WEBVTT - Ep47 "Wheels rotate backwards on TV, but do they ever in real life?"

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<v Speaker 1>When you watch a car commercial, have you ever noticed

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<v Speaker 1>that sometimes the wheels seem to turn backwards? Or sometimes

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<v Speaker 1>you see a video of a helicopter and it seems

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<v Speaker 1>like the blades are barely turning, But you never see

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<v Speaker 1>that in real life. So what's going on there? And

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<v Speaker 1>what does this have to do with yellow street lamps?

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<v Speaker 1>Or whether all four legs of a horse come off

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<v Speaker 1>the ground when it runs, or the very surprising thing

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<v Speaker 1>that happens if you stare and stare at your ceiling

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<v Speaker 1>fan while it turns. Welcome to Inner Cosmos with me

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<v Speaker 1>and David Eagleman. I'm a neuroscientist and author at Stanford,

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<v Speaker 1>and in these episodes we sail deeply into our three

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<v Speaker 1>pound universe to understand why and how our lives look

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<v Speaker 1>the way they do, and in this case, why the

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<v Speaker 1>world looks the way it does. Today's episode is about

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<v Speaker 1>visual perception and a series of really strange surprises about

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<v Speaker 1>whether our visual systems analyze the world continuously or instead

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<v Speaker 1>whether we see in frames like a movie camera. So

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<v Speaker 1>have you ever noticed what happens when you film a

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<v Speaker 1>car going by on your cell phone camera and then

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<v Speaker 1>you watch the video When you look at the hubcaps

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<v Speaker 1>on the car, say with some spokes on it or

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<v Speaker 1>some pattern. When you look at the hubcaps, it looks

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<v Speaker 1>like they're spinning the wrong way, or maybe they occasionally

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<v Speaker 1>look like they're not spinning at all, even though the

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<v Speaker 1>car is moving. So the first question is why do

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<v Speaker 1>we so rarely notice this, Like, why doesn't it blow

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<v Speaker 1>our minds and we say, oh my god, that's not

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<v Speaker 1>consistent with what I just saw with my own eyes

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<v Speaker 1>and what I filmed. Why is it that we're so

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<v Speaker 1>nonchalant about that. I'll be addressing that in some future episodes,

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<v Speaker 1>but today the main question I want to ask is

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<v Speaker 1>why does it happen? Why does the wheel look on

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<v Speaker 1>your video like it's not spinning correctly even though that's

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<v Speaker 1>not what you just witnessed in real life. So to

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<v Speaker 1>understand that, let's step back to the eighteen seventies here

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<v Speaker 1>in Palo Alto, California, where I am so Leland Stanford,

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<v Speaker 1>who was a wealthy industrialist and the governor of California

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<v Speaker 1>and started Stanford University. Leland Stanford had some horses that

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<v Speaker 1>he loved, and so he hired a guy named Edward

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<v Speaker 1>Moybridge to take pictures of his horses running. Now, Moybridge

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<v Speaker 1>was this really talented guy with a collection of cameras

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<v Speaker 1>that could achieve shutter speeds of about one to one

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<v Speaker 1>thousandth of a second, and this was a really big

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<v Speaker 1>deal in eighteen seventy eight. So Stanford and Moydbridge wanted

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<v Speaker 1>to take these really fast photographs of the running horses

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<v Speaker 1>because no one had ever done that. And it turns

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<v Speaker 1>out there was a debate about how horses arranged their

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<v Speaker 1>legs when they galloped, and the question was whether all

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<v Speaker 1>four legs ever come off the ground at the same time.

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<v Speaker 1>And Stanford realized he could put these things together, his

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<v Speaker 1>horses and this new photographic technology to finally answer this question,

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<v Speaker 1>do all the legs come off the ground? Now, if

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<v Speaker 1>you've ever watched a galloping horse, you know that everything

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<v Speaker 1>is moving just slightly too fast for you to confidently

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<v Speaker 1>be able to answer this question, and so they needed

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<v Speaker 1>a new way to address this. As an interesting side note,

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<v Speaker 1>there were earlier paintings that showed a horse with all

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<v Speaker 1>four of its legs off the ground when it was

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<v Speaker 1>in the middle of a gallop. And in these paintings,

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<v Speaker 1>the two front legs were extended in the air, and

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<v Speaker 1>the two back legs were kicked out behind the horse.

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<v Speaker 1>But nobody really knew if this was possible, and right

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<v Speaker 1>in eighteen seventy eight, this was the birth of chronophotography,

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<v Speaker 1>which meant taking these fast pictures of complicated movements to

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<v Speaker 1>really get what was happening there. So Moybridge set up

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<v Speaker 1>a series of cameras on Leland Stanford's track in Palo Alto,

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<v Speaker 1>and he took these photographs as the horse went by,

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<v Speaker 1>and these photographs became very famous because of their clarity

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<v Speaker 1>and because they answered the question. It turns out that

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<v Speaker 1>all four of a horse's legs do come off the ground,

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<v Speaker 1>but this happens when the legs are gathered underneath the

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<v Speaker 1>horse rather than extended front and back. But what happened

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<v Speaker 1>next is the important part. Weybridge. He took his very

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<v Speaker 1>clear photographs and he put them in what's called a zootrope,

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<v Speaker 1>which is like an upright cylinder, like a big jar

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<v Speaker 1>with vertical slits in it, and you put the photographs

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<v Speaker 1>inside the cylinder, and then you spin the cylinder and

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<v Speaker 1>as it rotates, you see one of the photos through

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<v Speaker 1>one of the slits, and then when the next slit

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<v Speaker 1>rotates around, you see the second photo in that same spot,

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<v Speaker 1>and then as the cylinder continues to spin, you then

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<v Speaker 1>see the third photo through the third slit, and so on.

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<v Speaker 1>And Moidbridge was able to make the first prototype of

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<v Speaker 1>a motion picture this way. And there's very rich history

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<v Speaker 1>to all the pieces that came together for movie technology

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<v Speaker 1>over the next decades. But this is the main idea.

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<v Speaker 1>Your brain sees picture one, and then picture two, and

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<v Speaker 1>then picture three, and it interprets that as smooth motion. Now,

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<v Speaker 1>this is exactly how modern movies work. On a video

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<v Speaker 1>you watch on your cell phone, you look at a

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<v Speaker 1>snapshot of Tom Cruise with his left foot in the air,

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<v Speaker 1>and then another still shot of him with his foot

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<v Speaker 1>a little lower, and another with his foot now touching

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<v Speaker 1>the ground. And in the next photograph his right foot

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<v Speaker 1>is a few inches off the floor. And as long

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<v Speaker 1>as you flash these snapshots quickly, then it looks like

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<v Speaker 1>he's racing down the sidewalk after the bad guy. And

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<v Speaker 1>you're totally caught up in the emotion of the scene

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<v Speaker 1>and not even considering that your visual cortex is being

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<v Speaker 1>fooled into believing something motion that is not actually there. Now,

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<v Speaker 1>what strikes me. Is interesting is that we are so

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<v Speaker 1>used to this that it's difficult to recreate for ourselves

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<v Speaker 1>the absolute shock that people must have had when they

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<v Speaker 1>saw this phenomenon for the first time. I mean, how

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<v Speaker 1>stunning would that be to witness a series of still

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<v Speaker 1>shots looking like they were moving. Keep in mind that

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<v Speaker 1>in the entire history of the world before this moment,

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<v Speaker 1>no one had ever had a chance to capture photons

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<v Speaker 1>from the scene, make a photograph, and then swap those

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<v Speaker 1>out so rapidly that it looks like smooth motion. It wasn't,

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<v Speaker 1>in fact, even until eighteen sixty eight that somebody made

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<v Speaker 1>a flip book. You remember those little books where you

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<v Speaker 1>hold your thumb to zip through all the pages rapidly,

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<v Speaker 1>and it looks like smooth motion of some drawing. And

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<v Speaker 1>although the zootrope was around with little hand drawings since

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<v Speaker 1>eighteen sixty six, no one had done this with photographs

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<v Speaker 1>until Moybridge did. Before that, no one had ever seen

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<v Speaker 1>motion pictures. I mean, just imagine the next time you're

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<v Speaker 1>watching a TikTok video that a smart person like Benjamin

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<v Speaker 1>Franklin went his whole life without ever seeing a moving picture.

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<v Speaker 1>And just imagine how gobsmacked he would be to see that.

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<v Speaker 1>And remember that this technology was so stunning that it

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<v Speaker 1>came to be called a move e, as in something

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<v Speaker 1>that seems to move, and we still call it that. Okay, now,

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<v Speaker 1>how does this work? Exactly? So, whether you're talking about

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<v Speaker 1>a zootrope or a flip book, or a movie projector

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<v Speaker 1>or what happens on your cell phone screen when you're

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<v Speaker 1>watching a YouTube video, it's all the same thing. It

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<v Speaker 1>relies on the phenomenon of apparent motion. So what is

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<v Speaker 1>a parent motion. It's a visual illusion that occurs when

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<v Speaker 1>a series of still images are shown in rapid succession,

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<v Speaker 1>and you get this perception of continuous, smooth movement. So

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<v Speaker 1>that is the basis for the zootropes and the flip

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<v Speaker 1>books and modern films and videos. Now, the reason this

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<v Speaker 1>works is because the brain retains the impression of the

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<v Speaker 1>previous image for just a brief moment after it's disappeared,

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<v Speaker 1>and that creates a smooth transition to the next image.

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<v Speaker 1>And this phenomenon of apparent motion is closely related to

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<v Speaker 1>a different phenomenon called the persistence of vision, which is

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<v Speaker 1>that your brain holds onto an image for a split

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<v Speaker 1>second after it disappears, and that allows you to perceive

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<v Speaker 1>smooth motion even when there are gaps between the individual images,

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<v Speaker 1>like when you're spinning the cylinder the zootrope. You see

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<v Speaker 1>a flash of image one, and then you don't see

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<v Speaker 1>anything while the cylinder spins a bit more, and then

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<v Speaker 1>you see a flash of image two, and then you

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<v Speaker 1>don't see anything, and so on. But your brain clocks

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<v Speaker 1>the image and retains it long enough that it bridges

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<v Speaker 1>the gap between So it's because of apparent motion and

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<v Speaker 1>persistence of vision that we can make and enjoy motion

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<v Speaker 1>pictures or TV, or video games or virtual reality. Okay,

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<v Speaker 1>now there's one more concept that's important here. Imagine that

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<v Speaker 1>I held up the first photograph of Moybridge's horse, and

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<v Speaker 1>then I picked up the second picture, and I held

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<v Speaker 1>that in front of it, and then I took the

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<v Speaker 1>third picture and held that up and so on. I'd

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<v Speaker 1>be going way too slow to fool you into thinking

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<v Speaker 1>there's motion. You might cognitively get it that there's a

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<v Speaker 1>sequence being shown, but you wouldn't have the direct perceptual

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<v Speaker 1>experience of motion. But if I flashed the photos quickly,

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<v Speaker 1>then it works. So how quickly do I have to

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<v Speaker 1>flash these. So to get at this answer, you can

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<v Speaker 1>do a simple experiment where you just flash an LED

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<v Speaker 1>light on and off and on and off, and if

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<v Speaker 1>you're doing it slowly, like flash flash, then you see

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<v Speaker 1>a flashing light. If you do it more quickly like

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<v Speaker 1>flash flash, flash flash, then you still see that it's flashing.

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<v Speaker 1>But of course it's a bit faster now. But now

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<v Speaker 1>you would just a little bit faster than that, and

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<v Speaker 1>suddenly the flashing light looks solid to you. You can't

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<v Speaker 1>distinguish this from a light that's just on. So the

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<v Speaker 1>speed of flashing at which the light suddenly looks like

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<v Speaker 1>a continuous light is called the flicker fusion threshold. Because

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<v Speaker 1>suddenly the flicker fuses to look like a solid your

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<v Speaker 1>brain just can't see the fact that the light is

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<v Speaker 1>turning on and off. So movies only work when the

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<v Speaker 1>successive images are flashed faster than the flicker fusion threshold,

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<v Speaker 1>so that you don't see one photo and then the

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<v Speaker 1>next and the next, but instead you see a smooth transition. Now,

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<v Speaker 1>how fast do you need to flash it? Well, the

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<v Speaker 1>exact threshold that you can measure in people that changes

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<v Speaker 1>a bit. When you're talking about the size of the

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<v Speaker 1>thing flashing and the intensity, and whether it's black or

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<v Speaker 1>white or color. But generally you need to flash something

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<v Speaker 1>like forty times per second and then it looks smooth. Now,

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<v Speaker 1>as a quick side note, you may know that old

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<v Speaker 1>movies were shot at twenty four frames per second, so

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<v Speaker 1>why didn't people see a flickering between the frames. The

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<v Speaker 1>answer is that movie projectors would flash each frame two

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<v Speaker 1>or sometimes three times before going to the next frame,

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<v Speaker 1>so you had a flicker of forty eight or sometimes

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<v Speaker 1>seventy two flashes per second, so the whole thing looked smooth.

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<v Speaker 1>And similarly, television is traditionally shot at thirty frames per second,

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<v Speaker 1>and in the same way, all the frames are doubled. Phones,

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<v Speaker 1>by the way, typically use sixty refreshes per second, although

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<v Speaker 1>a lot of high end phones have an even higher

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<v Speaker 1>refresh rate. So the point is, when you look at

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<v Speaker 1>any of these technologies, movies or television or phone, they're

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<v Speaker 1>all flickering above the flicker fusion threshold, and so everything

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<v Speaker 1>looks wonderfully smooth. So when you're walking around in the world,

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<v Speaker 1>a lot of lighting can look like it's continuous, but

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<v Speaker 1>you can demonstrate to yourself that it must be flickering

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<v Speaker 1>because of strange effects that you can get. For example,

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<v Speaker 1>many cars have moved to led headlights or blinkers that flicker,

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<v Speaker 1>and you can't tell that when you're looking right at

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<v Speaker 1>the light, But if you move your eyes to the side,

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<v Speaker 1>you'll see a series of images of the headlight or

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<v Speaker 1>the blinker because it hits your eye in different spots

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<v Speaker 1>when it comes on. Or take those yellow street lights

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<v Speaker 1>that you see. They're called sodium vapor lamps, and even

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<v Speaker 1>though it looks like a solid light, they're actually flickering

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<v Speaker 1>on and off with the alternating current, which is sixty

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<v Speaker 1>times a second in America and fifty times a second

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<v Speaker 1>in Europe. Now, the light looks solid because it's flickering

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<v Speaker 1>faster than the critical flicker fusion frequency. But if you

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<v Speaker 1>swing your hand around, you'll notice a strobing effect. You'll

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<v Speaker 1>see multiple locations of your hand that are spaced apart,

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<v Speaker 1>and the amount there spaced has to do with how

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<v Speaker 1>fast you're moving your hand. So when you see these

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<v Speaker 1>sorts of effects, that's how you know something is actually

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<v Speaker 1>flickering even though it looks solid to you. Okay, so

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<v Speaker 1>we see how movies work by flashing a bunch of images,

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<v Speaker 1>and even though it looks like continuous motion, it's actually

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<v Speaker 1>discrete frames. And this trick has revolutionized the way that

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<v Speaker 1>we communicate information. Compared to two hundred years ago, we

0:15:01.200 --> 0:15:04.560
<v Speaker 1>have YouTube and TikTok and television and video conferencing and

0:15:04.600 --> 0:15:10.280
<v Speaker 1>so on. Cool. But this particular trick of stringing together

0:15:10.520 --> 0:15:16.320
<v Speaker 1>discrete frames can yield strange illusions, and people started noticing

0:15:16.360 --> 0:15:21.240
<v Speaker 1>these things during the first days of movies. So originally

0:15:21.280 --> 0:15:25.320
<v Speaker 1>the movies were westerns with wagons, and the wagon would

0:15:25.320 --> 0:15:29.240
<v Speaker 1>be rolling forward along the dirt road, but it often

0:15:29.280 --> 0:15:32.280
<v Speaker 1>looked in the movie like the spokes were turning the

0:15:32.440 --> 0:15:35.360
<v Speaker 1>other way, or sometimes the spokes would look like they

0:15:35.400 --> 0:15:38.200
<v Speaker 1>were turning the right way but not at the right speed,

0:15:38.320 --> 0:15:43.920
<v Speaker 1>or sometimes not turning at all. So why does that happen? Well,

0:15:44.200 --> 0:15:49.480
<v Speaker 1>imagine the wagon wheel turning clockwise. The camera captures a

0:15:49.520 --> 0:15:52.240
<v Speaker 1>frame where the wheel is in this position, and then

0:15:52.280 --> 0:15:55.800
<v Speaker 1>when the next frame is captured some tens of milliseconds later,

0:15:56.240 --> 0:15:59.120
<v Speaker 1>the wheel has turned a bit and the spokes are

0:15:59.160 --> 0:16:03.200
<v Speaker 1>in a slightly position. But here's the tricky part. All

0:16:03.320 --> 0:16:06.920
<v Speaker 1>the spokes look alike, and so your brain's job is

0:16:06.960 --> 0:16:09.680
<v Speaker 1>to figure out how the spokes in the first frame

0:16:10.160 --> 0:16:13.200
<v Speaker 1>match up to the spokes in the second frame. And

0:16:13.320 --> 0:16:16.200
<v Speaker 1>generally it can only do this by looking for the

0:16:16.280 --> 0:16:20.840
<v Speaker 1>shortest distance that things must have changed. So, let's say

0:16:20.880 --> 0:16:24.600
<v Speaker 1>the spoke has rotated ninety percent of the way to

0:16:24.680 --> 0:16:29.240
<v Speaker 1>the position of the next spoke. The brain will erroneously

0:16:29.320 --> 0:16:33.280
<v Speaker 1>think it has rotated the other way, because from frame

0:16:33.360 --> 0:16:36.440
<v Speaker 1>one to frame two, your brain sees that the shortest

0:16:36.480 --> 0:16:39.760
<v Speaker 1>distance is not a rotation this way, but a rotation

0:16:39.840 --> 0:16:43.560
<v Speaker 1>the other way. And so this effect came to be

0:16:43.640 --> 0:16:47.800
<v Speaker 1>known as the wagon wheel illusion. And now that you're

0:16:47.800 --> 0:16:49.320
<v Speaker 1>going to keep an eye out for it, you're gonna

0:16:49.320 --> 0:16:52.880
<v Speaker 1>see this everywhere. In car commercials, the wheel doesn't appear

0:16:52.920 --> 0:16:56.440
<v Speaker 1>to be turning correctly, but instead the turning of the

0:16:56.520 --> 0:16:59.920
<v Speaker 1>hubcap seems to run the wrong way sometimes or slow

0:17:00.120 --> 0:17:03.120
<v Speaker 1>down in its rotation to a halt, even though the

0:17:03.160 --> 0:17:05.880
<v Speaker 1>car is zooming down the highway. And you can see

0:17:05.880 --> 0:17:09.359
<v Speaker 1>this with helicopters or drones on your television or on

0:17:09.400 --> 0:17:12.159
<v Speaker 1>your phone. It always looks like something is wrong. The

0:17:12.280 --> 0:17:15.680
<v Speaker 1>rotor blades are hardly turning it all, or maybe they

0:17:15.720 --> 0:17:18.680
<v Speaker 1>turn the other way and the helicopter lifts up even

0:17:18.680 --> 0:17:21.840
<v Speaker 1>though it doesn't make any sense. There's no adequate spinning

0:17:21.960 --> 0:17:28.400
<v Speaker 1>to make that happen. This is all the wagon wheel effect. Okay,

0:17:28.480 --> 0:17:32.160
<v Speaker 1>so now we are all set up for an observation

0:17:32.280 --> 0:17:35.160
<v Speaker 1>that came as a big surprise in the neuroscience world.

0:17:35.359 --> 0:17:38.359
<v Speaker 1>Some colleagues of Mind published a paper in nineteen ninety

0:17:38.400 --> 0:17:41.719
<v Speaker 1>six pointing out that you could get these kind of

0:17:41.800 --> 0:17:46.199
<v Speaker 1>motion illusions not just in movies, but in real life

0:17:46.400 --> 0:17:49.920
<v Speaker 1>under a continuous light. Now this was a big claim

0:17:50.440 --> 0:17:54.720
<v Speaker 1>because it suggested the possibility that our brains are actually

0:17:54.760 --> 0:17:58.520
<v Speaker 1>seeing in snapshots like the frames of a video camera.

0:17:59.280 --> 0:18:01.959
<v Speaker 1>Is that true or not true? Well, I'm gonna come

0:18:02.000 --> 0:18:03.960
<v Speaker 1>to that in a second, But first I want to

0:18:04.000 --> 0:18:08.359
<v Speaker 1>tell you how to experience the illusion. So, if you

0:18:08.440 --> 0:18:12.320
<v Speaker 1>have a ceiling fan that's turning, lie back on your

0:18:12.320 --> 0:18:15.479
<v Speaker 1>bed and stare at the fan. Do this in the

0:18:15.520 --> 0:18:18.520
<v Speaker 1>middle of the day with no lights on, so there's

0:18:18.560 --> 0:18:22.000
<v Speaker 1>no flickering lights. There's only sunlight. Now, let's say your

0:18:22.080 --> 0:18:25.960
<v Speaker 1>fan is turning clockwise and you stare at it. You'll

0:18:26.000 --> 0:18:28.639
<v Speaker 1>see that it's turning clockwise. But if you stare and

0:18:28.760 --> 0:18:34.080
<v Speaker 1>stare long enough, occasionally you will see it turn the

0:18:34.119 --> 0:18:36.840
<v Speaker 1>other way. For just a second or two, the fan

0:18:37.080 --> 0:18:41.600
<v Speaker 1>seems to reverse direction. So please try this, although it

0:18:41.640 --> 0:18:44.399
<v Speaker 1>might take a few minutes of just staring and staring

0:18:44.440 --> 0:18:46.400
<v Speaker 1>at it before you see it, but you'll know when

0:18:46.440 --> 0:18:49.439
<v Speaker 1>you see it the fan suddenly runs backward for just

0:18:49.480 --> 0:18:52.119
<v Speaker 1>a moment. Now, I just want to be clear that

0:18:52.600 --> 0:18:55.920
<v Speaker 1>you can see this illusion in the day under sunlight,

0:18:56.040 --> 0:18:59.520
<v Speaker 1>so this is not explained by something like a subtle

0:18:59.840 --> 0:19:19.880
<v Speaker 1>flickering of the lights because of the electrical current. Now,

0:19:19.920 --> 0:19:23.040
<v Speaker 1>this illusion with the fan seems like a subtle thing

0:19:23.080 --> 0:19:25.560
<v Speaker 1>that no one would care about, but it caused a

0:19:25.560 --> 0:19:29.360
<v Speaker 1>lot of discussion in the neuroscience community when this was noticed.

0:19:29.800 --> 0:19:33.240
<v Speaker 1>Even one of my mentors, Francis Crick, the co discoverer

0:19:33.320 --> 0:19:36.120
<v Speaker 1>of the structure of DNA, he wrote about this too,

0:19:36.480 --> 0:19:38.080
<v Speaker 1>And I'll tell you why it was such a big

0:19:38.160 --> 0:19:42.640
<v Speaker 1>deal to neuroscientists because it wasn't clear why this would

0:19:42.680 --> 0:19:45.920
<v Speaker 1>happen in the visual system, which seems to be taking

0:19:45.960 --> 0:19:51.439
<v Speaker 1>in information continuously. So the hypothesis that took hold was

0:19:51.440 --> 0:19:54.359
<v Speaker 1>that maybe the brain is taking in the world in

0:19:54.440 --> 0:19:58.160
<v Speaker 1>frames like a movie camera. And this is what the

0:19:58.200 --> 0:20:03.120
<v Speaker 1>researchers who found this suggested. They suggested that vision might

0:20:03.200 --> 0:20:05.919
<v Speaker 1>be like the filming of a spoked wheel with a

0:20:06.040 --> 0:20:10.040
<v Speaker 1>video camera, and that perhaps this illusion with the fan

0:20:10.800 --> 0:20:15.080
<v Speaker 1>was evidence of discrete perception, in other words, that we

0:20:15.240 --> 0:20:19.040
<v Speaker 1>see in frames like a video camera. Now, if the

0:20:19.080 --> 0:20:24.080
<v Speaker 1>claim were true, that's a big deal. But I started

0:20:24.119 --> 0:20:28.080
<v Speaker 1>to suspect that something wasn't right here, because, first of all,

0:20:28.400 --> 0:20:31.760
<v Speaker 1>there are some important differences between watching the fan in

0:20:31.800 --> 0:20:36.520
<v Speaker 1>the daylight and watching the wagon wheel effect in movies. First,

0:20:37.119 --> 0:20:39.800
<v Speaker 1>in the movie, if you have the wagon rolling at

0:20:39.800 --> 0:20:43.639
<v Speaker 1>a particular speed, the wheel seems to be going backwards

0:20:43.680 --> 0:20:46.560
<v Speaker 1>at a fixed speed the whole time. But that doesn't

0:20:46.600 --> 0:20:49.439
<v Speaker 1>happen with the fan. It only happens for just a

0:20:49.480 --> 0:20:53.400
<v Speaker 1>moment after you've been staring at it for a while. Second,

0:20:53.440 --> 0:20:56.200
<v Speaker 1>when you see the fan reverse, it seems to happen

0:20:56.359 --> 0:20:59.760
<v Speaker 1>at a faster than normal speed, even though in the

0:20:59.800 --> 0:21:03.120
<v Speaker 1>movies the reverse spinning of the wheel is always slower.

0:21:03.880 --> 0:21:07.600
<v Speaker 1>And Third, in the movies, sometimes the wagon wheel effect

0:21:07.680 --> 0:21:10.919
<v Speaker 1>can look like the wheel is stopped because the camera

0:21:11.040 --> 0:21:13.159
<v Speaker 1>keeps catching the wheel when the spokes are in the

0:21:13.200 --> 0:21:16.200
<v Speaker 1>same position, so it looks like nothing's turning. But that

0:21:16.320 --> 0:21:19.280
<v Speaker 1>never happens with the fan in daylight. You never see

0:21:19.320 --> 0:21:22.960
<v Speaker 1>it look like it stopped, And little problems like that

0:21:23.119 --> 0:21:27.439
<v Speaker 1>started making me suspicious that maybe the wagon wheel affect

0:21:27.480 --> 0:21:31.080
<v Speaker 1>in movies and this issue about the fan reversing under

0:21:31.200 --> 0:21:36.240
<v Speaker 1>daylight had only a superficial similarity, and the two effects

0:21:36.880 --> 0:21:41.240
<v Speaker 1>had totally different reasons for actually happening. And I really

0:21:41.320 --> 0:21:44.800
<v Speaker 1>wanted to understand this very fundamental point about the visual system.

0:21:45.080 --> 0:21:47.000
<v Speaker 1>So what I did is I drove to the pawn

0:21:47.040 --> 0:21:50.880
<v Speaker 1>shop and I bought an old record player for eight dollars,

0:21:51.359 --> 0:21:53.760
<v Speaker 1>and then I spent two dollars at the art store

0:21:53.800 --> 0:21:56.960
<v Speaker 1>to get a circle of styrofoam picture this like a

0:21:56.960 --> 0:22:00.800
<v Speaker 1>big hockey puck. And then with my student Keith Klein

0:22:00.880 --> 0:22:05.199
<v Speaker 1>and my colleague Alex Holcomb, we put evenly spaced black

0:22:05.320 --> 0:22:08.679
<v Speaker 1>dots all around the outside of the styrofoam puck, and

0:22:08.720 --> 0:22:11.960
<v Speaker 1>we put that on the record player. So when you

0:22:12.000 --> 0:22:14.360
<v Speaker 1>flick on the record player and look at it from

0:22:14.359 --> 0:22:17.960
<v Speaker 1>the side, you see these little black dots moving from

0:22:18.080 --> 0:22:21.920
<v Speaker 1>left to right. Now, why did I use a record

0:22:21.920 --> 0:22:25.439
<v Speaker 1>player instead of a computer screen, Because the computer screen

0:22:25.960 --> 0:22:28.640
<v Speaker 1>inherently has a frame rate, and I wanted to make

0:22:28.680 --> 0:22:33.160
<v Speaker 1>sure we were really doing smooth motion here, continuous motion,

0:22:34.119 --> 0:22:37.159
<v Speaker 1>and the way this experiment goes when you watch this

0:22:37.320 --> 0:22:39.760
<v Speaker 1>record player in the daylight next to a big window

0:22:39.800 --> 0:22:42.440
<v Speaker 1>with no lights on. That's how we made sure there

0:22:42.480 --> 0:22:45.680
<v Speaker 1>was no flicker that influenced anything. When you stare at

0:22:45.680 --> 0:22:49.199
<v Speaker 1>these smoothly moving dots going from left to right, and

0:22:49.240 --> 0:22:51.320
<v Speaker 1>you keep your eyes in one place and you stare

0:22:51.359 --> 0:22:54.240
<v Speaker 1>and stare for a few minutes, it eventually works. You

0:22:54.280 --> 0:22:58.679
<v Speaker 1>see the stream of dots suddenly reverse direction, just for

0:22:58.720 --> 0:23:02.040
<v Speaker 1>a few seconds. It looks like they're zipping from right

0:23:02.080 --> 0:23:04.520
<v Speaker 1>to left, and then you see things going back to

0:23:04.560 --> 0:23:09.040
<v Speaker 1>normal again. So we were able to reproduce the illusion.

0:23:09.560 --> 0:23:14.080
<v Speaker 1>But now here was the important trick. We now placed

0:23:14.119 --> 0:23:17.480
<v Speaker 1>a mirror right next to the record player. So now

0:23:17.520 --> 0:23:21.879
<v Speaker 1>what you see are two pucks rotating side by side

0:23:21.920 --> 0:23:25.919
<v Speaker 1>in opposite directions. So you're seeing one stream of dots

0:23:25.960 --> 0:23:29.320
<v Speaker 1>moving left to right and the other reflected stream of

0:23:29.359 --> 0:23:33.439
<v Speaker 1>dots moving right to left. Now, the question is do

0:23:33.480 --> 0:23:37.960
<v Speaker 1>you see both streams of dots reverse direction at the

0:23:38.000 --> 0:23:41.760
<v Speaker 1>same time, or do you see one puck reverse and

0:23:41.800 --> 0:23:44.520
<v Speaker 1>then maybe later the other puck reverses, and then the

0:23:44.560 --> 0:23:50.320
<v Speaker 1>first puck reverses again. If your visual system is snapping frames,

0:23:51.000 --> 0:23:53.320
<v Speaker 1>and here we have to assume that the length of

0:23:53.359 --> 0:23:56.800
<v Speaker 1>the frames are changing for some reason. If your visual

0:23:56.800 --> 0:24:00.479
<v Speaker 1>system is snapping frames, then both pucks should reverse at

0:24:00.520 --> 0:24:04.040
<v Speaker 1>the same time, because that's what would happen if you

0:24:04.080 --> 0:24:07.719
<v Speaker 1>were filming with a video camera whose frame rate was changing.

0:24:08.359 --> 0:24:13.359
<v Speaker 1>But if the two pucks reverse independently, that suggests something

0:24:13.440 --> 0:24:16.679
<v Speaker 1>very different is going on. So you keep doing gets

0:24:16.720 --> 0:24:20.040
<v Speaker 1>fixed right in the middle between these two streams of dots,

0:24:20.680 --> 0:24:24.840
<v Speaker 1>and what happens. What happens is you see one puck reverse,

0:24:25.160 --> 0:24:27.399
<v Speaker 1>and then the other, and then the first one again.

0:24:27.920 --> 0:24:32.760
<v Speaker 1>And this result seems to rule out snapshots, because again,

0:24:32.800 --> 0:24:36.560
<v Speaker 1>if our brains processed visual information like a camera in

0:24:36.680 --> 0:24:40.600
<v Speaker 1>discrete frames, then you would expect both sets of dots

0:24:40.680 --> 0:24:43.800
<v Speaker 1>to always switch directions at the same time. But that's

0:24:43.840 --> 0:24:47.240
<v Speaker 1>not what happens. Now. You might argue a point here,

0:24:47.280 --> 0:24:49.879
<v Speaker 1>which is that because I had people stare right in

0:24:50.000 --> 0:24:53.200
<v Speaker 1>between the dots, they were seeing one puck in the

0:24:53.320 --> 0:24:56.680
<v Speaker 1>left hemisphere and the reflected puck in the right hemisphere.

0:24:57.040 --> 0:25:00.000
<v Speaker 1>And what if perhaps the two hemispheres of the brain

0:25:00.600 --> 0:25:04.719
<v Speaker 1>both do snapshots, but with independent frame rates. So I

0:25:04.800 --> 0:25:08.320
<v Speaker 1>address that frame in fifteen seconds by turning the whole

0:25:08.359 --> 0:25:11.240
<v Speaker 1>contraption on its side, so that you could see both

0:25:11.320 --> 0:25:14.439
<v Speaker 1>pucks in the same hemisphere and you get the same result.

0:25:14.520 --> 0:25:19.720
<v Speaker 1>The pucks reverse direction independently at different times from one another.

0:25:20.440 --> 0:25:24.280
<v Speaker 1>So it appears that the visual system is not taking snapshots.

0:25:24.280 --> 0:25:28.000
<v Speaker 1>But what is the explanation here, Well, you have some

0:25:28.400 --> 0:25:32.120
<v Speaker 1>populations of neurons in your visual cortex that detect right

0:25:32.160 --> 0:25:36.160
<v Speaker 1>word motion, and when those are active, you say, ah,

0:25:36.200 --> 0:25:39.240
<v Speaker 1>there's clearly right word motion in the world. But you

0:25:39.320 --> 0:25:42.880
<v Speaker 1>also have populations of cells that pick up on leftward motion.

0:25:43.320 --> 0:25:47.240
<v Speaker 1>And these populations are always balanced in a competition. But

0:25:47.400 --> 0:25:50.920
<v Speaker 1>here's the key, for technical reasons that you can read

0:25:50.920 --> 0:25:53.440
<v Speaker 1>about in my papers on this. It turns out that

0:25:53.480 --> 0:25:58.640
<v Speaker 1>those leftward populations can sometimes be fooled by a lot

0:25:58.680 --> 0:26:01.360
<v Speaker 1>of right word motion. They get a little bit activated

0:26:01.680 --> 0:26:05.080
<v Speaker 1>by the wrong direction of motion. And so even though

0:26:05.119 --> 0:26:08.639
<v Speaker 1>your brain is ninety eight percent sure that the motion

0:26:08.800 --> 0:26:11.879
<v Speaker 1>is to the right and the right word population is

0:26:11.960 --> 0:26:15.639
<v Speaker 1>screaming with activity, there's a little bit of activity in

0:26:15.680 --> 0:26:19.600
<v Speaker 1>the leftward population as well. And as I said, these

0:26:19.680 --> 0:26:22.840
<v Speaker 1>left and right word populations are always in a rivalrous

0:26:22.920 --> 0:26:26.280
<v Speaker 1>relationship with one another, and so every once in a while,

0:26:26.480 --> 0:26:30.479
<v Speaker 1>the leftward story wins for just a little bit. In

0:26:30.560 --> 0:26:33.840
<v Speaker 1>other words, because of this battle going on under the

0:26:33.880 --> 0:26:40.200
<v Speaker 1>hood between different explanations, the leftward motion detectors are intermittently

0:26:40.720 --> 0:26:44.720
<v Speaker 1>able to drive perception for just a moment. Now. If

0:26:44.760 --> 0:26:48.520
<v Speaker 1>you listen to my episode about the dress and other illusions.

0:26:48.800 --> 0:26:51.080
<v Speaker 1>This is very similar to other things that we've seen,

0:26:51.640 --> 0:26:55.399
<v Speaker 1>Like with a cube that's drawn as just the wire

0:26:55.480 --> 0:26:57.960
<v Speaker 1>frame of the cube, you can see it coming out

0:26:58.000 --> 0:27:00.040
<v Speaker 1>of the page one way, or you can see it

0:27:00.080 --> 0:27:03.880
<v Speaker 1>coming out the other way, and those perceptions will switch

0:27:04.000 --> 0:27:08.000
<v Speaker 1>back and forth. Now, which orientation the cube is in

0:27:08.400 --> 0:27:10.960
<v Speaker 1>that happens to have a fifty to fifty chance that

0:27:11.040 --> 0:27:13.400
<v Speaker 1>it might be one way or the other. But here

0:27:13.560 --> 0:27:16.879
<v Speaker 1>what happens with the ceiling fan reversing. That's more like

0:27:16.920 --> 0:27:20.760
<v Speaker 1>your brain saying, okay, ninety eight percent chance it's moving

0:27:20.800 --> 0:27:23.240
<v Speaker 1>this way and only two percent chance is moving the

0:27:23.240 --> 0:27:26.600
<v Speaker 1>other way. So almost all of the time you see

0:27:26.600 --> 0:27:30.480
<v Speaker 1>it correctly, and only once in a great while will

0:27:30.520 --> 0:27:34.080
<v Speaker 1>the underdog neural population win, and then you'll see it

0:27:34.119 --> 0:27:38.040
<v Speaker 1>the other way. You'll see this illusory reversed motion for

0:27:38.200 --> 0:27:41.640
<v Speaker 1>just a moment now, because this is much more rare

0:27:42.080 --> 0:27:44.560
<v Speaker 1>for the underdog to win. You have to stare at

0:27:44.560 --> 0:27:48.840
<v Speaker 1>the fan for a while to see the illusion. So

0:27:48.880 --> 0:27:51.560
<v Speaker 1>what we've seen here and in other episodes is that

0:27:51.640 --> 0:27:55.400
<v Speaker 1>you have populations of cells in your brain that are

0:27:55.480 --> 0:27:59.520
<v Speaker 1>fighting for different interpretations of the world, and it's always

0:27:59.640 --> 0:28:03.960
<v Speaker 1>just a of which population dominates the hill at any

0:28:03.960 --> 0:28:09.360
<v Speaker 1>given moment. That's what you perceive. And it's all because

0:28:09.440 --> 0:28:13.359
<v Speaker 1>your brain is locked in silence and darkness and it

0:28:13.400 --> 0:28:16.359
<v Speaker 1>has to put together a story of what's going on

0:28:16.440 --> 0:28:19.879
<v Speaker 1>in the outside world based just on little trickles of

0:28:19.960 --> 0:28:23.080
<v Speaker 1>data that it can pick up on. That's why there's

0:28:23.119 --> 0:28:27.640
<v Speaker 1>so many different types of illusions. So let's wrap up.

0:28:28.000 --> 0:28:30.720
<v Speaker 1>This kind of thing happens a lot in science where

0:28:30.760 --> 0:28:34.119
<v Speaker 1>two different phenomenas sort of look alike, like the wagon

0:28:34.160 --> 0:28:38.080
<v Speaker 1>wheel effect in movies and the illusory motion reversal of

0:28:38.120 --> 0:28:41.400
<v Speaker 1>the fan, and so we don't know if there's one

0:28:41.520 --> 0:28:46.560
<v Speaker 1>explanation underlying two things, or they're actually underpinned by very

0:28:46.560 --> 0:28:51.440
<v Speaker 1>different things. As Carl Sagan said, science is always alternating

0:28:51.480 --> 0:28:56.560
<v Speaker 1>between lumping and splitting, meaning that sometimes you realize that

0:28:56.680 --> 0:28:59.719
<v Speaker 1>two disparate phenomenon are actually the same thing, and then

0:28:59.720 --> 0:29:02.920
<v Speaker 1>you can lump them together and what happens equally often

0:29:03.040 --> 0:29:06.040
<v Speaker 1>is that two things you assumed were the same are

0:29:06.080 --> 0:29:11.560
<v Speaker 1>actually different phenomenon. So illusory reversal of the fan under

0:29:11.600 --> 0:29:15.560
<v Speaker 1>sunlight appears to happen not because the visual cortex is

0:29:15.640 --> 0:29:20.960
<v Speaker 1>snapping snapshots, but instead even weirder because of different political

0:29:20.960 --> 0:29:26.080
<v Speaker 1>parties in your brain engaging in their parliamentary debates. So

0:29:26.200 --> 0:29:29.600
<v Speaker 1>this simple set of experiments gave us real insight into

0:29:29.600 --> 0:29:32.440
<v Speaker 1>what was going on and led to four publications and

0:29:33.040 --> 0:29:36.760
<v Speaker 1>a lot of neuroscience is very pricey to run, and

0:29:36.800 --> 0:29:39.560
<v Speaker 1>so I was very pleased that the total amount I

0:29:39.600 --> 0:29:43.520
<v Speaker 1>spent on these experiments to address a very fundamental point

0:29:43.520 --> 0:29:47.680
<v Speaker 1>about the visual system was ten dollars. One of the

0:29:48.080 --> 0:29:52.160
<v Speaker 1>joys of life is careful observation of what is actually

0:29:52.320 --> 0:29:55.360
<v Speaker 1>in front of us, figuring out how we're actually seeing

0:29:55.360 --> 0:29:59.120
<v Speaker 1>the world, because we make lots of assumptions about what

0:29:59.280 --> 0:30:03.320
<v Speaker 1>we're seeing. But if you observe carefully, you'll start to

0:30:03.360 --> 0:30:06.640
<v Speaker 1>notice all the very weird things that your visual system

0:30:06.840 --> 0:30:10.640
<v Speaker 1>serves up to you. And after this careful observation, you

0:30:10.680 --> 0:30:15.080
<v Speaker 1>can sometimes set up simple experiments to understand what's actually

0:30:15.080 --> 0:30:19.600
<v Speaker 1>happening under the hood. And as we practice that, we

0:30:19.640 --> 0:30:25.240
<v Speaker 1>get deeper insight about how our brains are actively constructing

0:30:25.800 --> 0:30:32.920
<v Speaker 1>the reality that we typically take for granted. Now, if

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<v Speaker 1>you want more detail on any of these experiments, please

0:30:35.440 --> 0:30:39.080
<v Speaker 1>find my papers at eagleman dot com slash podcast. You'll

0:30:39.080 --> 0:30:42.120
<v Speaker 1>always find references there for further reading. Send me an

0:30:42.160 --> 0:30:46.240
<v Speaker 1>email at podcasts at eagleman dot com with questions or discussion,

0:30:46.400 --> 0:30:48.640
<v Speaker 1>and I'll be making an episode soon in which I

0:30:48.720 --> 0:30:52.680
<v Speaker 1>address those. And check out and subscribe to Inner Cosmos

0:30:52.720 --> 0:30:55.600
<v Speaker 1>on YouTube for videos of each episode and to leave

0:30:55.640 --> 0:30:59.720
<v Speaker 1>comments until next time. I'm David Eagleman, and this is

0:30:59.760 --> 0:31:00.640
<v Speaker 1>in our cosmos.