WEBVTT - Rerun: How Speakers and Amplifiers Work

0:00:04.400 --> 0:00:07.800
<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

0:00:12.000 --> 0:00:14.560
<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host

0:00:14.760 --> 0:00:17.160
<v Speaker 1>job in Strickland. I'm an executive producer with I Heart

0:00:17.239 --> 0:00:21.840
<v Speaker 1>Radio and How the Tech are You? I am working

0:00:22.120 --> 0:00:24.880
<v Speaker 1>right now on a couple of things. When I'm working

0:00:24.920 --> 0:00:28.920
<v Speaker 1>on getting over COVID, I'm almost there, not quite there,

0:00:29.240 --> 0:00:31.760
<v Speaker 1>but I'm getting there. And the other thing I'm working

0:00:31.800 --> 0:00:35.040
<v Speaker 1>on is an episode about a company called San Sui

0:00:35.520 --> 0:00:39.080
<v Speaker 1>that is a or was rather a company that made

0:00:39.600 --> 0:00:43.480
<v Speaker 1>audio equipment like amplifiers and receivers and stuff like that.

0:00:44.400 --> 0:00:46.040
<v Speaker 1>But as I was doing it, I felt like I

0:00:46.080 --> 0:00:50.240
<v Speaker 1>was retreading some ground on a on a previous episode

0:00:50.240 --> 0:00:54.880
<v Speaker 1>called how Speakers and Amplifiers Work? And I thought, why

0:00:54.960 --> 0:01:00.680
<v Speaker 1>not have that episode play out? And then next week's

0:01:00.720 --> 0:01:05.240
<v Speaker 1>Monday's episode will be about San Sui, and I won't

0:01:05.280 --> 0:01:07.600
<v Speaker 1>have to to cover quite as much of the same

0:01:07.720 --> 0:01:09.920
<v Speaker 1>territory again. I can focus more on the company in

0:01:09.959 --> 0:01:13.440
<v Speaker 1>its history because y'all know me. Y'all know that if

0:01:13.480 --> 0:01:16.800
<v Speaker 1>I start talking about a company that makes a certain

0:01:16.880 --> 0:01:19.080
<v Speaker 1>kind of tech or sort of a product that features

0:01:19.080 --> 0:01:22.600
<v Speaker 1>certain tech, I'll end up talking about how the tech

0:01:23.040 --> 0:01:25.240
<v Speaker 1>came about what it does all that kind of stuff,

0:01:25.720 --> 0:01:28.560
<v Speaker 1>but I've already done that. So we're gonna listen to

0:01:28.600 --> 0:01:32.759
<v Speaker 1>this episode how speakers and amplifiers work, and I'll be

0:01:32.800 --> 0:01:37.040
<v Speaker 1>back at the end to kind of tease next week's

0:01:37.200 --> 0:01:41.760
<v Speaker 1>episode on this topic. But sit back and enjoy this

0:01:41.800 --> 0:01:46.720
<v Speaker 1>classic episode. Today we are going to continue our episodes

0:01:46.760 --> 0:01:50.040
<v Speaker 1>about how speakers work and how they are able to

0:01:50.120 --> 0:01:54.000
<v Speaker 1>take electricity and make those sweet, sweet sounds for your

0:01:54.080 --> 0:01:57.520
<v Speaker 1>ear holes. So let us jump back with a quick

0:01:57.560 --> 0:02:01.919
<v Speaker 1>explanation of the electro magna at is um. So, electricity

0:02:01.920 --> 0:02:05.320
<v Speaker 1>and magnetism are very closely related, and you've likely done

0:02:05.320 --> 0:02:09.200
<v Speaker 1>the simple physics exercise of creating a basic electro magnet.

0:02:09.639 --> 0:02:12.440
<v Speaker 1>So you'll take something like an iron nail and you'll

0:02:12.480 --> 0:02:16.280
<v Speaker 1>wrap insulated copper wire in a coil around the nails

0:02:16.320 --> 0:02:20.480
<v Speaker 1>several times. The nail acts as a ferromagnetic core. The

0:02:20.520 --> 0:02:24.440
<v Speaker 1>copper wire coil is a conductor, so connecting the ends

0:02:24.440 --> 0:02:27.799
<v Speaker 1>of the copper wire to a battery will then allow

0:02:27.880 --> 0:02:31.720
<v Speaker 1>current to flow through the wire. Middle flow from one

0:02:31.800 --> 0:02:34.640
<v Speaker 1>end of the battery through the wire down into the

0:02:34.680 --> 0:02:37.560
<v Speaker 1>other end of the battery. As it goes around this coil,

0:02:37.840 --> 0:02:41.480
<v Speaker 1>the flow of electricity creates a magnetic field, the nail

0:02:41.639 --> 0:02:45.240
<v Speaker 1>and coil will behave like a permanent magnet. Would it's

0:02:45.240 --> 0:02:47.480
<v Speaker 1>an electro magnet, but it will behave like a permanent

0:02:47.520 --> 0:02:50.440
<v Speaker 1>magnet with a north pole and a south pole. And

0:02:50.440 --> 0:02:52.959
<v Speaker 1>if you brought it close to a permanent magnet, then

0:02:53.040 --> 0:02:56.720
<v Speaker 1>the opposite poles would attract each other and the similar

0:02:56.720 --> 0:02:58.920
<v Speaker 1>poles would repel each other. So if you brought the

0:02:58.919 --> 0:03:02.079
<v Speaker 1>electromagnets more poll next to a permanent magnets north pole,

0:03:02.120 --> 0:03:05.400
<v Speaker 1>it would push that other magnet away and the polls

0:03:05.440 --> 0:03:10.240
<v Speaker 1>will not change. Because the source of electricity is a battery,

0:03:10.520 --> 0:03:14.240
<v Speaker 1>and batteries provide direct current, which means the current is

0:03:14.280 --> 0:03:17.480
<v Speaker 1>always going to flow in the same direction. It's never

0:03:17.560 --> 0:03:21.480
<v Speaker 1>going to reverse. But if you hooked the same nail

0:03:21.600 --> 0:03:25.480
<v Speaker 1>and coil up to a source of alternating current, things

0:03:25.480 --> 0:03:29.640
<v Speaker 1>would be very different. With alternating current, the direction of

0:03:29.680 --> 0:03:34.400
<v Speaker 1>the flow of electricity changes rapidly every second, and as

0:03:34.440 --> 0:03:38.280
<v Speaker 1>the direction of electricity changes, it affects the magnetic field.

0:03:38.600 --> 0:03:41.080
<v Speaker 1>With electricity flowing in one direction, the head of the

0:03:41.160 --> 0:03:44.320
<v Speaker 1>nail might represent the north pole of the magnet, and

0:03:44.360 --> 0:03:47.280
<v Speaker 1>when the electricity switches to the other direction, the head

0:03:47.280 --> 0:03:49.960
<v Speaker 1>of the nail will become the south pole of the magnet,

0:03:50.160 --> 0:03:54.160
<v Speaker 1>and vice versa. You have created a fluctuating magnetic field

0:03:54.320 --> 0:03:58.160
<v Speaker 1>by running an alternating current through an electro magnet, and

0:03:58.200 --> 0:04:01.080
<v Speaker 1>you can do some pretty cool stuff with a fluctuating

0:04:01.120 --> 0:04:04.800
<v Speaker 1>magnetic field. For example, if you bring this apparatus close

0:04:04.840 --> 0:04:09.440
<v Speaker 1>to a conductive material, you'll induce a change of voltage

0:04:09.840 --> 0:04:14.080
<v Speaker 1>in that material, even without making physical contact between the two.

0:04:14.480 --> 0:04:17.240
<v Speaker 1>So if you do this with a stable magnetic field,

0:04:17.720 --> 0:04:20.479
<v Speaker 1>all you'll do is see a very short spike, but

0:04:20.520 --> 0:04:23.680
<v Speaker 1>then it stops because the magnetic field is not fluctuating.

0:04:24.080 --> 0:04:27.640
<v Speaker 1>To induce electricity to flow by changing voltage in this

0:04:27.720 --> 0:04:32.279
<v Speaker 1>other conductor, the magnetic field has to be fluctuating, or

0:04:32.360 --> 0:04:34.000
<v Speaker 1>the conductor has to be moving in and out of

0:04:34.040 --> 0:04:37.599
<v Speaker 1>the magnetic field constantly. If you get two coils of

0:04:37.680 --> 0:04:41.000
<v Speaker 1>copper wire and you make sure the second copper wire

0:04:41.160 --> 0:04:44.600
<v Speaker 1>has twice as many coils as the first one, you

0:04:44.640 --> 0:04:48.679
<v Speaker 1>can create a transformer. So imagine you've got your first

0:04:48.720 --> 0:04:51.880
<v Speaker 1>coil of wire. Let's say it's got ten coils ten

0:04:52.040 --> 0:04:55.960
<v Speaker 1>ten loops around its core, and you've got a second

0:04:56.200 --> 0:05:00.400
<v Speaker 1>core with copper wire, but there are twenty loops around

0:05:00.560 --> 0:05:03.800
<v Speaker 1>the second core if you run a current through the

0:05:03.839 --> 0:05:08.000
<v Speaker 1>first coil, it will induce current to flow through the

0:05:08.040 --> 0:05:12.479
<v Speaker 1>second coil. Moreover, the voltage in the second coil will

0:05:12.480 --> 0:05:16.000
<v Speaker 1>be higher than the voltage in the first coil because

0:05:16.160 --> 0:05:19.599
<v Speaker 1>the second coil has twice as many coils as the

0:05:19.640 --> 0:05:23.320
<v Speaker 1>first one. So the more times you loop a wire

0:05:23.440 --> 0:05:27.760
<v Speaker 1>around a core, the greater the change of voltage is

0:05:27.800 --> 0:05:32.160
<v Speaker 1>going to be between coil number one and coil number two.

0:05:32.560 --> 0:05:35.479
<v Speaker 1>This particular version of a transformer would be called a

0:05:35.560 --> 0:05:39.960
<v Speaker 1>step up transformer because the secondary coil has more turns

0:05:40.040 --> 0:05:43.400
<v Speaker 1>than the primary coil and steps up the voltage. If

0:05:43.440 --> 0:05:46.640
<v Speaker 1>the opposite were true, if coil number one had ten

0:05:46.720 --> 0:05:50.239
<v Speaker 1>coils or ten loops and coil number two had five loops,

0:05:50.680 --> 0:05:53.920
<v Speaker 1>then that would be a step down transformer. You would

0:05:54.000 --> 0:05:58.279
<v Speaker 1>lower the voltage from primary to secondary. Transformers are what

0:05:58.440 --> 0:06:03.000
<v Speaker 1>made alternating current the more viable solution to supplying electricity

0:06:03.040 --> 0:06:06.200
<v Speaker 1>to homes and businesses back in the early days. Because

0:06:06.839 --> 0:06:10.600
<v Speaker 1>transmitting electricity was all about efficiency. How could you efficiently

0:06:10.640 --> 0:06:14.039
<v Speaker 1>get electricity from a power plant to where it needed

0:06:14.080 --> 0:06:17.240
<v Speaker 1>to be well? If you used alternating current, you could

0:06:17.240 --> 0:06:20.360
<v Speaker 1>create transformers and you could step up the voltage to

0:06:20.760 --> 0:06:24.800
<v Speaker 1>very high levels, and that meant that you could transmit

0:06:24.920 --> 0:06:29.560
<v Speaker 1>power across power lines much more efficiently. If you didn't

0:06:29.600 --> 0:06:32.640
<v Speaker 1>do that, you had so much power loss that you

0:06:32.680 --> 0:06:37.080
<v Speaker 1>would have to have lots of different power generators throughout

0:06:37.080 --> 0:06:40.000
<v Speaker 1>the region in order to supply all the power needs

0:06:40.080 --> 0:06:42.200
<v Speaker 1>of your area, at least back in the old days

0:06:42.240 --> 0:06:44.520
<v Speaker 1>of direct current, because it wasn't easy to step up

0:06:44.560 --> 0:06:48.279
<v Speaker 1>the voltage. And again, high voltage makes it more efficient

0:06:48.320 --> 0:06:52.200
<v Speaker 1>to transmit power across long distances, so in the early days,

0:06:52.440 --> 0:06:55.159
<v Speaker 1>that's why a C went out over d C. These days,

0:06:55.360 --> 0:06:57.160
<v Speaker 1>you could actually do things a little differently if you

0:06:57.200 --> 0:07:00.640
<v Speaker 1>wanted to, and you could go with direct DC power

0:07:01.360 --> 0:07:03.360
<v Speaker 1>if you really wanted to, but it would require a

0:07:03.400 --> 0:07:06.800
<v Speaker 1>big overhaul of the infrastructure. But transformers made a C

0:07:07.080 --> 0:07:11.560
<v Speaker 1>much more practical anyway. Electromagnets are pretty awesome now. With speakers,

0:07:11.800 --> 0:07:15.040
<v Speaker 1>it's not so much about voltage and current as it

0:07:15.080 --> 0:07:17.720
<v Speaker 1>is about making the diaphragm of the speaker move in

0:07:17.800 --> 0:07:21.880
<v Speaker 1>precise ways. With speakers, the electrical current acts as both

0:07:21.920 --> 0:07:24.520
<v Speaker 1>the carrier of information and the means to make the

0:07:24.560 --> 0:07:28.640
<v Speaker 1>diaphragm move. So you start with a steady magnetic field

0:07:28.760 --> 0:07:33.040
<v Speaker 1>inside the basket You can create that steady magnetic field

0:07:33.480 --> 0:07:37.120
<v Speaker 1>either with permanent magnets like I mentioned before, or with

0:07:37.200 --> 0:07:40.240
<v Speaker 1>electro magnets, but it remains the same no matter what.

0:07:40.640 --> 0:07:42.400
<v Speaker 1>The north pole is always going to be the north pole.

0:07:42.440 --> 0:07:44.080
<v Speaker 1>The south pole is always going to be the south pole.

0:07:44.200 --> 0:07:48.000
<v Speaker 1>Inside the frame, that field does not change. The voice

0:07:48.000 --> 0:07:52.120
<v Speaker 1>coil on the cone ends up receiving the variable current

0:07:52.320 --> 0:07:56.520
<v Speaker 1>that came from the transmitter that represents the recorded sound. Now,

0:07:56.520 --> 0:07:59.840
<v Speaker 1>remember the way we record sound, as we typically will

0:08:00.120 --> 0:08:02.800
<v Speaker 1>something like a microphone, and a microphone is essentially a

0:08:02.840 --> 0:08:06.040
<v Speaker 1>speaker in reverse. A microphone has a diaphragm in it

0:08:06.360 --> 0:08:10.080
<v Speaker 1>that vibrates in the presence of sound waves. Those vibrations

0:08:10.320 --> 0:08:14.680
<v Speaker 1>cause fluctuations inside an electric current. You might vary the

0:08:14.760 --> 0:08:19.000
<v Speaker 1>resistance of the circuit, as we talked about with the

0:08:19.000 --> 0:08:24.200
<v Speaker 1>the old Johan Philip Rice approach, and by varying those

0:08:24.640 --> 0:08:27.880
<v Speaker 1>that electric resistance within the circuit, you can fluctuate the

0:08:27.920 --> 0:08:30.440
<v Speaker 1>electric current and then you can send that to a speaker,

0:08:30.880 --> 0:08:33.120
<v Speaker 1>though you would typically send it to an amplifier first,

0:08:33.120 --> 0:08:35.720
<v Speaker 1>but we'll talk about that in a minute. The speaker

0:08:35.800 --> 0:08:39.520
<v Speaker 1>then essentially reverses this process. It takes those fluctuations sends

0:08:39.559 --> 0:08:41.959
<v Speaker 1>them through an electro magnet, which will generate a variable

0:08:41.960 --> 0:08:45.679
<v Speaker 1>magnetic field in response, which then makes the cone vibrate

0:08:45.800 --> 0:08:48.520
<v Speaker 1>within the speaker and essentially do the opposite of what

0:08:48.559 --> 0:08:52.240
<v Speaker 1>the microphones diaphragm was doing and recreate the recorded sound.

0:08:52.720 --> 0:08:56.199
<v Speaker 1>It's pretty cool and pretty elegant, really. So the electrical

0:08:56.280 --> 0:09:00.280
<v Speaker 1>signal representing the recorded sound comes into the speaker, feeds

0:09:00.320 --> 0:09:03.360
<v Speaker 1>into the voice coil creates this fluctuating magnetic field. The

0:09:03.400 --> 0:09:06.560
<v Speaker 1>field interacts with the permanent magnetic field inside the basket,

0:09:06.840 --> 0:09:10.079
<v Speaker 1>either pulling the diaphragm forward in the basket and us

0:09:10.400 --> 0:09:14.800
<v Speaker 1>pushing air outward, or pulling the cone back towards the

0:09:14.840 --> 0:09:17.920
<v Speaker 1>back of the basket and allowing air to come further

0:09:18.040 --> 0:09:22.199
<v Speaker 1>in by creating that lower pressure. And these fluctuations happen

0:09:22.240 --> 0:09:25.880
<v Speaker 1>at high frequencies, so the diaphragm is moving very rapidly

0:09:25.920 --> 0:09:29.200
<v Speaker 1>inside the basket. It's not just pushing out then pulling in.

0:09:29.280 --> 0:09:32.400
<v Speaker 1>It's doing this hundreds or thousands of times per second,

0:09:32.760 --> 0:09:35.640
<v Speaker 1>and it increases or decreases the air pressure as the

0:09:35.640 --> 0:09:39.000
<v Speaker 1>cone pushes those air molecules or suddenly moves away, creating

0:09:39.000 --> 0:09:42.559
<v Speaker 1>more space for them. And because sound is vibration. Those

0:09:42.559 --> 0:09:45.640
<v Speaker 1>air molecules carry the sound up to our ears, and

0:09:45.679 --> 0:09:48.520
<v Speaker 1>then we rock out to a C d C or

0:09:48.520 --> 0:09:50.960
<v Speaker 1>whatever band you happen to like. That isn't nearly as

0:09:51.000 --> 0:09:54.439
<v Speaker 1>cool as a C d C. Now, keep in mind

0:09:54.840 --> 0:09:57.640
<v Speaker 1>what I have described is how a driver works. A

0:09:57.679 --> 0:10:00.760
<v Speaker 1>speaker can and often does have more than one driver,

0:10:01.160 --> 0:10:04.880
<v Speaker 1>and drivers come in different shapes, sizes, and purposes. So

0:10:05.240 --> 0:10:07.560
<v Speaker 1>let's talk a little bit about what those are and

0:10:07.600 --> 0:10:09.320
<v Speaker 1>what they do, and why you need to have different

0:10:09.320 --> 0:10:12.160
<v Speaker 1>ones in the first place. Actually, that last question is

0:10:12.200 --> 0:10:16.360
<v Speaker 1>the easiest answer right away. Remember again, sound is vibration,

0:10:16.679 --> 0:10:20.760
<v Speaker 1>and low frequency sounds have longer wave forms. The points

0:10:20.800 --> 0:10:24.040
<v Speaker 1>of high and low pressure are further apart from each

0:10:24.080 --> 0:10:27.000
<v Speaker 1>other than with high frequency sounds. If you could actually

0:10:27.080 --> 0:10:29.400
<v Speaker 1>see the changes in air pressure due to sound, you

0:10:29.400 --> 0:10:32.040
<v Speaker 1>would see that the low frequency sounds have these larger

0:10:32.120 --> 0:10:34.720
<v Speaker 1>gaps between the high and low pressure points in the

0:10:34.760 --> 0:10:37.120
<v Speaker 1>waves as they move out from the source of sound.

0:10:37.440 --> 0:10:40.480
<v Speaker 1>So you need a cone diaphragm that can vibrate at

0:10:40.480 --> 0:10:44.800
<v Speaker 1>a slower frequency and push air effectively at that speed.

0:10:45.160 --> 0:10:48.080
<v Speaker 1>For that reason, you would typically go with a heavier,

0:10:48.640 --> 0:10:53.079
<v Speaker 1>larger diaphragm, both because the wavelengths of sound are longer

0:10:53.400 --> 0:10:56.320
<v Speaker 1>if you're looking at the lower frequencies, and because making

0:10:56.320 --> 0:10:59.319
<v Speaker 1>the material heavy gives it greater inertia, it takes more

0:10:59.360 --> 0:11:01.560
<v Speaker 1>force to move of the diaphragm, and it will move

0:11:01.559 --> 0:11:04.200
<v Speaker 1>at a pace that will reproduce as low frequency sounds

0:11:04.240 --> 0:11:07.280
<v Speaker 1>you want. This type of speaker falls into the whooffer

0:11:07.720 --> 0:11:11.439
<v Speaker 1>or sub whiffer categories. These are the speakers that create

0:11:11.760 --> 0:11:15.520
<v Speaker 1>the base sounds. A sub whiffer tends to handle frequencies

0:11:15.559 --> 0:11:18.880
<v Speaker 1>from around twenty hurts to two hurts. Think of a

0:11:19.000 --> 0:11:22.199
<v Speaker 1>hurts as how long it takes a wave to pass

0:11:22.240 --> 0:11:25.360
<v Speaker 1>through a given point in one second, or how many

0:11:25.400 --> 0:11:28.160
<v Speaker 1>waves can pass through a given point in one second.

0:11:28.320 --> 0:11:30.559
<v Speaker 1>Al Right, guys, we got some more to chat about

0:11:30.559 --> 0:11:33.040
<v Speaker 1>with speakers. Before I jump into that, Let's take a

0:11:33.080 --> 0:11:43.400
<v Speaker 1>quick break to thank our sponsor. Human hearing ranges from

0:11:43.480 --> 0:11:47.120
<v Speaker 1>twenty hurts, which is twenty waves passing a given point

0:11:47.240 --> 0:11:51.240
<v Speaker 1>in one second, to twenty killer hurts or twenty thousand

0:11:51.400 --> 0:11:55.080
<v Speaker 1>waves passing through a point in one second. This really

0:11:55.080 --> 0:11:57.880
<v Speaker 1>tells you more about the wavelength of the wave itself

0:11:57.960 --> 0:12:01.560
<v Speaker 1>and thus the frequency and then the pitch. Remember, the

0:12:01.720 --> 0:12:05.360
<v Speaker 1>lower frequencies are the lower pitches. The higher frequencies are

0:12:05.360 --> 0:12:08.720
<v Speaker 1>the higher pitches, and that's the frequency range for typical

0:12:08.800 --> 0:12:11.760
<v Speaker 1>human hearing twenty hurts to twenty thousand hurts. Now, I

0:12:11.800 --> 0:12:15.320
<v Speaker 1>can tell you from my experience using a frequency sweeper,

0:12:15.520 --> 0:12:19.920
<v Speaker 1>which will slowly go through a selection of frequencies that

0:12:20.160 --> 0:12:22.880
<v Speaker 1>is all set at the same volume, so you get

0:12:22.920 --> 0:12:25.560
<v Speaker 1>a standard volume across all of them, that while I

0:12:25.600 --> 0:12:28.520
<v Speaker 1>can technically hear stuff at twenty hurts, it's not until

0:12:28.520 --> 0:12:31.240
<v Speaker 1>you hit a frequency of about fifty hurts that it

0:12:31.320 --> 0:12:35.040
<v Speaker 1>quote unquote sounds loud to me, even though actual volume

0:12:35.120 --> 0:12:38.320
<v Speaker 1>of the two tones remains the same, so the amplitude

0:12:38.480 --> 0:12:41.599
<v Speaker 1>is exactly the same, But until you get to a

0:12:41.679 --> 0:12:44.679
<v Speaker 1>frequency of about fifty hurts, it just doesn't sound loud

0:12:44.720 --> 0:12:46.880
<v Speaker 1>to me because my ears are not great at picking

0:12:46.960 --> 0:12:51.080
<v Speaker 1>up those lower, super low frequencies. Also, I should mention

0:12:51.160 --> 0:12:54.599
<v Speaker 1>that while sound waves come in different frequencies, sound itself

0:12:54.800 --> 0:12:58.000
<v Speaker 1>travels at a speed that is dependent upon the medium

0:12:58.160 --> 0:13:01.240
<v Speaker 1>through which it travels. So, in other words, low frequency

0:13:01.280 --> 0:13:04.520
<v Speaker 1>sounds and high frequency sounds travel at the same speed

0:13:04.760 --> 0:13:07.559
<v Speaker 1>through the same medium. Otherwise you would have all the

0:13:07.640 --> 0:13:10.560
<v Speaker 1>high pitched sounds hitting your ears before the low pitched

0:13:10.559 --> 0:13:14.400
<v Speaker 1>ones and conducting an orchestra would drive you crazy. The

0:13:14.440 --> 0:13:17.760
<v Speaker 1>speed of sound is defined as the distance traveled by

0:13:17.760 --> 0:13:21.280
<v Speaker 1>a sound wave in a certain unit of time. But hey, Jonathan,

0:13:21.360 --> 0:13:23.000
<v Speaker 1>some of you might be saying you were just talking

0:13:23.000 --> 0:13:26.040
<v Speaker 1>about frequencies. If a high frequency sound has twenty sound

0:13:26.080 --> 0:13:28.440
<v Speaker 1>waves pass a certain point in the second, and a

0:13:28.480 --> 0:13:31.160
<v Speaker 1>low frequency sound has twenty waves passing that same point

0:13:31.160 --> 0:13:34.720
<v Speaker 1>in the second, are they traveling at different speeds? No,

0:13:34.880 --> 0:13:37.400
<v Speaker 1>they're not. This is easier to imagine if we take

0:13:37.440 --> 0:13:40.080
<v Speaker 1>an analogy. So let's say you're standing on the side

0:13:40.240 --> 0:13:44.200
<v Speaker 1>of the road. Every single vehicle going past you on

0:13:44.240 --> 0:13:47.600
<v Speaker 1>this one way road is traveling at a smooth twenty

0:13:47.600 --> 0:13:50.400
<v Speaker 1>miles per hour or about thirty two kilometers per hour

0:13:50.440 --> 0:13:53.079
<v Speaker 1>if you prefer. But they're all going that speed. Doesn't

0:13:53.120 --> 0:13:55.640
<v Speaker 1>matter what kind of card is, they're all going exactly

0:13:55.679 --> 0:13:59.760
<v Speaker 1>twenty miles or thirty two kilometers per hour. Some of

0:13:59.760 --> 0:14:03.080
<v Speaker 1>these vehicles are very tiny, little smart cars. Some of

0:14:03.120 --> 0:14:06.520
<v Speaker 1>them are super long extended buses, but they're all traveling

0:14:06.520 --> 0:14:09.319
<v Speaker 1>at that same speed. So even though they're going at

0:14:09.320 --> 0:14:12.560
<v Speaker 1>the same speed, the buses take more time to pass

0:14:12.640 --> 0:14:15.920
<v Speaker 1>you than the smart cars do because the buses are longer.

0:14:16.440 --> 0:14:18.880
<v Speaker 1>In the time it takes one super long bus to

0:14:18.920 --> 0:14:21.560
<v Speaker 1>go buy you, like the front passes you and you

0:14:21.640 --> 0:14:25.440
<v Speaker 1>time it out. Maybe for smart cars could go buy

0:14:25.480 --> 0:14:27.440
<v Speaker 1>you and that same amount of time, even though they're

0:14:27.440 --> 0:14:30.160
<v Speaker 1>all going at twenty miles. The same is true with

0:14:30.280 --> 0:14:33.520
<v Speaker 1>sound waves, so we're not just talking about speed but wavelength.

0:14:33.800 --> 0:14:37.920
<v Speaker 1>So low frequency sounds and high frequency sounds are traveling

0:14:37.960 --> 0:14:41.320
<v Speaker 1>at the same speed. It's just you can fit more

0:14:41.360 --> 0:14:45.200
<v Speaker 1>of the waves in at that time than others because

0:14:45.200 --> 0:14:49.440
<v Speaker 1>of the length. All right back to the speed of sound. Now,

0:14:49.480 --> 0:14:52.520
<v Speaker 1>I cannot give you a standard speed of sound for

0:14:52.560 --> 0:14:55.600
<v Speaker 1>all occasions because the speed of sound depends on a

0:14:55.600 --> 0:14:58.640
<v Speaker 1>lot of little things, For example, how much moisture is

0:14:58.680 --> 0:15:02.800
<v Speaker 1>in the air or how cold is the air. Sound

0:15:02.840 --> 0:15:05.400
<v Speaker 1>passes through the air, and air is made up of gases,

0:15:05.440 --> 0:15:08.000
<v Speaker 1>and gases are made up of molecules. So as you

0:15:08.040 --> 0:15:10.840
<v Speaker 1>heat up a gas, the molecules move apart from each

0:15:10.880 --> 0:15:14.680
<v Speaker 1>other and they bounce around more. They're more able to move.

0:15:15.120 --> 0:15:19.840
<v Speaker 1>As gas is cool, the molecules pack around together and

0:15:20.000 --> 0:15:22.560
<v Speaker 1>they move around less, so they get more tightly packed.

0:15:23.000 --> 0:15:26.280
<v Speaker 1>So a cold gas will transmit sound at a slightly

0:15:26.360 --> 0:15:29.960
<v Speaker 1>slower speed than a warm gas will. If the temperature

0:15:29.960 --> 0:15:33.280
<v Speaker 1>outside is sixty eight degrees fahrenheit or about twenties celsius

0:15:33.320 --> 0:15:35.800
<v Speaker 1>and the air is dry, sound will travel at one

0:15:35.840 --> 0:15:41.080
<v Speaker 1>thousand per second or three forty three per second. And

0:15:41.160 --> 0:15:44.560
<v Speaker 1>it doesn't matter what frequency sound waves you're working with,

0:15:44.720 --> 0:15:47.480
<v Speaker 1>that's the speed they're going to travel at. And again,

0:15:47.520 --> 0:15:50.080
<v Speaker 1>at different temperatures and there are different media, sound will

0:15:50.080 --> 0:15:52.160
<v Speaker 1>travel at a different speed. All right. Now, let's go

0:15:52.200 --> 0:15:55.480
<v Speaker 1>back to the different types of drivers. After you handled

0:15:55.520 --> 0:15:59.360
<v Speaker 1>the sub whoffers and the whoofers, well, the whoffers will

0:15:59.360 --> 0:16:03.480
<v Speaker 1>still handle lower frequencies, but subwhiffers are are specialized whoffers,

0:16:03.840 --> 0:16:07.440
<v Speaker 1>largely because they will frequently be paired with special circuits

0:16:07.480 --> 0:16:11.600
<v Speaker 1>and cabinets dedicated to creating those very very low frequencies

0:16:11.760 --> 0:16:14.080
<v Speaker 1>in an effort to produce a specific quality of sound,

0:16:14.320 --> 0:16:16.520
<v Speaker 1>such as let's say you're watching an action film and

0:16:16.600 --> 0:16:19.160
<v Speaker 1>something done blowed up real good. You want to have

0:16:19.240 --> 0:16:21.840
<v Speaker 1>that rumbly low base for those moments, you know, the

0:16:21.920 --> 0:16:25.400
<v Speaker 1>kind where you can actually feel it because it's vibrating

0:16:25.600 --> 0:16:28.280
<v Speaker 1>the chair and the air around you, and so it's

0:16:28.320 --> 0:16:30.720
<v Speaker 1>it's that kind of rumble you can feel in your chest. Well,

0:16:30.760 --> 0:16:33.560
<v Speaker 1>that frequently means you need a dedicated subwhoffer unit that

0:16:33.600 --> 0:16:37.240
<v Speaker 1>has its own power supply to generate the vibrations with

0:16:37.440 --> 0:16:40.520
<v Speaker 1>enough force necessary to create that effect. So it's not

0:16:40.560 --> 0:16:44.560
<v Speaker 1>just the speed but how hard it's pushing. After subwhiffers

0:16:44.600 --> 0:16:48.840
<v Speaker 1>and whoffers, you've got mid range drivers or mid range speakers,

0:16:48.840 --> 0:16:51.760
<v Speaker 1>and as the name suggests, these drivers are responsible for

0:16:51.800 --> 0:16:54.880
<v Speaker 1>producing sounds in the middle range frequencies of human hearing.

0:16:55.120 --> 0:16:57.920
<v Speaker 1>A typical range might include two fifty hurts to two

0:16:57.960 --> 0:17:01.840
<v Speaker 1>thousand hurts. You may have also the term squawker when

0:17:01.920 --> 0:17:05.600
<v Speaker 1>referencing mid range speakers. They're made of lighter materials and

0:17:05.640 --> 0:17:09.160
<v Speaker 1>they can vibrate at higher frequencies than whiffers and subwhiffers,

0:17:09.280 --> 0:17:12.359
<v Speaker 1>which is necessary to create those mid range tones. And

0:17:12.400 --> 0:17:15.639
<v Speaker 1>then you have tweeter speakers. These are made of the

0:17:15.720 --> 0:17:18.480
<v Speaker 1>lightest weight material and they vibrate the fastest in an

0:17:18.480 --> 0:17:21.960
<v Speaker 1>effort to reproduce frequencies on the upper levels of human hearing,

0:17:22.320 --> 0:17:24.959
<v Speaker 1>which tends to be between two thousand and twenty thousand

0:17:25.000 --> 0:17:28.159
<v Speaker 1>hurts at least for consumer speakers. There are tweeters that

0:17:28.160 --> 0:17:30.960
<v Speaker 1>can be made for special purposes that can generate sound

0:17:31.000 --> 0:17:33.919
<v Speaker 1>frequencies well above the range of human hearing, some of

0:17:33.920 --> 0:17:36.040
<v Speaker 1>them as high up as a hundred kill hurts or

0:17:36.160 --> 0:17:39.600
<v Speaker 1>one hundred thousand hurts. That's five times higher than the

0:17:39.680 --> 0:17:43.119
<v Speaker 1>highest frequency the average human is capable of perceiving. So

0:17:43.160 --> 0:17:46.160
<v Speaker 1>why would you want a tweeter that could go beyond

0:17:46.480 --> 0:17:48.919
<v Speaker 1>the range of human hearing. Well, you might use it

0:17:48.960 --> 0:17:53.040
<v Speaker 1>for scientific research purposes, like finding out what high high

0:17:53.080 --> 0:17:58.040
<v Speaker 1>high pitches the ultrasonic pitches might due to affect animal behavior.

0:17:58.280 --> 0:18:00.320
<v Speaker 1>So you might be able to do that to learn

0:18:00.520 --> 0:18:03.560
<v Speaker 1>how high a pitch a dog might be able to hear,

0:18:03.600 --> 0:18:06.200
<v Speaker 1>for example, because dogs can hear at a different range

0:18:06.200 --> 0:18:09.040
<v Speaker 1>than humans can. Or you might want to do experiments

0:18:09.359 --> 0:18:13.679
<v Speaker 1>to see if those imperceptible frequencies have an effect on

0:18:13.760 --> 0:18:17.600
<v Speaker 1>the sounds we can here. So there are audio files

0:18:17.800 --> 0:18:21.760
<v Speaker 1>who insist that frequencies beyond the human range of hearing

0:18:22.080 --> 0:18:25.320
<v Speaker 1>can change the quality of the sounds that we do here,

0:18:25.720 --> 0:18:28.600
<v Speaker 1>and thus it's imperative to get a sound system and

0:18:28.680 --> 0:18:31.960
<v Speaker 1>a type of media capable of reproducing sound frequencies at

0:18:31.960 --> 0:18:34.639
<v Speaker 1>every level if you want a true reproduction of an

0:18:34.680 --> 0:18:39.440
<v Speaker 1>original sounds quality. This falls into the realm of psychoacoustics

0:18:39.480 --> 0:18:43.800
<v Speaker 1>the study of sound perception. Because hearing involves processes in

0:18:43.800 --> 0:18:47.320
<v Speaker 1>the brain, there is a subjective component to it that

0:18:47.400 --> 0:18:50.640
<v Speaker 1>cannot be easily described through physics. We can talk all

0:18:50.680 --> 0:18:54.400
<v Speaker 1>about the physics of sound waves and sound propagation, but ultimately,

0:18:54.400 --> 0:18:57.320
<v Speaker 1>when it comes to the way we experience sound, we

0:18:57.400 --> 0:19:00.480
<v Speaker 1>have to take gray matter into account, and that gets

0:19:00.520 --> 0:19:03.760
<v Speaker 1>tricky since our experience of perceiving sound can depend upon

0:19:03.880 --> 0:19:07.320
<v Speaker 1>other things unrelated to the actual physics of the sound itself.

0:19:07.600 --> 0:19:10.359
<v Speaker 1>For example, if I were to tell you that I

0:19:10.440 --> 0:19:12.600
<v Speaker 1>have a sound system, and I've set it up and

0:19:12.640 --> 0:19:17.680
<v Speaker 1>it consists of the most expensive and most technologically advanced components,

0:19:18.040 --> 0:19:20.600
<v Speaker 1>and the media that was going to play represented the

0:19:20.600 --> 0:19:23.960
<v Speaker 1>most true reproduction of an actual sound, that might be

0:19:24.080 --> 0:19:27.120
<v Speaker 1>enough to influence your perception of the sound. Even if

0:19:27.200 --> 0:19:30.719
<v Speaker 1>what I was really using was just good equipment, not

0:19:30.800 --> 0:19:33.960
<v Speaker 1>the best, but just good stuff. Even if all all

0:19:33.960 --> 0:19:35.840
<v Speaker 1>that stuff I told you wasn't true, your perception of

0:19:35.840 --> 0:19:38.240
<v Speaker 1>sound might make it seem like you're listening to the

0:19:38.280 --> 0:19:41.840
<v Speaker 1>most perfect reproduction of the original performance as could be attained.

0:19:42.400 --> 0:19:44.720
<v Speaker 1>Or if I did play a sound back on what

0:19:44.840 --> 0:19:48.760
<v Speaker 1>really was an amazing sound system, but Before I did it,

0:19:48.800 --> 0:19:51.199
<v Speaker 1>I made a whole bunch of apologies for how the

0:19:51.240 --> 0:19:54.600
<v Speaker 1>system I was using could not faithfully represent high tones,

0:19:54.840 --> 0:19:57.400
<v Speaker 1>or had a very weak base output, or something like that.

0:19:57.760 --> 0:20:01.560
<v Speaker 1>You might perceive the playback as fall lewing these trends

0:20:01.600 --> 0:20:04.960
<v Speaker 1>that I had mentioned, even if scientific recording instruments were

0:20:05.000 --> 0:20:07.399
<v Speaker 1>to show that the playback didn't suffer from those problems

0:20:07.440 --> 0:20:10.720
<v Speaker 1>at all. All that being said, the psychological aspect of

0:20:10.720 --> 0:20:13.679
<v Speaker 1>how we perceive sound does have limitations. No amount of

0:20:13.680 --> 0:20:16.800
<v Speaker 1>snake oil salesmanship is going to convince you that a

0:20:16.880 --> 0:20:20.520
<v Speaker 1>truly subpar stereo system is capable of reproducing the glory

0:20:20.600 --> 0:20:24.280
<v Speaker 1>of the Philharmonic Orchestra, for example. But because there is

0:20:24.359 --> 0:20:27.560
<v Speaker 1>the subjective element and how we perceive sound, there's the

0:20:27.560 --> 0:20:30.439
<v Speaker 1>opportunity to exploit that element and make a lot of

0:20:30.440 --> 0:20:32.879
<v Speaker 1>money in the process. I've talked before about how certain

0:20:32.920 --> 0:20:36.080
<v Speaker 1>manufacturers have used this to market high end audio equipment,

0:20:36.480 --> 0:20:39.240
<v Speaker 1>and some of that has little to no scientific evidence

0:20:39.240 --> 0:20:41.960
<v Speaker 1>to back up the claims that they make about those gadgets,

0:20:43.119 --> 0:20:45.879
<v Speaker 1>and yet they're able to set exorbitant prices for components

0:20:45.880 --> 0:20:48.399
<v Speaker 1>that audio files will cover it because they're always in

0:20:48.400 --> 0:20:52.600
<v Speaker 1>a quest to get that perfect representation of a sound. Uh,

0:20:52.720 --> 0:20:56.160
<v Speaker 1>so this stuff does happen. I also covered this when

0:20:56.160 --> 0:20:59.200
<v Speaker 1>I talked about MP three compression, because if you remember

0:20:59.400 --> 0:21:02.919
<v Speaker 1>an MP threes, part of the compression strategy is to

0:21:02.960 --> 0:21:05.639
<v Speaker 1>take all the different parts of a sound that we

0:21:05.800 --> 0:21:09.399
<v Speaker 1>humans typically don't notice, and you just cut them. You

0:21:09.440 --> 0:21:11.400
<v Speaker 1>get rid of them, because that way you cut down

0:21:11.440 --> 0:21:15.080
<v Speaker 1>on the size of the sound file. The strategy is,

0:21:15.400 --> 0:21:18.639
<v Speaker 1>if you can't perceive it, then we don't need it

0:21:18.800 --> 0:21:21.520
<v Speaker 1>in the information. We can just cut it that. Audio

0:21:21.560 --> 0:21:23.919
<v Speaker 1>files say no, if you do that, it affects the

0:21:23.960 --> 0:21:27.280
<v Speaker 1>stuff that we can here, and thus you are changing

0:21:27.320 --> 0:21:31.440
<v Speaker 1>the nature of the audio recording. Just because you couldn't

0:21:31.480 --> 0:21:35.000
<v Speaker 1>hear the thing doesn't mean the thing wasn't doing something else.

0:21:37.160 --> 0:21:39.080
<v Speaker 1>I think the jury is still out on that in

0:21:39.119 --> 0:21:42.639
<v Speaker 1>a large part. I mean, there are some legitimate arguments

0:21:42.680 --> 0:21:45.520
<v Speaker 1>to make about harmonics and things that do come into play,

0:21:46.240 --> 0:21:48.040
<v Speaker 1>but I'm not sure it gets to the level of

0:21:48.080 --> 0:21:51.080
<v Speaker 1>subtlety that a lot of audio files argue. At least

0:21:51.119 --> 0:21:53.879
<v Speaker 1>I don't see the scientific evidence supporting it. That doesn't

0:21:53.880 --> 0:21:55.840
<v Speaker 1>mean it's wrong, It just means I haven't seen the

0:21:55.880 --> 0:21:59.880
<v Speaker 1>evidence supporting it. Anyway, As soon as we come back.

0:22:00.000 --> 0:22:03.920
<v Speaker 1>I'm gonna go into talking about amplification and why that's important,

0:22:03.920 --> 0:22:07.000
<v Speaker 1>but first let's take another quick break to thank our sponsor.

0:22:14.160 --> 0:22:15.800
<v Speaker 1>All right. Now, Back when I was talking about the

0:22:15.800 --> 0:22:18.240
<v Speaker 1>development of the loud speaker, I mentioned that Rice and

0:22:18.320 --> 0:22:22.280
<v Speaker 1>Kellogg observed there needed to be advancements in amplification, and

0:22:22.359 --> 0:22:24.200
<v Speaker 1>by that they meant there needed to be a way

0:22:24.240 --> 0:22:28.560
<v Speaker 1>to boost the electrical signal from the risk the transmitter

0:22:28.720 --> 0:22:32.320
<v Speaker 1>the microphone in order to give a speaker enough umph

0:22:32.480 --> 0:22:35.160
<v Speaker 1>to vibrate at a force strong enough to play back

0:22:35.200 --> 0:22:39.399
<v Speaker 1>the sounds at a suitable volume. Without amplifiers, the signal

0:22:39.520 --> 0:22:41.879
<v Speaker 1>strength might only allow a speaker to play back a

0:22:41.960 --> 0:22:45.080
<v Speaker 1>sound at a low volume, or if the signal is

0:22:45.200 --> 0:22:48.480
<v Speaker 1>very weak, it might not even move the speaker significantly

0:22:48.640 --> 0:22:52.080
<v Speaker 1>enough at all to create any real sound. The reason

0:22:52.119 --> 0:22:54.560
<v Speaker 1>the signal tends to be weak goes back to the

0:22:54.640 --> 0:22:57.600
<v Speaker 1>limitations we face when we record sound in the first place.

0:22:57.960 --> 0:23:02.200
<v Speaker 1>So using the microphone effect, we transform sound into electrical

0:23:02.200 --> 0:23:06.800
<v Speaker 1>signals by making the microphones diaphragm vibrate, mimicking the way

0:23:06.840 --> 0:23:09.320
<v Speaker 1>our ear drums work. Right, So it's like we're speaking

0:23:09.359 --> 0:23:13.680
<v Speaker 1>into someone's ear. When we talk into a microphone. Then

0:23:13.760 --> 0:23:18.680
<v Speaker 1>we transform sound into electrical signals by making that microphone

0:23:18.960 --> 0:23:23.120
<v Speaker 1>diaphragm vibrate, and those small vibrations introduce fluctuations into an

0:23:23.119 --> 0:23:26.800
<v Speaker 1>electrical signal in some way. But for sound to affect

0:23:26.800 --> 0:23:29.879
<v Speaker 1>the diaphragm at all, the diaphragm has to be very lightweight,

0:23:30.440 --> 0:23:34.000
<v Speaker 1>very sensitive, and it has to make very small movements.

0:23:34.160 --> 0:23:36.800
<v Speaker 1>Otherwise we'd have to make sound an enormous amplitudes or

0:23:36.880 --> 0:23:39.920
<v Speaker 1>volume in order to generate the force necessary to vibrate

0:23:39.960 --> 0:23:43.000
<v Speaker 1>the diaphragm. So it has to be very lightweight, very

0:23:43.119 --> 0:23:46.880
<v Speaker 1>very sensitive, and it's moving in a very small distance,

0:23:47.040 --> 0:23:50.679
<v Speaker 1>so it can only make tiny changes in electrical current

0:23:50.920 --> 0:23:53.960
<v Speaker 1>or generate a very tiny electrical current. Now that's good

0:23:54.080 --> 0:23:56.800
<v Speaker 1>enough for the purposes of recording the sound. You can

0:23:56.840 --> 0:23:58.800
<v Speaker 1>do that. You can use that to record sound. It's

0:23:58.840 --> 0:24:02.639
<v Speaker 1>fine because it can record at those tiny details. But

0:24:02.720 --> 0:24:05.080
<v Speaker 1>if you want to play the sound back on a speaker,

0:24:05.359 --> 0:24:08.240
<v Speaker 1>you have to boost that signal in order to drive

0:24:08.400 --> 0:24:11.120
<v Speaker 1>the speakers to physically move them. You want to make

0:24:11.119 --> 0:24:13.520
<v Speaker 1>the signal more powerful, but you also want to keep

0:24:13.560 --> 0:24:17.719
<v Speaker 1>all the fluctuations of the signal, all the dynamics of

0:24:17.760 --> 0:24:21.600
<v Speaker 1>the signal, So that way, you can represent when a

0:24:21.680 --> 0:24:25.320
<v Speaker 1>song gets louder or more quiet, or when one element

0:24:25.560 --> 0:24:28.480
<v Speaker 1>is taking over over another element. All of these things

0:24:28.480 --> 0:24:31.520
<v Speaker 1>are very subtle, and you have to preserve that. So

0:24:31.600 --> 0:24:34.160
<v Speaker 1>you want the signal not just to be boosted, but

0:24:34.359 --> 0:24:36.760
<v Speaker 1>for all the different fluctuations of that signal to be

0:24:36.840 --> 0:24:39.360
<v Speaker 1>represented in that boost. You want it all to be

0:24:39.440 --> 0:24:42.439
<v Speaker 1>at the same relative strength as they were in the

0:24:42.480 --> 0:24:45.880
<v Speaker 1>weaker signal. Now, an amplifier does this through the use

0:24:45.960 --> 0:24:50.199
<v Speaker 1>of two separate circuits. The first circuit is the input circuit.

0:24:50.440 --> 0:24:52.600
<v Speaker 1>That's the weaker of the two signals, that's the one

0:24:52.640 --> 0:24:56.520
<v Speaker 1>that's coming from the microphone. The second circuit is your

0:24:56.520 --> 0:25:00.760
<v Speaker 1>output circuit, which sends a stronger signal out to this speakers,

0:25:00.800 --> 0:25:04.479
<v Speaker 1>and it draws upon the amplifier's power supply to boost

0:25:04.520 --> 0:25:07.280
<v Speaker 1>the signal. So you have an amplifier, it has its

0:25:07.320 --> 0:25:11.600
<v Speaker 1>own power supply. It's generating the signal that's going through

0:25:11.600 --> 0:25:14.840
<v Speaker 1>this output circuit. The power going through the output circuit

0:25:15.000 --> 0:25:17.720
<v Speaker 1>is a direct current, so it's flowing in a set direction.

0:25:17.800 --> 0:25:21.159
<v Speaker 1>It does not change. If you have an amplifier and

0:25:21.160 --> 0:25:24.440
<v Speaker 1>you've hooked it directly up to your house, is alternating

0:25:24.440 --> 0:25:27.960
<v Speaker 1>current there's a power supply element inside the amplifier that

0:25:28.000 --> 0:25:31.440
<v Speaker 1>converts it from alternating current to direct current. Now, think

0:25:31.480 --> 0:25:35.200
<v Speaker 1>of the output circuit as always pushing a strong signal

0:25:35.359 --> 0:25:38.320
<v Speaker 1>out towards the speakers. It's just most of the time

0:25:38.600 --> 0:25:42.200
<v Speaker 1>this signal is not carrying any information. But when the

0:25:42.280 --> 0:25:46.000
<v Speaker 1>amplifiers on, that's what's doing. It's pushing the strong signal

0:25:46.119 --> 0:25:49.439
<v Speaker 1>out to the speakers. The input circuit's job is to

0:25:49.560 --> 0:25:52.919
<v Speaker 1>use the original weak electrical signal as a way to

0:25:53.080 --> 0:25:57.400
<v Speaker 1>vary the resistance in the output circuit, so the variable

0:25:57.440 --> 0:26:01.959
<v Speaker 1>resistance recreates the voltage fluctuation in the original signal. So

0:26:02.000 --> 0:26:05.280
<v Speaker 1>what you're doing is you've got this strong signal going out,

0:26:05.560 --> 0:26:10.359
<v Speaker 1>use the weak signal to introduce the same fluctuations into

0:26:10.400 --> 0:26:14.000
<v Speaker 1>the strong signal, and then the strong signal will reflect

0:26:14.160 --> 0:26:17.320
<v Speaker 1>the weaker one. It will be exactly the same, except stronger.

0:26:18.000 --> 0:26:21.479
<v Speaker 1>In the good old days, amplifiers relied upon vacuum tubes

0:26:21.600 --> 0:26:25.240
<v Speaker 1>as an integral component, and in fact some amplifiers still do,

0:26:25.480 --> 0:26:30.280
<v Speaker 1>particularly for stuff like professional electric guitar amplifiers. There are

0:26:30.640 --> 0:26:34.679
<v Speaker 1>professional musicians who swear by vacuum tube amplifiers and they

0:26:34.680 --> 0:26:38.960
<v Speaker 1>will not use anything else. Vacuum tubes are pretty interesting technology,

0:26:38.960 --> 0:26:41.280
<v Speaker 1>and they date back to the early twentieth century. So

0:26:41.520 --> 0:26:44.560
<v Speaker 1>let's talk about how they work for just a second. First,

0:26:45.040 --> 0:26:47.320
<v Speaker 1>they look a lot like light bulbs, and in fact

0:26:47.400 --> 0:26:51.440
<v Speaker 1>they operate very similar to light bulbs. They are glass tubes.

0:26:51.760 --> 0:26:55.280
<v Speaker 1>Inside this glass tube is a filament like a light bulb.

0:26:55.280 --> 0:26:58.760
<v Speaker 1>The filament inside uses electrical resistance to heat up. The

0:26:58.800 --> 0:27:01.960
<v Speaker 1>filament either content aines or is somehow wrapped around a

0:27:02.080 --> 0:27:06.320
<v Speaker 1>material like tungsten, which, when it's heated to very high temperatures,

0:27:06.600 --> 0:27:10.560
<v Speaker 1>starts to boil off electrons. That would be the cathode

0:27:11.000 --> 0:27:14.159
<v Speaker 1>of the vacuum tube. It's the source of electrons. The

0:27:14.160 --> 0:27:17.480
<v Speaker 1>electrons accept only so much energy, and then after that

0:27:17.520 --> 0:27:21.000
<v Speaker 1>they effectively jump ship. They're ready to burst off of

0:27:21.040 --> 0:27:24.480
<v Speaker 1>the atoms that they were previously connected to. Now, also

0:27:24.520 --> 0:27:27.439
<v Speaker 1>inside the vacuum tube is a plate that has a

0:27:27.480 --> 0:27:31.359
<v Speaker 1>relative positive charge to it compared to the cathode. That's

0:27:31.400 --> 0:27:35.359
<v Speaker 1>called the anode. The electrons are negatively charged, and so

0:27:35.400 --> 0:27:39.560
<v Speaker 1>they're attracted to the positively charged anode, and the negative

0:27:39.600 --> 0:27:44.119
<v Speaker 1>charged electrons flow towards the positively charged anode. Now, if

0:27:44.119 --> 0:27:46.480
<v Speaker 1>this were all, there were to a vacuum tube, it

0:27:46.520 --> 0:27:49.359
<v Speaker 1>would just be a diode. That means it would be

0:27:49.400 --> 0:27:52.000
<v Speaker 1>an element in a circuit that would allow electricity to

0:27:52.000 --> 0:27:55.239
<v Speaker 1>pass one way from the cathode to anode, but not

0:27:55.480 --> 0:27:58.600
<v Speaker 1>back the other way. However, there's a third element, and

0:27:58.640 --> 0:28:02.040
<v Speaker 1>that's what creates the amplification sho effect. That element is

0:28:02.080 --> 0:28:05.800
<v Speaker 1>a grid of spiral wires or a mesh material. The

0:28:05.800 --> 0:28:09.199
<v Speaker 1>acts as a sort of control grid or cage between

0:28:09.200 --> 0:28:14.159
<v Speaker 1>the cathode and the anode, so it essentially surrounds the cathode. Now,

0:28:14.200 --> 0:28:17.119
<v Speaker 1>if you apply a voltage to this control grid that

0:28:17.280 --> 0:28:20.639
<v Speaker 1>is lower than the cathode itself, it reduces the amount

0:28:20.640 --> 0:28:23.960
<v Speaker 1>of current passing from cathode to anode. By placing a

0:28:24.040 --> 0:28:27.760
<v Speaker 1>large positive voltage on the plate and then feeding a

0:28:27.840 --> 0:28:31.240
<v Speaker 1>signal to the control grid, you can affect the voltage

0:28:31.280 --> 0:28:34.440
<v Speaker 1>across the load on the circuit. So you make tiny

0:28:34.520 --> 0:28:37.080
<v Speaker 1>changes in the control grid's voltage and you get a

0:28:37.160 --> 0:28:40.360
<v Speaker 1>much larger change across the load of the circuit amplifying

0:28:40.360 --> 0:28:43.760
<v Speaker 1>the signal. So again, you you put a large positive

0:28:43.840 --> 0:28:48.080
<v Speaker 1>voltage on this plate, you feed the input signal into

0:28:48.440 --> 0:28:53.760
<v Speaker 1>the the control grid, and then you amplify that signal

0:28:54.520 --> 0:28:57.400
<v Speaker 1>across the entire load, and that load would it typically

0:28:57.560 --> 0:29:02.280
<v Speaker 1>involve speakers or an amplifier or These days most amplifiers

0:29:02.280 --> 0:29:06.760
<v Speaker 1>do not use vacuum tubes. Instead, we use solid state transistors.

0:29:06.960 --> 0:29:10.920
<v Speaker 1>To describe all those transistors work gets a little complicated,

0:29:10.960 --> 0:29:13.720
<v Speaker 1>but in general, and basic transistor has three components. You've

0:29:13.720 --> 0:29:17.760
<v Speaker 1>got an emitter, a base, and a collector. The emitter

0:29:17.840 --> 0:29:22.440
<v Speaker 1>and the collector are both in type UH semiconductors, meaning

0:29:22.440 --> 0:29:26.200
<v Speaker 1>that they have more electrons. They have a surplus of

0:29:26.240 --> 0:29:28.160
<v Speaker 1>electrons there. You can think of it almost like a

0:29:28.200 --> 0:29:32.040
<v Speaker 1>negative charge. The base is a P type semiconductor. It's

0:29:32.040 --> 0:29:35.600
<v Speaker 1>sandwiched between the emitter and the collector. It has what

0:29:35.720 --> 0:29:39.280
<v Speaker 1>would we would call a positive charge or holes for electrons.

0:29:39.840 --> 0:29:42.880
<v Speaker 1>Feeding the input current between the emitter and the base

0:29:43.280 --> 0:29:46.080
<v Speaker 1>creates a much larger output current between the emitter and

0:29:46.120 --> 0:29:49.800
<v Speaker 1>the collector, thus amplifying the signal. Now, the output signal

0:29:49.880 --> 0:29:54.720
<v Speaker 1>should ideally match the input signal exactly, except again everything

0:29:54.800 --> 0:29:58.440
<v Speaker 1>is just bigger as an amplified and that signal would

0:29:58.440 --> 0:30:00.560
<v Speaker 1>be strong enough to do the work of moving those

0:30:00.600 --> 0:30:05.440
<v Speaker 1>speaker diaphragms and generating the sounds we enjoy. Well, I

0:30:05.480 --> 0:30:09.600
<v Speaker 1>hope you enjoyed health speakers and amplifiers work. Like I said,

0:30:09.760 --> 0:30:12.520
<v Speaker 1>next week we're going to have the story of San

0:30:12.640 --> 0:30:16.400
<v Speaker 1>Sui and it's rise and fall and what the company

0:30:16.480 --> 0:30:20.360
<v Speaker 1>did and UH the various products that it produced and

0:30:20.400 --> 0:30:24.840
<v Speaker 1>why they were important. Why certain audio files to this day,

0:30:24.960 --> 0:30:29.680
<v Speaker 1>we'll seek out San Sui UH components like receivers in particular,

0:30:29.680 --> 0:30:34.640
<v Speaker 1>there's certain receivers that are highly prized among audio files.

0:30:34.680 --> 0:30:40.240
<v Speaker 1>Even though spoiler alert, this company doesn't exist anymore. So

0:30:40.760 --> 0:30:43.000
<v Speaker 1>that will be next week's episode. But I'm glad that

0:30:43.040 --> 0:30:45.400
<v Speaker 1>I did this so that way you know, I'm not

0:30:45.520 --> 0:30:48.360
<v Speaker 1>just repeating something I've already done in the past. I

0:30:48.360 --> 0:30:50.760
<v Speaker 1>know that can be very frustrating, and due to my

0:30:50.960 --> 0:30:55.360
<v Speaker 1>terrible memory, it happens pretty frequently without me even being

0:30:55.360 --> 0:30:58.920
<v Speaker 1>aware of it. So I hope you enjoyed this episode.

0:30:58.920 --> 0:31:02.200
<v Speaker 1>If you have suggestions for future topics, because San Sui

0:31:02.280 --> 0:31:04.560
<v Speaker 1>is actually going to be that's a listener request. I'll

0:31:04.560 --> 0:31:07.040
<v Speaker 1>talk about that more next week. So if you have

0:31:07.080 --> 0:31:10.160
<v Speaker 1>a request, like if there's a specific topic in tech

0:31:10.240 --> 0:31:12.960
<v Speaker 1>you want me to talk about. Maybe it's a particular company,

0:31:13.560 --> 0:31:16.880
<v Speaker 1>a trend in technology of particular type of tech, and

0:31:16.920 --> 0:31:19.840
<v Speaker 1>you want to know more about it, send me a message.

0:31:20.240 --> 0:31:22.640
<v Speaker 1>I love getting those. It always gives me a great

0:31:22.680 --> 0:31:25.880
<v Speaker 1>starting point to jump into some research, and the best

0:31:25.920 --> 0:31:28.160
<v Speaker 1>way to do that is to send it over on Twitter.

0:31:28.400 --> 0:31:31.240
<v Speaker 1>The handle for the show is tech Stuff hs W

0:31:32.120 --> 0:31:40.800
<v Speaker 1>and I'll talk to you again really soon. Tech Stuff

0:31:40.880 --> 0:31:44.040
<v Speaker 1>is an I Heart Radio production. For more podcasts from

0:31:44.040 --> 0:31:47.840
<v Speaker 1>my Heart Radio, visit the i Heart Radio app, Apple Podcasts,

0:31:47.960 --> 0:31:49.920
<v Speaker 1>or wherever you listen to your favorite shows.