WEBVTT - A Serious Game

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<v Speaker 1>Bushkin. In C. S. Lewis's famous book The Lion, the

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<v Speaker 1>Witch and the Wardrobe, the Pevensey Children happen upon the

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<v Speaker 1>magical land of Narnia, entering through a secret passage in

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<v Speaker 1>an English country house. When I spoke with Uniwong about

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<v Speaker 1>her own adventures, that story was the first thing she

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<v Speaker 1>brought up until recently.

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<v Speaker 2>The path into war gaming is similar to the path

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<v Speaker 2>to getting to Narnia. You stumble upon it by accident.

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<v Speaker 2>It's not of your own design. You don't even know

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<v Speaker 2>it exists.

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<v Speaker 1>Narnia an imaginary world that teaches us something important about

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<v Speaker 1>the real world. Uniwog zoom background is a steal from

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<v Speaker 1>Star Wars R two D two, standing next to C

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<v Speaker 1>three po. She's part of the group of intellectual scholars

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<v Speaker 1>PhDs strategists who spend their careers helping the Pentagon think

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<v Speaker 1>about how to better wage war and more importantly, how

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<v Speaker 1>to better avoid war, and how do they do that

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<v Speaker 1>by playing games.

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<v Speaker 2>Someone said I should go to the Connection's worgaming conference.

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<v Speaker 2>So that was in twenty eleven. But I walked into

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<v Speaker 2>this room of middle aged men in baseball paths, hunched

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<v Speaker 2>over miniatures, rolling dice, and I suddenly had this sense

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<v Speaker 2>that I had come home and these were my people,

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<v Speaker 2>and this is what I was supposed to have been

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<v Speaker 2>doing all along, and I didn't know it.

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<v Speaker 1>Why was it You walk in that room and you say, oh,

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<v Speaker 1>this is where I belong. Can you explain why you

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<v Speaker 1>had that feeling?

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<v Speaker 2>I think it's the this is the It's the geekdom, right,

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<v Speaker 2>Like geeks recognize each other at a deep level. So

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<v Speaker 2>I recognize this brand of geeks at a deep level

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<v Speaker 2>that I didn't realize existed.

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<v Speaker 1>I'm fascinated by the idea that there's a certain kind

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<v Speaker 1>of insight that you can only get from a simulation.

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<v Speaker 1>Can you explain why is that? Why can't Why can't

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<v Speaker 1>I look at a scenario with a bunch of smart

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<v Speaker 1>people and without a simulation, come up with all of

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<v Speaker 1>the different angles in a dance just on our own.

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<v Speaker 1>Why do we need a wargame?

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<v Speaker 2>I think we will invoke Thomas Shelling as is appropriate

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<v Speaker 2>for nearly all occasions related to deterrence and wargaming and

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<v Speaker 2>anything I think truly imaginative.

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<v Speaker 1>Thomas Shelling was an economist, a Nobel Prize winner, and

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<v Speaker 1>the spiritual godfather of the wargaming world.

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<v Speaker 3>Game theory is merely the study of how rational people

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<v Speaker 3>interact when they know that their decisions impinge on each other,

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<v Speaker 3>when people have to anticipate what another will do or

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<v Speaker 3>what another is already doing, or when people try to

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<v Speaker 3>influence the choices of others through threats and promise and

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<v Speaker 3>various devices to change their expectations of how one will behave.

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<v Speaker 2>He once wrote that no one, no matter how intelligent,

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<v Speaker 2>can make a list of the things that would not

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<v Speaker 2>occur to them.

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<v Speaker 1>And if we've learned anything recently, it is surely that

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<v Speaker 1>there is an ever expanding list of things that have

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<v Speaker 1>not occurred to us. My name is Malcolm Gladwell. You're

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<v Speaker 1>listening to Revisionist History by podcast about things overlooked and misunderstood.

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<v Speaker 1>This episode is about the idea that the best way

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<v Speaker 1>to prepare for the unexpected is not to make plans

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<v Speaker 1>or predictions, but to play games, not board games. Grand

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<v Speaker 1>theatrical productions costing many thousands of dollars, planned over months,

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<v Speaker 1>stretching for days, experts and specialists playing each role, each

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<v Speaker 1>with the passion of an actor on a Broadway stage,

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<v Speaker 1>with the hope that the rest of us will learn

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<v Speaker 1>from what they found in their elaborate imagine worlds. When

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<v Speaker 1>I was young, we lived in a house by the

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<v Speaker 1>highway with a very long, narrow backyard one hundred and

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<v Speaker 1>fifty yards deep, lined with what must have been more

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<v Speaker 1>than one hundred tall pauper trees. In the fall, when

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<v Speaker 1>the leaves fell, we all realized that raking the leaves

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<v Speaker 1>would be an overwhelming task. So my father through a party.

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<v Speaker 1>He was a math professor and decided to invite all

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<v Speaker 1>of his graduate students in the afternoon. He told them

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<v Speaker 1>they would deal with the leaves. In the evening, there

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<v Speaker 1>would be a big dinner and then party games of

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<v Speaker 1>the sort that eccentric math professors consider appropriate for their

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<v Speaker 1>graduate students. My father students were all from overseas, from

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<v Speaker 1>the top colleges of India, Nigeria, Saudi Arabia, Israel. I

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<v Speaker 1>don't think any of them had ever raked leaves before,

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<v Speaker 1>but my father believed strongly that a day of year

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<v Speaker 1>hard work and playing games was as good as life.

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<v Speaker 1>God and his students picked up on his enthusiasm. The

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<v Speaker 1>leaf raking turned into sport. The games were hilarious, they convoluted,

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<v Speaker 1>and the party proved such a success that Every year,

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<v Speaker 1>a new crop of students would show up, and the

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<v Speaker 1>leaf breakers from previous years would invite themselves back, until

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<v Speaker 1>the party became huge, a united nations of math geeks

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<v Speaker 1>in our backyard, creating huge piles of leaves calling out

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<v Speaker 1>to each other in strange accents. My working definition of

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<v Speaker 1>smart at the age of eight or nine was knowing things.

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<v Speaker 1>But when I listened in on the dozens of Africans

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<v Speaker 1>and Indians in my backyard, it seemed to me that

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<v Speaker 1>they defined themselves by what they didn't know. They would

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<v Speaker 1>never say I just solved such and such problem that

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<v Speaker 1>was boring ancient history. They would say, I'm working on

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<v Speaker 1>a problem. There is something that I don't understand that

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<v Speaker 1>I wish I did, and an even larger group of

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<v Speaker 1>things I don't yet know that I don't know, with

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<v Speaker 1>the clear implication the pleasure of finding out the unknown

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<v Speaker 1>was why they got up in the morning. I hadn't

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<v Speaker 1>thought of the leaf raking party for a long time

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<v Speaker 1>until I started talking to the wargamers, when I realized, oh,

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<v Speaker 1>these people all belonged to the same tribe.

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<v Speaker 4>I think that what wargaming does is by putting people

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<v Speaker 4>in these simulated positions, these realistic but unreal realities. It

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<v Speaker 4>encourages them to and exposes them to things they maybe

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<v Speaker 4>haven't bought up.

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<v Speaker 1>That's David Shlaypak, who was one of the founding directors

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<v Speaker 1>of the Center for Gaming at the RAND Corporation. RAND

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<v Speaker 1>is the big think tank out in Santa Monica that's

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<v Speaker 1>been running wargames for years. Yuniwong worked at RAND, so

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<v Speaker 1>did Thomashef, author of The Wargamer's Creed. One of the

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<v Speaker 1>things Shlaypack started doing in his wargames was to make

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<v Speaker 1>the element of chance tangible. You have one army against another,

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<v Speaker 1>you make a list of the ten different things that

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<v Speaker 1>could conceivably happen, and then you roll the dice.

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<v Speaker 4>And the first time we did that, I was terrified.

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<v Speaker 4>I was thinking, when we go in front of a

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<v Speaker 4>bunch of people who have experienced combat, who have actually

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<v Speaker 4>been fighting real wars for the last fifteen years, and

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<v Speaker 4>we show them that we're going to use dice, they're

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<v Speaker 4>just gonna laugh us out of the room. And we

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<v Speaker 4>had all sorts of arguments prepared about why that was legitimate.

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<v Speaker 1>He was going to play the wargame with senior military

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<v Speaker 1>officers and he didn't know how they would react.

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<v Speaker 4>We were ready to defend it, and nobody batted an eyelash.

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<v Speaker 1>The military guys playing Schlapeck's games didn't want things to

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<v Speaker 1>be predictable. Predictable they could do on their own. What

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<v Speaker 1>they wanted was to be forced off the narrow path

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<v Speaker 1>that logic and prior experience would have them follow. Schleepek

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<v Speaker 1>was once involved in a game to test what would

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<v Speaker 1>happen if the Russians invaded the Baltics, Estonia, Lithuania, Latvia,

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<v Speaker 1>three small countries right next to Russia, all members of NATO.

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<v Speaker 1>If Russia attacked, it would face the wrath of Western

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<v Speaker 1>Europe plus the United States. On paper, the wargame seemed

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<v Speaker 1>to be based on a dumb question. Who would win?

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<v Speaker 1>We would?

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<v Speaker 4>NATO has thirty five times Russia's GDP. Russia is just

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<v Speaker 4>emerging from this demographic crisis that is more severe than

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<v Speaker 4>any that's ever been inflicted on an advanced nation. Their

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<v Speaker 4>military has been on the downslope for twenty five years.

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<v Speaker 4>This is a no brainer. Of course NATO's going to win.

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<v Speaker 1>But the first time they played it, NATO didn't win.

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<v Speaker 1>Russia did now mean Russia would actually win in a

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<v Speaker 1>battle against the Baltics. No, this was a game, an

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<v Speaker 1>active imagination, but it did show everyone involved that an

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<v Speaker 1>absurdly remote possibility had to be taken seriously. Schlapek ran

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<v Speaker 1>the game again and again. Russia always won.

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<v Speaker 4>Russia's always winning, and in fact we eventually started telling people, look,

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<v Speaker 4>we've done everything except go out on the street and

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<v Speaker 4>grab random individuals and ask them to play. And no

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<v Speaker 4>one's done better than X. Can you do better than X?

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<v Speaker 1>The expectations and predictions of experts are useful, but only

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<v Speaker 1>up to a point. The war game is where you

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<v Speaker 1>put those expectations to the test. A few years ago

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<v Speaker 1>I was invited to join Rand's Board of Trustees. It

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<v Speaker 1>requires two meetings a year, one at RAND headquarters in

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<v Speaker 1>Santa Monica, the other at their office near the Pentagon

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<v Speaker 1>in northern Virginia. Half of every board meeting is devoted

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<v Speaker 1>to the kinds of things that nonprofits worry about, budgets, fundraising, hiring.

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<v Speaker 1>The other half is research presentations from RAND staffers, like

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<v Speaker 1>the electricity grid in Puerto Rico has just been wiped

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<v Speaker 1>out by Hurricane Maria. How much would it take to

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<v Speaker 1>fix it? Or do American school children get enough sleep.

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<v Speaker 1>But my favorite presentations are always the war games. Like

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<v Speaker 1>this one. The Army comes to RAND with a question.

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<v Speaker 5>They asked us to do a war game type of

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<v Speaker 5>analysis to understand what it would take to secure loose

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<v Speaker 5>nuclear weapons in a failed North Korean state.

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<v Speaker 1>That's Colonel John Gentia, retired Army former tank commander. He

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<v Speaker 1>did two tours in Iraq. He's a doctorate from Stanford

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<v Speaker 1>and taught history at West Point. He's now a senior

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<v Speaker 1>historian at RAND, and he gave a presentation to the

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<v Speaker 1>board about his North Korean game. Wargames always start with

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<v Speaker 1>a path to war, an imaginary but plausible scenario that

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<v Speaker 1>explains why a conflict might start. In this case, the

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<v Speaker 1>scenario was a sudden spike intentions between North Korea and

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<v Speaker 1>the United States.

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<v Speaker 5>That led to a number of other events where the

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<v Speaker 5>US starts to mobilize forces in the US ground forces

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<v Speaker 5>starts putting him on ships, you know, in the ports

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<v Speaker 5>of Texas in California. North Korea is aware of all

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<v Speaker 5>of this, tells the US to stop, and it doesn't.

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<v Speaker 5>And I think at some point in that road to

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<v Speaker 5>war scenario, we had the North Koreans firing a small

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<v Speaker 5>nuclear round and just know it was a conventional missile

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<v Speaker 5>that hit the US island of guang.

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<v Speaker 1>Just imagine that this had actually happened, a North Korean

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<v Speaker 1>attack on American soil. The world will be in crisis.

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<v Speaker 1>The US would have to respond. But the problem is

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<v Speaker 1>that North Korea is a country with an expanding nuclear program,

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<v Speaker 1>and if a war broke out, a whole lot of

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<v Speaker 1>exceedingly dangerous nuclear material would suddenly be floating around in

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<v Speaker 1>the midst of a whole lot of chaos. The army

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<v Speaker 1>one to know what would happen next, what would it

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<v Speaker 1>take to round up all those stray nukes. Rand spent

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<v Speaker 1>months blending the game. Then Genteel and his team flew

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<v Speaker 1>to South Korea to play it out for the army

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<v Speaker 1>a big conference room a map of the Korean peninsula

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<v Speaker 1>on the table.

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<v Speaker 5>In that game, we did use counters like the little

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<v Speaker 5>square you know wargame that this is a tank brigade,

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<v Speaker 5>this is an artillery battalion or whatever, with numbers on them.

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<v Speaker 1>Do you have one person playing each actor?

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<v Speaker 5>I think we had two separate teams, and we may

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<v Speaker 5>have run two different games, but we had the Army

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<v Speaker 5>colonels play the Blue Military Forces.

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<v Speaker 1>Blue team in wargames speak, is the home team the

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<v Speaker 1>United States and its allies. The colonels were playing themselves.

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<v Speaker 1>One of rand's top East Asia specialists, Mike Mazar, played

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<v Speaker 1>North Korea genteel, and some of his fellow RAND staffers

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<v Speaker 1>served as referees. In the first run, the US and

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<v Speaker 1>South Korean forces attacked across the demilitarized Zone, the border

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<v Speaker 1>that separates North and South Korea, maybe the most dangerous

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<v Speaker 1>border in the world. Land mines everywhere. The result was

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<v Speaker 1>catastrophe losses. In the next version of the game, the

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<v Speaker 1>US and South Korea imagine that they could broke or

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<v Speaker 1>a deal with a faction of the North Korean Army

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<v Speaker 1>to let them across, which got them to the other side.

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<v Speaker 1>But now they had an even bigger challenge.

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<v Speaker 5>I mean, it's freaking hard as hell. I mean, a

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<v Speaker 5>failed North Korean state with a nuclear weapons writ large.

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<v Speaker 5>You know, parts of a nuclear device, delivery systems, records,

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<v Speaker 5>documents of scientists, all those kinds of things to track

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<v Speaker 5>those down in the chaos of a North Korean state.

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<v Speaker 5>It was pretty clear.

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<v Speaker 4>What was your conclusion?

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<v Speaker 1>Was it possible?

0:14:47.156 --> 0:14:51.316
<v Speaker 5>Oh, yes, but it won't take weeks, it won't take months.

0:14:51.436 --> 0:14:52.796
<v Speaker 5>It's gonna take years.

0:14:54.156 --> 0:14:57.116
<v Speaker 1>In the game, it took thousands of soldiers to secure

0:14:57.516 --> 0:14:59.876
<v Speaker 1>even a single North Korean installation.

0:15:00.676 --> 0:15:03.956
<v Speaker 5>It took that long because you just you have to

0:15:03.956 --> 0:15:07.236
<v Speaker 5>secure the outside of it, which requires forces to do that.

0:15:07.636 --> 0:15:10.356
<v Speaker 5>Then you have to move inside of it. Potentially there

0:15:10.436 --> 0:15:13.556
<v Speaker 5>could be North Korean forces that still wanted to fight

0:15:13.636 --> 0:15:14.436
<v Speaker 5>to protect it.

0:15:14.916 --> 0:15:18.356
<v Speaker 1>How many sites do we think they have, oh.

0:15:18.236 --> 0:15:20.916
<v Speaker 5>More than one? And then let's not even take into

0:15:20.956 --> 0:15:25.756
<v Speaker 5>account the chemical weapons, potential biological weapons that North Korea has.

0:15:26.436 --> 0:15:31.076
<v Speaker 5>But we're talking scores and scores and scores of nuclear sites.

0:15:31.396 --> 0:15:34.676
<v Speaker 5>Remember from my Board of Trustees talk, I made the

0:15:34.716 --> 0:15:39.116
<v Speaker 5>point that core nuclear components to one of those nuclear warheads,

0:15:39.156 --> 0:15:40.956
<v Speaker 5>you could put it in the size of your backpack

0:15:42.076 --> 0:15:44.396
<v Speaker 5>and so then you could scurry it off on a

0:15:44.476 --> 0:15:46.956
<v Speaker 5>road with a civilian carrying it. So it just presents

0:15:46.996 --> 0:15:48.076
<v Speaker 5>all kinds of problems.

0:15:48.476 --> 0:15:50.436
<v Speaker 1>It is talked to the ran boat about the game.

0:15:50.836 --> 0:15:55.836
<v Speaker 1>Gentiel also spend a surprising amount of time on traffic jams.

0:15:56.316 --> 0:15:58.916
<v Speaker 1>Because armies aren't the only factor in a military crisis.

0:15:59.356 --> 0:16:03.236
<v Speaker 1>North Korean refugees would start streaming across the border. South

0:16:03.316 --> 0:16:06.676
<v Speaker 1>Koreans would start fleeing their capital, so the US and

0:16:06.756 --> 0:16:10.196
<v Speaker 1>Japanese governments would order the citizens to leave the country

0:16:10.436 --> 0:16:12.956
<v Speaker 1>at the same time as a huge army is trying

0:16:12.956 --> 0:16:16.236
<v Speaker 1>to head towards the border, which adds up to the

0:16:16.236 --> 0:16:19.836
<v Speaker 1>mother of all traffic jams. As I listened to Genteel

0:16:20.076 --> 0:16:24.596
<v Speaker 1>that day at RAND, I remember thinking traffic jams as

0:16:24.636 --> 0:16:28.156
<v Speaker 1>a factor in any war with North Korea. That had

0:16:28.156 --> 0:16:30.596
<v Speaker 1>not occurred to me, and I assumed that was because

0:16:30.596 --> 0:16:33.276
<v Speaker 1>I'm not a military expert. But then I looked around

0:16:33.276 --> 0:16:36.716
<v Speaker 1>the room at the people who were particularly Harold Brown,

0:16:37.116 --> 0:16:41.956
<v Speaker 1>the gray eminence of the American defense establishment, big Leonine Head,

0:16:42.436 --> 0:16:46.276
<v Speaker 1>thick black rimmed glasses, even in his nineties, the smartest

0:16:46.316 --> 0:16:49.396
<v Speaker 1>person in any room he walked into. He had a

0:16:49.436 --> 0:16:53.476
<v Speaker 1>look in his eyes, and I realized, Oh, traffic jams

0:16:53.996 --> 0:16:57.396
<v Speaker 1>had not occurred to him either. Now, what did the

0:16:57.396 --> 0:17:00.316
<v Speaker 1>wargame teach the army. They already knew it would be

0:17:00.316 --> 0:17:03.436
<v Speaker 1>hard to secure nuclear weapons in a failed North Korea.

0:17:04.236 --> 0:17:07.076
<v Speaker 1>The wargame just told them how hard it would be.

0:17:07.636 --> 0:17:10.796
<v Speaker 5>There's people on the road. If you're passing through the DMZ,

0:17:11.116 --> 0:17:15.556
<v Speaker 5>chemical weapons may have been used, so the military forces

0:17:16.036 --> 0:17:19.516
<v Speaker 5>have to put on protective gear to move through a

0:17:19.596 --> 0:17:21.196
<v Speaker 5>chemically contamidated area.

0:17:23.516 --> 0:17:26.156
<v Speaker 1>Everyone in the tanks has to be in full chemical

0:17:26.156 --> 0:17:30.396
<v Speaker 1>protection gear, body suit, mask, rubber gloves, boots, what the

0:17:30.476 --> 0:17:33.076
<v Speaker 1>US military calls MOP for protection.

0:17:36.436 --> 0:17:38.676
<v Speaker 5>Can you imagine what it's like trying to move through

0:17:38.676 --> 0:17:42.196
<v Speaker 5>this kind of terrain where a Bradley commander or a

0:17:42.236 --> 0:17:45.436
<v Speaker 5>tank commander is buttoned up and in MOP for and

0:17:45.476 --> 0:17:48.636
<v Speaker 5>can only look out through the little sites on the

0:17:48.636 --> 0:17:52.836
<v Speaker 5>top of the turret or even through the optics. And

0:17:52.876 --> 0:17:56.996
<v Speaker 5>then bring in the fact that potentially there's combat action

0:17:58.276 --> 0:18:04.116
<v Speaker 5>where US tanks, North Korean tanks, infantry are being destroyed, killed,

0:18:05.156 --> 0:18:10.716
<v Speaker 5>cries for help, blood, anger, all these kinds of thing things,

0:18:10.436 --> 0:18:14.316
<v Speaker 5>the anguish of seeing people on the road freezing to death,

0:18:14.436 --> 0:18:17.796
<v Speaker 5>can't do anything about it. And then there's just the

0:18:17.956 --> 0:18:22.396
<v Speaker 5>anger and the hatred, the desire for revenge, to kill,

0:18:23.316 --> 0:18:26.236
<v Speaker 5>And then you're trying to manage all of that and

0:18:26.316 --> 0:18:30.596
<v Speaker 5>still carry out the mission. It would be easy for

0:18:30.636 --> 0:18:34.116
<v Speaker 5>the North Koreans to build an atomic ied and to

0:18:34.196 --> 0:18:37.676
<v Speaker 5>plot that in a choke point going through a steep valley,

0:18:37.996 --> 0:18:40.596
<v Speaker 5>and to set that off. Then you have that, and

0:18:40.636 --> 0:18:44.836
<v Speaker 5>then the whole larger operational political context of now a

0:18:44.956 --> 0:18:47.756
<v Speaker 5>nuclear weapon has been used, what will be the US response?

0:18:47.836 --> 0:18:48.836
<v Speaker 5>All those kind of things.

0:18:57.116 --> 0:19:01.596
<v Speaker 1>The wargame added detail, color, emotion to the Army's understanding,

0:19:01.996 --> 0:19:04.676
<v Speaker 1>and the army ordered up the wargame because they knew

0:19:04.796 --> 0:19:07.756
<v Speaker 1>enough to know that many of those details would be

0:19:07.796 --> 0:19:09.676
<v Speaker 1>on the long list of things that had ever occurred

0:19:09.676 --> 0:19:13.156
<v Speaker 1>to them. These are the details that clear your mind

0:19:13.196 --> 0:19:17.676
<v Speaker 1>of wishful thinking, of comforting delusions, of the false reassurance

0:19:18.276 --> 0:19:19.276
<v Speaker 1>of overconfidence.

0:19:19.836 --> 0:19:23.476
<v Speaker 5>Sherman said, war's hell, and you cannot refine it. And

0:19:23.556 --> 0:19:26.436
<v Speaker 5>I've said this before. Look, I mean for the US Army,

0:19:26.516 --> 0:19:30.396
<v Speaker 5>US military, Iraq and Afghanistan was not easy, right, and

0:19:30.476 --> 0:19:33.036
<v Speaker 5>it was specially not easy for the populations of those

0:19:33.076 --> 0:19:35.476
<v Speaker 5>two countries. I mean devastating in a lot of ways.

0:19:36.436 --> 0:19:40.956
<v Speaker 5>But this kind of conflict war on the Korean Peninsula

0:19:41.396 --> 0:19:45.676
<v Speaker 5>would make what we did in Iraq and Afghanistan look very,

0:19:45.796 --> 0:19:47.916
<v Speaker 5>very simple in comparison.

0:19:48.836 --> 0:19:52.476
<v Speaker 1>A wargame is a reality check, And I think we're

0:19:52.516 --> 0:19:56.356
<v Speaker 1>willing to test our illusions with reality checks only if

0:19:56.396 --> 0:19:59.516
<v Speaker 1>we practice, if we make it a habit, if we

0:19:59.716 --> 0:20:03.756
<v Speaker 1>keep reminding ourselves that the world outside our imagination is

0:20:03.916 --> 0:20:08.196
<v Speaker 1>much larger than the world inside it. This is what

0:20:08.236 --> 0:20:10.716
<v Speaker 1>the leafreakers tod for all those years ago in my

0:20:10.796 --> 0:20:16.516
<v Speaker 1>family's backyard. They took a chance on an afternoon of

0:20:16.596 --> 0:20:19.396
<v Speaker 1>doing something that they had never done before and which

0:20:19.436 --> 0:20:22.476
<v Speaker 1>did not, at least in the abstract, sound like fun.

0:20:23.236 --> 0:20:27.116
<v Speaker 1>And then afterwards, a twenty something advanced math doctoral student

0:20:27.156 --> 0:20:30.276
<v Speaker 1>from Bangalore would sit down with another math whiz from

0:20:30.396 --> 0:20:33.596
<v Speaker 1>Legos and a third from the West Bank, and they

0:20:33.596 --> 0:20:37.596
<v Speaker 1>would play Charades on a team together. Charades is a

0:20:37.596 --> 0:20:41.796
<v Speaker 1>game that depends on shared cultural understanding, but here it

0:20:41.876 --> 0:20:45.796
<v Speaker 1>was being played by three people with no shared cultural understanding,

0:20:46.156 --> 0:20:49.556
<v Speaker 1>which is what made it fun. The experience of figuring

0:20:49.596 --> 0:20:52.556
<v Speaker 1>it out, of learning what figuring it out felt like,

0:20:53.236 --> 0:20:56.796
<v Speaker 1>was so intoxicatingly unpredictable that they would all come back

0:20:56.876 --> 0:20:59.716
<v Speaker 1>the next year and the year after that, even after

0:20:59.716 --> 0:21:03.836
<v Speaker 1>they had gotten their PhDs and moved far away, only

0:21:03.876 --> 0:21:07.836
<v Speaker 1>to discover when they returned, of course, that Charades had

0:21:07.876 --> 0:21:11.436
<v Speaker 1>been replaced by some brand new and fiendishly impossible game

0:21:11.476 --> 0:21:15.396
<v Speaker 1>of my father's invention. All the leaf breakers knew is

0:21:15.436 --> 0:21:18.076
<v Speaker 1>that they wouldn't know what would happen after the leaves

0:21:18.076 --> 0:21:33.036
<v Speaker 1>were raked, and that was enough one final wargame, one

0:21:33.076 --> 0:21:38.076
<v Speaker 1>that I still can't stop thinking about, designed by Uniwong Okay.

0:21:38.676 --> 0:21:41.516
<v Speaker 2>So the wargame began with sort of China trying to

0:21:41.556 --> 0:21:45.156
<v Speaker 2>exert creater control and signal that they were in control

0:21:45.196 --> 0:21:47.396
<v Speaker 2>of the region and more dominant now in the region,

0:21:47.436 --> 0:21:49.956
<v Speaker 2>and the United States and Japan were really resisting that.

0:21:50.636 --> 0:21:53.996
<v Speaker 1>Yuniwog's scenario was set in the future at a time

0:21:54.036 --> 0:21:57.436
<v Speaker 1>when the world's major militaries have gone all in on

0:21:57.596 --> 0:21:58.756
<v Speaker 1>artificial intelligence.

0:21:58.996 --> 0:22:03.196
<v Speaker 2>There was this premise that AI is going to fundamentally

0:22:03.276 --> 0:22:06.276
<v Speaker 2>change warfare. I propose the idea because I was like, well,

0:22:06.676 --> 0:22:08.596
<v Speaker 2>what happens if all your dreams come true?

0:22:08.636 --> 0:22:08.716
<v Speaker 3>Right?

0:22:08.756 --> 0:22:10.676
<v Speaker 2>There's a lot of work asking whether or not the

0:22:10.716 --> 0:22:15.196
<v Speaker 2>Pentagon can really integrate AI in the way they hoped to,

0:22:15.516 --> 0:22:18.036
<v Speaker 2>But I'm like, well, what if you got everything you wanted.

0:22:18.516 --> 0:22:21.556
<v Speaker 1>The game was held in a conference room at rand's Washington,

0:22:21.636 --> 0:22:26.196
<v Speaker 1>DC office. Someone playing China, another person playing Japan, the

0:22:26.316 --> 0:22:31.716
<v Speaker 1>US North Korea. A senior information scientist from rand's California office,

0:22:31.996 --> 0:22:35.756
<v Speaker 1>a Shandi Shaba, flew in to represent the commercial AI sector.

0:22:36.516 --> 0:22:39.956
<v Speaker 1>Yuniwang was part of what's called white team, part referee,

0:22:40.356 --> 0:22:45.516
<v Speaker 1>part instigator, The road to war was deceptively simple, lots

0:22:45.516 --> 0:22:48.796
<v Speaker 1>of muscle flexing between the US and China, leading to

0:22:48.876 --> 0:22:52.156
<v Speaker 1>Japan and the United States launching a cyber attack on

0:22:52.196 --> 0:22:56.636
<v Speaker 1>a Chinese aircraft carrier. The Chinese responded with a flyby

0:22:56.836 --> 0:23:00.076
<v Speaker 1>near US vessels, and with that the game was off

0:23:00.076 --> 0:23:00.516
<v Speaker 1>and running.

0:23:04.796 --> 0:23:07.276
<v Speaker 2>The U and I States in Japan then went off

0:23:07.316 --> 0:23:09.756
<v Speaker 2>and then consulted with each other and came back announced

0:23:09.796 --> 0:23:13.236
<v Speaker 2>they were holding a large joint military exercise around the

0:23:13.276 --> 0:23:14.356
<v Speaker 2>Sankaku Islands.

0:23:14.876 --> 0:23:18.236
<v Speaker 1>The US and Japan put their missile defense on full auto,

0:23:18.836 --> 0:23:23.116
<v Speaker 1>meaning they programmed the artificial intelligence systems running the missiles

0:23:23.476 --> 0:23:28.596
<v Speaker 1>to respond automatically and immediately to any hostile act. They

0:23:28.596 --> 0:23:31.436
<v Speaker 1>did that to send a message to China, don't do

0:23:31.676 --> 0:23:36.476
<v Speaker 1>anything rash. But then out of the blue, North Korea

0:23:36.516 --> 0:23:39.236
<v Speaker 1>decided to join in by firing off a missile on

0:23:39.276 --> 0:23:50.836
<v Speaker 1>its own, aimed at a major Japanese city. Luckily, the

0:23:50.876 --> 0:23:54.516
<v Speaker 1>missile was intercepted before it could do any damage. What

0:23:54.556 --> 0:23:57.356
<v Speaker 1>are they doing, They're signaling that they're standing with China.

0:23:58.596 --> 0:24:02.556
<v Speaker 2>Yes, so sometimes I say China has one ally and

0:24:02.596 --> 0:24:04.876
<v Speaker 2>it's the worst ally in the world, and it's North Korea.

0:24:05.356 --> 0:24:07.756
<v Speaker 2>So that is a very complicated relationship. But in the game,

0:24:07.796 --> 0:24:10.996
<v Speaker 2>they did not pressure them. This was just North Korea

0:24:11.036 --> 0:24:13.196
<v Speaker 2>decided they would try to be helpful and this was

0:24:13.196 --> 0:24:13.596
<v Speaker 2>the result.

0:24:14.076 --> 0:24:17.836
<v Speaker 1>But remember in this wargame scenario, the US and Japan

0:24:18.116 --> 0:24:22.156
<v Speaker 1>had their defense systems on full auto, programmed to respond

0:24:22.476 --> 0:24:27.076
<v Speaker 1>automatically and immediately to any provocation. Did the US and

0:24:27.196 --> 0:24:30.156
<v Speaker 1>China in the game. It just never occurred to them

0:24:30.396 --> 0:24:32.516
<v Speaker 1>that if North Korea weighed in and they were on

0:24:32.596 --> 0:24:35.436
<v Speaker 1>full auto, we might end up dragging North Korea into

0:24:35.476 --> 0:24:36.036
<v Speaker 1>the conflict.

0:24:36.396 --> 0:24:39.316
<v Speaker 2>Correct, it was the focus was on signaling to China

0:24:39.396 --> 0:24:42.676
<v Speaker 2>and nobody thought about potential North Korean behavior.

0:24:42.876 --> 0:24:46.156
<v Speaker 1>So North Korea does this thing, the AI fires back

0:24:46.156 --> 0:24:46.876
<v Speaker 1>at North Korea.

0:24:46.996 --> 0:24:47.196
<v Speaker 6>Yes.

0:24:47.316 --> 0:24:52.036
<v Speaker 2>China then responded with a limited blockade of Japan. So

0:24:52.076 --> 0:24:56.196
<v Speaker 2>they announced the blockade, and the AI sent a single

0:24:56.276 --> 0:24:59.836
<v Speaker 2>destroyer to a single Japanese port to enforce this blockade.

0:24:59.956 --> 0:25:03.836
<v Speaker 2>This is where the plays for South Korea and Japan said, well,

0:25:03.956 --> 0:25:06.196
<v Speaker 2>that was a failure. But the United States team was

0:25:06.236 --> 0:25:09.356
<v Speaker 2>really extremely confused and said, wait, we like, I don't

0:25:09.436 --> 0:25:11.196
<v Speaker 2>understand what's going on here. I don't understand what the

0:25:11.276 --> 0:25:12.036
<v Speaker 2>AI is doing.

0:25:12.636 --> 0:25:15.156
<v Speaker 1>God knows what the North Koreans will do next. The

0:25:15.276 --> 0:25:17.876
<v Speaker 1>US is running around trying to figure out what the

0:25:17.996 --> 0:25:22.236
<v Speaker 1>Chinese artificial intelligence systems are up to. Japan is under

0:25:22.276 --> 0:25:25.876
<v Speaker 1>a partial blockade. Oh and there's a cargo ship at

0:25:25.916 --> 0:25:28.676
<v Speaker 1>the bottom of the sea. The Chinese blew you up right.

0:25:29.196 --> 0:25:31.276
<v Speaker 6>The Chinese blow yet because they were trying to enforce

0:25:31.316 --> 0:25:33.236
<v Speaker 6>a blockade on Japan.

0:25:33.276 --> 0:25:37.596
<v Speaker 1>I believe that's RAND specialist Ashandi Shaba who flew into

0:25:37.596 --> 0:25:41.436
<v Speaker 1>play the role of a commercial AI system running container shipping.

0:25:41.636 --> 0:25:45.876
<v Speaker 1>So you just kept sailing into port. You didn't stop

0:25:45.916 --> 0:25:46.556
<v Speaker 1>and turn away.

0:25:47.156 --> 0:25:49.756
<v Speaker 6>No, no, I was trying to keep my market open,

0:25:49.916 --> 0:25:52.516
<v Speaker 6>like serve everybody as much as possible. That that was

0:25:52.556 --> 0:25:55.476
<v Speaker 6>the idea there, and I figured by being compliant, I

0:25:55.516 --> 0:25:57.556
<v Speaker 6>could I could keep both sides happy.

0:25:57.716 --> 0:25:59.836
<v Speaker 1>Every one of these wargames that people talked to me about,

0:26:00.556 --> 0:26:01.956
<v Speaker 1>it's always a mess.

0:26:02.316 --> 0:26:05.596
<v Speaker 6>The artists are strategic insight from the mess, and some

0:26:05.596 --> 0:26:08.716
<v Speaker 6>people doing better than others. It's always a mess. Everything

0:26:08.796 --> 0:26:09.116
<v Speaker 6>is a mess.

0:26:10.876 --> 0:26:13.236
<v Speaker 1>At the end. The RAND team put out a report

0:26:13.276 --> 0:26:17.476
<v Speaker 1>on the game with the following lesson In conclusion, current

0:26:17.556 --> 0:26:20.876
<v Speaker 1>planning efforts have not kept pace with how to handle

0:26:20.876 --> 0:26:27.076
<v Speaker 1>the potentially destabilizing or escalatory issues associated with these new technologies.

0:26:28.076 --> 0:26:33.796
<v Speaker 1>End quote. The wargame said, don't fool yourself. There's going

0:26:33.836 --> 0:26:37.876
<v Speaker 1>to be chaos, but with luck we can learn from

0:26:37.876 --> 0:26:44.196
<v Speaker 1>the chaos. When you made your remark about how everything's

0:26:44.236 --> 0:26:47.516
<v Speaker 1>a mess and yet we continue on, that's like the

0:26:47.516 --> 0:26:49.836
<v Speaker 1>most Nigerian thing you could possibly.

0:26:50.516 --> 0:26:52.476
<v Speaker 6>I grew up in the heart of chaos. Legos is

0:26:52.996 --> 0:26:54.836
<v Speaker 6>the most chaotic place on Earth.

0:26:55.716 --> 0:26:58.516
<v Speaker 1>I was going to say, you were well prepared for this.

0:27:00.876 --> 0:27:03.836
<v Speaker 6>I have Legos to thank for lots of things that

0:27:04.196 --> 0:27:05.116
<v Speaker 6>I've done in my life.

0:27:05.116 --> 0:27:12.676
<v Speaker 1>Basically one moment from Uniwong's wargame, several days in the

0:27:12.756 --> 0:27:15.596
<v Speaker 1>United States and Japan began hunting the Sea of Japan

0:27:15.796 --> 0:27:19.596
<v Speaker 1>for Chinese submarines to figure out which ports the Chinese

0:27:19.716 --> 0:27:23.636
<v Speaker 1>were planning to blockade next. Emotions were running high.

0:27:23.996 --> 0:27:27.636
<v Speaker 2>The player for China said he couldn't tell whether the

0:27:28.556 --> 0:27:33.316
<v Speaker 2>US and Japanese anti submarine warfare assets were looking for

0:27:33.356 --> 0:27:36.756
<v Speaker 2>his submarines to just track them or destroy them, so

0:27:36.796 --> 0:27:41.596
<v Speaker 2>he ordered a submarine to destroy an autonomous anti submarine

0:27:41.636 --> 0:27:46.956
<v Speaker 2>warfare plane, and then player for Japan felt that they

0:27:46.956 --> 0:27:49.676
<v Speaker 2>had shown restraints so far, but they could no longer

0:27:49.756 --> 0:27:52.516
<v Speaker 2>show restraint if the player for China was going to

0:27:52.556 --> 0:27:56.356
<v Speaker 2>take kinetic action. So the United States in Japan at

0:27:56.356 --> 0:28:01.516
<v Speaker 2>this point respond and they sink a manned Chinese submarine.

0:28:01.556 --> 0:28:04.436
<v Speaker 2>So these are the first human casualties of the game.

0:28:04.796 --> 0:28:08.996
<v Speaker 2>And at this point it escalates significantly. So the players

0:28:08.996 --> 0:28:10.716
<v Speaker 2>were Japan and the United States go off to a

0:28:10.756 --> 0:28:13.396
<v Speaker 2>separate room, and then they're trying to figure out a

0:28:13.396 --> 0:28:16.156
<v Speaker 2>way of offering the Chinese off ramps right like they

0:28:16.236 --> 0:28:19.156
<v Speaker 2>seriously wanted to de escalate at this point. The player

0:28:19.156 --> 0:28:21.996
<v Speaker 2>for China at this point says, no, they got one

0:28:22.036 --> 0:28:25.516
<v Speaker 2>of mine. I'm gonna get one of theirs and launch

0:28:25.596 --> 0:28:28.716
<v Speaker 2>his missiles at the combined US and Japanese fleet, and

0:28:28.756 --> 0:28:31.596
<v Speaker 2>we end the game there. But we believe that there

0:28:31.596 --> 0:28:35.476
<v Speaker 2>would have been human casualties aboard the US and Japanese fleet.

0:28:35.676 --> 0:28:38.876
<v Speaker 1>Wait, why do you guys call the game just at

0:28:38.916 --> 0:28:42.996
<v Speaker 1>the moment when China is launching missiles at the US

0:28:43.036 --> 0:28:46.276
<v Speaker 1>and Japanese fleet. Isn't that It's like stopping the movie

0:28:46.316 --> 0:28:48.196
<v Speaker 1>with ten minutes left. Don't you want to know what

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<v Speaker 1>happens after that point?

0:28:51.276 --> 0:28:54.756
<v Speaker 2>Yeah, you know, some of it was we ran out

0:28:54.796 --> 0:28:57.396
<v Speaker 2>of time. We only had the conference room for a week, right,

0:28:57.436 --> 0:28:59.196
<v Speaker 2>and we only had people in town for a week,

0:28:59.676 --> 0:29:02.116
<v Speaker 2>So that is sometimes the unfortunate nature of these things.

0:29:04.036 --> 0:29:06.716
<v Speaker 1>It was only a game, after all, not real life.

0:29:07.356 --> 0:29:11.316
<v Speaker 1>People had to leave Narnia and go home, and the

0:29:11.316 --> 0:29:14.796
<v Speaker 1>game of Dennet's work hadn't it raised a possibility that

0:29:14.956 --> 0:29:18.796
<v Speaker 1>might not have occurred to anyone otherwise, a warning that

0:29:18.876 --> 0:29:22.756
<v Speaker 1>might come in handy one day, or who knows, maybe

0:29:22.756 --> 0:29:31.276
<v Speaker 1>already has Yuna. You would have loved the Leafreaking Party.

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<v Speaker 1>Revision's history is produced by me LaBelle, Lee men Giestou

0:29:40.276 --> 0:29:44.796
<v Speaker 1>and Jacob Smith, with Elouise Linton and on a naim Our.

0:29:44.956 --> 0:29:49.236
<v Speaker 1>Editor is Julia Barton. Original scoring by Luis Guerra, mastering

0:29:49.236 --> 0:29:54.396
<v Speaker 1>by Flonon Williams and engineering by Martin Gonzalez. Fact checking

0:29:54.436 --> 0:29:57.476
<v Speaker 1>by Amy Gaines, and special thanks to the Pushkin Crew.

0:29:57.876 --> 0:30:03.156
<v Speaker 1>Had a Fame Carl Migliori, Maya Knig, Danielle Lacan, Maggie Taylor,

0:30:03.356 --> 0:30:09.036
<v Speaker 1>Eric Sandler, Nicol Morano, Jason Gambrel and of course Jacob Westberg.

0:30:10.236 --> 0:30:28.756
<v Speaker 1>I'm Malcolm Gladmow. Don't forget my latest book, The Bomber Mafia,

0:30:29.076 --> 0:30:32.196
<v Speaker 1>which is an expansion of several episodes, from the last

0:30:32.196 --> 0:30:35.356
<v Speaker 1>season of Revisionist History. You can find it wherever books

0:30:35.356 --> 0:30:39.956
<v Speaker 1>are sold, but by the audiobook at Bombermafia dot com

0:30:39.996 --> 0:30:42.396
<v Speaker 1>and you'll get a bonus listener's guide, and you can

0:30:42.436 --> 0:30:44.796
<v Speaker 1>listen in the podcast app you're using now