WEBVTT - The Zynga Story (So Far)

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<v Speaker 1>Get in touch with technologies with tech Stuff from how

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<v Speaker 1>stuff dot com. Hello again, everyone, and welcome to tech stuff.

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<v Speaker 1>My name is Chris Poette and I am an editor

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<v Speaker 1>at how stuff works dot Com. Sitting across from me,

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<v Speaker 1>as is typical, is senior writer Jonathan Strickland. He there.

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<v Speaker 1>Uh sorry, I was catching up on my chef bill.

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<v Speaker 1>I needed to make some falcaccio. I was actually asking

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<v Speaker 1>people to come over and water my plants virtually, So

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<v Speaker 1>you may have already guessed today's topic is a quick

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<v Speaker 1>look because it hasn't been that old, a quick look

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<v Speaker 1>at the history of Zinga and Zinga is a company

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<v Speaker 1>that has made a big name for itself, not always

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<v Speaker 1>in a positive way online. And if you don't know

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<v Speaker 1>what Zinga is, it's a company that's based out of

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<v Speaker 1>San Francisco, California, as many tech companies are, and it

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<v Speaker 1>is a video game company. But it's a game company

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<v Speaker 1>that typically produces games that are either meant to go

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<v Speaker 1>on mobile devices, so smartphones and tablets, or they're meant

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<v Speaker 1>to exist on another platform like Facebook or Google Plus.

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<v Speaker 1>Although you can also go to the Zinga dot com

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<v Speaker 1>homepage and play games within widgets. Yeah, and uh, if you,

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<v Speaker 1>if you weren't sitting from where we were. As soon

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<v Speaker 1>as Jonathan said that this episode was going to be

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<v Speaker 1>about Zinga, you probably didn't hear the groans of many

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<v Speaker 1>of our listeners. We we heard you. It's okay, it

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<v Speaker 1>was hold on. It was like a thousand voices created

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<v Speaker 1>out in English and then were suddenly silenced. Yeah, zing

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<v Speaker 1>is it is a company that has acquired a following

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<v Speaker 1>and a big group of people who have pitchforks and

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<v Speaker 1>torches both there there there seemed to be a few

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<v Speaker 1>people in the middle of that, but not really. It's

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<v Speaker 1>it's uh, we'll get into that in just a minute,

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<v Speaker 1>but it does have quite a large group of people

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<v Speaker 1>who really pick on Zinga because of its business practices.

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<v Speaker 1>Um so, some people really love the games and some

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<v Speaker 1>of the games I don't really consider games because it's

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<v Speaker 1>really no ending to them. They're sort of software toys.

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<v Speaker 1>But they do they do make some games and things

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<v Speaker 1>and and there they had quite a huge, uh following,

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<v Speaker 1>even just a short time ago. But let's but it's

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<v Speaker 1>it's an interesting story because, as as Jonathan pointed out,

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<v Speaker 1>it has been a very short time. I mean, they

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<v Speaker 1>went from sort of nobody's in the industry, competing with

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<v Speaker 1>some of the biggest players like Electronic Arts to you know,

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<v Speaker 1>darlings of the computer industry and sort of towards back

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<v Speaker 1>again and not quite back again, but they're they're approaching it.

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<v Speaker 1>They're hurt as of the time. We're recordings in and

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<v Speaker 1>we'll get more into all of that. So this is

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<v Speaker 1>a company that was founded by a fellow named Mark

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<v Speaker 1>Jonathan Pinkus who found h Zinga right around two thousand seven,

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<v Speaker 1>and and Pinkas had been working well, he held several

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<v Speaker 1>jobs which in an interesting article we read on venture Beat,

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<v Speaker 1>which it was what was it a twelve page article

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<v Speaker 1>about the history of Zinga. Oh, that's an amazing article.

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<v Speaker 1>I would totally recommend people going to check this out

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<v Speaker 1>of because we we can't cover the same amount of

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<v Speaker 1>material and it it actually ends before we wanted to

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<v Speaker 1>end too, so but a lot of our our research.

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<v Speaker 1>It's a very well written article and we use a

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<v Speaker 1>lot of our research on this on this It was

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<v Speaker 1>written by Dean Takahashi for venture Beats and also has

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<v Speaker 1>been converted converted into a sixty three page e book

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<v Speaker 1>on Amazon's Kindle bookstore. So yeah, it's it's a very

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<v Speaker 1>deep look at the history of zincing. Now, we should

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<v Speaker 1>say this was written in two thousand eleven and a

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<v Speaker 1>lot has happened since then. But uh. In that article

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<v Speaker 1>they mentioned how Pinkas had said he had essentially been

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<v Speaker 1>fired or asked to leave every job he held earlier

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<v Speaker 1>on in his career, and then came to the conclusion

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<v Speaker 1>that what he needed to become was an entrepreneur, so

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<v Speaker 1>working for himself rather than working for someone else who

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<v Speaker 1>would eventually tell him to go away. Well, that's that's

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<v Speaker 1>what these are not my well that was my paraphrasing

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<v Speaker 1>of what he said, but these were his words, and

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<v Speaker 1>and he was probably being somewhat facetious, but essentially what

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<v Speaker 1>he was saying is that he has this desire to

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<v Speaker 1>create businesses, and so he struck out and started struck

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<v Speaker 1>out his inn, left the corporate world, not struck out

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<v Speaker 1>his inn with it, and then started to launch businesses

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<v Speaker 1>and several of them saw some early success. He h

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<v Speaker 1>he launched companies like Freeloader Incorporated. UM, he launched a

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<v Speaker 1>very very early social network called Tribe Networks, which did

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<v Speaker 1>not ultimately go anywhere, right, I mean, that was one

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<v Speaker 1>of those ideas where it actually preceded things like MySpace

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<v Speaker 1>and Facebook. So so he he was onto something. He

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<v Speaker 1>saw the he saw the horizon. He saw that social

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<v Speaker 1>networking could be a big thing. It's just that his approach,

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<v Speaker 1>perhaps it wasn't the right approach, perhaps it didn't come

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<v Speaker 1>at the right time. It might have been some sort

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<v Speaker 1>of combination of these and other factors as well. At

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<v Speaker 1>any rate, it did not take off like a MySpace

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<v Speaker 1>or later on a Facebook. No, No, that's that's true. UM.

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<v Speaker 1>And it's also interesting to note that none of the

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<v Speaker 1>companies that he had uh started before and he they're

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<v Speaker 1>conflicting reports about the number of companies that he was

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<v Speaker 1>starting and or involved with. Um, they're a handful, like

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<v Speaker 1>the ones that that we've mentioned. UM. Apparently too, he

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<v Speaker 1>has been quoted as saying that there were far more

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<v Speaker 1>failures than successes too, so he may have been involved

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<v Speaker 1>with more of them. But they're not naming companies. We're

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<v Speaker 1>not talking about somebody like you know, Trip Hawkins, who's

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<v Speaker 1>known for being a you know, he he was you know,

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<v Speaker 1>founder of e A and you know, got into digital

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<v Speaker 1>chocolate later. Um. But yeah, I mean, he wasn't known

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<v Speaker 1>as a gaming industry giant who started a new a

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<v Speaker 1>new gang of gaming company. This is his first gaming

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<v Speaker 1>for a and uh there's also some mild controversy about

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<v Speaker 1>the name Zinga. He has been quoted as saying is

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<v Speaker 1>named after his uh dearly departed puppy dog, bulldog. Yeah.

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<v Speaker 1>And then there's another story that I read on a

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<v Speaker 1>totally different article which said that he had a friend

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<v Speaker 1>who used the online handle Muzinga often people would just

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<v Speaker 1>refer to him as Zinga, and that he had named

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<v Speaker 1>his dog after this person. Uh, but that's sort of

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<v Speaker 1>the same story, but only yeah, a little yeah, a

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<v Speaker 1>little bit more of no tracing it back where does vend?

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<v Speaker 1>But anyway, he called the company's He hired on some

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<v Speaker 1>folks like h Eric Scheiermeyer, Michael Luxton, Justin Waldron, Kyle Stewart,

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<v Speaker 1>Scott Dale, Kevin Hagen, Steve Shuttler, and Andrew Trader. And

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<v Speaker 1>he had these guys together, and his idea was to

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<v Speaker 1>create these simple, uh easy to learn, easy to play

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<v Speaker 1>games because he was he kind of equated it to

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<v Speaker 1>going to a cocktail party and hanging out and just

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<v Speaker 1>chatting for a while. You know, it's a pleasant experience.

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<v Speaker 1>You don't tend to have super deep conversations at a

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<v Speaker 1>cocktail party unless you're going to a cocktail party held

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<v Speaker 1>by nuclear physicists. Um. Then in general, you tend to

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<v Speaker 1>talk about a lot of different things and you don't

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<v Speaker 1>get too far down into the service, but you can

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<v Speaker 1>have an entertaining conversation sort of the same thing he

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<v Speaker 1>wanted to do with these games, Like he saw the

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<v Speaker 1>games that other companies were making that were these very deep,

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<v Speaker 1>rich experiences, um, lots of work developing the world and

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<v Speaker 1>the physics or or the game mechanics, and he said, well,

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<v Speaker 1>you know that there is a place for that, But

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<v Speaker 1>what if we concentrate on games that were meant for

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<v Speaker 1>a more casual player, someone who you know, enjoys the

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<v Speaker 1>game mechanics, the gameplay is fun and has some sort

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<v Speaker 1>of reward system in place so that the player feels

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<v Speaker 1>like they should keep playing. But it doesn't need to

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<v Speaker 1>be as deep, and it doesn't have to exist on

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<v Speaker 1>its own. It doesn't have to be like, uh, you

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<v Speaker 1>don't have to go to a store and buy a

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<v Speaker 1>box that has a disk in it and bring it

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<v Speaker 1>home and and install it. It's something that could exist

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<v Speaker 1>on top of another existing platform, whether that's a web

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<v Speaker 1>page or a social network as it would turn out later,

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<v Speaker 1>or a mobile device. Yeah. Um, and uh. One of

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<v Speaker 1>the one of the earliest maneuvers that I think set

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<v Speaker 1>zinga apart from its competitors was, uh, it launched games

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<v Speaker 1>on my Space because that was, you know, the network

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<v Speaker 1>of choice, but it also it was hedging its bets

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<v Speaker 1>on the new competitor, Facebook. Yeah, back in two thousand

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<v Speaker 1>and seven. It's easy for us to forget now that

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<v Speaker 1>my Facebook has beaten a billion subscribers, right. Facebook is

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<v Speaker 1>now over one billion active subscribers or accounts. I'm betting

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<v Speaker 1>that some of those people have multiple accounts, probably just again,

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<v Speaker 1>but still that's a lot of accounts. Over five million

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<v Speaker 1>people have accounts on Facebook. Um. But yeah, yeah. Back

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<v Speaker 1>in the day, you know, my Space was dominating for

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<v Speaker 1>the longest time, and Facebook was only open to college students.

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<v Speaker 1>So for a while, a lot of people thought that

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<v Speaker 1>Facebook was going to be an also ran it was

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<v Speaker 1>never going to catch up. That, of course, is not

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<v Speaker 1>what happened. And and now we're in an era where

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<v Speaker 1>my Space is launching yet another redesign, dramatic redesign to

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<v Speaker 1>see if they can can can emerge from the dull

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<v Speaker 1>drums and perhaps become a player again, and it may

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<v Speaker 1>very well happen. It's easy to write off my Space

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<v Speaker 1>after its precipitous fall, but we've seen companies rise and

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<v Speaker 1>fall and rise again before, so you know, you never

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<v Speaker 1>say never at any rate. Like like Chris was saying, Zinga,

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<v Speaker 1>they were looking ahead and saying, you know, we want

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<v Speaker 1>to make sure that are what we're producing ends up

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<v Speaker 1>getting to as many people as possible. And that means

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<v Speaker 1>we can't just assume that one platform is always going

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<v Speaker 1>to be the way people access content online. And so

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<v Speaker 1>they started to create games that would work on Facebook.

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<v Speaker 1>And you know, Facebook had a very limited a p

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<v Speaker 1>I at the time, like there were an application programming interface, right,

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<v Speaker 1>So Facebook was not a platform for other programs early

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<v Speaker 1>in its existence. Certainly no it that eventually changed, and

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<v Speaker 1>they did experiment with it fairly early, but it was

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<v Speaker 1>you know, it was until fairly recently that it actually

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<v Speaker 1>became a viable platform for a company to launch an app.

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<v Speaker 1>But back in two thousand seven, Zinga released a game

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<v Speaker 1>on Facebook, and it was a social poker game, free

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<v Speaker 1>to play, Texas Hold Him poker. Okay, so Zinka did

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<v Speaker 1>a very smart thing here, because you know, this is

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<v Speaker 1>back when poker, which had been around for a very

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<v Speaker 1>long time, uh you know, just sort of sitting there

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<v Speaker 1>under the surface, waiting to be rediscovered. And that's about when,

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<v Speaker 1>you know, in the mid two thousand's, that's when people

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<v Speaker 1>were really getting back on board, which was really strange.

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<v Speaker 1>I mean it just seemed to come out of nowhere, like, uh,

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<v Speaker 1>suddenly there was this huge focus on poker in general

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<v Speaker 1>and Texas hold Him in particular particular. ESPN started showing

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<v Speaker 1>it and thought, wow, this has become a sport, and uh,

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<v Speaker 1>you know, there was a lot of interest. I mean

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<v Speaker 1>I've I've watched my share of World Series of Poker

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<v Speaker 1>tournaments and it is a very fascinating thing. And it's

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<v Speaker 1>you know, even by two thousands seven that that fervor

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<v Speaker 1>had not really died down. I would say that perhaps

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<v Speaker 1>today there's not quite as much interest and as there

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<v Speaker 1>used to be. I mean we used to see like

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<v Speaker 1>celebrity poker tournaments and on television all the time, but

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<v Speaker 1>it's still there's still an interest there. And uh, so

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<v Speaker 1>Zinga said, well, you know, let's produce a game that

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<v Speaker 1>is on a social network that's getting a lot of attention,

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<v Speaker 1>and let's do it a game that's actually popular in

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<v Speaker 1>the UH and the zeitgeist at this moment. Let's let's

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<v Speaker 1>combine these things and we're going to try and capitalize

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<v Speaker 1>on it. And it worked. Yeah, the UH. It's kind

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<v Speaker 1>of interesting too because this is where social gaming is

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<v Speaker 1>now pretty big thing, and so is casual gaming. Again,

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<v Speaker 1>it's sort of like poker these things. Well, social gaming, no,

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<v Speaker 1>but casual gaming has. It's been around for forever and ever,

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<v Speaker 1>you know. But the thing is, it wasn't the big

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<v Speaker 1>money maker that it is now, and it is thanks

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<v Speaker 1>in part two companies like zinga UM who found ways

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<v Speaker 1>to get people back involved with it. You know, you

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<v Speaker 1>play let's say you play a game on a social game,

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<v Speaker 1>a casual game on a UM you know, online somewhere. Okay,

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<v Speaker 1>so you've played it, and you know, after a couple

0:13:17.040 --> 0:13:19.319
<v Speaker 1>of weeks, you know that the interest kind of waynes

0:13:19.679 --> 0:13:21.480
<v Speaker 1>You know, I've played it. I love that game, and

0:13:21.760 --> 0:13:23.559
<v Speaker 1>you'll come back to it again in the future maybe,

0:13:23.559 --> 0:13:25.920
<v Speaker 1>but you know, it's you get away from it because

0:13:25.920 --> 0:13:27.679
<v Speaker 1>you lose track of you know, you have something you

0:13:27.720 --> 0:13:30.080
<v Speaker 1>gotta do on Tuesday night. Now on Wednesday night's kind

0:13:30.080 --> 0:13:31.640
<v Speaker 1>of packed two and after a couple of weeks ago,

0:13:31.720 --> 0:13:34.400
<v Speaker 1>I just don't feel like going back. But Zinga introduced

0:13:34.400 --> 0:13:38.080
<v Speaker 1>the the concept of adding poker chips to this game.

0:13:38.520 --> 0:13:41.920
<v Speaker 1>But this is one of those things that Zinga has

0:13:41.960 --> 0:13:45.199
<v Speaker 1>developed a reputation for acting in sort of weird ways

0:13:45.480 --> 0:13:49.439
<v Speaker 1>on this this Holdham Poker game. They they had a

0:13:49.760 --> 0:13:52.920
<v Speaker 1>thing where they you could, you could add more friends. Um,

0:13:53.000 --> 0:13:55.440
<v Speaker 1>you know, they wanted you to get poker chips and

0:13:55.520 --> 0:13:58.280
<v Speaker 1>if you would, uh you know, help them, uh you know,

0:13:58.600 --> 0:14:07.959
<v Speaker 1>download by downloading this key. What almost Yeah, this was

0:14:08.000 --> 0:14:10.000
<v Speaker 1>one of those things where actually this would come back

0:14:10.040 --> 0:14:12.760
<v Speaker 1>to hunt Pinkas later where he he essentially said in

0:14:12.800 --> 0:14:16.640
<v Speaker 1>a later interview that he made every horrible decision you

0:14:16.640 --> 0:14:18.880
<v Speaker 1>could make in order to make money. He was trying

0:14:18.920 --> 0:14:21.640
<v Speaker 1>to find different ways to generate revenue, and it didn't

0:14:21.720 --> 0:14:24.960
<v Speaker 1>matter what impact it would have on the user experience.

0:14:25.320 --> 0:14:28.720
<v Speaker 1>That's that's how people have interpreted those words. Now, whether

0:14:28.760 --> 0:14:32.880
<v Speaker 1>Pinkas really meant truly that he tried every horrible thing

0:14:33.160 --> 0:14:38.520
<v Speaker 1>or not doesn't really matter, because as people in later years,

0:14:39.120 --> 0:14:41.720
<v Speaker 1>uh said, you know, they just went ahead and interpreted

0:14:41.760 --> 0:14:45.440
<v Speaker 1>it as that and that became the reality, which is

0:14:45.520 --> 0:14:49.440
<v Speaker 1>kind of you know, just says be careful what you say,

0:14:49.480 --> 0:14:52.760
<v Speaker 1>because because later on, even if you're saying something and

0:14:52.800 --> 0:14:57.000
<v Speaker 1>you're exaggerating in order to make a point, people may

0:14:57.080 --> 0:15:01.480
<v Speaker 1>later take that exaggeration as the gospel truth. And whether

0:15:01.600 --> 0:15:04.920
<v Speaker 1>or not it was, that's how it's been interpreted. So yeah,

0:15:05.000 --> 0:15:07.560
<v Speaker 1>Pinkas said, we tried all these different things, and if

0:15:07.600 --> 0:15:09.720
<v Speaker 1>you downloaded this wiki, the idea was that you would

0:15:09.720 --> 0:15:13.320
<v Speaker 1>download this this tool and it would in the game,

0:15:13.360 --> 0:15:16.240
<v Speaker 1>you would end up being rewarded with more poker chips.

0:15:16.960 --> 0:15:20.240
<v Speaker 1>But again it was a negative experience for most users.

0:15:20.280 --> 0:15:22.720
<v Speaker 1>And and even Pinkas said, like, I couldn't figure out

0:15:22.720 --> 0:15:27.560
<v Speaker 1>how to remove this thing once I installed it. So uh,

0:15:28.240 --> 0:15:31.880
<v Speaker 1>there were other ways of trying to generate revenue, and

0:15:31.920 --> 0:15:36.480
<v Speaker 1>in fact, uh, the game was profitable for Zinga. They

0:15:36.680 --> 0:15:39.160
<v Speaker 1>ended up raising some money. It wasn't a whole lot

0:15:39.320 --> 0:15:42.720
<v Speaker 1>in the grand scheme of things, but it was important

0:15:42.760 --> 0:15:45.720
<v Speaker 1>to Pinkas that they they show that the company was

0:15:45.840 --> 0:15:49.480
<v Speaker 1>capable of generating revenue before he went out to seek

0:15:49.600 --> 0:15:52.760
<v Speaker 1>around of funding. He didn't want to go out and

0:15:52.840 --> 0:15:56.360
<v Speaker 1>hit venture capitalists without first being able to say, look,

0:15:57.000 --> 0:15:59.600
<v Speaker 1>I can prove to you that what we're doing has

0:15:59.640 --> 0:16:03.479
<v Speaker 1>a play in this market. This company has a demonstrable

0:16:03.560 --> 0:16:06.960
<v Speaker 1>value because we're able to make money. Otherwise you're just

0:16:07.000 --> 0:16:09.880
<v Speaker 1>going up to catalists and saying, hey, look, this game

0:16:09.960 --> 0:16:11.880
<v Speaker 1>is really popular, a lot of people are playing it.

0:16:12.160 --> 0:16:15.880
<v Speaker 1>You should give me money. Like, until you can prove

0:16:16.200 --> 0:16:18.320
<v Speaker 1>me money, until you can prove that all those people

0:16:18.360 --> 0:16:22.560
<v Speaker 1>are generating revenue for you, it's really hard to get

0:16:22.600 --> 0:16:25.480
<v Speaker 1>the investors on board. I mean Twitter has seen this,

0:16:26.040 --> 0:16:29.280
<v Speaker 1>uh for for years. Since Twitter started, they had a

0:16:29.280 --> 0:16:32.000
<v Speaker 1>lot of users, but for the longest time, there was

0:16:32.080 --> 0:16:37.720
<v Speaker 1>really no revenue generating uh operation there. I mean there's

0:16:37.760 --> 0:16:42.640
<v Speaker 1>just very little, if any, and so uh you know. Essentially,

0:16:42.640 --> 0:16:45.240
<v Speaker 1>the way that to convince venture cabalists to invest in

0:16:45.280 --> 0:16:49.560
<v Speaker 1>something like Twitter is to say it's a huge, huge service.

0:16:50.480 --> 0:16:53.840
<v Speaker 1>Millions of people are using it and depending upon it. Uh,

0:16:53.920 --> 0:16:56.120
<v Speaker 1>the gap that it would leave if it went away

0:16:56.240 --> 0:16:59.080
<v Speaker 1>is enormous. Therefore it is valuable. All we have to

0:16:59.120 --> 0:17:02.720
<v Speaker 1>do is figure out the a of tapping into that value.

0:17:03.120 --> 0:17:06.040
<v Speaker 1>And that's enough for some investors. But Pinkus was like, no,

0:17:06.240 --> 0:17:07.960
<v Speaker 1>I want to make sure that I have a good

0:17:08.000 --> 0:17:11.359
<v Speaker 1>story to tell when I go and visit these venture capitalists,

0:17:11.400 --> 0:17:13.840
<v Speaker 1>and he did, and so in two thousand and seven

0:17:14.240 --> 0:17:18.840
<v Speaker 1>he actually had the first round of UH venture capital

0:17:19.440 --> 0:17:23.000
<v Speaker 1>and and was able to get investments. Then he was

0:17:23.040 --> 0:17:26.560
<v Speaker 1>also UM well back in January two thou because it

0:17:26.560 --> 0:17:28.600
<v Speaker 1>was late two thousand seven when we started pursuing it.

0:17:29.000 --> 0:17:32.480
<v Speaker 1>January two tho eight, they raised about five million dollars

0:17:32.520 --> 0:17:36.440
<v Speaker 1>from various venture capital funds and then UH six months

0:17:36.520 --> 0:17:40.760
<v Speaker 1>later they did a second round of fundraising and raised

0:17:40.760 --> 0:17:44.200
<v Speaker 1>another twenty nine million. And at that point they also

0:17:44.280 --> 0:17:50.120
<v Speaker 1>hired on someone as a sort of consultant named Bing Gordon,

0:17:50.920 --> 0:17:56.240
<v Speaker 1>who was a former chief creative officer with Electronic Arts.

0:17:56.800 --> 0:18:00.119
<v Speaker 1>So here is someone who has had experience with the

0:18:00.200 --> 0:18:04.000
<v Speaker 1>major video game company coming on board with Zinga. UH.

0:18:04.080 --> 0:18:09.320
<v Speaker 1>The the the title most often given to Mr Gordon

0:18:09.600 --> 0:18:13.959
<v Speaker 1>is Consigliari, which, for those of you who are fans

0:18:14.000 --> 0:18:20.080
<v Speaker 1>of the Godfather trilogy will think, wow, so some sort

0:18:20.160 --> 0:18:27.440
<v Speaker 1>of quote unquote family consultant has joined on. Well, it's

0:18:27.440 --> 0:18:31.439
<v Speaker 1>it's kind of funny since Mafia Wars was the the

0:18:31.520 --> 0:18:36.040
<v Speaker 1>big cross platform hit for Zinga at that point, which

0:18:36.200 --> 0:18:40.320
<v Speaker 1>may may or may not be related. Yeah, and also

0:18:40.400 --> 0:18:44.520
<v Speaker 1>the the acquisition of Yoville, which is still you know,

0:18:45.200 --> 0:18:48.200
<v Speaker 1>moving along out there. They they have continued to support

0:18:48.200 --> 0:18:51.679
<v Speaker 1>that game. Now, Mafia Wars raises one of the big

0:18:51.720 --> 0:18:56.879
<v Speaker 1>big stories within Zinga, which is something that would haunt

0:18:56.920 --> 0:19:01.159
<v Speaker 1>them for years. Um a few short years that have

0:19:01.280 --> 0:19:04.879
<v Speaker 1>existed between when Mafia Wars has come out and today.

0:19:04.920 --> 0:19:08.360
<v Speaker 1>But one of the issues about Mafia Wars was that

0:19:08.440 --> 0:19:15.680
<v Speaker 1>people pointed out there was an earlier game called Mob Wars, which, um,

0:19:15.800 --> 0:19:20.160
<v Speaker 1>Mafia Wars bore a certain similarity to Mob Wars, some

0:19:20.240 --> 0:19:24.800
<v Speaker 1>would say, to the point of identity. This is another

0:19:24.840 --> 0:19:30.159
<v Speaker 1>one of those points which the uh Zinga detractors like

0:19:30.359 --> 0:19:35.080
<v Speaker 1>to make, um, which is and it's not completely unwarranted.

0:19:35.600 --> 0:19:39.000
<v Speaker 1>Um yeah that will I will neither say that it

0:19:39.080 --> 0:19:42.760
<v Speaker 1>is or isn't warranted to say that many of Zinga's

0:19:42.800 --> 0:19:49.520
<v Speaker 1>games bear a striking resemblance to other popular, successful social

0:19:49.560 --> 0:19:56.439
<v Speaker 1>network games. And and there are there the first right. Well,

0:19:56.560 --> 0:20:00.560
<v Speaker 1>there have been people from Zinga, like former employees, who

0:20:00.600 --> 0:20:04.720
<v Speaker 1>have said that the message, essentially, according to these former employees,

0:20:04.840 --> 0:20:08.400
<v Speaker 1>was that find games out there that work, copy them,

0:20:08.640 --> 0:20:10.960
<v Speaker 1>and do whatever you have to do to be as

0:20:11.000 --> 0:20:14.720
<v Speaker 1>popular or more popular than the previous game. Now, whether

0:20:14.800 --> 0:20:19.199
<v Speaker 1>or not that was actually a directive within Zinga, I

0:20:19.320 --> 0:20:23.000
<v Speaker 1>cannot say. This may very well be the words of

0:20:23.080 --> 0:20:26.040
<v Speaker 1>employees who have uh, you know, an ax to grind

0:20:26.160 --> 0:20:28.800
<v Speaker 1>against the company, and they're saying whatever they want to

0:20:29.480 --> 0:20:33.000
<v Speaker 1>kind of disparage it. I don't know. I don't want

0:20:33.000 --> 0:20:35.199
<v Speaker 1>to pass judgment seeing as how I don't have that

0:20:35.280 --> 0:20:38.199
<v Speaker 1>direct experience. But there have been people who have essentially

0:20:38.280 --> 0:20:42.240
<v Speaker 1>accused Zinga, former employees who have accused Zinga of purposefully

0:20:42.280 --> 0:20:45.439
<v Speaker 1>setting out to copy other games and to use the

0:20:45.560 --> 0:20:51.560
<v Speaker 1>popularity of Zinga and its broad reach to essentially, uh

0:20:51.720 --> 0:20:55.000
<v Speaker 1>co opt those games from the original creators. Now, with

0:20:55.080 --> 0:20:57.520
<v Speaker 1>the case of Mob Wars and Mafia Wars, there's some

0:20:57.560 --> 0:21:04.280
<v Speaker 1>more murky issues there. Uh. The Zinga executives were saying

0:21:04.280 --> 0:21:06.359
<v Speaker 1>things along the lines of, you know, we were in

0:21:06.440 --> 0:21:10.960
<v Speaker 1>talks of actually acquiring Mob Wars, but then the guy

0:21:11.040 --> 0:21:14.640
<v Speaker 1>who designed Mob Wars learned about how Zinga was going

0:21:14.800 --> 0:21:18.560
<v Speaker 1>into selling virtual goods in order to generate revenue. Here's

0:21:18.600 --> 0:21:21.440
<v Speaker 1>another way of generating revenue with a free to play game.

0:21:22.240 --> 0:21:26.840
<v Speaker 1>So besides convincing you to download tools that you will

0:21:26.880 --> 0:21:29.880
<v Speaker 1>never get rid of as a way of generating revenue

0:21:29.960 --> 0:21:32.720
<v Speaker 1>by making a partnership with whomever is creating the tool.

0:21:33.280 --> 0:21:36.679
<v Speaker 1>Another way is to sell virtual goods that give you

0:21:36.760 --> 0:21:40.560
<v Speaker 1>some sort of edge or some sort of uh customization

0:21:40.600 --> 0:21:45.240
<v Speaker 1>ability within a virtual game for real money. And once

0:21:45.320 --> 0:21:47.960
<v Speaker 1>the guy from Mob Wars saw that, then he began

0:21:48.040 --> 0:21:52.119
<v Speaker 1>to incorporate those same features within Mob Wars. So Zinga

0:21:52.280 --> 0:21:54.480
<v Speaker 1>has said, wait, no, the guy from mob Wars was

0:21:54.520 --> 0:21:58.520
<v Speaker 1>copying us. So yes, our game is also about mafia warfare.

0:21:58.840 --> 0:22:00.960
<v Speaker 1>But our game was built a round this idea of

0:22:00.960 --> 0:22:04.000
<v Speaker 1>selling virtual goods. His wasn't until he heard about it

0:22:04.040 --> 0:22:08.280
<v Speaker 1>from us. So there's this sort of there's this crossfire

0:22:08.520 --> 0:22:12.760
<v Speaker 1>of accusations between the two groups, right, But in the

0:22:12.880 --> 0:22:15.400
<v Speaker 1>end you have Mafia Wars coming out, and there were

0:22:16.160 --> 0:22:21.320
<v Speaker 1>lawsuits about you know, infringing copyright, infringing intellectual property. And

0:22:21.359 --> 0:22:24.040
<v Speaker 1>this was not the one and only time this happened

0:22:24.040 --> 0:22:27.440
<v Speaker 1>to Zinga. That's happened, you know, in other with other

0:22:27.480 --> 0:22:31.800
<v Speaker 1>games as well, um including one that one of the

0:22:31.800 --> 0:22:35.639
<v Speaker 1>more popular games that Zinga pushed out was Farmville, and

0:22:35.680 --> 0:22:39.400
<v Speaker 1>there was another farm based game that again people said,

0:22:39.440 --> 0:22:42.719
<v Speaker 1>this bears a certain resemblance to this other game. And

0:22:42.760 --> 0:22:46.720
<v Speaker 1>again there are conflicting reports about whether or not the

0:22:46.720 --> 0:22:49.479
<v Speaker 1>people at Zinga were aware of that game, whether they

0:22:49.480 --> 0:22:53.320
<v Speaker 1>were purposefully trying to copy it, or if this was

0:22:53.400 --> 0:22:58.040
<v Speaker 1>just a parallel development issue. Um. And again we don't

0:22:58.080 --> 0:23:02.280
<v Speaker 1>have the whole story right. One one one report suggests

0:23:02.359 --> 0:23:06.680
<v Speaker 1>that one of the venture capital fund UH fund managers

0:23:06.720 --> 0:23:10.000
<v Speaker 1>had said, or or I guess the people at the

0:23:10.040 --> 0:23:12.040
<v Speaker 1>venture capital firm had said, you know, why don't you

0:23:12.040 --> 0:23:16.600
<v Speaker 1>do a farm game? Yeah, I don't know. It's it's

0:23:16.680 --> 0:23:20.199
<v Speaker 1>it's very difficult to tell. Um. And uh. You know,

0:23:20.200 --> 0:23:23.000
<v Speaker 1>there are a lot of stories that fly around when

0:23:23.000 --> 0:23:27.080
<v Speaker 1>you when you have this kind of corporate drama going on. Um.

0:23:27.119 --> 0:23:31.520
<v Speaker 1>But yes, certainly, uh, certainly Farmville is another one of

0:23:31.560 --> 0:23:33.560
<v Speaker 1>those games that that you know, came out at the

0:23:33.600 --> 0:23:38.040
<v Speaker 1>same you know, time frame, a little later than another

0:23:38.280 --> 0:23:41.040
<v Speaker 1>very popular farm game, So you know, it's easy to

0:23:41.040 --> 0:23:43.879
<v Speaker 1>make that comparison. Yeah, and uh. And also this is

0:23:43.920 --> 0:23:47.399
<v Speaker 1>the time where if you were on Facebook during this time,

0:23:47.480 --> 0:23:51.239
<v Speaker 1>you began to get irritated if you were not a

0:23:51.280 --> 0:23:56.600
<v Speaker 1>fan of these games at the numerous UH notifications you

0:23:56.640 --> 0:24:02.600
<v Speaker 1>would received whenever your friends were raising sheep or planting corn,

0:24:02.920 --> 0:24:07.000
<v Speaker 1>and you had learned that there field of corn needed

0:24:07.320 --> 0:24:11.439
<v Speaker 1>watering or whatever. Okay, enough anyway, So yeah, this was

0:24:11.840 --> 0:24:14.200
<v Speaker 1>this was a time where people who were not fans

0:24:14.200 --> 0:24:17.920
<v Speaker 1>of this game became haters of the games because their

0:24:17.960 --> 0:24:21.919
<v Speaker 1>their Facebook notifications were starting to fill up with these

0:24:22.280 --> 0:24:26.080
<v Speaker 1>these game notifications which you could hide, and many of

0:24:26.160 --> 0:24:30.960
<v Speaker 1>us chose that option immediately. Well, um, you know many

0:24:31.040 --> 0:24:34.600
<v Speaker 1>many people have talked about Mark Zuckerberg, the founder of Facebook,

0:24:34.600 --> 0:24:38.200
<v Speaker 1>and whether or not he sees everybody's you know, personal

0:24:38.240 --> 0:24:41.280
<v Speaker 1>privacy or you know everybody wants to have these connections

0:24:41.280 --> 0:24:44.120
<v Speaker 1>to your friends, and you know these these questions. Well,

0:24:44.359 --> 0:24:48.119
<v Speaker 1>Mark Pinkas is another person who basically says, you know, hey,

0:24:48.280 --> 0:24:51.080
<v Speaker 1>playing games is fun when you do it socially. So

0:24:51.720 --> 0:24:55.080
<v Speaker 1>the Zinga games, uh, from when I first became aware

0:24:55.080 --> 0:24:57.040
<v Speaker 1>of them, at least, which is I would I would

0:24:57.040 --> 0:25:02.240
<v Speaker 1>guess Farmville. I think I became familiar with Mafia Wars afterward. Um,

0:25:02.240 --> 0:25:04.159
<v Speaker 1>but yeah, that's one of the very first things you do,

0:25:04.280 --> 0:25:06.760
<v Speaker 1>and you know, I wanted to try it out, see

0:25:06.800 --> 0:25:08.200
<v Speaker 1>what it was all about. And one of the very

0:25:08.200 --> 0:25:10.200
<v Speaker 1>first things they ask you to do when you when

0:25:10.240 --> 0:25:12.560
<v Speaker 1>it comes on and say, hey, what other friends and

0:25:12.600 --> 0:25:16.040
<v Speaker 1>they look at your Facebook list of friends. Um, you know,

0:25:16.040 --> 0:25:18.800
<v Speaker 1>they made it possible to look at just the ones

0:25:18.840 --> 0:25:21.080
<v Speaker 1>that are playing the game, but for the most part,

0:25:21.160 --> 0:25:23.960
<v Speaker 1>they say, hey, who in this entire list of friends

0:25:24.040 --> 0:25:27.040
<v Speaker 1>wants a free mail of hey? Or you know what?

0:25:27.119 --> 0:25:29.760
<v Speaker 1>You know, wouldn't these people really like to play? And

0:25:29.800 --> 0:25:32.840
<v Speaker 1>you know you're playing experience will be much better the

0:25:32.960 --> 0:25:35.360
<v Speaker 1>more friends you have playing it. And you know, there

0:25:35.440 --> 0:25:38.000
<v Speaker 1>is something about social gaming I don't I don't mean

0:25:38.040 --> 0:25:41.040
<v Speaker 1>to disparage social gaming at all. No, I mean there

0:25:41.040 --> 0:25:43.400
<v Speaker 1>are plenty of social games out there that I think

0:25:43.520 --> 0:25:45.679
<v Speaker 1>are lots of fun, particularly if you have a lot

0:25:45.720 --> 0:25:48.240
<v Speaker 1>of friends who are also into that game. And then

0:25:48.240 --> 0:25:50.960
<v Speaker 1>there are games out there that if you're the only

0:25:50.960 --> 0:25:53.919
<v Speaker 1>one playing, they aren't fun at all. You know, you

0:25:53.960 --> 0:25:56.400
<v Speaker 1>need other people playing that game to make it worthwhile.

0:25:56.600 --> 0:25:59.960
<v Speaker 1>I would argue that with my experiences with Zinca tie

0:26:00.000 --> 0:26:02.600
<v Speaker 1>Ols that that's very much the case with a lot

0:26:02.640 --> 0:26:07.560
<v Speaker 1>of these vill games. You didn't see the dash right before, Yeah,

0:26:07.560 --> 0:26:10.720
<v Speaker 1>I mean, if you, if you, if you, well, there's

0:26:10.720 --> 0:26:13.800
<v Speaker 1>an option. This is another one of Zinga's uh you

0:26:13.840 --> 0:26:16.680
<v Speaker 1>know when when they've been on the forefront of this movement,

0:26:16.800 --> 0:26:19.000
<v Speaker 1>is hey, you don't have to if you don't want

0:26:19.040 --> 0:26:21.080
<v Speaker 1>to share this with fifty of your friends, that's fine.

0:26:21.320 --> 0:26:23.480
<v Speaker 1>You can pay up real money if you'd like to

0:26:23.600 --> 0:26:26.600
<v Speaker 1>have in game money, that would be just fine with us. Right.

0:26:26.640 --> 0:26:29.280
<v Speaker 1>So again we're getting over to that virtual goods for

0:26:29.359 --> 0:26:32.560
<v Speaker 1>real money, and in fact, that became the chief way

0:26:32.600 --> 0:26:35.639
<v Speaker 1>that Zinga made money for a long time. Like the

0:26:35.680 --> 0:26:39.639
<v Speaker 1>revenue that Zinga made came from selling virtual goods. And

0:26:39.720 --> 0:26:43.240
<v Speaker 1>of course with that model, you want as many people

0:26:43.440 --> 0:26:46.240
<v Speaker 1>as possible playing your game. Now, the game itself is free,

0:26:46.680 --> 0:26:50.200
<v Speaker 1>So just because you have a half million people playing

0:26:50.200 --> 0:26:52.800
<v Speaker 1>a game doesn't mean you're making money off of them.

0:26:52.920 --> 0:26:56.919
<v Speaker 1>But even if only a small percentage of that million

0:26:57.080 --> 0:27:01.280
<v Speaker 1>are ponying up real cash for virtual goods, that's a

0:27:01.280 --> 0:27:03.440
<v Speaker 1>lot of money. I mean, when you're talking about huge

0:27:03.520 --> 0:27:05.840
<v Speaker 1>numbers like that, even a small percentage can be a

0:27:05.880 --> 0:27:10.280
<v Speaker 1>significant amount of cash. And that's also why Zinga released

0:27:10.520 --> 0:27:14.400
<v Speaker 1>so many games. It wasn't like you know, a game

0:27:14.480 --> 0:27:18.000
<v Speaker 1>company that might have one or two titles, maybe maybe

0:27:18.000 --> 0:27:21.119
<v Speaker 1>as many as six titles in a year. They're releasing

0:27:21.160 --> 0:27:24.920
<v Speaker 1>games all the time. And uh Pincus is not afraid

0:27:25.200 --> 0:27:27.399
<v Speaker 1>to pull the plug on a game if he sees

0:27:27.440 --> 0:27:30.600
<v Speaker 1>that it's not really working. He's he's killed off games

0:27:30.600 --> 0:27:33.920
<v Speaker 1>early early on in the process when he said, Okay,

0:27:34.560 --> 0:27:37.000
<v Speaker 1>no one is really sharing this among this test group.

0:27:38.160 --> 0:27:40.879
<v Speaker 1>That tells me that this is not a very sticky game.

0:27:40.920 --> 0:27:42.840
<v Speaker 1>Sticky meaning that this is the sort of thing that

0:27:42.880 --> 0:27:44.760
<v Speaker 1>people like to go back to and they like to

0:27:44.840 --> 0:27:47.960
<v Speaker 1>share it. Uh. Once he saw that, he said, all right,

0:27:48.040 --> 0:27:50.280
<v Speaker 1>let's get rid of that, because we shouldn't be dedicating

0:27:50.320 --> 0:27:53.680
<v Speaker 1>any resources to something that's not getting results. Now, this

0:27:53.800 --> 0:27:56.639
<v Speaker 1>also meant that people who worked for Zinga might be

0:27:56.680 --> 0:27:59.480
<v Speaker 1>working on a project that ultimately could get the plug

0:27:59.520 --> 0:28:03.440
<v Speaker 1>pulled on it shortly after launch, and you had such

0:28:03.440 --> 0:28:07.400
<v Speaker 1>a quick turnaround rate that you were always working. That

0:28:07.400 --> 0:28:12.120
<v Speaker 1>that working for Zinga could be a very demanding experience.

0:28:12.440 --> 0:28:14.680
<v Speaker 1>And uh, in fact, I did a look. I looked

0:28:14.720 --> 0:28:20.720
<v Speaker 1>at the at some surveys online about employee reaction to

0:28:20.800 --> 0:28:27.439
<v Speaker 1>working for Zinga, and uh of the people who worked

0:28:27.720 --> 0:28:31.879
<v Speaker 1>there said that they would recommend Zinga to a friend

0:28:31.960 --> 0:28:36.680
<v Speaker 1>who was looking for employment. So fifty just over half

0:28:36.760 --> 0:28:40.440
<v Speaker 1>would say Zinga is a good place to work. And

0:28:40.840 --> 0:28:45.680
<v Speaker 1>that study, well, the the the the latest I saw

0:28:45.880 --> 0:28:50.880
<v Speaker 1>was FORLVE, but that could have been early because we're

0:28:50.880 --> 0:28:54.360
<v Speaker 1>gonna get into Zinga's more recent experience in a little bit.

0:28:54.400 --> 0:28:58.120
<v Speaker 1>But the other thing was that fifty nine percent said

0:28:58.160 --> 0:29:00.840
<v Speaker 1>they thought that Pinkus was doing a good job as

0:29:00.920 --> 0:29:05.480
<v Speaker 1>CEO of Zinga, So that means were either not impressed

0:29:05.600 --> 0:29:09.640
<v Speaker 1>or actively they did not like what he's doing. Yeah. Well,

0:29:09.760 --> 0:29:13.160
<v Speaker 1>if you look at it strictly as a business model, um,

0:29:14.080 --> 0:29:18.840
<v Speaker 1>the game The games themselves are brilliant because not only

0:29:18.880 --> 0:29:23.240
<v Speaker 1>are they social games. Um, they encourage you to add

0:29:23.240 --> 0:29:27.120
<v Speaker 1>friends and play with your your Facebook friends. But in

0:29:27.160 --> 0:29:30.760
<v Speaker 1>addition to that, they want you to you know, spend

0:29:30.800 --> 0:29:34.240
<v Speaker 1>a few real life dollars in there as well. I

0:29:34.280 --> 0:29:37.120
<v Speaker 1>mean you can, you can play without spending any real

0:29:37.160 --> 0:29:39.680
<v Speaker 1>cash and and in fact I have never spent a

0:29:39.760 --> 0:29:41.920
<v Speaker 1>cent on any of the games. However, I can tell

0:29:41.960 --> 0:29:45.640
<v Speaker 1>you that playing it with no or few friends without

0:29:45.680 --> 0:29:51.240
<v Speaker 1>spending cash makes them maddeningly slow and difficult to achieve anything.

0:29:51.400 --> 0:29:54.960
<v Speaker 1>They like to encourage you to buy a special building

0:29:55.240 --> 0:30:00.760
<v Speaker 1>or a specific decoration for your castle slash farm, slash city,

0:30:00.840 --> 0:30:05.920
<v Speaker 1>slash whatever. Yeah, um, and you know you can. You can.

0:30:06.200 --> 0:30:09.000
<v Speaker 1>You can maybe have your friends give you one, or

0:30:09.400 --> 0:30:12.760
<v Speaker 1>you could you know, spend five dollars and and earn

0:30:12.880 --> 0:30:15.160
<v Speaker 1>enough in game cash to do that, or or maybe

0:30:15.200 --> 0:30:18.360
<v Speaker 1>you're building something, a large building in your your world,

0:30:18.880 --> 0:30:21.680
<v Speaker 1>and uh, you know, if you just fork over a

0:30:21.680 --> 0:30:23.600
<v Speaker 1>few dollars, it will happen that much faster, and and

0:30:23.920 --> 0:30:26.320
<v Speaker 1>it makes more in game money than anything else. And

0:30:26.360 --> 0:30:28.920
<v Speaker 1>the thing is, all of a sudden, you've encouraged your

0:30:28.960 --> 0:30:32.120
<v Speaker 1>friends to start playing, and they're all spending five dollars,

0:30:32.160 --> 0:30:35.840
<v Speaker 1>ten dollars of their money and so on. And so

0:30:35.960 --> 0:30:38.840
<v Speaker 1>it's a brilliant business model if you can get enough

0:30:38.880 --> 0:30:41.280
<v Speaker 1>people to do it and you and also they pointed

0:30:41.280 --> 0:30:45.200
<v Speaker 1>out that once they get this network in place, they

0:30:45.200 --> 0:30:49.880
<v Speaker 1>don't have to win over everyone who's playing every time,

0:30:49.960 --> 0:30:53.600
<v Speaker 1>because if they get just a few, If I have

0:30:53.640 --> 0:30:55.719
<v Speaker 1>a lot of friends playing games on Zinga and then

0:30:55.720 --> 0:30:57.920
<v Speaker 1>a few of them start playing a new game, that

0:30:58.080 --> 0:31:00.200
<v Speaker 1>may tempt me to try out the new game game

0:31:00.240 --> 0:31:02.440
<v Speaker 1>as well. And so I know, the idea is that

0:31:02.680 --> 0:31:06.280
<v Speaker 1>once you get that big net of users, that network

0:31:06.400 --> 0:31:11.720
<v Speaker 1>of users, then you've you've got enough seeds planted Farmville

0:31:11.760 --> 0:31:14.880
<v Speaker 1>or otherwise to try and convince more people to try

0:31:14.920 --> 0:31:17.000
<v Speaker 1>out new games as you release them. So even when

0:31:17.040 --> 0:31:19.080
<v Speaker 1>you get tired of an old game, a new game

0:31:19.160 --> 0:31:21.200
<v Speaker 1>might come along and you want to play that, And

0:31:21.240 --> 0:31:25.320
<v Speaker 1>that did work for a while. In fact, when that

0:31:25.520 --> 0:31:28.160
<v Speaker 1>article that we were citing earlier, the venture Beat article,

0:31:28.200 --> 0:31:30.920
<v Speaker 1>when that was written back in two thousand eleven, Uh,

0:31:31.160 --> 0:31:33.920
<v Speaker 1>Zinga was on the rise. I mean they were doing

0:31:34.000 --> 0:31:36.800
<v Speaker 1>really really well. Uh they held an i p O

0:31:37.560 --> 0:31:40.080
<v Speaker 1>and uh and that I p O there their stock

0:31:40.200 --> 0:31:44.360
<v Speaker 1>was originally that's initial public offering offering, thank you. Uh,

0:31:44.640 --> 0:31:49.280
<v Speaker 1>they held that back in December eleven. So at the

0:31:49.400 --> 0:31:52.400
<v Speaker 1>end of eleven they have this i p O. And

0:31:52.480 --> 0:31:56.080
<v Speaker 1>originally their stock was priced at ten dollars. By March,

0:31:57.680 --> 0:32:00.360
<v Speaker 1>that price had gone up to fourteen dollars fifth sense

0:32:00.360 --> 0:32:05.120
<v Speaker 1>per share, so the stock was was increasing in value.

0:32:05.960 --> 0:32:12.440
<v Speaker 1>But some stuff has happened since then. One of those

0:32:12.480 --> 0:32:17.720
<v Speaker 1>things is a pretty spectacular deal that Zinga made with

0:32:17.760 --> 0:32:23.360
<v Speaker 1>another company called o MG Pop, which created a little

0:32:23.400 --> 0:32:31.360
<v Speaker 1>game called draw Something. Draw Something was incredibly popular, uh,

0:32:31.560 --> 0:32:34.880
<v Speaker 1>Like shortly after it came out. That's pretty much what

0:32:35.040 --> 0:32:37.840
<v Speaker 1>I heard all of my friends in the tech industry.

0:32:38.320 --> 0:32:40.320
<v Speaker 1>That's all I heard from them, like on their Twitter

0:32:40.360 --> 0:32:42.280
<v Speaker 1>feeds and everything. They talked about draw Something and how

0:32:42.320 --> 0:32:45.000
<v Speaker 1>fun it was and um, and it did have a

0:32:45.040 --> 0:32:49.560
<v Speaker 1>pretty incredible adoption rate, and oh yeah it was. It

0:32:49.600 --> 0:32:52.680
<v Speaker 1>was soaring. They were the darling, sudden darling of the

0:32:52.920 --> 0:32:59.000
<v Speaker 1>UH mobile and online gaming casual gaming thing because basically

0:32:59.120 --> 0:33:02.720
<v Speaker 1>was a drawing game where the your opponent wasn't actually

0:33:02.720 --> 0:33:07.320
<v Speaker 1>your opponent, they were actually working with you. Yeah, essentially. Yeah,

0:33:07.440 --> 0:33:13.200
<v Speaker 1>So the game was incredibly popular, and so Zinga looked

0:33:13.200 --> 0:33:15.640
<v Speaker 1>at that and said, well, we should take advantage of this.

0:33:15.720 --> 0:33:18.600
<v Speaker 1>We should use this capital that we've raised through the

0:33:18.600 --> 0:33:20.760
<v Speaker 1>I p O and just through our revenues and everything

0:33:20.760 --> 0:33:25.000
<v Speaker 1>else and UH and purchase this company because it would

0:33:25.000 --> 0:33:29.000
<v Speaker 1>be a very valuable asset in our our repertoire. And

0:33:29.080 --> 0:33:34.240
<v Speaker 1>so they did for around a hundred and eighty million dollars.

0:33:34.960 --> 0:33:39.239
<v Speaker 1>And the problem was that they bought that company just

0:33:39.400 --> 0:33:43.840
<v Speaker 1>before it hit its peak in UH in adoption, and

0:33:43.880 --> 0:33:48.120
<v Speaker 1>then shortly thereafter people began to lose interest in the

0:33:48.160 --> 0:33:50.440
<v Speaker 1>game through no fault of the game. This is just

0:33:50.560 --> 0:33:53.640
<v Speaker 1>the way we work as human beings. Like we find

0:33:53.680 --> 0:33:57.000
<v Speaker 1>something new and fun and we go crazy about it,

0:33:57.080 --> 0:33:59.160
<v Speaker 1>and then after we get used to it for a while,

0:33:59.200 --> 0:34:01.680
<v Speaker 1>we just stopped thinking about it so much and we

0:34:01.720 --> 0:34:05.760
<v Speaker 1>don't use it as much. Um. The same thing is true,

0:34:05.880 --> 0:34:08.000
<v Speaker 1>very true with a lot of casual games. In fact,

0:34:08.040 --> 0:34:10.960
<v Speaker 1>Zinga seemed that over its history, and that's one of

0:34:10.960 --> 0:34:14.560
<v Speaker 1>the reasons why Zinga releases these games so frequently. It's

0:34:14.600 --> 0:34:17.080
<v Speaker 1>because you can't just release a game. Even if you

0:34:17.160 --> 0:34:20.640
<v Speaker 1>created a truly amazing game, like something that someone would

0:34:20.640 --> 0:34:24.000
<v Speaker 1>play and there'd be nothing but praise said about that game.

0:34:25.000 --> 0:34:27.680
<v Speaker 1>It has a shelf life, you know, and and you

0:34:27.680 --> 0:34:30.759
<v Speaker 1>you might have the long tail experience where you've got

0:34:30.760 --> 0:34:33.640
<v Speaker 1>people who are finding the game late and adopting it late,

0:34:33.960 --> 0:34:36.440
<v Speaker 1>but it's never going to be as many or as

0:34:36.480 --> 0:34:40.560
<v Speaker 1>intense as that early era when people first discover it. Well,

0:34:40.680 --> 0:34:43.000
<v Speaker 1>same thing happened with draw Something and so even though

0:34:43.080 --> 0:34:47.200
<v Speaker 1>it was this phenomenal success at the time when Zinga

0:34:47.239 --> 0:34:50.480
<v Speaker 1>was looking into buying it, surely thereafter people stopped playing it,

0:34:50.680 --> 0:34:53.440
<v Speaker 1>or at least huge numbers of people stopped playing it

0:34:54.200 --> 0:34:57.080
<v Speaker 1>and UH and so it suddenly looked like Zinga had

0:34:57.120 --> 0:35:00.560
<v Speaker 1>paid way too much money for a company, like they

0:35:00.800 --> 0:35:05.600
<v Speaker 1>had seriously overvalued o MG Pop when they acquired it.

0:35:06.000 --> 0:35:08.239
<v Speaker 1>That's not the only company that Zinga has acquired. They've

0:35:08.239 --> 0:35:12.000
<v Speaker 1>acquired other companies as well. In their UH. Their quest

0:35:12.120 --> 0:35:16.920
<v Speaker 1>to succeed as a company. Um and in other cases

0:35:16.960 --> 0:35:19.600
<v Speaker 1>it's it's kind of similar. In fact, there were ties

0:35:19.640 --> 0:35:22.400
<v Speaker 1>where Zinga was looking at things like a pop Cap games,

0:35:23.000 --> 0:35:26.120
<v Speaker 1>UM that was not bought by Zinga. There was another

0:35:26.120 --> 0:35:30.520
<v Speaker 1>company that swept that up. Yeah. As a matter of fact, Uh,

0:35:30.680 --> 0:35:35.880
<v Speaker 1>Zinga reportedly made a bigger offer for um the indie

0:35:36.600 --> 0:35:41.840
<v Speaker 1>legend gaming legend PopCap than uh than Electronic Arts, the

0:35:41.880 --> 0:35:47.479
<v Speaker 1>eventual winner did, but they actually turned it down. Uh.

0:35:47.520 --> 0:35:49.920
<v Speaker 1>And of course now they have gone. By the way.

0:35:49.960 --> 0:35:52.880
<v Speaker 1>The pop Cap is known for titles like the Jeweled

0:35:53.520 --> 0:35:58.280
<v Speaker 1>Plants Versus Zombies Zuma and uh you know. They they

0:35:58.320 --> 0:36:02.520
<v Speaker 1>had made the move from being a computer based developer

0:36:02.560 --> 0:36:06.360
<v Speaker 1>to the mobile world. Um and uh you know also

0:36:06.440 --> 0:36:11.200
<v Speaker 1>to um uh also to the social gaming sites you

0:36:11.200 --> 0:36:15.280
<v Speaker 1>know Facebook, they've you know, but Jeweled Blitz and zooma

0:36:15.320 --> 0:36:22.040
<v Speaker 1>Blitz are among the largest, most durable titles that I've seen. Um,

0:36:22.080 --> 0:36:24.560
<v Speaker 1>you know, come and go on the Facebook platform and

0:36:24.719 --> 0:36:26.839
<v Speaker 1>uh you know they it was certainly one of those

0:36:27.000 --> 0:36:30.040
<v Speaker 1>those companies that have proven its ability to create new titles,

0:36:30.400 --> 0:36:34.520
<v Speaker 1>unlike some other people. UM. So you know that there

0:36:34.600 --> 0:36:40.120
<v Speaker 1>was definitely something there and uh, despite the bidding war, uh,

0:36:40.160 --> 0:36:44.960
<v Speaker 1>and the apparent, according to reports, winner being Zinga. They

0:36:45.000 --> 0:36:47.000
<v Speaker 1>decided to go with e A. Now why did they

0:36:47.040 --> 0:36:50.680
<v Speaker 1>decide to go with e A. That's a matter of

0:36:50.719 --> 0:36:54.839
<v Speaker 1>some debate. It's it's sort of unclear. They haven't said specifically,

0:36:55.440 --> 0:36:58.160
<v Speaker 1>but rumors, you know, rumors of course spread when something

0:36:58.200 --> 0:37:00.439
<v Speaker 1>like that happens, and they said, well, you know, maybe

0:37:00.480 --> 0:37:03.640
<v Speaker 1>there's something there, maybe there's some sort of personal conflict,

0:37:03.800 --> 0:37:07.879
<v Speaker 1>or maybe they knew something about Zinga, or at any rate,

0:37:08.560 --> 0:37:14.600
<v Speaker 1>Zinga in in hit its peak and then dropped. The

0:37:14.640 --> 0:37:19.880
<v Speaker 1>stock price, dropped, the the adoption rate for the game's dropped. Um.

0:37:20.080 --> 0:37:25.240
<v Speaker 1>Things just turned for the worst in every way really

0:37:25.280 --> 0:37:28.160
<v Speaker 1>for Zinga, uh, to the point where I think the

0:37:28.200 --> 0:37:30.680
<v Speaker 1>lowest price so far as of the recording of this

0:37:30.719 --> 0:37:33.879
<v Speaker 1>podcast was two dollars and thirty one cents a share.

0:37:33.920 --> 0:37:36.160
<v Speaker 1>And now remember it launched at ten dollars a year

0:37:36.200 --> 0:37:38.439
<v Speaker 1>and hit a peak of fourteen dollars and fifty cents

0:37:38.480 --> 0:37:41.799
<v Speaker 1>a share earlier this year. You know, it hasn't even

0:37:41.800 --> 0:37:45.239
<v Speaker 1>been a whole year since that happened. And as of

0:37:45.280 --> 0:37:48.760
<v Speaker 1>the recording of this podcast, we were recording on October twelve,

0:37:49.520 --> 0:37:54.360
<v Speaker 1>and this morning, before the the market opened, the price

0:37:54.400 --> 0:37:56.399
<v Speaker 1>was at two dollars and forty three cents a share.

0:37:56.640 --> 0:37:59.239
<v Speaker 1>It has dropped since we started recording this podcast to

0:37:59.360 --> 0:38:01.480
<v Speaker 1>two dollars and four two cents a share. Yeah, so

0:38:01.920 --> 0:38:03.840
<v Speaker 1>that's actually up it had it had gone down a

0:38:03.840 --> 0:38:06.880
<v Speaker 1>penny or two below that. Okay, So it's yeah, No, granted,

0:38:07.200 --> 0:38:10.600
<v Speaker 1>moment by moment this value changes, So it's you always

0:38:10.600 --> 0:38:13.920
<v Speaker 1>have to take that with a grain of salt. But

0:38:13.920 --> 0:38:16.279
<v Speaker 1>but I've heard, I've heard a lot of you know,

0:38:16.320 --> 0:38:19.560
<v Speaker 1>I was looking into a lot of projections. I was

0:38:19.600 --> 0:38:21.719
<v Speaker 1>looking to a lot of projections, and most of them

0:38:22.160 --> 0:38:26.279
<v Speaker 1>had the stock price valued at around three dollars for

0:38:26.320 --> 0:38:29.799
<v Speaker 1>the next twelve months or so. Now, granted, it took

0:38:29.880 --> 0:38:31.720
<v Speaker 1>less than twelve months for it to go from fourteen

0:38:31.800 --> 0:38:36.320
<v Speaker 1>fifty to one, but you know, that's that's sort of

0:38:36.320 --> 0:38:39.919
<v Speaker 1>the projections by a lot of analysts right now. And

0:38:40.280 --> 0:38:43.279
<v Speaker 1>part of that is because there seems to be a

0:38:43.360 --> 0:38:49.000
<v Speaker 1>decreasing tendency for people to play social games on or

0:38:49.360 --> 0:38:52.640
<v Speaker 1>games at all, on social networks. There was a survey

0:38:52.719 --> 0:38:56.560
<v Speaker 1>done in twenty that found that, uh, the fifty six

0:38:57.440 --> 0:39:01.600
<v Speaker 1>of students who were surveyed in this study said they

0:39:02.160 --> 0:39:05.479
<v Speaker 1>planned on playing fewer social games in the next year.

0:39:06.080 --> 0:39:09.560
<v Speaker 1>And uh so that you know, more than half of

0:39:09.600 --> 0:39:11.480
<v Speaker 1>the students were saying, I don't think I'm gonna be

0:39:11.480 --> 0:39:13.600
<v Speaker 1>playing as much. It's just not for me. That was

0:39:13.600 --> 0:39:18.600
<v Speaker 1>back in So if that trend is more widespread than

0:39:18.680 --> 0:39:22.480
<v Speaker 1>just among students, then that would suggest that perhaps, you know,

0:39:22.520 --> 0:39:26.880
<v Speaker 1>social gaming was one of those early distractions that was

0:39:27.040 --> 0:39:29.440
<v Speaker 1>very you know, had a had a big impact when

0:39:29.440 --> 0:39:32.960
<v Speaker 1>it first came out, but it's becoming increasingly difficult to

0:39:33.080 --> 0:39:35.960
<v Speaker 1>replicate that in the social gaming world. That's not to

0:39:36.000 --> 0:39:38.600
<v Speaker 1>say that someone's not gonna come around and create a

0:39:38.600 --> 0:39:42.000
<v Speaker 1>game that just knocks everybody socks off. It may very

0:39:42.000 --> 0:39:44.399
<v Speaker 1>well happen today or tomorrow or you know, a year

0:39:44.400 --> 0:39:50.480
<v Speaker 1>from now. But the trend is a decreasing interest in

0:39:50.600 --> 0:39:55.440
<v Speaker 1>social games in the online platform. Um, there's part of

0:39:55.480 --> 0:39:58.080
<v Speaker 1>that might be made up for mobile. I mean, you could,

0:39:58.239 --> 0:40:01.400
<v Speaker 1>you know, if these company are able to really concentrate

0:40:01.440 --> 0:40:04.000
<v Speaker 1>on the mobile experience, they might be able to recapture

0:40:04.040 --> 0:40:07.560
<v Speaker 1>that because mobile is still a very popular platform. In fact,

0:40:07.600 --> 0:40:11.200
<v Speaker 1>it's you know, increasingly popular. So that might be a

0:40:11.239 --> 0:40:13.920
<v Speaker 1>way that Zinga can turn things around. Uh, and there

0:40:13.960 --> 0:40:15.200
<v Speaker 1>are a lot of other ways I mean, I'm not

0:40:15.239 --> 0:40:18.279
<v Speaker 1>a I'm not a businessman by any stretch of the imagination.

0:40:18.400 --> 0:40:25.080
<v Speaker 1>So while while Zinga's plight looks great indeed to my eyes,

0:40:25.480 --> 0:40:28.680
<v Speaker 1>it doesn't mean that Pinkinson team can't turn it around,

0:40:28.800 --> 0:40:31.640
<v Speaker 1>or perhaps, you know, maybe some other company will come

0:40:31.640 --> 0:40:36.640
<v Speaker 1>in and purchase Zinga. I've seen some speculation about Facebook,

0:40:37.000 --> 0:40:39.319
<v Speaker 1>although at this point I'm wondering if Facebook would look

0:40:39.360 --> 0:40:42.440
<v Speaker 1>at Zinga and say, this looks like it's something that

0:40:42.480 --> 0:40:48.200
<v Speaker 1>we would have wanted four years ago, but not now. Yeah. Yeah, Well,

0:40:48.400 --> 0:40:51.839
<v Speaker 1>there's certainly a lot of intellectual property to be had

0:40:52.640 --> 0:40:58.680
<v Speaker 1>right there, which often is under some contention as to

0:40:58.680 --> 0:41:01.399
<v Speaker 1>whether or not that truly blonds Zinga. But yes, go ahead,

0:41:01.560 --> 0:41:04.279
<v Speaker 1>yeah no, And and that's you know that this is

0:41:04.280 --> 0:41:06.040
<v Speaker 1>where we get into that hazy well you know, it's

0:41:06.040 --> 0:41:09.719
<v Speaker 1>a farm game, so you know who you know, is

0:41:09.760 --> 0:41:13.200
<v Speaker 1>this sufficiently different enough from that one? Now that that's true?

0:41:13.320 --> 0:41:17.120
<v Speaker 1>But you know, of course there there are some some

0:41:17.640 --> 0:41:20.840
<v Speaker 1>more original titles, and uh, you know, I think I

0:41:20.880 --> 0:41:24.799
<v Speaker 1>think it's possible that um, that may happen. Although you know,

0:41:24.880 --> 0:41:27.040
<v Speaker 1>when I happened to go look at the stock price

0:41:27.120 --> 0:41:29.480
<v Speaker 1>just a moment ago, there is also news again as

0:41:29.480 --> 0:41:32.560
<v Speaker 1>of the time we're starting this podcast that Mark Pinkis

0:41:32.600 --> 0:41:35.040
<v Speaker 1>is suggesting he wants to take the company private again.

0:41:36.560 --> 0:41:39.799
<v Speaker 1>So yeah, there were no there was something else. I

0:41:39.840 --> 0:41:41.920
<v Speaker 1>didn't mention this when we were talking about it, but

0:41:42.040 --> 0:41:43.960
<v Speaker 1>I did. There was another part of that Venture Beat

0:41:44.040 --> 0:41:48.840
<v Speaker 1>article that was kind of interesting about how the company

0:41:48.880 --> 0:41:51.560
<v Speaker 1>had made uh some money back in back in two

0:41:51.560 --> 0:41:55.000
<v Speaker 1>thousand and eight, the revenue for Zinga was around nineteen

0:41:55.040 --> 0:41:58.320
<v Speaker 1>point four million dollars, but because it was a private company,

0:41:58.360 --> 0:42:01.480
<v Speaker 1>it didn't have to release the fact that their cost

0:42:01.920 --> 0:42:04.839
<v Speaker 1>or that their losses amounted to twenty two point one

0:42:04.880 --> 0:42:08.040
<v Speaker 1>million for the year, meaning that their costs far outweighed

0:42:08.040 --> 0:42:11.399
<v Speaker 1>their revenue. But it was a private company, so there

0:42:11.440 --> 0:42:16.400
<v Speaker 1>was no requirement for them to release that information. But

0:42:16.560 --> 0:42:19.239
<v Speaker 1>as a as a publicly traded company, you have to

0:42:19.320 --> 0:42:23.080
<v Speaker 1>do that. So when things are bad, you can't cover

0:42:23.160 --> 0:42:25.799
<v Speaker 1>it up. You know, you can try and obfuscate it

0:42:25.840 --> 0:42:28.759
<v Speaker 1>with language when you're doing your press conference and talk

0:42:28.800 --> 0:42:31.799
<v Speaker 1>about the opportunity you have. If you hear the word

0:42:31.840 --> 0:42:35.720
<v Speaker 1>opportunity said a lot, that can sometimes be a red flag.

0:42:36.719 --> 0:42:38.960
<v Speaker 1>I'm not saying it's the red flag in every case.

0:42:39.080 --> 0:42:41.920
<v Speaker 1>So if you just recently heard the word opportunity at

0:42:41.960 --> 0:42:48.360
<v Speaker 1>your all hands meeting. That does not necessarily mean you

0:42:48.400 --> 0:42:51.799
<v Speaker 1>need to panic, but it's sometimes one of those little

0:42:51.800 --> 0:42:55.920
<v Speaker 1>words that can indicate that there's uh less than positive

0:42:55.920 --> 0:43:01.160
<v Speaker 1>things going on on the business side, UM problems, our opportunities. Well,

0:43:01.200 --> 0:43:03.040
<v Speaker 1>you have to think of it that way, right, I

0:43:03.040 --> 0:43:04.640
<v Speaker 1>mean if you don't. If you don't think of it

0:43:04.680 --> 0:43:07.319
<v Speaker 1>that way, then not only is morale an issue, but

0:43:07.520 --> 0:43:11.440
<v Speaker 1>you actually do start to sabotage yourself in turning things around.

0:43:11.520 --> 0:43:15.319
<v Speaker 1>So not to really put down anyone who tries to

0:43:15.360 --> 0:43:17.680
<v Speaker 1>look at things as opportunities, I actually think that's a

0:43:17.680 --> 0:43:20.279
<v Speaker 1>pretty positive way to go about it, as long as

0:43:20.320 --> 0:43:23.920
<v Speaker 1>you're being genuine, right, I mean if you're being insincere

0:43:24.000 --> 0:43:26.839
<v Speaker 1>in calling it an opportunity, that's a problem. But if

0:43:26.840 --> 0:43:30.080
<v Speaker 1>you look at and say, all right, this message that

0:43:30.120 --> 0:43:33.239
<v Speaker 1>I'm getting here says we're not doing as good a

0:43:33.320 --> 0:43:35.560
<v Speaker 1>job as we need to. What do we need to

0:43:35.560 --> 0:43:38.160
<v Speaker 1>do to change to do as good a job? There

0:43:38.200 --> 0:43:42.760
<v Speaker 1>been some suggestions that ZINGA should cut costs by perhaps

0:43:43.440 --> 0:43:48.160
<v Speaker 1>uh laying off employees and consolidating departments. One of the

0:43:48.200 --> 0:43:51.080
<v Speaker 1>flip sides to that is if you start cutting costs.

0:43:51.080 --> 0:43:54.759
<v Speaker 1>Then you're also cutting into the resources you have to

0:43:54.840 --> 0:43:57.840
<v Speaker 1>develop new games, so you're actually making it harder on

0:43:57.920 --> 0:44:01.200
<v Speaker 1>yourself to create the product that will help make the

0:44:01.239 --> 0:44:03.520
<v Speaker 1>money that you need to make in order to become

0:44:03.520 --> 0:44:07.480
<v Speaker 1>profitable again or to to turn things around. So it

0:44:07.560 --> 0:44:10.120
<v Speaker 1>becomes this kind of domino effect, right. You start to

0:44:10.160 --> 0:44:12.080
<v Speaker 1>cut costs, you start to lay people off, you start

0:44:12.080 --> 0:44:14.640
<v Speaker 1>to consolidate departments. It becomes harder for you to make

0:44:14.680 --> 0:44:17.080
<v Speaker 1>a good game because it's harder for you to make

0:44:17.160 --> 0:44:20.600
<v Speaker 1>a good game, fewer people are following you, and so

0:44:20.680 --> 0:44:24.360
<v Speaker 1>it just you know, continues until your company crumbles away.

0:44:24.600 --> 0:44:26.400
<v Speaker 1>So it's a really challenging thing. And I don't have

0:44:26.440 --> 0:44:29.160
<v Speaker 1>all the answers because you know, it's easy to say no,

0:44:29.400 --> 0:44:34.359
<v Speaker 1>keep everybody make good stuff. Like yeah, that's that's that's

0:44:34.400 --> 0:44:37.120
<v Speaker 1>the kind of leadership that doesn't get you anywhere. That's

0:44:37.640 --> 0:44:40.520
<v Speaker 1>that would be my leadership's style, kind like Homer Simpson,

0:44:40.719 --> 0:44:44.200
<v Speaker 1>are you guys working? Yes? Could you work harder? I

0:44:44.239 --> 0:44:48.920
<v Speaker 1>guess so, okay? Do that? That's that's kind of my

0:44:49.040 --> 0:44:54.120
<v Speaker 1>leadership style, which is why I'm a senior writer. All right, then,

0:44:55.080 --> 0:44:57.560
<v Speaker 1>uh well, I guess that kind of wraps up where

0:44:57.640 --> 0:44:59.800
<v Speaker 1>Zinga is right now. And again this this is a

0:45:00.000 --> 0:45:03.399
<v Speaker 1>company that's had a real roller coaster story and and

0:45:03.760 --> 0:45:05.839
<v Speaker 1>some of it's a little shady and some of it's

0:45:05.880 --> 0:45:09.600
<v Speaker 1>a little uh you know uh on the level of

0:45:09.600 --> 0:45:12.239
<v Speaker 1>of could this be creating it yet another bubble within

0:45:12.280 --> 0:45:16.160
<v Speaker 1>the tech industry? Um, it's business. It's business. Yeah, and

0:45:16.160 --> 0:45:19.760
<v Speaker 1>and it just like any other business venture, you cannot

0:45:20.200 --> 0:45:24.040
<v Speaker 1>count out a company until it's gone. And even then

0:45:24.160 --> 0:45:27.360
<v Speaker 1>sometimes they come back. But so Zinga may turn things around,

0:45:27.400 --> 0:45:30.560
<v Speaker 1>They might find the secret sauce needed to really get

0:45:30.600 --> 0:45:34.919
<v Speaker 1>people invested in the company, both figuratively and literally. And uh,

0:45:35.239 --> 0:45:38.279
<v Speaker 1>you know, maybe it will happen, but it could very

0:45:38.280 --> 0:45:40.840
<v Speaker 1>well be that this might serve just as a warning

0:45:40.920 --> 0:45:44.239
<v Speaker 1>to other people who want to launch their own companies.

0:45:44.440 --> 0:45:49.680
<v Speaker 1>You can see some really uh great success early on

0:45:49.880 --> 0:45:51.920
<v Speaker 1>if you're doing you know, if you're hitting all the

0:45:52.000 --> 0:45:56.400
<v Speaker 1>right beats. But sometimes that that's short term success and

0:45:56.440 --> 0:46:01.760
<v Speaker 1>it will come at the cost of a long term success. Yes. Um,

0:46:01.760 --> 0:46:04.400
<v Speaker 1>well we'll wrap that up here. If you have guys,

0:46:04.440 --> 0:46:08.600
<v Speaker 1>have any suggestions for future episodes of tech Stuff, why

0:46:08.640 --> 0:46:11.759
<v Speaker 1>don't you send us a little note. You can do

0:46:11.840 --> 0:46:15.560
<v Speaker 1>that via email. Are address as tech stuff at Discovery

0:46:15.680 --> 0:46:18.719
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0:46:19.120 --> 0:46:21.640
<v Speaker 1>You can find us there with the handle text stuff

0:46:21.920 --> 0:46:24.000
<v Speaker 1>hs W and Chris and I will talk to you

0:46:24.040 --> 0:46:28.360
<v Speaker 1>again really soon. For more on this and thousands of

0:46:28.360 --> 0:46:34.640
<v Speaker 1>other topics, is it how stuff works dot com