WEBVTT - TechStuff Looks at Industrial Light and Magic

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff works dot com. You know that disturbance in the

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<v Speaker 1>force isn't an illusion. It's the beginning of another episode

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<v Speaker 1>of tech stuff. My name is Chris Polette, and I

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<v Speaker 1>am an editor here at how stuff works dot com.

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<v Speaker 1>Apparently deceived into thinking that would be a cool new intro.

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<v Speaker 1>Sitting across from me as usual is senior writer Jonathan Strickland.

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<v Speaker 1>Hello from a podcast from long long ago and far

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<v Speaker 1>far away, and far far away. I am pretty far

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<v Speaker 1>out there, so yeah, we wanted to talk today about

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<v Speaker 1>a special visual effects studio named Industrial Light and Magic.

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<v Speaker 1>And the reason why we decided to cover this particular

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<v Speaker 1>topic is that, well, Industrial Light and Magic is part of,

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<v Speaker 1>well one of the many things that George Lucas created,

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<v Speaker 1>including things like Lucas Film. And that's been the news recently,

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<v Speaker 1>because that's the recording of this podcast. It has not

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<v Speaker 1>been that long since Disney announced its intention to acquire

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<v Speaker 1>Lucas Film for the parents lie some of four point

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<v Speaker 1>zero five billion with a B dollars, mostly all of

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<v Speaker 1>which apparently will be donated to George Lucas's educational charity. Right, Yeah,

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<v Speaker 1>it's pretty phenomenal George Lucas back in Twousen pledged that

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<v Speaker 1>he was going to dedicate his wealth to philanthropic endeavors,

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<v Speaker 1>mostly due uh to um more, mostly towards education, which

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<v Speaker 1>kind of it's nice and it shows that he's following

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<v Speaker 1>in the same sort of vein as other notable rich

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<v Speaker 1>people and philanthropists like Bill Gates. Yeah, and that's not

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<v Speaker 1>really what the the podcast is about. We're not talking

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<v Speaker 1>about George and and things. But I did want to

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<v Speaker 1>throw that in there simply because that was a pretty

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<v Speaker 1>amazing thing to do. It's a very kind of bone

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<v Speaker 1>would do that, very cool thing to do. Uh. It

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<v Speaker 1>almost makes me not want to criticize him for some

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<v Speaker 1>of the decisions he's made. Well, I think it gives

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<v Speaker 1>us a picture of who he is as a person,

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<v Speaker 1>and although he does see himself, I think as a

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<v Speaker 1>as someone who is empowered to revise things that were

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<v Speaker 1>previously released and then that that does infuriate a lot

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<v Speaker 1>of people, among other things that he's done. But you know,

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<v Speaker 1>I get the sense to that, Hey, he's not a

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<v Speaker 1>bad guy. Of course that's what he wants us to think.

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<v Speaker 1>But come on, come on, how who's going to go

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<v Speaker 1>to the extent of of donating the majority of their

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<v Speaker 1>wealth to education in order to convince the world they're

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<v Speaker 1>not a bad guy. He's clearly a good guy. Yeah,

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<v Speaker 1>I would say so. So he's a better guy than

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<v Speaker 1>I am. So so well, well done, Mr Lucas. But

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<v Speaker 1>but yeah, I mean he's he's also the same kind

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<v Speaker 1>of person that is driven creatively. He's he's willing to

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<v Speaker 1>come up with complete new uh businesses to support his

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<v Speaker 1>creative habits. We might say, even though we may not

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<v Speaker 1>necessarily agree with them. I would I would say personally

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<v Speaker 1>for me that you know, his heart's in the right place.

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<v Speaker 1>He's trying to create a good story and it doesn't

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<v Speaker 1>always pan out. Sounds like you gotta remember back, all right.

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<v Speaker 1>So he founded Industrial Light and Magic. Yes in Yes, Now,

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<v Speaker 1>that's two years before the release of Star Wars A

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<v Speaker 1>New Hope, one of the best documentaries ever to be made. Well,

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<v Speaker 1>he um as a filmmaker, and his his filmmaking career

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<v Speaker 1>began before that. Um but he you know, American Graffiti

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<v Speaker 1>wasn't exactly um a, it wasn't as it wasn't a

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<v Speaker 1>positive experience, wasn't It wasn't a special effects driven masterpiece.

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<v Speaker 1>You know, it was a very good film. I liked it,

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<v Speaker 1>but um, you know, it wasn't It wasn't the kind

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<v Speaker 1>of film that that George Lucas is come to be

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<v Speaker 1>known for. Well, he make a super effects blockbuster, which

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<v Speaker 1>uh many would argue that he is responsible for and

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<v Speaker 1>in part due to industrial Lite and magic. Really, the

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<v Speaker 1>the two people I think who are responsible for the

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<v Speaker 1>blockbuster special effects extravaganza are Lucas and Spielberg. And of

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<v Speaker 1>course Spielberg has had quite a bit of involvement in

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<v Speaker 1>uh several of Lucas's endeavors. But anyway, Yeah, he so

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<v Speaker 1>he founded this visual effects company, and it was partly

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<v Speaker 1>because Lucas, uh he he knew he wanted to do

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<v Speaker 1>things a certain way, and in order to do that,

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<v Speaker 1>he wanted to limit his dependence upon other companies as

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<v Speaker 1>much as possible. So he started to make stuff. He said, well,

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<v Speaker 1>there's no visual effects company out there that is going

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<v Speaker 1>to do the stuff I need to have done, so

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<v Speaker 1>I'm going to make it myself. And uh so he's

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<v Speaker 1>kind of a hacker. Yeah, it really is a lot

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<v Speaker 1>of ways, and and this was all due to necessity,

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<v Speaker 1>you know, he wanted to have as much control all

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<v Speaker 1>over the project as possible. In order to do that,

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<v Speaker 1>and then that he had to build all this stuff,

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<v Speaker 1>and so he set out to do it, and that's

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<v Speaker 1>exactly what he did. It's kind of amazing. Well, there's

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<v Speaker 1>a you know, the industrial light and magic has been

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<v Speaker 1>responsible for many different advances in movie making technology over

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<v Speaker 1>the years. Back in nine, one of the first things

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<v Speaker 1>they developed was the Dixtra Flex camera system. That's named

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<v Speaker 1>after John Distra, who was actually the lead designer on

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<v Speaker 1>this camera design. Uh. And it's it was made because

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<v Speaker 1>if you if well it's kind of hard to say,

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<v Speaker 1>like if you if you saw The Star Wars and

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<v Speaker 1>New Hope back in its cinematic release version, this is

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<v Speaker 1>pre special edition. All the effects there for things like

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<v Speaker 1>the ship battles and stuff, all the all the ships,

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<v Speaker 1>all the the Death Star stuff, all that was made

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<v Speaker 1>with practical effects, practical miniature models that so, so the

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<v Speaker 1>X Wings going through the trench and Death Star that

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<v Speaker 1>was all done with managers. So this is pre computer

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<v Speaker 1>generated special effects in that sense. Yeah, and the sound

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<v Speaker 1>to the the orchestra, Uh, would you know they would

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<v Speaker 1>put these models on the Dolly and then the orchestra

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<v Speaker 1>will be on the dolly behind them playing the music.

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<v Speaker 1>No let's go a little too far there, Chris, but

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<v Speaker 1>but this long way to go for a bad joke.

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<v Speaker 1>This this camera, this camera was was special because in

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<v Speaker 1>order to get the effect that Lucas wanted, he wanted

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<v Speaker 1>the spaceship scenes to look like um, like dog fights,

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<v Speaker 1>like airplane dog fights from World War two movies. Yeah.

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<v Speaker 1>And and the reason that those uh that that film,

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<v Speaker 1>uh and we're talking about existing film. Yeah, the reason

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<v Speaker 1>that that film is so effective, I think is because

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<v Speaker 1>it's been it was shot by another airplane in the

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<v Speaker 1>air at the same time as a dog fight. And

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<v Speaker 1>this this motion control photography that I LM developed for

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<v Speaker 1>this UM used uh, basically was using cameras that moved

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<v Speaker 1>in with the spaceship models, so it appeared that you

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<v Speaker 1>were flying in the in the dog fights between the

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<v Speaker 1>different fighters or the Millennium Falcon and the Tie fighters.

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<v Speaker 1>So it was there was a real sense of movement

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<v Speaker 1>right right. The camera was mounted on a crane, and

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<v Speaker 1>the crane was mounted on a dolly track, So they

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<v Speaker 1>don't do a Hello Dolly joke. I didn't anyone, Okay,

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<v Speaker 1>So the so the crane could move back and forth

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<v Speaker 1>along this track. The camera could could move in various

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<v Speaker 1>ways to adjust the the pitch or the tilt of

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<v Speaker 1>the of the camera's angle, so it could follow the

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<v Speaker 1>motions of the miniature and make it you have this

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<v Speaker 1>this really swoopy effect, where like Chris was saying, you're

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<v Speaker 1>following the action very closely. And uh, it was a

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<v Speaker 1>necessity for him to achieve the effect he wanted. So

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<v Speaker 1>he builds this thing. Actually, he puts John Dixtra in

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<v Speaker 1>charge of it, and John and his team built it.

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<v Speaker 1>I call him John Smart. Uh, and they they shoot

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<v Speaker 1>the movie and in nineteen seventy seven, Star Wars New

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<v Speaker 1>Hope hits theaters and becomes an amazing success. The two

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<v Speaker 1>movies that that really launched the era of blockbuster summer

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<v Speaker 1>hits were Jaws and Star Wars. Yeah, um, and uh,

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<v Speaker 1>you know what you get when you come up with

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<v Speaker 1>a new kind of special effects technology an Academy Award. Yes,

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<v Speaker 1>it won that for vis Visual Effects in nineteen seventy seven.

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<v Speaker 1>John Steers, I think of him as dikest, John Dikes,

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<v Speaker 1>Richard Grant mc grant mckeun, and Robert Black that can't

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<v Speaker 1>say any of their names, I'm just gonna call him.

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<v Speaker 1>They're all John now. Yeah, it's a matter of fact.

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<v Speaker 1>They also got a Special Achievement Award in nineteen eighty

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<v Speaker 1>Visual Effects. Right, but before we get to nineteen eighties,

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<v Speaker 1>something happens in nineteen seventy nine that I want to

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<v Speaker 1>talk about something, something special. There was a special division

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<v Speaker 1>formed in nineteen seventy nine and Industrial Light and Magic.

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<v Speaker 1>That division was called the Graphics Group, Uh, specializing in

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<v Speaker 1>computer animation and effects. Wait, I feel like I should

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<v Speaker 1>know who these guys are. When we get to nineteen

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<v Speaker 1>eight six, it'll all become clear. But yeah, in nineteen

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<v Speaker 1>seventy nine, the division, the Graphics Group, forms an Industrial

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<v Speaker 1>Light and Magic. That division will become incredibly important and influential.

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<v Speaker 1>And but oddly enough, their most influential days will be

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<v Speaker 1>after they leave Lucas Filmy and Industrial Line Magic. So

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<v Speaker 1>moving on, uh, nineteen eighty that's when Empire strikes back,

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<v Speaker 1>the second greatest documentary. Actually, I think that people would

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<v Speaker 1>argue that's better than Star Wars people, and you know,

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<v Speaker 1>I actually prefer a New Hope to Empire. But I

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<v Speaker 1>really love Empire too. It's just one of those things

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<v Speaker 1>where you know, a new hope really resonates with me.

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<v Speaker 1>But Empire is great, so Empire Strikes Back comes out.

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<v Speaker 1>They do win the Special Achievement Academy Award for Visual

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<v Speaker 1>Effects for that. The one Indiana Johnes and Raiders The

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<v Speaker 1>Last Start Comes Out Now, that was another UH the

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<v Speaker 1>project that UH had Spielberg's involvement, and they won the

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<v Speaker 1>Academy Award for Visual Effects for that. They also made

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<v Speaker 1>a movie Did you ever see Dragon Slayer? Okay, so

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<v Speaker 1>I saw Dragon Slayer back when I was a kid.

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<v Speaker 1>Dragon Slayer is a fantasy film and it's pretty much

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<v Speaker 1>what you would think it is. It's a story about

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<v Speaker 1>a young hero who UH sets out to slay a dragon.

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<v Speaker 1>It's a little more complicated and that, but that's yeah.

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<v Speaker 1>So they designed a new kind of filmmaker for this

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<v Speaker 1>as well. They decided that there's a problem with working

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<v Speaker 1>with practical effects for monsters that are um the go beyond,

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<v Speaker 1>like something someone in just a suit, right, because one

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<v Speaker 1>of the things you could do is you could do

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<v Speaker 1>stop motion animation to create a monster effect, because it's

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<v Speaker 1>it's hard to build a giant monster, so and it

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<v Speaker 1>it really it's hard to make it look right too.

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<v Speaker 1>It takes a lot of work. If I've shown my

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<v Speaker 1>kids older monster movie bits, and it's kind of easy

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<v Speaker 1>to on the one hand, when you grew up with

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<v Speaker 1>pre I l M movies and technology and Jonathan and

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<v Speaker 1>I probably barely qualify for that. But you know, you

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<v Speaker 1>look at some of the old monster movies and you

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<v Speaker 1>could see the zipper marks in the costumes and the

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<v Speaker 1>older stuff. You don't, you're not freaked out by that anymore.

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<v Speaker 1>But you know, the practice coal effects m could be

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<v Speaker 1>done very very well, and even when they're done very

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<v Speaker 1>very well, it still doesn't have the same effect that

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<v Speaker 1>the newer ones do. And just it's it's just weird

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<v Speaker 1>to think about now. But yeah, I mean, looking at

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<v Speaker 1>the new stuff, it looks so very very real. Yeah. Well,

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<v Speaker 1>back then, you know, with the practical effects, that's pretty

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<v Speaker 1>much all they had at their their disposal at this point.

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<v Speaker 1>Back they developed something called go motion and go Motion Uh.

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<v Speaker 1>The way that they explain it on the Industrial Light

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<v Speaker 1>and Magic website is that it worked by fusing quote,

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<v Speaker 1>both electronic and mechanical components into a device that could

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<v Speaker 1>record the dragon in Dragon Slayers movements based on an

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<v Speaker 1>animator's design and play them back so the camera could

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<v Speaker 1>capture them as they occurred. So the reason for this

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<v Speaker 1>is because if they if they were to do it

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<v Speaker 1>in traditional stop motion, there'd be no motion blur when

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<v Speaker 1>something moves quickly, because because all you're doing is just

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<v Speaker 1>taking a bunch of individual photographs really of objects that

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<v Speaker 1>are not in motion, and then you're playing them back

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<v Speaker 1>to make it look like the object was in motion.

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<v Speaker 1>To get motion blur, the thing actually needs to be moving.

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<v Speaker 1>It helps, but that's not how stop motion works, because

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<v Speaker 1>the name stop Anyway, it was an interesting development. It

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<v Speaker 1>was something that they had um created two again to

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<v Speaker 1>meet the needs of the project that without having to

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<v Speaker 1>you know, completely reinvent everything. Two They they got another

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<v Speaker 1>Academy award. Um, I'm not gonna go through every Academy

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<v Speaker 1>award Industrial Line Magic has won because that would be ridiculous.

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<v Speaker 1>But they got it for one of my favorite films

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<v Speaker 1>as a kid growing up, which was Et the Extraterrestrial. Y.

0:13:53.880 --> 0:13:58.320
<v Speaker 1>I loved this movie as a kid. I think I

0:13:58.400 --> 0:14:01.080
<v Speaker 1>must have seen it three or four times the summer

0:14:01.120 --> 0:14:04.320
<v Speaker 1>that it came out, and I probably cried my eyes

0:14:04.400 --> 0:14:07.280
<v Speaker 1>out every single time. I watched it because I'm a sap.

0:14:07.360 --> 0:14:10.040
<v Speaker 1>I'm gonna sap all my life. I still am a sap.

0:14:10.080 --> 0:14:12.960
<v Speaker 1>I probably could watch ET without crying now, but back

0:14:13.000 --> 0:14:16.520
<v Speaker 1>as a kid, there was just no hope. Um. Anyway,

0:14:16.559 --> 0:14:20.560
<v Speaker 1>that that was another very popular film made by h

0:14:21.280 --> 0:14:25.080
<v Speaker 1>Lucas and Spielberg. So uh, and of course we should

0:14:25.120 --> 0:14:28.480
<v Speaker 1>point out, uh, Lucas's involvement in some of these films

0:14:28.560 --> 0:14:31.080
<v Speaker 1>is more of a kind of advisory sort of role.

0:14:31.640 --> 0:14:34.400
<v Speaker 1>Industrial Light Magic worked on lots of projects, not just

0:14:34.560 --> 0:14:37.000
<v Speaker 1>lucasfilm projects, which is why you know Et is an

0:14:37.000 --> 0:14:40.440
<v Speaker 1>Amblin project, not lucasfilm. Well. I wanted to point that

0:14:40.440 --> 0:14:45.680
<v Speaker 1>out too, that it would have been easy for George

0:14:45.720 --> 0:14:49.360
<v Speaker 1>Lucas to restrict Industrial Light and Magic to working on

0:14:49.560 --> 0:14:51.960
<v Speaker 1>his films. Yeah, but then we would have hardly any

0:14:52.000 --> 0:14:54.440
<v Speaker 1>of them because he didn't do very many. Well, I mean,

0:14:54.480 --> 0:14:56.480
<v Speaker 1>that's that's part of it. But I mean he could have.

0:14:56.600 --> 0:15:00.840
<v Speaker 1>He could have done, say, uh, the Indiana Jones films

0:15:01.440 --> 0:15:04.360
<v Speaker 1>and the Star Wars film stuff that he was intimately

0:15:04.440 --> 0:15:07.720
<v Speaker 1>more intimately involved with, um, you know, the projects that

0:15:07.720 --> 0:15:10.880
<v Speaker 1>he and Spielberg worked on together in some capacity, but

0:15:11.080 --> 0:15:15.040
<v Speaker 1>he you know, they decided to spend this off into

0:15:15.080 --> 0:15:19.200
<v Speaker 1>its own company, and in doing so they made I

0:15:19.200 --> 0:15:21.880
<v Speaker 1>would argue that they made film richer for it. I

0:15:21.880 --> 0:15:24.480
<v Speaker 1>mean you could say that, you know, working on on

0:15:24.840 --> 0:15:29.440
<v Speaker 1>Star Trek two, um, you know and one of the

0:15:29.520 --> 0:15:35.680
<v Speaker 1>greatest documentaries ever made ever boy. Um, So you might say, well,

0:15:35.720 --> 0:15:38.800
<v Speaker 1>you know, start there, there's this whole Star Wars versus

0:15:38.840 --> 0:15:43.280
<v Speaker 1>Star Trek, which I think is stilly anyway, um personally,

0:15:43.680 --> 0:15:46.080
<v Speaker 1>but you know they You might say, well, you wouldn't

0:15:46.120 --> 0:15:49.280
<v Speaker 1>necessarily you might want Star Wars to be the dominant

0:15:49.640 --> 0:15:53.240
<v Speaker 1>uh science fiction space franchise. You know, why would you

0:15:53.280 --> 0:15:57.040
<v Speaker 1>let him work on Star Trek. Well? I think, like

0:15:57.080 --> 0:16:01.320
<v Speaker 1>I said, it really populated film them with the DNA

0:16:01.560 --> 0:16:04.320
<v Speaker 1>of Industrial LIGHTE and Magic and made them the powerhouse

0:16:04.320 --> 0:16:07.200
<v Speaker 1>that they are now. Um. And yeah, I mean they

0:16:07.560 --> 0:16:10.800
<v Speaker 1>got a nomination for that too. Um. They did other

0:16:10.840 --> 0:16:14.440
<v Speaker 1>work for other uh of the Star Wars and Star

0:16:14.520 --> 0:16:17.040
<v Speaker 1>Trek films and going through you could see this in

0:16:17.080 --> 0:16:20.560
<v Speaker 1>their the timeline on the Industrial LIGHTE and Magic website. Um.

0:16:20.600 --> 0:16:24.360
<v Speaker 1>But yeah, they really and they got involved in stuff.

0:16:24.400 --> 0:16:27.400
<v Speaker 1>Now you would say, also, these films are going to

0:16:27.480 --> 0:16:33.240
<v Speaker 1>be heavily dependent on uh special effects, and you would

0:16:33.280 --> 0:16:36.440
<v Speaker 1>expect that to be so, but um on other stuff

0:16:36.480 --> 0:16:38.400
<v Speaker 1>like um, you know you would see it too, for

0:16:38.640 --> 0:16:40.320
<v Speaker 1>things like Back to the Future, the Back to the

0:16:40.400 --> 0:16:43.440
<v Speaker 1>Future franchise. But he also worked on the Industrial LIGHTE

0:16:43.480 --> 0:16:46.160
<v Speaker 1>and magic, also worked on stuff like Out of Africa

0:16:46.320 --> 0:16:50.680
<v Speaker 1>and Young Sherlock Holmes. Uh, stuff that had special effects.

0:16:50.680 --> 0:16:54.320
<v Speaker 1>But some of this stuff is less special effect driven.

0:16:54.360 --> 0:16:56.680
<v Speaker 1>The special effect the special and special effects in this

0:16:56.760 --> 0:17:01.280
<v Speaker 1>case is making it look photo realist take rather than

0:17:01.640 --> 0:17:08.480
<v Speaker 1>looking fantastic. Yeah, um yeah, I agree the uh and

0:17:08.480 --> 0:17:10.440
<v Speaker 1>and you know there are other analogs we can compare

0:17:10.480 --> 0:17:13.320
<v Speaker 1>this to, like the wet A Workshop, which did all

0:17:13.359 --> 0:17:15.359
<v Speaker 1>the work for the Lord of the Rings movies, and

0:17:15.480 --> 0:17:21.160
<v Speaker 1>the Hobbit has also done work for other other production companies.

0:17:21.520 --> 0:17:24.840
<v Speaker 1>That's so they have done designed for lots of stuff,

0:17:24.880 --> 0:17:29.320
<v Speaker 1>not just the Peter Jackson productions, so there are other

0:17:29.480 --> 0:17:32.639
<v Speaker 1>similarities there. I'm glad you mentioned Young Sherlock Holmes. In

0:17:33.400 --> 0:17:37.879
<v Speaker 1>five I LM achieved something no one had done before.

0:17:37.920 --> 0:17:41.320
<v Speaker 1>They created the first computer generated character in a film,

0:17:41.400 --> 0:17:45.639
<v Speaker 1>fully computer generated character. Uh. That Stained glass Man Stained

0:17:45.640 --> 0:17:48.440
<v Speaker 1>Glass Man from Young Sherlock Holmes. Uh. In this case,

0:17:48.480 --> 0:17:50.800
<v Speaker 1>what's happening for those of you who have not seen

0:17:51.080 --> 0:17:54.400
<v Speaker 1>Young Sherlock Holmes, which is a pretty good movie that's

0:17:55.200 --> 0:17:58.360
<v Speaker 1>slowly paced, but it's I enjoyed it. Uh it's it's

0:17:58.400 --> 0:18:01.359
<v Speaker 1>got a lot of cute ref princes in it that

0:18:01.480 --> 0:18:05.280
<v Speaker 1>clew you into the man that Holmes will become and

0:18:05.320 --> 0:18:07.560
<v Speaker 1>actually the man that Watson will become as well, though

0:18:07.600 --> 0:18:11.000
<v Speaker 1>it really messes up their ages anyway. Uh, there's there's this.

0:18:11.359 --> 0:18:14.879
<v Speaker 1>The plot involves this stuff, this substance that causes people

0:18:14.960 --> 0:18:20.359
<v Speaker 1>to hallucinate, and they hallucinate these terrifying visions that drive

0:18:20.480 --> 0:18:24.840
<v Speaker 1>them to essentially suicide. And in this particular case, it's

0:18:24.840 --> 0:18:28.439
<v Speaker 1>a character who is looking he's in a building with

0:18:28.440 --> 0:18:31.560
<v Speaker 1>stained glass windows, and one of the stained glass figures

0:18:31.920 --> 0:18:34.520
<v Speaker 1>comes to life, jumping out of the window and it's

0:18:34.520 --> 0:18:37.480
<v Speaker 1>a night that is made out stained glass that stalks

0:18:37.560 --> 0:18:40.320
<v Speaker 1>the guy. So that's the scene, and that was the

0:18:40.359 --> 0:18:43.440
<v Speaker 1>first use of a computer a fully computer generated character

0:18:43.480 --> 0:18:47.680
<v Speaker 1>in the film Who's stalking Nice. So in n six

0:18:47.720 --> 0:18:52.840
<v Speaker 1>here's where the spinoff happens. That um that I mentioned.

0:18:52.880 --> 0:18:56.520
<v Speaker 1>So back in seventy nine they had the Graphics Group

0:18:56.560 --> 0:19:00.920
<v Speaker 1>division and eighties six lucasfilm spins off the Graphics Group

0:19:01.119 --> 0:19:05.800
<v Speaker 1>Division as its own company, with a healthy dose of

0:19:05.920 --> 0:19:11.360
<v Speaker 1>funding from a certain Mr. Steve Jobs who had kind

0:19:11.359 --> 0:19:14.159
<v Speaker 1>of lost his job. Yeah he was, he had a

0:19:14.200 --> 0:19:17.000
<v Speaker 1>gig and then they cut him loose. Yeah he he

0:19:17.240 --> 0:19:19.800
<v Speaker 1>he had just founded Apple and then got pushed off

0:19:19.800 --> 0:19:25.080
<v Speaker 1>to the very edges of that company and essentially they

0:19:25.240 --> 0:19:28.800
<v Speaker 1>kind of fired him without saying he's fired. And then

0:19:28.840 --> 0:19:31.840
<v Speaker 1>he said, all right, I guess I'm going and he left.

0:19:31.880 --> 0:19:34.560
<v Speaker 1>And then but yeah, he poured in a great deal

0:19:34.600 --> 0:19:40.800
<v Speaker 1>of money to the graphics group, which became Pixar. So

0:19:41.680 --> 0:19:45.200
<v Speaker 1>Pixar at this time was again really kind of pioneering

0:19:45.320 --> 0:19:49.760
<v Speaker 1>computer graphics, computer animation. It would of course be several

0:19:49.840 --> 0:19:55.400
<v Speaker 1>years before um Pixar would enter in it's uh, it's

0:19:55.560 --> 0:20:02.440
<v Speaker 1>long and fruitful relationship with Disney. Yes, so, but that

0:20:02.440 --> 0:20:04.840
<v Speaker 1>that did have its you know, start way back then.

0:20:05.760 --> 0:20:08.320
<v Speaker 1>And yeah they were um of course they weren't what

0:20:08.359 --> 0:20:11.600
<v Speaker 1>they are now. But you know, and you might say,

0:20:11.840 --> 0:20:14.760
<v Speaker 1>I can't believe that George Lucas allowed this to happen,

0:20:15.400 --> 0:20:18.040
<v Speaker 1>But at the time it probably wasn't so clear cut,

0:20:18.320 --> 0:20:20.440
<v Speaker 1>and it was very expensive to do what they were doing,

0:20:21.200 --> 0:20:24.199
<v Speaker 1>and there there were there were no clear indicators at

0:20:24.200 --> 0:20:26.600
<v Speaker 1>that time I mean, computer hardware wasn't what it is

0:20:26.640 --> 0:20:28.879
<v Speaker 1>now either. It would be a good long decade before

0:20:28.880 --> 0:20:32.480
<v Speaker 1>you start to see this really kind of payoff, But

0:20:32.840 --> 0:20:38.240
<v Speaker 1>BOYD did it. So Industrial Line Magic entered in with

0:20:38.280 --> 0:20:41.320
<v Speaker 1>a partnership with a little company called Kodak, which uh,

0:20:41.600 --> 0:20:45.040
<v Speaker 1>of course has seen some hard times recently, but Kodak

0:20:45.040 --> 0:20:51.480
<v Speaker 1>and I LM produced the first high resolution film input scanner.

0:20:52.440 --> 0:20:55.159
<v Speaker 1>Now this was important because what I could let you

0:20:55.200 --> 0:20:59.600
<v Speaker 1>do is digitally scan film, then you could edit it

0:21:00.080 --> 0:21:03.280
<v Speaker 1>the computer, and then you would print it back out

0:21:03.480 --> 0:21:07.760
<v Speaker 1>onto film, and uh, you wouldn't have to do all

0:21:07.760 --> 0:21:13.240
<v Speaker 1>those edits manually using the traditional methods of cutting film

0:21:13.320 --> 0:21:16.240
<v Speaker 1>and editing that way, so it gave a lot more

0:21:16.359 --> 0:21:19.960
<v Speaker 1>versatility to the editing process. And you guys may not

0:21:20.040 --> 0:21:23.199
<v Speaker 1>be aware of this, but it really is true that

0:21:23.359 --> 0:21:26.840
<v Speaker 1>films are made in the editing booth. That you can

0:21:26.880 --> 0:21:32.000
<v Speaker 1>shoot hours and hours and hours of footage of actors

0:21:32.480 --> 0:21:36.400
<v Speaker 1>doing lines and and uh and running around and explosions

0:21:36.440 --> 0:21:39.200
<v Speaker 1>and whatever. But until you get into the editing booth

0:21:39.240 --> 0:21:41.240
<v Speaker 1>and put it all together, you do not have a movie.

0:21:41.280 --> 0:21:47.199
<v Speaker 1>And in fact, I have seen evidence of amazing films

0:21:47.880 --> 0:21:52.680
<v Speaker 1>coming from what you would imagine to be um worthless footage,

0:21:53.200 --> 0:21:56.719
<v Speaker 1>and it's all due to a really creative editor finding

0:21:56.760 --> 0:22:00.520
<v Speaker 1>ways to make something interesting when before, like might watch

0:22:00.640 --> 0:22:04.720
<v Speaker 1>a sequence that originally was twelve minutes long and you think, wow,

0:22:05.160 --> 0:22:08.200
<v Speaker 1>this is unusable, and then editor gets ahold of it

0:22:08.520 --> 0:22:10.320
<v Speaker 1>and cuts it down to like seven and a half minutes,

0:22:10.320 --> 0:22:15.399
<v Speaker 1>and suddenly it's phenomenal. And so, uh this is one

0:22:15.440 --> 0:22:18.720
<v Speaker 1>of those important developments in the industry. Now, granted, this

0:22:18.800 --> 0:22:22.119
<v Speaker 1>is only important as long as film remains a factor,

0:22:22.160 --> 0:22:24.919
<v Speaker 1>and of course that doesn't always hold true. We've got

0:22:24.920 --> 0:22:26.879
<v Speaker 1>a lot of digital productions out there. In fact, almost

0:22:26.880 --> 0:22:29.760
<v Speaker 1>everything is digital now yea, and now of course, uh

0:22:30.119 --> 0:22:34.720
<v Speaker 1>thanks to who was that anyway? Um foreshadowing. Uh yeah,

0:22:35.080 --> 0:22:39.600
<v Speaker 1>although this device used charged couple device UM image sensor,

0:22:39.760 --> 0:22:42.720
<v Speaker 1>it was not a digital camera in the way that

0:22:42.760 --> 0:22:45.720
<v Speaker 1>we think of now. You know, this was a scanner,

0:22:46.040 --> 0:22:48.240
<v Speaker 1>so it was you know, you you you you did

0:22:48.359 --> 0:22:51.440
<v Speaker 1>use a film camera first and then use the scanner

0:22:51.520 --> 0:22:54.160
<v Speaker 1>and then it would again put film out, so that

0:22:54.240 --> 0:22:57.320
<v Speaker 1>you know, the projectors, the projectors we use were film projectors.

0:22:57.320 --> 0:23:00.719
<v Speaker 1>They weren't digital yet, so uh yeah, going fully digital

0:23:00.800 --> 0:23:04.159
<v Speaker 1>was not a viable option at this point. Um I

0:23:04.280 --> 0:23:07.520
<v Speaker 1>d A nine. They created the first computer generated three

0:23:07.560 --> 0:23:12.040
<v Speaker 1>dimensional fluid based character. And boy, how many fluid based

0:23:12.119 --> 0:23:16.639
<v Speaker 1>characters I have loved in the cinema over the years.

0:23:16.680 --> 0:23:21.040
<v Speaker 1>I can't think of any right now, apart from the

0:23:21.440 --> 0:23:24.320
<v Speaker 1>alien water creature from the Abyss, which is what this

0:23:24.400 --> 0:23:27.080
<v Speaker 1>is talking about. Yes, now, I saw well, I don't

0:23:27.080 --> 0:23:29.720
<v Speaker 1>know if you if you argue that the terminators being

0:23:29.760 --> 0:23:31.960
<v Speaker 1>sort of liquid, okay, yeah, and we'll get to the

0:23:32.040 --> 0:23:34.239
<v Speaker 1>terminators as well, but yeah, I guess so so the

0:23:34.440 --> 0:23:39.399
<v Speaker 1>T one thousand's that's really higher? So liquid metal? You know? No,

0:23:39.560 --> 0:23:43.200
<v Speaker 1>it was. I remember I saw The Abyss in the theater,

0:23:44.000 --> 0:23:46.520
<v Speaker 1>and I remember not thinking as much of the plot

0:23:46.520 --> 0:23:49.440
<v Speaker 1>as I would have liked to have. But the effects

0:23:49.440 --> 0:23:52.960
<v Speaker 1>were amazing. The effects were amazing, And I still remember

0:23:52.960 --> 0:23:57.280
<v Speaker 1>watching Um, well, I shouldn't I suppose I shouldn't give

0:23:57.280 --> 0:24:01.120
<v Speaker 1>away one spoiler, but the pseudopod at actually gets um

0:24:01.520 --> 0:24:04.879
<v Speaker 1>it's it's a movie that came out in Okay, spoilers

0:24:05.320 --> 0:24:08.320
<v Speaker 1>don't apply anymore. When the door shuts and cuts the pseudopods.

0:24:09.440 --> 0:24:11.639
<v Speaker 1>I got to that point yet, I just get the

0:24:11.680 --> 0:24:13.920
<v Speaker 1>point where the doors open and the pseudopods, right, there

0:24:13.920 --> 0:24:15.320
<v Speaker 1>and it's friends, and I thought they were all going

0:24:15.400 --> 0:24:19.600
<v Speaker 1>to have a picnic, and so the pseudopod when it

0:24:19.600 --> 0:24:24.000
<v Speaker 1>gets cut, turns into real water and hit fo um.

0:24:24.280 --> 0:24:27.560
<v Speaker 1>Just it was amazing, It was fantastic. Well yeah, and

0:24:27.600 --> 0:24:29.320
<v Speaker 1>that that was one of those challenges. I mean, there

0:24:29.320 --> 0:24:33.280
<v Speaker 1>are several things that have been challenges for computer graphics

0:24:33.320 --> 0:24:37.480
<v Speaker 1>artists to recreate in a photo realistic way. Water was

0:24:37.520 --> 0:24:40.760
<v Speaker 1>one of them. Fire is another one. Hair is a

0:24:40.800 --> 0:24:45.280
<v Speaker 1>big one. So there are a lot of a lot

0:24:45.280 --> 0:24:50.600
<v Speaker 1>of that that that various people working on computer graphics

0:24:50.600 --> 0:24:53.119
<v Speaker 1>I've had to try and find a way of of

0:24:53.160 --> 0:24:56.200
<v Speaker 1>designing so that it has that realistic feel on camera.

0:24:56.720 --> 0:24:58.440
<v Speaker 1>And of course Pixar was doing a lot of this too,

0:24:59.240 --> 0:25:02.440
<v Speaker 1>kind around the same time. So in ninety one they

0:25:02.480 --> 0:25:05.960
<v Speaker 1>created the first computer graphics main character. This is the

0:25:05.960 --> 0:25:08.520
<v Speaker 1>one you were referring to, the one that was in

0:25:08.640 --> 0:25:14.680
<v Speaker 1>ninety one and in Terminator two Judgment Day, which I remember.

0:25:14.720 --> 0:25:16.600
<v Speaker 1>I liked it a lot when it came out, and

0:25:16.880 --> 0:25:20.000
<v Speaker 1>as the years go on, I start to change my

0:25:20.040 --> 0:25:22.520
<v Speaker 1>opinion on that, mainly because of my love for the

0:25:22.520 --> 0:25:25.320
<v Speaker 1>first film, even as schlocky and goofy as it is,

0:25:26.440 --> 0:25:29.520
<v Speaker 1>because they kind of totally changed the t character Terminator

0:25:29.560 --> 0:25:32.840
<v Speaker 1>character in that one. Anyway, ninety two they won their

0:25:34.720 --> 0:25:39.320
<v Speaker 1>twelve Academy Award for Computer Graphics Work, which is pretty amazing.

0:25:39.359 --> 0:25:44.080
<v Speaker 1>They also had the first time they with human skin

0:25:44.280 --> 0:25:47.720
<v Speaker 1>texture computer generated human skin texture. This was for the

0:25:47.760 --> 0:25:51.960
<v Speaker 1>movie Death Becomes Her. Did you see that one? No?

0:25:52.040 --> 0:25:57.200
<v Speaker 1>I I have great effects and it's an interesting concept,

0:25:57.320 --> 0:25:59.879
<v Speaker 1>but I don't know. I just did not click with me.

0:26:00.320 --> 0:26:05.200
<v Speaker 1>But but again, people, the effects were amazing, so that's undeniable.

0:26:05.280 --> 0:26:08.960
<v Speaker 1>The actual film, however, it left me a little cold.

0:26:09.400 --> 0:26:14.480
<v Speaker 1>Death Becomes the Stiff, Yeah, there wasn't. That was a

0:26:14.480 --> 0:26:18.639
<v Speaker 1>short time later when they actually created a character that

0:26:18.640 --> 0:26:23.320
<v Speaker 1>seemed to breathe with skin, muscles and texture. This is

0:26:23.320 --> 0:26:26.240
<v Speaker 1>a Jurassic Park now. Jurassic Park was one of those

0:26:26.280 --> 0:26:29.040
<v Speaker 1>movies again that when it first came out, I remember

0:26:29.800 --> 0:26:34.000
<v Speaker 1>that people were just completely stunned with the quality of

0:26:34.080 --> 0:26:37.720
<v Speaker 1>the of the digital dinosaurs and that those movies you

0:26:37.760 --> 0:26:40.960
<v Speaker 1>would watch scenes and you'd think, Okay, that had to

0:26:40.960 --> 0:26:45.399
<v Speaker 1>be practical. They must have built a giant robot dinosaur

0:26:45.520 --> 0:26:48.119
<v Speaker 1>for this scene. And then most times that was not

0:26:48.160 --> 0:26:52.680
<v Speaker 1>the case. It was all computer generated. Uh. From today's standards.

0:26:52.680 --> 0:26:54.600
<v Speaker 1>If you were to go back and watch Jurassic Park,

0:26:54.680 --> 0:26:58.600
<v Speaker 1>I say it largely holds up. But there are definitely

0:26:58.880 --> 0:27:01.200
<v Speaker 1>bits where you'll think, Okay, I can kind of tell

0:27:01.280 --> 0:27:03.679
<v Speaker 1>that's computer generated. Apart from the fact that, yes, we

0:27:03.760 --> 0:27:07.040
<v Speaker 1>know that dinosaurs aren't walking around right now, beyond that,

0:27:07.280 --> 0:27:10.199
<v Speaker 1>I can tell its computer generated. Uh, And there are

0:27:10.200 --> 0:27:13.760
<v Speaker 1>a couple of scenes that are more obvious than others.

0:27:14.080 --> 0:27:17.240
<v Speaker 1>But you gotta thank you, know, for it was a

0:27:17.320 --> 0:27:20.760
<v Speaker 1>pretty phenomenal achievement. And like I said, it more it

0:27:20.840 --> 0:27:25.320
<v Speaker 1>holds up more than it doesn't. Right now. Again, another

0:27:25.359 --> 0:27:29.359
<v Speaker 1>short jump to a film where they did their first

0:27:29.760 --> 0:27:36.400
<v Speaker 1>computer graphic photo realistic here and for Yeah, and uh,

0:27:36.480 --> 0:27:39.440
<v Speaker 1>it's interesting because they had a great model to work

0:27:39.480 --> 0:27:43.000
<v Speaker 1>from with Robin Williams, who is probably the haryest, furiest

0:27:43.040 --> 0:27:47.040
<v Speaker 1>man on the planet. You're looking at me, funny, that

0:27:47.119 --> 0:27:49.720
<v Speaker 1>was a That was a joke. That was a joke.

0:27:50.240 --> 0:27:52.840
<v Speaker 1>He's a hairy man. But that's a joke. Make jokes

0:27:52.840 --> 0:27:57.160
<v Speaker 1>about that. They created the effects for all these computer

0:27:57.240 --> 0:28:00.760
<v Speaker 1>generated animals, and these animals were supposed to look not

0:28:01.520 --> 0:28:05.439
<v Speaker 1>They were supposed to like almost a slight fantasy version

0:28:05.640 --> 0:28:07.520
<v Speaker 1>of the real animal. Because the idea was these were

0:28:07.560 --> 0:28:11.720
<v Speaker 1>all generated from this magical board game, and so it

0:28:11.800 --> 0:28:15.360
<v Speaker 1>wasn't They didn't need to look exactly like the real

0:28:15.440 --> 0:28:17.840
<v Speaker 1>world version of those animals. They need to look a

0:28:17.880 --> 0:28:21.920
<v Speaker 1>little hyper realistic, but not so much as to be distracting.

0:28:22.000 --> 0:28:25.640
<v Speaker 1>So that was the goal they had for that film. Um,

0:28:25.720 --> 0:28:30.959
<v Speaker 1>they also created uh, the first synthetic speaking character with

0:28:31.080 --> 0:28:34.600
<v Speaker 1>distinct personality, so how they word it on their timeline,

0:28:34.600 --> 0:28:38.640
<v Speaker 1>that would be Casper from Casper the Ghost, which uh

0:28:38.640 --> 0:28:42.760
<v Speaker 1>gooda ghost I did not watch, but now these were

0:28:43.360 --> 0:28:45.000
<v Speaker 1>This was a case where you're talking about the computer

0:28:45.040 --> 0:28:48.920
<v Speaker 1>generated character that not only appears on screen, but has

0:28:49.120 --> 0:28:52.440
<v Speaker 1>a large, an important presence in the film and has

0:28:52.480 --> 0:28:56.880
<v Speaker 1>to be able to convey emotion and meeting and motive. Uh.

0:28:56.960 --> 0:29:00.360
<v Speaker 1>And so that's you know, that's more challenge jing than

0:29:00.440 --> 0:29:02.880
<v Speaker 1>creating something that looks real. You have to have something

0:29:02.920 --> 0:29:06.160
<v Speaker 1>that's behaving in a realistic way and a believable way

0:29:06.280 --> 0:29:09.959
<v Speaker 1>so that the audience has an emotional connection with that character.

0:29:10.520 --> 0:29:13.960
<v Speaker 1>And that that's not easy to do. I mean computer

0:29:14.440 --> 0:29:17.600
<v Speaker 1>animators and animators in general will tell you, you you know,

0:29:17.840 --> 0:29:20.040
<v Speaker 1>once you develop that kind of style where you can

0:29:20.080 --> 0:29:24.680
<v Speaker 1>create that on a reliable basis, it's an amazingly effective

0:29:24.720 --> 0:29:27.600
<v Speaker 1>and useful tool. And before you get there, it is

0:29:27.680 --> 0:29:32.479
<v Speaker 1>just a painstaking process thinking, well, you know, I created

0:29:32.480 --> 0:29:34.880
<v Speaker 1>this character and the sad thing happens to this character,

0:29:34.920 --> 0:29:37.320
<v Speaker 1>but no one seems to care. It's I mean, it's

0:29:37.320 --> 0:29:40.680
<v Speaker 1>a tricky thing to to be able to invoke empathy

0:29:40.840 --> 0:29:47.120
<v Speaker 1>in your audience. Eight they were awarded to I l

0:29:47.240 --> 0:29:49.880
<v Speaker 1>M was awarded to patents for some techniques. One was

0:29:49.920 --> 0:29:54.320
<v Speaker 1>for hair, fur and feathers. Uh. In this case it

0:29:54.400 --> 0:29:57.280
<v Speaker 1>was the hair fur and feathers effects they made for

0:29:57.360 --> 0:30:01.239
<v Speaker 1>another movie, Mighty Joe Young, which was a Yes, I

0:30:01.280 --> 0:30:04.680
<v Speaker 1>saw the original Mighty Joe Young way back when I

0:30:04.720 --> 0:30:08.000
<v Speaker 1>didn't see the remake. Um, this one was hair raising,

0:30:08.280 --> 0:30:09.840
<v Speaker 1>I'm sure it was. And the other one was for

0:30:09.960 --> 0:30:15.240
<v Speaker 1>facial animation, which was again created originally for the film Casper,

0:30:15.520 --> 0:30:20.360
<v Speaker 1>but was also used on other movies like Men in Black. Nine,

0:30:21.160 --> 0:30:26.080
<v Speaker 1>they created the most realistic digital human character ever seen

0:30:26.160 --> 0:30:32.240
<v Speaker 1>in film, which was not the Daddy. It was the Mummy.

0:30:35.000 --> 0:30:38.400
<v Speaker 1>Chris is not having a great morning right now. Hey,

0:30:38.800 --> 0:30:41.640
<v Speaker 1>I just listened by the way slight tangent. I just

0:30:41.720 --> 0:30:46.160
<v Speaker 1>listened to one of our older episodes and uh, and

0:30:46.720 --> 0:30:51.160
<v Speaker 1>you ground my my will to live into the dirt

0:30:51.200 --> 0:30:53.560
<v Speaker 1>with your puns. So you're gonna sit here and you're gonna,

0:30:53.840 --> 0:30:58.920
<v Speaker 1>you're gonna, you're gonna endure this, all right. Two thousand um.

0:30:59.040 --> 0:31:02.480
<v Speaker 1>That was with the the real time on character motion

0:31:02.560 --> 0:31:05.680
<v Speaker 1>capture system developed for Star Wars episode one. So this

0:31:05.760 --> 0:31:08.920
<v Speaker 1>is this is where they have someone favorite movie of

0:31:08.960 --> 0:31:13.680
<v Speaker 1>all thank you, yeah, Star Wars episode one the phenominas,

0:31:13.800 --> 0:31:17.680
<v Speaker 1>which I'll say this, I think it's the best of

0:31:17.720 --> 0:31:21.800
<v Speaker 1>the prequels. All right, that's as much praise as I

0:31:21.800 --> 0:31:25.600
<v Speaker 1>can give it. But anyway, also it has jar Jar,

0:31:26.480 --> 0:31:29.040
<v Speaker 1>so do the other two prequels. It also has Darth

0:31:29.120 --> 0:31:31.719
<v Speaker 1>Vader saying yippie. And I still say it's better than

0:31:31.760 --> 0:31:35.280
<v Speaker 1>the other two. Um, but that's neither here nor there.

0:31:35.280 --> 0:31:38.400
<v Speaker 1>What they developed was this motion capture system that worked

0:31:38.400 --> 0:31:40.440
<v Speaker 1>in real time. Now this is really useful, and that

0:31:40.520 --> 0:31:44.800
<v Speaker 1>you could get an actor wearing a special suit that

0:31:44.840 --> 0:31:47.440
<v Speaker 1>would have sensors on it, or really it's not even sensors,

0:31:47.440 --> 0:31:49.760
<v Speaker 1>it's just points of reference so for a camera to

0:31:49.800 --> 0:31:54.920
<v Speaker 1>pick up um, and then the actor could physically portray

0:31:54.760 --> 0:31:58.280
<v Speaker 1>a performance within a space, and then they take that

0:31:58.440 --> 0:32:01.880
<v Speaker 1>information that the actor has created by moving through the

0:32:01.920 --> 0:32:04.400
<v Speaker 1>space and the camera picks up. They feed it through

0:32:04.440 --> 0:32:08.880
<v Speaker 1>software and that becomes the guideline for the computer generated

0:32:08.920 --> 0:32:11.720
<v Speaker 1>character that will replace the physical actor who was moving

0:32:11.760 --> 0:32:15.000
<v Speaker 1>through there. Jar Jar is an example of that. That

0:32:15.080 --> 0:32:19.920
<v Speaker 1>was one of the characters that that used this um,

0:32:20.240 --> 0:32:25.520
<v Speaker 1>this technology to create the performance. Now, while I do

0:32:25.600 --> 0:32:27.920
<v Speaker 1>not much care for the character of jar Jar, I

0:32:27.960 --> 0:32:32.160
<v Speaker 1>do admit that it was an interesting use of technology

0:32:32.240 --> 0:32:36.360
<v Speaker 1>to be able to give a computer generated character more

0:32:36.440 --> 0:32:40.400
<v Speaker 1>of a physical performance by actually mapping it to someone's

0:32:40.440 --> 0:32:44.680
<v Speaker 1>real movements, because otherwise you've got animators trying to simulate

0:32:44.800 --> 0:32:47.920
<v Speaker 1>real movements as best they can, and sometimes it works

0:32:47.960 --> 0:32:49.600
<v Speaker 1>great and you watch and you think, oh, well, that

0:32:49.640 --> 0:32:52.280
<v Speaker 1>looks real, and sometimes you're like, huh, that doesn't look

0:32:52.360 --> 0:32:55.040
<v Speaker 1>right at all. Yeah, they're gonna use this technique again

0:32:55.080 --> 0:32:57.400
<v Speaker 1>in some of the movies that are coming up to

0:32:57.400 --> 0:33:02.000
<v Speaker 1>to pardon my pun, great effect, um some of my

0:33:02.000 --> 0:33:05.760
<v Speaker 1>my favorite recent more recent movies. Yep. They also began

0:33:05.880 --> 0:33:08.040
<v Speaker 1>to develop other stuff. In two thousand and one, they

0:33:08.080 --> 0:33:13.320
<v Speaker 1>developed ambient occlusion. Yeah that's uh, that's just what it

0:33:13.360 --> 0:33:17.800
<v Speaker 1>sounds like. Which there you go. They actually used this

0:33:17.840 --> 0:33:19.840
<v Speaker 1>in the movie Pearl Harbor like it's just what it

0:33:19.880 --> 0:33:22.960
<v Speaker 1>sounds like. I have no idea what you mean. Basically,

0:33:22.960 --> 0:33:26.760
<v Speaker 1>they were using a combination of light and shadows that

0:33:27.120 --> 0:33:32.480
<v Speaker 1>made the lighting appear realistic through the use of computer graphics.

0:33:32.840 --> 0:33:36.600
<v Speaker 1>And they really it really showed uh, showed up for

0:33:36.600 --> 0:33:39.680
<v Speaker 1>the first time in Pearl Harbor, the movie, not not

0:33:39.760 --> 0:33:42.720
<v Speaker 1>the actual actual Pearl Harbor, not the place nor the

0:33:42.800 --> 0:33:45.960
<v Speaker 1>historical event. Yes, but they Yeah, I mean with the

0:33:45.960 --> 0:33:49.000
<v Speaker 1>the planes in the attack on the the American fleet

0:33:49.480 --> 0:33:52.360
<v Speaker 1>and that you know, in the early morning hours. Um,

0:33:52.640 --> 0:33:55.440
<v Speaker 1>you know, it required a lot of clever lighting. Yeah.

0:33:55.440 --> 0:33:57.880
<v Speaker 1>And shadows. Yeah, you're talking about explosions, You're talking about

0:33:57.880 --> 0:34:00.760
<v Speaker 1>shadows being cast by lots of different objects. You're talking

0:34:00.880 --> 0:34:03.040
<v Speaker 1>about smoke. I mean, there's there are a lot of

0:34:03.040 --> 0:34:06.200
<v Speaker 1>effects here that we kind of you know, you take

0:34:06.240 --> 0:34:08.000
<v Speaker 1>for granted when you watch it on a film, but

0:34:08.160 --> 0:34:11.160
<v Speaker 1>to be able to recreate it realistically in a computer

0:34:11.239 --> 0:34:14.920
<v Speaker 1>environment is not easy, and that that's why a lot

0:34:14.960 --> 0:34:17.400
<v Speaker 1>of this technology went toward. That same year, they also

0:34:18.000 --> 0:34:24.239
<v Speaker 1>created onset visualization processes that would allow a filmmaker to

0:34:24.840 --> 0:34:28.640
<v Speaker 1>put actors into an environment, let's say, like a big

0:34:28.680 --> 0:34:33.000
<v Speaker 1>green screen environment and look at the virtual sets around

0:34:33.040 --> 0:34:38.200
<v Speaker 1>the real actors, complete with the actual camera motions. UM,

0:34:38.480 --> 0:34:41.160
<v Speaker 1>this was this is useful when you're making a movie

0:34:41.239 --> 0:34:45.400
<v Speaker 1>where a lot of the backgrounds you create are digitally inserted.

0:34:45.480 --> 0:34:48.160
<v Speaker 1>It's not it's not a computer animated film. It's still

0:34:48.200 --> 0:34:53.120
<v Speaker 1>a live action film. But the the the sets might

0:34:53.160 --> 0:34:55.200
<v Speaker 1>be virtual. And we saw this in a lot of

0:34:55.239 --> 0:34:57.360
<v Speaker 1>the movies, like a lot of the Star Wars prequels

0:34:57.400 --> 0:35:00.920
<v Speaker 1>had it. The example they give specifically within the Island

0:35:01.000 --> 0:35:07.320
<v Speaker 1>timeline is with Steven Spielberg's movie AI Artificial Intelligence. Uh,

0:35:07.480 --> 0:35:10.680
<v Speaker 1>there's another let down. A lot of movies here that

0:35:10.719 --> 0:35:13.759
<v Speaker 1>I didn't really care for so much. Yeah, but back

0:35:13.800 --> 0:35:16.759
<v Speaker 1>to the Future I loved. So there's there's that addressing park.

0:35:16.960 --> 0:35:19.800
<v Speaker 1>I love that too. So it's okay, I'll just keep going,

0:35:20.120 --> 0:35:23.279
<v Speaker 1>all right, two thousand three or do we were about

0:35:23.280 --> 0:35:24.600
<v Speaker 1>to say something. I'm sorry, Well, I was going to

0:35:24.640 --> 0:35:28.680
<v Speaker 1>point out that the uh for the ambient occlusion thing.

0:35:29.080 --> 0:35:31.920
<v Speaker 1>They do point out that. UM a few years later

0:35:31.920 --> 0:35:35.879
<v Speaker 1>in the Academy of Motion Picture Arts and Sciences gave

0:35:35.920 --> 0:35:39.479
<v Speaker 1>them a cy Tech Award for the ways in which

0:35:39.560 --> 0:35:45.040
<v Speaker 1>ambient inclusion helped advance computer graphics in the motion picture industry. So,

0:35:45.120 --> 0:35:47.600
<v Speaker 1>I mean, you know, looking at it in retrospect, it

0:35:47.680 --> 0:35:49.839
<v Speaker 1>may not have seemed like a big deal at the time.

0:35:49.880 --> 0:35:51.879
<v Speaker 1>It may have seemed all that that movie is lit

0:35:51.920 --> 0:35:55.480
<v Speaker 1>and you know, shadowed very well. But it has played

0:35:55.600 --> 0:35:58.040
<v Speaker 1>a significant role in many, many other films since then.

0:35:58.160 --> 0:36:00.759
<v Speaker 1>So yeah, yeah, I mean there's what before we went

0:36:00.800 --> 0:36:05.000
<v Speaker 1>too far? Sure, these these developments they're making are things

0:36:05.040 --> 0:36:08.120
<v Speaker 1>that are are pushing forward the filmmaking industry across the

0:36:08.239 --> 0:36:12.160
<v Speaker 1>entire industry, not just for a single movie. Uh, it

0:36:12.239 --> 0:36:15.760
<v Speaker 1>really I l M has done a lot to shape

0:36:15.800 --> 0:36:20.200
<v Speaker 1>the way movies are today. Uh. Without their influence, I

0:36:20.200 --> 0:36:23.920
<v Speaker 1>would say that we'd be we'd have very different films

0:36:24.200 --> 0:36:26.960
<v Speaker 1>right now if it were not for industrial line magic.

0:36:27.400 --> 0:36:29.439
<v Speaker 1>Doesn't necessarily mean that they would be better or worse,

0:36:29.480 --> 0:36:33.600
<v Speaker 1>but they would certainly be different. It would look so yeah,

0:36:33.640 --> 0:36:36.400
<v Speaker 1>you mentioned the two thousand three or you mentioned the awards.

0:36:36.400 --> 0:36:39.040
<v Speaker 1>They also got an award for the way that they

0:36:39.239 --> 0:36:45.239
<v Speaker 1>found to render skin or translucent materials, uh, from the

0:36:45.480 --> 0:36:47.879
<v Speaker 1>the good Old cy Tech Award. They also in two

0:36:47.920 --> 0:36:53.000
<v Speaker 1>thousand four created a digital baby for a lemony snicket.

0:36:54.080 --> 0:36:57.799
<v Speaker 1>It's a series of unfortunate events and it was this

0:36:58.000 --> 0:37:00.719
<v Speaker 1>marked according to I l M the first time that

0:37:00.800 --> 0:37:05.200
<v Speaker 1>you had a computer generated human character shown an extreme

0:37:05.320 --> 0:37:09.440
<v Speaker 1>close up. So we're getting to the point now where

0:37:10.239 --> 0:37:15.239
<v Speaker 1>photo realistic computer generated characters are within the realm of

0:37:15.239 --> 0:37:19.680
<v Speaker 1>possibility for a serious filmmaker, um to the to the

0:37:19.680 --> 0:37:22.520
<v Speaker 1>point where it's not necessarily going to be distracting when

0:37:22.520 --> 0:37:24.120
<v Speaker 1>you watch it and you think, wow, that does not

0:37:24.239 --> 0:37:28.040
<v Speaker 1>look real. Doesn't mean that everyone pulls it off successfully

0:37:28.080 --> 0:37:31.120
<v Speaker 1>these days, but at least it's much more possible. Two

0:37:31.120 --> 0:37:34.880
<v Speaker 1>thousand six, they developed imo cap, which was an image

0:37:34.880 --> 0:37:38.360
<v Speaker 1>based performance capture system, and this was for one of

0:37:38.400 --> 0:37:41.680
<v Speaker 1>the Pirates of the Caribbean movies. And that same year,

0:37:41.719 --> 0:37:47.440
<v Speaker 1>two thousand six was when Disney made an acquisition. Disney

0:37:47.480 --> 0:37:51.960
<v Speaker 1>purchased Pixar. So you remember back in that's when Pixar

0:37:52.080 --> 0:37:54.800
<v Speaker 1>struck out on its own, not not struck out in

0:37:54.840 --> 0:37:58.440
<v Speaker 1>the baseball sense, but set out as its own company

0:37:59.280 --> 0:38:03.080
<v Speaker 1>under the the the financial support of Steve Jobs. While

0:38:03.120 --> 0:38:07.640
<v Speaker 1>two thousand six, Disney makes a move to acquire that company, Pixar.

0:38:08.520 --> 0:38:11.680
<v Speaker 1>Disney and Pixar had already been making several movies together

0:38:11.760 --> 0:38:15.279
<v Speaker 1>for several years, and uh it was it was a

0:38:15.320 --> 0:38:19.480
<v Speaker 1>strategic move to guarantee that Pixar would remain under the

0:38:19.840 --> 0:38:24.000
<v Speaker 1>Disney family. And that also it was kind of a

0:38:24.080 --> 0:38:27.400
<v Speaker 1>talent grab because John Lasseter, who was the head of

0:38:27.440 --> 0:38:30.359
<v Speaker 1>Pixar at the time, would become the creative head of

0:38:30.520 --> 0:38:36.040
<v Speaker 1>Walt Disney Animation as well as a imagineering So um

0:38:36.080 --> 0:38:40.600
<v Speaker 1>that that little acquisition was made for seven point four

0:38:41.000 --> 0:38:45.040
<v Speaker 1>billion dollars in stocks and other assets. So that made

0:38:45.200 --> 0:38:49.200
<v Speaker 1>Steve Jobs the largest shareholder in Disney at that time

0:38:49.760 --> 0:38:53.160
<v Speaker 1>and put him on the border directors to seven point

0:38:53.160 --> 0:38:55.560
<v Speaker 1>four billion. Now, that to me is interesting because we

0:38:55.600 --> 0:38:59.120
<v Speaker 1>already mentioned, you know, Disney's buying or trying to buy Lucasfilm.

0:38:59.120 --> 0:39:00.880
<v Speaker 1>As of the recording of this put guest the deal

0:39:00.920 --> 0:39:04.520
<v Speaker 1>has not been approved, but a Disney would be purchasing

0:39:04.520 --> 0:39:07.040
<v Speaker 1>them for four point oh five billions. So you've got

0:39:07.080 --> 0:39:12.719
<v Speaker 1>a division, a former division of Lucasfilm sold for uh,

0:39:12.840 --> 0:39:16.280
<v Speaker 1>not quite twice as much as what the parent company

0:39:16.520 --> 0:39:23.879
<v Speaker 1>sold for. That's interesting. So two thousand seven. Uh, at

0:39:23.920 --> 0:39:29.040
<v Speaker 1>this point, I LM is working on creating a system

0:39:29.080 --> 0:39:34.520
<v Speaker 1>to simulate fluid motion and this again is tricky. You know,

0:39:34.560 --> 0:39:38.560
<v Speaker 1>we talked about getting a water effect is challenging, and

0:39:38.640 --> 0:39:44.120
<v Speaker 1>that's true. It's also challenging to simulate fluid mechanics, especially

0:39:44.160 --> 0:39:47.040
<v Speaker 1>you're talking about huge quantities, you know, with with the

0:39:47.080 --> 0:39:49.040
<v Speaker 1>Pirates of the Caribbean movies, you're talking about ships on

0:39:49.080 --> 0:39:51.600
<v Speaker 1>the ocean, So you need to be able to simulate

0:39:51.640 --> 0:39:53.880
<v Speaker 1>the way the ocean really moves and the way that

0:39:53.960 --> 0:39:58.600
<v Speaker 1>objects floating or otherwise you know, somehow in the water,

0:39:58.680 --> 0:40:02.320
<v Speaker 1>how they would move as well. So they did of

0:40:03.160 --> 0:40:05.400
<v Speaker 1>a lot of work in two thousand seven to perfect

0:40:05.480 --> 0:40:09.200
<v Speaker 1>that technique. Yeah, they actually used a particular system that

0:40:09.239 --> 0:40:13.480
<v Speaker 1>they called Zeno and UH an engine a graphics engine

0:40:13.520 --> 0:40:17.799
<v Speaker 1>called fiz bam UM and this UH this was the

0:40:17.800 --> 0:40:21.239
<v Speaker 1>series I was mentioning a few minutes ago, because they

0:40:21.640 --> 0:40:25.040
<v Speaker 1>modeled these effects within what they were calling a virtual

0:40:25.080 --> 0:40:28.560
<v Speaker 1>water tank. But of course in the in the last

0:40:29.080 --> 0:40:32.040
<v Speaker 1>in the second and third movies, in the installment UM,

0:40:32.080 --> 0:40:36.560
<v Speaker 1>there were lots of appearances by Davy Jones and his

0:40:36.840 --> 0:40:44.040
<v Speaker 1>UH daydream Believers UH his crew, which were who had

0:40:44.040 --> 0:40:49.359
<v Speaker 1>taken on aspects of sea life. They lived underwater UM

0:40:49.760 --> 0:40:53.000
<v Speaker 1>and they there's a really cool picture out there where

0:40:53.000 --> 0:40:58.560
<v Speaker 1>they show the UH Motion capture UM sticker things that

0:40:58.600 --> 0:41:01.799
<v Speaker 1>they put on that the actors to UH while they

0:41:01.840 --> 0:41:04.520
<v Speaker 1>are you know, pretending to be or they're acting as

0:41:04.560 --> 0:41:06.680
<v Speaker 1>the crew and it's it's kind of cool because you

0:41:06.680 --> 0:41:12.040
<v Speaker 1>can get weight. They don't have giant fish heads on um,

0:41:12.080 --> 0:41:14.120
<v Speaker 1>but that's you know how they did that, and the

0:41:14.160 --> 0:41:17.920
<v Speaker 1>amazing sea battle effects and all the things, the giant

0:41:18.080 --> 0:41:22.400
<v Speaker 1>maelstrom um just amazing stuff. And then of course you

0:41:22.440 --> 0:41:26.760
<v Speaker 1>know the YEP. And in two thousand and eight they

0:41:26.800 --> 0:41:30.680
<v Speaker 1>began to work on Fez because fezes are cool. They

0:41:30.680 --> 0:41:35.160
<v Speaker 1>are according to a doctor I know, yes, but no,

0:41:35.440 --> 0:41:41.160
<v Speaker 1>Fez was the name of a facial animation system that

0:41:41.200 --> 0:41:43.239
<v Speaker 1>they had been working on. And again this is to

0:41:43.320 --> 0:41:47.840
<v Speaker 1>refine that that ability to capture an actor's performance to

0:41:47.920 --> 0:41:51.560
<v Speaker 1>translate it to a computer generated character. This is one

0:41:51.600 --> 0:41:55.600
<v Speaker 1>of those things that really is problematic. It's interest. It's

0:41:55.600 --> 0:42:00.239
<v Speaker 1>an interesting question to ask who is ultimately responsible for

0:42:00.480 --> 0:42:05.680
<v Speaker 1>a computer generated character's performance? Um, Because if you have

0:42:05.880 --> 0:42:09.200
<v Speaker 1>a performance within a film that is award worthy, but

0:42:09.239 --> 0:42:12.000
<v Speaker 1>it's a computer generated character, who do you give the

0:42:12.040 --> 0:42:15.719
<v Speaker 1>award to? Do you give it to the animator who

0:42:16.080 --> 0:42:19.720
<v Speaker 1>built or the people who built the textures and rendered

0:42:19.760 --> 0:42:22.640
<v Speaker 1>everything and made it you know, that made sure they

0:42:22.719 --> 0:42:25.040
<v Speaker 1>made all the tweaks to make the character look exactly

0:42:25.040 --> 0:42:26.640
<v Speaker 1>the way the character looks? Do you give it to

0:42:26.680 --> 0:42:31.640
<v Speaker 1>the actor who physically portrayed that character and it's that

0:42:31.760 --> 0:42:37.240
<v Speaker 1>actor's movements that you are watching, even though it's a different, uh,

0:42:37.400 --> 0:42:41.040
<v Speaker 1>computer generated body that's doing the motions, Ultimately it was

0:42:41.080 --> 0:42:43.480
<v Speaker 1>an actor who went through those motions. Uh. Is it

0:42:43.520 --> 0:42:46.000
<v Speaker 1>the voice actor who may or may not be the

0:42:46.040 --> 0:42:49.080
<v Speaker 1>same person who did the physical motions. It's a it's

0:42:49.080 --> 0:42:52.560
<v Speaker 1>a complicated question because the performance comes from so many

0:42:52.560 --> 0:42:56.640
<v Speaker 1>different people working together to create this thing you're watching.

0:42:56.920 --> 0:42:58.480
<v Speaker 1>And I know that that was one of those questions

0:42:58.480 --> 0:43:01.440
<v Speaker 1>that came up during the Lord of Rings movies because

0:43:01.440 --> 0:43:05.200
<v Speaker 1>there were people who were saying that Andy Serkis should

0:43:05.280 --> 0:43:09.840
<v Speaker 1>be nominated for his performance as Gollum in those movies.

0:43:10.000 --> 0:43:14.120
<v Speaker 1>But how much of that performance would you say is

0:43:14.239 --> 0:43:19.280
<v Speaker 1>his versus the animators who created the Uh? I hesitate

0:43:19.320 --> 0:43:21.839
<v Speaker 1>to use the word physical, but the the visual version

0:43:21.880 --> 0:43:24.240
<v Speaker 1>of the character that you see on the screen. And

0:43:24.320 --> 0:43:26.439
<v Speaker 1>it's I don't think there's an easy answer to that question.

0:43:26.440 --> 0:43:28.959
<v Speaker 1>It may very well mean that one day we'll see

0:43:29.000 --> 0:43:32.880
<v Speaker 1>a new category of award come up where it's best

0:43:33.040 --> 0:43:36.360
<v Speaker 1>performance of some sort as opposed to just best actor

0:43:36.440 --> 0:43:42.240
<v Speaker 1>or Best supporting actor or actress. Yes, wow, you waited

0:43:42.280 --> 0:43:44.080
<v Speaker 1>all that time just to do that, all right. Two

0:43:44.080 --> 0:43:49.319
<v Speaker 1>thousand nine we had the very GPU engine which was

0:43:49.680 --> 0:43:54.000
<v Speaker 1>designed to create firestorms. So again you know, looking at

0:43:54.000 --> 0:43:58.400
<v Speaker 1>the stuff that's hard to make look real on computer graphics.

0:43:58.560 --> 0:44:01.120
<v Speaker 1>You know, fire and water, those big and for those

0:44:01.160 --> 0:44:04.200
<v Speaker 1>are the big ones. Well, they they're working on the

0:44:04.520 --> 0:44:08.360
<v Speaker 1>Harry Potter series of movies and they for the sixth film,

0:44:08.440 --> 0:44:12.040
<v Speaker 1>they really needed to be able to have realistic fire effects.

0:44:12.719 --> 0:44:15.399
<v Speaker 1>So you know, it's it's the I l M way

0:44:15.480 --> 0:44:17.560
<v Speaker 1>when if you don't have a system that already doesn't,

0:44:17.600 --> 0:44:21.239
<v Speaker 1>go build one. Well and they did, and so this

0:44:21.360 --> 0:44:24.279
<v Speaker 1>kind of wraps up where they are today. I mean

0:44:25.080 --> 0:44:28.600
<v Speaker 1>I M is not the only property outside of Lucasfilm

0:44:28.680 --> 0:44:31.719
<v Speaker 1>that will be acquired by Disney if this deal goes through.

0:44:31.760 --> 0:44:36.120
<v Speaker 1>Skywalker's sound is also in there. And you know, Lucas has,

0:44:36.840 --> 0:44:39.960
<v Speaker 1>like we said, he's had a huge influence on the

0:44:40.040 --> 0:44:44.480
<v Speaker 1>way movies are shown today. I mean th h X

0:44:44.640 --> 0:44:48.919
<v Speaker 1>is another example, uh, which Disney I was also going

0:44:48.960 --> 0:44:53.000
<v Speaker 1>to get. So really, when it comes down to the

0:44:53.000 --> 0:44:59.440
<v Speaker 1>the technology behind filmmaking and film projection, film screening, Disney

0:44:59.480 --> 0:45:02.919
<v Speaker 1>is making a huge move here and and some people

0:45:02.960 --> 0:45:04.600
<v Speaker 1>are a little nervous about it. I've got friends who

0:45:04.680 --> 0:45:08.640
<v Speaker 1>work in effects. They work for for affect houses that

0:45:09.360 --> 0:45:13.359
<v Speaker 1>often will get contracted to work on companies UM, and

0:45:13.680 --> 0:45:15.960
<v Speaker 1>some of these friends of mine are a little nervous

0:45:16.000 --> 0:45:19.720
<v Speaker 1>because this is sort of showing a consolidation of effects

0:45:19.760 --> 0:45:25.360
<v Speaker 1>houses and that could mean less competition and fewer opportunities

0:45:25.640 --> 0:45:28.880
<v Speaker 1>for these artists. So there are things to worry about,

0:45:29.880 --> 0:45:33.840
<v Speaker 1>depending upon what field you are in. Yeah, But nonetheless,

0:45:33.880 --> 0:45:36.359
<v Speaker 1>I still think it will be interesting to see. And

0:45:36.440 --> 0:45:41.080
<v Speaker 1>if some of the people leave UM, you know, they

0:45:41.120 --> 0:45:45.160
<v Speaker 1>may very well take the ability to uh do these

0:45:45.200 --> 0:45:47.479
<v Speaker 1>complex the knowledge that it takes to to build these

0:45:47.520 --> 0:45:52.640
<v Speaker 1>complex effects with them, making the acquisition less valuable. There

0:45:52.640 --> 0:45:55.399
<v Speaker 1>could there's always a chance that people could strike out

0:45:55.440 --> 0:45:59.040
<v Speaker 1>and create their own uh companies as well and start

0:45:59.120 --> 0:46:01.839
<v Speaker 1>competing at their old company. I mean that's happened several

0:46:01.920 --> 0:46:04.680
<v Speaker 1>times in the past as well. So it's too early

0:46:04.719 --> 0:46:08.359
<v Speaker 1>to say. But some of the movies Alam has worked

0:46:08.360 --> 0:46:10.920
<v Speaker 1>on we've talked about, of course, the Star Wars series

0:46:12.239 --> 0:46:15.239
<v Speaker 1>all the way from episode four through six and then

0:46:15.440 --> 0:46:20.080
<v Speaker 1>one through three. Uh, the several Star Trek films generations

0:46:20.239 --> 0:46:23.400
<v Speaker 1>first contact on Star Wars are Star Trek Wrath of

0:46:23.480 --> 0:46:25.640
<v Speaker 1>con which is my favorite of all the Star Trek

0:46:25.640 --> 0:46:32.600
<v Speaker 1>films because it's very cold. It's space is fine. Corinthian leather. Yeah,

0:46:32.760 --> 0:46:36.000
<v Speaker 1>the Jurassic Park movies. Uh, you know had the mask

0:46:36.400 --> 0:46:40.520
<v Speaker 1>Forrest Gump, Twister. Never had I felt that a cow

0:46:40.640 --> 0:46:43.960
<v Speaker 1>really did fly past someone's windshield until I saw Twister.

0:46:45.160 --> 0:46:49.840
<v Speaker 1>Mission Impossible three. They've they've worked on many, many, many movies.

0:46:49.880 --> 0:46:52.640
<v Speaker 1>I mean, if you if you watch any film has

0:46:52.680 --> 0:46:54.640
<v Speaker 1>a lot of special effects in it and you wait

0:46:54.680 --> 0:46:57.680
<v Speaker 1>to the end. Uh, it's amazing how many of them

0:46:57.680 --> 0:47:00.279
<v Speaker 1>have Industrial Light and Magic listed as at least part

0:47:00.320 --> 0:47:03.160
<v Speaker 1>of the team that worked on the effects. Also, it's

0:47:03.200 --> 0:47:07.480
<v Speaker 1>it's interesting to realize how many films you may not

0:47:07.640 --> 0:47:09.960
<v Speaker 1>have realized have a lot of special effects in them

0:47:09.960 --> 0:47:13.120
<v Speaker 1>because the special effects are to make the film look

0:47:13.200 --> 0:47:16.560
<v Speaker 1>more like real life. Uh, Forrestcump is a good one.

0:47:16.560 --> 0:47:20.120
<v Speaker 1>Although you could argue that no, no, that's clear because

0:47:20.120 --> 0:47:22.279
<v Speaker 1>you know, Tom Hanks never actually shook hands with that

0:47:22.360 --> 0:47:26.960
<v Speaker 1>many presidents still. But but even so, that's that's one

0:47:26.960 --> 0:47:29.320
<v Speaker 1>of those where the special effects are there to create

0:47:29.360 --> 0:47:33.239
<v Speaker 1>the story. But they're not. You know, it's not spectacle

0:47:33.360 --> 0:47:35.280
<v Speaker 1>the way it would be in a big science fiction

0:47:35.400 --> 0:47:38.880
<v Speaker 1>film or something. Right. So, yeah, they have had a

0:47:38.920 --> 0:47:42.719
<v Speaker 1>monumental effect on the movie industry, definitely, and uh, I'm

0:47:42.760 --> 0:47:46.000
<v Speaker 1>sure they will continue to do so. Even whether whether

0:47:46.080 --> 0:47:48.960
<v Speaker 1>Disney's deal goes through or not. I'm sure it will

0:47:49.040 --> 0:47:54.680
<v Speaker 1>remain a big player in the the effects industry. Now,

0:47:55.840 --> 0:47:59.680
<v Speaker 1>as for my own opinion about Disney trying to to

0:47:59.719 --> 0:48:03.800
<v Speaker 1>pert Is lucasfilm, I'm all for it. Disney purchased Marvel

0:48:04.440 --> 0:48:09.160
<v Speaker 1>and then we got The Avengers, so I'd be happy

0:48:09.239 --> 0:48:11.440
<v Speaker 1>to see someone take a stab at making a new

0:48:11.440 --> 0:48:13.200
<v Speaker 1>Star Wars film. You know what Star Wars movie? I

0:48:13.200 --> 0:48:15.040
<v Speaker 1>really want to see. What I want to see a

0:48:15.080 --> 0:48:17.239
<v Speaker 1>Star Wars movie where we find out how Anakin became

0:48:17.280 --> 0:48:22.200
<v Speaker 1>Darth Vader. That's what I want to see. How that's

0:48:22.239 --> 0:48:25.279
<v Speaker 1>a burn. Okay, Guys, if you have anything you would

0:48:25.360 --> 0:48:28.120
<v Speaker 1>like us to cover in future episodes of tech Stuff,

0:48:28.160 --> 0:48:30.520
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0:48:30.600 --> 0:48:33.760
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0:48:33.920 --> 0:48:37.120
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0:48:37.200 --> 0:48:40.160
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0:48:40.360 --> 0:48:42.400
<v Speaker 1>S W and Chris and I will talk you again

0:48:43.360 --> 0:48:47.720
<v Speaker 1>really soon for more on this and thousands of other topics.

0:48:47.960 --> 0:48:53.239
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