WEBVTT - Episode 85: MOBAs

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<v Speaker 1>Hello, and welcome to another edition of Nertificent. I am

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<v Speaker 1>one half of your host, Danny Fernandez, sending it across

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<v Speaker 1>from me as always, if you want Danny's work husband

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<v Speaker 1>forever locked down, it's true, we do. We don't know

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<v Speaker 1>it's true to keep to marry each other if we

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<v Speaker 1>don't get married, people know that is absolutely not to marry. Nope,

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<v Speaker 1>we've both already been married, so we actually don't have

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<v Speaker 1>to do anything exactly. No. And then on top of that,

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<v Speaker 1>people will literally hit me up. I know people hit

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<v Speaker 1>you up though when they need my number, but people

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<v Speaker 1>will hit me up and be like, where's your work husband?

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<v Speaker 1>I'm like, I don't, like, are you asking about where

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<v Speaker 1>he is supposed to be on set? Like I don't

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<v Speaker 1>know where he's got I swear yours. Yours is way

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<v Speaker 1>cool Because when people hit me up, it's like, hey,

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<v Speaker 1>I want to hire people, like where's if he's bum bumself?

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<v Speaker 1>Why isn't he on your coat tails? In this? What

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<v Speaker 1>I was going to say is our next week, we're

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<v Speaker 1>having our good friend Mark ellis on and I pulled

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<v Speaker 1>up a picture of him and I'm like, oh, my hobby,

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<v Speaker 1>because like just we actually dated, like years ago. But

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<v Speaker 1>he's just like also one of my best friends. So

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<v Speaker 1>I just think, like, I don't know, you all have

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<v Speaker 1>to fight it out for ultimate best friend. Very interesting

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<v Speaker 1>that ye had. It's years ago. Now you said that

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<v Speaker 1>and you're like, yeah it is. Oh man, time is

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<v Speaker 1>moving way too fast. My daughter's getting older, she's learned no,

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<v Speaker 1>not a fan of her knowing that word. She's told

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<v Speaker 1>me to slow down. She says I drive too fast,

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<v Speaker 1>and I'm mad because she's right. Um, but you know,

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<v Speaker 1>you know how it goes. Do you want to introduce

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<v Speaker 1>our guests? Yes, that third voice here is the producer

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<v Speaker 1>of this very cast. It is a good Man and

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<v Speaker 1>his name is Dan Goodman. Hey, yeah, how many times

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<v Speaker 1>have people done that? Well? Actually, how many podcast do

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<v Speaker 1>you produce? Yeah? Um, I produced quite a few. I'm

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<v Speaker 1>more of like a executive producer on things like Daily Zicos,

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<v Speaker 1>which is mostly Ana Hosni's Beast, things like Worst Year Ever,

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<v Speaker 1>which is mostly Sophie Sophie Lichtman's but Chelsea Handler, which

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<v Speaker 1>was also Sophie's. I mostly do editing and engineering and

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<v Speaker 1>recording and stuff like that. But I you know, I've

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<v Speaker 1>been working with you all for a long time, over

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<v Speaker 1>a year. I think so before Will Ferrell invaded, before

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<v Speaker 1>before I Heart took over. Yeah, we do like y'all.

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<v Speaker 1>Uh I Heart, who obviously the president of I Heart

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<v Speaker 1>listens to every episode. Yeah, Bob Bittman, Hey, how are

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<v Speaker 1>you doing? But how you doing? Settling? It's a good one.

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<v Speaker 1>We love Mr Heart Radio. What is his good heartbeat?

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<v Speaker 1>His heartbeat? Um, Dan, what are you geeking out about

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<v Speaker 1>this week? I'm geeking out about death stranding. I think

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<v Speaker 1>a lot of people are geeking ot about death standing

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<v Speaker 1>right now. But I'm just really enjoying it. It hits that,

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<v Speaker 1>you know, little nerve of I don't know, package delivery

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<v Speaker 1>is like really therapeutic. I guess I'm just driving around

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<v Speaker 1>this weird landscape has been a lot of fun. That's

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<v Speaker 1>been the wild thing to me is that that is

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<v Speaker 1>the game. You're just a ups guy and people are

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<v Speaker 1>having a blast. I'm gonna get into it invidually, but

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<v Speaker 1>there has been an influxive game between that and Pokemon

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<v Speaker 1>Sword and Shield and you know, Jedi Fallen Order. I mean,

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<v Speaker 1>there's a lot of games coming out right now. What

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<v Speaker 1>about you, Danny Well, I thought you were going to

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<v Speaker 1>take mine, but I guess I get to go for

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<v Speaker 1>a baby Yoda. Yeah. Also, it's just like taking over

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<v Speaker 1>my Twitter feed, like there could not be more. I think.

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<v Speaker 1>I tweeted though, and I made people. I said, baby

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<v Speaker 1>Yoda isn't vaccinated. Remember who's obsessed with Baby Yoda? Now,

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<v Speaker 1>was like, let me have one thing that's facts though,

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<v Speaker 1>that's true. It's kind of true. Baby Yoda can't go

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<v Speaker 1>to pretty school yet. Well, and then it was yeah.

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<v Speaker 1>And then it was really funny because John Favreau actually

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<v Speaker 1>tweeted the concept art and and somebody replied, Jeremy um Simser,

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<v Speaker 1>who's actually working. He's like the storyboard artist from one division,

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<v Speaker 1>which is I think it gonna be on Disney Plus, right,

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<v Speaker 1>And so John tweeted the concept art for Baby Yoda,

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<v Speaker 1>and Jeremy was like, so you just went with the

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<v Speaker 1>first thing baby. It was like tool tee what we saw.

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<v Speaker 1>So anyways, that's that's a good thing. Well, what I'm

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<v Speaker 1>geeking out besides Baby Yoda is Pokemon Sword and Shield,

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<v Speaker 1>and this is the first time and they streamlined so

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<v Speaker 1>many things, and you know, some people feel some way,

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<v Speaker 1>some people don't. There's no longer any e V training

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<v Speaker 1>because they're the like stats aren't capped anymore. It's very

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<v Speaker 1>like when you catch or fight Pokemon, it automatically goes

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<v Speaker 1>through the whole party, so everyone. You know, some people

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<v Speaker 1>might be like it's easier, but I'm like, great, I'm

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<v Speaker 1>an adult now I have responsibility. So right before I sleep,

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<v Speaker 1>I can just sit back and just power level. Like

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<v Speaker 1>it's funny that even though it's easier, I'm like, I'm

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<v Speaker 1>still gonna power level, so I just one shot every

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<v Speaker 1>every Pokemon that comes at me. So that is kind

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<v Speaker 1>of like I want to say, taken over my life,

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<v Speaker 1>but really it's just kind of been there for me

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<v Speaker 1>when I just have some downtime. So that has been

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<v Speaker 1>popping up in the news a lot. Would you say

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<v Speaker 1>none of the hate is justified? I have no opinion

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<v Speaker 1>on this. I haven't played the game, and I think

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<v Speaker 1>all internet wining is lame. But yeah, I mean, what's

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<v Speaker 1>your take on it? Yeah? It this I it's very

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<v Speaker 1>complicated because like I as the one who like just

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<v Speaker 1>enjoys whatever they give to me, like in a Pokemon game,

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<v Speaker 1>I'll be fine. I mean, like it's a very fine game.

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<v Speaker 1>It plays just well, and it seems like the things

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<v Speaker 1>people are mad about are like almost like very nitpicky,

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<v Speaker 1>where it's like, oh, there's not the national Poka decks

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<v Speaker 1>and all this stuff. And I think it's I do

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<v Speaker 1>come from a weird place knowing like wanting to go

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<v Speaker 1>in the game design. Being in a place where I

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<v Speaker 1>work with gaming, I know what goes in a game design,

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<v Speaker 1>and a lot of time the consumer ask for things

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<v Speaker 1>without even considering like what has to go in it?

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<v Speaker 1>You know you you don't like they and and like

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<v Speaker 1>then like people get very like weirdly nuanced with their

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<v Speaker 1>thing where it's like if they would have just said

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<v Speaker 1>I was like, well, how about for once in your

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<v Speaker 1>life you give someone the benefit of the doubt. Now

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<v Speaker 1>about instead of saying like if they would have just

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<v Speaker 1>did this, you just go like, well, maybe they wanted

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<v Speaker 1>to do this and they didn't, but we don't. We're

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<v Speaker 1>we're at this weird place. And I and I have

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<v Speaker 1>a creeping suspicion, uh that they're going to release a

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<v Speaker 1>Snyder cut because it's because they across the board have

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<v Speaker 1>have had all the actors that have been a part

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<v Speaker 1>of it saying it's I think it's time to release,

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<v Speaker 1>and it feels like a social media campaign. And I

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<v Speaker 1>don't like the culture of allowing people to just yell

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<v Speaker 1>at yell at creators to get what they want. Uh.

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<v Speaker 1>I think, you know, there are some people out there

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<v Speaker 1>who make, you know, a like genuine criticism and desires

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<v Speaker 1>and being great about it. But for every one of

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<v Speaker 1>those people, there are twenty anime avatars saying heinous stuff

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<v Speaker 1>to creators. And and so I don't know, the game

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<v Speaker 1>freak thing, it seemed like just don't buy it, like

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<v Speaker 1>we It's always this in gaming. This has kind of

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<v Speaker 1>been a circular thing where like there's a large pitchfork

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<v Speaker 1>gang of people mad about something in games, and then

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<v Speaker 1>you have the other side that goes, then don't buy it,

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<v Speaker 1>but they The part that scares me is also when

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<v Speaker 1>it comes to casting, Like, you know, we haven't seen

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<v Speaker 1>that quite yet. We've seen it a little bit, and

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<v Speaker 1>some of the backlash with casting has been justified, like

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<v Speaker 1>if um whitewashed or something. But when I think of

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<v Speaker 1>like casting that I'm afraid of in that world, it

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<v Speaker 1>would be like when people freaked out about Heath Ledger

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<v Speaker 1>being cast as a joker, or even if you go

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<v Speaker 1>all the way back to like if there was social

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<v Speaker 1>media back then Michael key in being at Batman, like,

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<v Speaker 1>you know, nobody believed in them, and so like, is

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<v Speaker 1>that how far it's gonna go? Like if somebody one

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<v Speaker 1>of us here on this podcast gets cast in a

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<v Speaker 1>role and you know, for a superhero or a villain

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<v Speaker 1>and uh, and then people are all mad and they're like, no,

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<v Speaker 1>I wanted Gina Rodriguez. And then it's like, you know,

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<v Speaker 1>if enough people scream about it, are they gonna as

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<v Speaker 1>a studio going to give in? Like that's the thing

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<v Speaker 1>that kind of scares me. I'm a selfish standpoint. I

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<v Speaker 1>love love, love, love love that you used Heath Leather

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<v Speaker 1>Ledger as an example because I think and even now,

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<v Speaker 1>the same thing people were mad at Joaquin Phoenix. Now

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<v Speaker 1>Joker fans are like coming at anyone's neck who doesn't

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<v Speaker 1>like it. But they it was the same people who

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<v Speaker 1>were like, oh this, I don't like this. I don't

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<v Speaker 1>like this, And now you're threatening critics and like docs

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<v Speaker 1>and critics over the guy that you didn't want. And

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<v Speaker 1>then the same thing, Heath Ledger came out and now

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<v Speaker 1>he's untouchable. No one will beat that role. But y'all

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<v Speaker 1>did not like it. How about you just wait till

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<v Speaker 1>the movie comes out and then see what you think

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<v Speaker 1>before making yourself look silly by doing that. It's a

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<v Speaker 1>shocking problem. But and I think the thing that makes

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<v Speaker 1>it so wild is that they just pretend like that

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<v Speaker 1>never happened. Like you're not seeing anyone online talking about

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<v Speaker 1>how they were, how they were wrong about the one

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<v Speaker 1>they're just and that Oh Daniel Craig, remember we talked

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<v Speaker 1>about him being cast with James con Like, my main

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<v Speaker 1>thing is that, like, it scares me now because nobody

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<v Speaker 1>was really listening back then, like they took it in

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<v Speaker 1>and they were like, okay, whatever. But now that social

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<v Speaker 1>media is so prominent, it scares me that it might

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<v Speaker 1>seep into not just like changing story or changing this,

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<v Speaker 1>but actually changing the actors that are cast. I think

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<v Speaker 1>it'll only work for NERD properties because I think Hollywood

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<v Speaker 1>has a very strong ego and they'll be damned if

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<v Speaker 1>they let some dorks online tell them what to do,

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<v Speaker 1>you know, because because well, we can get them to

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<v Speaker 1>change Sonic, we can get them to uh, we can

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<v Speaker 1>get them to change releases nighter cut, but we won't

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<v Speaker 1>be able to stop them from letting white ladies write

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<v Speaker 1>K pop stories, you know, like like like they're they're

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<v Speaker 1>still gonna They're still gonna do what they want and

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<v Speaker 1>you know what, hey rebel, you know you might nail it.

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<v Speaker 1>I'll have to wait and see. But also every because

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<v Speaker 1>there was a there was a thing where like there

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<v Speaker 1>was the one side of me that was like, oh man,

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<v Speaker 1>we should wait and see. But then there's the other

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<v Speaker 1>side of me thinking about that, like Korean American who

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<v Speaker 1>was writing a K pop story, who now doesn't get

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<v Speaker 1>to tell tell it because now that is saying So

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<v Speaker 1>that's like the kind of like toss up of it

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<v Speaker 1>is like when someone interjects with like a specific cultural story,

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<v Speaker 1>if someone from that culture is writing that story, that

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<v Speaker 1>that is now harder for them to sell because they're like, well,

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<v Speaker 1>you know it's great. I mean they were or you know,

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<v Speaker 1>who knows, they'll they might have already passed on a

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<v Speaker 1>K pop and then they're gonna push this one cough

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<v Speaker 1>cough book of life, Coco, I'm looking at you. Even

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<v Speaker 1>though Coco was amazing and there were great Latin American people,

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<v Speaker 1>a part of Coco implicated we're talking about mobiles today. No, actually,

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<v Speaker 1>I will point out that that is a great segue,

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<v Speaker 1>because speaking of complicated and speaking of gamings, that is

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<v Speaker 1>what mobile's a k a. Multiplayer online battle arenas are

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<v Speaker 1>so uh um and they're They're also known by very

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<v Speaker 1>very very very very through a few people as action

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<v Speaker 1>real time strategy games, but it's a subgenre of strategy

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<v Speaker 1>video games that originated as a subgenre of real time

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<v Speaker 1>strategy games, in which each player controls a single character,

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<v Speaker 1>usually on a map in an isometric perspective, which is

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<v Speaker 1>more like a top down esque for these in layman's terms,

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<v Speaker 1>and you're a part of a team competing against another

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<v Speaker 1>team of players. The ultimate objective is to destroy the

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<v Speaker 1>opposing team's main structure with the assistance of periodically spawned

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<v Speaker 1>computer controlled units also known as AI, artificial intelligent units

0:11:54.200 --> 0:11:58.640
<v Speaker 1>that march forward along set paths. However, mobile games, which

0:11:58.720 --> 0:12:01.920
<v Speaker 1>is sure for multiple are online battle arena can have

0:12:01.960 --> 0:12:04.920
<v Speaker 1>other victory conditions, such as defeating every player on the

0:12:04.960 --> 0:12:08.840
<v Speaker 1>enemy team. Player characters typically have a set of unique

0:12:08.840 --> 0:12:12.080
<v Speaker 1>abilities that improve over the course of games, which contribute

0:12:12.080 --> 0:12:15.679
<v Speaker 1>to a team's overall strategy. Multiplayer online battle arena games

0:12:15.679 --> 0:12:18.280
<v Speaker 1>are a fusion of real time strategy, role playing and

0:12:18.480 --> 0:12:21.720
<v Speaker 1>action games. And though mobile players usually do not construct

0:12:21.720 --> 0:12:24.760
<v Speaker 1>buildings or units, there are examples of mobile games that

0:12:24.800 --> 0:12:28.480
<v Speaker 1>cannot be considered RTS at all, such as Smite and Paragon.

0:12:28.559 --> 0:12:31.600
<v Speaker 1>The genre is a big part of the sports community.

0:12:31.720 --> 0:12:34.839
<v Speaker 1>And that's the last I'll probably reference this doc because

0:12:34.880 --> 0:12:38.439
<v Speaker 1>this is something I do know very well. As a

0:12:38.480 --> 0:12:41.400
<v Speaker 1>matter of fact, before we even go into this, I'm

0:12:41.400 --> 0:12:43.160
<v Speaker 1>gonna just double check. I'm gonna scroll to see what

0:12:43.200 --> 0:12:47.600
<v Speaker 1>I was gonna say. Boom can't curse. And I was

0:12:47.640 --> 0:12:52.600
<v Speaker 1>really proud of how writing am Mobile's started as a

0:12:52.600 --> 0:12:56.000
<v Speaker 1>as a mod which mods I know, we we have,

0:12:56.120 --> 0:12:58.280
<v Speaker 1>we have even got that deep into mods really on

0:12:58.640 --> 0:13:02.760
<v Speaker 1>but mods are PC gaming, which is one of the

0:13:02.760 --> 0:13:05.520
<v Speaker 1>most fun ways to game. No no hate for my

0:13:05.600 --> 0:13:08.360
<v Speaker 1>console fan, but PC gaming. One of the big draws

0:13:08.400 --> 0:13:10.280
<v Speaker 1>to it is that you can do mods to games.

0:13:10.320 --> 0:13:14.120
<v Speaker 1>You can have like modifications. And one of the biggest

0:13:14.240 --> 0:13:17.439
<v Speaker 1>kind of like parts of that community was the RTS

0:13:17.559 --> 0:13:19.760
<v Speaker 1>real time strategy community because you were able to build

0:13:19.840 --> 0:13:22.600
<v Speaker 1>maps and then upload them to the game service for

0:13:22.640 --> 0:13:26.960
<v Speaker 1>people to play. But because as we know, nerds always

0:13:27.000 --> 0:13:30.360
<v Speaker 1>take things to the next level, They're like, what about

0:13:30.520 --> 0:13:33.440
<v Speaker 1>instead of maps, we just made whole new game modes.

0:13:33.760 --> 0:13:35.840
<v Speaker 1>So there are a whole different type of game modes

0:13:35.880 --> 0:13:38.920
<v Speaker 1>where like it wasn't just mobis. They were like some

0:13:39.080 --> 0:13:43.400
<v Speaker 1>like just like strategy, farm and shooting. Looking at the history,

0:13:43.520 --> 0:13:47.360
<v Speaker 1>StarCraft was a popular real time strategy game. Blizzard released

0:13:47.360 --> 0:13:51.480
<v Speaker 1>it in became famous in a very short amount of time. Um,

0:13:51.520 --> 0:13:54.679
<v Speaker 1>if you tell people what StarCraft? What is that? What

0:13:54.760 --> 0:13:56.719
<v Speaker 1>is it like to play it? Oh? Man, Yeah, let's

0:13:56.720 --> 0:14:00.960
<v Speaker 1>talk about StarCraft. StarCraft is very very very very important

0:14:00.960 --> 0:14:04.480
<v Speaker 1>to gaming and esports. Uh, it's it's it's like, just

0:14:04.679 --> 0:14:06.520
<v Speaker 1>I want to put some respect on their name. So

0:14:06.520 --> 0:14:10.480
<v Speaker 1>there was Warcraft, which eventually built the lore and led

0:14:10.520 --> 0:14:13.320
<v Speaker 1>to the game World of Warcraft, which became its own beast.

0:14:13.640 --> 0:14:17.439
<v Speaker 1>But Blizzard was like, hey, you know, let's get innovative.

0:14:17.480 --> 0:14:20.760
<v Speaker 1>What if we did a sci fi version of Warcraft? Now,

0:14:21.120 --> 0:14:23.800
<v Speaker 1>just to for anyone who is not familiar with the

0:14:23.840 --> 0:14:28.640
<v Speaker 1>Craft games at all. Typically it's a real time strategy game. Uh,

0:14:28.840 --> 0:14:31.280
<v Speaker 1>that kind of goes like this. You start off with

0:14:31.360 --> 0:14:35.040
<v Speaker 1>a base and you have units, and you build worker

0:14:35.120 --> 0:14:38.880
<v Speaker 1>units who can farm for resources usually minerals and gold.

0:14:39.320 --> 0:14:42.680
<v Speaker 1>Use those resources to build a base of barracks. Then

0:14:42.720 --> 0:14:46.520
<v Speaker 1>you upgrade your weapons for more uh for stronger units

0:14:46.560 --> 0:14:49.240
<v Speaker 1>as the game progresses, and then the first one to

0:14:49.320 --> 0:14:54.000
<v Speaker 1>destroy the other players home base wins and the game

0:14:54.080 --> 0:14:55.920
<v Speaker 1>had like a story that went along with it. But

0:14:56.000 --> 0:14:59.320
<v Speaker 1>the game as itself, like the that's the multiplayer aspect

0:14:59.320 --> 0:15:02.680
<v Speaker 1>of the game, StarCraft does the same thing. Uh, it

0:15:03.320 --> 0:15:05.880
<v Speaker 1>involves other races. So you have the Terrens which were

0:15:05.880 --> 0:15:08.160
<v Speaker 1>the humans, you have the pro Toss which were these

0:15:08.200 --> 0:15:11.640
<v Speaker 1>weird alien dyes in the Zourg who were these beasts.

0:15:11.720 --> 0:15:14.880
<v Speaker 1>And then like I said before, you were able to

0:15:15.000 --> 0:15:19.360
<v Speaker 1>update upload maps, and then you had mods. So StarCraft

0:15:19.400 --> 0:15:22.360
<v Speaker 1>is very important to the gaming and the sports community

0:15:22.360 --> 0:15:26.000
<v Speaker 1>because of this reason, StarCraft blew up out here very

0:15:26.040 --> 0:15:29.280
<v Speaker 1>much so. But as the US move on to other

0:15:29.360 --> 0:15:33.080
<v Speaker 1>games and flighty as we are, Korea stick to StarCraft

0:15:33.160 --> 0:15:38.240
<v Speaker 1>and was having huge million dollar tournaments overseas for this game,

0:15:38.720 --> 0:15:41.640
<v Speaker 1>which in turn will eventually be the thing that turns

0:15:41.680 --> 0:15:44.160
<v Speaker 1>the tide for America to finally get the picture and

0:15:44.160 --> 0:15:47.520
<v Speaker 1>go like e sports is big over here because America

0:15:47.640 --> 0:15:50.480
<v Speaker 1>has like always had an e sports community, but it's

0:15:50.520 --> 0:15:54.400
<v Speaker 1>always been bigger in Korea. And this is very important,

0:15:54.480 --> 0:15:57.840
<v Speaker 1>like seed to plant now because within this story you

0:15:57.880 --> 0:16:00.680
<v Speaker 1>will see how they bridge the gap between how big

0:16:01.200 --> 0:16:05.600
<v Speaker 1>StarCraft is in Korea to how it gets big over here.

0:16:05.720 --> 0:16:09.280
<v Speaker 1>It's it's within this story. Dan is shaking his head

0:16:09.280 --> 0:16:14.040
<v Speaker 1>in agreement, absolutely, and it's it's kind of cool. Um, Yeah,

0:16:14.160 --> 0:16:15.800
<v Speaker 1>I would say, I mean, I would say E sports

0:16:15.800 --> 0:16:19.400
<v Speaker 1>in general really like bloomed in Korea and how that

0:16:19.480 --> 0:16:23.760
<v Speaker 1>community took E sports and saw them as an event

0:16:23.920 --> 0:16:27.560
<v Speaker 1>that could honestly make money. If I'm just being real,

0:16:27.680 --> 0:16:29.080
<v Speaker 1>They were like, let's just put a bunch of money

0:16:29.080 --> 0:16:30.960
<v Speaker 1>into this. A lot of people want to watch this,

0:16:31.120 --> 0:16:34.120
<v Speaker 1>They're coming out to these events, and like Korean StarCraft

0:16:34.320 --> 0:16:37.560
<v Speaker 1>is where E sports was really kind of you know, exploding,

0:16:37.600 --> 0:16:39.680
<v Speaker 1>and Ye showed how it could be. I mean, like,

0:16:40.000 --> 0:16:42.320
<v Speaker 1>I think that's the thing. I mean, Danny and I

0:16:42.480 --> 0:16:44.760
<v Speaker 1>talked about it on like our episode about careers. But

0:16:44.800 --> 0:16:47.440
<v Speaker 1>really everything is driven by money. I mean, that's why

0:16:47.480 --> 0:16:50.400
<v Speaker 1>we have Transformers, you know, it was to sell toys

0:16:50.480 --> 0:16:53.440
<v Speaker 1>like money. I mean, money is the root of all evil,

0:16:53.480 --> 0:16:56.320
<v Speaker 1>but is also the driver of all like capitalist. Once

0:16:56.360 --> 0:17:00.440
<v Speaker 1>you get money involved, it can really catalyze a lot

0:17:00.480 --> 0:17:04.320
<v Speaker 1>of different things. But the first E sports event I

0:17:04.480 --> 0:17:08.720
<v Speaker 1>see saw on television actual television, was a Korean StarCraft

0:17:08.720 --> 0:17:13.880
<v Speaker 1>tournament being telecast on like ABC or NBC. Yeah, but yeah,

0:17:13.960 --> 0:17:17.760
<v Speaker 1>So we have this game StarCraft and there's a there's

0:17:17.760 --> 0:17:20.080
<v Speaker 1>a player called aon sixty four who created a map

0:17:20.160 --> 0:17:22.640
<v Speaker 1>called a on of Strife and this was like the

0:17:22.680 --> 0:17:26.359
<v Speaker 1>first brick of like the mobile game UH. And in

0:17:26.440 --> 0:17:29.159
<v Speaker 1>this map, players controlled the single unit and fall a

0:17:29.200 --> 0:17:32.439
<v Speaker 1>team against AI units in three lanes. The basis of

0:17:32.440 --> 0:17:35.399
<v Speaker 1>the two teams were at the end of three lanes

0:17:35.880 --> 0:17:38.840
<v Speaker 1>and the objective was to destroy the other team space.

0:17:39.280 --> 0:17:42.120
<v Speaker 1>So this is like the skeletons of a mobile, because

0:17:42.119 --> 0:17:45.040
<v Speaker 1>that's one of the main things I think. Just right off, rip,

0:17:45.080 --> 0:17:48.920
<v Speaker 1>I can tell you the wind condition and most mobiles

0:17:49.000 --> 0:17:52.080
<v Speaker 1>is to destroy the other team's main base, with their

0:17:52.320 --> 0:17:57.159
<v Speaker 1>usually almost always being three lanes, and there are towers,

0:17:58.000 --> 0:18:01.920
<v Speaker 1>UH tiered towers on each team side, so most teams

0:18:01.920 --> 0:18:04.960
<v Speaker 1>have two towers before you get to the inner home

0:18:05.000 --> 0:18:08.320
<v Speaker 1>base tower, and you it's kind of like a slow

0:18:08.440 --> 0:18:11.439
<v Speaker 1>game of attrition between the two teams UM. And the

0:18:11.480 --> 0:18:15.280
<v Speaker 1>reason these units are so important is because obviously since

0:18:15.280 --> 0:18:21.320
<v Speaker 1>you have UH usually about five like player characters, sometimes

0:18:21.320 --> 0:18:23.000
<v Speaker 1>they're going to be going to the other lanes to

0:18:23.000 --> 0:18:25.280
<v Speaker 1>help each other out and while that's happening, you still

0:18:25.320 --> 0:18:29.119
<v Speaker 1>have your AI controlled units attacking. Yeah, that was a

0:18:29.119 --> 0:18:31.800
<v Speaker 1>big development that came with a DODA after a on Strife,

0:18:31.840 --> 0:18:34.000
<v Speaker 1>and Strife was really what developed or what like set

0:18:34.040 --> 0:18:36.920
<v Speaker 1>the standard of the three lanes and then and we

0:18:37.200 --> 0:18:39.119
<v Speaker 1>don't need to move on quite yet, but yeah, it

0:18:39.240 --> 0:18:41.879
<v Speaker 1>was three lanes four v four. It was like the

0:18:41.920 --> 0:18:44.080
<v Speaker 1>max that the map would allow at the time, and

0:18:44.200 --> 0:18:45.919
<v Speaker 1>it was the kind of thing where players were like,

0:18:46.240 --> 0:18:49.080
<v Speaker 1>we can't really split evenly amongst these three lanes with

0:18:49.119 --> 0:18:51.680
<v Speaker 1>four players on each side, and it kind of developed

0:18:51.680 --> 0:18:55.840
<v Speaker 1>a meta of having different types of players played together

0:18:55.920 --> 0:18:59.040
<v Speaker 1>as a team in different lanes. To you know, that

0:18:59.200 --> 0:19:02.880
<v Speaker 1>just started the meta of of of two players working together,

0:19:03.040 --> 0:19:05.679
<v Speaker 1>one acting as a support to the other player, and

0:19:05.760 --> 0:19:08.800
<v Speaker 1>that's kind of started there. So can you, um, can

0:19:08.840 --> 0:19:11.879
<v Speaker 1>you explain what DODA is to people? Sure? Absolutely, So.

0:19:12.240 --> 0:19:16.520
<v Speaker 1>DOTA is short for Defense of the Ancients. It was

0:19:16.760 --> 0:19:20.000
<v Speaker 1>a custom map made within Warcraft three by this guy

0:19:20.080 --> 0:19:24.080
<v Speaker 1>named yule Um real name Kyle Summer Summer and it

0:19:24.440 --> 0:19:27.600
<v Speaker 1>really developed on the mobile developed on and Strife by

0:19:27.600 --> 0:19:31.680
<v Speaker 1>giving the map a lot more character, developing it significantly

0:19:31.880 --> 0:19:35.320
<v Speaker 1>graphically and also just shape wise and strife really played

0:19:35.320 --> 0:19:37.879
<v Speaker 1>as a left or right kind of map, whereas DODA

0:19:38.000 --> 0:19:40.520
<v Speaker 1>is much more of a square where the lanes peek

0:19:40.640 --> 0:19:43.160
<v Speaker 1>up the the outsides and insides, with a big middle

0:19:43.200 --> 0:19:46.280
<v Speaker 1>lane that goes across the center diagonally, and a Dota

0:19:46.480 --> 0:19:50.640
<v Speaker 1>added something very specific that has, you know, maintained throughout

0:19:50.720 --> 0:19:54.040
<v Speaker 1>all of mobile's any kind of mobile, which is the jungle.

0:19:54.400 --> 0:19:56.840
<v Speaker 1>And the jungle was the way to get in between

0:19:57.000 --> 0:19:59.439
<v Speaker 1>each lanes, and it added a whole another role to

0:19:59.520 --> 0:20:02.119
<v Speaker 1>mobile's which was the jungler, the person whose job it

0:20:02.240 --> 0:20:05.440
<v Speaker 1>was strictly to help out their teammates in their own

0:20:05.480 --> 0:20:09.359
<v Speaker 1>solo lanes. Yeah. So typically, you know, as we go

0:20:09.440 --> 0:20:12.760
<v Speaker 1>through the history will also be refreshing with just straight

0:20:12.840 --> 0:20:16.520
<v Speaker 1>up you know mobile knowledge. Typically the main roles that

0:20:16.600 --> 0:20:19.320
<v Speaker 1>you have for the lanes is top, which is exactly

0:20:19.359 --> 0:20:21.959
<v Speaker 1>like it sounds. The top lane, which is usually a

0:20:21.960 --> 0:20:25.479
<v Speaker 1>solo player who's pushing with usually a beef, your tanker

0:20:25.920 --> 0:20:29.120
<v Speaker 1>tank your champion, because you're doing that by yourself. Then

0:20:29.160 --> 0:20:32.240
<v Speaker 1>you have mid, which is usually like a newker champion

0:20:32.359 --> 0:20:35.560
<v Speaker 1>or a mage because that since that's the shortest lane,

0:20:35.840 --> 0:20:37.720
<v Speaker 1>it's a lot of back and forth and it's kind

0:20:37.720 --> 0:20:40.800
<v Speaker 1>of the most contentious point. Then you have the bottom lane,

0:20:40.800 --> 0:20:44.840
<v Speaker 1>which usually has two shared roles, which is the A

0:20:45.000 --> 0:20:48.639
<v Speaker 1>d C, which attack damage carry I think like a

0:20:48.680 --> 0:20:51.920
<v Speaker 1>glass cannon. Yeah. And then you have your support which

0:20:51.960 --> 0:20:55.160
<v Speaker 1>is there to protect the attack damage carry, making sure

0:20:55.240 --> 0:20:58.040
<v Speaker 1>and it's and it's not as simple as just kind

0:20:58.040 --> 0:21:00.720
<v Speaker 1>of playing because also as the support, you have to

0:21:00.720 --> 0:21:04.960
<v Speaker 1>make sure you're not stealing any of the creep kills, which,

0:21:05.600 --> 0:21:08.120
<v Speaker 1>like I said, we'd said this is complicated. Let's talk

0:21:08.119 --> 0:21:12.480
<v Speaker 1>about creep kills. So those little AI controlled units are

0:21:12.520 --> 0:21:15.920
<v Speaker 1>known as creeps, and you get experience for killing them

0:21:16.000 --> 0:21:18.880
<v Speaker 1>only if you get the last hit on them. So

0:21:19.040 --> 0:21:21.159
<v Speaker 1>you get you get some experience for killing them, but

0:21:21.200 --> 0:21:23.199
<v Speaker 1>you get more if you get the last hit. So

0:21:23.280 --> 0:21:26.119
<v Speaker 1>that means that the A d C has to time

0:21:26.200 --> 0:21:28.640
<v Speaker 1>that both the A d C, the top and mid

0:21:28.800 --> 0:21:30.800
<v Speaker 1>have to time their hits to make sure they get

0:21:30.840 --> 0:21:34.000
<v Speaker 1>the last hit, which means that the support needs to

0:21:34.040 --> 0:21:36.520
<v Speaker 1>be protecting them because that's where the other team will

0:21:36.520 --> 0:21:38.679
<v Speaker 1>try and harass to make sure you're not getting all

0:21:38.720 --> 0:21:42.080
<v Speaker 1>your last hits. It's a very I would compare it

0:21:42.119 --> 0:21:45.320
<v Speaker 1>to almost football and why I think it helped in

0:21:45.960 --> 0:21:49.959
<v Speaker 1>pushing the sports because this all sounds complicated, but if

0:21:49.960 --> 0:21:52.280
<v Speaker 1>you're watching it, it kind of makes sense. Like you

0:21:52.320 --> 0:21:54.479
<v Speaker 1>may not know like the minutiae of what's going on,

0:21:54.760 --> 0:21:57.480
<v Speaker 1>but you can kind of visually see what's going on.

0:21:57.600 --> 0:21:59.240
<v Speaker 1>I think like the battle of a creep is a

0:21:59.280 --> 0:22:01.479
<v Speaker 1>really good compare us into things. Like you said, with football,

0:22:01.480 --> 0:22:03.600
<v Speaker 1>it's kind of like running plays where you're using these

0:22:03.680 --> 0:22:06.480
<v Speaker 1>short kind of you know, things that you know you

0:22:06.520 --> 0:22:09.560
<v Speaker 1>can make progress on to make small leaps across the field.

0:22:09.600 --> 0:22:11.080
<v Speaker 1>It's like, if you know that you are going to

0:22:11.119 --> 0:22:13.199
<v Speaker 1>be able to get all of your creep kills, you

0:22:13.200 --> 0:22:16.040
<v Speaker 1>can really concentrate on that to create a small advantage

0:22:16.080 --> 0:22:18.760
<v Speaker 1>over your opponent, especially in the beginning of the game. Yes,

0:22:19.119 --> 0:22:20.879
<v Speaker 1>another thing just about the creep kills, just to go

0:22:20.920 --> 0:22:22.639
<v Speaker 1>back to that real fast that they also give you money,

0:22:22.800 --> 0:22:25.320
<v Speaker 1>which is another big important thing about mobis in general.

0:22:25.800 --> 0:22:28.000
<v Speaker 1>The money that you get allows you to buy items

0:22:28.000 --> 0:22:30.119
<v Speaker 1>back at your home base, and those items make your

0:22:30.200 --> 0:22:33.119
<v Speaker 1>character better. As well as getting experience and leveling up

0:22:33.160 --> 0:22:36.080
<v Speaker 1>making your abilities better, the items you get also buff

0:22:36.160 --> 0:22:38.680
<v Speaker 1>your abilities and your power and just make you stronger,

0:22:38.920 --> 0:22:41.880
<v Speaker 1>so that getting creep is not only just a small

0:22:41.920 --> 0:22:45.800
<v Speaker 1>advantage in the actual lanes. It's it's it's crucial to

0:22:46.000 --> 0:22:48.840
<v Speaker 1>your development throughout the game of getting items and leveling

0:22:48.880 --> 0:22:50.600
<v Speaker 1>up and stuff like that. So if I can just

0:22:51.119 --> 0:22:53.280
<v Speaker 1>take two steps back and suck us out into the

0:22:53.320 --> 0:22:57.359
<v Speaker 1>minution and just taking and that's where the RPG element

0:22:57.400 --> 0:23:00.119
<v Speaker 1>comes in, right because now you're having you know, you're

0:23:00.160 --> 0:23:04.480
<v Speaker 1>you're kind of doing what all across all RPGs we

0:23:04.560 --> 0:23:08.080
<v Speaker 1>know as a build, you're trying to build specific stats,

0:23:08.080 --> 0:23:11.560
<v Speaker 1>specific armor, specific things, and lots of players go into

0:23:11.640 --> 0:23:14.520
<v Speaker 1>this knowing what they want to buy, and that's and

0:23:14.560 --> 0:23:17.160
<v Speaker 1>that's what that's the kind of fun of it is everyone.

0:23:17.280 --> 0:23:19.440
<v Speaker 1>I mean, that's the kind of fun and the toxicity

0:23:19.440 --> 0:23:21.720
<v Speaker 1>of it, which I think will save the toxicity of

0:23:21.720 --> 0:23:26.720
<v Speaker 1>the community to uh to to later because it's there

0:23:26.800 --> 0:23:30.879
<v Speaker 1>and I have lots of theories why speaking of later,

0:23:31.200 --> 0:23:33.879
<v Speaker 1>we have to take a really quick break and then

0:23:33.880 --> 0:23:36.080
<v Speaker 1>we're going to hop back into Mobi's right after this,

0:23:44.040 --> 0:23:47.240
<v Speaker 1>and we're back we're still talking about Mobi's. Um if

0:23:47.280 --> 0:23:50.040
<v Speaker 1>you tell people about League of Legends, oh man, So

0:23:50.160 --> 0:23:56.040
<v Speaker 1>League of Legends was the first stand alone mobile game,

0:23:56.119 --> 0:23:58.760
<v Speaker 1>because at this point, when we're talking about Dota, Dota

0:23:59.000 --> 0:24:01.359
<v Speaker 1>is a mod that so I I got an a

0:24:01.440 --> 0:24:05.920
<v Speaker 1>Dota who if we go way back? I was, I

0:24:06.000 --> 0:24:08.120
<v Speaker 1>just moved back in with my dad. I'm lake Elsinore.

0:24:08.240 --> 0:24:10.680
<v Speaker 1>I was taking computer science courses because I still thought

0:24:10.720 --> 0:24:15.000
<v Speaker 1>I wanted to be a programmer game designer. And I

0:24:15.040 --> 0:24:18.520
<v Speaker 1>there was this kid in my uh computer science class

0:24:18.520 --> 0:24:21.800
<v Speaker 1>because because of course, and he was like, you gotta

0:24:21.800 --> 0:24:25.600
<v Speaker 1>play this game Doda. Doda is the game. And he's like, okay,

0:24:25.640 --> 0:24:28.000
<v Speaker 1>but you're gonna have to buy Warcraft three and Frozen

0:24:28.359 --> 0:24:30.439
<v Speaker 1>and I was like, what, like a way, you just

0:24:30.520 --> 0:24:34.440
<v Speaker 1>made me have to buy two games to play one? Uh?

0:24:34.520 --> 0:24:39.240
<v Speaker 1>And so so Legal Legends was the like first game

0:24:39.240 --> 0:24:42.359
<v Speaker 1>where you just bought. You just bought that game, and

0:24:42.440 --> 0:24:46.040
<v Speaker 1>it was a standalone game. And all these characters in

0:24:46.200 --> 0:24:50.040
<v Speaker 1>League are based off of known characters in Dota. That's

0:24:50.080 --> 0:24:52.120
<v Speaker 1>definitely true. I do want to point out though, that

0:24:52.359 --> 0:24:55.520
<v Speaker 1>a major difference between League and Doda was that League

0:24:55.800 --> 0:24:58.879
<v Speaker 1>has actually always been free. Yeah. League was always a

0:24:58.920 --> 0:25:00.960
<v Speaker 1>free to play game. And so when that came out

0:25:00.960 --> 0:25:02.520
<v Speaker 1>as a stand alone and people were like, wait, I

0:25:02.600 --> 0:25:05.439
<v Speaker 1>don't have to pay for this, oh, I think I

0:25:05.440 --> 0:25:07.320
<v Speaker 1>actually kind of do want to. I do want to

0:25:07.320 --> 0:25:09.680
<v Speaker 1>get into this game because of their experience with DODA

0:25:09.720 --> 0:25:11.920
<v Speaker 1>and what they heard, and then basically someone was like, yeah,

0:25:11.960 --> 0:25:15.600
<v Speaker 1>but you can get it for free though, and they're like, oh, um, yeah,

0:25:15.640 --> 0:25:18.400
<v Speaker 1>I'm not playing this Doda game anymore. I know. It

0:25:18.520 --> 0:25:22.120
<v Speaker 1>really did make it way more enticing. And I mean

0:25:22.200 --> 0:25:25.640
<v Speaker 1>this is another we talk about, you know, east, how

0:25:25.720 --> 0:25:28.119
<v Speaker 1>StarCraft kind of led e sports and all this. I

0:25:28.119 --> 0:25:30.760
<v Speaker 1>also want to talk about how League and soon Dota

0:25:31.119 --> 0:25:36.480
<v Speaker 1>kind of let the charge in micro transactions and eventually

0:25:36.520 --> 0:25:42.440
<v Speaker 1>what we've known in uh in um Fortnite and Apex

0:25:42.480 --> 0:25:44.440
<v Speaker 1>is the battle pass. Like a lot of people, I

0:25:44.480 --> 0:25:46.640
<v Speaker 1>don't think people put enough respect on the fact that

0:25:46.640 --> 0:25:49.960
<v Speaker 1>that came from like the international stuff like that very good.

0:25:50.119 --> 0:25:54.040
<v Speaker 1>Um yeah, you know everyone sleeps on it, mostly because

0:25:54.080 --> 0:25:55.879
<v Speaker 1>I think not a lot of people play Dota too.

0:25:56.200 --> 0:26:00.320
<v Speaker 1>But yes, um so yeah. The formal author of DODA,

0:26:00.720 --> 0:26:04.400
<v Speaker 1>which was Win Sue, partnered with Brandon Beck and Mark

0:26:04.480 --> 0:26:07.560
<v Speaker 1>Merrill to form Riot Games and developed League of Legends.

0:26:07.840 --> 0:26:09.720
<v Speaker 1>League had a similar place out of Dota, but was

0:26:09.760 --> 0:26:13.160
<v Speaker 1>developed on a completely unique map with unique champions. Most

0:26:13.200 --> 0:26:16.040
<v Speaker 1>importantly was that it was free to play, like Dan said,

0:26:16.359 --> 0:26:19.800
<v Speaker 1>and that made it way more enticing and uh, but

0:26:19.920 --> 0:26:24.920
<v Speaker 1>then In two thousand nine, the same year that league launched, UH,

0:26:25.000 --> 0:26:28.720
<v Speaker 1>famed Hall half Life developer at Valve announced that it

0:26:28.800 --> 0:26:32.320
<v Speaker 1>had hired ice Frog, that the moder that had taken

0:26:32.320 --> 0:26:35.399
<v Speaker 1>over maintaining Dota All Stars after Freak left for Riot Games.

0:26:35.600 --> 0:26:38.240
<v Speaker 1>And ice Frog and Valve we're working on Dota to

0:26:38.960 --> 0:26:42.920
<v Speaker 1>another standalone successor to the original DODA and UH, Dota

0:26:43.000 --> 0:26:47.560
<v Speaker 1>two was UH. What was interesting is because you might

0:26:47.600 --> 0:26:49.120
<v Speaker 1>be listening to this and be like, oh, then are

0:26:49.160 --> 0:26:51.640
<v Speaker 1>they the same? No, they are two very different games.

0:26:51.680 --> 0:26:53.880
<v Speaker 1>And I say that as someone who's played and kind

0:26:53.920 --> 0:26:57.200
<v Speaker 1>of plays both. DODA was incredibly faithful to the original

0:26:57.200 --> 0:27:00.359
<v Speaker 1>Warcraft three map and it had a much nicer epics

0:27:00.359 --> 0:27:03.080
<v Speaker 1>obviously because it was updated and it was free to

0:27:03.119 --> 0:27:05.200
<v Speaker 1>play as well. I just wanted to say a quick

0:27:05.240 --> 0:27:08.800
<v Speaker 1>thing about ice Frog. So ice Frog was the lead developer,

0:27:08.960 --> 0:27:12.399
<v Speaker 1>like if he said, for Dota two and the original UH.

0:27:12.560 --> 0:27:16.280
<v Speaker 1>In the original DODA. To date, he has remained pseudonymous,

0:27:16.520 --> 0:27:18.920
<v Speaker 1>and other than revealing that he was twenty five years

0:27:18.920 --> 0:27:20.879
<v Speaker 1>old and that and that was back in two thousand

0:27:20.880 --> 0:27:24.600
<v Speaker 1>and nine, um characteristics such as his physical description and

0:27:24.640 --> 0:27:26.800
<v Speaker 1>real name are unknown. Although it's the Internet, so I'm

0:27:26.800 --> 0:27:30.920
<v Speaker 1>sure they're known, especially in that community. Um ice Frog

0:27:31.000 --> 0:27:33.280
<v Speaker 1>speaks English and Chinese, which he learned in order to

0:27:33.320 --> 0:27:37.720
<v Speaker 1>better communicate with Doda's large fan base in China. Um

0:27:37.760 --> 0:27:40.040
<v Speaker 1>I just find this fascinating that this was a five

0:27:40.119 --> 0:27:41.879
<v Speaker 1>year old who was like, Oh, I know how to

0:27:41.880 --> 0:27:45.320
<v Speaker 1>make this game better. How exactly moving forward after that,

0:27:46.119 --> 0:27:49.280
<v Speaker 1>does he get paid? Oh? Yeah, No, when he got

0:27:49.320 --> 0:27:52.199
<v Speaker 1>brought onto the team, he was. But before that he

0:27:52.280 --> 0:27:55.600
<v Speaker 1>kind of was doing it right free. Then they were,

0:27:55.720 --> 0:27:58.159
<v Speaker 1>but then they hired him. Yeah, So before that, whenever

0:27:58.160 --> 0:28:00.600
<v Speaker 1>you saw Moths lots of time. Sometimes times they'd have

0:28:00.640 --> 0:28:03.240
<v Speaker 1>like PayPal donation stuff, but for the most part, you're

0:28:03.280 --> 0:28:05.560
<v Speaker 1>doing it for the like love of it. And this

0:28:05.760 --> 0:28:09.720
<v Speaker 1>that was the cool part about mods is sometimes you

0:28:09.880 --> 0:28:12.000
<v Speaker 1>got like you got to be a developer. I think

0:28:12.000 --> 0:28:16.600
<v Speaker 1>the closest example to that was a Player Unknown Battlegrounds

0:28:17.040 --> 0:28:21.200
<v Speaker 1>originally was a mod to uh Armor, which was a

0:28:21.320 --> 0:28:25.280
<v Speaker 1>very realistic war shooter, and then that turned into h

0:28:25.320 --> 0:28:27.880
<v Speaker 1>one z one, which he went and developed, and then

0:28:28.040 --> 0:28:30.680
<v Speaker 1>he went and left the h one z one team

0:28:30.720 --> 0:28:33.199
<v Speaker 1>to develop Player and Own Battlegrounds. So he went on

0:28:33.320 --> 0:28:37.000
<v Speaker 1>to develop two different games, and I believe another Armor

0:28:37.040 --> 0:28:40.480
<v Speaker 1>mod Daisy got their own standalone game. So this was

0:28:40.760 --> 0:28:43.960
<v Speaker 1>and this isn't uncommon, like lots of times if a

0:28:44.280 --> 0:28:47.840
<v Speaker 1>mod gets popular, they would be the person would be

0:28:47.840 --> 0:28:51.400
<v Speaker 1>tapped to make a real game. It's happening right now

0:28:51.480 --> 0:28:53.920
<v Speaker 1>again as a matter of fact, with this new game

0:28:53.960 --> 0:28:57.360
<v Speaker 1>type called auto Chess. Auto Chess another mod made out

0:28:57.400 --> 0:29:01.160
<v Speaker 1>of Dota two. So there was a modification of a

0:29:01.200 --> 0:29:05.040
<v Speaker 1>modification game that created this kind of chess game type

0:29:05.280 --> 0:29:09.520
<v Speaker 1>that League of Legends once again borrowed with big old

0:29:09.520 --> 0:29:12.000
<v Speaker 1>air quotes to make their own title team fight tactics.

0:29:12.240 --> 0:29:14.640
<v Speaker 1>And it's another kind of just game type built out

0:29:14.640 --> 0:29:16.600
<v Speaker 1>of the same game. And I think it kind of

0:29:16.600 --> 0:29:18.160
<v Speaker 1>goes back to what you were talking to like the

0:29:18.240 --> 0:29:22.320
<v Speaker 1>very beginning about how like the audience being able to

0:29:22.360 --> 0:29:25.240
<v Speaker 1>interact with the product has like positives and negatives, Like

0:29:25.280 --> 0:29:27.600
<v Speaker 1>when you're just yelling at something, it doesn't do anything,

0:29:27.640 --> 0:29:30.160
<v Speaker 1>but like when you have the ability to interact with it,

0:29:30.440 --> 0:29:33.320
<v Speaker 1>you just get the positives of negatives of people like

0:29:33.400 --> 0:29:36.440
<v Speaker 1>either play this or I don't like League of Legends.

0:29:36.680 --> 0:29:38.480
<v Speaker 1>People have been trying to mode League of Legends in

0:29:38.480 --> 0:29:41.040
<v Speaker 1>different ways. If you go to the Dota two custom maps,

0:29:41.080 --> 0:29:43.320
<v Speaker 1>there are several. It's not just auto chess. There are

0:29:43.400 --> 0:29:45.600
<v Speaker 1>so many different modeed things in different ways to play

0:29:45.640 --> 0:29:48.480
<v Speaker 1>the game, but auto chess was the cream that rise

0:29:48.600 --> 0:29:52.240
<v Speaker 1>to the top. And so you know, the modification community

0:29:52.560 --> 0:29:56.080
<v Speaker 1>has really I think, you know, StarCraft deserves a lot

0:29:56.120 --> 0:29:58.719
<v Speaker 1>of credit. Valve for Dota allowing this deserves a lot

0:29:58.720 --> 0:30:01.920
<v Speaker 1>of credit. League of Legend Right Games to a certain

0:30:01.960 --> 0:30:04.040
<v Speaker 1>extent being like, yes, Monty is good. We'll take those

0:30:04.040 --> 0:30:08.160
<v Speaker 1>ideas and do them ourselves. I mean, you're not losing

0:30:08.200 --> 0:30:10.560
<v Speaker 1>anything by no, Yeah, and in fact it might be

0:30:10.600 --> 0:30:13.560
<v Speaker 1>even getting jobs because of that. Yeah, yeah, I mean

0:30:13.600 --> 0:30:16.680
<v Speaker 1>that's the interesting thing is, like, you know, games have

0:30:17.200 --> 0:30:20.200
<v Speaker 1>been doing the fun thing of like borrowing it and

0:30:20.240 --> 0:30:22.680
<v Speaker 1>putting its own spin to it. Like I mentioned, H

0:30:22.760 --> 0:30:25.920
<v Speaker 1>one z one spawned Player Unknown battle Grounds, which then

0:30:25.960 --> 0:30:30.880
<v Speaker 1>spawned Epic two as a fluke at a Battle Royale

0:30:31.200 --> 0:30:35.200
<v Speaker 1>version to their like tower defense game. That was the

0:30:35.240 --> 0:30:37.520
<v Speaker 1>game they were trying to make a tower defense game,

0:30:37.840 --> 0:30:40.360
<v Speaker 1>and then their Battle Royal game blew up so much

0:30:40.360 --> 0:30:42.000
<v Speaker 1>that they're like, all right, well this is the game.

0:30:42.640 --> 0:30:46.400
<v Speaker 1>They made a billion dollars. You know, it's just so

0:30:46.440 --> 0:30:48.360
<v Speaker 1>funny and that now we're seeing the same thing happen

0:30:48.400 --> 0:30:50.760
<v Speaker 1>when Auto Chess, where it was a valve thing, then

0:30:50.880 --> 0:30:53.600
<v Speaker 1>Leak doesn't, and now Hearthstone is doing their own version

0:30:53.640 --> 0:30:57.480
<v Speaker 1>of Auto chest It's it's just a fun thing of

0:30:57.640 --> 0:30:59.880
<v Speaker 1>just like and one out of those people will have

0:30:59.880 --> 0:31:06.200
<v Speaker 1>a favorite. So now after League of Legends they have well,

0:31:06.280 --> 0:31:08.400
<v Speaker 1>League of Legends is kind of like it's kind of

0:31:08.440 --> 0:31:11.160
<v Speaker 1>at the peak right now, whereas they're developing League and

0:31:11.200 --> 0:31:14.200
<v Speaker 1>making it more and more, and uh, Dota two has

0:31:14.280 --> 0:31:16.760
<v Speaker 1>kind of also cemented itself in this place, like E

0:31:16.840 --> 0:31:20.240
<v Speaker 1>sports has really solidified these games as just mainstays in

0:31:20.280 --> 0:31:23.440
<v Speaker 1>the gaming community, and it's only you know, people are

0:31:23.480 --> 0:31:26.520
<v Speaker 1>looking to those companies in general to make new stuff

0:31:26.880 --> 0:31:31.040
<v Speaker 1>alongside these other games because they are just such mainstays.

0:31:31.080 --> 0:31:33.880
<v Speaker 1>Like there's League Legends is still the most popular game

0:31:33.960 --> 0:31:36.880
<v Speaker 1>in the world bar none. Like it's played the most

0:31:37.080 --> 0:31:42.840
<v Speaker 1>everywhere in the world, and it's frankly, it's like not stopping.

0:31:42.840 --> 0:31:45.440
<v Speaker 1>They're making so much money on micro transactions on skins.

0:31:45.480 --> 0:31:47.880
<v Speaker 1>They just did a collab with Louis Vatan that it's

0:31:47.920 --> 0:31:50.000
<v Speaker 1>like there's there is no end in sight to the

0:31:50.040 --> 0:31:53.920
<v Speaker 1>money that Legal Legends. I will briefly talk about like

0:31:54.000 --> 0:31:56.000
<v Speaker 1>the other moments that kind of came and went because

0:31:56.040 --> 0:31:58.040
<v Speaker 1>of it. But this is I think where the more

0:31:58.160 --> 0:32:00.520
<v Speaker 1>fun discussion is going to be happened, because I really

0:32:00.520 --> 0:32:03.120
<v Speaker 1>want to talk about the influence Mobis has had on

0:32:03.160 --> 0:32:05.480
<v Speaker 1>the gaming community as a whole, because mobile's for the

0:32:05.520 --> 0:32:08.400
<v Speaker 1>most part, is a taste maker game. Like not everyone's

0:32:08.440 --> 0:32:11.960
<v Speaker 1>into it. It's and you know, it is like most

0:32:12.000 --> 0:32:14.440
<v Speaker 1>games in a mobile is at least a thirty minute

0:32:14.480 --> 0:32:19.120
<v Speaker 1>investment for one game, So it's it's definitely not for everyone.

0:32:19.280 --> 0:32:21.800
<v Speaker 1>But the things that they've done that have worked and

0:32:21.840 --> 0:32:24.280
<v Speaker 1>been so successful or why a lot of our favorite

0:32:24.280 --> 0:32:26.680
<v Speaker 1>games are successful. But you know, we got to talk

0:32:26.720 --> 0:32:30.400
<v Speaker 1>about Smite. Smite is still sticking in there, and Smite

0:32:30.440 --> 0:32:32.560
<v Speaker 1>they're spin on it is that it's more of a

0:32:32.600 --> 0:32:35.760
<v Speaker 1>third person version, so you're it's you're you're not getting

0:32:35.760 --> 0:32:38.360
<v Speaker 1>the like top down view it. It makes it a

0:32:38.400 --> 0:32:41.440
<v Speaker 1>little more action base. But then you know, you had

0:32:41.480 --> 0:32:45.080
<v Speaker 1>Paragon rest in Peace. That's you know, that was that

0:32:45.160 --> 0:32:48.280
<v Speaker 1>and and that Paragon is a rest in Peace only

0:32:48.360 --> 0:32:54.240
<v Speaker 1>because of Fortnite. Paragon made by Epic Games. Yeah, Paragon

0:32:54.440 --> 0:32:57.080
<v Speaker 1>was made by Epic Games. It was there, and like,

0:32:57.280 --> 0:32:58.840
<v Speaker 1>to be honest, it wasn't like it was a smash

0:32:58.920 --> 0:33:01.640
<v Speaker 1>it but there was a debtic a community. When I played,

0:33:01.680 --> 0:33:05.000
<v Speaker 1>there was a whole Yeah, I was playing, but Fortnite

0:33:05.120 --> 0:33:07.880
<v Speaker 1>was made a billion dollars and they said, this is

0:33:07.880 --> 0:33:10.280
<v Speaker 1>where we're gonna put and who's gonna blame them? If

0:33:10.280 --> 0:33:13.080
<v Speaker 1>you make a billion dollars, Danny, if you off of

0:33:13.080 --> 0:33:16.200
<v Speaker 1>a fluke recorded an R and B single and someone

0:33:16.200 --> 0:33:18.520
<v Speaker 1>gave you a billion dollars, would you still be writing

0:33:19.600 --> 0:33:23.160
<v Speaker 1>or would you do another? Would you do another album?

0:33:23.720 --> 0:33:26.920
<v Speaker 1>You know, I'm too creative. Take all that money. Make

0:33:26.960 --> 0:33:30.840
<v Speaker 1>a horror film. That's great? Oh man, I mean I

0:33:30.880 --> 0:33:33.320
<v Speaker 1>have to. I I give Epic Games credit and that

0:33:33.440 --> 0:33:35.520
<v Speaker 1>they make so much money off of the Unreal engine

0:33:35.520 --> 0:33:38.000
<v Speaker 1>and every game that uses it that you know, we

0:33:38.080 --> 0:33:41.200
<v Speaker 1>have to do a sidebar on that. Sure, So Epic

0:33:41.240 --> 0:33:45.280
<v Speaker 1>Games makes the Unreal engine, which if that sounds familiar,

0:33:45.320 --> 0:33:47.240
<v Speaker 1>it's because it's kind of the engine that used to

0:33:47.280 --> 0:33:49.760
<v Speaker 1>make Unreal Tournament back in the day and kind of

0:33:49.800 --> 0:33:52.959
<v Speaker 1>has been the industry standard. Every game you play for

0:33:53.240 --> 0:33:57.440
<v Speaker 1>the engine, but because they make the engine, game companies

0:33:57.480 --> 0:34:00.720
<v Speaker 1>have to pay them to use the Unreal It was.

0:34:01.200 --> 0:34:05.160
<v Speaker 1>It was essentially was like creating the video game Wheel.

0:34:05.320 --> 0:34:09.520
<v Speaker 1>They were like, we so honestly all the money, like

0:34:09.560 --> 0:34:13.560
<v Speaker 1>they kind of have this like flow of income, and personally,

0:34:13.760 --> 0:34:16.520
<v Speaker 1>I think they should be way more experimental, like when

0:34:16.600 --> 0:34:19.759
<v Speaker 1>you have like that much flow, and they've been they

0:34:19.960 --> 0:34:22.480
<v Speaker 1>you know, I feel like Fortnite and itself was kind

0:34:22.520 --> 0:34:25.759
<v Speaker 1>of an experiment. Definitely just just the game, not even

0:34:25.800 --> 0:34:29.319
<v Speaker 1>the Battle Royale. The Fortnite as a tower defense and

0:34:29.320 --> 0:34:31.720
<v Speaker 1>it was kind of fun. I got into it, and

0:34:32.000 --> 0:34:36.520
<v Speaker 1>man it was it was crazy. It was wild watching

0:34:36.880 --> 0:34:39.560
<v Speaker 1>Fortnite happen real time because there are some people who

0:34:39.560 --> 0:34:41.480
<v Speaker 1>are coming in now, but if you were someone who

0:34:41.480 --> 0:34:44.400
<v Speaker 1>played it, this Battle Royale thing really was just a

0:34:44.480 --> 0:34:48.560
<v Speaker 1>side thing. Like it was like imagine if Nokia stopped

0:34:48.600 --> 0:34:51.759
<v Speaker 1>making cell phones and only made snake Like that's what

0:34:51.840 --> 0:34:56.279
<v Speaker 1>Fortnite was for the Yeah, um, they just you I

0:34:56.280 --> 0:34:58.200
<v Speaker 1>mean they you know, they had all the money. They

0:34:58.320 --> 0:35:01.000
<v Speaker 1>used it, but they were very quick to cut stuff

0:35:01.040 --> 0:35:03.080
<v Speaker 1>that wasn't working. Like we were just talking about Paragon.

0:35:03.520 --> 0:35:05.360
<v Speaker 1>I was one of those people who threw twenty dollars

0:35:05.320 --> 0:35:09.000
<v Speaker 1>out of Founder's pack and they I'll say this to

0:35:09.080 --> 0:35:12.919
<v Speaker 1>their credit, they had enough money from Fortnite that when

0:35:12.920 --> 0:35:16.920
<v Speaker 1>they closed the servers for Paragon. They refunded every single

0:35:17.000 --> 0:35:20.520
<v Speaker 1>player for every dollar they spent on Paragon. If you

0:35:20.520 --> 0:35:22.120
<v Speaker 1>bought a skin, if you bought a Founder's pack, if

0:35:22.120 --> 0:35:24.000
<v Speaker 1>you want anything. They were like, you know what are bad?

0:35:24.000 --> 0:35:28.040
<v Speaker 1>We close the game, here's your money back, which is wild.

0:35:28.480 --> 0:35:32.479
<v Speaker 1>The company had enough money to refund every player, which

0:35:32.520 --> 0:35:35.800
<v Speaker 1>is that that's truly unheard of if you don't game

0:35:35.960 --> 0:35:39.760
<v Speaker 1>that never happens never like and and really like gaming

0:35:39.840 --> 0:35:42.719
<v Speaker 1>has is in a new Okay, I feel like there's

0:35:42.760 --> 0:35:44.920
<v Speaker 1>lots of nuggets we we have stopped on. So like

0:35:45.560 --> 0:35:49.160
<v Speaker 1>back in the day that games that we are used

0:35:49.160 --> 0:35:52.000
<v Speaker 1>to console games, a game comes out, you buy it

0:35:52.800 --> 0:35:58.200
<v Speaker 1>when it's done. Now we're in an era on PC

0:35:58.360 --> 0:36:01.799
<v Speaker 1>gaming where there's a thing called early access games, and

0:36:01.880 --> 0:36:05.200
<v Speaker 1>it's almost like you buy into the game before it's finished,

0:36:05.560 --> 0:36:08.799
<v Speaker 1>and you hope that it finishes one day. You pray

0:36:08.880 --> 0:36:11.160
<v Speaker 1>that it finishes one day, but you were essentially buying

0:36:11.160 --> 0:36:15.480
<v Speaker 1>an incomplete game, sometimes at a lower price than when

0:36:15.480 --> 0:36:18.879
<v Speaker 1>it does a full release, uh, in the hopes that

0:36:18.960 --> 0:36:21.200
<v Speaker 1>you know, you're supporting them developing it. And this was

0:36:21.600 --> 0:36:26.960
<v Speaker 1>originally away for smaller developers to do it. And then

0:36:27.040 --> 0:36:30.520
<v Speaker 1>somewhere along the way, larger developers just started doing it.

0:36:30.680 --> 0:36:33.759
<v Speaker 1>They were like, we can get away with and it's

0:36:33.840 --> 0:36:36.560
<v Speaker 1>just created an interesting culture because sometimes you do have

0:36:36.680 --> 0:36:40.840
<v Speaker 1>people who like player on the battlegrounds. Pub G was

0:36:40.880 --> 0:36:46.600
<v Speaker 1>a was a early access game when it launched. Some

0:36:46.719 --> 0:36:50.520
<v Speaker 1>may argue it was still early acts. Yeah, and now

0:36:50.560 --> 0:36:52.920
<v Speaker 1>they've kind of gotten their footing, but the damage has

0:36:52.920 --> 0:36:56.080
<v Speaker 1>already been done because in that time, Fortnite came out,

0:36:56.320 --> 0:37:00.480
<v Speaker 1>Fortnite Apex Legends, Yeah, I can talk about there's so

0:37:00.640 --> 0:37:04.040
<v Speaker 1>many came out and after that day, I love it

0:37:04.120 --> 0:37:08.040
<v Speaker 1>so much. But to go get back to uh Mobile's

0:37:08.200 --> 0:37:10.240
<v Speaker 1>so you had like your paragrams, you had your Smite.

0:37:10.239 --> 0:37:13.000
<v Speaker 1>Smite still standing right now. I think if you had

0:37:13.040 --> 0:37:17.359
<v Speaker 1>to say that it goes League Doda Smite and now

0:37:17.400 --> 0:37:21.440
<v Speaker 1>there's a few mobile mobiles that that are getting some tracks.

0:37:22.360 --> 0:37:24.640
<v Speaker 1>Is definitely picking up a little bit. It's very interesting

0:37:24.680 --> 0:37:27.120
<v Speaker 1>because that whole it's a whole another subject we can

0:37:27.160 --> 0:37:29.640
<v Speaker 1>get into with mobile games, where mobile games are really

0:37:29.640 --> 0:37:33.120
<v Speaker 1>on a path now and people were real mad. I

0:37:33.120 --> 0:37:37.960
<v Speaker 1>mean some people flew a valuable member of my streaming

0:37:38.000 --> 0:37:42.120
<v Speaker 1>community after of the of the Salt Squad, after we

0:37:42.160 --> 0:37:45.400
<v Speaker 1>did the Blizz Kin episode. The way we first interacted

0:37:45.560 --> 0:37:49.160
<v Speaker 1>is he damned me and said I was a blizzard

0:37:49.320 --> 0:37:52.840
<v Speaker 1>chill because he because I said that I liked the

0:37:53.520 --> 0:37:55.719
<v Speaker 1>Dioppolo game. And I was like, He's like, he's like,

0:37:55.719 --> 0:37:58.040
<v Speaker 1>you're sounding like a real blizzard chill right now, and

0:37:58.040 --> 0:38:00.640
<v Speaker 1>I was like, I'm just being on it. I was like,

0:38:00.760 --> 0:38:03.920
<v Speaker 1>you you listen to the pod. You know, I have

0:38:03.960 --> 0:38:05.839
<v Speaker 1>no reason to lie if I don't like something, I'm

0:38:05.960 --> 0:38:08.319
<v Speaker 1>very honest about it. And I'm just saying I did

0:38:08.480 --> 0:38:10.759
<v Speaker 1>enjoy the mobile game for what it is, and I

0:38:10.800 --> 0:38:14.319
<v Speaker 1>do think mobile games are the future. And now I

0:38:14.400 --> 0:38:16.880
<v Speaker 1>get to sit back and watch as Call of Duty

0:38:16.880 --> 0:38:20.000
<v Speaker 1>Mobile blows up as Arena Valor is blowing up as

0:38:20.000 --> 0:38:23.160
<v Speaker 1>pub G mobile like mobile game because it's accessible, it's

0:38:23.200 --> 0:38:26.799
<v Speaker 1>for the people, like like, how many kids have an

0:38:26.920 --> 0:38:28.719
<v Speaker 1>Xbox now, not that manie. How many people have a

0:38:28.800 --> 0:38:30.560
<v Speaker 1>PS four? Not not that many. How many kids have

0:38:30.600 --> 0:38:34.759
<v Speaker 1>a cell phone literally at a certain age, all of them.

0:38:34.960 --> 0:38:36.920
<v Speaker 1>I think that's where like Google Stadium is coming up

0:38:36.920 --> 0:38:39.120
<v Speaker 1>and is and is gaining a lot of popularity because

0:38:39.640 --> 0:38:42.600
<v Speaker 1>it's not so much about owning the games, are owning

0:38:42.640 --> 0:38:44.800
<v Speaker 1>a system that is so good, it's just about having

0:38:44.920 --> 0:38:47.560
<v Speaker 1>internet fast enough to be able to literally stream the

0:38:47.560 --> 0:38:50.640
<v Speaker 1>game to your phone so you can play any game

0:38:50.680 --> 0:38:53.480
<v Speaker 1>you want on your phone. Same thing with xboxes, x

0:38:53.480 --> 0:38:56.000
<v Speaker 1>cloud service that's coming out soon. It's like it's really

0:38:56.040 --> 0:38:59.719
<v Speaker 1>bridging that gap to bring everybody together, to make it

0:38:59.800 --> 0:39:02.920
<v Speaker 1>let about what you have or what you're playing on,

0:39:03.000 --> 0:39:04.880
<v Speaker 1>and just making it like, hey, are we all playing

0:39:04.920 --> 0:39:07.719
<v Speaker 1>the same game. It's like as cross platforms coming more

0:39:07.719 --> 0:39:10.440
<v Speaker 1>of becoming more of the norm, where we are also

0:39:10.520 --> 0:39:14.480
<v Speaker 1>trying to, you know, take off the limits on what

0:39:14.520 --> 0:39:17.000
<v Speaker 1>people are able to play, because, like you're saying at

0:39:17.040 --> 0:39:20.200
<v Speaker 1>the beginning, PC gaming is the best. I completely agree

0:39:20.320 --> 0:39:22.520
<v Speaker 1>as some sort of you know, loser who spent way

0:39:22.520 --> 0:39:25.360
<v Speaker 1>too much money on their PC. But it, you know,

0:39:25.640 --> 0:39:28.279
<v Speaker 1>I don't feel like I should have to say or

0:39:28.320 --> 0:39:30.200
<v Speaker 1>I don't want to be the one to say somebody like, oh,

0:39:30.200 --> 0:39:31.560
<v Speaker 1>I want to play this game with you, but we

0:39:31.600 --> 0:39:34.640
<v Speaker 1>can't because you're on a Mac, or we can't because

0:39:34.640 --> 0:39:36.400
<v Speaker 1>you only have a PS four or you only have

0:39:36.440 --> 0:39:38.759
<v Speaker 1>an Xbox or something like that. Like that's that's lame.

0:39:39.000 --> 0:39:40.920
<v Speaker 1>I don't I don't like that. I would much rather

0:39:40.920 --> 0:39:43.759
<v Speaker 1>play with everybody all the time than just be like, well,

0:39:43.800 --> 0:39:45.640
<v Speaker 1>I have a PC and we can play PC games,

0:39:45.760 --> 0:39:47.160
<v Speaker 1>or I just have a PS four we can play

0:39:47.160 --> 0:39:48.880
<v Speaker 1>PS four games. It's like, I don't think that is

0:39:48.920 --> 0:39:52.000
<v Speaker 1>the future personally. Yeah. You, um, you'll kind of touched

0:39:52.040 --> 0:39:53.799
<v Speaker 1>on the International, but I just want to touch on

0:39:53.840 --> 0:39:56.680
<v Speaker 1>it a little bit more. Um. So, the first ever

0:39:56.760 --> 0:40:00.720
<v Speaker 1>International was, which is a tournament, was held in twenty

0:40:00.840 --> 0:40:04.080
<v Speaker 1>eleven and was the first official Dota two tournament. In fact,

0:40:04.080 --> 0:40:06.080
<v Speaker 1>it was the first real time that we got to

0:40:06.080 --> 0:40:10.160
<v Speaker 1>see the game in action being played at the highest level. Uh.

0:40:10.160 --> 0:40:11.960
<v Speaker 1>And then, like you all said, the tournament happened when

0:40:11.960 --> 0:40:14.520
<v Speaker 1>Dota two was still in early development, still very difficult

0:40:14.560 --> 0:40:18.360
<v Speaker 1>to play. Um and not necessarily because the game was

0:40:18.400 --> 0:40:21.319
<v Speaker 1>poorly made, but also because you know, select people were

0:40:21.360 --> 0:40:24.239
<v Speaker 1>allowed to play the early beta. This is very fascinating,

0:40:24.400 --> 0:40:27.360
<v Speaker 1>and that the last tournament, which was in August of

0:40:27.400 --> 0:40:32.839
<v Speaker 1>twenty nineteen, the prize money was over thirty four million dollars. Yeah,

0:40:33.000 --> 0:40:35.640
<v Speaker 1>and they do a really cool thing with the their

0:40:35.680 --> 0:40:40.480
<v Speaker 1>international now. Now the fans are kind of contributing to

0:40:40.600 --> 0:40:44.120
<v Speaker 1>the prize money because there's a compendium that you buy

0:40:44.160 --> 0:40:48.399
<v Speaker 1>that unlocks tons of cosmetics, has a fantasy game where

0:40:48.440 --> 0:40:50.839
<v Speaker 1>you can track the International, it really is like a

0:40:50.880 --> 0:40:54.759
<v Speaker 1>companion to the tournament itself, which gets I think it's

0:40:54.760 --> 0:40:57.640
<v Speaker 1>a perfect way to get your user base excited about

0:40:57.680 --> 0:41:01.480
<v Speaker 1>this tournament. But every dollar space it towards the compendium

0:41:01.520 --> 0:41:04.560
<v Speaker 1>goes into the prize pool, which is such a cool

0:41:04.600 --> 0:41:08.799
<v Speaker 1>concept because you know you're directly kind of helping your

0:41:08.840 --> 0:41:13.279
<v Speaker 1>community grow versus hoping for the best amen. I think

0:41:13.280 --> 0:41:16.600
<v Speaker 1>bringing the sports is really important too, because like mobi's

0:41:16.640 --> 0:41:21.560
<v Speaker 1>have wildly expanded the popularity of the sports across the world.

0:41:21.600 --> 0:41:24.560
<v Speaker 1>It definitely started with StarCraft, but but with League of

0:41:24.640 --> 0:41:27.880
<v Speaker 1>Legends and with the International, you're seeing like record attendance

0:41:27.920 --> 0:41:32.000
<v Speaker 1>of events, record viewership of these of of the events

0:41:32.040 --> 0:41:33.920
<v Speaker 1>on things like Twitch and YouTube and like a Zoobo

0:41:33.920 --> 0:41:36.560
<v Speaker 1>and other another streaming services, And I think it really

0:41:36.640 --> 0:41:41.040
<v Speaker 1>highlights how much people are investing into mobile games as

0:41:41.080 --> 0:41:43.759
<v Speaker 1>more than just like the game itself. Yeah, and that's

0:41:43.840 --> 0:41:46.080
<v Speaker 1>and that's that's the link I wanted to talk about

0:41:46.320 --> 0:41:49.560
<v Speaker 1>when I said earlier, because StarCraft was there was money

0:41:49.560 --> 0:41:52.520
<v Speaker 1>in it. But I like, if you if you have

0:41:52.640 --> 0:41:56.200
<v Speaker 1>to know StarCraft to watch StarCraft, you just you simply

0:41:56.239 --> 0:41:58.360
<v Speaker 1>have to know, like you'll understand when a team is

0:41:58.400 --> 0:42:01.960
<v Speaker 1>invading but that's third minutes in, whereas like a mobile

0:42:02.239 --> 0:42:05.520
<v Speaker 1>you understand two characters shooting beams at each other, getting

0:42:05.600 --> 0:42:08.880
<v Speaker 1>to kill someone sneaking, and also the excitement of seeing

0:42:08.920 --> 0:42:11.640
<v Speaker 1>like the Jungler pop out to harass and maybe get

0:42:11.640 --> 0:42:15.840
<v Speaker 1>a kill early game. I think even if you don't

0:42:15.840 --> 0:42:17.440
<v Speaker 1>even play, and I know a lot of people who

0:42:17.480 --> 0:42:21.160
<v Speaker 1>watch you know, League and watch like the it's called

0:42:21.160 --> 0:42:23.960
<v Speaker 1>the LCS, which is the League Championship Series. I know

0:42:24.000 --> 0:42:26.440
<v Speaker 1>a lot of people watches it, watch it and don't

0:42:26.440 --> 0:42:29.200
<v Speaker 1>even play League because it's a little easier to follow.

0:42:29.400 --> 0:42:31.919
<v Speaker 1>And I think that was the final piece to kind

0:42:31.920 --> 0:42:35.200
<v Speaker 1>of bring it over here to a larger audience. And then,

0:42:35.680 --> 0:42:38.520
<v Speaker 1>like we said, the money that was involved once Brand

0:42:38.600 --> 0:42:42.080
<v Speaker 1>saw that like, oh, we can just make E Sports

0:42:42.160 --> 0:42:44.719
<v Speaker 1>teams and they have to wear our logo when they

0:42:44.800 --> 0:42:48.720
<v Speaker 1>play in front of millions of people. Oh, let's invest

0:42:48.760 --> 0:42:51.600
<v Speaker 1>in it. And then you have like things like now

0:42:51.680 --> 0:42:54.240
<v Speaker 1>E Sports blowing up across the wather. You've got Echo Fox,

0:42:54.280 --> 0:42:57.000
<v Speaker 1>which is owned by Rick Fox or formally owned by

0:42:57.080 --> 0:43:02.239
<v Speaker 1>Rick foxunate. Yeah, that was all. That's a whole bunch

0:43:02.280 --> 0:43:05.719
<v Speaker 1>of mess. But like that the that whole thing, Rick

0:43:05.760 --> 0:43:08.840
<v Speaker 1>Fox leaving Echo Fox. I read on ESPN and this

0:43:09.040 --> 0:43:11.600
<v Speaker 1>and it was a long flighty road. And like I said,

0:43:11.920 --> 0:43:13.920
<v Speaker 1>I've been here from the beginning. I've been watching from

0:43:13.960 --> 0:43:16.960
<v Speaker 1>the beginning. And I remember every time I knew ESPN

0:43:17.000 --> 0:43:18.560
<v Speaker 1>was going to cover the sports, I go on Twitter

0:43:18.600 --> 0:43:20.440
<v Speaker 1>and like, let's see what people are saying, because it

0:43:20.480 --> 0:43:22.919
<v Speaker 1>was ridiculous from the jump. And I'm gonna tell you why.

0:43:23.080 --> 0:43:26.600
<v Speaker 1>Because everyone's like, oh, we're watching video games on the

0:43:26.600 --> 0:43:29.279
<v Speaker 1>sports networks, Like, yeah, bro, you're also watching poker and

0:43:29.320 --> 0:43:33.560
<v Speaker 1>theseus you're watching bowling. Get out of your son, like

0:43:33.760 --> 0:43:37.120
<v Speaker 1>you get out of here, don't you pushing it? Like bowling?

0:43:37.200 --> 0:43:41.640
<v Speaker 1>I could see, yeah, you're actually moving. Yeah, but poker

0:43:41.800 --> 0:43:44.200
<v Speaker 1>is literally the same the same amount of movement as

0:43:44.200 --> 0:43:47.439
<v Speaker 1>someone playing a video game. Maybe just mental sports. Yeah,

0:43:47.560 --> 0:43:50.520
<v Speaker 1>you're thinking that's always I mean golf, you know, like

0:43:50.600 --> 0:43:53.239
<v Speaker 1>you know, yeah, you don't don't make. Don't make the

0:43:53.239 --> 0:43:57.000
<v Speaker 1>golf people they put in the hips and you have

0:43:57.080 --> 0:43:59.920
<v Speaker 1>to be physically fit. They'll tell you they have they

0:44:00.040 --> 0:44:02.759
<v Speaker 1>have to work out. I mean, but you ain't. You

0:44:02.800 --> 0:44:08.239
<v Speaker 1>ain't in there, like they're all pretty golf. I'm gonna

0:44:08.239 --> 0:44:09.919
<v Speaker 1>give you all. I'm gonna put some respect on golf,

0:44:09.960 --> 0:44:14.479
<v Speaker 1>you do need a lot of physical stuff. Um. But yeah,

0:44:14.640 --> 0:44:17.680
<v Speaker 1>like but I remember because I remember the first kind

0:44:17.719 --> 0:44:20.040
<v Speaker 1>of big one I kind of saw because they did

0:44:20.080 --> 0:44:24.239
<v Speaker 1>it briefly because Blizzard always kind of snuck in there.

0:44:24.360 --> 0:44:26.839
<v Speaker 1>But they did the High School Champions this series, which

0:44:26.880 --> 0:44:29.320
<v Speaker 1>was a mobile that we didn't get to talk about

0:44:29.320 --> 0:44:31.920
<v Speaker 1>too much. But Blizzard did their foray in the Moobis

0:44:31.920 --> 0:44:35.600
<v Speaker 1>which was Heroes of the Storms, which was funny because Blizzard,

0:44:35.719 --> 0:44:37.880
<v Speaker 1>where this all started, was kind of the last to

0:44:38.080 --> 0:44:40.759
<v Speaker 1>kind of touch on it. And then they started very

0:44:41.080 --> 0:44:44.960
<v Speaker 1>very late, in my opinion, bringing in old champions, so

0:44:45.000 --> 0:44:48.120
<v Speaker 1>you had like the Samurai, which was obviously the Berserker,

0:44:48.160 --> 0:44:50.719
<v Speaker 1>and you had They did that way too late, Like

0:44:50.760 --> 0:44:53.640
<v Speaker 1>if they would have started with those champions, I think

0:44:53.760 --> 0:44:55.719
<v Speaker 1>Heroes would have lasted a little longer. We have to

0:44:55.760 --> 0:44:58.120
<v Speaker 1>take a really quick break and then we're hopping back

0:44:58.120 --> 0:45:06.799
<v Speaker 1>into Mobi's right after this, and we are back. I

0:45:06.880 --> 0:45:08.719
<v Speaker 1>was just telling if he um. I was pulling up

0:45:08.719 --> 0:45:12.600
<v Speaker 1>this Washington Post article about how we'll link it. It's

0:45:12.600 --> 0:45:15.160
<v Speaker 1>how the League of Legends World Championship became the super

0:45:15.200 --> 0:45:18.759
<v Speaker 1>Bowl of e sports, And this was comments from a

0:45:18.880 --> 0:45:21.680
<v Speaker 1>week ago. Even I thought they would have like I

0:45:21.719 --> 0:45:23.959
<v Speaker 1>know originally, but this was a week ago. It says

0:45:24.000 --> 0:45:26.239
<v Speaker 1>it's offensive to call this a sport. Can't some clever

0:45:26.360 --> 0:45:28.680
<v Speaker 1>person come up with a new word and get famous

0:45:28.680 --> 0:45:31.640
<v Speaker 1>for doing it. Um my exact same sentiments, This is

0:45:31.680 --> 0:45:36.960
<v Speaker 1>not a g damn sport. Um Well, I guess well

0:45:37.239 --> 0:45:39.839
<v Speaker 1>somebody did say was if he? Someone said, well, if

0:45:39.840 --> 0:45:44.040
<v Speaker 1>golf can be a sport, I guess anything can. Somebody else,

0:45:44.080 --> 0:45:45.879
<v Speaker 1>by the name of Tuna fish said the brain gets

0:45:45.880 --> 0:45:49.440
<v Speaker 1>a workout, but not sports unless the whole, Unless the

0:45:49.520 --> 0:45:51.640
<v Speaker 1>whole of the body is involved. That is not true.

0:45:51.640 --> 0:45:54.719
<v Speaker 1>That's not many sports like a tree. Well, let's talk

0:45:54.760 --> 0:45:57.760
<v Speaker 1>to the dictionary, the thing that knows what it's talking about,

0:45:57.800 --> 0:46:01.120
<v Speaker 1>and not some dork in the comments. So sport number

0:46:01.120 --> 0:46:07.400
<v Speaker 1>one is indeed an athletic activity requiring skill or physical prowess,

0:46:07.400 --> 0:46:10.920
<v Speaker 1>and often a competitive nature. As with the first thing,

0:46:11.000 --> 0:46:13.879
<v Speaker 1>is that as racing, baseball, tennis, golf, bowl and blah

0:46:13.880 --> 0:46:17.600
<v Speaker 1>blah blah to a particular form of this, especially in

0:46:17.640 --> 0:46:20.279
<v Speaker 1>the out of doors. So that two is saying that

0:46:20.360 --> 0:46:23.400
<v Speaker 1>anything is like a form of because also ESPN is

0:46:23.440 --> 0:46:27.200
<v Speaker 1>showing a NASCAR Shut up, Oh that's true. You're sitting

0:46:27.239 --> 0:46:30.560
<v Speaker 1>the whole. Yeah, what are you talking about. I also

0:46:30.600 --> 0:46:34.200
<v Speaker 1>think that, like you know, mobiles are really cool kind

0:46:34.200 --> 0:46:36.840
<v Speaker 1>of uh mix up of a bunch of different video games.

0:46:36.880 --> 0:46:39.959
<v Speaker 1>Like you're saying, there's are there's RPG elements, there's even

0:46:40.000 --> 0:46:42.640
<v Speaker 1>like you know, shooter elements. There's a lot of different

0:46:42.640 --> 0:46:44.800
<v Speaker 1>elements that make up a mobile. Similar how there's like

0:46:44.840 --> 0:46:46.880
<v Speaker 1>a lot of elements that make up sports in general.

0:46:46.960 --> 0:46:49.279
<v Speaker 1>And I think if you watch a broadcast of a

0:46:49.320 --> 0:46:51.160
<v Speaker 1>League of Legends game, whether it's else yes, the World

0:46:51.239 --> 0:46:53.200
<v Speaker 1>Championship or something like that, there's a lot of things

0:46:53.200 --> 0:46:57.440
<v Speaker 1>you see that are almost identical to traditional sports, basketball, whatever,

0:46:57.480 --> 0:47:00.920
<v Speaker 1>football anything. First of all, the desk, the analyst desk,

0:47:01.000 --> 0:47:03.680
<v Speaker 1>that people doing color casting, all of those people look

0:47:03.840 --> 0:47:06.319
<v Speaker 1>just as professional on sets that cost just as much

0:47:06.360 --> 0:47:08.520
<v Speaker 1>money as anything that you'd see for an NBA or

0:47:08.520 --> 0:47:13.480
<v Speaker 1>an NFL broadcast. Everybody's wearing uniforms, there's teams, there's coaches,

0:47:13.840 --> 0:47:17.759
<v Speaker 1>everybody is working together, the teamwork, the communication, all of

0:47:17.800 --> 0:47:20.239
<v Speaker 1>that stuff I think is so that people would say

0:47:20.320 --> 0:47:23.239
<v Speaker 1>is crucial to sports, and like you know, defines team

0:47:23.280 --> 0:47:27.359
<v Speaker 1>sports is also crucial to the sports into you know,

0:47:27.480 --> 0:47:29.680
<v Speaker 1>what people are doing on stage when they're playing legal

0:47:29.719 --> 0:47:32.279
<v Speaker 1>legends are playing a game like this. You know, I

0:47:32.360 --> 0:47:34.920
<v Speaker 1>get that the lack of the physical element is you

0:47:34.920 --> 0:47:38.799
<v Speaker 1>know what people racing. Yeah, exactly, very similar, I mean

0:47:38.920 --> 0:47:41.560
<v Speaker 1>granted those people. It's also also I must say the

0:47:41.760 --> 0:47:44.719
<v Speaker 1>sports people have a workout regiment absolutely because one of

0:47:44.719 --> 0:47:47.279
<v Speaker 1>our friends, her brother lives in a house like she

0:47:47.480 --> 0:47:49.200
<v Speaker 1>he is on a team and they have to live

0:47:49.239 --> 0:47:51.719
<v Speaker 1>in a house altogether. They trained together. It's like you

0:47:51.840 --> 0:47:54.319
<v Speaker 1>can't you know, you have to be physically fit, mentally fit,

0:47:54.440 --> 0:47:56.919
<v Speaker 1>like you have to coolutely in order for your brain

0:47:57.000 --> 0:48:03.280
<v Speaker 1>to work. Yeah, hand eye coordinations, the same with drivers, drivers,

0:48:03.480 --> 0:48:05.880
<v Speaker 1>all of the all of the like the really slight movements.

0:48:05.960 --> 0:48:08.200
<v Speaker 1>Everything that is like high motor skill function is like

0:48:08.560 --> 0:48:12.520
<v Speaker 1>super on display. Especially in sports. Everything is like split

0:48:12.760 --> 0:48:16.120
<v Speaker 1>second to the moment decisions that are like creating games.

0:48:16.239 --> 0:48:18.880
<v Speaker 1>That's why most people age out in their like twenties,

0:48:19.400 --> 0:48:22.040
<v Speaker 1>like because it is you need that much of that

0:48:22.200 --> 0:48:25.319
<v Speaker 1>twitch effort, you know, as opposed to like I think

0:48:25.400 --> 0:48:28.160
<v Speaker 1>the fighting game community has a like older base you

0:48:28.239 --> 0:48:30.480
<v Speaker 1>can still kind of busted out, but like something with

0:48:30.680 --> 0:48:34.840
<v Speaker 1>like literally if I just look the game's free, go

0:48:35.000 --> 0:48:37.839
<v Speaker 1>on league and just try to last click. It takes

0:48:37.960 --> 0:48:40.480
<v Speaker 1>so much effort to like because it really is like

0:48:40.560 --> 0:48:43.279
<v Speaker 1>a split second and then you're also looking at the

0:48:43.360 --> 0:48:45.239
<v Speaker 1>mini map the same time. Like it really is a

0:48:45.280 --> 0:48:47.279
<v Speaker 1>lot of trained stuff. But I do you want to

0:48:47.320 --> 0:48:52.080
<v Speaker 1>talk about MOBA's effect on different games, because I mentioned

0:48:52.160 --> 0:48:55.080
<v Speaker 1>earlier you have the battle Pass. The Battle Pass is

0:48:55.239 --> 0:48:58.800
<v Speaker 1>very similar to like Danny was saying, the International that

0:48:58.880 --> 0:49:02.719
<v Speaker 1>compendium that came you leveled it up, um lots of

0:49:02.800 --> 0:49:05.239
<v Speaker 1>times with money? Can you level it up with the

0:49:05.320 --> 0:49:09.640
<v Speaker 1>money you spend? You? Like Steam? I don't know if

0:49:09.680 --> 0:49:11.120
<v Speaker 1>it's still around. You just have a feature where you

0:49:11.120 --> 0:49:12.919
<v Speaker 1>can see how much money you spent on a game,

0:49:13.200 --> 0:49:17.120
<v Speaker 1>and oh boy, you can don't tell people about Steam. Yeah,

0:49:17.200 --> 0:49:20.440
<v Speaker 1>so Steam is one of the first kind of uh

0:49:21.000 --> 0:49:24.200
<v Speaker 1>because yeah, I remember it's since two thousand and six.

0:49:24.560 --> 0:49:27.480
<v Speaker 1>I was using Steam as one of the its bi Valve,

0:49:27.600 --> 0:49:31.879
<v Speaker 1>the company that have made Counterstrike, Half Life, eventually Team

0:49:31.920 --> 0:49:35.960
<v Speaker 1>Fortress two, and it was It's essentially a store and

0:49:36.520 --> 0:49:39.919
<v Speaker 1>a kind of library for your video games on PC.

0:49:40.400 --> 0:49:42.360
<v Speaker 1>For a long time, it was the only one of

0:49:42.440 --> 0:49:44.880
<v Speaker 1>its kind, and then developers are like, we're gonna make

0:49:44.920 --> 0:49:47.000
<v Speaker 1>our own, but it's not gonna be as good it's

0:49:47.040 --> 0:49:50.479
<v Speaker 1>gonna be bad. I will give Origin some credence because

0:49:50.520 --> 0:49:52.680
<v Speaker 1>I do love Origin Access because that's how I was

0:49:52.760 --> 0:49:55.600
<v Speaker 1>able to play Anthem without wasting any money, and that's

0:49:55.640 --> 0:49:57.239
<v Speaker 1>how I'm able to play the New Jedi games. So

0:49:57.280 --> 0:49:59.040
<v Speaker 1>Origin is the only one who got it right because

0:49:59.080 --> 0:50:02.279
<v Speaker 1>they that the benefit. And then now the rumors that

0:50:02.320 --> 0:50:06.359
<v Speaker 1>Origin is going to go back to Steam. That's the rumor. Yeah,

0:50:06.520 --> 0:50:10.560
<v Speaker 1>is that really? Yeah? That's because Origin posted a video

0:50:11.360 --> 0:50:15.280
<v Speaker 1>on Twitter of just a coffee cup and then Steam

0:50:15.360 --> 0:50:19.239
<v Speaker 1>coming up, and so everyone's like they're going to They're

0:50:19.280 --> 0:50:23.680
<v Speaker 1>going to Steam. And then someone, of course data miners

0:50:24.080 --> 0:50:27.480
<v Speaker 1>found a code that had I launch um launch codes

0:50:27.600 --> 0:50:31.800
<v Speaker 1>from Steam. So yeah, which I'm mad because I'm like,

0:50:32.000 --> 0:50:34.920
<v Speaker 1>this means I'm gonna lose Origin Access because if so,

0:50:35.080 --> 0:50:39.160
<v Speaker 1>I'm gonna lose my mind because I love it. For

0:50:39.239 --> 0:50:41.640
<v Speaker 1>those who don't know, Origin Access is just Netflix for

0:50:41.760 --> 0:50:44.239
<v Speaker 1>video games, but specifically e A games, So you pay

0:50:44.280 --> 0:50:46.239
<v Speaker 1>a monthly fee and you get all e A games

0:50:46.280 --> 0:50:50.960
<v Speaker 1>for free, Madden, Fifa, Anthem, Jedi, Fall in Order, Unraveled,

0:50:51.080 --> 0:50:55.560
<v Speaker 1>Unraveled too. Uh what is it? Feed heat and needs

0:50:55.600 --> 0:50:58.120
<v Speaker 1>for speaking, Like, it's a huge library and it's truly

0:50:58.200 --> 0:51:00.920
<v Speaker 1>worth it. Um, A lot of are trying to do it,

0:51:01.000 --> 0:51:03.799
<v Speaker 1>and not as well as Origin access in my opinion. Yeah,

0:51:03.840 --> 0:51:08.000
<v Speaker 1>that's definitely becoming more popular. Yeah, but yes, so Steam.

0:51:08.280 --> 0:51:10.560
<v Speaker 1>Where was I with Steam? We were just talking about

0:51:10.560 --> 0:51:12.919
<v Speaker 1>what it was. It's iTunes for games, yes, Steam. Yeah,

0:51:13.000 --> 0:51:16.400
<v Speaker 1>that's a way quicker way to say it. Sorry, Steam

0:51:16.640 --> 0:51:19.879
<v Speaker 1>is iTunes for games, and that's and I remember going

0:51:19.960 --> 0:51:23.719
<v Speaker 1>to buy the BFC can of Monster walking to my

0:51:23.880 --> 0:51:28.560
<v Speaker 1>PC cafe, crank that plan, Counterstrike one point one point

0:51:29.520 --> 0:51:34.120
<v Speaker 1>six yeah, one point six D Dust D Dust two,

0:51:34.680 --> 0:51:37.960
<v Speaker 1>uh going Hammerty. I've been playing like a free to

0:51:38.040 --> 0:51:40.480
<v Speaker 1>play mobile called Rose Online because we were a Chimpy

0:51:40.520 --> 0:51:43.520
<v Speaker 1>anime character and I was still awed back then. So

0:51:43.600 --> 0:51:45.520
<v Speaker 1>I made my character have gold air and looked like

0:51:45.640 --> 0:51:50.720
<v Speaker 1>Goku beautiful and has evolved into the premier platform for gaming.

0:51:51.200 --> 0:51:54.279
<v Speaker 1>Uh and is the same company that developed Doda too,

0:51:54.719 --> 0:51:58.479
<v Speaker 1>and eventually uh So and so valve at this dope

0:51:58.520 --> 0:52:02.480
<v Speaker 1>system for the companium where you can buy micro transactions,

0:52:03.000 --> 0:52:06.040
<v Speaker 1>and you can even they have like the communities, they

0:52:06.120 --> 0:52:09.600
<v Speaker 1>go even beyond modding, where the community can create cosmetics

0:52:09.960 --> 0:52:13.520
<v Speaker 1>for the community to buy. And this is a very

0:52:13.600 --> 0:52:19.240
<v Speaker 1>similar thing that uh was first piloted by Fortnite because

0:52:19.280 --> 0:52:22.120
<v Speaker 1>they started breaking up the game in the season's and

0:52:22.200 --> 0:52:26.239
<v Speaker 1>then they had the Battle Pass where through um through

0:52:26.360 --> 0:52:28.800
<v Speaker 1>experience that you will earned from playing their game, you

0:52:28.800 --> 0:52:31.960
<v Speaker 1>would unlock cosmetics, but you can also pay to boost

0:52:32.000 --> 0:52:35.640
<v Speaker 1>it along, which already makes it made it better than

0:52:35.800 --> 0:52:39.839
<v Speaker 1>the International because honestly, obviously it was the same way

0:52:39.920 --> 0:52:42.880
<v Speaker 1>for the International, but because every game took thirty minutes,

0:52:43.040 --> 0:52:47.880
<v Speaker 1>leveling up your compendium took significantly longer than this. And

0:52:47.960 --> 0:52:52.480
<v Speaker 1>then after Fortnite did it UM that it kind of

0:52:52.560 --> 0:52:56.120
<v Speaker 1>blew up for a bit, and I think Apex did

0:52:56.160 --> 0:53:00.200
<v Speaker 1>the next Apex was recently launched, which was EA's kind

0:53:00.239 --> 0:53:03.960
<v Speaker 1>of Battle Royal game that was launched from there. But

0:53:04.080 --> 0:53:06.120
<v Speaker 1>I think that was one of the things that they

0:53:06.200 --> 0:53:09.480
<v Speaker 1>kind of took from mobi's I think everyone's kind of

0:53:09.560 --> 0:53:12.160
<v Speaker 1>been structuring their e sports around it. I think the

0:53:12.280 --> 0:53:15.759
<v Speaker 1>Overwatch League exists because of LCS. They were able to

0:53:15.840 --> 0:53:19.239
<v Speaker 1>watch absolutely league UM and this is actually a very

0:53:19.400 --> 0:53:22.560
<v Speaker 1>important part of it that UM just if we can

0:53:23.120 --> 0:53:26.839
<v Speaker 1>stop take a pause on video games and talk about TV.

0:53:28.520 --> 0:53:31.600
<v Speaker 1>LCS is owned by Riot, so it's there, it's their game.

0:53:31.640 --> 0:53:35.000
<v Speaker 1>They're running their tournaments uh, the International owned by Valve.

0:53:35.080 --> 0:53:37.920
<v Speaker 1>They're running their tournaments and vice versa. This is a

0:53:38.040 --> 0:53:41.600
<v Speaker 1>very important thing because in TV, since video games are

0:53:41.600 --> 0:53:46.359
<v Speaker 1>intellectual property, you need permission to broadcast it. So when

0:53:46.840 --> 0:53:50.600
<v Speaker 1>back when I saw you know, StarCraft you know on NBC,

0:53:51.120 --> 0:53:54.440
<v Speaker 1>Blizzard gave them permission to air it. So you have

0:53:54.719 --> 0:54:00.200
<v Speaker 1>different companies, um like e League for example, who are

0:54:00.400 --> 0:54:03.319
<v Speaker 1>doing street fighter games, but they have to pay out

0:54:03.480 --> 0:54:07.359
<v Speaker 1>Capcom to use that footage, and lots of times they'll

0:54:07.440 --> 0:54:09.360
<v Speaker 1>just ask for more and more money, and which is

0:54:09.400 --> 0:54:12.040
<v Speaker 1>why you see a lot of these companies doing their

0:54:12.080 --> 0:54:14.480
<v Speaker 1>own e sports because they get to have all the

0:54:14.560 --> 0:54:17.600
<v Speaker 1>money and they have to control it. So that's actually

0:54:17.680 --> 0:54:20.360
<v Speaker 1>like a very important X aspect to point out in

0:54:20.480 --> 0:54:23.600
<v Speaker 1>the game. And why League is kind of dominated is

0:54:23.680 --> 0:54:26.600
<v Speaker 1>because Riot has had the wherewithal to do it and

0:54:26.760 --> 0:54:30.480
<v Speaker 1>that and I will say that Overwatch also followed that

0:54:30.600 --> 0:54:33.880
<v Speaker 1>point because Overwatch was on the league first and then

0:54:33.960 --> 0:54:38.960
<v Speaker 1>they launched their Overwatch which also changed. Like I think,

0:54:39.040 --> 0:54:41.040
<v Speaker 1>I'm very interesting to see where the sports goes from

0:54:41.080 --> 0:54:44.759
<v Speaker 1>there because typically eight sports are broken up into organizations,

0:54:44.800 --> 0:54:46.840
<v Speaker 1>like we said, owned by different people. So you have

0:54:47.000 --> 0:54:50.200
<v Speaker 1>like your Cloud Nines, which used to be an Overwatch team,

0:54:50.280 --> 0:54:55.800
<v Speaker 1>You've have you have your um dignitas, uh evil is

0:54:55.880 --> 0:55:00.440
<v Speaker 1>it evil geniuses? There's there's so many sports organs all

0:55:00.440 --> 0:55:05.120
<v Speaker 1>over the world, but with Overwatched now they own the teams.

0:55:05.280 --> 0:55:09.279
<v Speaker 1>So you have like the Los Angeles Valiant and the Outlaws,

0:55:09.520 --> 0:55:12.640
<v Speaker 1>but these are all teams owned by Blizzard, which means

0:55:12.760 --> 0:55:14.920
<v Speaker 1>that this kind of I was gonna say, that's that's

0:55:14.960 --> 0:55:17.120
<v Speaker 1>actually not the case, like that the teams are still

0:55:17.200 --> 0:55:19.759
<v Speaker 1>owned by organizations, like the London Spitfire is actually owned

0:55:19.760 --> 0:55:22.400
<v Speaker 1>by C nine what But what Blizzard did that was

0:55:22.480 --> 0:55:24.400
<v Speaker 1>like different. That was kind of trying to they're just

0:55:24.520 --> 0:55:26.279
<v Speaker 1>kind of trying to not I shouldn't say bite, but

0:55:26.320 --> 0:55:28.440
<v Speaker 1>they're trying to borrow from traditional sports in the way

0:55:28.480 --> 0:55:30.840
<v Speaker 1>that the teams all have these like locations. It's the

0:55:30.960 --> 0:55:33.879
<v Speaker 1>London Spitfire, it's the Los Angeles Valiant, but they're still

0:55:34.000 --> 0:55:36.479
<v Speaker 1>owned by They're still owned by organism, They're still owned

0:55:36.480 --> 0:55:38.840
<v Speaker 1>by organs, but those organs are not allowed to advertise

0:55:38.880 --> 0:55:41.120
<v Speaker 1>their organs on any of the jury and that's yeah,

0:55:41.719 --> 0:55:44.120
<v Speaker 1>that's the thing. So it's like they're they're trying to

0:55:44.280 --> 0:55:47.200
<v Speaker 1>move away from the kind of traditional sports market in

0:55:47.280 --> 0:55:49.800
<v Speaker 1>the way that all the sports are kind of decentralized.

0:55:50.080 --> 0:55:52.200
<v Speaker 1>Like the reason that the NBA is so successful is

0:55:52.239 --> 0:55:56.120
<v Speaker 1>because like one, you know, companies by the rights to

0:55:56.239 --> 0:55:59.320
<v Speaker 1>show the m b A. There's like four major sports

0:55:59.360 --> 0:56:01.879
<v Speaker 1>in this country, whereas with the sports, there's a new

0:56:01.960 --> 0:56:05.960
<v Speaker 1>e sport every week, and so you know, even though

0:56:06.040 --> 0:56:07.600
<v Speaker 1>Mobile's kind of set the mold for what a good

0:56:07.640 --> 0:56:09.680
<v Speaker 1>E sport is supposed to look like, Like a lot

0:56:09.760 --> 0:56:11.960
<v Speaker 1>of these new games have to even make that much

0:56:12.160 --> 0:56:16.040
<v Speaker 1>money to show themselves in the same light as League

0:56:16.080 --> 0:56:18.600
<v Speaker 1>of Legends, and Overwatch was like, Okay, we need to

0:56:18.640 --> 0:56:21.160
<v Speaker 1>be completely different from that, so we're having our own

0:56:21.360 --> 0:56:24.160
<v Speaker 1>league that's not associated with any of this stuff. So

0:56:24.239 --> 0:56:26.640
<v Speaker 1>it's like people who are Overwatch League fans, like I

0:56:26.719 --> 0:56:29.000
<v Speaker 1>think they even struggle to identify with things like C

0:56:29.200 --> 0:56:31.719
<v Speaker 1>nine or these other sports because they're like, I'm a

0:56:31.840 --> 0:56:34.560
<v Speaker 1>I'm a Valiant fan, I'm I'm an Excelsior fan. I'm

0:56:34.600 --> 0:56:37.239
<v Speaker 1>not you know, I play Overwatch. Like Overwatch really has

0:56:37.280 --> 0:56:40.279
<v Speaker 1>this core community that just loves that game so much.

0:56:40.440 --> 0:56:42.960
<v Speaker 1>I mean, and I do want to give Blizzard credit

0:56:43.080 --> 0:56:46.520
<v Speaker 1>where credits due, because it's very easy to bash Blizzard

0:56:46.719 --> 0:56:49.800
<v Speaker 1>were siding with China and this Hong Kong is a dispute.

0:56:50.040 --> 0:56:52.680
<v Speaker 1>I have to mention that because if we talk about

0:56:52.719 --> 0:56:54.960
<v Speaker 1>Blizzard and we don't mention that, you're gonna be like,

0:56:55.080 --> 0:56:57.160
<v Speaker 1>if you why didn't you mention that? Are you on

0:56:57.239 --> 0:56:59.919
<v Speaker 1>Blizzard side? No? You know me. You know you've seen

0:57:00.000 --> 0:57:02.319
<v Speaker 1>my tweets. You know who side I'm on. I mean.

0:57:02.360 --> 0:57:04.560
<v Speaker 1>And also, in case you were curious legal legends, the

0:57:04.640 --> 0:57:08.840
<v Speaker 1>company Ran James is owned by So if you're curious

0:57:08.840 --> 0:57:11.960
<v Speaker 1>about whose pocket they're in the answers, I mean, well

0:57:12.040 --> 0:57:14.480
<v Speaker 1>because and that's a very important thing to say because

0:57:15.000 --> 0:57:18.600
<v Speaker 1>Lee try talking that smack and people were very quick

0:57:18.640 --> 0:57:21.200
<v Speaker 1>to be like, hold up, wait, you're kind of not talking.

0:57:21.960 --> 0:57:24.240
<v Speaker 1>And that's kind of the that's the kind of like

0:57:24.960 --> 0:57:27.840
<v Speaker 1>connective tissue. Is it is? It is not that necessarily

0:57:28.000 --> 0:57:31.720
<v Speaker 1>Blizzard is on the side of China. Is that Blizzard

0:57:32.120 --> 0:57:36.439
<v Speaker 1>is owned by ten Cent, which is in China, which

0:57:36.840 --> 0:57:40.360
<v Speaker 1>and that's that's what happens when your business gets into

0:57:40.440 --> 0:57:42.960
<v Speaker 1>play with art, is you don't get to say everything

0:57:43.000 --> 0:57:46.680
<v Speaker 1>you might want to say because your boss is owned

0:57:46.680 --> 0:57:51.640
<v Speaker 1>by the man. But to what I will give them

0:57:51.680 --> 0:57:55.440
<v Speaker 1>credit for is they were the first um E sports

0:57:55.600 --> 0:57:59.320
<v Speaker 1>kind of Uh. Yeah, they're the first E sports to

0:57:59.440 --> 0:58:04.680
<v Speaker 1>give players a salary and benefits because, as it stands,

0:58:05.080 --> 0:58:10.120
<v Speaker 1>the way EAT sports worked before outside of the Overwatch

0:58:10.240 --> 0:58:14.160
<v Speaker 1>League is you had a team, your team's winnings split

0:58:14.240 --> 0:58:17.840
<v Speaker 1>amongst everyone. But what happens when you and the organ Yeah,

0:58:17.920 --> 0:58:20.520
<v Speaker 1>and the organs, So you're getting a percentage after the

0:58:20.680 --> 0:58:23.040
<v Speaker 1>org gets it. It's like your manager or something. Yeah,

0:58:23.200 --> 0:58:26.600
<v Speaker 1>pretty much. And so and you're you're like, you know,

0:58:26.720 --> 0:58:29.080
<v Speaker 1>we talk about you know, football players who are in

0:58:29.160 --> 0:58:31.440
<v Speaker 1>their twenties not knowing how to manage money. What's a

0:58:31.560 --> 0:58:33.840
<v Speaker 1>sixteen year old, like the kid who just won a

0:58:34.000 --> 0:58:38.120
<v Speaker 1>million dollars in Fortnite? Yeah, and he's like what he's like,

0:58:38.240 --> 0:58:43.040
<v Speaker 1>sixteen fifteen year old? No, I mean, schools already don't

0:58:43.080 --> 0:58:45.720
<v Speaker 1>teach us about money management. Now you're sixteen with that

0:58:45.880 --> 0:58:49.200
<v Speaker 1>much money, you know, it makes it hard to like

0:58:49.520 --> 0:58:52.200
<v Speaker 1>understand like investing it in the right way, making it

0:58:52.280 --> 0:58:54.560
<v Speaker 1>go towards something. I mean, hopefully his parents will help

0:58:54.640 --> 0:58:57.440
<v Speaker 1>him out with that. But in E sports, orgs, you know,

0:58:57.600 --> 0:59:00.800
<v Speaker 1>you're making all these moneys, especially if you're successful team,

0:59:01.720 --> 0:59:04.440
<v Speaker 1>but you don't have benefits, so like if you do

0:59:04.560 --> 0:59:07.360
<v Speaker 1>get sick or if something does happen, you know, I

0:59:07.440 --> 0:59:10.320
<v Speaker 1>mean Danny will tell you out of everyone's being sick

0:59:10.440 --> 0:59:13.760
<v Speaker 1>is very expensive in America, and you know, having a

0:59:13.800 --> 0:59:16.760
<v Speaker 1>million dollars if you have something like a chronic illness,

0:59:16.840 --> 0:59:21.240
<v Speaker 1>that can go away real quick. So Blizzard, Oh, well,

0:59:21.440 --> 0:59:22.720
<v Speaker 1>what I was going to say, if you want to

0:59:22.760 --> 0:59:25.400
<v Speaker 1>hear more of that conversation and the controversy of like

0:59:25.560 --> 0:59:28.240
<v Speaker 1>being in the sports. We had a really great episode

0:59:28.320 --> 0:59:31.400
<v Speaker 1>with Malik Forte. It is our e sports episode at

0:59:31.440 --> 0:59:35.360
<v Speaker 1>drump last year, but still very relevant that we talked

0:59:35.360 --> 0:59:38.680
<v Speaker 1>about a lot of the controversy, even like doping, you know,

0:59:38.840 --> 0:59:42.680
<v Speaker 1>because that's not really regulated. When you are, you know,

0:59:42.880 --> 0:59:46.400
<v Speaker 1>have a new sport come up, So check out that episode.

0:59:46.400 --> 0:59:49.560
<v Speaker 1>You can literally just google or look up nertificent e Sports.

0:59:49.640 --> 0:59:52.400
<v Speaker 1>You're already on the feet, just search. I saw Malik recently.

0:59:52.440 --> 0:59:53.840
<v Speaker 1>I think he wasn't like a Honda ad. It was

0:59:53.880 --> 0:59:55.720
<v Speaker 1>like an ad for Honda and he was driving to

0:59:55.800 --> 1:00:00.640
<v Speaker 1>an Overwatch event. Makes sense, good for him York to

1:00:00.720 --> 1:00:03.800
<v Speaker 1>a level and people just ask, um, well, I mean

1:00:03.880 --> 1:00:07.720
<v Speaker 1>that's pretty much most of MOBA's that. Yeah. We I

1:00:07.840 --> 1:00:09.640
<v Speaker 1>think we did great on the history. But it was

1:00:09.720 --> 1:00:13.280
<v Speaker 1>really fun talking about the influence because I mean with anything,

1:00:13.400 --> 1:00:15.680
<v Speaker 1>like I want to say, with games, but just anything

1:00:15.920 --> 1:00:18.680
<v Speaker 1>entertainment wise. It it's fun to see the things that

1:00:18.880 --> 1:00:21.200
<v Speaker 1>might be affecting the other things you love, right, Like,

1:00:21.320 --> 1:00:23.800
<v Speaker 1>you know, someone who plays Overwatch might be like what

1:00:23.960 --> 1:00:26.920
<v Speaker 1>about mobis and not knowing like, oh, actually Mobi's kind

1:00:26.960 --> 1:00:29.120
<v Speaker 1>of helped you. I mean, I mean, MoMA's kind of

1:00:29.200 --> 1:00:33.600
<v Speaker 1>built Overwatch because it uses a mobile definitely skeleton. But

1:00:34.720 --> 1:00:38.320
<v Speaker 1>and that's how they killed battle BORNU alright, bringing up

1:00:38.560 --> 1:00:42.880
<v Speaker 1>bringing up old wounds. But Dan, where can people find you? Um?

1:00:43.080 --> 1:00:46.200
<v Speaker 1>You can find me on Twitter at dj Underscore Daniel.

1:00:46.320 --> 1:00:48.400
<v Speaker 1>You can find me here at the office every day,

1:00:48.480 --> 1:00:50.760
<v Speaker 1>cutting up people's voices and doing the usual. Um, it's

1:00:50.800 --> 1:00:52.200
<v Speaker 1>been a pleasure. Thank you both for having me. I

1:00:52.280 --> 1:00:55.080
<v Speaker 1>really appreciate it. Fun talking mobis, I will the last

1:00:55.120 --> 1:00:58.480
<v Speaker 1>thing I will say about MOBA's I highly recommend everybody

1:00:59.160 --> 1:01:01.959
<v Speaker 1>at least give one try if you're into video games

1:01:02.000 --> 1:01:04.400
<v Speaker 1>at all. I find that mobis are such a cool

1:01:04.520 --> 1:01:07.240
<v Speaker 1>combination of different mechanics of many different video games that

1:01:07.280 --> 1:01:09.640
<v Speaker 1>if you're interested in video games at all, there's something

1:01:09.720 --> 1:01:12.520
<v Speaker 1>about mobis that will interest you and to lightly touch

1:01:12.560 --> 1:01:15.840
<v Speaker 1>in the toxicity. Just mute everybody, don't talk to anybody else.

1:01:15.880 --> 1:01:18.080
<v Speaker 1>If you have your friends and a discord, talk to them.

1:01:18.280 --> 1:01:20.760
<v Speaker 1>If you have a toxic friend, do not play with them.

1:01:21.160 --> 1:01:22.760
<v Speaker 1>Just play a mobile for fun. Give it, give it

1:01:22.800 --> 1:01:26.840
<v Speaker 1>a shot because they're super fun, adventurous, just well designed

1:01:26.960 --> 1:01:29.280
<v Speaker 1>games that you know, they're the most popular in the

1:01:29.320 --> 1:01:31.240
<v Speaker 1>world for a reason, so definitely give them a shot.

1:01:31.600 --> 1:01:35.080
<v Speaker 1>Hey you, Oh, I'm at miss Danny Fernandez, and I

1:01:35.160 --> 1:01:37.160
<v Speaker 1>don't think I can announce anything. I have so many

1:01:37.200 --> 1:01:39.680
<v Speaker 1>things to announce that I'm not allowed to. I hope

1:01:39.720 --> 1:01:41.720
<v Speaker 1>in a week next time you guys listen, I can

1:01:41.840 --> 1:01:46.320
<v Speaker 1>announce something. Um. But in the meantime, Oh yeah, check

1:01:46.320 --> 1:01:51.320
<v Speaker 1>out our merch store in public dot com slash meifice, Yeah,

1:01:51.520 --> 1:01:53.840
<v Speaker 1>get some of our merch. You know what's coming up

1:01:53.960 --> 1:01:58.280
<v Speaker 1>the holiday. Myr friends and their difference share. Even if

1:01:58.320 --> 1:02:01.240
<v Speaker 1>they don't listen, now that maybe they'll start listening because

1:02:01.280 --> 1:02:03.800
<v Speaker 1>you got them assured it's public dot com slash Night

1:02:04.000 --> 1:02:06.800
<v Speaker 1>said yeah, and of course because people have been asking again,

1:02:06.920 --> 1:02:10.160
<v Speaker 1>the discord is discord dot g g Forward slash Salt Squad.

1:02:10.200 --> 1:02:12.200
<v Speaker 1>If you want to come in, if he's on Twitch,

1:02:12.400 --> 1:02:15.040
<v Speaker 1>if you wire away on Twitter and Instagram and uh,

1:02:15.280 --> 1:02:17.560
<v Speaker 1>like we always say, stay nerdy, stay