WEBVTT - From the Vault: The Slayer

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<v Speaker 1>Hey, you welcome to Stuff to Blow Your Mind. My

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<v Speaker 1>name is Robert Lamb and I'm Joe McCormick, and it

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<v Speaker 1>is Saturday. Time to go into the vault for a

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<v Speaker 1>classic episode of Stuff to Blow Your Mind. This is

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<v Speaker 1>an old episode from an October maybe last October, right,

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<v Speaker 1>it's October of last year. Okay, Well this was our

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<v Speaker 1>episode about the monster Slayer. Yeah. Yeah, So this one's

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<v Speaker 1>full of monsters and the heroes who slay them, and

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<v Speaker 1>we kind of tease apart what this means, what we

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<v Speaker 1>can take home from this, like what are the ultimately

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<v Speaker 1>like what are some of the religious um uh, you know,

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<v Speaker 1>aspects of even the modern slasher story. I remember feeling

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<v Speaker 1>very very fondly about this one when we first did it.

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<v Speaker 1>So we hope you enjoy this classic episode of Halloween

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<v Speaker 1>Stuff to Blow your Mind. Welcome to Stuff to Blow

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<v Speaker 1>your Mind from how stopworks dot Com. Hey you welcome

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<v Speaker 1>to Stuff to Blow your Mind. My name is Robert

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<v Speaker 1>lamp and I'm Joe McCormick, and I want to tell

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<v Speaker 1>you a story about a monster slayer. Robert, are you game? Okay? So,

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<v Speaker 1>once upon a time in medieval Japan, there was a

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<v Speaker 1>warrior named Minamoto no Raiko, who was a daring swordsman,

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<v Speaker 1>and he was famous everywhere for his bravery and his resolve.

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<v Speaker 1>And Raiko had in his service a companion named Watanabe

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<v Speaker 1>note Suna, who was also courageous, and he was a

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<v Speaker 1>formidable fighter in his own right, and he wielded a

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<v Speaker 1>bow and arrow and wore a suit of armor. And

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<v Speaker 1>one day, Raiko and Suna were traveling on the road

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<v Speaker 1>to kita Yama when they saw a skull floating in

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<v Speaker 1>the sky, flying in and out of the clouds above.

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<v Speaker 1>Now Ricco and Sooner were curious how such a thing

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<v Speaker 1>could be, so they decided let's follow the skull, and

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<v Speaker 1>they followed the flying skull all the way to Kagaroka,

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<v Speaker 1>where it led the to a crumbling old mansion from

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<v Speaker 1>ancient times. The decaying manner was surrounded by wild, overgrown

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<v Speaker 1>weeds and an old gate choked by vines. So Rico

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<v Speaker 1>ordered Souna to wait for him outside, and Rico entered

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<v Speaker 1>the mansion alone. As he approached the threshold, he started

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<v Speaker 1>to become aware of her presence. There was an old

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<v Speaker 1>woman lurking behind the door, and he called out, who

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<v Speaker 1>are you? She replied I've been living here for a

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<v Speaker 1>good long time. I am two hundred and ninety years old,

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<v Speaker 1>and have served in their turn nine lords of this house.

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<v Speaker 1>And then Rico saw her. She was a horrible sight

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<v Speaker 1>to behold before the warrior's eyes. The old woman grasped

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<v Speaker 1>her own eyelids with a tool, and she flipped her

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<v Speaker 1>eyelids back over the top of her head like a hat.

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<v Speaker 1>Then she pushed her mouth open with a large hairpin,

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<v Speaker 1>and her lips became gigantic, and she took her lips

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<v Speaker 1>and she tied them around her own neck, and her

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<v Speaker 1>breasts began to sag down into her lap like rags.

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<v Speaker 1>The old woman began to speak again. She said, Spring

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<v Speaker 1>comes and autumn goes, but my sad thoughts remained the same.

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<v Speaker 1>Years begin an end, but my misery is eternal. This

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<v Speaker 1>place is a demon's den. No human dares passed through

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<v Speaker 1>our gates. My sorrowful youth has gone, but my old

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<v Speaker 1>self sadly remains. I lament that bush warbler's depart, and

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<v Speaker 1>swallows on the beam fly off. In her sorrow, the

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<v Speaker 1>wretched old woman begged Rycho to kill her with his

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<v Speaker 1>sword and put her out of her misery. Raiko could

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<v Speaker 1>see that the old woman was out of her mind,

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<v Speaker 1>so he left her alone, and he instead decided to

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<v Speaker 1>go into the house to see what had happened and

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<v Speaker 1>solve the mystery of the flying skull and what was

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<v Speaker 1>afflicting this woman and making her think she lived in

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<v Speaker 1>a demon's den. So he went inside the house, and

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<v Speaker 1>outside the sky grew dark and fierce, and winds began

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<v Speaker 1>to blow. But Sooner waited loyally for his master, and

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<v Speaker 1>inside the house, Rycho began to hear the sounds of

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<v Speaker 1>footsteps echoing like the beat of a hand drum. Then

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<v Speaker 1>he saw a coterie of spirits and goblins coming into

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<v Speaker 1>the room with him, but the creatures didn't attack. Instead,

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<v Speaker 1>they only danced around and then laughed at his fear

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<v Speaker 1>before passing out through another door. In their place, there

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<v Speaker 1>came into the room a tiny woman, no more than

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<v Speaker 1>three ft tall, but with a gigantic face more than

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<v Speaker 1>two thirds of her whole height, and she had thick,

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<v Speaker 1>heavy eyebrows, and when she opened her mouth, Rycho could

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<v Speaker 1>see that her front teeth were black. She wore a

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<v Speaker 1>purple hat and a red hakama with nothing underneath. Her

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<v Speaker 1>arms were so thin they were like strings, and her

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<v Speaker 1>skin was as pale as snowfall. Then that woman disappeared,

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<v Speaker 1>and Raiko realized dawn was nearing. Almost as soon as

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<v Speaker 1>the strange woman had left, another woman came into the room.

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<v Speaker 1>This time the woman was graceful and calm, and so

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<v Speaker 1>beautiful that Reicho could barely believe his eyes. He thought

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<v Speaker 1>that this woman must be the true mistress of the

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<v Speaker 1>old house, finally coming out to welcome him, and her

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<v Speaker 1>eyes shone as bright as the reflection of a bonfire

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<v Speaker 1>and black lacquer. But when Rico was distracted by the

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<v Speaker 1>woman's beauty, she got the better of him. She lifted

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<v Speaker 1>up the hymn of her hakama, and from underneath it

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<v Speaker 1>she heaved at the swordsman some kind of material what

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<v Speaker 1>looks like balls of white cloud, and the balls of

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<v Speaker 1>white cloud blinded him. They got in his eyes, and

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<v Speaker 1>in a rage, Raiko drew his sword and he slashed

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<v Speaker 1>at the woman, but she evaporated into thin air. He

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<v Speaker 1>slashed so mightily that his sword passed through the floorboards

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<v Speaker 1>and cut a foundation stone, and the tip of the

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<v Speaker 1>blade broke off where the woman had been. There was

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<v Speaker 1>now nothing but a pool of white blood. On the floor,

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<v Speaker 1>with a trail of more white blood leading off somewhere else.

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<v Speaker 1>Riicho and soon had joined together again, and they followed

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<v Speaker 1>the trail of white blood out of the house and

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<v Speaker 1>up into the mountains, and finally to the mouth of

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<v Speaker 1>a dark cave out of which white blood was flowing

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<v Speaker 1>like a river. As soon as suggestion, the two of

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<v Speaker 1>them made an figi of ratan and vines in the

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<v Speaker 1>shape of a man, and they carried it before them

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<v Speaker 1>as they entered the cave. Inside the cave, they found

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<v Speaker 1>a gigantic monster in the form of a mountain spider,

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<v Speaker 1>but nearly two hundred feet tall, and it wore a

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<v Speaker 1>brocade on its head. Its eyes were as bright as

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<v Speaker 1>the sun and the moon. The giant monster bellowed, what

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<v Speaker 1>has happened to my body? It is so painful. Then

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<v Speaker 1>the monster hurled something at them in the dark, and

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<v Speaker 1>the projectile hit the effigy that they carried in front

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<v Speaker 1>of them and knocked it down. Rico and Sona examined

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<v Speaker 1>the object that the monster had shot at them, and

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<v Speaker 1>they discovered that it was the broken tip of Rico's sword.

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<v Speaker 1>Together they took hold of the creature and they began

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<v Speaker 1>to drag it out of the cave, and the monster

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<v Speaker 1>put up a good fight, and it was a terrible monster, indeed,

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<v Speaker 1>strong enough to move boulders with its legs. So Rico

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<v Speaker 1>said a prayer to the sun goddess Amaterasu and asked

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<v Speaker 1>her for aid with the fight. Rico and Sona pulled

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<v Speaker 1>and pulled, an Eventually the monster collapsed and fell belly

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<v Speaker 1>up on the earth without hesitation. Rycho drew his sword

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<v Speaker 1>and chopped off the monster's head. Sooner ran to slash

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<v Speaker 1>open the monster's belly, but found when he got there

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<v Speaker 1>that it had already been opened by a deep gash.

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<v Speaker 1>This was the wound Riicho had given it inside the

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<v Speaker 1>house when it was in the form of the woman,

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<v Speaker 1>and this proved that the giant spider truly was the

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<v Speaker 1>beautiful woman that he had seen. From the gash in

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<v Speaker 1>the giant Spider's belly, one thousand, nine hundred and ninety

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<v Speaker 1>heads tumbled out onto the ground. The warriors cut open

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<v Speaker 1>another part of the spider's body, and many smaller spider

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<v Speaker 1>monsters swarmed out, each about the size of a seven

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<v Speaker 1>or eight year old child. When the warriors looked further

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<v Speaker 1>in the stomach of the spider beast, they found twenty

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<v Speaker 1>human skulls. Knowing what had to be done, Riicho and

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<v Speaker 1>soon A dug a grave in the ground and buried

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<v Speaker 1>the twenty skulls and then burned the Giant Spider's din.

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<v Speaker 1>When the Emperor heard what Rycho and Soona had done

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<v Speaker 1>in the eliminating this heinous monster that had been plaguing

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<v Speaker 1>the country, he gave them promotions and appointed them governors

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<v Speaker 1>of their own provinces. And this is the story of

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<v Speaker 1>Minamoto no Raiko and the Giant Spider. That is a

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<v Speaker 1>fabulous story. I love it, just like the the the

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<v Speaker 1>layers of the adventure and then just the the revelations

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<v Speaker 1>about the horrific monstrosity that they're faced with. I like

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<v Speaker 1>how it's weird and rambling, like it takes a long

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<v Speaker 1>time to get to the final form of the monster.

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<v Speaker 1>You don't really know where it's gonna go. It takes

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<v Speaker 1>you to a haunted house first. Uh. Something about that

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<v Speaker 1>feels both unusual and intuitive. Um so that they start

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<v Speaker 1>off seeing the skull, and I have to assume that

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<v Speaker 1>I guess the skull was some form of the monster.

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<v Speaker 1>I don't know. But but also I like how in

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<v Speaker 1>a lot of the monster slayer stories you come across,

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<v Speaker 1>there's a more specific reason that the that the hero

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<v Speaker 1>must undergo the quest to slay the monster, they have

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<v Speaker 1>to like rescue a princess or something. This time, they're

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<v Speaker 1>just detectives investigating something weird that they saw, and it

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<v Speaker 1>eventually leads them into the monster's cave to kill it,

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<v Speaker 1>which also ultimately kind of makes you feel bad for

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<v Speaker 1>the monster, Like it didn't even kidnap anybody they knew.

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<v Speaker 1>They just like made their way to it. Yeah, it

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<v Speaker 1>was it seems to be entirely recreational on their part. Yeah, well,

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<v Speaker 1>I mean, I guess it kind of makes them like

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<v Speaker 1>some kind of roving police force almost in a way.

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<v Speaker 1>Or maybe they just needed the experience points. I mean,

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<v Speaker 1>that's that's true. So this giant spider story comes from

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<v Speaker 1>an early fourteenth century Japanese picture scroll called the Sushi

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<v Speaker 1>Gumo Sushi, and the version of the story that I

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<v Speaker 1>read is as translated by the scholar Dr Nariko t

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<v Speaker 1>writer who we've referenced on the show before, I think

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<v Speaker 1>in our episode about cuteness and monstrosity sense. Yeah, so

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<v Speaker 1>that so my version of the story I just told

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<v Speaker 1>was based on her translation of this fourteenth century scroll.

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<v Speaker 1>And this is not the only legend about giant spiders

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<v Speaker 1>in early modern Japan. The sushi gumo or earth spider

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<v Speaker 1>was a common monster found in no plays and in

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<v Speaker 1>supernatural narratives in the following centuries. But there are also

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<v Speaker 1>other spider monsters, like the ushi on e, which was

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<v Speaker 1>sometimes described as like a giant spider with the head

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<v Speaker 1>of a bull, and it attacks fishermen at the water's edge.

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<v Speaker 1>And then there's also the juro gumo, which is the

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<v Speaker 1>literally the prostitute spider, and it's another sort of ghost

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<v Speaker 1>like creature that appears in the literature of the Ato period,

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<v Speaker 1>shape shifting like the sushi gumo, between the forms of

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<v Speaker 1>a beautiful woman and a voracious arachneid, luring men to

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<v Speaker 1>their deaths. So a classic trope of of monsters appearing

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<v Speaker 1>as is desirable humans or even non human entities, of course,

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<v Speaker 1>and you see that too in in the Sushi Gumo

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<v Speaker 1>in the story where the spider monster appears as this

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<v Speaker 1>beautiful woman in the house and distracts the swordsman with

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<v Speaker 1>her beauty just long enough to throw clouds of white

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<v Speaker 1>matter in his eyes, who knows what that's supposed to be.

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<v Speaker 1>I don't know if I guess it's the silk, right, Oh? Maybe, Yeah,

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<v Speaker 1>I don't know it's supposed to be said. I mean,

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<v Speaker 1>it's it's described as literally like clouds, so it's hard

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<v Speaker 1>to know exactly what it's referring to. It seems to

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<v Speaker 1>be some kind of magical substance. But yeah, So we're

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<v Speaker 1>doing something a little bit different today than we usually

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<v Speaker 1>do in our October episodes, where we love to focus

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<v Speaker 1>on monsters. Today we wanted to take a look at

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<v Speaker 1>the immortal enemy of our beloved monsters, the monster slayer. Yeah,

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<v Speaker 1>it's it's often an essential part of the story and

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<v Speaker 1>sometimes the thing sometimes they define define each other, right,

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<v Speaker 1>Sometimes the monster is really the thing that defines the hero.

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<v Speaker 1>Other times there's not a lot to say about the

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<v Speaker 1>monster itself except that a certain hero of note gave

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<v Speaker 1>it a good slaying at some point. Yeah, And it's

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<v Speaker 1>almost as deep and as old as the monster mythology itself, right,

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<v Speaker 1>the oldest monster stories you can find when you go

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<v Speaker 1>back in time. Very often our monster or slayers stories,

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<v Speaker 1>there's a monster and there's a hero who must venture out,

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<v Speaker 1>often alone or with a faithful companion uh to face

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<v Speaker 1>the monster and destroy it. And the monster slayer archetype

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<v Speaker 1>is actually classed as a particular type of like you know,

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<v Speaker 1>myth archetype, the princess and the dragon type story, which

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<v Speaker 1>appears all over the world in different cultures. Uh. And

0:12:22.679 --> 0:12:25.120
<v Speaker 1>you know, and that's the very broad take. You know

0:12:25.280 --> 0:12:28.840
<v Speaker 1>that there's like a princess who's being held captive or

0:12:28.880 --> 0:12:31.120
<v Speaker 1>being threatened by some kind of monster, and a hero

0:12:31.360 --> 0:12:34.760
<v Speaker 1>must venture out with courage and face the monster. Though

0:12:34.760 --> 0:12:37.320
<v Speaker 1>of course, clearly not all the monsters in these types

0:12:37.360 --> 0:12:39.680
<v Speaker 1>of stories are dragons. And then there's just the bigger

0:12:40.160 --> 0:12:43.080
<v Speaker 1>myth architecture of whether or not there's a princess, there's

0:12:43.200 --> 0:12:47.240
<v Speaker 1>very often a slayer who must face down the beast. Right,

0:12:47.679 --> 0:12:50.200
<v Speaker 1>and and we're gonna we're gonna explore some different versions

0:12:50.200 --> 0:12:53.280
<v Speaker 1>of this where the beast has you know, varying degrees

0:12:53.679 --> 0:12:58.560
<v Speaker 1>of symbolic uh power. I guess you would say, uh

0:12:58.800 --> 0:13:03.920
<v Speaker 1>in other times less so. Uh. Again, it often comes

0:13:03.960 --> 0:13:06.160
<v Speaker 1>down to like why is why why is this hero

0:13:06.320 --> 0:13:08.760
<v Speaker 1>killing this monster? That's often the question, like what is

0:13:08.840 --> 0:13:11.760
<v Speaker 1>gained by this story? Uh? And in doing that you

0:13:11.760 --> 0:13:13.960
<v Speaker 1>have to look at what the monster represents what the

0:13:14.000 --> 0:13:17.360
<v Speaker 1>hero represents, and then there are certain complexities that seem

0:13:17.400 --> 0:13:21.040
<v Speaker 1>to come along just as storytelling evolves. Yeah. So another

0:13:21.040 --> 0:13:24.080
<v Speaker 1>one I wanted to focus on to go even much

0:13:24.160 --> 0:13:27.080
<v Speaker 1>deeper into history is the story of mar Duke the

0:13:27.120 --> 0:13:31.160
<v Speaker 1>Monster Slayer. Now mar Duke, of course, is an ancient

0:13:31.200 --> 0:13:33.719
<v Speaker 1>Near Eastern god, uh, and I want to I want

0:13:33.720 --> 0:13:35.760
<v Speaker 1>to focus on the story of mar Duke the Monster

0:13:35.840 --> 0:13:38.959
<v Speaker 1>Slayer as told from the Enema a Leash the ancient

0:13:39.000 --> 0:13:42.960
<v Speaker 1>Babylonian Epic of Creation, which of course is a great

0:13:43.000 --> 0:13:45.640
<v Speaker 1>story We've explored on the podcast before and I'm excited

0:13:45.679 --> 0:13:48.839
<v Speaker 1>to explore it again. So the general story, Robert, you

0:13:48.880 --> 0:13:51.800
<v Speaker 1>remember the outlines. You've got the primordial creators in the

0:13:51.800 --> 0:13:55.559
<v Speaker 1>Babylonian Epic, right, You've got Tiamat and Apsu, which represents

0:13:55.559 --> 0:14:00.240
<v Speaker 1>salt water and freshwater respectively. They're these gods and also

0:14:00.360 --> 0:14:03.800
<v Speaker 1>kind of monster creatures. They're sort of dragon gods that

0:14:03.920 --> 0:14:08.120
<v Speaker 1>are also saltwater and freshwater, and they and they embody

0:14:08.200 --> 0:14:11.800
<v Speaker 1>a lot of natural might, a lot of are also

0:14:11.920 --> 0:14:16.440
<v Speaker 1>potentially chaotic might, right, Yeah. Yeah, they represent the sort

0:14:16.440 --> 0:14:19.160
<v Speaker 1>of chaos before the creation of the order of the

0:14:19.160 --> 0:14:22.960
<v Speaker 1>world today and what they do is uh the sweetwater

0:14:23.040 --> 0:14:26.120
<v Speaker 1>in the saltwater. Together, they create a race of gods,

0:14:26.280 --> 0:14:30.320
<v Speaker 1>but end up finding those gods they've created unpleasant and loud,

0:14:31.160 --> 0:14:34.680
<v Speaker 1>and eventually um the gods turn on their creators and

0:14:34.720 --> 0:14:39.400
<v Speaker 1>they slay Opsu, the sort of freshwater deity, and Tiamat,

0:14:39.560 --> 0:14:43.080
<v Speaker 1>the saltwater deity. She is enraged, and she tries to

0:14:43.120 --> 0:14:46.840
<v Speaker 1>make revenge on the gods for slaying Opsu, attacking them

0:14:46.880 --> 0:14:50.600
<v Speaker 1>in the form of a giant sea monster, a saltwater dragon,

0:14:51.080 --> 0:14:54.200
<v Speaker 1>and making a team of evil monsters to do wickedness

0:14:54.280 --> 0:14:57.320
<v Speaker 1>on her behalf and the gods. Of course, because of

0:14:57.360 --> 0:15:00.240
<v Speaker 1>her power, they're too afraid to go out and fight

0:15:00.320 --> 0:15:04.200
<v Speaker 1>Tiamat themselves, but eventually they convinced the storm god mar

0:15:04.280 --> 0:15:08.320
<v Speaker 1>Duke to go out himself and fight her on their behalf. So,

0:15:08.400 --> 0:15:11.080
<v Speaker 1>in exchange for risking his life in this fight, mar

0:15:11.160 --> 0:15:15.200
<v Speaker 1>Duke's what's in it for Marduke? Right? Mar Duke demands

0:15:15.240 --> 0:15:19.160
<v Speaker 1>that the gods make him their king, so he that

0:15:19.160 --> 0:15:21.520
<v Speaker 1>that's the deal, right, I'll go out and slay the

0:15:21.560 --> 0:15:24.680
<v Speaker 1>monster if you guys make me the boss, which sounds

0:15:24.680 --> 0:15:26.480
<v Speaker 1>like a good deal. You need a king, you want

0:15:26.560 --> 0:15:29.080
<v Speaker 1>one that's going to actually slay your monsters, right, So

0:15:29.160 --> 0:15:32.360
<v Speaker 1>mar Duke is armed with special weapons imbued with some

0:15:32.440 --> 0:15:35.160
<v Speaker 1>kind of storm power, a bow and arrow, a mace

0:15:35.320 --> 0:15:38.000
<v Speaker 1>and net. And then there are these powers of the

0:15:38.040 --> 0:15:41.200
<v Speaker 1>winds that he commands, including the winds of the cardinal

0:15:41.320 --> 0:15:44.240
<v Speaker 1>directions north, south, east, and west, but also these other

0:15:44.320 --> 0:15:47.240
<v Speaker 1>kinds of wind magic. Like there's one wind weapon he

0:15:47.280 --> 0:15:50.120
<v Speaker 1>has just called the Evil Wind. And I guess we're

0:15:50.120 --> 0:15:53.720
<v Speaker 1>supposed to imagine some sort of like cosmic fart here um.

0:15:54.280 --> 0:15:58.000
<v Speaker 1>The fart jokes do kind of present themselves at this point.

0:15:58.640 --> 0:16:00.840
<v Speaker 1>So from here I think I will just read some

0:16:00.920 --> 0:16:04.360
<v Speaker 1>lines from the enemy aliash as the as translated by E. A.

0:16:04.440 --> 0:16:07.720
<v Speaker 1>Spicer Robert. Would you like to read with me, of course?

0:16:08.080 --> 0:16:11.320
<v Speaker 1>Then the Lord raised up the Floodstorm, his mighty weapon.

0:16:11.680 --> 0:16:16.120
<v Speaker 1>He mounted the storm chariot, irresistible and terrifying. He harnessed

0:16:16.120 --> 0:16:18.800
<v Speaker 1>and yoked it to a team of four, the Killer,

0:16:19.080 --> 0:16:23.440
<v Speaker 1>the Relentless, the trampler, the swift sharp, where their poison

0:16:23.560 --> 0:16:27.960
<v Speaker 1>bearing teeth they were versed in ravage, skilled and destruction.

0:16:28.400 --> 0:16:31.600
<v Speaker 1>On his right he posted the smider, fearsome in battle.

0:16:32.200 --> 0:16:35.840
<v Speaker 1>On the left, the combat which repels all the zealous.

0:16:35.920 --> 0:16:39.040
<v Speaker 1>His cloak was an armor of terror. His head was

0:16:39.160 --> 0:16:42.960
<v Speaker 1>turbaned with his fearsome halo. The Lord went forth and

0:16:43.000 --> 0:16:47.040
<v Speaker 1>followed his course. He set his face towards the raging Tiamat.

0:16:47.400 --> 0:16:50.520
<v Speaker 1>He held a spell between his lips. A plant to

0:16:50.560 --> 0:16:53.840
<v Speaker 1>put out poison was grasp in his hand. And then

0:16:53.880 --> 0:16:57.760
<v Speaker 1>we'll skip a bit. Marduk approaches U and Tiamat's consort, Kingu.

0:16:57.840 --> 0:17:02.400
<v Speaker 1>This monster Kingu and her allied gods and monsters become fearful,

0:17:02.760 --> 0:17:05.960
<v Speaker 1>and then Tiamat taunts Marduke, and then Marduke gives a

0:17:06.000 --> 0:17:10.000
<v Speaker 1>speech rebuking Tiamat and challenging her to single combat. And

0:17:10.000 --> 0:17:13.280
<v Speaker 1>then we'll pick up with the lines again. When Tiamat

0:17:13.280 --> 0:17:16.440
<v Speaker 1>heard this, she was like one possessed. She took leave

0:17:16.480 --> 0:17:20.560
<v Speaker 1>of her senses. In fury. Tiamat cried aloud to the

0:17:20.640 --> 0:17:24.719
<v Speaker 1>roots of her legs, shook both together. She recites a charm,

0:17:25.119 --> 0:17:28.800
<v Speaker 1>keeps casting her spell while the gods of battle sharpen

0:17:28.840 --> 0:17:33.439
<v Speaker 1>their weapons. Tiamat and Marduk, wisest of God's, then joined battle.

0:17:33.800 --> 0:17:37.680
<v Speaker 1>They strove in single combat. Locked in conflict, the Lord

0:17:37.760 --> 0:17:40.840
<v Speaker 1>spread out his net to unfold her. He let loosen

0:17:40.920 --> 0:17:45.879
<v Speaker 1>her face the evil wind, which followed behind. When Tiamat

0:17:45.960 --> 0:17:49.080
<v Speaker 1>opened her mouth to consume him, he drove in the

0:17:49.119 --> 0:17:52.320
<v Speaker 1>evil wind, and she could not close her lips as

0:17:52.359 --> 0:17:56.800
<v Speaker 1>the fierce winds encumbered her belly. Her body was distended

0:17:56.920 --> 0:17:59.920
<v Speaker 1>and her mouth was wide open. He released an air.

0:18:00.440 --> 0:18:03.800
<v Speaker 1>It tore her belly, It cut through her inside, splitting

0:18:03.800 --> 0:18:07.359
<v Speaker 1>her heart. Having subdued her, he blotted out her life.

0:18:07.680 --> 0:18:10.840
<v Speaker 1>He threw down her carcass and stood upon it. Oh,

0:18:10.960 --> 0:18:13.560
<v Speaker 1>you gotta stand on it. That's that's just uh, that's

0:18:13.600 --> 0:18:17.360
<v Speaker 1>absolutely necessary. Well, we've hit on this before, like the

0:18:17.359 --> 0:18:20.080
<v Speaker 1>they see that trope in both the Western and Eastern

0:18:20.280 --> 0:18:24.040
<v Speaker 1>art with a demon or devil or monster trampled beneath

0:18:24.040 --> 0:18:26.600
<v Speaker 1>the feet or sat upon as if it were thrown.

0:18:26.760 --> 0:18:30.240
<v Speaker 1>You know, it's still a thing when you see I mean,

0:18:30.600 --> 0:18:32.520
<v Speaker 1>I almost hate to bring this up because it makes

0:18:32.520 --> 0:18:35.320
<v Speaker 1>me mad whenever I see it. But like those like

0:18:35.440 --> 0:18:39.000
<v Speaker 1>Safari hunting pictures where people like shoot a lion or

0:18:39.040 --> 0:18:41.240
<v Speaker 1>something like that and then they're like standing there with

0:18:41.320 --> 0:18:44.000
<v Speaker 1>their foot on it. Yes I am not crazy about

0:18:44.040 --> 0:18:46.399
<v Speaker 1>that either, but they put their foot on it. It's

0:18:46.440 --> 0:18:48.840
<v Speaker 1>still a thing. It's like you are now earth. It's

0:18:48.920 --> 0:18:51.840
<v Speaker 1>it's like it's instinctive almost. I put my foot on

0:18:51.880 --> 0:18:54.120
<v Speaker 1>this thing to show I have beaten it. And then,

0:18:54.160 --> 0:18:56.320
<v Speaker 1>of course the next thing in this story, because it

0:18:56.400 --> 0:18:58.679
<v Speaker 1>becomes of course the epic of creation, is that mar

0:18:58.760 --> 0:19:01.919
<v Speaker 1>Duke makes the things in the earth out of Tiamat's

0:19:01.960 --> 0:19:05.680
<v Speaker 1>dead body. Ah. This is another thing we see time

0:19:05.680 --> 0:19:08.600
<v Speaker 1>and time again in different uh myths, the idea of

0:19:08.640 --> 0:19:12.760
<v Speaker 1>some primordial being being overcome and then their body being

0:19:12.840 --> 0:19:17.399
<v Speaker 1>repurposed in creation. Yeah, it is. It's an interesting repeating theme,

0:19:17.440 --> 0:19:19.600
<v Speaker 1>and I don't know. I wonder what that says, Like,

0:19:19.640 --> 0:19:23.040
<v Speaker 1>why do we have the the inherent suspicion that the

0:19:23.080 --> 0:19:25.679
<v Speaker 1>ground on which we walk was once a living being?

0:19:26.160 --> 0:19:27.879
<v Speaker 1>We should come back and doing a whole episode on

0:19:27.960 --> 0:19:31.439
<v Speaker 1>dead gods at some point. Oh absolutely. Now Here's another

0:19:31.480 --> 0:19:34.080
<v Speaker 1>thing I was thinking about, which is that in most

0:19:34.200 --> 0:19:38.200
<v Speaker 1>of these pre modern stories, the monster slayers always a dude.

0:19:38.280 --> 0:19:40.399
<v Speaker 1>It's always male, not always. I want to get to

0:19:40.440 --> 0:19:42.719
<v Speaker 1>a counter example that I was able to find. And

0:19:42.760 --> 0:19:45.959
<v Speaker 1>it's also not uncommon for the monster that is getting

0:19:46.119 --> 0:19:49.040
<v Speaker 1>slain to be female. Think about the Sushi Gumo, the

0:19:49.440 --> 0:19:52.359
<v Speaker 1>woman in the house and slayed by the swordsman tim

0:19:52.400 --> 0:19:56.520
<v Speaker 1>At the female monster slayed by Marduke per Uh and

0:19:56.840 --> 0:19:59.680
<v Speaker 1>the Medusa. Yeah we can. We can discuss more about

0:19:59.680 --> 0:20:02.119
<v Speaker 1>what is meant by that in a bit. But I

0:20:02.160 --> 0:20:05.520
<v Speaker 1>was on the hunt for some good pre modern ancient

0:20:05.760 --> 0:20:08.080
<v Speaker 1>female monster slayers, and I think I found at least

0:20:08.160 --> 0:20:10.960
<v Speaker 1>one good example that that I turned up sort of

0:20:11.000 --> 0:20:14.880
<v Speaker 1>a pre Buffy Buffy if you will, right, Well, I mean, yeah,

0:20:14.880 --> 0:20:17.280
<v Speaker 1>that's one of the many great things about Buffy. Of course, Yeah,

0:20:17.320 --> 0:20:20.360
<v Speaker 1>she's she's one of the greatest vampire slayers, monster slayers

0:20:20.359 --> 0:20:22.320
<v Speaker 1>of all time. But then she is a she has

0:20:22.440 --> 0:20:25.680
<v Speaker 1>a female, which you, as you pointed out, you don't

0:20:25.720 --> 0:20:28.199
<v Speaker 1>see a lot of in the ancient myth cycles. It's

0:20:28.240 --> 0:20:31.040
<v Speaker 1>a nice change up on the gender dynamics of that. Yeah.

0:20:31.080 --> 0:20:35.119
<v Speaker 1>But so another ancient Mesopotamian monster slayer would be in

0:20:35.240 --> 0:20:39.119
<v Speaker 1>an A, the Glorious in an A crusher of heads.

0:20:39.160 --> 0:20:41.600
<v Speaker 1>In Anna was a Sumerian goddess also known as the

0:20:41.600 --> 0:20:45.280
<v Speaker 1>Accadian ishtar got us of many things. We we've mentioned

0:20:45.280 --> 0:20:47.159
<v Speaker 1>her on the podcast before, but you know, got us

0:20:47.160 --> 0:20:50.399
<v Speaker 1>of the storehouse and the products of agriculture, but also

0:20:50.600 --> 0:20:54.639
<v Speaker 1>it seems of fertility, sex, war and slaughter, and in

0:20:54.720 --> 0:20:57.680
<v Speaker 1>Anna is maybe my favorite ancient god or goddess due

0:20:57.760 --> 0:21:01.000
<v Speaker 1>to those awesome hymns in her praise written by the

0:21:01.000 --> 0:21:05.040
<v Speaker 1>priestess in Heduana. Perhaps the earliest known piece of writing

0:21:05.160 --> 0:21:08.440
<v Speaker 1>with a named author in Heduana was a twenty third

0:21:08.480 --> 0:21:12.280
<v Speaker 1>century b c. Mesopotamian high priestess and poet, the daughter

0:21:12.359 --> 0:21:15.320
<v Speaker 1>of the Accadian king Sargon the Great. And so she

0:21:15.359 --> 0:21:20.520
<v Speaker 1>wrote these hymns to Anna that are just spectacular to read. Um,

0:21:20.520 --> 0:21:23.160
<v Speaker 1>But okay, what kind of monster slang does Innanna do? Well?

0:21:23.520 --> 0:21:26.400
<v Speaker 1>The story here is more obscure, more complex, but it's

0:21:26.440 --> 0:21:31.480
<v Speaker 1>also interesting. It comes down to this Sumerian concept called kor.

0:21:32.000 --> 0:21:34.040
<v Speaker 1>And my source here is a couple of pieces by

0:21:34.080 --> 0:21:37.919
<v Speaker 1>the twentieth century ancient Neary scholar Samuel In Kramer. So

0:21:38.160 --> 0:21:41.359
<v Speaker 1>everything I'm saying here comes from Kramer. Kramer writes that

0:21:41.640 --> 0:21:45.400
<v Speaker 1>kur can be a really confusing word in ancient Sumerian

0:21:45.440 --> 0:21:48.320
<v Speaker 1>literature because of its many different meanings. First of all,

0:21:48.400 --> 0:21:52.280
<v Speaker 1>it seems to have a primary literal meaning of mountain, right,

0:21:52.400 --> 0:21:55.440
<v Speaker 1>so got coor the mountain. It's also used to mean

0:21:55.760 --> 0:21:59.920
<v Speaker 1>foreign land, presumably because the peoples of the mountains board

0:22:00.080 --> 0:22:03.520
<v Speaker 1>Ring Summer were a constant threat. But then Core also

0:22:03.560 --> 0:22:07.919
<v Speaker 1>appears to just mean land in general, like territory. Uh,

0:22:08.359 --> 0:22:12.119
<v Speaker 1>but also it has cosmic and religious connotations. So the

0:22:12.160 --> 0:22:15.199
<v Speaker 1>word Core is also used to signify the Great Below

0:22:15.400 --> 0:22:18.679
<v Speaker 1>or the nether world quote the empty space between the

0:22:18.720 --> 0:22:22.920
<v Speaker 1>Earth's crust and the prime evil Sea. And Kramer writes,

0:22:23.000 --> 0:22:26.840
<v Speaker 1>quote Moreover, it is not improbable that the monstrous creature

0:22:26.920 --> 0:22:29.720
<v Speaker 1>that lived at the bottom of the Great Below immediately

0:22:29.840 --> 0:22:34.000
<v Speaker 1>over the primeval waters is also called Core. If so,

0:22:34.200 --> 0:22:37.280
<v Speaker 1>this monster Core would correspond to a certain extent to

0:22:37.440 --> 0:22:40.520
<v Speaker 1>the Babylonian Tiamat. So this is another version of the

0:22:40.600 --> 0:22:44.600
<v Speaker 1>Tiamat sea monster legend. And Kramer writes about kind of

0:22:44.640 --> 0:22:47.399
<v Speaker 1>in the tradition of Marduk, that there are multiple ancient

0:22:47.440 --> 0:22:50.160
<v Speaker 1>stories and fragments of stories we have in which monster

0:22:50.320 --> 0:22:54.080
<v Speaker 1>slayers attack the monster Core. In one the hero is

0:22:54.119 --> 0:22:57.280
<v Speaker 1>the god Enki, in another one it's Ninerta. But in

0:22:57.320 --> 0:22:59.879
<v Speaker 1>a third it appears to be in Anna. And so

0:23:00.080 --> 0:23:03.640
<v Speaker 1>there's this passage where Anna threatens the Core who does

0:23:03.720 --> 0:23:06.560
<v Speaker 1>who does not recognize her might? And an Anna says,

0:23:06.640 --> 0:23:09.840
<v Speaker 1>the long spear I shall hurl upon it, the throwing

0:23:09.920 --> 0:23:12.960
<v Speaker 1>stick the weapon I shall direct against it at its

0:23:13.000 --> 0:23:16.560
<v Speaker 1>neighboring forests. I shall strike up fire at its And

0:23:16.600 --> 0:23:19.480
<v Speaker 1>then there's an illusion. I shall set up the bronze

0:23:19.520 --> 0:23:23.919
<v Speaker 1>axe all its waters like Jibil, the fire god, the purifier.

0:23:24.040 --> 0:23:27.320
<v Speaker 1>I shall dry up, like the mountain Rata, which no

0:23:27.480 --> 0:23:30.760
<v Speaker 1>hand can reach. I shall And then there's another illusion,

0:23:31.160 --> 0:23:33.399
<v Speaker 1>like a city cursed by a new it will not

0:23:33.520 --> 0:23:36.919
<v Speaker 1>be restored, like a city on which in lill frowns,

0:23:37.000 --> 0:23:40.000
<v Speaker 1>it shall not rise up. And then the god Anu

0:23:40.119 --> 0:23:43.760
<v Speaker 1>warns her how terrible the core monster is quote against

0:23:43.800 --> 0:23:46.400
<v Speaker 1>the standing place of the gods. It has directed its

0:23:46.560 --> 0:23:49.480
<v Speaker 1>terror in the sitting place of the Anu. KNOCKI it

0:23:49.520 --> 0:23:53.280
<v Speaker 1>has led forth fearfulness. It's fearful terror. It has hurled

0:23:53.320 --> 0:23:56.880
<v Speaker 1>upon Sumer, it's fearful glory. It has directed against all

0:23:56.960 --> 0:24:01.080
<v Speaker 1>the lands. But of course, mighty and Anna is not discouraged.

0:24:01.119 --> 0:24:04.200
<v Speaker 1>And she quote opens the house of battle against the

0:24:04.280 --> 0:24:07.760
<v Speaker 1>cour and slays the monster, and stands upon it and

0:24:07.800 --> 0:24:11.800
<v Speaker 1>speaks to him to her own magnificence, These ancient goddesses

0:24:11.840 --> 0:24:14.760
<v Speaker 1>where serious business. Yeah, that's awesome, uh, and I love

0:24:14.960 --> 0:24:17.720
<v Speaker 1>But she stands on it too. She's still doing putting

0:24:17.720 --> 0:24:20.679
<v Speaker 1>her foot on It's got that's got to happen um.

0:24:20.800 --> 0:24:23.639
<v Speaker 1>And so I think the issue that Kramer highlights with

0:24:23.680 --> 0:24:26.600
<v Speaker 1>the different meanings of the word cour here is very illuminating.

0:24:26.800 --> 0:24:30.120
<v Speaker 1>According to Kramer, again, it literally means mountain, also means

0:24:30.200 --> 0:24:33.520
<v Speaker 1>enemy territory, also just means land or territory in general.

0:24:33.760 --> 0:24:36.800
<v Speaker 1>Also means the nether world or the underworld. Also the

0:24:36.880 --> 0:24:39.520
<v Speaker 1>name of the monster that inhabits the nether world and

0:24:39.520 --> 0:24:42.960
<v Speaker 1>and brings destruction against sum Air. So when you hear

0:24:43.040 --> 0:24:46.000
<v Speaker 1>the story of in Hona slaying the cour if you're

0:24:46.000 --> 0:24:48.919
<v Speaker 1>hearing it in the original language, you would be directly

0:24:49.080 --> 0:24:52.879
<v Speaker 1>receiving all of these connotations. She conquers the mountain, she

0:24:53.000 --> 0:24:56.439
<v Speaker 1>conquers the enemy lands, she conquers the land itself, she

0:24:56.520 --> 0:25:00.000
<v Speaker 1>conquers the realm of the dead and maybe death. Um.

0:25:00.520 --> 0:25:03.160
<v Speaker 1>It's interesting the way that you know, we go later

0:25:03.320 --> 0:25:08.119
<v Speaker 1>into monster slang legends, looking for the allegories and saying, like,

0:25:08.160 --> 0:25:10.440
<v Speaker 1>you know, what, does what does this monster represent? It

0:25:10.520 --> 0:25:13.479
<v Speaker 1>usually does seem to represent something more than just a beast,

0:25:13.560 --> 0:25:16.840
<v Speaker 1>either intentionally or accidentally. Yeah, But but here it's like

0:25:17.000 --> 0:25:20.200
<v Speaker 1>you've got all these connotations of the same word, meaning

0:25:20.240 --> 0:25:23.160
<v Speaker 1>that it's almost just completely baked into the story at

0:25:23.160 --> 0:25:25.919
<v Speaker 1>the face value level. That is fascinating. It's like the

0:25:25.960 --> 0:25:29.560
<v Speaker 1>idea of the monster has yet to like congeal, you know,

0:25:29.680 --> 0:25:33.320
<v Speaker 1>it's still more free flowing well the monster. I mean,

0:25:33.440 --> 0:25:37.000
<v Speaker 1>you usually think of ancient stories as being more concrete

0:25:37.400 --> 0:25:41.000
<v Speaker 1>and modern storytelling is being more abstract, but I wonder

0:25:41.200 --> 0:25:43.520
<v Speaker 1>I don't know if that's always the case. Yeah, this

0:25:43.760 --> 0:25:45.960
<v Speaker 1>really flies in the face of those some of the

0:25:46.000 --> 0:25:48.680
<v Speaker 1>ideas we've discussed where like, oh, the monster is inspired

0:25:48.680 --> 0:25:52.280
<v Speaker 1>by a fossil, you know, or or something to that effect,

0:25:52.320 --> 0:25:56.560
<v Speaker 1>Like like this is more the it's ideas, Uh that

0:25:56.680 --> 0:26:01.359
<v Speaker 1>are you know, congealing into a symbolic Yeah, I would

0:26:01.400 --> 0:26:03.840
<v Speaker 1>say this might be inspired less by a fossil and

0:26:03.880 --> 0:26:07.760
<v Speaker 1>more by a family of concepts, all of which cause

0:26:08.320 --> 0:26:11.720
<v Speaker 1>discomfort and fear, and the fear is key. Fear will

0:26:11.760 --> 0:26:15.040
<v Speaker 1>definitely come into play later in this episode. All right, well,

0:26:15.080 --> 0:26:16.440
<v Speaker 1>I think we should take a quick break and when

0:26:16.440 --> 0:26:19.240
<v Speaker 1>we come back, we will explore more monsters and monster

0:26:19.320 --> 0:26:26.919
<v Speaker 1>slayers than Alright, we're back. So another famous monster and

0:26:27.040 --> 0:26:30.840
<v Speaker 1>slayer combo that this is a combo that we could

0:26:30.840 --> 0:26:33.520
<v Speaker 1>easily do the whole podcast on. You could do multiple

0:26:33.560 --> 0:26:36.800
<v Speaker 1>podcast on because a lot of people have written about

0:26:36.840 --> 0:26:41.480
<v Speaker 1>this duo. Yeah, I'm talking about Beowulf and Grendel, the

0:26:41.520 --> 0:26:46.040
<v Speaker 1>Great romance of Anglo Saxon literature. Yes, I don't probably

0:26:46.040 --> 0:26:48.120
<v Speaker 1>don't have to remind everyone about this too much. It's

0:26:48.160 --> 0:26:53.000
<v Speaker 1>a the violent tale in which a brutish automaton of

0:26:53.040 --> 0:26:56.159
<v Speaker 1>a human disrupts an ancient and terminally endangered creature in

0:26:56.200 --> 0:26:59.359
<v Speaker 1>the process of its predation. Predation I should remind everyone

0:26:59.400 --> 0:27:02.840
<v Speaker 1>that targets only the loudest, fittest in warlike human males

0:27:02.880 --> 0:27:05.840
<v Speaker 1>for the most part. Uh. The brute ends up tearing

0:27:05.840 --> 0:27:09.000
<v Speaker 1>the arm off of the creature and then follows it

0:27:09.560 --> 0:27:12.639
<v Speaker 1>home as it retreats to its layer and then dies.

0:27:13.359 --> 0:27:17.359
<v Speaker 1>Uh and uh, our hero follows. The blood follows the

0:27:17.400 --> 0:27:20.320
<v Speaker 1>you know, the howls of pain, dives down to the

0:27:20.359 --> 0:27:23.320
<v Speaker 1>deep layer, and there kills the creature's mother as well.

0:27:25.160 --> 0:27:28.080
<v Speaker 1>It's uh, I'm being a little cheeky in my description

0:27:28.080 --> 0:27:31.400
<v Speaker 1>because it isn't. You're just accurately describing the story. Beowolf

0:27:31.520 --> 0:27:34.439
<v Speaker 1>is a jerk. He's well, he is, he's kind of

0:27:34.440 --> 0:27:36.520
<v Speaker 1>the mind kind of you know, partial, I guess to

0:27:36.640 --> 0:27:39.680
<v Speaker 1>John Gardner's Grenville, who plays up these themes a lot

0:27:40.080 --> 0:27:44.760
<v Speaker 1>by humanizing the monster well at the same time retaining

0:27:44.880 --> 0:27:49.879
<v Speaker 1>its monstrous qualities, but portraying Beowulf is just this this

0:27:50.040 --> 0:27:54.360
<v Speaker 1>holy wrath of a character. Yeah, I I guess it's

0:27:54.400 --> 0:27:57.200
<v Speaker 1>a it's a modern thing for us to sympathize more

0:27:57.240 --> 0:27:59.760
<v Speaker 1>with the monster. And why why is it like that now?

0:28:00.080 --> 0:28:02.440
<v Speaker 1>Do we sympathize with the monster more these days? I'm

0:28:02.480 --> 0:28:04.720
<v Speaker 1>not sure? I mean, well, part of it is that, Yeah,

0:28:04.960 --> 0:28:07.080
<v Speaker 1>tales like this kind of speak to all of us

0:28:07.080 --> 0:28:10.280
<v Speaker 1>and continue to resonate today, but it's it's still a

0:28:10.320 --> 0:28:13.640
<v Speaker 1>tale that was speaking to a probably more specific audience

0:28:13.880 --> 0:28:17.560
<v Speaker 1>as opposed to know humanity in general. Maybe the reason

0:28:17.640 --> 0:28:21.359
<v Speaker 1>that we're more inclined to sympathize with Grendel and sympathize

0:28:21.359 --> 0:28:24.280
<v Speaker 1>with monsters these days is that we more people now

0:28:24.320 --> 0:28:28.440
<v Speaker 1>are sort of conditioned to the idea that history as

0:28:28.520 --> 0:28:32.600
<v Speaker 1>written might not always be fair. You know, that it

0:28:32.680 --> 0:28:35.879
<v Speaker 1>maybe is written to benefit the people who are writing

0:28:35.920 --> 0:28:38.720
<v Speaker 1>it and make them look good. Unless you always kind

0:28:38.720 --> 0:28:41.200
<v Speaker 1>of wonder when you get a heroic tale of a slaying,

0:28:41.640 --> 0:28:46.280
<v Speaker 1>is it actually a tale of an unfair and undeserved slaughter? Yeah?

0:28:46.400 --> 0:28:49.920
<v Speaker 1>Or sometimes maybe a monster just doesn't need slaying. Anymore. Um.

0:28:50.760 --> 0:28:54.040
<v Speaker 1>I was looking around, and again, there's a tremendous amount

0:28:54.040 --> 0:28:58.800
<v Speaker 1>of literature about Grendel, theo Wolf. Tons of people have

0:28:58.840 --> 0:29:02.640
<v Speaker 1>written about a are Tolkien wrote about Beowulf and Grendel.

0:29:02.880 --> 0:29:05.360
<v Speaker 1>I was looking at one particular author, though, English professor

0:29:05.480 --> 0:29:10.120
<v Speaker 1>and also medieval dragon expert, Joyce Tally uh lion urns,

0:29:10.200 --> 0:29:12.720
<v Speaker 1>I believe it is her last name, and she points

0:29:12.720 --> 0:29:15.240
<v Speaker 1>out that there's a lot to be said in interpreting

0:29:15.320 --> 0:29:18.680
<v Speaker 1>Grendel and his mother. Uh. And some of the earlier

0:29:18.720 --> 0:29:23.960
<v Speaker 1>interpretations were certainly more seeing them as personifications of natural threats,

0:29:24.400 --> 0:29:26.760
<v Speaker 1>very much in keeping with what we discussed in the

0:29:26.800 --> 0:29:30.080
<v Speaker 1>mar Duke's story. Already there what's outside the firelight? They

0:29:30.080 --> 0:29:32.680
<v Speaker 1>are the wilderness and body, yeah, they're the wilderness. They're

0:29:32.720 --> 0:29:35.600
<v Speaker 1>the dark. They are perhaps more specifically the north Sea,

0:29:35.680 --> 0:29:38.680
<v Speaker 1>of the Bog, the marsh, long winter nights. I mean,

0:29:38.760 --> 0:29:42.400
<v Speaker 1>ultimately a cousin of Jenny green Teeth in many respects. Right. Uh.

0:29:42.520 --> 0:29:46.400
<v Speaker 1>And then the monster dies and Spring emerges again. While

0:29:46.560 --> 0:29:49.960
<v Speaker 1>Beowulf's eventual death battling a dragon is the tale of

0:29:50.040 --> 0:29:53.560
<v Speaker 1>Autumn's descent, A lot of people don't, Uh, I mean,

0:29:53.640 --> 0:29:57.080
<v Speaker 1>I guess this is referenced in the most recent film adaptation.

0:29:57.160 --> 0:29:59.320
<v Speaker 1>But a lot of people forget about the dragon. Yeah,

0:29:59.360 --> 0:30:01.920
<v Speaker 1>this is this second half of the story. But Beowolf

0:30:01.960 --> 0:30:04.760
<v Speaker 1>grows old, and in the second half of the story,

0:30:04.800 --> 0:30:07.840
<v Speaker 1>he a young young Wiggloff has to take up the

0:30:07.880 --> 0:30:12.960
<v Speaker 1>mantle of the monster slayer because Beowulf can't hack it anymore. Literally,

0:30:13.120 --> 0:30:15.440
<v Speaker 1>can't hack into those monster hides like he used to,

0:30:15.520 --> 0:30:19.320
<v Speaker 1>can't tear those arms off like you used to. Um,

0:30:19.360 --> 0:30:22.520
<v Speaker 1>you know. Uh. I can't help but be reminded and

0:30:22.960 --> 0:30:26.280
<v Speaker 1>thinking about like these older monster stories, monster and slayer tales,

0:30:26.480 --> 0:30:28.760
<v Speaker 1>and then trying to think about their their analogs and

0:30:29.000 --> 0:30:32.840
<v Speaker 1>uh in modern uh popular culture. I can't help but

0:30:32.920 --> 0:30:35.600
<v Speaker 1>think of a little story in which a band of

0:30:35.640 --> 0:30:40.400
<v Speaker 1>professional warmakers and Central America are targeted by an alien

0:30:40.480 --> 0:30:44.640
<v Speaker 1>hunter that that only praise on the fittest and warlike

0:30:45.000 --> 0:30:49.600
<v Speaker 1>of its target species. But only through through trickery does

0:30:49.680 --> 0:30:53.120
<v Speaker 1>the human a man named Dutch prevail. Oh he's Dutch.

0:30:53.200 --> 0:30:56.160
<v Speaker 1>Oh yeah, what his name is Dutch? I don't know.

0:30:56.320 --> 0:30:57.960
<v Speaker 1>Is he supposed to be Dutch? I thought? Maybe? Who

0:30:58.080 --> 0:31:01.200
<v Speaker 1>don't I don't know, But that's sort of solidifies the

0:31:01.760 --> 0:31:06.719
<v Speaker 1>Baowolf connection. Oh, well interesting, But anyway, Dutch ends up

0:31:06.720 --> 0:31:10.680
<v Speaker 1>probably dying from radiation exposure, I think since the monster

0:31:10.760 --> 0:31:14.840
<v Speaker 1>self deatoname. But I'm of course talking about the film Predator. Man,

0:31:14.920 --> 0:31:17.720
<v Speaker 1>you have taken me to a sacred and surprising place today.

0:31:17.760 --> 0:31:21.360
<v Speaker 1>I never expected to connect Predator and Beowulf, but but

0:31:21.480 --> 0:31:23.760
<v Speaker 1>I see it. I mean there, I think there are

0:31:23.800 --> 0:31:27.400
<v Speaker 1>certain connections you can make. But at the same time,

0:31:27.520 --> 0:31:33.720
<v Speaker 1>the contrast is very interesting because Grindel is fearsome but

0:31:33.880 --> 0:31:38.360
<v Speaker 1>is ultimately easily overcome by the hero. Right. Predator is

0:31:38.440 --> 0:31:45.200
<v Speaker 1>fearsome and basically wins. I mean, he slays everybody except Dutch,

0:31:45.520 --> 0:31:49.160
<v Speaker 1>and Dutch is really only able to barely achieve victory

0:31:49.160 --> 0:31:53.560
<v Speaker 1>in the end. He tricks him trickery. Trickery, yeah, which

0:31:53.600 --> 0:31:56.040
<v Speaker 1>is which is also something you see a lot of times,

0:31:56.080 --> 0:31:58.760
<v Speaker 1>and generally speaking, and we're talking about like the masculinity

0:31:58.880 --> 0:32:03.520
<v Speaker 1>of the hero. It's very hard to find examples, especially

0:32:03.560 --> 0:32:05.960
<v Speaker 1>in the older stories, where the hero is something other

0:32:06.080 --> 0:32:09.320
<v Speaker 1>than than first of all male, but also the warrior,

0:32:09.320 --> 0:32:13.080
<v Speaker 1>the soldier, you know, and perhaps the soldier ends up

0:32:13.160 --> 0:32:17.960
<v Speaker 1>using trickery or enchanted items, and both of those may

0:32:17.960 --> 0:32:21.000
<v Speaker 1>be actually given to him by the gods. Or in

0:32:21.040 --> 0:32:24.160
<v Speaker 1>some cases a gods. But in any effect, I feel

0:32:24.160 --> 0:32:26.240
<v Speaker 1>like they tend to have tended to have an easier

0:32:26.280 --> 0:32:30.000
<v Speaker 1>time of it, whereas nowadays, really I'm gonna I'm personally

0:32:30.040 --> 0:32:33.240
<v Speaker 1>going to be disappointed if the hero uh really takes

0:32:33.240 --> 0:32:35.600
<v Speaker 1>out the monster too soon. I mean, you want to

0:32:35.640 --> 0:32:38.160
<v Speaker 1>see the struggle, right, Well, right, I mean maybe now

0:32:38.480 --> 0:32:42.560
<v Speaker 1>people are more likely to want to see different values like, uh,

0:32:42.600 --> 0:32:46.160
<v Speaker 1>maybe now you put more emphasis on, say, the courage

0:32:46.160 --> 0:32:49.160
<v Speaker 1>and cleverness of a hero than on just like they're

0:32:49.320 --> 0:32:54.840
<v Speaker 1>absolutely unbeatable strength, or certainly maybe just the the things

0:32:54.880 --> 0:32:58.880
<v Speaker 1>that the monsters represent for us now are less severe,

0:32:59.000 --> 0:33:01.800
<v Speaker 1>Like maybe it's like if grin Tho is representing just

0:33:01.880 --> 0:33:05.600
<v Speaker 1>the harsh realities beyond the campfire. Maybe you want to

0:33:05.640 --> 0:33:08.440
<v Speaker 1>hear you need a hero that just tears into it

0:33:08.600 --> 0:33:10.960
<v Speaker 1>like a nightmare. You know, you don't want to you

0:33:11.000 --> 0:33:13.120
<v Speaker 1>don't want a weak hero that's gonna, you know, take

0:33:13.160 --> 0:33:17.479
<v Speaker 1>a beating for forty five minutes before building a proper

0:33:17.520 --> 0:33:19.320
<v Speaker 1>bow and arrow out of twigs. Well, I say, I

0:33:19.680 --> 0:33:23.240
<v Speaker 1>certainly appreciate vulnerable heroes. I mean I find stories where

0:33:23.240 --> 0:33:26.120
<v Speaker 1>the hero is too powerful and too good and too

0:33:26.160 --> 0:33:29.160
<v Speaker 1>strong very boring and then you run the risk of

0:33:29.160 --> 0:33:33.440
<v Speaker 1>the monster being more relatable. Yeah, well you y'all out

0:33:33.440 --> 0:33:36.720
<v Speaker 1>there no our monster sympathies, so we can't pretend to

0:33:36.800 --> 0:33:39.760
<v Speaker 1>hide that. So of course in talking about slayers, we

0:33:39.760 --> 0:33:42.840
<v Speaker 1>can't help but talk about dragon slayers. And there's one

0:33:42.880 --> 0:33:47.280
<v Speaker 1>particular dragon slayer that it's probably, if not the definitely

0:33:47.320 --> 0:33:50.480
<v Speaker 1>one of the most famous dragon slayers in Western traditions,

0:33:50.560 --> 0:33:54.600
<v Speaker 1>of course, and this is St. George. Yes, the subject

0:33:54.640 --> 0:34:00.640
<v Speaker 1>of many a painting and engraving often link to make

0:34:00.640 --> 0:34:03.880
<v Speaker 1>the dragon fearsome. Yeah, the dragon that kill the slaying

0:34:03.960 --> 0:34:06.560
<v Speaker 1>of the dragon I I find, and some of these

0:34:06.720 --> 0:34:09.440
<v Speaker 1>paintings it often feels more like the execution of a

0:34:09.480 --> 0:34:13.160
<v Speaker 1>pet salamander or something, you know, like there's a dog

0:34:13.280 --> 0:34:17.040
<v Speaker 1>like quality to this small creature that is crushed under

0:34:17.080 --> 0:34:19.880
<v Speaker 1>the heel of a of a giant horse and a

0:34:19.880 --> 0:34:22.680
<v Speaker 1>top and there's a mounted night atop just you know,

0:34:23.040 --> 0:34:26.000
<v Speaker 1>skewering it with a sword or a spear. Yeah, there's

0:34:26.000 --> 0:34:29.160
<v Speaker 1>one image I attached here or St. George's attacking. It

0:34:29.280 --> 0:34:31.720
<v Speaker 1>is snarling, but it does look like a dog with wings.

0:34:32.640 --> 0:34:34.600
<v Speaker 1>If you're not familiar, maybe I should go ahead and

0:34:34.600 --> 0:34:37.960
<v Speaker 1>tell the story of St. George. You ready for that, Robert, Okay,

0:34:38.000 --> 0:34:40.600
<v Speaker 1>so this comes. So, now here's one thing actually about

0:34:40.960 --> 0:34:44.360
<v Speaker 1>the legend of St. George as a Christian saint long

0:34:44.480 --> 0:34:48.600
<v Speaker 1>predates any written version of this story of the dragon

0:34:48.640 --> 0:34:51.160
<v Speaker 1>slaying we have, uh the as far as I know,

0:34:51.280 --> 0:34:54.160
<v Speaker 1>the earliest written version of the dragon Slaying comes from

0:34:54.200 --> 0:34:57.719
<v Speaker 1>the Golden Legend or Lives of the Saints, compiled by

0:34:57.800 --> 0:35:02.719
<v Speaker 1>Jacobus Devoregene, Archbishop of Genoa, in twelve seventy five, and

0:35:02.800 --> 0:35:06.840
<v Speaker 1>the first edition in English was published in fourteen seventy,

0:35:06.880 --> 0:35:10.360
<v Speaker 1>translated by William Caxton. But here's the story. Okay, So

0:35:10.360 --> 0:35:13.200
<v Speaker 1>you got St. George, and St. George's a wandering knight.

0:35:13.520 --> 0:35:15.919
<v Speaker 1>He's a he's a soldier, and he's a knight. He's

0:35:15.920 --> 0:35:18.480
<v Speaker 1>born in a Cappadocia, which is a region of Turkey,

0:35:18.520 --> 0:35:22.359
<v Speaker 1>which Robert, have you ever seen the fairy chimneys of Cappadocia,

0:35:23.080 --> 0:35:25.719
<v Speaker 1>I believe so. Yes, they're beautiful looking. I mean it

0:35:26.200 --> 0:35:28.840
<v Speaker 1>looks you just look up the landscape of this place

0:35:28.840 --> 0:35:31.239
<v Speaker 1>and you can imagine it's the kind of place a

0:35:31.320 --> 0:35:35.200
<v Speaker 1>magical hero would come from. So he comes from Cappadocia

0:35:35.400 --> 0:35:39.640
<v Speaker 1>and as a traveling night. One day he wandered into

0:35:39.680 --> 0:35:42.719
<v Speaker 1>the vicinity of a city called Silene, which was in

0:35:42.760 --> 0:35:46.200
<v Speaker 1>the province of Libya. Now by the city of Silene

0:35:46.280 --> 0:35:48.680
<v Speaker 1>was a great pond where there was a dragon that

0:35:48.800 --> 0:35:52.480
<v Speaker 1>quote in venomed all the country, and it would attack

0:35:52.560 --> 0:35:56.360
<v Speaker 1>the city mercilessly, breathing venom that sickened and killed the people.

0:35:56.920 --> 0:35:59.720
<v Speaker 1>And the citizens of Silene had tried to slay the dragon.

0:36:00.120 --> 0:36:03.040
<v Speaker 1>So terrible was the beast and so poisonous was its

0:36:03.080 --> 0:36:06.080
<v Speaker 1>breath that the fighters all ran away before they could

0:36:06.120 --> 0:36:08.640
<v Speaker 1>fight it, And so all that was left to do

0:36:09.080 --> 0:36:11.800
<v Speaker 1>was to try to bribe the dragon to leave them alone.

0:36:12.280 --> 0:36:14.480
<v Speaker 1>At first, they would feed it too sheep every day,

0:36:14.520 --> 0:36:17.480
<v Speaker 1>but eventually this failed, so they started to feed the

0:36:17.560 --> 0:36:20.799
<v Speaker 1>dragon a man into sheep each day, and eventually they

0:36:20.840 --> 0:36:24.080
<v Speaker 1>decided that they had to offer their children, one at

0:36:24.080 --> 0:36:27.000
<v Speaker 1>a time to keep the dragon at bay. So the

0:36:27.080 --> 0:36:29.640
<v Speaker 1>king made an ordinance that each day there would be

0:36:29.640 --> 0:36:32.480
<v Speaker 1>a lottery of the children in the town, and whichever

0:36:32.600 --> 0:36:35.480
<v Speaker 1>child the lot fell to, whether rich or poor, would

0:36:35.480 --> 0:36:38.400
<v Speaker 1>be offered up to the dragon. But then one day

0:36:38.480 --> 0:36:41.840
<v Speaker 1>the lot fell to the princess, to the king's own daughter,

0:36:42.560 --> 0:36:45.399
<v Speaker 1>and he begged the people saying, quote, for the love

0:36:45.440 --> 0:36:47.920
<v Speaker 1>of the gods, take gold and silver and all that

0:36:48.000 --> 0:36:50.719
<v Speaker 1>I have, but let me have my daughter. And the

0:36:50.800 --> 0:36:54.760
<v Speaker 1>people answered, how sir, ye have made and ordained the law,

0:36:55.000 --> 0:36:57.560
<v Speaker 1>and our children be now dead, and ye would do

0:36:57.640 --> 0:37:00.600
<v Speaker 1>the contrary. Your daughter shall be given in or else

0:37:00.680 --> 0:37:03.800
<v Speaker 1>we shall burn you and your house, I said, was

0:37:03.840 --> 0:37:07.319
<v Speaker 1>a reasonable response to this policy? Yeah, yeah, I mean

0:37:07.360 --> 0:37:09.200
<v Speaker 1>he can. He can set the policy, but then doesn't

0:37:09.239 --> 0:37:12.120
<v Speaker 1>want it to apply to him. Uh so yeah. So

0:37:12.160 --> 0:37:14.520
<v Speaker 1>then the king was very sad. He wept and begged

0:37:14.560 --> 0:37:17.520
<v Speaker 1>for eight days respite. The people granted that to him,

0:37:17.560 --> 0:37:20.160
<v Speaker 1>but in those eight days the dragon in venom to

0:37:20.280 --> 0:37:23.200
<v Speaker 1>the city terribly. So when the time was up, the

0:37:23.280 --> 0:37:25.719
<v Speaker 1>king dressed his daughter up as a bride, and he

0:37:25.800 --> 0:37:28.399
<v Speaker 1>kissed her, and he gave her a benediction, and then

0:37:28.480 --> 0:37:31.000
<v Speaker 1>led her out to the dragon's lair at the pond.

0:37:31.640 --> 0:37:34.080
<v Speaker 1>So the princess is alone at the pond, dressed in

0:37:34.120 --> 0:37:37.000
<v Speaker 1>a bridal gown, waiting to be eaten by the dragon.

0:37:37.400 --> 0:37:40.640
<v Speaker 1>But then St. George happens to pass by, and he

0:37:40.680 --> 0:37:43.000
<v Speaker 1>asked her what she's doing out there by herself in

0:37:43.000 --> 0:37:46.040
<v Speaker 1>the wilderness, and she says, go ye your way, fair

0:37:46.080 --> 0:37:49.440
<v Speaker 1>young man that ye perish not also, and he replies

0:37:49.520 --> 0:37:53.319
<v Speaker 1>by asking why she's crying, and eventually she tells him

0:37:53.360 --> 0:37:55.440
<v Speaker 1>the truth that she had been delivered as a tribute

0:37:55.480 --> 0:37:58.120
<v Speaker 1>to the dragon. Uh. And then, to quote from the

0:37:58.400 --> 0:38:01.960
<v Speaker 1>this version of the Golden Lives, UH, then said St. George,

0:38:02.239 --> 0:38:05.480
<v Speaker 1>fair daughter, doubt ye no thing hereof for I shall

0:38:05.520 --> 0:38:08.960
<v Speaker 1>help thee in the name of ya Zu Christ. She said,

0:38:09.200 --> 0:38:11.880
<v Speaker 1>for God's sake, good night, go your way, and abide

0:38:11.920 --> 0:38:14.480
<v Speaker 1>not with me, for ye may not deliver me. So

0:38:14.520 --> 0:38:17.360
<v Speaker 1>she's doubting his power, but he's got to display it

0:38:17.400 --> 0:38:19.440
<v Speaker 1>because he's already sworn in the name of yat Zu

0:38:19.520 --> 0:38:22.440
<v Speaker 1>crease so that he can do it. So as they're speaking,

0:38:22.520 --> 0:38:25.680
<v Speaker 1>the dragon suddenly appears and it begins to charge at them.

0:38:26.280 --> 0:38:28.960
<v Speaker 1>And then so St. George draws his sword and he

0:38:29.040 --> 0:38:31.680
<v Speaker 1>makes the sign of the cross, and then he quote

0:38:32.040 --> 0:38:35.239
<v Speaker 1>rode heartily against the dragon, which came toward him and

0:38:35.360 --> 0:38:38.680
<v Speaker 1>smote him with his spear and hurt him sore and

0:38:38.800 --> 0:38:42.280
<v Speaker 1>threw him to the ground. So the dragon is mortally injured.

0:38:42.560 --> 0:38:46.000
<v Speaker 1>And then George asks the princess to remove her girdle

0:38:46.239 --> 0:38:49.760
<v Speaker 1>and tie it around the neck of the dragon. Quote

0:38:49.840 --> 0:38:52.279
<v Speaker 1>when she had done so, the dragon followed her as

0:38:52.320 --> 0:38:55.880
<v Speaker 1>it had been a meek beast and debonair. Then she

0:38:56.000 --> 0:38:58.560
<v Speaker 1>led him into the city, and the people fled by

0:38:58.600 --> 0:39:02.359
<v Speaker 1>mountains and valleys and alas, alas, we shall all be dead.

0:39:02.840 --> 0:39:06.239
<v Speaker 1>Then St. George said to them, nay, doubt no thing

0:39:06.440 --> 0:39:10.319
<v Speaker 1>without more, believe ye in God, YESU Christ, and do

0:39:10.560 --> 0:39:13.560
<v Speaker 1>ye to be baptized, and I shall slay the dragon.

0:39:14.200 --> 0:39:16.920
<v Speaker 1>So the king then and all his people got baptized

0:39:16.920 --> 0:39:20.600
<v Speaker 1>as Christians, and quote St. George slew the dragon and

0:39:20.680 --> 0:39:23.319
<v Speaker 1>smote off his head and commanded that he should be

0:39:23.400 --> 0:39:26.279
<v Speaker 1>thrown in the fields. And they took four cards with

0:39:26.320 --> 0:39:29.279
<v Speaker 1>oxen that drew him out of the city. And as

0:39:29.280 --> 0:39:31.200
<v Speaker 1>a result of this, there's a whole bunch of people

0:39:31.239 --> 0:39:33.880
<v Speaker 1>get baptized become Christians, and then there's a bunch of

0:39:33.880 --> 0:39:36.440
<v Speaker 1>like healings of the sick and stuff. And then of

0:39:36.480 --> 0:39:38.960
<v Speaker 1>course the legend goes on and tells about the martyrdom

0:39:39.000 --> 0:39:42.360
<v Speaker 1>of St. George after that. But that's the story of St. George,

0:39:42.440 --> 0:39:45.000
<v Speaker 1>the Princess and the Dragon. It's pretty good. I enjoyed

0:39:45.000 --> 0:39:48.400
<v Speaker 1>the build up more than the payoff. I think, you know.

0:39:47.520 --> 0:39:51.600
<v Speaker 1>The lottery system was pretty engaging. Well, there's no I

0:39:51.640 --> 0:39:55.279
<v Speaker 1>mean St. George doesn't have a trick up his sleeve

0:39:55.320 --> 0:39:58.800
<v Speaker 1>except prayer. That seems to be the thing. He's just like, well,

0:39:58.880 --> 0:40:02.600
<v Speaker 1>he praised and Yazu Creast comes through and it slays

0:40:02.600 --> 0:40:04.799
<v Speaker 1>the dragon. He doesn't have a trick, you know, or

0:40:04.800 --> 0:40:07.520
<v Speaker 1>maybe prayer is like a trick here. I'm not sure. Yeah,

0:40:07.520 --> 0:40:09.800
<v Speaker 1>I guess prayer is the trick. I mean again, in

0:40:09.840 --> 0:40:11.239
<v Speaker 1>a lot of these stories, you look at some of

0:40:11.239 --> 0:40:14.839
<v Speaker 1>the Greek myths, to defeat the monster, one must use

0:40:15.320 --> 0:40:18.960
<v Speaker 1>wisdom or weapons that are a gift of the gods. Yeah,

0:40:19.040 --> 0:40:22.000
<v Speaker 1>so what is the difference I guess ultimately between that

0:40:22.080 --> 0:40:24.319
<v Speaker 1>in prayer? Right, Well, I guess it would just make

0:40:24.320 --> 0:40:26.920
<v Speaker 1>a better story. Like if Yezu Creast came down and

0:40:26.960 --> 0:40:30.080
<v Speaker 1>gave him a magical weapon or something. Yeah, give him

0:40:30.520 --> 0:40:33.160
<v Speaker 1>you know, the armor of Christ or something, or you know,

0:40:33.200 --> 0:40:35.520
<v Speaker 1>some sort of fancy sword, and then we can get

0:40:35.520 --> 0:40:37.399
<v Speaker 1>the idea. It's like, oh, yeah, if you're on God's side,

0:40:37.440 --> 0:40:40.080
<v Speaker 1>you can slay dragons. I get the same message, but

0:40:40.160 --> 0:40:43.080
<v Speaker 1>it's a little more entertaining at least, you know, from me. Right,

0:40:43.440 --> 0:40:46.319
<v Speaker 1>But of course, as we mentioned earlier, this is sort

0:40:46.320 --> 0:40:49.960
<v Speaker 1>of part of a genre of stories that proliferate around

0:40:49.960 --> 0:40:53.320
<v Speaker 1>the world. They are all these dragon slaying stories, especially

0:40:53.360 --> 0:40:57.239
<v Speaker 1>there of course, medieval dragon slaying stories. Yeah, and I

0:40:57.280 --> 0:41:01.400
<v Speaker 1>mentioned Joyce tally land Rand's earlier. I mentioned that she

0:41:01.520 --> 0:41:05.360
<v Speaker 1>was an expert on medieval dragon slangs and medieval dragons.

0:41:05.719 --> 0:41:09.200
<v Speaker 1>I was reading on uh something she wrote titled the

0:41:09.280 --> 0:41:13.520
<v Speaker 1>Sign of a Hero theodo Ic Saga of burn uh

0:41:13.560 --> 0:41:15.840
<v Speaker 1>and Uh. In this she points out, and I'm a

0:41:15.920 --> 0:41:19.600
<v Speaker 1>number of interesting things about some of the tales we've discussed,

0:41:19.880 --> 0:41:25.360
<v Speaker 1>though more specifically Theodoric, Theodoric, the Great Beowulf and Siegfried.

0:41:25.840 --> 0:41:28.720
<v Speaker 1>So she points out that in German literature, especially, dragon

0:41:28.800 --> 0:41:31.799
<v Speaker 1>slain becomes something of a defining characteristic of any hero.

0:41:32.440 --> 0:41:34.680
<v Speaker 1>But so like you're like, I'm a hero. It's like,

0:41:34.840 --> 0:41:38.759
<v Speaker 1>I don't know to just lay a dragon? Well exactly,

0:41:38.760 --> 0:41:41.520
<v Speaker 1>I mean that's the that's the problem, because then how

0:41:41.520 --> 0:41:44.840
<v Speaker 1>do you draw the line between standard heroes and truly

0:41:45.000 --> 0:41:49.080
<v Speaker 1>mighty heroes if they're all monster slangs, And in doing so,

0:41:49.120 --> 0:41:51.080
<v Speaker 1>also that the act of slaying a dragon ends up

0:41:51.120 --> 0:41:55.680
<v Speaker 1>serving perhaps less of a symbolic u uh purpose, right,

0:41:55.719 --> 0:41:58.520
<v Speaker 1>I mean, you're not defeating chaos or the devil or

0:41:58.600 --> 0:42:01.800
<v Speaker 1>the the you know, the powers of the dark um or.

0:42:01.880 --> 0:42:04.040
<v Speaker 1>It's not serving as a you know, mark of passage

0:42:04.040 --> 0:42:08.560
<v Speaker 1>into adulthood. It's just like a necessary um upgrade in

0:42:08.719 --> 0:42:13.000
<v Speaker 1>the arms race of storytelling. So, uh, in the particular

0:42:13.040 --> 0:42:15.720
<v Speaker 1>old Norse saga that she's dealing with here in this paper,

0:42:15.880 --> 0:42:19.840
<v Speaker 1>she points out, uh, that tackles the problems of including

0:42:20.000 --> 0:42:23.600
<v Speaker 1>both Theodoric the Great and Sigfried in the same story.

0:42:24.080 --> 0:42:26.080
<v Speaker 1>So what the what the story does is it makes

0:42:26.080 --> 0:42:30.120
<v Speaker 1>Sigfried into Theodoric's vassal and makes them kind of the sidekick, right,

0:42:30.400 --> 0:42:34.280
<v Speaker 1>kind of wiglof kind of kind yeah, but also gives

0:42:34.280 --> 0:42:38.640
<v Speaker 1>Theodoric two dragons and three baby dragons to kill. So

0:42:38.719 --> 0:42:41.040
<v Speaker 1>in doing this, you know, killing a dragon becomes less

0:42:41.040 --> 0:42:43.920
<v Speaker 1>an impressive acting and of itself. A real hero has

0:42:44.000 --> 0:42:46.560
<v Speaker 1>to kill like upwards of five dragons. This is how

0:42:46.600 --> 0:42:50.080
<v Speaker 1>we get Blade, where you've got monster monster slayers that

0:42:50.120 --> 0:42:53.799
<v Speaker 1>are like the vampire slayers, they gotta kill tons of vampires. Well, yeah,

0:42:53.840 --> 0:42:55.960
<v Speaker 1>I think also you're touching on something. You get like

0:42:56.000 --> 0:42:58.800
<v Speaker 1>maybe you get specific types of monster slayers and specific

0:42:58.840 --> 0:43:01.480
<v Speaker 1>types of monsters like oh, that's a good point. Yeah,

0:43:01.680 --> 0:43:04.600
<v Speaker 1>Like you know, I guess in the Marvel universe, I

0:43:04.440 --> 0:43:08.319
<v Speaker 1>imagine Captain America could kill a vampire, but if you're

0:43:08.360 --> 0:43:12.239
<v Speaker 1>dealing with multiple vampires, it's got to be blayed every time. Right, Yeah, Yeah,

0:43:12.440 --> 0:43:16.800
<v Speaker 1>he's he's specialized labor. You know, he's got all the

0:43:17.040 --> 0:43:19.880
<v Speaker 1>tricks and the tools and the knowledge. So in this paper,

0:43:19.960 --> 0:43:22.000
<v Speaker 1>she also points out there's a distinction in the types

0:43:22.040 --> 0:43:26.000
<v Speaker 1>of dragons dealt with, some natural and other supernatural. Some

0:43:26.120 --> 0:43:30.719
<v Speaker 1>flightless worms and other winged some and others are winged beasts. Uh.

0:43:30.920 --> 0:43:34.600
<v Speaker 1>Demonica connotations, for example, are reserved in this tale for

0:43:34.719 --> 0:43:38.560
<v Speaker 1>the oto Ys dragon foes. Well, yeah, I mean that's

0:43:38.600 --> 0:43:40.960
<v Speaker 1>when in the original version of the King George story

0:43:41.040 --> 0:43:44.359
<v Speaker 1>that I was reading up there, did we receive any

0:43:44.400 --> 0:43:47.440
<v Speaker 1>indication that the dragon could even fly? I mean, it

0:43:47.520 --> 0:43:50.960
<v Speaker 1>might have just been like a big poison crocodile, for right.

0:43:51.040 --> 0:43:54.440
<v Speaker 1>I mean that makes would would certainly match up with

0:43:54.560 --> 0:43:57.120
<v Speaker 1>these depictions in which it is very much on the

0:43:57.160 --> 0:44:01.839
<v Speaker 1>ground beneath the horse. Yeah. By the way, in particular story, um, uh,

0:44:01.880 --> 0:44:05.560
<v Speaker 1>these two heroes eventually dual, and of course, uh, Theodoric

0:44:05.680 --> 0:44:08.800
<v Speaker 1>the Great wins, Theodoric kills Siegfried. Well, no, no, just

0:44:08.960 --> 0:44:13.200
<v Speaker 1>defeats him. I would say to death they're not. But

0:44:13.560 --> 0:44:15.480
<v Speaker 1>it's interesting that they're kind of dealing with some of

0:44:15.520 --> 0:44:18.200
<v Speaker 1>the probably some of the problems that that the comic

0:44:18.200 --> 0:44:20.240
<v Speaker 1>books have dealt with in modern times, like what happens

0:44:20.239 --> 0:44:22.720
<v Speaker 1>when you when you have two heroes in the same story.

0:44:22.800 --> 0:44:25.800
<v Speaker 1>How do you how do you balance their powers or

0:44:25.840 --> 0:44:29.040
<v Speaker 1>how do you show clear? Um, how do you have

0:44:29.120 --> 0:44:31.680
<v Speaker 1>positioned one above the other in a way that doesn't

0:44:31.719 --> 0:44:34.239
<v Speaker 1>diminish the other one too much? Well, you gotta have

0:44:35.440 --> 0:44:38.680
<v Speaker 1>what Captain America and Iron Man fight. Yeah, it's kind

0:44:38.680 --> 0:44:40.960
<v Speaker 1>of the same deal, right, Yeah? Or is it Thor

0:44:41.080 --> 0:44:43.279
<v Speaker 1>and Iron Man. I don't keep up with those, Um,

0:44:43.320 --> 0:44:44.960
<v Speaker 1>I think may and I don't mean. I guess they've

0:44:45.000 --> 0:44:47.000
<v Speaker 1>all fought each other. You can't help but have heroes

0:44:47.080 --> 0:44:50.719
<v Speaker 1>fight each other. But I I believe Captain America and

0:44:50.920 --> 0:44:53.720
<v Speaker 1>Iron Man they're the ones who who end up fighting

0:44:53.760 --> 0:44:55.719
<v Speaker 1>each other in the movie. You know another thing I

0:44:55.760 --> 0:44:58.480
<v Speaker 1>was thinking about when you mentioned how Lion Arn's highlighted

0:44:58.520 --> 0:45:01.080
<v Speaker 1>that eventually they have to start killing more and more

0:45:01.160 --> 0:45:03.080
<v Speaker 1>monsters to show how great they are, because it's just

0:45:03.160 --> 0:45:06.120
<v Speaker 1>killing one monster, and yeah, it's not that impressive anymore.

0:45:06.960 --> 0:45:10.520
<v Speaker 1>I obviously have to go to Hercules. Hercules had a

0:45:10.600 --> 0:45:14.120
<v Speaker 1>bunch of what what percent of his twelve labors were

0:45:14.160 --> 0:45:16.919
<v Speaker 1>monster slayings, A lot of them. Right, Well, we're about

0:45:16.960 --> 0:45:19.600
<v Speaker 1>to go through them, so let's find out. Okay, everyone

0:45:19.600 --> 0:45:22.160
<v Speaker 1>can keep track at home and uh and and do

0:45:22.160 --> 0:45:26.719
<v Speaker 1>do the math, please show your work. Hercules or Heracles

0:45:26.800 --> 0:45:29.680
<v Speaker 1>is of course one of the greatest monsters slayers in

0:45:29.800 --> 0:45:34.000
<v Speaker 1>Greek and Roman traditions. Now, granted he didn't take out Medusa.

0:45:34.200 --> 0:45:37.120
<v Speaker 1>That was Perseus, who of course used a goddess given

0:45:37.120 --> 0:45:40.239
<v Speaker 1>tactics and weapons to overcome the Gorgon. But he eat

0:45:40.239 --> 0:45:44.000
<v Speaker 1>did a hell of a lot during the labors of Hercules.

0:45:44.719 --> 0:45:47.320
<v Speaker 1>And there's I should point out. There's a wonderful video

0:45:47.400 --> 0:45:51.839
<v Speaker 1>game themed short about this from ted Ed. If you

0:45:52.120 --> 0:45:54.320
<v Speaker 1>go to you know, YouTube or the ted ed website

0:45:54.320 --> 0:45:56.960
<v Speaker 1>you will find it. It's absolutely delightful. Yeah, it's like,

0:45:57.120 --> 0:45:59.600
<v Speaker 1>so you say, video game themed, it's like pixel art.

0:45:59.640 --> 0:46:02.680
<v Speaker 1>It looks like a classic Nintendo game. Yeah, they are

0:46:02.760 --> 0:46:04.640
<v Speaker 1>some sort of sixteen bit thing. I'm not sure. I'm

0:46:04.640 --> 0:46:06.560
<v Speaker 1>not sure exactly which bit it would be, but it

0:46:06.560 --> 0:46:08.680
<v Speaker 1>looks like a fabulous game. It makes me want to

0:46:08.680 --> 0:46:12.279
<v Speaker 1>play it. So basically here's the rundown. You have Hercules

0:46:12.400 --> 0:46:16.120
<v Speaker 1>this uh, this, you know, a semi divine hero. You know.

0:46:17.080 --> 0:46:21.080
<v Speaker 1>I like to picture the classic uh cinema Hercules with

0:46:20.880 --> 0:46:23.560
<v Speaker 1>the big beard and the big muscles. You know, he's

0:46:23.640 --> 0:46:25.560
<v Speaker 1>very much in the you know, the class of of

0:46:25.760 --> 0:46:30.480
<v Speaker 1>masculine warrior heroes. And so he ends up going on

0:46:30.520 --> 0:46:33.040
<v Speaker 1>these labors. And these labors are an act of atonement

0:46:33.440 --> 0:46:37.000
<v Speaker 1>after the goddess Hera drives him mad, resulting in the

0:46:37.080 --> 0:46:40.400
<v Speaker 1>murder of his own children, and these labors were assigned

0:46:40.400 --> 0:46:45.719
<v Speaker 1>to him by his nimus nemesis Eurystheus. So these are

0:46:45.719 --> 0:46:48.399
<v Speaker 1>the labors. First labor, uh, he has to take out

0:46:48.400 --> 0:46:52.360
<v Speaker 1>the Nimean Lion, which is a monstrous lion. Yeah. Second

0:46:52.440 --> 0:46:55.440
<v Speaker 1>labor is the Learnaean hydra, and this is a classic

0:46:55.480 --> 0:46:58.000
<v Speaker 1>monster that is sometimes described as a mere multi headed

0:46:58.040 --> 0:47:02.560
<v Speaker 1>snake monster, but later it takes on regenerative features as well.

0:47:03.120 --> 0:47:05.000
<v Speaker 1>So yeah, you cut off one head to grow back

0:47:05.040 --> 0:47:07.560
<v Speaker 1>in its place. Big Hurk had to get hell from

0:47:07.560 --> 0:47:11.319
<v Speaker 1>his nephew on this one belief, So yes, uh, And

0:47:11.480 --> 0:47:13.640
<v Speaker 1>the solution here is is a fabulous work of team

0:47:13.880 --> 0:47:17.680
<v Speaker 1>a bit of teamwork. Hirk slices off the head and

0:47:17.719 --> 0:47:21.800
<v Speaker 1>then the nephew jumps in and burns the stump. Third

0:47:21.880 --> 0:47:24.440
<v Speaker 1>labor Serenian hind. Not a monster really, but a very

0:47:24.440 --> 0:47:30.040
<v Speaker 1>special deer. Fourth labor is the Aramathean boar, which is

0:47:30.080 --> 0:47:33.319
<v Speaker 1>a monstrous boar, just another giant sized animal for him

0:47:33.320 --> 0:47:38.319
<v Speaker 1>to deal with. Fifth labor he cleans out the Agean stables,

0:47:38.880 --> 0:47:42.800
<v Speaker 1>so just lots of animal poop. Uh. Not a monster,

0:47:42.920 --> 0:47:47.680
<v Speaker 1>but a monstrous task exactly. Uh. Sixth labor were the

0:47:47.760 --> 0:47:51.680
<v Speaker 1>Stemfalian birds. Uh, these were pretty monsters. These were the

0:47:51.719 --> 0:47:55.880
<v Speaker 1>sacred metal war birds of aries bronze of beak and feather,

0:47:56.280 --> 0:48:01.080
<v Speaker 1>and they could launch their their metal feathers like flying daggers.

0:48:02.320 --> 0:48:05.520
<v Speaker 1>Seventh labor was the Cretan bull. Which is there any

0:48:05.560 --> 0:48:08.839
<v Speaker 1>connection with the minotaur there? I? I mean, I would

0:48:08.840 --> 0:48:11.839
<v Speaker 1>assume we're talking about crete, right, yeah, and it's a bull. Yeah,

0:48:11.840 --> 0:48:14.759
<v Speaker 1>but it's just a monstrous bull. It's not a minotaur. Um.

0:48:14.960 --> 0:48:18.919
<v Speaker 1>Then the eighth labor was were the mayors of Diometes.

0:48:19.200 --> 0:48:21.760
<v Speaker 1>And these were flesh eating horses. So they're pretty monsters

0:48:21.800 --> 0:48:24.160
<v Speaker 1>down granted they were they were trained to eat flesh,

0:48:24.160 --> 0:48:27.359
<v Speaker 1>they were encouraged to eat flesh. And uh, and he's

0:48:27.360 --> 0:48:30.359
<v Speaker 1>able to overcome this one and essentially gets their their

0:48:30.400 --> 0:48:34.400
<v Speaker 1>masters are eating instead. Ninth labor the belt of Hippolyta,

0:48:34.920 --> 0:48:39.360
<v Speaker 1>monster the Amazon queen right. Tenth labor the cattle of Garyon,

0:48:40.400 --> 0:48:45.120
<v Speaker 1>and Garon was a giant with three faces. Eleventh labor

0:48:45.160 --> 0:48:50.600
<v Speaker 1>the golden apples of Hesperides, and then twelfth labor uh Serebus,

0:48:50.719 --> 0:48:53.920
<v Speaker 1>the three headed hellhound. So here we have a good

0:48:53.960 --> 0:48:57.120
<v Speaker 1>monster for him to to tackle and literally tackle and

0:48:57.120 --> 0:49:00.000
<v Speaker 1>wrestle and overcome. So these are all these are all

0:49:00.080 --> 0:49:02.919
<v Speaker 1>fun little adventures and uh, we would need a lot

0:49:02.920 --> 0:49:04.640
<v Speaker 1>more time to really talk about all of them in

0:49:04.760 --> 0:49:07.839
<v Speaker 1>depth and what they mean, etcetera. Um, you know, and heck,

0:49:07.840 --> 0:49:10.000
<v Speaker 1>we have a full episode on Hydras in the vault.

0:49:10.120 --> 0:49:12.080
<v Speaker 1>But one of the things that strikes me here is

0:49:12.120 --> 0:49:15.080
<v Speaker 1>that that her Again, it's very much a male warrior hero,

0:49:15.480 --> 0:49:17.680
<v Speaker 1>and he uses strength and cunning to overcome his enemies.

0:49:17.719 --> 0:49:20.320
<v Speaker 1>But at the same time herc is a divine being.

0:49:20.760 --> 0:49:24.439
<v Speaker 1>He's a demigod, a hybrid born of the god Zeus

0:49:24.480 --> 0:49:28.040
<v Speaker 1>and immortal Mother. So he's touched by the otherworldly and

0:49:28.120 --> 0:49:32.239
<v Speaker 1>therefore the perfect slayer of other worldly enemies. I mean

0:49:32.280 --> 0:49:34.800
<v Speaker 1>this highlights a couple of different ways that monster slayers

0:49:34.840 --> 0:49:37.879
<v Speaker 1>can be. One is the courageous type, and the other

0:49:38.000 --> 0:49:41.600
<v Speaker 1>is the fearless type, which is a very different thing. Right. Uh,

0:49:42.400 --> 0:49:45.360
<v Speaker 1>I mean, does is there ever any indication that Herchiles

0:49:45.480 --> 0:49:49.440
<v Speaker 1>feels fear when he goes to fight these monsters? Or

0:49:49.480 --> 0:49:52.600
<v Speaker 1>does his godlike nature, the fact that he's half god

0:49:53.040 --> 0:49:55.799
<v Speaker 1>sort of make him able to face these with a

0:49:55.880 --> 0:49:59.480
<v Speaker 1>sense of invulnerability? Yeah? I feel like it's it's a

0:49:59.480 --> 0:50:04.840
<v Speaker 1>fearless uh situation, fearless and largely invulnerable because he is

0:50:04.880 --> 0:50:08.560
<v Speaker 1>half god. Um. You know, I can't help me reminded

0:50:08.920 --> 0:50:13.800
<v Speaker 1>again of Blade? Uh, the specifically the Wesley Snipes blade. Uh?

0:50:13.880 --> 0:50:15.960
<v Speaker 1>Is there another Blade? And there was like a TV

0:50:16.239 --> 0:50:20.520
<v Speaker 1>Blade played by what sticky Fingers I think or fingers? Uh?

0:50:20.680 --> 0:50:23.600
<v Speaker 1>The rapper played him? Uh? And I don't know, I

0:50:23.680 --> 0:50:27.320
<v Speaker 1>never saw the show, but uh, as far as I'm concerned,

0:50:27.320 --> 0:50:30.640
<v Speaker 1>Wesley Snipes is the only Blade. Um, but in that

0:50:30.800 --> 0:50:34.120
<v Speaker 1>he is half vampire, so he has I think it's

0:50:34.120 --> 0:50:36.560
<v Speaker 1>said that he has um all of their strengths but

0:50:36.600 --> 0:50:40.120
<v Speaker 1>none of their weaknesses. Right, so he's the day Walker? Yeah, well,

0:50:40.120 --> 0:50:42.279
<v Speaker 1>who who else but the DayWalker? The DayWalker is the

0:50:42.320 --> 0:50:46.439
<v Speaker 1>perfect slayer of all of these vampires. Now, Robert, I'm

0:50:46.480 --> 0:50:49.160
<v Speaker 1>sure you would love to talk about some of the

0:50:49.160 --> 0:50:52.719
<v Speaker 1>monster slayers of Chinese myth and legend. Oh yeah, there

0:50:52.760 --> 0:50:54.720
<v Speaker 1>there are some good ones. One of them is actually

0:50:54.719 --> 0:50:57.640
<v Speaker 1>a character we've talked about on the show before, uh

0:50:57.640 --> 0:51:00.239
<v Speaker 1>in our episode on the Great Flood, because we've talked

0:51:00.280 --> 0:51:05.560
<v Speaker 1>about the Chinese mythic hero Uh You the Great or

0:51:05.680 --> 0:51:10.120
<v Speaker 1>die You. Um. He's also you know, emperor and founded

0:51:10.280 --> 0:51:16.959
<v Speaker 1>uh the Shiah dynasty, which was cea. We talked about

0:51:17.000 --> 0:51:20.040
<v Speaker 1>him on the show before about in regards to his

0:51:20.040 --> 0:51:24.480
<v Speaker 1>his his role in overcoming the ravages of the Great Flood,

0:51:25.200 --> 0:51:27.839
<v Speaker 1>not by building a boat or anything like we see

0:51:27.920 --> 0:51:32.520
<v Speaker 1>in Mesopotamian and Old Testament traditions, but by sort of

0:51:32.560 --> 0:51:36.920
<v Speaker 1>tackling it with irrigation and engineering, uh, but also through

0:51:37.239 --> 0:51:40.680
<v Speaker 1>like having his father having pilfered the secrets from the gods.

0:51:40.719 --> 0:51:43.880
<v Speaker 1>So there's this Promethean vibe to it as well. But

0:51:44.000 --> 0:51:47.560
<v Speaker 1>he was also something of a monster slayer. Uh. He

0:51:47.680 --> 0:51:51.239
<v Speaker 1>said to have killed the nine headed serpent sheng Lu,

0:51:51.920 --> 0:51:56.040
<v Speaker 1>who is a minister of the defeated chaotic water deity

0:51:56.200 --> 0:51:59.480
<v Speaker 1>Gong Gong uh and who was defeated in a battle

0:51:59.520 --> 0:52:04.120
<v Speaker 1>for divine in supremacy against the against Jean Zoo, the

0:52:04.120 --> 0:52:08.680
<v Speaker 1>grandson of the mythical Yellow Emperor. As described by the

0:52:08.680 --> 0:52:13.000
<v Speaker 1>authors Young and On in Handbook of Chinese Mythology, jiang Lu,

0:52:13.040 --> 0:52:16.320
<v Speaker 1>the Great backs Black serpent here had nine human heads,

0:52:16.680 --> 0:52:19.799
<v Speaker 1>and the nine heads eight food from the nine mountains,

0:52:20.000 --> 0:52:24.719
<v Speaker 1>and everywhere it went it left impassable marshes in hostile

0:52:24.840 --> 0:52:28.799
<v Speaker 1>gullies in its path. Now do you think that the

0:52:28.800 --> 0:52:31.399
<v Speaker 1>the idea of like the nine heads but they're they're

0:52:31.400 --> 0:52:34.399
<v Speaker 1>sort of snaking necks, has anything to do with rivers there,

0:52:34.520 --> 0:52:37.680
<v Speaker 1>with river imagery, I assume, yeah, I didn't. I didn't.

0:52:38.960 --> 0:52:42.320
<v Speaker 1>They didn't go into into an even more extended detail

0:52:42.440 --> 0:52:44.920
<v Speaker 1>on the possible symbolism of the of the of the

0:52:45.000 --> 0:52:47.120
<v Speaker 1>nine heads, et cetera. But it does bring to mind

0:52:47.160 --> 0:52:50.880
<v Speaker 1>this idea of like branching rivers, doesn't it. Now? Obviously,

0:52:50.880 --> 0:52:53.960
<v Speaker 1>I think everyone can see where we're going here, Like you,

0:52:54.120 --> 0:52:57.440
<v Speaker 1>the Great overcomes floods and the dangers of flood and

0:52:57.440 --> 0:53:02.239
<v Speaker 1>here we have the monster personification of floods and flood hazards.

0:53:02.280 --> 0:53:05.240
<v Speaker 1>So you end up slaying the monster, but the creature's

0:53:05.320 --> 0:53:08.439
<v Speaker 1>blood is so poisonous, that it poisons the spot where

0:53:08.480 --> 0:53:12.160
<v Speaker 1>it dies so that life can find no purchase there.

0:53:12.560 --> 0:53:15.280
<v Speaker 1>And you wants to overcome this so so the crops

0:53:15.320 --> 0:53:17.360
<v Speaker 1>can be grown there and and dug and so he

0:53:17.400 --> 0:53:19.960
<v Speaker 1>digs out the poisoned earth not once, not twice, but

0:53:20.040 --> 0:53:23.800
<v Speaker 1>three times. In each time the blood sinks down even deeper.

0:53:23.840 --> 0:53:26.279
<v Speaker 1>And eventually he just has to build a terrace from

0:53:26.320 --> 0:53:29.759
<v Speaker 1>the excavated soil. Uh and uh and atop this uh

0:53:30.040 --> 0:53:32.960
<v Speaker 1>you know it is, it's like a temple that's uh

0:53:33.120 --> 0:53:37.080
<v Speaker 1>devoted to the great gods. Now. Yang and On mentioned

0:53:37.080 --> 0:53:39.040
<v Speaker 1>that this story is not really told that much in

0:53:39.120 --> 0:53:41.920
<v Speaker 1>modern China, but it's Some versions of it still survive,

0:53:42.560 --> 0:53:46.439
<v Speaker 1>such as one from Sichuan Province in which jan Zou

0:53:46.680 --> 0:53:51.520
<v Speaker 1>survives battle with the fire god wrong and continues to

0:53:51.560 --> 0:53:54.400
<v Speaker 1>bring flooding and death to the earth, forcing the mother

0:53:54.480 --> 0:53:58.080
<v Speaker 1>goddess Nuah to slay it. So here we get to

0:53:58.360 --> 0:54:01.879
<v Speaker 1>a godess getting involved in the slaying again. Um Now

0:54:02.120 --> 0:54:06.360
<v Speaker 1>also more famously defeated the Black Dragon, also a being

0:54:06.440 --> 0:54:11.040
<v Speaker 1>of chaotic water and flood energy. I'd also be remiss

0:54:11.040 --> 0:54:15.560
<v Speaker 1>if I didn't mention Um the archer who ye who

0:54:15.719 --> 0:54:18.240
<v Speaker 1>killed a number of different monsters, and of course shot

0:54:18.280 --> 0:54:21.560
<v Speaker 1>down the nine surplus sons that were roasting the earth,

0:54:22.160 --> 0:54:24.879
<v Speaker 1>and in some tellings he actually shot and killed nine

0:54:24.920 --> 0:54:29.160
<v Speaker 1>great crows that carried these sons. Now, it's also interesting

0:54:29.360 --> 0:54:32.480
<v Speaker 1>is that during this age of ten Sons, not only

0:54:32.560 --> 0:54:34.480
<v Speaker 1>is it just really hot and difficult to grow crops,

0:54:34.520 --> 0:54:37.759
<v Speaker 1>it's also said to be a time of cosmic imbalance.

0:54:38.200 --> 0:54:42.000
<v Speaker 1>And during this time a lot of unnatural monsters rise up,

0:54:42.480 --> 0:54:45.640
<v Speaker 1>and so the emperor ends up tasking uh ye the

0:54:45.760 --> 0:54:50.040
<v Speaker 1>archer with their destruction. Uh And so just just a

0:54:50.040 --> 0:54:52.960
<v Speaker 1>few of the monsters that he ends up killing include

0:54:53.080 --> 0:54:55.279
<v Speaker 1>uh uh, there's a monster with the dragon's head and

0:54:55.280 --> 0:54:57.839
<v Speaker 1>the leopard's body, a monster with teeth as sharp as

0:54:58.000 --> 0:55:01.400
<v Speaker 1>chisels that are unbreakable. There is a nine headed monster.

0:55:01.719 --> 0:55:04.800
<v Speaker 1>There's a giant bird, a giant bore, a giant snake.

0:55:05.560 --> 0:55:08.799
<v Speaker 1>Uh So again, all manner of unnatural creatures who rose

0:55:08.880 --> 0:55:13.080
<v Speaker 1>up during a time of cosmic imbalance. He also punishes

0:55:13.120 --> 0:55:16.360
<v Speaker 1>a couple of damaging elemental gods with a well placed

0:55:16.360 --> 0:55:19.120
<v Speaker 1>to arrow or two. For instance, he shot the damaging

0:55:19.120 --> 0:55:22.239
<v Speaker 1>win god he bow in the eye, and he took

0:55:22.280 --> 0:55:25.880
<v Speaker 1>out both knees of the damaging river god Fingbo and

0:55:25.880 --> 0:55:30.040
<v Speaker 1>in other versions he kills Fingbo outright. So once again

0:55:30.360 --> 0:55:35.279
<v Speaker 1>we have like river water elemental monsters that have to

0:55:35.280 --> 0:55:38.320
<v Speaker 1>be dealt with by a hero. Yeah, and the idea

0:55:38.360 --> 0:55:41.440
<v Speaker 1>of them coming out of a time of cosmic imbalance,

0:55:41.760 --> 0:55:45.600
<v Speaker 1>um seems to somehow echoed, you know, the very ancient

0:55:45.760 --> 0:55:49.520
<v Speaker 1>monster concepts of like the chaos monster, like like Tiamata Namsu.

0:55:49.800 --> 0:55:52.040
<v Speaker 1>All right, well, on that note, let's take one more break,

0:55:52.040 --> 0:55:54.640
<v Speaker 1>and when we come back, let's talk about what the

0:55:54.680 --> 0:56:00.880
<v Speaker 1>slayer means to us. Thank thank alright, we're back. Okay.

0:56:00.960 --> 0:56:03.879
<v Speaker 1>So we've been looking at a lot of great examples

0:56:04.080 --> 0:56:08.359
<v Speaker 1>of monsters and their slayers, the monster slayers stories from

0:56:08.400 --> 0:56:11.200
<v Speaker 1>throughout human history, and now we wanted to take a

0:56:11.200 --> 0:56:13.960
<v Speaker 1>look at what the what what the monster slayer means?

0:56:14.040 --> 0:56:17.080
<v Speaker 1>Why do we keep telling stories like this? Why is

0:56:17.120 --> 0:56:21.399
<v Speaker 1>this so common? And what purpose psychologically and culturally does

0:56:21.440 --> 0:56:24.120
<v Speaker 1>it serve when we do? Uh So, one of the

0:56:24.160 --> 0:56:25.880
<v Speaker 1>things I want to say at the outside, just as

0:56:25.920 --> 0:56:29.480
<v Speaker 1>a kind of disclaimer, is that, um, I feel like

0:56:29.520 --> 0:56:33.640
<v Speaker 1>when we try to explain what stories and myths mean

0:56:33.920 --> 0:56:36.879
<v Speaker 1>from a kind of evolutionary psychology perspective, we always need

0:56:36.880 --> 0:56:39.960
<v Speaker 1>to remember to understand the difference between like proving a

0:56:40.040 --> 0:56:43.040
<v Speaker 1>theory with direct evidence and so sort of simply telling

0:56:43.040 --> 0:56:46.400
<v Speaker 1>a plausible story and arguing it to be consistent with

0:56:46.480 --> 0:56:50.200
<v Speaker 1>what we know now. I'm actually all for having arguments

0:56:50.200 --> 0:56:52.719
<v Speaker 1>over plausible stories and evo psyche and all that, but

0:56:52.800 --> 0:56:55.480
<v Speaker 1>it's imperative for us to remember that that's what they are.

0:56:55.560 --> 0:56:59.160
<v Speaker 1>I think sometimes people get carried away with this project

0:56:59.200 --> 0:57:01.960
<v Speaker 1>and they jump from I've told a plausible story about

0:57:01.960 --> 0:57:06.040
<v Speaker 1>why we have this cultural thing or the psychological thing too.

0:57:06.080 --> 0:57:10.319
<v Speaker 1>I have discovered the biological origin of this element of

0:57:10.400 --> 0:57:12.920
<v Speaker 1>human psychology or culture, and we I think we just

0:57:12.960 --> 0:57:15.560
<v Speaker 1>always need to be careful not to do that. Sometimes

0:57:15.560 --> 0:57:20.360
<v Speaker 1>you see people taking like almost Joseph Campbelly kind of

0:57:20.400 --> 0:57:23.920
<v Speaker 1>observations to the point of saying like this is just science,

0:57:24.040 --> 0:57:26.800
<v Speaker 1>and that's you know, you know what I mean that said,

0:57:26.840 --> 0:57:30.120
<v Speaker 1>all these kind of like Joseph Campbelly sort of observations

0:57:30.160 --> 0:57:32.480
<v Speaker 1>can be a lot of fun, right and and he

0:57:32.560 --> 0:57:34.960
<v Speaker 1>of course had lots to say and think about the

0:57:35.080 --> 0:57:39.520
<v Speaker 1>role of monster slayers. Yeah, I mean, likewise, um, Julian

0:57:39.600 --> 0:57:42.080
<v Speaker 1>James the bi cameral mind, which I'll actually touched on

0:57:42.120 --> 0:57:44.520
<v Speaker 1>in a bit like if you if you go entirely

0:57:44.600 --> 0:57:48.080
<v Speaker 1>down the Jane's well of interpreting everything, then yeah, it

0:57:48.080 --> 0:57:50.200
<v Speaker 1>can be a lot of fun, but then you have

0:57:50.440 --> 0:57:54.280
<v Speaker 1>cut off all other perspectives on what the thing is. Well,

0:57:54.320 --> 0:57:57.360
<v Speaker 1>I mean, so one thing that somebody I think, like

0:57:57.480 --> 0:58:00.440
<v Speaker 1>Joseph Campbell would say is that the role of the

0:58:01.520 --> 0:58:06.280
<v Speaker 1>monster slayer in fiction is about like facing the ego.

0:58:06.520 --> 0:58:09.480
<v Speaker 1>It's like this ego struggle and that you've got to

0:58:09.560 --> 0:58:13.640
<v Speaker 1>face yourself and overcome your fears and and change something

0:58:13.680 --> 0:58:16.720
<v Speaker 1>about yourself. You know, that that kind of thing. And

0:58:16.760 --> 0:58:19.680
<v Speaker 1>so I I do agree at least that it's totally

0:58:19.760 --> 0:58:26.600
<v Speaker 1>plausible that monster slayer stories are very prominent and very

0:58:26.600 --> 0:58:30.560
<v Speaker 1>common because stories about facing dangers and facing fears are

0:58:30.560 --> 0:58:33.840
<v Speaker 1>psychologically very salient to us. You know, we're constantly in

0:58:33.840 --> 0:58:37.280
<v Speaker 1>our lives faced with situations where we don't want to

0:58:37.320 --> 0:58:40.919
<v Speaker 1>do something, but in order to get what we want,

0:58:40.920 --> 0:58:42.960
<v Speaker 1>we have to do that thing we don't want to do.

0:58:43.160 --> 0:58:45.160
<v Speaker 1>You know, you've got to face your fears and overcome

0:58:45.200 --> 0:58:48.800
<v Speaker 1>your discomfort to I don't know, save the princess, or

0:58:48.840 --> 0:58:51.680
<v Speaker 1>to do whatever. And I think that's a totally plausible

0:58:51.720 --> 0:58:55.400
<v Speaker 1>basis for for starting a conversation about what monster slayer

0:58:55.400 --> 0:58:58.120
<v Speaker 1>miths mean. So another way to get deeper on this subject,

0:58:58.160 --> 0:59:00.000
<v Speaker 1>I guess would be to look a little bit more

0:59:00.000 --> 0:59:03.040
<v Speaker 1>more at what the monsters in these stories mean. And

0:59:03.240 --> 0:59:05.400
<v Speaker 1>I want to posit a place for us to start there.

0:59:05.560 --> 0:59:09.640
<v Speaker 1>I would posit that the monsters in these stories, most often,

0:59:09.760 --> 0:59:14.080
<v Speaker 1>I would say, UH, seem to come from a combination

0:59:14.480 --> 0:59:22.080
<v Speaker 1>of two main psychological UH components, biological threats and category confusions.

0:59:22.760 --> 0:59:25.600
<v Speaker 1>And we've we've talked about category confusion quite a bit

0:59:25.640 --> 0:59:28.640
<v Speaker 1>on the show. The idea that it's so go back

0:59:28.640 --> 0:59:30.800
<v Speaker 1>to Hercules, right, Yeah, it's like a snake but it

0:59:30.840 --> 0:59:33.080
<v Speaker 1>has way too many heads, or it's like a boar

0:59:33.160 --> 0:59:36.720
<v Speaker 1>but it's gigantic. What's going on? Right? And there are

0:59:36.720 --> 0:59:38.960
<v Speaker 1>reasons I think that would be significant. I'll get to

0:59:39.040 --> 0:59:41.120
<v Speaker 1>that in just a minute now. Obviously, the fear of

0:59:41.160 --> 0:59:45.160
<v Speaker 1>biological threats is pretty straightforward. There's a natural fear of

0:59:45.200 --> 0:59:48.640
<v Speaker 1>predatory or venomous animals and of human rivals. And this

0:59:48.720 --> 0:59:51.560
<v Speaker 1>doesn't need much explaining. In the basic sense, predators are

0:59:51.640 --> 0:59:55.160
<v Speaker 1>dangerous and thus a deeply ingrained archetype from the natural world.

0:59:55.240 --> 0:59:58.800
<v Speaker 1>But there there are also some relevant questions like why

0:59:58.840 --> 1:00:02.440
<v Speaker 1>are certain form such as snakes, which you've seen all

1:00:02.440 --> 1:00:06.160
<v Speaker 1>throughout these monsters and spiders. Also, why are those things

1:00:06.200 --> 1:00:11.280
<v Speaker 1>readily seen as monstrous or incorporated in parts into chimerical monsters.

1:00:11.360 --> 1:00:14.680
<v Speaker 1>Why so easily a spider monster or a serpentine monster,

1:00:15.440 --> 1:00:18.080
<v Speaker 1>Why not more often like a bear monster. You might

1:00:18.120 --> 1:00:20.240
<v Speaker 1>have one of those every now and then. That's true because,

1:00:20.240 --> 1:00:22.880
<v Speaker 1>of course, the argument with the snake or the or

1:00:22.920 --> 1:00:25.760
<v Speaker 1>the spider is that if it bites you, you could die.

1:00:26.400 --> 1:00:29.320
<v Speaker 1>Depending on the variety of snake or spider. If the

1:00:29.320 --> 1:00:33.200
<v Speaker 1>bear bites you, there's also a very good chance you'll die, right, Yeah,

1:00:33.240 --> 1:00:35.600
<v Speaker 1>So yeah, this is actually long been a question. There's

1:00:35.640 --> 1:00:39.120
<v Speaker 1>been this big question about whether these common fears, especially

1:00:39.160 --> 1:00:41.880
<v Speaker 1>if things like spiders and snakes, are are learned or

1:00:41.960 --> 1:00:44.080
<v Speaker 1>in aid. And Robert, I know you've looked at research

1:00:44.160 --> 1:00:48.760
<v Speaker 1>like this too. Obviously, some part of any widespread fear

1:00:48.800 --> 1:00:51.560
<v Speaker 1>will be based on cultural conditioning, So I think it's

1:00:51.600 --> 1:00:56.280
<v Speaker 1>pretty inarguable that some part of this fear is learned, right,

1:00:56.760 --> 1:01:00.160
<v Speaker 1>But could there also be a biological factor. Could there

1:01:00.280 --> 1:01:03.480
<v Speaker 1>also be some in built part of the brain that

1:01:03.640 --> 1:01:06.920
<v Speaker 1>is prone to recognize the shapes of spiders and snakes

1:01:07.000 --> 1:01:11.000
<v Speaker 1>and react fearfully without any prior knowledge or conditioning. And

1:01:11.040 --> 1:01:13.520
<v Speaker 1>I'd say that the question still isn't totally settled, but

1:01:13.560 --> 1:01:18.000
<v Speaker 1>there's been some interesting research suggesting, especially recently, the yes

1:01:18.160 --> 1:01:22.800
<v Speaker 1>recognition could be an eight. One example is uh study

1:01:22.800 --> 1:01:27.960
<v Speaker 1>from in Frontiers and Psychology called Etsy Bitsy Spider infants

1:01:28.000 --> 1:01:31.920
<v Speaker 1>react with increased arousal spider and snakes, spiders and snakes.

1:01:32.080 --> 1:01:34.000
<v Speaker 1>So of course, what they didn't study here was they

1:01:34.000 --> 1:01:37.800
<v Speaker 1>threw babies into cribs full of spiders and snakes. They

1:01:37.800 --> 1:01:43.200
<v Speaker 1>did not. The study showed six month old infants images

1:01:43.320 --> 1:01:46.720
<v Speaker 1>with similar shapes and colors, so visually these images were

1:01:46.840 --> 1:01:50.840
<v Speaker 1>very close to each other, but with different ontological content.

1:01:50.960 --> 1:01:55.040
<v Speaker 1>Some of them were pictures of spiders versus flowers that

1:01:55.160 --> 1:01:58.920
<v Speaker 1>looked very similar, and others were pictures of snakes versus

1:01:59.000 --> 1:02:02.680
<v Speaker 1>fish that looked very similar. And the researchers measured the

1:02:02.680 --> 1:02:07.000
<v Speaker 1>baby's differential pupillary response to these images, the dilation of

1:02:07.040 --> 1:02:09.800
<v Speaker 1>the pupils, and that's accepted as a pretty good indicator

1:02:09.840 --> 1:02:13.240
<v Speaker 1>of activation of the nero draenergenic system, which is a

1:02:13.280 --> 1:02:16.840
<v Speaker 1>physiological fear response. You know, it commands your attention and

1:02:16.880 --> 1:02:21.000
<v Speaker 1>your body responds physiologically uh and the author's right quote,

1:02:21.040 --> 1:02:25.640
<v Speaker 1>infants reacted with increased pupillary dilation, indicating arousal to spiders

1:02:25.640 --> 1:02:29.280
<v Speaker 1>and snakes compared with flowers and fish. Results support the

1:02:29.320 --> 1:02:33.200
<v Speaker 1>notion of an evolved preparedness for developing fear of these

1:02:33.240 --> 1:02:37.160
<v Speaker 1>ancestral threats. So if even six month old babies show

1:02:37.160 --> 1:02:40.080
<v Speaker 1>a stress response to images of spiders and snakes, it

1:02:40.080 --> 1:02:42.840
<v Speaker 1>would seem that those forms could in some way be

1:02:43.000 --> 1:02:46.040
<v Speaker 1>hardwired into us. There's at least part of us that

1:02:46.240 --> 1:02:49.720
<v Speaker 1>is naturally biologically afraid of those things, and it's not

1:02:49.920 --> 1:02:54.479
<v Speaker 1>just cultural conditioning. Uh. And another question there is why

1:02:54.600 --> 1:02:57.040
<v Speaker 1>spiders and snakes, Right, we brought this up a minute ago.

1:02:57.320 --> 1:03:01.480
<v Speaker 1>There are much more dangerous animals. Uh. One possible answer

1:03:01.520 --> 1:03:04.880
<v Speaker 1>offered in a CBC interview by study author Stephanie hull

1:03:05.520 --> 1:03:09.120
<v Speaker 1>is quote, what's really interesting about spiders and snakes is

1:03:09.160 --> 1:03:11.440
<v Speaker 1>that they have been posing a threat to our ancestors

1:03:11.480 --> 1:03:16.240
<v Speaker 1>for an immensely long time. Spiders and snakes developed venomous

1:03:16.240 --> 1:03:19.680
<v Speaker 1>bites forty to sixty million years ago. This is a

1:03:19.800 --> 1:03:23.720
<v Speaker 1>really long long time of coevolution, and we think that

1:03:23.760 --> 1:03:27.560
<v Speaker 1>this enables primates not only humans but other primates as well,

1:03:27.960 --> 1:03:31.520
<v Speaker 1>to develop mechanisms that enable us to detect these animals

1:03:31.680 --> 1:03:34.760
<v Speaker 1>very quickly, to respond to them, to put our bodies

1:03:34.800 --> 1:03:37.760
<v Speaker 1>into fight or flight mode. This may really have posed

1:03:37.760 --> 1:03:41.760
<v Speaker 1>an advantage. Nowadays, it doesn't make so much sense. So

1:03:41.840 --> 1:03:44.600
<v Speaker 1>the idea there is that, well, maybe it's not that

1:03:44.640 --> 1:03:47.840
<v Speaker 1>we naturally respond to spiders and snakes because they're the

1:03:47.880 --> 1:03:52.560
<v Speaker 1>most dangerous animals, but because they're the dangerous forms we've

1:03:52.560 --> 1:03:55.840
<v Speaker 1>been around the longest and have stayed looking the same

1:03:56.040 --> 1:03:59.720
<v Speaker 1>the longest. Does that make sense. Yeah, the basic formula,

1:03:59.760 --> 1:04:03.160
<v Speaker 1>the bay sick basic proposition of a snake or spider

1:04:03.240 --> 1:04:07.959
<v Speaker 1>has not changed in human history or even in primate history. Yes,

1:04:08.440 --> 1:04:10.080
<v Speaker 1>But I might just note. On the other hand, there's

1:04:10.080 --> 1:04:14.240
<v Speaker 1>also some evidence pointing against the hard coded phylogenetic threat hypothesis.

1:04:14.280 --> 1:04:16.520
<v Speaker 1>For example, I found a study from two thousand nine

1:04:16.520 --> 1:04:20.640
<v Speaker 1>in which adults recognized images of guns just as efficiently

1:04:20.680 --> 1:04:24.040
<v Speaker 1>as they recognized images of snakes. Now, of course, guns

1:04:24.080 --> 1:04:27.280
<v Speaker 1>aren't part of our biological neurohistory, so they couldn't. There

1:04:27.280 --> 1:04:30.000
<v Speaker 1>couldn't be like a hardwired gun response in the brain

1:04:30.080 --> 1:04:33.200
<v Speaker 1>that has to be culturally learned. But then again, maybe

1:04:33.200 --> 1:04:36.440
<v Speaker 1>maybe it's just that are cognitively based or learned fears

1:04:36.480 --> 1:04:40.880
<v Speaker 1>become every bit as efficient in the brain as the hardwired,

1:04:40.880 --> 1:04:45.480
<v Speaker 1>evolved ones that could be. How about tulsa dooms bow

1:04:45.600 --> 1:04:49.600
<v Speaker 1>that shoots snakes from common the barbarians that see that

1:04:49.720 --> 1:04:53.920
<v Speaker 1>is the ultimate physiological threat arousal trigger. I mean, I

1:04:53.960 --> 1:04:56.920
<v Speaker 1>couldn't react with anything but worship. There. You know, in

1:04:56.960 --> 1:04:59.959
<v Speaker 1>that movie. We have another great example of monster slow

1:05:00.240 --> 1:05:06.080
<v Speaker 1>because one of Conan's early UH trials is the sling

1:05:06.280 --> 1:05:08.880
<v Speaker 1>of the giant snake that also Doom keeps as a

1:05:08.920 --> 1:05:10.840
<v Speaker 1>pet in one of the temples. Yeah, what is he does?

1:05:10.880 --> 1:05:15.120
<v Speaker 1>He strangle it? He eventually chops its head off. There's

1:05:15.120 --> 1:05:17.960
<v Speaker 1>some wrestling there, for sure, there's some there's some wrestling,

1:05:18.160 --> 1:05:20.200
<v Speaker 1>But of course it's a snake. I mean, dragons are

1:05:20.280 --> 1:05:24.360
<v Speaker 1>essentially snakes. We always have these snake forms reappearing as

1:05:24.440 --> 1:05:27.160
<v Speaker 1>monsters over and over. It's got a snake for a head,

1:05:27.240 --> 1:05:29.400
<v Speaker 1>or the whole thing is a snake with wings or

1:05:29.480 --> 1:05:32.479
<v Speaker 1>you know, well, now in Western traditions, but as we've mentioned,

1:05:32.520 --> 1:05:36.280
<v Speaker 1>in Eastern traditions, there's I feel like there's enhanced UH,

1:05:36.320 --> 1:05:40.000
<v Speaker 1>there's an enhanced hybrid nature to the dragons. Yeah, the

1:05:40.000 --> 1:05:42.560
<v Speaker 1>the Eastern Dragon becomes, I would argue, an even more

1:05:42.560 --> 1:05:47.280
<v Speaker 1>fascinating creature with more more valences, you know, more like

1:05:47.360 --> 1:05:51.000
<v Speaker 1>it's more like the core maybe and having multiple significances

1:05:51.040 --> 1:05:54.160
<v Speaker 1>at different levels. But I would also think that, you know,

1:05:54.200 --> 1:05:57.040
<v Speaker 1>the Eastern Dragon tends to be less of a monster,

1:05:57.680 --> 1:06:01.000
<v Speaker 1>it's more of a I mean, it's it's very very often.

1:06:01.120 --> 1:06:03.479
<v Speaker 1>You know, it is definitely an elemental force. It's tied

1:06:03.720 --> 1:06:06.760
<v Speaker 1>two floods and storms and waters in the ocean, but

1:06:06.880 --> 1:06:09.680
<v Speaker 1>it does have more of a divine presence than you

1:06:09.760 --> 1:06:13.760
<v Speaker 1>find in uh in Western traditions. Yeah, uh so, So

1:06:14.080 --> 1:06:16.520
<v Speaker 1>anyway back to the idea of the basis of these

1:06:16.560 --> 1:06:19.440
<v Speaker 1>monster fears. So, one, you've got these elements that are

1:06:19.480 --> 1:06:22.880
<v Speaker 1>so often taken from what appeared to be at least

1:06:22.960 --> 1:06:28.040
<v Speaker 1>maybe hard coded form threats, phylogenetic threats that are you know,

1:06:28.160 --> 1:06:31.440
<v Speaker 1>part of our evolutionary history, and they at least at

1:06:31.480 --> 1:06:34.560
<v Speaker 1>some level maybe hard coded in the brain, if not

1:06:34.720 --> 1:06:37.760
<v Speaker 1>hard coded in the brain, very well coded into culture.

1:06:38.520 --> 1:06:40.320
<v Speaker 1>Uh And the other thing, of course, we feel we

1:06:40.440 --> 1:06:43.560
<v Speaker 1>mentioned a minute ago, is the discomfort with category confusion.

1:06:43.680 --> 1:06:46.919
<v Speaker 1>So let's say we're defending ourselves from a natural threat,

1:06:46.960 --> 1:06:49.760
<v Speaker 1>whether that's a venomous snake or a leopard or a wolf.

1:06:50.280 --> 1:06:53.760
<v Speaker 1>One of our greatest defense mechanisms is not our muscles

1:06:53.760 --> 1:06:58.040
<v Speaker 1>but our brains, right awareness and recognition, the ability to

1:06:58.200 --> 1:07:02.160
<v Speaker 1>cognitively pick out signs of threats and avoid them. And then,

1:07:02.200 --> 1:07:04.840
<v Speaker 1>of course also if we must face a threat, correct

1:07:05.040 --> 1:07:08.560
<v Speaker 1>like cleverness and strategic thinking to overcome the threat. But

1:07:08.840 --> 1:07:12.320
<v Speaker 1>most of our defensive thinking is actually one form or

1:07:12.360 --> 1:07:15.600
<v Speaker 1>another of category sorting. Right, you see a shape and

1:07:15.600 --> 1:07:18.680
<v Speaker 1>you immediately start to sort what kind of thing is that?

1:07:19.160 --> 1:07:21.880
<v Speaker 1>Is that a harmless bunny or a venomous snake? And

1:07:21.920 --> 1:07:24.960
<v Speaker 1>so perhaps one reason we fear monsters so much is

1:07:25.040 --> 1:07:28.720
<v Speaker 1>that they not only represent aspects of real biological threats

1:07:28.720 --> 1:07:32.840
<v Speaker 1>and predators, but that they defy our normal categorical sorting

1:07:32.880 --> 1:07:36.560
<v Speaker 1>mechanisms by blurring the lines between categories of things. So

1:07:36.680 --> 1:07:39.200
<v Speaker 1>a spider a hundred times bigger than it should be,

1:07:39.520 --> 1:07:43.360
<v Speaker 1>a snake with wings, a lion that can talk uh,

1:07:43.400 --> 1:07:47.280
<v Speaker 1>and by the way, they defy intuitive sorting. These creatures

1:07:47.360 --> 1:07:51.720
<v Speaker 1>resist easy cognitive understanding, and thus they cause discomfort and fear.

1:07:52.280 --> 1:07:55.600
<v Speaker 1>Like a creature that has aspects of biological threats like

1:07:55.640 --> 1:08:00.640
<v Speaker 1>predatory or venomous forms and also simultaneously uses with our

1:08:00.680 --> 1:08:04.760
<v Speaker 1>cognitive defenses by violating category coherence. That's sort of the

1:08:04.840 --> 1:08:08.720
<v Speaker 1>ultimate threat, right it. It beats your greatest defense, and

1:08:08.800 --> 1:08:12.040
<v Speaker 1>it is the most threatening kind of thing. Thus, the

1:08:12.080 --> 1:08:15.400
<v Speaker 1>monster slayer has to overcome more than the normal warrior.

1:08:15.440 --> 1:08:19.200
<v Speaker 1>They have to face primordial fears and square off against

1:08:19.240 --> 1:08:22.200
<v Speaker 1>an enemy that normally makes us feel weak and helpless

1:08:22.240 --> 1:08:25.799
<v Speaker 1>and afraid at the deepest level. And in this respect,

1:08:25.840 --> 1:08:27.439
<v Speaker 1>you can you can sort of look at it. Any

1:08:27.479 --> 1:08:30.120
<v Speaker 1>myth is is simply a situation where you know, you

1:08:30.160 --> 1:08:33.120
<v Speaker 1>sit around the fire and one guy's like, yeah, I'm

1:08:33.200 --> 1:08:35.439
<v Speaker 1>kind of afraid of the darkness. It seems, you know,

1:08:35.520 --> 1:08:38.360
<v Speaker 1>kind of it seems kind of intense. I mean, who

1:08:38.400 --> 1:08:40.920
<v Speaker 1>knows what's out there, and it's what all of us

1:08:40.960 --> 1:08:42.400
<v Speaker 1>out there. It might try to eat me and one

1:08:42.479 --> 1:08:45.799
<v Speaker 1>day I'm gonna die anyway. And then the other soldiers

1:08:45.800 --> 1:08:48.800
<v Speaker 1>sit around the fire says, well, let me tell you

1:08:48.840 --> 1:08:51.240
<v Speaker 1>a story, because this story has a hero in it,

1:08:51.560 --> 1:08:53.920
<v Speaker 1>and all that stuff that you're afraid of, he just

1:08:53.960 --> 1:08:57.280
<v Speaker 1>cuts its head off, it says. It's that simple, and

1:08:57.360 --> 1:08:59.600
<v Speaker 1>so here's a hero that you can you can you

1:08:59.640 --> 1:09:04.040
<v Speaker 1>can ruminate on. Do you think that inherently the monster

1:09:04.200 --> 1:09:08.880
<v Speaker 1>slayer story is more often empowering to the audience, to

1:09:08.920 --> 1:09:11.960
<v Speaker 1>the person listening, like you can be like that hero,

1:09:12.720 --> 1:09:16.880
<v Speaker 1>or is it more often uh, commanding kind of submission

1:09:16.920 --> 1:09:19.880
<v Speaker 1>and obedience, like look at what our heroes are, like

1:09:20.120 --> 1:09:22.559
<v Speaker 1>you must bow down before them. I don't know, do

1:09:22.560 --> 1:09:24.000
<v Speaker 1>you know what I mean? Well, that it could be

1:09:24.080 --> 1:09:26.360
<v Speaker 1>like chill out, we have it, there's a hero out

1:09:26.360 --> 1:09:28.320
<v Speaker 1>there doing this for you, or chill out, like the

1:09:28.840 --> 1:09:32.400
<v Speaker 1>power behind the behind the hero, the god or the

1:09:32.439 --> 1:09:36.120
<v Speaker 1>gods or the goddess that if you're behind that god,

1:09:36.200 --> 1:09:37.680
<v Speaker 1>then hey, that God's got to hero. You don't have

1:09:37.680 --> 1:09:39.559
<v Speaker 1>to worry about it. But then in later it's certainly

1:09:39.600 --> 1:09:43.000
<v Speaker 1>more more modern understanding is like, yeah, I'm kind of

1:09:43.040 --> 1:09:46.320
<v Speaker 1>like Blade, right, I can you know, like at least

1:09:46.320 --> 1:09:50.120
<v Speaker 1>on some level, like we're we're supposed to, uh, I mean,

1:09:50.200 --> 1:09:52.960
<v Speaker 1>we're rooting for the hero. We're rooting for Blade or

1:09:53.040 --> 1:09:56.640
<v Speaker 1>Dutch or whoever. Uh, and and we are kind of

1:09:56.680 --> 1:09:58.960
<v Speaker 1>living the story through them. And yeah, you kind of

1:09:59.040 --> 1:10:01.800
<v Speaker 1>leave those those pictures, those stories feeling I can slay

1:10:01.840 --> 1:10:05.080
<v Speaker 1>the monsters in my life, the blood suckers in my life.

1:10:05.400 --> 1:10:07.840
<v Speaker 1>I think they might have a steak coming. Quick note,

1:10:07.880 --> 1:10:11.320
<v Speaker 1>I'm not encouraging anyone to stake anybody. Oh no, no, no,

1:10:11.640 --> 1:10:15.120
<v Speaker 1>we're not trying to create Martin's out there or wait no,

1:10:15.160 --> 1:10:18.200
<v Speaker 1>not Martin's what it's Martin's uncle or whatever. Right, are

1:10:18.200 --> 1:10:21.080
<v Speaker 1>you talking about the Romero film? Yeah, oh yeah, it's

1:10:21.120 --> 1:10:23.000
<v Speaker 1>been a long time since I've seen that. Well, they

1:10:23.040 --> 1:10:25.639
<v Speaker 1>don't be like anybody in that movie. Just don't don't

1:10:25.720 --> 1:10:28.800
<v Speaker 1>imitate any part of it, all right. So in order

1:10:28.840 --> 1:10:33.240
<v Speaker 1>to overcome the monster, though, the hero is probably gonna

1:10:33.280 --> 1:10:36.200
<v Speaker 1>need a certain amount of courage. I mean, arguably, if

1:10:36.200 --> 1:10:38.040
<v Speaker 1>you're getting into like, what are they do they have

1:10:38.080 --> 1:10:40.479
<v Speaker 1>any fear to begin with? If they have any amount

1:10:40.479 --> 1:10:42.400
<v Speaker 1>of fear, they're gonna have to summon courage or they're

1:10:42.439 --> 1:10:46.679
<v Speaker 1>gonna have to exhibit courage that is beyond that which

1:10:46.720 --> 1:10:49.400
<v Speaker 1>the normal person would seem to have, right because if

1:10:49.439 --> 1:10:51.920
<v Speaker 1>you're Baio Wolf, otherwise, why would you go into the dark.

1:10:51.920 --> 1:10:54.280
<v Speaker 1>Why would you dive down into the deep and find

1:10:54.280 --> 1:10:56.559
<v Speaker 1>the layer? Well, so there there are a couple of

1:10:56.600 --> 1:10:59.680
<v Speaker 1>different ways you can go in to face the monster, right,

1:10:59.720 --> 1:11:02.519
<v Speaker 1>I guess one would be to to have courage to

1:11:02.680 --> 1:11:05.000
<v Speaker 1>overcome your fear because I guess that's sort of the

1:11:05.040 --> 1:11:10.000
<v Speaker 1>definition of courage, right. Courage is a cognitive overriding of

1:11:10.040 --> 1:11:15.160
<v Speaker 1>anxiety that prevents the physiological fear response or or overcomes

1:11:15.200 --> 1:11:18.840
<v Speaker 1>the physiological fear response and prevents you from running away.

1:11:18.880 --> 1:11:21.439
<v Speaker 1>It makes you you know you've got control and you

1:11:21.560 --> 1:11:24.880
<v Speaker 1>make yourself face the fear inducing thing like that. I

1:11:24.920 --> 1:11:29.160
<v Speaker 1>think a great example of this is an Aliens where Ripley, uh, well,

1:11:29.200 --> 1:11:31.559
<v Speaker 1>she certainly she's returning to the world of the Xeno

1:11:31.600 --> 1:11:33.200
<v Speaker 1>more from the first half, but in the later half

1:11:33.200 --> 1:11:35.799
<v Speaker 1>of the film, she is going back in to save Newts.

1:11:35.880 --> 1:11:39.360
<v Speaker 1>She is descending into the monster's world in facing something

1:11:39.360 --> 1:11:41.840
<v Speaker 1>that it has been well established she is terrified of.

1:11:42.160 --> 1:11:44.439
<v Speaker 1>That is that is a great example. And in fact,

1:11:44.479 --> 1:11:47.240
<v Speaker 1>I will say, while I have mixed feelings about a

1:11:47.240 --> 1:11:49.679
<v Speaker 1>lot of monster slayers, you know, I'm like, I don't

1:11:49.680 --> 1:11:52.320
<v Speaker 1>know if I like Beowulf, maybe I think Grendel, grind

1:11:52.560 --> 1:11:55.640
<v Speaker 1>maybe Grindele. At of point, Ripley I think is A

1:11:55.920 --> 1:11:59.080
<v Speaker 1>is a truly holy monster slayer. I am one hundred

1:11:59.160 --> 1:12:02.800
<v Speaker 1>percent behind Ripley in her slaying quest, right, I mean,

1:12:02.840 --> 1:12:05.120
<v Speaker 1>that's really a straight up Beowolf story because she also

1:12:05.200 --> 1:12:09.080
<v Speaker 1>ends up essentially fighting Grendel's mother. Yes, in aliens. Yeah,

1:12:09.120 --> 1:12:12.519
<v Speaker 1>but if it were Terminator versus Alien, then that that

1:12:12.520 --> 1:12:14.599
<v Speaker 1>would be the other half, right, that would be the

1:12:14.600 --> 1:12:18.240
<v Speaker 1>the hero that doesn't feel fear to begin with. And

1:12:18.280 --> 1:12:20.439
<v Speaker 1>sometimes you don't know, I mean sometimes you kind of

1:12:20.439 --> 1:12:22.519
<v Speaker 1>feel that way. Is that what Beowolve's like? Is that

1:12:22.560 --> 1:12:24.720
<v Speaker 1>what her Achilles are like? Are these heroes supposed to

1:12:24.760 --> 1:12:28.559
<v Speaker 1>be people who just are incapable of feeling afraid in

1:12:28.640 --> 1:12:32.680
<v Speaker 1>the face of this monster? Uh? You do think, you know,

1:12:32.760 --> 1:12:35.920
<v Speaker 1>you wonder if is mar Duke. Is mar Duke courageous

1:12:36.040 --> 1:12:38.559
<v Speaker 1>or is he just fearless? I wonder if mar Duke

1:12:38.680 --> 1:12:41.759
<v Speaker 1>is actually courageous because mar Duke makes a bargain, right,

1:12:42.160 --> 1:12:43.800
<v Speaker 1>He's like, look, if I'm going to put this all

1:12:43.840 --> 1:12:45.720
<v Speaker 1>online and risk it, you at least got to make

1:12:45.720 --> 1:12:49.360
<v Speaker 1>me king of the gods. Or he's just following operating procedure,

1:12:49.400 --> 1:12:52.320
<v Speaker 1>you know, yeah maybe, or yeah, maybe he's a robot. Yeah,

1:12:52.360 --> 1:12:54.840
<v Speaker 1>but yeah. So to think about this, you can think

1:12:54.880 --> 1:12:57.160
<v Speaker 1>about it in a couple of ways. In the brain, So,

1:12:57.280 --> 1:13:01.040
<v Speaker 1>like I want to start off by mentioning the amygdala,

1:13:01.160 --> 1:13:04.400
<v Speaker 1>the you know, the little almond shaped subcortical brain network

1:13:04.479 --> 1:13:08.360
<v Speaker 1>of the amygdalas sometimes referred to, I think not quite

1:13:08.400 --> 1:13:11.880
<v Speaker 1>accurately as the brain's fear center or something like that.

1:13:12.200 --> 1:13:14.800
<v Speaker 1>As usual with these kinds of appellations, that's a bit

1:13:14.840 --> 1:13:18.840
<v Speaker 1>of an oversimplication. The brain's fear response is complex and

1:13:18.920 --> 1:13:22.599
<v Speaker 1>it involves multiple brain regions, but there are multiple lines

1:13:22.640 --> 1:13:25.760
<v Speaker 1>of evidence that indicate that the amygdala does appear to

1:13:25.800 --> 1:13:29.479
<v Speaker 1>play some important role in fear. It's something it does

1:13:29.600 --> 1:13:34.240
<v Speaker 1>something important in generating the physiological fear response in the body.

1:13:35.200 --> 1:13:39.679
<v Speaker 1>For example, brain imaging studies show that fear inducing images

1:13:39.800 --> 1:13:44.000
<v Speaker 1>like pictures of animals like spiders and snakes, trigger activation

1:13:44.080 --> 1:13:47.320
<v Speaker 1>in the amygdala, but that the brain can also recruit

1:13:47.400 --> 1:13:51.000
<v Speaker 1>other regions to inhibit amygdala response, which seems to be

1:13:51.080 --> 1:13:55.360
<v Speaker 1>correlated with resistance to the fear response. Both animals and

1:13:55.400 --> 1:13:58.560
<v Speaker 1>people with damage to amygdala's seemed to show a diminished

1:13:58.600 --> 1:14:01.200
<v Speaker 1>sense of the fear response like One example is the

1:14:01.240 --> 1:14:03.880
<v Speaker 1>classic case of patient s M I think we've talked

1:14:03.880 --> 1:14:07.479
<v Speaker 1>about on the show story um famous case of a

1:14:07.479 --> 1:14:13.000
<v Speaker 1>woman who experienced bilateral amygdala damage during childhood and she

1:14:13.160 --> 1:14:16.920
<v Speaker 1>shows very little, if any fear response in situations like

1:14:16.960 --> 1:14:21.080
<v Speaker 1>haunted houses and stuff, and and in response to scary movies,

1:14:21.160 --> 1:14:24.800
<v Speaker 1>she she just lacks a fear response that is very

1:14:24.840 --> 1:14:28.320
<v Speaker 1>common among pretty much everybody else. Uh, and this seems

1:14:28.320 --> 1:14:32.280
<v Speaker 1>to have something to do with the damage to her amygdala. Again,

1:14:32.400 --> 1:14:35.439
<v Speaker 1>this does not necessarily mean that fear is quote in

1:14:35.640 --> 1:14:38.360
<v Speaker 1>the amygdala, but it does indicate that the amigola plays

1:14:38.439 --> 1:14:41.519
<v Speaker 1>this important role in generating the thread avoidance behavior we

1:14:41.560 --> 1:14:44.200
<v Speaker 1>associate with fear. So, I mean, I wonder if you

1:14:44.439 --> 1:14:47.680
<v Speaker 1>saw somebody who inspired you to tell a story of

1:14:47.760 --> 1:14:53.040
<v Speaker 1>somebody like Hercules or Beowulf who was just fearless, not courageous,

1:14:53.080 --> 1:14:56.720
<v Speaker 1>but fearless. Is this I wonder is this inspired by

1:14:56.760 --> 1:14:59.040
<v Speaker 1>the idea of somebody with a damage to amigola, you know,

1:14:59.120 --> 1:15:02.479
<v Speaker 1>people who just even flinch in the face of something scary.

1:15:03.000 --> 1:15:06.320
<v Speaker 1>I mean, well, we do have the additional information about

1:15:06.600 --> 1:15:12.000
<v Speaker 1>Hercules being driven mad and slaying his children. Oh yeah,

1:15:11.640 --> 1:15:15.760
<v Speaker 1>I don't know. That doesn't that perhaps speaks to the

1:15:15.800 --> 1:15:21.800
<v Speaker 1>possibility of additional neurological damage. Yeah. I want to be clear,

1:15:21.840 --> 1:15:24.920
<v Speaker 1>I'm not suggesting that Hercules is based on a historical

1:15:25.000 --> 1:15:27.240
<v Speaker 1>figure or something like that, But I mean, with all

1:15:27.280 --> 1:15:31.280
<v Speaker 1>these kinds of stories, you wonder if somebody saw something

1:15:31.320 --> 1:15:34.480
<v Speaker 1>that inspired the story or is it just pure creative imagination.

1:15:34.520 --> 1:15:36.360
<v Speaker 1>It could be either one or you know, so you

1:15:36.400 --> 1:15:39.560
<v Speaker 1>see something you or you're looking at somebody being courageous,

1:15:40.040 --> 1:15:41.960
<v Speaker 1>and if all you see is the courageous act, you

1:15:42.000 --> 1:15:45.000
<v Speaker 1>could well interpreted his fearlessness, like, look at that guy,

1:15:45.080 --> 1:15:47.679
<v Speaker 1>he's never afraid in his life. You're just not privy

1:15:47.680 --> 1:15:50.280
<v Speaker 1>to the part where after he defeats the enemy, he

1:15:50.360 --> 1:15:53.200
<v Speaker 1>goes back and like vomits and weeps from his tent

1:15:53.640 --> 1:15:57.080
<v Speaker 1>because he's just been through this horrific experience. I mean,

1:15:57.760 --> 1:15:59.600
<v Speaker 1>you know, we often talk about the monster slaying is

1:15:59.640 --> 1:16:02.320
<v Speaker 1>like this, this this pet rite of passage for the hero.

1:16:02.840 --> 1:16:05.880
<v Speaker 1>You know that it makes them um. And this of

1:16:05.880 --> 1:16:08.360
<v Speaker 1>course reminds me of the you know, the line that

1:16:08.400 --> 1:16:12.679
<v Speaker 1>which does not kill you almost kills you and therefore

1:16:12.840 --> 1:16:17.080
<v Speaker 1>inherently traumatic. Huh well, yeah, I mean that's the other model.

1:16:17.160 --> 1:16:20.200
<v Speaker 1>Maybe it is that somebody saw somebody who was just

1:16:20.320 --> 1:16:23.000
<v Speaker 1>being courageous and facing their fears, and they did it

1:16:23.080 --> 1:16:26.519
<v Speaker 1>so well that people saw that and interpreted it as

1:16:26.560 --> 1:16:29.400
<v Speaker 1>them being fearless, Like they couldn't even see through to

1:16:29.520 --> 1:16:32.920
<v Speaker 1>what the person was feeling. Um. And so you know,

1:16:32.960 --> 1:16:35.479
<v Speaker 1>I wonder like what's going on in the brain with courage.

1:16:35.520 --> 1:16:38.120
<v Speaker 1>There have actually been studies on this. Uh, there was

1:16:38.160 --> 1:16:41.920
<v Speaker 1>one I was looking at by Uri Neely, Haggard Goldberg,

1:16:42.000 --> 1:16:46.240
<v Speaker 1>Abraham Wiseman, and Yahdin to Die in neuron in two

1:16:46.160 --> 1:16:49.519
<v Speaker 1>thousand ten called fear Thou not Activity of frontal and

1:16:49.560 --> 1:16:53.519
<v Speaker 1>temporal circuits in moments of real life courage. So this

1:16:53.600 --> 1:16:55.560
<v Speaker 1>is a snake on a trolley experiment. You know, you

1:16:55.640 --> 1:16:57.720
<v Speaker 1>gotta love a good snake on a trolley experiment. You

1:16:57.800 --> 1:17:01.080
<v Speaker 1>the trolley operator is the subject of the experiment. They're

1:17:01.120 --> 1:17:03.400
<v Speaker 1>sitting down in an FMR I. So this is an

1:17:03.439 --> 1:17:05.880
<v Speaker 1>fmr I study. You know, with all the caveats we

1:17:05.920 --> 1:17:09.559
<v Speaker 1>know about some of these neuro imaging studies, assuming that

1:17:09.600 --> 1:17:12.600
<v Speaker 1>their results are are are valid and useful. Here the

1:17:12.640 --> 1:17:15.200
<v Speaker 1>subject's goal is the subject's goal is to lay in

1:17:15.200 --> 1:17:18.000
<v Speaker 1>the f m R I get the brain imaged while

1:17:18.120 --> 1:17:21.479
<v Speaker 1>they are attempting to move a trolley with a snake

1:17:21.560 --> 1:17:24.360
<v Speaker 1>on it as close as possible to their head. So

1:17:24.400 --> 1:17:26.720
<v Speaker 1>it's on a track and they can control it, and

1:17:26.760 --> 1:17:29.360
<v Speaker 1>they're trying to get the snake close to them. And

1:17:29.439 --> 1:17:33.040
<v Speaker 1>the researchers found that courage. Overcoming fear and moving the

1:17:33.040 --> 1:17:36.519
<v Speaker 1>snake closer to the head was associated with activity in

1:17:36.560 --> 1:17:40.040
<v Speaker 1>the sub genual anterior singulate cortex or the s G

1:17:40.240 --> 1:17:43.759
<v Speaker 1>A c C, and also in the right temporal poll

1:17:44.280 --> 1:17:46.840
<v Speaker 1>and the author's right quote. Further, activity in the s

1:17:46.880 --> 1:17:50.200
<v Speaker 1>G A c C was positively correlated with the level

1:17:50.280 --> 1:17:54.080
<v Speaker 1>of fear upon choosing to overcome fear, but not upon

1:17:54.320 --> 1:17:56.479
<v Speaker 1>succumbing to it. So like you've got a lot of

1:17:56.520 --> 1:17:59.519
<v Speaker 1>fear and you overcome it, you say like, I'm really

1:17:59.560 --> 1:18:01.640
<v Speaker 1>afraid it. I'm terrified of snakes, but I'm going to

1:18:01.800 --> 1:18:04.600
<v Speaker 1>keep moving the snake closer to my head. That was

1:18:04.680 --> 1:18:08.240
<v Speaker 1>positively correlated with more activity in this region the subgenual

1:18:08.439 --> 1:18:11.840
<v Speaker 1>anterior singulate cortex. And so they finally say that the

1:18:11.840 --> 1:18:16.439
<v Speaker 1>courage behavior seems to attenuate activity in the amygdala and

1:18:16.520 --> 1:18:20.400
<v Speaker 1>other regions associated with fear response, and it inhibits the

1:18:20.439 --> 1:18:24.840
<v Speaker 1>autonomic physiological fear response in that we normally have in

1:18:24.880 --> 1:18:29.280
<v Speaker 1>response to fear inducing stimuli promoting the courage behavior. It's

1:18:29.320 --> 1:18:32.880
<v Speaker 1>like when you experience courage, that is a process in

1:18:32.920 --> 1:18:35.920
<v Speaker 1>the brain, and it's one part of the brain apparently

1:18:36.000 --> 1:18:38.960
<v Speaker 1>inhibiting what would normally be going on in another part

1:18:38.960 --> 1:18:41.560
<v Speaker 1>of the brain saying shut that down. We're going to

1:18:41.640 --> 1:18:45.200
<v Speaker 1>do it anyway. Now, another illuminating study. This, this is

1:18:45.280 --> 1:18:48.240
<v Speaker 1>one that that that you found. Uh. This one comes

1:18:48.640 --> 1:18:53.320
<v Speaker 1>from the Proceedings of the National Academy of Sciences from

1:18:53.360 --> 1:18:57.599
<v Speaker 1>it's by Mobs at All titled Neural activity associated with

1:18:57.680 --> 1:19:01.240
<v Speaker 1>monitoring the oscillating threat value of a tarantula. Okay, so

1:19:01.280 --> 1:19:05.000
<v Speaker 1>we get another perhaps a phylogenetic threat here, right, And

1:19:05.120 --> 1:19:07.920
<v Speaker 1>phylogenetic threats these are of course threats that are hardwired

1:19:07.960 --> 1:19:10.960
<v Speaker 1>into his feo evolution, like we've been discussioning, discussing, especially

1:19:11.000 --> 1:19:14.640
<v Speaker 1>the fear of spiders and snakes, assuming that's correct. So

1:19:14.760 --> 1:19:18.599
<v Speaker 1>if I'm reading this study correctly, what the two thousand

1:19:18.640 --> 1:19:21.200
<v Speaker 1>ten study is saying is that in their experiment, moving

1:19:21.200 --> 1:19:24.080
<v Speaker 1>the object of fear, a tarantula closer to the subject

1:19:24.320 --> 1:19:27.639
<v Speaker 1>produced a cascade of fear responses in the brain, including

1:19:27.680 --> 1:19:31.960
<v Speaker 1>activity in the amygdala quote associated with under prediction of

1:19:32.000 --> 1:19:36.160
<v Speaker 1>the tarantula's threat value. Um. Uh. And by the way,

1:19:36.200 --> 1:19:38.360
<v Speaker 1>one of the authors in the study that the main

1:19:38.400 --> 1:19:41.880
<v Speaker 1>author here, Dean Mobs, Assistant Professor of cognitive neuroscience at

1:19:41.880 --> 1:19:45.360
<v Speaker 1>cal Tech. He has a two thousand eighteen paper titled

1:19:45.439 --> 1:19:50.679
<v Speaker 1>how cognitive and reactive fear circuits optimize escape decisions in humans,

1:19:51.120 --> 1:19:53.479
<v Speaker 1>and it drives home how the brain responds to fear

1:19:53.560 --> 1:19:56.240
<v Speaker 1>via or seems to respond to fear via two distinct

1:19:56.320 --> 1:19:59.479
<v Speaker 1>fear circuits uh studied in the in this study via

1:19:59.600 --> 1:20:03.679
<v Speaker 1>FMR eye and a virtual predator video game. No connection

1:20:03.720 --> 1:20:08.280
<v Speaker 1>to Dutch, This would be like a phylogenetic predator, right,

1:20:09.479 --> 1:20:12.400
<v Speaker 1>So this is what what he lays out. We have

1:20:12.439 --> 1:20:17.200
<v Speaker 1>the cognitive fear circuit. This is distant threats, front brain regions,

1:20:17.400 --> 1:20:21.360
<v Speaker 1>asserting risk and making decisions. This is a conscious exercise.

1:20:21.960 --> 1:20:24.879
<v Speaker 1>And then there's the reactive fear circuit. This is a

1:20:24.960 --> 1:20:28.519
<v Speaker 1>related to central brain structures. This is fight flight or freeze.

1:20:28.760 --> 1:20:32.800
<v Speaker 1>This is a subconscious respect response. So, in the words

1:20:32.840 --> 1:20:35.880
<v Speaker 1>of Mobs quote, you don't think your way out of

1:20:35.920 --> 1:20:38.679
<v Speaker 1>a tiger attack, all right, So yeah, if you stop

1:20:38.760 --> 1:20:41.160
<v Speaker 1>to think when a tiger is assaulting you, you're debt

1:20:41.920 --> 1:20:45.400
<v Speaker 1>You react instead via the reactive fear circuit, which is

1:20:45.400 --> 1:20:48.680
<v Speaker 1>subconscious and unthinking. Yeah, I mean, that's why fear is

1:20:48.720 --> 1:20:54.800
<v Speaker 1>often characterized as like a sort of involuntary physiological body response,

1:20:54.920 --> 1:20:59.439
<v Speaker 1>not just like the thought I am afraid. Yeah, like this,

1:20:59.600 --> 1:21:01.400
<v Speaker 1>I couldn't help them think about this. In terms of

1:21:01.400 --> 1:21:03.880
<v Speaker 1>of flying, we one of our other episodes this month,

1:21:03.960 --> 1:21:05.960
<v Speaker 1>we talked a little bit about the fear flying, and

1:21:06.000 --> 1:21:10.439
<v Speaker 1>there is a distinct difference between the fear one will

1:21:10.520 --> 1:21:15.000
<v Speaker 1>have on the plane and the fear one has um

1:21:15.080 --> 1:21:17.759
<v Speaker 1>the day before the flight or a different day before,

1:21:17.800 --> 1:21:21.080
<v Speaker 1>the day before the flighty um. So, you know, I

1:21:21.160 --> 1:21:23.519
<v Speaker 1>wonder to what extent we might apply this model to

1:21:23.600 --> 1:21:26.960
<v Speaker 1>our our monsters slang heroes, men or more mostly men

1:21:27.160 --> 1:21:31.559
<v Speaker 1>of action and reaction. So sometimes they plan, uh, certainly.

1:21:31.640 --> 1:21:34.000
<v Speaker 1>But but but the planning is again oftentimes the work

1:21:34.040 --> 1:21:37.560
<v Speaker 1>of a god or goddess. And I can't imagine, I

1:21:37.560 --> 1:21:39.760
<v Speaker 1>can't help but imagine what Julian Jane so I would

1:21:39.760 --> 1:21:41.400
<v Speaker 1>have would have said about all this, the kind of

1:21:41.400 --> 1:21:43.240
<v Speaker 1>funny would have would have had with this. I was

1:21:43.280 --> 1:21:45.519
<v Speaker 1>looking around. I'm not sure that he ever really tackled

1:21:45.600 --> 1:21:50.519
<v Speaker 1>monsters and monsters slang specifically, but he was very interested

1:21:50.520 --> 1:21:53.679
<v Speaker 1>in the role between, of course, heroes and gods. Well, yeah, certainly,

1:21:53.720 --> 1:21:55.720
<v Speaker 1>I mean what we're saying here, if we're assuming that

1:21:55.800 --> 1:21:58.600
<v Speaker 1>Mobs is correct about this, that you've got the cognitive

1:21:58.640 --> 1:22:01.840
<v Speaker 1>fear circuit and the reactive fear circuit. I'm sure James

1:22:01.840 --> 1:22:04.280
<v Speaker 1>would have imagined that as like, you know, the automatic

1:22:04.360 --> 1:22:08.880
<v Speaker 1>unconscious brain circuit and then the like the god fear circuit. Yeah, like,

1:22:09.120 --> 1:22:11.000
<v Speaker 1>did you give you an everyone an idea of like

1:22:11.040 --> 1:22:12.960
<v Speaker 1>what he might have have said about this kind of thing.

1:22:13.479 --> 1:22:15.599
<v Speaker 1>He did touch on fear and terror in his nine

1:22:16.560 --> 1:22:20.920
<v Speaker 1>essay Remembrance of Things Far Past. He said, quote fear

1:22:20.960 --> 1:22:24.720
<v Speaker 1>and terror, once easily dissipated, stretch out into anxiety that

1:22:24.760 --> 1:22:28.760
<v Speaker 1>can last a lifetime, and all because men can now automatically,

1:22:28.880 --> 1:22:33.240
<v Speaker 1>and even against their wishes, reconstruct and hold as if

1:22:33.280 --> 1:22:37.880
<v Speaker 1>present in this new spatialized time, the unalterable experience of

1:22:37.920 --> 1:22:41.639
<v Speaker 1>the past and its possibility in the future. Now, of course,

1:22:41.640 --> 1:22:45.000
<v Speaker 1>that's James playing with the bicameral model. Obviously, you don't

1:22:45.000 --> 1:22:47.519
<v Speaker 1>need to accept the bicameral model to see that there's

1:22:47.560 --> 1:22:51.040
<v Speaker 1>something interesting going on with humans. You know, you don't

1:22:51.160 --> 1:22:56.960
<v Speaker 1>get the sense that most animals experience anxiety in quite

1:22:57.000 --> 1:22:59.439
<v Speaker 1>the same way humans do. The guy. I mean, you

1:22:59.479 --> 1:23:01.360
<v Speaker 1>can't know for sure, but you don't get the sense

1:23:01.400 --> 1:23:05.880
<v Speaker 1>that they are like cognitively working over their fear scenarios.

1:23:06.000 --> 1:23:08.400
<v Speaker 1>The way we do, right, I mean, I don't know.

1:23:08.400 --> 1:23:10.519
<v Speaker 1>I guess there's something to be said for certainly cases

1:23:10.640 --> 1:23:15.200
<v Speaker 1>say zukosis, where an animal is uh is behaving at

1:23:15.240 --> 1:23:17.400
<v Speaker 1>normally because it is in captivity, where it's kind of

1:23:17.479 --> 1:23:21.120
<v Speaker 1>undergoing a continuous challenge to its mental stability, I guess.

1:23:22.040 --> 1:23:24.960
<v Speaker 1>But but yeah, I think it's it's safe to say

1:23:25.000 --> 1:23:28.120
<v Speaker 1>that that animals process things these things differently. There's definitely

1:23:28.400 --> 1:23:31.960
<v Speaker 1>a human dimension to the way we deal with threats

1:23:31.960 --> 1:23:35.360
<v Speaker 1>in the way we respond mentally too. And it's interesting

1:23:35.400 --> 1:23:38.439
<v Speaker 1>the way so many of these stories we've talked about

1:23:38.600 --> 1:23:42.000
<v Speaker 1>show different people reacting to the threat in different ways.

1:23:42.000 --> 1:23:44.200
<v Speaker 1>Like the story of St. George and the Dragon. First,

1:23:44.240 --> 1:23:46.439
<v Speaker 1>the villagers go out to fight the dragon, but then

1:23:46.479 --> 1:23:49.360
<v Speaker 1>they can't overcome their fear and they're forced to run away.

1:23:49.840 --> 1:23:51.800
<v Speaker 1>You know, they think they can fight it, but then

1:23:51.840 --> 1:23:53.800
<v Speaker 1>their fear gets the better of them. We see who

1:23:53.840 --> 1:23:57.360
<v Speaker 1>they really are, and they're they're driven back. But St.

1:23:57.360 --> 1:23:59.680
<v Speaker 1>George has the courage and he has the you know,

1:23:59.760 --> 1:24:01.960
<v Speaker 1>he has Christ on his side. A similar thing I

1:24:01.960 --> 1:24:04.040
<v Speaker 1>think with mar Duke, right, you know, the other gods

1:24:04.080 --> 1:24:09.280
<v Speaker 1>were too afraid to fight Tiamat, but Marduke overcame his fear. Yeah,

1:24:09.320 --> 1:24:12.040
<v Speaker 1>and did. To come back to to Mob's division of

1:24:12.080 --> 1:24:14.559
<v Speaker 1>the two responses, I can't help but wonder of our

1:24:14.600 --> 1:24:19.519
<v Speaker 1>monster slaying heroes are models of our ideal reactive fear

1:24:19.600 --> 1:24:23.160
<v Speaker 1>network self. So as we engage with our cognitive fear

1:24:23.200 --> 1:24:26.879
<v Speaker 1>network to anticipate threats in the natural world, we ruminate

1:24:26.920 --> 1:24:30.320
<v Speaker 1>on the model and symbol of these embodiments of just

1:24:30.360 --> 1:24:35.400
<v Speaker 1>like pure ideal subconscious reaction, you know, just pure monster

1:24:35.560 --> 1:24:40.000
<v Speaker 1>not only monster slayers, but monster destroyers. Yeah, Like have

1:24:40.080 --> 1:24:43.360
<v Speaker 1>you ever played with that scenario? Um, you know, what

1:24:43.400 --> 1:24:46.200
<v Speaker 1>would I do if there was like somebody attacking me

1:24:46.320 --> 1:24:49.000
<v Speaker 1>or something like that. You know, you like to imagine like,

1:24:49.040 --> 1:24:51.519
<v Speaker 1>oh I do this and that, you know, I'd I'd

1:24:51.600 --> 1:24:54.120
<v Speaker 1>be strong, and I'd be smart and I'd be brave.

1:24:54.520 --> 1:24:56.680
<v Speaker 1>But then like when that really happens to people, you know,

1:24:56.720 --> 1:24:59.720
<v Speaker 1>they cower and fear, and like you, it's a thing

1:24:59.800 --> 1:25:02.960
<v Speaker 1>that you can't even know what you would do. You

1:25:03.000 --> 1:25:05.240
<v Speaker 1>can hope you would be one way, but you can't

1:25:05.320 --> 1:25:08.880
<v Speaker 1>know until it happens because these involuntary processes take over.

1:25:08.920 --> 1:25:11.439
<v Speaker 1>So yeah, so you're saying like that, we're trying to

1:25:11.520 --> 1:25:15.559
<v Speaker 1>imagine the way we hope we would be when those

1:25:16.240 --> 1:25:20.080
<v Speaker 1>automatic processes take over and just guide your action without

1:25:20.120 --> 1:25:23.360
<v Speaker 1>you thinking about it. Yeah, and maybe to a certain extent,

1:25:23.439 --> 1:25:27.280
<v Speaker 1>were even actively saying, let me be Beayowolf when the

1:25:27.320 --> 1:25:31.479
<v Speaker 1>time comes. Um, well, and I can't help but wonder

1:25:31.560 --> 1:25:36.360
<v Speaker 1>if having fictional models makes it more likely. Yeah, that's possible.

1:25:36.400 --> 1:25:38.360
<v Speaker 1>I don't know, let me be the Hulk when the

1:25:38.360 --> 1:25:41.040
<v Speaker 1>time comes, you know. Yeah, like if you've if you've

1:25:41.040 --> 1:25:43.840
<v Speaker 1>had a model that you can picture in your mind,

1:25:43.840 --> 1:25:46.520
<v Speaker 1>does it make it more likely that you will actually

1:25:46.560 --> 1:25:50.840
<v Speaker 1>act that way? I don't know, but it's uh, that's

1:25:50.880 --> 1:25:54.760
<v Speaker 1>interesting food for thought. Uh. Either way, there there there

1:25:54.920 --> 1:25:57.960
<v Speaker 1>is truth to the matter that that when when the

1:25:58.720 --> 1:26:02.080
<v Speaker 1>terror comes, when the monster comes, we don't know unless

1:26:02.080 --> 1:26:05.640
<v Speaker 1>we've rehearsed for it, like actively, not mentally, but like physically.

1:26:06.240 --> 1:26:09.000
<v Speaker 1>You know, we probably don't have a clear idea of

1:26:09.040 --> 1:26:11.320
<v Speaker 1>how we will respond. You know, we have our our

1:26:11.880 --> 1:26:15.320
<v Speaker 1>our intentions and our hopes regarding our response, but maybe

1:26:15.400 --> 1:26:19.000
<v Speaker 1>we haven't actually been tested yet. I'm reminded of a

1:26:19.080 --> 1:26:22.680
<v Speaker 1>quote from Hunter S. Thompson, Uh, specifically the lyrics he

1:26:22.720 --> 1:26:25.080
<v Speaker 1>wrote for a Warren Zevon song of the of the

1:26:25.120 --> 1:26:27.960
<v Speaker 1>same name, where he said, quote, you're a whole different

1:26:27.960 --> 1:26:31.760
<v Speaker 1>person when you're scared. It's true. Yeah, And so you're

1:26:31.760 --> 1:26:34.240
<v Speaker 1>saying you want to know what that person is going

1:26:34.280 --> 1:26:37.919
<v Speaker 1>to be, like maybe they can be like Hercules exactly. Yeah,

1:26:38.080 --> 1:26:40.479
<v Speaker 1>that's why. Yeah, I'm going to picture Hercules in my

1:26:40.520 --> 1:26:42.960
<v Speaker 1>mind and hopefully maybe that is what the gods will

1:26:43.000 --> 1:26:45.360
<v Speaker 1>make of me when the time comes. So I didn't

1:26:45.439 --> 1:26:47.599
<v Speaker 1>find a study like this, but I would be kind

1:26:47.600 --> 1:26:50.400
<v Speaker 1>of surprised if there isn't one somewhere out there, a

1:26:50.439 --> 1:26:55.360
<v Speaker 1>study of like, does thinking about monster slayers or heroes

1:26:55.400 --> 1:26:58.400
<v Speaker 1>of any kind make you more courageous? Do do the

1:26:58.439 --> 1:27:02.000
<v Speaker 1>snake trolley test again, but just like see if there's

1:27:02.040 --> 1:27:05.280
<v Speaker 1>any difference when you like prime people beforehand with the

1:27:05.320 --> 1:27:08.240
<v Speaker 1>story of a monster slayer or something. BE got to

1:27:08.240 --> 1:27:12.600
<v Speaker 1>watch season two of Buffy prior to uh handling the

1:27:12.640 --> 1:27:17.960
<v Speaker 1>snake trolley. Yeah maybe, so so you're season two guy? Huh? Well,

1:27:18.160 --> 1:27:21.720
<v Speaker 1>I mean season one is necessary. I love the Master um,

1:27:21.760 --> 1:27:24.200
<v Speaker 1>but even as I was watching it, people were like,

1:27:24.439 --> 1:27:26.200
<v Speaker 1>you just gotta press on three season one and get

1:27:26.200 --> 1:27:29.439
<v Speaker 1>to season two and then yeah from from there, from

1:27:29.439 --> 1:27:33.400
<v Speaker 1>from there on, it's it's gravy. I'd go season three. Yeah. Yeah,

1:27:33.520 --> 1:27:36.760
<v Speaker 1>that's where it really like, that's the Mayor season. Oh,

1:27:36.800 --> 1:27:39.800
<v Speaker 1>the Mayor is good. I forgot about the Mayor. Yeah,

1:27:39.800 --> 1:27:41.800
<v Speaker 1>I need to rewatch some of them. I'm not going

1:27:41.840 --> 1:27:43.400
<v Speaker 1>to say all of them, but I do. I should

1:27:43.439 --> 1:27:45.120
<v Speaker 1>go back and rewatch some of them. There's some great

1:27:45.120 --> 1:27:47.880
<v Speaker 1>episodes in there. Yeah, alright, So there you have it,

1:27:48.520 --> 1:27:53.639
<v Speaker 1>the monster slayer monsters and the fabulous slayers who slay them. Uh,

1:27:53.800 --> 1:27:55.400
<v Speaker 1>this was a fun one to put together. Obviously, we

1:27:55.400 --> 1:27:59.479
<v Speaker 1>couldn't look at every amazing monster slaying myth, their legend

1:27:59.680 --> 1:28:02.160
<v Speaker 1>or honor and interpretation out there. There's just so much

1:28:02.200 --> 1:28:05.920
<v Speaker 1>good stuff. Hey, send us, send us your favorite monster

1:28:06.000 --> 1:28:08.040
<v Speaker 1>slayers stories, and I want to hear more of those,

1:28:08.320 --> 1:28:10.880
<v Speaker 1>especially the ones you hear less often, especially ones with

1:28:10.920 --> 1:28:13.080
<v Speaker 1>great female monster slayers. I want to know more of

1:28:13.080 --> 1:28:16.200
<v Speaker 1>those stories for I should also point out there there

1:28:16.240 --> 1:28:17.720
<v Speaker 1>were some There are some really good ones that I

1:28:17.800 --> 1:28:21.840
<v Speaker 1>ran across in um Native American traditions that time will

1:28:21.840 --> 1:28:24.280
<v Speaker 1>include here. But maybe that's something we can do again

1:28:24.280 --> 1:28:27.120
<v Speaker 1>in the future if everyone really digs a good monster

1:28:27.160 --> 1:28:31.160
<v Speaker 1>slayer tail. Yeah, there there's some good ones there all right.

1:28:31.200 --> 1:28:32.800
<v Speaker 1>In the meantime, head on over to stuff to blow

1:28:32.840 --> 1:28:34.600
<v Speaker 1>your Mind dot com. That's where we'll find all the

1:28:34.640 --> 1:28:37.760
<v Speaker 1>podcast episodes uh, as well as just a lot of

1:28:37.800 --> 1:28:40.160
<v Speaker 1>extra monster content, a whole bunch of monster blogs that

1:28:40.200 --> 1:28:43.960
<v Speaker 1>I wrote over the years, UH, some Monster Science videos.

1:28:44.280 --> 1:28:46.600
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1:28:46.600 --> 1:28:49.280
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1:28:49.800 --> 1:28:51.559
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1:28:51.600 --> 1:28:54.120
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1:28:54.160 --> 1:28:57.800
<v Speaker 1>have one related to release a recent episode on the basilisk.

1:28:58.600 --> 1:29:00.160
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1:29:00.160 --> 1:29:01.760
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1:29:01.800 --> 1:29:04.600
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1:29:04.680 --> 1:29:07.320
<v Speaker 1>the power to do so. Huge thanks as always to

1:29:07.360 --> 1:29:11.280
<v Speaker 1>our wonderful audio producers Alex Williams and Tory Harrison. If

1:29:11.280 --> 1:29:13.240
<v Speaker 1>you'd like to get in touch with us directly let

1:29:13.320 --> 1:29:15.559
<v Speaker 1>us know feedback on this episode or any other, to

1:29:16.080 --> 1:29:18.280
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1:29:18.360 --> 1:29:22.200
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1:29:22.360 --> 1:29:24.040
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1:29:24.080 --> 1:29:26.599
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1:29:26.720 --> 1:29:39.000
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1:29:39.080 --> 1:29:41.360
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1:29:41.400 --> 1:30:02.680
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