1 00:00:05,200 --> 00:00:06,720 Speaker 1: Hey, this is Anny and Samantha. 2 00:00:06,800 --> 00:00:08,319 Speaker 2: I'm open to stuff I've never told you productive of 3 00:00:08,320 --> 00:00:20,959 Speaker 2: by Heart Radio, and today we are starting off the 4 00:00:21,000 --> 00:00:24,279 Speaker 2: new year with a guest episode. This might be the 5 00:00:24,320 --> 00:00:27,200 Speaker 2: second guest episode or the first one. Either way, we're 6 00:00:27,240 --> 00:00:30,480 Speaker 2: doing some episodes where we have guested on other shows 7 00:00:31,240 --> 00:00:34,839 Speaker 2: because the new year is a busy time, the holidays 8 00:00:34,880 --> 00:00:37,120 Speaker 2: are a busy time. But also this was just a 9 00:00:37,159 --> 00:00:41,720 Speaker 2: really great conversation and one that you all know we 10 00:00:42,000 --> 00:00:47,280 Speaker 2: like talking about so over on Tech Stuff, Jonathan Strickland, 11 00:00:47,320 --> 00:00:51,200 Speaker 2: who has been working on that show for many, many years, 12 00:00:51,600 --> 00:00:55,440 Speaker 2: is stepping back from the mic and in that he 13 00:00:55,560 --> 00:00:59,800 Speaker 2: wanted to have a bunch of people from the Stuff 14 00:00:59,800 --> 00:01:02,200 Speaker 2: Show as we called them around here, the kind of 15 00:01:02,240 --> 00:01:07,160 Speaker 2: original house stuffwork shows. And he asked us for a topic, 16 00:01:08,000 --> 00:01:10,280 Speaker 2: and we were really scratching our heads to do something 17 00:01:10,280 --> 00:01:13,679 Speaker 2: that wasn't completely depressing at the end of the year, 18 00:01:13,760 --> 00:01:15,400 Speaker 2: because a lot of stuff and tech is in a 19 00:01:15,480 --> 00:01:19,280 Speaker 2: lot of tumult, I will say. And we decided to 20 00:01:19,319 --> 00:01:20,160 Speaker 2: go with cozy gaming. 21 00:01:20,480 --> 00:01:23,080 Speaker 3: Yeah, because we've talked about it a lot. We love 22 00:01:23,120 --> 00:01:26,840 Speaker 3: this subject in itself, and he has some really great suggestions. 23 00:01:26,880 --> 00:01:28,760 Speaker 3: Though I love getting new suggestions. 24 00:01:29,040 --> 00:01:31,640 Speaker 2: Yes, it was really cool. As I suspected, we all 25 00:01:31,640 --> 00:01:36,440 Speaker 2: had pretty different stories around it and different suggestions. This 26 00:01:36,520 --> 00:01:39,720 Speaker 2: conversation went all around, all over the place, and we 27 00:01:39,760 --> 00:01:42,320 Speaker 2: didn't even touch on all the points in the outline, 28 00:01:42,400 --> 00:01:45,520 Speaker 2: so just it was a great conversation. It was really 29 00:01:45,560 --> 00:01:48,400 Speaker 2: cool to hear all these different perspectives and to get 30 00:01:48,480 --> 00:01:52,200 Speaker 2: all of these good suggestions. So yes, thank you so 31 00:01:52,400 --> 00:01:54,800 Speaker 2: much to Jonathan over at tech Stuff. Thank you to 32 00:01:54,960 --> 00:01:57,720 Speaker 2: Tari who is the producer and had to deal with 33 00:01:57,760 --> 00:02:01,720 Speaker 2: a lot of technical difficulties on our end, which was 34 00:02:01,760 --> 00:02:03,240 Speaker 2: I guess kind of the joke for a show like 35 00:02:03,280 --> 00:02:05,120 Speaker 2: tech Stuff, but we came in like, Tari, can you 36 00:02:05,200 --> 00:02:10,400 Speaker 2: help us? We struggling, But she's amazing, So thanks to 37 00:02:10,480 --> 00:02:13,359 Speaker 2: the both of them so much. But yeah, please enjoy 38 00:02:13,520 --> 00:02:16,239 Speaker 2: this episode we did with tech Stuff on Cozy Game. 39 00:02:21,040 --> 00:02:28,959 Speaker 4: Welcome to tech Stuff, a production from iHeartRadio. Hey there, 40 00:02:28,960 --> 00:02:31,600 Speaker 4: and welcome to tech Stuff. I'm your host Jonathan Strickland. 41 00:02:31,600 --> 00:02:34,880 Speaker 4: I'm an executive producer with iHeart Podcasts and how the 42 00:02:35,040 --> 00:02:42,359 Speaker 4: tech are you? Yes, our cavalcade of special guests continues today. 43 00:02:43,200 --> 00:02:46,480 Speaker 4: My dear friend and next door neighbor. Back when we 44 00:02:46,480 --> 00:02:49,880 Speaker 4: were working at Pont City Market. Annie and her co 45 00:02:49,960 --> 00:02:53,760 Speaker 4: host Samantha from Stuff Mom Never Told You are here. 46 00:02:54,280 --> 00:02:55,920 Speaker 4: Welcome to the show. 47 00:02:56,600 --> 00:02:59,200 Speaker 2: Thank you so much for having us. This is very exciting. 48 00:03:00,960 --> 00:03:02,480 Speaker 1: I love that we finally get to work together. 49 00:03:02,480 --> 00:03:04,960 Speaker 3: It's been years since we've been in the same network, 50 00:03:05,000 --> 00:03:07,520 Speaker 3: and now I get to officially work with you. 51 00:03:07,720 --> 00:03:08,840 Speaker 1: Amazing. I'm so excited. 52 00:03:08,919 --> 00:03:11,919 Speaker 4: I'm excited too, like I've seen Samanth that we've met 53 00:03:11,960 --> 00:03:14,160 Speaker 4: in person a couple of times, but we have never 54 00:03:14,240 --> 00:03:16,440 Speaker 4: had a chance to work on a show together. I 55 00:03:16,440 --> 00:03:19,440 Speaker 4: will say. I was listening to Stuff Mom Never Told 56 00:03:19,480 --> 00:03:22,000 Speaker 4: You recently with I think it was Joey who was 57 00:03:22,000 --> 00:03:24,480 Speaker 4: on talking about dating in New York, and it made 58 00:03:24,520 --> 00:03:29,200 Speaker 4: me laugh so hard because Joey's younger than my marriage is. 59 00:03:31,120 --> 00:03:33,480 Speaker 4: I'm in my twenty eighth year of being married and 60 00:03:33,520 --> 00:03:36,360 Speaker 4: so listening to like the trials and tribulations of dating 61 00:03:37,360 --> 00:03:39,680 Speaker 4: in the modern age. I was sitting there thinking about 62 00:03:39,960 --> 00:03:42,600 Speaker 4: back before I was married and what dating was like. 63 00:03:43,240 --> 00:03:47,360 Speaker 4: And the funny thing is I met my partner online, 64 00:03:47,920 --> 00:03:51,760 Speaker 4: but it was in a telnet chat room, which anyone 65 00:03:51,800 --> 00:03:53,680 Speaker 4: out there who knows what a telnet chat room is 66 00:03:53,720 --> 00:03:55,560 Speaker 4: welcome to being old. 67 00:03:58,400 --> 00:04:00,640 Speaker 1: That's amazing. I really kind of want that story. 68 00:04:00,680 --> 00:04:00,920 Speaker 3: Now. 69 00:04:01,160 --> 00:04:02,840 Speaker 4: Oh, we'll tell you why you have me on your show, 70 00:04:02,840 --> 00:04:05,200 Speaker 4: and I'll tell you all about it. Because here's the thing, 71 00:04:05,520 --> 00:04:08,280 Speaker 4: I got no tech stuffs left to talk about this 72 00:04:08,400 --> 00:04:12,240 Speaker 4: kind of stuff. I'm out on January tenth. January tenth, 73 00:04:12,280 --> 00:04:16,159 Speaker 4: I am gone. And just so, just so y'all know, 74 00:04:16,240 --> 00:04:18,080 Speaker 4: I mean, I don't think you even are aware of 75 00:04:18,080 --> 00:04:20,440 Speaker 4: who the new hosts are, but certainly my listeners aren't 76 00:04:20,440 --> 00:04:22,720 Speaker 4: because I haven't told them yet. That's going to be 77 00:04:22,760 --> 00:04:29,839 Speaker 4: a New Year reveal, So it does. Have you not 78 00:04:29,839 --> 00:04:34,400 Speaker 4: gotten an email? Oh no, you're starting off with a 79 00:04:34,520 --> 00:04:41,880 Speaker 4: Chad GBT savior or demon demon? No you know already. 80 00:04:42,440 --> 00:04:42,719 Speaker 3: H No. 81 00:04:42,839 --> 00:04:46,760 Speaker 4: Today you brought forth a topic that I was so 82 00:04:46,920 --> 00:04:51,159 Speaker 4: excited by because, as it you discovered once our notes 83 00:04:51,240 --> 00:04:54,039 Speaker 4: started to fill out, it turns out I'm a big 84 00:04:54,120 --> 00:04:58,320 Speaker 4: fan of this particular genre of video games. You wanted 85 00:04:58,360 --> 00:05:00,599 Speaker 4: to talk about cozy games. 86 00:05:01,360 --> 00:05:04,400 Speaker 2: Yes, yes, indeed, And I think this is gonna be 87 00:05:04,440 --> 00:05:07,040 Speaker 2: really fun because I think we're all coming at this 88 00:05:07,080 --> 00:05:11,039 Speaker 2: from different experiences, so we're really excited to talk about it. 89 00:05:11,080 --> 00:05:13,080 Speaker 2: One of the reasons we wanted to talk about it 90 00:05:13,160 --> 00:05:17,160 Speaker 2: is one because Samantha's had like an amazing cozy game journey, 91 00:05:17,160 --> 00:05:20,920 Speaker 2: but too. As you kind of alluded to with chat GPT, 92 00:05:21,440 --> 00:05:23,719 Speaker 2: we were trying to think of a tech topic that 93 00:05:23,880 --> 00:05:26,479 Speaker 2: wasn't going to be very depressing, and it was a 94 00:05:26,520 --> 00:05:30,039 Speaker 2: little difficult because right now is a high stress time 95 00:05:30,400 --> 00:05:33,520 Speaker 2: a lot of us maybe are looking for some relief, 96 00:05:33,640 --> 00:05:35,640 Speaker 2: especially as the year comes to a close. So we 97 00:05:35,680 --> 00:05:38,640 Speaker 2: thought cozy gaming, that's that's a good topic. 98 00:05:38,960 --> 00:05:43,000 Speaker 4: Much better than let's talk about Elon Musk. So I 99 00:05:43,040 --> 00:05:45,080 Speaker 4: appreciate it. 100 00:05:44,760 --> 00:05:46,479 Speaker 3: Right, I mean, we definitely went in to talk about 101 00:05:46,520 --> 00:05:48,560 Speaker 3: we could talk about de fakes, oh no, that's really sad. 102 00:05:48,600 --> 00:05:51,920 Speaker 1: We could talk about, you know, all those other AI ventures. 103 00:05:51,960 --> 00:05:54,680 Speaker 3: But coming back to cozy games, which is something that 104 00:05:54,720 --> 00:05:57,000 Speaker 3: I have found joy in in the last few years 105 00:05:57,080 --> 00:06:00,000 Speaker 3: and really have had Annie and even our super produce 106 00:06:00,200 --> 00:06:03,640 Speaker 3: Christina navigate me through this world because gaming is not 107 00:06:03,800 --> 00:06:07,680 Speaker 3: something that I would typically would say is something that 108 00:06:07,720 --> 00:06:10,640 Speaker 3: I do up until recently, and the cozy gaming world 109 00:06:10,800 --> 00:06:14,839 Speaker 3: really has made it so much more welcoming, I think, 110 00:06:15,279 --> 00:06:18,560 Speaker 3: especially for people, for marginalized people who are jumping into 111 00:06:18,920 --> 00:06:19,520 Speaker 3: gaming world. 112 00:06:19,839 --> 00:06:23,640 Speaker 4: Absolutely, and even old fogies like me like I reach 113 00:06:23,680 --> 00:06:27,120 Speaker 4: a certain point where my hand eye coordination isn't what 114 00:06:27,200 --> 00:06:29,520 Speaker 4: it used to be. I don't have the twitch skills 115 00:06:29,560 --> 00:06:32,320 Speaker 4: of the youngins out there. I was raised on games 116 00:06:32,360 --> 00:06:35,600 Speaker 4: like the pac Man's you know, and the Galagh is 117 00:06:36,480 --> 00:06:39,680 Speaker 4: not so much the call of duties. And also I 118 00:06:39,720 --> 00:06:44,040 Speaker 4: never really like competition. I always preferred collaborative and cooperative games. 119 00:06:44,400 --> 00:06:47,040 Speaker 4: Even with board games, I much prefer that style. So 120 00:06:47,160 --> 00:06:51,360 Speaker 4: cozy games speaks to me because I like an environment 121 00:06:52,040 --> 00:06:58,760 Speaker 4: that fosters joy and wants all the participants to experience 122 00:06:58,800 --> 00:07:01,839 Speaker 4: that joy, not joy that one person feels at the 123 00:07:01,880 --> 00:07:05,640 Speaker 4: expense of everybody else. Not that there's anything necessarily wrong 124 00:07:05,680 --> 00:07:08,320 Speaker 4: with that kind of gaming, it just doesn't appeal to. 125 00:07:08,279 --> 00:07:12,200 Speaker 2: Me right, And I know all the gamers in my 126 00:07:12,240 --> 00:07:15,640 Speaker 2: life enjoyed cozy games, whereas people who like cozy games, 127 00:07:15,680 --> 00:07:18,880 Speaker 2: the same isn't true about non cozy games. So I 128 00:07:18,920 --> 00:07:21,520 Speaker 2: feel like they're very welcoming to people. And I guess 129 00:07:21,520 --> 00:07:24,520 Speaker 2: that brings us to the question, just to start off, 130 00:07:25,160 --> 00:07:27,960 Speaker 2: what is cozy gaming. I know you've talked about it before, 131 00:07:28,080 --> 00:07:30,559 Speaker 2: but we like to have a good solid definition here, 132 00:07:31,040 --> 00:07:33,960 Speaker 2: and people disagree. People like to disagree about what exactly 133 00:07:33,960 --> 00:07:36,720 Speaker 2: it is, but they're often described as something that's somewhat 134 00:07:36,760 --> 00:07:41,680 Speaker 2: mindless but still involved. They usually don't have violence or 135 00:07:41,760 --> 00:07:44,120 Speaker 2: competition in the same way non cozy games have them. 136 00:07:44,400 --> 00:07:47,760 Speaker 2: Players can't really lose or feel guilty about letting someone 137 00:07:47,840 --> 00:07:51,440 Speaker 2: down like in a multiplayer game. They usually have soothing 138 00:07:51,480 --> 00:07:55,080 Speaker 2: in pretty graphics and music, fairly simple task and controls. 139 00:07:55,480 --> 00:07:58,320 Speaker 2: They're inclusive and safe for all. They're low stress and 140 00:07:58,360 --> 00:08:01,920 Speaker 2: sort of a vibe feeling, and after you play them 141 00:08:01,960 --> 00:08:04,600 Speaker 2: you generally feel calm and happy. 142 00:08:04,840 --> 00:08:09,360 Speaker 4: Yeah, there's some overlap with the genre of casual games, 143 00:08:09,720 --> 00:08:12,680 Speaker 4: but I feel like the term casual games is almost 144 00:08:12,720 --> 00:08:16,640 Speaker 4: like a kind of like it's like shade right, Like 145 00:08:16,720 --> 00:08:23,200 Speaker 4: people will quote unquote real gamers will dismiss something that 146 00:08:23,240 --> 00:08:27,680 Speaker 4: falls into casual games. And certainly there are bad casual 147 00:08:27,760 --> 00:08:30,560 Speaker 4: games out there. There are bad games in every genre. 148 00:08:30,720 --> 00:08:34,400 Speaker 4: It would be disingenuous to say every game that falls 149 00:08:34,440 --> 00:08:38,600 Speaker 4: into the cozy or casual bucket is great, but the 150 00:08:38,640 --> 00:08:41,080 Speaker 4: same is true for any other genre as well. And 151 00:08:41,120 --> 00:08:44,839 Speaker 4: I think the quote unquote true gamers, Well, there's a 152 00:08:44,840 --> 00:08:46,679 Speaker 4: lot of air quotes I'm doing, which is weird for 153 00:08:47,040 --> 00:08:50,160 Speaker 4: an audio podcast, but I think that they would paint 154 00:08:50,360 --> 00:08:52,720 Speaker 4: all of them with the same brush, and I think 155 00:08:52,760 --> 00:08:57,240 Speaker 4: that's unfortunate, it's reductive. It's not surprising for at least 156 00:08:57,240 --> 00:08:59,800 Speaker 4: certain segments of the gaming culture will get into more 157 00:08:59,840 --> 00:09:03,760 Speaker 4: of that later as well. But yeah, I think there's 158 00:09:03,840 --> 00:09:07,160 Speaker 4: certainly a real place for this, particularly in a world 159 00:09:07,440 --> 00:09:13,240 Speaker 4: where people are trying to find ways to reduce anxiety, 160 00:09:13,760 --> 00:09:17,120 Speaker 4: to be able to take their mind off things that 161 00:09:17,240 --> 00:09:21,560 Speaker 4: might be troubling them while not engaging in an activity 162 00:09:21,600 --> 00:09:24,800 Speaker 4: that is just inherently harmful to themselves. 163 00:09:25,040 --> 00:09:27,160 Speaker 3: And I think it's interesting because when we have these 164 00:09:27,160 --> 00:09:30,600 Speaker 3: conversations about gaming in general, the biggest money maker out 165 00:09:30,640 --> 00:09:33,439 Speaker 3: there and people really want to discredit it is mobile gaming. 166 00:09:33,800 --> 00:09:36,080 Speaker 3: And that was one of the big conversations we had 167 00:09:36,120 --> 00:09:39,000 Speaker 3: when we talked about cozy gaming and what they want 168 00:09:39,040 --> 00:09:42,199 Speaker 3: to qualify as true gaming. And again you kind of 169 00:09:42,200 --> 00:09:45,160 Speaker 3: talked about this with the real gamers quote unquote, but 170 00:09:45,240 --> 00:09:47,960 Speaker 3: the level of competition that's there, But when you look 171 00:09:48,040 --> 00:09:52,160 Speaker 3: at what is making a dent in capitalism, which you 172 00:09:52,240 --> 00:09:54,959 Speaker 3: know that counts for more for anything else, right, it 173 00:09:55,000 --> 00:09:57,760 Speaker 3: is mobile gaming. It is the number one money maker 174 00:09:57,840 --> 00:10:00,840 Speaker 3: for that gaming industry. So it's interesting have this conversation 175 00:10:00,920 --> 00:10:04,080 Speaker 3: and the amount of women and marginalize people who actually 176 00:10:04,160 --> 00:10:09,160 Speaker 3: have access to something that is easily there and really 177 00:10:09,160 --> 00:10:11,480 Speaker 3: great to take your mind off things is playing five 178 00:10:11,520 --> 00:10:14,400 Speaker 3: minutes of what used to be snake y'all remember that game? 179 00:10:14,440 --> 00:10:16,720 Speaker 3: Oh yeah, you know, like those types of games that 180 00:10:16,800 --> 00:10:18,960 Speaker 3: have come back a little bit, and it helped with 181 00:10:19,160 --> 00:10:22,199 Speaker 3: dementia and help with like everyday warplay. It's actually a 182 00:10:22,280 --> 00:10:24,720 Speaker 3: really great way to go, but people want to dismiss 183 00:10:24,720 --> 00:10:26,920 Speaker 3: it so quickly because they don't want to say this 184 00:10:26,960 --> 00:10:27,680 Speaker 3: is true gaming. 185 00:10:27,880 --> 00:10:30,520 Speaker 4: Yeah, and yet these are the games that often can 186 00:10:30,520 --> 00:10:34,720 Speaker 4: go viral across all demographics. Like I wouldn't necessarily say 187 00:10:34,720 --> 00:10:37,960 Speaker 4: that Wordle falls into the category of cozy game, but 188 00:10:38,040 --> 00:10:41,800 Speaker 4: certainly a casual game. And I don't know if you 189 00:10:41,800 --> 00:10:45,120 Speaker 4: guys remember this, and I apologize for guys. I don't 190 00:10:45,280 --> 00:10:48,400 Speaker 4: know if you folks have remembered this, But about four 191 00:10:48,480 --> 00:10:51,160 Speaker 4: years ago, there was this little bug that was going 192 00:10:51,200 --> 00:10:54,040 Speaker 4: around and like a lot of us were like stuck 193 00:10:54,080 --> 00:10:56,680 Speaker 4: at home, and then it seemed like this game called 194 00:10:56,720 --> 00:11:00,800 Speaker 4: Wordle brought everybody together in a way. And back then, 195 00:11:00,960 --> 00:11:03,640 Speaker 4: before it was x X was this thing called Twitter, 196 00:11:03,679 --> 00:11:06,840 Speaker 4: which wasn't terrible. I mean it was bad, but it 197 00:11:06,880 --> 00:11:11,000 Speaker 4: wasn't as bad. And I just remember, like so many 198 00:11:11,040 --> 00:11:14,000 Speaker 4: of my friends would their Twitter status would just be 199 00:11:14,360 --> 00:11:16,760 Speaker 4: their Wordle score for the day, and like I remember, 200 00:11:16,880 --> 00:11:18,760 Speaker 4: for the first like three weeks, I was like, I 201 00:11:18,800 --> 00:11:20,880 Speaker 4: don't know what the hell these boxes mean. 202 00:11:22,600 --> 00:11:24,000 Speaker 1: I had that moment a lot. 203 00:11:24,040 --> 00:11:26,880 Speaker 3: And I will say, you know what, for those out there, 204 00:11:26,920 --> 00:11:29,839 Speaker 3: this was a pickup line one dude used to a 205 00:11:29,880 --> 00:11:33,679 Speaker 3: group of us talking about Wordle. So it opens up 206 00:11:33,920 --> 00:11:36,160 Speaker 3: so much when you talk about these mobile games. 207 00:11:36,240 --> 00:11:38,240 Speaker 4: Yeah, yeah, it's a great unifier. 208 00:11:39,280 --> 00:11:39,600 Speaker 3: It does. 209 00:11:39,640 --> 00:11:41,360 Speaker 2: And that's kind of going back to what you said 210 00:11:41,360 --> 00:11:46,280 Speaker 2: about preferring those kind of cooperative, collaborative games. A lot 211 00:11:46,280 --> 00:11:49,320 Speaker 2: of these are really fun because when the pandemic happened, 212 00:11:49,520 --> 00:11:54,240 Speaker 2: we were looking for both stress reliefs but also some companionship, 213 00:11:54,320 --> 00:11:57,080 Speaker 2: some way to connect to other people, and these games 214 00:11:57,120 --> 00:11:59,200 Speaker 2: were great for that. Yeah, you go on Twitter and 215 00:11:59,200 --> 00:12:01,720 Speaker 2: see someone's were score and you're like, oh, Like it 216 00:12:01,760 --> 00:12:04,200 Speaker 2: was just a really fun way when we couldn't hang 217 00:12:04,200 --> 00:12:08,680 Speaker 2: out in person necessarily and share these experiences. And I 218 00:12:08,679 --> 00:12:10,839 Speaker 2: think that is a big part of cozy games as well. 219 00:12:11,280 --> 00:12:14,400 Speaker 2: I am kind of shy, so I usually played cozy 220 00:12:14,440 --> 00:12:16,080 Speaker 2: games by myself, but it is a big part for 221 00:12:16,160 --> 00:12:20,280 Speaker 2: some people that you can connect with other people online 222 00:12:20,280 --> 00:12:21,040 Speaker 2: in this way. 223 00:12:21,000 --> 00:12:23,800 Speaker 4: Well, And even though I'm an extrovert, I am like you. 224 00:12:23,960 --> 00:12:26,600 Speaker 4: I often for most most of my cozy gaming, I'm 225 00:12:26,640 --> 00:12:30,880 Speaker 4: playing the single player version of that. I mean, I 226 00:12:30,880 --> 00:12:33,439 Speaker 4: love collaboration, but there's so few games out there that 227 00:12:33,760 --> 00:12:36,360 Speaker 4: I connect with that are also collaborative and I feel 228 00:12:36,360 --> 00:12:39,360 Speaker 4: like I'm welcomed into that community. Sometimes you get into 229 00:12:39,360 --> 00:12:41,560 Speaker 4: a game pretty late, and it's like if you're the 230 00:12:41,600 --> 00:12:43,960 Speaker 4: first new friend in an established group of friends that 231 00:12:44,000 --> 00:12:46,480 Speaker 4: have been established for like ten years, and they're all 232 00:12:46,559 --> 00:12:49,560 Speaker 4: joking and using references that the rest of the group 233 00:12:49,640 --> 00:12:51,800 Speaker 4: knows and you do not, and you're like, well, this 234 00:12:51,840 --> 00:12:54,319 Speaker 4: is a mistake. I should probably go somewhere else. And 235 00:12:54,960 --> 00:12:56,320 Speaker 4: that's kind of how I feel for some of these 236 00:12:56,360 --> 00:12:58,600 Speaker 4: online communities. And it's no shade on them either. They're 237 00:12:58,679 --> 00:13:01,880 Speaker 4: they're having fun with their their established communities. It's just 238 00:13:01,880 --> 00:13:03,840 Speaker 4: sometimes it can be hard to make an inroad. But 239 00:13:03,920 --> 00:13:07,920 Speaker 4: the games themselves, the things that make a cozy game cozy, 240 00:13:08,400 --> 00:13:12,720 Speaker 4: that welcoming sense of joy, that's something that I certainly 241 00:13:12,760 --> 00:13:15,079 Speaker 4: could use more of in my life. And I love 242 00:13:16,080 --> 00:13:20,040 Speaker 4: that we have lots of different examples that we'll talk about, 243 00:13:20,120 --> 00:13:22,640 Speaker 4: and you know, not that much crossover, although there is 244 00:13:22,679 --> 00:13:27,360 Speaker 4: one game on Annie's list that I have to a 245 00:13:27,480 --> 00:13:30,720 Speaker 4: billion percent back up. But it's also the game that 246 00:13:30,760 --> 00:13:33,640 Speaker 4: you can't talk about because to really enjoy it, you 247 00:13:33,679 --> 00:13:37,560 Speaker 4: need to go in knowing nothing about it. Gone Home 248 00:13:37,720 --> 00:13:41,040 Speaker 4: is the game. Oh yes, so good, but you can't. 249 00:13:41,160 --> 00:13:45,000 Speaker 4: Don't don't look anything up, don't read about it, just 250 00:13:45,080 --> 00:13:49,800 Speaker 4: play it. Because I cried at that game. That one 251 00:13:49,840 --> 00:13:52,800 Speaker 4: made me cry. But yeah, I want to. I want 252 00:13:52,800 --> 00:13:54,880 Speaker 4: to chat about some of the examples we have here. 253 00:13:54,920 --> 00:13:57,320 Speaker 4: Like you you have some of the popular examples with 254 00:13:57,440 --> 00:14:01,160 Speaker 4: Animal Crossing. I mean that one went crazy popular in 255 00:14:01,200 --> 00:14:03,440 Speaker 4: the pandemic. It came out just as the pandemic was 256 00:14:03,600 --> 00:14:06,400 Speaker 4: creating lockdown, and like it was like it became a 257 00:14:06,440 --> 00:14:10,040 Speaker 4: pop culture moment in circles that I follow at any rate. 258 00:14:10,280 --> 00:14:13,520 Speaker 2: Oh yes, oh yes, it came out at like the 259 00:14:13,640 --> 00:14:15,480 Speaker 2: right time. And I think this is actually a great 260 00:14:15,520 --> 00:14:19,480 Speaker 2: segue into talking about how we all got into cozy games, 261 00:14:19,520 --> 00:14:22,400 Speaker 2: because I remember when that came out. Animal Crossing New 262 00:14:22,400 --> 00:14:24,440 Speaker 2: Horizons is one of the big examples people give for 263 00:14:24,440 --> 00:14:28,880 Speaker 2: cozy games. The other one is Stardy Valley. But I 264 00:14:29,000 --> 00:14:30,720 Speaker 2: kind of going back to your original point. I didn't 265 00:14:30,720 --> 00:14:32,760 Speaker 2: start playing Animal Crossing until two years later, and it 266 00:14:32,800 --> 00:14:34,680 Speaker 2: was because Samantha was like, you got to try these 267 00:14:34,720 --> 00:14:35,360 Speaker 2: cozy games. 268 00:14:36,520 --> 00:14:40,240 Speaker 1: So I was trying to use her for fruit. 269 00:14:40,600 --> 00:14:43,040 Speaker 4: Oh of course, yeah. I mean those turnips aren't going 270 00:14:43,120 --> 00:14:44,280 Speaker 4: to grow themselves, right. 271 00:14:45,120 --> 00:14:48,080 Speaker 2: Samantha was using me, But she's been my real like 272 00:14:48,160 --> 00:14:51,000 Speaker 2: open door into this world. So I thought we could 273 00:14:51,040 --> 00:14:53,400 Speaker 2: all talk about how our experiences and how we got 274 00:14:53,440 --> 00:14:55,080 Speaker 2: into it, starting with you, Samantha. 275 00:14:55,200 --> 00:14:57,560 Speaker 3: Yes, I have to put a big caveat on the 276 00:14:57,640 --> 00:15:01,600 Speaker 3: games that I play. I am not really good with 277 00:15:01,760 --> 00:15:04,000 Speaker 3: my hand eye coordination, as you were talking about, is 278 00:15:04,080 --> 00:15:06,520 Speaker 3: not great. I am that one person that when we 279 00:15:06,640 --> 00:15:11,160 Speaker 3: play Mario Kart that I continuously fall off the. 280 00:15:11,200 --> 00:15:15,760 Speaker 1: Track Like that is my RaSE, and you're gonna know 281 00:15:15,760 --> 00:15:16,040 Speaker 1: about it. 282 00:15:16,040 --> 00:15:19,360 Speaker 3: Because I'm like, I'm off, I fell again, I'm off again, and. 283 00:15:19,320 --> 00:15:20,720 Speaker 1: I'm always last place. 284 00:15:21,000 --> 00:15:24,680 Speaker 3: So for me, trying to just stay on track is 285 00:15:24,760 --> 00:15:27,479 Speaker 3: my thing, and that's that's kind of the theme through everything. 286 00:15:27,920 --> 00:15:31,600 Speaker 3: So with Animal Crossing, even though I love the fishing part, 287 00:15:31,880 --> 00:15:35,040 Speaker 3: I love the collecting and swimming, I just did it recently. 288 00:15:35,640 --> 00:15:38,400 Speaker 3: The new thing right now with the Christmas being around, 289 00:15:38,440 --> 00:15:42,360 Speaker 3: which we just had an episode about holiday themed animal crossing, 290 00:15:43,240 --> 00:15:44,160 Speaker 3: you can build a snowman. 291 00:15:44,680 --> 00:15:46,400 Speaker 1: I was like, oh wow, okay, I want to do this. 292 00:15:46,800 --> 00:15:50,440 Speaker 3: I have dropped every every snowball off the edge of 293 00:15:50,480 --> 00:15:53,120 Speaker 3: something or crashed it into a house, and I'm very 294 00:15:53,160 --> 00:15:56,000 Speaker 3: upset about this. I want you to know, but like 295 00:15:56,160 --> 00:15:59,200 Speaker 3: I'd love the trying to find the peoples to come 296 00:15:59,200 --> 00:16:01,640 Speaker 3: to my island does feel like I'm starting a bit 297 00:16:01,680 --> 00:16:04,760 Speaker 3: of a cult. And then also just keeping a campground, 298 00:16:04,920 --> 00:16:07,280 Speaker 3: like like that's my whole experience is to collect all 299 00:16:07,320 --> 00:16:09,920 Speaker 3: the fish, collect all the fossils, which I've done y'all, 300 00:16:10,160 --> 00:16:13,840 Speaker 3: but I haven't gotten all the art pieces. I have 301 00:16:14,320 --> 00:16:16,600 Speaker 3: any made sure to brag to me about that. My 302 00:16:16,760 --> 00:16:19,080 Speaker 3: island is kind of sad because it still again looks 303 00:16:19,120 --> 00:16:21,440 Speaker 3: like a campground. But I'm like, that's what i want. 304 00:16:21,480 --> 00:16:24,680 Speaker 3: I want to be a retreat into the campground, not like. 305 00:16:24,920 --> 00:16:28,040 Speaker 4: Not like, hey, let's turn this into a bustling metropolis. 306 00:16:28,840 --> 00:16:32,320 Speaker 4: Is it animal crossing where the snowman will criticize you 307 00:16:32,360 --> 00:16:33,840 Speaker 4: if you don't get the balls just right? 308 00:16:34,440 --> 00:16:35,040 Speaker 3: Yes? No? 309 00:16:35,320 --> 00:16:35,880 Speaker 4: Yeah, yes? 310 00:16:36,040 --> 00:16:38,040 Speaker 2: Is it trying to give me like, oh man, it'll 311 00:16:38,080 --> 00:16:39,320 Speaker 2: be like you tried your best. 312 00:16:39,560 --> 00:16:42,120 Speaker 4: Yeah, the judgment so like if the head is too 313 00:16:42,160 --> 00:16:44,880 Speaker 4: small or too large in relation to the body, and 314 00:16:44,920 --> 00:16:47,040 Speaker 4: the snowman's like, what are you even doing? 315 00:16:48,080 --> 00:16:50,800 Speaker 3: See yeah now I'm now I'm maybe more upset and 316 00:16:50,840 --> 00:16:52,720 Speaker 3: I haven't even done it. I can't even get it 317 00:16:52,720 --> 00:16:53,920 Speaker 3: together to make one. 318 00:16:54,200 --> 00:16:57,400 Speaker 4: So I haven't played Animal Crossing. What are the YouTube 319 00:16:57,480 --> 00:17:01,040 Speaker 4: video channels I watch outside? Xbox did a whole thing 320 00:17:01,440 --> 00:17:03,720 Speaker 4: about it. When I saw that, it made me laugh 321 00:17:04,080 --> 00:17:07,040 Speaker 4: so hard. They're talking about how you know certain games 322 00:17:07,080 --> 00:17:10,159 Speaker 4: that that neg you when you when you when you 323 00:17:10,200 --> 00:17:12,600 Speaker 4: when you mess up a basic thing in the game. 324 00:17:12,640 --> 00:17:16,160 Speaker 4: But like, legitimately this is challenging to dude to get 325 00:17:16,200 --> 00:17:18,560 Speaker 4: it just right because it's hard to judge in the 326 00:17:18,680 --> 00:17:21,959 Speaker 4: game when you're at that level. But overall, the Animal 327 00:17:21,960 --> 00:17:27,000 Speaker 4: Crossing certainly checks all those cozy boxes. So so you 328 00:17:27,000 --> 00:17:29,119 Speaker 4: you got into that, that was kind of your your 329 00:17:29,200 --> 00:17:30,520 Speaker 4: journey into cozy gaming. 330 00:17:30,800 --> 00:17:32,800 Speaker 3: One of the things that happened is part my partner 331 00:17:32,960 --> 00:17:35,360 Speaker 3: is a gamer and loves to play games, and he's 332 00:17:35,359 --> 00:17:37,679 Speaker 3: been trying to get me into gaming in general. 333 00:17:38,080 --> 00:17:41,359 Speaker 1: So Overcooked was this beginning with me. Huge mistake. 334 00:17:42,680 --> 00:17:46,080 Speaker 3: Again, I'm not competitive yelling at me about cooking something 335 00:17:46,240 --> 00:17:46,600 Speaker 3: just right. 336 00:17:46,760 --> 00:17:49,119 Speaker 1: Yes, all all over the place. 337 00:17:49,240 --> 00:17:51,359 Speaker 3: We did not fight. I will give you that. So 338 00:17:51,800 --> 00:17:55,680 Speaker 3: our relationship is strong. I've determined that. But he then 339 00:17:55,840 --> 00:17:58,080 Speaker 3: like I said, let's try animal crossing. I think you'll 340 00:17:58,119 --> 00:18:00,280 Speaker 3: like this, and it did. The trying to find mind 341 00:18:00,680 --> 00:18:04,199 Speaker 3: the again, like finding the biggest fish that's worth the 342 00:18:04,200 --> 00:18:07,520 Speaker 3: most amount of money. Let's do this, getting the singer 343 00:18:07,560 --> 00:18:08,600 Speaker 3: to come onto our island. 344 00:18:08,800 --> 00:18:09,160 Speaker 4: Love it. 345 00:18:09,280 --> 00:18:11,040 Speaker 3: I don't know if you know, Like you said, you 346 00:18:11,119 --> 00:18:13,000 Speaker 3: haven't played this, Jonathan. 347 00:18:12,760 --> 00:18:16,000 Speaker 4: I haven't, but I've I listened to a lot of 348 00:18:16,080 --> 00:18:18,760 Speaker 4: shows of people who have played it, so I feel 349 00:18:18,840 --> 00:18:23,040 Speaker 4: kind of like I've semi experienced elements of the game 350 00:18:23,240 --> 00:18:25,040 Speaker 4: just through osmosis. 351 00:18:25,440 --> 00:18:26,280 Speaker 1: I think you should try it. 352 00:18:27,000 --> 00:18:28,960 Speaker 3: I would be interested to see what kind of village 353 00:18:29,320 --> 00:18:31,720 Speaker 3: island you create, Like I have a good friend who's 354 00:18:31,760 --> 00:18:35,359 Speaker 3: made his entire island goth, but like chic Goth. I 355 00:18:35,359 --> 00:18:41,399 Speaker 3: don't understand how that happened. He has displays everywhere and Annie, well, Annie, 356 00:18:41,400 --> 00:18:43,040 Speaker 3: you need to talk about your island obviously. 357 00:18:45,080 --> 00:18:48,960 Speaker 2: Okay, So basically what happened was Samantha wins. 358 00:18:50,240 --> 00:18:53,520 Speaker 4: Any story that starts with basically what happened. 359 00:18:53,280 --> 00:18:57,000 Speaker 2: Basically Samantha went from like, I'm not a gamer to 360 00:18:57,119 --> 00:19:00,560 Speaker 2: hear all these games you need to play, and she 361 00:19:00,960 --> 00:19:03,040 Speaker 2: was like, we're going to do an episode. It's research based, 362 00:19:03,040 --> 00:19:05,280 Speaker 2: so you need to go play these cozy games. And 363 00:19:05,280 --> 00:19:07,199 Speaker 2: she gave me all these recommendations. One of them was 364 00:19:07,200 --> 00:19:11,159 Speaker 2: Animal Crossing. And the funny thing about me is that 365 00:19:11,240 --> 00:19:14,680 Speaker 2: I'm a completionist. I want those achievements. So I knew 366 00:19:14,720 --> 00:19:17,159 Speaker 2: that's why I didn't start playing Animal Crossing, because I 367 00:19:17,240 --> 00:19:19,800 Speaker 2: knew it never ends really, so I was like, I'm 368 00:19:19,800 --> 00:19:21,600 Speaker 2: just going to be trapped in some hellscape where I'm 369 00:19:21,640 --> 00:19:23,919 Speaker 2: checking the mail, like I don't want this, but she 370 00:19:24,040 --> 00:19:26,960 Speaker 2: convinced me to do it, and I of course made 371 00:19:26,960 --> 00:19:29,720 Speaker 2: my very Star Wars scened. It's got a Star Scened song, 372 00:19:29,920 --> 00:19:33,280 Speaker 2: it's got a Star Wars flag, everybody says Star Wars slogans. 373 00:19:33,800 --> 00:19:37,240 Speaker 2: But because I'm such a completionist, I completed that damn 374 00:19:37,320 --> 00:19:42,399 Speaker 2: museum and I quit. I'm done. 375 00:19:42,520 --> 00:19:43,560 Speaker 4: This is no further. 376 00:19:44,359 --> 00:19:48,360 Speaker 2: Yeah. But it's just really funny because I know i'd 377 00:19:48,359 --> 00:19:52,120 Speaker 2: like have the exact opposite experience with cozy games, where 378 00:19:52,119 --> 00:19:54,560 Speaker 2: I'm like, no, I'll play my like horror game a 379 00:19:54,600 --> 00:19:57,600 Speaker 2: million times and it's great, but a cozy game. I'm 380 00:19:57,640 --> 00:19:59,640 Speaker 2: so stressed because I where's the end? 381 00:20:00,480 --> 00:20:03,840 Speaker 4: Yeah, I hear you. Yeah, there's certain ones where you 382 00:20:03,920 --> 00:20:07,640 Speaker 4: can theoretically reach the end of the content, but even 383 00:20:07,680 --> 00:20:11,720 Speaker 4: those occasionally will get massive updates and it will you know. 384 00:20:11,800 --> 00:20:14,040 Speaker 4: It's it's like the Mafia. Just when you thought you 385 00:20:14,080 --> 00:20:16,639 Speaker 4: were out that you get pulled right back in. And 386 00:20:17,760 --> 00:20:20,239 Speaker 4: so I have a whole bunch of games that are 387 00:20:20,280 --> 00:20:22,160 Speaker 4: listed on this section, but I'm just going to talk 388 00:20:22,160 --> 00:20:24,880 Speaker 4: about one and maybe mention the others when we chat 389 00:20:24,920 --> 00:20:28,359 Speaker 4: about some of our favorites. But Starduck Valley is the 390 00:20:28,400 --> 00:20:31,160 Speaker 4: game they got me into cozy games. Now. Starduw Valley 391 00:20:31,200 --> 00:20:34,119 Speaker 4: has some elements to it that also include like if 392 00:20:34,160 --> 00:20:36,960 Speaker 4: you're going into the mines, there's combat and stuff, but 393 00:20:37,000 --> 00:20:40,600 Speaker 4: that's not the prime focus of the game. That's one element. 394 00:20:41,200 --> 00:20:44,399 Speaker 4: Most of it is about setting up a farm and 395 00:20:44,480 --> 00:20:47,879 Speaker 4: creating relationships with all the villagers that live in the 396 00:20:47,920 --> 00:20:52,760 Speaker 4: little town and maybe even finding yourself a match. There 397 00:20:52,840 --> 00:20:57,000 Speaker 4: are certain members of the town who are romancible. You can, 398 00:20:57,400 --> 00:21:01,119 Speaker 4: if you're a jerk, get into admitted a relationship and 399 00:21:01,160 --> 00:21:04,400 Speaker 4: then ruin it by flirting with somebody else. It's it's 400 00:21:04,520 --> 00:21:08,520 Speaker 4: such fun. Concerned Ape is the name of the guy 401 00:21:08,640 --> 00:21:11,200 Speaker 4: or the handle of the guy who created it. He's 402 00:21:11,200 --> 00:21:13,720 Speaker 4: got another game that's that's been in development for years 403 00:21:13,720 --> 00:21:17,760 Speaker 4: now that I am highly anticipated, called Haunted Chocolateer. Cannot 404 00:21:17,760 --> 00:21:19,919 Speaker 4: wait to see that. It sounds like it's going to 405 00:21:19,960 --> 00:21:23,000 Speaker 4: have a lot of sort of shared DNA the Stardoo Valley. 406 00:21:23,320 --> 00:21:26,239 Speaker 4: But yeah, Starduo Valley. I literally have more than one 407 00:21:26,359 --> 00:21:30,240 Speaker 4: hundred hours of game time in that game because I 408 00:21:30,280 --> 00:21:33,959 Speaker 4: would start over and try different things like well, what 409 00:21:34,040 --> 00:21:36,480 Speaker 4: if I start a relationship with this village or instead 410 00:21:36,520 --> 00:21:41,600 Speaker 4: of that one? What happens? Can I fix him? The 411 00:21:41,640 --> 00:21:44,320 Speaker 4: answer to that last question is no. Just like in 412 00:21:44,359 --> 00:21:47,200 Speaker 4: real life, like I had never done any video game modding, 413 00:21:47,240 --> 00:21:49,119 Speaker 4: I've been playing games since I was a kid. And 414 00:21:49,200 --> 00:21:52,439 Speaker 4: I'm fifty. So when I say when I was a kid, 415 00:21:52,440 --> 00:21:54,280 Speaker 4: I was playing games like River Raid, which by the way, 416 00:21:54,880 --> 00:21:59,320 Speaker 4: developed by a woman, Carol Shaw, phenomenal game that was 417 00:21:59,359 --> 00:22:01,359 Speaker 4: on the Atari to six hundred. But I've been playing 418 00:22:01,359 --> 00:22:03,280 Speaker 4: games since I was a kid. It was the cozy 419 00:22:03,320 --> 00:22:06,440 Speaker 4: games I started playing really with Stardu Valley. I got 420 00:22:06,440 --> 00:22:09,240 Speaker 4: to the point where I was modding it and which 421 00:22:09,280 --> 00:22:13,639 Speaker 4: added new villagers and new areas to explore, and just 422 00:22:13,800 --> 00:22:17,440 Speaker 4: recently this past year, Concerned Ape released a huge update 423 00:22:17,480 --> 00:22:19,679 Speaker 4: to the game to make it one point six. So 424 00:22:19,960 --> 00:22:22,159 Speaker 4: even in a game like that where at first it 425 00:22:22,160 --> 00:22:24,000 Speaker 4: feels like there's a beginning, middle, and end, and then 426 00:22:24,000 --> 00:22:26,240 Speaker 4: you can continue past the end but the story's pretty 427 00:22:26,280 --> 00:22:29,400 Speaker 4: much over, it's never a guarantee because some of those 428 00:22:29,840 --> 00:22:32,160 Speaker 4: cozy developers just figure out, hey, I want to add 429 00:22:32,160 --> 00:22:34,440 Speaker 4: a little more to that world I created, and next 430 00:22:34,480 --> 00:22:36,640 Speaker 4: thing you know, you're right back in it. And it's 431 00:22:36,680 --> 00:22:38,800 Speaker 4: crazy too, because of course the sale in the case 432 00:22:38,840 --> 00:22:40,919 Speaker 4: of Starduo Valley has already been made. It's not one 433 00:22:40,920 --> 00:22:43,000 Speaker 4: of those games where it's like a subscription based thing 434 00:22:43,000 --> 00:22:45,960 Speaker 4: where you've you know, you're paying every month to play 435 00:22:46,000 --> 00:22:49,560 Speaker 4: this game. You purchased it already. Concerned Ape has no 436 00:22:49,640 --> 00:22:54,120 Speaker 4: obligation to keep developing this title, and yet he continues 437 00:22:54,160 --> 00:22:56,639 Speaker 4: to do it. So uh, a true hero, I would, 438 00:22:56,680 --> 00:22:58,720 Speaker 4: I would say, But yeah, that was the game that 439 00:22:58,880 --> 00:23:02,680 Speaker 4: pulled me into it, and since then, there are countless 440 00:23:02,680 --> 00:23:06,640 Speaker 4: games I would argue fall into the cozy category that 441 00:23:06,840 --> 00:23:09,840 Speaker 4: I have, I have explored and I can't wait to 442 00:23:09,880 --> 00:23:13,920 Speaker 4: talk more about coziness. But my producer is holding up 443 00:23:14,440 --> 00:23:17,640 Speaker 4: a knife and pointing it at me, So I think 444 00:23:17,680 --> 00:23:19,440 Speaker 4: we need to take a quick ad break or else 445 00:23:19,440 --> 00:23:26,399 Speaker 4: things are going to get an awful lot less cozy. 446 00:23:30,720 --> 00:23:33,119 Speaker 4: All right, we're back, and my producer has given me 447 00:23:33,240 --> 00:23:36,560 Speaker 4: the friends symbol of smashing two wrists together, So I 448 00:23:36,560 --> 00:23:38,280 Speaker 4: think we all know what that means. It means it's 449 00:23:38,320 --> 00:23:40,119 Speaker 4: time to get back to talking about cozy games. 450 00:23:46,520 --> 00:23:49,200 Speaker 1: Never part of gold. 451 00:23:50,240 --> 00:23:53,679 Speaker 3: But yeah, no, I was wondering because Stardu Valley, Animal 452 00:23:53,720 --> 00:23:57,440 Speaker 3: Crossing and I have another game, Cozy Grove are all 453 00:23:57,480 --> 00:24:01,840 Speaker 3: real time games I have, like partner loves Started Valley again, 454 00:24:01,880 --> 00:24:06,800 Speaker 3: our executive producer Christina Loves Started Valley. If you let 455 00:24:06,880 --> 00:24:09,639 Speaker 3: them go, do they like start like all their food rots? 456 00:24:09,840 --> 00:24:12,359 Speaker 3: Does that all that happen? Does all the crops and 457 00:24:12,400 --> 00:24:13,760 Speaker 3: all that they've worked so hard? 458 00:24:13,840 --> 00:24:14,440 Speaker 1: Do they go away? 459 00:24:14,720 --> 00:24:19,040 Speaker 4: Crops will stay ready for harvesting until you harvest them 460 00:24:19,320 --> 00:24:22,840 Speaker 4: or if the season changes. So each season is twenty 461 00:24:22,880 --> 00:24:27,960 Speaker 4: eight days long, and so once once spring turns to summer, 462 00:24:28,000 --> 00:24:32,040 Speaker 4: for example, any spring crops you had that were either 463 00:24:32,280 --> 00:24:36,720 Speaker 4: still in the growing phase or were unharvested, because you know, 464 00:24:36,920 --> 00:24:40,280 Speaker 4: some crops take longer to grow than others if you 465 00:24:40,320 --> 00:24:42,400 Speaker 4: don't plant it out properly. I mean there are people 466 00:24:42,400 --> 00:24:45,160 Speaker 4: who make spreadsheets with this stuff. I never got that 467 00:24:45,359 --> 00:24:48,159 Speaker 4: tactical with it. Let's say you plant something that takes 468 00:24:48,320 --> 00:24:50,040 Speaker 4: you know, eight days to grow, but you did it 469 00:24:50,080 --> 00:24:52,720 Speaker 4: on three days before the end of the season. Well, 470 00:24:52,760 --> 00:24:55,720 Speaker 4: then once the first day of summer starts, all of 471 00:24:55,760 --> 00:24:58,720 Speaker 4: those crops are now dead and you have to clear 472 00:24:58,800 --> 00:25:00,960 Speaker 4: them with a scythe and then and start over with 473 00:25:01,119 --> 00:25:05,199 Speaker 4: summer crops because spring crops won't survive into summer. With 474 00:25:05,320 --> 00:25:09,960 Speaker 4: a few exceptions, there's some crops that do span two 475 00:25:10,080 --> 00:25:13,400 Speaker 4: different seasons, so if you plant them early in season one, 476 00:25:13,400 --> 00:25:15,639 Speaker 4: they'll go all the way through season two, and some 477 00:25:15,720 --> 00:25:21,920 Speaker 4: of them will continually generate vegetables or fruit, depending upon 478 00:25:21,920 --> 00:25:24,920 Speaker 4: what the crop is. So like corn, corn keeps producing, 479 00:25:25,200 --> 00:25:27,919 Speaker 4: but if it's something like a melon, once you harvest it, 480 00:25:28,040 --> 00:25:30,359 Speaker 4: that's gone. You have to plant something new in its place, 481 00:25:30,440 --> 00:25:33,560 Speaker 4: or just say that's it. So the nice thing is 482 00:25:33,600 --> 00:25:36,440 Speaker 4: about this game is that you can be obsessive and 483 00:25:37,680 --> 00:25:40,360 Speaker 4: use spreadsheets and everything to plan everything out. There's nothing 484 00:25:40,400 --> 00:25:43,399 Speaker 4: wrong with that. That's a legitimate form of gaming. Or 485 00:25:43,440 --> 00:25:45,240 Speaker 4: you can be like me, where you're like, whoop, see 486 00:25:45,320 --> 00:25:47,760 Speaker 4: Daisy shouldn't have planted that then could have held on 487 00:25:47,840 --> 00:25:50,760 Speaker 4: to it till the next year. But whatever, it's summertime. 488 00:25:50,840 --> 00:25:54,080 Speaker 4: Let's plant some other stuff. And that's what I love 489 00:25:54,080 --> 00:25:56,960 Speaker 4: about the game is that there's not a right way 490 00:25:56,960 --> 00:25:59,399 Speaker 4: to play it. I mean, you can mend Max, but 491 00:25:59,720 --> 00:26:01,920 Speaker 4: I'm it's just not that type of player. I've never 492 00:26:01,960 --> 00:26:04,680 Speaker 4: been a men maxer, so I don't sweat it and 493 00:26:04,760 --> 00:26:05,840 Speaker 4: it helps me a lot. 494 00:26:06,560 --> 00:26:09,879 Speaker 3: Okay, you know, I think when we talk about games 495 00:26:10,000 --> 00:26:12,040 Speaker 3: now started Valley, Yeah, they had the seasons, it's not 496 00:26:12,119 --> 00:26:15,679 Speaker 3: like real time seasons. Yeah, but games like Animal Crossing. 497 00:26:15,720 --> 00:26:18,240 Speaker 3: Specifically with Animal Crossing, it gives you a new venture 498 00:26:18,320 --> 00:26:21,200 Speaker 3: because you can visit each other's islands. I still love 499 00:26:21,280 --> 00:26:24,280 Speaker 3: the Elijah Wood story about Animal Crossing. That really pushed 500 00:26:24,280 --> 00:26:27,000 Speaker 3: it to an element of like, oh there's a celebrity, 501 00:26:27,560 --> 00:26:29,119 Speaker 3: let's go let's see if we can get him to 502 00:26:29,119 --> 00:26:31,840 Speaker 3: come to our island type of conversation. But it really 503 00:26:31,880 --> 00:26:34,520 Speaker 3: opens up where during that pandemic era where we were 504 00:26:34,600 --> 00:26:38,240 Speaker 3: all quarantined or trying to people were able to actually 505 00:26:38,240 --> 00:26:40,560 Speaker 3: still have fun, Like you don't have to be right 506 00:26:40,560 --> 00:26:43,240 Speaker 3: next to each other I have visited Annie's Island. 507 00:26:43,359 --> 00:26:46,440 Speaker 1: I haven't visited recently. I need to see the finished product. 508 00:26:47,200 --> 00:26:48,600 Speaker 1: You can do dream. 509 00:26:48,359 --> 00:26:51,640 Speaker 3: States where you go and visit people's island without interacting 510 00:26:51,680 --> 00:26:54,600 Speaker 3: with people, but it's actually people's islands. Like this level 511 00:26:54,640 --> 00:26:58,040 Speaker 3: of gaming is such a different, unique perspective. It could 512 00:26:58,040 --> 00:26:59,720 Speaker 3: be dangerous if you look at a different way. But 513 00:27:00,080 --> 00:27:03,320 Speaker 3: wind and Appropriately is so fun because I have brought 514 00:27:03,359 --> 00:27:06,359 Speaker 3: people back into animal crossing just like any after the fact, 515 00:27:06,400 --> 00:27:09,399 Speaker 3: because I am real slow in catching up with the 516 00:27:09,440 --> 00:27:13,040 Speaker 3: times and like what the fads are and I get 517 00:27:13,080 --> 00:27:15,439 Speaker 3: to interact with them, and they get to show off 518 00:27:15,480 --> 00:27:17,960 Speaker 3: their island, even if we're not right next to each other. 519 00:27:18,000 --> 00:27:21,879 Speaker 3: Like It's a fantastic way that this level of community 520 00:27:22,160 --> 00:27:24,600 Speaker 3: is able to attach to a game like this, And 521 00:27:24,840 --> 00:27:28,040 Speaker 3: I think that's a big part of what makes these 522 00:27:28,040 --> 00:27:31,199 Speaker 3: appealing is that safety, that safety that it kind of brings, 523 00:27:31,200 --> 00:27:33,560 Speaker 3: as well as that soft, warm feeling that we talk 524 00:27:33,600 --> 00:27:36,879 Speaker 3: about when it comes to obviously cozy. So this is 525 00:27:36,920 --> 00:27:40,840 Speaker 3: such a great opening for so many people who just 526 00:27:41,000 --> 00:27:44,399 Speaker 3: want to occupy some time once again without having to 527 00:27:44,560 --> 00:27:46,440 Speaker 3: remember how awful things can be or. 528 00:27:46,560 --> 00:27:49,840 Speaker 4: Agree well, and it gives you a chance to see 529 00:27:49,880 --> 00:27:55,280 Speaker 4: into other people's approach to creativity, which I love. I 530 00:27:55,320 --> 00:27:58,359 Speaker 4: think of it equivalent to there's a concept within tech 531 00:27:58,440 --> 00:28:02,040 Speaker 4: about open source, right, this idea of you are creating 532 00:28:02,119 --> 00:28:05,600 Speaker 4: something and you're leaving it open for other people to 533 00:28:05,600 --> 00:28:07,840 Speaker 4: be able to see how you're doing it. They can 534 00:28:07,880 --> 00:28:11,200 Speaker 4: actually contribute to the development. In some cases, they are 535 00:28:11,240 --> 00:28:13,840 Speaker 4: free to take what you did and build upon that, 536 00:28:14,040 --> 00:28:16,600 Speaker 4: maybe in a brand new way. And I feel like 537 00:28:17,080 --> 00:28:21,200 Speaker 4: elements of that philosophy are inherent in some of these 538 00:28:21,280 --> 00:28:25,160 Speaker 4: cozy games as well, where it is this openness. And 539 00:28:25,880 --> 00:28:28,800 Speaker 4: one of the best things about open source, in my opinion, 540 00:28:29,000 --> 00:28:33,560 Speaker 4: is that it allows for people who otherwise never would 541 00:28:33,600 --> 00:28:37,000 Speaker 4: have been able to participate in that particular project to 542 00:28:37,119 --> 00:28:41,600 Speaker 4: take part in it, and the project benefits from their participation. 543 00:28:41,960 --> 00:28:44,360 Speaker 4: Because if you have a closed project, you might have 544 00:28:44,440 --> 00:28:48,200 Speaker 4: some really smart people working on that they're really really smart, 545 00:28:48,240 --> 00:28:50,560 Speaker 4: but you're limited to the people who are in the room. 546 00:28:50,840 --> 00:28:54,120 Speaker 4: When it's open, it's practically unlimited. I mean, as long 547 00:28:54,120 --> 00:28:57,200 Speaker 4: as someone has access, they can contribute, and it doesn't 548 00:28:57,240 --> 00:29:00,240 Speaker 4: matter how big that room, that closed room was, you're 549 00:29:00,240 --> 00:29:04,560 Speaker 4: still going to find the best ideas in that open environment. 550 00:29:04,640 --> 00:29:07,680 Speaker 4: Same sort of thing with this approach to cozy games 551 00:29:07,720 --> 00:29:09,920 Speaker 4: where you're going to see stuff that Whenever I see 552 00:29:09,920 --> 00:29:14,920 Speaker 4: any of these videos of people who have meticulously crafted 553 00:29:14,960 --> 00:29:17,720 Speaker 4: their eyelids and animal crossing, I just sit there and think, like, 554 00:29:17,800 --> 00:29:21,480 Speaker 4: how many hours does that represent? I mean, it's phenomenal. 555 00:29:21,520 --> 00:29:23,360 Speaker 4: You've done an amazing job. I don't think of it 556 00:29:23,400 --> 00:29:24,720 Speaker 4: as a waste of time. I think of it as 557 00:29:24,720 --> 00:29:28,920 Speaker 4: an incredible expression that you took these tools that were 558 00:29:28,960 --> 00:29:30,880 Speaker 4: meant to be a game and you turned it into art. 559 00:29:31,080 --> 00:29:33,600 Speaker 4: That's kind of phenomenal, and you're sharing it for free 560 00:29:33,680 --> 00:29:36,080 Speaker 4: with people, or maybe not for free, maybe they got 561 00:29:36,080 --> 00:29:37,520 Speaker 4: to bring a turn up or two, but they still 562 00:29:37,520 --> 00:29:38,400 Speaker 4: get to go see it. 563 00:29:38,800 --> 00:29:43,160 Speaker 2: Yes, And I think there is absolutely a reason why 564 00:29:43,160 --> 00:29:45,600 Speaker 2: they're so popular and why they are so popular right now. 565 00:29:45,880 --> 00:29:48,440 Speaker 2: And the pandemic was a big one, and during the 566 00:29:48,480 --> 00:29:51,560 Speaker 2: pandemic they really took off because we were looking for 567 00:29:51,960 --> 00:29:56,880 Speaker 2: this way to connect to find stress relief. And that 568 00:29:56,960 --> 00:30:00,760 Speaker 2: has translated to so many new games and so many 569 00:30:00,800 --> 00:30:03,160 Speaker 2: of them that are so interesting and new, which we'll 570 00:30:03,160 --> 00:30:06,000 Speaker 2: talk about, but also a lot of money. Like I've 571 00:30:06,120 --> 00:30:09,640 Speaker 2: estimated three hundred and twenty billion dollars by twenty twenty six, 572 00:30:09,680 --> 00:30:13,080 Speaker 2: and a lot more gamers three point two billion gamers 573 00:30:13,440 --> 00:30:17,720 Speaker 2: worldwide by the end of twenty twenty three. That's a 574 00:30:17,720 --> 00:30:23,040 Speaker 2: lot of people. And with that, coinciding with the rise 575 00:30:23,040 --> 00:30:26,480 Speaker 2: of cozy games, we've seen the rise of women and 576 00:30:26,560 --> 00:30:29,880 Speaker 2: non binary people and trans people who are developers. I 577 00:30:29,880 --> 00:30:33,080 Speaker 2: haven't found anything that's a direct link, but it's pretty 578 00:30:33,080 --> 00:30:35,320 Speaker 2: telling that we're seeing a lot more of these games, 579 00:30:35,720 --> 00:30:37,920 Speaker 2: and then we're seeing a lot more women and non 580 00:30:37,960 --> 00:30:41,840 Speaker 2: binary people and trans people in the development space. Because 581 00:30:42,560 --> 00:30:45,719 Speaker 2: we also have talked to some developers on our show 582 00:30:46,200 --> 00:30:49,960 Speaker 2: who are saying, you know, it's easier to get in 583 00:30:49,960 --> 00:30:52,240 Speaker 2: in the cozy gaming space as an indie developer who 584 00:30:52,240 --> 00:30:55,920 Speaker 2: doesn't have a big studio backing her. And so I 585 00:30:55,960 --> 00:30:58,760 Speaker 2: think when we're talking about that, when we're talking about 586 00:30:58,760 --> 00:31:02,920 Speaker 2: people in the game world, this creativity of seeing what 587 00:31:03,000 --> 00:31:06,840 Speaker 2: someone does on their island, but also the creativity of 588 00:31:07,440 --> 00:31:11,000 Speaker 2: having more developers in the space and seeing what comes 589 00:31:11,000 --> 00:31:14,080 Speaker 2: of that. I've just really really enjoyed. I love seeing 590 00:31:14,120 --> 00:31:16,960 Speaker 2: a game that doesn't have the traditional like this is 591 00:31:17,040 --> 00:31:20,920 Speaker 2: victory model. I love seeing the different ways people are 592 00:31:20,960 --> 00:31:24,560 Speaker 2: redefining games. It's just so fun because games are such 593 00:31:24,560 --> 00:31:30,720 Speaker 2: a great storytelling medium, or just even a pretty space 594 00:31:30,880 --> 00:31:33,960 Speaker 2: where it feels nice and safe and you can connect 595 00:31:34,000 --> 00:31:37,840 Speaker 2: with people that way. There's just so much vast fertile 596 00:31:37,880 --> 00:31:41,200 Speaker 2: ground for new types of games. So I have really 597 00:31:41,200 --> 00:31:43,240 Speaker 2: loved that coming out of this. 598 00:31:43,320 --> 00:31:46,160 Speaker 4: Yeah, I think there has been a real convergence, both 599 00:31:46,200 --> 00:31:49,080 Speaker 4: with the rise of the popularity of cozy games and 600 00:31:49,120 --> 00:31:54,920 Speaker 4: the welcome trend of more women, non binary and trans 601 00:31:54,960 --> 00:32:00,400 Speaker 4: game developers getting traction in a space that traditionally has 602 00:32:00,480 --> 00:32:05,440 Speaker 4: favored men. I mentioned River Raid being made by Carol Shaw, 603 00:32:05,480 --> 00:32:08,440 Speaker 4: and of course that's not the only example of an 604 00:32:08,480 --> 00:32:12,920 Speaker 4: early game developed by a woman. There's Women have been 605 00:32:12,960 --> 00:32:16,440 Speaker 4: involved in game development since games have been a thing, right, 606 00:32:16,760 --> 00:32:19,680 Speaker 4: whether you're talking about video games or just games in general, 607 00:32:19,920 --> 00:32:23,920 Speaker 4: but more often than not, their stories were kind of 608 00:32:24,400 --> 00:32:28,920 Speaker 4: ignored or just simply not not addressed. While you would 609 00:32:28,960 --> 00:32:31,320 Speaker 4: hear about, you know, Nolan Bushnell or something, you know, 610 00:32:31,320 --> 00:32:34,440 Speaker 4: you hear about all the the men, especially the business 611 00:32:34,520 --> 00:32:39,440 Speaker 4: leaders responsible for establishing game studios and that sort of thing. 612 00:32:39,880 --> 00:32:45,400 Speaker 4: And I like the fact that that women and non 613 00:32:45,440 --> 00:32:50,120 Speaker 4: binary and trans game developers are having a moment, you know, like, 614 00:32:50,200 --> 00:32:52,400 Speaker 4: and I'm hoping it's just the beginning of a moment 615 00:32:52,440 --> 00:32:56,200 Speaker 4: that lasts from here on out, so that we're not 616 00:32:56,400 --> 00:33:01,680 Speaker 4: telling the same heterogeneous story over and over again. And 617 00:33:02,440 --> 00:33:04,600 Speaker 4: it's also nice to be able to talk about something 618 00:33:05,080 --> 00:33:08,720 Speaker 4: that isn't a terrible story, like toxic work culture at 619 00:33:08,720 --> 00:33:13,640 Speaker 4: a company like Ubisoft or Activision Blizzard, Like anyone who's 620 00:33:13,840 --> 00:33:16,920 Speaker 4: done any research into gaming, ultimately you're going to come 621 00:33:16,920 --> 00:33:20,080 Speaker 4: across those stories. The nice thing is it doesn't have 622 00:33:20,120 --> 00:33:22,640 Speaker 4: to be like that. It's not like that everywhere, and 623 00:33:22,680 --> 00:33:25,880 Speaker 4: there are stories of people who are in a safe 624 00:33:26,000 --> 00:33:29,760 Speaker 4: space to be creative and to develop games and to 625 00:33:29,800 --> 00:33:32,920 Speaker 4: create things that speak to a very wide audience. And 626 00:33:33,440 --> 00:33:36,440 Speaker 4: you know, I'm living proof, Like I'm a straight white 627 00:33:36,520 --> 00:33:40,520 Speaker 4: man who loves cozy games. It's not like these games 628 00:33:40,560 --> 00:33:42,680 Speaker 4: aren't meant for you so you can't play them. They're 629 00:33:42,760 --> 00:33:47,400 Speaker 4: so welcoming that even a demo like me gets to 630 00:33:47,800 --> 00:33:50,080 Speaker 4: go and play with everybody's toys and I love it. 631 00:33:50,600 --> 00:33:54,120 Speaker 2: Yes, And you know, when we first started talking about 632 00:33:54,720 --> 00:33:58,239 Speaker 2: cozy games on Sminty, Samantha did all this research to 633 00:33:58,280 --> 00:34:00,840 Speaker 2: see like what's up here, and there was a lot 634 00:34:00,880 --> 00:34:03,880 Speaker 2: of like are women or is it more women playing 635 00:34:03,920 --> 00:34:06,720 Speaker 2: cozy games? And there was some research that suggested that, 636 00:34:06,720 --> 00:34:10,560 Speaker 2: but it was mostly like pretty small percentage wise. I 637 00:34:10,560 --> 00:34:14,400 Speaker 2: think it was just because the narrative has so long 638 00:34:14,719 --> 00:34:19,239 Speaker 2: been this is what a gamer is, but women, wait 639 00:34:19,280 --> 00:34:22,840 Speaker 2: a minute, they're playing this and they're playing mobile games, 640 00:34:23,280 --> 00:34:26,520 Speaker 2: and that goes into what we've been kind of alluding 641 00:34:26,520 --> 00:34:30,440 Speaker 2: to of that discussion of what's a real game and 642 00:34:30,480 --> 00:34:34,040 Speaker 2: what's a real gamer. And in my opinion, like I 643 00:34:34,080 --> 00:34:37,799 Speaker 2: read somebody wrote it like that's like saying somebody who 644 00:34:37,840 --> 00:34:41,439 Speaker 2: reads a children's book and a different book, Like, they're 645 00:34:41,440 --> 00:34:44,200 Speaker 2: all books at the end of the day, they're all books. Yea, 646 00:34:44,520 --> 00:34:47,640 Speaker 2: Like why are we casting one is not a real 647 00:34:47,680 --> 00:34:52,320 Speaker 2: game or it's lesser, And oftentimes it's because it's seen 648 00:34:52,520 --> 00:34:55,320 Speaker 2: as something more feminine. There's like a lot of gender 649 00:34:55,400 --> 00:34:59,560 Speaker 2: essentialism of like, oh, it's more like social and empathetic, 650 00:34:59,600 --> 00:35:03,680 Speaker 2: that's more are for women. But plenty of women like 651 00:35:04,560 --> 00:35:07,680 Speaker 2: violent games too. I'm somebody who likes all kinds of games. 652 00:35:07,680 --> 00:35:10,880 Speaker 2: Oh yeah, I don't know why, Well, like I do 653 00:35:11,000 --> 00:35:13,319 Speaker 2: because on the show we do. But we always have 654 00:35:13,400 --> 00:35:18,160 Speaker 2: to gender things in this way. Yeah yeah, yeah, it's unnecessary, yeah, unnecessary. 655 00:35:18,200 --> 00:35:22,319 Speaker 4: Oh yeah, no, Like anecdotally, like some of the creators 656 00:35:22,360 --> 00:35:25,680 Speaker 4: like the content creators that I follow, who are you know, 657 00:35:25,719 --> 00:35:29,200 Speaker 4: they're not developers, but they're players in the space. A 658 00:35:29,280 --> 00:35:31,239 Speaker 4: lot of the women that I follow, you know, they're 659 00:35:31,239 --> 00:35:38,520 Speaker 4: playing incredibly competitive you know, triple A title, violent games, 660 00:35:38,640 --> 00:35:45,320 Speaker 4: you know. And I find all the pigeonholing and stereotyping 661 00:35:45,320 --> 00:35:48,040 Speaker 4: to be really frustrating. It also does not help that 662 00:35:48,120 --> 00:35:52,360 Speaker 4: there are video game developers out there who are trying 663 00:35:52,400 --> 00:35:56,560 Speaker 4: to capitalize on a female audience, and so they're making 664 00:35:56,719 --> 00:35:59,400 Speaker 4: a game they think women will like, which is the 665 00:35:59,480 --> 00:36:03,120 Speaker 4: equivalent in the tech space of hey, let's make this 666 00:36:03,200 --> 00:36:05,600 Speaker 4: thing pink and then women will buy it. It is 667 00:36:05,640 --> 00:36:09,480 Speaker 4: the most insulting, reductive thing you can imagine. And those 668 00:36:09,520 --> 00:36:11,720 Speaker 4: are some of the games I would say are bad games. 669 00:36:11,719 --> 00:36:14,759 Speaker 4: They're not. Maybe the gameplay is fine, but the presentation 670 00:36:14,960 --> 00:36:19,160 Speaker 4: is so pandering and obvious and insulting that I can't 671 00:36:19,200 --> 00:36:22,880 Speaker 4: stand it. It's insincere, is what it really comes down to. 672 00:36:23,080 --> 00:36:25,320 Speaker 4: And I don't want that game, right. 673 00:36:25,920 --> 00:36:29,160 Speaker 3: And even though cozy gaming is not new, like the 674 00:36:29,280 --> 00:36:33,880 Speaker 3: term is fairly new obviously, and then the understanding and 675 00:36:34,000 --> 00:36:36,760 Speaker 3: kind of the I guess industry in itself with people 676 00:36:36,880 --> 00:36:39,480 Speaker 3: trying to jump on board again like big corporations like 677 00:36:39,480 --> 00:36:41,879 Speaker 3: you were talking about, and I found it like really 678 00:36:41,960 --> 00:36:45,279 Speaker 3: reassuring that we see more and more independent companies coming 679 00:36:45,280 --> 00:36:47,920 Speaker 3: out because of games like this. I know you're gonna 680 00:36:48,160 --> 00:36:49,560 Speaker 3: mention one of the games that you love that I 681 00:36:49,600 --> 00:36:54,200 Speaker 3: haven't played yet. I'm gonna it's Unpacking. And the way 682 00:36:54,239 --> 00:36:58,120 Speaker 3: that it had developed was through a female, a women creator, 683 00:36:58,640 --> 00:37:01,480 Speaker 3: Rin Bryer, and she worked with an independent company in 684 00:37:01,520 --> 00:37:04,759 Speaker 3: Australia to make this happen. We see when things like this. 685 00:37:04,920 --> 00:37:08,000 Speaker 3: It won so many awards, it has baf does. It 686 00:37:08,040 --> 00:37:10,480 Speaker 3: has all these awards to it because it is one 687 00:37:10,520 --> 00:37:13,200 Speaker 3: of the biggest games out there, But it couldn't have 688 00:37:13,239 --> 00:37:17,200 Speaker 3: happened without it actually being developed with an independent gaming company. 689 00:37:17,239 --> 00:37:19,239 Speaker 3: And I think that's really important to talk about that 690 00:37:19,280 --> 00:37:22,440 Speaker 3: we are seeing more opportunities, Thank goodness because of this. 691 00:37:22,920 --> 00:37:26,799 Speaker 3: We had a creator on named Renee Gettens and loved her. 692 00:37:26,840 --> 00:37:30,400 Speaker 3: She was fantastic and she is a director of Stumbling 693 00:37:30,400 --> 00:37:33,000 Speaker 3: Cat Studios, which is an independent company, and she talked 694 00:37:33,000 --> 00:37:35,839 Speaker 3: about the struggles of releasing her own game, which by 695 00:37:35,880 --> 00:37:37,839 Speaker 3: the way, is Potions, and it's a really cool if 696 00:37:37,880 --> 00:37:41,279 Speaker 3: you like Stardo Valley that Potions was fantastic. 697 00:37:41,040 --> 00:37:42,879 Speaker 1: Did you play it okay? So good? 698 00:37:43,000 --> 00:37:45,640 Speaker 3: And she did such an amazing job in creating this 699 00:37:45,840 --> 00:37:47,960 Speaker 3: that the marketing part was kind of shaky and she 700 00:37:48,120 --> 00:37:52,279 Speaker 3: really had to push forward through outlets like TikTok in 701 00:37:52,440 --> 00:37:54,399 Speaker 3: order to have it out there. And I think she's 702 00:37:54,560 --> 00:37:58,200 Speaker 3: things fairly successful now, thank goodness. But like, it's independent 703 00:37:58,239 --> 00:38:01,640 Speaker 3: companies like this that really help create a better platform 704 00:38:01,760 --> 00:38:05,360 Speaker 3: and a better result in gaming through their companies. 705 00:38:05,760 --> 00:38:09,480 Speaker 4: I love hearing that a lot like that's got such 706 00:38:09,520 --> 00:38:12,080 Speaker 4: a nice contrast to some of the stories you hear 707 00:38:12,520 --> 00:38:15,759 Speaker 4: from the big established companies, where like there are women 708 00:38:15,800 --> 00:38:19,480 Speaker 4: who say, oh, my time at Activision Blizzard was actually great. 709 00:38:19,520 --> 00:38:22,319 Speaker 4: I got to work on some fantastic things, but there 710 00:38:22,440 --> 00:38:25,319 Speaker 4: was also this incredibly toxic culture that I also had 711 00:38:25,360 --> 00:38:26,920 Speaker 4: to deal with. And of course there are women who 712 00:38:26,920 --> 00:38:31,880 Speaker 4: said the toxic culture defined their entire experience of working 713 00:38:31,920 --> 00:38:36,520 Speaker 4: at these companies. So hearing about these chances for people 714 00:38:36,560 --> 00:38:41,400 Speaker 4: who don't identify as straight men having a chance to 715 00:38:41,440 --> 00:38:47,160 Speaker 4: be able to build in this space is really encouraging 716 00:38:47,200 --> 00:38:50,400 Speaker 4: to me, because I mean, there are entire experiences I 717 00:38:50,480 --> 00:38:53,359 Speaker 4: never would have had if it hadn't been for someone 718 00:38:53,480 --> 00:38:56,560 Speaker 4: taking a chance on a person who doesn't fall into 719 00:38:56,680 --> 00:39:00,880 Speaker 4: what is considered the mold of video game designer or 720 00:39:01,480 --> 00:39:03,880 Speaker 4: you know, video game director or whatever it may be. 721 00:39:04,440 --> 00:39:07,520 Speaker 4: And that's a real shame because you know, we would 722 00:39:07,560 --> 00:39:09,960 Speaker 4: be without some really kick ass games if that were 723 00:39:09,960 --> 00:39:10,360 Speaker 4: the case. 724 00:39:11,120 --> 00:39:13,680 Speaker 1: You said, you do potions. How far along are you? 725 00:39:14,880 --> 00:39:17,319 Speaker 4: You've got the beginning still, I'm still very early on, 726 00:39:17,440 --> 00:39:20,319 Speaker 4: still very early on, so but I want to. I'll 727 00:39:20,320 --> 00:39:22,279 Speaker 4: give a shout out now, but I'll probably shout her 728 00:39:22,280 --> 00:39:26,000 Speaker 4: out again later. There's a content creator who goes by 729 00:39:26,000 --> 00:39:30,439 Speaker 4: the handle gab Smolders. Gab Smolders. I found out about 730 00:39:30,440 --> 00:39:34,400 Speaker 4: gab Smolders because I'm an old guy. I was extremely 731 00:39:34,480 --> 00:39:37,120 Speaker 4: late to the game of discovering this one content creator 732 00:39:37,480 --> 00:39:40,120 Speaker 4: and not irishman top of them, mart Untilia is how 733 00:39:40,160 --> 00:39:42,879 Speaker 4: he started off all his videos. His name's Jack Septic Guy. 734 00:39:42,960 --> 00:39:46,080 Speaker 4: That's his handle, Jack Septic Guy. He's big, big, big 735 00:39:46,160 --> 00:39:49,600 Speaker 4: news like huge content creator. I came late to the 736 00:39:49,600 --> 00:39:52,799 Speaker 4: game found out his partner is gab Smolders and he 737 00:39:52,920 --> 00:39:55,080 Speaker 4: had her on for a streamer too, and I was like, Oh, 738 00:39:55,080 --> 00:39:56,840 Speaker 4: this person's really cool, and then they mentioned that she 739 00:39:56,880 --> 00:39:59,120 Speaker 4: had her own YouTube video channel, so I went and 740 00:39:59,160 --> 00:40:02,000 Speaker 4: subscribed to that, and so she started playing Potions and 741 00:40:02,040 --> 00:40:07,920 Speaker 4: I was like, yes, so I just haven't. I have 742 00:40:08,040 --> 00:40:10,520 Speaker 4: so little time and so much of it is dedicated 743 00:40:10,560 --> 00:40:13,120 Speaker 4: to Starduo Valley and Disney Dreamlight Valley that I have 744 00:40:13,200 --> 00:40:14,359 Speaker 4: only played a little bit of it. 745 00:40:14,719 --> 00:40:18,600 Speaker 2: Okay, well, okay, this is a good segue into a 746 00:40:18,600 --> 00:40:19,440 Speaker 2: couple of things for me. 747 00:40:19,960 --> 00:40:23,200 Speaker 4: Well, I know, Annie, you have to say something because 748 00:40:23,800 --> 00:40:27,879 Speaker 4: you started and then Tari found another knife. We took 749 00:40:27,880 --> 00:40:30,759 Speaker 4: the first one away from her. This one's bigger, So 750 00:40:30,960 --> 00:40:32,480 Speaker 4: I think we're going to take another quick break to 751 00:40:32,480 --> 00:40:44,200 Speaker 4: think our sponsors. Tari's staring daggers at me, but the 752 00:40:44,239 --> 00:40:46,480 Speaker 4: actual literal dagger is no longer in her hand, so 753 00:40:46,480 --> 00:40:50,400 Speaker 4: I think it's safe for us to start the episode story. 754 00:40:52,640 --> 00:40:55,600 Speaker 2: Well, okay, yes, I do have a couple of things 755 00:40:55,600 --> 00:40:59,080 Speaker 2: I wanted to bring up because after all of this 756 00:40:59,280 --> 00:41:01,960 Speaker 2: was coming out, maybe more women are playing games? What 757 00:41:02,000 --> 00:41:06,120 Speaker 2: does that mean? People were trying to. 758 00:41:05,560 --> 00:41:07,600 Speaker 4: Women they're a thing? Did you know? 759 00:41:08,200 --> 00:41:10,759 Speaker 2: Did you know we could have been making money off 760 00:41:10,800 --> 00:41:14,640 Speaker 2: of this whole demographic? Oh my gosh, it's so frustrating because, 761 00:41:14,640 --> 00:41:16,480 Speaker 2: like you said, women have been creating games that they've 762 00:41:16,480 --> 00:41:19,040 Speaker 2: been playing games forever, but there was a whole like 763 00:41:19,120 --> 00:41:22,440 Speaker 2: gendered marketing thing that happened in the eighties and yep. Anyway, 764 00:41:22,680 --> 00:41:26,680 Speaker 2: there was a lot of what's going on here. Obviously, 765 00:41:27,520 --> 00:41:31,960 Speaker 2: one of the things that came up was casual games 766 00:41:32,120 --> 00:41:35,040 Speaker 2: and cozy games are easier to pick up, they're more accessible, 767 00:41:36,120 --> 00:41:39,720 Speaker 2: and women we've talked about recently on a recent episode, 768 00:41:39,920 --> 00:41:43,759 Speaker 2: they have less leisure time, So it's quite possible that 769 00:41:43,760 --> 00:41:45,480 Speaker 2: that is one of the reasons is like I can 770 00:41:45,520 --> 00:41:47,919 Speaker 2: just pick this up whenever I have time. I don't 771 00:41:47,920 --> 00:41:51,000 Speaker 2: have to go through the tutorial of how all of 772 00:41:51,040 --> 00:41:54,920 Speaker 2: this works, like it's pretty simple in between all the 773 00:41:54,960 --> 00:41:58,200 Speaker 2: other things you've got going on. Social media for the 774 00:41:58,239 --> 00:42:01,839 Speaker 2: first time was actually more marketing games towards women, in 775 00:42:01,920 --> 00:42:05,640 Speaker 2: some cases very problematically so as you were mentioning, but 776 00:42:05,680 --> 00:42:09,000 Speaker 2: it is one of the first times where these games 777 00:42:09,040 --> 00:42:13,440 Speaker 2: were being marketed towards women, and things like content creators 778 00:42:13,440 --> 00:42:16,480 Speaker 2: and social media also helped. But I think we do 779 00:42:16,560 --> 00:42:20,960 Speaker 2: have to emphasize as well that it has been when 780 00:42:21,000 --> 00:42:24,000 Speaker 2: you're talking about things like Activision, Blizzard, when you're talking 781 00:42:24,000 --> 00:42:28,200 Speaker 2: about online harassment, it's been a space that has often 782 00:42:28,280 --> 00:42:32,320 Speaker 2: been very hostile and even if somebody didn't outright experience 783 00:42:32,360 --> 00:42:35,960 Speaker 2: the hostility, just the reputation of it was enough to 784 00:42:36,000 --> 00:42:38,120 Speaker 2: be like, oh, I don't want to I'm not welcome 785 00:42:38,160 --> 00:42:38,760 Speaker 2: in that world. 786 00:42:38,960 --> 00:42:42,799 Speaker 4: Yeah, so this episode overall is all about joy and 787 00:42:42,840 --> 00:42:48,600 Speaker 4: acceptance and accessibility and celebrating connectivity and all this sort 788 00:42:48,640 --> 00:42:52,640 Speaker 4: of thing, but we have to address a very awful, 789 00:42:53,120 --> 00:42:56,840 Speaker 4: terrible elephant in the room. So yeah, I wish I 790 00:42:56,840 --> 00:43:02,759 Speaker 4: could say that the gaming industry and the audience for 791 00:43:02,920 --> 00:43:07,400 Speaker 4: games in general all came to embrace and celebrate the 792 00:43:07,480 --> 00:43:10,640 Speaker 4: fact that there was a more diverse group of gamers 793 00:43:10,680 --> 00:43:14,520 Speaker 4: out there then typically gets represented. But no, that's not 794 00:43:14,640 --> 00:43:19,000 Speaker 4: the way it unfolded. There were trashy people who mostly 795 00:43:19,160 --> 00:43:21,480 Speaker 4: gathered on eight chan. If you don't know what eight 796 00:43:21,560 --> 00:43:23,879 Speaker 4: chan is and you've heard of four chan, eight chan 797 00:43:24,040 --> 00:43:26,839 Speaker 4: is four chan but worse, and they got together and 798 00:43:26,880 --> 00:43:33,360 Speaker 4: created a coordinated smear campaign that was targeting women in games, 799 00:43:33,400 --> 00:43:37,760 Speaker 4: whether they were women creators like developers, or they were 800 00:43:37,800 --> 00:43:42,400 Speaker 4: in the gaming media industry where they were reporting on games. 801 00:43:42,640 --> 00:43:46,560 Speaker 4: And this ended up getting the name from the actor 802 00:43:46,760 --> 00:43:50,200 Speaker 4: Adam Baldwin. You might remember him from Firefly, a show 803 00:43:50,200 --> 00:43:53,839 Speaker 4: that I used to like to watch, and gamer gate 804 00:43:53,960 --> 00:43:57,520 Speaker 4: became a thing in twenty fourteen, and on its surface, 805 00:43:58,200 --> 00:44:01,239 Speaker 4: the perpetuators of game or gate said it was all 806 00:44:01,280 --> 00:44:06,640 Speaker 4: about addressing and unfair and biased practices in media, in 807 00:44:06,680 --> 00:44:09,759 Speaker 4: games media. In reality, what it was was a harassment 808 00:44:09,840 --> 00:44:15,760 Speaker 4: campaign that specifically singled out women and non binary people 809 00:44:15,840 --> 00:44:18,839 Speaker 4: in the space and tried to run them out of it. 810 00:44:19,000 --> 00:44:23,799 Speaker 4: And this extended beyond just online harassment to things like swatting, 811 00:44:24,239 --> 00:44:26,839 Speaker 4: where they were sending swat teams to people's homes, or 812 00:44:27,400 --> 00:44:32,640 Speaker 4: sending disturbing male or sharing a you know, doxing people online. 813 00:44:32,880 --> 00:44:36,800 Speaker 4: And it was a perfect catalog of all the worst 814 00:44:36,880 --> 00:44:41,000 Speaker 4: behaviors that you would hear about on the internet, all 815 00:44:41,040 --> 00:44:43,600 Speaker 4: directed at women for having the temerity to be both 816 00:44:43,640 --> 00:44:46,640 Speaker 4: women and people who like to play games. And it 817 00:44:46,719 --> 00:44:50,800 Speaker 4: was the worst, and it lasted for like two years 818 00:44:51,719 --> 00:44:55,560 Speaker 4: until it kind of died down when enough people said 819 00:44:55,600 --> 00:44:59,080 Speaker 4: that they were no longer buying the cover story of 820 00:44:59,120 --> 00:45:02,000 Speaker 4: this is about game journalism, because it's so clearly was 821 00:45:02,080 --> 00:45:04,799 Speaker 4: not so much so that even Wikipedia, if you go 822 00:45:04,840 --> 00:45:08,480 Speaker 4: to Wikipedia and look up gamergate, it actually has i 823 00:45:08,480 --> 00:45:12,520 Speaker 4: think in brackets it says an online harassment campaign. So 824 00:45:12,560 --> 00:45:15,880 Speaker 4: it's gamergate online harassment campaign, like that's what they It's not, 825 00:45:16,320 --> 00:45:19,680 Speaker 4: you know, championing ethics in game journalism the way that 826 00:45:19,719 --> 00:45:23,440 Speaker 4: they were claiming. So that was super ugly and for 827 00:45:23,520 --> 00:45:26,960 Speaker 4: someone like me, as naive and idiotic as I am 828 00:45:27,239 --> 00:45:30,319 Speaker 4: being not having that experience like I have not had 829 00:45:30,360 --> 00:45:34,440 Speaker 4: the experience of being confronted with this kind of stuff 830 00:45:34,640 --> 00:45:38,120 Speaker 4: in my day to day life, seeing it so bare, 831 00:45:38,520 --> 00:45:41,799 Speaker 4: like an undeniable out there was a real wake up 832 00:45:41,840 --> 00:45:45,520 Speaker 4: call that was long overdue for me, honestly, because it 833 00:45:45,560 --> 00:45:49,040 Speaker 4: was undeniable what was happening, and that the fact that 834 00:45:49,040 --> 00:45:51,120 Speaker 4: it was happening in the open, it was one of 835 00:45:51,160 --> 00:45:53,960 Speaker 4: those things that I thought was really disturbing. This would 836 00:45:54,000 --> 00:45:58,040 Speaker 4: eventually dovetail into the me too movement and you would 837 00:45:58,080 --> 00:46:00,799 Speaker 4: start to see more and more people come out and 838 00:46:00,920 --> 00:46:04,040 Speaker 4: support women and the stories they had to tell, not 839 00:46:04,120 --> 00:46:07,640 Speaker 4: just in gaming obviously, but in all venues and in 840 00:46:07,680 --> 00:46:10,960 Speaker 4: some ways I think ultimately it's a good thing, but 841 00:46:11,040 --> 00:46:15,520 Speaker 4: it was such a truly brutal time online and in 842 00:46:15,560 --> 00:46:16,920 Speaker 4: the gaming industry in general. 843 00:46:17,760 --> 00:46:20,400 Speaker 3: Oh trying not to be the negative nancy, and we 844 00:46:20,400 --> 00:46:23,919 Speaker 3: were trying to do very positive I wish we could 845 00:46:23,960 --> 00:46:25,920 Speaker 3: say that was the end and everything has changed for 846 00:46:26,000 --> 00:46:30,279 Speaker 3: the better and everybody accepts everyone into this world. But 847 00:46:30,320 --> 00:46:33,480 Speaker 3: since then, we've had incidents in Twitch where deep fakes 848 00:46:33,880 --> 00:46:38,320 Speaker 3: are made of female creators. We've seen people attacking trans 849 00:46:38,320 --> 00:46:43,279 Speaker 3: creators like Nobody's business people, attacking influencers who'd say they 850 00:46:43,320 --> 00:46:47,040 Speaker 3: like a certain game like I definitely love following, like 851 00:46:47,360 --> 00:46:51,319 Speaker 3: you were talking about different YouTubers and TikTokers who talk 852 00:46:51,360 --> 00:46:54,920 Speaker 3: about cozy gaming specifically like that's now part of my world, 853 00:46:55,840 --> 00:46:59,480 Speaker 3: and them having to do like every six months of 854 00:46:59,600 --> 00:47:02,200 Speaker 3: video saying please stop harassing me, Please stop telling me 855 00:47:02,239 --> 00:47:04,960 Speaker 3: I'm not a gamer, please, like having to do something 856 00:47:05,000 --> 00:47:09,759 Speaker 3: that seems so needless and so honestly like good for them, 857 00:47:09,800 --> 00:47:12,000 Speaker 3: I hope they're making making money off of that video, 858 00:47:12,280 --> 00:47:13,879 Speaker 3: but the fact that they have to take their time 859 00:47:14,160 --> 00:47:18,320 Speaker 3: and do another video to call out the haters, essentially, 860 00:47:18,560 --> 00:47:21,000 Speaker 3: because it seems like it's a constant basis every time 861 00:47:21,040 --> 00:47:24,640 Speaker 3: I've ever seen and again it maybe because Twitter has 862 00:47:24,719 --> 00:47:27,919 Speaker 3: changed so vastly in the last few years, but even 863 00:47:27,960 --> 00:47:32,359 Speaker 3: before it did change hands, I remember looking at one 864 00:47:32,440 --> 00:47:35,919 Speaker 3: specific group, a nonprofit feminist frequency. Yes, their whole thing 865 00:47:36,000 --> 00:47:39,200 Speaker 3: is to try to educate as well as advocate for 866 00:47:39,360 --> 00:47:41,799 Speaker 3: women and non binding people in the community, in the 867 00:47:41,920 --> 00:47:45,440 Speaker 3: gaming community. Every time they would post something, I swear 868 00:47:45,680 --> 00:47:49,400 Speaker 3: about seventy percent of the comments to them were literal 869 00:47:49,520 --> 00:47:52,799 Speaker 3: dick pics. Yeah, and that was after the fact. So 870 00:47:53,440 --> 00:47:56,600 Speaker 3: there's so much And again though back to there's so 871 00:47:56,600 --> 00:47:58,799 Speaker 3: many people that are like you, Jonathan, who are like, 872 00:47:58,840 --> 00:48:00,319 Speaker 3: what is going on? Why would you do this? 873 00:48:00,200 --> 00:48:00,759 Speaker 1: This is silly? 874 00:48:00,800 --> 00:48:04,560 Speaker 3: Why can't everybody be a part of this? This seems unnecessary. 875 00:48:04,560 --> 00:48:07,839 Speaker 3: So there's definitely people who have become more and more supporters, 876 00:48:08,280 --> 00:48:11,319 Speaker 3: but there's still that negativity that still have people and 877 00:48:11,400 --> 00:48:15,120 Speaker 3: a lot of marginalized people questioning should I even try? 878 00:48:15,280 --> 00:48:19,319 Speaker 4: Yeah, it suggests to me that there's some deep things 879 00:48:19,320 --> 00:48:24,000 Speaker 4: that go well beyond the gaming sphere that are contributors 880 00:48:24,040 --> 00:48:27,200 Speaker 4: to this kind of behavior. I mean obviously, because like 881 00:48:27,440 --> 00:48:29,480 Speaker 4: I think anyone could say, well, if you don't like 882 00:48:29,560 --> 00:48:31,800 Speaker 4: those kinds of games, and you don't consider them games, 883 00:48:32,000 --> 00:48:34,480 Speaker 4: why don't you just follow the people who like the 884 00:48:34,560 --> 00:48:37,439 Speaker 4: kinds of games you like? And then you know, other 885 00:48:37,440 --> 00:48:40,400 Speaker 4: people can enjoy this thing and it doesn't like the 886 00:48:40,440 --> 00:48:43,200 Speaker 4: fact that it exists doesn't mean you're required to enjoy 887 00:48:43,239 --> 00:48:45,680 Speaker 4: it or engage with it. Go and do the things 888 00:48:45,760 --> 00:48:47,680 Speaker 4: you like to do. So why do you have to 889 00:48:47,800 --> 00:48:50,400 Speaker 4: why do you feel the need to engage in a 890 00:48:50,440 --> 00:48:53,719 Speaker 4: negative way with this world that doesn't speak to you? 891 00:48:53,800 --> 00:48:56,440 Speaker 4: Just go do the thing that does speak to you. 892 00:48:57,000 --> 00:49:00,000 Speaker 4: And I think the answer to that question is, Oh, 893 00:49:00,000 --> 00:49:05,320 Speaker 4: I see. There's a deeper level of misogyny and transphobia 894 00:49:05,719 --> 00:49:11,160 Speaker 4: and tribalism that's at play, that is driving these behaviors, 895 00:49:11,520 --> 00:49:15,279 Speaker 4: and this is just an easy way for that to manifest, 896 00:49:15,440 --> 00:49:19,320 Speaker 4: and in some ways has been treated as an acceptable 897 00:49:19,400 --> 00:49:22,520 Speaker 4: way for it to manifest, because again, gaming for so 898 00:49:22,680 --> 00:49:27,200 Speaker 4: long was perceived to be the domain of young male 899 00:49:28,239 --> 00:49:32,920 Speaker 4: leisurely activity. And maybe that's a whole lot of armchair psychology, 900 00:49:32,960 --> 00:49:35,440 Speaker 4: and none of it is supportable. It's entirely possible, But 901 00:49:35,480 --> 00:49:39,520 Speaker 4: from my own observations, it's the implication I feel pressed 902 00:49:39,600 --> 00:49:42,680 Speaker 4: upon me when I see these kinds of things unfold. 903 00:49:43,440 --> 00:49:46,600 Speaker 2: Yes, And if this were a different episode of Jonathan, 904 00:49:46,680 --> 00:49:50,840 Speaker 2: I would unpack so much of that, like the history 905 00:49:50,880 --> 00:49:56,520 Speaker 2: of dudes feeling maligned because they were nerds, and now 906 00:49:56,600 --> 00:49:59,439 Speaker 2: nerd is cool and they don't the gatekeeping, they don't 907 00:49:59,440 --> 00:50:04,040 Speaker 2: want anybody the pedestals. Yeah, yes, and the reason like 908 00:50:04,120 --> 00:50:07,360 Speaker 2: it's a real game and not a real game skill level, 909 00:50:07,400 --> 00:50:10,640 Speaker 2: and you could never obtain this skill, which yes I can. 910 00:50:11,120 --> 00:50:14,319 Speaker 2: But anyway, one of the things that really upsets me 911 00:50:14,320 --> 00:50:16,480 Speaker 2: about all of this a lot of things, but one 912 00:50:16,520 --> 00:50:20,239 Speaker 2: of the things that really upsets me is that games 913 00:50:20,640 --> 00:50:25,239 Speaker 2: are fun and they are a good stress reliever. As 914 00:50:25,239 --> 00:50:29,040 Speaker 2: we were talking about, there's been scientific studies into all 915 00:50:29,080 --> 00:50:32,680 Speaker 2: of the things that they can help with. We've had 916 00:50:32,719 --> 00:50:36,040 Speaker 2: listeners right in that say it helps them with things 917 00:50:36,080 --> 00:50:42,200 Speaker 2: like PTSD, can like, it can relieve your stress, your anxiety, 918 00:50:42,360 --> 00:50:46,160 Speaker 2: it can lift your mood, it can foster connection. It's 919 00:50:46,239 --> 00:50:49,680 Speaker 2: being used in all kinds of treatments for things, and 920 00:50:49,760 --> 00:50:55,440 Speaker 2: so obviously there's a lot going on there. There's been 921 00:50:55,480 --> 00:50:59,640 Speaker 2: a long standing narrative about games and mental health. But 922 00:50:59,760 --> 00:51:05,240 Speaker 2: it's really unfortunate to have like a whole demographic where 923 00:51:05,320 --> 00:51:08,759 Speaker 2: it is either they're missing out on it entirely because 924 00:51:08,760 --> 00:51:11,200 Speaker 2: they don't feel welcome or it's a stressor because they 925 00:51:11,360 --> 00:51:12,960 Speaker 2: kind of get harassed if they play. 926 00:51:13,200 --> 00:51:18,840 Speaker 4: Yeah yeah, yeah, no, that that sucks. If any of 927 00:51:18,880 --> 00:51:23,600 Speaker 4: my listeners out there ever find yourself tempted to like 928 00:51:24,560 --> 00:51:27,480 Speaker 4: criticize someone for the things that they like, if those 929 00:51:27,480 --> 00:51:31,600 Speaker 4: things aren't hurting anyone. Just think twice about it. As 930 00:51:31,640 --> 00:51:35,560 Speaker 4: I often stress this show, the underlying philosophy is a 931 00:51:35,600 --> 00:51:39,840 Speaker 4: combination of critical thinking and compassion. That compassion piece is important, 932 00:51:40,080 --> 00:51:43,440 Speaker 4: I say over and over again. If you are compassionate 933 00:51:43,800 --> 00:51:46,839 Speaker 4: but you lack critical thinking, you're a dip. And if 934 00:51:46,920 --> 00:51:50,200 Speaker 4: you are a critical thinker but you lack compassion, you're 935 00:51:50,239 --> 00:51:54,320 Speaker 4: a jerk. Don't be a dip or a jerk. Combine 936 00:51:54,400 --> 00:51:57,800 Speaker 4: the two together, and then you can be you know, 937 00:51:57,960 --> 00:52:01,080 Speaker 4: or at least try to be a good person. It's 938 00:52:01,120 --> 00:52:03,960 Speaker 4: a good step. It's a good start, a foundation. Really. 939 00:52:04,360 --> 00:52:08,200 Speaker 4: But yeah, I completely agree with everything you said, Annie, 940 00:52:08,239 --> 00:52:11,279 Speaker 4: I mean, like my listeners know this, but this might 941 00:52:11,320 --> 00:52:14,960 Speaker 4: be news to you, and I apologize. But earlier this year, 942 00:52:15,200 --> 00:52:19,839 Speaker 4: I had a massive medical emergency and nearly died and 943 00:52:19,920 --> 00:52:23,279 Speaker 4: spent quite some time in the intensive care unit of 944 00:52:24,120 --> 00:52:27,160 Speaker 4: a local hospital here in the Atlanta area, where everyone 945 00:52:27,280 --> 00:52:32,200 Speaker 4: was super nice. And a part of that medical emergency 946 00:52:32,360 --> 00:52:36,959 Speaker 4: was due to stress. My blood pressure had reached level 947 00:52:36,960 --> 00:52:39,319 Speaker 4: of two sixteen over one point thirty, which is in 948 00:52:39,400 --> 00:52:44,879 Speaker 4: stroke territory if you're curious. Uh, And so I had 949 00:52:44,920 --> 00:52:47,720 Speaker 4: to do many, many, many things to try and find 950 00:52:47,760 --> 00:52:53,400 Speaker 4: ways to change my lifestyle to improve my stress levels. 951 00:52:53,880 --> 00:52:56,719 Speaker 4: And I did lots of stuff, like I reduced my workload, 952 00:52:58,000 --> 00:53:02,120 Speaker 4: I started to eat better better, and then the holidays happened, 953 00:53:02,160 --> 00:53:04,160 Speaker 4: but anyway, I was eating better for most of the year. 954 00:53:04,719 --> 00:53:09,360 Speaker 4: And these games, these cozy games, were one of the 955 00:53:09,400 --> 00:53:13,400 Speaker 4: ways I would manage my anxiety and my stress. When 956 00:53:13,400 --> 00:53:15,040 Speaker 4: I would feel them coming on and I had a 957 00:53:15,040 --> 00:53:18,080 Speaker 4: little extra time, I would play these games. I would 958 00:53:18,160 --> 00:53:21,759 Speaker 4: let me focus on something that was not stressful. There 959 00:53:21,760 --> 00:53:24,759 Speaker 4: were no real like there's like steaks, but they're all 960 00:53:24,880 --> 00:53:29,120 Speaker 4: very low level stakes. You know, will Emily agree to 961 00:53:29,120 --> 00:53:31,640 Speaker 4: go to the movies with me in Stardue Valley Or 962 00:53:31,680 --> 00:53:35,040 Speaker 4: I'm not gonna have to go back to Sandy and 963 00:53:35,280 --> 00:53:40,239 Speaker 4: boy she's a pill? Yeah, you know, and so like 964 00:53:40,880 --> 00:53:46,080 Speaker 4: low steaks. So I but I found them, Like I again, 965 00:53:46,200 --> 00:53:49,320 Speaker 4: this is anecdotal, but I found them very therapeutic. And 966 00:53:49,840 --> 00:53:53,400 Speaker 4: to me, when you have an experience like that that 967 00:53:54,200 --> 00:53:57,600 Speaker 4: you feel directly benefits like your life and is potentially 968 00:53:57,719 --> 00:54:01,120 Speaker 4: keeping you alive or at least helping to you know, 969 00:54:01,200 --> 00:54:03,640 Speaker 4: when you when we tell these stories about people who 970 00:54:03,840 --> 00:54:09,319 Speaker 4: feel turned away from the hobby or they're criticized for 971 00:54:09,520 --> 00:54:12,080 Speaker 4: liking a certain type of game because it's not a 972 00:54:12,160 --> 00:54:16,320 Speaker 4: different type of game. It really is upsetting because I'm like, y'all, 973 00:54:17,160 --> 00:54:21,520 Speaker 4: these games kept me from going insane and having blood 974 00:54:21,520 --> 00:54:23,080 Speaker 4: pressure to the point where I had to go back 975 00:54:23,080 --> 00:54:25,880 Speaker 4: into the hospital. I think this is something that is 976 00:54:25,960 --> 00:54:29,360 Speaker 4: worth experiencing, or if you don't want to experience it, 977 00:54:29,480 --> 00:54:31,600 Speaker 4: just let other people enjoy what they're enjoying. 978 00:54:31,800 --> 00:54:33,080 Speaker 1: I'm really glad you're okay. 979 00:54:33,560 --> 00:54:37,720 Speaker 4: Thank you. Yeah, I mean, well, okay is a really 980 00:54:38,239 --> 00:54:39,040 Speaker 4: broad term. 981 00:54:39,120 --> 00:54:43,600 Speaker 1: We're gonna say, yes, okay, are you Are you feeling better? 982 00:54:44,320 --> 00:54:45,600 Speaker 4: My blood pressure is lower? 983 00:54:45,880 --> 00:54:46,280 Speaker 2: Okay. 984 00:54:46,680 --> 00:54:49,480 Speaker 4: The surgery I had to have earlier this year went well. 985 00:54:49,640 --> 00:54:49,879 Speaker 3: So. 986 00:54:51,280 --> 00:54:52,040 Speaker 1: Glad to hear it. 987 00:54:52,320 --> 00:54:54,759 Speaker 3: Glad that you're okay, We're glad you're back with us. 988 00:54:55,520 --> 00:54:58,760 Speaker 3: And yes, less to the to the workload. Yeah, good 989 00:54:58,840 --> 00:55:02,120 Speaker 3: on you. I know that's noting hard for you. I 990 00:55:02,200 --> 00:55:04,120 Speaker 3: might not know you well, but I know that you 991 00:55:04,239 --> 00:55:08,399 Speaker 3: do work a lot, So good on you for falling back. 992 00:55:08,880 --> 00:55:11,479 Speaker 3: But here's the other thing to this too. Not only 993 00:55:11,560 --> 00:55:13,560 Speaker 3: is it yes, all the stress relief because I'm with you, 994 00:55:13,600 --> 00:55:15,759 Speaker 3: because I need that as well. I found out I've 995 00:55:15,760 --> 00:55:17,879 Speaker 3: got a perfect game for you that has an ending. 996 00:55:17,920 --> 00:55:20,320 Speaker 3: But it's beautiful, it's very stress relieving. But one of 997 00:55:20,360 --> 00:55:23,680 Speaker 3: the things this is a money making industry and not 998 00:55:23,800 --> 00:55:26,759 Speaker 3: just for developers, not just for companies. But we talked 999 00:55:26,760 --> 00:55:30,840 Speaker 3: about influencers. It opened the door for so many people 1000 00:55:31,200 --> 00:55:33,240 Speaker 3: to be able to be a part of this industry 1001 00:55:33,280 --> 00:55:37,680 Speaker 3: which seemed geared towards men. So even in twitch, twitch streams, 1002 00:55:37,840 --> 00:55:41,920 Speaker 3: twitch creators, people have been making bank and you rarely 1003 00:55:41,920 --> 00:55:43,800 Speaker 3: see women in there, but when you do, it's pretty 1004 00:55:43,800 --> 00:55:47,040 Speaker 3: cool to me to see so many being able to 1005 00:55:47,239 --> 00:55:50,000 Speaker 3: play any games. It's not just cozy games, it's all 1006 00:55:50,040 --> 00:55:53,200 Speaker 3: these games. But even more so, like we were talking 1007 00:55:53,239 --> 00:55:55,879 Speaker 3: about with TikTok, we're talking about with YouTube like being 1008 00:55:55,960 --> 00:55:59,759 Speaker 3: able to make money off of content. That's something that 1009 00:56:00,120 --> 00:56:03,200 Speaker 3: wasn't previously done before. So we have creators like we've 1010 00:56:03,200 --> 00:56:05,640 Speaker 3: talked about. You talked about gab Smoulders, which I wouldn't 1011 00:56:05,680 --> 00:56:06,880 Speaker 3: want to hear more about her because I'm going to 1012 00:56:06,880 --> 00:56:09,560 Speaker 3: follow her. But Cozy Kay is one of the ones 1013 00:56:09,600 --> 00:56:12,400 Speaker 3: that really got me into finding these different games. And 1014 00:56:12,480 --> 00:56:15,040 Speaker 3: she makes this aesthetic like her whole thing is the 1015 00:56:15,080 --> 00:56:17,799 Speaker 3: aesthetics of it all. She loves the game, don't don't 1016 00:56:17,840 --> 00:56:21,480 Speaker 3: play she she loves the game. But like with her aesthetics, 1017 00:56:21,520 --> 00:56:24,840 Speaker 3: she's being able to make a living through this content 1018 00:56:24,880 --> 00:56:27,840 Speaker 3: and she does an amazing, amazing job. She's gotten sponsorships 1019 00:56:27,920 --> 00:56:32,080 Speaker 3: through these games. She's gotten sponsorships from blanket companies and 1020 00:56:32,160 --> 00:56:35,920 Speaker 3: candle companies because again, it goes along with that cozy vibe. 1021 00:56:36,200 --> 00:56:39,720 Speaker 3: And this opens up so much more for marginalized people 1022 00:56:40,000 --> 00:56:41,720 Speaker 3: to be able to be a part of an industry 1023 00:56:41,760 --> 00:56:44,000 Speaker 3: they thought they could never be a part of previously, 1024 00:56:44,040 --> 00:56:47,440 Speaker 3: because yeah, maybe their thing is not playing I'm sorry 1025 00:56:47,600 --> 00:56:50,080 Speaker 3: any but last of us because they don't want their 1026 00:56:50,080 --> 00:56:52,320 Speaker 3: heart to be torn out of their chest every few days. 1027 00:56:53,400 --> 00:56:55,239 Speaker 2: Then I'm sorry, but. 1028 00:56:58,080 --> 00:57:00,279 Speaker 3: Like, you see so much more like. And then you 1029 00:57:00,280 --> 00:57:04,520 Speaker 3: have people like Milady Confetti, who is another creator that 1030 00:57:04,560 --> 00:57:08,000 Speaker 3: she's on a podcast, her podcast, Nerdy Magical Girl Podcast 1031 00:57:08,000 --> 00:57:10,600 Speaker 3: where she gets to talk about her love of cozy 1032 00:57:10,600 --> 00:57:13,400 Speaker 3: games and gaming in general and just all things nerdy. 1033 00:57:13,480 --> 00:57:15,840 Speaker 3: But this really opened up a door for her to 1034 00:57:15,920 --> 00:57:19,440 Speaker 3: be a content creator that she couldn't have been previously 1035 00:57:19,560 --> 00:57:22,800 Speaker 3: or may not have had the opportunity previously. So this 1036 00:57:22,920 --> 00:57:26,800 Speaker 3: is such a moneymaker for not only again the creators 1037 00:57:26,800 --> 00:57:29,160 Speaker 3: are the developers, but so many more people out there 1038 00:57:29,160 --> 00:57:31,640 Speaker 3: and I think that's amazing. Yeah, because we need more 1039 00:57:31,800 --> 00:57:32,600 Speaker 3: content like this. 1040 00:57:32,880 --> 00:57:36,320 Speaker 4: Yeah, yeah, I like. I love the creators who engage 1041 00:57:36,480 --> 00:57:39,760 Speaker 4: in the cozy and also the silly like I like 1042 00:57:39,840 --> 00:57:43,720 Speaker 4: creators who are who don't have that ego or being 1043 00:57:44,000 --> 00:57:46,680 Speaker 4: and they're not being silly like in a prankish way 1044 00:57:46,720 --> 00:57:49,120 Speaker 4: where they're constantly pranking each other. I don't like the 1045 00:57:49,120 --> 00:57:53,600 Speaker 4: pranks like this one. So many pranks are clearly pre 1046 00:57:53,760 --> 00:57:57,120 Speaker 4: arranged and not actually pranks. They're just performative and y'all 1047 00:57:57,200 --> 00:58:01,160 Speaker 4: that's just not cool. But two like there usually mean spirited, 1048 00:58:01,200 --> 00:58:04,200 Speaker 4: and I'm not big on that either. My friend Shay 1049 00:58:04,240 --> 00:58:06,480 Speaker 4: would say, well, it's because you're a cancer. You just 1050 00:58:06,520 --> 00:58:09,720 Speaker 4: want everyone to be friendly all the time. Like, yeah, 1051 00:58:09,720 --> 00:58:11,880 Speaker 4: I do want I don't believe in astrology, but I 1052 00:58:11,880 --> 00:58:14,160 Speaker 4: do want people to be friendly all the time. Gosh 1053 00:58:14,240 --> 00:58:19,480 Speaker 4: darn it, So I total cancer. But but yeah, I 1054 00:58:19,720 --> 00:58:23,320 Speaker 4: like I like the people who they They love the cozy, 1055 00:58:23,720 --> 00:58:28,320 Speaker 4: they love being silly, they love laughing. Like that's the 1056 00:58:28,400 --> 00:58:32,520 Speaker 4: vibe I yearn for when I'm going on to watch content. 1057 00:58:32,600 --> 00:58:35,640 Speaker 4: So like gab Smolders, who I did mention earlier. She 1058 00:58:35,760 --> 00:58:39,000 Speaker 4: does a lot of different games like not just cozy games. 1059 00:58:39,080 --> 00:58:41,680 Speaker 4: She also really really and any you dig this, she 1060 00:58:41,960 --> 00:58:46,320 Speaker 4: loves creepy, spooky, supernatural horror type games, so those are 1061 00:58:46,360 --> 00:58:49,240 Speaker 4: like the two categories she typically does. And you never 1062 00:58:49,280 --> 00:58:51,440 Speaker 4: know if it's gonna be a cozy game or if 1063 00:58:51,440 --> 00:58:53,880 Speaker 4: it's gonna be a this thing's going to eat your 1064 00:58:53,920 --> 00:58:57,720 Speaker 4: face off. Your face game. Typically not an action oriented game. 1065 00:58:57,760 --> 00:59:02,520 Speaker 4: It's usually more like like Japanese horror aesthetic going on. 1066 00:59:02,680 --> 00:59:04,600 Speaker 4: She does a lot of games from Itchyo. 1067 00:59:04,880 --> 00:59:05,040 Speaker 3: But. 1068 00:59:06,840 --> 00:59:09,680 Speaker 4: I love it whenever it's cozy, because she herself will 1069 00:59:09,760 --> 00:59:13,280 Speaker 4: make herself cozy. She has a cat named BIB and 1070 00:59:13,360 --> 00:59:15,800 Speaker 4: BB is a big, old, fluffy tabby cat who who 1071 00:59:15,880 --> 00:59:20,880 Speaker 4: very frequently will interrupt her videos and BB just becomes 1072 00:59:20,880 --> 00:59:23,080 Speaker 4: part of the video and like BB, has BB's own 1073 00:59:23,120 --> 00:59:27,880 Speaker 4: fan club. But yeah, potions is how I learned potions 1074 00:59:27,880 --> 00:59:31,520 Speaker 4: from gab Smolders. I've watched her play Stardu Valley. I've 1075 00:59:31,560 --> 00:59:36,360 Speaker 4: watched her play lots of these cozy games, including the 1076 00:59:36,400 --> 00:59:39,760 Speaker 4: ones that have sort of a creepy element to them. 1077 00:59:40,240 --> 00:59:42,040 Speaker 4: So that's why Annie, I think you definitely need to 1078 00:59:42,120 --> 00:59:45,400 Speaker 4: check her out. She's originally from the Netherlands, now living 1079 00:59:45,440 --> 00:59:51,280 Speaker 4: in England, and her accent is also adorable. It's it's 1080 00:59:51,280 --> 00:59:53,800 Speaker 4: not super strong, but it's one of the many things 1081 00:59:53,800 --> 00:59:56,600 Speaker 4: that I actually find very comforting when I'm watching these. 1082 00:59:56,800 --> 01:00:01,480 Speaker 4: It's almost to the point of being ASMR without being ASMR, 1083 01:00:02,080 --> 01:00:06,720 Speaker 4: Like it's not intentionally you could argue unintentional ASMR unless 1084 01:00:06,720 --> 01:00:09,040 Speaker 4: she's playing one of the really super wacky games where 1085 01:00:09,040 --> 01:00:11,800 Speaker 4: it's just way too much laughing for it to be relaxing. 1086 01:00:11,840 --> 01:00:16,480 Speaker 4: It's just very fun. But yeah, highly recommend gab Smolder's 1087 01:00:16,720 --> 01:00:19,080 Speaker 4: Her content is great. If you go to her channel, 1088 01:00:19,280 --> 01:00:21,240 Speaker 4: say I sent you. She doesn't know who I am, 1089 01:00:21,400 --> 01:00:22,200 Speaker 4: it'd just be fun. 1090 01:00:23,880 --> 01:00:24,440 Speaker 2: Who was this? 1091 01:00:24,600 --> 01:00:29,680 Speaker 4: Yeah, exactly who's Jonathan from text? Who's this guy? 1092 01:00:31,360 --> 01:00:33,960 Speaker 2: Well? I mean that's such a useful. There are so 1093 01:00:34,080 --> 01:00:38,160 Speaker 2: many video games. It's so useful to have someone who 1094 01:00:38,280 --> 01:00:43,760 Speaker 2: you trust to recommend or not recommend in case maybe so, 1095 01:00:43,960 --> 01:00:45,880 Speaker 2: I do think that's really valuable. I found a lot 1096 01:00:45,920 --> 01:00:48,720 Speaker 2: of horror games through people where they're like, oh, have 1097 01:00:48,800 --> 01:00:52,440 Speaker 2: you seen this someone else playing it? And kind of 1098 01:00:52,480 --> 01:00:55,680 Speaker 2: to the getting with the cat and the blanket. A 1099 01:00:55,680 --> 01:00:59,479 Speaker 2: lot of people say, like for them, the cozy game 1100 01:00:59,640 --> 01:01:02,080 Speaker 2: is is like you get in your blanket, you get 1101 01:01:02,200 --> 01:01:04,480 Speaker 2: your bed or you get the warm drink. And that's 1102 01:01:04,480 --> 01:01:07,280 Speaker 2: why a lot of cozy games are on portable things 1103 01:01:07,320 --> 01:01:11,440 Speaker 2: like Switch. Yeah, So I do think that's important part 1104 01:01:11,440 --> 01:01:16,960 Speaker 2: of this conversation as well, the rise of portable gaming systems. 1105 01:01:17,320 --> 01:01:20,560 Speaker 2: I also read some people describe it as being meditative 1106 01:01:20,880 --> 01:01:24,120 Speaker 2: and that's why they kind of feel that health benefit 1107 01:01:24,160 --> 01:01:29,880 Speaker 2: when they play. But I do think unfortunately gaming, and 1108 01:01:29,920 --> 01:01:33,520 Speaker 2: it specifically cozy gaming, is often dismissed as like there's 1109 01:01:33,520 --> 01:01:36,800 Speaker 2: no value in this, or in fact it's doing you harm. 1110 01:01:37,200 --> 01:01:40,960 Speaker 2: But beyond the high stress times we live in, and 1111 01:01:41,120 --> 01:01:45,160 Speaker 2: there have been studies that show these do help. They 1112 01:01:45,200 --> 01:01:47,240 Speaker 2: are also when we're talking about why it matters. It 1113 01:01:47,320 --> 01:01:52,280 Speaker 2: matters that we're looking at different ways games can look 1114 01:01:52,840 --> 01:01:56,280 Speaker 2: based on who's creating them. It matters when we're talking 1115 01:01:56,280 --> 01:02:00,880 Speaker 2: about like how we define the structure or it is winning, 1116 01:02:01,800 --> 01:02:05,720 Speaker 2: when we're talking about inclusive inclusivity and storytelling, our creativity 1117 01:02:05,760 --> 01:02:09,160 Speaker 2: to give us these better stories, these more varied stories, 1118 01:02:09,400 --> 01:02:12,600 Speaker 2: and just women, having more women and marginalized people in 1119 01:02:12,680 --> 01:02:14,840 Speaker 2: gaming and redefining what a gamer is so we can 1120 01:02:15,440 --> 01:02:18,800 Speaker 2: hopefully one day move on from that conversation and we 1121 01:02:18,880 --> 01:02:21,440 Speaker 2: can move on to like improving in a different way. 1122 01:02:21,480 --> 01:02:23,760 Speaker 2: I'm tired of being stuck on this one part. Yeah, 1123 01:02:23,880 --> 01:02:26,960 Speaker 2: let's let's talk about like why these cozy games are 1124 01:02:26,960 --> 01:02:30,320 Speaker 2: so valuable and why people love them, and let's stop 1125 01:02:30,360 --> 01:02:32,920 Speaker 2: dismissing them as useless. 1126 01:02:32,600 --> 01:02:36,120 Speaker 4: Yeah or not real games. Yeah, yeah, I think. I 1127 01:02:36,120 --> 01:02:42,280 Speaker 4: think if everyone were to play Gone Home Sincerely. Like literally, 1128 01:02:42,680 --> 01:02:47,360 Speaker 4: you sit down, you play Gone Home Sincerely, and you 1129 01:02:47,400 --> 01:02:49,640 Speaker 4: can't talk about that game because it ruins the game. 1130 01:02:50,040 --> 01:02:51,640 Speaker 4: But you get to the end of Gone Home, and 1131 01:02:51,760 --> 01:02:54,160 Speaker 4: the by the end of Gone Home, the game has 1132 01:02:54,160 --> 01:02:55,920 Speaker 4: turned out to be not what you thought it was 1133 01:02:55,960 --> 01:02:58,520 Speaker 4: when you started, Like, I think it's safe to say 1134 01:02:58,520 --> 01:03:01,680 Speaker 4: that it is different. And if you are not moved 1135 01:03:01,960 --> 01:03:04,560 Speaker 4: by the end of that, just you know, like maybe 1136 01:03:04,600 --> 01:03:08,200 Speaker 4: maybe keep your opinions to yourself, because for the rest 1137 01:03:08,240 --> 01:03:09,880 Speaker 4: of us, it would be really nice if we could 1138 01:03:09,880 --> 01:03:13,760 Speaker 4: all just celebrate something that like tells such a beautiful 1139 01:03:13,840 --> 01:03:17,360 Speaker 4: story that unfolds in such an amazing way and has 1140 01:03:17,520 --> 01:03:22,800 Speaker 4: a killer soundtrack that you know, we can all celebrate 1141 01:03:22,800 --> 01:03:26,160 Speaker 4: in something and maybe for someone like me have a 1142 01:03:26,240 --> 01:03:29,960 Speaker 4: chance to see the world from a perspective entirely different 1143 01:03:30,160 --> 01:03:33,440 Speaker 4: from my day to day experience, and that to me 1144 01:03:33,680 --> 01:03:35,880 Speaker 4: is one of those really valuable elements of this is 1145 01:03:35,880 --> 01:03:40,760 Speaker 4: that one, people who have largely been underrepresented or not 1146 01:03:40,800 --> 01:03:44,280 Speaker 4: even represented at all within video games get to have 1147 01:03:44,320 --> 01:03:48,400 Speaker 4: an experience that reflects their reality. That I think is 1148 01:03:48,640 --> 01:03:52,800 Speaker 4: invaluable by itself. The added benefit is that people like me, 1149 01:03:53,000 --> 01:03:55,960 Speaker 4: who have been catered to for my entire life get 1150 01:03:55,960 --> 01:03:59,520 Speaker 4: to have an experience outside of what I normally get 1151 01:03:59,520 --> 01:04:02,520 Speaker 4: to live, and it just it opens up your eyes 1152 01:04:02,760 --> 01:04:03,760 Speaker 4: and it's a beautiful thing. 1153 01:04:04,040 --> 01:04:07,400 Speaker 2: Yes, the power of storytelling in games because it's you 1154 01:04:08,400 --> 01:04:11,000 Speaker 2: playing like there's a part of you in it. I 1155 01:04:11,040 --> 01:04:14,920 Speaker 2: think that is so if you genuinely allow yourself to 1156 01:04:14,960 --> 01:04:18,960 Speaker 2: be moved, if the game's good, you will be moved. Yeah, 1157 01:04:19,000 --> 01:04:24,240 Speaker 2: And I think that is incredibly, incredibly powerful, and honestly, 1158 01:04:24,240 --> 01:04:26,280 Speaker 2: I'm kind it's kind of tragic because the people who 1159 01:04:26,280 --> 01:04:28,320 Speaker 2: are dismissing cozy games could really use them. 1160 01:04:28,440 --> 01:04:35,160 Speaker 4: Oh yeah a lot. Yeah, yeah, Yeah. I do think 1161 01:04:35,160 --> 01:04:36,840 Speaker 4: it's funny that you said the Last of Us is 1162 01:04:37,360 --> 01:04:39,280 Speaker 4: instmat that you said the Last of Us is Annie's 1163 01:04:39,360 --> 01:04:43,480 Speaker 4: cozy game. It's so not a cozy game in any way, 1164 01:04:43,520 --> 01:04:46,920 Speaker 4: shape or form. It will say, however, Episode three, I 1165 01:04:46,960 --> 01:04:49,160 Speaker 4: think of the Last of Us TV show is perhaps 1166 01:04:49,160 --> 01:04:51,320 Speaker 4: the best television I've ever seen in my entire life. 1167 01:04:51,360 --> 01:04:55,320 Speaker 4: So if you haven't seen the HBO adaptation of the 1168 01:04:55,360 --> 01:04:57,440 Speaker 4: first Last of Us game, you need to see that 1169 01:04:57,480 --> 01:05:01,800 Speaker 4: because it's probably the most beautiful love story. 1170 01:05:02,960 --> 01:05:05,360 Speaker 2: Yes, tears, so many tears. 1171 01:05:05,400 --> 01:05:11,920 Speaker 4: Oh my gosh, I cried for days. I cried. I cried. 1172 01:05:12,120 --> 01:05:16,600 Speaker 4: I cried describing the episode to my partner, who did 1173 01:05:16,600 --> 01:05:19,360 Speaker 4: not My partner never played the game, had no interest 1174 01:05:19,360 --> 01:05:21,800 Speaker 4: in the show, and I was like, I have to 1175 01:05:21,840 --> 01:05:23,880 Speaker 4: tell you because I have to talk about this. 1176 01:05:25,320 --> 01:05:28,200 Speaker 2: I've got to share it with someone like. 1177 01:05:28,360 --> 01:05:31,360 Speaker 4: I love Nick Offerman so much more and I already 1178 01:05:31,400 --> 01:05:35,480 Speaker 4: loved him as much as I thought I could. Hey, there, 1179 01:05:35,560 --> 01:05:38,280 Speaker 4: this is Jonathan from the future. Hey, y'all know how 1180 01:05:38,440 --> 01:05:42,520 Speaker 4: this works. This means that we kept on talking and 1181 01:05:42,560 --> 01:05:46,200 Speaker 4: the show kept getting longer. So Annie and Samantha, who 1182 01:05:46,200 --> 01:05:48,480 Speaker 4: are still on the call with me, now have to 1183 01:05:48,520 --> 01:05:52,800 Speaker 4: listen to me throw to more sponsors. So we'll be 1184 01:05:52,880 --> 01:06:05,120 Speaker 4: right back. Let's sort of move out toward the end here. 1185 01:06:05,160 --> 01:06:07,120 Speaker 4: We've been chatting for quite a long time, and there's 1186 01:06:07,120 --> 01:06:09,560 Speaker 4: so much more we could say. Obviously, this is a 1187 01:06:09,640 --> 01:06:13,920 Speaker 4: very important topic. It sounds silly to say cozy games 1188 01:06:13,960 --> 01:06:17,000 Speaker 4: is an important topic, but it absolutely is for all 1189 01:06:17,080 --> 01:06:19,880 Speaker 4: the different reasons that we've listed, from the benefits to 1190 01:06:20,240 --> 01:06:26,280 Speaker 4: the increased representation to the entrance of people with new 1191 01:06:26,360 --> 01:06:30,080 Speaker 4: perspectives in the world of video game development, which ultimately 1192 01:06:30,120 --> 01:06:33,960 Speaker 4: benefits everybody. Even if you don't play the game, it 1193 01:06:34,040 --> 01:06:37,080 Speaker 4: benefits you. Just chill out, you're gonna get the benefits. 1194 01:06:37,160 --> 01:06:40,960 Speaker 4: Let's talk about some recommendations that we each have. We've 1195 01:06:40,960 --> 01:06:44,000 Speaker 4: mentioned some of them already, but Samantha, let's hear your 1196 01:06:44,040 --> 01:06:45,560 Speaker 4: recommendations for some cozy games. 1197 01:06:45,640 --> 01:06:48,000 Speaker 3: So kind of going on the storytelling ones, I've got 1198 01:06:48,040 --> 01:06:52,000 Speaker 3: two and this one, Snuffkins, is probably one of the 1199 01:06:52,040 --> 01:06:55,040 Speaker 3: most cozy. Like you sit and just look at the 1200 01:06:55,080 --> 01:06:59,120 Speaker 3: scenery types. The drawings are beautiful, the music is relaxing, 1201 01:06:59,200 --> 01:07:01,480 Speaker 3: the characters are cut and there's a whole little story. 1202 01:07:01,520 --> 01:07:02,720 Speaker 1: It is like I think. 1203 01:07:02,560 --> 01:07:04,520 Speaker 3: It only takes like a few hours to finish up, 1204 01:07:04,520 --> 01:07:07,160 Speaker 3: because it is very like from beginning to end. 1205 01:07:07,400 --> 01:07:09,840 Speaker 1: But it's such a great till you should take a chance. 1206 01:07:10,040 --> 01:07:12,600 Speaker 3: I actually sent Annie a picture of myself getting real 1207 01:07:12,680 --> 01:07:15,680 Speaker 3: cozy doing this and sent her pictures of clips of 1208 01:07:15,680 --> 01:07:17,280 Speaker 3: the game because it's like, you have to see this 1209 01:07:17,400 --> 01:07:19,840 Speaker 3: game she hasn't yet, but it's such a such a 1210 01:07:19,840 --> 01:07:23,000 Speaker 3: fun game. And then Coffee Talk, which has a one 1211 01:07:23,080 --> 01:07:26,320 Speaker 3: and two. It's really interesting, kind of goes into like 1212 01:07:26,520 --> 01:07:29,600 Speaker 3: eighties nineties graphics, but it tells a whole story and 1213 01:07:29,640 --> 01:07:30,160 Speaker 3: you've got to. 1214 01:07:30,120 --> 01:07:31,040 Speaker 1: Make coffee throughout. 1215 01:07:31,280 --> 01:07:34,280 Speaker 3: So I think those two are like two great storytelling games. 1216 01:07:34,680 --> 01:07:37,160 Speaker 3: And then Cozy Grove if you like a haunted Bear 1217 01:07:37,240 --> 01:07:39,200 Speaker 3: Island is exactly what you think. 1218 01:07:39,280 --> 01:07:39,840 Speaker 2: I love it. 1219 01:07:39,880 --> 01:07:41,160 Speaker 1: I love it so much and it does. 1220 01:07:41,400 --> 01:07:43,640 Speaker 3: It is also in real time, so it changes with 1221 01:07:43,680 --> 01:07:45,560 Speaker 3: the seasons with you and the day and the night. 1222 01:07:46,880 --> 01:07:49,800 Speaker 3: There's Donut County, So if you like mayhem and chaos 1223 01:07:49,800 --> 01:07:52,400 Speaker 3: and raccoons, go for it. 1224 01:07:53,640 --> 01:07:54,480 Speaker 1: I love funny. 1225 01:07:54,760 --> 01:07:55,480 Speaker 4: I love funny. 1226 01:07:55,680 --> 01:07:57,960 Speaker 3: There's little puzzles throughout you have to solve in order 1227 01:07:58,000 --> 01:08:00,680 Speaker 3: to make things happen, whether catch on fire, are put 1228 01:08:00,720 --> 01:08:01,400 Speaker 3: into a hole. 1229 01:08:01,600 --> 01:08:02,240 Speaker 1: You just go with that. 1230 01:08:03,200 --> 01:08:05,200 Speaker 3: And then Lemon Cake if you like to make and 1231 01:08:05,240 --> 01:08:07,200 Speaker 3: bake things. I think it's a really cute graphics and 1232 01:08:07,200 --> 01:08:09,160 Speaker 3: it teaches you different recipes. 1233 01:08:09,320 --> 01:08:09,480 Speaker 4: Wow. 1234 01:08:09,680 --> 01:08:12,280 Speaker 1: So those are my recommendations for today. 1235 01:08:13,800 --> 01:08:15,440 Speaker 4: I like how it could change tomorrow. 1236 01:08:15,720 --> 01:08:20,320 Speaker 2: I can't good it could mine. I'm gonna disclaim I 1237 01:08:20,360 --> 01:08:22,639 Speaker 2: love horror so much. These are definitely not for everyone, 1238 01:08:22,640 --> 01:08:24,719 Speaker 2: and some would argue they don't count. Also, we didn't 1239 01:08:24,720 --> 01:08:28,559 Speaker 2: go into this, but there's an argument about your comfort 1240 01:08:28,600 --> 01:08:30,680 Speaker 2: game and your cozy game. So Last of Us two 1241 01:08:30,680 --> 01:08:33,240 Speaker 2: would be my comfort game, not my cozy game. But 1242 01:08:34,040 --> 01:08:37,719 Speaker 2: so mine are Oxen Free, which is just really pretty 1243 01:08:37,880 --> 01:08:39,840 Speaker 2: kind of text based game. It's got a cool story. 1244 01:08:39,840 --> 01:08:43,960 Speaker 2: It's very stranger Things Gone Home, which yes, we've talked about. 1245 01:08:44,120 --> 01:08:46,800 Speaker 2: I won't go into it. It's really good. And then 1246 01:08:46,840 --> 01:08:49,120 Speaker 2: I also liked Coffee Talk, which Samantha had me play, 1247 01:08:49,160 --> 01:08:50,960 Speaker 2: and it's just really fun. It's got like vampires and 1248 01:08:50,960 --> 01:08:52,480 Speaker 2: wear wolves and you're making coffee. 1249 01:08:52,960 --> 01:08:56,599 Speaker 4: I love it. Holy cow, I've never heard of that before. 1250 01:08:56,960 --> 01:09:00,400 Speaker 4: I'll have to look that one up. As for myself, well, 1251 01:09:00,400 --> 01:09:03,200 Speaker 4: one I want to mention is a game called Pentiment. 1252 01:09:03,400 --> 01:09:05,280 Speaker 4: I don't know if either of you have ever seen this. 1253 01:09:05,840 --> 01:09:09,440 Speaker 4: It's a game where you're playing a artist in medieval 1254 01:09:09,760 --> 01:09:14,360 Speaker 4: Europe and you are illuminating manuscripts and all of the 1255 01:09:14,439 --> 01:09:17,960 Speaker 4: dialogue is in word bubbles, and every character has their 1256 01:09:18,000 --> 01:09:20,679 Speaker 4: own handwriting style, so like if you're talking to a monk, 1257 01:09:20,960 --> 01:09:24,559 Speaker 4: it's super fancy type setting. And if you're talking to 1258 01:09:24,600 --> 01:09:27,599 Speaker 4: a commoner. It's like more like Chicken Scratch. But then 1259 01:09:27,680 --> 01:09:30,840 Speaker 4: murder happens, and you're essentially there to help try and 1260 01:09:30,880 --> 01:09:34,000 Speaker 4: solve murders. Here's the thing about Pentiment. You're never told 1261 01:09:34,600 --> 01:09:39,639 Speaker 4: what actually happened. You have to determine what you think happened, 1262 01:09:40,479 --> 01:09:44,320 Speaker 4: and you come to your conclusion and you present your argument. 1263 01:09:44,640 --> 01:09:46,160 Speaker 4: But even at the end of the game, you're never 1264 01:09:46,240 --> 01:09:49,519 Speaker 4: told if you were right or wrong. So that's kind 1265 01:09:49,520 --> 01:09:54,599 Speaker 4: of a fascinating element that I had not anticipated from 1266 01:09:54,800 --> 01:09:58,560 Speaker 4: such a game. Other suggestions, I mean, Stardi Valley is 1267 01:09:58,560 --> 01:10:00,400 Speaker 4: always going to be a suggestion, but we you've talked 1268 01:10:00,400 --> 01:10:04,519 Speaker 4: about that, you know, ad nauseum. I would say Disney 1269 01:10:04,600 --> 01:10:08,400 Speaker 4: Dreamlight Valley. If you're a total Disney nut. It's very 1270 01:10:08,439 --> 01:10:10,840 Speaker 4: heavily branded to Disney, so if you're not into it, 1271 01:10:10,840 --> 01:10:14,760 Speaker 4: it is not your thing. But it's very cozy And 1272 01:10:14,840 --> 01:10:19,040 Speaker 4: for the Lovecraftian horror fans out there, you should play Dredge, 1273 01:10:19,280 --> 01:10:23,160 Speaker 4: a creepy deep sea fishing game, but it's it's kind 1274 01:10:23,160 --> 01:10:26,040 Speaker 4: of cozy. You're like running a boat and fishing in 1275 01:10:26,040 --> 01:10:28,960 Speaker 4: different areas, and it's not like super It doesn't have 1276 01:10:29,040 --> 01:10:31,439 Speaker 4: like a lot of twitchy elements to it, and the 1277 01:10:31,520 --> 01:10:36,000 Speaker 4: story is really entertaining, but it does have a Lovecraftian 1278 01:10:36,120 --> 01:10:38,960 Speaker 4: kind of weird horror energy going. 1279 01:10:38,720 --> 01:10:41,479 Speaker 1: On in that nice I'll have to look at that. 1280 01:10:41,840 --> 01:10:44,599 Speaker 4: It's fun. There's another game called Dave the Diver, where 1281 01:10:44,760 --> 01:10:48,120 Speaker 4: by day you are diving to capture fish and by 1282 01:10:48,240 --> 01:10:51,120 Speaker 4: night you run a sushi restaurant. And the funny thing 1283 01:10:51,200 --> 01:10:55,120 Speaker 4: is Dave the Diver actually has a crossover with Dredge, 1284 01:10:55,320 --> 01:10:57,560 Speaker 4: and they also did a crossover with Godzilla. 1285 01:10:58,200 --> 01:11:01,120 Speaker 3: Oh really, of course they did. That's that sounds. Is 1286 01:11:01,160 --> 01:11:04,720 Speaker 3: this Japanese because that's the Japanese Oh really. 1287 01:11:04,560 --> 01:11:07,639 Speaker 4: Yeah, it's a Korean game, and it is. It is wild. 1288 01:11:07,760 --> 01:11:11,719 Speaker 4: It is Uh, it's the The local translation is pretty 1289 01:11:11,880 --> 01:11:14,400 Speaker 4: good for Dave the Diver, but there are little bits 1290 01:11:14,439 --> 01:11:16,439 Speaker 4: where you're like, oh, this was not this was not 1291 01:11:16,640 --> 01:11:21,240 Speaker 4: made in America. Uh. It is a is a fantastic game, though, 1292 01:11:21,600 --> 01:11:23,679 Speaker 4: Dave the Diver and Dredge together, if you can play 1293 01:11:23,720 --> 01:11:26,920 Speaker 4: the two of them, I would recommend playing Dredge first 1294 01:11:26,920 --> 01:11:30,719 Speaker 4: and then Dave the Diver. Uh. They're great companion games. Well, 1295 01:11:30,800 --> 01:11:34,240 Speaker 4: Annie and Samantha, this has been a great conversation. You know, 1296 01:11:34,240 --> 01:11:36,080 Speaker 4: we talked about some heavy stuff, but we talked about 1297 01:11:36,080 --> 01:11:38,400 Speaker 4: a lot of fun and joyful stuff too, And I 1298 01:11:38,760 --> 01:11:42,880 Speaker 4: think that is uh the perfect kind of tech stuff 1299 01:11:42,880 --> 01:11:47,120 Speaker 4: episode right where it's it's not all grim and dour 1300 01:11:47,240 --> 01:11:51,720 Speaker 4: and dystopian, but at the same time, we take the 1301 01:11:51,840 --> 01:11:56,639 Speaker 4: effort to explore the maybe you know, the the more 1302 01:11:56,760 --> 01:12:01,120 Speaker 4: unseemly sides of a of a topic, because only by 1303 01:12:01,120 --> 01:12:04,400 Speaker 4: addressing it can we ever hope to make things better. 1304 01:12:04,760 --> 01:12:08,479 Speaker 4: That's at least my own opinion. I realize that I 1305 01:12:08,520 --> 01:12:10,640 Speaker 4: may be an eternal optimist. 1306 01:12:12,200 --> 01:12:18,080 Speaker 2: Well that's a good way to be. Thank you so 1307 01:12:18,160 --> 01:12:19,759 Speaker 2: much for having us. It has been a delight. 1308 01:12:20,160 --> 01:12:23,120 Speaker 4: Yeah, it's a great way to kind of run down 1309 01:12:23,160 --> 01:12:28,559 Speaker 4: my run on tech stuff because I didn't reach out 1310 01:12:28,720 --> 01:12:32,640 Speaker 4: enough to my fellow stuff podcasters. It can get so 1311 01:12:32,760 --> 01:12:35,760 Speaker 4: easy for us to get into our own routines and 1312 01:12:35,800 --> 01:12:39,639 Speaker 4: the grind and just trying to create episode after episode. 1313 01:12:39,680 --> 01:12:42,400 Speaker 4: I don't know how it is for y'all, but for me, 1314 01:12:43,439 --> 01:12:45,280 Speaker 4: there would be moments like I would wake up in 1315 01:12:45,320 --> 01:12:47,639 Speaker 4: the morning and I would just start the dread of 1316 01:12:47,720 --> 01:12:50,960 Speaker 4: what am I going to find to talk about this 1317 01:12:51,040 --> 01:12:53,760 Speaker 4: week would start to descend upon me, and that was 1318 01:12:53,880 --> 01:12:56,240 Speaker 4: enough to prevent me from even just reaching out. I 1319 01:12:56,439 --> 01:12:58,320 Speaker 4: now wish one of my biggest regrets is that I 1320 01:12:58,320 --> 01:13:04,320 Speaker 4: didn't reach out more to do collaborative episodes with with 1321 01:13:04,040 --> 01:13:07,920 Speaker 4: my fellow Stuff podcasters, in particular because I know we 1322 01:13:08,000 --> 01:13:10,800 Speaker 4: worked together so well. Because Annie and I had to 1323 01:13:10,920 --> 01:13:15,880 Speaker 4: she sat at my left hand side, and poor Lauren, 1324 01:13:15,920 --> 01:13:19,040 Speaker 4: who sat across from us, had to endure just an 1325 01:13:19,439 --> 01:13:20,759 Speaker 4: endless supply of puns. 1326 01:13:22,040 --> 01:13:25,000 Speaker 2: True. True, we owe her a lot. 1327 01:13:25,160 --> 01:13:30,040 Speaker 4: Yeah, yeah, apologies. Yeah pizza maybe I don't know, but 1328 01:13:30,120 --> 01:13:32,400 Speaker 4: not on a delivery app service. We talked about that 1329 01:13:32,479 --> 01:13:37,160 Speaker 4: and boy those no okay, but yeah, I thank you 1330 01:13:37,240 --> 01:13:39,400 Speaker 4: so much for coming on. It was it was a 1331 01:13:39,439 --> 01:13:39,960 Speaker 4: real pleasure. 1332 01:13:40,120 --> 01:13:42,160 Speaker 2: Thank you so much for having us. I'm glad we 1333 01:13:42,200 --> 01:13:44,800 Speaker 2: got to do this. Before you hang up your tech 1334 01:13:44,840 --> 01:13:46,920 Speaker 2: stuff coach chat. 1335 01:13:47,240 --> 01:13:51,679 Speaker 4: Yeah, you know what, I got so little merch after 1336 01:13:51,760 --> 01:13:53,720 Speaker 4: running it for sixteen and a half years. You'd think 1337 01:13:53,760 --> 01:13:57,840 Speaker 4: i'd have at least a hoodie, But I've got a 1338 01:13:57,880 --> 01:14:02,160 Speaker 4: T shirt where most of the lettering is peeled off. Well, 1339 01:14:02,200 --> 01:14:05,080 Speaker 4: if if my listeners out there haven't heard by now, 1340 01:14:05,120 --> 01:14:07,080 Speaker 4: you need to go and check out Stuff. Mom never 1341 01:14:07,200 --> 01:14:12,160 Speaker 4: told you the episodes are phenomenal. You tackle pretty much 1342 01:14:12,200 --> 01:14:15,479 Speaker 4: any topic you can think of. The dating episode. As 1343 01:14:15,479 --> 01:14:19,559 Speaker 4: I mentioned, it was so informative and interesting to hear 1344 01:14:20,160 --> 01:14:22,599 Speaker 4: because again being out of the dating game for more 1345 01:14:22,640 --> 01:14:30,000 Speaker 4: than thirty years, now hearing how things have changed culturally, technologically, socially. 1346 01:14:30,439 --> 01:14:33,759 Speaker 4: For one thing, I felt like I understood people better 1347 01:14:34,200 --> 01:14:37,960 Speaker 4: because I'm rapidly descending into grouchy old man who yells 1348 01:14:37,960 --> 01:14:39,240 Speaker 4: at Cloud's territory. 1349 01:14:41,560 --> 01:14:44,760 Speaker 2: I've been there for. 1350 01:14:46,600 --> 01:14:49,519 Speaker 4: Some of us. It's life goals. Honestly, you know, you 1351 01:14:49,560 --> 01:14:52,280 Speaker 4: could be the person who's just like outside on the 1352 01:14:52,280 --> 01:14:55,519 Speaker 4: front lawn and everyone's like, oh, that's Jonathan. It's it's 1353 01:14:55,520 --> 01:15:01,080 Speaker 4: actually very freeing. For one thing, my my social calendar 1354 01:15:01,160 --> 01:15:02,360 Speaker 4: is wide open now. 1355 01:15:04,840 --> 01:15:06,000 Speaker 2: Yeah that's nice. 1356 01:15:06,160 --> 01:15:08,760 Speaker 4: Yeah. I like it. Like it's like, hey, no obligations, 1357 01:15:08,800 --> 01:15:11,360 Speaker 4: I could do whatever I want. Let's play some cozy games, y'all. 1358 01:15:12,320 --> 01:15:15,800 Speaker 4: And thus my STARDUW Valley hours played just grows and 1359 01:15:15,840 --> 01:15:19,360 Speaker 4: grows for all of my listeners out there, I hope 1360 01:15:19,360 --> 01:15:22,000 Speaker 4: you enjoyed this episode. Go check out stuff Mom never 1361 01:15:22,160 --> 01:15:25,479 Speaker 4: told you, and I will talk to you again really soon, 1362 01:15:25,720 --> 01:15:34,519 Speaker 4: but only a couple more times. Tech Stuff is an 1363 01:15:34,560 --> 01:15:40,080 Speaker 4: iHeartRadio production. For more podcasts from iHeartRadio, visit the iHeartRadio app, 1364 01:15:40,200 --> 01:15:46,920 Speaker 4: Apple podcasts, or wherever you listen to your favorite shows. 1365 01:15:48,360 --> 01:15:52,040 Speaker 2: And that brings us to the end of our time 1366 01:15:52,160 --> 01:15:54,439 Speaker 2: on tech Stuff, where we got to talk about women 1367 01:15:54,600 --> 01:15:57,280 Speaker 2: and marginalized people in the gaming world. We hope that 1368 01:15:57,320 --> 01:16:01,520 Speaker 2: you enjoyed it. We always love getting suggestions from you listeners. 1369 01:16:02,080 --> 01:16:04,360 Speaker 2: We've definitely taken those suggestions to heart and have played 1370 01:16:04,360 --> 01:16:09,200 Speaker 2: some of those. So if you have any more or 1371 01:16:09,240 --> 01:16:13,360 Speaker 2: any thoughts on any of this, please let us know. 1372 01:16:13,960 --> 01:16:16,000 Speaker 2: You can email us at seventy mom Stuff at heartmeeeda 1373 01:16:16,000 --> 01:16:18,400 Speaker 2: dot com. You can find us on blue Sky at 1374 01:16:18,400 --> 01:16:21,880 Speaker 2: mom Stuff podcast, or on Instagram and TikTok at Stuff 1375 01:16:21,880 --> 01:16:24,479 Speaker 2: I've Never Told You. We have a YouTube page, we 1376 01:16:24,520 --> 01:16:26,160 Speaker 2: have a tea public store, and we have a book 1377 01:16:26,240 --> 01:16:28,400 Speaker 2: we can get wherever you get your books. Thanks as 1378 01:16:28,439 --> 01:16:31,720 Speaker 2: always too, our super producer, Christina, our executive producer, and 1379 01:16:31,720 --> 01:16:33,920 Speaker 2: your contributor Joey. Thank you and thanks to you for 1380 01:16:34,000 --> 01:16:36,160 Speaker 2: listening Stuffan Never Told You inspection of I Heart Radio. 1381 01:16:36,160 --> 01:16:37,599 Speaker 2: For more podcasts from my Heart Radio, you can check 1382 01:16:37,600 --> 01:16:39,400 Speaker 2: out the iHeart Radio app, Apple podcast or wherever you 1383 01:16:39,400 --> 01:16:47,800 Speaker 2: listen to your favorite shows.