1 00:00:03,040 --> 00:00:06,080 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:08,080 --> 00:00:10,399 Speaker 2: Hey you welcome to Stuff to Blow your Mind Listener mail. 3 00:00:10,520 --> 00:00:11,920 Speaker 2: My name is Robert Lamb. 4 00:00:12,039 --> 00:00:14,760 Speaker 3: And I'm Joe McCormick, and it is Monday, the day 5 00:00:14,760 --> 00:00:17,000 Speaker 3: of each week that we read back messages from the 6 00:00:17,079 --> 00:00:20,080 Speaker 3: Stuff to Blow your Mind mailbox. If you have never 7 00:00:20,120 --> 00:00:22,799 Speaker 3: gotten in touch before, why not give it a shot. 8 00:00:22,920 --> 00:00:26,520 Speaker 3: You can contact us at contact at Stuff to Blow 9 00:00:26,560 --> 00:00:30,520 Speaker 3: your Mind dot com. Any kind of messages or fair game. 10 00:00:31,120 --> 00:00:34,080 Speaker 3: Usually people send feedback to recent episodes. Maybe if you 11 00:00:34,120 --> 00:00:36,440 Speaker 3: have something interesting you want to add to a subject 12 00:00:36,520 --> 00:00:38,920 Speaker 3: we talked about, if you have a question, if you 13 00:00:38,960 --> 00:00:41,320 Speaker 3: want to suggest a topic for the future, if you 14 00:00:41,320 --> 00:00:44,280 Speaker 3: want to offer corrections, any of that's fine. Send it 15 00:00:44,320 --> 00:00:47,880 Speaker 3: on in contact at stuff to Blow your Mind dot com. Also, 16 00:00:47,960 --> 00:00:50,159 Speaker 3: just social messages are fine. If you want to say hi, 17 00:00:51,000 --> 00:00:53,000 Speaker 3: just let us know how you found out about the show, 18 00:00:53,120 --> 00:00:55,440 Speaker 3: how you listen that kind of stuff. That's good too. 19 00:00:56,160 --> 00:00:58,080 Speaker 3: Let's see, Rob, do you want to kick us off 20 00:00:58,120 --> 00:01:01,840 Speaker 3: today by reading back this message from Michael about the 21 00:01:01,880 --> 00:01:05,119 Speaker 3: Thing's fingers or is it the thing or just thing? 22 00:01:06,000 --> 00:01:09,040 Speaker 2: I think he's the thing, Marvel's the Thing aka Ben 23 00:01:09,040 --> 00:01:14,000 Speaker 2: Grimm of the Fantastic Four. Yeah, we heard from Michael 24 00:01:14,120 --> 00:01:16,160 Speaker 2: in response to this is one of the Monster Fact 25 00:01:16,200 --> 00:01:19,560 Speaker 2: episodes I've been doing on the theme of monsters and 26 00:01:19,840 --> 00:01:24,080 Speaker 2: sort of monstrous things in the Marvel comic universe. Michael 27 00:01:24,080 --> 00:01:26,520 Speaker 2: writes in and says, hey, guys, I just finished listening 28 00:01:26,520 --> 00:01:29,720 Speaker 2: to the episode about the Thing and his fused fingers. 29 00:01:29,800 --> 00:01:33,759 Speaker 2: I'm really loving these Marvel monster episodes. Being a comic 30 00:01:33,800 --> 00:01:36,520 Speaker 2: book fan of many years. I'm not going to go 31 00:01:36,560 --> 00:01:39,280 Speaker 2: through all the content of the Monster Fact episode, but 32 00:01:39,319 --> 00:01:42,320 Speaker 2: basically one of the things ended up looking at was 33 00:01:42,360 --> 00:01:46,679 Speaker 2: this idea that when Ben Grimm was a human, he 34 00:01:46,760 --> 00:01:50,840 Speaker 2: of course had five digits on each hand, and then 35 00:01:51,400 --> 00:01:56,080 Speaker 2: he goes through this cosmic radiation bombardment he becomes the Thing, 36 00:01:56,240 --> 00:02:01,800 Speaker 2: the sort of stone plate covered bruiser of a superhero, 37 00:02:02,160 --> 00:02:04,400 Speaker 2: and lo and behold, now he has four digits on 38 00:02:04,440 --> 00:02:08,160 Speaker 2: each hand, and the book that I referenced speculates that 39 00:02:08,600 --> 00:02:13,600 Speaker 2: the end digit of that hand would contain the fused 40 00:02:14,160 --> 00:02:19,240 Speaker 2: bones or the fused fingers anyway of digits four and five. 41 00:02:19,639 --> 00:02:22,400 Speaker 2: So anyway, this is what Michael has to say on 42 00:02:22,440 --> 00:02:24,880 Speaker 2: the matter. I also speculate I compared this to a 43 00:02:24,880 --> 00:02:28,519 Speaker 2: few different animals where there's some level of fusing of digits. 44 00:02:33,440 --> 00:02:36,720 Speaker 2: While listening, I couldn't help myself but to force my 45 00:02:36,880 --> 00:02:39,480 Speaker 2: ring and pinky finger together so I could picture what 46 00:02:39,520 --> 00:02:42,040 Speaker 2: the thing's hand would look like under all that rock, 47 00:02:42,680 --> 00:02:44,840 Speaker 2: much like I remember doing as a kid, also with 48 00:02:44,880 --> 00:02:47,720 Speaker 2: my index and middle fingers, so that I could have 49 00:02:47,840 --> 00:02:50,600 Speaker 2: the hands of a ninja turtle. In doing so, I 50 00:02:50,639 --> 00:02:53,160 Speaker 2: could definitely see how making a good old clobber and 51 00:02:53,200 --> 00:02:56,280 Speaker 2: fist would still be possible. I found it awkward to 52 00:02:56,320 --> 00:02:58,960 Speaker 2: open and close my hand with my outer two fingers 53 00:02:59,000 --> 00:03:01,720 Speaker 2: held together like that, based solely on how it felt 54 00:03:01,720 --> 00:03:05,160 Speaker 2: for me. The gripping and dexterity would seemingly decrease with 55 00:03:05,240 --> 00:03:08,360 Speaker 2: two fingers fused to each other, although I don't see 56 00:03:08,400 --> 00:03:12,080 Speaker 2: dexterity as one of Ben Grimm's prime attributes. I kept 57 00:03:12,080 --> 00:03:15,519 Speaker 2: thinking about it though, through the other examples you gave, 58 00:03:15,960 --> 00:03:19,000 Speaker 2: and I think it holds up that two sets of 59 00:03:19,080 --> 00:03:21,959 Speaker 2: bones in a single digit would not be something used 60 00:03:21,960 --> 00:03:25,280 Speaker 2: for gripping. The kangaroo going from climbing to jumping seems 61 00:03:25,280 --> 00:03:29,200 Speaker 2: applicable if the toes were previously separated when it was 62 00:03:29,240 --> 00:03:31,680 Speaker 2: an animal that climbed regularly. Then by the time it 63 00:03:31,720 --> 00:03:34,920 Speaker 2: was hopping, it could be better to put those toes 64 00:03:34,960 --> 00:03:36,760 Speaker 2: together permanently best. 65 00:03:36,960 --> 00:03:40,760 Speaker 3: Michael, Sorry, I'm still laughing about the idea of dexterity 66 00:03:40,840 --> 00:03:43,480 Speaker 3: being one of Ben Grimm's prime attributes. Like the thing 67 00:03:43,560 --> 00:03:45,120 Speaker 3: has to do a sleight of hand check. 68 00:03:45,880 --> 00:03:49,160 Speaker 2: Yeah, yeah, I mean, like I did read that. It's 69 00:03:49,200 --> 00:03:51,560 Speaker 2: something in the comics where he often can't use technology 70 00:03:51,560 --> 00:03:55,160 Speaker 2: correctly because he doesn't have these big, clunky digits and 71 00:03:55,320 --> 00:03:57,880 Speaker 2: doesn't have the same number he had when he was 72 00:03:57,960 --> 00:04:01,000 Speaker 2: human and so forth. So yeah, I don't know. I mean, 73 00:04:01,080 --> 00:04:03,160 Speaker 2: ultimately it's you know, it's a silly thing in a 74 00:04:03,200 --> 00:04:05,760 Speaker 2: comic book that we needn't think too much about, but 75 00:04:05,800 --> 00:04:07,920 Speaker 2: it is kind of fun to speculate, like what what 76 00:04:08,040 --> 00:04:11,720 Speaker 2: purpose could that serve? If there is any purpose to 77 00:04:11,800 --> 00:04:15,640 Speaker 2: have this, uh, this fused digit. On the hand, there's 78 00:04:15,680 --> 00:04:19,320 Speaker 2: not nothing directly comparable to the thing in the natural world, however, 79 00:04:19,360 --> 00:04:21,760 Speaker 2: but like some of the examples I looked at, there 80 00:04:22,440 --> 00:04:24,400 Speaker 2: there are the there's a you know, there are different 81 00:04:24,480 --> 00:04:30,200 Speaker 2: hypotheses regarding a fuse digit on certain species having being 82 00:04:30,200 --> 00:04:33,400 Speaker 2: connected to some sort of arboreal lifestyle at some point 83 00:04:33,680 --> 00:04:38,000 Speaker 2: in their evolution or grooming like a grooming digit, So 84 00:04:38,160 --> 00:04:40,000 Speaker 2: I didn't explore that so much that it could be 85 00:04:40,040 --> 00:04:42,560 Speaker 2: a grooming digit for for bonding with the other members 86 00:04:42,600 --> 00:04:43,520 Speaker 2: of the Fantastic Four. 87 00:04:45,760 --> 00:04:50,600 Speaker 3: I see, like picking lice off of mister mister Fantastic Doctor. 88 00:04:50,720 --> 00:04:52,120 Speaker 3: Is there one that's called. 89 00:04:51,920 --> 00:04:53,960 Speaker 2: I think yeahs for the stretchy guy. 90 00:04:54,000 --> 00:04:56,240 Speaker 3: Yeah, yeah, okay, because I don't think you'd have to 91 00:04:56,279 --> 00:04:58,279 Speaker 3: pick lice off of the fire guy. He could just 92 00:04:58,320 --> 00:04:59,039 Speaker 3: burn it off. 93 00:04:59,560 --> 00:05:02,320 Speaker 2: Well, yeah, unless I don't know, there's some stuff I 94 00:05:02,360 --> 00:05:05,120 Speaker 2: was reading about there being like this layer between him 95 00:05:05,240 --> 00:05:08,640 Speaker 2: and the fire. So yeah, I don't know. I don't 96 00:05:08,640 --> 00:05:10,560 Speaker 2: know if you would actually be able to like superheat 97 00:05:10,600 --> 00:05:14,960 Speaker 2: his own parasites off or not. It's a is it 98 00:05:15,000 --> 00:05:17,440 Speaker 2: something probably hasn't been explored in comic books all that much. 99 00:05:19,800 --> 00:05:23,520 Speaker 3: A very special episode The Fantastic Four get Lice? Yeah, 100 00:05:25,080 --> 00:05:27,039 Speaker 3: all right, let's see. Do you mind if I do 101 00:05:27,160 --> 00:05:31,880 Speaker 3: this follow up from a previous listener mail from Chuck Yeah, okay, 102 00:05:32,160 --> 00:05:36,680 Speaker 3: subject line follow up from my January listener mail past 103 00:05:36,960 --> 00:05:41,400 Speaker 3: Live's book Rob you remember this one? About this listener 104 00:05:41,520 --> 00:05:46,000 Speaker 3: found a book that related to the studies we had 105 00:05:46,040 --> 00:05:49,920 Speaker 3: cited about about people who stare into the mirror long 106 00:05:50,000 --> 00:05:53,160 Speaker 3: enough tend to start having hallucinations and imagine that they're 107 00:05:53,200 --> 00:05:57,240 Speaker 3: they're seeing different kinds of monstrous features and stuff in 108 00:05:57,320 --> 00:05:59,599 Speaker 3: low light. I think it was low light conditions and 109 00:05:59,640 --> 00:06:06,440 Speaker 3: prolonged staring tends to cause hallucinations and otherwise typical individuals. Okay, 110 00:06:06,480 --> 00:06:08,760 Speaker 3: from there, I think Chuck does a recap of what 111 00:06:08,839 --> 00:06:17,480 Speaker 3: his other message was. Chuck says, Hello, Robert, Joe, and JJ. 112 00:06:18,040 --> 00:06:20,200 Speaker 3: I hope you're all well. I happen to be in 113 00:06:20,279 --> 00:06:23,920 Speaker 3: my local library today in San Diego when I stumbled 114 00:06:23,960 --> 00:06:27,440 Speaker 3: across the book I told you about months ago. To 115 00:06:27,480 --> 00:06:30,120 Speaker 3: refresh your memory. This is in regards to the mirror 116 00:06:30,200 --> 00:06:35,039 Speaker 3: experiments and the connection to quote exploring Past Lives. You 117 00:06:35,120 --> 00:06:37,640 Speaker 3: happen to read my email in early January of this 118 00:06:37,760 --> 00:06:40,919 Speaker 3: year where I remembered reading some book when I was 119 00:06:41,040 --> 00:06:44,359 Speaker 3: young about a technique to stare at a mirror in 120 00:06:44,480 --> 00:06:47,320 Speaker 3: dim light to see what you may have looked like 121 00:06:47,560 --> 00:06:52,960 Speaker 3: in past lives. So the book is called Your Past Lives, 122 00:06:53,040 --> 00:06:57,880 Speaker 3: a Reincarnation Handbook by Michael Talbot. I've attached photos of 123 00:06:57,920 --> 00:06:59,039 Speaker 3: the front and back cover. 124 00:06:59,360 --> 00:06:59,560 Speaker 2: Rob. 125 00:06:59,600 --> 00:07:01,360 Speaker 3: I've got the in the documents so you can scroll 126 00:07:01,400 --> 00:07:04,120 Speaker 3: down and look at them if you like. Chuck goes 127 00:07:04,160 --> 00:07:06,679 Speaker 3: on to say, the publishing date is nineteen eighty seven 128 00:07:06,760 --> 00:07:11,120 Speaker 3: and the author's photo is very very eighties. Yeah, he 129 00:07:11,160 --> 00:07:15,360 Speaker 3: seems like he'd be like the rival for the love 130 00:07:15,440 --> 00:07:19,640 Speaker 3: interest of the protagonist in an eighties action movie. You know, 131 00:07:19,720 --> 00:07:22,000 Speaker 3: He's like the other guy who maybe she's going to 132 00:07:22,080 --> 00:07:25,920 Speaker 3: end up with, but she doesn't anyway. Chuck goes on 133 00:07:25,920 --> 00:07:28,480 Speaker 3: to say. The mirror meditation is mentioned on pages one 134 00:07:28,480 --> 00:07:30,960 Speaker 3: oh five to one oh six. The author states that 135 00:07:31,000 --> 00:07:34,960 Speaker 3: he discovered this technique quote quite by accident, and which 136 00:07:35,360 --> 00:07:39,600 Speaker 3: can be astonishingly effective. He also states that quote various 137 00:07:39,640 --> 00:07:43,800 Speaker 3: other researchers have also employed this technique, no mention of 138 00:07:43,840 --> 00:07:47,200 Speaker 3: who those people are. The actual procedure is incredibly similar 139 00:07:47,480 --> 00:07:50,360 Speaker 3: to the one used in the scientific studies done later, 140 00:07:50,400 --> 00:07:55,040 Speaker 3: including dim lighting and concentrating on your own reflection. Here's 141 00:07:55,040 --> 00:07:57,440 Speaker 3: the fun part, listed straight from the book. I guess 142 00:07:57,560 --> 00:08:00,480 Speaker 3: Chuck is quoting the book here A word of caution. 143 00:08:00,880 --> 00:08:04,679 Speaker 3: During this meditation, you may see some extremely dramatic changes 144 00:08:04,760 --> 00:08:07,720 Speaker 3: take place in your features. This can be quite frightening. 145 00:08:08,120 --> 00:08:11,760 Speaker 3: Only perform a mirror meditation if you feel completely comfortable 146 00:08:11,800 --> 00:08:15,280 Speaker 3: with this prospect. At any point during meditation, if you 147 00:08:15,360 --> 00:08:18,920 Speaker 3: become disturbed by seeing your own features change, simply endo 148 00:08:18,920 --> 00:08:21,720 Speaker 3: your meditation and turn a light on and the process 149 00:08:21,760 --> 00:08:25,600 Speaker 3: will stop. And then Chuck continues his message. Now, I 150 00:08:25,640 --> 00:08:28,000 Speaker 3: am glad I was not just relying on a false 151 00:08:28,080 --> 00:08:30,440 Speaker 3: memory from decades ago, but it's odd to me that 152 00:08:30,520 --> 00:08:34,240 Speaker 3: this particular memory stuck. Additionally, I was wondering if you've 153 00:08:34,280 --> 00:08:37,760 Speaker 3: considered an episode or two about current scientific ideas that 154 00:08:37,920 --> 00:08:43,160 Speaker 3: may have been previously inadvertently explored and accidentally achieved interesting 155 00:08:43,240 --> 00:08:47,359 Speaker 3: results by people who were definitely not using the scientific method. 156 00:08:47,480 --> 00:08:50,520 Speaker 3: Then again, many of your topics do touch on this already, 157 00:08:50,559 --> 00:08:53,120 Speaker 3: e g. Ideas believed in folklore that turn out to 158 00:08:53,120 --> 00:08:58,119 Speaker 3: be true for reasons completely different than the original believed reason. Apologies, 159 00:08:58,200 --> 00:09:01,680 Speaker 3: this paragraph was not elegantly worth. Oh you did find, Chuck, 160 00:09:02,559 --> 00:09:04,960 Speaker 3: Chuck says. Anyways, thanks for your time, Keep up the 161 00:09:04,960 --> 00:09:08,679 Speaker 3: great work. Sincerely, Chuck from San Diego PS High five 162 00:09:08,840 --> 00:09:14,120 Speaker 3: to Chuck five. The other listener mail Chuck, I think 163 00:09:14,120 --> 00:09:15,240 Speaker 3: we've had several. 164 00:09:15,080 --> 00:09:16,600 Speaker 2: Number of chucks number of checks. 165 00:09:16,720 --> 00:09:19,280 Speaker 3: Yes, But anyway, to come back to Chuck's email, this 166 00:09:19,320 --> 00:09:23,040 Speaker 3: does sound interesting because it sounds like outside the context 167 00:09:23,080 --> 00:09:27,040 Speaker 3: of these like psychology experiments where you know, in perception 168 00:09:27,160 --> 00:09:31,560 Speaker 3: and hallucination, where scientists discovered you could do this technique 169 00:09:31,559 --> 00:09:36,160 Speaker 3: to pretty reliably cause hallucinations. Somebody totally outside that context 170 00:09:36,320 --> 00:09:40,000 Speaker 3: also discovered the same thing that by like lowering the 171 00:09:40,080 --> 00:09:42,200 Speaker 3: lights and staring in the mirror for a long time, 172 00:09:42,760 --> 00:09:45,440 Speaker 3: you can see changes to your face and see all 173 00:09:45,520 --> 00:09:48,480 Speaker 3: kinds of interesting stuff. Except I guess he's saying that, 174 00:09:48,720 --> 00:09:52,160 Speaker 3: like he thinks this is containing genuine revelatory information. 175 00:09:52,920 --> 00:10:03,439 Speaker 2: Hmm, fascinating. All right, Well enough about that, Let's get 176 00:10:03,440 --> 00:10:08,439 Speaker 2: to the pokemons. Oh I guess yeah, this is actually 177 00:10:08,520 --> 00:10:12,320 Speaker 2: this is a response to the dream episodes we recently did. 178 00:10:12,360 --> 00:10:16,680 Speaker 2: But Matt listener Matt via Discord wrote in with the following, 179 00:10:17,040 --> 00:10:19,200 Speaker 2: HI had a couple of thoughts on the Dream Fall 180 00:10:19,280 --> 00:10:22,200 Speaker 2: into the Dark Part four episode, which featured the Baku. 181 00:10:22,640 --> 00:10:26,160 Speaker 2: First off, I'm surprised that Drowsy wasn't mentioned, given Rob's 182 00:10:26,160 --> 00:10:31,320 Speaker 2: son has weighed in as the Pokemon expert in past episodes. 183 00:10:31,360 --> 00:10:35,800 Speaker 2: It's a taper resembling Pokemon that eats dreams and is 184 00:10:35,960 --> 00:10:40,360 Speaker 2: explicitly referred to as being a descendant of the Baku 185 00:10:40,760 --> 00:10:46,640 Speaker 2: image below, and Matt included a picture of Drowsy, and yes, 186 00:10:47,120 --> 00:10:49,880 Speaker 2: now that I look at him, yes, I'm familiar with Drowsy. 187 00:10:49,920 --> 00:10:52,959 Speaker 2: I've seen Drowsy in different forms on some of the 188 00:10:53,000 --> 00:10:55,840 Speaker 2: different Pokemon cards, and I probably even read the description 189 00:10:55,920 --> 00:10:59,080 Speaker 2: that he eats dreams and completely forgot about it when 190 00:10:59,120 --> 00:11:00,640 Speaker 2: getting into the Baka research. 191 00:11:01,280 --> 00:11:04,079 Speaker 3: I think I have, at least in this image, I'm 192 00:11:04,120 --> 00:11:08,240 Speaker 3: interpreting Drowsy as having yellow paint spilled over half of 193 00:11:08,280 --> 00:11:10,520 Speaker 3: his body. It kind of looks like it's dripping down him. 194 00:11:11,080 --> 00:11:13,800 Speaker 2: Yeah, it does kind of have that color scheme going on. 195 00:11:14,400 --> 00:11:16,920 Speaker 2: Matt continues on a more personal note. The name Baku 196 00:11:17,000 --> 00:11:19,880 Speaker 2: stirred some funny emotions in me, as that was the 197 00:11:19,960 --> 00:11:22,840 Speaker 2: name of my security blanket at the age of about two. 198 00:11:22,960 --> 00:11:25,360 Speaker 2: Apparently I could not say blanket yet, and Baku was 199 00:11:25,400 --> 00:11:27,680 Speaker 2: the best I could manage. I couldn't go to sleep 200 00:11:27,679 --> 00:11:30,160 Speaker 2: without it. So while I didn't have a Baku print 201 00:11:30,200 --> 00:11:33,120 Speaker 2: pillow or a Baku skin to wrap myself in, my 202 00:11:33,240 --> 00:11:36,480 Speaker 2: sleep was aided by a Baku, which I thought was 203 00:11:36,480 --> 00:11:37,959 Speaker 2: an interesting coincidence. 204 00:11:38,559 --> 00:11:39,679 Speaker 3: Yeah, that is interesting. 205 00:11:39,960 --> 00:11:42,880 Speaker 2: PS. One notable difference is that it seems to eat 206 00:11:43,000 --> 00:11:47,800 Speaker 2: nice dreams rather than nightmares, which doesn't seem quite as helpful. Yeah, 207 00:11:47,920 --> 00:11:51,200 Speaker 2: that's a good point. It depends how you think about 208 00:11:51,360 --> 00:11:53,880 Speaker 2: the eating of dreams, Like maybe that nice dream is 209 00:11:53,880 --> 00:11:55,360 Speaker 2: something you want to carry with you into the day 210 00:11:55,360 --> 00:11:58,760 Speaker 2: and oops, here comes Drowsy to snatch it up. But 211 00:11:58,800 --> 00:12:02,200 Speaker 2: I don't know, it depends on how you think about that. Now, 212 00:12:02,640 --> 00:12:05,520 Speaker 2: after this struck my attention, of course, looked Drowsy up 213 00:12:05,559 --> 00:12:08,920 Speaker 2: in one of my son's Pokemon books, and I was curious, well, 214 00:12:08,920 --> 00:12:14,240 Speaker 2: what does Drowsy evolve into? Because the evolutions of the Pokemon, 215 00:12:14,360 --> 00:12:19,640 Speaker 2: that's half the point, right. Indeed, Drowsy evolves into hypno 216 00:12:20,320 --> 00:12:24,440 Speaker 2: hypno like a lot of the evolutions while the while 217 00:12:24,520 --> 00:12:29,560 Speaker 2: Drowsy is cute and huggable, hypno is as the kids say, 218 00:12:29,600 --> 00:12:33,680 Speaker 2: a little bit sus he's got his own energy going 219 00:12:33,679 --> 00:12:34,080 Speaker 2: on here. 220 00:12:34,640 --> 00:12:36,880 Speaker 3: What does that that mean? He's a little, a little dangerous, 221 00:12:36,880 --> 00:12:37,600 Speaker 3: a little sketchy. 222 00:12:38,280 --> 00:12:42,400 Speaker 2: Yeah, he's a little suspect. He's got this big like 223 00:12:42,800 --> 00:12:48,880 Speaker 2: sort of human like nose and pointed cat ears. He's slimmer, 224 00:12:49,160 --> 00:12:53,400 Speaker 2: and he's carrying some sort of hypnotizing apparatus, some sort 225 00:12:53,440 --> 00:12:57,839 Speaker 2: of medallion on a string. Yeah, he looks he looks 226 00:12:57,840 --> 00:13:00,920 Speaker 2: like he's not up to something good here. 227 00:13:01,600 --> 00:13:04,240 Speaker 3: What is this white ruffle around his neck? That's not 228 00:13:04,320 --> 00:13:06,520 Speaker 3: a beard, is it. That's like it goes around his 229 00:13:06,640 --> 00:13:08,160 Speaker 3: neck like an Elizabethan collar. 230 00:13:08,520 --> 00:13:11,600 Speaker 2: Yeah, it's kind of like that, like a fluffy Elizabethan collar. 231 00:13:12,520 --> 00:13:15,160 Speaker 3: It's like we're looking at Christopher Marlowe or something. 232 00:13:16,520 --> 00:13:18,520 Speaker 2: As far as I can tell, there's no evolution past 233 00:13:18,600 --> 00:13:21,240 Speaker 2: this one though, so I guess we're fortunate. 234 00:13:21,720 --> 00:13:25,120 Speaker 3: Okay. Then after this, we've got an email from Taylor 235 00:13:25,320 --> 00:13:28,160 Speaker 3: that actually mentions this Discord post by Matt. 236 00:13:28,440 --> 00:13:29,720 Speaker 2: Yes, it opened the floodgate. 237 00:13:34,840 --> 00:13:37,960 Speaker 3: Taylor says, Hello, Robin. Joe loved the dream Fall into 238 00:13:37,960 --> 00:13:40,760 Speaker 3: the Dark series. After listening to part four, I was 239 00:13:40,840 --> 00:13:43,480 Speaker 3: itching to write you about a few Pokemon based on 240 00:13:43,520 --> 00:13:46,320 Speaker 3: the Baku. I noticed that Matt from the Discord had 241 00:13:46,320 --> 00:13:49,640 Speaker 3: already pointed out the dream eating Drowsy, but the poke 242 00:13:49,760 --> 00:13:53,040 Speaker 3: well is deep and has plenty of space for a 243 00:13:53,080 --> 00:13:56,960 Speaker 3: few more dream monsters. Matt correctly noted that the pokemon 244 00:13:57,080 --> 00:14:00,520 Speaker 3: Drowsy and its grown up form Hypno differ from Baku 245 00:14:00,920 --> 00:14:04,160 Speaker 3: in that they eat good dreams, not nightmares. In fact, 246 00:14:04,280 --> 00:14:08,400 Speaker 3: the pokemon Hypno goes so far as to abduct children 247 00:14:08,520 --> 00:14:12,920 Speaker 3: whose dreams are particularly good, presumably to keep the children 248 00:14:13,000 --> 00:14:17,120 Speaker 3: asleep and feast on their dreams. That's that's more than 249 00:14:17,160 --> 00:14:18,120 Speaker 3: sus that's sinister. 250 00:14:18,679 --> 00:14:19,000 Speaker 2: Yes. 251 00:14:19,720 --> 00:14:25,560 Speaker 3: Later games also introduce the pokemon Mana and Musharna, two 252 00:14:25,600 --> 00:14:30,240 Speaker 3: monsters who more directly mirror the Baku. These pokemon eat 253 00:14:30,280 --> 00:14:34,560 Speaker 3: good dreams and nightmares alike, and don't kidnap anyone. After 254 00:14:34,680 --> 00:14:38,000 Speaker 3: Mna or Musharna has eaten a dream, they excrete a 255 00:14:38,120 --> 00:14:43,960 Speaker 3: psychically charged mist from their foreheads. Good dreams yield pink mist, 256 00:14:44,080 --> 00:14:48,160 Speaker 3: and nightmares yield black mist. As with the Baku, a 257 00:14:48,240 --> 00:14:53,200 Speaker 3: dream eaten by Manna and Musharna is forgotten by the dreamer, 258 00:14:53,480 --> 00:14:57,640 Speaker 3: but Muna and Musharna also pull a reverse Baku. It 259 00:14:57,760 --> 00:15:00,560 Speaker 3: is said that the dreams or nightmares have awaken person 260 00:15:00,640 --> 00:15:05,800 Speaker 3: who inhales their mist become a reality. Oh all right, 261 00:15:05,880 --> 00:15:08,200 Speaker 3: so this one, This looks kind of like a floral 262 00:15:08,520 --> 00:15:12,760 Speaker 3: print Kirby, sort of a cross between like Kirby and 263 00:15:13,040 --> 00:15:13,840 Speaker 3: a water bear. 264 00:15:14,760 --> 00:15:17,480 Speaker 2: Yeah, they're kind of egg shaped. They're not as distinctive 265 00:15:17,640 --> 00:15:22,400 Speaker 2: as as as drowsy for example. So I mean, yeah, 266 00:15:22,480 --> 00:15:24,520 Speaker 2: I don't think I've ever seen this guy on a 267 00:15:24,560 --> 00:15:25,240 Speaker 2: T shirt. 268 00:15:25,560 --> 00:15:28,360 Speaker 3: Taylor goes on a few other Pokemon delve into the 269 00:15:28,400 --> 00:15:33,080 Speaker 3: domain of dreams. The wraith like Pokemon Dark Cry defends 270 00:15:33,080 --> 00:15:39,000 Speaker 3: itself by dropping trespassers on its territory into nightmare filled comas. 271 00:15:40,120 --> 00:15:43,760 Speaker 3: Oh wow. A person afflicted by dark Rise Nightmare Sleep 272 00:15:43,840 --> 00:15:51,080 Speaker 3: can only be healed with the feather from its counterpart, Crysalia. 273 00:15:52,040 --> 00:15:55,800 Speaker 2: Yes. Now, I'm not familiar with with the with the 274 00:15:55,960 --> 00:16:00,000 Speaker 2: with the first guy, but Chris Chrysalia or Chrysalia. Uh, 275 00:16:00,120 --> 00:16:02,800 Speaker 2: this one, I think is one that my son really 276 00:16:02,880 --> 00:16:05,000 Speaker 2: likes and has drawn before Chrysalea. 277 00:16:05,040 --> 00:16:07,760 Speaker 3: It kind of looks like the Lockness Monster, but crossed 278 00:16:07,800 --> 00:16:09,480 Speaker 3: with a faery with pink wings. 279 00:16:10,120 --> 00:16:13,520 Speaker 2: Yeah. It's like a splendid space pheasant or something. 280 00:16:13,800 --> 00:16:16,720 Speaker 3: Yeah. Yeah, and it also has a sort of a 281 00:16:16,760 --> 00:16:23,520 Speaker 3: bunch of Banana's swoop haircut crescent moon shaped haircut. Anyway, 282 00:16:23,560 --> 00:16:25,960 Speaker 3: Taylor goes on to say, while the Pokemon franchise is 283 00:16:26,000 --> 00:16:30,800 Speaker 3: primarily targeted at children, it's rich with fascinating and sometimes 284 00:16:30,840 --> 00:16:35,400 Speaker 3: shockingly dark monsters. My childlike adoration for the franchise has 285 00:16:35,480 --> 00:16:39,160 Speaker 3: never left me. I also can't write in about dream 286 00:16:39,240 --> 00:16:43,280 Speaker 3: monsters without making reference to the Slake Months from China. 287 00:16:43,320 --> 00:16:48,160 Speaker 3: Mieville's Perdido Street station talking about them too much would 288 00:16:48,200 --> 00:16:50,880 Speaker 3: spoil major plot reveals from the book. But if you 289 00:16:50,880 --> 00:16:54,320 Speaker 3: are fascinated by dreams and dream monsters, I couldn't recommend 290 00:16:54,360 --> 00:16:58,000 Speaker 3: a better novel than Perdido Street Station. I hope you've 291 00:16:58,080 --> 00:17:00,800 Speaker 3: enjoyed what has not been my first and will not 292 00:17:00,880 --> 00:17:04,160 Speaker 3: be my last, Pokemon themed email. As a closing note, 293 00:17:04,240 --> 00:17:07,640 Speaker 3: I think there's something too Joe's theory about spatial reasoning 294 00:17:07,720 --> 00:17:09,960 Speaker 3: and dreams. I play a lot of video games, and 295 00:17:10,000 --> 00:17:12,639 Speaker 3: I find that the ones with the greatest dream relevance 296 00:17:13,119 --> 00:17:17,600 Speaker 3: are those focused on manipulating objects in space. I've had 297 00:17:17,680 --> 00:17:21,280 Speaker 3: quite a few dreams about Tetris and map based strategy 298 00:17:21,320 --> 00:17:24,439 Speaker 3: games like Fire Emblem. I don't know what that is. 299 00:17:25,160 --> 00:17:29,119 Speaker 3: H Taylor finishes by saying, may the Baku devour your nightmares. 300 00:17:29,280 --> 00:17:32,920 Speaker 2: Taylor, Oh wow, it seems possible. Then with the Pokemon 301 00:17:32,960 --> 00:17:35,520 Speaker 2: card game, you could have an entire deck of just 302 00:17:36,359 --> 00:17:38,600 Speaker 2: maybe just dream based creatures, and then you could also 303 00:17:38,720 --> 00:17:41,480 Speaker 2: just expand that to sleep as well and throw a 304 00:17:41,480 --> 00:17:42,840 Speaker 2: few snore Laxes in there. 305 00:17:43,040 --> 00:17:45,119 Speaker 3: What does snorlax do? Just put you to sleep? 306 00:17:45,359 --> 00:17:45,520 Speaker 2: Now? 307 00:17:45,560 --> 00:17:49,120 Speaker 3: He sleeps, He just sleeping. He beats you by sleeping. 308 00:17:49,600 --> 00:17:53,000 Speaker 3: He's great, he just sleeps, Yeah, sleep him to beat him. 309 00:17:53,440 --> 00:17:56,320 Speaker 2: Yeah, I have. You know, I've only watched a few 310 00:17:56,320 --> 00:17:58,840 Speaker 2: of the Pokemon cartoons. There's one I watched with my 311 00:17:58,880 --> 00:18:03,280 Speaker 2: son that has like a like a jungle narrative and uh, 312 00:18:03,320 --> 00:18:05,080 Speaker 2: and that one was that one was actually really good. 313 00:18:05,280 --> 00:18:07,600 Speaker 2: I had a lot of it was like a movie 314 00:18:07,640 --> 00:18:10,359 Speaker 2: and it had some almost mia Zakis qualities to it, 315 00:18:10,480 --> 00:18:12,520 Speaker 2: and I like that one a lot. But uh, he 316 00:18:12,600 --> 00:18:15,760 Speaker 2: showed me like one random episode and it was just 317 00:18:16,280 --> 00:18:19,000 Speaker 2: some of the weirdest stuff I'd ever seen. It was 318 00:18:18,840 --> 00:18:22,800 Speaker 2: it was, It was great. So there's some I think 319 00:18:22,840 --> 00:18:26,479 Speaker 2: it's it's easy to sort of dismiss the Pokemon franchise. Uh, 320 00:18:26,600 --> 00:18:28,680 Speaker 2: you know, it's just sort of video game silliness. But yeah, 321 00:18:28,680 --> 00:18:30,879 Speaker 2: there there are a lot of dark monsters, and I 322 00:18:30,960 --> 00:18:33,960 Speaker 2: keep hearing about darker ones here, and there's a lot 323 00:18:33,960 --> 00:18:37,879 Speaker 2: of just really weird choices that go into the franchise 324 00:18:38,240 --> 00:18:39,880 Speaker 2: or have gone into it over the years. 325 00:18:40,119 --> 00:18:42,320 Speaker 3: I was just thinking about how I have no idea, 326 00:18:43,000 --> 00:18:48,159 Speaker 3: uh if Pokemon will still be an age relevant obsession 327 00:18:48,280 --> 00:18:51,480 Speaker 3: when my daughter's old enough to get into things like that, Like, 328 00:18:51,560 --> 00:18:53,679 Speaker 3: do I have Pokemon in my future or did she 329 00:18:53,840 --> 00:18:54,600 Speaker 3: just miss the wave. 330 00:18:55,240 --> 00:18:58,600 Speaker 2: I don't know. Yeah, it's curious the way that nostalgia 331 00:18:58,640 --> 00:19:01,320 Speaker 2: bumps go on the things, But I don't know. It 332 00:19:01,359 --> 00:19:04,120 Speaker 2: seems seems like it's a big enough deal that it's 333 00:19:04,160 --> 00:19:08,280 Speaker 2: probably still going to be around. So we'll see, we'll see. 334 00:19:08,320 --> 00:19:11,439 Speaker 3: Maybe one day i'll know them all. I'll be the 335 00:19:11,440 --> 00:19:14,399 Speaker 3: one saying like, oh, yeah, that's going to be your snore. Lax. 336 00:19:16,320 --> 00:19:18,679 Speaker 2: All right, here's another. When this one comes to us 337 00:19:18,680 --> 00:19:20,640 Speaker 2: from Jim. I'm not sure which gym. 338 00:19:20,680 --> 00:19:22,600 Speaker 3: This is one of the gyms not in the New 339 00:19:22,680 --> 00:19:24,120 Speaker 3: Jersey gym right right. 340 00:19:24,560 --> 00:19:34,600 Speaker 2: This gym sends us an email titled time Traveling Vampires. Hey, guys, 341 00:19:34,640 --> 00:19:36,480 Speaker 2: I've been wanting to bring this up for a while. 342 00:19:36,520 --> 00:19:39,439 Speaker 2: In your discussion on Dracula, time traveling seems like the 343 00:19:39,480 --> 00:19:42,480 Speaker 2: best time to talk about this. In the late sixties, 344 00:19:42,520 --> 00:19:46,240 Speaker 2: there was a supernatural soap opera called Dark Shadows. It 345 00:19:46,280 --> 00:19:50,400 Speaker 2: had a vampire named Barnabas Collins. In seventeen ninety five, 346 00:19:50,480 --> 00:19:53,240 Speaker 2: he became a vampire through a witch's curse. His father 347 00:19:53,359 --> 00:19:55,400 Speaker 2: was going to put a stake through his heart, but couldn't, 348 00:19:55,560 --> 00:19:58,720 Speaker 2: so instead he chained Barnabas up in his coffin in 349 00:19:58,760 --> 00:20:01,320 Speaker 2: the late nineteen sixties and let him out. Eventually, he 350 00:20:01,400 --> 00:20:04,800 Speaker 2: overcame the curse and became human again, But a year 351 00:20:04,880 --> 00:20:07,720 Speaker 2: or two later, some ghosts started haunting the family home. 352 00:20:07,920 --> 00:20:11,679 Speaker 2: The solution was to go back in time and prevent 353 00:20:11,760 --> 00:20:16,159 Speaker 2: the people from becoming ghosts. To do that, Barnabas used 354 00:20:16,320 --> 00:20:20,120 Speaker 2: the eaching to travel back one hundred years. He astral 355 00:20:20,119 --> 00:20:25,480 Speaker 2: projected to a hall with eaching hexagrams on different doors. 356 00:20:26,000 --> 00:20:28,240 Speaker 2: He had to find the one that had the hexagram 357 00:20:28,359 --> 00:20:30,960 Speaker 2: called change. When he found it, he opened the door 358 00:20:31,040 --> 00:20:33,280 Speaker 2: and saw the coffin he was imprisoned in for two 359 00:20:33,320 --> 00:20:36,399 Speaker 2: hundred years. He had to become a vampire again to 360 00:20:36,480 --> 00:20:39,520 Speaker 2: solve the crisis. Thanks for letting me vent, Jim. 361 00:20:40,080 --> 00:20:43,479 Speaker 3: Is that venting? Okay? Thanks for sharing. I don't think 362 00:20:43,520 --> 00:20:45,960 Speaker 3: I fully understood the last part there. Wait, how did 363 00:20:46,000 --> 00:20:50,720 Speaker 3: becoming a vampire again fix the ghost issue? I think 364 00:20:50,720 --> 00:20:52,080 Speaker 3: I've missed something here. 365 00:20:52,160 --> 00:20:54,800 Speaker 2: That I'm not entirely sure either, But there does seem 366 00:20:54,840 --> 00:20:57,719 Speaker 2: to be some sort of a time travel and changing 367 00:20:57,760 --> 00:21:02,200 Speaker 2: the timeline in order to deal with the situation. It 368 00:21:02,359 --> 00:21:06,600 Speaker 2: sounds complex and a little bit ludicrous, so I like it. 369 00:21:07,960 --> 00:21:10,720 Speaker 2: I remember seeing episodes of Dark Shadows on I think 370 00:21:10,720 --> 00:21:13,680 Speaker 2: they showed them on Sci Fi Channel back in the day, 371 00:21:13,760 --> 00:21:18,000 Speaker 2: and I remember like digging the vibe, but never Maybe 372 00:21:18,040 --> 00:21:20,359 Speaker 2: I just wasn't patient enough to get into the show 373 00:21:20,800 --> 00:21:23,560 Speaker 2: because I remember it feeling kind of slow paced but 374 00:21:23,640 --> 00:21:25,600 Speaker 2: has all the elements that I would love and of 375 00:21:25,680 --> 00:21:28,480 Speaker 2: course I like, you can't help it, like Barnabas Collins. 376 00:21:28,880 --> 00:21:31,480 Speaker 3: Yeah, I've never seen it. I think I recall having 377 00:21:31,520 --> 00:21:35,720 Speaker 3: a friend whose mom was really into it. That's about 378 00:21:35,720 --> 00:21:36,680 Speaker 3: as close as I've come. 379 00:21:37,960 --> 00:21:40,840 Speaker 2: Well, anyway, Jim, thanks for writing in and letting us 380 00:21:40,880 --> 00:21:45,000 Speaker 2: know about this incident of vampire time travel. We just 381 00:21:45,040 --> 00:21:47,159 Speaker 2: we need to be made aware of all time travel 382 00:21:47,160 --> 00:21:52,080 Speaker 2: incidents involving Dracula or any other major vampire. All right, Well, 383 00:21:52,080 --> 00:21:53,560 Speaker 2: on that note, we're going to go and close out 384 00:21:53,600 --> 00:21:55,960 Speaker 2: this episode of Listener Mail, but we'll be back next 385 00:21:55,960 --> 00:21:59,359 Speaker 2: Monday with more listener mails to read. We have a 386 00:21:59,400 --> 00:22:01,879 Speaker 2: backlog of them to get to, and you all just 387 00:22:01,960 --> 00:22:05,719 Speaker 2: keep sending neat, neat and thoughtful stuff into us, so 388 00:22:05,840 --> 00:22:10,360 Speaker 2: keep it coming. We love hearing from everyone. A reminder 389 00:22:10,400 --> 00:22:13,000 Speaker 2: that our core episodes publish on Tuesdays and Thursdays, and 390 00:22:13,000 --> 00:22:16,119 Speaker 2: the stuff to blow my podcast feed on Wednesday's short 391 00:22:16,119 --> 00:22:19,600 Speaker 2: form artifact or monster fact. They're mostly monster facts these days, 392 00:22:19,640 --> 00:22:22,080 Speaker 2: but occasionally I throw in an artifact. And then on 393 00:22:22,119 --> 00:22:24,720 Speaker 2: Fridays we set aside most serious concerns just talk about 394 00:22:24,720 --> 00:22:26,480 Speaker 2: a weird film on a weird house cinema. 395 00:22:26,760 --> 00:22:30,600 Speaker 3: Huge thanks to our excellent audio producer JJ Posway. If 396 00:22:30,640 --> 00:22:32,159 Speaker 3: you would like to get in touch with us with 397 00:22:32,240 --> 00:22:34,800 Speaker 3: feedback on this episode or any other, to suggest a 398 00:22:34,840 --> 00:22:36,920 Speaker 3: topic for the future, or just to say hello, you 399 00:22:37,000 --> 00:22:40,000 Speaker 3: can email us at contact at stuff to Blow your 400 00:22:40,040 --> 00:22:48,439 Speaker 3: Mind dot com. 401 00:22:48,560 --> 00:22:51,520 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 402 00:22:51,600 --> 00:22:54,399 Speaker 1: more podcasts from my heart Radio, visit the iHeartRadio app, 403 00:22:54,560 --> 00:22:57,320 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.