1 00:00:08,200 --> 00:00:11,560 Speaker 1: Welcome to another episode of Strictly Business, the podcast in 2 00:00:11,600 --> 00:00:14,040 Speaker 1: which we speak with some of the brightest minds working 3 00:00:14,080 --> 00:00:18,239 Speaker 1: in the media business today. I'm Andrew Wallenstein with Variety. 4 00:00:19,239 --> 00:00:22,480 Speaker 1: Riot Games is the company best known for the hugely 5 00:00:22,600 --> 00:00:26,200 Speaker 1: popular League of Legends, but it's also making a name 6 00:00:26,239 --> 00:00:30,160 Speaker 1: for itself as a TV show producer. The Netflix series 7 00:00:30,400 --> 00:00:33,720 Speaker 1: Arcane is just the first step in Riot's bid to 8 00:00:33,840 --> 00:00:38,559 Speaker 1: traverse the risky nexus of entertainment and gaming. For Riot's 9 00:00:38,640 --> 00:00:41,600 Speaker 1: vision of the future. I spoke with Mark Merrill, co 10 00:00:41,760 --> 00:00:45,400 Speaker 1: founder and president of Games at Riot, and SHAWNA. Spenley, 11 00:00:45,520 --> 00:00:49,240 Speaker 1: head of Entertainment, in a joint interview recorded last month 12 00:00:49,320 --> 00:00:53,920 Speaker 1: at the Variety Gaming and Entertainment Breakfast presented by Pixel United. 13 00:00:54,440 --> 00:00:57,440 Speaker 1: It's all coming up on this episode a Strictly Business. 14 00:01:05,240 --> 00:01:09,640 Speaker 1: We're back with Riot Games executives Mark Merrill and SHAWNA. Spendley. 15 00:01:11,040 --> 00:01:14,080 Speaker 1: Welcome everyone, looking forward to have a great conversation with 16 00:01:14,160 --> 00:01:17,520 Speaker 1: you guys. I'm sure you're familiar with Riot Games just 17 00:01:17,560 --> 00:01:21,280 Speaker 1: because you've driven by that really cool logo on Olympic Boulevard. 18 00:01:21,840 --> 00:01:25,040 Speaker 1: But there's more of a company, so as the co founder, 19 00:01:25,160 --> 00:01:27,320 Speaker 1: once you set us up, and for those who don't 20 00:01:27,360 --> 00:01:30,640 Speaker 1: know explain riot. Yeah right, it's a little difficult to 21 00:01:30,640 --> 00:01:34,200 Speaker 1: explain actually, because you know, our roots and focus as 22 00:01:34,240 --> 00:01:36,120 Speaker 1: a company really isn't gaming, but we do a lot 23 00:01:36,200 --> 00:01:38,800 Speaker 1: of things, including sports, which of course there e sports, 24 00:01:39,480 --> 00:01:41,640 Speaker 1: a lot of music, and now you know we've dipped 25 00:01:41,640 --> 00:01:46,360 Speaker 1: our toe in the water with entertainment with our cane. Clearly, 26 00:01:46,400 --> 00:01:49,840 Speaker 1: you guys are not you know, just the average game studio. 27 00:01:49,920 --> 00:01:52,680 Speaker 1: A lot of different pieces of the puzzle. And we're here, 28 00:01:52,680 --> 00:01:56,000 Speaker 1: of course to talk about this gaming and entertainment convergence 29 00:01:56,080 --> 00:01:58,960 Speaker 1: and our cane and what that represents. But I still 30 00:01:58,960 --> 00:02:02,280 Speaker 1: want to do some more table setting. League of Legends 31 00:02:02,280 --> 00:02:05,600 Speaker 1: is obviously the biggest piece of this puzzle, so I 32 00:02:05,640 --> 00:02:09,120 Speaker 1: want to make sure everyone understands that sort of underlying 33 00:02:09,200 --> 00:02:13,119 Speaker 1: property before we talk about the I p um so, 34 00:02:13,680 --> 00:02:19,000 Speaker 1: the legal legends phenomenon. Just give the scope for this thing. Sure, 35 00:02:19,120 --> 00:02:22,919 Speaker 1: um So, the easiest way to contextualize what leagal Legends 36 00:02:23,000 --> 00:02:25,600 Speaker 1: is is really to compare it to a sport, because 37 00:02:25,600 --> 00:02:29,160 Speaker 1: the game itself is relatively simple, and that there's essentially 38 00:02:29,200 --> 00:02:31,080 Speaker 1: what you do as a player is you join up 39 00:02:31,120 --> 00:02:34,320 Speaker 1: with another four players and you play against another team 40 00:02:34,320 --> 00:02:38,040 Speaker 1: of five players. And you essentially are choosing what we 41 00:02:38,080 --> 00:02:40,840 Speaker 1: call a champion to be for that game session, which 42 00:02:40,919 --> 00:02:43,680 Speaker 1: last ednywhere from thirty to forty five minutes. Uh. And 43 00:02:43,760 --> 00:02:47,760 Speaker 1: then the depth of engagement really comes from the fact 44 00:02:47,760 --> 00:02:51,480 Speaker 1: that you're leveling up, you're trying to kill other players essentially, 45 00:02:51,720 --> 00:02:54,360 Speaker 1: if you it's sort of analogous to say basketball, where 46 00:02:54,760 --> 00:02:57,400 Speaker 1: you know, the the court and the rules are relatively simple, 47 00:02:57,639 --> 00:03:00,880 Speaker 1: but every game is different because they're so much player 48 00:03:00,919 --> 00:03:05,600 Speaker 1: expressed creativity um. And so League has you know, little 49 00:03:05,639 --> 00:03:08,560 Speaker 1: over three billion monthly hours of engagement uh, you know, 50 00:03:08,600 --> 00:03:11,400 Speaker 1: just playing the game. And so one of the things 51 00:03:11,440 --> 00:03:14,160 Speaker 1: that's also important to understand about League is that it 52 00:03:14,280 --> 00:03:17,200 Speaker 1: is a very hardcore game and that it is it's 53 00:03:17,480 --> 00:03:19,400 Speaker 1: you know, we always thought about it as a targeting 54 00:03:19,400 --> 00:03:22,600 Speaker 1: a niche UM and it turned out that, especially on 55 00:03:22,600 --> 00:03:25,480 Speaker 1: a global stage, you know, that niche was much larger 56 00:03:25,520 --> 00:03:28,640 Speaker 1: than we ever anticipated. And so the game operates as 57 00:03:28,639 --> 00:03:31,639 Speaker 1: a service. It's completely free, and you know, you never 58 00:03:31,639 --> 00:03:33,120 Speaker 1: have to spend any money in the game if you 59 00:03:33,120 --> 00:03:36,120 Speaker 1: don't want to. Uh. And our business has really premised 60 00:03:36,160 --> 00:03:39,720 Speaker 1: upon actually selling cosmetic virtual goods, and so it was 61 00:03:39,760 --> 00:03:42,520 Speaker 1: incredibly difficult to raise money back into thousand six until 62 00:03:42,720 --> 00:03:45,120 Speaker 1: seven when Brandon I Are and twenty five start in 63 00:03:45,120 --> 00:03:49,200 Speaker 1: the company. Because you know, two as one VC put 64 00:03:49,240 --> 00:03:53,240 Speaker 1: it like, wait, you're gonna have a multiplayer online battle 65 00:03:53,280 --> 00:03:57,040 Speaker 1: arena game where college age kids are killing each other online. 66 00:03:57,080 --> 00:03:58,520 Speaker 1: And then the way you're gonna make money, they're gonna 67 00:03:58,520 --> 00:04:01,160 Speaker 1: play dress up doll and we're like, kind of but 68 00:04:01,320 --> 00:04:03,800 Speaker 1: not really, and they're, yeah, good luck with that. Uh, 69 00:04:03,920 --> 00:04:06,600 Speaker 1: and so you know, but it turned out to work. 70 00:04:07,280 --> 00:04:10,440 Speaker 1: And the e sports market, I mean, in that report 71 00:04:10,480 --> 00:04:13,280 Speaker 1: that Variety Intelligence just put out, we crunch the numbers 72 00:04:13,280 --> 00:04:17,720 Speaker 1: on the size of this market. Uh, it's not just 73 00:04:17,800 --> 00:04:20,919 Speaker 1: about playing the game, it's the people watching it. So 74 00:04:20,960 --> 00:04:23,359 Speaker 1: that's like a whole secondary market that comes into this 75 00:04:23,839 --> 00:04:26,159 Speaker 1: for sure. And so we always thought about investing in 76 00:04:26,200 --> 00:04:28,800 Speaker 1: the sports as sort of a feature of League of Legends, 77 00:04:28,800 --> 00:04:31,080 Speaker 1: where it really enhances the experience of being a legal 78 00:04:31,120 --> 00:04:33,960 Speaker 1: Legends player and fan um in a similar way to 79 00:04:34,640 --> 00:04:36,880 Speaker 1: you know, oftentimes the way somebody will learn how to 80 00:04:36,880 --> 00:04:39,440 Speaker 1: play American football is you first start throwing the ball, 81 00:04:39,839 --> 00:04:42,000 Speaker 1: you know, with your parents or friend in the backyard 82 00:04:42,120 --> 00:04:43,640 Speaker 1: or whatnot, and then you see it on TV and 83 00:04:43,680 --> 00:04:46,360 Speaker 1: then there's leagues where you can start to learn and 84 00:04:46,440 --> 00:04:49,279 Speaker 1: you know, understand the complexity. League of Legends has all 85 00:04:49,360 --> 00:04:52,200 Speaker 1: of that complexity, so it's very very difficult to learn. 86 00:04:52,920 --> 00:04:55,520 Speaker 1: And so the way that the game really grows is 87 00:04:55,600 --> 00:04:58,719 Speaker 1: once people get over the hump, you know, of learning 88 00:04:58,720 --> 00:05:00,720 Speaker 1: how the game works, right, they start to appreciate how 89 00:05:00,720 --> 00:05:02,240 Speaker 1: many layers of are and how fun it can be 90 00:05:02,360 --> 00:05:05,120 Speaker 1: to replay it. And so a lot of players love 91 00:05:05,160 --> 00:05:08,560 Speaker 1: watching people who are incredibly good at the game perform 92 00:05:08,720 --> 00:05:11,240 Speaker 1: at the highest level because they can pull off moves 93 00:05:11,760 --> 00:05:14,480 Speaker 1: that you know, most of us normal humans are simply 94 00:05:14,960 --> 00:05:17,359 Speaker 1: you know, can simply dream about, and so it's incredibly 95 00:05:17,360 --> 00:05:20,760 Speaker 1: fun to watch. Got it now, Shaana, you're over at 96 00:05:20,760 --> 00:05:24,560 Speaker 1: a little company called Netflix. Is everyone you've heard of that, right, 97 00:05:25,279 --> 00:05:29,960 Speaker 1: So that's a little bitty thing you're over there. Yeah, 98 00:05:30,080 --> 00:05:32,799 Speaker 1: you're looking at the gaming market, you're looking at League 99 00:05:32,800 --> 00:05:36,320 Speaker 1: of Legends. You saw a certain potential in terms of that, 100 00:05:36,440 --> 00:05:39,359 Speaker 1: I p I take it. Well. Yeah, So, so my 101 00:05:39,520 --> 00:05:42,480 Speaker 1: role at Netflix was to run marketing for the all 102 00:05:42,520 --> 00:05:47,160 Speaker 1: the English language content, all of the titles across film, TV, animation, everything, 103 00:05:47,920 --> 00:05:50,679 Speaker 1: And so when you're looking at roughly a thousand titles 104 00:05:50,680 --> 00:05:52,880 Speaker 1: a year, and I was there for fifteen years, so 105 00:05:53,040 --> 00:05:56,240 Speaker 1: I I saw everything performed, whether it was our originals 106 00:05:56,279 --> 00:05:59,360 Speaker 1: or or every frankly everything that we licensed to. And 107 00:05:59,400 --> 00:06:03,200 Speaker 1: it's really a rare that you see I I mean, 108 00:06:03,520 --> 00:06:06,160 Speaker 1: we all know this, but but i P of this 109 00:06:06,520 --> 00:06:11,640 Speaker 1: caliber that is completely untapped cinematically. So with over six 110 00:06:12,080 --> 00:06:16,200 Speaker 1: million people interacting with League of Legends since its inception, 111 00:06:16,240 --> 00:06:19,280 Speaker 1: it's it's incredibly rare that you would not have film 112 00:06:19,360 --> 00:06:24,080 Speaker 1: or TV adaptations UM already in existence, and and League 113 00:06:24,120 --> 00:06:27,159 Speaker 1: of Legends as an i P is so massive. Again, 114 00:06:27,279 --> 00:06:29,640 Speaker 1: being at Netflix, we started to see what was performing 115 00:06:30,360 --> 00:06:34,719 Speaker 1: across all of Southeast Asia, UM, in Japan and in Korea, 116 00:06:34,880 --> 00:06:37,880 Speaker 1: and so I started to pay close attention to this 117 00:06:37,960 --> 00:06:40,600 Speaker 1: i P because it was pretty clear to me that 118 00:06:40,640 --> 00:06:44,120 Speaker 1: there was this massive demand UM and and no supply. 119 00:06:45,120 --> 00:06:49,240 Speaker 1: And so I'm curious back at Riot what the decision 120 00:06:49,279 --> 00:06:51,839 Speaker 1: making was like in terms of, hey, let's go do 121 00:06:51,880 --> 00:06:55,919 Speaker 1: this convergence thing, let's transition the i P. What what 122 00:06:56,160 --> 00:06:59,800 Speaker 1: kind of uh conversations went on internally that made you 123 00:07:00,279 --> 00:07:03,400 Speaker 1: we gotta do this. You know, I would be lying 124 00:07:03,400 --> 00:07:06,000 Speaker 1: if I said it was incredibly strategic. Uh, you know, 125 00:07:06,360 --> 00:07:09,200 Speaker 1: what it really was was organic and sort of birthed 126 00:07:09,240 --> 00:07:12,040 Speaker 1: from love of the i P. Where you know, Riot 127 00:07:12,040 --> 00:07:16,360 Speaker 1: has like nine people who paint all day long, and 128 00:07:16,440 --> 00:07:18,040 Speaker 1: you know, so we have we're probably one of the 129 00:07:18,120 --> 00:07:21,520 Speaker 1: largest you know, creative employers in the world, and so 130 00:07:21,640 --> 00:07:25,600 Speaker 1: we have this incredible amount of this wonderful creative talent, 131 00:07:26,240 --> 00:07:28,880 Speaker 1: and everybody at the company is very aligned around the mission, 132 00:07:29,160 --> 00:07:31,280 Speaker 1: which is we aspired to the most player focused game 133 00:07:31,280 --> 00:07:33,440 Speaker 1: company in the world. And so for us, you know, 134 00:07:33,680 --> 00:07:35,960 Speaker 1: as players are engaging with the game and loving it, 135 00:07:36,000 --> 00:07:38,400 Speaker 1: and we're building the sports and they're developing these characters 136 00:07:38,400 --> 00:07:41,560 Speaker 1: and people are playing. Everybody loved these characters, but you 137 00:07:41,560 --> 00:07:44,520 Speaker 1: could only interact with them from this sort of third 138 00:07:44,560 --> 00:07:47,400 Speaker 1: person isometric view. They were sort of tiny, but we 139 00:07:47,440 --> 00:07:49,840 Speaker 1: all viewed them as creators, and our players viewed them 140 00:07:49,880 --> 00:07:52,720 Speaker 1: as these real characters, and they were curious where they from. 141 00:07:52,760 --> 00:07:55,239 Speaker 1: And you know, so we wanted to start to build 142 00:07:55,280 --> 00:07:59,960 Speaker 1: the muscle and other mediums to elevate our players are 143 00:08:00,000 --> 00:08:02,160 Speaker 1: relationship with the i P and with these characters, and 144 00:08:02,200 --> 00:08:04,000 Speaker 1: a lot of that started with music, and then it 145 00:08:04,040 --> 00:08:06,840 Speaker 1: started with some storytelling and some cinematic trailers and whatnot. 146 00:08:07,480 --> 00:08:09,920 Speaker 1: And then you know, Christian Link, who is one of 147 00:08:09,960 --> 00:08:12,360 Speaker 1: the individuals who helped to build our music team, um, 148 00:08:12,400 --> 00:08:14,200 Speaker 1: you know, had this crazy idea. Well, first we started 149 00:08:14,200 --> 00:08:17,360 Speaker 1: doing music videos, which was another crazy thing UM where 150 00:08:17,360 --> 00:08:20,120 Speaker 1: he said, well, back in what if we made a 151 00:08:20,120 --> 00:08:23,360 Speaker 1: full animated series, And we didn't even have dialogue in 152 00:08:23,360 --> 00:08:25,800 Speaker 1: any of our trailers at that point. And so going 153 00:08:25,840 --> 00:08:27,760 Speaker 1: from where we were to trying to create something that 154 00:08:27,800 --> 00:08:31,000 Speaker 1: would be great and meet our players expectations in script 155 00:08:31,080 --> 00:08:34,800 Speaker 1: entertainment was a massive leap. And so but then we 156 00:08:34,840 --> 00:08:37,160 Speaker 1: started just to experiment and do some tests and figure 157 00:08:37,200 --> 00:08:39,040 Speaker 1: out what would it take and sort of work backwards 158 00:08:39,040 --> 00:08:41,160 Speaker 1: from that goal of if we were to try to 159 00:08:41,160 --> 00:08:43,320 Speaker 1: create something great that did justice to the league I 160 00:08:43,360 --> 00:08:45,599 Speaker 1: p but was in well executed in the medium that 161 00:08:45,600 --> 00:08:48,280 Speaker 1: other people could enjoy too, what would that be? And 162 00:08:48,360 --> 00:08:50,240 Speaker 1: really that was the journey of Our Cane. And I 163 00:08:50,240 --> 00:08:52,760 Speaker 1: would be remiss to to you know, to mention or 164 00:08:52,800 --> 00:08:56,200 Speaker 1: to not mention the our incredible partners with Fortish, which 165 00:08:56,240 --> 00:08:58,560 Speaker 1: is our animation studio in Paris, our partners that did 166 00:08:58,600 --> 00:09:01,280 Speaker 1: Our Cane. We worked at them on many of the 167 00:09:01,360 --> 00:09:03,880 Speaker 1: music videos and a lot of different collaborations you know, 168 00:09:03,880 --> 00:09:06,640 Speaker 1: earlier on and had this deep trust uh and you know, 169 00:09:06,679 --> 00:09:08,400 Speaker 1: we had to figure out how to build this great 170 00:09:08,400 --> 00:09:11,000 Speaker 1: animation pipeline with them in parallel. It took six short 171 00:09:11,080 --> 00:09:15,080 Speaker 1: years to the screen. But but again, I think it 172 00:09:15,160 --> 00:09:19,480 Speaker 1: speaks to Riot's willingness to experiment and to there's just 173 00:09:19,520 --> 00:09:23,360 Speaker 1: a ton of entrepreneurship, create an entrepreneurship inside the company. 174 00:09:23,400 --> 00:09:28,280 Speaker 1: So in order to create something of that caliber, you 175 00:09:28,320 --> 00:09:30,880 Speaker 1: really have to give it a ton of space to 176 00:09:31,040 --> 00:09:33,440 Speaker 1: figure out its identity, and that's what they did. But 177 00:09:33,559 --> 00:09:37,160 Speaker 1: it's interesting to me that you guys entrusted people who 178 00:09:37,520 --> 00:09:41,600 Speaker 1: didn't really know TV animation to do this. I mean, 179 00:09:41,840 --> 00:09:44,600 Speaker 1: when you first heard that, what was your reaction? You know, 180 00:09:44,760 --> 00:09:48,680 Speaker 1: to me, it's not that strange, because again I sort 181 00:09:48,679 --> 00:09:50,880 Speaker 1: of felt like, you know, I was at Netflix for 182 00:09:50,880 --> 00:09:52,760 Speaker 1: a long time and we did a bunch of stuff 183 00:09:52,800 --> 00:09:54,720 Speaker 1: we didn't know how to do. And so the idea 184 00:09:54,800 --> 00:09:57,240 Speaker 1: that they that they did the same thing, it's actually 185 00:09:57,320 --> 00:09:59,120 Speaker 1: the d n a of a company that I love, 186 00:09:59,360 --> 00:10:01,959 Speaker 1: And so it wasn't that strange to me. I'm sure 187 00:10:02,000 --> 00:10:05,400 Speaker 1: it's strange to others. But but there was no market 188 00:10:05,600 --> 00:10:09,800 Speaker 1: for animation of this caliber, like the let's leave the 189 00:10:09,800 --> 00:10:11,679 Speaker 1: budget to one side. We don't have to talk about that, 190 00:10:11,880 --> 00:10:14,960 Speaker 1: but but just the ambition of it, it doesn't really 191 00:10:15,000 --> 00:10:18,920 Speaker 1: exists in adult animation at all, and so I just 192 00:10:19,040 --> 00:10:22,520 Speaker 1: was really inspired frankly that they were willing to do 193 00:10:22,600 --> 00:10:25,240 Speaker 1: something that nobody does. And part of that is really 194 00:10:25,320 --> 00:10:27,160 Speaker 1: enabled by the fact that we're able to go long 195 00:10:27,280 --> 00:10:30,760 Speaker 1: term and our business model, like you know, it's really 196 00:10:30,800 --> 00:10:33,440 Speaker 1: centered around games and keeping players engaged, and then we 197 00:10:33,480 --> 00:10:37,839 Speaker 1: build these around game businesses e. Sports, music, you know, 198 00:10:37,880 --> 00:10:42,880 Speaker 1: consumer products, et cetera, and broader entertainment to keep people 199 00:10:42,960 --> 00:10:47,480 Speaker 1: engaged and to elevate. But it's really centered around reinforcing gaming. 200 00:10:48,240 --> 00:10:50,679 Speaker 1: Got it? And SHAWNA At some point, I guess you 201 00:10:50,760 --> 00:10:53,240 Speaker 1: knocked on the door at your old friends at Netflix. 202 00:10:53,679 --> 00:11:00,199 Speaker 1: And what was the process of selling them on doing this? Well, 203 00:11:00,800 --> 00:11:02,560 Speaker 1: it was fairly easy. I know a couple of people 204 00:11:02,600 --> 00:11:05,760 Speaker 1: over there, so it wasn't wasn't as challenging as it 205 00:11:05,840 --> 00:11:09,319 Speaker 1: might seem. But I think they it was for us, yeah, 206 00:11:09,559 --> 00:11:13,040 Speaker 1: like who do you guys? Yeah, but I think, um, 207 00:11:13,080 --> 00:11:16,080 Speaker 1: they understood as soon as we came in. One of 208 00:11:16,080 --> 00:11:19,839 Speaker 1: the things that really helped them get because they didn't 209 00:11:19,840 --> 00:11:22,520 Speaker 1: really know the i P either, but was to understand 210 00:11:22,559 --> 00:11:25,640 Speaker 1: how big our audience was in markets where I think 211 00:11:25,640 --> 00:11:28,560 Speaker 1: Netflix wanted to grow, so I happen to know some 212 00:11:28,720 --> 00:11:31,360 Speaker 1: of those markets, and so it was helpful I think 213 00:11:31,400 --> 00:11:35,840 Speaker 1: to show um just our reach in Korea for example, 214 00:11:35,920 --> 00:11:40,959 Speaker 1: and and not surprisingly Arcane's done exceptionally well around the world, 215 00:11:41,000 --> 00:11:44,080 Speaker 1: but in markets where I think Netflix really was looking 216 00:11:44,120 --> 00:11:45,800 Speaker 1: to grow their subscriber based so I think it was 217 00:11:45,840 --> 00:11:48,720 Speaker 1: just a perfect fit. Well, that would imply you saw 218 00:11:48,880 --> 00:11:51,800 Speaker 1: data with regard to how this show performed. What was that. 219 00:11:52,000 --> 00:11:54,600 Speaker 1: Now we get little snippets, you'd be surprised. I mean 220 00:11:54,679 --> 00:11:56,960 Speaker 1: for somebody who was in that data for years, I 221 00:11:57,280 --> 00:11:59,480 Speaker 1: we don't get much more than you all get. But 222 00:12:00,000 --> 00:12:04,080 Speaker 1: they definitely gave us indications that it was a success 223 00:12:04,120 --> 00:12:06,600 Speaker 1: and that it was doing well well. Also part of 224 00:12:06,600 --> 00:12:09,520 Speaker 1: it was that you guys brought something to the table 225 00:12:09,559 --> 00:12:13,240 Speaker 1: in terms of getting the word out to talk about that. Well, yeah, 226 00:12:13,320 --> 00:12:15,760 Speaker 1: I mean we have an enormous platform, like I said, 227 00:12:15,800 --> 00:12:21,280 Speaker 1: so with you know, and eighty million people playing uh 228 00:12:21,400 --> 00:12:23,560 Speaker 1: our games that are in this room terror, in this 229 00:12:23,640 --> 00:12:28,280 Speaker 1: League of Legends sort of universe. We have um enormous 230 00:12:28,760 --> 00:12:31,560 Speaker 1: UH platforms at our disposal too, So I think it 231 00:12:31,600 --> 00:12:36,320 Speaker 1: allowed us to experiment in promotion to our base, which 232 00:12:36,400 --> 00:12:39,680 Speaker 1: I think was why Netflix was so willing to disrupt 233 00:12:39,760 --> 00:12:43,120 Speaker 1: their all at once model. UM. Typically on Netflix, you 234 00:12:43,160 --> 00:12:45,600 Speaker 1: would the show would be released all at once, and 235 00:12:45,640 --> 00:12:48,280 Speaker 1: for our Cane, we released them in three tranches, which 236 00:12:48,320 --> 00:12:51,319 Speaker 1: is very rare, but it was in large part because 237 00:12:51,720 --> 00:12:54,000 Speaker 1: we had a bunch of promotional platforms that we were 238 00:12:54,000 --> 00:12:57,480 Speaker 1: able to leverage on the game side and through the world. 239 00:12:58,080 --> 00:13:00,559 Speaker 1: And it was a huge credit to Netflix and to 240 00:13:00,720 --> 00:13:04,400 Speaker 1: Amazon Twitch where uh to not shoot down the idea 241 00:13:04,480 --> 00:13:08,480 Speaker 1: also around us doing a free broadcast for the first act, 242 00:13:09,280 --> 00:13:11,400 Speaker 1: leveraging Twitch as well to allow our streamers to do it, 243 00:13:11,480 --> 00:13:14,360 Speaker 1: because that really helped build hype an awareness in our 244 00:13:14,360 --> 00:13:19,120 Speaker 1: community because again even our players like rioters, were skeptical 245 00:13:19,679 --> 00:13:22,760 Speaker 1: about our evolution into entertainment. A lot of our players 246 00:13:22,760 --> 00:13:25,320 Speaker 1: where people were nervous as heck, like please don't screw 247 00:13:25,400 --> 00:13:27,200 Speaker 1: up our I p you know that they love you know, 248 00:13:27,240 --> 00:13:30,679 Speaker 1: when we're trying to move into uh you know or 249 00:13:30,679 --> 00:13:33,520 Speaker 1: announce the animated series. Um. And then once people saw 250 00:13:33,559 --> 00:13:35,800 Speaker 1: the show and it was great, big I really excited, 251 00:13:35,840 --> 00:13:38,120 Speaker 1: which of course then hopefully helped to drive a lot 252 00:13:38,120 --> 00:13:41,559 Speaker 1: of subscriptions over to UH the Netflix. Yeah, Netflix broke 253 00:13:42,120 --> 00:13:45,280 Speaker 1: rules there's to do it. But I mean huge credit 254 00:13:45,320 --> 00:13:48,560 Speaker 1: to Amazon Twitch to let us do co streaming. I mean, 255 00:13:48,600 --> 00:13:51,640 Speaker 1: we were able to really partner with a ton of 256 00:13:52,280 --> 00:13:55,520 Speaker 1: different folks and getting this launched. So you launched the 257 00:13:55,559 --> 00:13:58,360 Speaker 1: show almost a year ago now, right, yeah, just about 258 00:13:58,600 --> 00:14:02,080 Speaker 1: and I'm just reous, Like, how do you feel now 259 00:14:02,120 --> 00:14:05,359 Speaker 1: that you've done this and in terms of your readiness 260 00:14:05,400 --> 00:14:08,680 Speaker 1: to do more validated? Is that is that the right word? 261 00:14:09,320 --> 00:14:13,600 Speaker 1: And relieved, you know, I mean delighted ye yeah, And 262 00:14:13,720 --> 00:14:16,120 Speaker 1: just honored, I mean, and just so so proud of 263 00:14:16,280 --> 00:14:18,720 Speaker 1: in particular Christian and Alex that the showrunners and just 264 00:14:18,840 --> 00:14:21,000 Speaker 1: rioters in general who have poured their hearts to this 265 00:14:21,080 --> 00:14:22,440 Speaker 1: hole in building this world in the c I P. 266 00:14:22,680 --> 00:14:25,000 Speaker 1: And it's just really meaningful to them and to our 267 00:14:25,040 --> 00:14:30,600 Speaker 1: players to not feel the oftentimes sort of skepticism and 268 00:14:30,840 --> 00:14:33,840 Speaker 1: or stigma by sort of the broader mainstream, you know, 269 00:14:33,840 --> 00:14:36,800 Speaker 1: how our gaming. You know, it's like when people embrace like, wow, 270 00:14:36,800 --> 00:14:38,520 Speaker 1: that's actually really cool what you're doing. It's like that 271 00:14:38,640 --> 00:14:41,280 Speaker 1: is that's something It feels different than the daily experience 272 00:14:41,280 --> 00:14:44,440 Speaker 1: of being somebody who loves games and where oftentimes, you know, 273 00:14:44,440 --> 00:14:46,080 Speaker 1: people will be like hey, that thing you love doesn't 274 00:14:46,080 --> 00:14:48,840 Speaker 1: have any worth, which we don't think is true. So 275 00:14:49,040 --> 00:14:52,400 Speaker 1: I also think, look, I might be biased too, so 276 00:14:52,720 --> 00:14:57,960 Speaker 1: I'll own that. But because this was built by rioters 277 00:14:58,080 --> 00:15:02,760 Speaker 1: for players, it wasn't an adaptation that sort of Hollywood 278 00:15:02,800 --> 00:15:05,240 Speaker 1: rolled in and said, here, what we know, what we're doing, 279 00:15:05,280 --> 00:15:07,360 Speaker 1: We're going to figure this out for you. It was 280 00:15:07,520 --> 00:15:10,680 Speaker 1: very much a homegrown project that was built for players. 281 00:15:11,440 --> 00:15:15,920 Speaker 1: And you know, I think at the time our employees 282 00:15:15,960 --> 00:15:17,960 Speaker 1: would have been happy if it was on YouTube and 283 00:15:18,000 --> 00:15:20,600 Speaker 1: just sort of they're out there for free. The idea 284 00:15:20,760 --> 00:15:22,760 Speaker 1: was that it was a gift to our players. So 285 00:15:22,840 --> 00:15:24,920 Speaker 1: for us to feel like it's actually getting you know, 286 00:15:24,960 --> 00:15:27,440 Speaker 1: winning Emmy's and it feels like it's part of the 287 00:15:28,560 --> 00:15:34,320 Speaker 1: conversation was bigger than we could have ever imagined. Um. 288 00:15:34,360 --> 00:15:37,360 Speaker 1: But I think to Mark's point, any whenever you're in 289 00:15:37,400 --> 00:15:39,640 Speaker 1: a game company and you dip your toe into entertainment, 290 00:15:39,640 --> 00:15:42,840 Speaker 1: there's this game curse that everybody talks about. So it's scary. 291 00:15:43,080 --> 00:15:45,760 Speaker 1: It feels like you're going to somehow upset your players 292 00:15:45,880 --> 00:15:48,400 Speaker 1: in trying to delight them, you you upset them, And 293 00:15:48,720 --> 00:15:50,840 Speaker 1: we're just really lucky in this case that we did 294 00:15:50,840 --> 00:15:52,720 Speaker 1: the opposite well, and I think one of the key 295 00:15:52,760 --> 00:15:56,359 Speaker 1: elements to balance is around that passion and deep understanding 296 00:15:56,360 --> 00:15:58,760 Speaker 1: and love of the I P and sort of creativity, 297 00:15:58,800 --> 00:16:02,400 Speaker 1: but augment with expertise and and you know, sort of 298 00:16:02,920 --> 00:16:06,960 Speaker 1: like great experience and finding the right team composition to 299 00:16:06,960 --> 00:16:09,640 Speaker 1: be able to pull something off is you know, I 300 00:16:09,680 --> 00:16:12,200 Speaker 1: think one of the most important things to building anything great. 301 00:16:15,960 --> 00:16:18,640 Speaker 1: We'll be back in just a minute with more with 302 00:16:18,800 --> 00:16:30,440 Speaker 1: Mark Merrill and SHAWNA. Spendley. We're back with Riot Games 303 00:16:30,440 --> 00:16:34,440 Speaker 1: executives Mark Merrill and SHAWNA. Spendley. I'm sure a lot 304 00:16:34,480 --> 00:16:37,800 Speaker 1: of people in this room could testify to it. Yes, 305 00:16:37,880 --> 00:16:41,239 Speaker 1: we've seen that this world of gaming is massive in Hollywood, 306 00:16:41,320 --> 00:16:45,120 Speaker 1: understands its importance. But transitioning that I P whether to 307 00:16:45,200 --> 00:16:47,800 Speaker 1: the big screen or the small screen, it's a very 308 00:16:47,840 --> 00:16:51,560 Speaker 1: tortured history. I came up in this business covering television. 309 00:16:51,560 --> 00:16:54,320 Speaker 1: I remember, I think NBC Universal, I saw them twice 310 00:16:54,440 --> 00:16:57,400 Speaker 1: try this and failed that. No one remember defiance on 311 00:16:57,480 --> 00:17:00,960 Speaker 1: the Sci Fi Channel? Yeah, I mean a lot of 312 00:17:01,280 --> 00:17:05,440 Speaker 1: So were you not daunted by all that? We were 313 00:17:05,520 --> 00:17:11,440 Speaker 1: incredibly daunted, uh and intimidated. Um, you know, But I 314 00:17:11,480 --> 00:17:14,720 Speaker 1: think the thing that has often given rioters this sort 315 00:17:14,720 --> 00:17:18,320 Speaker 1: of drive and perseverance to overcome a lot of obstacles. 316 00:17:18,600 --> 00:17:22,359 Speaker 1: Is that deep dedication and passion and mission orientation, and 317 00:17:22,440 --> 00:17:25,320 Speaker 1: that we all share the same dream of sort of 318 00:17:25,359 --> 00:17:28,000 Speaker 1: like what wouldn't it be great if you know and 319 00:17:28,080 --> 00:17:29,440 Speaker 1: you know, just over this love of the I p 320 00:17:30,080 --> 00:17:32,480 Speaker 1: um and you know, I think when you have incredible 321 00:17:32,520 --> 00:17:35,720 Speaker 1: people and you know, a lot of constraints are difficult challenges, right, 322 00:17:35,760 --> 00:17:38,480 Speaker 1: you can you know to quote of course, you know, 323 00:17:38,560 --> 00:17:41,000 Speaker 1: you can give a uh, you know, great idea to 324 00:17:41,040 --> 00:17:42,879 Speaker 1: a mediocre team and they'll make a videocre You can 325 00:17:42,920 --> 00:17:44,600 Speaker 1: give a mediocre idea to do a great team and 326 00:17:44,600 --> 00:17:49,760 Speaker 1: they'll make it great. Okay. I also think, you know, 327 00:17:50,160 --> 00:17:53,399 Speaker 1: these are not commercial objectives necessarily. They really are coming 328 00:17:53,440 --> 00:17:56,800 Speaker 1: from this place of of building a better experience for players. 329 00:17:56,800 --> 00:18:00,840 Speaker 1: And so Mark, who is steeped in gay times, and 330 00:18:00,840 --> 00:18:03,200 Speaker 1: and me and my team some of them were here, 331 00:18:03,800 --> 00:18:07,400 Speaker 1: are steeped in the storytelling. We're really connected in in 332 00:18:07,440 --> 00:18:09,840 Speaker 1: what we're trying to do. I also think that's rare. 333 00:18:09,880 --> 00:18:11,880 Speaker 1: It's not sort of this separate P and L. It's 334 00:18:11,920 --> 00:18:14,640 Speaker 1: not a separate business unit that has to kind of 335 00:18:15,280 --> 00:18:20,920 Speaker 1: um recoup exactly so that ethos. I imagine it's fairly 336 00:18:21,040 --> 00:18:23,240 Speaker 1: rare and it's important to us to keep that strong. 337 00:18:23,840 --> 00:18:26,600 Speaker 1: Will there be a season two? Yes, we're already in production. 338 00:18:27,080 --> 00:18:30,360 Speaker 1: Doesn't it doesn't happen quickly, So I'm just gonna set 339 00:18:30,400 --> 00:18:34,600 Speaker 1: expectations now, hopefully quicker than six years. We think, we 340 00:18:34,720 --> 00:18:37,680 Speaker 1: think the pipeline exists now, so yeah, we think half 341 00:18:37,760 --> 00:18:40,040 Speaker 1: the time. So I think in twenty four we will 342 00:18:40,080 --> 00:18:42,879 Speaker 1: have season two. That is amazing and made all of 343 00:18:42,960 --> 00:18:46,240 Speaker 1: us cry. We just finished the scripts, and just a 344 00:18:46,280 --> 00:18:49,719 Speaker 1: few days ago we learned in a Variety exclusive that 345 00:18:49,920 --> 00:18:58,640 Speaker 1: you guys hired a live action executive Geture. So clearly 346 00:18:58,680 --> 00:19:00,879 Speaker 1: there's some broader ambition sins here. I know you're not 347 00:19:00,920 --> 00:19:03,119 Speaker 1: necessarily going to speak to particulars, but do you guys 348 00:19:03,119 --> 00:19:05,399 Speaker 1: have a sense now of like, Okay, we're going to 349 00:19:05,520 --> 00:19:07,399 Speaker 1: ramp up a whole slate in the next ten years, 350 00:19:07,400 --> 00:19:09,520 Speaker 1: Like what are you thinking? Well, one of the things 351 00:19:09,520 --> 00:19:13,639 Speaker 1: that's exciting is our Kane takes place in one area 352 00:19:13,680 --> 00:19:17,560 Speaker 1: in our world and with eight characters, and we have 353 00:19:18,119 --> 00:19:19,800 Speaker 1: close to a hundred and six characters now in a 354 00:19:19,880 --> 00:19:24,280 Speaker 1: much larger world, and so the storytelling possibilities to develop 355 00:19:24,359 --> 00:19:26,639 Speaker 1: who these characters are in the relationships and sort of 356 00:19:26,640 --> 00:19:28,240 Speaker 1: the timeline is, you know, we think are vast and 357 00:19:28,280 --> 00:19:31,199 Speaker 1: events and part of our challenges, you know, how do 358 00:19:31,240 --> 00:19:33,919 Speaker 1: we do that well? Um, And it's been really exciting 359 00:19:33,920 --> 00:19:37,600 Speaker 1: for us to cultivate this again incredibly rich animation pipeline. 360 00:19:38,280 --> 00:19:40,560 Speaker 1: But that's one that's one medium, and you know there 361 00:19:40,600 --> 00:19:43,159 Speaker 1: are other, of course mediums that may be able to 362 00:19:43,160 --> 00:19:46,240 Speaker 1: do an incredible job of telling these stories also, and 363 00:19:46,359 --> 00:19:49,560 Speaker 1: those are things that we're committed to explore. You say that, 364 00:19:49,680 --> 00:19:54,080 Speaker 1: and I immediately think of two words, cinematic universe or 365 00:19:54,200 --> 00:19:58,119 Speaker 1: Marvel this field of characters, Like are you looking to 366 00:19:58,240 --> 00:20:01,280 Speaker 1: companies like that in terms of like, Okay, we've got 367 00:20:01,320 --> 00:20:04,320 Speaker 1: to build this bible over X number of characters and 368 00:20:04,400 --> 00:20:08,000 Speaker 1: wine number of years. We hear that phrase a lot 369 00:20:08,080 --> 00:20:10,800 Speaker 1: inside our company too, and I think we try to 370 00:20:11,080 --> 00:20:15,320 Speaker 1: just stay patient and pace it because we're obviously inspired 371 00:20:15,359 --> 00:20:18,399 Speaker 1: by Marvel and Lord of the Rings and and Harry 372 00:20:18,440 --> 00:20:23,280 Speaker 1: Potter and Game of Thrones. They're they're incredibly inspired and 373 00:20:23,560 --> 00:20:28,560 Speaker 1: clearly audiences are are asking for these interconnected, intertwined universes, 374 00:20:29,480 --> 00:20:33,199 Speaker 1: so we we can only aspire to tell you know, 375 00:20:33,240 --> 00:20:36,359 Speaker 1: phenomenal and great stories with this vast world that we've 376 00:20:37,040 --> 00:20:40,679 Speaker 1: that you know, they've created that that I get the 377 00:20:40,760 --> 00:20:44,600 Speaker 1: pleasure of working inside of UM our team. It's interesting. 378 00:20:44,640 --> 00:20:48,119 Speaker 1: It's like we're not trying to tell too big of 379 00:20:48,119 --> 00:20:51,760 Speaker 1: a story too quickly. We really like these little pockets 380 00:20:51,760 --> 00:20:56,320 Speaker 1: of the universe UM. But I think I think we 381 00:20:56,359 --> 00:20:58,879 Speaker 1: have a very long runway with with i P like this. 382 00:20:58,960 --> 00:21:02,800 Speaker 1: As you all know, Star Wars is fifty years old. 383 00:21:03,320 --> 00:21:08,280 Speaker 1: Lord of the Rings, it's older and UM and so 384 00:21:08,520 --> 00:21:13,240 Speaker 1: multigenerational i P like this should go on for years, 385 00:21:13,240 --> 00:21:15,600 Speaker 1: and so we want to be really patient and treated 386 00:21:15,640 --> 00:21:18,160 Speaker 1: with care, and a lot of that goes into cultivating 387 00:21:18,200 --> 00:21:22,480 Speaker 1: the internal organizational competency around how to have so many 388 00:21:22,520 --> 00:21:25,960 Speaker 1: different creators and teams work effectively in a coordinated way 389 00:21:26,000 --> 00:21:28,879 Speaker 1: within the i P. And that's quite a challenge, and 390 00:21:28,960 --> 00:21:30,640 Speaker 1: you know, as we continue to grow, you know, we're 391 00:21:30,680 --> 00:21:33,439 Speaker 1: finding different ways to do that. But you know, I 392 00:21:33,440 --> 00:21:35,800 Speaker 1: think we're benefited again by the ability for us to 393 00:21:35,920 --> 00:21:39,879 Speaker 1: really think long term and UH and try to be 394 00:21:39,960 --> 00:21:43,760 Speaker 1: focused on again investing in the i P rather than 395 00:21:43,880 --> 00:21:46,720 Speaker 1: exploiting the i P for sort of the short term benefit. 396 00:21:46,800 --> 00:21:50,080 Speaker 1: There's no immediate plan for you know, three pictures any 397 00:21:50,160 --> 00:21:52,200 Speaker 1: year kind of a thing. I mean, we're not we're 398 00:21:52,200 --> 00:21:57,040 Speaker 1: not in a pipeline way of thinking. We want no, 399 00:21:57,400 --> 00:22:01,920 Speaker 1: we really want high quality X silent um, and we're 400 00:22:01,920 --> 00:22:05,920 Speaker 1: okay if it takes time. So you talk about the team, 401 00:22:05,960 --> 00:22:09,280 Speaker 1: I'm curious what the infrastructure is. Do you have now 402 00:22:09,320 --> 00:22:13,119 Speaker 1: a separate TV division, or you're bringing in lots of 403 00:22:13,160 --> 00:22:16,080 Speaker 1: Hollywood types or you're like, you know, we don't want 404 00:22:16,119 --> 00:22:20,080 Speaker 1: to be infected by the conventional wisdom. Well, no, we 405 00:22:20,119 --> 00:22:22,720 Speaker 1: definitely want to learn from the tremendous expertise. So we 406 00:22:22,800 --> 00:22:25,359 Speaker 1: brought in a lot of great people who have great 407 00:22:25,359 --> 00:22:28,320 Speaker 1: backgrounds in Hollywood as well. But getting the blend right, 408 00:22:28,400 --> 00:22:31,440 Speaker 1: of course is very important. But yeah, look, I think 409 00:22:33,000 --> 00:22:36,159 Speaker 1: it's funny. I remember being in a position being in 410 00:22:36,160 --> 00:22:38,320 Speaker 1: a tech company and then bringing in a whole bunch 411 00:22:38,359 --> 00:22:40,840 Speaker 1: of Hollywood and so it's sort of weird joining another 412 00:22:40,840 --> 00:22:43,840 Speaker 1: company and being the Hollywood running in Like that was 413 00:22:43,880 --> 00:22:47,960 Speaker 1: weird for me. But um, but I think our focus 414 00:22:48,040 --> 00:22:51,720 Speaker 1: is really clear. Games right now are such a massive 415 00:22:52,000 --> 00:22:55,600 Speaker 1: part of the entertainment ecosystem, and we all signed up 416 00:22:55,640 --> 00:22:58,520 Speaker 1: to be a part of that ecosystem. So I think 417 00:22:58,560 --> 00:23:01,600 Speaker 1: from from our perspective. We're really excited to learn and 418 00:23:01,640 --> 00:23:05,399 Speaker 1: develop together with game executives, and we're coming into it 419 00:23:05,440 --> 00:23:08,399 Speaker 1: with a partnership frame of mind. So it's not it 420 00:23:08,440 --> 00:23:12,840 Speaker 1: doesn't feel um odd at all, doesn't. I mean, it 421 00:23:12,840 --> 00:23:15,560 Speaker 1: feels like we we are building a really strong team 422 00:23:15,600 --> 00:23:19,400 Speaker 1: that partners together across both dimensions well, and when we're 423 00:23:19,400 --> 00:23:22,720 Speaker 1: creating scripted entertainment, it's like our players expectations of course, 424 00:23:22,760 --> 00:23:24,840 Speaker 1: and the audiences expectations aren't just set by what we do. 425 00:23:24,920 --> 00:23:26,840 Speaker 1: I mean they watch lots of TV and great movies, 426 00:23:26,840 --> 00:23:28,600 Speaker 1: and so they're set by what everybody in this room 427 00:23:28,600 --> 00:23:30,560 Speaker 1: does and what the whole industry does. And so you know, 428 00:23:30,720 --> 00:23:33,600 Speaker 1: our challenge has been how do we create something that 429 00:23:33,640 --> 00:23:36,720 Speaker 1: can you know, stand shoulder to shoulder with these other 430 00:23:37,440 --> 00:23:40,760 Speaker 1: incredible properties, which of course is just is really hard. 431 00:23:40,880 --> 00:23:43,639 Speaker 1: And so that's where you know, again, I think the 432 00:23:43,720 --> 00:23:45,600 Speaker 1: luxury being able to take the time and find the 433 00:23:45,720 --> 00:23:48,280 Speaker 1: right team and sort of experiment and learn has been 434 00:23:48,840 --> 00:23:51,760 Speaker 1: tremendously helpful. And in terms of those learnings, how do 435 00:23:51,800 --> 00:23:55,560 Speaker 1: you study your audience and their consumption now that it's 436 00:23:55,600 --> 00:23:58,720 Speaker 1: sort of bridging two different mediums or are you learning 437 00:23:58,800 --> 00:24:05,600 Speaker 1: much about uh, how the best program to that audience. Yes, um, 438 00:24:05,600 --> 00:24:07,679 Speaker 1: you know, it's sort of the short answer. And you know, 439 00:24:07,720 --> 00:24:10,360 Speaker 1: we've learned a lot also over the years around how 440 00:24:10,440 --> 00:24:13,440 Speaker 1: e sports impacts the ecosystem and people's desire to play 441 00:24:13,520 --> 00:24:16,919 Speaker 1: games or whatnot, how music does and um, you know, 442 00:24:16,960 --> 00:24:19,760 Speaker 1: and and sort of adding in of course now TV, 443 00:24:20,320 --> 00:24:22,879 Speaker 1: you know, animated with an animated series has has developed 444 00:24:22,880 --> 00:24:25,560 Speaker 1: a lot of learnings as well. And you know what's 445 00:24:25,600 --> 00:24:29,800 Speaker 1: fascinating and perhaps unsurprising you know many in this room is, 446 00:24:30,160 --> 00:24:32,520 Speaker 1: but also really exciting is a lot of people now 447 00:24:32,600 --> 00:24:34,480 Speaker 1: want to work at Riot, like some of the best 448 00:24:34,520 --> 00:24:38,879 Speaker 1: talent in gaming because of our came So it's not 449 00:24:38,920 --> 00:24:41,040 Speaker 1: just what we've done, you know, from a gaming standpointy 450 00:24:41,080 --> 00:24:44,120 Speaker 1: sports and people are like they're they're excited to work 451 00:24:44,119 --> 00:24:46,919 Speaker 1: at a company that would have the perspective to do 452 00:24:47,040 --> 00:24:49,880 Speaker 1: something like that or great and and that's really really 453 00:24:49,920 --> 00:24:54,200 Speaker 1: cool from a respective And so because you know, TV 454 00:24:54,520 --> 00:24:58,199 Speaker 1: and film is just it's such great storied mediums with 455 00:24:58,320 --> 00:25:01,000 Speaker 1: such you know, such rich history, such high expectations and 456 00:25:01,800 --> 00:25:03,439 Speaker 1: like more established in a lot of ways as an 457 00:25:03,480 --> 00:25:05,840 Speaker 1: art form, you know, compared to gaming. And I think 458 00:25:05,840 --> 00:25:08,719 Speaker 1: many people are still starting to understand gaming or trying to, 459 00:25:09,080 --> 00:25:12,400 Speaker 1: because it's a really big diverse industry that whether there's 460 00:25:12,400 --> 00:25:15,760 Speaker 1: just very different different platforms and different business models and 461 00:25:15,760 --> 00:25:18,400 Speaker 1: different game types. And you know, my my business partner, 462 00:25:18,440 --> 00:25:20,320 Speaker 1: Brandon Uh, you know, I used to talk about how 463 00:25:20,560 --> 00:25:22,800 Speaker 1: playing games. You know, when people would ask like, hey, 464 00:25:22,840 --> 00:25:24,880 Speaker 1: like should I allow my kids to play games? It's like, well, 465 00:25:25,080 --> 00:25:27,560 Speaker 1: I think about games as having different types of nutritional value. 466 00:25:27,600 --> 00:25:29,600 Speaker 1: You know, some games can be junk food, right, and 467 00:25:29,640 --> 00:25:32,840 Speaker 1: others can actually be incredibly nutritious. And that's that's true. 468 00:25:33,200 --> 00:25:35,120 Speaker 1: And so you know, lumping at all into into sort 469 00:25:35,160 --> 00:25:37,679 Speaker 1: of a big bucket of gaming that doesn't do justice 470 00:25:37,720 --> 00:25:41,480 Speaker 1: to the nuance, which I think is probably true as 471 00:25:41,520 --> 00:25:43,399 Speaker 1: it relates to entertainment. And so you know, we're just 472 00:25:43,400 --> 00:25:47,760 Speaker 1: trying to learn and and align with you know, great 473 00:25:47,760 --> 00:25:51,919 Speaker 1: people who again want to share that dream of elevating 474 00:25:51,920 --> 00:25:55,920 Speaker 1: the experience and meeting these incredibly high expectations of the 475 00:25:55,920 --> 00:25:59,560 Speaker 1: audience we're trying to serve. Well. Uh, it's an interesting 476 00:25:59,600 --> 00:26:02,480 Speaker 1: growth story and progress and we're looking forward to following 477 00:26:02,480 --> 00:26:04,359 Speaker 1: it in the future. Thanks for coming in and talking 478 00:26:04,359 --> 00:26:13,440 Speaker 1: to me. This has been another episode of Strictly Business. 479 00:26:13,600 --> 00:26:16,840 Speaker 1: Tune in next week for another helping of scintillating conversation 480 00:26:16,960 --> 00:26:19,520 Speaker 1: with media movers and shakers, and please make sure you 481 00:26:19,560 --> 00:26:23,040 Speaker 1: subscribe to the podcast to hear future episodes. Also leave 482 00:26:23,080 --> 00:26:25,920 Speaker 1: a review in Apple Podcasts and let us know how 483 00:26:25,920 --> 00:26:26,360 Speaker 1: we're doing