WEBVTT - Sonic Illusions

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stuffworks

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<v Speaker 1>dot com. Hey you, welcome to Stuff to All your Mind.

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<v Speaker 1>My name is Robert Lamb and Julie Douglas. And in

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<v Speaker 1>this episode we're talking about sound, which is which is

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<v Speaker 1>good because this podcast is is sonic by its very nature.

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<v Speaker 1>That's right. It is a sound that is traveling into

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<v Speaker 1>your holes and hopefully it's pleasant. But we wanted to

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<v Speaker 1>talk about sound more as an aspect of art and

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<v Speaker 1>spirituality and and and even a sound escape that exists

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<v Speaker 1>within nature and the ways in which humans have um

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<v Speaker 1>interacted with us. Yeah, it's a it's a fascinating topic

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<v Speaker 1>and a lot of it really just gets down to

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<v Speaker 1>the heart of how do we interact with our world? Uh,

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<v Speaker 1>what is our sense experience of the world, and what

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<v Speaker 1>is our our our listening ex into the world. How

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<v Speaker 1>do we take in the soundscape around us? How do

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<v Speaker 1>we deal with artificial soundscapes. We live in a world

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<v Speaker 1>of just over overpowering access to soundscapes. You can go

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<v Speaker 1>online and you can find just about anything in the

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<v Speaker 1>natural or unnatural world to listen to and stream it

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<v Speaker 1>right into your head. Well, and then there's just environmental

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<v Speaker 1>sounds around us, um and you had mentioned this earlier.

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<v Speaker 1>We really take for granted the fact that we can

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<v Speaker 1>manipulate sound around us so easily. Oh yeah, And I

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<v Speaker 1>mean any given structure, any kind of artificial creation that

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<v Speaker 1>we've made, or any manipulation of a natural environment, and

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<v Speaker 1>you know, we're adjusting the way that we hear the world.

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<v Speaker 1>You grow some hedges, great, you've you've just recreated the

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<v Speaker 1>sonic experience of your environment. You build a house, same thing,

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<v Speaker 1>you build a cathedral, same thing. Yeah, these are more

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<v Speaker 1>like analog examples of the sort of technology that we

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<v Speaker 1>have at our disposal today. But what if you were

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<v Speaker 1>ancient man, ancient human in back in the day and

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<v Speaker 1>you had only the your surroundings to really play with sound,

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<v Speaker 1>and you have some instruments, okay, but you had your

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<v Speaker 1>hands to clap with, and you had things to bounce

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<v Speaker 1>that sound off of. And that's where something like caves

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<v Speaker 1>become incredibly interesting. Yes, yeah, I mean especially and we

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<v Speaker 1>were just talking about how the environment outside of our

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<v Speaker 1>office space is essentially an artificial canyon, and then there's

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<v Speaker 1>an artificial river of roaring traffic and all of this

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<v Speaker 1>this stuff, and it's it's just easy to to to

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<v Speaker 1>take all of it for granted, and just to to

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<v Speaker 1>overlook the manipulation of sound that's going on. Yeah, but

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<v Speaker 1>imagine yourself in a time where you have just this

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<v Speaker 1>this natural landscape and the soundscape that exists on top

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<v Speaker 1>of it, and then you encounter this cave. What happens

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<v Speaker 1>when you encounter this cave, assuming nothing jumps out of

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<v Speaker 1>it and eats you. I mean, just the censory of

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<v Speaker 1>experience of a cave is overwhelming. I mean, we I

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<v Speaker 1>feel like today we will realize that in terms of

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<v Speaker 1>our site, in terms of of the the tightness of

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<v Speaker 1>the space. I mean, it's still the stuff of horror

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<v Speaker 1>movie and uh yeah, but but but just think about

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<v Speaker 1>it also from the point of view of sound. Now,

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<v Speaker 1>this is something that really arrested the imagination of Esther

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<v Speaker 1>ingle Arcle writing for I oh nine, And she talks

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<v Speaker 1>about the novel A Passage to India by Ian Forster.

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<v Speaker 1>And in this novel there's something called the Malabar Caves,

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<v Speaker 1>and she says they're deep, and they're complicated, and any

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<v Speaker 1>noise made inside of them, from the scrape of a

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<v Speaker 1>match to the squeak of a boot heel, comes back

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<v Speaker 1>as thunderous noise, the sound of the caves drive two

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<v Speaker 1>British women temporarily mad. And this, this whole idea really

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<v Speaker 1>captured her imagination. And so she says, to her internal disappointment, Um,

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<v Speaker 1>these caves, which are based on the b of our caves,

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<v Speaker 1>do not have the power to drive people into altered

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<v Speaker 1>states of mind with sound. But she says, hey does

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<v Speaker 1>turn out that there are actually some caves around the

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<v Speaker 1>world that do. And before you think, oh, well, that's

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<v Speaker 1>just some sort of crazy fictional creation, though I mean

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<v Speaker 1>it did serve a literary point. She points us out

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<v Speaker 1>in her article that uh, it's it's really about the

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<v Speaker 1>the the coming revolution in India, the gap between the

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<v Speaker 1>understanding of uh, the Indians and the British. So it's

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<v Speaker 1>it works. It's not just the forester making stuff up

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<v Speaker 1>and putting it in the book. No, it's a nice

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<v Speaker 1>narrative technique to talk about the unknown. But but then

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<v Speaker 1>if you actually set off to find that cave, you

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<v Speaker 1>would be somewhe disappoint You would be very disappointed. But

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<v Speaker 1>if you are an archo acoustic researcher, you probably would

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<v Speaker 1>know of several caves. But in order to get to

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<v Speaker 1>those caves, we have to talk about what archo acoustics

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<v Speaker 1>is in the first place. Yes, on a very simple level,

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<v Speaker 1>this is just the study of sound in an archaeological context.

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<v Speaker 1>Um is simple as is, here's an archaeological site. We

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<v Speaker 1>put a lot of effort into what does it look like,

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<v Speaker 1>what did it look like back in the day, reconstructing it,

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<v Speaker 1>reading any signs and symbols on it, and figuring out

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<v Speaker 1>what what things were meant to symbolize. But then when

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<v Speaker 1>you get into archaeo acoustics, it's also how did this

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<v Speaker 1>place sound? What was the sound experience of this space?

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<v Speaker 1>And when you start talking about the sound experience of

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<v Speaker 1>of of a space, I realized that can sound a

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<v Speaker 1>little bit new ag and hippie dippy, And just try

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<v Speaker 1>and eject that from your mind as much as possible, because, again,

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<v Speaker 1>just to bore it down, the sound experience of a

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<v Speaker 1>space is vital. Sound is an important sensory experience and

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<v Speaker 1>I think it's it's obvious that it would be if

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<v Speaker 1>if not the primary driving factor in the creation of

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<v Speaker 1>of of these ancient sites. It certainly is a factor

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<v Speaker 1>in the experience of those sites. Yeah, so it definitely

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<v Speaker 1>is a relationship of the sensory world and the human

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<v Speaker 1>and that monument or that natural um area in which

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<v Speaker 1>the person is sitting in. But they also measure the

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<v Speaker 1>acoustic parameters of a place by use of electronic instrumentations,

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<v Speaker 1>So they are trying to figure out the physics of

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<v Speaker 1>sound here and how it's playing out. Now, some would

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<v Speaker 1>take issue with the field of argo acoustics. Yeah, I mean,

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<v Speaker 1>when you really get down to it, there's not a

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<v Speaker 1>lot of science to back it up. A lot of

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<v Speaker 1>this and not to say there there have there have

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<v Speaker 1>not been studies and they're there are not some some

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<v Speaker 1>fascinating findings, and we'll get into some of that, but

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<v Speaker 1>at heart, a lot of it breaks down to us

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<v Speaker 1>trying to put ourselves in the mindset and in the

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<v Speaker 1>sense experience of increasingly early humans. Um. And when we're

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<v Speaker 1>also when we're talking about the sounds that an environment makes,

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<v Speaker 1>that an official environment makes, or even an augmented one

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<v Speaker 1>such as a decorated cave, we're talking about percussion, We're

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<v Speaker 1>talking about the ringing of rocks, We're talking about echoes,

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<v Speaker 1>and we're even talking about wind water and heat expansion sounds. Uh,

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<v Speaker 1>any kind of sounds that consider a part of that environment.

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<v Speaker 1>But yeah, as I believe us researcher Stephen Waller points out, um,

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<v Speaker 1>and he's one of the primary researchers we're gonna talk

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<v Speaker 1>about here. UM, A lot of this is about considering

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<v Speaker 1>the physiological and mental effects of sound and how we

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<v Speaker 1>use and have used, and continue to use ritual to

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<v Speaker 1>generate altered mind states and aids visuary experience. And again,

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<v Speaker 1>today we have access to all of these soundscapes, artificial

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<v Speaker 1>and uh and natural. We have all you know, you

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<v Speaker 1>can put in any kind of ambient or high energy

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<v Speaker 1>album to to augment your headspace, but in earlier times

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<v Speaker 1>that wasn't an option. Yeah, and I think the main

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<v Speaker 1>issue with our cho acoustics is again, uh, the interpretations.

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<v Speaker 1>So yeah, you can hear various soundscapes in nature in

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<v Speaker 1>a cave, for instance, and there may be some symbolism

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<v Speaker 1>to accompany it. But I think that the um that

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<v Speaker 1>the thing that's being levied against arco acoustics is that

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<v Speaker 1>we are tern recognition machines. So just because we see

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<v Speaker 1>a correlation here doesn't necessarily mean that there is a causation.

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<v Speaker 1>In other words, that people were um manipulating sound intentionally

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<v Speaker 1>in these spaces for ceremonial purposes. For instance, now esther

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<v Speaker 1>Angle Arcis writes, although the idea is not proved or

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<v Speaker 1>even provable, I do like it. It indicates there is

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<v Speaker 1>a gulf between two mindsets, not separated by geographical distance,

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<v Speaker 1>but by time. Two people standing in the same spot

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<v Speaker 1>and experiencing the same phenomenon will perceive them completely differently.

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<v Speaker 1>For one person the experience is a hallucinatory moment bringing

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<v Speaker 1>together sound, vision, and religion, while the other will just

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<v Speaker 1>see some pictures without taking note of anything else. Yeah,

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<v Speaker 1>that that's well put. And it it reminds me of

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<v Speaker 1>Jerusalem Syndrome a bit which we've we've discussed in our

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<v Speaker 1>Standall Syndrome episode about the impact of art and and

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<v Speaker 1>also historical sites on the person and so much it

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<v Speaker 1>is subjective what information you're bringing into it, with your

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<v Speaker 1>own personal history, your mythological or religious interpretation of the world,

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<v Speaker 1>um and and certainly a lot of that is is

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<v Speaker 1>at play here. Yeah, And so it kind of boils

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<v Speaker 1>down to this. In archao acoustics, it could very well

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<v Speaker 1>be that there just happened to be a soundscape that

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<v Speaker 1>worked really well with symbolism. In ceremony, or it could

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<v Speaker 1>be that, uh, the culture at that time really was

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<v Speaker 1>trying to manipulate those areas and have it work with

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<v Speaker 1>their mindsets of how the world worked. So we're never

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<v Speaker 1>going to get to a definitive answer here. It definitely

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<v Speaker 1>is that the chicken or the egg argument. Yeah, and

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<v Speaker 1>I can see where it's a hard sell for someone

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<v Speaker 1>to to to at least interpret some of this, uh,

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<v Speaker 1>this effort as oh, well, they're saying that Stonehenge or

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<v Speaker 1>um you know, or or or this cave or that

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<v Speaker 1>cave exists primarily as an historic site because it changed

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<v Speaker 1>the way people heard sounds. Um. I can see where

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<v Speaker 1>that would be difficult. I would be like saying, well,

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<v Speaker 1>stone Hinge exists because people like the way it tasted.

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<v Speaker 1>You know, it's it. We're so we have such a

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<v Speaker 1>visual mindset anyway. But but when you create a what

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<v Speaker 1>is it ultimately a sacred site? I feel like any

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<v Speaker 1>way that that site augments your sensory experience would be

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<v Speaker 1>important to the people who made it and important to

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<v Speaker 1>study as well. Yeah. Yeah, And and again artificial buildings, uh,

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<v Speaker 1>artificial constructions, they change the environment. They change the micro environment.

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<v Speaker 1>As we've discussed in the previous podcasts, but also just

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<v Speaker 1>as in terms of sound, you walk into a cathedral,

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<v Speaker 1>you walk into a um, into into a Greek amphitheater, Uh,

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<v Speaker 1>the sound changes. Your sound experience of this space is

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<v Speaker 1>different than it would be had at an unaugmented portion

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<v Speaker 1>of the Earth. Well, and one thing too that I

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<v Speaker 1>didn't mention is that one of the criticisms love it

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<v Speaker 1>against archaeo acoustics is this bias that early humans were

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<v Speaker 1>not sophisticated enough to really understand that so sound sound

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<v Speaker 1>could be manipulated. So you could say, oh, yes, in

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<v Speaker 1>a Greek amphitheater, that's totally intentional, right, that someone might

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<v Speaker 1>take issue with it in a cave, Yeah, so that's

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<v Speaker 1>something to consider. Yeah, but but but then it also

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<v Speaker 1>kind of comes down to someone saying, well, early man

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<v Speaker 1>couldn't possibly appreciate the fact that the cave is changing

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<v Speaker 1>the way it sounds come out like that's that's ludicrous.

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<v Speaker 1>So so you know they're like, there're two sides. Indeed,

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<v Speaker 1>all right, let's take a quick break and when we

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<v Speaker 1>get back, we're going to talk about spread Pallory. All right,

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<v Speaker 1>we're back and we're headed to China. Yes, an ancient

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<v Speaker 1>Mayan sight with a ball court, which sounds really sporty

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<v Speaker 1>of them. Right. You sound like you're you're showing real

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<v Speaker 1>estate right now. I know, and I feel like it's

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<v Speaker 1>property too. And look, this is wellcore where there were

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<v Speaker 1>their wide outfits and play tennis. But in fact that

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<v Speaker 1>is not at all with this ball court was about No, no,

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<v Speaker 1>this uh, this whole site thousand years old and u

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<v Speaker 1>uh you have a quarter of this as you have

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<v Speaker 1>the pyramid, the kind of ziggarati ish Mayan pyramid that

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<v Speaker 1>I'll try to include a picture of this with the

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<v Speaker 1>landing page for this episode because you really have to

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<v Speaker 1>look at it to get into everything that we're talking

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<v Speaker 1>about here. But uh, you have this pyramid, you have

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<v Speaker 1>this ball court, and indeed they're not playing basketball here.

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<v Speaker 1>This is a life and death game that is that

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<v Speaker 1>is occurring. Yeah, just let's foreground this and the fact

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<v Speaker 1>that the Mayans were really big on sacrifice, and we

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<v Speaker 1>think of sacrifice as this terrible cultural thing, but if

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<v Speaker 1>you happen to live um during that time in the

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<v Speaker 1>mind culture, then it would be um, you would have

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<v Speaker 1>very high statue if you were someone who were who

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<v Speaker 1>was going to be sacrificed, your family would be held

0:12:52.200 --> 0:12:57.160
<v Speaker 1>in high esteem. So the culture was revolved around this idea.

0:12:57.240 --> 0:12:59.280
<v Speaker 1>And so you have a ball court, which sounds like

0:12:59.320 --> 0:13:02.400
<v Speaker 1>a sporty thing, but in fact it's this this field

0:13:02.440 --> 0:13:05.720
<v Speaker 1>where the drama of life is being played out. And

0:13:06.320 --> 0:13:11.920
<v Speaker 1>it was first excavated in nineteen twenty by archaeologist Sylvani's Morley.

0:13:12.040 --> 0:13:14.840
<v Speaker 1>Um it's five hundred and forty one ft long and

0:13:14.880 --> 0:13:17.920
<v Speaker 1>two hundred and forty feet wide, and it is the

0:13:18.040 --> 0:13:22.160
<v Speaker 1>largest in Mesoamerica, with walls on two sides and small

0:13:22.280 --> 0:13:24.800
<v Speaker 1>temples at either end. And I also, I just want

0:13:24.800 --> 0:13:26.720
<v Speaker 1>to throw in that if anyone say, looking at this,

0:13:26.800 --> 0:13:30.320
<v Speaker 1>you knowit brutal sport, it's uh. I mean ultimately all

0:13:30.360 --> 0:13:33.040
<v Speaker 1>sports are just mock wars anyway, and maybe this is

0:13:33.080 --> 0:13:37.440
<v Speaker 1>just a little more honest sport. Yeah. The idea behind

0:13:37.440 --> 0:13:40.280
<v Speaker 1>this that I've seen is that, um, again, it's a

0:13:40.360 --> 0:13:43.480
<v Speaker 1>life and death game that was played in the person

0:13:43.559 --> 0:13:48.240
<v Speaker 1>who won, who actually offered his head to be executed. Again,

0:13:48.320 --> 0:13:52.120
<v Speaker 1>this is because uh, in this mindset, you know, it

0:13:52.160 --> 0:13:56.120
<v Speaker 1>would be a great honor to to sacrifice yourself. So UM,

0:13:56.320 --> 0:14:00.000
<v Speaker 1>keep that in mind, because I want to go back

0:14:00.000 --> 0:14:05.120
<v Speaker 1>to the structure of this, the temples actually formed a

0:14:05.200 --> 0:14:10.000
<v Speaker 1>whispering gallery. The amplified sounds spoken within them, and you

0:14:10.040 --> 0:14:13.480
<v Speaker 1>can stand in this temple or by the temple side. Again,

0:14:13.480 --> 0:14:16.079
<v Speaker 1>you've got two walls on either side and then temples

0:14:16.080 --> 0:14:18.520
<v Speaker 1>on either side, and you can speak in a low

0:14:18.600 --> 0:14:21.520
<v Speaker 1>voice and you can be heard distinctly at the end

0:14:21.600 --> 0:14:25.200
<v Speaker 1>of the court five hundred feet away. And the idea,

0:14:25.240 --> 0:14:27.320
<v Speaker 1>at least according to David Loveman, who is one of

0:14:27.360 --> 0:14:31.240
<v Speaker 1>the researchers probing the acoustic properties of ancient sites, is

0:14:31.320 --> 0:14:35.960
<v Speaker 1>that um, the minds could create other sounds, not just whispering.

0:14:36.040 --> 0:14:39.440
<v Speaker 1>They could do a whooping bird flying from right to left,

0:14:40.000 --> 0:14:42.600
<v Speaker 1>and he said that the priests could also make sounds

0:14:42.840 --> 0:14:46.240
<v Speaker 1>that sounded like fierce animals like rattlesnakes and jaguars. Again,

0:14:46.240 --> 0:14:49.720
<v Speaker 1>this is spectacle, this is life and death, and it

0:14:49.720 --> 0:14:52.560
<v Speaker 1>would make sense that these whispering galleries would help to

0:14:52.600 --> 0:14:57.080
<v Speaker 1>sort of ratchet up the suspense. Yeah, and it's also

0:14:57.200 --> 0:15:00.440
<v Speaker 1>worth noting here just to really get down to what

0:15:00.560 --> 0:15:02.480
<v Speaker 1>the minds were doing with their buildings and how they

0:15:02.480 --> 0:15:08.080
<v Speaker 1>were manipulating perception. The pyramid temple um with its again,

0:15:08.080 --> 0:15:11.600
<v Speaker 1>with its step like sides. If you're viewing this um

0:15:11.640 --> 0:15:13.720
<v Speaker 1>and you're in you're viewing it in the starting in

0:15:13.760 --> 0:15:16.800
<v Speaker 1>the spring equinox uh time, when the day and night

0:15:16.800 --> 0:15:19.440
<v Speaker 1>are at equal lengths. You'll you can see a shadow

0:15:19.560 --> 0:15:22.680
<v Speaker 1>glide down the temple steps and over several days transform

0:15:22.760 --> 0:15:26.000
<v Speaker 1>into different shapes as it moves across the courtyard. And

0:15:26.080 --> 0:15:29.280
<v Speaker 1>most scholars believe that this, uh, this shadow represents the

0:15:29.400 --> 0:15:33.920
<v Speaker 1>feathered Mayan god called Culkin. So if they're manipulating shadow

0:15:34.040 --> 0:15:36.440
<v Speaker 1>and light, I don't think it's any great stretch to

0:15:36.480 --> 0:15:40.520
<v Speaker 1>imagine the manipulating sound as well. Yeah. And the fact

0:15:40.560 --> 0:15:42.280
<v Speaker 1>of the matter is too, is that this is all

0:15:42.320 --> 0:15:48.440
<v Speaker 1>sort of one big ceremonial celestial marker wrapped up in one,

0:15:48.520 --> 0:15:52.400
<v Speaker 1>as you say, with sound with light, And it would

0:15:52.480 --> 0:15:54.080
<v Speaker 1>make sense that this is probably one of the most

0:15:54.160 --> 0:15:59.360
<v Speaker 1>important areas in which life is playing out in Mayan culture. Yeah,

0:15:59.400 --> 0:16:01.560
<v Speaker 1>I mean, in a this is the center of their universe,

0:16:01.600 --> 0:16:03.960
<v Speaker 1>you know, it's the center of their culture. Uh. And

0:16:04.280 --> 0:16:07.280
<v Speaker 1>they have all of their their mythology wrapped up in

0:16:07.360 --> 0:16:09.800
<v Speaker 1>it and around it. So yeah, Now you can find

0:16:09.800 --> 0:16:13.160
<v Speaker 1>whispering galleries throughout the world. Grand Central Station in New

0:16:13.240 --> 0:16:16.080
<v Speaker 1>York is one an unintentional one. I believe, you know,

0:16:16.120 --> 0:16:20.120
<v Speaker 1>the arches help to create this sonic illusion. You can

0:16:20.160 --> 0:16:23.160
<v Speaker 1>whisper in one area and be heard another. Um, let

0:16:23.160 --> 0:16:26.760
<v Speaker 1>me see the Saint Paul's Cathedral in London and the

0:16:26.840 --> 0:16:30.640
<v Speaker 1>statuary hall in the US Capitol Building. And apparently when

0:16:30.680 --> 0:16:33.200
<v Speaker 1>I was doing this research, this is a sort of

0:16:33.240 --> 0:16:37.560
<v Speaker 1>a unique way for someone to propose marriage. Yeah, there

0:16:37.600 --> 0:16:41.920
<v Speaker 1>you go, using the sacred aspects of the site. However

0:16:42.640 --> 0:16:48.000
<v Speaker 1>unintentional too, to take part of a sacred ritual. Yeah,

0:16:48.040 --> 0:16:50.360
<v Speaker 1>it's kind of, you know, a romantic notion to know

0:16:50.480 --> 0:16:55.280
<v Speaker 1>that you're you're ask for marriage. I suppose is traveling

0:16:55.280 --> 0:16:59.880
<v Speaker 1>along in this very intimate way cross base in times

0:17:00.000 --> 0:17:03.640
<v Speaker 1>who beloved's ear? All right, Now we're gonna travel to uh,

0:17:03.840 --> 0:17:08.159
<v Speaker 1>far different structure, sure, in fact, a natural structure, and

0:17:08.200 --> 0:17:11.600
<v Speaker 1>that's the Liscow Caves. Uh. And these are of course

0:17:11.640 --> 0:17:16.199
<v Speaker 1>located in France. You'll recognize the pictures, uh, ancient ancient

0:17:16.720 --> 0:17:19.880
<v Speaker 1>illustrations of animals on the wall. Uh, you know, very

0:17:19.920 --> 0:17:24.480
<v Speaker 1>stereotypical cave paintings. Um. So really a John back in time,

0:17:24.640 --> 0:17:27.480
<v Speaker 1>far beyond the mirror a thousand years ago of the

0:17:27.880 --> 0:17:32.159
<v Speaker 1>mine example we were discussing, Yeah, Warner Harzog actually documented

0:17:32.200 --> 0:17:36.320
<v Speaker 1>them in his film Cave of Forgotten Dreams, and in

0:17:36.440 --> 0:17:41.040
<v Speaker 1>it you see herds of rocks, bulls, and horses depicted

0:17:41.400 --> 0:17:44.920
<v Speaker 1>running along the walls. There's a sense of motion, and

0:17:45.160 --> 0:17:49.680
<v Speaker 1>that is important in terms of archaeo acoustics. Stephen Waller

0:17:49.840 --> 0:17:52.600
<v Speaker 1>of the research lab Rock Art Acoustics believes that the

0:17:52.680 --> 0:17:56.640
<v Speaker 1>echoes of ritual clapping outside the cave would have sounded

0:17:56.720 --> 0:18:03.240
<v Speaker 1>like hundreds of hoofs drumming on the ground. Own go, yeah,

0:18:03.280 --> 0:18:05.800
<v Speaker 1>He said that. He also points out that many different

0:18:05.840 --> 0:18:09.520
<v Speaker 1>ancient ancient cultures attributed thunder in the sky to hoofed

0:18:09.640 --> 0:18:13.280
<v Speaker 1>thunder gods. So in that sense, it makes perfect sense

0:18:13.280 --> 0:18:17.000
<v Speaker 1>that the reverberation within the caves would be interpreted as

0:18:17.040 --> 0:18:21.440
<v Speaker 1>thunder and inspired paintings of those same different hoofed entities

0:18:21.680 --> 0:18:24.160
<v Speaker 1>right there on the cave wall. Yeah. And what's really

0:18:24.160 --> 0:18:26.600
<v Speaker 1>cool about this is that it enhances the experience. Now

0:18:26.600 --> 0:18:29.960
<v Speaker 1>you're painting with sounds, right, You're not just depicting life,

0:18:30.119 --> 0:18:34.240
<v Speaker 1>You're you're using the acoustics to really ramp up the experience,

0:18:34.800 --> 0:18:38.399
<v Speaker 1>and especially if you're looking at it in a ceremonial sense.

0:18:38.760 --> 0:18:42.919
<v Speaker 1>And we've talked about how the rhythmic clapping is really

0:18:42.960 --> 0:18:45.760
<v Speaker 1>important in cultures. First of all, it's something that uh,

0:18:46.320 --> 0:18:49.400
<v Speaker 1>that will coordinate the synapsis for everybody, right, so that's

0:18:49.400 --> 0:18:53.360
<v Speaker 1>where the group inclusion thing to clap. The Second of all,

0:18:53.480 --> 0:18:58.679
<v Speaker 1>it's something that is um intrinsic to ceremonies. So if

0:18:58.760 --> 0:19:01.200
<v Speaker 1>you're trying to get everybody together and dance and song

0:19:01.359 --> 0:19:05.360
<v Speaker 1>and to tell stories, then clapping is really important. Everyone's

0:19:05.400 --> 0:19:08.560
<v Speaker 1>looping up signaps is firing at the same time, getting

0:19:08.600 --> 0:19:10.560
<v Speaker 1>in the same head zone. You know. In this I

0:19:10.560 --> 0:19:12.960
<v Speaker 1>can't help but be reminded of contemporary artists and in

0:19:13.000 --> 0:19:16.399
<v Speaker 1>a niche Kapoor, because all these you know, wonderful, often

0:19:16.400 --> 0:19:20.040
<v Speaker 1>a large scale sculptures, but there's a mirror piece, a

0:19:20.040 --> 0:19:23.240
<v Speaker 1>concave mirror at the High Museum or in Atlanta, and

0:19:23.280 --> 0:19:25.240
<v Speaker 1>you stand before it and you move around in front

0:19:25.240 --> 0:19:28.640
<v Speaker 1>of it, and of course the mirrors alter how you

0:19:28.720 --> 0:19:31.919
<v Speaker 1>appear and those around you appear. But it also plays

0:19:31.920 --> 0:19:33.800
<v Speaker 1>with sound and you can you can have one person

0:19:33.880 --> 0:19:36.600
<v Speaker 1>stand a little closer and a little person uh stand

0:19:36.960 --> 0:19:39.840
<v Speaker 1>a little further back from it, and uh it alters

0:19:39.880 --> 0:19:42.159
<v Speaker 1>the way you hear each other. So the idea of

0:19:42.200 --> 0:19:46.000
<v Speaker 1>creating art and sound visual art and sonic art all

0:19:46.040 --> 0:19:47.960
<v Speaker 1>wrapped up into one has been with us for a

0:19:48.000 --> 0:19:50.800
<v Speaker 1>long time, it would see. Yeah, especially if you consider

0:19:50.920 --> 0:19:55.000
<v Speaker 1>symbolic thought, and uh this this was actually brought to

0:19:55.119 --> 0:19:59.720
<v Speaker 1>light pretty recently that Homo sapiens are not the only

0:19:59.800 --> 0:20:04.000
<v Speaker 1>one ones who are capable of symbolic thought, and researchers

0:20:04.040 --> 0:20:07.760
<v Speaker 1>this year discovered as shell engraved with a geometric pattern

0:20:08.240 --> 0:20:12.119
<v Speaker 1>at h erectus site known as Tranil on the Indonesian

0:20:12.160 --> 0:20:15.719
<v Speaker 1>island of Java, and that dates to between five four

0:20:15.760 --> 0:20:19.800
<v Speaker 1>hundred thirty thousand years ago. I bring this up because

0:20:20.040 --> 0:20:25.720
<v Speaker 1>it becomes an important aspect of how we order the world. Okay,

0:20:25.760 --> 0:20:29.440
<v Speaker 1>we need symbols, symbols or the basis of language. So

0:20:29.560 --> 0:20:32.680
<v Speaker 1>if you have cave art, if you have sound acoustics

0:20:33.240 --> 0:20:37.720
<v Speaker 1>interplaying with that, then you also have this ability to

0:20:37.880 --> 0:20:40.879
<v Speaker 1>kind of take hold of abstract thought and actually change

0:20:40.960 --> 0:20:44.720
<v Speaker 1>behavior based on symbolism. And some would even argue that

0:20:44.800 --> 0:20:49.840
<v Speaker 1>symbolic thought has ushered in morality or codes of living.

0:20:50.080 --> 0:20:52.240
<v Speaker 1>So that's why I think it's so important for all

0:20:52.280 --> 0:20:54.919
<v Speaker 1>this stuff to be considered as being wrapped up as

0:20:54.960 --> 0:20:57.320
<v Speaker 1>sort of one thing and not necessarily teased out as

0:20:57.320 --> 0:21:00.879
<v Speaker 1>its own. Yeah. Yeah, there's nothing ancient Aliens about this idea.

0:21:00.960 --> 0:21:03.400
<v Speaker 1>I mean it gets right down to the heart of

0:21:04.040 --> 0:21:07.679
<v Speaker 1>what humans are and what has allowed humans and considerably

0:21:07.720 --> 0:21:11.919
<v Speaker 1>could have allowed Neanderthal or Homorectus to ascend to the

0:21:11.920 --> 0:21:16.960
<v Speaker 1>heights that they have indeed, which would bring us to Stonehenge,

0:21:17.080 --> 0:21:22.159
<v Speaker 1>because there couldn't be, you know, anything more enigmatic wrapped

0:21:22.200 --> 0:21:25.159
<v Speaker 1>up in a mystery and then pierced with a tiny

0:21:25.160 --> 0:21:28.600
<v Speaker 1>plastic sword of confusion. Yeah, I think Stonehenge is that

0:21:28.800 --> 0:21:30.760
<v Speaker 1>what we did in our two episodes. Did we pierce

0:21:30.800 --> 0:21:33.760
<v Speaker 1>it with the tiny sort of confusion? So many swords

0:21:33.800 --> 0:21:36.960
<v Speaker 1>of confusion? Yeah, And I think that speaks to how

0:21:36.960 --> 0:21:40.440
<v Speaker 1>complex it is. Yeah. Yeah, I mean Stonehenge really resonates

0:21:40.480 --> 0:21:44.040
<v Speaker 1>with everyone because it is this, this amazing site that

0:21:44.200 --> 0:21:47.040
<v Speaker 1>clearly has a lot of thought involved in it, a

0:21:47.040 --> 0:21:50.480
<v Speaker 1>lot of mental construction and symbolism, and we are often

0:21:50.520 --> 0:21:54.040
<v Speaker 1>at pains to really understand what it meant from modern perspective.

0:21:54.560 --> 0:21:55.960
<v Speaker 1>A lot of great work has gone into it, and

0:21:55.960 --> 0:21:59.000
<v Speaker 1>we have a lot of great, great answers now to

0:21:59.280 --> 0:22:03.840
<v Speaker 1>what went into it at different phases, and some of

0:22:03.880 --> 0:22:07.600
<v Speaker 1>the ideas out there do evolve around the way Stonehenge

0:22:07.640 --> 0:22:11.080
<v Speaker 1>sounded as well as looked. Yeah, and um, as we

0:22:11.119 --> 0:22:13.880
<v Speaker 1>had discussed before, this Stonehenge is something that has been

0:22:13.880 --> 0:22:15.520
<v Speaker 1>in the works for hundreds and hundreds of years. So

0:22:15.600 --> 0:22:19.440
<v Speaker 1>think about all those people, all those generations adding to it, um,

0:22:19.480 --> 0:22:23.200
<v Speaker 1>adding symbolic layers to it as well, and you get

0:22:23.240 --> 0:22:25.880
<v Speaker 1>to the soundscape of it, and that becomes a very

0:22:25.960 --> 0:22:30.399
<v Speaker 1>interesting aspect of it as well. Waller in the October

0:22:31.280 --> 0:22:35.439
<v Speaker 1>edition of Journal of the Acoustical Society of America, and

0:22:35.440 --> 0:22:38.119
<v Speaker 1>Waller at the time was acting as independent scholar, he

0:22:38.320 --> 0:22:42.000
<v Speaker 1>details how the shape of Stonehenge mimics the patterns of

0:22:42.080 --> 0:22:46.399
<v Speaker 1>positive and negative interference produced by two sources of sound,

0:22:47.040 --> 0:22:50.200
<v Speaker 1>an auditory illusion that may have been imbued with something

0:22:50.240 --> 0:22:54.560
<v Speaker 1>that's in like otherworldly significance by a culture that didn't

0:22:54.560 --> 0:22:59.080
<v Speaker 1>necessarily understand the physics of the phenomenon, but sort of

0:22:59.160 --> 0:23:02.120
<v Speaker 1>understood that there was something happening. Yeah. He says that

0:23:02.160 --> 0:23:04.719
<v Speaker 1>the Stonehenge might have worked as kind of a giant

0:23:05.040 --> 0:23:08.840
<v Speaker 1>sound wave interference filter. And and the interference here occurs

0:23:08.880 --> 0:23:11.359
<v Speaker 1>when when these we have two instruments that would would

0:23:11.359 --> 0:23:13.880
<v Speaker 1>play at the sing at the same time the same note,

0:23:14.160 --> 0:23:16.640
<v Speaker 1>each creates sound waves that have alternating high and low

0:23:16.680 --> 0:23:20.360
<v Speaker 1>pressure segments, so when the high and low pressure segments collide,

0:23:20.560 --> 0:23:25.760
<v Speaker 1>they cancel each other out. Now, Waller asked blindfolded participants

0:23:25.840 --> 0:23:29.080
<v Speaker 1>to do this, to basically move around in a circle

0:23:29.640 --> 0:23:32.359
<v Speaker 1>with two pipers playing notes in the field. I wonder

0:23:32.359 --> 0:23:35.680
<v Speaker 1>if this is expressed on the call out for study participants. Hey,

0:23:35.720 --> 0:23:37.919
<v Speaker 1>we were doing a scientific study. We need you to

0:23:38.080 --> 0:23:42.159
<v Speaker 1>walk around blindfolded in Stonehenge while people play pipes. I

0:23:42.200 --> 0:23:44.520
<v Speaker 1>know it sounds like the plot for like this is

0:23:44.600 --> 0:23:47.600
<v Speaker 1>final top part too, you know. Yeah, I'm thinking yeah,

0:23:47.600 --> 0:23:49.760
<v Speaker 1>that or or the wicker Man or something. It doesn't

0:23:49.760 --> 0:23:52.359
<v Speaker 1>sound like it's going to end. Well, no it doesn't.

0:23:53.440 --> 0:23:55.680
<v Speaker 1>But but they were asked to do this, and uh

0:23:56.080 --> 0:23:58.600
<v Speaker 1>they they were the listeners who were taken through spaces

0:23:58.640 --> 0:24:00.600
<v Speaker 1>where the sound is amplified space just where the sound

0:24:00.640 --> 0:24:05.040
<v Speaker 1>waves collide out of phase and our muted so loud quiet,

0:24:05.080 --> 0:24:08.480
<v Speaker 1>loud quiet, and so on and so on. So they

0:24:08.520 --> 0:24:12.680
<v Speaker 1>did this, and he reported that, um, the same sort

0:24:12.760 --> 0:24:16.240
<v Speaker 1>of auditory effect was happening here when he compared it

0:24:16.280 --> 0:24:20.920
<v Speaker 1>to Stonehenge and the piper stones. Um, and also what

0:24:21.080 --> 0:24:23.600
<v Speaker 1>would have been in place, because remember Stonehenge right now

0:24:23.720 --> 0:24:27.120
<v Speaker 1>is not complete. It's just sort of um a shell

0:24:27.200 --> 0:24:31.399
<v Speaker 1>of itself. Indeed, Stonehenges that stands today is incomplete. So

0:24:31.520 --> 0:24:34.240
<v Speaker 1>if you were if you're going to study the acoustics

0:24:34.240 --> 0:24:37.520
<v Speaker 1>of stone Hinge, sometimes you have to actually work with

0:24:38.200 --> 0:24:40.840
<v Speaker 1>fake stone hinges as well, as we'll see in the

0:24:40.920 --> 0:24:44.600
<v Speaker 1>study of Dr Bruna Facinda of the University of Salford

0:24:44.640 --> 0:24:49.719
<v Speaker 1>in the UK. UH. This guy like like Waller studying

0:24:49.720 --> 0:24:52.719
<v Speaker 1>the acoustics of Stonehenge. But since the original stone Hinge

0:24:52.800 --> 0:24:55.919
<v Speaker 1>isn't complete, some of the stones are toppled uh and

0:24:56.000 --> 0:24:59.720
<v Speaker 1>also didn't have access to electric generators that would be

0:24:59.720 --> 0:25:02.680
<v Speaker 1>needed run the equipment. They turned to the World War

0:25:02.720 --> 0:25:07.440
<v Speaker 1>One Memorial of Stonehenge replica in Maryhill Museum in Washington

0:25:07.520 --> 0:25:10.639
<v Speaker 1>State here in the United States, which which is interesting

0:25:10.680 --> 0:25:13.960
<v Speaker 1>to think of studying this this ancient location by by

0:25:14.000 --> 0:25:18.240
<v Speaker 1>by using this as well as a World War One memorial. Um,

0:25:18.240 --> 0:25:20.320
<v Speaker 1>I'm glad they could use car Hinge. Journey of the

0:25:20.680 --> 0:25:25.320
<v Speaker 1>other generations that would change. Yeah. And didn't they pop balloons?

0:25:25.440 --> 0:25:28.000
<v Speaker 1>I believe I believe so. Yeah. Um, And the reason

0:25:28.119 --> 0:25:30.680
<v Speaker 1>is because they couldn't bring in electricity, so they're trying

0:25:30.720 --> 0:25:34.040
<v Speaker 1>to just do some some auditory noises that they could

0:25:34.080 --> 0:25:37.600
<v Speaker 1>then determine the k rate of energy and figure out

0:25:38.320 --> 0:25:42.640
<v Speaker 1>the energy time curves at measured positions. Now, the studies

0:25:42.680 --> 0:25:46.920
<v Speaker 1>conclusion is that Stonehenge was a reflective environment and which

0:25:46.960 --> 0:25:49.960
<v Speaker 1>any sound is made to reverberate due to the flat

0:25:50.000 --> 0:25:54.360
<v Speaker 1>heart services. So we're talking about a one second reverberation time. Yeah,

0:25:54.400 --> 0:25:56.720
<v Speaker 1>and that would certainly be enough to be noticeable by

0:25:56.760 --> 0:25:59.919
<v Speaker 1>anybody that's entering into the circle. Uh. And it's it's

0:26:00.040 --> 0:26:04.960
<v Speaker 1>also an optimal reverberation time for large lecture halls, ensuring

0:26:05.040 --> 0:26:09.520
<v Speaker 1>that a good speech is interpreted intelligibly by those in

0:26:09.560 --> 0:26:13.520
<v Speaker 1>the vicinity. Right. So you know, again we are not

0:26:13.840 --> 0:26:17.680
<v Speaker 1>exactly certain how it was used, why it was used,

0:26:17.720 --> 0:26:21.200
<v Speaker 1>but it's very obvious that there was that that time

0:26:21.200 --> 0:26:24.880
<v Speaker 1>will apps and sound, and that the person entering that

0:26:25.000 --> 0:26:30.160
<v Speaker 1>space might have experienced whatever it was, ceremonial or otherwise

0:26:30.880 --> 0:26:34.639
<v Speaker 1>at an elevated level, an altered state, given all the

0:26:34.720 --> 0:26:41.600
<v Speaker 1>other data and stimuli and meaning surrounding it. Indeed, um,

0:26:41.680 --> 0:26:45.199
<v Speaker 1>now you pointed out the flat hard surfaces, and uh,

0:26:45.359 --> 0:26:47.400
<v Speaker 1>it takes me back. I believe it was was Waller

0:26:47.680 --> 0:26:51.399
<v Speaker 1>who pointed out that at times they could actually find

0:26:51.560 --> 0:26:55.359
<v Speaker 1>art in caves by clapping and hearing where the reverberations. Right, yeah,

0:26:56.520 --> 0:26:58.119
<v Speaker 1>and so you end up getting into that sort of

0:26:58.200 --> 0:27:02.680
<v Speaker 1>chicken and egg, right did they? Did they paint uh? This, uh? This,

0:27:02.680 --> 0:27:06.320
<v Speaker 1>this horned beast on this on this hard flat surface

0:27:06.440 --> 0:27:09.639
<v Speaker 1>because it's easier to paint things on a hard flat surface,

0:27:09.680 --> 0:27:12.280
<v Speaker 1>and it's kind of the standard. Or was it because

0:27:12.320 --> 0:27:17.280
<v Speaker 1>of the reverberation the sonic residence of that particular spot.

0:27:18.240 --> 0:27:22.320
<v Speaker 1>It's hard to say. Kurt Hopkins, writing for Arts Technical says, scientists,

0:27:22.320 --> 0:27:26.280
<v Speaker 1>whether acoustic scientists or archaeologists, are for good reason reticent

0:27:26.320 --> 0:27:30.639
<v Speaker 1>to draw conclusions that are not based on provable, duplicable facts.

0:27:30.760 --> 0:27:34.000
<v Speaker 1>But at least we can do this picture. What's such

0:27:34.000 --> 0:27:37.320
<v Speaker 1>a structure with such an acoustical profile would have meant

0:27:37.400 --> 0:27:42.800
<v Speaker 1>experientially to visitors? The human imagination values form the circular

0:27:42.840 --> 0:27:46.040
<v Speaker 1>form of Stonehenge and the relationship of points therein must

0:27:46.080 --> 0:27:49.919
<v Speaker 1>have been lent in otherworldly dynamic by the special character

0:27:50.000 --> 0:27:52.760
<v Speaker 1>of its sound. Indeed, and again, I think so much

0:27:52.800 --> 0:27:55.160
<v Speaker 1>of that is is so easy to overlook in our

0:27:55.200 --> 0:27:58.960
<v Speaker 1>modern environment, where we're just surrounded by by environments that

0:27:59.000 --> 0:28:03.280
<v Speaker 1>are artificial and eight ultimately artificial sound experiences. And then

0:28:03.760 --> 0:28:07.840
<v Speaker 1>you know every album or SoundCloud file that we've ever

0:28:07.880 --> 0:28:12.280
<v Speaker 1>pumped into our head to augment our experience of reality

0:28:12.359 --> 0:28:15.240
<v Speaker 1>or even to augment our experience of another artificial reality.

0:28:15.480 --> 0:28:18.639
<v Speaker 1>I mean, that's how crazy our modern experiences. We're listening

0:28:18.680 --> 0:28:23.040
<v Speaker 1>to artificial soundscapes while we plug our head into a book,

0:28:23.560 --> 0:28:26.280
<v Speaker 1>or or playing or playing a video game, or maybe

0:28:26.280 --> 0:28:29.840
<v Speaker 1>we're watching a separate film. All of this is going on. Uh,

0:28:29.920 --> 0:28:33.359
<v Speaker 1>it's easy to lose track of what artificial sound and

0:28:33.440 --> 0:28:37.000
<v Speaker 1>artificial stimuli would have meant to early people. Well, and

0:28:37.040 --> 0:28:39.200
<v Speaker 1>I was even thinking about what it means to us

0:28:39.360 --> 0:28:42.120
<v Speaker 1>now and how important it is. And we plumed this

0:28:42.240 --> 0:28:45.800
<v Speaker 1>a little bit in our episode on time and perception

0:28:45.840 --> 0:28:49.480
<v Speaker 1>and music and how we can so easily alter it,

0:28:49.520 --> 0:28:52.200
<v Speaker 1>and we try to do that. We try to alter

0:28:52.320 --> 0:28:55.640
<v Speaker 1>our day to day experience and find some meaning it

0:28:55.880 --> 0:28:58.840
<v Speaker 1>through art through music. So it would make sense that

0:28:58.920 --> 0:29:01.959
<v Speaker 1>if you were devoid of of the music that we

0:29:02.000 --> 0:29:07.280
<v Speaker 1>know today, that this would become exponentially important in your

0:29:07.320 --> 0:29:11.160
<v Speaker 1>world as an early human indeed now And in closing,

0:29:11.160 --> 0:29:13.200
<v Speaker 1>we wanna, we wanna lead out here with a great

0:29:13.240 --> 0:29:18.000
<v Speaker 1>example of almost modern archaeo acoustics, if that makes sense,

0:29:18.360 --> 0:29:21.120
<v Speaker 1>kind of a modern take on some of these presumed

0:29:21.160 --> 0:29:25.680
<v Speaker 1>ancient practices of utilizing the natural acoustic properties of caves.

0:29:26.440 --> 0:29:31.520
<v Speaker 1>I'm talking about the Great stalac pipe organ Um, and

0:29:31.560 --> 0:29:36.440
<v Speaker 1>you'll find this in Larie Caverns of Virginia. This h

0:29:36.480 --> 0:29:40.360
<v Speaker 1>what what we're talking about here is arguably the largest

0:29:40.440 --> 0:29:45.600
<v Speaker 1>musical instrument in the world because instead of using pipes,

0:29:45.680 --> 0:29:49.280
<v Speaker 1>this organ is wired to us little soft rubber mallets

0:29:49.320 --> 0:29:53.720
<v Speaker 1>that gently strikes stalagtites of varying lengths and thickness. So

0:29:54.120 --> 0:29:55.960
<v Speaker 1>it looks like when when you look up a picture

0:29:56.000 --> 0:29:58.800
<v Speaker 1>of this, it looks like something that the Phantom of

0:29:58.840 --> 0:30:02.800
<v Speaker 1>the Opera or Vincent Prices is Dr fives would play

0:30:02.840 --> 0:30:05.280
<v Speaker 1>because it's in a cave. And here's this this sort

0:30:05.280 --> 0:30:09.200
<v Speaker 1>of old time like you know, nineteen fifties organ um.

0:30:09.320 --> 0:30:11.760
<v Speaker 1>You play the keys, little mount strike the stalactites, but

0:30:12.000 --> 0:30:15.480
<v Speaker 1>to achieve the kind of precise musical scale you need

0:30:15.520 --> 0:30:19.440
<v Speaker 1>to actually play the organ. The chosen stalactites, uh cover

0:30:19.520 --> 0:30:23.120
<v Speaker 1>a range of over three point five acres. But since

0:30:23.120 --> 0:30:25.600
<v Speaker 1>you're in this enclosed cave environment, you can hear the

0:30:25.680 --> 0:30:30.000
<v Speaker 1>music throughout. Yeah, this organ was invented and built in

0:30:30.080 --> 0:30:35.360
<v Speaker 1>nineteen fifty four by Leland Sprinkle, a mathematician and electronics scientists,

0:30:35.400 --> 0:30:38.600
<v Speaker 1>and it took him over three years to complete it. Uh,

0:30:38.720 --> 0:30:42.080
<v Speaker 1>we're talking about looking at each of these stalactites and

0:30:42.800 --> 0:30:45.320
<v Speaker 1>trying to figure out their thickness and how much they're

0:30:45.320 --> 0:30:49.680
<v Speaker 1>going to conduct sound, and then wiring up over five

0:30:49.800 --> 0:30:53.800
<v Speaker 1>miles of these chosen stalactites to create this network for

0:30:53.880 --> 0:30:57.720
<v Speaker 1>the organ. It's crazy. I mean, i'm, i'm. In recent years,

0:30:57.720 --> 0:30:59.600
<v Speaker 1>I've i've I've gotten big on the idea that you know,

0:30:59.640 --> 0:31:02.280
<v Speaker 1>caven vironments are special and we shouldn't mess with them

0:31:02.320 --> 0:31:04.800
<v Speaker 1>too much. But if you're going to mess with the

0:31:04.840 --> 0:31:08.440
<v Speaker 1>game environment, I guess turn it into an amazing pipe organ.

0:31:08.800 --> 0:31:11.800
<v Speaker 1>Um Sprinkle And this was interesting too. I was reading this,

0:31:12.120 --> 0:31:16.680
<v Speaker 1>of all places, on DJ Foods blog, his far fabulous

0:31:16.680 --> 0:31:19.800
<v Speaker 1>blog about music and comics and pop culture stuff, but

0:31:20.080 --> 0:31:24.320
<v Speaker 1>he mentioned that Sprinkle got the idea for this after

0:31:24.400 --> 0:31:27.360
<v Speaker 1>his son banged his head on a stalag type and

0:31:27.440 --> 0:31:30.959
<v Speaker 1>it rung with a quote pleasant sound. I love it.

0:31:31.160 --> 0:31:34.480
<v Speaker 1>I love people like Leland Sprinkle. He's like, and now

0:31:34.680 --> 0:31:40.920
<v Speaker 1>I can create the world's largest instrument underground US. Yeah,

0:31:40.960 --> 0:31:43.680
<v Speaker 1>and it's uh appparently the used to you could buy

0:31:44.040 --> 0:31:48.520
<v Speaker 1>vinyl records of music uh that that that was produced

0:31:48.680 --> 0:31:51.520
<v Speaker 1>using this pipe organ. And in two thousand and eleven,

0:31:51.880 --> 0:31:55.920
<v Speaker 1>the Finnish Swedish music collective Peppe de Lux actually became

0:31:55.960 --> 0:31:59.480
<v Speaker 1>the first artist who write and record an original composition

0:31:59.800 --> 0:32:03.120
<v Speaker 1>on the Great Stalac pipe organ. Uh. And you can

0:32:03.160 --> 0:32:04.719
<v Speaker 1>find that out the name of the find that out there.

0:32:04.760 --> 0:32:06.719
<v Speaker 1>The name of the album is a Queen of the

0:32:06.720 --> 0:32:08.720
<v Speaker 1>Wave and uh. And also you can just look up

0:32:08.800 --> 0:32:11.040
<v Speaker 1>DJ Foods post about it. I believe he has an

0:32:11.080 --> 0:32:13.480
<v Speaker 1>embedded SoundCloud. I'll be sure to link to that, as

0:32:13.480 --> 0:32:16.520
<v Speaker 1>well as some other of the interesting articles we've discussed

0:32:16.560 --> 0:32:19.920
<v Speaker 1>here in the landing page for this podcast episode. All Right,

0:32:20.040 --> 0:32:23.200
<v Speaker 1>what do you guys think, um, when it comes to

0:32:23.760 --> 0:32:27.680
<v Speaker 1>our chao acoustics? Is this just the old pattern recognition

0:32:27.720 --> 0:32:32.840
<v Speaker 1>of the mind or is this intentional ritualized landscapes? Yeah?

0:32:32.960 --> 0:32:35.720
<v Speaker 1>Or is it you know, is somewhere in between. We'd

0:32:35.760 --> 0:32:38.080
<v Speaker 1>love to hear from everybody. Uh. It's certainly an issue

0:32:38.080 --> 0:32:41.480
<v Speaker 1>that that people seem to have strong opinions about. Um,

0:32:41.520 --> 0:32:43.360
<v Speaker 1>where are you gonna find us? Well, you're gonna find

0:32:43.400 --> 0:32:45.200
<v Speaker 1>us stuff to blow your mind dot com. That's our

0:32:45.240 --> 0:32:48.280
<v Speaker 1>our website. That's our mother page. That's where you'll find

0:32:48.320 --> 0:32:50.640
<v Speaker 1>all of our podcast episodes are blog post our videos,

0:32:50.680 --> 0:32:54.040
<v Speaker 1>links out to our various social media accounts. And if

0:32:54.120 --> 0:32:56.640
<v Speaker 1>you would like to send us a missive please do

0:32:56.800 --> 0:32:58.600
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0:32:58.600 --> 0:33:00.920
<v Speaker 1>can send us an email at blow the Mind at

0:33:00.960 --> 0:33:06.360
<v Speaker 1>how staff works dot com. For more illness and thousands

0:33:06.360 --> 0:33:14.640
<v Speaker 1>of other topics, visit how staff works dot com