WEBVTT - The Nintendo Story: Part Three

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<v Speaker 1>Technology Stuff from Hey there, and welcome to Tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. And if thingn't sound a

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<v Speaker 1>little odd today, it's because I'm actually recording in my

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<v Speaker 1>home studio, my home studio which is got a window

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<v Speaker 1>facing out towards train tracks. It's not an ideal situation,

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<v Speaker 1>but it's what I have to work with. And today

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<v Speaker 1>we're going to look at the third part of the

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<v Speaker 1>Nintendo Story, the update to the two part series that

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<v Speaker 1>my former co host Chris Palette and I did way

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<v Speaker 1>back in two thousand eleven. So back then, at that

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<v Speaker 1>point that we you had not yet been released and

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<v Speaker 1>had been announced but not released. So we've got a

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<v Speaker 1>lot to catch up on. And I'm going to pick

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<v Speaker 1>up in two thousand eleven and carry on up through

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<v Speaker 1>present day. Also, I want to get this out of

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<v Speaker 1>the way first thing. There will be a point in

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<v Speaker 1>this podcast at the end of the episode in which

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<v Speaker 1>I talk about stuff relating to gamer Gate. Now, I

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<v Speaker 1>want to say this. I can't be any more clear

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<v Speaker 1>than this, harassment tactics have no place in society, period,

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<v Speaker 1>end of discussion. Now, I believe wholeheartedly that you are

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<v Speaker 1>free to criticize the video game industry and video game journalism.

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<v Speaker 1>That is perfectly fine. It is something that you should

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<v Speaker 1>do if you truly believe in it, if you can

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<v Speaker 1>do it in a way that isn't an attack on people.

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<v Speaker 1>If you think that video game journalism is broken, or

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<v Speaker 1>that the people who oppose gamer Gate that they are wrong,

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<v Speaker 1>that's also fine. That's something we can actually have a

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<v Speaker 1>conversation about. Isn't fine is using bullying tactics, threats, insults,

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<v Speaker 1>dox sing, and other methods to terrify or silence someone.

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<v Speaker 1>That is not fine, period. And if you think I'm wrong,

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<v Speaker 1>unsubscribe to this podcast. I do not want you listening

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<v Speaker 1>to my show, Okay. I don't want people who think

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<v Speaker 1>it's fine to make another human beings life miserable to

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<v Speaker 1>be listening to tech stuff. So if if that's something

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<v Speaker 1>that you think is cool or funny, unsubscribed, I don't

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<v Speaker 1>want you listening to the show. Now. I say all

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<v Speaker 1>that right now, because when I get to the part

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<v Speaker 1>in this episode that deals with gamer Gate, I might

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<v Speaker 1>not be in the right frame of mind to get

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<v Speaker 1>this point across in a civil reasonable way. I have

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<v Speaker 1>no tolerance for people who disregard another human beings, feelings,

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<v Speaker 1>and well being. No one deserves to face that sort

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<v Speaker 1>of of abuse. And if you don't think it's a

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<v Speaker 1>big deal, you are absolutely one percent wrong. Being constantly

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<v Speaker 1>hounded and attacked is a huge deal. It's not cool. Alright,

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<v Speaker 1>So we got my podcast or warning out of the way,

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<v Speaker 1>and keep in mind again, you can disagree with what

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<v Speaker 1>people say. I don't have a problem with that. I

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<v Speaker 1>definitely do not have a problem if you feel that

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<v Speaker 1>the points that gamer gate enthusiasts make are correct. I

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<v Speaker 1>don't agree with it, but I don't have a problem

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<v Speaker 1>with you believing that and arguing that. The problem I

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<v Speaker 1>have is when you attack people. That's the problem I have.

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<v Speaker 1>Although let's be fair, I also think that if you

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<v Speaker 1>are really dead set against women being in the video

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<v Speaker 1>game industry, you are a misogynist. That's just that's the

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<v Speaker 1>definition of misogyny really, or a definition of mysogyny. It's

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<v Speaker 1>just it's something you've got to own. I think it's

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<v Speaker 1>bad and I think it's wrong. But if that's who

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<v Speaker 1>you're gonna be own it because you can't get around

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<v Speaker 1>the fact that you are saying one thing, but you

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<v Speaker 1>don't want to be labeled that thing. All right, let's

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<v Speaker 1>actually talk about Nintendo. Now. We'll get back to gamer

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<v Speaker 1>Gate towards the end of the episode. So when we

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<v Speaker 1>left off, it was Nintendo in two thousand eleven, Nintendo's

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<v Speaker 1>annual report for two thousand eleven, which actually comes out

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<v Speaker 1>in two thousand twelve. So Nintendo their financial year. Their

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<v Speaker 1>fiscal year begins in April and ends March thirty one,

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<v Speaker 1>So the fiscal year is not the same as the

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<v Speaker 1>calendar year. So when you talk about the annual report

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<v Speaker 1>of two thousand eleven, that actually comes out after March

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<v Speaker 1>thirty one, two thousand and twelve. Well, in the annual report,

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<v Speaker 1>the company announced it had sold eighty six point zero

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<v Speaker 1>one million units of the Week console worldwide, an incredible

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<v Speaker 1>number of sales, and in fact, that number would continue

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<v Speaker 1>to grow over time. The top selling game for the

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<v Speaker 1>Wei was We Sports with seventy six point seventy six

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<v Speaker 1>million copies, but let's be fair, that game was sold

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<v Speaker 1>with the Wii in most regions. In other words, this

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<v Speaker 1>was the game you would get when you purchased your Wii,

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<v Speaker 1>so automatically those sales should have been pretty high. Seeing

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<v Speaker 1>is how there are eighty six million Wi units sold.

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<v Speaker 1>Mario Karti was the top selling Nintendo title that had

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<v Speaker 1>an iconic character attached at that time. That one had

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<v Speaker 1>sold twenty seven million copies, so significantly viewer. It actually

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<v Speaker 1>shows you that one of the appeeling aspects of the

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<v Speaker 1>WEI was that it had this casual gamer appeal, and

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<v Speaker 1>casual gamers don't necessarily care about iconic characters the way

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<v Speaker 1>quote unquote hardcore gamers do, and that's reflected when you

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<v Speaker 1>see the most popular iconic character title was Mario kart

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<v Speaker 1>We and it had sold twenty seven million copies. That

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<v Speaker 1>tells you something. At any rate, we fit and we

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<v Speaker 1>Fit plus sold about forty million units in total, so

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<v Speaker 1>almost you know, not quite but but definitely more than

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<v Speaker 1>Mario Karte, but not twice as much. Um, still pretty impressive.

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<v Speaker 1>And by two thousand eleven, the Nintendo D S series

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<v Speaker 1>had sold a total of one hundred forty six point

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<v Speaker 1>forty two million units. Now, to be fair, that's across

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<v Speaker 1>the entire family of DS devices you probably are aware of.

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<v Speaker 1>The three DS didn't do nearly as well. So what

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<v Speaker 1>was the top selling DS game at that point? Super

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<v Speaker 1>Mario World with twenty six point eight eight million units sold,

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<v Speaker 1>So again, it was a very popular family of handheld games,

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<v Speaker 1>but that didn't necessarily mean that any one title was

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<v Speaker 1>going to have this insanely uh popular run. In twenty

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<v Speaker 1>six point eight eight million, that's a lot. That's a

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<v Speaker 1>lot of of Super Mario World games, but not not

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<v Speaker 1>anywhere close to to what you would think based upon

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<v Speaker 1>the number of units out there. Now, Nintendo had cut

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<v Speaker 1>the sales price of the three D s by the

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<v Speaker 1>end of two thousand eleven, and actually some people think

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<v Speaker 1>that that was While it was probably a necessary move,

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<v Speaker 1>it didn't do the company very many favors because it

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<v Speaker 1>kind of contributed to some rough financial uh data. Moving

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<v Speaker 1>into actual two thousand twelve, keeping in mind that report

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<v Speaker 1>really came out spring of twelve, but in January two

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<v Speaker 1>thousand twelve, I actually had the opportunity to play with

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<v Speaker 1>the Wii U before it was publicly unveiled, although it

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<v Speaker 1>had been taught about at that point already, but I

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<v Speaker 1>got a chance to actually get my hands on it

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<v Speaker 1>and play it at c S. Now. Nintendo wasn't exhibiting

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<v Speaker 1>at c S. They had a suite in a nearby hotel,

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<v Speaker 1>and they invited certain members of the press to come

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<v Speaker 1>in and play with it, and somehow they got my name.

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<v Speaker 1>I have no idea how they got my name. I

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<v Speaker 1>am thankful they got my name because I had the

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<v Speaker 1>chance to play the We You before it came out,

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<v Speaker 1>and I thought it was a really clever device. I

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<v Speaker 1>didn't think it was one that I was going to buy,

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<v Speaker 1>and the reason for that is I thought the most

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<v Speaker 1>value from this device would be playing a game in

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<v Speaker 1>a room with other people there, so that you're having

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<v Speaker 1>a group experience playing a game. And I don't have

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<v Speaker 1>people over at my house very frequently, so it was

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<v Speaker 1>wasn't really a big appeal to me. I saw the

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<v Speaker 1>appeal of it. It's the sort of thing that if

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<v Speaker 1>I were at a friend's house at a party and

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<v Speaker 1>they had a We You and they wanted to play

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<v Speaker 1>one of these games, I would totally want to jump

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<v Speaker 1>on board. And I really enjoyed the fact that if

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<v Speaker 1>you had the game pad the controller that has the

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<v Speaker 1>tablet like interface included in it, you had a different

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<v Speaker 1>experience than if you were one of the other players

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<v Speaker 1>using the traditional we controls, and you could do lots

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<v Speaker 1>of cool stuff, like you could do a game of

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<v Speaker 1>pac Man where the person holding the game pad is

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<v Speaker 1>controlling pac Man, and the people with the other controllers

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<v Speaker 1>are controlling the ghosts. And you have two different views.

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<v Speaker 1>You might have a top down view for one group

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<v Speaker 1>and you might have a three dimensional point of view

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<v Speaker 1>view for the other person. It was a really cool

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<v Speaker 1>way to present video games in a new format, a

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<v Speaker 1>new user interface. So I was I was thinking, well,

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<v Speaker 1>this is interesting. I don't know if it's enough different

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<v Speaker 1>enough from the Wei to convince people who have a

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<v Speaker 1>WE to upgrade to a Wei you because otherwise it

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<v Speaker 1>looked a lot the Week console, and so I wasn't

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<v Speaker 1>sure that it was enough to convince people to buy

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<v Speaker 1>a new console, or if it would just convince people

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<v Speaker 1>who are just getting into the market to buy a

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<v Speaker 1>EU instead of a Week. In February two twelve, Nintendo

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<v Speaker 1>would purchase a company called mobi Clip. Now, if you've

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<v Speaker 1>played a lot of Game Boy Advance games or d

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<v Speaker 1>S games, you've probably seen the mobi clip logo pop up.

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<v Speaker 1>Prior to two thousand twelve, mobi Clip was a company

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<v Speaker 1>that specialized in video compression codex uh so essentially they

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<v Speaker 1>were finding ways to compress videos so that you can

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<v Speaker 1>use it in um in in limited devices devices that

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<v Speaker 1>don't have massive amounts of memory or graphics processing. So

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<v Speaker 1>this acquired company became a new division at Nintendo called

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<v Speaker 1>the Nintendo European Research and Development Division. Mobi Clip had

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<v Speaker 1>done some work for the know for lots of these

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<v Speaker 1>handheld gaming systems, and a job posting actually made it

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<v Speaker 1>clear that Nintendo was thinking of using mobi clip not

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<v Speaker 1>just to continue working in the handheld realm, but also

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<v Speaker 1>to develop technologies that would be used in consoles, presumably

0:11:16.679 --> 0:11:21.319
<v Speaker 1>living room consoles, not handheld consoles. So that was kind

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<v Speaker 1>of interesting. It was it was a hint that there

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<v Speaker 1>was another Nintendo console in the works. Uh So, how

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<v Speaker 1>did Nintendo do overall in two thousand eleven? Not great.

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<v Speaker 1>The company experienced an earning loss of five hundred thirty

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<v Speaker 1>two million dollars, and it had a thirty six point

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<v Speaker 1>two percent drop in net sales revenue. This was the

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<v Speaker 1>first time Nintendo had ever suffered an annual earnings loss.

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<v Speaker 1>Quarter by quarter was different, sometimes a quarter might be

0:11:55.600 --> 0:12:00.160
<v Speaker 1>up or down, but overall, Nintendo had always come out

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<v Speaker 1>on the positive side at the end of the year.

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<v Speaker 1>This was the first time that didn't happen. That Nintendo

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<v Speaker 1>had lost five thirty two million dollars as a result

0:12:10.920 --> 0:12:14.960
<v Speaker 1>of the drop in sales and the costs that Nintendo

0:12:15.120 --> 0:12:18.600
<v Speaker 1>had incurred in that year. Sadly, it would not be

0:12:18.640 --> 0:12:23.080
<v Speaker 1>the last time this would happen to Nintendo. Now, income

0:12:23.120 --> 0:12:25.319
<v Speaker 1>from net sales and Nintendo products had actually been on

0:12:25.360 --> 0:12:28.840
<v Speaker 1>the decline since two thousand eight, So that wasn't like

0:12:28.880 --> 0:12:34.720
<v Speaker 1>this was a big surprise, but it definitely wasn't welcome news. Uh.

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<v Speaker 1>At two thousand twelves E three, Nintendo spent a really

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<v Speaker 1>a good amount of time and energy talking about the

0:12:41.720 --> 0:12:44.800
<v Speaker 1>Wii U. So this was them trying to say that

0:12:44.840 --> 0:12:47.440
<v Speaker 1>the WU was going to be the next big thing,

0:12:47.679 --> 0:12:50.080
<v Speaker 1>you know, since the Wei. They were trying to position

0:12:50.080 --> 0:12:52.040
<v Speaker 1>it as the future of the company and a true

0:12:52.080 --> 0:12:55.760
<v Speaker 1>innovation in gaming. But the company ran to some trouble

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<v Speaker 1>with this. A lot of critics were saying that the

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<v Speaker 1>E three presence wasn't a very strong one, and and

0:13:00.920 --> 0:13:04.080
<v Speaker 1>that was partially due to a pre E three event

0:13:04.200 --> 0:13:08.480
<v Speaker 1>in which the president Awatta unveiled the e U and

0:13:08.520 --> 0:13:10.800
<v Speaker 1>a lot of the games involved. So in other words,

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<v Speaker 1>people felt that this pre E three event kind of

0:13:15.200 --> 0:13:19.000
<v Speaker 1>stole the thunder from Nintendo, and thus it didn't make

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<v Speaker 1>as strong as showing at E three. In fact, I

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<v Speaker 1>g N went so far as to say that Nintendo

0:13:25.520 --> 0:13:28.800
<v Speaker 1>lost E three and that going into the event, the

0:13:28.840 --> 0:13:33.280
<v Speaker 1>company could have one E three now lost in win win,

0:13:33.440 --> 0:13:37.080
<v Speaker 1>winning or losing E three. UH. That largely is just

0:13:37.160 --> 0:13:40.120
<v Speaker 1>what we say after the fact, like which company came

0:13:40.120 --> 0:13:44.400
<v Speaker 1>out looking the strongest after E three, and I g

0:13:44.600 --> 0:13:46.800
<v Speaker 1>m s argument was that Nintendo could have come out

0:13:46.840 --> 0:13:50.600
<v Speaker 1>looking the strongest, largely because both Microsoft and Sony we're

0:13:50.600 --> 0:13:53.959
<v Speaker 1>still in the old PS three, Xbox one or Xbox

0:13:54.000 --> 0:13:57.880
<v Speaker 1>three sixty rather days, and that neither of them had

0:13:57.920 --> 0:14:00.440
<v Speaker 1>shown a lot of innovation in the space. So it

0:14:00.480 --> 0:14:04.080
<v Speaker 1>was Nintendo's game to lose, and sadly, accordint to I

0:14:04.160 --> 0:14:07.960
<v Speaker 1>g N, anyway, they did lose it now. Late in

0:14:08.000 --> 0:14:11.920
<v Speaker 1>two thousand twelve, Nintendo announced that the we uh It's

0:14:12.000 --> 0:14:14.480
<v Speaker 1>update to the Week console would hit store shelves in

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<v Speaker 1>the United States on November eight, and in the United States,

0:14:18.559 --> 0:14:21.600
<v Speaker 1>there would be two versions that would be available. One

0:14:21.800 --> 0:14:26.280
<v Speaker 1>was the basic version, which was an eight gigabyte UH

0:14:26.280 --> 0:14:30.440
<v Speaker 1>memory version with game pad, Hdmi cable we use sensor

0:14:30.520 --> 0:14:33.720
<v Speaker 1>bar a c adapter UH for a price of about

0:14:33.720 --> 0:14:38.360
<v Speaker 1>two dollars. Then there was more of a deluxe package,

0:14:38.520 --> 0:14:41.040
<v Speaker 1>which came with a unit that had thirty two gigabytes

0:14:41.040 --> 0:14:44.320
<v Speaker 1>of memory um and all the stuff that the basic

0:14:44.400 --> 0:14:48.800
<v Speaker 1>setup had, plus a game pad charging cradle, a stand

0:14:49.080 --> 0:14:52.080
<v Speaker 1>for the game pad, a stand for the console, and

0:14:52.240 --> 0:14:56.080
<v Speaker 1>a copy of Nintendo Land, which was sort of a

0:14:56.160 --> 0:14:59.960
<v Speaker 1>mini game collection, uh, kind of similar to Watching My

0:15:00.160 --> 0:15:03.880
<v Speaker 1>Find in something like Mario Party. And this version would

0:15:03.880 --> 0:15:08.160
<v Speaker 1>be priced at three forty nine dollars. Interestingly, it was

0:15:08.240 --> 0:15:11.680
<v Speaker 1>launching in the United States first. It actually launched a

0:15:11.720 --> 0:15:15.040
<v Speaker 1>little bit later in Europe and even later still in Japan.

0:15:16.160 --> 0:15:19.920
<v Speaker 1>Now the launch sales figures we're not what Nintendo was

0:15:19.960 --> 0:15:24.200
<v Speaker 1>hoping for. There was about three million units sold by

0:15:24.240 --> 0:15:27.480
<v Speaker 1>the end of two thousand and twelve, so to be fair,

0:15:27.520 --> 0:15:29.800
<v Speaker 1>they had only been on sale for about a month

0:15:29.840 --> 0:15:32.400
<v Speaker 1>and a half. But it was a holiday season, so

0:15:32.480 --> 0:15:36.400
<v Speaker 1>you expect a pretty strong adoption rate around the holidays,

0:15:37.160 --> 0:15:39.560
<v Speaker 1>but Nintendo just didn't see that. Part of that was

0:15:39.640 --> 0:15:42.040
<v Speaker 1>that sometimes we use were hard to find. It was

0:15:42.080 --> 0:15:45.040
<v Speaker 1>similar to the old we problem where you would go

0:15:45.080 --> 0:15:47.360
<v Speaker 1>to a store and they wouldn't have a unit in

0:15:47.520 --> 0:15:50.200
<v Speaker 1>for for weeks, or they would get one or two

0:15:50.240 --> 0:15:54.680
<v Speaker 1>in and they would be sold almost immediately. Nintendo representatives

0:15:54.800 --> 0:15:57.520
<v Speaker 1>later said that they thought the slow sales were largely

0:15:57.600 --> 0:16:00.760
<v Speaker 1>due to a lack of compelling games for the system

0:16:00.800 --> 0:16:04.320
<v Speaker 1>at launch. I can I can buy that. I think

0:16:04.360 --> 0:16:08.720
<v Speaker 1>that if your video game system does not have enough

0:16:08.800 --> 0:16:13.800
<v Speaker 1>compelling titles when it goes to launch, it's got an

0:16:13.880 --> 0:16:18.119
<v Speaker 1>uphill battle ahead of it because the people who adopted

0:16:18.200 --> 0:16:23.720
<v Speaker 1>early will get disenchanted with titles that don't really take

0:16:23.760 --> 0:16:27.160
<v Speaker 1>advantage of the system, and then the word of mouth

0:16:27.240 --> 0:16:29.400
<v Speaker 1>spreads that it's not a very good system. And it

0:16:29.480 --> 0:16:31.680
<v Speaker 1>may be a great system, it may just be that

0:16:31.760 --> 0:16:35.400
<v Speaker 1>the games that best take advantage of it are a

0:16:35.480 --> 0:16:38.000
<v Speaker 1>year or two down the road. Um, it's a tough

0:16:38.000 --> 0:16:40.000
<v Speaker 1>thing to do. You really want to have a strong

0:16:40.120 --> 0:16:42.840
<v Speaker 1>launch library when you go out with a new console,

0:16:42.920 --> 0:16:45.520
<v Speaker 1>and that was the problem we You just didn't have that.

0:16:46.280 --> 0:16:49.720
<v Speaker 1>Now in two the company was starting off the year

0:16:49.760 --> 0:16:52.520
<v Speaker 1>in a pretty rough place, so it operates at a

0:16:52.560 --> 0:16:55.600
<v Speaker 1>loss for the second year in a row. Over the

0:16:55.600 --> 0:16:58.440
<v Speaker 1>fiscal year of two thousand and twelve, the company lost

0:16:58.520 --> 0:17:02.200
<v Speaker 1>three hundred sixty six x million dollars, and remember the

0:17:02.240 --> 0:17:06.600
<v Speaker 1>previous year it had lost five thirty two million here's

0:17:06.640 --> 0:17:08.639
<v Speaker 1>the other thing you have to keep in mind. The

0:17:08.840 --> 0:17:13.600
<v Speaker 1>two thousand eleven fiscal year did not include the launch

0:17:13.680 --> 0:17:18.200
<v Speaker 1>of a brand new console. Two thousand twelve did include

0:17:18.240 --> 0:17:21.359
<v Speaker 1>the launch of a brand new console, and even with

0:17:21.560 --> 0:17:25.760
<v Speaker 1>the new product, the company still lost three hundred sixty

0:17:25.800 --> 0:17:29.159
<v Speaker 1>six million dollars, which to me tells me that it

0:17:29.160 --> 0:17:31.480
<v Speaker 1>would have lost even more money if the wu had

0:17:31.520 --> 0:17:35.200
<v Speaker 1>not come out at all. Maybe, I mean, maybe that's wrong,

0:17:35.240 --> 0:17:40.919
<v Speaker 1>because maybe the cost of developing, marketing, and shipping the

0:17:40.960 --> 0:17:44.919
<v Speaker 1>Weiu was part of that huge loss, And maybe if

0:17:44.920 --> 0:17:48.080
<v Speaker 1>they didn't do the Wi, you those costs, since they

0:17:48.119 --> 0:17:51.160
<v Speaker 1>never would have been incurred by Nintendo, maybe it means

0:17:51.160 --> 0:17:53.800
<v Speaker 1>that they would have lost less money. I'm not I'm

0:17:53.800 --> 0:17:57.560
<v Speaker 1>not good at finance, y'all. Anyway, Nintendo had projected it

0:17:57.560 --> 0:18:00.639
<v Speaker 1>would sell five million we use by the end of

0:18:00.680 --> 0:18:04.359
<v Speaker 1>fiscal year two thousand twelve. It had later adjusted that

0:18:04.440 --> 0:18:08.800
<v Speaker 1>prediction down to four million we use, but in fact

0:18:08.840 --> 0:18:12.280
<v Speaker 1>they only sold three point for five million, so they

0:18:12.320 --> 0:18:15.840
<v Speaker 1>were aiming for five. Said, maybe that was too ambitious,

0:18:15.880 --> 0:18:18.639
<v Speaker 1>Let's aim for four and still only hit three point

0:18:18.680 --> 0:18:23.600
<v Speaker 1>four five million. The company also experienced week sales with

0:18:23.680 --> 0:18:26.760
<v Speaker 1>the three D s which was performing lower than expected,

0:18:26.840 --> 0:18:31.040
<v Speaker 1>so things were looking pretty bleak across the board at

0:18:31.040 --> 0:18:34.520
<v Speaker 1>the E three that year. At two thousand three, Nintendo

0:18:34.560 --> 0:18:37.040
<v Speaker 1>actually said, you know what, We're not gonna hold a

0:18:37.080 --> 0:18:39.399
<v Speaker 1>press conference at E three the way we've done in

0:18:39.520 --> 0:18:44.160
<v Speaker 1>years past. Typically, when E three rolls around, the big

0:18:44.200 --> 0:18:49.520
<v Speaker 1>big companies like Microsoft and Sony and usually Nintendo each

0:18:49.560 --> 0:18:52.760
<v Speaker 1>hold their own press events, typically the day before or

0:18:52.800 --> 0:18:56.679
<v Speaker 1>two days before the show floor opens, and then you

0:18:56.720 --> 0:19:01.199
<v Speaker 1>also get lots of the bigger name production companies like

0:19:01.240 --> 0:19:05.679
<v Speaker 1>EA or Bethesda doing their own events. Uh this was

0:19:05.720 --> 0:19:07.600
<v Speaker 1>the first time Nintendo said, you know what, we're gonna

0:19:07.880 --> 0:19:10.320
<v Speaker 1>gonna step out. We're not going to do a full

0:19:10.320 --> 0:19:14.520
<v Speaker 1>press event. Instead, they held a small Nintendo Direct event

0:19:14.600 --> 0:19:17.960
<v Speaker 1>before E three started. Now, Nintendo Direct events or things

0:19:17.960 --> 0:19:23.159
<v Speaker 1>that happened fairly regularly back when uh uh Watta was

0:19:23.200 --> 0:19:27.080
<v Speaker 1>the president. He would do these personally and uh so

0:19:27.320 --> 0:19:29.639
<v Speaker 1>it was kind of a way of telling people what

0:19:29.880 --> 0:19:34.320
<v Speaker 1>Nintendo was up to regularly throughout the year. But this

0:19:34.359 --> 0:19:38.960
<v Speaker 1>direct event started before E three. Uh but Nintendo did

0:19:39.040 --> 0:19:42.680
<v Speaker 1>go to E three. They had exhibition space on the floor,

0:19:42.760 --> 0:19:45.560
<v Speaker 1>so they were present. They just didn't hold a press event.

0:19:46.760 --> 0:19:48.399
<v Speaker 1>So you could go to E three if you were

0:19:48.480 --> 0:19:51.840
<v Speaker 1>part of the industry. E three is currently an industry

0:19:51.960 --> 0:19:54.720
<v Speaker 1>only event, so you could go to E three and

0:19:54.800 --> 0:19:57.639
<v Speaker 1>you could go to the Nintendo section and see what

0:19:57.680 --> 0:20:00.240
<v Speaker 1>they had to display, But they didn't have a big

0:20:00.240 --> 0:20:04.480
<v Speaker 1>press event unfolding all of that at E three. One

0:20:04.480 --> 0:20:06.760
<v Speaker 1>of the things they showed off at this Nintendo Direct

0:20:06.960 --> 0:20:10.919
<v Speaker 1>event was the We Party U, which allowed you to

0:20:11.040 --> 0:20:13.960
<v Speaker 1>use the w U game pad for tabletop style games.

0:20:14.680 --> 0:20:17.439
<v Speaker 1>They also showed off other games at E three. Not

0:20:17.520 --> 0:20:21.760
<v Speaker 1>all of these would be aimed for a release, so

0:20:21.800 --> 0:20:26.320
<v Speaker 1>they showed off Super Smash Brothers, Super Luigi U, Yoshi's

0:20:26.359 --> 0:20:32.119
<v Speaker 1>New Island, The Legend of Zelda, Windwalker HD, the Pokemon's

0:20:32.240 --> 0:20:36.240
<v Speaker 1>games X and Y, and yes, I know I'm saying

0:20:36.240 --> 0:20:41.440
<v Speaker 1>it wrong, and yes I know it's not funny. Moving on. Also,

0:20:41.480 --> 0:20:45.840
<v Speaker 1>they showed off Mario Kart eight. In August two thousand thirteen,

0:20:46.119 --> 0:20:49.679
<v Speaker 1>Nintendo announced that they had a new handhold console. They

0:20:49.680 --> 0:20:53.679
<v Speaker 1>were going to release the two d S, so they

0:20:53.720 --> 0:20:55.960
<v Speaker 1>were working backwards. The three d S had been out

0:20:56.000 --> 0:20:58.439
<v Speaker 1>for a couple of years. Now they're going to d S,

0:20:59.080 --> 0:21:03.240
<v Speaker 1>so the two DS is essentially a dumbed down three DS.

0:21:03.320 --> 0:21:07.680
<v Speaker 1>It has largely the same hardware, except it doesn't have

0:21:08.000 --> 0:21:12.560
<v Speaker 1>the three D screen. It has the two screens, and

0:21:12.600 --> 0:21:15.080
<v Speaker 1>it's also in a slate form factor. In other words,

0:21:15.080 --> 0:21:18.760
<v Speaker 1>it's a solid, almost tablet like form factor. It's just

0:21:18.800 --> 0:21:22.600
<v Speaker 1>a tablet that happens to have two screens separated by

0:21:23.040 --> 0:21:26.760
<v Speaker 1>by a bezel like a case. Uh. It doesn't close.

0:21:26.840 --> 0:21:30.120
<v Speaker 1>It's not a clamshell design like the other DS systems,

0:21:30.119 --> 0:21:33.760
<v Speaker 1>where it's it's solid. Some people like that and some

0:21:33.800 --> 0:21:36.520
<v Speaker 1>people hated it. I was indifferent because I have not

0:21:36.640 --> 0:21:40.040
<v Speaker 1>held had a handheld system and so long apart from

0:21:40.040 --> 0:21:43.440
<v Speaker 1>my phone, my phone is my handheld system. Actually, that's

0:21:43.440 --> 0:21:46.560
<v Speaker 1>a huge issue for Nintendo. So in the fall of

0:21:46.560 --> 0:21:50.320
<v Speaker 1>two thirteen, Nintendo purchased a twenty eight percent interest in

0:21:50.359 --> 0:21:55.199
<v Speaker 1>another company called p u X Corporation. Now pu X

0:21:55.240 --> 0:21:59.359
<v Speaker 1>Corporation started off as a division inside Pana Sonic, but

0:21:59.400 --> 0:22:02.440
<v Speaker 1>then panas On expund it off as its own company.

0:22:02.680 --> 0:22:06.080
<v Speaker 1>And what it does is work in voice and face

0:22:06.160 --> 0:22:10.720
<v Speaker 1>recognition software as well as audio and video processing. So

0:22:10.840 --> 0:22:13.960
<v Speaker 1>again Nintendo is trying to beef up its ability to

0:22:14.119 --> 0:22:16.600
<v Speaker 1>deal with voice and face recognition. It tells you a

0:22:16.680 --> 0:22:19.000
<v Speaker 1>little bit about the sort of stuff the company was

0:22:19.040 --> 0:22:23.320
<v Speaker 1>thinking about developing into the future. So now we're up

0:22:23.320 --> 0:22:26.640
<v Speaker 1>to two thousand fourteen. Guess what didn't start off very

0:22:26.640 --> 0:22:31.000
<v Speaker 1>well at all. Reports of falling profits prompted Nintendo CEO

0:22:31.600 --> 0:22:35.240
<v Speaker 1>Wata to announce he would take a fifty percent cut

0:22:35.560 --> 0:22:39.000
<v Speaker 1>in his salary. He said, you know, if if the

0:22:39.040 --> 0:22:42.760
<v Speaker 1>company is doing this poorly, I cannot be rewarded for it.

0:22:43.200 --> 0:22:46.919
<v Speaker 1>So I will take a half cut in my salary.

0:22:46.960 --> 0:22:49.879
<v Speaker 1>I would make half as much this for the next

0:22:50.040 --> 0:22:53.840
<v Speaker 1>six months or five months. Uh and other executives received

0:22:53.840 --> 0:22:58.879
<v Speaker 1>cuts in their salaries between twenty Wata he saved the

0:22:58.880 --> 0:23:01.760
<v Speaker 1>biggest cut for his own salary, and he said that

0:23:01.800 --> 0:23:03.919
<v Speaker 1>the reduction would last for five months and then the

0:23:03.920 --> 0:23:07.200
<v Speaker 1>company would revisit the issue in June of two thousand fourteen.

0:23:08.480 --> 0:23:11.280
<v Speaker 1>And this was a pretty interesting move. I like the move.

0:23:11.359 --> 0:23:16.399
<v Speaker 1>I like I like executives taking ownership for a company's performance,

0:23:16.440 --> 0:23:20.600
<v Speaker 1>not doing well and saying, look, if if we are

0:23:20.680 --> 0:23:25.000
<v Speaker 1>rewarding ourselves at full salary, whether we're doing well or not,

0:23:25.640 --> 0:23:29.399
<v Speaker 1>where's the incentive to do well. Now you've created an

0:23:29.400 --> 0:23:32.080
<v Speaker 1>incentive to do well because you're not making nearly as

0:23:32.160 --> 0:23:36.800
<v Speaker 1>much money. From April two thousand thirteen to December. Uh,

0:23:37.080 --> 0:23:39.560
<v Speaker 1>the company had only sold two point four million we

0:23:39.840 --> 0:23:44.199
<v Speaker 1>U units. Uh. Now, the company had adjusted protected sales

0:23:44.240 --> 0:23:47.600
<v Speaker 1>from April two thousand thirteen to March two thousand fourteen.

0:23:47.640 --> 0:23:51.760
<v Speaker 1>Remember that's that's a fiscal year for Nintendo. April through March.

0:23:53.040 --> 0:23:57.080
<v Speaker 1>They wanted to sell two point eight million units. Actually,

0:23:57.080 --> 0:23:59.160
<v Speaker 1>that's that's how many. They sold. Two point eight million

0:23:59.240 --> 0:24:02.640
<v Speaker 1>units from April two thousand thirteen to March two thousand fourteen.

0:24:03.480 --> 0:24:05.880
<v Speaker 1>But that's not what they were hoping for. Originally, they

0:24:05.880 --> 0:24:11.359
<v Speaker 1>were aiming to sell nine million units, so their goal

0:24:11.480 --> 0:24:13.880
<v Speaker 1>was nine million, and they hit two point eight million.

0:24:13.920 --> 0:24:16.440
<v Speaker 1>They didn't even get thirty three percent of the way there.

0:24:17.440 --> 0:24:23.280
<v Speaker 1>That is dreadful, dreadful performance. And the annual report was

0:24:23.359 --> 0:24:26.840
<v Speaker 1>pretty graham. It was the third straight year of losses

0:24:27.359 --> 0:24:30.400
<v Speaker 1>for a Nintendo. This time the damage came to four

0:24:30.480 --> 0:24:34.720
<v Speaker 1>hundred fifty seven million dollars and losses. So still not

0:24:34.840 --> 0:24:38.120
<v Speaker 1>as bad as two thousand eleven. That was five thirty two.

0:24:38.280 --> 0:24:42.399
<v Speaker 1>Two thousand twelve was three hundred sixty six something like that,

0:24:42.440 --> 0:24:48.240
<v Speaker 1>and then two thousand thirteen was four hundred fifty seven million. Yikes. Now,

0:24:48.280 --> 0:24:52.360
<v Speaker 1>at the two thousand fourteen E three, Nintendo again decided

0:24:52.400 --> 0:24:54.840
<v Speaker 1>not to have a full press conference, and this was

0:24:54.880 --> 0:24:59.159
<v Speaker 1>a little confusing because when they decided to skip the

0:24:59.160 --> 0:25:03.600
<v Speaker 1>press conference in two thousand thirteen, Nintendo representative said, this

0:25:03.640 --> 0:25:06.159
<v Speaker 1>is a one time thing. We're skipping this year, but

0:25:06.240 --> 0:25:08.399
<v Speaker 1>that doesn't mean we're done with E three. We're just

0:25:08.400 --> 0:25:12.320
<v Speaker 1>skipping this year. We'll be back again, don't worry. Two

0:25:12.320 --> 0:25:15.680
<v Speaker 1>thousand fourteen, they skip it again for the press event,

0:25:16.920 --> 0:25:21.479
<v Speaker 1>so instead Nintendo held a video presentation called the Digital Event.

0:25:21.960 --> 0:25:24.080
<v Speaker 1>It was actually really cute. I don't know if you've

0:25:24.080 --> 0:25:27.560
<v Speaker 1>ever watched it, but it is worth watching because it's

0:25:28.640 --> 0:25:33.119
<v Speaker 1>it's very silly and Nintendo pokes fun at itself in

0:25:33.160 --> 0:25:38.520
<v Speaker 1>a way that is refreshing. However, that does drag. It's

0:25:38.600 --> 0:25:41.119
<v Speaker 1>it's about I think forty five minutes long, and it

0:25:41.160 --> 0:25:44.919
<v Speaker 1>could have been half an hour easy, maybe less, because

0:25:44.920 --> 0:25:47.719
<v Speaker 1>there's some stuff that drags on. I literally started skipping

0:25:47.720 --> 0:25:51.399
<v Speaker 1>ahead at some points. Anyway. At E three, during this

0:25:51.480 --> 0:25:55.159
<v Speaker 1>Digital Event, the company announced that me Characters, that's M

0:25:55.280 --> 0:25:59.320
<v Speaker 1>I I, the little characters you could create in Nintendo.

0:25:59.359 --> 0:26:02.000
<v Speaker 1>We that they would start to show up and smash

0:26:02.040 --> 0:26:04.200
<v Speaker 1>Brothers games for the three d S and for We You,

0:26:05.359 --> 0:26:07.640
<v Speaker 1>So for the first time, you could actually create your

0:26:07.680 --> 0:26:12.760
<v Speaker 1>own Smash Brothers character to fight against the iconic characters

0:26:12.800 --> 0:26:18.040
<v Speaker 1>of Nintendo like Mario and Link and Zelda and Samus

0:26:18.080 --> 0:26:22.160
<v Speaker 1>and those sort of characters or Sammu's I honestly don't

0:26:22.160 --> 0:26:25.119
<v Speaker 1>know how to say her name. I apologize. Nintendo also

0:26:25.200 --> 0:26:30.200
<v Speaker 1>introduced at that digital event the Ambo How Ambo's are

0:26:30.200 --> 0:26:33.479
<v Speaker 1>a brilliant idea. It's not the first time anyone's come

0:26:33.560 --> 0:26:37.840
<v Speaker 1>up with this idea. There's Disney's characters have this, and

0:26:37.880 --> 0:26:40.920
<v Speaker 1>then there's the Skylander characters that have this. These are figurines,

0:26:41.240 --> 0:26:43.959
<v Speaker 1>physical figurines you can go out and buy, and they

0:26:43.960 --> 0:26:46.640
<v Speaker 1>can interact with a we U game pad. You set

0:26:46.680 --> 0:26:49.560
<v Speaker 1>the figurine on top of the game pad and there's

0:26:49.560 --> 0:26:54.560
<v Speaker 1>a chip inside the figurine that then communicates wirelessly to

0:26:54.640 --> 0:26:58.600
<v Speaker 1>your game pad and allows you to import certain characters

0:26:58.760 --> 0:27:03.520
<v Speaker 1>into in too compatible games. It also the chip inside

0:27:03.560 --> 0:27:09.480
<v Speaker 1>the Wei you uh amibo also can record information, so

0:27:09.720 --> 0:27:13.120
<v Speaker 1>you can beef up a character over time and use

0:27:13.160 --> 0:27:17.639
<v Speaker 1>it to play against other people, for example. There's a

0:27:17.720 --> 0:27:22.000
<v Speaker 1>really interesting idea. And of course by creating a new product,

0:27:22.000 --> 0:27:25.280
<v Speaker 1>a new physical product for people to buy. It gave

0:27:25.359 --> 0:27:27.840
<v Speaker 1>a new line of revenue for Nintendo, so it was

0:27:27.880 --> 0:27:31.640
<v Speaker 1>a really interesting way to try and go about this

0:27:31.640 --> 0:27:35.240
<v Speaker 1>this decline in sales. They also showed off several games,

0:27:35.240 --> 0:27:40.040
<v Speaker 1>including Yoshi's Wooly World, Captain Toad, Treasure Tracker, a few

0:27:40.080 --> 0:27:44.119
<v Speaker 1>of the Pokemon's games. Mario Maker was shown off for

0:27:44.160 --> 0:27:46.600
<v Speaker 1>the first time. Really, it was just a tease that

0:27:46.720 --> 0:27:50.119
<v Speaker 1>was shown at this digital event, and a tease for

0:27:50.160 --> 0:27:52.760
<v Speaker 1>the new Legend of Zelda game, which as of this

0:27:52.840 --> 0:27:56.280
<v Speaker 1>recording still hasn't come out yet. It was supposed to

0:27:56.280 --> 0:27:59.040
<v Speaker 1>come out in two thousand and fifteen, but then it

0:27:59.119 --> 0:28:01.400
<v Speaker 1>hit a delay, and so we're still waiting for this

0:28:01.480 --> 0:28:05.000
<v Speaker 1>new Legend of Zelda game to come out. A collection

0:28:05.040 --> 0:28:07.440
<v Speaker 1>of good games started to show up on the Wii

0:28:07.520 --> 0:28:09.359
<v Speaker 1>You and that actually gave a little bit of a

0:28:09.400 --> 0:28:13.560
<v Speaker 1>boost to we use sales, and three DS titles started

0:28:13.600 --> 0:28:15.880
<v Speaker 1>to do well as as at the same time. But

0:28:17.160 --> 0:28:20.080
<v Speaker 1>it wasn't like the figures were spectacular. They were just

0:28:20.200 --> 0:28:23.960
<v Speaker 1>better than they had been, So it wasn't a a

0:28:24.000 --> 0:28:26.720
<v Speaker 1>Grand Slam home run, but it was a move in

0:28:26.760 --> 0:28:30.240
<v Speaker 1>the right direction. Now, starting in two thousand fifteen, when

0:28:30.240 --> 0:28:34.239
<v Speaker 1>Amibo's actually began to hit store shelves, and by hit,

0:28:34.359 --> 0:28:37.639
<v Speaker 1>I mean they would gently land on a store shelf

0:28:37.680 --> 0:28:40.840
<v Speaker 1>for a split second before someone bought them. This became

0:28:40.880 --> 0:28:45.840
<v Speaker 1>a huge problem for Nintendo pr nightmare really, because the

0:28:45.880 --> 0:28:49.840
<v Speaker 1>Amibo figures had relatively small production runs, meaning there weren't

0:28:49.880 --> 0:28:52.400
<v Speaker 1>a whole lot of them made, and that meant that

0:28:52.480 --> 0:28:55.160
<v Speaker 1>only a few would end up going to any given

0:28:55.320 --> 0:28:58.240
<v Speaker 1>store in a region. So if you have lots of

0:28:58.240 --> 0:29:01.040
<v Speaker 1>different stores in your area, one of them might get

0:29:01.080 --> 0:29:05.160
<v Speaker 1>a few of a certain generation of Ambo, and once

0:29:05.200 --> 0:29:09.240
<v Speaker 1>they're gone, they're gone. Nintendo's idea was that they were

0:29:09.240 --> 0:29:12.920
<v Speaker 1>going to produce small runs of figurines, and when you

0:29:13.000 --> 0:29:15.760
<v Speaker 1>when all of those were gone, instead of replacing them

0:29:15.760 --> 0:29:19.400
<v Speaker 1>with new versions of the figurine, they would come out

0:29:19.440 --> 0:29:23.680
<v Speaker 1>with all new characters, all new figurines that had brand

0:29:23.680 --> 0:29:25.520
<v Speaker 1>new ones that had nothing to do with the old ones,

0:29:26.440 --> 0:29:32.240
<v Speaker 1>because they had so many characters, uh dozens of characters

0:29:32.280 --> 0:29:35.120
<v Speaker 1>that they could go through. And so the idea was

0:29:35.800 --> 0:29:37.840
<v Speaker 1>that they were going to cater to a certain group

0:29:37.920 --> 0:29:42.360
<v Speaker 1>of fans. Those fans would buy the figurines, and then

0:29:42.440 --> 0:29:45.200
<v Speaker 1>new figurines would come out and they'd buy those, but

0:29:45.400 --> 0:29:48.840
<v Speaker 1>Nintendo would not go back and make tons and tons

0:29:48.840 --> 0:29:52.120
<v Speaker 1>and tons of the older figurines because they didn't anticipate

0:29:52.240 --> 0:29:54.000
<v Speaker 1>demand being as high as it was, and that was

0:29:54.040 --> 0:29:58.680
<v Speaker 1>a huge mistake because demand was through the roof. People

0:29:58.720 --> 0:30:03.400
<v Speaker 1>were camping out to buy amibo's and you couldn't necessarily

0:30:03.400 --> 0:30:05.800
<v Speaker 1>get them online either. As soon as they would show

0:30:05.880 --> 0:30:08.240
<v Speaker 1>up in stock online, people would buy them and they'd

0:30:08.240 --> 0:30:11.920
<v Speaker 1>be gone again, and it became very frustrating for a

0:30:11.920 --> 0:30:15.960
<v Speaker 1>lot of collectors and a lot of gamers who legitimately

0:30:16.080 --> 0:30:20.880
<v Speaker 1>wanted these amibo to play with in their games. In fact,

0:30:20.920 --> 0:30:24.760
<v Speaker 1>some of them, they weren't collectors. They had no interest

0:30:25.440 --> 0:30:28.360
<v Speaker 1>in buying all the different amibos. They had a specific

0:30:28.400 --> 0:30:31.600
<v Speaker 1>one they wanted, and then it would get and it

0:30:31.600 --> 0:30:34.200
<v Speaker 1>would get purchased, it would be unavailable, and people were

0:30:34.200 --> 0:30:37.440
<v Speaker 1>having trouble finding them. It ended up creating a secondary market.

0:30:37.560 --> 0:30:42.720
<v Speaker 1>So these figurines, which for retail price were at twelve

0:30:42.800 --> 0:30:45.719
<v Speaker 1>dollars and cents, were sometimes being sold for more than

0:30:45.760 --> 0:30:51.280
<v Speaker 1>a hundred dollars on various auction sites because he couldn't

0:30:51.280 --> 0:30:54.800
<v Speaker 1>find them anywhere else, and it was creating a real

0:30:54.880 --> 0:30:59.480
<v Speaker 1>sense of frustration among the fans and Nintendo and the

0:30:59.560 --> 0:31:04.120
<v Speaker 1>company started to address this by increasing the production runs

0:31:05.160 --> 0:31:08.600
<v Speaker 1>so that they were producing more units per generation. But

0:31:09.000 --> 0:31:11.880
<v Speaker 1>as far as I know, there's been no announcement of

0:31:11.920 --> 0:31:17.240
<v Speaker 1>going back and producing new versions of the older Amibo figures,

0:31:17.280 --> 0:31:20.760
<v Speaker 1>so those are still scarce. And it's not It wasn't

0:31:20.800 --> 0:31:24.440
<v Speaker 1>like it was a manufactured scarcity on purpose. Nintendo wasn't

0:31:24.480 --> 0:31:29.920
<v Speaker 1>necessarily setting out to create a scarce resource because Nintendo

0:31:30.040 --> 0:31:34.760
<v Speaker 1>does not benefit from that. Nintendo is selling them at

0:31:34.800 --> 0:31:38.840
<v Speaker 1>the at the standard price. It's resellers that are marking

0:31:38.840 --> 0:31:42.200
<v Speaker 1>the price up. Nintendo does not benefit from the marked

0:31:42.280 --> 0:31:47.239
<v Speaker 1>up price. And that's a real issue UH for the

0:31:47.280 --> 0:31:50.000
<v Speaker 1>company and for its fans, because it gives the company

0:31:50.000 --> 0:31:53.080
<v Speaker 1>a black eye. It says, uh, yeah, you know, we

0:31:53.160 --> 0:31:56.680
<v Speaker 1>messed up, but deal with it, and the fans say, no,

0:31:56.880 --> 0:32:00.640
<v Speaker 1>that's not cool. So Amibo's have been without blessing and

0:32:00.640 --> 0:32:03.440
<v Speaker 1>a curse. Now, in the spring of two thousand fifteen,

0:32:03.480 --> 0:32:05.960
<v Speaker 1>Nintendo announced it would bring some of its games to

0:32:06.080 --> 0:32:10.560
<v Speaker 1>mobile platforms, which is something it had never ever done before.

0:32:10.600 --> 0:32:15.080
<v Speaker 1>In fact, Nintendo representatives before that point had been adamant

0:32:15.600 --> 0:32:19.120
<v Speaker 1>that there was no interest or desire to end up

0:32:19.120 --> 0:32:23.320
<v Speaker 1>going over to the UH mobile side that they would

0:32:23.360 --> 0:32:26.480
<v Speaker 1>never really do that they would instead focus on their

0:32:26.520 --> 0:32:32.080
<v Speaker 1>own platforms, But two thousand fifteen showed a change of heart,

0:32:32.520 --> 0:32:35.000
<v Speaker 1>and the company also announced that a new console code

0:32:35.080 --> 0:32:38.840
<v Speaker 1>named in X, was in development. So this was the

0:32:38.840 --> 0:32:43.040
<v Speaker 1>company acknowledging that there is another console on the way.

0:32:43.400 --> 0:32:46.600
<v Speaker 1>This was back in two thousand fifteen, but there weren't

0:32:46.600 --> 0:32:49.920
<v Speaker 1>that many details other than the company claiming that this

0:32:50.000 --> 0:32:54.560
<v Speaker 1>was a brand new direction. It was not just a

0:32:54.640 --> 0:32:57.680
<v Speaker 1>new iteration of the Wei or the Wei U. It

0:32:57.720 --> 0:33:02.520
<v Speaker 1>was a new model for sould gaming for Nintendo. We

0:33:02.600 --> 0:33:06.400
<v Speaker 1>don't necessarily understand what that means yet. It might mean

0:33:06.440 --> 0:33:10.240
<v Speaker 1>that it's a hybrid, that it's something that bridges both

0:33:10.760 --> 0:33:14.360
<v Speaker 1>the living room experience and the mobile experience, but we

0:33:14.400 --> 0:33:17.080
<v Speaker 1>don't know for sure, and we won't know for a while,

0:33:17.280 --> 0:33:20.840
<v Speaker 1>probably maybe not too long as of the recording of

0:33:20.840 --> 0:33:25.320
<v Speaker 1>this podcast, but nothing official has been announced. Uh So.

0:33:25.440 --> 0:33:29.280
<v Speaker 1>News also broke the Nintendo was partnering with Universal to

0:33:29.360 --> 0:33:32.560
<v Speaker 1>create theme park attractions, and I know that got a

0:33:32.560 --> 0:33:34.960
<v Speaker 1>lot of people excited. The idea of visiting a theme

0:33:35.000 --> 0:33:40.680
<v Speaker 1>park that has Nintendo style rides or experiences, characters, that

0:33:40.760 --> 0:33:43.040
<v Speaker 1>kind of thing. It could be a huge hit, and

0:33:43.080 --> 0:33:45.440
<v Speaker 1>I gotta admit I would love to see some really

0:33:45.480 --> 0:33:49.760
<v Speaker 1>cool interactive theme park attractions that are based on Nintendo properties.

0:33:49.840 --> 0:33:54.240
<v Speaker 1>I know that there have been people who have recreated

0:33:54.320 --> 0:33:58.840
<v Speaker 1>things like Mario levels using bungee chords and trampolines and

0:33:58.880 --> 0:34:01.120
<v Speaker 1>that kind of stuff, so that you can kind of

0:34:01.200 --> 0:34:05.000
<v Speaker 1>run a course that is inspired by a level in

0:34:05.040 --> 0:34:07.520
<v Speaker 1>Super Mario Brothers. I would love to see something like

0:34:07.560 --> 0:34:11.200
<v Speaker 1>that done with a universal theme park budget. That would

0:34:11.239 --> 0:34:14.960
<v Speaker 1>be amazing. Um, So hopefully that is something we will

0:34:15.000 --> 0:34:18.560
<v Speaker 1>see in the future. Now, Nintendo's E three and two

0:34:18.560 --> 0:34:21.040
<v Speaker 1>thus fifteen showed off some of the games that had

0:34:21.080 --> 0:34:25.000
<v Speaker 1>been announced the year before, so they started to really

0:34:25.000 --> 0:34:28.320
<v Speaker 1>show off things like Mario Maker and Yoshi's Wooly World.

0:34:28.640 --> 0:34:30.680
<v Speaker 1>But those are games that we got a peak at.

0:34:30.760 --> 0:34:34.719
<v Speaker 1>In two thousand and fourteen. Nintendo also announced a partnership

0:34:34.760 --> 0:34:38.600
<v Speaker 1>with Skylanders, which would allow certain Nintendo amibo to enter

0:34:38.680 --> 0:34:42.400
<v Speaker 1>the Skylanders world. But in general, a lot of people

0:34:42.480 --> 0:34:45.359
<v Speaker 1>felt that that E three was a pretty quiet one

0:34:45.400 --> 0:34:48.960
<v Speaker 1>for Nintendo. They didn't really come out and announce anything

0:34:49.120 --> 0:34:55.440
<v Speaker 1>groundbreaking or truly surprising at that E three. Now in July,

0:34:56.560 --> 0:34:58.640
<v Speaker 1>that's when we get to the really sad part of

0:34:58.640 --> 0:35:02.680
<v Speaker 1>this story. The gaming world was shocked when Nintendo announced

0:35:02.719 --> 0:35:08.360
<v Speaker 1>that Nintendo president Saturo Iwata had died from bile duct cancer.

0:35:09.520 --> 0:35:13.400
<v Speaker 1>He was just fifty five years old. He had previously

0:35:13.480 --> 0:35:18.000
<v Speaker 1>undergone treatments for his cancer, including a surgery in two

0:35:18.000 --> 0:35:21.640
<v Speaker 1>thousand and fourteen, and this death was pretty sudden. I

0:35:22.480 --> 0:35:26.759
<v Speaker 1>get the sense that people did not know that this

0:35:26.960 --> 0:35:32.440
<v Speaker 1>was coming. It was a very kind of unexpected thing

0:35:32.560 --> 0:35:39.120
<v Speaker 1>to happen. Uh. Genio Takida and Shigiro Miyamoto took over

0:35:39.120 --> 0:35:43.120
<v Speaker 1>the company as interim replacements. They were leading the company together,

0:35:44.080 --> 0:35:48.040
<v Speaker 1>and the industry as a whole grieved over a Watta's death,

0:35:48.160 --> 0:35:52.200
<v Speaker 1>and lots of sympathetic messages came in from companies like

0:35:52.280 --> 0:35:55.720
<v Speaker 1>Microsoft and E A lot of luminaries in the gaming

0:35:55.760 --> 0:36:01.879
<v Speaker 1>industry spoke highly of Awata and warned his loss, UH

0:36:01.880 --> 0:36:06.360
<v Speaker 1>and our loss with his passing. It was a very

0:36:07.040 --> 0:36:10.960
<v Speaker 1>heavy time. And keep in mind, this is also happening

0:36:10.960 --> 0:36:15.680
<v Speaker 1>while Nintendo was struggling. They're having issues because the We

0:36:15.960 --> 0:36:21.760
<v Speaker 1>You just was not selling very well compared to earlier console,

0:36:21.880 --> 0:36:24.320
<v Speaker 1>certainly not as well as the We. The We sold

0:36:24.360 --> 0:36:28.799
<v Speaker 1>about a hundred million units overall. The Weiu was not

0:36:29.239 --> 0:36:34.480
<v Speaker 1>doing that well and that made shareholders antsy, and then

0:36:34.480 --> 0:36:38.200
<v Speaker 1>to see the president pass away, it was really a

0:36:38.320 --> 0:36:43.440
<v Speaker 1>rough moment. On September two thousand fifteen, Nintendo named Tatsumi

0:36:43.520 --> 0:36:48.120
<v Speaker 1>Kimishima as the new president, with a Takeda receiving a

0:36:48.200 --> 0:36:52.920
<v Speaker 1>title called Technology Fellow, and Miyamoto got a title called

0:36:53.080 --> 0:36:59.840
<v Speaker 1>Creative Fellow. Kimishima was the former president of Nintendo North America.

0:37:00.040 --> 0:37:03.600
<v Speaker 1>Even before that, he was the president of the Pokemon's division.

0:37:04.400 --> 0:37:07.600
<v Speaker 1>Uh So, he had been when Nintendo for more than

0:37:07.640 --> 0:37:13.000
<v Speaker 1>a decade and uh now was assuming the leadership role

0:37:13.040 --> 0:37:15.120
<v Speaker 1>of the overall company. He had even been the managing

0:37:15.160 --> 0:37:20.239
<v Speaker 1>director of Nintendo before becoming the president. Nintendo also changed

0:37:20.280 --> 0:37:23.839
<v Speaker 1>up its organizational structure at that point, consolidating several game

0:37:23.880 --> 0:37:28.239
<v Speaker 1>development teams and and shifting things around, really in an

0:37:28.239 --> 0:37:34.400
<v Speaker 1>effort to redefine its corporate structure and its strategy. And finally,

0:37:34.520 --> 0:37:37.000
<v Speaker 1>now we're getting to the story I alluded to at

0:37:37.040 --> 0:37:40.359
<v Speaker 1>the beginning of this episode pretty soon. First, I guess

0:37:40.360 --> 0:37:44.239
<v Speaker 1>I should say before I get into that Nintendo, there's

0:37:44.280 --> 0:37:46.680
<v Speaker 1>a lot of spectator speculation that Nintendo is going to

0:37:46.800 --> 0:37:49.640
<v Speaker 1>show off the n X console at E three this

0:37:49.719 --> 0:37:52.520
<v Speaker 1>year in two thousand and sixteen, with a goal of

0:37:52.560 --> 0:37:56.320
<v Speaker 1>potentially having it on the market by holiday two thousand sixteen.

0:37:57.120 --> 0:38:00.120
<v Speaker 1>A lot of analysts say that their their bed thing,

0:38:00.200 --> 0:38:03.680
<v Speaker 1>this is going to happen, that Nintendo feels it is

0:38:03.760 --> 0:38:06.440
<v Speaker 1>necessary for it to happen in order to turn things around.

0:38:07.080 --> 0:38:08.920
<v Speaker 1>I'm sure there are a lot of shareholders who feel

0:38:08.920 --> 0:38:12.520
<v Speaker 1>the same way. UM. I don't know if that's realistic.

0:38:12.600 --> 0:38:14.239
<v Speaker 1>I don't know if the n X is going to

0:38:14.280 --> 0:38:17.960
<v Speaker 1>be unveiled and launched this year. It's possible that we'll

0:38:17.960 --> 0:38:21.560
<v Speaker 1>get a tease and a launch next year. Um. But

0:38:21.600 --> 0:38:24.200
<v Speaker 1>it's also possible that Nintendo has its ducks in a

0:38:24.320 --> 0:38:27.440
<v Speaker 1>row and it's ready to move on this because it

0:38:27.480 --> 0:38:31.279
<v Speaker 1>would be a way of reinvigorating the company. If they've

0:38:31.320 --> 0:38:36.000
<v Speaker 1>made the right choices with their new hardware, that's gonna

0:38:36.520 --> 0:38:38.440
<v Speaker 1>that remains to be seen. We'll just have to keep

0:38:38.440 --> 0:38:41.640
<v Speaker 1>our eyes out and that comes up. E three happens

0:38:41.640 --> 0:38:44.960
<v Speaker 1>in June, and it is currently April as I record this,

0:38:45.160 --> 0:38:49.480
<v Speaker 1>so we'll just have to watch and find out what happens. Now,

0:38:49.600 --> 0:38:51.239
<v Speaker 1>let's get to the story I talked about at the

0:38:51.280 --> 0:38:54.480
<v Speaker 1>beginning of the episode. The Gamer Gate related episode or

0:38:54.840 --> 0:39:00.399
<v Speaker 1>related story. Uh, this is a complicated story, and there

0:39:00.400 --> 0:39:02.200
<v Speaker 1>are a lot of things I need to kind of

0:39:02.239 --> 0:39:07.560
<v Speaker 1>explain in order to to really give you guys the

0:39:07.560 --> 0:39:12.840
<v Speaker 1>the context of what's happening. So there was a Nintendo

0:39:12.920 --> 0:39:18.200
<v Speaker 1>employee named Alison rap and Allison was the was a

0:39:18.280 --> 0:39:21.680
<v Speaker 1>marketing employee. She worked in a marketing division for a

0:39:21.760 --> 0:39:25.840
<v Speaker 1>Nintendo so her job was to, uh, to do marketing

0:39:25.960 --> 0:39:30.279
<v Speaker 1>for Nintendo products. She was also the target of a

0:39:30.360 --> 0:39:38.240
<v Speaker 1>massive harassment campaign that was absolutely insane. It made no sense.

0:39:38.520 --> 0:39:43.080
<v Speaker 1>It was just mean spirited, vicious, and vile. And here's

0:39:43.080 --> 0:39:48.920
<v Speaker 1>what happened. So Nintendo had made a decision to tone

0:39:49.000 --> 0:39:53.839
<v Speaker 1>down the content of certain Japanese games when being adapted

0:39:53.880 --> 0:39:57.640
<v Speaker 1>for the Western market. And that's a very general thing

0:39:57.680 --> 0:40:00.480
<v Speaker 1>to say. So what's actually happening. Well, most of the

0:40:00.520 --> 0:40:04.920
<v Speaker 1>content had to do with depictions of sexuality or sexual characteristics,

0:40:05.280 --> 0:40:10.960
<v Speaker 1>particularly in young female characters. So the Japanese versions were

0:40:11.000 --> 0:40:16.239
<v Speaker 1>a little more explicit and sexualized, and some representatives at

0:40:16.280 --> 0:40:20.560
<v Speaker 1>Nintendo apparently felt that this was not a good approach

0:40:20.719 --> 0:40:25.040
<v Speaker 1>for Western video game audiences, and so the move was

0:40:25.120 --> 0:40:30.279
<v Speaker 1>made to tone that down. Um. Now, some people who

0:40:30.320 --> 0:40:34.200
<v Speaker 1>associate themselves with the gamer Gate movement, felt this was

0:40:34.239 --> 0:40:38.480
<v Speaker 1>another example of video games being ruined by people. They're

0:40:38.560 --> 0:40:40.640
<v Speaker 1>ruining the video games. That's not the way the video

0:40:40.640 --> 0:40:45.200
<v Speaker 1>game was meant to be played. Uh. They identified rap

0:40:45.239 --> 0:40:49.560
<v Speaker 1>Alison Rapp as a target for their frustration, largely because

0:40:49.600 --> 0:40:52.720
<v Speaker 1>Alison Rapp worked for Nintendo and she had posted about

0:40:52.800 --> 0:40:57.319
<v Speaker 1>feminism and feminist issues on Twitter in the past. So

0:40:58.320 --> 0:41:03.120
<v Speaker 1>they leapt to the conclusion that somehow Alison Rapped one

0:41:03.800 --> 0:41:10.440
<v Speaker 1>was responsible for toning down these games, and two didn't

0:41:10.480 --> 0:41:12.840
<v Speaker 1>share their opinion that this was a bad thing, and

0:41:12.880 --> 0:41:17.640
<v Speaker 1>so therefore she should be targeted and harangued and harassed

0:41:17.680 --> 0:41:22.319
<v Speaker 1>and bullied and threatened. And that's exactly what started. Now.

0:41:22.360 --> 0:41:24.640
<v Speaker 1>First things first, like I said at the beginning of

0:41:24.640 --> 0:41:30.600
<v Speaker 1>this episode, this is never a justified course of action.

0:41:31.680 --> 0:41:36.759
<v Speaker 1>It is wrong to harass people in this way. It

0:41:36.920 --> 0:41:42.520
<v Speaker 1>is wrong both ethically and legally. It is against the

0:41:42.640 --> 0:41:47.920
<v Speaker 1>law to harass people in this way. Don't do that.

0:41:48.160 --> 0:41:51.560
<v Speaker 1>You are a bad person. If you do that, don't

0:41:51.680 --> 0:41:56.399
<v Speaker 1>be a bad person. Be a good person. Even if

0:41:56.440 --> 0:42:00.400
<v Speaker 1>you disagree with someone, be a good person. That doesn't

0:42:00.440 --> 0:42:04.120
<v Speaker 1>mean just let the thing happen. You can voice your opinion,

0:42:04.520 --> 0:42:07.000
<v Speaker 1>just do it in a way that's not an attack

0:42:07.160 --> 0:42:11.279
<v Speaker 1>on another human being for goodness sakes. So that's the

0:42:11.360 --> 0:42:14.399
<v Speaker 1>first thing. It's wrong on the face of it. But

0:42:14.480 --> 0:42:17.440
<v Speaker 1>the second thing is that rap had nothing to do

0:42:17.920 --> 0:42:22.160
<v Speaker 1>with the localization of products for Nintendo. In other words,

0:42:22.239 --> 0:42:27.160
<v Speaker 1>she was not responsible. She had no input on changing

0:42:27.200 --> 0:42:30.759
<v Speaker 1>the content of a game from the Japanese version to

0:42:30.840 --> 0:42:37.400
<v Speaker 1>the American version. Nothing, not even input into that area.

0:42:37.600 --> 0:42:41.239
<v Speaker 1>So holding her responsible for something that she did not

0:42:41.520 --> 0:42:48.400
<v Speaker 1>do is crazy. Third, raps own history, her own writing,

0:42:48.400 --> 0:42:51.479
<v Speaker 1>her Twitter history suggests she felt pretty much the same

0:42:51.520 --> 0:42:53.600
<v Speaker 1>way as a lot of the gamer gate folks felt

0:42:54.000 --> 0:42:57.360
<v Speaker 1>that she did not see the need to alter games,

0:42:57.719 --> 0:43:04.120
<v Speaker 1>that she didn't see the set realization necessarily as wrong. Uh.

0:43:04.160 --> 0:43:06.440
<v Speaker 1>Not to put words into her mouth, but a lot

0:43:06.480 --> 0:43:10.320
<v Speaker 1>of her writing suggests at least that taking the Japanese

0:43:10.360 --> 0:43:14.040
<v Speaker 1>culture for what it is is what you should do.

0:43:14.120 --> 0:43:17.319
<v Speaker 1>You should not apply the ethics of one culture to

0:43:17.360 --> 0:43:21.600
<v Speaker 1>the Japanese culture. That was kind of her perspective. So

0:43:22.800 --> 0:43:28.560
<v Speaker 1>she wasn't even advocating the changes that people attacked her for,

0:43:29.320 --> 0:43:32.080
<v Speaker 1>So she wasn't responsible for it. She didn't advocate for it.

0:43:32.120 --> 0:43:34.880
<v Speaker 1>She just happened to be female, and she happened to

0:43:35.000 --> 0:43:39.759
<v Speaker 1>have voiced her opinion on some feminist issues and that

0:43:39.840 --> 0:43:43.280
<v Speaker 1>was enough for her to be targeted and bullied and harassed.

0:43:44.680 --> 0:43:47.279
<v Speaker 1>So they actually at that point when once it was

0:43:47.320 --> 0:43:49.840
<v Speaker 1>even clear that Alison Rapp had nothing to do with

0:43:49.920 --> 0:43:53.640
<v Speaker 1>the problem, the attackers didn't back off. They doubled down.

0:43:53.760 --> 0:43:56.920
<v Speaker 1>They found an essay that Alison Rapp had written in college,

0:43:56.920 --> 0:43:59.400
<v Speaker 1>which was not hard to do. It was linked on

0:43:59.440 --> 0:44:03.440
<v Speaker 1>her linked in profile, and in that essay, Rap essentially

0:44:03.520 --> 0:44:07.920
<v Speaker 1>argued that Japanese cultural norms are different from Western cultural

0:44:08.040 --> 0:44:10.759
<v Speaker 1>norms and it's wrong to apply the moral perspective of

0:44:10.840 --> 0:44:14.720
<v Speaker 1>one culture to another culture. And she was specifically talking

0:44:14.760 --> 0:44:18.880
<v Speaker 1>about the sexualization of teenagers, which is a pretty taboo

0:44:19.080 --> 0:44:23.640
<v Speaker 1>topic here in Western culture, especially the younger teenagers. It's

0:44:23.640 --> 0:44:27.480
<v Speaker 1>a very taboo subject, and Alison Rapp has been pretty

0:44:27.560 --> 0:44:32.120
<v Speaker 1>vocal about supporting the Japanese culture side to a point

0:44:32.120 --> 0:44:35.480
<v Speaker 1>where some people are actually offended by it, and her

0:44:35.520 --> 0:44:39.640
<v Speaker 1>attackers began to use that against her. They began to

0:44:39.920 --> 0:44:44.160
<v Speaker 1>send messages to Nintendo executives saying that Alison Rapp was

0:44:44.680 --> 0:44:49.120
<v Speaker 1>supporting UH pedophiles, that she was in favor of this

0:44:49.200 --> 0:44:53.200
<v Speaker 1>from happening, that she thought that things, you know, laws

0:44:53.280 --> 0:44:56.959
<v Speaker 1>regarding pedophilia should be removed, and that was putting words

0:44:57.000 --> 0:44:59.759
<v Speaker 1>into Alison Rapp's mouth. But they were essentially using her

0:44:59.800 --> 0:45:04.160
<v Speaker 1>own own writing against her in this case, which is

0:45:04.200 --> 0:45:08.720
<v Speaker 1>weird already, not that I you know, it's weird because

0:45:09.239 --> 0:45:12.200
<v Speaker 1>the original argument the attackers made was that they did

0:45:12.200 --> 0:45:16.080
<v Speaker 1>not want changes made to the video games they wanted

0:45:16.080 --> 0:45:18.840
<v Speaker 1>to play. They wanted to have the access to the

0:45:18.920 --> 0:45:23.600
<v Speaker 1>content that Nintendo representatives had identified as being inappropriate for

0:45:23.680 --> 0:45:29.480
<v Speaker 1>Western audiences. And now they're using in an argument that

0:45:29.480 --> 0:45:33.360
<v Speaker 1>that same argument that Nintendo representatives used in an effort

0:45:33.400 --> 0:45:36.919
<v Speaker 1>to get Alison Rapped fired. So, in other words, they're

0:45:37.000 --> 0:45:41.120
<v Speaker 1>using their own the thing that they hate as an

0:45:41.120 --> 0:45:45.640
<v Speaker 1>attack against the person that they've identified as the appropriate target.

0:45:45.840 --> 0:45:48.120
<v Speaker 1>Keeping in mind she had nothing to do with any

0:45:48.160 --> 0:45:51.799
<v Speaker 1>of this. Now here's the next step. Nintendo fired Alison

0:45:51.880 --> 0:45:56.239
<v Speaker 1>rap This adds another complication to the story. Now the

0:45:56.280 --> 0:46:00.279
<v Speaker 1>company claims that the reason that they fired her had

0:46:00.360 --> 0:46:04.160
<v Speaker 1>nothing to do with the harassment she had been enduring

0:46:04.760 --> 0:46:07.960
<v Speaker 1>and the the threats that had been leveled at her

0:46:08.000 --> 0:46:11.719
<v Speaker 1>and the pr problem that this was creating. They said, no,

0:46:12.200 --> 0:46:14.560
<v Speaker 1>We're aware of that, but that's not what this is about.

0:46:14.840 --> 0:46:17.640
<v Speaker 1>The reason we fired her is because she was working

0:46:17.680 --> 0:46:22.439
<v Speaker 1>a second job that went against Nintendo's corporate culture. Now,

0:46:22.440 --> 0:46:26.120
<v Speaker 1>Alison Rapp has admitted that she did do some moonlighting

0:46:26.160 --> 0:46:30.120
<v Speaker 1>work in a secondary gig using a totally different name.

0:46:30.880 --> 0:46:33.680
<v Speaker 1>So she was using a different name doing a different job.

0:46:34.280 --> 0:46:36.440
<v Speaker 1>That's all the details we have. We don't know what

0:46:36.560 --> 0:46:39.279
<v Speaker 1>the job was, what she was doing. You know, how

0:46:39.400 --> 0:46:42.719
<v Speaker 1>was this in violation of Nintendo's corporate culture. None of

0:46:42.760 --> 0:46:46.839
<v Speaker 1>that has been revealed as of the recording of this podcast. Now,

0:46:46.880 --> 0:46:51.080
<v Speaker 1>she maintains that it was the controversy around the harassment

0:46:51.840 --> 0:46:54.560
<v Speaker 1>that led to her being fired. In other words, she

0:46:54.640 --> 0:46:58.040
<v Speaker 1>says Nintendo never would have fired her even with the

0:46:58.120 --> 0:47:04.000
<v Speaker 1>second job issue, unless they also felt that there was

0:47:04.040 --> 0:47:06.200
<v Speaker 1>all this other brew haha going on. So if the

0:47:06.200 --> 0:47:09.440
<v Speaker 1>brew haha wasn't happening, Nintendo would have just turned a

0:47:09.440 --> 0:47:12.480
<v Speaker 1>blind eye and Alison Rapp could have continued to work

0:47:12.520 --> 0:47:16.360
<v Speaker 1>for Nintendo and have this secondary job. Now, is that true,

0:47:17.400 --> 0:47:20.120
<v Speaker 1>We can't say for sure one way or the other. Honestly,

0:47:20.400 --> 0:47:26.040
<v Speaker 1>if Rap was violating company policy, I don't hold Nintendo

0:47:26.160 --> 0:47:30.880
<v Speaker 1>at fault for acting on that. If she's violating corporate policy,

0:47:31.080 --> 0:47:34.920
<v Speaker 1>Nintendo has every right to act on that, though personally,

0:47:35.239 --> 0:47:37.640
<v Speaker 1>I think it makes it much more sense. It's much

0:47:37.640 --> 0:47:41.920
<v Speaker 1>more appropriate to have a conversation with Alison Rapp to

0:47:41.920 --> 0:47:46.120
<v Speaker 1>to maybe reprimand her or say hey, this is in

0:47:46.239 --> 0:47:49.640
<v Speaker 1>violation of our corporate policy. You have to make a choice.

0:47:50.080 --> 0:47:53.360
<v Speaker 1>Either you work here or you do something else. But

0:47:53.440 --> 0:47:56.080
<v Speaker 1>you cannot do this other job and work here. It's

0:47:56.120 --> 0:47:59.600
<v Speaker 1>against our policy. But that's not what happened. They fired her.

0:48:00.000 --> 0:48:03.560
<v Speaker 1>There wasn't this step of let's talk to her first,

0:48:04.440 --> 0:48:06.960
<v Speaker 1>but it just went straight to let's fire her. So

0:48:08.080 --> 0:48:12.480
<v Speaker 1>if reps secondary gig was in violation of Nintendo's policy,

0:48:13.080 --> 0:48:16.720
<v Speaker 1>and if Nintendo makes it a standard procedure to fire

0:48:16.800 --> 0:48:20.680
<v Speaker 1>employees who violate this part of the policy, I don't

0:48:20.719 --> 0:48:24.560
<v Speaker 1>think Nintendo's at fault necessarily because they're just doing what

0:48:24.600 --> 0:48:27.840
<v Speaker 1>they always do. So if this is something that happens

0:48:28.840 --> 0:48:31.279
<v Speaker 1>to any employee that has found to be working a

0:48:31.360 --> 0:48:37.000
<v Speaker 1>secondary gig, then that's that's the way the cookie crumbles.

0:48:37.000 --> 0:48:39.759
<v Speaker 1>That's the corporate policy. I don't necessarily agree with it,

0:48:39.840 --> 0:48:43.200
<v Speaker 1>but if that's the corporate policy, you gotta abide by that.

0:48:43.760 --> 0:48:50.000
<v Speaker 1>Or you suffer the consequences. But if Nintendo rarely enforces

0:48:50.120 --> 0:48:53.840
<v Speaker 1>this rule, that's another matter, because it brings up the question,

0:48:54.200 --> 0:48:56.720
<v Speaker 1>if you don't enforce this rule all the time, why

0:48:56.760 --> 0:49:00.359
<v Speaker 1>did you enforce it in the case of Alison Rap. Now,

0:49:00.440 --> 0:49:03.719
<v Speaker 1>Rap maintains that Nintendo was aware that she had this

0:49:03.800 --> 0:49:08.200
<v Speaker 1>secondary gig and that the policy that they are citing

0:49:08.920 --> 0:49:12.120
<v Speaker 1>is not typically enforced. Again, I don't know the truth

0:49:12.160 --> 0:49:14.560
<v Speaker 1>of that, and I also want to make it clear

0:49:14.600 --> 0:49:17.279
<v Speaker 1>that my personal opinions and wraps point of view about

0:49:17.320 --> 0:49:22.240
<v Speaker 1>the morality issue, those ideas aren't in alignment. I don't

0:49:22.280 --> 0:49:25.560
<v Speaker 1>really agree with her on this, and maybe that's just

0:49:25.560 --> 0:49:29.480
<v Speaker 1>because I'm old, but I disagree with her perspective. I

0:49:29.800 --> 0:49:33.080
<v Speaker 1>understand where she's coming from. I disagree somewhat with that,

0:49:33.160 --> 0:49:36.400
<v Speaker 1>but that's fine. Adults can disagree and they can have

0:49:36.480 --> 0:49:40.279
<v Speaker 1>conversations about this. But my main objection is that she

0:49:40.360 --> 0:49:46.000
<v Speaker 1>was targeted, harassed, threatened, and bullied for no reason. Shouldn't

0:49:46.000 --> 0:49:49.440
<v Speaker 1>have happened at all, and it's deplorable that it happened

0:49:49.760 --> 0:49:56.000
<v Speaker 1>for no reason and Nintendo didn't do more to protect

0:49:56.000 --> 0:49:59.799
<v Speaker 1>her and defend her and speak up for her. So

0:50:00.080 --> 0:50:04.360
<v Speaker 1>even if the reason she was fired was purely because

0:50:04.400 --> 0:50:09.120
<v Speaker 1>of this corporate policy. It still remains that the company

0:50:09.200 --> 0:50:14.080
<v Speaker 1>did not take a firm stand to say it is

0:50:14.160 --> 0:50:19.120
<v Speaker 1>wrong to treat anyone this way. It is a wrong

0:50:19.160 --> 0:50:22.920
<v Speaker 1>message to send that women have a place in the

0:50:23.000 --> 0:50:26.319
<v Speaker 1>video game industry. They should not be run off, they

0:50:26.360 --> 0:50:30.719
<v Speaker 1>should not be treated like they aren't human beings. They

0:50:30.760 --> 0:50:35.880
<v Speaker 1>shouldn't be persecuted. And that's the real issue I have

0:50:36.080 --> 0:50:43.640
<v Speaker 1>with Nintendo and this particular story. Personally, I hope that

0:50:44.640 --> 0:50:47.680
<v Speaker 1>more of the story unfolds and that Nintendo takes the

0:50:47.680 --> 0:50:56.919
<v Speaker 1>opportunity to really establish a much more firm anti discriminatory,

0:50:56.960 --> 0:51:01.319
<v Speaker 1>anti harassment stance on the issue. I feel like a

0:51:01.360 --> 0:51:04.640
<v Speaker 1>lot of companies have been very careful about this because

0:51:04.640 --> 0:51:08.359
<v Speaker 1>they don't want to run off their audience. But I

0:51:08.440 --> 0:51:11.080
<v Speaker 1>also think those companies need to take a hard look

0:51:11.120 --> 0:51:14.400
<v Speaker 1>at what that audience is demanding and how that audience

0:51:14.480 --> 0:51:18.600
<v Speaker 1>is behaving and ask themselves, is it a responsible thing

0:51:19.120 --> 0:51:22.200
<v Speaker 1>to not speak up about this. That's why I'm speaking up,

0:51:22.239 --> 0:51:26.000
<v Speaker 1>because I really think there are better ways to go

0:51:26.040 --> 0:51:30.120
<v Speaker 1>about getting your point across to support your arguments than

0:51:30.320 --> 0:51:34.600
<v Speaker 1>to try and destroy the person who feels differently about it.

0:51:34.640 --> 0:51:39.200
<v Speaker 1>Than you do that. I truly believe that. And if

0:51:39.200 --> 0:51:42.719
<v Speaker 1>you don't believe that, don't listen to my show. You're

0:51:42.800 --> 0:51:46.080
<v Speaker 1>not gonna be happy. So just go listen to something else.

0:51:46.640 --> 0:51:50.480
<v Speaker 1>It's okay. I won't miss you. For those of you

0:51:50.520 --> 0:51:56.800
<v Speaker 1>who remain, I love you guys. I very much looking

0:51:56.840 --> 0:52:02.359
<v Speaker 1>forward to having conversations with you. That being said, if

0:52:02.400 --> 0:52:05.719
<v Speaker 1>you want to have a conversation with me, you need

0:52:05.760 --> 0:52:09.600
<v Speaker 1>to write me. My email address is tech stuff at

0:52:10.040 --> 0:52:12.800
<v Speaker 1>how stuff arts dot com. Now I know I haven't

0:52:12.840 --> 0:52:16.680
<v Speaker 1>responded to many of you for a long time, and

0:52:16.760 --> 0:52:19.440
<v Speaker 1>here's the reason why, because I found out about it

0:52:19.480 --> 0:52:27.560
<v Speaker 1>today Outlook. Microsoft Outlook has very helpfully moved almost all

0:52:27.680 --> 0:52:33.120
<v Speaker 1>the listener mail into a clutter folder. So, in other words,

0:52:33.280 --> 0:52:35.920
<v Speaker 1>it's like a spam filter. In other words, most of

0:52:35.920 --> 0:52:38.400
<v Speaker 1>the listener mail has been going into this clutter folder.

0:52:39.560 --> 0:52:42.120
<v Speaker 1>So I didn't see that I was getting mail. I

0:52:42.160 --> 0:52:44.840
<v Speaker 1>didn't see that listeners were writing in. So I'll be

0:52:44.880 --> 0:52:49.360
<v Speaker 1>going through the backlog of listener mail and trying to

0:52:49.400 --> 0:52:51.319
<v Speaker 1>answer as many of those as I possibly can, and

0:52:51.360 --> 0:52:55.080
<v Speaker 1>I apologize for that. I did not realize it was

0:52:55.120 --> 0:53:00.080
<v Speaker 1>happening until today, So do write me. Know that I

0:53:00.080 --> 0:53:03.160
<v Speaker 1>will be looking at that clutter folder, and I will

0:53:03.200 --> 0:53:06.520
<v Speaker 1>be reading and answering emails. I look forward to hearing

0:53:06.520 --> 0:53:10.800
<v Speaker 1>from you again. That email address is tech stuff at

0:53:11.000 --> 0:53:14.200
<v Speaker 1>how stuff works dot com, or you can always drop

0:53:14.239 --> 0:53:17.600
<v Speaker 1>me a line on Facebook or Twitter. The handle on

0:53:17.640 --> 0:53:20.960
<v Speaker 1>both of those platforms is tech stuff H s W.

0:53:21.880 --> 0:53:29.759
<v Speaker 1>And I'll talk to you again really soon. For more

0:53:29.800 --> 0:53:32.399
<v Speaker 1>on this and thousands of other topics, is how stuff

0:53:32.440 --> 0:53:42.920
<v Speaker 1>works dot com