WEBVTT - Dune: The Bene Gesserit and the Spacing Guild

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, the production of

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<v Speaker 1>My Heart Radio. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Joe McCormick. And

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<v Speaker 1>on this podcast we never stopped doning. So it's Dune

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<v Speaker 1>yet again. This is part two of the Dune series

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<v Speaker 1>that we started earlier this week. So in the last

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<v Speaker 1>episode we talked about the Bennie Jessert and a bit

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<v Speaker 1>about the neuroscience of pain, and today we're here to

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<v Speaker 1>talk about what more Bennie Jesser, maybe some Spacing Guild stuff. Yeah,

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<v Speaker 1>that's right. We're going to pick up where we left

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<v Speaker 1>off with the Bennie Jesser and then we're going to

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<v Speaker 1>move on to the Spacing Guild. Um. And I think

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<v Speaker 1>the place I'd like to start is to come back

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<v Speaker 1>to something we touched on in last episode, and that

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<v Speaker 1>is the idea that the Bennie Jesser are chiefly concerned

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<v Speaker 1>with politics right now. We offered some caveats about that

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<v Speaker 1>in the last episode, and that we often hear the

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<v Speaker 1>word politics and think of like electoral democratic politics. Uh,

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<v Speaker 1>the political situation in the Done universe is is not

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<v Speaker 1>so lucky to have democratic electoral politics. They've got some

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<v Speaker 1>kind of weird um hybrid uh technological feudalism that has

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<v Speaker 1>like an an emperor on top. And then there are

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<v Speaker 1>there's like an aristocracy of of landed nobles essentially houses

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<v Speaker 1>who control planets as their fiefdoms. And then there's also

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<v Speaker 1>a pretty large input from trade guilds, primarily the Spacing Guild,

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<v Speaker 1>which controls the monopoly over the the economy of interstellar travel. Yeah. So, um, yeah,

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<v Speaker 1>if you need a if you need a refresh. Uh.

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<v Speaker 1>Certainly we went over the world of Done in the

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<v Speaker 1>last episode. Uh, so go back and listen to that

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<v Speaker 1>one if you you didn't have a chance to. So.

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<v Speaker 1>One of the books that I was looking at for

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<v Speaker 1>this was that was another fun um collection of Done essays. Uh.

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<v Speaker 1>The book titled un in Philosophy and in it philosophy

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<v Speaker 1>professor Jeffrey Nicholas who also edited the book. He examines

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<v Speaker 1>the topic of the benegessriate in facing the gom Jabbar Test.

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<v Speaker 1>He touches, you know, on the point that they that

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<v Speaker 1>they make in this you know conversation between Paul and

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<v Speaker 1>the Reverend Mother that the Benigessa are concerned with politics.

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<v Speaker 1>But uh, Nicholas points out that that what we're talking

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<v Speaker 1>about here with politics is politics in Aristotle's sense of

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<v Speaker 1>the world word um, political science one of the three

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<v Speaker 1>sciences he outlined, alongside contemplative science, which would have included

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<v Speaker 1>both physics and metaphysics, and practical science. So there's a

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<v Speaker 1>lot of talk about tripods uh in you know, in

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<v Speaker 1>the the order of things in Dune um and and

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<v Speaker 1>so in a way that kind of matches up I

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<v Speaker 1>guess very loosely with with Aristotle's three prompt approach to

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<v Speaker 1>understanding the universe. Man, I have not looked at that

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<v Speaker 1>philosophy of Dune book, but that sounds interesting. So does

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<v Speaker 1>it get into like the what is the philosophical outlook

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<v Speaker 1>of Baron Harconan and stuff? You know? And there's a

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<v Speaker 1>lot of fun stuff and they there's definitely some hobbs,

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<v Speaker 1>I know, I'll touch on some hobs here in a bet,

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<v Speaker 1>but there's also, um, there's also one let's see what

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<v Speaker 1>is it? Uh? I think it's something like, you know,

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<v Speaker 1>basically like one article walks through the various houses and

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<v Speaker 1>factions and talks about how they would have been thought

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<v Speaker 1>off by uh say Socrates or whoever. So it's it's

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<v Speaker 1>a fun read. So you know, one of the things

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<v Speaker 1>about Aristotle is is that there is a there's a

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<v Speaker 1>quote that's often attributed to him, Uh, pretty famous to

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<v Speaker 1>the Aristotle quote, man is by nature a political animal. Yeah,

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<v Speaker 1>And I think this is an interesting quote, partially in

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<v Speaker 1>how I think it is often misunderstood because I think

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<v Speaker 1>a lot of times people take that quote to mean

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<v Speaker 1>that that Aristotle was saying that man is the only

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<v Speaker 1>political animal, which he does not mean. He actually mentioned

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<v Speaker 1>other animals as political animals as well. Yeah. He he

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<v Speaker 1>also refers to, you know, use social insects and so

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<v Speaker 1>forth as as being political animals. Again, one of the

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<v Speaker 1>reasons this is interesting to come back to this is

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<v Speaker 1>because the Benegestra are big about talking about the difference

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<v Speaker 1>between humans and animals, and given their focus on politics,

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<v Speaker 1>we can't help it go in this direction. Okay, but

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<v Speaker 1>so what did he mean by saying this? Then? Well,

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<v Speaker 1>I was reading a little bit more about this, and

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<v Speaker 1>apparently this is this is an area where you can

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<v Speaker 1>get into some amount of debate and we're not going

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<v Speaker 1>to go uh, there's this a certain amount of philosophical

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<v Speaker 1>back and forth on this. But I was looking at

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<v Speaker 1>a paper from Cheryl E. A Body, Uh and it

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<v Speaker 1>was the article Higher and Lower Political Animals, published in

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<v Speaker 1>the Journal of Animal Ethics in two six and she

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<v Speaker 1>writes that that Aristotle considered man's impulse towards partnership with

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<v Speaker 1>others to be the most important, and that it is

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<v Speaker 1>only through these partnerships that happiness is possible. Uh So,

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<v Speaker 1>I mean it sounds to me like you know, that

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<v Speaker 1>means that, uh, the beneagess are all about happiness obviously,

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<v Speaker 1>um right right right right up there out and uh,

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<v Speaker 1>Aristotle broke this down across the different dimensions, um of

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<v Speaker 1>of our interactions with other people, at the household level,

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<v Speaker 1>at the village level, and then at the what he

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<v Speaker 1>considered kind of the ultimate level. The Polish a collection

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<v Speaker 1>of human beings who lived together through the creation of

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<v Speaker 1>laws allowing them all to survive and flourish. And this

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<v Speaker 1>is where we get politics. As the word politics. I

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<v Speaker 1>think there's a pretty good case to be made that

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<v Speaker 1>the Aristotle is onto something here about the fundamental nature

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<v Speaker 1>of humankind that sort of um, that what makes us

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<v Speaker 1>really special is our ability to cooperate with one another.

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<v Speaker 1>And it's not that other animals lack the ability to

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<v Speaker 1>cooperate with one another. I mean you might say that

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<v Speaker 1>it is say like a youth social insect colony coordinates

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<v Speaker 1>their activities even better than humans can. But humans have

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<v Speaker 1>have much richer is of cooperating with one another than

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<v Speaker 1>even say you social insects do, because we have things

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<v Speaker 1>like language, which allows us to very very minutely coordinate

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<v Speaker 1>our behaviors and cooperate in ways that are have levels

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<v Speaker 1>of complexity you couldn't really imagine without something like language. Yeah. So,

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<v Speaker 1>Nick Nicholas, coming back to his paper, rights that Aristotle

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<v Speaker 1>considered politics a place for human practical reason to flourish.

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<v Speaker 1>So it was the ideal place not for everyone, but

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<v Speaker 1>for the best minds to busy themselves. And um, you know,

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<v Speaker 1>thinking thinking again to the done universe. It's easy to

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<v Speaker 1>to focus on all the at times dystopian aspects of

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<v Speaker 1>it and the war and the intrigue, but you know,

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<v Speaker 1>it is a pretty cooperative interplanetary empire when you look

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<v Speaker 1>at it from a certain perspective, you know, I mean,

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<v Speaker 1>they have managed to not annihilate each other with the

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<v Speaker 1>tom weapons. They have this uh this you know this, this, um,

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<v Speaker 1>this treaty in place, um even though there's a great

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<v Speaker 1>deal of inequality in the Dune universe. Um, they're all

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<v Speaker 1>all these factions are working more or less together. Well yeah,

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<v Speaker 1>and I think you can see those dualities all throughout

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<v Speaker 1>real history as well. I mean, look at any number

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<v Speaker 1>of empires. You can think of the Roman Empire or

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<v Speaker 1>the British Empire. I mean, all of these are at

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<v Speaker 1>the same time kind of marvelous achievements of cooperation and

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<v Speaker 1>coordination at the same time that they are brutal engines

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<v Speaker 1>of oppression. Yeah. Now, a body discusses the same thing

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<v Speaker 1>that you mentioned that you know, some that we've discussed

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<v Speaker 1>just a second ago. That you know, some take Aristotle

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<v Speaker 1>to mean that non human animals cannot be political. Others

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<v Speaker 1>see it as the view that humans are merely more

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<v Speaker 1>political than any non human animal. But again, Aristotle puts

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<v Speaker 1>a great deal that emphasis on language. Um and uh, yeah,

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<v Speaker 1>it is. Language is key to the human realm of politics.

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<v Speaker 1>Um in in good ways and bad ways. Well, yeah,

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<v Speaker 1>a language allows for a complexity of coordination. That is,

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<v Speaker 1>uh that that of course can serve both good and

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<v Speaker 1>bad end. So it allows for extremely complex coordination to

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<v Speaker 1>service of the greater good and helping one another, but

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<v Speaker 1>also to uh, you know, ever richer layers of deception

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<v Speaker 1>than than could be imagined by any other kind of animal. Yeah,

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<v Speaker 1>I mean, I've seen him pointed out that one of

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<v Speaker 1>the things that our language does is it allows us

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<v Speaker 1>to share uh, particular points of view with others, perceptions

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<v Speaker 1>of of of what's working, what's not working, of what's

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<v Speaker 1>bringing us pleasure and what's bringing us pain. Now, I

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<v Speaker 1>want to come back to the benegested distinction of humans

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<v Speaker 1>and animals again, This is, you know, they're very much

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<v Speaker 1>of of the mindset. Don't be an animal, be a human? Uh.

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<v Speaker 1>And the reverend mother tells uh Paul that the test

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<v Speaker 1>is about seeing if he is human or not um

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<v Speaker 1>and the ben adjested training seems to a larger degree

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<v Speaker 1>revolve around the high application of reason in a way

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<v Speaker 1>that overpowers animal instincts. Again that the example that is

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<v Speaker 1>thrown out as the animal choose its leg off if

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<v Speaker 1>it's cott in a trap, but the human, the political

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<v Speaker 1>animal par excellence, plots and practices politics over the fact

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<v Speaker 1>of it's entrapment. Well, in fact, the very example she

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<v Speaker 1>gives is one of deception. Remember that he would feign

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<v Speaker 1>death in order to attract the trapper and then and

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<v Speaker 1>then strike out and kill him. Yes, and of course

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<v Speaker 1>this is uh in a way this foreshadows what is

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<v Speaker 1>to come UH in the novel Dune, because the trades

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<v Speaker 1>acquisition of Aracus is widely seen as a trap. And

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<v Speaker 1>and Paul's father um to to, not not entirely by

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<v Speaker 1>his own choice, ends up in the position of the

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<v Speaker 1>animal that must strike out from the trap in an

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<v Speaker 1>attempt to punish his oppressor. Uh. It ends up not

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<v Speaker 1>quite working, but it's It's again one of the great

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<v Speaker 1>scenes in the book. And and I thought a wonderfully

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<v Speaker 1>um recreated scene in the recent film adaptation. Now coming

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<v Speaker 1>back to the philosophy of of Dune book, Nicholas uses

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<v Speaker 1>the com Jabar awareness test to make a point about

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<v Speaker 1>the current state of humanity in our world, the real world,

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<v Speaker 1>in particular the environmental pair al we face. UM. He says,

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<v Speaker 1>you know this, this is the trap. We are the trap.

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<v Speaker 1>But we are arguably not actually human enough, not aware

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<v Speaker 1>of our place in the world and our connections to

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<v Speaker 1>one another. Uh to act in the best interests of

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<v Speaker 1>the city. Uh. Quote Herbert's Philosophy of the human warns

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<v Speaker 1>against two things being animal and being a slave. As animals,

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<v Speaker 1>we may be enslaved by our animal desires, but there

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<v Speaker 1>is a different slavery being a slave to the machine.

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<v Speaker 1>The Butallerian Jahad freed humanity. It freed beings from enslavement

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<v Speaker 1>to machines, and it freed us to devote up our

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<v Speaker 1>human talents. Herbert isn't asking us to abandon our favorite

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<v Speaker 1>playthings iPod, computer and game systems. He's challenging us to

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<v Speaker 1>find out how to use those toys to live a

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<v Speaker 1>human life. The warning is not to stagnate. Now, if

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<v Speaker 1>we're thinking about environmental catastrophe, you know it. It may

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<v Speaker 1>also seem counterintuitive to think of politics as the answer, obviously,

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<v Speaker 1>but but you know, there are more than enough examples

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<v Speaker 1>in our modern world of political barriers to environmental action.

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<v Speaker 1>But of course it is through politics, certainly in the

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<v Speaker 1>Aristotle sense of the word, that anything is done for

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<v Speaker 1>the greater good of humanity. Yeah, and a very crude

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<v Speaker 1>since I think this analogy works. Doing something about, say,

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<v Speaker 1>environmental problems, which will eventually cause harm to do lots

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<v Speaker 1>of people or to everyone, may require some kind of

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<v Speaker 1>initial investment. It's it's sort of like the marshmallow test.

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<v Speaker 1>But for you know, but for people as a whole, like,

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<v Speaker 1>can can you actually do the thing that's going to

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<v Speaker 1>get you a better outcome in the long run if

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<v Speaker 1>it hurts you a little bit in the short run?

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<v Speaker 1>A lot of times the answer is no. Now, right

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<v Speaker 1>after I UM was looking at this material, I just

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<v Speaker 1>happened to be watching a ted X talk for for

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<v Speaker 1>other reasons, UM, and it's one from Jill Bolt Taylor,

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<v Speaker 1>author of My Stroke of Insight, a brain scientists personal journey. UM.

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<v Speaker 1>I think we've mentioned her on the show before. She

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<v Speaker 1>had this UM this journey to recover from a stroke,

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<v Speaker 1>and wrote about it quite interesting. But this particular talk

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<v Speaker 1>was the nero and anatomical transformation of the teenage brain

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<v Speaker 1>from and Taylor's main points in this concern what happens

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<v Speaker 1>to the teenage brain, but also just the development of

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<v Speaker 1>the brain in general. And I thought some of her

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<v Speaker 1>points lined up with a lot of this Benedjester at

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<v Speaker 1>thinking in the concept of Aristotle's politics, she points out

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<v Speaker 1>that we are feeling animals that think, not thinking animals

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<v Speaker 1>that feel, uh, and we we are all neuro circuitry.

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<v Speaker 1>That's something that she drives home, and as such, we

0:13:04.600 --> 0:13:07.840
<v Speaker 1>think thoughts. We then feel emotions based on those thoughts,

0:13:08.160 --> 0:13:12.760
<v Speaker 1>and then we run physiological responses to those emotions. And

0:13:13.040 --> 0:13:18.000
<v Speaker 1>for sustained or recurring psychological responses, such as anger, we

0:13:18.200 --> 0:13:20.720
<v Speaker 1>wind up running the same thoughts over and over again

0:13:20.760 --> 0:13:25.120
<v Speaker 1>to reproduce those same results. And she drives something that

0:13:25.200 --> 0:13:26.880
<v Speaker 1>you know, we have we have an ability to pick

0:13:26.880 --> 0:13:29.720
<v Speaker 1>and choose what's going on inside of our heads. Uh.

0:13:29.760 --> 0:13:31.959
<v Speaker 1>And she sums it up by saying, you know again,

0:13:32.000 --> 0:13:34.880
<v Speaker 1>we are we are feeling creatures who think, uh. We

0:13:34.920 --> 0:13:37.240
<v Speaker 1>tend to be more concerned with the me rather than

0:13:37.240 --> 0:13:40.160
<v Speaker 1>the we uh. And and in this we fall short

0:13:40.200 --> 0:13:43.280
<v Speaker 1>of the idea of that polus of the of the

0:13:43.320 --> 0:13:47.040
<v Speaker 1>city uh that Aristotle writes about. So I think it's

0:13:47.400 --> 0:13:53.359
<v Speaker 1>interesting to think about like political action coming together, communal responses,

0:13:53.720 --> 0:13:58.720
<v Speaker 1>planning towards um, you know, future problems. Is that these

0:13:58.760 --> 0:14:02.160
<v Speaker 1>are things that one hand, they're difficult for individuals to

0:14:02.200 --> 0:14:05.040
<v Speaker 1>do at times, but on the other hand, like this

0:14:05.120 --> 0:14:07.480
<v Speaker 1>is this is something that humans do excel at. I mean,

0:14:07.480 --> 0:14:09.800
<v Speaker 1>we're not We're not you know that we don't have

0:14:09.800 --> 0:14:12.640
<v Speaker 1>the same level of of efficiency compared to you. Social

0:14:12.679 --> 0:14:15.959
<v Speaker 1>insects certainly but um, but it is one of the

0:14:16.000 --> 0:14:19.280
<v Speaker 1>strengths of humanity that that you know, virtually anything that

0:14:19.520 --> 0:14:23.600
<v Speaker 1>we consider great in in human culture, uh, you know,

0:14:23.640 --> 0:14:25.960
<v Speaker 1>and and um and in the history of our civilizations

0:14:26.680 --> 0:14:29.880
<v Speaker 1>it has been is due to people working together and

0:14:29.920 --> 0:14:32.920
<v Speaker 1>bringing things out of that. But it's also interesting the

0:14:33.000 --> 0:14:36.320
<v Speaker 1>way that um, the use of politics and the Benny

0:14:36.400 --> 0:14:41.080
<v Speaker 1>Jesser it since I guess reflects both types of both

0:14:41.120 --> 0:14:44.400
<v Speaker 1>ways of thinking about the words. So on the one hand,

0:14:44.480 --> 0:14:48.000
<v Speaker 1>you have them sort of executing long term plans through

0:14:48.080 --> 0:14:51.840
<v Speaker 1>massive cooperation of they're they're they're coordinating activities on a

0:14:51.840 --> 0:14:55.800
<v Speaker 1>galactic scale, uh, to try to serve some goal in

0:14:55.840 --> 0:14:58.680
<v Speaker 1>the end. But you could also see them, as I

0:14:58.720 --> 0:15:03.440
<v Speaker 1>think quite accurately rue fless power seekers within a ruthless system,

0:15:03.480 --> 0:15:07.600
<v Speaker 1>and that those are both true at the same time. Yeah, yeah, absolutely, yeah,

0:15:07.640 --> 0:15:13.360
<v Speaker 1>they're they're definitely you know, engaging in shadow government conspiracies.

0:15:13.440 --> 0:15:17.600
<v Speaker 1>They are they're manipulating uh, pretty much anyone they come

0:15:17.600 --> 0:15:19.800
<v Speaker 1>into contact with to certain degrees. But the end then

0:15:19.840 --> 0:15:23.120
<v Speaker 1>then they also have these goals of creating some sort

0:15:23.120 --> 0:15:28.720
<v Speaker 1>of a human supercomputer that will you know, bring about

0:15:28.760 --> 0:15:31.200
<v Speaker 1>some sort of balance. Uh. And if you know, long

0:15:31.320 --> 0:15:34.200
<v Speaker 1>term success for the human species. But then again, I

0:15:34.200 --> 0:15:36.640
<v Speaker 1>guess that's that is often if you if you if

0:15:36.680 --> 0:15:40.080
<v Speaker 1>you look at at today's politics, I mean that is

0:15:40.080 --> 0:15:42.680
<v Speaker 1>often the case, right, I mean there's you'll see politics

0:15:42.720 --> 0:15:45.600
<v Speaker 1>who yeah, have some sort of a a particular aim

0:15:45.680 --> 0:15:47.880
<v Speaker 1>or goal that they talk about that lines up with

0:15:47.880 --> 0:15:51.840
<v Speaker 1>other people's estimations of what could make the world a

0:15:51.840 --> 0:15:54.960
<v Speaker 1>better place. Um, but then they've also got to play

0:15:55.000 --> 0:15:57.680
<v Speaker 1>that political game. Uh. And you can, I can, you know,

0:15:57.720 --> 0:15:59.600
<v Speaker 1>you can argue, well, they have to play that political

0:15:59.640 --> 0:16:02.320
<v Speaker 1>game in order to to do this thing or to

0:16:02.360 --> 0:16:04.680
<v Speaker 1>attempt to do this thing. But then you also wonder,

0:16:04.760 --> 0:16:07.880
<v Speaker 1>like what is the actual driving force? Is it? Is

0:16:07.920 --> 0:16:09.880
<v Speaker 1>it the the good thing you want to do for

0:16:09.920 --> 0:16:12.600
<v Speaker 1>the world, the change you want to you want to enact,

0:16:13.160 --> 0:16:17.160
<v Speaker 1>or is it that game and that that's that continual

0:16:17.440 --> 0:16:21.000
<v Speaker 1>you know grasp for power. Well, you know, on on

0:16:21.000 --> 0:16:24.880
<v Speaker 1>on one hand, I uh, I feel a draw towards optimism,

0:16:25.080 --> 0:16:26.920
<v Speaker 1>you know, I want to be optimistic about that kind

0:16:26.960 --> 0:16:31.440
<v Speaker 1>of project. But I also think that people's real motivating

0:16:31.520 --> 0:16:36.160
<v Speaker 1>priorities are often determined largely by their habits, by what

0:16:36.200 --> 0:16:39.560
<v Speaker 1>they do day after day. And so if you get

0:16:39.560 --> 0:16:41.160
<v Speaker 1>in the mindset of, well, I got to play the

0:16:41.200 --> 0:16:44.560
<v Speaker 1>game in order to achieve some lofty goal that would

0:16:44.560 --> 0:16:46.760
<v Speaker 1>be for the good of humankind or something. I mean,

0:16:47.440 --> 0:16:49.440
<v Speaker 1>in a way, I guess that is what people must

0:16:49.480 --> 0:16:51.920
<v Speaker 1>do if they want to achieve those goals through say

0:16:51.960 --> 0:16:55.120
<v Speaker 1>mass action, which has to be coordinated through politics probably,

0:16:55.920 --> 0:16:58.720
<v Speaker 1>But there I think there's always a risk of by

0:16:58.800 --> 0:17:02.520
<v Speaker 1>playing the game, you're real values become the playing of

0:17:02.560 --> 0:17:04.960
<v Speaker 1>the game. What is in further into of playing the game,

0:17:05.040 --> 0:17:06.840
<v Speaker 1>because that is what you have to do day in

0:17:06.840 --> 0:17:09.199
<v Speaker 1>and day out, right, right, And so like in the

0:17:09.240 --> 0:17:12.320
<v Speaker 1>doone University, you're a member of a great house. You

0:17:12.320 --> 0:17:14.360
<v Speaker 1>you don't want to just be trying to assassinate your

0:17:14.440 --> 0:17:17.080
<v Speaker 1>rivals just for the stake of assassination. It's just because

0:17:17.080 --> 0:17:19.720
<v Speaker 1>it's just this is the way politics works. But if

0:17:19.760 --> 0:17:21.840
<v Speaker 1>that is what you spend day after day doing all

0:17:21.880 --> 0:17:25.520
<v Speaker 1>the time, I think that ultimately will end up defining

0:17:25.560 --> 0:17:28.159
<v Speaker 1>your main priorities. You know, when when you're forced to

0:17:28.280 --> 0:17:31.240
<v Speaker 1>choose between one thing and another, you'll probably choose what's

0:17:31.280 --> 0:17:34.280
<v Speaker 1>in service of the projects you pursue day after day

0:17:34.440 --> 0:17:43.840
<v Speaker 1>all the time. All right, well, why don't we move

0:17:43.840 --> 0:17:47.800
<v Speaker 1>along to the Spacing Guild and to uh, to set

0:17:47.800 --> 0:17:50.159
<v Speaker 1>the stage, I thought we might do, uh, one of

0:17:50.200 --> 0:17:52.720
<v Speaker 1>these little readings here. Perhaps we can drop a little

0:17:52.760 --> 0:17:58.200
<v Speaker 1>ambience into the audio bed here, and uh, we'll hear

0:17:58.240 --> 0:18:04.280
<v Speaker 1>from the Spacing Guild handbook. Any path that narrows future

0:18:04.320 --> 0:18:09.479
<v Speaker 1>possibilities may become a lethal trap. Humans are not threading

0:18:09.520 --> 0:18:13.080
<v Speaker 1>their way through a maze. They scan a vast horizon

0:18:13.119 --> 0:18:17.520
<v Speaker 1>filled with unique opportunities. The narrowing viewpoint of the maze

0:18:17.560 --> 0:18:21.439
<v Speaker 1>should appeal only to creatures with their noses buried in

0:18:21.520 --> 0:18:26.440
<v Speaker 1>the sand. A point of order, wouldn't burying your nose

0:18:26.520 --> 0:18:28.880
<v Speaker 1>in the sand actually be a good way to inhale

0:18:28.960 --> 0:18:33.679
<v Speaker 1>significant amount of spice and thus broad horizons. Yeah, that's

0:18:33.720 --> 0:18:35.359
<v Speaker 1>why I thought this is a great quote to start with,

0:18:35.440 --> 0:18:37.840
<v Speaker 1>because on one hand, that's the sand, that's where all

0:18:37.840 --> 0:18:41.000
<v Speaker 1>that spices, and uh, you know, that's that's what the

0:18:41.000 --> 0:18:42.760
<v Speaker 1>Guild is all about. And then on the other hand,

0:18:43.440 --> 0:18:46.480
<v Speaker 1>the thing they're saying don't do is the main thing

0:18:46.680 --> 0:18:51.000
<v Speaker 1>that Paul accuses the Spacing Guild of doing, of um,

0:18:51.200 --> 0:18:55.560
<v Speaker 1>you know, of of not considering the vast horizon, but

0:18:55.560 --> 0:18:59.320
<v Speaker 1>but considering the narrow viewpoint of how to avoid catastrophes

0:18:59.359 --> 0:19:02.240
<v Speaker 1>in the near future, and of course how to maintain

0:19:02.280 --> 0:19:04.760
<v Speaker 1>that spice. You know, this quote actually reminds me of

0:19:04.800 --> 0:19:06.720
<v Speaker 1>something that's brought up in in an essay I'm going

0:19:06.760 --> 0:19:09.280
<v Speaker 1>to get into in a bit by by a NASA

0:19:09.359 --> 0:19:13.320
<v Speaker 1>JPL navigator who has written about the Guild navigators in

0:19:13.560 --> 0:19:18.200
<v Speaker 1>uh in Dune, and one of the concepts he talks

0:19:18.240 --> 0:19:22.760
<v Speaker 1>about in his essay is the difference between calculating a

0:19:22.800 --> 0:19:26.159
<v Speaker 1>solution to a problem in a best fit fashion or

0:19:26.200 --> 0:19:29.520
<v Speaker 1>in a first fit fashion. Uh. You know, these are

0:19:29.600 --> 0:19:33.119
<v Speaker 1>very different approaches you can have. So one says you

0:19:33.119 --> 0:19:35.720
<v Speaker 1>you keep trying to solve the problem until you find

0:19:35.880 --> 0:19:39.919
<v Speaker 1>the first solution that actually works, and the other is

0:19:40.080 --> 0:19:42.560
<v Speaker 1>you keep trying to solve the problem, going through all

0:19:42.640 --> 0:19:47.040
<v Speaker 1>possible solutions until you have identified the optimal one. And

0:19:47.080 --> 0:19:49.560
<v Speaker 1>of course people think, well, you know, going for the

0:19:49.600 --> 0:19:51.680
<v Speaker 1>best fit path has got to be better, right, because

0:19:51.720 --> 0:19:55.160
<v Speaker 1>some even some successful paths are better than other successful paths.

0:19:55.880 --> 0:19:58.720
<v Speaker 1>But he outlines the fact that for a lot of

0:19:58.800 --> 0:20:00.919
<v Speaker 1>real world types and air areos, even if you have

0:20:01.000 --> 0:20:06.720
<v Speaker 1>supercomputers involved, calculating best fit pathways is sometimes such a

0:20:06.800 --> 0:20:11.960
<v Speaker 1>monumental calculation task that it's functionally impossible. So you know,

0:20:12.200 --> 0:20:16.040
<v Speaker 1>they're saying, we'll be aware of all possibilities. But there's

0:20:16.080 --> 0:20:19.680
<v Speaker 1>also the possibility that being aware of all possibilities puts

0:20:19.720 --> 0:20:22.560
<v Speaker 1>you in a paralyzing state of inaction and in decision

0:20:22.560 --> 0:20:25.560
<v Speaker 1>because you can never finish doing all the calculations, and

0:20:25.640 --> 0:20:27.639
<v Speaker 1>maybe you would be better to just sort of bury

0:20:27.680 --> 0:20:30.360
<v Speaker 1>your nose whenever you figure out one path that works,

0:20:30.400 --> 0:20:32.720
<v Speaker 1>just do that. Anyway, I guess we can keep that

0:20:32.760 --> 0:20:36.479
<v Speaker 1>in mind as we talked about the Space and Guild. Yeah, yeah, absolutely, Well,

0:20:36.560 --> 0:20:39.240
<v Speaker 1>let's let's refresh though in the Space and Guild, um

0:20:40.119 --> 0:20:42.080
<v Speaker 1>be because certainly you haven't read the book in a while,

0:20:42.119 --> 0:20:44.639
<v Speaker 1>you might have forgotten some of this and the Space

0:20:44.720 --> 0:20:48.000
<v Speaker 1>and Guild that they are present in Dune Part one,

0:20:48.440 --> 0:20:50.720
<v Speaker 1>the movie that that just came out last month, but

0:20:52.240 --> 0:20:55.040
<v Speaker 1>they're not maybe not in the forefront of things. So

0:20:55.200 --> 0:20:57.919
<v Speaker 1>first of all, as we mentioned earlier, um, this is

0:20:57.920 --> 0:21:01.560
<v Speaker 1>one of the great mental physical train schools, uh, the

0:21:01.880 --> 0:21:05.800
<v Speaker 1>Spacing Guild, and we're told in Dune that they constituted

0:21:05.880 --> 0:21:09.959
<v Speaker 1>one leg of the political tripod, maintaining the Great Convention.

0:21:10.040 --> 0:21:12.159
<v Speaker 1>This is the truth among all the great houses and

0:21:12.200 --> 0:21:16.280
<v Speaker 1>the imperium that bans atomic weaponry and permits these kind

0:21:16.280 --> 0:21:20.480
<v Speaker 1>of formal wars of assassination against rulers and key figures,

0:21:20.480 --> 0:21:23.200
<v Speaker 1>so that way, you know, it's members of great houses

0:21:23.280 --> 0:21:27.679
<v Speaker 1>that get strategically murdered as opposed to whole populations and

0:21:27.720 --> 0:21:30.960
<v Speaker 1>planets due to you know, a catastrophic use of weapons

0:21:30.960 --> 0:21:33.719
<v Speaker 1>of mass destruction. The other legs of the tripod are

0:21:33.760 --> 0:21:37.199
<v Speaker 1>the Imperial House and the Landstrade. The Landstrade is the

0:21:37.200 --> 0:21:40.159
<v Speaker 1>body representing all of the great houses. Now, by the

0:21:40.240 --> 0:21:43.040
<v Speaker 1>time of the of the events in the novel Dune,

0:21:43.560 --> 0:21:47.119
<v Speaker 1>the Spacing Guild is immensely powerful. They control a monopoly

0:21:47.240 --> 0:21:51.760
<v Speaker 1>on space travel and transport, as well as interplanetary banking

0:21:52.280 --> 0:21:55.199
<v Speaker 1>and so some elements you know, you know, like everything

0:21:55.200 --> 0:21:58.000
<v Speaker 1>and doing. You can easily think of parallels in history.

0:21:58.440 --> 0:22:00.800
<v Speaker 1>Uh for instance, the non military are aspects of the

0:22:00.880 --> 0:22:03.840
<v Speaker 1>Night Templars is there, as well as of course, the

0:22:03.760 --> 0:22:06.920
<v Speaker 1>the East India Company, the Dutch East India Company, UM

0:22:07.080 --> 0:22:09.400
<v Speaker 1>and and various other monopolies you can you can turn

0:22:09.480 --> 0:22:13.920
<v Speaker 1>to like what happens when one group controlled something absolutely

0:22:14.040 --> 0:22:17.520
<v Speaker 1>or near absolutely. So there's something interesting about the fact

0:22:17.640 --> 0:22:21.639
<v Speaker 1>that the Spacing Guild has this monopoly on interstellar travel

0:22:21.680 --> 0:22:24.120
<v Speaker 1>in the Dune universe, which is that, if I understand

0:22:24.200 --> 0:22:27.639
<v Speaker 1>it correctly, this monopoly is handled in a way that

0:22:27.760 --> 0:22:31.120
<v Speaker 1>that's different than a lot of real world monopolies, which

0:22:31.119 --> 0:22:34.119
<v Speaker 1>are maintained in some cases by by force, you know,

0:22:34.240 --> 0:22:38.080
<v Speaker 1>by by like military or paramilitary force, saying like no

0:22:38.080 --> 0:22:40.440
<v Speaker 1>one else may may try to compete with with us,

0:22:41.160 --> 0:22:45.480
<v Speaker 1>or sometimes by just like wealth inequality, by saying like,

0:22:45.520 --> 0:22:48.119
<v Speaker 1>you know, we're the only kind of company that that

0:22:48.280 --> 0:22:51.600
<v Speaker 1>can afford the infrastructure to do this. But in the

0:22:51.680 --> 0:22:54.639
<v Speaker 1>Dune universe, it seems to be that the monopoly is

0:22:54.680 --> 0:22:58.280
<v Speaker 1>maintained not by any of these conventional methods, but by

0:22:58.280 --> 0:23:03.760
<v Speaker 1>having a monopoly on the navigators themselves, a monopoly on expertise,

0:23:04.680 --> 0:23:07.480
<v Speaker 1>right and uh, and I guess the depending on how

0:23:07.520 --> 0:23:10.560
<v Speaker 1>you look at the like the nature of the Guild Navigators,

0:23:10.600 --> 0:23:14.480
<v Speaker 1>the steersman, Yeah, like the secrets and the knowledge of

0:23:14.520 --> 0:23:18.439
<v Speaker 1>their creation. Um, you know, to whatever extent they are

0:23:18.480 --> 0:23:21.360
<v Speaker 1>engineered or to whatever extent they are like a product

0:23:21.400 --> 0:23:25.080
<v Speaker 1>of mass spice consumption. And then of course there are

0:23:25.119 --> 0:23:27.040
<v Speaker 1>there are you know, elements there as well as like

0:23:27.080 --> 0:23:29.960
<v Speaker 1>it's it's about access to the spice um, and the

0:23:30.280 --> 0:23:34.800
<v Speaker 1>Guild definitely values its access to the Spice. But one

0:23:34.800 --> 0:23:37.240
<v Speaker 1>thing I was really thinking about when putting together notes

0:23:37.280 --> 0:23:40.919
<v Speaker 1>for this episode is the power of the Guild is

0:23:41.080 --> 0:23:43.439
<v Speaker 1>um you know, just as everything in a sci fi

0:23:43.600 --> 0:23:47.359
<v Speaker 1>futuristic world is kind of uh you know, blown into

0:23:47.520 --> 0:23:50.960
<v Speaker 1>into into greater proportions and uh, you know and all

0:23:51.440 --> 0:23:55.800
<v Speaker 1>like the basically, their power is such that if a

0:23:55.920 --> 0:23:59.119
<v Speaker 1>great house chooses to surrender their planet in one of

0:23:59.160 --> 0:24:03.639
<v Speaker 1>these these squabbles and wars of assassins, um they and

0:24:03.880 --> 0:24:07.359
<v Speaker 1>they want to flee beyond the imperium, the Spacing Guild

0:24:07.359 --> 0:24:11.199
<v Speaker 1>will supply that house with just such a far flung

0:24:11.240 --> 0:24:13.879
<v Speaker 1>planet or you know, some territory on a far flung

0:24:13.920 --> 0:24:16.840
<v Speaker 1>planet that's called a two pile. And this is actually

0:24:16.840 --> 0:24:20.560
<v Speaker 1>referenced in the novel when the Trades are trying to

0:24:20.560 --> 0:24:23.720
<v Speaker 1>figure out what to do about this hearkening trap that

0:24:23.760 --> 0:24:26.520
<v Speaker 1>they've found themselves caught in, and one of the options

0:24:26.520 --> 0:24:28.800
<v Speaker 1>which they don't really entertain, is, oh, yeah, we could

0:24:29.080 --> 0:24:31.560
<v Speaker 1>buy the you know, do the rules of uh, you know,

0:24:31.640 --> 0:24:33.600
<v Speaker 1>of of these various treaties. We can just go to

0:24:33.640 --> 0:24:35.960
<v Speaker 1>the Spacing Guild and they will take us away to

0:24:36.000 --> 0:24:39.400
<v Speaker 1>a planet that no one else can get to. Um

0:24:39.480 --> 0:24:41.720
<v Speaker 1>and and I love that love this because it reminds

0:24:41.760 --> 0:24:44.000
<v Speaker 1>us that for the Guild, this is a true monopoly.

0:24:44.480 --> 0:24:47.280
<v Speaker 1>And they're also that their space beyond the Imperium. But

0:24:47.320 --> 0:24:50.760
<v Speaker 1>since the Guild are the ones who control movement and mapping,

0:24:51.080 --> 0:24:53.439
<v Speaker 1>they kind of have control over the shape of the

0:24:53.440 --> 0:24:57.280
<v Speaker 1>physical universe for human beings, UH, their access to secret

0:24:57.359 --> 0:25:00.720
<v Speaker 1>worlds and outside space. It almost mirror 's UM, you know,

0:25:00.760 --> 0:25:04.800
<v Speaker 1>theological concepts. Yeah, that's really interesting and and I mean

0:25:05.040 --> 0:25:09.080
<v Speaker 1>this would essentially be a an unprecedented state of affairs

0:25:09.119 --> 0:25:12.280
<v Speaker 1>in the history of human politics because normally, you know,

0:25:12.320 --> 0:25:15.520
<v Speaker 1>if you get exiled, you have to go somewhere where

0:25:15.600 --> 0:25:18.040
<v Speaker 1>you could be found, and there are probably already going

0:25:18.080 --> 0:25:21.359
<v Speaker 1>to be some people there anyway. But in this case,

0:25:21.440 --> 0:25:24.520
<v Speaker 1>you can get exiled to a place where there's nobody

0:25:24.520 --> 0:25:28.520
<v Speaker 1>there to begin with, and nobody's nobody can ever find you. Yeah,

0:25:28.560 --> 0:25:30.280
<v Speaker 1>It's it's weird how in this case, it's like a

0:25:30.359 --> 0:25:34.040
<v Speaker 1>place is not real unless the Guild permits you to

0:25:34.119 --> 0:25:38.120
<v Speaker 1>go there. And and in UM having this two pile option,

0:25:38.560 --> 0:25:42.520
<v Speaker 1>it allows people to to basically pass out of the

0:25:42.520 --> 0:25:46.000
<v Speaker 1>world of human beings in the Imperium and UH and

0:25:46.119 --> 0:25:48.800
<v Speaker 1>exist in in another state almost like they've entered into

0:25:48.800 --> 0:25:52.600
<v Speaker 1>an afterlife or something that. Yeah, that's fascinating. So how

0:25:52.600 --> 0:25:54.560
<v Speaker 1>did the Guild come to learn of the use of

0:25:54.600 --> 0:25:57.040
<v Speaker 1>spice and navigation? Well, I was reading about this in

0:25:57.040 --> 0:25:59.520
<v Speaker 1>the Dune Encyclopedia, of course, and they outline a few

0:25:59.560 --> 0:26:02.080
<v Speaker 1>different stabilities, but the basics seems seemed to be that

0:26:02.119 --> 0:26:05.399
<v Speaker 1>they were perhaps just casting around in the wake of

0:26:05.400 --> 0:26:07.520
<v Speaker 1>the Great Revolt in the Great in the wake of

0:26:07.560 --> 0:26:10.640
<v Speaker 1>the Balarian Jahad, looking for just anything that could aid

0:26:10.680 --> 0:26:12.439
<v Speaker 1>them in navigation. You know, what can we do to

0:26:12.560 --> 0:26:16.760
<v Speaker 1>enhance human mental capacity in order to help us handle this?

0:26:17.160 --> 0:26:20.520
<v Speaker 1>And then they discovered the spice or it's also suggested

0:26:20.520 --> 0:26:22.439
<v Speaker 1>that perhaps the Benegester it has something to do with

0:26:22.480 --> 0:26:26.480
<v Speaker 1>this and introduced the spice to them. Um, now how

0:26:26.480 --> 0:26:29.119
<v Speaker 1>do they use the spice? Well, as we come to

0:26:29.200 --> 0:26:32.840
<v Speaker 1>learn in the Dune series, the steersman or Guild Navigators

0:26:33.200 --> 0:26:37.240
<v Speaker 1>consumed just massive amounts of milange, so much that they

0:26:37.359 --> 0:26:40.560
<v Speaker 1>have been altered into a kind of aquatic mammal that

0:26:40.760 --> 0:26:45.280
<v Speaker 1>breathes and drinks milange. Now, we in the first novel

0:26:45.480 --> 0:26:49.520
<v Speaker 1>don't really get a lot of insight into the Guild navigators, Like,

0:26:49.560 --> 0:26:52.480
<v Speaker 1>we don't really see them up close or get their perspective.

0:26:52.520 --> 0:26:54.760
<v Speaker 1>But that's not true in the sequels, right, Like I

0:26:54.800 --> 0:26:57.280
<v Speaker 1>think in the second book, one of the main characters

0:26:57.480 --> 0:27:00.680
<v Speaker 1>is a is a Guild navigator, Am I right? Right? Right?

0:27:00.760 --> 0:27:02.879
<v Speaker 1>The the guild navigator that we we actually see in

0:27:02.920 --> 0:27:07.960
<v Speaker 1>the David lynch Um adaptation. They basically pulled the Yeah, yeah,

0:27:08.000 --> 0:27:10.520
<v Speaker 1>they Edric, they pull him out of the sequel um

0:27:10.920 --> 0:27:12.720
<v Speaker 1>and uh, you know, that's probably one of the most

0:27:12.720 --> 0:27:17.720
<v Speaker 1>memorable sequences in that entire film, with these very very

0:27:17.880 --> 0:27:23.359
<v Speaker 1>mutinty um gothy spacing Guild members bringing out this great

0:27:23.440 --> 0:27:27.199
<v Speaker 1>tank in which floats this creature that is actually just

0:27:27.600 --> 0:27:32.560
<v Speaker 1>a human being, but a very exotic form of human

0:27:32.640 --> 0:27:37.359
<v Speaker 1>being brought on by this intense relationship with the Spice. Yeah.

0:27:37.400 --> 0:27:39.879
<v Speaker 1>I love I've always thought that was a great choice

0:27:39.920 --> 0:27:43.200
<v Speaker 1>by Lynch. So he's like, Okay, I'm adapting one of

0:27:43.240 --> 0:27:47.280
<v Speaker 1>the weirdest novels ever into a big mainstream motion picture,

0:27:47.880 --> 0:27:50.119
<v Speaker 1>and uh, I think the thing I'm gonna do is

0:27:50.200 --> 0:27:53.280
<v Speaker 1>insert a scene that's even weirder than anything in the

0:27:53.320 --> 0:27:56.679
<v Speaker 1>book that is not in the book, and put that

0:27:56.800 --> 0:28:01.000
<v Speaker 1>right at the beginning. As I love it. Yeah, I mean,

0:28:01.080 --> 0:28:07.240
<v Speaker 1>it's really clear in the latest adaptation that uh that

0:28:07.640 --> 0:28:10.720
<v Speaker 1>the director old d V there he um, he really

0:28:10.760 --> 0:28:13.840
<v Speaker 1>likes the weird uh and he he he likes to

0:28:13.920 --> 0:28:16.760
<v Speaker 1>linger on on these beautiful weird moments just in the

0:28:16.800 --> 0:28:19.879
<v Speaker 1>first half of the first novel. I really hope he

0:28:19.880 --> 0:28:23.359
<v Speaker 1>gets to make Dune Messiah as well, um, which he

0:28:23.400 --> 0:28:24.840
<v Speaker 1>has said he would like to do. Is sort of

0:28:24.880 --> 0:28:27.000
<v Speaker 1>a way to round out the trilogy, because there's so

0:28:27.080 --> 0:28:30.240
<v Speaker 1>much weird stuff in Messiah, because that's where you start

0:28:30.320 --> 0:28:34.640
<v Speaker 1>seeing things like like a guild steersman, and um, there's

0:28:34.680 --> 0:28:39.959
<v Speaker 1>also a face dancer. Uh. There, there's wonderful stuff in there. Now.

0:28:40.000 --> 0:28:43.440
<v Speaker 1>I was reading about the Steersman in Um the Dune Encyclopedia,

0:28:43.600 --> 0:28:46.800
<v Speaker 1>and I wanted to read this wonderful quote. Whatever faults

0:28:46.840 --> 0:28:49.520
<v Speaker 1>the Spacing Guild may have had when the day of

0:28:49.560 --> 0:28:53.200
<v Speaker 1>the Steersman ended, a real beauty passed from the universe.

0:28:53.680 --> 0:28:58.280
<v Speaker 1>The experience of the Steersman, breathing and drinking milange, rocking

0:28:58.320 --> 0:29:01.200
<v Speaker 1>to the beat of space and time, swaying with the

0:29:01.320 --> 0:29:04.479
<v Speaker 1>music of the spheres, lead in their dance by the

0:29:04.520 --> 0:29:08.400
<v Speaker 1>pulse of life around them, alive to every note in

0:29:08.440 --> 0:29:12.480
<v Speaker 1>the Pivan, both composed and played by their quartet is

0:29:12.520 --> 0:29:16.200
<v Speaker 1>beyond the power of words to describe or the imagination

0:29:16.280 --> 0:29:19.800
<v Speaker 1>to conceive. And so the Dune encyclopedia I think is

0:29:19.800 --> 0:29:23.520
<v Speaker 1>pretty pro Space and Guild. They take a side in

0:29:23.560 --> 0:29:26.600
<v Speaker 1>the factional struggles. Well and this this, I mean, they're

0:29:26.600 --> 0:29:28.400
<v Speaker 1>really like, look, you know, whatever you have to say

0:29:28.400 --> 0:29:31.040
<v Speaker 1>about the Space and Guild. Those steersman they were they

0:29:31.040 --> 0:29:36.240
<v Speaker 1>were doing great. They they were just uh And I

0:29:36.280 --> 0:29:38.200
<v Speaker 1>guess I like the idea that it, you know it

0:29:38.360 --> 0:29:42.280
<v Speaker 1>it kind of answers the question, well, why would why

0:29:42.280 --> 0:29:44.080
<v Speaker 1>would it would you want to be this like, why

0:29:44.080 --> 0:29:47.240
<v Speaker 1>would uh would this be an okay state? Because certainly

0:29:47.240 --> 0:29:49.320
<v Speaker 1>in the Lynch film, you know, it looks kind of

0:29:49.440 --> 0:29:51.760
<v Speaker 1>like a nightmare. It looks like some sort of like well,

0:29:52.120 --> 0:29:56.360
<v Speaker 1>just this horrible state. But if you imagine uh, the

0:29:56.360 --> 0:30:00.080
<v Speaker 1>Guild navigator just you know, feeling so alive, uh, on

0:30:00.120 --> 0:30:02.680
<v Speaker 1>the spice in that tank, then I guess it it

0:30:02.800 --> 0:30:05.960
<v Speaker 1>makes sense. But in the uh, the New Dune movie,

0:30:06.040 --> 0:30:08.720
<v Speaker 1>the Villeneuve when so, I wasn't aware when I was

0:30:08.760 --> 0:30:11.280
<v Speaker 1>watching it that there was a scene where we saw

0:30:11.520 --> 0:30:15.280
<v Speaker 1>the Guild steersman, but you you identified that actually they

0:30:15.320 --> 0:30:17.720
<v Speaker 1>do show up. They're the guys towards the beginning of

0:30:17.760 --> 0:30:19.600
<v Speaker 1>the movie that are dressed in what looks like a

0:30:19.640 --> 0:30:24.080
<v Speaker 1>combination of papal vestments and e v A suits. Yeah.

0:30:24.240 --> 0:30:26.840
<v Speaker 1>And one of the big tail tale signs, of course,

0:30:26.920 --> 0:30:30.720
<v Speaker 1>is that they have these orange domes over their head, orange,

0:30:30.760 --> 0:30:34.240
<v Speaker 1>you know, implying the spice um. But yeah, it's easy

0:30:34.280 --> 0:30:37.040
<v Speaker 1>to miss. In fact, I I had noticed that there were,

0:30:37.080 --> 0:30:39.200
<v Speaker 1>you know, some people online responding to the film and

0:30:39.240 --> 0:30:42.040
<v Speaker 1>they were like, where was the Space and Guild um

0:30:42.120 --> 0:30:44.560
<v Speaker 1>and and yeah you can. You can watch it and

0:30:44.600 --> 0:30:46.640
<v Speaker 1>think that they don't show up at all, but they

0:30:46.760 --> 0:30:49.480
<v Speaker 1>they are here and uh and I think they'll they'll

0:30:49.640 --> 0:30:57.040
<v Speaker 1>have a bigger role in part two. Thank thank thank

0:30:58.120 --> 0:30:59.640
<v Speaker 1>All Right, well, I thought we should talk maybe a

0:30:59.640 --> 0:31:04.160
<v Speaker 1>bit about the science of deep space navigation and how

0:31:04.200 --> 0:31:06.719
<v Speaker 1>that would apply to the Spacing Guild. And as one

0:31:06.720 --> 0:31:09.000
<v Speaker 1>of my sources here, I was looking at another essay

0:31:09.040 --> 0:31:11.000
<v Speaker 1>in that book The Science of Dune we mentioned in

0:31:11.000 --> 0:31:14.880
<v Speaker 1>the last episode. This one is called the Spacing Guild,

0:31:15.400 --> 0:31:18.160
<v Speaker 1>and it's by a guy named John C. Smith who

0:31:18.200 --> 0:31:23.040
<v Speaker 1>worked in spaceflight navigation at NASA JPL, the Jet Propulsion Laboratory,

0:31:23.600 --> 0:31:26.120
<v Speaker 1>and his bio says that he worked on missions too.

0:31:26.360 --> 0:31:28.240
<v Speaker 1>I'm not sure what to make of this to Venus,

0:31:28.360 --> 0:31:32.240
<v Speaker 1>Mars and Earth um and that he was part of

0:31:32.280 --> 0:31:36.200
<v Speaker 1>the Cassini Huygens mission to Saturn and its moon Titan.

0:31:36.800 --> 0:31:39.080
<v Speaker 1>I guess you could argue that that, like the various

0:31:39.080 --> 0:31:42.160
<v Speaker 1>satellites that help us study Earth science, our missions to Earth,

0:31:42.600 --> 0:31:44.520
<v Speaker 1>that we have to we have to go into orbit

0:31:44.560 --> 0:31:46.800
<v Speaker 1>to gain that kind of perspective to study our own world.

0:31:47.640 --> 0:31:51.960
<v Speaker 1>I wonder it might mean return missions like attempted probe

0:31:52.000 --> 0:31:54.640
<v Speaker 1>is coming back. That's true, because that that too is

0:31:54.680 --> 0:31:58.160
<v Speaker 1>a navigational feat. Sure. Now there's one thing that Smith

0:31:58.200 --> 0:32:01.040
<v Speaker 1>actually mentions right at the end of essay that I

0:32:01.080 --> 0:32:03.680
<v Speaker 1>thought was really interesting. I'd never considered this, but it's

0:32:03.680 --> 0:32:08.320
<v Speaker 1>a piece of historical context that might help us understand

0:32:08.360 --> 0:32:11.240
<v Speaker 1>a little bit better what was going through Frank Herbert's

0:32:11.240 --> 0:32:14.480
<v Speaker 1>head when he framed deep space navigation in the way

0:32:14.520 --> 0:32:17.640
<v Speaker 1>that he did in these novels. So remember that Doune

0:32:17.840 --> 0:32:21.400
<v Speaker 1>was originally published in nineteen sixty five, which again is

0:32:21.480 --> 0:32:24.440
<v Speaker 1>kind of it's hard to believe, like it always feels

0:32:24.880 --> 0:32:27.320
<v Speaker 1>further in the future than that. Yeah, to to imagine

0:32:27.360 --> 0:32:30.600
<v Speaker 1>that this this novel came out before with stock, you know,

0:32:30.880 --> 0:32:35.440
<v Speaker 1>h yeah, yeah, it's strange. But Smith writes quote, during

0:32:35.480 --> 0:32:38.680
<v Speaker 1>the time period Dune was written, humanity's exploration of the

0:32:38.720 --> 0:32:42.280
<v Speaker 1>Moon and planets was in its infancy. The first successful

0:32:42.320 --> 0:32:46.680
<v Speaker 1>fly by ever of another planet was NASA's Mariner to craft,

0:32:46.720 --> 0:32:50.840
<v Speaker 1>which encountered Venus in late nineteen sixty two. In nineteen

0:32:50.880 --> 0:32:54.960
<v Speaker 1>sixty five, Mariner four became the first craft successfully navigated

0:32:55.000 --> 0:32:59.160
<v Speaker 1>to encounter Mars. But here's the thing to realize, these

0:32:59.200 --> 0:33:02.080
<v Speaker 1>were not the only two missions launched at this time.

0:33:02.680 --> 0:33:06.240
<v Speaker 1>Smith's count is that these two probes, the Mariner two

0:33:06.440 --> 0:33:09.560
<v Speaker 1>arriving at Venus in nineteen sixty two and Mariner four

0:33:09.640 --> 0:33:13.320
<v Speaker 1>reaching Mars in sixty five, were up to this point

0:33:13.760 --> 0:33:18.560
<v Speaker 1>the only two fully successful interplanetary missions out of twenty

0:33:18.800 --> 0:33:23.360
<v Speaker 1>that had been attempted. Wow, so that's that's that's impressive. Yeah.

0:33:23.440 --> 0:33:25.680
<v Speaker 1>So because you also have to we also remind ourselves

0:33:25.720 --> 0:33:27.960
<v Speaker 1>of like, why do we have Mariner one and Mariner two.

0:33:28.240 --> 0:33:31.200
<v Speaker 1>It was because it was considered so risky that you

0:33:31.680 --> 0:33:33.480
<v Speaker 1>we better just make two of them and send them

0:33:33.520 --> 0:33:36.120
<v Speaker 1>both out because there's a high probability we're going to

0:33:36.240 --> 0:33:38.800
<v Speaker 1>lose at least one of them. Right, So so at

0:33:38.800 --> 0:33:43.160
<v Speaker 1>the point Herbert was writing, even navigating simply between the

0:33:43.200 --> 0:33:47.600
<v Speaker 1>planets within our own solar system was a venture characterized

0:33:47.800 --> 0:33:52.080
<v Speaker 1>mostly by failure. And so we today, you know, being

0:33:52.120 --> 0:33:54.520
<v Speaker 1>able to look back on many decades now of of

0:33:54.560 --> 0:33:58.480
<v Speaker 1>successful missions. I think in a kind of, uh, in

0:33:58.520 --> 0:34:03.040
<v Speaker 1>a kind of shortsighted way, UH take interplanetary travel or

0:34:03.080 --> 0:34:06.920
<v Speaker 1>at least of of unscrewed probes kind of for granted,

0:34:06.960 --> 0:34:09.000
<v Speaker 1>and in a way that we really shouldn't like, not

0:34:09.160 --> 0:34:13.480
<v Speaker 1>realizing how difficult this technology was to develop and how

0:34:13.560 --> 0:34:17.920
<v Speaker 1>much intricate calculation has to go into uh, missions like

0:34:17.960 --> 0:34:21.200
<v Speaker 1>this to make them possible. So all that to say, basically,

0:34:21.239 --> 0:34:24.400
<v Speaker 1>I think there's a reason that in nineteen sixty five

0:34:24.680 --> 0:34:28.280
<v Speaker 1>this would have seemed like something you know, in interstellar navigation,

0:34:28.320 --> 0:34:31.960
<v Speaker 1>would have seemed like something that required an almost supernatural

0:34:32.880 --> 0:34:37.000
<v Speaker 1>mechanism to explain that. Once again, that the interesting thing

0:34:37.040 --> 0:34:39.920
<v Speaker 1>being that in most cases science fiction that you know

0:34:40.000 --> 0:34:44.480
<v Speaker 1>that mechanism is the is the is the thrust generation

0:34:44.719 --> 0:34:47.799
<v Speaker 1>or the travel technology on the ship that allows it

0:34:47.840 --> 0:34:50.680
<v Speaker 1>to go so fast. I think that's sort of taken

0:34:50.680 --> 0:34:54.280
<v Speaker 1>for granted in Dune, and instead the real magic seems

0:34:54.320 --> 0:34:57.120
<v Speaker 1>to come in and the question of navigation. Yeah, I

0:34:57.120 --> 0:34:59.840
<v Speaker 1>mean it's it's a situation where the spacing Guild and

0:35:00.080 --> 0:35:03.560
<v Speaker 1>Steersman they don't you know, it's it's not just that

0:35:03.640 --> 0:35:06.200
<v Speaker 1>they can, you know, travel through hyperspaces, that they can

0:35:06.200 --> 0:35:10.080
<v Speaker 1>come out the other side, that they can do so successfully. Now,

0:35:10.239 --> 0:35:12.759
<v Speaker 1>this might the the idea and the dune novels is

0:35:12.800 --> 0:35:16.120
<v Speaker 1>that they travel through what they call fold space or

0:35:16.160 --> 0:35:19.880
<v Speaker 1>folded space, which I think introduces its own hypothetical dangers.

0:35:19.920 --> 0:35:22.400
<v Speaker 1>But even if we just stick to the problems we

0:35:22.400 --> 0:35:27.200
<v Speaker 1>would expect to encounter traveling through real space. Uh. The

0:35:27.200 --> 0:35:30.640
<v Speaker 1>the the problem of navigating deep space is is more

0:35:30.680 --> 0:35:33.120
<v Speaker 1>complex and interesting maybe than a lot of people would

0:35:33.120 --> 0:35:37.799
<v Speaker 1>have imagined, because um, it's it's fundamentally different and much

0:35:37.840 --> 0:35:41.480
<v Speaker 1>more difficult a problem than navigation and say a car. Right,

0:35:42.040 --> 0:35:45.520
<v Speaker 1>some of the differences are obvious. For example, if you're

0:35:45.560 --> 0:35:48.360
<v Speaker 1>driving on a road, you don't really have to plot

0:35:48.400 --> 0:35:51.600
<v Speaker 1>a course at all, right, the course is already determined

0:35:51.719 --> 0:35:54.120
<v Speaker 1>by the road that has been built. You just have

0:35:54.200 --> 0:35:56.640
<v Speaker 1>to know which roads to follow and how far to

0:35:56.680 --> 0:35:59.839
<v Speaker 1>follow them. But even if there were no roads where

0:35:59.840 --> 0:36:02.200
<v Speaker 1>you were going, say you were just driving a dune

0:36:02.200 --> 0:36:05.840
<v Speaker 1>buggy over over desert wilderness. You would still have a

0:36:05.960 --> 0:36:08.360
<v Speaker 1>much easier time because you'd be able to note the

0:36:08.400 --> 0:36:11.160
<v Speaker 1>direction of your destination and more or less just drive

0:36:11.280 --> 0:36:15.200
<v Speaker 1>straight to it. I guess, circumnavigating any obstacles you encounter

0:36:15.320 --> 0:36:17.600
<v Speaker 1>along the way. You know, you might hit a mountain

0:36:17.719 --> 0:36:19.719
<v Speaker 1>or ravine or something and you have to go find

0:36:19.719 --> 0:36:22.839
<v Speaker 1>a way around it. But basically you're just traveling in

0:36:23.120 --> 0:36:26.799
<v Speaker 1>a across a fixed map. And this is really a

0:36:26.800 --> 0:36:29.239
<v Speaker 1>blessing with travel, right the fact that you know, if

0:36:29.239 --> 0:36:32.239
<v Speaker 1>you're if you're driving from one place to another, your

0:36:32.360 --> 0:36:35.040
<v Speaker 1>car is the only thing that is moving in that

0:36:35.120 --> 0:36:38.200
<v Speaker 1>scenario relative to the reference frame of the surface of

0:36:38.239 --> 0:36:40.799
<v Speaker 1>the Earth. It's not like your starting position and your

0:36:40.800 --> 0:36:45.359
<v Speaker 1>destination are usually also moving. But when you're when you're

0:36:45.400 --> 0:36:48.839
<v Speaker 1>navigating in space, everything is moving and moving within their

0:36:48.880 --> 0:36:53.080
<v Speaker 1>own reference frames. So to travel to one planet or another,

0:36:53.560 --> 0:36:56.200
<v Speaker 1>you can't just aim at the planet and then turn

0:36:56.280 --> 0:36:58.920
<v Speaker 1>on the thrusters. Right, if we're trying to fly to Mars,

0:36:58.960 --> 0:37:01.319
<v Speaker 1>you can't say where is ours? Now, Okay, I'm gonna

0:37:01.320 --> 0:37:03.640
<v Speaker 1>aim dead center at that and then I'm gonna burn

0:37:03.640 --> 0:37:06.440
<v Speaker 1>the rockets. You can't do that, of course, because by

0:37:06.480 --> 0:37:09.320
<v Speaker 1>the time you got there, Mars would be gone. Mars

0:37:09.400 --> 0:37:12.640
<v Speaker 1>is moving really fast, it's an orbit around the Sun,

0:37:12.960 --> 0:37:16.120
<v Speaker 1>and it would be somewhere else. So instead you essentially

0:37:16.120 --> 0:37:19.200
<v Speaker 1>have to plot an intercept course. It's not like sailing

0:37:19.239 --> 0:37:22.840
<v Speaker 1>into a port, but like sailing to intercept another ship

0:37:22.920 --> 0:37:25.560
<v Speaker 1>that is also moving. Yeah, it's not a journey to

0:37:25.640 --> 0:37:28.480
<v Speaker 1>where the target planet is. It's a journey to where

0:37:28.480 --> 0:37:31.319
<v Speaker 1>the target planet will be. Now, fortunately, the paths of

0:37:31.360 --> 0:37:35.560
<v Speaker 1>objects like planets are strongly predictable that they follow an

0:37:35.640 --> 0:37:39.680
<v Speaker 1>orbital course established mostly by gravity and inertia. And we've

0:37:39.680 --> 0:37:43.400
<v Speaker 1>got good enough information about the orbital pathways of planets

0:37:43.400 --> 0:37:46.000
<v Speaker 1>that we can predict with pretty high accuracy where they're

0:37:46.040 --> 0:37:48.600
<v Speaker 1>going to be too arbitrary points out in the future. Though,

0:37:48.600 --> 0:37:51.160
<v Speaker 1>of course, the farther you try to predict the motion

0:37:51.200 --> 0:37:54.799
<v Speaker 1>of anything into the future, the the more inaccurate your

0:37:54.840 --> 0:37:58.280
<v Speaker 1>predictions will get because of the you know, the the

0:37:58.360 --> 0:38:02.680
<v Speaker 1>cruel of of tiny uh, tiny inaccuracies building up over time.

0:38:03.120 --> 0:38:05.520
<v Speaker 1>But then there's a second problem. Okay, so you can

0:38:05.560 --> 0:38:07.880
<v Speaker 1>mostly predict where a planet's going to be in the future,

0:38:07.920 --> 0:38:10.279
<v Speaker 1>so you can plot a course to intercept it. You

0:38:10.320 --> 0:38:12.080
<v Speaker 1>know where it's going to be you go to where

0:38:12.080 --> 0:38:14.000
<v Speaker 1>it's going to be instead of where it is now.

0:38:14.320 --> 0:38:17.279
<v Speaker 1>But but there comes in a second problem. Given the

0:38:17.400 --> 0:38:22.719
<v Speaker 1>vast distances involved in space travel, even tiny inaccuracies in

0:38:22.719 --> 0:38:27.160
<v Speaker 1>the initial calculation of a baseline trajectory can end up

0:38:27.160 --> 0:38:31.080
<v Speaker 1>sending you off course. Uh. And for a crude analogy

0:38:31.120 --> 0:38:34.160
<v Speaker 1>to understand this, imagine you are shooting an arrow at

0:38:34.200 --> 0:38:37.080
<v Speaker 1>a target three feet away. If you're off by like

0:38:37.239 --> 0:38:39.480
<v Speaker 1>one degree of difference, when you're trying to hit the

0:38:39.520 --> 0:38:42.399
<v Speaker 1>target dead center, that's not going to matter very much

0:38:42.400 --> 0:38:44.680
<v Speaker 1>if it's three feet away. But if you're trying to

0:38:44.760 --> 0:38:48.440
<v Speaker 1>hit a target two hundred feet away, being off by

0:38:48.440 --> 0:38:50.520
<v Speaker 1>a little bit is going to make a big difference.

0:38:51.000 --> 0:38:53.520
<v Speaker 1>And so this is one reason that when we we

0:38:53.640 --> 0:38:56.680
<v Speaker 1>send out uncrewed space probes to do a you know,

0:38:56.760 --> 0:38:59.720
<v Speaker 1>inner the orbit of another planet or intercept a comet

0:38:59.840 --> 0:39:02.919
<v Speaker 1>or something like that. You can't just aim them at

0:39:03.040 --> 0:39:05.759
<v Speaker 1>where that planet or object is going to be and

0:39:05.760 --> 0:39:08.440
<v Speaker 1>then shoot them off and let them go. You will

0:39:08.480 --> 0:39:13.000
<v Speaker 1>have to perform repeated course corrections. You'll have to check

0:39:13.040 --> 0:39:16.200
<v Speaker 1>the position of the probe periodically while it's on the

0:39:16.200 --> 0:39:19.680
<v Speaker 1>way to the destination. Figure out, you know, figure out

0:39:19.760 --> 0:39:22.800
<v Speaker 1>it's it's updated course heading based on the new information

0:39:22.840 --> 0:39:25.719
<v Speaker 1>you have about where it is, and probably perform a

0:39:25.719 --> 0:39:28.520
<v Speaker 1>new burn to correct the course heading because it will

0:39:28.560 --> 0:39:31.279
<v Speaker 1>be slightly off, just because there's always going to be

0:39:31.320 --> 0:39:34.160
<v Speaker 1>some level of inaccuracy that will build up over time.

0:39:34.640 --> 0:39:36.960
<v Speaker 1>And uh and and there there's no way to be

0:39:37.080 --> 0:39:40.399
<v Speaker 1>perfectly accurate when you're charting a course through space. Now,

0:39:40.440 --> 0:39:42.759
<v Speaker 1>there's one other thing worth noting, which is that while

0:39:42.880 --> 0:39:45.840
<v Speaker 1>real world space agencies now have plenty of experience with

0:39:45.880 --> 0:39:50.200
<v Speaker 1>deep space navigation, basically all of that experience is found

0:39:50.360 --> 0:39:54.520
<v Speaker 1>not in piloting ships from inside the ships, but in

0:39:54.719 --> 0:39:59.680
<v Speaker 1>programming navigational instructions for uncrewed probes. So all of the

0:39:59.680 --> 0:40:03.600
<v Speaker 1>space missions with with onboard human pilots have been really

0:40:03.600 --> 0:40:06.040
<v Speaker 1>close to home. You know, a few trips to the

0:40:06.040 --> 0:40:08.840
<v Speaker 1>Moon in the sixties and seventies, and then a bunch

0:40:08.880 --> 0:40:11.920
<v Speaker 1>of runs between the surface of Earth and low Earth orbit,

0:40:12.280 --> 0:40:14.560
<v Speaker 1>and as far as crude ships go, that's it. You know.

0:40:14.640 --> 0:40:17.759
<v Speaker 1>We we haven't had a somebody pilot a ship from

0:40:17.880 --> 0:40:21.319
<v Speaker 1>inside that ship to Mars or anywhere else. And there

0:40:21.320 --> 0:40:24.480
<v Speaker 1>are some differences in this regard the steering of uncrewed

0:40:24.600 --> 0:40:29.080
<v Speaker 1>robotic probes introduces additional difficulties. For example, the distance between

0:40:29.120 --> 0:40:32.719
<v Speaker 1>Earth and the probe will always create time delays. These

0:40:32.760 --> 0:40:35.600
<v Speaker 1>would be, you know, limited by the fact that radio

0:40:35.600 --> 0:40:38.279
<v Speaker 1>signals can only travel at the speed of light. So

0:40:38.440 --> 0:40:40.880
<v Speaker 1>if you're trying to land a probe on the Martian

0:40:40.920 --> 0:40:44.040
<v Speaker 1>moon Phobos, it's going to take some number of minutes

0:40:44.080 --> 0:40:46.600
<v Speaker 1>for the information to travel each way. So you send

0:40:46.640 --> 0:40:49.960
<v Speaker 1>an instruction to the probe and it might take who knows,

0:40:50.040 --> 0:40:53.080
<v Speaker 1>you know, ten minutes for it to get there, and

0:40:53.120 --> 0:40:55.880
<v Speaker 1>then you gotta wait another ten minutes for it to

0:40:55.920 --> 0:40:58.000
<v Speaker 1>send you feedback and for you to find out if

0:40:58.000 --> 0:41:01.239
<v Speaker 1>you're maneuver worked or not. But then there's another problem,

0:41:01.280 --> 0:41:04.640
<v Speaker 1>which is that Smith has a section of his essay

0:41:04.680 --> 0:41:07.920
<v Speaker 1>in in the Science of Doune about the process of

0:41:07.960 --> 0:41:13.440
<v Speaker 1>determining where a spacecraft actually is, which is crucial because

0:41:13.680 --> 0:41:17.080
<v Speaker 1>to know how to steer, you have to calculate a trajectory,

0:41:17.200 --> 0:41:20.719
<v Speaker 1>and you can't calculate an accurate to trajectory if you

0:41:20.760 --> 0:41:25.239
<v Speaker 1>don't know where you are. So to establish the position

0:41:25.480 --> 0:41:28.520
<v Speaker 1>of a spaceship with accuracy, you need some kind of

0:41:28.600 --> 0:41:32.400
<v Speaker 1>external landmark to reference, kind of similar to how you

0:41:32.440 --> 0:41:35.560
<v Speaker 1>would use landmarks to recognize where you are on a

0:41:35.640 --> 0:41:38.760
<v Speaker 1>journey by car, except of course, this is over vastly

0:41:38.840 --> 0:41:42.200
<v Speaker 1>greater distances without roads and with need for much greater

0:41:42.280 --> 0:41:45.319
<v Speaker 1>precision because of the distances that will be covered on

0:41:45.360 --> 0:41:49.600
<v Speaker 1>the journey. So Smith writes that we usually calculate the

0:41:49.640 --> 0:41:53.080
<v Speaker 1>position of space probes in our solar system with reference

0:41:53.120 --> 0:41:57.319
<v Speaker 1>to landmarks such as the Earth's north pole or He

0:41:57.360 --> 0:42:01.440
<v Speaker 1>also mentions a reference point that is the intersection of

0:42:01.480 --> 0:42:06.080
<v Speaker 1>Earth's equatorial and orbital planes on January first, two thousand,

0:42:06.400 --> 0:42:09.799
<v Speaker 1>which is of course everybody's favorite landmark. Um. But then

0:42:10.960 --> 0:42:13.640
<v Speaker 1>you know, uh so what you've got. You've got places

0:42:13.640 --> 0:42:17.680
<v Speaker 1>like that, and you can determine uh the probe's position

0:42:18.239 --> 0:42:21.600
<v Speaker 1>by say, checking the time delay on a radio transmission,

0:42:22.239 --> 0:42:26.480
<v Speaker 1>and especially if you can triangulate that with multiple receiver dishes,

0:42:26.880 --> 0:42:30.239
<v Speaker 1>so you've got different dishes around the world and they

0:42:30.280 --> 0:42:32.640
<v Speaker 1>can check how long it takes a radio signal to

0:42:32.680 --> 0:42:36.080
<v Speaker 1>reach them. You calculate the difference between the different dishes

0:42:36.120 --> 0:42:38.240
<v Speaker 1>on the Earth's surface, and you can get a pretty

0:42:38.239 --> 0:42:40.759
<v Speaker 1>good idea with with a pretty high level of accuracy,

0:42:40.880 --> 0:42:43.960
<v Speaker 1>where the probe is, and then you can also calculate

0:42:44.000 --> 0:42:48.200
<v Speaker 1>its velocity by measuring the Doppler shift in the in

0:42:48.239 --> 0:42:51.920
<v Speaker 1>the radio transmissions as they as as they are received

0:42:51.960 --> 0:42:55.200
<v Speaker 1>back on Earth. So again, the Doppler shift is you know.

0:42:55.239 --> 0:42:58.439
<v Speaker 1>The common example is how the the pitch of an

0:42:58.480 --> 0:43:02.839
<v Speaker 1>ambulance siren changes as the ambulance is moving towards you

0:43:02.960 --> 0:43:06.680
<v Speaker 1>or away from you. Wave lengths of different types of

0:43:06.719 --> 0:43:10.839
<v Speaker 1>waves tend to get higher pitched and become more compressed

0:43:10.880 --> 0:43:13.759
<v Speaker 1>if the sources moving towards you, and then they tend

0:43:13.760 --> 0:43:16.520
<v Speaker 1>to stretch out and get lower pitch as the as

0:43:16.560 --> 0:43:19.319
<v Speaker 1>the sources moving away from you. And by measuring the

0:43:19.360 --> 0:43:21.760
<v Speaker 1>amount of Doppler shift in the signal, you can actually

0:43:21.800 --> 0:43:25.879
<v Speaker 1>tell how fast something is moving away from you. But then,

0:43:26.120 --> 0:43:29.040
<v Speaker 1>so here's another thing I thought was interesting. So again,

0:43:29.360 --> 0:43:32.720
<v Speaker 1>in order to calculate a spacecraft's current position and path,

0:43:33.320 --> 0:43:35.959
<v Speaker 1>you need to know the last best guess of where

0:43:35.960 --> 0:43:39.359
<v Speaker 1>it actually was, and then from there you need to

0:43:39.400 --> 0:43:43.360
<v Speaker 1>predict forward in time using mathematical models of all the

0:43:43.400 --> 0:43:45.839
<v Speaker 1>different forces acting on it. And in a way, it's

0:43:46.000 --> 0:43:48.840
<v Speaker 1>a kind of dead reckoning you need to do. You say, Okay,

0:43:48.840 --> 0:43:51.440
<v Speaker 1>at this time, I know the ship was here and

0:43:51.480 --> 0:43:54.839
<v Speaker 1>it's been traveling in this direction this fast with these

0:43:54.880 --> 0:43:58.279
<v Speaker 1>forces acting on it. And so when I read that,

0:43:58.360 --> 0:44:00.840
<v Speaker 1>I was like, wait a minute, the forces acting on it?

0:44:01.000 --> 0:44:04.759
<v Speaker 1>Would that include something other than inertia, other than the

0:44:04.760 --> 0:44:09.440
<v Speaker 1>ship's initial velocity? And the answer is yes, absolutely, it

0:44:09.480 --> 0:44:13.000
<v Speaker 1>includes other forces. Much the same way that if you're

0:44:13.000 --> 0:44:15.120
<v Speaker 1>trying to predict the path of a bullet you imagine,

0:44:15.160 --> 0:44:18.160
<v Speaker 1>you know, somebody shooting at a target. You can't predict

0:44:18.280 --> 0:44:21.239
<v Speaker 1>the path of the bullet if you just imagine it

0:44:21.280 --> 0:44:24.799
<v Speaker 1>travels forever in a perfectly straight line out of the

0:44:24.840 --> 0:44:28.400
<v Speaker 1>gun barrel. You need to take into account other things

0:44:28.480 --> 0:44:32.480
<v Speaker 1>like gravity pulling the bullet toward the ground, and atmospheric

0:44:32.600 --> 0:44:36.840
<v Speaker 1>drags slowing the bullet down over time. Something very similar

0:44:36.960 --> 0:44:40.600
<v Speaker 1>is true of spacecraft. So to get a spacecraft's position

0:44:40.760 --> 0:44:43.920
<v Speaker 1>and to calculate its future trajectory, you need to know

0:44:44.080 --> 0:44:47.319
<v Speaker 1>not just where it started and its initial velocity, but

0:44:47.440 --> 0:44:51.799
<v Speaker 1>other forces acting on it, including things like gravity. Uh.

0:44:52.080 --> 0:44:55.760
<v Speaker 1>Gravity is Smith says the most important of these forces

0:44:55.800 --> 0:44:59.880
<v Speaker 1>in the familiar interplanetary missions that we have experience with,

0:45:00.400 --> 0:45:03.800
<v Speaker 1>and this would be gravitational attraction exerted by the objects

0:45:03.800 --> 0:45:06.360
<v Speaker 1>in our Solar system, the Sun, the planets, moons, and

0:45:06.400 --> 0:45:10.680
<v Speaker 1>other objects um. But actually it doesn't even stop at

0:45:10.719 --> 0:45:14.600
<v Speaker 1>the influence of gravity. The course of a spacecraft is

0:45:14.680 --> 0:45:19.080
<v Speaker 1>diverted by other things, including well, one would just be

0:45:19.800 --> 0:45:24.279
<v Speaker 1>variations in the way gravity is exerted even by known objects.

0:45:24.320 --> 0:45:28.560
<v Speaker 1>So the the example Smith gives is that gravity is

0:45:28.600 --> 0:45:33.000
<v Speaker 1>not perfectly symmetrical in the way it's exerted by objects

0:45:33.000 --> 0:45:36.759
<v Speaker 1>like planets and moons, because these objects sometimes are kind

0:45:36.760 --> 0:45:41.080
<v Speaker 1>of lumpy, and so they're gravitational influence is slightly asymmetrical.

0:45:41.160 --> 0:45:44.560
<v Speaker 1>There might be more gravitational influence in one part of

0:45:44.600 --> 0:45:46.960
<v Speaker 1>the object or in a certain direction than in other

0:45:47.040 --> 0:45:49.880
<v Speaker 1>parts or in other directions. But then on top of that,

0:45:49.960 --> 0:45:53.600
<v Speaker 1>you've got radiation pressure from the sun, you know, so

0:45:53.640 --> 0:45:55.719
<v Speaker 1>the solar wind might be at the back of a

0:45:56.560 --> 0:45:59.359
<v Speaker 1>of a probe that's traveling and that's actually throwing off

0:45:59.400 --> 0:46:02.560
<v Speaker 1>its trajectory from what you would imagine just if you calculated,

0:46:02.800 --> 0:46:06.200
<v Speaker 1>you know, its initial velocity from from the rocket burn

0:46:06.280 --> 0:46:09.759
<v Speaker 1>and then uh, and then maybe the gravitational influence of

0:46:09.760 --> 0:46:13.160
<v Speaker 1>nearby objects. You've got to take radiation pressure into account. Uh.

0:46:13.200 --> 0:46:15.920
<v Speaker 1>If an atmosphere is nearby, Smith says, you need to

0:46:15.920 --> 0:46:20.040
<v Speaker 1>note drag from the atmosphere and so forth, and Smith

0:46:20.120 --> 0:46:23.799
<v Speaker 1>even gives a very strange and interesting example of a

0:46:24.000 --> 0:46:28.400
<v Speaker 1>trajectory input that was once considered a real mystery. It

0:46:28.480 --> 0:46:32.759
<v Speaker 1>was the so called Pioneer anomaly. I don't think I

0:46:32.800 --> 0:46:35.120
<v Speaker 1>was familiar with this before, Rob, have you ever read

0:46:35.120 --> 0:46:39.720
<v Speaker 1>about this? I don't remember. So this concerned the Pioneer probes,

0:46:39.760 --> 0:46:42.920
<v Speaker 1>which you know, traveling off into deep space there, you know,

0:46:43.000 --> 0:46:48.120
<v Speaker 1>on on a long interstellar trajectory now, but navigators kept

0:46:48.200 --> 0:46:52.920
<v Speaker 1>finding that their predictions for the course of these Pioneer

0:46:52.960 --> 0:46:55.960
<v Speaker 1>probes was a little bit off, even after accounting for

0:46:56.000 --> 0:46:58.680
<v Speaker 1>all the known forces that that they could think of.

0:46:59.360 --> 0:47:01.600
<v Speaker 1>So the quest and is could this be an indication

0:47:01.640 --> 0:47:06.160
<v Speaker 1>of something unknown, some some unknown force or unknown property

0:47:06.160 --> 0:47:09.680
<v Speaker 1>of physics that hadn't yet been discovered. And the solution

0:47:09.719 --> 0:47:13.279
<v Speaker 1>to the mystery was was not that tantalizing, but but

0:47:13.400 --> 0:47:15.839
<v Speaker 1>it was kind of interesting. Nonetheless, it turns out it's

0:47:15.840 --> 0:47:19.760
<v Speaker 1>probably not anything spooky about physics. The deviation from expected

0:47:19.800 --> 0:47:25.799
<v Speaker 1>acceleration was probably due to radiation pressure exerted by the

0:47:25.960 --> 0:47:31.040
<v Speaker 1>power source on board the Pioneer probe. So inside, yeah,

0:47:31.040 --> 0:47:33.200
<v Speaker 1>they've got they've got a little internal power plant, a

0:47:33.440 --> 0:47:39.120
<v Speaker 1>radioisotope thermoelectric generator or RTG, and this was creating anisotropic

0:47:39.480 --> 0:47:42.919
<v Speaker 1>radiation pressure that was sort of meaning so I think

0:47:42.960 --> 0:47:46.680
<v Speaker 1>the pressure generated by the waist heat from this thermoelectric

0:47:46.719 --> 0:47:52.320
<v Speaker 1>generator was actually exerting a pressure that changed the course

0:47:52.520 --> 0:47:55.359
<v Speaker 1>of the probe as it flew through space and changed it.

0:47:55.360 --> 0:47:57.359
<v Speaker 1>It didn't you know, the radiation didn't just go out

0:47:57.360 --> 0:48:01.920
<v Speaker 1>in all directions. It was sort of it was anisotropic,

0:48:02.040 --> 0:48:04.600
<v Speaker 1>so it was going in one direction more than the

0:48:04.600 --> 0:48:09.120
<v Speaker 1>other directions. And this was creating an accelerating force. Yeah,

0:48:09.239 --> 0:48:11.640
<v Speaker 1>and and like like you said, when you're dealing with

0:48:12.440 --> 0:48:15.880
<v Speaker 1>with long distances like this, uh, just that little nudge,

0:48:16.080 --> 0:48:20.520
<v Speaker 1>especially if it's unaccounted for and unexplained, is enough to

0:48:20.520 --> 0:48:23.880
<v Speaker 1>send you completely off course. Right, And then Smith writes,

0:48:23.920 --> 0:48:27.480
<v Speaker 1>and as I say that interstellar travel would probably involve

0:48:27.640 --> 0:48:31.080
<v Speaker 1>even more forces acting on a spaceship to cause it

0:48:31.120 --> 0:48:34.000
<v Speaker 1>to deviate from its course. And these influences would have

0:48:34.040 --> 0:48:36.920
<v Speaker 1>to be understood and modeled mathematically if you were going

0:48:36.960 --> 0:48:41.680
<v Speaker 1>to navigate accurately. But another question would be again, you remember,

0:48:41.719 --> 0:48:45.759
<v Speaker 1>you need those reference points within the environment to calculate

0:48:45.800 --> 0:48:48.200
<v Speaker 1>your position if you're traveling through space. You need to

0:48:48.239 --> 0:48:52.439
<v Speaker 1>know where you are in order to calculate a trajectory.

0:48:52.560 --> 0:48:55.279
<v Speaker 1>So what would those external landmarks be if you are

0:48:55.320 --> 0:49:00.239
<v Speaker 1>traveling between stars, if you're an interstellar space uh Well,

0:49:00.360 --> 0:49:04.520
<v Speaker 1>Smith suggests the possibility of using pulsars. UM. Pulsars are

0:49:04.600 --> 0:49:08.719
<v Speaker 1>highly magnetized stars that spin around very fast, shooting out

0:49:08.800 --> 0:49:13.600
<v Speaker 1>beams of electromagnetic radiation out of their magnetic poles. And

0:49:13.680 --> 0:49:17.200
<v Speaker 1>because they rotate so fast, and because they shoot these

0:49:17.239 --> 0:49:20.640
<v Speaker 1>beams in selective directions, you know, it's not omnidirectional beaming.

0:49:20.719 --> 0:49:24.760
<v Speaker 1>It's like, uh, beams just coming out of the magnetic poles.

0:49:24.800 --> 0:49:28.759
<v Speaker 1>They appear from the at the external observer's perspective to

0:49:29.040 --> 0:49:33.160
<v Speaker 1>pulse or blink at these regular intervals, sort of like

0:49:33.200 --> 0:49:36.719
<v Speaker 1>the you know, the spinning light and the lighthouse, and

0:49:36.760 --> 0:49:39.640
<v Speaker 1>the intervals of these pulses can be used to identify

0:49:39.760 --> 0:49:43.240
<v Speaker 1>what pulsar you're looking at. In fact, the pioneer plaques,

0:49:43.360 --> 0:49:45.799
<v Speaker 1>remember those, uh, those plaques that were designed to go

0:49:45.960 --> 0:49:48.719
<v Speaker 1>on board the probes in case an alien ever looks

0:49:48.760 --> 0:49:51.720
<v Speaker 1>at this and says, hey, who made this? Um, they

0:49:51.840 --> 0:49:57.120
<v Speaker 1>used triangulation by pulsars of specified intervals to show the

0:49:57.160 --> 0:50:00.200
<v Speaker 1>galactic location of our solar system. They're like or is

0:50:00.200 --> 0:50:02.920
<v Speaker 1>where Earth is. Though I think to be fair, I

0:50:02.960 --> 0:50:05.600
<v Speaker 1>recall reading at some point that the pulsar map on

0:50:05.640 --> 0:50:08.920
<v Speaker 1>the plaque will no longer be accurate in the future.

0:50:09.320 --> 0:50:11.399
<v Speaker 1>I'm not sure about that one though. Yeah, you got

0:50:11.400 --> 0:50:13.040
<v Speaker 1>to read the fine print at a bottom the plaque

0:50:13.280 --> 0:50:18.600
<v Speaker 1>limited time offer. But pulsars are not the only option.

0:50:18.640 --> 0:50:21.040
<v Speaker 1>I was actually reading a piece about this question in

0:50:21.200 --> 0:50:25.080
<v Speaker 1>space dot com from one by an astrophysicist named Paul

0:50:25.160 --> 0:50:28.839
<v Speaker 1>Sutter who is at UH Sunny Stony Brook and the

0:50:28.880 --> 0:50:32.000
<v Speaker 1>Flat Iron Institute in New York, and he was talking

0:50:32.040 --> 0:50:35.120
<v Speaker 1>in this UH piece about about a paper showing that

0:50:35.160 --> 0:50:39.040
<v Speaker 1>you could use pairs of stars to establish position in

0:50:39.040 --> 0:50:42.760
<v Speaker 1>interstellar travel. So I think in theory it could be done.

0:50:42.800 --> 0:50:45.520
<v Speaker 1>But uh, there there are a lot of challenges probably

0:50:45.520 --> 0:50:49.560
<v Speaker 1>ahead if we actually do become an interstellar traveling species. Uh,

0:50:49.600 --> 0:50:51.520
<v Speaker 1>you know, there's a lot we're gonna have to figure out.

0:50:51.560 --> 0:50:54.000
<v Speaker 1>And we may not have spice to aid us by

0:50:54.120 --> 0:50:56.800
<v Speaker 1>by creating pressuants that allows us to predict the future,

0:50:57.120 --> 0:50:59.640
<v Speaker 1>but there is going to be an awful lot of

0:50:59.640 --> 0:51:03.600
<v Speaker 1>of how highly precise calculation involved. So yeah, we're gonna

0:51:03.640 --> 0:51:06.120
<v Speaker 1>have to we're gonna have turn to computers until you know,

0:51:06.160 --> 0:51:08.960
<v Speaker 1>we decided we should. We can't use computers anymore, right,

0:51:13.560 --> 0:51:18.000
<v Speaker 1>thank now, I'd like to come back to the philosophy

0:51:18.040 --> 0:51:20.680
<v Speaker 1>and outlook of the Space and Guild UM. I was

0:51:20.719 --> 0:51:23.919
<v Speaker 1>reading in the Philosophy of doone and there's a there's

0:51:23.920 --> 0:51:27.400
<v Speaker 1>an article titled A Universe of Bastards by Matthew A.

0:51:27.560 --> 0:51:31.759
<v Speaker 1>Buttkas and Um. In it, Budkas describes the Guild as

0:51:31.960 --> 0:51:36.440
<v Speaker 1>um as having quote a parasitic relationship with political power.

0:51:36.880 --> 0:51:40.239
<v Speaker 1>So in this what he's driving, what he's pointing out,

0:51:40.280 --> 0:51:43.680
<v Speaker 1>is that the Guild wields tremendous power, even power over

0:51:43.760 --> 0:51:48.560
<v Speaker 1>the emperor, but they never actually rule. They can't actually rule,

0:51:49.160 --> 0:51:52.400
<v Speaker 1>They can't risk disrupting the flow of spice. They depend

0:51:52.480 --> 0:51:55.200
<v Speaker 1>on it. Absolutely. You take the spice away and the

0:51:55.280 --> 0:51:58.480
<v Speaker 1>Guild cannot do the thing that gives them the power.

0:51:59.480 --> 0:52:02.720
<v Speaker 1>And he points out again that the Guild has no armies,

0:52:02.960 --> 0:52:07.160
<v Speaker 1>but it doesn't need to because it absolutely controls transport

0:52:07.160 --> 0:52:10.759
<v Speaker 1>and trade between worlds. And I found this quite interesting

0:52:11.080 --> 0:52:13.719
<v Speaker 1>because it made me think about, you know, historically, what's

0:52:13.800 --> 0:52:17.600
<v Speaker 1>what's one of the things that armies do. Um, you know,

0:52:17.680 --> 0:52:22.200
<v Speaker 1>one huge role is disrupting trade. Um. To besiege a

0:52:22.280 --> 0:52:25.080
<v Speaker 1>walled city is to cut off its trade and travel

0:52:25.160 --> 0:52:29.520
<v Speaker 1>and starve it into submission. UM. I was treading about

0:52:29.719 --> 0:52:32.120
<v Speaker 1>sieges a while back, and that's that's a you know,

0:52:32.600 --> 0:52:34.960
<v Speaker 1>in the cinematic sense, we often think, well, the siege

0:52:35.000 --> 0:52:38.000
<v Speaker 1>is about like breaking down walls, getting in there and

0:52:38.000 --> 0:52:41.200
<v Speaker 1>then taking over the city. But generally it's it's more

0:52:41.239 --> 0:52:44.400
<v Speaker 1>about strangling the city until the people who live there,

0:52:44.480 --> 0:52:47.160
<v Speaker 1>or the and or the people who rule there give

0:52:47.239 --> 0:52:50.480
<v Speaker 1>in and open the doors themselves. Yeah. And I think

0:52:50.520 --> 0:52:52.840
<v Speaker 1>a lot of the same could be said about navies.

0:52:52.920 --> 0:52:55.200
<v Speaker 1>A lot of the history of navies is also about

0:52:55.239 --> 0:52:58.560
<v Speaker 1>interrupting trade, you know, trying to block access to ports

0:52:58.719 --> 0:53:02.239
<v Speaker 1>or trying to intercept trade vessels. Yeah. And so the

0:53:02.280 --> 0:53:05.080
<v Speaker 1>interesting thing about the Guild here is whether you're talking

0:53:05.080 --> 0:53:09.040
<v Speaker 1>about blockades or besiegement, they have this power already, Like

0:53:09.080 --> 0:53:11.560
<v Speaker 1>it's they don't need an army to do it all

0:53:11.600 --> 0:53:15.040
<v Speaker 1>that because they they are the only ones who can

0:53:15.080 --> 0:53:19.440
<v Speaker 1>operate movement between worlds. UM. So by its very nature,

0:53:19.480 --> 0:53:22.560
<v Speaker 1>the Guild is in a constant state of besiegement or

0:53:22.600 --> 0:53:26.680
<v Speaker 1>potential besiegement with every planet in the imperium. Now, Buckus

0:53:26.680 --> 0:53:29.440
<v Speaker 1>goes on to compare the politics of Dune to Thomas

0:53:29.480 --> 0:53:34.440
<v Speaker 1>Hobbs work Leviathan, in which the author quote establishes a

0:53:34.560 --> 0:53:38.239
<v Speaker 1>theoretical state of existence in which there is no centralized authority,

0:53:38.520 --> 0:53:41.080
<v Speaker 1>but rather a collection of individuals looking out for their

0:53:41.120 --> 0:53:43.880
<v Speaker 1>own interests. Now, um, you know, you might say, well,

0:53:43.960 --> 0:53:46.080
<v Speaker 1>isn't there an emperor in Dune. Well, yes, there is

0:53:46.080 --> 0:53:48.920
<v Speaker 1>an emperor in Dune. But again, the emperor's in the

0:53:48.920 --> 0:53:51.680
<v Speaker 1>Emperor's house is part of that tripod, and it's all

0:53:51.680 --> 0:53:55.040
<v Speaker 1>in this this uh, this political balance. So it's not

0:53:55.120 --> 0:53:59.840
<v Speaker 1>like the emperor actually does have absolute control over everything.

0:54:00.800 --> 0:54:03.880
<v Speaker 1>Again talking about the the emperor that is present during

0:54:04.360 --> 0:54:09.759
<v Speaker 1>during the first Dune book. Um, so when Dune, it's

0:54:09.800 --> 0:54:13.759
<v Speaker 1>not individuals but factions uh that are that are the

0:54:13.800 --> 0:54:17.960
<v Speaker 1>ones looking after their own interests. Uh, their fights, their feuds,

0:54:18.000 --> 0:54:21.080
<v Speaker 1>and these fights and feuds ultimately can threaten the stability

0:54:21.080 --> 0:54:23.200
<v Speaker 1>of everything. And that comes back to the way that

0:54:23.239 --> 0:54:27.000
<v Speaker 1>the guild operates itself again, because the guild very much

0:54:27.080 --> 0:54:30.960
<v Speaker 1>wants stability, at least so far as its spice goes,

0:54:31.360 --> 0:54:33.480
<v Speaker 1>they don't want to do anything to threaten that supply.

0:54:34.040 --> 0:54:36.520
<v Speaker 1>So another interesting aspect of the Space and Guild is

0:54:36.239 --> 0:54:38.319
<v Speaker 1>to is to come back to the way it makes decisions.

0:54:38.880 --> 0:54:42.279
<v Speaker 1>Um Again, we're envisioning the Steersman, these augmented and or

0:54:42.360 --> 0:54:46.160
<v Speaker 1>mutated humans who literally breathe spice in order to generate

0:54:46.360 --> 0:54:50.680
<v Speaker 1>the sort of of limited uh UM precedents necessary to

0:54:50.719 --> 0:54:53.360
<v Speaker 1>travel through space and hyperspace, and a big part of

0:54:53.360 --> 0:54:57.120
<v Speaker 1>this entails seeing what the most immediate dangers are and

0:54:57.200 --> 0:55:01.400
<v Speaker 1>dodging them and so subsequently, one of Paul's biggest insights

0:55:01.480 --> 0:55:05.200
<v Speaker 1>is that the Guild commands you know, such power over

0:55:05.239 --> 0:55:08.480
<v Speaker 1>everything and their dependence on They depend on spice for

0:55:08.560 --> 0:55:11.000
<v Speaker 1>their power, so they end up making all of their

0:55:11.000 --> 0:55:14.720
<v Speaker 1>decisions in a similar fashion. They always choose the safe

0:55:14.760 --> 0:55:18.319
<v Speaker 1>immediate path. And while this ensures survival in the short

0:55:18.440 --> 0:55:21.280
<v Speaker 1>term and it keeps keeps the spice flowing for them,

0:55:21.480 --> 0:55:24.720
<v Speaker 1>it will eventually in the long term lead to stagnation

0:55:25.200 --> 0:55:28.719
<v Speaker 1>for you know, the entire human endeavor. Oh, this is

0:55:28.760 --> 0:55:32.080
<v Speaker 1>back to the first fit versus best fit uh term.

0:55:32.719 --> 0:55:35.239
<v Speaker 1>So it's interesting to think about this in terms of

0:55:35.400 --> 0:55:38.880
<v Speaker 1>cognitive bias, to sort of reverse the Leviathan scenario and

0:55:38.880 --> 0:55:42.040
<v Speaker 1>go back from the faction to the individual um as

0:55:42.080 --> 0:55:45.320
<v Speaker 1>pointed out by Lauren and Grishma in the safety bias

0:55:45.360 --> 0:55:50.040
<v Speaker 1>published in Behavior Change in Risk Avoidance is one possible

0:55:50.040 --> 0:55:55.560
<v Speaker 1>mechanism by which personality characteristics may be linked to anxiety pathology,

0:55:55.840 --> 0:55:58.600
<v Speaker 1>and we see risk perceptions factor into a number of

0:55:58.600 --> 0:56:02.120
<v Speaker 1>cognitive biases, include zero risk bias, in which there's a

0:56:02.120 --> 0:56:06.120
<v Speaker 1>tendency to try to eliminate eliminate a particular risk while

0:56:06.200 --> 0:56:10.239
<v Speaker 1>other options would produce a greater overall risk reduction. Okay,

0:56:10.280 --> 0:56:12.759
<v Speaker 1>So in a sci fi scenario, if I understand that, right,

0:56:12.800 --> 0:56:15.560
<v Speaker 1>that would be saying like, Okay, we're going to design

0:56:15.600 --> 0:56:20.239
<v Speaker 1>a spaceship that cannot possibly be destroyed by the biplasma

0:56:20.280 --> 0:56:23.640
<v Speaker 1>canons from from another spaceship, but in fact that spaceship

0:56:23.760 --> 0:56:26.799
<v Speaker 1>is very prone to uh to like toxic build up

0:56:26.840 --> 0:56:29.440
<v Speaker 1>of of c O two in the you know, atmosphere

0:56:29.440 --> 0:56:34.200
<v Speaker 1>processors or whatever. That you're just like overly focusing on

0:56:34.200 --> 0:56:37.520
<v Speaker 1>one type of risk while ignoring others, right, Um. I

0:56:37.520 --> 0:56:39.839
<v Speaker 1>think things like you know, the War on Terror are

0:56:39.880 --> 0:56:42.239
<v Speaker 1>sometimes brought up as an example of this too, like

0:56:42.320 --> 0:56:46.880
<v Speaker 1>laser focusing on one particular threat when some might argue

0:56:47.000 --> 0:56:50.520
<v Speaker 1>that if that same amount of energy went into other things, uh,

0:56:50.640 --> 0:56:53.399
<v Speaker 1>then you would have you know, it would it would

0:56:53.440 --> 0:56:56.640
<v Speaker 1>result in greater safety, um and perhaps in a more

0:56:56.680 --> 0:57:01.400
<v Speaker 1>meaningful sense. Right. There's also risk sensation theory, which holds

0:57:01.440 --> 0:57:05.360
<v Speaker 1>that people adjust their behavior in response to perceived risk levels.

0:57:05.640 --> 0:57:08.800
<v Speaker 1>If they feel protected, they tend to be less careful.

0:57:09.360 --> 0:57:14.279
<v Speaker 1>The more risks they perceive, the more careful they become. Um.

0:57:14.360 --> 0:57:17.120
<v Speaker 1>And I was I was reading that, like one interpretation

0:57:17.160 --> 0:57:19.680
<v Speaker 1>of this has to do with um, you know, like

0:57:19.680 --> 0:57:24.600
<v Speaker 1>like safety gear and things like skydiving where uh, like

0:57:24.720 --> 0:57:30.720
<v Speaker 1>skydiving from a methods and material since it has become

0:57:30.760 --> 0:57:35.680
<v Speaker 1>increasingly safer to do. But that means people feel safer

0:57:36.040 --> 0:57:39.160
<v Speaker 1>skydiving and they're more likely to take certain risks that

0:57:39.240 --> 0:57:42.360
<v Speaker 1>sort of thing. It also reminds me of insights that

0:57:42.400 --> 0:57:46.200
<v Speaker 1>I've read about climbing, where like, like you know, mountain climbing,

0:57:46.480 --> 0:57:49.840
<v Speaker 1>where the danger is not the part where you're you're

0:57:49.920 --> 0:57:52.720
<v Speaker 1>hyper focused on every little thing you do. It's when

0:57:52.800 --> 0:57:56.480
<v Speaker 1>certain actions become kind of automatic and you kind of

0:57:56.520 --> 0:58:00.120
<v Speaker 1>I guess to a certain extent you feel safe, Um,

0:57:59.400 --> 0:58:02.760
<v Speaker 1>you're going to be more careful if you feel the danger.

0:58:03.320 --> 0:58:06.200
<v Speaker 1>But but coming back to this, this idea of a

0:58:06.320 --> 0:58:09.040
<v Speaker 1>risk compensation theory. I was wondering how it might equate

0:58:09.080 --> 0:58:12.160
<v Speaker 1>to the Guild. So via their abilities, they're constantly not

0:58:12.280 --> 0:58:16.800
<v Speaker 1>only confronting simulations of possible doom, which of course us

0:58:16.840 --> 0:58:19.280
<v Speaker 1>normal humans do all the time. You know, we engage

0:58:19.280 --> 0:58:23.800
<v Speaker 1>in in um, in simulating possible outcomes uh that are positive,

0:58:23.840 --> 0:58:25.760
<v Speaker 1>but also ones that are negative, and that can lead

0:58:25.800 --> 0:58:29.840
<v Speaker 1>into a sort of fantasizing about potential doom. But the

0:58:29.840 --> 0:58:32.480
<v Speaker 1>Guild they seem to go beyond that. They have actual

0:58:32.680 --> 0:58:36.360
<v Speaker 1>visions of dooms that they have to cleverly dodge as

0:58:36.400 --> 0:58:40.960
<v Speaker 1>they navigate um, either you know, through space travel or politically.

0:58:41.680 --> 0:58:44.120
<v Speaker 1>So do they end up giving into these visions of

0:58:44.160 --> 0:58:48.480
<v Speaker 1>doom and grow increasingly careful, or at least in some cases,

0:58:48.520 --> 0:58:50.960
<v Speaker 1>do they feel safe and protected by their use of

0:58:51.000 --> 0:58:55.000
<v Speaker 1>the spice? I think I think probably with the Space

0:58:55.000 --> 0:58:57.880
<v Speaker 1>and Guild, we're talking about the overly careful side of

0:58:57.920 --> 0:58:59.760
<v Speaker 1>things here. That seems to be in keeping with the

0:58:59.760 --> 0:59:01.880
<v Speaker 1>same fist path of the Guild and so forth in

0:59:01.920 --> 0:59:05.040
<v Speaker 1>the way they're characterized. But perhaps the comfort afforded by

0:59:05.080 --> 0:59:08.920
<v Speaker 1>the Spice allows them to engage in some bolder maneuvers,

0:59:09.160 --> 0:59:11.440
<v Speaker 1>at least so far as it doesn't threaten the supply

0:59:11.480 --> 0:59:15.520
<v Speaker 1>of spice. Um, it seems to be a constant. Anything

0:59:15.560 --> 0:59:18.160
<v Speaker 1>that threatens the spice that's just a no go, like

0:59:18.160 --> 0:59:22.080
<v Speaker 1>like almost zero zero risk can be taken when it

0:59:22.120 --> 0:59:25.680
<v Speaker 1>comes to that supply chain. Right. So it's interesting with

0:59:25.720 --> 0:59:28.760
<v Speaker 1>the Beni Jester in the Space and Guild um because

0:59:29.720 --> 0:59:31.680
<v Speaker 1>on a very basic level, and I think that's one

0:59:31.720 --> 0:59:33.280
<v Speaker 1>of the great things about Done is that you can

0:59:33.360 --> 0:59:35.960
<v Speaker 1>look at it at different levels. On one level, it's

0:59:36.000 --> 0:59:38.480
<v Speaker 1>like these are just the sci fi magic versus sci

0:59:38.520 --> 0:59:43.040
<v Speaker 1>fi science, right, it's which is versus um techno wizards

0:59:43.040 --> 0:59:45.439
<v Speaker 1>of a sort you know. Um. But then it also

0:59:45.600 --> 0:59:47.720
<v Speaker 1>it goes a lot deeper than that. It gets into

0:59:47.880 --> 0:59:51.040
<v Speaker 1>like the ways they think, um, you know, short term

0:59:51.040 --> 0:59:55.320
<v Speaker 1>and long term thinking, and how they engage in risk, etcetera. Yeah,

0:59:55.320 --> 0:59:57.360
<v Speaker 1>I didn't think about that. So you're setting up the

0:59:57.400 --> 1:00:00.720
<v Speaker 1>contrast that the Bennie Jess being concerned with politics, are

1:00:00.880 --> 1:00:04.480
<v Speaker 1>very they're very much engaged in long term strategic thinking,

1:00:04.480 --> 1:00:09.520
<v Speaker 1>whereas the Spacing Guild being very immediate task oriented or

1:00:09.640 --> 1:00:13.120
<v Speaker 1>just like they're thinking one step ahead always. Yeah, like

1:00:13.320 --> 1:00:15.120
<v Speaker 1>have the been adjustment? For instance, we're told you know

1:00:15.120 --> 1:00:18.360
<v Speaker 1>that they will actually make sure that things are inserted

1:00:18.520 --> 1:00:22.960
<v Speaker 1>into native religions on various worlds. Uh that give them

1:00:23.000 --> 1:00:25.520
<v Speaker 1>an out that like like, oh yeah, well, in our

1:00:25.560 --> 1:00:28.720
<v Speaker 1>in our traditions, it does say that if a UM,

1:00:28.960 --> 1:00:31.360
<v Speaker 1>if a strange woman from another planet shows up, we're

1:00:31.400 --> 1:00:35.440
<v Speaker 1>supposed to give her a spaceship, you know, um come

1:00:35.480 --> 1:00:38.160
<v Speaker 1>in handy a thousand years from now. Yeah, it might

1:00:38.200 --> 1:00:40.240
<v Speaker 1>come in handy a thousand years from now, So we're

1:00:40.280 --> 1:00:43.280
<v Speaker 1>going to do it. Um. Whereas the Guild, they would

1:00:43.280 --> 1:00:45.400
<v Speaker 1>be asking different questions. They're like, well does that what

1:00:45.480 --> 1:00:48.960
<v Speaker 1>does it mean for our survival one minute from now?

1:00:49.280 --> 1:00:52.320
<v Speaker 1>And what does it mean regarding our supply of the spice?

1:00:52.840 --> 1:00:55.040
<v Speaker 1>And I saw some papers online. I didn't really get

1:00:55.080 --> 1:00:56.800
<v Speaker 1>into these so much, but there was one I noticed

1:00:56.840 --> 1:00:59.760
<v Speaker 1>that was looking at themes of addiction in Dune and

1:01:00.080 --> 1:01:02.560
<v Speaker 1>or the Rings um, you know, because they both deal

1:01:02.680 --> 1:01:05.000
<v Speaker 1>with I guess addiction to some extent. You say that

1:01:05.080 --> 1:01:08.080
<v Speaker 1>that the ring is an addiction, the power that comes

1:01:08.160 --> 1:01:10.120
<v Speaker 1>with the ring as an addiction, and of course the

1:01:10.160 --> 1:01:13.440
<v Speaker 1>Guild is in a very real sense addicted to the

1:01:13.440 --> 1:01:18.400
<v Speaker 1>spice Um, but um and and and makes its its

1:01:18.480 --> 1:01:20.680
<v Speaker 1>choices in the way that I guess could be comparable

1:01:20.720 --> 1:01:24.360
<v Speaker 1>to some sort of personal addiction level. Uh. At any rate,

1:01:24.520 --> 1:01:27.080
<v Speaker 1>there's just another example of all the different levels at

1:01:27.080 --> 1:01:30.680
<v Speaker 1>which you might engage with Dune. Got to engage them all.

1:01:32.800 --> 1:01:34.880
<v Speaker 1>All right, Well, we're gonna go ahead and close it

1:01:34.920 --> 1:01:37.400
<v Speaker 1>out there. I think this will be it for for

1:01:37.480 --> 1:01:41.520
<v Speaker 1>this journey into the Done universe. But hey, when Dune

1:01:41.560 --> 1:01:43.600
<v Speaker 1>Part two comes out, maybe we'll dive back in. Maybe

1:01:43.640 --> 1:01:47.200
<v Speaker 1>it'll be something else we get a hanker in to discuss. Oh,

1:01:47.240 --> 1:01:49.480
<v Speaker 1>I'm sure there will be more, and of course we'd

1:01:49.480 --> 1:01:51.560
<v Speaker 1>love to hear from everyone out there. You have insight

1:01:52.080 --> 1:01:54.480
<v Speaker 1>into any of this based on your own experience with

1:01:54.520 --> 1:01:57.120
<v Speaker 1>the the Done universe, no matter which path that ends

1:01:57.200 --> 1:02:00.880
<v Speaker 1>up taking. You know, the original novels, the Seek and prequels,

1:02:00.960 --> 1:02:03.200
<v Speaker 1>the movies, the video games. We didn't even get into

1:02:03.200 --> 1:02:08.600
<v Speaker 1>the video games. Oh yeah, there's like a Commanding Conqueror

1:02:08.640 --> 1:02:12.000
<v Speaker 1>style game, but it was Dune. Yeah, various real time

1:02:12.040 --> 1:02:14.320
<v Speaker 1>strategy type things. I never actually played any of them,

1:02:14.360 --> 1:02:17.480
<v Speaker 1>but but I've remember looking at stuff about them and

1:02:17.520 --> 1:02:20.840
<v Speaker 1>they look cool. Um. There's also big board game presence.

1:02:20.880 --> 1:02:24.560
<v Speaker 1>There's of course, the classic Done board game, which I

1:02:24.560 --> 1:02:27.000
<v Speaker 1>I um, I got a copy of Man and I

1:02:27.080 --> 1:02:29.520
<v Speaker 1>got it during the pandemic, so it's it's never been played,

1:02:29.560 --> 1:02:34.040
<v Speaker 1>and they're they're a couple of of newer doune board

1:02:34.080 --> 1:02:36.720
<v Speaker 1>games that also look very exciting, especially since they both

1:02:36.720 --> 1:02:40.080
<v Speaker 1>have a single player modes, which you know is certainly

1:02:40.120 --> 1:02:43.840
<v Speaker 1>a little easier to achieve, if maybe not as socially engaging. Anyway,

1:02:43.880 --> 1:02:46.640
<v Speaker 1>whatever your experience, if you have thoughts right in, we'd

1:02:46.640 --> 1:02:49.000
<v Speaker 1>love to hear from you. In the meantime, if you'd

1:02:49.000 --> 1:02:50.680
<v Speaker 1>like to check out other episodes of Stuff to Blow

1:02:50.720 --> 1:02:52.840
<v Speaker 1>Your Mind, you can find them in the Stuff to

1:02:52.880 --> 1:02:55.760
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1:02:55.800 --> 1:03:00.000
<v Speaker 1>get your podcasts. We have core episodes on two season Thursdays,

1:03:00.000 --> 1:03:02.920
<v Speaker 1>listener Mail on Monday's Artifact on Wednesday, and on Friday

1:03:03.160 --> 1:03:05.720
<v Speaker 1>we do a little weird House Cinema. That's our time

1:03:05.760 --> 1:03:07.960
<v Speaker 1>to set aside most of the serious concerns and just

1:03:08.040 --> 1:03:11.760
<v Speaker 1>talk about a strange film. Huge thanks as always to

1:03:11.800 --> 1:03:15.280
<v Speaker 1>our excellent audio producer Seth Nicholas Johnson. If you would

1:03:15.280 --> 1:03:17.160
<v Speaker 1>like to get in touch with us with feedback on

1:03:17.200 --> 1:03:19.400
<v Speaker 1>this episode or any other, to suggest a topic for

1:03:19.440 --> 1:03:21.480
<v Speaker 1>the future, or just to sayll oh, you can email

1:03:21.600 --> 1:03:24.720
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1:03:32.320 --> 1:03:34.800
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1:03:35.160 --> 1:03:37.480
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