WEBVTT - Why is the three-body problem so hard?

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<v Speaker 1>Hey, Daniel, when you are teaching, are you the kind

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<v Speaker 1>of professor that assigns super hard homework in your classes?

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<v Speaker 1>You mean, like, find the motion of a banana tied

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<v Speaker 1>to a string held by a squirrel riding on a

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<v Speaker 1>roller coaster, all of that in orbit around a black hole?

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<v Speaker 1>Like that kind of problem? What are you, professor, Rube Goldberg? No,

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<v Speaker 1>that was just a joke. I actually like to make

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<v Speaker 1>the homework just a little bit harder than what we

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<v Speaker 1>work on in class. You know, that's where the concepts

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<v Speaker 1>really come together in your mind. Right, right, you're an

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<v Speaker 1>evil professor. Basically you never assigned unsolved research problems to

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<v Speaker 1>first year students. Know that only happens in the movies. Man,

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<v Speaker 1>Goodwill Hunting is not a documentary. You're not Matt Damon.

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<v Speaker 1>I don't have the looks for it. Yes, there's always

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<v Speaker 1>room for improvement. Hi am more hamming cartoonists and the

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<v Speaker 1>creator of PhD comics. I'm Daniel. I'm a particle physicist,

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<v Speaker 1>and I've never solved an outstanding math problem. Not yet,

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<v Speaker 1>do you mean? Right? Like if you had solved it, it

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<v Speaker 1>it wouldn't be an an outstanding math problem. That's true. Yeah,

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<v Speaker 1>there are these famous, outstanding problems, and it's cool when

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<v Speaker 1>they stand for hundreds of years and then somebody comes

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<v Speaker 1>along and figures them out. What do you think happens?

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<v Speaker 1>Like somebody just comes up with the right way to

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<v Speaker 1>look at it, or like they see something nobody else

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<v Speaker 1>has seen before, or the history was just waiting for

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<v Speaker 1>the right intellect. Yeah, sometimes it's a slow construction of

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<v Speaker 1>ideas over hundreds of years. When you look at the

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<v Speaker 1>history of it and be like, problem proposed in sixteen nineteen,

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<v Speaker 1>progress has made in eighteen fourteen, and then Samantha figures

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<v Speaker 1>it out, and it's pretty awesome to see the stretch

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<v Speaker 1>of history there. I'm waiting for people to solve some

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<v Speaker 1>pretty intractable parenting problems. Didn't sometimes they had Those are eternal, man,

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<v Speaker 1>they will never be solved. They will never be solved.

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<v Speaker 1>It's part of being human, I guess. Welcome to our

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<v Speaker 1>podcast Daniel and Jorge Explain the Universe, a production of

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<v Speaker 1>our Heart Radio in which we tackle the hardest problem,

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<v Speaker 1>which is understanding the nature of this universe we find

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<v Speaker 1>ourselves in. How does it work, where did it come from,

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<v Speaker 1>why is it the way that it is, and is

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<v Speaker 1>it even possible to understand it. We dive right into

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<v Speaker 1>the biggest, hardest, deepest questions. We explain the answers and

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<v Speaker 1>our ignorance to you. What if that's the harder problem,

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<v Speaker 1>Daniel explaining something to other people. We do our best here,

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<v Speaker 1>but um, it's pretty hard to wrap your head around

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<v Speaker 1>all the amazing and incredible stuff that is happening in

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<v Speaker 1>the universe. And one of my favorite things about doing

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<v Speaker 1>this podcast is exercising that part of my brain that

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<v Speaker 1>translates these ideas from like the cutting edge of physics,

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<v Speaker 1>two things everybody can understand, because to do that you

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<v Speaker 1>have to have a really good grasp on what's going on. See,

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<v Speaker 1>you actually have to understand it first before explaining into people.

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<v Speaker 1>So what am I doing here? Then? Well, sometimes when

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<v Speaker 1>you try to explain something, you realize whole lot of second,

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<v Speaker 1>I don't really understand how this works as well as

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<v Speaker 1>I thought it did sometimes only sometimes, though that never

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<v Speaker 1>happens on our podcast. It happens to me all the

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<v Speaker 1>time when I'm teaching and also on this podcast, And

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<v Speaker 1>that's one reason why it's so fun, because not only

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<v Speaker 1>are we explaining stuff, we're also learning as we go.

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<v Speaker 1>But that is a pretty good parenting lesson. Also, it's

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<v Speaker 1>good to share what you know when you learn what

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<v Speaker 1>you love about this crazy beautiful costmas. Yeah, how does

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<v Speaker 1>that help you with your parenting? Well, it's just good

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<v Speaker 1>to share. I think it's good. Well, you have to

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<v Speaker 1>share with your children. I think it's a law, that

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<v Speaker 1>is a rule. But it's also good to teach it

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<v Speaker 1>to share, you know. It's just everyone's more generous with

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<v Speaker 1>their what they have in their knowledge. We're all happy.

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<v Speaker 1>I thought you were going to use the wondering glamor

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<v Speaker 1>of the universe to convince your kids to do their chores,

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<v Speaker 1>like take out the trash because stars are amazing? Are

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<v Speaker 1>you are insignificant in this universe? You're a tiny speck

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<v Speaker 1>of dust in the floating and vast vacuum of perhaps

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<v Speaker 1>infinite space, and therefore you should do your homework. I

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<v Speaker 1>think that will work against you. So then why should

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<v Speaker 1>I bother taking out the trash if nothing matters? Because

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<v Speaker 1>if nothing matters children, everything matters. Like that that trended

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<v Speaker 1>philosophical use that PhD for something. But anyways, we do

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<v Speaker 1>like to talk about not only what scientists know about

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<v Speaker 1>this universe and all of the wonderful stuff in it,

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<v Speaker 1>but also what scientists are struggling with understanding about how

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<v Speaker 1>things work. That's right, because we have this amazing mental

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<v Speaker 1>machinery of science that lets us build up a body

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<v Speaker 1>of knowledge. Things we do understand about the universe has

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<v Speaker 1>a machinery to it, and that machinery is mathematical. It's

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<v Speaker 1>incredible in me sometimes that mathematics can describe the way

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<v Speaker 1>the world works at all. You know, you throw a

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<v Speaker 1>baseball and it follows a parabola, which is a very

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<v Speaker 1>simple mathematical relationship. So it's incredible when you can use

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<v Speaker 1>mathematics to describe what's really very complex behavior, all sorts

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<v Speaker 1>of zillions of particles moving through the air altogether. But

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<v Speaker 1>sometimes it's easier than other times. And the cool thing

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<v Speaker 1>about sciences is that it's always at the sort of

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<v Speaker 1>the leading edge of human knowledge, right, Like that's what

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<v Speaker 1>science is. It's sort of like asking the questions nobody's

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<v Speaker 1>ever asked, or finding the answers nobody that has so far.

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<v Speaker 1>And so sometimes you run into things that are just

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<v Speaker 1>really really extra hard or maybe even impossible. Yeah, and

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<v Speaker 1>sometimes they are impossible because the physics is really hard,

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<v Speaker 1>and sometimes they're impossible because we just don't have the

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<v Speaker 1>mathematics yet. Like, there's been lots of times in history

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<v Speaker 1>when mathematicians have developed tools, not because they thought they

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<v Speaker 1>were gonna be useful for physics, but just because they

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<v Speaker 1>thought it was fun, and then later on physicists were

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<v Speaker 1>like a whold on a second. That totally helps me

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<v Speaker 1>solve this problem I've been struggling with for twenty years.

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<v Speaker 1>A great example is general relativity, which is built on geometry,

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<v Speaker 1>which was developed just ten years before. Without all that

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<v Speaker 1>work developing geometry, there's no way Einstein could have developed relativity.

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<v Speaker 1>Is this really fascinating dance between mathematics and physics? Yeah?

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<v Speaker 1>What kind of dance? How would you describe that dance?

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<v Speaker 1>Is it like a Charleston or more like a waltz?

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<v Speaker 1>Or like hip hop breakdancing competition? What would you call it?

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<v Speaker 1>The mathematicians carefully build their tools and we just sneak

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<v Speaker 1>in and steal them, So maybe it's more like a

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<v Speaker 1>cat Burglar dance. Oh man, I can't wait for that,

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<v Speaker 1>you know, interpretive dance History of Science Broadway play that

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<v Speaker 1>you're working on. Yeah, you know, I wish it was

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<v Speaker 1>more back and forth. Sometimes I feel like, shouldn't the

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<v Speaker 1>mathematicians be excited when their tools actually get used to

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<v Speaker 1>describe the real universe? But a lot of times they

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<v Speaker 1>don't seem to care at all, and they're like, whatever,

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<v Speaker 1>who cares about the real universe? I'm walking the halls

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<v Speaker 1>of truth. You're selling their halls with like reality and

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<v Speaker 1>like red and dirt, Like that's just dirt. Adams are

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<v Speaker 1>just dirt. If they cared about getting dirty, they would

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<v Speaker 1>have been physicists instead of mathematicians. I see, physicis are

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<v Speaker 1>are the down and dirty of of scientists. I think

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<v Speaker 1>physicists are to mathematicians what engineers are to physicists. Oh,

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<v Speaker 1>I see the better the better people, right, the true

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<v Speaker 1>heroes on the hierarchy of useless pure the hierarchy of usefulness.

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<v Speaker 1>You mean, depending on what you put in the top? Yes,

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<v Speaker 1>exactly right. Yes, if you turn upside down, we're actually

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<v Speaker 1>at the top. Yes, it's all about your perspective, that's right.

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<v Speaker 1>There is no up in space anyway. Well, there are

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<v Speaker 1>interesting problems in physics, some of them which are even intractable,

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<v Speaker 1>and so in this episode we'll be talking about one

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<v Speaker 1>such problem that maybe affects are very movement through space,

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<v Speaker 1>and it affects how planets revolve around their suns, and

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<v Speaker 1>which we may never find the answer for. So to

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<v Speaker 1>be on the podcast, we'll be asking the question, what's

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<v Speaker 1>so hard about the three body problem? Now, Daniel, this

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<v Speaker 1>is not something that's not safe for work, is it?

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<v Speaker 1>I mean, I see something here at three bodies? Is

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<v Speaker 1>this about? You know? No, this is not about being

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<v Speaker 1>exploratory in your relationships at all. It's what's so mathematically

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<v Speaker 1>difficult about three gravitationally attracting objects? Is the safe preparatory

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<v Speaker 1>in the heavenly bodies relationships? You know, some bodies here

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<v Speaker 1>on Earth are quite heavenly as well, but we're talking

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<v Speaker 1>about celestial bodies, that's right, the real stars. Alright, So

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<v Speaker 1>the three button. More specifically, this is kind of about

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<v Speaker 1>what is the three body problem at all? Because I

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<v Speaker 1>imagine that a lot of people have heard of him,

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<v Speaker 1>although it is the title of sort of a well

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<v Speaker 1>known science fiction novel out there, right, that's fairly recent,

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<v Speaker 1>that's right. Yeah, it's like one of the biggest novels

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<v Speaker 1>in the last few years. It's a whole trilogy written

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<v Speaker 1>by a fantastic Chinese author. A lot of people are

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<v Speaker 1>really into this book, and a lot of our listeners

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<v Speaker 1>have written in asking us to talk about this book.

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<v Speaker 1>But I thought, first maybe be more fun to talk

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<v Speaker 1>about like the physics problem that's at the heart of

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<v Speaker 1>the novel, that we can talk about the actual problem itself. Yeah,

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<v Speaker 1>I think. I try to read the novel. It's it's

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<v Speaker 1>pretty dense, it's kind of thick. Yeah, there's a lot

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<v Speaker 1>of physics in that book, which is pretty fun for

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<v Speaker 1>people who like really well thought out physics novels. And

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<v Speaker 1>so it's a good idea to try to get an

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<v Speaker 1>understanding for like what is the underlying problem at the

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<v Speaker 1>core of the story? Right? And it was like a

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<v Speaker 1>bestseller and want all the awards right in science fiction.

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<v Speaker 1>M So you can check that out if you like.

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<v Speaker 1>But the title of it refers to kind of an

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<v Speaker 1>old and famous problem in physics about I imagine three bodies.

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<v Speaker 1>That's right, it's really old problem, and old problems are

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<v Speaker 1>the funniest problems because it means that like a lot

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<v Speaker 1>of smart people have been butting their heads against this

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<v Speaker 1>problem for decades or even centuries, and nobody has figured

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<v Speaker 1>it out. And doesn't mean it's impossible. There are other

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<v Speaker 1>mathematical problems that have existed for hundreds of years and

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<v Speaker 1>then all of a sudden, some dude in a cabin

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<v Speaker 1>in Russia comes out with like a hundred page proof

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<v Speaker 1>of it. So it might be possible to be solved,

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<v Speaker 1>but nobody's cracked this one. Yeah, just a book on Airbnb,

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<v Speaker 1>that cabin in Russia, and you know, book it for

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<v Speaker 1>for a couple of years, and that you might solve

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<v Speaker 1>a famous problem. That's the real answer. That wasn't a metaphor.

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<v Speaker 1>That was that really happened to you, not to me. No,

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<v Speaker 1>there really is a Russian mathematician who worked all by

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<v Speaker 1>himself for a decade and saw the famous problem in math,

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<v Speaker 1>the remon conjecture. Wow. And he was in a cabin,

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<v Speaker 1>using a cabin. He worked all by himself, and he

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<v Speaker 1>just sent in the solution and they tried to give

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<v Speaker 1>him the Fields Medal for it and he wouldn't even

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<v Speaker 1>show up. Wow. That feels like such a fine line

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<v Speaker 1>between like, you know, genius and you know, socially unacceptable behavior.

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<v Speaker 1>He's well on one side of that line. But anyways,

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<v Speaker 1>let's talk about this problem, the three body problem. And so,

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<v Speaker 1>as usually we were wondering how many people out there

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<v Speaker 1>we knew what this was, if they had heard of

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<v Speaker 1>it before beyond the novel, or how important it is

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<v Speaker 1>to sort of predicting the movement of our planets in

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<v Speaker 1>our solar system. So Daniel as usually went out there

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<v Speaker 1>into the wilds of the internet to ask people what

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<v Speaker 1>is the three body problem? So, while we are still

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<v Speaker 1>pandemically shut down, I am very grateful to all of

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<v Speaker 1>you who are willing to participate via email on the

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<v Speaker 1>person on the virtual street interviews. So if you would

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<v Speaker 1>like to participate and hear your speculation on the podcast,

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<v Speaker 1>please don't be shy. Send us a message to questions

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<v Speaker 1>at Daniel and Jorge dot com. Think about it for

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<v Speaker 1>a second. Do you know what the three body problem is?

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<v Speaker 1>Here's what people have to say. I don't know what

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<v Speaker 1>the three body problem is, I'm afraid so I'm barely

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<v Speaker 1>aware of what the three body problem is. I did

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<v Speaker 1>read as you should use three body problem trilogy. My

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<v Speaker 1>understanding is that it's a problem with how three bodies

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<v Speaker 1>orbit one another and how it could continue to do

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<v Speaker 1>that and be stable without cuestion into one another. A

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<v Speaker 1>lot of people spend a fair amount of time calculating

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<v Speaker 1>how two massive bodies interacts due to the gravitational field

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<v Speaker 1>surrounding them. But actually, if you add a third body,

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<v Speaker 1>the system becomes unstable, it becomes chaotic, so you can't

0:11:51.120 --> 0:11:56.120
<v Speaker 1>determine an exact solution. And also if you make a

0:11:56.240 --> 0:12:01.480
<v Speaker 1>small change let's say in the initial positions of the bodies, um,

0:12:01.720 --> 0:12:06.400
<v Speaker 1>you can't actually determine how let's say the forces between

0:12:06.440 --> 0:12:09.040
<v Speaker 1>the three bodies will be affected. I think that's to

0:12:09.120 --> 0:12:12.600
<v Speaker 1>do when you've got three bodies that rotatue interacts, usually

0:12:12.760 --> 0:12:16.840
<v Speaker 1>like the Sun, the Earth and the Moon, for example,

0:12:16.880 --> 0:12:19.679
<v Speaker 1>would be that would be three bodies, and I think

0:12:19.760 --> 0:12:22.040
<v Speaker 1>you can solve two bodies. Any more than a few

0:12:22.120 --> 0:12:23.800
<v Speaker 1>more and you can't solve it. I think is it

0:12:23.840 --> 0:12:27.439
<v Speaker 1>is one of the issues. Wow, that is something I

0:12:27.600 --> 0:12:31.760
<v Speaker 1>am not sure where it is. I don't know what

0:12:31.920 --> 0:12:36.439
<v Speaker 1>the three body problem is m unless it's relating to

0:12:36.559 --> 0:12:41.720
<v Speaker 1>a previous question where if you have three bodies acting

0:12:42.280 --> 0:12:47.439
<v Speaker 1>on each other gravitationally, um, you haven't got sort of

0:12:47.520 --> 0:12:50.599
<v Speaker 1>one orbiting another or one with a joint orbit with

0:12:50.679 --> 0:12:56.840
<v Speaker 1>another that that will be probably quite at random implication

0:12:56.960 --> 0:13:00.439
<v Speaker 1>to their orbits. I have never heard of the three

0:13:00.480 --> 0:13:04.760
<v Speaker 1>body problem before. But if I were to guess, I

0:13:04.880 --> 0:13:07.760
<v Speaker 1>think it is three bodies interacting with each other, and

0:13:08.000 --> 0:13:11.880
<v Speaker 1>something unusual happens, like something that doesn't happen between two

0:13:12.000 --> 0:13:15.960
<v Speaker 1>bodies of four bodies. It just happens between these three

0:13:16.320 --> 0:13:20.199
<v Speaker 1>bodies for some reason, and for some reason the number

0:13:20.320 --> 0:13:23.040
<v Speaker 1>is three. Actually, I've studied physics before, so I know

0:13:23.240 --> 0:13:26.199
<v Speaker 1>that the three body problem is this problem where if

0:13:26.280 --> 0:13:30.960
<v Speaker 1>you have two objects pulling on each other, then those

0:13:31.000 --> 0:13:33.480
<v Speaker 1>equations can be solved pretty easily. But if you add

0:13:33.520 --> 0:13:36.440
<v Speaker 1>in a third body, now you have three different interactions

0:13:36.520 --> 0:13:40.600
<v Speaker 1>between A B, A C and C B. And when

0:13:40.640 --> 0:13:44.880
<v Speaker 1>you have interactions of that order that that many interactions,

0:13:45.400 --> 0:13:48.480
<v Speaker 1>it becomes sort of an unsolvable math problem. And so

0:13:48.640 --> 0:13:51.600
<v Speaker 1>we don't have like good solutions for those sort of situations.

0:13:51.679 --> 0:13:54.959
<v Speaker 1>We have to essentially come up with approximations and simulate it.

0:13:55.400 --> 0:13:58.679
<v Speaker 1>All right, There not a lot of knowledge about this,

0:13:58.880 --> 0:14:02.120
<v Speaker 1>But someone did read the True Gene. Yeah, exactly three

0:14:02.200 --> 0:14:04.640
<v Speaker 1>books in the three Body Problem trilogy. It's nice. It

0:14:04.679 --> 0:14:06.199
<v Speaker 1>must have been good because he read all three or

0:14:06.679 --> 0:14:09.480
<v Speaker 1>I wonder if your completest, you know, tendencies would kick

0:14:09.520 --> 0:14:11.520
<v Speaker 1>in after you rerund well, I can't just read one

0:14:11.679 --> 0:14:14.160
<v Speaker 1>three body problem book. I gotta read all three depends

0:14:14.160 --> 0:14:15.679
<v Speaker 1>if they leave a cliffhanger at the end of the

0:14:15.720 --> 0:14:18.439
<v Speaker 1>first novel. You should title all your trilogies with the

0:14:18.600 --> 0:14:20.920
<v Speaker 1>number three in it. But it seems like most people

0:14:20.960 --> 0:14:22.600
<v Speaker 1>here are guessing it has to do with bodies in

0:14:22.720 --> 0:14:26.160
<v Speaker 1>space and then specifically three bodies of course, But a

0:14:26.240 --> 0:14:28.880
<v Speaker 1>lot of people are saying maybe it's about it becoming

0:14:29.040 --> 0:14:32.440
<v Speaker 1>unsolvable or chaotic or unstable. Are they sort of in

0:14:32.480 --> 0:14:34.720
<v Speaker 1>the right track. They are exactly on the right track.

0:14:35.160 --> 0:14:38.120
<v Speaker 1>It's really interesting. There's a problem which is easy if

0:14:38.160 --> 0:14:41.600
<v Speaker 1>there's only two objects involved, and then becomes basically unsolvable

0:14:41.800 --> 0:14:45.640
<v Speaker 1>if you have three objects involved, right, like real human relationships,

0:14:47.800 --> 0:14:50.880
<v Speaker 1>which can be tricky even when there are two bodies involved,

0:14:51.560 --> 0:14:54.920
<v Speaker 1>even if everyone is open minded, it gets tricky. Al Right, Well,

0:14:55.000 --> 0:14:57.760
<v Speaker 1>let's dig into Daniel, how would you describe the three

0:14:57.880 --> 0:15:00.040
<v Speaker 1>body problems? I think the best way to describe it

0:15:00.240 --> 0:15:02.800
<v Speaker 1>is to first talk about what we can do and

0:15:03.040 --> 0:15:06.280
<v Speaker 1>simply said, if you have two objects in space, and

0:15:06.360 --> 0:15:09.080
<v Speaker 1>you know where they are, how heavy they are, and

0:15:09.240 --> 0:15:12.480
<v Speaker 1>the direction they're going in, then you can predict their motion.

0:15:12.800 --> 0:15:15.280
<v Speaker 1>You can say at some time in the future, I

0:15:15.400 --> 0:15:17.720
<v Speaker 1>know where they are going to be. So, for example,

0:15:18.000 --> 0:15:20.640
<v Speaker 1>imagine just the Sun and the Earth. These are two

0:15:20.680 --> 0:15:23.360
<v Speaker 1>objects that pull on each other. There are forces involved.

0:15:23.800 --> 0:15:25.560
<v Speaker 1>And if you know where the Sun and the Earth

0:15:25.640 --> 0:15:28.120
<v Speaker 1>are at some moment in time, in which direction they're heading,

0:15:28.160 --> 0:15:30.320
<v Speaker 1>and their masses, you can write down a very simple

0:15:30.400 --> 0:15:33.040
<v Speaker 1>formula that will tell you where they will be in

0:15:33.120 --> 0:15:35.040
<v Speaker 1>the future. Like you say, where will the sun be

0:15:35.360 --> 0:15:37.480
<v Speaker 1>in a year, or in a thousand years or in

0:15:37.520 --> 0:15:40.760
<v Speaker 1>a million years. It's like a very simple mathematical expression.

0:15:40.920 --> 0:15:42.800
<v Speaker 1>You plug in the time, it tells you where the

0:15:42.880 --> 0:15:45.760
<v Speaker 1>Sun will be. So that's the two body problem, and

0:15:45.840 --> 0:15:48.080
<v Speaker 1>we have a solution for that. We can crank through

0:15:48.080 --> 0:15:50.480
<v Speaker 1>the mathematics and get a very nice simple formula that

0:15:50.560 --> 0:15:52.640
<v Speaker 1>tells us where they will be at any moment in

0:15:52.720 --> 0:15:54.640
<v Speaker 1>the future. Right, But you have to kind of assume

0:15:54.680 --> 0:15:56.840
<v Speaker 1>that they're alone in the in the whole universe, like

0:15:56.880 --> 0:15:59.120
<v Speaker 1>there's nothing else in the universe pulling on them. Right,

0:15:59.160 --> 0:16:01.880
<v Speaker 1>that's right, only two bodies. And as usual, you know,

0:16:02.000 --> 0:16:05.359
<v Speaker 1>physics is telling a story, and that story is always approximate.

0:16:05.720 --> 0:16:08.720
<v Speaker 1>The reality never matches the approximate stories we try to

0:16:08.840 --> 0:16:11.440
<v Speaker 1>use when we tell physics stories because in reality, there's

0:16:11.440 --> 0:16:13.520
<v Speaker 1>an infinite number of bodies out there in space, and

0:16:13.760 --> 0:16:16.840
<v Speaker 1>gravity works for over infinite distances, and so everything in

0:16:16.880 --> 0:16:19.800
<v Speaker 1>the universe is hugging on things all the time. But

0:16:20.120 --> 0:16:23.120
<v Speaker 1>usually you can get away with disregarding that. You don't

0:16:23.160 --> 0:16:25.360
<v Speaker 1>have to care about what's happening in Andromeda when you're

0:16:25.360 --> 0:16:27.680
<v Speaker 1>doing in the calculation of whether your satellite is going

0:16:27.720 --> 0:16:30.680
<v Speaker 1>to go around the Earth, because it's basically zero contribution.

0:16:30.920 --> 0:16:32.960
<v Speaker 1>So here we're talking about the scenario where you have

0:16:33.080 --> 0:16:36.000
<v Speaker 1>two bodies and everything else can be ignored without changing

0:16:36.040 --> 0:16:38.280
<v Speaker 1>anything down to like, you know, the tenth decimal place

0:16:38.400 --> 0:16:41.160
<v Speaker 1>or something. Yes, so in the sort of simplified universe

0:16:41.240 --> 0:16:44.120
<v Speaker 1>of exactly two things in your universe, you can predict

0:16:44.200 --> 0:16:46.800
<v Speaker 1>the motion of two objects, all right, So then I'm

0:16:46.880 --> 0:16:49.120
<v Speaker 1>guessing when you get to three bodies, it gets a

0:16:49.200 --> 0:16:51.600
<v Speaker 1>little harder. When you get to three bodies, it doesn't

0:16:51.640 --> 0:16:54.440
<v Speaker 1>just get a little harder, it becomes impossible. If you

0:16:54.480 --> 0:16:56.360
<v Speaker 1>know where three objects are. You know, so you have,

0:16:56.480 --> 0:16:59.720
<v Speaker 1>for example, the Sun, the Earth, and then another object.

0:17:00.040 --> 0:17:02.000
<v Speaker 1>Now you just have three objects and you know exactly

0:17:02.040 --> 0:17:04.440
<v Speaker 1>where they are, what direction they're going in, and you

0:17:04.520 --> 0:17:07.520
<v Speaker 1>know their masses. You cannot write down a simple formula

0:17:07.840 --> 0:17:10.200
<v Speaker 1>that tells you where they're going to be in a week,

0:17:10.520 --> 0:17:13.200
<v Speaker 1>or in a year or in a thousand years. Well,

0:17:13.320 --> 0:17:16.840
<v Speaker 1>it gets really complicated. Suddenly, it gets really complicated. We

0:17:16.920 --> 0:17:19.399
<v Speaker 1>don't have a solution. Now, we have an understanding for

0:17:19.520 --> 0:17:22.320
<v Speaker 1>what's going on, Like we know the forces involved, We

0:17:22.440 --> 0:17:26.479
<v Speaker 1>know what the gravity is between two objects given their distance. Right,

0:17:26.520 --> 0:17:28.840
<v Speaker 1>that's a pretty simple formula. Newton told us how to

0:17:28.880 --> 0:17:30.879
<v Speaker 1>do that. But that doesn't mean we know how to

0:17:30.960 --> 0:17:33.479
<v Speaker 1>find the solution. Doesn't mean we can take those forces

0:17:33.520 --> 0:17:35.800
<v Speaker 1>and predict the motion. Right. Well, I think this might

0:17:35.880 --> 0:17:37.639
<v Speaker 1>be kind of a subtle subject for a lot of

0:17:37.680 --> 0:17:39.680
<v Speaker 1>people out there, which is like what you mean in

0:17:39.840 --> 0:17:43.000
<v Speaker 1>physics as a solution, because it doesn't mean that you

0:17:43.040 --> 0:17:44.720
<v Speaker 1>can't predict where they're going to be. You just don't

0:17:44.720 --> 0:17:48.000
<v Speaker 1>have an easy solution to the equations to predict this. Right.

0:17:48.160 --> 0:17:50.399
<v Speaker 1>It means that we know what the constraints are. Like

0:17:50.520 --> 0:17:52.639
<v Speaker 1>physics tells you what the rules are, tells you like,

0:17:52.720 --> 0:17:55.760
<v Speaker 1>for example, how two objects pull on each other. It

0:17:55.880 --> 0:17:58.320
<v Speaker 1>doesn't tell you how those objects are going to move.

0:17:58.600 --> 0:18:00.720
<v Speaker 1>To figure out how the objects are to move, which

0:18:00.800 --> 0:18:03.040
<v Speaker 1>is what you need to predict their emotion. You need

0:18:03.080 --> 0:18:05.200
<v Speaker 1>to be able to solve all of those equations and

0:18:05.320 --> 0:18:08.000
<v Speaker 1>get the answer out. So physics gives you, like all

0:18:08.040 --> 0:18:10.359
<v Speaker 1>the equations you need to solve. It doesn't mean you

0:18:10.480 --> 0:18:13.360
<v Speaker 1>know how to solve the equations, Like not every equation

0:18:13.480 --> 0:18:16.680
<v Speaker 1>you get is solvable, or we don't necessarily have the

0:18:16.760 --> 0:18:20.399
<v Speaker 1>mathematical tools to solve an arbitrary equation. Turns out, in

0:18:20.480 --> 0:18:23.000
<v Speaker 1>physics there are only like five problems we do know

0:18:23.200 --> 0:18:27.200
<v Speaker 1>how to solve and everything else is intractable. Well, that

0:18:27.560 --> 0:18:30.760
<v Speaker 1>probably makes for a short workday there free. But I

0:18:30.840 --> 0:18:32.640
<v Speaker 1>think what you mean is, like, for example, like a ball,

0:18:32.760 --> 0:18:35.080
<v Speaker 1>if I throw a ball here at my son in

0:18:35.440 --> 0:18:39.159
<v Speaker 1>our backyard here, like I know that that ball, I

0:18:39.240 --> 0:18:41.120
<v Speaker 1>know the constraints on it, like I know the forces

0:18:41.160 --> 0:18:43.399
<v Speaker 1>pulling on it, the force of gravity, and I know

0:18:43.520 --> 0:18:45.840
<v Speaker 1>that F equals m A for example. So I can solve,

0:18:45.920 --> 0:18:50.600
<v Speaker 1>for example, for its exceloration very easily. But maybe getting

0:18:50.640 --> 0:18:53.200
<v Speaker 1>like a formula for what its position is going to

0:18:53.280 --> 0:18:55.960
<v Speaker 1>be is a little tricky. It's different than knowing what

0:18:56.080 --> 0:18:58.600
<v Speaker 1>it's acceleration is going to be exactly. The acceleration just

0:18:58.760 --> 0:19:01.680
<v Speaker 1>tells you how is momentums and change in a given moment.

0:19:02.080 --> 0:19:04.679
<v Speaker 1>Right to know where it's going to be, you need

0:19:04.720 --> 0:19:07.439
<v Speaker 1>to then solve the equations of motion, which incorporate all

0:19:07.480 --> 0:19:10.280
<v Speaker 1>these forces and is affected by that acceleration. But it

0:19:10.359 --> 0:19:13.760
<v Speaker 1>requires actually solving the equation. You know. It's like if

0:19:13.840 --> 0:19:17.439
<v Speaker 1>I have an equation that says X plus five equals ten. Right,

0:19:17.600 --> 0:19:20.520
<v Speaker 1>that's an equation that constrains X. It limits what X

0:19:20.680 --> 0:19:23.360
<v Speaker 1>can be, but it's not actually the solution. The solution

0:19:23.480 --> 0:19:26.159
<v Speaker 1>is X equals five. That's a very simple one, right.

0:19:26.200 --> 0:19:28.960
<v Speaker 1>You know exactly how to go from the equation X

0:19:29.000 --> 0:19:31.760
<v Speaker 1>plus five equals tend to the solution, But you don't

0:19:31.760 --> 0:19:34.120
<v Speaker 1>necessarily know how to do that for an arbitrary equation.

0:19:34.200 --> 0:19:37.720
<v Speaker 1>Take another simple example, like X squared equals forty nine.

0:19:38.280 --> 0:19:40.040
<v Speaker 1>How do you find the solution to that? You know

0:19:40.200 --> 0:19:43.280
<v Speaker 1>off the top of your head that x equals seven works,

0:19:43.400 --> 0:19:45.119
<v Speaker 1>You can plug it in and check it. But how

0:19:45.160 --> 0:19:47.800
<v Speaker 1>do you find the solution? If I tell you X

0:19:47.800 --> 0:19:51.000
<v Speaker 1>square equals an arbitrary number? How do you find the

0:19:51.040 --> 0:19:53.720
<v Speaker 1>square root of an arbitrary number? There actually is no

0:19:53.960 --> 0:19:56.639
<v Speaker 1>way to do that. There is no mechanism for solving

0:19:56.760 --> 0:20:00.359
<v Speaker 1>that equation other than guessing and checking us like my

0:20:00.480 --> 0:20:04.119
<v Speaker 1>parenting strategy right there. And I think what you mean is, like,

0:20:04.280 --> 0:20:06.639
<v Speaker 1>you know, in physics, you have equations to tell you,

0:20:06.720 --> 0:20:09.600
<v Speaker 1>for example, like the acceleration of x, which is like

0:20:09.680 --> 0:20:12.680
<v Speaker 1>how the velocity changes, which is like how the position

0:20:12.800 --> 0:20:14.680
<v Speaker 1>is changing. Like you have equations for that. But to

0:20:14.760 --> 0:20:17.160
<v Speaker 1>actually get the pocsisition, you have to kind of backtrack

0:20:17.200 --> 0:20:20.840
<v Speaker 1>from acceleration to velocity to position. And that's where the

0:20:20.960 --> 0:20:24.960
<v Speaker 1>trickiness comes from, right yeah, because the acceleration changes through time,

0:20:25.040 --> 0:20:27.760
<v Speaker 1>and so to figure out how all those accelerations add

0:20:27.840 --> 0:20:30.280
<v Speaker 1>up to describe the motion of the object is not

0:20:30.440 --> 0:20:33.200
<v Speaker 1>always easy. And then what you want is a simple

0:20:33.320 --> 0:20:37.159
<v Speaker 1>formula that describes it, and that doesn't necessarily exist, right

0:20:37.200 --> 0:20:39.159
<v Speaker 1>because I guess when you go from two bodies to

0:20:39.280 --> 0:20:42.840
<v Speaker 1>three bodies, then the formula just get too complicated. The

0:20:42.920 --> 0:20:47.080
<v Speaker 1>formula gets too complicated. Exactly, the system gets really complicated

0:20:47.160 --> 0:20:50.080
<v Speaker 1>because now you have these three different objects pulling on

0:20:50.160 --> 0:20:53.280
<v Speaker 1>each other, and it actually becomes chaotic. All right, Well,

0:20:53.359 --> 0:20:56.040
<v Speaker 1>let's dig into why exactly it is so hard and

0:20:56.160 --> 0:20:59.520
<v Speaker 1>how it becomes pure chaos when you add a third

0:20:59.760 --> 0:21:03.000
<v Speaker 1>cell steel body into the mix, and what consequences it

0:21:03.160 --> 0:21:06.760
<v Speaker 1>has for our ability to predict the universe. But first,

0:21:06.800 --> 0:21:21.520
<v Speaker 1>let's take a quick break. All right, Daniel, we're talking

0:21:21.560 --> 0:21:24.080
<v Speaker 1>about the three body problem, and I guess we're not

0:21:24.200 --> 0:21:26.320
<v Speaker 1>just talking about like what happens if your spouse moves

0:21:26.359 --> 0:21:29.040
<v Speaker 1>to another city, right, this is more cosmic. I can't

0:21:29.080 --> 0:21:31.080
<v Speaker 1>solve that problem for you. There is no equation that

0:21:31.200 --> 0:21:35.120
<v Speaker 1>tells you how to live your life. That's the one

0:21:35.200 --> 0:21:37.960
<v Speaker 1>body problem is already pretty hard. Now we're talking about

0:21:38.000 --> 0:21:40.520
<v Speaker 1>the three body problem. One is the loneliest number. But

0:21:40.720 --> 0:21:42.960
<v Speaker 1>this is not a relationship helpline, and this is not

0:21:43.119 --> 0:21:46.000
<v Speaker 1>a podcast about human emotions. We are trying to solve

0:21:46.040 --> 0:21:49.480
<v Speaker 1>the much easier problem of motion of objects through space.

0:21:49.680 --> 0:21:52.040
<v Speaker 1>And so you're saying that when I have two objects

0:21:52.080 --> 0:21:54.760
<v Speaker 1>in space, it's easy enough to sort of predict where

0:21:54.760 --> 0:21:56.920
<v Speaker 1>they're going to be once you have three. It because

0:21:56.960 --> 0:21:59.680
<v Speaker 1>there's no easy solution to that problem. Yeah, there's no

0:21:59.840 --> 0:22:03.399
<v Speaker 1>easy solution. There's no like short mathematical answer when you

0:22:03.520 --> 0:22:05.840
<v Speaker 1>like is something like x f T or x is

0:22:05.880 --> 0:22:08.280
<v Speaker 1>the position of the object, and then a simple formula

0:22:08.480 --> 0:22:10.400
<v Speaker 1>where you can plug in the time and it will

0:22:10.440 --> 0:22:13.280
<v Speaker 1>tell you exactly the position of the object. That's what

0:22:13.359 --> 0:22:15.639
<v Speaker 1>you're looking for because you'd like to be able to

0:22:15.800 --> 0:22:18.080
<v Speaker 1>take that system and say, I want to know where

0:22:18.119 --> 0:22:19.399
<v Speaker 1>the moon is going to be, where I want to

0:22:19.480 --> 0:22:20.920
<v Speaker 1>know where the sun is going to be in a

0:22:21.000 --> 0:22:23.360
<v Speaker 1>thousand years. The problem is that there is no such

0:22:23.440 --> 0:22:25.879
<v Speaker 1>simple formula. We haven't found one at least, and we

0:22:25.960 --> 0:22:28.800
<v Speaker 1>suspect that it might not exist because the system of

0:22:28.920 --> 0:22:32.240
<v Speaker 1>three objects is much much more complicated than a system

0:22:32.280 --> 0:22:35.120
<v Speaker 1>of just two objects, right, And it gets really complicated

0:22:35.119 --> 0:22:38.240
<v Speaker 1>because now you have three objects in three D? Is

0:22:38.280 --> 0:22:40.200
<v Speaker 1>it kind of about going to the third dimension? That

0:22:40.280 --> 0:22:42.080
<v Speaker 1>makes it hard because I imagine if you have two

0:22:42.119 --> 0:22:44.440
<v Speaker 1>bodies in space, you can just treat him as like

0:22:44.480 --> 0:22:46.920
<v Speaker 1>a two D problem, right, like you just imagine the

0:22:47.000 --> 0:22:48.879
<v Speaker 1>plane where these two bodies are. But once you have

0:22:49.000 --> 0:22:51.240
<v Speaker 1>three and then it's like, now it's a three D problem.

0:22:51.359 --> 0:22:53.359
<v Speaker 1>It's true that two objects in space you can always

0:22:53.359 --> 0:22:55.480
<v Speaker 1>define a plane between them. You can also put three

0:22:55.560 --> 0:22:58.320
<v Speaker 1>objects on a plane though, right, three points define a plane,

0:22:58.440 --> 0:23:00.679
<v Speaker 1>so there's always a plane for three jects. I think

0:23:00.720 --> 0:23:03.040
<v Speaker 1>the problem is that when you have three objects, a

0:23:03.200 --> 0:23:07.320
<v Speaker 1>small change in their location leads to a big change

0:23:07.640 --> 0:23:09.320
<v Speaker 1>in where they're going to be in the future. At

0:23:09.400 --> 0:23:12.760
<v Speaker 1>least for gravitational interactions, whereas if you have two objects,

0:23:13.040 --> 0:23:15.000
<v Speaker 1>a small change and where the Earth is going to be,

0:23:15.280 --> 0:23:17.879
<v Speaker 1>it will mostly settle back into the same answer. And

0:23:18.000 --> 0:23:20.879
<v Speaker 1>so in terms of like finding an equation that describes it,

0:23:21.080 --> 0:23:24.240
<v Speaker 1>there's a whole family of equations that can describe stable solutions.

0:23:24.640 --> 0:23:27.400
<v Speaker 1>We don't really have functions that are very good describing

0:23:27.640 --> 0:23:31.399
<v Speaker 1>chaotic situations, whereas very small change in the angle or

0:23:31.440 --> 0:23:34.440
<v Speaker 1>the velocity of the moon means it's now suddenly over here,

0:23:34.560 --> 0:23:36.120
<v Speaker 1>or it's suddenly on the other side of the sun,

0:23:36.240 --> 0:23:39.040
<v Speaker 1>or it flies off in a completely different direction. Our

0:23:39.040 --> 0:23:42.359
<v Speaker 1>equations are not good at describing chaotic mathematics. But I

0:23:42.359 --> 0:23:44.399
<v Speaker 1>guess maybe the question is, like, what is it that

0:23:44.480 --> 0:23:47.480
<v Speaker 1>about going from two to three that actually makes the

0:23:47.600 --> 0:23:51.760
<v Speaker 1>equations unsolvable? Like before, with two, I can solve the equations,

0:23:51.840 --> 0:23:54.480
<v Speaker 1>but with three, there's no solution for them. Does it

0:23:54.560 --> 0:23:57.480
<v Speaker 1>become nonlinear? Is that what it is? It's already nonlinear,

0:23:57.600 --> 0:24:00.119
<v Speaker 1>right that even with an equals to it's nonlinear as

0:24:00.160 --> 0:24:03.400
<v Speaker 1>these distances go like one over radius squared, so there's

0:24:03.400 --> 0:24:06.480
<v Speaker 1>an inverse are squared there, So it's already nonlinear. I

0:24:06.560 --> 0:24:08.880
<v Speaker 1>think something you said earlier is really the right way

0:24:08.920 --> 0:24:11.200
<v Speaker 1>to think about it. We know the forces F and

0:24:11.240 --> 0:24:13.760
<v Speaker 1>the mass M, and we have F equals m A,

0:24:14.080 --> 0:24:16.960
<v Speaker 1>so we can get the acceleration. That's a very simple formula.

0:24:17.160 --> 0:24:19.680
<v Speaker 1>But how do you go from knowing the acceleration, which

0:24:19.720 --> 0:24:22.639
<v Speaker 1>is how much the speed is changing, to knowing the

0:24:22.760 --> 0:24:25.439
<v Speaker 1>actual location. What you have to do is add up

0:24:25.480 --> 0:24:29.000
<v Speaker 1>the effects of lots of little accelerations over time, which

0:24:29.080 --> 0:24:32.280
<v Speaker 1>means you have to integrate. You have to use calculus.

0:24:32.600 --> 0:24:35.040
<v Speaker 1>But just like there aren't that many physics problems that

0:24:35.080 --> 0:24:38.920
<v Speaker 1>are solvable, not every function can be integrated, at least

0:24:39.200 --> 0:24:41.720
<v Speaker 1>not into a simple formula you can write down. So

0:24:41.920 --> 0:24:44.560
<v Speaker 1>just because you know the force and the acceleration doesn't

0:24:44.640 --> 0:24:47.760
<v Speaker 1>mean you know how to integrate it into getting the location.

0:24:48.119 --> 0:24:49.960
<v Speaker 1>And we can go a little bit further if you

0:24:50.040 --> 0:24:52.719
<v Speaker 1>look at the structure of the problem. Mathematicians call these

0:24:52.760 --> 0:24:56.560
<v Speaker 1>problems non integrable, which just means that, like the possible

0:24:56.600 --> 0:25:00.240
<v Speaker 1>trajectories for these objects in this three D space don't

0:25:00.240 --> 0:25:04.240
<v Speaker 1>follow simple paths right like, they diverge very quickly. It's

0:25:04.240 --> 0:25:06.320
<v Speaker 1>not like it can be easily simplified from a whole

0:25:06.359 --> 0:25:08.920
<v Speaker 1>big set of possible solutions down to just a few,

0:25:09.119 --> 0:25:11.080
<v Speaker 1>and with any equals too. With the two body problem,

0:25:11.359 --> 0:25:13.480
<v Speaker 1>there are a bunch of simplifications you can make that

0:25:13.640 --> 0:25:17.000
<v Speaker 1>separate the problem so that, for example, the distance between

0:25:17.040 --> 0:25:20.480
<v Speaker 1>the objects is independent of their relative angle, because for

0:25:20.600 --> 0:25:23.240
<v Speaker 1>two objects, you know, the angle doesn't really matter. What

0:25:23.440 --> 0:25:26.120
<v Speaker 1>only matters is really just the distance. But for three

0:25:26.200 --> 0:25:28.840
<v Speaker 1>objects you have not just the relative distances, but you

0:25:28.960 --> 0:25:31.720
<v Speaker 1>also have the relative angles. And so now all the

0:25:31.800 --> 0:25:34.320
<v Speaker 1>problems are still tied together. You know, when you try

0:25:34.359 --> 0:25:36.600
<v Speaker 1>to solve a set of equations, sometimes it's helpful to

0:25:36.640 --> 0:25:39.440
<v Speaker 1>try to separate them and solve them independently, but that's

0:25:39.480 --> 0:25:42.080
<v Speaker 1>not always possible, and when they're all entangled up with

0:25:42.160 --> 0:25:44.960
<v Speaker 1>each other, you can't always find a solution. Now, I see,

0:25:45.000 --> 0:25:47.280
<v Speaker 1>there's something sort of magical about the number two that

0:25:47.480 --> 0:25:49.520
<v Speaker 1>then you lose once you get more than two, right,

0:25:49.560 --> 0:25:51.720
<v Speaker 1>because it's not just three bodies that are hard, it's

0:25:51.720 --> 0:25:54.200
<v Speaker 1>also four and five and six and infinite. Right. Yes,

0:25:54.320 --> 0:25:56.360
<v Speaker 1>you might have thought, oh, well, two bodies are solvable,

0:25:56.440 --> 0:25:59.080
<v Speaker 1>so then why not three? It's actually the other direction.

0:25:59.200 --> 0:26:02.360
<v Speaker 1>Two is the the one that is solvable. Right. All

0:26:02.440 --> 0:26:05.560
<v Speaker 1>the problems are unsolvable except for this one magic special

0:26:05.720 --> 0:26:08.680
<v Speaker 1>case of two bodies which we have been able to

0:26:08.760 --> 0:26:12.240
<v Speaker 1>separate using this special trick and solve. So it's sort

0:26:12.240 --> 0:26:14.639
<v Speaker 1>of lucky that any of them are solvable. Well, the

0:26:15.000 --> 0:26:18.480
<v Speaker 1>zero body problem is solvable too, and the one body problem,

0:26:18.560 --> 0:26:21.280
<v Speaker 1>I imagine is solvable. It's just that it's just gets

0:26:21.320 --> 0:26:24.840
<v Speaker 1>more complicate. Real equations start to like interact with each other,

0:26:24.920 --> 0:26:27.719
<v Speaker 1>and then you can't like fit a simple formula as

0:26:27.760 --> 0:26:31.080
<v Speaker 1>a solution, right, yeah, exactly. And in addition, there's something

0:26:31.160 --> 0:26:34.880
<v Speaker 1>about chaos here, right, that's right, The results become chaotic.

0:26:35.080 --> 0:26:37.359
<v Speaker 1>As we said before, if you change a little bit

0:26:37.400 --> 0:26:39.680
<v Speaker 1>the initial conditions, if Earth is a little bit further

0:26:39.800 --> 0:26:43.119
<v Speaker 1>away or pointing in a slightly different direction, you can

0:26:43.160 --> 0:26:46.959
<v Speaker 1>get completely different outcomes. So Earth can be like tossed

0:26:46.960 --> 0:26:49.400
<v Speaker 1>out of the Solar System, or it can fall into

0:26:49.440 --> 0:26:52.040
<v Speaker 1>another orbit or something like that. Whereas if you just

0:26:52.160 --> 0:26:54.879
<v Speaker 1>have two bodies, things tend to be pretty stable. That

0:26:55.000 --> 0:26:57.520
<v Speaker 1>means that if you perturb it, something comes along, gives

0:26:57.560 --> 0:26:59.840
<v Speaker 1>the Earth a little push, will probably roll back into

0:26:59.880 --> 0:27:03.040
<v Speaker 1>a initial orbit, whereas in a three body system, things

0:27:03.119 --> 0:27:05.600
<v Speaker 1>get out of hand very quickly. And that's you know,

0:27:05.720 --> 0:27:08.639
<v Speaker 1>not just like is it complicated motion. That's one of

0:27:08.680 --> 0:27:11.760
<v Speaker 1>the reasons why we don't have a simple formula because

0:27:11.760 --> 0:27:15.040
<v Speaker 1>we don't have functions that describe that, like sign and

0:27:15.200 --> 0:27:18.560
<v Speaker 1>co sign and logarithm. These things are mostly well behaved,

0:27:18.640 --> 0:27:22.399
<v Speaker 1>and so it's very difficult to describe chaotic motion using

0:27:22.440 --> 0:27:25.119
<v Speaker 1>the sort of mathematical language that we have developed. Oh,

0:27:25.280 --> 0:27:28.800
<v Speaker 1>I see, because there's no function that is chaotic kind

0:27:28.840 --> 0:27:31.639
<v Speaker 1>of is that what you're saying, like, chaotic motion is

0:27:31.760 --> 0:27:35.480
<v Speaker 1>not easily kind of captured in a formula. Yeah, it's

0:27:35.480 --> 0:27:38.359
<v Speaker 1>not easily captured in a formula. It's possible to describe

0:27:38.440 --> 0:27:42.760
<v Speaker 1>chaotic motion, but usually our solutions there are numerical, they're approximate,

0:27:43.000 --> 0:27:46.879
<v Speaker 1>use simulations. You know, we can describe chaotic systems like

0:27:47.280 --> 0:27:50.080
<v Speaker 1>you build a computer system, you put three objects in it,

0:27:50.440 --> 0:27:52.280
<v Speaker 1>and then what you do is you say, all right,

0:27:52.359 --> 0:27:54.960
<v Speaker 1>what happens in the first second, and you say, well,

0:27:55.000 --> 0:27:56.760
<v Speaker 1>the Earth's gonna move this way, the Sun is gonna

0:27:56.760 --> 0:27:58.119
<v Speaker 1>move that way, and the moon is going to move

0:27:58.200 --> 0:28:00.399
<v Speaker 1>this other direction, and then you update everything and then

0:28:00.440 --> 0:28:02.639
<v Speaker 1>you do it again. So you slice the problem in

0:28:02.720 --> 0:28:04.680
<v Speaker 1>time and you say, what if I only want to

0:28:04.760 --> 0:28:07.720
<v Speaker 1>predict a half second from now or a milli second

0:28:07.800 --> 0:28:10.600
<v Speaker 1>from now, then you can really simplify and say I

0:28:10.720 --> 0:28:12.399
<v Speaker 1>know what to do for a half second. Then you

0:28:12.480 --> 0:28:14.320
<v Speaker 1>just do that over and over and over again. That's

0:28:14.359 --> 0:28:16.520
<v Speaker 1>the way we can describe a chaotic system is like

0:28:16.800 --> 0:28:19.440
<v Speaker 1>slicing it in time and then try to move our

0:28:19.520 --> 0:28:23.359
<v Speaker 1>stimulation forward, just one time slice at a time. But

0:28:23.480 --> 0:28:25.359
<v Speaker 1>that doesn't mean that we can then look at that

0:28:25.440 --> 0:28:27.600
<v Speaker 1>motion and say, oh, look it follows a sign wave,

0:28:27.720 --> 0:28:30.040
<v Speaker 1>or oh look it follows a logarithm of a sign wave.

0:28:30.400 --> 0:28:33.160
<v Speaker 1>We can't find a solution. We can't find a mathematical

0:28:33.240 --> 0:28:35.840
<v Speaker 1>description of the motion, even if we can describe it

0:28:35.920 --> 0:28:39.400
<v Speaker 1>in the simulation I see. So like we can maybe

0:28:39.520 --> 0:28:41.560
<v Speaker 1>predict what the system is going to do, what these

0:28:41.880 --> 0:28:43.520
<v Speaker 1>three bodies are going to do, but we have to

0:28:43.560 --> 0:28:45.960
<v Speaker 1>do it step by step. We can't just say, like, hey,

0:28:46.040 --> 0:28:47.560
<v Speaker 1>twenty years from now, this is what it's going to be.

0:28:47.960 --> 0:28:50.080
<v Speaker 1>There's no formula that will tell you that. You have

0:28:50.200 --> 0:28:52.240
<v Speaker 1>to like simulate it a little by little until you

0:28:52.320 --> 0:28:54.520
<v Speaker 1>get to ten years from now. Yeah, and even those

0:28:54.600 --> 0:28:58.480
<v Speaker 1>simulations are difficult because it's chaotic. Like if you don't

0:28:58.560 --> 0:29:02.040
<v Speaker 1>make those calculations very very very precise, then your simulation

0:29:02.160 --> 0:29:03.880
<v Speaker 1>is going to be wrong. As you try to predict

0:29:03.960 --> 0:29:07.960
<v Speaker 1>further and further into the future, because small mistakes really

0:29:08.000 --> 0:29:11.080
<v Speaker 1>add up the snowball into big mistakes. It's just like

0:29:11.200 --> 0:29:14.240
<v Speaker 1>you know, the butterfly problem. Butterfly flaps its wings in

0:29:14.360 --> 0:29:17.720
<v Speaker 1>China and that has cascading effects on the weather, which

0:29:17.800 --> 0:29:21.000
<v Speaker 1>causes eventually a storm in Central Park in New York.

0:29:21.120 --> 0:29:23.720
<v Speaker 1>And these things are real. They're real physical systems that

0:29:23.880 --> 0:29:26.080
<v Speaker 1>behave this way where if you give them a very

0:29:26.200 --> 0:29:29.080
<v Speaker 1>small nudge, it can have a very big effect downstream.

0:29:29.280 --> 0:29:32.000
<v Speaker 1>And that makes them very very challenging even to simulate,

0:29:32.080 --> 0:29:34.320
<v Speaker 1>as we talked about, because if you get something wrong

0:29:34.800 --> 0:29:38.080
<v Speaker 1>very early on, your results in ten years are nonsense.

0:29:38.440 --> 0:29:40.719
<v Speaker 1>We much prefer to have like a simple we call

0:29:40.760 --> 0:29:43.840
<v Speaker 1>it an analytical formula, like a very short math expression

0:29:44.080 --> 0:29:45.920
<v Speaker 1>that we can just plug numbers into, because it can

0:29:45.960 --> 0:29:47.800
<v Speaker 1>be exact and it can tell us exactly what's going

0:29:47.840 --> 0:29:50.000
<v Speaker 1>to happen in ten years or in a hundred years.

0:29:50.160 --> 0:29:52.600
<v Speaker 1>I think what you're saying is that these numerical approaches

0:29:52.760 --> 0:29:56.440
<v Speaker 1>or simulations, they're just an approximation basically, right Like you're

0:29:56.640 --> 0:29:58.960
<v Speaker 1>looking at the equations like the f equals amaze or

0:29:59.040 --> 0:30:01.920
<v Speaker 1>the you know, the horses between the three bodies, and

0:30:02.000 --> 0:30:04.280
<v Speaker 1>you're saying, well, let's not try to get the exact solution.

0:30:04.360 --> 0:30:07.600
<v Speaker 1>Let's just pretend that for the next millisecond everyone has

0:30:07.640 --> 0:30:10.560
<v Speaker 1>the same acceleration or something like that. Exactly. You make

0:30:10.600 --> 0:30:12.600
<v Speaker 1>a bunch of simplications and you say, well, I only

0:30:12.640 --> 0:30:14.920
<v Speaker 1>want to predict a millisecond in the future, so can

0:30:14.960 --> 0:30:17.080
<v Speaker 1>I do that? And then you just keep doing that

0:30:17.240 --> 0:30:19.600
<v Speaker 1>over and over again. You're saying that if I'm wrong

0:30:19.640 --> 0:30:21.960
<v Speaker 1>a little bit because of that implication, then in a

0:30:22.040 --> 0:30:25.400
<v Speaker 1>chaotic system, I could be really wrong. Yeah, and that's

0:30:25.400 --> 0:30:27.680
<v Speaker 1>a big deal. If you're doing something like planning a

0:30:27.800 --> 0:30:31.560
<v Speaker 1>trip to the stars or sending your probe to Jupiter

0:30:31.800 --> 0:30:34.520
<v Speaker 1>or whatever, you definitely want to get that right right, Yeah.

0:30:34.560 --> 0:30:37.000
<v Speaker 1>You don't want to be off by a few light years. Yeah.

0:30:37.080 --> 0:30:39.120
<v Speaker 1>Or even if you're just flying through the Solar System,

0:30:39.520 --> 0:30:41.360
<v Speaker 1>if you get it wrong, you could end up crashing

0:30:41.400 --> 0:30:44.120
<v Speaker 1>into the Sun or getting tossed out of the Solar

0:30:44.160 --> 0:30:46.080
<v Speaker 1>System in the wrong direction. You're trying to make it

0:30:46.160 --> 0:30:49.040
<v Speaker 1>to Pluto from here, right, Pluto is very far away

0:30:49.040 --> 0:30:52.000
<v Speaker 1>in a very very small target. Imagine firing a gun

0:30:52.560 --> 0:30:54.920
<v Speaker 1>from l A to New York and trying to hit

0:30:55.040 --> 0:30:57.400
<v Speaker 1>a tiny and the tiny target, it's very difficult. They're

0:30:57.480 --> 0:31:00.640
<v Speaker 1>very small. If you're off by a tiny little angle

0:31:00.960 --> 0:31:02.640
<v Speaker 1>in l A, you're definitely not going to hit that

0:31:02.720 --> 0:31:04.480
<v Speaker 1>target in New York. But I guess that. You know,

0:31:04.640 --> 0:31:07.320
<v Speaker 1>we are pretty good these days with you know, supercomputers,

0:31:07.360 --> 0:31:10.600
<v Speaker 1>we are pretty good at simulating things and kind of predicting.

0:31:10.720 --> 0:31:12.720
<v Speaker 1>You know, maybe not the storm that comes from the

0:31:12.800 --> 0:31:14.920
<v Speaker 1>butterfly wings, but you know, the weather is you know,

0:31:15.040 --> 0:31:17.520
<v Speaker 1>predictable sort of up to like a week, right or

0:31:18.000 --> 0:31:20.760
<v Speaker 1>a couple of weeks, which is super impressive because they

0:31:20.800 --> 0:31:23.960
<v Speaker 1>have to simulate all of those you know, air molecules

0:31:24.000 --> 0:31:25.920
<v Speaker 1>and pockets of hot air that are out there in

0:31:25.960 --> 0:31:28.920
<v Speaker 1>the atmosphere. It's not that it makes the problem impossible,

0:31:29.040 --> 0:31:32.120
<v Speaker 1>it's just makes it harder. Or you know kind of storms,

0:31:32.120 --> 0:31:33.880
<v Speaker 1>how much we can predict it. Yeah, if you had

0:31:33.880 --> 0:31:36.960
<v Speaker 1>an infinitely powerful computer, then we could solve these problems

0:31:37.200 --> 0:31:39.840
<v Speaker 1>because we could simulate them with really high resolution. We

0:31:39.880 --> 0:31:43.200
<v Speaker 1>could take like really really short time steps in our simulation.

0:31:43.400 --> 0:31:45.760
<v Speaker 1>Instead of stepping forward a millisecond, we could step forward

0:31:45.800 --> 0:31:48.680
<v Speaker 1>in nanosecond and then correct. And so if you had

0:31:48.840 --> 0:31:51.920
<v Speaker 1>infinite computing resources, you could do these things very effectively.

0:31:52.080 --> 0:31:54.320
<v Speaker 1>And some of the reasons why these problems which seem

0:31:54.400 --> 0:31:56.840
<v Speaker 1>to be impossible for a long time, like predicting the weather,

0:31:57.400 --> 0:31:59.680
<v Speaker 1>seem to be getting easier, and not because humans are

0:31:59.680 --> 0:32:02.840
<v Speaker 1>getting smarter, but because our computers are getting more powerful,

0:32:03.160 --> 0:32:05.360
<v Speaker 1>and so now we have a lot more computing power

0:32:05.400 --> 0:32:08.320
<v Speaker 1>available to do things like predicting the weather and trying

0:32:08.320 --> 0:32:11.560
<v Speaker 1>to predict earthquakes and all these really really hard problems

0:32:11.600 --> 0:32:14.719
<v Speaker 1>that are really important. Like today we can predict how

0:32:14.800 --> 0:32:16.960
<v Speaker 1>the whole Solar system works, right, We mostly can, And

0:32:17.000 --> 0:32:19.320
<v Speaker 1>a lot of that is because mostly the Solar system

0:32:19.400 --> 0:32:21.880
<v Speaker 1>is a bunch of two body problems, like the Earth

0:32:22.000 --> 0:32:24.800
<v Speaker 1>moving around the Sun. Technically it's you know, it's an

0:32:24.840 --> 0:32:27.120
<v Speaker 1>eight body problem because the Earth is pulled on by

0:32:27.160 --> 0:32:29.840
<v Speaker 1>the Moon and Jupiter and Neptune and whatever. But mostly

0:32:29.880 --> 0:32:32.840
<v Speaker 1>it's just the Sun. You can ignore everything else when

0:32:32.880 --> 0:32:35.480
<v Speaker 1>you're calculating the Earth to some degree. If you want

0:32:35.480 --> 0:32:37.720
<v Speaker 1>to get it exactly right, then yes, you need to

0:32:37.800 --> 0:32:40.600
<v Speaker 1>include effects from Mars and Venus, and then you can't

0:32:40.680 --> 0:32:43.320
<v Speaker 1>use Kepler's laws. You can't use the simple formulas that

0:32:43.400 --> 0:32:45.520
<v Speaker 1>we have for a two body problem. You have to

0:32:45.560 --> 0:32:48.600
<v Speaker 1>get down and dirty and do the simulations using very

0:32:48.680 --> 0:32:50.920
<v Speaker 1>powerful computers. But then I guess, would you say that

0:32:51.000 --> 0:32:53.840
<v Speaker 1>our Solar system is chaotic as well? Like is our

0:32:53.960 --> 0:32:56.560
<v Speaker 1>Solar system a chaotic system? Because it seems sort of

0:32:56.600 --> 0:32:59.880
<v Speaker 1>stable right now, but are you saying maybe, like if

0:33:00.040 --> 0:33:01.520
<v Speaker 1>you give it enough time, it is kind of a

0:33:01.560 --> 0:33:04.960
<v Speaker 1>little unpredictable. Yeah, definitely, the Solar System is chaotic, but

0:33:05.240 --> 0:33:08.400
<v Speaker 1>on the cosmological time scales, not on like a year

0:33:08.840 --> 0:33:11.920
<v Speaker 1>or ten years, but unlike millions and billions of years,

0:33:12.360 --> 0:33:14.480
<v Speaker 1>and it was more chaotic in the beginning. We sort

0:33:14.520 --> 0:33:17.640
<v Speaker 1>of settled into something that's more stable. But when the

0:33:17.720 --> 0:33:19.880
<v Speaker 1>Solar System began, it was a big hot mess and

0:33:19.920 --> 0:33:23.280
<v Speaker 1>things were flying everywhere. Planets were colliding into each other

0:33:23.400 --> 0:33:26.040
<v Speaker 1>and making new planets and throwing things out of the

0:33:26.080 --> 0:33:29.080
<v Speaker 1>Solar System. We probably had a different number of planets

0:33:29.240 --> 0:33:32.320
<v Speaker 1>a billion or two billion years ago. People suspect there

0:33:32.400 --> 0:33:35.600
<v Speaker 1>might have been like another giant planet which was tossed

0:33:35.640 --> 0:33:38.680
<v Speaker 1>out of the Solar System by Jupiter and Saturn. So, yeah,

0:33:38.720 --> 0:33:41.280
<v Speaker 1>that sounds pretty chaotic to me. Solar system was like,

0:33:41.600 --> 0:33:43.280
<v Speaker 1>you know, I have enough to deal with with the

0:33:43.880 --> 0:33:46.920
<v Speaker 1>nine bodies, possibly eight, let's get someone out. But you

0:33:47.040 --> 0:33:49.480
<v Speaker 1>can take a very complicated system like the Solar system

0:33:49.760 --> 0:33:53.400
<v Speaker 1>and find approximately stable solutions things which will last for

0:33:53.480 --> 0:33:56.160
<v Speaker 1>a long long time. But how stable are they? Something

0:33:56.240 --> 0:33:58.480
<v Speaker 1>which flies through the Solar system can perturb it a

0:33:58.560 --> 0:34:00.880
<v Speaker 1>little bit, and then things can very quickly go out

0:34:00.960 --> 0:34:03.360
<v Speaker 1>of whack. So if you have like another star and

0:34:03.440 --> 0:34:06.040
<v Speaker 1>that gets a little close to our Solar system, it

0:34:06.080 --> 0:34:08.399
<v Speaker 1>could change the orbit of Jupiter, which could have knock

0:34:08.440 --> 0:34:10.680
<v Speaker 1>on effects about changing the orbit of Saturn, and then

0:34:10.760 --> 0:34:13.359
<v Speaker 1>the asteroid belt and Mars, and pretty soon we could

0:34:13.400 --> 0:34:16.960
<v Speaker 1>have craziness. All right, Well, let's get into that craziness

0:34:17.120 --> 0:34:19.719
<v Speaker 1>of our Solar system and what the consequences are of

0:34:19.800 --> 0:34:24.040
<v Speaker 1>this three body problem and our ability to understand the

0:34:24.760 --> 0:34:27.799
<v Speaker 1>rest of the cosmos. But first let's take another quick break.

0:34:40.640 --> 0:34:44.080
<v Speaker 1>All right, we're talking about the three body problem, and

0:34:44.320 --> 0:34:48.239
<v Speaker 1>it's hard to find an analytical solution to it, as

0:34:48.280 --> 0:34:50.279
<v Speaker 1>opposed to the two body problem, which you can find

0:34:50.320 --> 0:34:52.759
<v Speaker 1>a nice, neat formula for it. But I wonder then

0:34:52.760 --> 0:34:55.000
<v Speaker 1>if this is sort of like a physicist frustration, because

0:34:55.040 --> 0:34:57.640
<v Speaker 1>as an engineer, I'm pretty much used to like things

0:34:57.680 --> 0:35:00.719
<v Speaker 1>not having an analytical solution, like from day one, like

0:35:00.880 --> 0:35:02.960
<v Speaker 1>nothing only like throwing a ball up in the air

0:35:03.000 --> 0:35:05.080
<v Speaker 1>has an analytical solution. Everything else you have to do

0:35:05.200 --> 0:35:08.920
<v Speaker 1>with numerical simulations or approximating, you know, the Navy, your

0:35:08.920 --> 0:35:12.040
<v Speaker 1>Stokes equations and having non linear stuff that you can't solve,

0:35:12.560 --> 0:35:14.600
<v Speaker 1>and so you know like it. As an engineer you

0:35:14.640 --> 0:35:17.560
<v Speaker 1>always rely on simulations, but maybe in physics you get

0:35:17.640 --> 0:35:20.560
<v Speaker 1>more frustrated for not having like a neat, you know,

0:35:21.320 --> 0:35:23.839
<v Speaker 1>clean formula to predict the future. Well, the thing that's

0:35:23.880 --> 0:35:26.520
<v Speaker 1>tantalizing is that there are a few cases when you

0:35:26.719 --> 0:35:29.000
<v Speaker 1>can find a neat formula where you can start with

0:35:29.200 --> 0:35:32.640
<v Speaker 1>just pencil and paper, describe the pushing and the pulling

0:35:32.680 --> 0:35:35.279
<v Speaker 1>of your system, and then get out a formula that

0:35:35.360 --> 0:35:37.719
<v Speaker 1>tells you where everything is going to be basically for

0:35:37.960 --> 0:35:41.520
<v Speaker 1>all time. That's amazing, it's beautiful, and it's tempting. It

0:35:41.600 --> 0:35:43.840
<v Speaker 1>makes you think, Wow, why can't I do this for

0:35:44.000 --> 0:35:47.080
<v Speaker 1>other systems? Why can't I do this for every system? Right?

0:35:47.120 --> 0:35:49.560
<v Speaker 1>Because if they exist for some systems, it gives you

0:35:49.640 --> 0:35:51.960
<v Speaker 1>the sense that, like, if we had the right mathematics,

0:35:52.040 --> 0:35:55.080
<v Speaker 1>if we knew the right language to talk about this stuff,

0:35:55.360 --> 0:35:58.920
<v Speaker 1>maybe even really complicated problems would be simpler. So it's

0:35:58.960 --> 0:36:01.600
<v Speaker 1>sort of aspirational yeah, I can imagine that frustration. You're

0:36:01.640 --> 0:36:04.600
<v Speaker 1>in your cabin in the middle of Russia, in Siberia,

0:36:04.640 --> 0:36:06.240
<v Speaker 1>in the middle of nowhere, and you're like, oh, shoot,

0:36:06.800 --> 0:36:09.480
<v Speaker 1>I need a computer I didn't bring one, or oh shoot,

0:36:09.520 --> 0:36:11.640
<v Speaker 1>I need to talk to somebody else, I don't have

0:36:11.719 --> 0:36:15.279
<v Speaker 1>a phone. That's frustrating, right, It is frustrating. And you know,

0:36:15.400 --> 0:36:18.760
<v Speaker 1>it's something funny about teaching freshman physics. I teach mechanics

0:36:18.920 --> 0:36:21.839
<v Speaker 1>often here you see irvine, and you know there are

0:36:21.960 --> 0:36:24.680
<v Speaker 1>not a lot of problems that really are solvable, like

0:36:24.960 --> 0:36:27.400
<v Speaker 1>very few problems can you actually sit down with pencil

0:36:27.440 --> 0:36:30.480
<v Speaker 1>and paper and say, here's the situation, here's the solution.

0:36:30.640 --> 0:36:32.720
<v Speaker 1>And so, in teaching this class for like almost twenty

0:36:32.800 --> 0:36:36.000
<v Speaker 1>years now, I've noticed that basically every physics Hormemork problem

0:36:36.080 --> 0:36:39.160
<v Speaker 1>in every textbook is one variation on like one of

0:36:39.239 --> 0:36:41.960
<v Speaker 1>these five solvable problems. And so as soon as you

0:36:42.000 --> 0:36:44.200
<v Speaker 1>look at when you're like, oh, this is that one problem,

0:36:44.360 --> 0:36:46.359
<v Speaker 1>or this is a problem number four, except they're using

0:36:46.400 --> 0:36:48.759
<v Speaker 1>a squirrel instead of a ball of rolling down a

0:36:48.840 --> 0:36:51.120
<v Speaker 1>plane or something, and so it all boils down to

0:36:51.239 --> 0:36:54.080
<v Speaker 1>like a few solvable problems because there are only a

0:36:54.160 --> 0:36:56.799
<v Speaker 1>few that can actually be solved. I mean, there's an

0:36:56.840 --> 0:36:59.920
<v Speaker 1>analytical simple solutions to what Professor Whitesen is gonna have.

0:37:00.120 --> 0:37:02.879
<v Speaker 1>But on the final test, I hope students are taking notes.

0:37:03.520 --> 0:37:05.439
<v Speaker 1>I say, if you take my class for twenty years,

0:37:05.480 --> 0:37:09.640
<v Speaker 1>it becomes pretty easy. I guess even physics professors are predictable.

0:37:09.680 --> 0:37:13.160
<v Speaker 1>Is that what you're saying they're going to do. It's

0:37:13.200 --> 0:37:16.600
<v Speaker 1>hard to invent new solvable problems in physics. And you

0:37:16.680 --> 0:37:20.120
<v Speaker 1>know it's not just like motion of two objects. There

0:37:20.160 --> 0:37:22.200
<v Speaker 1>are lots of places in physics where the problems are

0:37:22.239 --> 0:37:25.440
<v Speaker 1>not solvable. Einstein developed general relativity, right, which means he

0:37:25.520 --> 0:37:29.880
<v Speaker 1>wrote down the equations for how space curves when masses around.

0:37:30.239 --> 0:37:32.560
<v Speaker 1>He wrote down the equations, which means those are the

0:37:32.600 --> 0:37:35.759
<v Speaker 1>constraints that space has to follow. It doesn't mean he

0:37:35.880 --> 0:37:39.399
<v Speaker 1>can tell you how space behaves when masses around. Those

0:37:39.440 --> 0:37:42.920
<v Speaker 1>are the solutions to the Einstein equation. And he couldn't

0:37:42.960 --> 0:37:45.680
<v Speaker 1>solve his own equations. Like he developed general relativity and

0:37:45.719 --> 0:37:47.759
<v Speaker 1>he's like, here the equations, I don't know how to

0:37:47.800 --> 0:37:50.280
<v Speaker 1>solve this. He wasn't even the first person to solve

0:37:50.360 --> 0:37:53.520
<v Speaker 1>the Einstein equation that was short styled. Because these equations

0:37:53.560 --> 0:37:56.640
<v Speaker 1>are like famously impossible to solve. Now, if you have

0:37:56.760 --> 0:37:59.120
<v Speaker 1>a solution, you can check it. You can say I

0:37:59.239 --> 0:38:02.200
<v Speaker 1>think space ends in this way when there's massed around.

0:38:02.400 --> 0:38:04.279
<v Speaker 1>You can plug it into the equations, and if it works,

0:38:04.320 --> 0:38:06.560
<v Speaker 1>you're like, cool, I found it. But again, just because

0:38:06.600 --> 0:38:08.600
<v Speaker 1>you have the equations doesn't mean you know how to

0:38:08.680 --> 0:38:12.759
<v Speaker 1>find the solution. Anybody who's done differential equations knows that's true.

0:38:12.800 --> 0:38:15.920
<v Speaker 1>We have like no general mechanism for saying, here's a

0:38:15.920 --> 0:38:18.520
<v Speaker 1>differential equation, I can go from the equation to finding

0:38:18.600 --> 0:38:21.480
<v Speaker 1>the solution. And so there's lots of places in physics

0:38:21.800 --> 0:38:23.640
<v Speaker 1>where we just don't know how to solve these things.

0:38:23.760 --> 0:38:26.200
<v Speaker 1>Even still for general relativity, we only know how to

0:38:26.239 --> 0:38:29.680
<v Speaker 1>solve it for a few cases, like an empty universe,

0:38:29.920 --> 0:38:33.560
<v Speaker 1>a universe that's smoothly filled with matter like no lumps

0:38:33.600 --> 0:38:37.520
<v Speaker 1>at all, or a black hole. Basically everything else is unsolvable.

0:38:37.719 --> 0:38:40.080
<v Speaker 1>Then that's why before Sheeld found right like Evan found

0:38:40.120 --> 0:38:43.200
<v Speaker 1>the solution for general relativity in the case of a

0:38:43.280 --> 0:38:45.759
<v Speaker 1>simple black hole. Yeah, exactly. He was the first person

0:38:45.840 --> 0:38:48.400
<v Speaker 1>to ever solve these equations, and he actually did it

0:38:48.719 --> 0:38:51.120
<v Speaker 1>while he was a soldier in World War One. What

0:38:51.760 --> 0:38:54.239
<v Speaker 1>was he like fighting in a cabin in Russia. Also,

0:38:55.200 --> 0:38:57.719
<v Speaker 1>never fight a land war in Russian man, especially while

0:38:57.719 --> 0:39:02.360
<v Speaker 1>you're trying to solve question. Extra difficulty points. Unless he

0:39:02.480 --> 0:39:04.759
<v Speaker 1>was fighting for the Russians. Maybe I don't know, maybe

0:39:04.760 --> 0:39:06.799
<v Speaker 1>he's Russian, and then he had a lot of time

0:39:06.840 --> 0:39:10.000
<v Speaker 1>because the other team was doomed. No, but it's a

0:39:10.040 --> 0:39:12.040
<v Speaker 1>great story. You should look up how short Starts solved

0:39:12.080 --> 0:39:14.680
<v Speaker 1>this problem. I see. So it's not he solved general

0:39:14.680 --> 0:39:17.360
<v Speaker 1>relativity for all time in all cases. He just found

0:39:17.400 --> 0:39:20.440
<v Speaker 1>a solution for general relativity in this special case of

0:39:20.520 --> 0:39:22.560
<v Speaker 1>a simple black hole. Yeah, of a universe that has

0:39:22.680 --> 0:39:25.480
<v Speaker 1>nothing but a black hole in it. He figured out

0:39:25.560 --> 0:39:28.719
<v Speaker 1>the solution how space bends in that scenario. And then

0:39:28.840 --> 0:39:31.279
<v Speaker 1>later people figured out, Okay, well, if I assume that

0:39:31.360 --> 0:39:34.239
<v Speaker 1>the universe is totally empty, can I solve the equations? Oh,

0:39:34.400 --> 0:39:36.240
<v Speaker 1>I can do that? Or if I assume the universe

0:39:36.360 --> 0:39:39.000
<v Speaker 1>is like filled smoothly with matter, can I do that?

0:39:39.160 --> 0:39:42.480
<v Speaker 1>But like, nobody has solved general relativity for like our

0:39:42.600 --> 0:39:45.200
<v Speaker 1>solar system, or even just for like the Sun and

0:39:45.280 --> 0:39:48.480
<v Speaker 1>the Earth together. It's too complicated. Nobody has figured out

0:39:48.640 --> 0:39:51.359
<v Speaker 1>how to go from those equations to say, here's how

0:39:51.520 --> 0:39:55.200
<v Speaker 1>space has to bend in this situation. Oh wait, so

0:39:55.440 --> 0:39:57.920
<v Speaker 1>not even like the two body problem has a solution

0:39:58.000 --> 0:40:01.000
<v Speaker 1>in general relativity. Yeah, that's right. General auctivity much much

0:40:01.080 --> 0:40:05.480
<v Speaker 1>harder than Newtonian mechanics. We can do things like numerical relativity,

0:40:05.520 --> 0:40:07.960
<v Speaker 1>like we can describe how black holes orbit each other

0:40:08.040 --> 0:40:11.120
<v Speaker 1>and collide and generally gravitational waves. Because we can do

0:40:11.200 --> 0:40:15.040
<v Speaker 1>it numerically, we can use computers to do approximate solutions

0:40:15.080 --> 0:40:17.680
<v Speaker 1>to these things. But nobody can like write down simple

0:40:17.760 --> 0:40:20.279
<v Speaker 1>formulas to tell you like how black holes orbit each

0:40:20.280 --> 0:40:23.120
<v Speaker 1>other and collapse. Oh, I see. All this time we've

0:40:23.120 --> 0:40:25.879
<v Speaker 1>been talking about the two body probably being solvable. It's

0:40:25.920 --> 0:40:28.800
<v Speaker 1>only solvable in the Newtonian case, right, Like if you

0:40:28.840 --> 0:40:33.319
<v Speaker 1>assume the simplest or the simple physics of Newton, then

0:40:33.480 --> 0:40:35.840
<v Speaker 1>you can find a solution, but not for three. But

0:40:35.920 --> 0:40:38.200
<v Speaker 1>if you assume, like what we actually know what's going

0:40:38.239 --> 0:40:40.920
<v Speaker 1>on general relativity, then it's we can't even start, Like

0:40:41.400 --> 0:40:44.319
<v Speaker 1>there's no solution, Yeah exactly. You know, Einstein lays out

0:40:44.360 --> 0:40:46.800
<v Speaker 1>the equations the constraints, but he doesn't tell you, and

0:40:46.880 --> 0:40:49.520
<v Speaker 1>he doesn't know how to go from the constraints to

0:40:49.719 --> 0:40:52.080
<v Speaker 1>a solution. You know, it's sort of like if you're

0:40:52.400 --> 0:40:54.319
<v Speaker 1>driving down the highway with your family and you ask

0:40:54.320 --> 0:40:56.440
<v Speaker 1>somebody what they want for dinner, and everybody says, I

0:40:56.520 --> 0:40:58.319
<v Speaker 1>want a salad, or I want pizza, or I want

0:40:58.360 --> 0:41:01.280
<v Speaker 1>hot dogs, Like those are the con straints. Doesn't necessarily

0:41:01.320 --> 0:41:03.759
<v Speaker 1>mean you know how to find a restaurant that satisfies

0:41:03.880 --> 0:41:07.080
<v Speaker 1>those constraints, right, Having the constraints doesn't tell you how

0:41:07.160 --> 0:41:10.000
<v Speaker 1>to find a solution. Wow, it sounds like something from

0:41:10.080 --> 0:41:13.600
<v Speaker 1>personal experience with data. You're trying to events, Yes, I'm

0:41:13.640 --> 0:41:17.160
<v Speaker 1>looking for a restaurant the search salads and hotdogs and pizza.

0:41:18.120 --> 0:41:21.000
<v Speaker 1>Let me know if you find one that's not even

0:41:21.040 --> 0:41:23.719
<v Speaker 1>the general relativity solution. Like if you add relatives to

0:41:23.880 --> 0:41:27.279
<v Speaker 1>this card, right, then it gets impossible, right, because then

0:41:27.360 --> 0:41:31.880
<v Speaker 1>you have all these relative dynamics exactly, very chaotic, very quickly. Well,

0:41:31.920 --> 0:41:34.160
<v Speaker 1>I think what's interesting is that this is not just

0:41:34.680 --> 0:41:38.240
<v Speaker 1>difficult for us as physicists to like predict these things

0:41:39.080 --> 0:41:41.120
<v Speaker 1>and kind of like know what's going to happen, but

0:41:41.200 --> 0:41:42.880
<v Speaker 1>it's also kind of hard for the universe to know

0:41:42.920 --> 0:41:45.000
<v Speaker 1>what's going to happen. Right, Like, if something is chaotic,

0:41:45.120 --> 0:41:48.600
<v Speaker 1>it also means that things are kind of unpredictable in general,

0:41:48.719 --> 0:41:51.319
<v Speaker 1>like crazy things can happen in our solar system. Yes,

0:41:51.480 --> 0:41:54.759
<v Speaker 1>systems with three objects don't last very long because they

0:41:54.840 --> 0:41:57.880
<v Speaker 1>are chaotic. They don't tend to fall into stable patterns

0:41:58.000 --> 0:42:00.560
<v Speaker 1>and survive for very long. So if you have like

0:42:01.040 --> 0:42:04.960
<v Speaker 1>three stars orbiting each other, then pretty quickly two of

0:42:05.040 --> 0:42:08.080
<v Speaker 1>them will eject the third one out into the universe.

0:42:08.320 --> 0:42:11.279
<v Speaker 1>Because there are not very many stable solutions to the

0:42:11.400 --> 0:42:13.839
<v Speaker 1>three body problem. And this is different from like can

0:42:14.040 --> 0:42:17.560
<v Speaker 1>human mathematicians write down a simple formula to predict what

0:42:17.680 --> 0:42:20.680
<v Speaker 1>will happen? That's one question. Another question is like how

0:42:20.840 --> 0:42:23.560
<v Speaker 1>long can three stars orbit each other before two of

0:42:23.600 --> 0:42:25.640
<v Speaker 1>them kick out the other one. I guess you mean

0:42:25.719 --> 0:42:28.680
<v Speaker 1>like three stars of about the same size, right, Yeah,

0:42:28.920 --> 0:42:30.960
<v Speaker 1>three stars about the same size and about the same

0:42:31.040 --> 0:42:33.720
<v Speaker 1>distance from each other at a real like three body system.

0:42:33.960 --> 0:42:36.400
<v Speaker 1>Because the only way for that to really happen, for

0:42:36.480 --> 0:42:38.759
<v Speaker 1>it to become stable is to sort of turn it

0:42:38.920 --> 0:42:42.840
<v Speaker 1>into a double two body system. Take your three stars,

0:42:43.320 --> 0:42:46.000
<v Speaker 1>group two of them together, make them really close, and

0:42:46.080 --> 0:42:48.440
<v Speaker 1>put them far away from the third star, and then

0:42:48.480 --> 0:42:50.520
<v Speaker 1>what you have is like a little two body system

0:42:50.520 --> 0:42:53.520
<v Speaker 1>of two stars. And then you have that two body system.

0:42:53.560 --> 0:42:55.440
<v Speaker 1>You can treat it sort of like as a single

0:42:55.560 --> 0:42:58.320
<v Speaker 1>object when you're talking about the third star which is

0:42:58.360 --> 0:43:01.000
<v Speaker 1>now orbiting that pair. And so when we do find

0:43:01.160 --> 0:43:04.400
<v Speaker 1>trinary systems out there in the universe, they're typically this

0:43:04.600 --> 0:43:07.040
<v Speaker 1>like two body system. In a hierarchy, we have a

0:43:07.120 --> 0:43:09.640
<v Speaker 1>two body system, and then one of those bodies turns

0:43:09.680 --> 0:43:11.920
<v Speaker 1>out to have two things inside of it, right, And

0:43:12.160 --> 0:43:14.040
<v Speaker 1>I think this hierarchy we sort of talked about it

0:43:14.160 --> 0:43:17.400
<v Speaker 1>in the last podcast, but it's acidly with distance, right, Like,

0:43:17.640 --> 0:43:20.760
<v Speaker 1>if two of them are out here, you know, interacting

0:43:20.800 --> 0:43:23.919
<v Speaker 1>and orbiting around each other, then to another body that's

0:43:24.320 --> 0:43:27.840
<v Speaker 1>fairly far away, our two little bodies here, I feel

0:43:27.880 --> 0:43:30.600
<v Speaker 1>like one. And so then that makes it more stable. Exactly, if,

0:43:30.640 --> 0:43:32.800
<v Speaker 1>for example, we had two sons at the center of

0:43:32.840 --> 0:43:35.359
<v Speaker 1>our solar system, if they were really close to each other,

0:43:35.640 --> 0:43:37.800
<v Speaker 1>and they were much closer to each other than we

0:43:38.000 --> 0:43:40.400
<v Speaker 1>were to them, we could treat it like it was

0:43:40.520 --> 0:43:42.800
<v Speaker 1>just one object. It wouldn't matter to us that it

0:43:42.920 --> 0:43:45.359
<v Speaker 1>was two objects. But if we got closer to them,

0:43:45.440 --> 0:43:47.560
<v Speaker 1>or if we even like trying to get between them,

0:43:47.640 --> 0:43:50.160
<v Speaker 1>then it would make a big difference on our trajectory

0:43:50.480 --> 0:43:52.520
<v Speaker 1>that there were two objects instead of one, and so,

0:43:52.640 --> 0:43:54.960
<v Speaker 1>for example, in that novel we talked about at the

0:43:55.040 --> 0:43:57.520
<v Speaker 1>top of the episode, that's exactly what's going on. There's

0:43:57.520 --> 0:44:00.440
<v Speaker 1>a solar system with two stars and a plan that's

0:44:00.480 --> 0:44:03.040
<v Speaker 1>whizzing all around right through them in a very crazy,

0:44:03.200 --> 0:44:05.759
<v Speaker 1>unstable orbit. And so not only does it have like

0:44:05.960 --> 0:44:08.120
<v Speaker 1>really weird night and day patterns, but it has a

0:44:08.280 --> 0:44:12.800
<v Speaker 1>very chaotic trajectory, and so you can't necessarily predict exactly

0:44:12.880 --> 0:44:14.480
<v Speaker 1>where it's going to be. It's kind of like a

0:44:14.560 --> 0:44:17.840
<v Speaker 1>real couples, I guess, you know, like from a distance,

0:44:18.000 --> 0:44:20.200
<v Speaker 1>you can sort of assume they think and act as one,

0:44:20.440 --> 0:44:22.520
<v Speaker 1>but once you get go up close to them easily,

0:44:22.520 --> 0:44:24.839
<v Speaker 1>there's a lot of disagreement there. But you never want

0:44:24.880 --> 0:44:27.839
<v Speaker 1>to get between them exactly. That's right. It soundstable. Yeah,

0:44:27.840 --> 0:44:29.880
<v Speaker 1>you don't want to be the third body there, you

0:44:30.000 --> 0:44:31.919
<v Speaker 1>definitely don't. You can get tossed out of your solar

0:44:32.000 --> 0:44:37.960
<v Speaker 1>system or maybe eject the one of the others. But then, yes,

0:44:38.160 --> 0:44:40.480
<v Speaker 1>it sounds like we're writing a romcom now involving a

0:44:40.560 --> 0:44:42.880
<v Speaker 1>trip to the woods in Russia. All right, Well, this

0:44:43.040 --> 0:44:45.560
<v Speaker 1>is kind of an interesting question here, and an interesting

0:44:45.640 --> 0:44:47.560
<v Speaker 1>problem because it doesn't just tell you that some things

0:44:47.600 --> 0:44:50.319
<v Speaker 1>are hard to solve in nature, but some things are

0:44:51.120 --> 0:44:55.160
<v Speaker 1>hard and unpredictable themselves in nature, right, Like some of

0:44:55.239 --> 0:44:58.000
<v Speaker 1>these things out in nature they just don't last long

0:44:58.080 --> 0:45:01.040
<v Speaker 1>they been out of control, or they a settle into

0:45:01.120 --> 0:45:04.799
<v Speaker 1>things that are more stable, like to body solar systems. Yeah,

0:45:04.920 --> 0:45:07.360
<v Speaker 1>and it could be that in the future somebody events

0:45:07.440 --> 0:45:10.800
<v Speaker 1>mathematics that makes it easier to describe that crazy chaotic

0:45:10.880 --> 0:45:13.120
<v Speaker 1>motion and that you know, in twenty years or in

0:45:13.160 --> 0:45:15.560
<v Speaker 1>fifty years, we have like a a new basic function,

0:45:15.800 --> 0:45:17.680
<v Speaker 1>you know, like we have signed and coson. These were

0:45:17.760 --> 0:45:21.200
<v Speaker 1>invented functions by human mathematicians. Somebody might come up with

0:45:21.280 --> 0:45:23.800
<v Speaker 1>a new function which turns out to be really useful

0:45:23.880 --> 0:45:27.000
<v Speaker 1>to describing three body motion and and allows us to

0:45:27.200 --> 0:45:31.120
<v Speaker 1>find some expression. A lot of mathematicians are skeptical because

0:45:31.200 --> 0:45:33.880
<v Speaker 1>they can sort of express these solutions is like an

0:45:33.920 --> 0:45:36.880
<v Speaker 1>infinite series, and they showed that it's very complicated, and

0:45:37.000 --> 0:45:39.520
<v Speaker 1>they suspect that there isn't a simple function. But you know,

0:45:39.760 --> 0:45:43.200
<v Speaker 1>future mathematicians are usually smarter than today's mathematicians, and so

0:45:43.520 --> 0:45:45.760
<v Speaker 1>I hold out hope or maybe like there are aliens

0:45:45.800 --> 0:45:48.239
<v Speaker 1>who have figured this out, you know, like they'll come

0:45:48.280 --> 0:45:49.800
<v Speaker 1>to us and be like, yes sign and cosap we

0:45:49.880 --> 0:45:53.360
<v Speaker 1>don't have, you know, chaos sign or something that describes

0:45:53.440 --> 0:45:57.200
<v Speaker 1>chaos motion. Yeah, exactly, And maybe somewhere some mathematicians is

0:45:57.280 --> 0:45:59.719
<v Speaker 1>developing the tools and they don't even realize how it's

0:45:59.719 --> 0:46:02.800
<v Speaker 1>going to useful. I love those stories of mathematicians developing

0:46:02.840 --> 0:46:06.640
<v Speaker 1>these ideas and then them later being co opted by physicists.

0:46:06.680 --> 0:46:09.160
<v Speaker 1>And so maybe those ideas exist right now and all

0:46:09.200 --> 0:46:10.560
<v Speaker 1>you have to do is go out and read the

0:46:10.680 --> 0:46:13.280
<v Speaker 1>right math paper and you're like, oh, this is exactly

0:46:13.360 --> 0:46:15.800
<v Speaker 1>the hammer we need to hit this physics nail. Or

0:46:15.840 --> 0:46:18.279
<v Speaker 1>maybe the answer is in some cabin in Russia, but

0:46:18.440 --> 0:46:20.600
<v Speaker 1>the you know, the poor soul ran out of food

0:46:20.680 --> 0:46:24.560
<v Speaker 1>or something and it's lost to us, but it's written

0:46:24.600 --> 0:46:26.800
<v Speaker 1>down on a frozen sheet of paper in that cabin.

0:46:27.520 --> 0:46:31.000
<v Speaker 1>It exists. But anyways, I guess the good news is

0:46:31.080 --> 0:46:33.240
<v Speaker 1>that it's an open problem and there could be somebody

0:46:33.360 --> 0:46:35.759
<v Speaker 1>listening to this podcast right now that might solve it

0:46:35.840 --> 0:46:38.120
<v Speaker 1>in the future, maybe even you. Well we hope you

0:46:38.239 --> 0:46:41.239
<v Speaker 1>enjoyed that. Thanks for joining us, see you next time.

0:46:49.120 --> 0:46:51.960
<v Speaker 1>Thanks for listening, and remember that Daniel and Jorge explained

0:46:51.960 --> 0:46:54.840
<v Speaker 1>the universe is a production of I heart Radio. For

0:46:55.000 --> 0:46:57.919
<v Speaker 1>more podcast from My heart Radio, visit the I heart

0:46:58.000 --> 0:47:01.560
<v Speaker 1>Radio app, Apple Podcasts, or wherever you listen to your

0:47:01.640 --> 0:47:02.360
<v Speaker 1>favorite shows.