WEBVTT - Riot Games Tackles TV Production Its Own Way

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<v Speaker 1>Welcome to another episode of Strictly Business, the podcast in

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<v Speaker 1>which we speak with some of the brightest minds working

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<v Speaker 1>in the media business today. I'm Andrew Wallenstein with Variety.

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<v Speaker 1>Riot Games is the company best known for the hugely

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<v Speaker 1>popular League of Legends, but it's also making a name

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<v Speaker 1>for itself as a TV show producer. The Netflix series

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<v Speaker 1>Arcane is just the first step in Riot's bid to

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<v Speaker 1>traverse the risky nexus of entertainment and gaming. For Riot's

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<v Speaker 1>vision of the future. I spoke with Mark Merrill, co

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<v Speaker 1>founder and president of Games at Riot, and SHAWNA. Spenley,

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<v Speaker 1>head of Entertainment, in a joint interview recorded last month

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<v Speaker 1>at the Variety Gaming and Entertainment Breakfast presented by Pixel United.

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<v Speaker 1>It's all coming up on this episode a Strictly Business.

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<v Speaker 1>We're back with Riot Games executives Mark Merrill and SHAWNA. Spendley.

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<v Speaker 1>Welcome everyone, looking forward to have a great conversation with

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<v Speaker 1>you guys. I'm sure you're familiar with Riot Games just

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<v Speaker 1>because you've driven by that really cool logo on Olympic Boulevard.

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<v Speaker 1>But there's more of a company, so as the co founder,

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<v Speaker 1>once you set us up, and for those who don't

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<v Speaker 1>know explain riot. Yeah right, it's a little difficult to

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<v Speaker 1>explain actually, because you know, our roots and focus as

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<v Speaker 1>a company really isn't gaming, but we do a lot

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<v Speaker 1>of things, including sports, which of course there e sports,

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<v Speaker 1>a lot of music, and now you know we've dipped

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<v Speaker 1>our toe in the water with entertainment with our cane. Clearly,

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<v Speaker 1>you guys are not you know, just the average game studio.

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<v Speaker 1>A lot of different pieces of the puzzle. And we're here,

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<v Speaker 1>of course to talk about this gaming and entertainment convergence

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<v Speaker 1>and our cane and what that represents. But I still

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<v Speaker 1>want to do some more table setting. League of Legends

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<v Speaker 1>is obviously the biggest piece of this puzzle, so I

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<v Speaker 1>want to make sure everyone understands that sort of underlying

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<v Speaker 1>property before we talk about the I p um so,

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<v Speaker 1>the legal legends phenomenon. Just give the scope for this thing. Sure,

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<v Speaker 1>um So, the easiest way to contextualize what leagal Legends

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<v Speaker 1>is is really to compare it to a sport, because

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<v Speaker 1>the game itself is relatively simple, and that there's essentially

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<v Speaker 1>what you do as a player is you join up

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<v Speaker 1>with another four players and you play against another team

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<v Speaker 1>of five players. And you essentially are choosing what we

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<v Speaker 1>call a champion to be for that game session, which

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<v Speaker 1>last ednywhere from thirty to forty five minutes. Uh. And

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<v Speaker 1>then the depth of engagement really comes from the fact

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<v Speaker 1>that you're leveling up, you're trying to kill other players essentially,

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<v Speaker 1>if you it's sort of analogous to say basketball, where

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<v Speaker 1>you know, the the court and the rules are relatively simple,

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<v Speaker 1>but every game is different because they're so much player

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<v Speaker 1>expressed creativity um. And so League has you know, little

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<v Speaker 1>over three billion monthly hours of engagement uh, you know,

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<v Speaker 1>just playing the game. And so one of the things

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<v Speaker 1>that's also important to understand about League is that it

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<v Speaker 1>is a very hardcore game and that it is it's

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<v Speaker 1>you know, we always thought about it as a targeting

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<v Speaker 1>a niche UM and it turned out that, especially on

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<v Speaker 1>a global stage, you know, that niche was much larger

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<v Speaker 1>than we ever anticipated. And so the game operates as

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<v Speaker 1>a service. It's completely free, and you know, you never

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<v Speaker 1>have to spend any money in the game if you

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<v Speaker 1>don't want to. Uh. And our business has really premised

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<v Speaker 1>upon actually selling cosmetic virtual goods, and so it was

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<v Speaker 1>incredibly difficult to raise money back into thousand six until

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<v Speaker 1>seven when Brandon I Are and twenty five start in

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<v Speaker 1>the company. Because you know, two as one VC put

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<v Speaker 1>it like, wait, you're gonna have a multiplayer online battle

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<v Speaker 1>arena game where college age kids are killing each other online.

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<v Speaker 1>And then the way you're gonna make money, they're gonna

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<v Speaker 1>play dress up doll and we're like, kind of but

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<v Speaker 1>not really, and they're, yeah, good luck with that. Uh,

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<v Speaker 1>and so you know, but it turned out to work.

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<v Speaker 1>And the e sports market, I mean, in that report

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<v Speaker 1>that Variety Intelligence just put out, we crunch the numbers

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<v Speaker 1>on the size of this market. Uh, it's not just

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<v Speaker 1>about playing the game, it's the people watching it. So

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<v Speaker 1>that's like a whole secondary market that comes into this

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<v Speaker 1>for sure. And so we always thought about investing in

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<v Speaker 1>the sports as sort of a feature of League of Legends,

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<v Speaker 1>where it really enhances the experience of being a legal

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<v Speaker 1>Legends player and fan um in a similar way to

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<v Speaker 1>you know, oftentimes the way somebody will learn how to

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<v Speaker 1>play American football is you first start throwing the ball,

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<v Speaker 1>you know, with your parents or friend in the backyard

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<v Speaker 1>or whatnot, and then you see it on TV and

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<v Speaker 1>then there's leagues where you can start to learn and

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<v Speaker 1>you know, understand the complexity. League of Legends has all

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<v Speaker 1>of that complexity, so it's very very difficult to learn.

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<v Speaker 1>And so the way that the game really grows is

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<v Speaker 1>once people get over the hump, you know, of learning

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<v Speaker 1>how the game works, right, they start to appreciate how

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<v Speaker 1>many layers of are and how fun it can be

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<v Speaker 1>to replay it. And so a lot of players love

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<v Speaker 1>watching people who are incredibly good at the game perform

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<v Speaker 1>at the highest level because they can pull off moves

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<v Speaker 1>that you know, most of us normal humans are simply

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<v Speaker 1>you know, can simply dream about, and so it's incredibly

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<v Speaker 1>fun to watch. Got it now, Shaana, you're over at

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<v Speaker 1>a little company called Netflix. Is everyone you've heard of that, right,

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<v Speaker 1>So that's a little bitty thing you're over there. Yeah,

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<v Speaker 1>you're looking at the gaming market, you're looking at League

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<v Speaker 1>of Legends. You saw a certain potential in terms of that,

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<v Speaker 1>I p I take it. Well. Yeah, So, so my

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<v Speaker 1>role at Netflix was to run marketing for the all

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<v Speaker 1>the English language content, all of the titles across film, TV, animation, everything,

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<v Speaker 1>And so when you're looking at roughly a thousand titles

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<v Speaker 1>a year, and I was there for fifteen years, so

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<v Speaker 1>I I saw everything performed, whether it was our originals

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<v Speaker 1>or or every frankly everything that we licensed to. And

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<v Speaker 1>it's really a rare that you see I I mean,

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<v Speaker 1>we all know this, but but i P of this

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<v Speaker 1>caliber that is completely untapped cinematically. So with over six

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<v Speaker 1>million people interacting with League of Legends since its inception,

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<v Speaker 1>it's it's incredibly rare that you would not have film

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<v Speaker 1>or TV adaptations UM already in existence, and and League

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<v Speaker 1>of Legends as an i P is so massive. Again,

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<v Speaker 1>being at Netflix, we started to see what was performing

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<v Speaker 1>across all of Southeast Asia, UM, in Japan and in Korea,

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<v Speaker 1>and so I started to pay close attention to this

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<v Speaker 1>i P because it was pretty clear to me that

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<v Speaker 1>there was this massive demand UM and and no supply.

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<v Speaker 1>And so I'm curious back at Riot what the decision

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<v Speaker 1>making was like in terms of, hey, let's go do

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<v Speaker 1>this convergence thing, let's transition the i P. What what

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<v Speaker 1>kind of uh conversations went on internally that made you

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<v Speaker 1>we gotta do this. You know, I would be lying

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<v Speaker 1>if I said it was incredibly strategic. Uh, you know,

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<v Speaker 1>what it really was was organic and sort of birthed

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<v Speaker 1>from love of the i P. Where you know, Riot

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<v Speaker 1>has like nine people who paint all day long, and

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<v Speaker 1>you know, so we have we're probably one of the

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<v Speaker 1>largest you know, creative employers in the world, and so

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<v Speaker 1>we have this incredible amount of this wonderful creative talent,

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<v Speaker 1>and everybody at the company is very aligned around the mission,

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<v Speaker 1>which is we aspired to the most player focused game

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<v Speaker 1>company in the world. And so for us, you know,

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<v Speaker 1>as players are engaging with the game and loving it,

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<v Speaker 1>and we're building the sports and they're developing these characters

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<v Speaker 1>and people are playing. Everybody loved these characters, but you

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<v Speaker 1>could only interact with them from this sort of third

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<v Speaker 1>person isometric view. They were sort of tiny, but we

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<v Speaker 1>all viewed them as creators, and our players viewed them

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<v Speaker 1>as these real characters, and they were curious where they from.

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<v Speaker 1>And you know, so we wanted to start to build

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<v Speaker 1>the muscle and other mediums to elevate our players are

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<v Speaker 1>relationship with the i P and with these characters, and

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<v Speaker 1>a lot of that started with music, and then it

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<v Speaker 1>started with some storytelling and some cinematic trailers and whatnot.

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<v Speaker 1>And then you know, Christian Link, who is one of

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<v Speaker 1>the individuals who helped to build our music team, um,

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<v Speaker 1>you know, had this crazy idea. Well, first we started

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<v Speaker 1>doing music videos, which was another crazy thing UM where

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<v Speaker 1>he said, well, back in what if we made a

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<v Speaker 1>full animated series, And we didn't even have dialogue in

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<v Speaker 1>any of our trailers at that point. And so going

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<v Speaker 1>from where we were to trying to create something that

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<v Speaker 1>would be great and meet our players expectations in script

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<v Speaker 1>entertainment was a massive leap. And so but then we

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<v Speaker 1>started just to experiment and do some tests and figure

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<v Speaker 1>out what would it take and sort of work backwards

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<v Speaker 1>from that goal of if we were to try to

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<v Speaker 1>create something great that did justice to the league I

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<v Speaker 1>p but was in well executed in the medium that

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<v Speaker 1>other people could enjoy too, what would that be? And

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<v Speaker 1>really that was the journey of Our Cane. And I

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<v Speaker 1>would be remiss to to you know, to mention or

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<v Speaker 1>to not mention the our incredible partners with Fortish, which

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<v Speaker 1>is our animation studio in Paris, our partners that did

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<v Speaker 1>Our Cane. We worked at them on many of the

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<v Speaker 1>music videos and a lot of different collaborations you know,

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<v Speaker 1>earlier on and had this deep trust uh and you know,

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<v Speaker 1>we had to figure out how to build this great

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<v Speaker 1>animation pipeline with them in parallel. It took six short

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<v Speaker 1>years to the screen. But but again, I think it

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<v Speaker 1>speaks to Riot's willingness to experiment and to there's just

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<v Speaker 1>a ton of entrepreneurship, create an entrepreneurship inside the company.

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<v Speaker 1>So in order to create something of that caliber, you

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<v Speaker 1>really have to give it a ton of space to

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<v Speaker 1>figure out its identity, and that's what they did. But

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<v Speaker 1>it's interesting to me that you guys entrusted people who

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<v Speaker 1>didn't really know TV animation to do this. I mean,

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<v Speaker 1>when you first heard that, what was your reaction? You know,

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<v Speaker 1>to me, it's not that strange, because again I sort

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<v Speaker 1>of felt like, you know, I was at Netflix for

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<v Speaker 1>a long time and we did a bunch of stuff

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<v Speaker 1>we didn't know how to do. And so the idea

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<v Speaker 1>that they that they did the same thing, it's actually

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<v Speaker 1>the d n a of a company that I love,

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<v Speaker 1>And so it wasn't that strange to me. I'm sure

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<v Speaker 1>it's strange to others. But but there was no market

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<v Speaker 1>for animation of this caliber, like the let's leave the

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<v Speaker 1>budget to one side. We don't have to talk about that,

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<v Speaker 1>but but just the ambition of it, it doesn't really

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<v Speaker 1>exists in adult animation at all, and so I just

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<v Speaker 1>was really inspired frankly that they were willing to do

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<v Speaker 1>something that nobody does. And part of that is really

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<v Speaker 1>enabled by the fact that we're able to go long

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<v Speaker 1>term and our business model, like you know, it's really

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<v Speaker 1>centered around games and keeping players engaged, and then we

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<v Speaker 1>build these around game businesses e. Sports, music, you know,

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<v Speaker 1>consumer products, et cetera, and broader entertainment to keep people

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<v Speaker 1>engaged and to elevate. But it's really centered around reinforcing gaming.

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<v Speaker 1>Got it? And SHAWNA At some point, I guess you

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<v Speaker 1>knocked on the door at your old friends at Netflix.

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<v Speaker 1>And what was the process of selling them on doing this? Well,

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<v Speaker 1>it was fairly easy. I know a couple of people

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<v Speaker 1>over there, so it wasn't wasn't as challenging as it

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<v Speaker 1>might seem. But I think they it was for us, yeah,

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<v Speaker 1>like who do you guys? Yeah, but I think, um,

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<v Speaker 1>they understood as soon as we came in. One of

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<v Speaker 1>the things that really helped them get because they didn't

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<v Speaker 1>really know the i P either, but was to understand

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<v Speaker 1>how big our audience was in markets where I think

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<v Speaker 1>Netflix wanted to grow, so I happen to know some

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<v Speaker 1>of those markets, and so it was helpful I think

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<v Speaker 1>to show um just our reach in Korea for example,

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<v Speaker 1>and and not surprisingly Arcane's done exceptionally well around the world,

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<v Speaker 1>but in markets where I think Netflix really was looking

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<v Speaker 1>to grow their subscriber based so I think it was

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<v Speaker 1>just a perfect fit. Well, that would imply you saw

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<v Speaker 1>data with regard to how this show performed. What was that.

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<v Speaker 1>Now we get little snippets, you'd be surprised. I mean

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<v Speaker 1>for somebody who was in that data for years, I

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<v Speaker 1>we don't get much more than you all get. But

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<v Speaker 1>they definitely gave us indications that it was a success

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<v Speaker 1>and that it was doing well well. Also part of

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<v Speaker 1>it was that you guys brought something to the table

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<v Speaker 1>in terms of getting the word out to talk about that. Well, yeah,

0:12:13.320 --> 0:12:15.760
<v Speaker 1>I mean we have an enormous platform, like I said,

0:12:15.800 --> 0:12:21.280
<v Speaker 1>so with you know, and eighty million people playing uh

0:12:21.400 --> 0:12:23.560
<v Speaker 1>our games that are in this room terror, in this

0:12:23.640 --> 0:12:28.280
<v Speaker 1>League of Legends sort of universe. We have um enormous

0:12:28.760 --> 0:12:31.560
<v Speaker 1>UH platforms at our disposal too, So I think it

0:12:31.600 --> 0:12:36.320
<v Speaker 1>allowed us to experiment in promotion to our base, which

0:12:36.400 --> 0:12:39.680
<v Speaker 1>I think was why Netflix was so willing to disrupt

0:12:39.760 --> 0:12:43.120
<v Speaker 1>their all at once model. UM. Typically on Netflix, you

0:12:43.160 --> 0:12:45.600
<v Speaker 1>would the show would be released all at once, and

0:12:45.640 --> 0:12:48.280
<v Speaker 1>for our Cane, we released them in three tranches, which

0:12:48.320 --> 0:12:51.319
<v Speaker 1>is very rare, but it was in large part because

0:12:51.720 --> 0:12:54.000
<v Speaker 1>we had a bunch of promotional platforms that we were

0:12:54.000 --> 0:12:57.480
<v Speaker 1>able to leverage on the game side and through the world.

0:12:58.080 --> 0:13:00.559
<v Speaker 1>And it was a huge credit to Netflix and to

0:13:00.720 --> 0:13:04.400
<v Speaker 1>Amazon Twitch where uh to not shoot down the idea

0:13:04.480 --> 0:13:08.480
<v Speaker 1>also around us doing a free broadcast for the first act,

0:13:09.280 --> 0:13:11.400
<v Speaker 1>leveraging Twitch as well to allow our streamers to do it,

0:13:11.480 --> 0:13:14.360
<v Speaker 1>because that really helped build hype an awareness in our

0:13:14.360 --> 0:13:19.120
<v Speaker 1>community because again even our players like rioters, were skeptical

0:13:19.679 --> 0:13:22.760
<v Speaker 1>about our evolution into entertainment. A lot of our players

0:13:22.760 --> 0:13:25.320
<v Speaker 1>where people were nervous as heck, like please don't screw

0:13:25.400 --> 0:13:27.200
<v Speaker 1>up our I p you know that they love you know,

0:13:27.240 --> 0:13:30.679
<v Speaker 1>when we're trying to move into uh you know or

0:13:30.679 --> 0:13:33.520
<v Speaker 1>announce the animated series. Um. And then once people saw

0:13:33.559 --> 0:13:35.800
<v Speaker 1>the show and it was great, big I really excited,

0:13:35.840 --> 0:13:38.120
<v Speaker 1>which of course then hopefully helped to drive a lot

0:13:38.120 --> 0:13:41.559
<v Speaker 1>of subscriptions over to UH the Netflix. Yeah, Netflix broke

0:13:42.120 --> 0:13:45.280
<v Speaker 1>rules there's to do it. But I mean huge credit

0:13:45.320 --> 0:13:48.560
<v Speaker 1>to Amazon Twitch to let us do co streaming. I mean,

0:13:48.600 --> 0:13:51.640
<v Speaker 1>we were able to really partner with a ton of

0:13:52.280 --> 0:13:55.520
<v Speaker 1>different folks and getting this launched. So you launched the

0:13:55.559 --> 0:13:58.360
<v Speaker 1>show almost a year ago now, right, yeah, just about

0:13:58.600 --> 0:14:02.080
<v Speaker 1>and I'm just reous, Like, how do you feel now

0:14:02.120 --> 0:14:05.359
<v Speaker 1>that you've done this and in terms of your readiness

0:14:05.400 --> 0:14:08.680
<v Speaker 1>to do more validated? Is that is that the right word?

0:14:09.320 --> 0:14:13.600
<v Speaker 1>And relieved, you know, I mean delighted ye yeah, And

0:14:13.720 --> 0:14:16.120
<v Speaker 1>just honored, I mean, and just so so proud of

0:14:16.280 --> 0:14:18.720
<v Speaker 1>in particular Christian and Alex that the showrunners and just

0:14:18.840 --> 0:14:21.000
<v Speaker 1>rioters in general who have poured their hearts to this

0:14:21.080 --> 0:14:22.440
<v Speaker 1>hole in building this world in the c I P.

0:14:22.680 --> 0:14:25.000
<v Speaker 1>And it's just really meaningful to them and to our

0:14:25.040 --> 0:14:30.600
<v Speaker 1>players to not feel the oftentimes sort of skepticism and

0:14:30.840 --> 0:14:33.840
<v Speaker 1>or stigma by sort of the broader mainstream, you know,

0:14:33.840 --> 0:14:36.800
<v Speaker 1>how our gaming. You know, it's like when people embrace like, wow,

0:14:36.800 --> 0:14:38.520
<v Speaker 1>that's actually really cool what you're doing. It's like that

0:14:38.640 --> 0:14:41.280
<v Speaker 1>is that's something It feels different than the daily experience

0:14:41.280 --> 0:14:44.440
<v Speaker 1>of being somebody who loves games and where oftentimes, you know,

0:14:44.440 --> 0:14:46.080
<v Speaker 1>people will be like hey, that thing you love doesn't

0:14:46.080 --> 0:14:48.840
<v Speaker 1>have any worth, which we don't think is true. So

0:14:49.040 --> 0:14:52.400
<v Speaker 1>I also think, look, I might be biased too, so

0:14:52.720 --> 0:14:57.960
<v Speaker 1>I'll own that. But because this was built by rioters

0:14:58.080 --> 0:15:02.760
<v Speaker 1>for players, it wasn't an adaptation that sort of Hollywood

0:15:02.800 --> 0:15:05.240
<v Speaker 1>rolled in and said, here, what we know, what we're doing,

0:15:05.280 --> 0:15:07.360
<v Speaker 1>We're going to figure this out for you. It was

0:15:07.520 --> 0:15:10.680
<v Speaker 1>very much a homegrown project that was built for players.

0:15:11.440 --> 0:15:15.920
<v Speaker 1>And you know, I think at the time our employees

0:15:15.960 --> 0:15:17.960
<v Speaker 1>would have been happy if it was on YouTube and

0:15:18.000 --> 0:15:20.600
<v Speaker 1>just sort of they're out there for free. The idea

0:15:20.760 --> 0:15:22.760
<v Speaker 1>was that it was a gift to our players. So

0:15:22.840 --> 0:15:24.920
<v Speaker 1>for us to feel like it's actually getting you know,

0:15:24.960 --> 0:15:27.440
<v Speaker 1>winning Emmy's and it feels like it's part of the

0:15:28.560 --> 0:15:34.320
<v Speaker 1>conversation was bigger than we could have ever imagined. Um.

0:15:34.360 --> 0:15:37.360
<v Speaker 1>But I think to Mark's point, any whenever you're in

0:15:37.400 --> 0:15:39.640
<v Speaker 1>a game company and you dip your toe into entertainment,

0:15:39.640 --> 0:15:42.840
<v Speaker 1>there's this game curse that everybody talks about. So it's scary.

0:15:43.080 --> 0:15:45.760
<v Speaker 1>It feels like you're going to somehow upset your players

0:15:45.880 --> 0:15:48.400
<v Speaker 1>in trying to delight them, you you upset them, And

0:15:48.720 --> 0:15:50.840
<v Speaker 1>we're just really lucky in this case that we did

0:15:50.840 --> 0:15:52.720
<v Speaker 1>the opposite well, and I think one of the key

0:15:52.760 --> 0:15:56.359
<v Speaker 1>elements to balance is around that passion and deep understanding

0:15:56.360 --> 0:15:58.760
<v Speaker 1>and love of the I P and sort of creativity,

0:15:58.800 --> 0:16:02.400
<v Speaker 1>but augment with expertise and and you know, sort of

0:16:02.920 --> 0:16:06.960
<v Speaker 1>like great experience and finding the right team composition to

0:16:06.960 --> 0:16:09.640
<v Speaker 1>be able to pull something off is you know, I

0:16:09.680 --> 0:16:12.200
<v Speaker 1>think one of the most important things to building anything great.

0:16:15.960 --> 0:16:18.640
<v Speaker 1>We'll be back in just a minute with more with

0:16:18.800 --> 0:16:30.440
<v Speaker 1>Mark Merrill and SHAWNA. Spendley. We're back with Riot Games

0:16:30.440 --> 0:16:34.440
<v Speaker 1>executives Mark Merrill and SHAWNA. Spendley. I'm sure a lot

0:16:34.480 --> 0:16:37.800
<v Speaker 1>of people in this room could testify to it. Yes,

0:16:37.880 --> 0:16:41.239
<v Speaker 1>we've seen that this world of gaming is massive in Hollywood,

0:16:41.320 --> 0:16:45.120
<v Speaker 1>understands its importance. But transitioning that I P whether to

0:16:45.200 --> 0:16:47.800
<v Speaker 1>the big screen or the small screen, it's a very

0:16:47.840 --> 0:16:51.560
<v Speaker 1>tortured history. I came up in this business covering television.

0:16:51.560 --> 0:16:54.320
<v Speaker 1>I remember, I think NBC Universal, I saw them twice

0:16:54.440 --> 0:16:57.400
<v Speaker 1>try this and failed that. No one remember defiance on

0:16:57.480 --> 0:17:00.960
<v Speaker 1>the Sci Fi Channel? Yeah, I mean a lot of

0:17:01.280 --> 0:17:05.440
<v Speaker 1>So were you not daunted by all that? We were

0:17:05.520 --> 0:17:11.440
<v Speaker 1>incredibly daunted, uh and intimidated. Um, you know, But I

0:17:11.480 --> 0:17:14.720
<v Speaker 1>think the thing that has often given rioters this sort

0:17:14.720 --> 0:17:18.320
<v Speaker 1>of drive and perseverance to overcome a lot of obstacles.

0:17:18.600 --> 0:17:22.359
<v Speaker 1>Is that deep dedication and passion and mission orientation, and

0:17:22.440 --> 0:17:25.320
<v Speaker 1>that we all share the same dream of sort of

0:17:25.359 --> 0:17:28.000
<v Speaker 1>like what wouldn't it be great if you know and

0:17:28.080 --> 0:17:29.440
<v Speaker 1>you know, just over this love of the I p

0:17:30.080 --> 0:17:32.480
<v Speaker 1>um and you know, I think when you have incredible

0:17:32.520 --> 0:17:35.720
<v Speaker 1>people and you know, a lot of constraints are difficult challenges, right,

0:17:35.760 --> 0:17:38.480
<v Speaker 1>you can you know to quote of course, you know,

0:17:38.560 --> 0:17:41.000
<v Speaker 1>you can give a uh, you know, great idea to

0:17:41.040 --> 0:17:42.879
<v Speaker 1>a mediocre team and they'll make a videocre You can

0:17:42.920 --> 0:17:44.600
<v Speaker 1>give a mediocre idea to do a great team and

0:17:44.600 --> 0:17:49.760
<v Speaker 1>they'll make it great. Okay. I also think, you know,

0:17:50.160 --> 0:17:53.399
<v Speaker 1>these are not commercial objectives necessarily. They really are coming

0:17:53.440 --> 0:17:56.800
<v Speaker 1>from this place of of building a better experience for players.

0:17:56.800 --> 0:18:00.840
<v Speaker 1>And so Mark, who is steeped in gay times, and

0:18:00.840 --> 0:18:03.200
<v Speaker 1>and me and my team some of them were here,

0:18:03.800 --> 0:18:07.400
<v Speaker 1>are steeped in the storytelling. We're really connected in in

0:18:07.440 --> 0:18:09.840
<v Speaker 1>what we're trying to do. I also think that's rare.

0:18:09.880 --> 0:18:11.880
<v Speaker 1>It's not sort of this separate P and L. It's

0:18:11.920 --> 0:18:14.640
<v Speaker 1>not a separate business unit that has to kind of

0:18:15.280 --> 0:18:20.920
<v Speaker 1>um recoup exactly so that ethos. I imagine it's fairly

0:18:21.040 --> 0:18:23.240
<v Speaker 1>rare and it's important to us to keep that strong.

0:18:23.840 --> 0:18:26.600
<v Speaker 1>Will there be a season two? Yes, we're already in production.

0:18:27.080 --> 0:18:30.360
<v Speaker 1>Doesn't it doesn't happen quickly, So I'm just gonna set

0:18:30.400 --> 0:18:34.600
<v Speaker 1>expectations now, hopefully quicker than six years. We think, we

0:18:34.720 --> 0:18:37.680
<v Speaker 1>think the pipeline exists now, so yeah, we think half

0:18:37.760 --> 0:18:40.040
<v Speaker 1>the time. So I think in twenty four we will

0:18:40.080 --> 0:18:42.879
<v Speaker 1>have season two. That is amazing and made all of

0:18:42.960 --> 0:18:46.240
<v Speaker 1>us cry. We just finished the scripts, and just a

0:18:46.280 --> 0:18:49.719
<v Speaker 1>few days ago we learned in a Variety exclusive that

0:18:49.920 --> 0:18:58.640
<v Speaker 1>you guys hired a live action executive Geture. So clearly

0:18:58.680 --> 0:19:00.879
<v Speaker 1>there's some broader ambition sins here. I know you're not

0:19:00.920 --> 0:19:03.119
<v Speaker 1>necessarily going to speak to particulars, but do you guys

0:19:03.119 --> 0:19:05.399
<v Speaker 1>have a sense now of like, Okay, we're going to

0:19:05.520 --> 0:19:07.399
<v Speaker 1>ramp up a whole slate in the next ten years,

0:19:07.400 --> 0:19:09.520
<v Speaker 1>Like what are you thinking? Well, one of the things

0:19:09.520 --> 0:19:13.639
<v Speaker 1>that's exciting is our Kane takes place in one area

0:19:13.680 --> 0:19:17.560
<v Speaker 1>in our world and with eight characters, and we have

0:19:18.119 --> 0:19:19.800
<v Speaker 1>close to a hundred and six characters now in a

0:19:19.880 --> 0:19:24.280
<v Speaker 1>much larger world, and so the storytelling possibilities to develop

0:19:24.359 --> 0:19:26.639
<v Speaker 1>who these characters are in the relationships and sort of

0:19:26.640 --> 0:19:28.240
<v Speaker 1>the timeline is, you know, we think are vast and

0:19:28.280 --> 0:19:31.199
<v Speaker 1>events and part of our challenges, you know, how do

0:19:31.240 --> 0:19:33.919
<v Speaker 1>we do that well? Um, And it's been really exciting

0:19:33.920 --> 0:19:37.600
<v Speaker 1>for us to cultivate this again incredibly rich animation pipeline.

0:19:38.280 --> 0:19:40.560
<v Speaker 1>But that's one that's one medium, and you know there

0:19:40.600 --> 0:19:43.159
<v Speaker 1>are other, of course mediums that may be able to

0:19:43.160 --> 0:19:46.240
<v Speaker 1>do an incredible job of telling these stories also, and

0:19:46.359 --> 0:19:49.560
<v Speaker 1>those are things that we're committed to explore. You say that,

0:19:49.680 --> 0:19:54.080
<v Speaker 1>and I immediately think of two words, cinematic universe or

0:19:54.200 --> 0:19:58.119
<v Speaker 1>Marvel this field of characters, Like are you looking to

0:19:58.240 --> 0:20:01.280
<v Speaker 1>companies like that in terms of like, Okay, we've got

0:20:01.320 --> 0:20:04.320
<v Speaker 1>to build this bible over X number of characters and

0:20:04.400 --> 0:20:08.000
<v Speaker 1>wine number of years. We hear that phrase a lot

0:20:08.080 --> 0:20:10.800
<v Speaker 1>inside our company too, and I think we try to

0:20:11.080 --> 0:20:15.320
<v Speaker 1>just stay patient and pace it because we're obviously inspired

0:20:15.359 --> 0:20:18.399
<v Speaker 1>by Marvel and Lord of the Rings and and Harry

0:20:18.440 --> 0:20:23.280
<v Speaker 1>Potter and Game of Thrones. They're they're incredibly inspired and

0:20:23.560 --> 0:20:28.560
<v Speaker 1>clearly audiences are are asking for these interconnected, intertwined universes,

0:20:29.480 --> 0:20:33.199
<v Speaker 1>so we we can only aspire to tell you know,

0:20:33.240 --> 0:20:36.359
<v Speaker 1>phenomenal and great stories with this vast world that we've

0:20:37.040 --> 0:20:40.679
<v Speaker 1>that you know, they've created that that I get the

0:20:40.760 --> 0:20:44.600
<v Speaker 1>pleasure of working inside of UM our team. It's interesting.

0:20:44.640 --> 0:20:48.119
<v Speaker 1>It's like we're not trying to tell too big of

0:20:48.119 --> 0:20:51.760
<v Speaker 1>a story too quickly. We really like these little pockets

0:20:51.760 --> 0:20:56.320
<v Speaker 1>of the universe UM. But I think I think we

0:20:56.359 --> 0:20:58.879
<v Speaker 1>have a very long runway with with i P like this.

0:20:58.960 --> 0:21:02.800
<v Speaker 1>As you all know, Star Wars is fifty years old.

0:21:03.320 --> 0:21:08.280
<v Speaker 1>Lord of the Rings, it's older and UM and so

0:21:08.520 --> 0:21:13.240
<v Speaker 1>multigenerational i P like this should go on for years,

0:21:13.240 --> 0:21:15.600
<v Speaker 1>and so we want to be really patient and treated

0:21:15.640 --> 0:21:18.160
<v Speaker 1>with care, and a lot of that goes into cultivating

0:21:18.200 --> 0:21:22.480
<v Speaker 1>the internal organizational competency around how to have so many

0:21:22.520 --> 0:21:25.960
<v Speaker 1>different creators and teams work effectively in a coordinated way

0:21:26.000 --> 0:21:28.879
<v Speaker 1>within the i P. And that's quite a challenge, and

0:21:28.960 --> 0:21:30.640
<v Speaker 1>you know, as we continue to grow, you know, we're

0:21:30.680 --> 0:21:33.439
<v Speaker 1>finding different ways to do that. But you know, I

0:21:33.440 --> 0:21:35.800
<v Speaker 1>think we're benefited again by the ability for us to

0:21:35.920 --> 0:21:39.879
<v Speaker 1>really think long term and UH and try to be

0:21:39.960 --> 0:21:43.760
<v Speaker 1>focused on again investing in the i P rather than

0:21:43.880 --> 0:21:46.720
<v Speaker 1>exploiting the i P for sort of the short term benefit.

0:21:46.800 --> 0:21:50.080
<v Speaker 1>There's no immediate plan for you know, three pictures any

0:21:50.160 --> 0:21:52.200
<v Speaker 1>year kind of a thing. I mean, we're not we're

0:21:52.200 --> 0:21:57.040
<v Speaker 1>not in a pipeline way of thinking. We want no,

0:21:57.400 --> 0:22:01.920
<v Speaker 1>we really want high quality X silent um, and we're

0:22:01.920 --> 0:22:05.920
<v Speaker 1>okay if it takes time. So you talk about the team,

0:22:05.960 --> 0:22:09.280
<v Speaker 1>I'm curious what the infrastructure is. Do you have now

0:22:09.320 --> 0:22:13.119
<v Speaker 1>a separate TV division, or you're bringing in lots of

0:22:13.160 --> 0:22:16.080
<v Speaker 1>Hollywood types or you're like, you know, we don't want

0:22:16.119 --> 0:22:20.080
<v Speaker 1>to be infected by the conventional wisdom. Well, no, we

0:22:20.119 --> 0:22:22.720
<v Speaker 1>definitely want to learn from the tremendous expertise. So we

0:22:22.800 --> 0:22:25.359
<v Speaker 1>brought in a lot of great people who have great

0:22:25.359 --> 0:22:28.320
<v Speaker 1>backgrounds in Hollywood as well. But getting the blend right,

0:22:28.400 --> 0:22:31.440
<v Speaker 1>of course is very important. But yeah, look, I think

0:22:33.000 --> 0:22:36.159
<v Speaker 1>it's funny. I remember being in a position being in

0:22:36.160 --> 0:22:38.320
<v Speaker 1>a tech company and then bringing in a whole bunch

0:22:38.359 --> 0:22:40.840
<v Speaker 1>of Hollywood and so it's sort of weird joining another

0:22:40.840 --> 0:22:43.840
<v Speaker 1>company and being the Hollywood running in Like that was

0:22:43.880 --> 0:22:47.960
<v Speaker 1>weird for me. But um, but I think our focus

0:22:48.040 --> 0:22:51.720
<v Speaker 1>is really clear. Games right now are such a massive

0:22:52.000 --> 0:22:55.600
<v Speaker 1>part of the entertainment ecosystem, and we all signed up

0:22:55.640 --> 0:22:58.520
<v Speaker 1>to be a part of that ecosystem. So I think

0:22:58.560 --> 0:23:01.600
<v Speaker 1>from from our perspective. We're really excited to learn and

0:23:01.640 --> 0:23:05.399
<v Speaker 1>develop together with game executives, and we're coming into it

0:23:05.440 --> 0:23:08.399
<v Speaker 1>with a partnership frame of mind. So it's not it

0:23:08.440 --> 0:23:12.840
<v Speaker 1>doesn't feel um odd at all, doesn't. I mean, it

0:23:12.840 --> 0:23:15.560
<v Speaker 1>feels like we we are building a really strong team

0:23:15.600 --> 0:23:19.400
<v Speaker 1>that partners together across both dimensions well, and when we're

0:23:19.400 --> 0:23:22.720
<v Speaker 1>creating scripted entertainment, it's like our players expectations of course,

0:23:22.760 --> 0:23:24.840
<v Speaker 1>and the audiences expectations aren't just set by what we do.

0:23:24.920 --> 0:23:26.840
<v Speaker 1>I mean they watch lots of TV and great movies,

0:23:26.840 --> 0:23:28.600
<v Speaker 1>and so they're set by what everybody in this room

0:23:28.600 --> 0:23:30.560
<v Speaker 1>does and what the whole industry does. And so you know,

0:23:30.720 --> 0:23:33.600
<v Speaker 1>our challenge has been how do we create something that

0:23:33.640 --> 0:23:36.720
<v Speaker 1>can you know, stand shoulder to shoulder with these other

0:23:37.440 --> 0:23:40.760
<v Speaker 1>incredible properties, which of course is just is really hard.

0:23:40.880 --> 0:23:43.639
<v Speaker 1>And so that's where you know, again, I think the

0:23:43.720 --> 0:23:45.600
<v Speaker 1>luxury being able to take the time and find the

0:23:45.720 --> 0:23:48.280
<v Speaker 1>right team and sort of experiment and learn has been

0:23:48.840 --> 0:23:51.760
<v Speaker 1>tremendously helpful. And in terms of those learnings, how do

0:23:51.800 --> 0:23:55.560
<v Speaker 1>you study your audience and their consumption now that it's

0:23:55.600 --> 0:23:58.720
<v Speaker 1>sort of bridging two different mediums or are you learning

0:23:58.800 --> 0:24:05.600
<v Speaker 1>much about uh, how the best program to that audience. Yes, um,

0:24:05.600 --> 0:24:07.679
<v Speaker 1>you know, it's sort of the short answer. And you know,

0:24:07.720 --> 0:24:10.360
<v Speaker 1>we've learned a lot also over the years around how

0:24:10.440 --> 0:24:13.440
<v Speaker 1>e sports impacts the ecosystem and people's desire to play

0:24:13.520 --> 0:24:16.919
<v Speaker 1>games or whatnot, how music does and um, you know,

0:24:16.960 --> 0:24:19.760
<v Speaker 1>and and sort of adding in of course now TV,

0:24:20.320 --> 0:24:22.879
<v Speaker 1>you know, animated with an animated series has has developed

0:24:22.880 --> 0:24:25.560
<v Speaker 1>a lot of learnings as well. And you know what's

0:24:25.600 --> 0:24:29.800
<v Speaker 1>fascinating and perhaps unsurprising you know many in this room is,

0:24:30.160 --> 0:24:32.520
<v Speaker 1>but also really exciting is a lot of people now

0:24:32.600 --> 0:24:34.480
<v Speaker 1>want to work at Riot, like some of the best

0:24:34.520 --> 0:24:38.879
<v Speaker 1>talent in gaming because of our came So it's not

0:24:38.920 --> 0:24:41.040
<v Speaker 1>just what we've done, you know, from a gaming standpointy

0:24:41.080 --> 0:24:44.120
<v Speaker 1>sports and people are like they're they're excited to work

0:24:44.119 --> 0:24:46.919
<v Speaker 1>at a company that would have the perspective to do

0:24:47.040 --> 0:24:49.880
<v Speaker 1>something like that or great and and that's really really

0:24:49.920 --> 0:24:54.200
<v Speaker 1>cool from a respective And so because you know, TV

0:24:54.520 --> 0:24:58.199
<v Speaker 1>and film is just it's such great storied mediums with

0:24:58.320 --> 0:25:01.000
<v Speaker 1>such you know, such rich history, such high expectations and

0:25:01.800 --> 0:25:03.439
<v Speaker 1>like more established in a lot of ways as an

0:25:03.480 --> 0:25:05.840
<v Speaker 1>art form, you know, compared to gaming. And I think

0:25:05.840 --> 0:25:08.719
<v Speaker 1>many people are still starting to understand gaming or trying to,

0:25:09.080 --> 0:25:12.400
<v Speaker 1>because it's a really big diverse industry that whether there's

0:25:12.400 --> 0:25:15.760
<v Speaker 1>just very different different platforms and different business models and

0:25:15.760 --> 0:25:18.400
<v Speaker 1>different game types. And you know, my my business partner,

0:25:18.440 --> 0:25:20.320
<v Speaker 1>Brandon Uh, you know, I used to talk about how

0:25:20.560 --> 0:25:22.800
<v Speaker 1>playing games. You know, when people would ask like, hey,

0:25:22.840 --> 0:25:24.880
<v Speaker 1>like should I allow my kids to play games? It's like, well,

0:25:25.080 --> 0:25:27.560
<v Speaker 1>I think about games as having different types of nutritional value.

0:25:27.600 --> 0:25:29.600
<v Speaker 1>You know, some games can be junk food, right, and

0:25:29.640 --> 0:25:32.840
<v Speaker 1>others can actually be incredibly nutritious. And that's that's true.

0:25:33.200 --> 0:25:35.120
<v Speaker 1>And so you know, lumping at all into into sort

0:25:35.160 --> 0:25:37.679
<v Speaker 1>of a big bucket of gaming that doesn't do justice

0:25:37.720 --> 0:25:41.480
<v Speaker 1>to the nuance, which I think is probably true as

0:25:41.520 --> 0:25:43.399
<v Speaker 1>it relates to entertainment. And so you know, we're just

0:25:43.400 --> 0:25:47.760
<v Speaker 1>trying to learn and and align with you know, great

0:25:47.760 --> 0:25:51.919
<v Speaker 1>people who again want to share that dream of elevating

0:25:51.920 --> 0:25:55.920
<v Speaker 1>the experience and meeting these incredibly high expectations of the

0:25:55.920 --> 0:25:59.560
<v Speaker 1>audience we're trying to serve. Well. Uh, it's an interesting

0:25:59.600 --> 0:26:02.480
<v Speaker 1>growth story and progress and we're looking forward to following

0:26:02.480 --> 0:26:04.359
<v Speaker 1>it in the future. Thanks for coming in and talking

0:26:04.359 --> 0:26:13.440
<v Speaker 1>to me. This has been another episode of Strictly Business.

0:26:13.600 --> 0:26:16.840
<v Speaker 1>Tune in next week for another helping of scintillating conversation

0:26:16.960 --> 0:26:19.520
<v Speaker 1>with media movers and shakers, and please make sure you

0:26:19.560 --> 0:26:23.040
<v Speaker 1>subscribe to the podcast to hear future episodes. Also leave

0:26:23.080 --> 0:26:25.920
<v Speaker 1>a review in Apple Podcasts and let us know how

0:26:25.920 --> 0:26:26.360
<v Speaker 1>we're doing