1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:08,800 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:08,920 --> 00:00:12,080 Speaker 1: tech stuff from how stuff Works dot Com, brought to 4 00:00:12,080 --> 00:00:15,160 Speaker 1: you by Visas. Y'all have things we like to think about. 5 00:00:15,400 --> 00:00:18,840 Speaker 1: Online fraud shouldn't be one of them, because with every purchase, 6 00:00:19,160 --> 00:00:26,239 Speaker 1: PISA prevents, detects, and resolves online fraud safe secure pieces. Hi, 7 00:00:26,800 --> 00:00:29,480 Speaker 1: welcome to the podcast. My name is Chris Poulette. I'm 8 00:00:29,480 --> 00:00:31,600 Speaker 1: an editor here at How Stuff Works, and today with 9 00:00:31,640 --> 00:00:34,240 Speaker 1: me I have Jonathan Strickland, one of our writers. Howdy, 10 00:00:35,320 --> 00:00:38,000 Speaker 1: it's a it's a good day to play a game. Yeah, 11 00:00:38,040 --> 00:00:41,120 Speaker 1: it's kind of kind of cloudy outside. We were dealing 12 00:00:41,200 --> 00:00:44,520 Speaker 1: with the remnants of a hurricane in Georgia, so uh, 13 00:00:44,680 --> 00:00:47,320 Speaker 1: it's a good time to just relax on the couch 14 00:00:47,400 --> 00:00:50,720 Speaker 1: and PLoP a game in the old Xbox three sixty 15 00:00:50,880 --> 00:00:54,400 Speaker 1: and just take it for a world. You are gigantic 16 00:00:54,880 --> 00:00:58,400 Speaker 1: editorial gaming room with every system that you could possibly imagine, 17 00:00:58,400 --> 00:01:01,560 Speaker 1: in gigantic screens to play them on. Right, the chairs 18 00:01:01,560 --> 00:01:04,560 Speaker 1: suspended from the ceiling and nice little harnesses. It's awesome. Yeah, 19 00:01:04,640 --> 00:01:07,040 Speaker 1: exists only in our imaginations, right, We don't have one 20 00:01:07,080 --> 00:01:11,560 Speaker 1: of those. But we were talking about game developers and 21 00:01:11,680 --> 00:01:15,440 Speaker 1: how cool it is that that some of the smaller 22 00:01:15,480 --> 00:01:18,600 Speaker 1: developers are starting to get a foothold in the market again, right, 23 00:01:18,640 --> 00:01:21,880 Speaker 1: and the and the console market specifically, because they've always 24 00:01:21,959 --> 00:01:24,560 Speaker 1: kind of been around in the PC market, and and 25 00:01:24,600 --> 00:01:27,959 Speaker 1: the Internet is really opened up the opportunities for people 26 00:01:28,000 --> 00:01:32,000 Speaker 1: who are developing games for computers, whether it's web based 27 00:01:32,080 --> 00:01:34,440 Speaker 1: or whether it's something you know, you download from a site. 28 00:01:34,840 --> 00:01:39,400 Speaker 1: But video game consoles for a long time really didn't 29 00:01:39,440 --> 00:01:43,120 Speaker 1: have that many independent developers producing games for them. And uh, 30 00:01:43,560 --> 00:01:45,480 Speaker 1: there's a few reasons for that. Well. The first, let's 31 00:01:45,520 --> 00:01:48,120 Speaker 1: let's kind of look at the recent past and how 32 00:01:48,600 --> 00:01:52,160 Speaker 1: video games were developed. You have these enormous video game 33 00:01:52,800 --> 00:01:58,240 Speaker 1: software corporations UM, and many of them have entire departments 34 00:01:58,280 --> 00:02:01,160 Speaker 1: dedicated to produce just a single game, and some of 35 00:02:01,160 --> 00:02:06,840 Speaker 1: the games cost millions and millions of dollars to produce. UM. Like, uh, 36 00:02:06,880 --> 00:02:10,720 Speaker 1: there were reports that Grand Theft Auto for cost like 37 00:02:10,760 --> 00:02:13,520 Speaker 1: a hundred million dollars to produce, which is you know, 38 00:02:13,720 --> 00:02:16,399 Speaker 1: you're talking about a Hollywood movie at that point. That's 39 00:02:16,480 --> 00:02:18,720 Speaker 1: kind of a huge that's a huge number. I mean, 40 00:02:18,760 --> 00:02:22,400 Speaker 1: there's no kind of do it. Um. And these games 41 00:02:22,400 --> 00:02:27,480 Speaker 1: are so complex and so resource heavy that they require 42 00:02:27,680 --> 00:02:31,200 Speaker 1: large groups of people working together to produce them. You can't, 43 00:02:31,280 --> 00:02:33,360 Speaker 1: you know, you can't have just one or two people 44 00:02:33,480 --> 00:02:37,360 Speaker 1: working to create a game of that size. And uh 45 00:02:37,680 --> 00:02:41,120 Speaker 1: case in point, I mean take two Interactive, the company 46 00:02:41,160 --> 00:02:44,120 Speaker 1: that that produces Grand Theft Auto. At the point of 47 00:02:44,160 --> 00:02:49,399 Speaker 1: this podcast, as we talk now, um, at time of press, um, 48 00:02:49,440 --> 00:02:53,040 Speaker 1: they are in discussions with Electronic Arts to uh to 49 00:02:53,240 --> 00:02:57,639 Speaker 1: work out some kind of combination. Uh. You know, obviously 50 00:02:57,680 --> 00:03:01,200 Speaker 1: they're going to if they decide to murder Jora agree 51 00:03:01,240 --> 00:03:04,000 Speaker 1: to be bought out. However they structure it. They're doing 52 00:03:04,080 --> 00:03:08,280 Speaker 1: so because of the costs about of the resources that 53 00:03:08,480 --> 00:03:10,520 Speaker 1: e A would be able to give them to produce 54 00:03:10,560 --> 00:03:14,000 Speaker 1: additional games in the future. Right, yeah, And now this 55 00:03:14,080 --> 00:03:18,360 Speaker 1: isn't the way things always were back in the day, 56 00:03:19,040 --> 00:03:22,160 Speaker 1: a day that Chris and I can actually remember. Um, 57 00:03:22,560 --> 00:03:27,200 Speaker 1: video games were simple enough where it was entirely possible 58 00:03:27,280 --> 00:03:30,200 Speaker 1: for a person or a small group of people to 59 00:03:30,440 --> 00:03:33,280 Speaker 1: produce a game from start to finish and put it 60 00:03:33,320 --> 00:03:36,720 Speaker 1: on on the market and uh and make money and um, 61 00:03:37,560 --> 00:03:40,640 Speaker 1: like in the good old days. Oh well, we're not 62 00:03:40,720 --> 00:03:42,960 Speaker 1: even you know a lot of the people. I've read 63 00:03:43,160 --> 00:03:47,240 Speaker 1: several interviews in gaming magazines that said that a lot 64 00:03:47,280 --> 00:03:49,960 Speaker 1: of these guys who are producing these high tech, super 65 00:03:50,040 --> 00:03:55,720 Speaker 1: amazing immersive gaming uh interactions, they all started programming on 66 00:03:55,760 --> 00:03:59,400 Speaker 1: their VIC twenties and Commodore sixty four's with the code 67 00:03:59,440 --> 00:04:00,760 Speaker 1: that they used to put in the back of some 68 00:04:00,840 --> 00:04:04,200 Speaker 1: of the magazines and the computing magazines. And you know, 69 00:04:04,320 --> 00:04:07,080 Speaker 1: it used to be where you would find, you know, 70 00:04:07,320 --> 00:04:10,240 Speaker 1: the local kid in your school and he had written 71 00:04:10,440 --> 00:04:14,280 Speaker 1: this game, you know, after school, and they would distribute 72 00:04:14,280 --> 00:04:16,160 Speaker 1: it at on floppy disks with a bag with a 73 00:04:16,160 --> 00:04:18,880 Speaker 1: little instruction yeah for I don't know what five bucks 74 00:04:18,920 --> 00:04:21,839 Speaker 1: or something like that. And even big quote unquote big 75 00:04:21,839 --> 00:04:25,040 Speaker 1: developers would would do the same kinds of things. You 76 00:04:25,080 --> 00:04:27,480 Speaker 1: could write off and and have him mail you the 77 00:04:27,480 --> 00:04:33,080 Speaker 1: game actually floppy disk. A guy I know did exactly that, 78 00:04:33,520 --> 00:04:37,560 Speaker 1: Richard Garriottum was he was he any good at it? He? Yeah, 79 00:04:37,600 --> 00:04:41,839 Speaker 1: he was? He handsome. Uh, he met some success. Richard Garriott, 80 00:04:42,080 --> 00:04:46,600 Speaker 1: or Richard Lord British Garriott as he's often called. Um. Uh, 81 00:04:46,920 --> 00:04:51,000 Speaker 1: produced the Ultimate Gaming Series and then went on to 82 00:04:51,040 --> 00:04:53,800 Speaker 1: do many other things. Um, he's trying to go off 83 00:04:53,839 --> 00:04:57,599 Speaker 1: into space right now, as I understand, but the Ultimate 84 00:04:57,640 --> 00:05:00,400 Speaker 1: series really was incredibly popular, and that was one of 85 00:05:00,400 --> 00:05:02,839 Speaker 1: those series. I was born out of a single person 86 00:05:02,920 --> 00:05:05,279 Speaker 1: working on a game, just something that he thought was interesting. 87 00:05:05,320 --> 00:05:08,760 Speaker 1: He was inspired by the Dungeons and Dragons paper and 88 00:05:08,800 --> 00:05:13,160 Speaker 1: pencil game and worked out of his his parents garage 89 00:05:13,240 --> 00:05:16,200 Speaker 1: and with his brother and formed Origin Game Systems and 90 00:05:16,200 --> 00:05:18,960 Speaker 1: the rest is history. So but that was back when 91 00:05:19,000 --> 00:05:21,279 Speaker 1: it was possible for a person or a couple of 92 00:05:21,279 --> 00:05:25,240 Speaker 1: people to create a game. And then what happened was 93 00:05:26,839 --> 00:05:30,080 Speaker 1: with the with the console system in particular at twenty sure, 94 00:05:31,440 --> 00:05:34,640 Speaker 1: the market became flooded with lots and lots of terrible games, 95 00:05:35,080 --> 00:05:39,159 Speaker 1: and I mean horrible, almost unplayable games. I've got many 96 00:05:39,200 --> 00:05:41,800 Speaker 1: of them in my basement and I have played several 97 00:05:41,800 --> 00:05:45,840 Speaker 1: of them. I can admit right now, I am one 98 00:05:45,880 --> 00:05:50,880 Speaker 1: of the people who did own the a ET game, 99 00:05:52,200 --> 00:05:55,719 Speaker 1: widely considered to be the worst videos game of all time. 100 00:05:55,800 --> 00:05:57,400 Speaker 1: I can tell you that it's pretty bad. But you 101 00:05:57,440 --> 00:05:59,680 Speaker 1: know what, I had a Raiders of the Lost Art 102 00:05:59,720 --> 00:06:03,039 Speaker 1: game that I think might might tie for as horrible 103 00:06:03,080 --> 00:06:05,920 Speaker 1: as the a a D game was. Where we're off Steven 104 00:06:05,920 --> 00:06:10,560 Speaker 1: Spielberg's Twitter listening right, Sorry, Mr Spielberg. Um, but at 105 00:06:10,600 --> 00:06:13,440 Speaker 1: any rate, all these games flooded the market and it 106 00:06:13,560 --> 00:06:16,680 Speaker 1: it caused the market to crash. People got got fed up. 107 00:06:16,680 --> 00:06:18,200 Speaker 1: There's no way to tell if you're going to buy 108 00:06:18,240 --> 00:06:20,479 Speaker 1: something that was of any quality or not. And people 109 00:06:20,640 --> 00:06:23,480 Speaker 1: kind of moved to the computer systems and they got 110 00:06:23,480 --> 00:06:26,200 Speaker 1: away from the console systems. That wasn't really until Nintendo 111 00:06:26,360 --> 00:06:29,440 Speaker 1: came on the scene that the console system kind of 112 00:06:29,440 --> 00:06:32,919 Speaker 1: had a renaissance, if you will. And part of the 113 00:06:32,920 --> 00:06:37,240 Speaker 1: reason was that Nintendo was almost draconian in what could 114 00:06:37,279 --> 00:06:41,120 Speaker 1: come onto its system. They had very specific guidelines and 115 00:06:41,240 --> 00:06:44,920 Speaker 1: uh and quality control, so you didn't have the glut 116 00:06:45,040 --> 00:06:47,719 Speaker 1: of really horrible games on the Nintendo system like you 117 00:06:47,760 --> 00:06:49,600 Speaker 1: did with the Atari system. I'm not saying that every 118 00:06:49,680 --> 00:06:52,960 Speaker 1: Nintendo game was great, but there was. There was a 119 00:06:53,080 --> 00:06:57,120 Speaker 1: much better ratio of good games to crappy games on 120 00:06:57,200 --> 00:07:01,520 Speaker 1: the Nintendo system. And uh, it's it's actually continuing on 121 00:07:01,600 --> 00:07:04,040 Speaker 1: like that today. If you look at games for the WEE, 122 00:07:04,200 --> 00:07:07,400 Speaker 1: you'll see the official Nintendo seal on the outside of 123 00:07:07,400 --> 00:07:09,840 Speaker 1: the box that tells you that it is in fact 124 00:07:10,120 --> 00:07:13,080 Speaker 1: licensed by Nintendo. Right now, now, this is bringing us 125 00:07:13,160 --> 00:07:16,360 Speaker 1: up to current day. Now, current day, you know, we 126 00:07:16,440 --> 00:07:18,840 Speaker 1: get past the point where you have all these huge 127 00:07:18,920 --> 00:07:21,720 Speaker 1: video game systems that are spending millions of dollars and 128 00:07:21,720 --> 00:07:26,160 Speaker 1: and really um uh kind of kind of monopolizing the 129 00:07:26,160 --> 00:07:28,840 Speaker 1: market in a way away from the third party developers 130 00:07:29,120 --> 00:07:33,440 Speaker 1: or the the independent developers rather um well, now we've 131 00:07:33,440 --> 00:07:37,440 Speaker 1: got a couple of game companies or game system companies, 132 00:07:37,560 --> 00:07:41,800 Speaker 1: Nintendo and Xbox, that are allowing people to create their 133 00:07:41,840 --> 00:07:46,800 Speaker 1: own games uh and even sell them across the their 134 00:07:47,360 --> 00:07:51,960 Speaker 1: their internet based um services. So when Nintendo it's called 135 00:07:52,000 --> 00:07:56,080 Speaker 1: we Wear and with Xbox it's the x and A 136 00:07:56,240 --> 00:08:00,200 Speaker 1: Creators Club. Um. But it's these are the these these 137 00:08:00,240 --> 00:08:03,360 Speaker 1: allow people to create their own games, whether it's you know, 138 00:08:03,440 --> 00:08:06,640 Speaker 1: one person or a small group or whatever, and uploaded 139 00:08:06,680 --> 00:08:10,440 Speaker 1: it gets pure reviewed. They can be um uh set 140 00:08:10,440 --> 00:08:13,480 Speaker 1: out on the marketplace and people can actually buy these games. 141 00:08:13,680 --> 00:08:15,600 Speaker 1: You can make money doing it, and it takes a 142 00:08:15,600 --> 00:08:18,840 Speaker 1: lot of the expenses out of producing a game, out 143 00:08:18,880 --> 00:08:20,840 Speaker 1: of the equation. You don't have to worry about distribution 144 00:08:20,880 --> 00:08:23,120 Speaker 1: anymore because it's all over the internet, so you don't 145 00:08:23,160 --> 00:08:26,440 Speaker 1: have to produce the hard copy and the box and 146 00:08:26,480 --> 00:08:30,280 Speaker 1: the documentation. All of that can be done electronically, you 147 00:08:30,360 --> 00:08:32,600 Speaker 1: just have to convince them to h to carry the 148 00:08:32,600 --> 00:08:35,760 Speaker 1: title in their store. Right. Yeah, that's um, that's still 149 00:08:35,960 --> 00:08:38,600 Speaker 1: still a big step. It's a bigger step with Nintendo 150 00:08:38,720 --> 00:08:43,400 Speaker 1: than it is with Microsoft Endo, right exactly. It's that 151 00:08:43,520 --> 00:08:46,520 Speaker 1: same thing we were talking about what the consoles early on. Yeah, yeah, 152 00:08:46,559 --> 00:08:50,600 Speaker 1: they have, um, they have a developer Developers Kit that 153 00:08:50,720 --> 00:08:54,360 Speaker 1: you can purchase for two thousand dollars and once you 154 00:08:54,600 --> 00:09:00,000 Speaker 1: that immediately kind of will will cause certain people to say, 155 00:09:00,080 --> 00:09:01,679 Speaker 1: you know what, I'm just not even gonna bother and 156 00:09:01,720 --> 00:09:04,240 Speaker 1: that that cuts out a lot of the crappy games 157 00:09:04,360 --> 00:09:06,640 Speaker 1: right there, the people who are just curious because no 158 00:09:06,679 --> 00:09:08,480 Speaker 1: one's gonna drop two grand just to find out if 159 00:09:08,480 --> 00:09:11,920 Speaker 1: they can do it, right, Yeah, yeah I wouldn't. I 160 00:09:11,920 --> 00:09:14,960 Speaker 1: wouldn't be able to. Yeah, I'm done too. But that 161 00:09:15,240 --> 00:09:19,040 Speaker 1: you also have to become a licensed developer with Nintendo 162 00:09:19,160 --> 00:09:22,439 Speaker 1: in order to offer your games on their system. Otherwise 163 00:09:22,720 --> 00:09:25,760 Speaker 1: you know, they won't carry it. So there is some 164 00:09:25,880 --> 00:09:29,160 Speaker 1: quality control there. And now there's once your license, you 165 00:09:29,160 --> 00:09:32,560 Speaker 1: could create whatever games you like and uh, they'll carry 166 00:09:32,640 --> 00:09:35,520 Speaker 1: it based on the the E S R B rating 167 00:09:35,600 --> 00:09:38,600 Speaker 1: so which is of course the rating system that tells 168 00:09:38,640 --> 00:09:41,040 Speaker 1: you whether or not you know what age level the 169 00:09:41,040 --> 00:09:44,960 Speaker 1: game is appropriate for. So, um, they're not as draconian 170 00:09:45,000 --> 00:09:46,480 Speaker 1: as they used to be, but it's still a pretty 171 00:09:46,520 --> 00:09:52,800 Speaker 1: tight grip. Xbox is a little more loose. They you 172 00:09:52,840 --> 00:09:55,680 Speaker 1: have to have a premium account with the X and 173 00:09:55,720 --> 00:09:58,280 Speaker 1: a Creators Club, which costs about a hundred dollars a year, 174 00:09:58,960 --> 00:10:02,360 Speaker 1: so it's a subscription ba thing um, and then you 175 00:10:02,360 --> 00:10:05,599 Speaker 1: get you get access to their Developers Kit. Everything is 176 00:10:05,640 --> 00:10:09,640 Speaker 1: programmed in visual c sharp and um, you use that 177 00:10:09,720 --> 00:10:13,240 Speaker 1: to create the games. You upload them, and the community 178 00:10:13,360 --> 00:10:16,000 Speaker 1: kind of peer reviews it and if it passes Muster, 179 00:10:16,400 --> 00:10:20,200 Speaker 1: it can hit Xbox Live marketplace and people start downloading it. 180 00:10:21,120 --> 00:10:25,040 Speaker 1: Well that's that's pretty amazing. Um. You know, I was 181 00:10:25,080 --> 00:10:27,440 Speaker 1: reading actually the other day, and we're not just talking 182 00:10:27,480 --> 00:10:31,800 Speaker 1: about completely about consoles. There are other uh consoles that 183 00:10:32,040 --> 00:10:35,520 Speaker 1: you may not think of his consoles that would be 184 00:10:35,559 --> 00:10:39,280 Speaker 1: affected by this. I was reading a report in Macworld. Uh. 185 00:10:39,559 --> 00:10:42,720 Speaker 1: You know, people are if you go to the app 186 00:10:42,800 --> 00:10:46,439 Speaker 1: Store on your iPhone or iPod Touch or in iTunes, 187 00:10:46,480 --> 00:10:48,400 Speaker 1: you can you can poke around in there even if 188 00:10:48,400 --> 00:10:51,360 Speaker 1: you don't have one of these devices. Um, they're independent 189 00:10:51,400 --> 00:10:54,760 Speaker 1: developers developing games for the iPhone and the iPod Touch, 190 00:10:55,280 --> 00:10:58,440 Speaker 1: and uh, there was an article and on August in 191 00:10:58,520 --> 00:11:01,080 Speaker 1: mac World called a tail of two Tetrises, and an 192 00:11:01,080 --> 00:11:06,040 Speaker 1: independent developer named Noah Witherspoon developed a game called Triss 193 00:11:06,080 --> 00:11:08,839 Speaker 1: and it's basically it's very similar to let's just say, 194 00:11:08,880 --> 00:11:11,880 Speaker 1: it's really really similar to Tetris, to the point where 195 00:11:12,120 --> 00:11:15,520 Speaker 1: the Tetris company actually has threatened him with legal action 196 00:11:15,559 --> 00:11:20,560 Speaker 1: and he has removed the game from the the iTunes store. 197 00:11:21,080 --> 00:11:24,439 Speaker 1: But um, you know, even on on a on that level, 198 00:11:24,640 --> 00:11:26,280 Speaker 1: you know, we're not just talking about you know, the 199 00:11:26,320 --> 00:11:28,880 Speaker 1: PlayStations and the xboxes of the world. I mean, there 200 00:11:28,920 --> 00:11:31,960 Speaker 1: are people who develop games for these other systems. And 201 00:11:31,960 --> 00:11:34,120 Speaker 1: if you wonder why people might actually want to do 202 00:11:34,160 --> 00:11:37,760 Speaker 1: this may not necessarily be to get an extra you know, 203 00:11:37,920 --> 00:11:41,240 Speaker 1: twenty bucks for fifteen people to download it. The more 204 00:11:41,360 --> 00:11:43,880 Speaker 1: people do this, the better they get at it. So 205 00:11:44,320 --> 00:11:47,240 Speaker 1: some of these independent developers of today are going to 206 00:11:47,320 --> 00:11:51,000 Speaker 1: be the people like Take two or You or the 207 00:11:51,240 --> 00:11:53,760 Speaker 1: Square next of tomorrow. They could be the next big 208 00:11:53,840 --> 00:11:57,240 Speaker 1: video game manufacturer. And some of them actually come from 209 00:11:57,280 --> 00:11:59,440 Speaker 1: that background already, but they got out of it for 210 00:11:59,480 --> 00:12:02,200 Speaker 1: one reason or another. And and now they're making the 211 00:12:02,200 --> 00:12:04,200 Speaker 1: games they always wanted to make, because that's the other 212 00:12:04,840 --> 00:12:07,480 Speaker 1: side of the coin of the big manufacturers versus the 213 00:12:08,160 --> 00:12:11,280 Speaker 1: independent guys. UM. A lot of the big video game companies, 214 00:12:11,320 --> 00:12:13,520 Speaker 1: they're going to concentrate on games that have a proven 215 00:12:13,559 --> 00:12:16,240 Speaker 1: track record, so like first person shooters and and real 216 00:12:16,240 --> 00:12:20,439 Speaker 1: time strategy and resource management games, things that that people 217 00:12:20,520 --> 00:12:24,040 Speaker 1: know there's a market for. Whereas your independent gamers there 218 00:12:24,080 --> 00:12:27,840 Speaker 1: are developers, they're they're more likely to um experiment and 219 00:12:27,880 --> 00:12:31,480 Speaker 1: really try some really bizarre new things that that no 220 00:12:32,160 --> 00:12:35,160 Speaker 1: sane video game company would pour money into, and it 221 00:12:35,240 --> 00:12:37,400 Speaker 1: may turn out to be the next big hit. Sure 222 00:12:37,440 --> 00:12:39,920 Speaker 1: you never know. I mean, Jonathan Blow with Braid is 223 00:12:39,960 --> 00:12:43,480 Speaker 1: a good example. That's that's that's the current golden child 224 00:12:43,559 --> 00:12:49,120 Speaker 1: of the uh independent developer community. UM. And it's even 225 00:12:49,240 --> 00:12:50,959 Speaker 1: you could even argue that it's not that innovative of 226 00:12:51,000 --> 00:12:53,760 Speaker 1: a lot of people have compared it as a sort 227 00:12:53,800 --> 00:12:58,000 Speaker 1: of a mixture of Mario and Prince of Persia because 228 00:12:58,040 --> 00:13:00,800 Speaker 1: you have a time time man meant thing where you 229 00:13:00,840 --> 00:13:04,120 Speaker 1: can you can rewind time and uh. But even so, 230 00:13:04,200 --> 00:13:07,000 Speaker 1: it's it's something that probably no major video game company 231 00:13:07,000 --> 00:13:10,840 Speaker 1: would have poured resources into and now it's on Xbox 232 00:13:10,920 --> 00:13:14,120 Speaker 1: Live and you can download it for like fifteen bucks. Yeah, 233 00:13:14,160 --> 00:13:17,360 Speaker 1: that's gonna be a big opportunity for for some people 234 00:13:17,400 --> 00:13:21,679 Speaker 1: to get their feet in the door, especially considering UM. 235 00:13:21,720 --> 00:13:26,120 Speaker 1: I read an article um in Ours Technica was basically 236 00:13:26,120 --> 00:13:30,040 Speaker 1: covering a report and screen Digest talking about how games 237 00:13:30,040 --> 00:13:34,720 Speaker 1: are more expensive to make for this current generation of 238 00:13:34,720 --> 00:13:38,200 Speaker 1: consoles than it was for the previous generation. So we 239 00:13:38,320 --> 00:13:42,040 Speaker 1: may be seeing the end of the middle class developer, 240 00:13:42,080 --> 00:13:44,000 Speaker 1: if you will, You may see the just the big 241 00:13:44,080 --> 00:13:46,400 Speaker 1: names who can afford to do it in the little 242 00:13:46,400 --> 00:13:48,480 Speaker 1: guys who are willing to take a chance and want 243 00:13:48,480 --> 00:13:51,320 Speaker 1: to do something to get their their foot in the door. Uh, 244 00:13:51,360 --> 00:13:53,120 Speaker 1: you know, to get them get their name out there 245 00:13:53,679 --> 00:13:56,920 Speaker 1: until they get picked up and become a bigger right. Well, 246 00:13:56,960 --> 00:13:58,920 Speaker 1: the cool thing is, I think no matter which way 247 00:13:58,960 --> 00:14:01,040 Speaker 1: you slice it, it's a really good time to be 248 00:14:01,080 --> 00:14:05,400 Speaker 1: a gamer. We all have things to think about, like say, 249 00:14:05,520 --> 00:14:07,480 Speaker 1: what's the best site to buy a new leather jacket, 250 00:14:07,960 --> 00:14:11,040 Speaker 1: whether to buy the three or six metapixel cameras, But 251 00:14:11,120 --> 00:14:14,120 Speaker 1: thankfully we don't need to think about online fraud because 252 00:14:14,160 --> 00:14:16,719 Speaker 1: for every purchase you make, Visa keeps an eye out 253 00:14:16,760 --> 00:14:20,360 Speaker 1: for fraud with real time fraud monitoring and by making 254 00:14:20,360 --> 00:14:23,800 Speaker 1: sure you're not liable for any unauthorized purchases. How's that 255 00:14:23,880 --> 00:14:29,680 Speaker 1: for peace of mind, safe, secure visa. So for my 256 00:14:29,720 --> 00:14:32,600 Speaker 1: fellow gamers out there, game on, I mean it's it's 257 00:14:32,600 --> 00:14:35,400 Speaker 1: pretty exciting and uh, if you guys want to learn 258 00:14:35,440 --> 00:14:37,600 Speaker 1: more about these kind of topics, you can read our 259 00:14:37,720 --> 00:14:41,120 Speaker 1: articles on how the Xbox three sixty works, or how 260 00:14:41,160 --> 00:14:44,440 Speaker 1: the PlayStation three works or how Thentendo we works. All 261 00:14:44,480 --> 00:14:48,080 Speaker 1: of them can be found at how stuff works dot com. 262 00:14:48,280 --> 00:14:50,360 Speaker 1: Let us know what you think, send an email to 263 00:14:50,480 --> 00:14:56,760 Speaker 1: podcast at how stuff works dot com. Brought to you 264 00:14:56,800 --> 00:15:00,200 Speaker 1: by the reinvented two thousand twelve camera. It's ready, are 265 00:15:00,240 --> 00:15:00,360 Speaker 1: you