1 00:00:00,120 --> 00:00:01,680 Speaker 1: There Are No Girls on the Internet. Will be back 2 00:00:01,720 --> 00:00:03,920 Speaker 1: soon with a new season, but until then and an 3 00:00:03,960 --> 00:00:07,240 Speaker 1: honor of homecoming, enjoy this special mini celebration of women 4 00:00:07,320 --> 00:00:10,000 Speaker 1: using technology to make change on the campuses of historically 5 00:00:10,039 --> 00:00:13,040 Speaker 1: black colleges and universities. We'll be back for our regular 6 00:00:13,080 --> 00:00:19,440 Speaker 1: season soon. There Are No Girls on the Internet. As 7 00:00:19,440 --> 00:00:26,400 Speaker 1: a production of I Heart Radio and Unbossed Creative, I'm 8 00:00:26,400 --> 00:00:28,360 Speaker 1: Bridget Todd and this is There Are No Girls on 9 00:00:28,400 --> 00:00:34,200 Speaker 1: the Internet. E sports competitive video games like Super Smash 10 00:00:34,240 --> 00:00:38,000 Speaker 1: Brothers and League of Legends are big business in the 11 00:00:38,200 --> 00:00:42,280 Speaker 1: sports industry, made over a billion dollars and it's projected 12 00:00:42,320 --> 00:00:45,879 Speaker 1: to reach over six million people. Now it's easy to 13 00:00:45,920 --> 00:00:49,440 Speaker 1: think of your stereotypical gamer dude dominating the sports industry, 14 00:00:49,840 --> 00:00:52,640 Speaker 1: but the sports actually has a diverse and mainstream audience, 15 00:00:53,000 --> 00:00:55,440 Speaker 1: and they're not just for hardcore gamers either. In the 16 00:00:55,560 --> 00:00:58,720 Speaker 1: run up to the recent election, Alexandria Occasio Cortez and 17 00:00:58,760 --> 00:01:01,480 Speaker 1: Ilhan Omar played the game among Us on Twitch as 18 00:01:01,480 --> 00:01:03,840 Speaker 1: a way to connect with voters and drive turnout. And 19 00:01:03,920 --> 00:01:07,160 Speaker 1: although e sports attracts a diverse audience, women and people 20 00:01:07,200 --> 00:01:11,479 Speaker 1: of color are consistently underrepresented in this increasingly lucrative field. 21 00:01:12,040 --> 00:01:16,080 Speaker 1: Dr Bernadette Lawson Williams spearheaded the very first academic program 22 00:01:16,120 --> 00:01:19,280 Speaker 1: dedicated to E sports management at a historically black college 23 00:01:19,480 --> 00:01:25,880 Speaker 1: to change that. I am a full professor of Sport 24 00:01:26,000 --> 00:01:30,200 Speaker 1: Management at Johnson C. Smith University as well as the 25 00:01:30,360 --> 00:01:34,440 Speaker 1: advisor of our E Sports and Gaming tri sextor the 26 00:01:34,520 --> 00:01:38,760 Speaker 1: first at an HBCU, and our trisector consists of our 27 00:01:39,520 --> 00:01:43,839 Speaker 1: E Sports and Gaming Management Minor Program, our E Sports Club, 28 00:01:44,400 --> 00:01:47,760 Speaker 1: our Game Development Club, and our E Sports Lab, and 29 00:01:47,800 --> 00:01:50,720 Speaker 1: we're the first ACCU to both and E sports and 30 00:01:50,800 --> 00:01:53,440 Speaker 1: gaming prospects. So that's how we're very exciting to be 31 00:01:53,520 --> 00:01:56,000 Speaker 1: a part of that kind of legacy. So for folks 32 00:01:56,000 --> 00:01:59,680 Speaker 1: who don't know what exactly is the sports, each sports 33 00:01:59,760 --> 00:02:02,640 Speaker 1: is that fe electronic sports, So the E is for 34 00:02:02,880 --> 00:02:08,400 Speaker 1: electronics and so when we think of electronic sports, oftentimes 35 00:02:08,440 --> 00:02:13,120 Speaker 1: we really don't equaint E sports with our traditional sports 36 00:02:13,120 --> 00:02:17,519 Speaker 1: such as basketball, tennis, golf, because you think that it's 37 00:02:17,560 --> 00:02:21,240 Speaker 1: just video gaming. But when we look at the definition 38 00:02:21,280 --> 00:02:25,880 Speaker 1: of sports, a sport actually entails some element of physicality, 39 00:02:26,240 --> 00:02:30,600 Speaker 1: some element of competition, and some element of quotified rules. 40 00:02:30,639 --> 00:02:34,040 Speaker 1: And by that very definition, E sports are just as 41 00:02:34,160 --> 00:02:38,480 Speaker 1: much sports as traditional sports and traditional sports, and so 42 00:02:38,560 --> 00:02:42,600 Speaker 1: always like to provide the history and insight and definition 43 00:02:42,760 --> 00:02:46,600 Speaker 1: just to make sure that our listeners are educated in 44 00:02:46,680 --> 00:02:50,000 Speaker 1: that way. Do you spend time playing video games? Well 45 00:02:50,080 --> 00:02:53,760 Speaker 1: through anything? Like Dr Lawson Williams, that pastime could actually 46 00:02:53,800 --> 00:02:56,600 Speaker 1: be leading you to a career in gaming. She got 47 00:02:56,600 --> 00:02:59,160 Speaker 1: her start just from being someone who loved playing video 48 00:02:59,200 --> 00:03:02,440 Speaker 1: games with her brother, and as a black mom, she's 49 00:03:02,560 --> 00:03:04,640 Speaker 1: changing the face of what we think of when we 50 00:03:04,639 --> 00:03:08,639 Speaker 1: think of a gamer. Okay, so how did you find 51 00:03:08,639 --> 00:03:10,440 Speaker 1: yourself doing this work? You know, I can imagine that 52 00:03:10,440 --> 00:03:12,280 Speaker 1: people must tell you that you don't look like the 53 00:03:12,320 --> 00:03:15,440 Speaker 1: typical person advocating for gaming and esports. How did you 54 00:03:15,440 --> 00:03:18,760 Speaker 1: get involved in this? Well? Actually, funny enough, I haven't 55 00:03:18,760 --> 00:03:21,320 Speaker 1: had anyone say that yes yet If they're saying it, 56 00:03:21,400 --> 00:03:25,680 Speaker 1: then I don't know which is a good. But I 57 00:03:25,800 --> 00:03:29,040 Speaker 1: was actually a gamer, believe it or not. Back in 58 00:03:29,160 --> 00:03:32,480 Speaker 1: the eighties and nineties, I was a gamer girl. I 59 00:03:32,639 --> 00:03:37,600 Speaker 1: was miss pac Man, pac Man, Donkey Come Asteroid. I 60 00:03:37,720 --> 00:03:40,680 Speaker 1: used to go to the arcade with my brother and 61 00:03:40,760 --> 00:03:45,160 Speaker 1: that was our sibling bonding activity playing video games. I've 62 00:03:45,160 --> 00:03:48,600 Speaker 1: picked it back up when my generation the twin sons, 63 00:03:48,600 --> 00:03:51,280 Speaker 1: who are eleven years old now, began to gain at 64 00:03:51,320 --> 00:03:54,200 Speaker 1: about six years old. And so when I got them 65 00:03:54,240 --> 00:03:58,000 Speaker 1: their first Xbox and literally set it up and saw 66 00:03:58,080 --> 00:04:00,600 Speaker 1: the expression on their faces when they pay out of 67 00:04:01,200 --> 00:04:04,360 Speaker 1: their room into the living room only to see Xbox 68 00:04:04,400 --> 00:04:07,560 Speaker 1: on the TV screen, I was sold. I just fell 69 00:04:07,600 --> 00:04:09,920 Speaker 1: in love with the fact that they were so excited 70 00:04:10,000 --> 00:04:14,880 Speaker 1: and passionate about gaming. And so from there, you know, progressively, 71 00:04:15,160 --> 00:04:17,880 Speaker 1: year after year, I began to get a little bit 72 00:04:17,880 --> 00:04:21,240 Speaker 1: more connected to the research of e sports and gaming, 73 00:04:21,600 --> 00:04:24,799 Speaker 1: and when I started to think about the connectivity between 74 00:04:24,839 --> 00:04:29,720 Speaker 1: the sports and sports management, then it really turned into 75 00:04:29,839 --> 00:04:33,400 Speaker 1: an opportunity to educate and to provide opportunities for our 76 00:04:33,440 --> 00:04:36,840 Speaker 1: students at Johnston C. Smith University and and of course 77 00:04:36,880 --> 00:04:40,200 Speaker 1: for HBCUs um j C s U, as the first 78 00:04:40,720 --> 00:04:44,919 Speaker 1: HBCU within the sports and gaming trifectas now has served 79 00:04:44,960 --> 00:04:48,080 Speaker 1: as a pioneer for so many other HBCUs to get 80 00:04:48,080 --> 00:04:51,279 Speaker 1: into this space, and so we're so ecstatic about that 81 00:04:51,360 --> 00:04:53,919 Speaker 1: opportunity just to be a part of this legacy that 82 00:04:54,000 --> 00:04:58,159 Speaker 1: the announces being much more prevalent at our HBCUs. So 83 00:04:58,240 --> 00:05:00,600 Speaker 1: you mentioned that a big part of the program managing 84 00:05:00,640 --> 00:05:03,320 Speaker 1: live e sports event. Have you ever been to any 85 00:05:03,520 --> 00:05:06,720 Speaker 1: I have been, funny enough the first sports tournament that 86 00:05:06,760 --> 00:05:09,640 Speaker 1: I went to West here and Charlotte, North Carolina. Oh 87 00:05:09,680 --> 00:05:14,320 Speaker 1: my goodness, the synergy in that room. You had individuals. 88 00:05:14,360 --> 00:05:18,040 Speaker 1: My sons are eleven, so individuals all the way from 89 00:05:18,400 --> 00:05:22,560 Speaker 1: ten eleven all the way up to their middle middle thirties. 90 00:05:23,120 --> 00:05:26,640 Speaker 1: And their gaming. My sons literally was the first time 91 00:05:26,640 --> 00:05:29,760 Speaker 1: that they actually play a game called Smash Brothers and 92 00:05:29,800 --> 00:05:34,920 Speaker 1: feel familiar with Mario, the character Mario and and so 93 00:05:35,279 --> 00:05:37,679 Speaker 1: they actually ended up playing in Gypt, and I believe 94 00:05:37,960 --> 00:05:40,159 Speaker 1: for it about swing four and five years old. And 95 00:05:40,240 --> 00:05:43,840 Speaker 1: it was amazing because they are so virtattle and I'm 96 00:05:43,839 --> 00:05:48,279 Speaker 1: talking about my twins, so virtattole in their gaming abilities 97 00:05:48,520 --> 00:05:50,880 Speaker 1: that they were able to get into the game for 98 00:05:50,960 --> 00:05:54,440 Speaker 1: the first time pick up and and really moved and 99 00:05:54,440 --> 00:05:58,000 Speaker 1: really manipulating so quickly. And so they learned the game 100 00:05:58,080 --> 00:06:00,160 Speaker 1: on the spot to the point where one of the 101 00:06:00,200 --> 00:06:02,920 Speaker 1: gentleman's observing. Of course, I wasn't familiar with the game. 102 00:06:03,360 --> 00:06:06,200 Speaker 1: I was learning it as I was watching and observing, 103 00:06:06,320 --> 00:06:08,880 Speaker 1: but he actually whispered to me, your son is pretty good. 104 00:06:09,120 --> 00:06:13,640 Speaker 1: If this is if aught. Wow, I have gamers on 105 00:06:13,680 --> 00:06:16,160 Speaker 1: my head. So I have to take this a lot 106 00:06:16,200 --> 00:06:19,200 Speaker 1: more seriously because you know a lot of times as 107 00:06:19,279 --> 00:06:22,960 Speaker 1: parents for us, you know, many of us field that game. 108 00:06:23,040 --> 00:06:25,920 Speaker 1: It is a waste of time where my mindset has 109 00:06:25,960 --> 00:06:30,039 Speaker 1: truly been transformed. I am sold it. On the business 110 00:06:30,040 --> 00:06:33,480 Speaker 1: side of the sports, Dr Lawston Williams was motivated by 111 00:06:33,480 --> 00:06:35,880 Speaker 1: making sure that everyone had access to the kinds of 112 00:06:35,920 --> 00:06:40,200 Speaker 1: business opportunities that E sports presents. The university partnered with 113 00:06:40,320 --> 00:06:43,719 Speaker 1: Riot Games, the creative company behind the wildly popular game 114 00:06:43,880 --> 00:06:47,479 Speaker 1: League of Legends and it's associated E sports tournaments. Now, 115 00:06:47,560 --> 00:06:51,480 Speaker 1: video game consoles like xboxes and PlayStations can be pretty pricey, 116 00:06:51,560 --> 00:06:54,279 Speaker 1: which is one reason the field isn't more diverse, But 117 00:06:54,360 --> 00:06:57,600 Speaker 1: thanks to this partnership, Johnson C. Smith University is leveling 118 00:06:57,640 --> 00:07:01,359 Speaker 1: the playing field. Consoles may run between three hundred and 119 00:07:01,400 --> 00:07:07,120 Speaker 1: five hundred dollars. Well pecs, actual computers that are specifically 120 00:07:07,160 --> 00:07:10,680 Speaker 1: for gaming, can run anywhere from a thousand up to 121 00:07:10,880 --> 00:07:15,200 Speaker 1: twenty five hundred dollars, and so it was really a 122 00:07:15,200 --> 00:07:18,600 Speaker 1: tremendous opportunity for us to secure that funding because now 123 00:07:18,640 --> 00:07:21,840 Speaker 1: we actually have gaming PCs for our students so that 124 00:07:22,000 --> 00:07:25,000 Speaker 1: when they returned back to campus in the spring, they'll 125 00:07:25,040 --> 00:07:27,240 Speaker 1: actually be ready to go and everyone will be on 126 00:07:27,280 --> 00:07:30,120 Speaker 1: an even playing field as opposed to one person playing 127 00:07:30,120 --> 00:07:33,000 Speaker 1: in the PC, another person playing from their smart prowe 128 00:07:33,200 --> 00:07:35,600 Speaker 1: and another person playing from the next file. And so 129 00:07:35,680 --> 00:07:38,480 Speaker 1: that's what it's exciting. But the program at Johnson C. 130 00:07:38,600 --> 00:07:44,240 Speaker 1: Smith University is specifically geared at getting minorities involved as 131 00:07:44,280 --> 00:07:46,800 Speaker 1: well as females involved. So we actually have a campaign 132 00:07:46,880 --> 00:07:50,040 Speaker 1: going on now really pushing to get more females in 133 00:07:50,080 --> 00:07:53,920 Speaker 1: the space, particularly general students at GMC yes year. How 134 00:07:53,920 --> 00:07:55,960 Speaker 1: do we make sure that more women and folks of 135 00:07:55,960 --> 00:07:59,320 Speaker 1: color aren't just playing games, but they're making money from 136 00:07:59,360 --> 00:08:03,240 Speaker 1: gaming and east ports. Well, unsurprisingly, one answer is just 137 00:08:03,240 --> 00:08:06,480 Speaker 1: supporting one another and lifting as we climb. Dr Lawson 138 00:08:06,520 --> 00:08:09,680 Speaker 1: Williams says that mentorship is that one way that underrepresenting 139 00:08:09,680 --> 00:08:12,200 Speaker 1: people can break into the e sports and gaming industry. 140 00:08:14,840 --> 00:08:16,559 Speaker 1: So what's your advice to a woman or a person 141 00:08:16,560 --> 00:08:18,880 Speaker 1: of color who may be interested in pursuing the sports 142 00:08:18,920 --> 00:08:21,120 Speaker 1: as an academic study or a field or even as 143 00:08:21,120 --> 00:08:24,640 Speaker 1: a gamer themselves. What's your advice to them connect to 144 00:08:24,880 --> 00:08:28,400 Speaker 1: the right organization. And so the beauty of the sports 145 00:08:28,560 --> 00:08:32,120 Speaker 1: is it's not confined. You know there there is no 146 00:08:32,640 --> 00:08:37,679 Speaker 1: organization that really confines or restricts your ability to participate 147 00:08:37,720 --> 00:08:39,559 Speaker 1: in as many leagues as you would like to do. 148 00:08:40,080 --> 00:08:43,240 Speaker 1: And so you know whoever that individual is, if you 149 00:08:43,320 --> 00:08:45,960 Speaker 1: can reach out to someone who's in gaming, if you're on, 150 00:08:46,120 --> 00:08:49,720 Speaker 1: for instance, a networking social media LinkedIn has been the 151 00:08:49,760 --> 00:08:52,959 Speaker 1: best place that I've seen in terms of individuals linked up. 152 00:08:53,120 --> 00:08:54,800 Speaker 1: And I would have to send the majority if people 153 00:08:54,840 --> 00:08:58,760 Speaker 1: are excited about other gamers getting into the space, and 154 00:08:58,800 --> 00:09:01,880 Speaker 1: so for them that means a lot will follow up 155 00:09:01,880 --> 00:09:03,760 Speaker 1: with you and provide you with God is from there. 156 00:09:03,840 --> 00:09:09,040 Speaker 1: So the manty mental relationship is imperative, and this industry 157 00:09:09,120 --> 00:09:20,520 Speaker 1: for sure morre. After this quick break, let's get right 158 00:09:20,559 --> 00:09:23,840 Speaker 1: back to it. What do you think that little Bernadette 159 00:09:24,080 --> 00:09:27,000 Speaker 1: who was this little gamer girl would think to see you? Now, 160 00:09:27,920 --> 00:09:30,840 Speaker 1: you know, now that you're Dr Lawson Williams, you know, 161 00:09:30,920 --> 00:09:35,160 Speaker 1: spearheading the very first historic HBCU E sports program. What 162 00:09:35,240 --> 00:09:36,760 Speaker 1: do you think you're young self to think about that? 163 00:09:37,640 --> 00:09:40,680 Speaker 1: So my younger self would just be pink and would 164 00:09:40,720 --> 00:09:44,920 Speaker 1: actually say I knew you were going somewhere first the 165 00:09:44,960 --> 00:09:48,679 Speaker 1: moment I decided in the eighth grade to begin capitalizing 166 00:09:48,720 --> 00:09:51,120 Speaker 1: the end in my name because I was being creative. 167 00:09:51,520 --> 00:09:54,199 Speaker 1: I knew that things are gonna happen, so God just 168 00:09:54,320 --> 00:09:57,560 Speaker 1: wielded in. It just shows that, you know, those kinds 169 00:09:57,600 --> 00:10:01,160 Speaker 1: of opportunities that were exposed to were younger. You know, 170 00:10:01,320 --> 00:10:05,280 Speaker 1: many times they remain dormant for decades, but you know, 171 00:10:05,480 --> 00:10:08,720 Speaker 1: something you know causes them. There's a catalyst somewhere that 172 00:10:08,800 --> 00:10:13,640 Speaker 1: causes those you know, passions to actually rehash or rehash. 173 00:10:13,679 --> 00:10:17,479 Speaker 1: You know, a lot of colleges are offering E sports scholarships, 174 00:10:17,920 --> 00:10:20,720 Speaker 1: and so just as we would want that again, athletes 175 00:10:20,720 --> 00:10:24,640 Speaker 1: and baseball or football to be committed to get how 176 00:10:24,679 --> 00:10:27,720 Speaker 1: they in practice, to work on your skills. I'm always 177 00:10:27,800 --> 00:10:31,320 Speaker 1: reminding my kids, and they're always reminding Mom, I'm I'm 178 00:10:31,320 --> 00:10:35,760 Speaker 1: working on my technique, you know. So it's really cool 179 00:10:36,200 --> 00:10:39,000 Speaker 1: having them. I called them my E sports consultant because 180 00:10:39,040 --> 00:10:42,640 Speaker 1: a lot of wanting to clarify information, I'm like, now, 181 00:10:42,720 --> 00:10:45,839 Speaker 1: this particular game is published by who oh no, it's 182 00:10:45,840 --> 00:10:49,560 Speaker 1: an indie publisher. Okay, okay, it's not you know, published 183 00:10:49,559 --> 00:10:53,120 Speaker 1: by Right Games or Epic, but it's published by you know, 184 00:10:53,360 --> 00:10:56,040 Speaker 1: someone who's just an individual. As I remind them, there's 185 00:10:56,320 --> 00:11:01,000 Speaker 1: so many innumerable opportunities career opportunits in the sports and 186 00:11:01,040 --> 00:11:05,280 Speaker 1: gaming industry. They can go into the software development, game development, 187 00:11:05,679 --> 00:11:07,720 Speaker 1: you know, the business side of it. They can be 188 00:11:07,840 --> 00:11:12,319 Speaker 1: shout casters. I mean innumerable opportunity. The sports is so 189 00:11:12,600 --> 00:11:15,680 Speaker 1: stem based, and that's what we really have to remember. 190 00:11:16,000 --> 00:11:18,920 Speaker 1: It's not just about playing a video game. It's about 191 00:11:18,920 --> 00:11:22,320 Speaker 1: really getting into, you know, the nature of what a 192 00:11:22,440 --> 00:11:26,280 Speaker 1: video game in tails, what an E sports uh actually entails. 193 00:11:26,320 --> 00:11:28,680 Speaker 1: And so I remind my students that every day you 194 00:11:28,760 --> 00:11:31,720 Speaker 1: guys actually have an advantage in the industry because you're 195 00:11:31,760 --> 00:11:36,640 Speaker 1: already gamers. Right now, we're the only abc U undergraduate 196 00:11:36,720 --> 00:11:39,559 Speaker 1: level that has an E sports and game and management program, 197 00:11:39,559 --> 00:11:42,120 Speaker 1: And so I can't say that enough because it's so 198 00:11:42,200 --> 00:11:47,080 Speaker 1: exciting and we want everyone to understand the world phenomena. 199 00:11:47,200 --> 00:11:51,040 Speaker 1: In that statement, it's not an uncommon story for underrepresenting 200 00:11:51,040 --> 00:11:53,199 Speaker 1: people to be a big chunk of an audience of 201 00:11:53,240 --> 00:11:56,680 Speaker 1: the industry but not have proportionate influence when it comes 202 00:11:56,679 --> 00:12:00,280 Speaker 1: to control over that very same industry. East with them 203 00:12:00,320 --> 00:12:03,160 Speaker 1: gaming is the same way women in communities of color 204 00:12:03,200 --> 00:12:06,160 Speaker 1: are the ones consuming and playing the games, yet we 205 00:12:06,280 --> 00:12:09,439 Speaker 1: aren't the ones making money from video games and esports. 206 00:12:09,679 --> 00:12:12,840 Speaker 1: Dr Lawson Williams wants to change this. We know that 207 00:12:13,800 --> 00:12:17,839 Speaker 1: of African American teams play some type of video games, 208 00:12:17,840 --> 00:12:21,360 Speaker 1: but sadly, the other statistics on the other side is 209 00:12:21,400 --> 00:12:25,280 Speaker 1: that less than three percent of African Americans are actually 210 00:12:25,280 --> 00:12:29,840 Speaker 1: employed in the e sports and gaming industry. And so 211 00:12:29,960 --> 00:12:33,880 Speaker 1: that's the sad aspect of it. But what we're excited 212 00:12:33,920 --> 00:12:36,600 Speaker 1: about we turned that around it's still relying into the cloud, 213 00:12:36,800 --> 00:12:40,000 Speaker 1: is we're going to change that statistic. We're gonna take 214 00:12:40,040 --> 00:12:44,920 Speaker 1: that of African Americans playing video games and increase that 215 00:12:45,080 --> 00:12:49,040 Speaker 1: two and meet it halfway. And we're working on that, 216 00:12:49,120 --> 00:12:51,640 Speaker 1: and I feel we're gonna make that happen very soon. 217 00:12:52,080 --> 00:12:54,720 Speaker 1: It's already happening. How does it feel to know you 218 00:12:54,760 --> 00:12:57,959 Speaker 1: made history? It's not about me. I said it to 219 00:12:58,040 --> 00:13:00,400 Speaker 1: my kids all time, never being a play where you 220 00:13:00,440 --> 00:13:03,200 Speaker 1: think what's happening to you is about you. It's bigger 221 00:13:03,240 --> 00:13:07,800 Speaker 1: than that. It's it's about more people having an opportunity. 222 00:13:08,040 --> 00:13:12,200 Speaker 1: So I'm really at this point just a vessel. I'm 223 00:13:12,240 --> 00:13:15,480 Speaker 1: just a vessel. I'm just the opportunity to aligned for 224 00:13:15,760 --> 00:13:17,520 Speaker 1: my students to get to where they need to be. 225 00:13:18,440 --> 00:13:20,360 Speaker 1: So what's your all time favorite game, Like, what's the 226 00:13:20,400 --> 00:13:22,920 Speaker 1: game that started all of this for you? Well, I 227 00:13:22,960 --> 00:13:25,600 Speaker 1: have to go back to misshat Man. I'm already trying 228 00:13:25,600 --> 00:13:29,160 Speaker 1: to figure out a way to to to get access 229 00:13:29,240 --> 00:13:31,920 Speaker 1: to that game in my house again so that I 230 00:13:31,960 --> 00:13:35,080 Speaker 1: can demonstrate to my son that this is the real 231 00:13:35,200 --> 00:13:37,439 Speaker 1: Monty didn't just make up that she was the Miss 232 00:13:37,520 --> 00:13:40,920 Speaker 1: fact Man champion of her neighborhood. She really was, and 233 00:13:40,960 --> 00:13:46,160 Speaker 1: I think they want to see that as well. Yeah, 234 00:13:46,200 --> 00:13:48,240 Speaker 1: I had to tell you something that was really funny 235 00:13:48,280 --> 00:13:51,840 Speaker 1: to happen though. One of my sons really loved TikTok. 236 00:13:51,920 --> 00:13:53,520 Speaker 1: I mean, he got up to the point with one 237 00:13:53,559 --> 00:13:56,680 Speaker 1: of his TikTok videos he made he had one hundred 238 00:13:56,679 --> 00:14:00,560 Speaker 1: thousand life and he was just so stating, what are 239 00:14:00,559 --> 00:14:03,079 Speaker 1: the videos that he and I made together. It was 240 00:14:03,120 --> 00:14:07,800 Speaker 1: a video of him gaming, and I walked in the room. 241 00:14:07,920 --> 00:14:09,640 Speaker 1: It was a little later than he was supposed to 242 00:14:09,679 --> 00:14:12,720 Speaker 1: be up, and you know, he was this caught red 243 00:14:12,800 --> 00:14:16,720 Speaker 1: hit and so the last segment of the video showed 244 00:14:16,760 --> 00:14:20,840 Speaker 1: me actually gaming and it was so funny. The comments 245 00:14:20,880 --> 00:14:23,720 Speaker 1: that were posted kids were like, oh my gosh, you 246 00:14:23,800 --> 00:14:25,920 Speaker 1: have the best mom in the world. Your mom is 247 00:14:25,960 --> 00:14:28,720 Speaker 1: an oh gee, Chee's gaming, She's and I'm just up. 248 00:14:29,440 --> 00:14:32,440 Speaker 1: More parents need to spend time gaming with their kids. 249 00:14:32,440 --> 00:14:35,000 Speaker 1: If this is the kind of response I'm getting to 250 00:14:35,200 --> 00:14:38,480 Speaker 1: it a TikTok video. More parents need to take time 251 00:14:38,520 --> 00:14:42,360 Speaker 1: to sit out and learn these now. Obviously, the controllers 252 00:14:42,520 --> 00:14:46,400 Speaker 1: now are vastly different from the single hand joy stick 253 00:14:46,480 --> 00:14:49,760 Speaker 1: that we had back in the eighties, so so a 254 00:14:49,800 --> 00:14:53,040 Speaker 1: lot has to be lured. I love it, gamer girl 255 00:14:53,120 --> 00:14:55,600 Speaker 1: and cool mom. You don't have to tell you. My 256 00:14:55,720 --> 00:14:58,880 Speaker 1: late grandfather went to Johnson C. Smith University and before 257 00:14:58,920 --> 00:15:01,600 Speaker 1: he passed, going to home coming every year. It was 258 00:15:01,640 --> 00:15:03,680 Speaker 1: a very big part of my family and he would 259 00:15:03,720 --> 00:15:05,200 Speaker 1: be so proud to see what you're doing at the 260 00:15:05,240 --> 00:15:08,760 Speaker 1: university now. That's phenomenal. He would be so proud to 261 00:15:08,880 --> 00:15:11,240 Speaker 1: know that you even sought me out to interview the 262 00:15:13,200 --> 00:15:16,360 Speaker 1: story with you about our Johnson C. Smith University. It's 263 00:15:16,360 --> 00:15:19,520 Speaker 1: funny because john C. Smith University is really like my 264 00:15:19,600 --> 00:15:23,320 Speaker 1: second alma mata. I actually graduated from South Carolina State 265 00:15:23,440 --> 00:15:28,880 Speaker 1: University Bulldogs and now. But you know, I've been at 266 00:15:28,960 --> 00:15:32,200 Speaker 1: JCSU now, but we were not for seventeen years, seventeen 267 00:15:32,240 --> 00:15:35,240 Speaker 1: years from and I love it. Every single day. I 268 00:15:35,240 --> 00:15:38,400 Speaker 1: feel like I've had an immense impact on the students 269 00:15:38,520 --> 00:15:41,560 Speaker 1: in our Champus community, and so I love the opportunity. 270 00:15:41,560 --> 00:15:44,360 Speaker 1: It's all about impact and what we can do to 271 00:15:44,440 --> 00:15:48,160 Speaker 1: help our future generation. We hope you enjoyed the special 272 00:15:48,240 --> 00:15:51,840 Speaker 1: celebration of Women Making Change at HBCUs. We'll be back 273 00:15:51,840 --> 00:15:53,200 Speaker 1: with There Are More. There Are No Girls on the 274 00:15:53,240 --> 00:15:59,320 Speaker 1: Internet soon got a story about an interesting thing in 275 00:15:59,400 --> 00:16:01,640 Speaker 1: tech which want to say Hi? You can reach us 276 00:16:01,680 --> 00:16:03,840 Speaker 1: at Hello at tang godi dot com. You can also 277 00:16:03,840 --> 00:16:06,640 Speaker 1: find transcripts for today's episode at tang godi dot com. 278 00:16:06,680 --> 00:16:08,360 Speaker 1: There Are No Girls on the Internet was created by 279 00:16:08,360 --> 00:16:10,920 Speaker 1: me Bridget Tod. It's a production of iHeart Radio and 280 00:16:11,000 --> 00:16:14,880 Speaker 1: Unboss creative Jonathan Strickland as our executive producer. Terry Harrison 281 00:16:14,960 --> 00:16:17,720 Speaker 1: is our producer and sound engineer. Michael Almato is our 282 00:16:17,760 --> 00:16:21,360 Speaker 1: contributing producer. I'm your host, Bridget Todd. If you want 283 00:16:21,360 --> 00:16:23,760 Speaker 1: to help us grow, rate and review us on Apple Podcasts. 284 00:16:24,560 --> 00:16:26,600 Speaker 1: For more podcast from I Heeart Radio, check out the 285 00:16:26,600 --> 00:16:29,479 Speaker 1: iHeart Radio app, Apple podcast, or wherever you get your podcasts.