WEBVTT - TechStuff Classic: TechStuff Shreds on the Electric Guitar

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Be there

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts and How the

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<v Speaker 1>Tech are You? So I'm working on an episode about

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<v Speaker 1>stage lighting systems, specifically systems designed to move lights around

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<v Speaker 1>in specific ways, because I went to a rock and

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<v Speaker 1>or Roll show last night and was thinking about that

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<v Speaker 1>as I was watching the show. However, this is a

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<v Speaker 1>topic that is fairly complicated and complex. It's got a

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<v Speaker 1>lot of moving parts, as it turns out. So I

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<v Speaker 1>am still working on that, and I hope to bring

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<v Speaker 1>you that show on Wednesday, but I still owe you

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<v Speaker 1>a show today, and I've been spending all my time

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<v Speaker 1>working on this other show that's not ready. So instead

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<v Speaker 1>we're gonna listen to a very much classic episode of

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<v Speaker 1>tech Stuff. This episode originally came out September twenty first,

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<v Speaker 1>two thousand and nine. It also relates to rock and

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<v Speaker 1>or Roll because the title of the show is tech

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<v Speaker 1>Stuff Shreds on the Electric Guitar. So you're gonna hear

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<v Speaker 1>me and my co host at the time and my

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<v Speaker 1>editor at the time over at house. Stuff works because

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<v Speaker 1>that's back in the house. Stuff works days, Chris Pollette.

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<v Speaker 1>So Chris Pollette and I sat down to talk about

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<v Speaker 1>the history and the operation of electric guitars. I listened

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<v Speaker 1>back to this episode and it was so nice to

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<v Speaker 1>go down memory lane and to listen to the chemistry

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<v Speaker 1>between me and Chris. I loved him as a co

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<v Speaker 1>host and editor. As a person, I also loved him.

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<v Speaker 1>He's a great guy. Like I wish I could really

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<v Speaker 1>talk smack about Chris, but I can't because he's super cool.

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<v Speaker 1>So anyway, I thought it'd be nice to bring back

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<v Speaker 1>this blast from the past while we are waiting for

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<v Speaker 1>my episode about stage lighting, which I know doesn't sound

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<v Speaker 1>like it's super interesting, But if you go to one

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<v Speaker 1>of these shows and you see like all these lights

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<v Speaker 1>that end up really elevating the experience, you know it's

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<v Speaker 1>more than just highlighting the performers themselves. Literally, it's all

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<v Speaker 1>about evoking a mood. Right Like at a particular part

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<v Speaker 1>of a song, there might suddenly be an incredible moment

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<v Speaker 1>where all the lights sweep out over the audience just

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<v Speaker 1>as the music is crescendoing. So how does that work?

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<v Speaker 1>That's what I'm working on now and what I will

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<v Speaker 1>bring to you on Wednesday, But for the moment, let's

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<v Speaker 1>go back and listen to this very much classic episode

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<v Speaker 1>of tech Stuff from two thousand and nine, and I

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<v Speaker 1>hope you enjoy. The world lost a great inventor, Les Paul,

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<v Speaker 1>who was one of the people instrumental to use a

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<v Speaker 1>pun in creating the electric guitar. He was not the

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<v Speaker 1>first person to combine electricity with guitars, but we'll get

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<v Speaker 1>to his contribution shortly. So why would you want to

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<v Speaker 1>create an electric guitar in the first place.

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<v Speaker 2>There are a couple of reasons, the most I would say,

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<v Speaker 2>in my opinion, obvious of which is that if you

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<v Speaker 2>want your guitar to be heard by people more than

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<v Speaker 2>a few feet away, you're going to need to find

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<v Speaker 2>some way to amplify it. That's a good point, and

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<v Speaker 2>so you would want to be able to plug it

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<v Speaker 2>into an amplifier so that the amplifier would project the

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<v Speaker 2>sound farther. That's a good point too, which is you

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<v Speaker 2>know why you have those giant speaker cabinets on the

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<v Speaker 2>side of rock stages.

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<v Speaker 1>Right, because the only real alternative, if we're talking about

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<v Speaker 1>the earlier stages, is to put a microphone directly in

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<v Speaker 1>front of the guitar and hopefully pick up the sound

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<v Speaker 1>and transmit it that way, which is not the best

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<v Speaker 1>way to get a clean sound out of your guitar.

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<v Speaker 2>It's inefficient, right to be honest, because the the sound

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<v Speaker 2>is not the sound waves are traveling from the guitar

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<v Speaker 2>to the microphone. And of course, anytime sound travels through

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<v Speaker 2>the air, there is the possibility that will become distorted.

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<v Speaker 1>Yes, which sometimes is something you want, but you want

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<v Speaker 1>to be able to control it. You don't want uncontrolled distortion.

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<v Speaker 1>Although uncontrolled distortion a would be an awesome name for

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<v Speaker 1>a rock band, it probably is one already could be

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<v Speaker 1>if not patent pending.

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<v Speaker 2>Okay, so uh, let's file for these patents. Yeah, I guess,

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<v Speaker 2>I guess we do.

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<v Speaker 1>We have a whole bunch of them pending, now, don't

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<v Speaker 1>we at least three? So the way sound works, you've

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<v Speaker 1>got something vibrating, right, and then that causes other molecules

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<v Speaker 1>to vibrate. Eventually, these vibrating molecules hit our ears, causing

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<v Speaker 1>little hairs to vibrate, sends little vibrations down to our

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<v Speaker 1>ear drums, and that's what we interpret as sound.

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<v Speaker 2>Excellent. You've got to have.

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<v Speaker 1>Some sort of molecules in the in the environment in

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<v Speaker 1>order to be able to hear, which is why if

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<v Speaker 1>you're in outer space, you're not likely to hear anything

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<v Speaker 1>because the molecules are spread out so far apart that

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<v Speaker 1>there's not much chance of one bumping into another.

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<v Speaker 2>That would be the whole vacuum thing.

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<v Speaker 1>That would be, yes, the vacuum thing. Yeah, yes, it's

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<v Speaker 1>the hoover element of the equation. As I like to say.

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<v Speaker 2>Yeah, I'm going to leave the science stuff to other folks.

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<v Speaker 1>All right, Well, I of course wrote an article about

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<v Speaker 1>can humans here in space? Spoiler alert they can't. So

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<v Speaker 1>the idea behind a regular guitar, I mean, the reason

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<v Speaker 1>why guitars have a hollow body, why many stringed instruments

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<v Speaker 1>have a hollowed body, is so that creates a natural

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<v Speaker 1>amplification chamber. Yeah, without it, you wouldn't hear very much.

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<v Speaker 2>And the size and shape of that chamber, you know,

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<v Speaker 2>has a lot of effect on the way a guitar sounds. Right,

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<v Speaker 2>That's why some electric guitars maintain the hollow body while

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<v Speaker 2>others go for a solid body. Right, So you know,

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<v Speaker 2>they both have their own merits and yeah.

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<v Speaker 1>And early on in the experiments in electrifying guitars, many

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<v Speaker 1>of the innovators tried to alter existing guitars, like hollow

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<v Speaker 1>body guitars, but there was a problem with that in

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<v Speaker 1>that you would often get distortion based upon the natural

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<v Speaker 1>amplification from the hollow body and the electrical implication you're

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<v Speaker 1>getting from the electric guitar.

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<v Speaker 2>What also depends on how you are trying to electrify

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<v Speaker 2>your guitar too, because.

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<v Speaker 1>If you're just hugging up a couple of jumper cables

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<v Speaker 1>to your guitar, that's probably not the best way.

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<v Speaker 2>Not quite what I meant. Oh, okay, because I know

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<v Speaker 2>that in early, early electric guitars, they didn't always plug

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<v Speaker 2>in in the same place, and they didn't always try

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<v Speaker 2>to pick up the sound from the same place.

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<v Speaker 1>Wait, you used a word there, pick up. Oh.

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<v Speaker 2>Yes, it's not just a truck.

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<v Speaker 1>No, it's not. It's an important part of the electric guitar.

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<v Speaker 2>Yes, because in early guitars they tried to pick up

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<v Speaker 2>the vibrations, the the sound vibrations up of you know, upwards,

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<v Speaker 2>away from the guitar body and toward the neck right

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<v Speaker 2>and even at the end of the guitar.

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<v Speaker 1>Yes, and now it's at the other end, the bass

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<v Speaker 1>of the guitar. That's where you're gonna find the pickups.

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<v Speaker 1>Now a pickup here, we've better explain, I guess the

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<v Speaker 1>basis of an electric guitar, Like, what makes the electric

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<v Speaker 1>guitar work?

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<v Speaker 2>I'd like to point out that electric guitars aren't, well,

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<v Speaker 2>at least not in most cases themselves electric.

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<v Speaker 1>They're passive exactly. We're getting back to our old friend,

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<v Speaker 1>the electro magnet here.

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<v Speaker 2>Yes, I remember our old friend, the electromagnet Yese it

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<v Speaker 2>got up and left the other day? Does I had

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<v Speaker 2>to pay for lunch? Never rights, I know what a jerk.

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<v Speaker 1>But electromagnets. You may recall from our previous episodes that

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<v Speaker 1>if you have a if you run an electric current

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<v Speaker 1>through a coiled copper wire usually coiled around an iron core.

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<v Speaker 1>Not necessarily, but it can be, that can create a

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<v Speaker 1>magnetic field. So electricity congenerate a magnetic field, and if

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<v Speaker 1>you alter a magnetic field, you can induce electricity. Chris

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<v Speaker 1>and I will be back to talk more about electric

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<v Speaker 1>guitars after this quick break. So, with an electric guitar,

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<v Speaker 1>you have a pickup at the base usually of the guitar,

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<v Speaker 1>that is a magnet that has a coil around the magnet,

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<v Speaker 1>and that means there's a magnetic field magnet. That's what

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<v Speaker 1>magnets produce, right, So when you strum a string, the

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<v Speaker 1>frequency the vibration of that that string create distorts the

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<v Speaker 1>magnetic field by destroying the magnetic field, oscillating it. Essentially,

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<v Speaker 1>you create an electric current. The electric current runs through

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<v Speaker 1>the little coil that's around the magnet. And then if

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<v Speaker 1>you don't have your guitar plugged into anything, it doesn't

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<v Speaker 1>go anywhere, right, and you won't really hear anything if

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<v Speaker 1>it's a solid body electric guitar anyway, but.

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<v Speaker 2>You will, but you'd have to be very very close

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<v Speaker 2>to it. You won't hear much.

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<v Speaker 1>Yeah, it'll sound pretty weak, and because there's nothing to

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<v Speaker 1>really amplify the sound. Now, if you have it plugged

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<v Speaker 1>into an amp, that little electric signal will go to

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<v Speaker 1>the amp which has a couple of different elements to

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<v Speaker 1>it that can boost the signal and then convert it

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<v Speaker 1>back into sound. And that's the sound you hear when

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<v Speaker 1>you strum the strings on electric guitar.

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<v Speaker 2>Now, for an electric guitar too, I mean assuming that

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<v Speaker 2>we're not talking about an acoustic electric guitar in which

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<v Speaker 2>you're basically attempting to amplify the sound from the electric guitar.

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<v Speaker 2>If you're talking about an electric guitar like, for example,

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<v Speaker 2>a Lass Paul, then the pick are directly underneath the

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<v Speaker 2>strings where you actually play, where you actually strum or

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<v Speaker 2>pick the strings, and that enables them to be very

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<v Speaker 2>close to the original vibration. And in some cases the

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<v Speaker 2>pickups are designed to move closer to or farther away

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<v Speaker 2>from the string as you need to adjust them so

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<v Speaker 2>that you can, pardon the pun for once fine tune

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<v Speaker 2>your sound, you can sort of modify things to as

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<v Speaker 2>you need to to get the sound you're trying to

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<v Speaker 2>get right. No, that's not always the case. I mean,

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<v Speaker 2>some of them are very very simple, where there is

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<v Speaker 2>a single bar magnet that is used as a pickup.

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<v Speaker 2>But you'll notice too that some guitars use one set

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<v Speaker 2>of pickups while other guitars use several different sets of pickups.

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<v Speaker 2>And you can actually you'll see switches on the guitar

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<v Speaker 2>body that you know enables you to turn one set

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<v Speaker 2>on or one set off, or modify the sound to

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<v Speaker 2>to you know, make changes to your sound without having

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<v Speaker 2>to sit there and you know, rewire the whole darn thing.

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<v Speaker 1>Yeah. Essentially, you have controls that allow you to filter

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<v Speaker 1>out certain frequencies, and so by choosing which frequencies you

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<v Speaker 1>want and which ones you don't want, you can have

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<v Speaker 1>your guitar sound in you know, many different ways. You

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<v Speaker 1>can have that really you know, kind of crunchy rock

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<v Speaker 1>sound that you hear from alternative rock bands, or you

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<v Speaker 1>can have that more sort of twangy sound from you know,

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<v Speaker 1>a country western or even like the sort of the

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<v Speaker 1>surf rock sound of a guitar. A lot of that

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<v Speaker 1>is just through filtering out which frequencies you want to

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<v Speaker 1>go to the app and which ones you don't. So

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<v Speaker 1>it's kind of cool that with one instrument you can

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<v Speaker 1>get so many different sounds out of, you know, just

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<v Speaker 1>by tweaking a knob or two.

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<v Speaker 2>Yeah. And one of the really cool things about an

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<v Speaker 2>electric guitar, as far as I mean just from a

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<v Speaker 2>scientific standpoint, although apparently I'm not leaving the science to

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<v Speaker 2>other people, is that you can make so many modifications.

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<v Speaker 2>I mean, the having it wired like that gives you

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<v Speaker 2>a lot of control over the sound, and it actually

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<v Speaker 2>enables you to share the sound and control of your

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<v Speaker 2>sound with another piece of your instrument puzzle, which is

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<v Speaker 2>the amplifier, because once you plug it in, the amplifier

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<v Speaker 2>becomes part of the electric guitar as the entire instrument.

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<v Speaker 2>In some cases, you're it's just simply going to amplify,

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<v Speaker 2>But in a lot of cases, especially for rock musicians,

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<v Speaker 2>there are amplifiers you can buy that have a lot

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<v Speaker 2>of the equipment built in that allows you to modify

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<v Speaker 2>the sound. You can add reverberation, for example, or distortion,

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<v Speaker 2>which is very very popular depending on the kind of

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<v Speaker 2>music you're playing. And then of course there are effects pedals,

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<v Speaker 2>some of which actually I know some people who have

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<v Speaker 2>quite a few effects pedals, and basically what these are

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<v Speaker 2>doing enables they enable you to make slight changes to

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<v Speaker 2>the way those vibrations are are distributed across the electrical

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<v Speaker 2>current from between the guitar and the amplifier, and then

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<v Speaker 2>you know, from there to whatever else I guess technically

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<v Speaker 2>the speaker, but if you are in some cases playing

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<v Speaker 2>say an arena show, you might have a microphone stuck

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<v Speaker 2>up next to your actual guitar amp and then from

0:13:20.120 --> 0:13:22.520
<v Speaker 2>there it just going through the PA system out to

0:13:22.559 --> 0:13:26.319
<v Speaker 2>the crowd. So there's a lot of wiring and.

0:13:26.600 --> 0:13:29.400
<v Speaker 1>You rockstars live lives I can only dream of.

0:13:29.960 --> 0:13:31.560
<v Speaker 2>Yeah, I've had to haul around a lot of that

0:13:31.600 --> 0:13:34.439
<v Speaker 2>gear so thankfully not usually the PA, but.

0:13:34.679 --> 0:13:37.680
<v Speaker 1>I've just looked at that gear. Yeah, it's heavy, a

0:13:37.679 --> 0:13:39.600
<v Speaker 1>lot of it. What I think is cool about electric

0:13:39.640 --> 0:13:41.760
<v Speaker 1>guitars is it does allow you to do things like

0:13:41.840 --> 0:13:44.800
<v Speaker 1>have a guitar that has a solid body. I mean again,

0:13:44.880 --> 0:13:48.040
<v Speaker 1>if it weren't for the electrical amplification, then a solid

0:13:48.040 --> 0:13:50.760
<v Speaker 1>body guitar would be pretty much useless because you would

0:13:50.800 --> 0:13:52.720
<v Speaker 1>have to be sitting just a couple inches away to

0:13:52.720 --> 0:13:54.360
<v Speaker 1>be able to hear anything that was coming out of

0:13:54.360 --> 0:13:59.320
<v Speaker 1>it in the first place. And Les Paul's is widely

0:13:59.320 --> 0:14:03.400
<v Speaker 1>credited with creating the first real solid body electric guitar,

0:14:04.120 --> 0:14:08.959
<v Speaker 1>which he called the log It was It is it is.

0:14:09.040 --> 0:14:13.000
<v Speaker 1>It was made by made out of a slab of wood,

0:14:13.000 --> 0:14:18.400
<v Speaker 1>a solid block, and it actually could come apart in pieces.

0:14:18.679 --> 0:14:22.160
<v Speaker 1>I've seen pictures of it. It was pretty impressive. And

0:14:22.640 --> 0:14:26.040
<v Speaker 1>granted he refined that design slightly, that was not the

0:14:26.080 --> 0:14:29.240
<v Speaker 1>design that Gibson picked up when they started to market

0:14:29.280 --> 0:14:34.080
<v Speaker 1>the guitars. Later on. Yeah, and the electric guitar has

0:14:34.160 --> 0:14:39.240
<v Speaker 1>really revolutionized music. I mean that's not an exaggeration by

0:14:39.240 --> 0:14:42.360
<v Speaker 1>any stretch of the imagination. By pairing an electric guitar

0:14:42.440 --> 0:14:46.320
<v Speaker 1>with an amp and playing a note, it's possible for

0:14:46.400 --> 0:14:51.040
<v Speaker 1>you to get a vibration off the speaker that continues

0:14:51.080 --> 0:14:53.880
<v Speaker 1>to vibrate the string, and you get a perpetual note,

0:14:54.440 --> 0:14:58.440
<v Speaker 1>a note that will last forever, or until the power

0:14:58.480 --> 0:15:00.360
<v Speaker 1>runs out, or until the power runs out, until your

0:15:00.400 --> 0:15:02.760
<v Speaker 1>audience decides they've had enough of this and they're gonna

0:15:02.800 --> 0:15:03.120
<v Speaker 1>go home.

0:15:03.280 --> 0:15:05.600
<v Speaker 2>He just gonna play that one note right time.

0:15:05.840 --> 0:15:08.560
<v Speaker 1>This is like the most boring, grateful dead concert ever.

0:15:08.960 --> 0:15:11.840
<v Speaker 1>He's jamming on one note and that's it.

0:15:13.040 --> 0:15:15.200
<v Speaker 2>Well, you know whatever, float trippoot. Yeah, I think I

0:15:15.200 --> 0:15:18.200
<v Speaker 2>could have managed that. I bet there's a one.

0:15:18.160 --> 0:15:21.080
<v Speaker 1>Performance artist out there somewhere who's done this, and oh

0:15:21.080 --> 0:15:22.640
<v Speaker 1>sure that. I'm sure there's more than one.

0:15:22.720 --> 0:15:24.680
<v Speaker 2>But yes, yes, I'm pretty sure.

0:15:26.240 --> 0:15:28.520
<v Speaker 1>You know. More power to you if that brings the

0:15:28.560 --> 0:15:30.960
<v Speaker 1>grant money in good luck.

0:15:32.240 --> 0:15:35.840
<v Speaker 2>But if you've wondered, if you've watched a rock band

0:15:35.920 --> 0:15:38.280
<v Speaker 2>play and then watched another rock band right after them,

0:15:38.320 --> 0:15:40.880
<v Speaker 2>you go, why, you know, why does it matter? What?

0:15:41.280 --> 0:15:44.200
<v Speaker 2>Guitars they're using, you know, other than maybe a six

0:15:44.280 --> 0:15:47.560
<v Speaker 2>swing string versus a twelve string, or you know, a

0:15:49.400 --> 0:15:55.040
<v Speaker 2>regular guitar versus saan alto or a bass guitar I'm sorry,

0:15:55.160 --> 0:15:57.440
<v Speaker 2>tenor versus a bass guitar. You might go, okay, well,

0:15:57.440 --> 0:15:58.800
<v Speaker 2>I get it. One's a little bigger than the other.

0:15:58.880 --> 0:16:01.400
<v Speaker 2>One has a couple more strings, So you know, why

0:16:01.480 --> 0:16:03.680
<v Speaker 2>are there you know, what's the difference in a stratocaster

0:16:03.880 --> 0:16:06.400
<v Speaker 2>versus a last Paul? Well, it all, it sort of

0:16:06.480 --> 0:16:09.360
<v Speaker 2>all comes down to the things we were talking about before,

0:16:09.400 --> 0:16:11.520
<v Speaker 2>the number of pickups, what kinds of pickups there are

0:16:11.560 --> 0:16:14.320
<v Speaker 2>on it, whether or not it's a hollow or solid body,

0:16:14.360 --> 0:16:16.040
<v Speaker 2>the kind of wood it's made out of, or other

0:16:16.120 --> 0:16:18.960
<v Speaker 2>material that it may be made out of. And you know,

0:16:19.040 --> 0:16:21.360
<v Speaker 2>even Gibson changed things a couple of years ago when

0:16:21.400 --> 0:16:25.160
<v Speaker 2>it offered an Ethernet guitar because suddenly the connection is

0:16:25.200 --> 0:16:28.040
<v Speaker 2>no longer analog, which is basically it's a you know,

0:16:28.120 --> 0:16:31.640
<v Speaker 2>one quarter inch phono plug on either end. You plug

0:16:31.760 --> 0:16:33.840
<v Speaker 2>one side in your guitar, one side in your end. Well,

0:16:34.600 --> 0:16:38.280
<v Speaker 2>Gibson changed that by incorporating an Ethernet connection. Well, that

0:16:38.400 --> 0:16:41.480
<v Speaker 2>changes the sound even more, it gives you an opportunity

0:16:41.520 --> 0:16:44.880
<v Speaker 2>to play a really clean digital signal, which a lot

0:16:44.880 --> 0:16:48.560
<v Speaker 2>of purists really don't like the idea of, you know,

0:16:48.640 --> 0:16:52.000
<v Speaker 2>everything adds a little bit of change to it. So

0:16:52.520 --> 0:16:55.120
<v Speaker 2>and that's why some people prefer vintage guitars over brand

0:16:55.160 --> 0:16:57.200
<v Speaker 2>new guitars. They say, well, you know, that was made

0:16:57.200 --> 0:16:59.640
<v Speaker 2>out of this kind of wood back in sixty five.

0:17:00.000 --> 0:17:01.760
<v Speaker 2>It's made out this kind of would. Now it's just

0:17:01.760 --> 0:17:04.000
<v Speaker 2>not the same. And they may look the same to

0:17:04.160 --> 0:17:06.080
<v Speaker 2>you or me, but that's not the same.

0:17:06.119 --> 0:17:08.800
<v Speaker 1>And you saw one of those digital guitars over at

0:17:08.800 --> 0:17:09.919
<v Speaker 1>CES one year, didn't you.

0:17:10.040 --> 0:17:14.400
<v Speaker 2>Yes, I did. I thought it was a little weird,

0:17:14.560 --> 0:17:17.200
<v Speaker 2>not because there's anything necessarily wrong with it, but I thought, well,

0:17:17.240 --> 0:17:18.600
<v Speaker 2>you know, I wonder if this is the kind of

0:17:18.600 --> 0:17:23.159
<v Speaker 2>thing that's going to change the way people play guitar.

0:17:23.480 --> 0:17:26.240
<v Speaker 2>And I don't know that it has significantly. I haven't

0:17:26.240 --> 0:17:27.959
<v Speaker 2>seen a lot of people with them. As a matter

0:17:28.000 --> 0:17:31.840
<v Speaker 2>of fact, I've seen nobody in person with them. But

0:17:32.160 --> 0:17:33.720
<v Speaker 2>it was sort of the same kind of thing that

0:17:33.800 --> 0:17:36.560
<v Speaker 2>you saw in the nineteen eighties with electronic drums. They

0:17:36.560 --> 0:17:38.359
<v Speaker 2>were all the rage back in the day because you

0:17:38.359 --> 0:17:40.800
<v Speaker 2>could play all kinds of sounds on them. And now

0:17:41.160 --> 0:17:44.120
<v Speaker 2>the purists I think have sort of maybe not one

0:17:44.160 --> 0:17:47.399
<v Speaker 2>out because they still make electronic drums, but they have

0:17:47.840 --> 0:17:52.760
<v Speaker 2>certainly taken the electronic drum market back. And I think

0:17:52.840 --> 0:17:58.800
<v Speaker 2>that acoustic are not acoustic, but analog guitars. Electric guitars

0:17:59.040 --> 0:18:01.800
<v Speaker 2>are still predominantly the most popular.

0:18:02.119 --> 0:18:04.960
<v Speaker 1>Yeah, I'm just waiting for the key tar to really

0:18:05.119 --> 0:18:09.119
<v Speaker 1>really make an impact, right, Chris Pollett and I have

0:18:09.160 --> 0:18:11.040
<v Speaker 1>a little bit more to say about electric guitars, but

0:18:11.080 --> 0:18:14.040
<v Speaker 1>before we can continue shredding, let's take a quick break

0:18:14.080 --> 0:18:15.719
<v Speaker 1>to thank our sponsors.

0:18:25.400 --> 0:18:30.679
<v Speaker 2>There was a guitar website called guitar geek dot com

0:18:31.119 --> 0:18:35.040
<v Speaker 2>and basically it hasn't been updated in a while, but

0:18:35.160 --> 0:18:37.399
<v Speaker 2>it allows you to look at the rigs that everybody

0:18:37.480 --> 0:18:39.280
<v Speaker 2>has set ups. You can see what kind of guitar

0:18:39.520 --> 0:18:42.679
<v Speaker 2>that famous artist plays, along with the effects pedals they

0:18:42.760 --> 0:18:47.160
<v Speaker 2>might use and what kind of amplifier they might use.

0:18:47.240 --> 0:18:49.760
<v Speaker 2>And it's really kind of cool because you learn things

0:18:49.800 --> 0:18:53.480
<v Speaker 2>about certain guitar players like Dave Davies of The Kinks,

0:18:53.480 --> 0:18:59.439
<v Speaker 2>who liked to slit his speaker in his amplifier cabinet

0:18:59.480 --> 0:19:01.840
<v Speaker 2>so that it provide just the right distortion sound and

0:19:01.960 --> 0:19:05.960
<v Speaker 2>suddenly it's no longer about the guitar or the effects pedals,

0:19:05.960 --> 0:19:09.199
<v Speaker 2>but whether or not the speaker as a hole in it.

0:19:10.040 --> 0:19:13.320
<v Speaker 1>Nice. Yeah, I'd like to see how how Queen got

0:19:13.320 --> 0:19:16.600
<v Speaker 1>that amazing sound at the end with the guitar solo

0:19:16.680 --> 0:19:20.359
<v Speaker 1>of We Will Rock You, because that's still, to this

0:19:20.480 --> 0:19:23.600
<v Speaker 1>day my favorite guitar solo ever. Oh really, yeah, no serious,

0:19:23.640 --> 0:19:26.440
<v Speaker 1>it really is. So here's a little trivia for you guys.

0:19:26.960 --> 0:19:30.280
<v Speaker 1>We were talking about the oscillations of the string causing

0:19:30.320 --> 0:19:33.040
<v Speaker 1>a change in the magnetic field, and that is what

0:19:33.160 --> 0:19:40.800
<v Speaker 1>creates the electrical current that is based off of Faraday's law. Oh,

0:19:40.840 --> 0:19:43.919
<v Speaker 1>so there you go. If you ever are watching a

0:19:44.040 --> 0:19:48.000
<v Speaker 1>musician rock out on stage, you can turn to the

0:19:48.000 --> 0:19:50.680
<v Speaker 1>person next to you and say, this is an excellent

0:19:50.920 --> 0:19:54.960
<v Speaker 1>demonstration of Faraday's law, which is guaranteed to get you

0:19:55.040 --> 0:19:55.640
<v Speaker 1>the ladies.

0:19:57.320 --> 0:20:03.920
<v Speaker 2>Yeah. Yeah, not actually guaranteed. Your may some restrictions apply.

0:20:04.040 --> 0:20:08.360
<v Speaker 1>Yeah, it worked on my wife, but she's taken so.

0:20:09.840 --> 0:20:13.360
<v Speaker 2>Okay, then, well are you are you all rocked out? Yeah?

0:20:13.359 --> 0:20:14.560
<v Speaker 2>I'm kind of rocked out for the moment.

0:20:14.640 --> 0:20:17.560
<v Speaker 1>Well, then I guess that takes us straight to a

0:20:17.680 --> 0:20:25.040
<v Speaker 1>listener mail. Oh yeah, rock on this listener. Mail comes

0:20:25.040 --> 0:20:28.720
<v Speaker 1>from Louis and or Lewis. Louis or Lewis, I don't

0:20:28.760 --> 0:20:31.360
<v Speaker 1>know an email. You can write me and let me know.

0:20:31.760 --> 0:20:35.320
<v Speaker 1>Tell hey me again? So you think I know how

0:20:35.320 --> 0:20:38.040
<v Speaker 1>to pronounce his name by now finally got my modem

0:20:38.080 --> 0:20:40.680
<v Speaker 1>working again, so time to email you. In the video

0:20:40.720 --> 0:20:43.520
<v Speaker 1>game podcast The New One, you said that the PS

0:20:43.600 --> 0:20:46.240
<v Speaker 1>three had a cell based processor. What does this mean?

0:20:46.640 --> 0:20:48.560
<v Speaker 1>Also from what you were saying, it seemed that in

0:20:48.600 --> 0:20:51.520
<v Speaker 1>the US Xbox three sixties are more expensive than the Wii.

0:20:52.000 --> 0:20:52.600
<v Speaker 1>Is this true?

0:20:52.840 --> 0:20:53.000
<v Speaker 2>Here?

0:20:53.000 --> 0:20:55.960
<v Speaker 1>In New Zealand, a twenty gigabyte Xbox three sixties three

0:20:56.000 --> 0:20:59.119
<v Speaker 1>hundred dollars, whereas a Wii costs almost four hundred and fifty.

0:20:59.400 --> 0:21:03.040
<v Speaker 1>And I'm a bit confused. Well, Louis, let's talk a

0:21:03.040 --> 0:21:07.200
<v Speaker 1>little bit about the cell based processor. It's a specific

0:21:07.280 --> 0:21:10.800
<v Speaker 1>kind of microprocessor architecture, right, It's based off of the

0:21:10.920 --> 0:21:16.080
<v Speaker 1>cell broadband engine architecture. It's just SELL for short. And

0:21:16.160 --> 0:21:20.119
<v Speaker 1>the idea here is that each cell can handle a

0:21:20.160 --> 0:21:26.960
<v Speaker 1>certain amount of calculations per second, and the PS three

0:21:27.080 --> 0:21:31.240
<v Speaker 1>has I believe seven of these cells, so each cell

0:21:31.400 --> 0:21:34.840
<v Speaker 1>is capable of handling a massive amount of information. The

0:21:34.880 --> 0:21:37.440
<v Speaker 1>problem is you have to be able to design games

0:21:37.440 --> 0:21:40.639
<v Speaker 1>that take advantage of this. They're very good at handling

0:21:40.720 --> 0:21:44.960
<v Speaker 1>parallel problems. So in other words, you've got a you know,

0:21:45.040 --> 0:21:48.120
<v Speaker 1>one of them's handling graphics, another might be handling physics engine,

0:21:48.119 --> 0:21:52.080
<v Speaker 1>another might be handling sound something like that, as opposed

0:21:52.119 --> 0:21:56.320
<v Speaker 1>to all of them working together on one big problem.

0:21:56.760 --> 0:21:58.760
<v Speaker 1>So if you can divide it up, if you can

0:21:58.840 --> 0:22:03.280
<v Speaker 1>divide up duties for each cell, it really takes advantage

0:22:03.280 --> 0:22:07.080
<v Speaker 1>of the hardware. Otherwise you've just got a massively powerful

0:22:07.119 --> 0:22:11.679
<v Speaker 1>machine that you can't really take advantage of. But you know,

0:22:11.760 --> 0:22:14.160
<v Speaker 1>if you designed the game the right way, that makes

0:22:14.240 --> 0:22:17.280
<v Speaker 1>that system one the most powerful system on the market

0:22:17.320 --> 0:22:20.360
<v Speaker 1>right now, bar none, PS three would be the most powerful.

0:22:21.040 --> 0:22:24.200
<v Speaker 1>But again you have to design the software to match

0:22:24.280 --> 0:22:29.640
<v Speaker 1>the hardware's capabilities. Now, as for the pricing, well back

0:22:29.680 --> 0:22:32.160
<v Speaker 1>when the game consoles first came out and they didn't

0:22:32.200 --> 0:22:34.520
<v Speaker 1>all come out at the same time, we should we

0:22:34.560 --> 0:22:38.240
<v Speaker 1>should make that point. But the core system, the Xbox

0:22:38.280 --> 0:22:41.160
<v Speaker 1>three sixty core system was two hundred ninety nine dollars

0:22:41.440 --> 0:22:44.919
<v Speaker 1>and the Xbox three sixty the main system. Because the

0:22:44.920 --> 0:22:47.879
<v Speaker 1>core system was the no frills version the main system

0:22:48.000 --> 0:22:51.280
<v Speaker 1>was three ninety nine. PS three came out with two

0:22:51.280 --> 0:22:53.320
<v Speaker 1>different models as well. At that time, there was a

0:22:53.320 --> 0:22:56.400
<v Speaker 1>twenty gigabyte version and that was four hundred and ninety

0:22:56.440 --> 0:22:59.879
<v Speaker 1>nine dollars, but then there was the sixty gigabyte version

0:23:00.880 --> 0:23:04.639
<v Speaker 1>that was five hundred and ninety nine dollars ouch pretty

0:23:04.680 --> 0:23:07.320
<v Speaker 1>expensive Nial states right in the US, and the Wii

0:23:07.359 --> 0:23:09.320
<v Speaker 1>when it came out two hundred and forty nine dollars,

0:23:09.359 --> 0:23:12.679
<v Speaker 1>so it was cheaper by fifty bucks than the next

0:23:13.359 --> 0:23:17.639
<v Speaker 1>least expensive console. I should also add many people have

0:23:17.680 --> 0:23:19.600
<v Speaker 1>written in to point this out, and I think we

0:23:19.720 --> 0:23:23.119
<v Speaker 1>mentioned it in an earlier podcast as well, but those

0:23:23.160 --> 0:23:27.160
<v Speaker 1>first PS three models were backwards compatible. You could play

0:23:27.200 --> 0:23:30.240
<v Speaker 1>PS two games on them. It was only after they

0:23:30.280 --> 0:23:33.840
<v Speaker 1>moved to the PS three eighty gigabyte version, and even

0:23:33.880 --> 0:23:36.639
<v Speaker 1>some of the early ones of those were backwards compatible,

0:23:36.680 --> 0:23:40.560
<v Speaker 1>but eventually they took that compatibility out of the PS

0:23:40.600 --> 0:23:43.520
<v Speaker 1>three and since then it has not been there.

0:23:43.960 --> 0:23:47.240
<v Speaker 2>Yeah, and some of those older models are are much

0:23:47.280 --> 0:23:52.280
<v Speaker 2>more prized by PS three fans than the newer models,

0:23:52.400 --> 0:23:54.040
<v Speaker 2>right because of that backwards compatibility.

0:23:54.119 --> 0:23:55.840
<v Speaker 1>Yeah, because it means one less machine that you have

0:23:55.920 --> 0:23:57.800
<v Speaker 1>to have hooked up to your system if you want

0:23:57.840 --> 0:24:02.200
<v Speaker 1>to play all your games. And when we were recording

0:24:02.200 --> 0:24:04.720
<v Speaker 1>that podcast, we were really concentrating on the systems that

0:24:04.760 --> 0:24:08.359
<v Speaker 1>were available on the market as of the recording of

0:24:08.400 --> 0:24:11.879
<v Speaker 1>that podcast, right. And while you can find the sixty

0:24:11.880 --> 0:24:14.600
<v Speaker 1>gigabyte PS three's and you know, things like Craigslist or

0:24:14.640 --> 0:24:19.080
<v Speaker 1>eBay or whatever, in general, your local game store, unless

0:24:19.080 --> 0:24:22.600
<v Speaker 1>they're selling used consoles, they're not going to have one

0:24:22.640 --> 0:24:26.439
<v Speaker 1>of those in stock because they've been out for a while.

0:24:27.480 --> 0:24:29.879
<v Speaker 1>So that's really why we weren't talking about those and

0:24:29.880 --> 0:24:32.480
<v Speaker 1>why we said that the PS three was not backwards compatible.

0:24:32.480 --> 0:24:34.560
<v Speaker 1>It wasn't because we didn't know about these earlier models.

0:24:34.560 --> 0:24:38.159
<v Speaker 1>It's because you can't really get those in your average store.

0:24:39.480 --> 0:24:43.119
<v Speaker 1>I hope you enjoyed that classic episode of Tech Stuff

0:24:43.119 --> 0:24:48.160
<v Speaker 1>Tech Stuff Shreds on the Electric Guitar Man. It sure

0:24:48.280 --> 0:24:51.960
<v Speaker 1>was nice hearing Chris Bollhead's voice again. I really enjoyed

0:24:52.040 --> 0:24:54.800
<v Speaker 1>having someone to chat with because we would do our

0:24:54.800 --> 0:24:57.520
<v Speaker 1>research independently. I don't know how many people know this,

0:24:57.640 --> 0:24:59.720
<v Speaker 1>but Chris and I would go off on our a

0:25:00.000 --> 0:25:03.840
<v Speaker 1>own little way and research a topic and have a

0:25:03.840 --> 0:25:07.399
<v Speaker 1>lot to talk about. We wouldn't even necessarily have a

0:25:07.440 --> 0:25:10.240
<v Speaker 1>real outline. We might have a personal outline for ourselves,

0:25:10.240 --> 0:25:12.680
<v Speaker 1>but it would just be a conversation and we would

0:25:12.680 --> 0:25:15.560
<v Speaker 1>have our talk about the topic kind of unfold. That

0:25:15.600 --> 0:25:19.359
<v Speaker 1>way probably wasn't the most efficient way. It certainly didn't

0:25:19.359 --> 0:25:22.080
<v Speaker 1>stop us from going off on tangents, but it was

0:25:22.119 --> 0:25:26.960
<v Speaker 1>a great approach to having a natural conversation about a topic.

0:25:27.280 --> 0:25:30.600
<v Speaker 1>And it sure is a very different thing than for

0:25:30.720 --> 0:25:33.840
<v Speaker 1>me to prepare an episode to present to y'all on

0:25:33.880 --> 0:25:36.879
<v Speaker 1>my own, because it's just me right there makes no

0:25:36.920 --> 0:25:39.880
<v Speaker 1>sense for me to be super extemporaneous. If I were,

0:25:40.280 --> 0:25:42.560
<v Speaker 1>episodes would never end kind of like this one. This

0:25:42.720 --> 0:25:44.280
<v Speaker 1>is going on a lot longer than it needs to,

0:25:44.520 --> 0:25:46.680
<v Speaker 1>So we're gonna wrap this up. Like I said, later

0:25:46.760 --> 0:25:49.399
<v Speaker 1>this week, we'll have an episode about stage lighting that

0:25:49.440 --> 0:25:52.040
<v Speaker 1>I'm still working on now. I'm looking forward to getting

0:25:52.040 --> 0:25:55.359
<v Speaker 1>that to you on Wednesday. I hope you are all well,

0:25:55.760 --> 0:26:04.960
<v Speaker 1>and I will talk to you again really soon. Tech

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<v Speaker 1>Stuff is an iHeartRadio production. For more podcasts from iHeartRadio,

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<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

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<v Speaker 1>to your favorite shows.