
<v Speaker 1>their press releases. Now, that would also mean customers would

0:23:05.920 --> 0:23:08.520
<v Speaker 1>get a keyboard and mouse in what Athenium Labs was

0:23:08.560 --> 0:23:11.600
<v Speaker 1>calling a lap pad. And this was an attempt to

0:23:11.640 --> 0:23:14.119
<v Speaker 1>make it easier to play PC style games on a

0:23:14.200 --> 0:23:17.879
<v Speaker 1>home television in your living room. Many PC games are

0:23:17.880 --> 0:23:21.320
<v Speaker 1>compatible with game controllers, but some games, like first person

0:23:21.359 --> 0:23:24.600
<v Speaker 1>shooters or real time strategy games tend to work best

0:23:24.720 --> 0:23:28.000
<v Speaker 1>using a mouse and keyboard approach. If you use a

0:23:28.440 --> 0:23:30.840
<v Speaker 1>controller and you go up against someone else who's using

0:23:30.840 --> 0:23:33.879
<v Speaker 1>mouse and keyboard, you will probably find your petuity handed

0:23:33.920 --> 0:23:37.360
<v Speaker 1>to you. So what about the online service part of

0:23:37.400 --> 0:23:41.200
<v Speaker 1>this whole package? Will Atheneum Labs plan to operate a

0:23:41.280 --> 0:23:45.440
<v Speaker 1>Virtual Private Games Network or vpg N And this is

0:23:45.480 --> 0:23:49.359
<v Speaker 1>a special type of virtual private network or VPN. And

0:23:49.400 --> 0:23:51.560
<v Speaker 1>you may have used VPNs for work or for your

0:23:51.560 --> 0:23:54.480
<v Speaker 1>own computers. For those of you who are unfamiliar with

0:23:54.520 --> 0:23:57.440
<v Speaker 1>the idea, let me give you a real quick, high

0:23:57.560 --> 0:24:01.480
<v Speaker 1>level rundown. So a VPN create it's a private network

0:24:01.760 --> 0:24:05.880
<v Speaker 1>across a public network. So take the Internet for example,

0:24:06.200 --> 0:24:08.760
<v Speaker 1>that's a public network. Anyone can hop on or off

0:24:08.800 --> 0:24:12.879
<v Speaker 1>at any time. Private networks require access to machines on

0:24:12.960 --> 0:24:16.520
<v Speaker 1>the network itself, so like a physical private network is

0:24:16.520 --> 0:24:19.600
<v Speaker 1>completely separate from any other network, or it only has

0:24:19.720 --> 0:24:23.360
<v Speaker 1>very controlled portals to other networks, and the only way

0:24:23.400 --> 0:24:25.720
<v Speaker 1>you can get on that physical network is if you

0:24:25.760 --> 0:24:29.120
<v Speaker 1>have access to a machine that's connected to it. Um

0:24:29.119 --> 0:24:32.960
<v Speaker 1>a VPN simulates that it's not a true private network,

0:24:33.000 --> 0:24:37.520
<v Speaker 1>but through code, creates a situation that is essentially like that,

0:24:38.040 --> 0:24:41.680
<v Speaker 1>and it can send that communication across a larger public network.

0:24:42.640 --> 0:24:46.560
<v Speaker 1>This means communication across the VPN is encrypted to protect

0:24:46.640 --> 0:24:49.520
<v Speaker 1>data from snoopers. Otherwise you might as well just use

0:24:49.560 --> 0:24:53.160
<v Speaker 1>a public network in the first place. It's typically used

0:24:53.160 --> 0:24:57.919
<v Speaker 1>by businesses to allow remote employees access to company intranet systems.

0:24:58.600 --> 0:25:01.360
<v Speaker 1>Other folks might use a VPN to communicate securely with

0:25:01.480 --> 0:25:05.159
<v Speaker 1>other people or to access services that might otherwise be

0:25:05.280 --> 0:25:08.200
<v Speaker 1>blocked in their real physical location. So you might log

0:25:08.240 --> 0:25:11.280
<v Speaker 1>into a VPN and use that in order to access

0:25:11.320 --> 0:25:15.080
<v Speaker 1>something that otherwise you would not be able to touch

0:25:15.359 --> 0:25:18.000
<v Speaker 1>from wherever you are. It's really handy if you happen

0:25:18.040 --> 0:25:19.800
<v Speaker 1>to be in a country that has a, you know,

0:25:20.119 --> 0:25:24.560
<v Speaker 1>a more nanny state kind of approach to guiding how

0:25:24.760 --> 0:25:28.640
<v Speaker 1>the Internet should be used by the population. So why

0:25:28.640 --> 0:25:32.240
<v Speaker 1>would Athenium Labs want to operate a VPG n Well,

0:25:32.320 --> 0:25:35.600
<v Speaker 1>mostly it's to lock a customer into an ecosystem. And

0:25:35.640 --> 0:25:37.879
<v Speaker 1>here's how the business plan would have worked if it

0:25:37.920 --> 0:25:41.679
<v Speaker 1>had ever launched. You decide you're gonna go out and

0:25:41.720 --> 0:25:43.960
<v Speaker 1>buy a Phantom console. Actually, you can have a couple

0:25:43.960 --> 0:25:48.359
<v Speaker 1>of different options. You could purchase one for ad dollars

0:25:48.480 --> 0:25:52.600
<v Speaker 1>at least that was one of the amounts quoted, which

0:25:52.640 --> 0:25:56.680
<v Speaker 1>is actually incredibly cheap. Or you could rent it. Or

0:25:56.720 --> 0:25:59.400
<v Speaker 1>you could sign up for a two year subscription agreement

0:26:00.080 --> 0:26:03.800
<v Speaker 1>with Infinium Labs on their Virtual Private Games Network, and

0:26:03.840 --> 0:26:05.760
<v Speaker 1>if you subscribe for two years, you would get the

0:26:05.760 --> 0:26:09.920
<v Speaker 1>hardware for free. So the subscription would cost twenty nine

0:26:10.000 --> 0:26:13.840
<v Speaker 1>dollars a month, and for that you would be able

0:26:13.880 --> 0:26:17.320
<v Speaker 1>to use the Phantom network to download games, uh to

0:26:17.560 --> 0:26:21.000
<v Speaker 1>stream games, to play games online with other people. You

0:26:21.000 --> 0:26:23.600
<v Speaker 1>would have access to a suite of games right away

0:26:23.640 --> 0:26:26.000
<v Speaker 1>that would be included with your subscription fee, so you

0:26:26.040 --> 0:26:29.600
<v Speaker 1>wouldn't have to pay any extra for a certain library

0:26:29.640 --> 0:26:33.440
<v Speaker 1>of games. If you wanted games that were beyond that library,

0:26:33.440 --> 0:26:36.200
<v Speaker 1>and Infinium Labs had secured the rights, you would be

0:26:36.280 --> 0:26:39.159
<v Speaker 1>able to download demo versions of those for free, and

0:26:39.200 --> 0:26:41.160
<v Speaker 1>if you wanted to purchase it, you could do so

0:26:41.320 --> 0:26:44.800
<v Speaker 1>through infinium labs as online store and download the game

0:26:44.840 --> 0:26:47.639
<v Speaker 1>directly to the console. The console would keep track of

0:26:47.640 --> 0:26:50.080
<v Speaker 1>how much storage space was left, and it could even

0:26:50.160 --> 0:26:53.480
<v Speaker 1>dynamically manage it. So if you started getting close to

0:26:53.520 --> 0:26:56.280
<v Speaker 1>your limit, Remember you've got that forty gigabyte limit. Let's

0:26:56.280 --> 0:26:58.359
<v Speaker 1>say you start getting close to that. These days, it

0:26:58.359 --> 0:27:00.639
<v Speaker 1>wouldn't take long at all because games are so huge.

0:27:00.840 --> 0:27:03.520
<v Speaker 1>But let's talk about two thousand three, two thousand four.

0:27:03.840 --> 0:27:06.520
<v Speaker 1>You start getting close to that forty gigabyte limit, well,

0:27:06.680 --> 0:27:10.359
<v Speaker 1>the Phantom would end up deleting older games that you

0:27:10.400 --> 0:27:13.520
<v Speaker 1>had not played in a long time, but the service

0:27:13.560 --> 0:27:16.119
<v Speaker 1>would keep track of which games you had purchased, so

0:27:16.240 --> 0:27:17.960
<v Speaker 1>if you ever decided you wanted to go back and

0:27:18.000 --> 0:27:21.200
<v Speaker 1>play an old title, then you could download it again

0:27:21.280 --> 0:27:24.680
<v Speaker 1>for free because you had already purchased it previously, so

0:27:24.720 --> 0:27:26.479
<v Speaker 1>there'd be a record of the fact that you had

0:27:26.480 --> 0:27:27.879
<v Speaker 1>bought it before and you wouldn't have to buy it

0:27:27.880 --> 0:27:31.239
<v Speaker 1>a second time. Now, in many ways, this is how

0:27:31.320 --> 0:27:35.880
<v Speaker 1>subscription services like Xbox Gold memberships work today. The business

0:27:35.920 --> 0:27:39.919
<v Speaker 1>plan sounded actually pretty solid. It was very innovative for

0:27:39.920 --> 0:27:43.440
<v Speaker 1>its time. There'd be incentive for gamers to subscribe month

0:27:43.480 --> 0:27:46.879
<v Speaker 1>after month because they could get access to the games

0:27:47.000 --> 0:27:50.400
<v Speaker 1>within the library, as well as a chance to buy

0:27:50.760 --> 0:27:54.320
<v Speaker 1>other brand new games, possibly at a discount because you're

0:27:54.320 --> 0:27:57.360
<v Speaker 1>not buying them the physical media, although now we know

0:27:58.000 --> 0:28:00.440
<v Speaker 1>that doesn't always work out that way. You don't always

0:28:00.440 --> 0:28:03.119
<v Speaker 1>get a discount just because you're not buying, you know,

0:28:03.200 --> 0:28:06.240
<v Speaker 1>a disk. It can be just as expensive or sometimes

0:28:06.240 --> 0:28:09.320
<v Speaker 1>more expensive to buy the digital version, which is infuriating

0:28:09.320 --> 0:28:11.320
<v Speaker 1>for a lot of people. There were also hints that

0:28:11.400 --> 0:28:14.679
<v Speaker 1>game titles could come out a little earlier, so you

0:28:14.680 --> 0:28:17.879
<v Speaker 1>could get them much quicker than you would if you

0:28:17.880 --> 0:28:19.320
<v Speaker 1>were to have to go to the store. There was

0:28:19.359 --> 0:28:22.439
<v Speaker 1>no danger of them selling out. You didn't have to

0:28:22.440 --> 0:28:26.000
<v Speaker 1>worry about pre registering for a game and hoping that

0:28:26.080 --> 0:28:29.200
<v Speaker 1>the the local game stop or whatever game store you

0:28:29.200 --> 0:28:32.240
<v Speaker 1>would go to would have enough copies on launch day.

0:28:32.320 --> 0:28:35.439
<v Speaker 1>You could just download it, so there were definitely, you know,

0:28:35.520 --> 0:28:39.040
<v Speaker 1>reasons that a gamer might be interested in this. Although

0:28:39.480 --> 0:28:42.320
<v Speaker 1>the thought of having to pay an ongoing subscription service

0:28:42.320 --> 0:28:44.400
<v Speaker 1>to keep using a video game console that you had

0:28:44.400 --> 0:28:47.040
<v Speaker 1>already purchased rubbed a lot of people the wrong way.

0:28:47.080 --> 0:28:51.680
<v Speaker 1>It was an idea that maybe wasn't quite ready yet.

0:28:53.160 --> 0:28:56.960
<v Speaker 1>So on the business side it sounded fantastic because you

0:28:57.000 --> 0:28:59.920
<v Speaker 1>would have a company that would have an incoming stead

0:29:00.160 --> 0:29:04.120
<v Speaker 1>flow of revenue because it's not just selling a console

0:29:04.280 --> 0:29:07.240
<v Speaker 1>once to a customer. It's selling a console and then

0:29:07.240 --> 0:29:11.520
<v Speaker 1>offering a subscription service and then getting a monthly subscription

0:29:11.600 --> 0:29:15.240
<v Speaker 1>fee from that customer, and then you put that across

0:29:15.360 --> 0:29:19.480
<v Speaker 1>thousands of customers. That's an incredible revenue stream and it's

0:29:19.520 --> 0:29:22.840
<v Speaker 1>obviously one that works for a lot of game developers

0:29:22.880 --> 0:29:26.200
<v Speaker 1>today and game consoles today. But at the time, again

0:29:26.440 --> 0:29:31.360
<v Speaker 1>it was a pretty uh radical idea. Now, on top

0:29:31.400 --> 0:29:35.240
<v Speaker 1>of that, using a proprietary approach for games distributions solved

0:29:35.280 --> 0:29:38.640
<v Speaker 1>another problem the company would otherwise encounter. So this is

0:29:38.640 --> 0:29:42.760
<v Speaker 1>another reason for that virtual Private Games network. The Phantom was,

0:29:42.880 --> 0:29:46.480
<v Speaker 1>as I said, essentially a PC connected to a television,

0:29:46.880 --> 0:29:51.440
<v Speaker 1>so without any sort of proprietary overlay, nothing would necessarily

0:29:51.440 --> 0:29:55.600
<v Speaker 1>stop gamers from downloading games from other sources outside of

0:29:55.640 --> 0:29:58.000
<v Speaker 1>Infinium Labs. If you could just log into the Internet

0:29:58.080 --> 0:30:01.160
<v Speaker 1>and maybe go into a Torrent site, if you had

0:30:01.160 --> 0:30:04.200
<v Speaker 1>a bit Torrent installed on your Phantom, you could end

0:30:04.280 --> 0:30:07.280
<v Speaker 1>up pirate in games if you wanted to. But by

0:30:07.320 --> 0:30:11.200
<v Speaker 1>having that proprietary layer on top that was encoding games

0:30:11.200 --> 0:30:14.880
<v Speaker 1>in a way that only in Phinium Labs machines would run,

0:30:15.560 --> 0:30:18.440
<v Speaker 1>then you didn't have to worry so much. You know,

0:30:18.520 --> 0:30:21.240
<v Speaker 1>people couldn't just take their their Phantom and make it

0:30:21.280 --> 0:30:23.640
<v Speaker 1>do anything. They were limited in what they could do

0:30:23.680 --> 0:30:27.560
<v Speaker 1>with it. So it's a kind of a special purpose PC, uh,

0:30:27.680 --> 0:30:30.200
<v Speaker 1>or at least you could reduce the number of people

0:30:30.240 --> 0:30:32.280
<v Speaker 1>who are using it to pirate games. I mean, someone

0:30:32.480 --> 0:30:34.680
<v Speaker 1>is always going to find a way to hack hardware

0:30:34.680 --> 0:30:37.080
<v Speaker 1>and make it do something it wasn't intended to do,

0:30:37.440 --> 0:30:40.520
<v Speaker 1>especially if it started off as a PC. That makes

0:30:40.560 --> 0:30:44.120
<v Speaker 1>it easier if you know what you're doing. Now. All

0:30:44.160 --> 0:30:46.640
<v Speaker 1>of this was met with some skepticism, though again I

0:30:46.640 --> 0:30:48.880
<v Speaker 1>have to stress that we've seen these sort of things

0:30:48.880 --> 0:30:51.280
<v Speaker 1>pan out in the long run with stuff like Steam

0:30:51.360 --> 0:30:53.880
<v Speaker 1>and various video game console markets. But at the time

0:30:53.960 --> 0:30:56.880
<v Speaker 1>it seems so ambitious and so sudden and out of

0:30:56.920 --> 0:30:59.280
<v Speaker 1>the blue that a lot of people were worried that

0:30:59.360 --> 0:31:01.640
<v Speaker 1>this was too good to be true. And you know

0:31:01.680 --> 0:31:04.920
<v Speaker 1>how the rest of that saying goes well. Athenium Labs

0:31:04.960 --> 0:31:07.240
<v Speaker 1>had made some big promises, including a desire to get

0:31:07.240 --> 0:31:09.239
<v Speaker 1>a product on the market in time for the two

0:31:09.280 --> 0:31:12.960
<v Speaker 1>thousand three holiday season. That time came and went, and

0:31:13.000 --> 0:31:14.800
<v Speaker 1>the company had no consoles to show for it, but

0:31:14.840 --> 0:31:16.400
<v Speaker 1>they said, don't worry, it's going to come out in

0:31:16.480 --> 0:31:19.880
<v Speaker 1>holiday season two thousand four. That time came and went

0:31:19.960 --> 0:31:23.200
<v Speaker 1>as well, and still no console. They did show it

0:31:23.240 --> 0:31:25.640
<v Speaker 1>off a couple of times at different at different trade events.

0:31:25.680 --> 0:31:27.880
<v Speaker 1>Like I said, but at least in some cases it

0:31:27.960 --> 0:31:30.680
<v Speaker 1>turned out that it wasn't really a console that people

0:31:30.720 --> 0:31:33.920
<v Speaker 1>were seeing, just the concept of what the console would be.

0:31:35.160 --> 0:31:39.840
<v Speaker 1>Even before Infinium Labs had slipped that two thousand four

0:31:39.880 --> 0:31:42.560
<v Speaker 1>holiday dates, some people were really suspicious of what was

0:31:42.600 --> 0:31:46.200
<v Speaker 1>going on behind the scenes, which included some folks who

0:31:46.320 --> 0:31:50.280
<v Speaker 1>wrote for hard O c P. That's an online magazine

0:31:50.280 --> 0:31:53.360
<v Speaker 1>that caters to PC owners. You can find tons of

0:31:53.440 --> 0:31:55.800
<v Speaker 1>articles and reviews about all sorts of things over there,

0:31:55.840 --> 0:32:00.440
<v Speaker 1>including a pretty tough investigation into Infinium Labs and Timothy

0:32:00.520 --> 0:32:05.840
<v Speaker 1>Roberts in particular. All Right, So it's September two thousand three,

0:32:06.040 --> 0:32:09.600
<v Speaker 1>a Wednesday, as it turns out, and an article goes

0:32:09.680 --> 0:32:13.080
<v Speaker 1>up on hard O c P News titled behind the

0:32:13.120 --> 0:32:16.640
<v Speaker 1>Infinium Phantom Console, and it takes a really hard look

0:32:16.680 --> 0:32:20.080
<v Speaker 1>at Timothy Roberts's past as well as the claims made

0:32:20.080 --> 0:32:23.800
<v Speaker 1>by Infinium Labs. The article argued that Roberts had a

0:32:23.880 --> 0:32:28.080
<v Speaker 1>history of starting companies that ultimately failed, while raising millions

0:32:28.120 --> 0:32:31.160
<v Speaker 1>of dollars in investment money in the process. So the

0:32:31.240 --> 0:32:34.560
<v Speaker 1>article alleged that Infinium Labs as of September two thousand three,

0:32:34.560 --> 0:32:38.280
<v Speaker 1>had raised at least twenty five million dollars in venture

0:32:38.400 --> 0:32:41.080
<v Speaker 1>capital and had nothing to show for it. Now, I

0:32:41.160 --> 0:32:44.840
<v Speaker 1>might be inferring too much here, but even in the

0:32:44.920 --> 0:32:47.560
<v Speaker 1>opening of this article, to me, it sounds like they're

0:32:47.600 --> 0:32:52.080
<v Speaker 1>at least hinting that perhaps these business ventures weren't meant

0:32:52.160 --> 0:32:55.480
<v Speaker 1>in sincerity. In other words, there might not have ever

0:32:55.520 --> 0:32:59.280
<v Speaker 1>been an intent to actually have a working business there. Again,

0:32:59.480 --> 0:33:04.520
<v Speaker 1>this is my interpretation. The article does not say this outright. Instead,

0:33:04.960 --> 0:33:07.480
<v Speaker 1>it just seems like there's a hint that maybe there's

0:33:07.520 --> 0:33:11.120
<v Speaker 1>some sort of scam shady business stuff going on, and

0:33:11.400 --> 0:33:14.520
<v Speaker 1>it sounds a lot like the main plot behind the Producers,

0:33:14.560 --> 0:33:16.360
<v Speaker 1>Like if you raise a lot of money for a

0:33:16.400 --> 0:33:20.280
<v Speaker 1>business and that business ultimately fails, you never have any profits.

0:33:20.320 --> 0:33:23.720
<v Speaker 1>You have to worry about paying out to shareholders. If

0:33:23.720 --> 0:33:27.000
<v Speaker 1>the business didn't profit, then you have nothing to pay

0:33:27.080 --> 0:33:30.160
<v Speaker 1>So what what? Who cares if you just have to

0:33:30.280 --> 0:33:35.280
<v Speaker 1>have bought a few cases of incredibly expensive wine in

0:33:35.320 --> 0:33:38.200
<v Speaker 1>the process. But this may be putting words into hard

0:33:38.240 --> 0:33:41.960
<v Speaker 1>o CPS figurative mouth. At least in that first section,

0:33:41.960 --> 0:33:44.880
<v Speaker 1>there are no outright accusations that Roberts was running any

0:33:44.880 --> 0:33:48.600
<v Speaker 1>sort of scam. But the article continues with a breakdown

0:33:48.680 --> 0:33:52.280
<v Speaker 1>of what the phantom console is supposed to have, essentially

0:33:52.400 --> 0:33:55.200
<v Speaker 1>running that same press release I read earlier, but pointed

0:33:55.200 --> 0:33:57.520
<v Speaker 1>out that at least to that point, the only images

0:33:57.600 --> 0:34:00.480
<v Speaker 1>that had been seen outside the company were three D

0:34:00.640 --> 0:34:04.600
<v Speaker 1>renderings and not actual photographs of a working device. Later

0:34:04.640 --> 0:34:07.440
<v Speaker 1>we would get photos and videos of a device that

0:34:07.480 --> 0:34:09.960
<v Speaker 1>appeared to be working, but at this time there were

0:34:10.120 --> 0:34:13.680
<v Speaker 1>there were no such images available. Next, the article laid

0:34:13.719 --> 0:34:16.320
<v Speaker 1>out the places that Roberts had worked over the previous

0:34:16.400 --> 0:34:21.120
<v Speaker 1>eight years. He had held eight different CEO or director

0:34:21.200 --> 0:34:25.400
<v Speaker 1>level positions in those eight years. According to his own website,

0:34:25.680 --> 0:34:29.759
<v Speaker 1>they included two other companies when Force LLC and med

0:34:29.840 --> 0:34:34.880
<v Speaker 1>Higher LLC that we're operating operating concurrently within Phinium Labs. So,

0:34:34.920 --> 0:34:37.719
<v Speaker 1>according to his website, he was a director on one

0:34:37.840 --> 0:34:41.680
<v Speaker 1>Force LLC and med Hire LLC while simultaneously serving as

0:34:41.719 --> 0:34:45.440
<v Speaker 1>the CEO of Infinium Now. The writers at hard O

0:34:45.600 --> 0:34:49.400
<v Speaker 1>c P took time to contact med Hire LLLC to

0:34:49.520 --> 0:34:52.840
<v Speaker 1>check in on Roberts's history. The article states that a

0:34:52.880 --> 0:34:57.480
<v Speaker 1>woman who was identified as Laura Roberts picked up the

0:34:57.520 --> 0:35:02.759
<v Speaker 1>phone and indicated that Laura Roberts different person, uh, and

0:35:02.880 --> 0:35:06.680
<v Speaker 1>Timothy Roberts's mother was in fact the director of med

0:35:06.760 --> 0:35:11.120
<v Speaker 1>Higher lll C, and that Timothy, while being her son,

0:35:11.320 --> 0:35:16.920
<v Speaker 1>was not a director. Later this same Laura Roberts said, oh, no, no, no,

0:35:16.960 --> 0:35:20.879
<v Speaker 1>Timothy Roberts is a co director, but I don't have

0:35:21.040 --> 0:35:24.680
<v Speaker 1>any contact information for him. I don't have a phone

0:35:24.760 --> 0:35:28.479
<v Speaker 1>number or an email address or anything. And when they said,

0:35:28.840 --> 0:35:31.759
<v Speaker 1>isn't it strange that you work for a company but

0:35:31.840 --> 0:35:34.640
<v Speaker 1>you don't have any contact information for one of the

0:35:34.719 --> 0:35:37.799
<v Speaker 1>supposed directors of this company, and her response was he

0:35:37.920 --> 0:35:41.560
<v Speaker 1>changes phones a lot, which also seems a little weird.

0:35:42.080 --> 0:35:46.000
<v Speaker 1>They also tried contacting when Juan Force ll C. And

0:35:46.000 --> 0:35:48.880
<v Speaker 1>they found out that Timothy's brother, Peter, was the executive

0:35:48.960 --> 0:35:51.440
<v Speaker 1>vice president of that company. So there's a lot of

0:35:51.480 --> 0:35:54.879
<v Speaker 1>family business going on here. The piece then talks about

0:35:54.960 --> 0:35:58.480
<v Speaker 1>Roberts's time at Big and Interira, which I've already covered here,

0:35:58.480 --> 0:36:00.120
<v Speaker 1>so I'm not going to go back over it. The

0:36:00.160 --> 0:36:02.400
<v Speaker 1>section framed Roberts as someone who had been involved in

0:36:02.440 --> 0:36:06.279
<v Speaker 1>several remarkable failures, including ones that earned a reputation for

0:36:06.360 --> 0:36:11.000
<v Speaker 1>lavish spending before the coffers ran dry. Next, the article

0:36:11.040 --> 0:36:15.080
<v Speaker 1>turned attention towards the headquarters for the company itself. It

0:36:15.160 --> 0:36:18.680
<v Speaker 1>showed that the register information listing had Infinium Labs as

0:36:18.760 --> 0:36:22.799
<v Speaker 1>address noted as fifty three eighty Gulf of Mexico Drive

0:36:22.920 --> 0:36:26.840
<v Speaker 1>and Longboat Key, Florida. The magazine hired a photographer to

0:36:26.880 --> 0:36:29.040
<v Speaker 1>go to the address to get pictures of the location,

0:36:29.080 --> 0:36:31.640
<v Speaker 1>and what they got back where photos of a small

0:36:31.719 --> 0:36:35.719
<v Speaker 1>strip mall that had one open office space that had

0:36:35.800 --> 0:36:39.359
<v Speaker 1>inside of it a single desk with a telephone on it.

0:36:39.960 --> 0:36:42.319
<v Speaker 1>There were other small businesses at that address, but they

0:36:42.320 --> 0:36:44.840
<v Speaker 1>were all identified that none of them were Infinium Labs.

0:36:45.280 --> 0:36:48.200
<v Speaker 1>Six months later, the magazine had tried again, sending another

0:36:48.239 --> 0:36:51.520
<v Speaker 1>photographer out to that same location. Again, there was no

0:36:51.600 --> 0:36:55.600
<v Speaker 1>evidence of an office operated by Infinium Labs there. They

0:36:55.640 --> 0:36:59.080
<v Speaker 1>decided to inquire at a nearby mailboxes, etcetera that was

0:36:59.200 --> 0:37:02.120
<v Speaker 1>part of this area, and they found that the mail

0:37:02.239 --> 0:37:04.680
<v Speaker 1>that was being sent to Infinium Labs was going to

0:37:04.760 --> 0:37:08.200
<v Speaker 1>a p O box at mailboxes, etcetera, and that the

0:37:08.239 --> 0:37:11.759
<v Speaker 1>company did not appear to operate any physical space at

0:37:11.840 --> 0:37:16.479
<v Speaker 1>that particular address. Curiouser and curious er. Well, a story

0:37:16.520 --> 0:37:19.520
<v Speaker 1>gets even more weird, But before I jump into any

0:37:19.520 --> 0:37:22.120
<v Speaker 1>more of it, let's take another quick break to thank

0:37:22.120 --> 0:37:32.640
<v Speaker 1>our sponsor. Back to the story so hard, OCP reaches

0:37:32.680 --> 0:37:36.240
<v Speaker 1>out to Timothy Roberts to get his response, and Robert

0:37:36.280 --> 0:37:39.560
<v Speaker 1>said that things were just getting started over at Infinium Labs,

0:37:39.840 --> 0:37:42.359
<v Speaker 1>and he admitted that there was no physical office yet,

0:37:42.560 --> 0:37:44.520
<v Speaker 1>but that it was on its way and they were

0:37:44.560 --> 0:37:47.720
<v Speaker 1>just trying to, you know, get everything in order. Now

0:37:48.960 --> 0:37:51.120
<v Speaker 1>you could be really generous and say, all right, I

0:37:51.160 --> 0:37:54.160
<v Speaker 1>believe you, but considering that the company was going to

0:37:54.239 --> 0:37:56.520
<v Speaker 1>have to go into production soon to get units out

0:37:56.560 --> 0:38:00.160
<v Speaker 1>by the holiday season. That was kind of tough off

0:38:00.239 --> 0:38:04.439
<v Speaker 1>right hard. O CP was really skeptical because that time

0:38:04.520 --> 0:38:06.319
<v Speaker 1>was coming up quickly, and if they didn't have a

0:38:06.320 --> 0:38:09.280
<v Speaker 1>physical space, how are they going to actually build these

0:38:09.320 --> 0:38:12.040
<v Speaker 1>consoles that supposedly we're going to be on sale in

0:38:12.080 --> 0:38:15.880
<v Speaker 1>time for the holidays. They even followed up by sending

0:38:15.920 --> 0:38:21.400
<v Speaker 1>a volunteer to a different address. Athenium Labs Corporation announced

0:38:21.400 --> 0:38:24.840
<v Speaker 1>it was moving into a new headquarters building at eighteen

0:38:24.960 --> 0:38:29.480
<v Speaker 1>nineteen Main Street, Suite eight hundred in Sarasota, Florida, and

0:38:29.520 --> 0:38:31.840
<v Speaker 1>the volunteer said that when she went to the building,

0:38:32.120 --> 0:38:35.600
<v Speaker 1>she looked at the directory and saw no companies listed

0:38:35.719 --> 0:38:38.000
<v Speaker 1>for the eighth floor at all. There was an eighth floor,

0:38:38.040 --> 0:38:39.960
<v Speaker 1>so at least there's that, but there was no one

0:38:40.000 --> 0:38:42.480
<v Speaker 1>listed for it. So she took an elevator ride on

0:38:42.640 --> 0:38:44.080
<v Speaker 1>up to the eighth floor, and then she said it

0:38:44.120 --> 0:38:47.359
<v Speaker 1>was a ghost town. There was there's no occupation on

0:38:47.400 --> 0:38:50.960
<v Speaker 1>that floor. Now near the end of the article, you

0:38:51.000 --> 0:38:53.359
<v Speaker 1>get to a pretty tough paragraph. I'm going to quote it.

0:38:54.239 --> 0:38:59.280
<v Speaker 1>The facts speak for themselves. Company closures, bankruptcy, investors losing

0:38:59.320 --> 0:39:02.880
<v Speaker 1>millions of dollars, and current director positions where the company

0:39:02.960 --> 0:39:06.120
<v Speaker 1>isn't even sure he works for them and cannot find

0:39:06.160 --> 0:39:09.759
<v Speaker 1>his email address or telephone number. Mr Roberts has been

0:39:09.760 --> 0:39:13.880
<v Speaker 1>involved with one successful business venture in eight years, according

0:39:13.920 --> 0:39:16.799
<v Speaker 1>to his own resume. He followed that one up with

0:39:16.880 --> 0:39:20.719
<v Speaker 1>several bankrupt and failed businesses. It's been documented by other

0:39:20.800 --> 0:39:24.880
<v Speaker 1>sources that millions and millions of dollars were burned through

0:39:25.000 --> 0:39:28.360
<v Speaker 1>in the last six years. We think that it's possible

0:39:28.520 --> 0:39:33.239
<v Speaker 1>that the same fate could very possibly befall in Phenium Labs. Now.

0:39:33.280 --> 0:39:37.120
<v Speaker 1>The response from Infenium Labs was just as harsh. The

0:39:37.200 --> 0:39:39.960
<v Speaker 1>company complained and said that they were going to file

0:39:40.080 --> 0:39:43.759
<v Speaker 1>a lawsuit against hard O CP in Florida, saying that

0:39:44.360 --> 0:39:49.080
<v Speaker 1>they had made these UH these unsubstantiated claims and accusations

0:39:49.080 --> 0:39:52.640
<v Speaker 1>against the company and therefore had hurt the company's UH

0:39:52.880 --> 0:39:56.399
<v Speaker 1>chances of raising money and getting investment, and therefore if

0:39:56.440 --> 0:40:00.319
<v Speaker 1>they failed, it would be because of criticism them like

0:40:00.440 --> 0:40:04.280
<v Speaker 1>the kind from heart O CP. Heart O CP responded

0:40:04.280 --> 0:40:09.240
<v Speaker 1>by filing a lawsuit for a declatory judgment and saying

0:40:09.239 --> 0:40:12.600
<v Speaker 1>that they didn't do anything wrong from a judge. So

0:40:12.640 --> 0:40:15.439
<v Speaker 1>the judge decided that he would hear the case and

0:40:15.719 --> 0:40:18.880
<v Speaker 1>said that in Penium Labs would need to present information

0:40:18.880 --> 0:40:23.719
<v Speaker 1>about the company's business in Texas because they reportedly had

0:40:23.760 --> 0:40:27.600
<v Speaker 1>an office located in Texas. They would also have to

0:40:27.800 --> 0:40:32.120
<v Speaker 1>provide information about their investors board minute meetings from around

0:40:32.160 --> 0:40:34.000
<v Speaker 1>the time that the article was published, in order to

0:40:34.040 --> 0:40:37.600
<v Speaker 1>indicate whether the company was, as they had claimed, much

0:40:37.640 --> 0:40:41.279
<v Speaker 1>further along than the article had indicated, and also other

0:40:41.320 --> 0:40:45.880
<v Speaker 1>information such as Timothy Roberts's own personal income tax records.

0:40:46.320 --> 0:40:50.600
<v Speaker 1>And Phenium Labs failed to acquiesce to those demands, and

0:40:50.719 --> 0:40:54.640
<v Speaker 1>ultimately the company would settle out of court, reportedly paying

0:40:54.760 --> 0:40:58.400
<v Speaker 1>hard O c p Fifty thou dollars in the process.

0:40:59.200 --> 0:41:02.040
<v Speaker 1>Now in two thousands four, despite having nothing to show

0:41:02.080 --> 0:41:05.480
<v Speaker 1>for itself other than this prototype that had been demonstrated,

0:41:05.520 --> 0:41:09.280
<v Speaker 1>a couple of trade show events and Phenium Labs went public.

0:41:09.360 --> 0:41:11.520
<v Speaker 1>They went from a privately held company to a publicly

0:41:11.520 --> 0:41:16.240
<v Speaker 1>traded company. Timothy Roberts owned a whole lot of shares

0:41:16.280 --> 0:41:19.960
<v Speaker 1>of stock, and by two thousand five things were looking

0:41:20.280 --> 0:41:24.800
<v Speaker 1>particularly shady over at Infinium Labs. Remember they had missed

0:41:24.880 --> 0:41:28.760
<v Speaker 1>two ship dates already with the phantom console. Well, Roberts

0:41:29.040 --> 0:41:32.280
<v Speaker 1>decided to step down as CEO. He still had millions

0:41:32.280 --> 0:41:34.640
<v Speaker 1>of dollars worth of stocks at the time, and he

0:41:34.680 --> 0:41:37.640
<v Speaker 1>did something that got the attention of the US government.

0:41:38.000 --> 0:41:41.840
<v Speaker 1>He hired a stock promoter to send out a facts

0:41:41.960 --> 0:41:45.640
<v Speaker 1>blast to potential investors with claims that the company was

0:41:45.680 --> 0:41:48.640
<v Speaker 1>on the verge of releasing the phantom console and then

0:41:48.640 --> 0:41:50.640
<v Speaker 1>the value of the company was set to blast off

0:41:50.640 --> 0:41:54.400
<v Speaker 1>into the stratosphere. So at the time, this was a

0:41:54.440 --> 0:41:59.120
<v Speaker 1>penny stock, meaning super cheap stocks for in phinium labs.

0:41:59.120 --> 0:42:02.120
<v Speaker 1>But with penn stocks, even the increase of just a

0:42:02.160 --> 0:42:05.799
<v Speaker 1>couple of cents can mean a huge profit if you

0:42:05.840 --> 0:42:09.640
<v Speaker 1>own a ton of stocks. So, as it turns out,

0:42:09.840 --> 0:42:13.200
<v Speaker 1>it look like Timothy Roberts was trying to drive up

0:42:13.640 --> 0:42:17.680
<v Speaker 1>the stock price before he sold off his own stock.

0:42:18.400 --> 0:42:21.160
<v Speaker 1>Roberts was ready to unload it once that price goes up,

0:42:21.200 --> 0:42:24.480
<v Speaker 1>and that's called a pump and dump scheme. You do

0:42:24.600 --> 0:42:26.960
<v Speaker 1>something to artificially pump up the value of a stock

0:42:27.200 --> 0:42:30.640
<v Speaker 1>before you sell off your supply. When the dust settles

0:42:30.880 --> 0:42:33.600
<v Speaker 1>and people see that the hype was just hype, the

0:42:33.640 --> 0:42:36.080
<v Speaker 1>price comes back down, but by then you're already moving

0:42:36.120 --> 0:42:38.960
<v Speaker 1>on to your next gig. Right, Well, that's what the

0:42:39.200 --> 0:42:42.680
<v Speaker 1>sec said Timothy Roberts had done that he had effectively

0:42:42.760 --> 0:42:46.720
<v Speaker 1>run a pump and dump scam using Infinium Labs, and

0:42:46.960 --> 0:42:50.399
<v Speaker 1>the SEC IS the Security Exchange Commission, that they were

0:42:50.440 --> 0:42:54.280
<v Speaker 1>not happy and they had some serious concerns now Roberts

0:42:54.320 --> 0:42:57.960
<v Speaker 1>would end up getting off relatively easy all things considered.

0:42:58.320 --> 0:43:01.600
<v Speaker 1>He was ultimately hit with a thirty thousand dollar fine

0:43:01.719 --> 0:43:04.880
<v Speaker 1>after he reached a settlement with the SEC and as

0:43:04.920 --> 0:43:08.120
<v Speaker 1>part of that settlement, he also agreed to not be

0:43:08.320 --> 0:43:11.839
<v Speaker 1>an officer or director of a publicly traded company for

0:43:11.960 --> 0:43:14.719
<v Speaker 1>five years, and he was supposed to stop playing with

0:43:14.719 --> 0:43:19.280
<v Speaker 1>penny stocks too. Back to Infinium Labs, the company changed

0:43:19.280 --> 0:43:22.480
<v Speaker 1>its name to Phantom Entertainment, and by two thousand six

0:43:22.840 --> 0:43:26.239
<v Speaker 1>they had kind of quietly ended all promotion and discussion

0:43:26.280 --> 0:43:30.840
<v Speaker 1>of this console that never ever materialized. Instead, the company

0:43:30.880 --> 0:43:33.720
<v Speaker 1>decided it was going to pivot and release a gaming

0:43:33.719 --> 0:43:37.200
<v Speaker 1>mouse and keyboard, which sounded a lot like the lapboard

0:43:37.200 --> 0:43:39.520
<v Speaker 1>that was originally going to be part of the Phantom

0:43:39.560 --> 0:43:43.960
<v Speaker 1>console hardware. In September two thousand six, they said this

0:43:44.040 --> 0:43:47.440
<v Speaker 1>lapboard was going to start hitting store shelves in November

0:43:47.480 --> 0:43:50.480
<v Speaker 1>two thousand six. In reality, it would take two more

0:43:50.560 --> 0:43:53.880
<v Speaker 1>years before the Lapboard was actually available towards the second

0:43:53.880 --> 0:43:57.920
<v Speaker 1>half of two thousand eight. In two thousand seven, Ours

0:43:57.920 --> 0:44:02.120
<v Speaker 1>Technica wrote another piece about the company, detailing its many problems,

0:44:02.160 --> 0:44:05.200
<v Speaker 1>including how the headquarters had bounced around from Florida to

0:44:05.280 --> 0:44:08.480
<v Speaker 1>Washington State to New York and was supposedly going to

0:44:08.520 --> 0:44:13.040
<v Speaker 1>move back into Florida. The article's author, Nate Anderson, detailed

0:44:13.040 --> 0:44:16.440
<v Speaker 1>the many problems the company had with various creditors and

0:44:16.480 --> 0:44:20.160
<v Speaker 1>its strategy of issuing more stock when it needed cash,

0:44:20.680 --> 0:44:23.600
<v Speaker 1>and it did this a lot with companies like Merrill

0:44:23.680 --> 0:44:27.520
<v Speaker 1>Lynch or the Motley Fool or Center Point Property, and

0:44:27.600 --> 0:44:30.560
<v Speaker 1>on three occasions by issuing stock to members of the

0:44:30.560 --> 0:44:35.799
<v Speaker 1>Bishara family that had leveled three different lawsuits against the company. Now,

0:44:35.840 --> 0:44:38.879
<v Speaker 1>this did not exactly paint the picture of a legitimate corporation.

0:44:39.080 --> 0:44:41.799
<v Speaker 1>According to Anderson, by two thousand seven, the company had

0:44:41.840 --> 0:44:45.240
<v Speaker 1>been operating at a net loss of more than seventy

0:44:45.360 --> 0:44:52.799
<v Speaker 1>three million dollars. Yikes. When the Lapboard finally did come out,

0:44:53.200 --> 0:44:56.600
<v Speaker 1>it ended up getting really lackluster reviews. A quick jump

0:44:56.680 --> 0:45:00.640
<v Speaker 1>over to the Phantom Entertainment website shows that, amazingly enough,

0:45:01.600 --> 0:45:04.239
<v Speaker 1>it still exists. I don't know if the company does,

0:45:04.239 --> 0:45:06.680
<v Speaker 1>but the website still up. It hasn't been updated since

0:45:06.719 --> 0:45:09.440
<v Speaker 1>two thousand eleven, but it is still there. As for

0:45:09.480 --> 0:45:12.520
<v Speaker 1>Timothy Roberts, why has that scamp been up to since

0:45:12.520 --> 0:45:15.720
<v Speaker 1>his departure from Athenium Labs. Well, in two thousand seven,

0:45:15.719 --> 0:45:18.960
<v Speaker 1>he founded a company called Games Streamer, or at least

0:45:18.960 --> 0:45:22.040
<v Speaker 1>that's when the company's press release says it was founded

0:45:22.120 --> 0:45:24.400
<v Speaker 1>was two thousand seven. The actual existence of the company

0:45:24.440 --> 0:45:28.120
<v Speaker 1>wasn't revealed until two thousand nine, so whether it had

0:45:28.120 --> 0:45:31.280
<v Speaker 1>existed for two years secretly or not, who's to say.

0:45:31.440 --> 0:45:34.840
<v Speaker 1>Now Roberts had listed himself as the CEO and CTO

0:45:35.160 --> 0:45:39.560
<v Speaker 1>and president and CEO B on the company profile. This

0:45:39.600 --> 0:45:42.040
<v Speaker 1>was a privately held company, however, so there was no

0:45:42.080 --> 0:45:44.200
<v Speaker 1>conflict with this agreement that he had made with the

0:45:44.360 --> 0:45:47.319
<v Speaker 1>SEC a few years earlier, because that only applied to

0:45:47.400 --> 0:45:50.759
<v Speaker 1>publicly traded companies. It was also based in Tampa, and

0:45:50.760 --> 0:45:53.440
<v Speaker 1>it was supposed to be a leading innovator in digital

0:45:53.440 --> 0:45:57.719
<v Speaker 1>distribution and streaming solution for games. Now, Roberts wouldn't stay

0:45:57.760 --> 0:46:00.520
<v Speaker 1>there for very long. In two thousand ten, and he

0:46:00.719 --> 0:46:04.000
<v Speaker 1>and a guy named Terence F. Taylor, the CFO of

0:46:04.080 --> 0:46:08.200
<v Speaker 1>game Streamer resigned to start a new company together. This

0:46:08.360 --> 0:46:12.239
<v Speaker 1>was originally going to be a company called Platforms with

0:46:12.280 --> 0:46:15.040
<v Speaker 1>a Z at the end, and it was a digital

0:46:15.080 --> 0:46:19.000
<v Speaker 1>distribution company. But we can't leave game Streamer that quickly,

0:46:19.040 --> 0:46:22.080
<v Speaker 1>you see. The company would end up suing both Roberts

0:46:22.120 --> 0:46:24.839
<v Speaker 1>and Taylor. They claimed that both of them had tried

0:46:24.880 --> 0:46:30.320
<v Speaker 1>to secure trade secrets belonging to game Streamers for themselves. Essentially,

0:46:30.800 --> 0:46:35.280
<v Speaker 1>the allegation was that Timothy Roberts had registered domain names

0:46:35.360 --> 0:46:39.360
<v Speaker 1>and trademarks under his own name rather than under the

0:46:39.520 --> 0:46:42.560
<v Speaker 1>game Streamers company name, and that he then planned on

0:46:42.640 --> 0:46:45.560
<v Speaker 1>using those same ideas in a business that would compete

0:46:45.560 --> 0:46:49.719
<v Speaker 1>directly with game Streamers. The company also accused Roberts of

0:46:49.800 --> 0:46:52.920
<v Speaker 1>threatening them, saying that he was going to reveal confidential

0:46:52.960 --> 0:46:56.480
<v Speaker 1>company information that would ultimately harm the business. Now, Taylor

0:46:56.520 --> 0:47:01.000
<v Speaker 1>and Roberts countersued Game Streamers. They alleged, among other things,

0:47:01.200 --> 0:47:03.799
<v Speaker 1>that they were both being fired for game Streams because

0:47:03.800 --> 0:47:07.600
<v Speaker 1>they refused to convert to Seventh day adventist. I am

0:47:07.640 --> 0:47:11.000
<v Speaker 1>not making any of that up. Ultimately, those lawsuits would

0:47:11.000 --> 0:47:13.000
<v Speaker 1>all settle out of court in two thousand eleven. But

0:47:13.200 --> 0:47:16.560
<v Speaker 1>our story ain't over. Yet, folks, Roberts and Taylor would

0:47:16.600 --> 0:47:19.080
<v Speaker 1>launch another business in two thousand eleven, and it was

0:47:19.120 --> 0:47:23.040
<v Speaker 1>called Sevtira. It was billed as a cloud computing company

0:47:23.200 --> 0:47:26.440
<v Speaker 1>and its name was a combination of Savas. Remember that

0:47:26.600 --> 0:47:30.200
<v Speaker 1>was the first company Roberts had worked with, and in Tira,

0:47:30.360 --> 0:47:32.719
<v Speaker 1>which was that big failed company had worked with, Which

0:47:32.760 --> 0:47:34.680
<v Speaker 1>makes me wonder if Roberts was running out of ideas

0:47:34.719 --> 0:47:37.480
<v Speaker 1>at this point to combine two names of previous businesses

0:47:37.480 --> 0:47:40.800
<v Speaker 1>into a third one. At its height, Savtira had a

0:47:40.880 --> 0:47:45.560
<v Speaker 1>valuation of five hundred million dollars. But here's the problem,

0:47:45.600 --> 0:47:50.400
<v Speaker 1>it was actually worthless. In fact, Sevtira had to declare

0:47:50.480 --> 0:47:54.040
<v Speaker 1>bankruptcy in two thousand twelve and it went into Chapter eleven,

0:47:54.239 --> 0:47:57.160
<v Speaker 1>but then was forced into Chapter seven, which means it

0:47:57.239 --> 0:48:01.640
<v Speaker 1>was liquidated. A judge ordered all assets liquidated to pay

0:48:01.680 --> 0:48:05.360
<v Speaker 1>off creditors. Robertson Taylor had been selling stock certificates for

0:48:05.360 --> 0:48:08.880
<v Speaker 1>a company that simply could not conduct business as was claimed.

0:48:09.360 --> 0:48:12.120
<v Speaker 1>And this wasn't just bad news to wealthy investors who

0:48:12.120 --> 0:48:15.799
<v Speaker 1>were out of a big wad of cash. Savtira's employees

0:48:16.000 --> 0:48:18.680
<v Speaker 1>suffered as well. There were real people who had been

0:48:18.719 --> 0:48:20.800
<v Speaker 1>working for a company under the belief that it was

0:48:20.840 --> 0:48:24.600
<v Speaker 1>a legitimate business, but their paychecks stopped as the company

0:48:24.680 --> 0:48:27.200
<v Speaker 1>ran out of cash, and toward the end, the company's

0:48:27.200 --> 0:48:30.279
<v Speaker 1>bank account was at negative five thousand dollars before they

0:48:30.280 --> 0:48:34.160
<v Speaker 1>were able to secure at two fifty thousand dollar alone. Allegedly,

0:48:34.239 --> 0:48:36.200
<v Speaker 1>a good amount of that loan would end up going

0:48:36.239 --> 0:48:39.520
<v Speaker 1>to some personal expenses that roberts had accumulated, rather than

0:48:39.560 --> 0:48:44.560
<v Speaker 1>to actually pay off creditors of the company. According to prosecutors,

0:48:44.840 --> 0:48:46.520
<v Speaker 1>because yes, of course this is going to end in

0:48:46.560 --> 0:48:51.040
<v Speaker 1>another court case. It was all based on false revenue projections.

0:48:51.080 --> 0:48:53.600
<v Speaker 1>That's what the value, the perceived value of this company

0:48:53.680 --> 0:48:57.880
<v Speaker 1>was hinging upon. Robertson Taylor would be arrested on charges

0:48:57.880 --> 0:49:02.680
<v Speaker 1>that they committed wire fraud. Roberts pled guilty or pleaded guilty,

0:49:02.760 --> 0:49:05.520
<v Speaker 1>and his sentencing was scheduled to happen in two thousand seventeen,

0:49:05.920 --> 0:49:08.439
<v Speaker 1>though as of the recording of this podcast, that still

0:49:08.440 --> 0:49:11.520
<v Speaker 1>hasn't happened. It may happen sometime in mid March last

0:49:11.560 --> 0:49:15.800
<v Speaker 1>I heard uh. He faces up to twenty years in prison.

0:49:16.120 --> 0:49:20.440
<v Speaker 1>His buddy, Terrence Taylor, also pleaded guilty to wire fraud charges,

0:49:20.719 --> 0:49:24.240
<v Speaker 1>and he was recently sentenced to five years in prison

0:49:24.320 --> 0:49:27.560
<v Speaker 1>back in December two thousand seventeen. Now there's a lot

0:49:27.600 --> 0:49:30.439
<v Speaker 1>more I could say about Roberts. For example, he also

0:49:30.560 --> 0:49:33.920
<v Speaker 1>led a company called hashing Space, which is a bitcoin

0:49:34.080 --> 0:49:39.000
<v Speaker 1>minor hosting service. Terrence Taylor was CFO over there too,

0:49:39.200 --> 0:49:42.640
<v Speaker 1>but after the Feds served a six count indictment against

0:49:42.719 --> 0:49:45.680
<v Speaker 1>the two guys, they both stepped down from that company.

0:49:45.920 --> 0:49:51.280
<v Speaker 1>Hashing Space continued on buying out Roberts's ownership of the company. Anyway,

0:49:51.840 --> 0:49:55.160
<v Speaker 1>that's the story of Timothy Roberts and the Phantom Console,

0:49:55.520 --> 0:49:59.560
<v Speaker 1>and I want a cookie. I do not know to

0:49:59.680 --> 0:50:03.640
<v Speaker 1>this whether another Phantom Console was ever sincerely going to

0:50:03.680 --> 0:50:06.640
<v Speaker 1>be built, or if in fact it was just a

0:50:06.719 --> 0:50:09.840
<v Speaker 1>shell so that Timothy Roberts could raise a lot of

0:50:09.880 --> 0:50:13.680
<v Speaker 1>money from investors and then spend it however he liked.

0:50:14.239 --> 0:50:16.759
<v Speaker 1>I don't know the answer to that. There are a

0:50:16.800 --> 0:50:18.880
<v Speaker 1>lot of indications that show that there were at least

0:50:19.080 --> 0:50:22.839
<v Speaker 1>some cursory attempts to create some hardware. And I'm sure

0:50:22.880 --> 0:50:26.080
<v Speaker 1>people who are working for the Phantom are for Infinium

0:50:26.160 --> 0:50:29.200
<v Speaker 1>Labs and then later Phantom Entertainment believed in their heart

0:50:29.200 --> 0:50:31.279
<v Speaker 1>of hearts that they were working on a product that

0:50:31.440 --> 0:50:35.080
<v Speaker 1>was going to go to market, but whether it was

0:50:35.120 --> 0:50:38.520
<v Speaker 1>a sincere attempt or just a hoax from the beginning,

0:50:39.160 --> 0:50:42.720
<v Speaker 1>the fact remains it never went anywhere and it became

0:50:42.800 --> 0:50:44.880
<v Speaker 1>kind of the laughing stock. It was one of those

0:50:45.280 --> 0:50:48.640
<v Speaker 1>things that was held up as not just something that

0:50:48.760 --> 0:50:51.239
<v Speaker 1>to ridicule, but something to show as an example of

0:50:51.280 --> 0:50:54.880
<v Speaker 1>what can happen with vapor wear. So an incredible story

0:50:55.600 --> 0:50:58.600
<v Speaker 1>and uh, maybe we'll follow up on this later on

0:50:58.760 --> 0:51:01.520
<v Speaker 1>and talk more out some of the fallout and also

0:51:01.560 --> 0:51:03.319
<v Speaker 1>some of the things that have happened in the wake

0:51:03.960 --> 0:51:07.640
<v Speaker 1>of the Phantom console that brought some of those ideas

0:51:07.640 --> 0:51:10.920
<v Speaker 1>to life. Like I said, while those ideas were way

0:51:10.960 --> 0:51:13.360
<v Speaker 1>ahead of their time, they are ones that have found

0:51:13.360 --> 0:51:17.200
<v Speaker 1>their ways into various game platforms today, whether it's PC

0:51:17.280 --> 0:51:22.520
<v Speaker 1>based stuff like Steam or it's video game consoles. We've

0:51:22.560 --> 0:51:27.480
<v Speaker 1>seen those concepts worked into video gaming. So there were

0:51:27.520 --> 0:51:32.120
<v Speaker 1>some really good ideas there. If they had been executed properly,

0:51:32.239 --> 0:51:35.240
<v Speaker 1>maybe the landscape of gaming would be very different today.

0:51:35.239 --> 0:51:39.719
<v Speaker 1>Maybe in Phinium Labs would be the valve of today

0:51:39.760 --> 0:51:44.040
<v Speaker 1>where they'd be the dominant player in PC gaming distribution,

0:51:44.640 --> 0:51:49.560
<v Speaker 1>But as it stands, not so much. And that's it.

0:51:49.719 --> 0:51:53.399
<v Speaker 1>I hope you guys enjoyed the Phantom Zone and got

0:51:53.440 --> 0:51:57.839
<v Speaker 1>to learn some stuff about a game console that we're

0:51:57.840 --> 0:52:00.480
<v Speaker 1>still not sure exactly how far along it odd, if

0:52:00.520 --> 0:52:04.160
<v Speaker 1>at all. And really it's an idea that was ahead

0:52:04.160 --> 0:52:06.239
<v Speaker 1>of its time. The question is would it have been

0:52:06.320 --> 0:52:11.120
<v Speaker 1>achievable back then with the technologies that were available or

0:52:11.200 --> 0:52:14.040
<v Speaker 1>was it just something that was too ambitious And if

0:52:14.040 --> 0:52:16.680
<v Speaker 1>they had waited maybe ten years, it would have been fine.

0:52:17.000 --> 0:52:19.680
<v Speaker 1>Who's to say. If you guys have any suggestions for

0:52:19.719 --> 0:52:21.920
<v Speaker 1>future episodes of tech Stuff, reach out to me on

0:52:21.960 --> 0:52:25.120
<v Speaker 1>Facebook or Twitter. We use the handle text stuff hsw

0:52:25.440 --> 0:52:27.319
<v Speaker 1>Let us know if you like this playlist. If you did,

0:52:27.360 --> 0:52:29.520
<v Speaker 1>maybe I'll make up some more of them and we

0:52:29.560 --> 0:52:32.239
<v Speaker 1>can have a few more weeks where we send out

0:52:32.239 --> 0:52:34.839
<v Speaker 1>a playlist of different episodes that have a theme to them.

0:52:34.960 --> 0:52:36.840
<v Speaker 1>Or if you have any specific themes you would like,

0:52:36.920 --> 0:52:40.839
<v Speaker 1>like the history of big companies or a video game

0:52:41.000 --> 0:52:43.719
<v Speaker 1>centric playlist, or whatever it may be, let me know

0:52:44.040 --> 0:52:46.319
<v Speaker 1>and we'll see what we can do and I'll talk

0:52:46.360 --> 0:52:54.480
<v Speaker 1>to you again really soon. Text Stuff is an I

0:52:54.560 --> 0:52:58.080
<v Speaker 1>Heart Radio production. For more podcasts from my Heart Radio,

0:52:58.400 --> 0:53:01.560
<v Speaker 1>visit the i Heart Radio app Apple podcasts, or wherever

0:53:01.640 --> 0:53:03.160
<v Speaker 1>you listen to your favorite shows.