WEBVTT - An Update on The Metaverse

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeartRadio. And how the tech

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<v Speaker 1>are you? So? Back in October twenty twenty one, we

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<v Speaker 1>Hear It tech Stuff published an episode titled what is

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<v Speaker 1>the Metaverse? So this was back when the metaverse concept

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<v Speaker 1>was really just starting to gain a lot of steam,

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<v Speaker 1>and it was propelled largely by the company Facebook, which

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<v Speaker 1>would actually rename itself Meta before the end of October.

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<v Speaker 1>There was enormous excitement around this idea, at least on

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<v Speaker 1>a corporate and marketing kind of level. I don't personally

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<v Speaker 1>know many people who were or are that excited by

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<v Speaker 1>the concept personally. I just know that from a corporate perspective,

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<v Speaker 1>there was a ton of momentum. Now, part of that

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<v Speaker 1>reason for, you know, like the lack of interest among

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<v Speaker 1>the general public, could be due to my own myopia,

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<v Speaker 1>Like maybe I just don't know the right people. I'm

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<v Speaker 1>also old, so it's possible that very young people think

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<v Speaker 1>it's a really cool idea. I haven't heard that, but

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<v Speaker 1>why would they talk to me? But also it may

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<v Speaker 1>be that there's a lack of excitement around the metaverse,

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<v Speaker 1>partly because we have been really bad at defining what

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<v Speaker 1>the metaverse is. Now we should get some slack for that.

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<v Speaker 1>I mean, the thing doesn't really exist yet, at least

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<v Speaker 1>not in the science fiction any kind of way that

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<v Speaker 1>we see pitches presented to us as. But no, seriously,

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<v Speaker 1>what is the metaverse? Or heck, maybe we need to

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<v Speaker 1>phrase it as what is a metaverse? The answer to

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<v Speaker 1>that question kind of depends upon whom you're asking. Some

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<v Speaker 1>definitions are deeply and perhaps tragically tied to blockchain technology

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<v Speaker 1>and cryptocurrencies and the much maligned NFTs. That's done a

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<v Speaker 1>lot of damage to perceptions about the metaverse overall, because

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<v Speaker 1>the NFT in particular took such a spectacular nose diive

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<v Speaker 1>a couple of years ago. Some versions of the metaverse

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<v Speaker 1>lean heavily on mixed reality, incorporating either virtual or augmented

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<v Speaker 1>reality or some mixture of the two to describe a

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<v Speaker 1>new way in which we interact with the digital and

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<v Speaker 1>physical worlds, and the two are much more closely aligned,

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<v Speaker 1>so that the things we do in the digital world

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<v Speaker 1>can have repercussions in the physical world, and vice versa.

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<v Speaker 1>Some versions eschew the whole mixed reality concept entirely and

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<v Speaker 1>just focus on a persistent online world that continues to

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<v Speaker 1>exist whether you're logged into it or not. Arguably, you've

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<v Speaker 1>got plenty of examples of that, and it's just like

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<v Speaker 1>the real world. You know, even if you spend your

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<v Speaker 1>days cooped up in your own home and you never

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<v Speaker 1>the house, the world keeps moving on. That one hits

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<v Speaker 1>a little close to home for me. Another concept that's

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<v Speaker 1>frequently connected to but not necessarily required for the metaverse

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<v Speaker 1>is one of interoperability. That is, you can envision a

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<v Speaker 1>series of online environments. Maybe they're run by different companies

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<v Speaker 1>or organizations, but there's some level of compatibility between them,

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<v Speaker 1>so that you can maintain a semblance of a common

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<v Speaker 1>experience as you move across different platforms. This one gets

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<v Speaker 1>really tricky. Uh, it's tricky to explain, it's even harder

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<v Speaker 1>to accomplish. So to explain it, let's in first, you know,

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<v Speaker 1>jump into the real world to understand how something is

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<v Speaker 1>pretty simple in the real world but very difficult to

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<v Speaker 1>pull off in a virtual or digital space. All Right,

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<v Speaker 1>So you're in the real world. If you go into

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<v Speaker 1>a real world shoost and you buy a pair of

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<v Speaker 1>real shoes, and then you decide you're gonna wear them

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<v Speaker 1>right then and there, you take the shoes out of

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<v Speaker 1>the box, and you put them on your feet, and

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<v Speaker 1>you stroll right out of the store. Those shoes will

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<v Speaker 1>maintain their appearance, they will maintain their utility, and they

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<v Speaker 1>will do that no matter where you go, no matter

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<v Speaker 1>what other store you walk into, your shoes will remain shoes,

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<v Speaker 1>and they will still look the way they did when

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<v Speaker 1>you bought them. It's not like the shoes will suddenly

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<v Speaker 1>look different as you walk into a different shoe store

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<v Speaker 1>or a home good store or any other kind of

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<v Speaker 1>store you can think of. They're not gonna spontaneously become

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<v Speaker 1>gloves or just a picture of shoes. They will be

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<v Speaker 1>on your feet, they will be shoes. They'll look the same.

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<v Speaker 1>They are consistent, and they only change as they experience

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<v Speaker 1>wear and tear in that kind of thing. But that's

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<v Speaker 1>because reality isn't divided up into siloed experiences. All of

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<v Speaker 1>these spaces we're talking about, they all exist within the

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<v Speaker 1>grander space that is real world. But that's not true

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<v Speaker 1>of the digital world. Right. Let's take some games as

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<v Speaker 1>a subset of the digital world. In order to talk

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<v Speaker 1>about this, let's say that you play an online shooter

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<v Speaker 1>like Call of Duty Modern Warfare, and in that game

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<v Speaker 1>you can earn or purchase items for use within the game.

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<v Speaker 1>You might be able to take those items on future

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<v Speaker 1>play sessions within the game, they are linked to your

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<v Speaker 1>player profile. But then let's say you wanted to play

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<v Speaker 1>some other online shooter like Battlefield, And let's say that

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<v Speaker 1>Battlefield has its own version of the very same weapons

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<v Speaker 1>that you bought in Call of Duty. Even so, you

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<v Speaker 1>can't just port over your stuff from Call of Duty

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<v Speaker 1>to Battlefield. Battlefield has its own in game economy and

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<v Speaker 1>its own method for accessing and earning or purchasing weapons. Plus,

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<v Speaker 1>if you could pull the weapon from one game into another,

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<v Speaker 1>the digital models for the weapons would be different. You know,

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<v Speaker 1>the graphics engines are different from game to game, The

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<v Speaker 1>gameplay elements would be different. The gun might handle differently

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<v Speaker 1>in one game versus the other, or deal a different

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<v Speaker 1>amount of damage in one versus the other. So the

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<v Speaker 1>gun would not look or behave exactly the same way

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<v Speaker 1>across these two game titles. And you know that makes sense.

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<v Speaker 1>They weren't made by the same company or the same team.

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<v Speaker 1>So unless every game is built from the exact same engine,

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<v Speaker 1>with developers all agreeing upon a standardized approach to designing

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<v Speaker 1>stuff like weapons, you're not going to have consistency from

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<v Speaker 1>one digital realm to the next. Some versions of the

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<v Speaker 1>metaverse include an element of interoperability that would necessitate a

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<v Speaker 1>change in that approach, at least to an extent, because

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<v Speaker 1>it's hard to sell users on the idea of getting

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<v Speaker 1>them to go to a virtual realm and to spend

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<v Speaker 1>a lot of real world money to kick yourself out

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<v Speaker 1>in that virtual realm, only to find out that none

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<v Speaker 1>of that stuff is portable over to the other virtual

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<v Speaker 1>realms that you want to visit. Instead, you would have

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<v Speaker 1>to start over from scratch. That's not an attractive way

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<v Speaker 1>to sell the concept of the metaverse to the general public, right.

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<v Speaker 1>But if you can create a framework that allows people

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<v Speaker 1>to pick and choose what they want from various virtual

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<v Speaker 1>environments and then use them across the entire spectrum of

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<v Speaker 1>worlds within the metaverse, you might be onto something. But

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<v Speaker 1>that's not easy to do. In fact, it's questionable about

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<v Speaker 1>whether it will ever be possible to do. Not from

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<v Speaker 1>a technical standpoint, I mean, technically you could get to happen,

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<v Speaker 1>but from a cooperation standpoint, because you've got so many

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<v Speaker 1>different companies in this space, getting them all to agree

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<v Speaker 1>upon this would be very difficult. This is where some

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<v Speaker 1>of that NFT stuff plays in. By the way, NFTs

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<v Speaker 1>have often been positioned as a way to create the

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<v Speaker 1>underlying foundation to allow the interoperability or the interchanging of

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<v Speaker 1>assets from one virtual world to another, without actually proving

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<v Speaker 1>that that could really be accomplished. And also there are

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<v Speaker 1>all these other issues with NFTs. Right This idea of

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<v Speaker 1>linking digital items to non fungible tokens to create a

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<v Speaker 1>foundation for portable experiences regardless of who owns the virtual

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<v Speaker 1>environment in question just hasn't really held up to much scrutiny.

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<v Speaker 1>We are not anywhere close to being able to do that.

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<v Speaker 1>And there was such a huge gold rush on NFTs

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<v Speaker 1>on in the early days that it was so absurdly transparent,

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<v Speaker 1>that it was a greedy, you know, like cash grab approach,

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<v Speaker 1>both on the behalf of speculators and companies that just

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<v Speaker 1>dove headfirst into NFTs. That the general public doesn't really

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<v Speaker 1>have trust in NFTs anymore like any trust that was

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<v Speaker 1>there who has pretty much been eroded away. Now, maybe

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<v Speaker 1>one day folks will be more accepting of NFTs, despite

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<v Speaker 1>their many drawbacks. But it's only going to happen if

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<v Speaker 1>it's evident that the whole thing isn't just some sort

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<v Speaker 1>of digital Ponzi scheme. Most definitions of the metaverse assume

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<v Speaker 1>that it will span numerous virtual environments created by different

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<v Speaker 1>companies and organizations and people, and that you could dip

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<v Speaker 1>in and out of these worlds the same way you

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<v Speaker 1>could visit different websites or use different apps. That the

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<v Speaker 1>experience you have will be dependent in part on the

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<v Speaker 1>equipment you have at your disposal and the folks who

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<v Speaker 1>are creating the virtual world that you're visiting now. In

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<v Speaker 1>that vision of the metaverse, it starts to sound a

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<v Speaker 1>lot like a variation of the Internet itself. While several companies,

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<v Speaker 1>primarily Meta, have pushed very hard to be the metaverse company,

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<v Speaker 1>in its hypothesized form, the metaverse wouldn't be the domain

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<v Speaker 1>of any one organization. You wouldn't say that Google is

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<v Speaker 1>the Internet. Some days it might feel that way, but

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<v Speaker 1>you wouldn't say it. You wouldn't say Meta is the

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<v Speaker 1>metaverse or that the Metaverse belongs to Meta, but companies

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<v Speaker 1>like Meta are trying to create the technologies that would

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<v Speaker 1>presumably power the Metaverse, and that in itself is its

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<v Speaker 1>own issue. I'll explain more, but first let's take a

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<v Speaker 1>quick break. So I said before the break that Meta

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<v Speaker 1>in particular, but other companies too, are pushing to create

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<v Speaker 1>the building blocks of the Metaverse. There's a rush, or

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<v Speaker 1>at least there was a rush. It's debatable about whether

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<v Speaker 1>or not it's still happening, but there was a rush

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<v Speaker 1>to define the standards that the Metaverse would be built

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<v Speaker 1>upon for it to be this interoperable series of virtual worlds.

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<v Speaker 1>And I'm sure you can understand why this was the case.

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<v Speaker 1>Because if you build the tool, they every no one

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<v Speaker 1>has to use in order to be part of something

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<v Speaker 1>that is big, or at least it's being talked about

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<v Speaker 1>as if it will be big. Well, that means everybody

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<v Speaker 1>has to come to you first, because you're the one

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<v Speaker 1>who build the tool, and that means you can charge

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<v Speaker 1>folks to use your tools. Licensing fees are a great

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<v Speaker 1>way to generate revenue. You spend the resources to make

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<v Speaker 1>the tool, then you sit back and rake in the

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<v Speaker 1>cash as everyone pays you for the right of using

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<v Speaker 1>that tool, and then they have to re up their

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<v Speaker 1>subscription when it expires. It's more complicated than that, but

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<v Speaker 1>that's the basic idea. That's where a lot of this

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<v Speaker 1>rush in the metaverse was really focusing was how can

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<v Speaker 1>we be the ones to build what everyone else is

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<v Speaker 1>going to have to use if they want to be

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<v Speaker 1>a player in this space. But it's also a very

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<v Speaker 1>unlikely idea because again, it requires the cooperation of tons

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<v Speaker 1>of companies that all want to be a major player

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<v Speaker 1>in the metaverse. And while it's not impossible that we're

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<v Speaker 1>going to see consolidation and convergence over time, the fact

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<v Speaker 1>is any development in the metaverse space is pretty much

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<v Speaker 1>independent of all the other efforts to innovate in the

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<v Speaker 1>metaverse space. This could mean that a realization of the metaverse,

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<v Speaker 1>if in fact that ever becomes a thing, could be

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<v Speaker 1>pushed off several years, not because it's too hard on

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<v Speaker 1>a technical basis, although it would be very challenging to

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<v Speaker 1>get a full realization of some of the more out

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<v Speaker 1>there visions in the metaverse. Technical limitations are one thing.

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<v Speaker 1>It's really because everyone is trying to make their own

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<v Speaker 1>flavor of the ding Dan durned thing, and those flavors

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<v Speaker 1>aren't interchangeable or interoperable, and I lost my metaphor. But

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<v Speaker 1>you get what I'm saying, right like, if everyone's trying

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<v Speaker 1>to be the one to define the thing, then you

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<v Speaker 1>just end up with a bunch of different things, and

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<v Speaker 1>that kind of ends up being antithetical to the concept

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<v Speaker 1>of the metaverse, or at least one of the concepts.

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<v Speaker 1>In the meantime, you still have a lot of companies

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<v Speaker 1>and platforms referring to stuff as a metaverse, not the metaverse,

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<v Speaker 1>but a metaverse, and that itself is confusing. Really, it

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<v Speaker 1>typically means the term is losing whatever little meaning it

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<v Speaker 1>had to begin with. A company could reference that an

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<v Speaker 1>event that's happening within a game like Fortnite as being

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<v Speaker 1>a metaverse event, you know, or maybe on Roadblocks that

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<v Speaker 1>that is a metaverse event, but that suggests that Fortnite

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<v Speaker 1>and or Roadblocks are a metaverse when really they're just

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<v Speaker 1>it's an online world and it is persistent, but it

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<v Speaker 1>has its own real limitations. It doesn't extend far beyond

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<v Speaker 1>its borders. Right, meta is working to push social interactions

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<v Speaker 1>into a virtual world, and that's probably to do stuff

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<v Speaker 1>like sell us lots of virtual items and costumes and

0:13:52.440 --> 0:13:55.400
<v Speaker 1>outfits and that kind of thing, And that would be

0:13:55.520 --> 0:13:59.199
<v Speaker 1>their version of a metaverse. But that's very different from

0:13:59.200 --> 0:14:02.720
<v Speaker 1>what we're looking at things like roadblocks or Fortnite. Microsoft

0:14:03.000 --> 0:14:06.120
<v Speaker 1>is pushing to create online virtual environments, but for business

0:14:06.120 --> 0:14:09.720
<v Speaker 1>see business reasons. So Microsoft's version is more about like

0:14:09.800 --> 0:14:14.319
<v Speaker 1>virtual conference rooms and virtual seminar spaces and that kind

0:14:14.360 --> 0:14:17.360
<v Speaker 1>of stuff. The problem, as I see it, is that

0:14:17.400 --> 0:14:20.320
<v Speaker 1>people are using the word metaverse to reference pretty much anything,

0:14:20.440 --> 0:14:23.000
<v Speaker 1>which is the same way as saying the word metaverse

0:14:23.080 --> 0:14:26.880
<v Speaker 1>means nothing. It's like that depressing saying that when everyone

0:14:26.960 --> 0:14:30.040
<v Speaker 1>is special, no one is. I don't buy into that

0:14:30.080 --> 0:14:32.720
<v Speaker 1>particular philosophy, by the way, but that's because I'm a

0:14:32.760 --> 0:14:36.560
<v Speaker 1>gen X guy. We're deeply, hopelessly romantic. Also, we tend

0:14:36.600 --> 0:14:41.480
<v Speaker 1>to overgeneralize. Back on track. While most of the media

0:14:41.920 --> 0:14:45.960
<v Speaker 1>has focused on the metaverse from the consumer side, or

0:14:46.000 --> 0:14:50.280
<v Speaker 1>how companies like Meta have poured and arguably lost billions

0:14:50.320 --> 0:14:54.120
<v Speaker 1>of dollars in development for something that no one really

0:14:54.120 --> 0:14:57.040
<v Speaker 1>seems all that jazzed for in the first place, there

0:14:57.080 --> 0:15:00.600
<v Speaker 1>are other aspects to the metaverse. Microsoft focus on business

0:15:00.600 --> 0:15:03.960
<v Speaker 1>solutions is an example, though again I'm not convinced that

0:15:03.960 --> 0:15:06.440
<v Speaker 1>the average business wants to shell out the money necessary

0:15:06.480 --> 0:15:09.320
<v Speaker 1>to equip all its staff with the stuff they need

0:15:09.400 --> 0:15:12.680
<v Speaker 1>just so that they can attend a virtual all hands beating.

0:15:13.640 --> 0:15:18.560
<v Speaker 1>There's also a concept called the industrial metaverse. Now this

0:15:18.600 --> 0:15:21.960
<v Speaker 1>does get loosey goosey with the details, like any metaverse definition,

0:15:22.760 --> 0:15:26.760
<v Speaker 1>but generally speaking, this concept behind the industrial metaverse is

0:15:26.840 --> 0:15:33.840
<v Speaker 1>to create digital virtual copies or twins of real world infrastructure.

0:15:34.840 --> 0:15:38.000
<v Speaker 1>So think of stuff like public utilities, or power plants

0:15:38.280 --> 0:15:43.000
<v Speaker 1>or huge manufacturing facilities. Imagine that. Imagine creating a perfect

0:15:43.640 --> 0:15:48.000
<v Speaker 1>digital virtual copy of one of those, and it's tied

0:15:48.400 --> 0:15:52.120
<v Speaker 1>to the real world version. Right, You've got sensors, you've

0:15:52.160 --> 0:15:55.960
<v Speaker 1>got all these different systems that are creating readings based

0:15:56.000 --> 0:15:58.960
<v Speaker 1>upon what's going on in the facility. Imagine using that

0:15:59.080 --> 0:16:01.360
<v Speaker 1>data to feed into the virtual one, so that the

0:16:01.480 --> 0:16:04.640
<v Speaker 1>virtual one is perfectly copying what's happening in the real world.

0:16:05.120 --> 0:16:07.600
<v Speaker 1>So why would you do that. Well, with this kind

0:16:07.680 --> 0:16:11.800
<v Speaker 1>of virtual construct, you could have experts from all around

0:16:11.840 --> 0:16:15.120
<v Speaker 1>the world convene virtually in a space that's tied to

0:16:15.160 --> 0:16:18.600
<v Speaker 1>a real place on the planet. So imagine that you

0:16:18.880 --> 0:16:23.200
<v Speaker 1>are running a manufacturing facility, and one of your indicators

0:16:23.280 --> 0:16:26.240
<v Speaker 1>is suggesting that there's a potential issue, something that might

0:16:26.400 --> 0:16:30.760
<v Speaker 1>escalate into a serious problem unless you intervene. So you

0:16:30.880 --> 0:16:34.280
<v Speaker 1>tap in by bringing in your top experts in your

0:16:34.320 --> 0:16:39.080
<v Speaker 1>company who are really knowledgeable about these systems, but they

0:16:39.120 --> 0:16:40.880
<v Speaker 1>happen to be in different parts of the world. So

0:16:40.920 --> 0:16:44.920
<v Speaker 1>you all convene in this virtual representation of the actual

0:16:45.000 --> 0:16:49.600
<v Speaker 1>physical space to talk over the problem and come up

0:16:49.600 --> 0:16:52.960
<v Speaker 1>with a solution. That's the sort of use case that

0:16:53.000 --> 0:16:57.880
<v Speaker 1>proponents of the industrial metaverse are suggesting. Companies like Siemens

0:16:58.280 --> 0:17:01.200
<v Speaker 1>have created digital twins of exists sting facilities for just

0:17:01.280 --> 0:17:05.520
<v Speaker 1>that purpose. Now, whether that becomes a practical practice across

0:17:05.640 --> 0:17:10.560
<v Speaker 1>industries remains to be seen. Siemens has spent billions of

0:17:10.600 --> 0:17:13.280
<v Speaker 1>dollars building out facilities, but whether that pays off by

0:17:13.320 --> 0:17:17.000
<v Speaker 1>becoming the way of the future is undecided. Questions may

0:17:17.000 --> 0:17:19.800
<v Speaker 1>arise about whether or not added components of a virtual

0:17:19.920 --> 0:17:23.080
<v Speaker 1>recreation are even necessary, or maybe it just makes more

0:17:23.119 --> 0:17:26.840
<v Speaker 1>sense to depend heavily on sensors connected to your facilities,

0:17:26.880 --> 0:17:29.960
<v Speaker 1>and then those provide data that you could then read

0:17:30.000 --> 0:17:33.280
<v Speaker 1>out in a normal computer display and then act upon

0:17:33.320 --> 0:17:35.160
<v Speaker 1>in some other way, like getting on a phone call.

0:17:35.600 --> 0:17:39.359
<v Speaker 1>A lot of companies that had been investing heavily into

0:17:39.400 --> 0:17:43.240
<v Speaker 1>the metaverse have recently kind of pulled funding for those

0:17:43.280 --> 0:17:48.040
<v Speaker 1>projects and switched resources to other areas, primarily AI. To

0:17:48.160 --> 0:17:51.000
<v Speaker 1>the surprise of no one, AI has kind of taken

0:17:51.040 --> 0:17:54.960
<v Speaker 1>the place of the metaverse as the darling DuJour of

0:17:55.040 --> 0:17:57.840
<v Speaker 1>the tech space. So earlier this year, reports were that

0:17:57.880 --> 0:18:01.760
<v Speaker 1>Microsoft had canceled its own industrial Metaverse division, and this

0:18:01.960 --> 0:18:05.480
<v Speaker 1>was like within four months of them launching the project,

0:18:05.560 --> 0:18:08.920
<v Speaker 1>which is kind of crazy. Disney shut down its own

0:18:08.960 --> 0:18:12.880
<v Speaker 1>metaverse projects as part of a massive layoff in the company.

0:18:13.760 --> 0:18:17.480
<v Speaker 1>Even Meta shut down a gaming platform called Krata that

0:18:17.600 --> 0:18:20.040
<v Speaker 1>had metaverse connections, and they had just purchased that company

0:18:20.040 --> 0:18:22.800
<v Speaker 1>a couple of years earlier. So yeah, things are not

0:18:23.240 --> 0:18:27.879
<v Speaker 1>going super well. And one reason for this is because

0:18:28.680 --> 0:18:32.520
<v Speaker 1>funding is fickle, and like I said, AI is kind

0:18:32.560 --> 0:18:35.920
<v Speaker 1>of drinking the milkshake of the metaverse right now. All

0:18:35.960 --> 0:18:39.040
<v Speaker 1>that funding is going towards stuff like AI, and even that,

0:18:39.400 --> 0:18:42.399
<v Speaker 1>according to Gardner, anyway, is on the precipice of going

0:18:42.880 --> 0:18:46.560
<v Speaker 1>over the peak of inflated expectations. So maybe that money

0:18:46.560 --> 0:18:49.239
<v Speaker 1>will be going somewhere else pretty soon. On top of that,

0:18:49.840 --> 0:18:53.119
<v Speaker 1>you still have proponents of the metaverse. You still have

0:18:53.160 --> 0:18:56.080
<v Speaker 1>its cheerleaders and evangelists. A lot of those people are

0:18:56.119 --> 0:19:00.399
<v Speaker 1>also tied very closely to the cryptocurrency world, which raises

0:19:00.480 --> 0:19:05.920
<v Speaker 1>some questions as to the reliability of their expertise because

0:19:06.080 --> 0:19:11.000
<v Speaker 1>a lot of the value of those crypto communities is

0:19:11.080 --> 0:19:14.280
<v Speaker 1>tied to widespread adoption. One way to get widespread adoption

0:19:14.400 --> 0:19:17.240
<v Speaker 1>is to convince a bunch of companies that the blockchain

0:19:17.520 --> 0:19:24.280
<v Speaker 1>and related technologies are absolutely pivotal for a new process

0:19:24.480 --> 0:19:28.639
<v Speaker 1>or a new product like the metaverse. And so I

0:19:28.680 --> 0:19:33.000
<v Speaker 1>would take anyone who's really pushing a metaverse narrative with

0:19:33.040 --> 0:19:35.480
<v Speaker 1>some skepticism. Doesn't mean that you know it's not going

0:19:35.560 --> 0:19:37.320
<v Speaker 1>to become a thing. It doesn't mean that they're wrong.

0:19:37.960 --> 0:19:42.359
<v Speaker 1>Just use critical thinking when you start seeing those kinds

0:19:42.359 --> 0:19:45.960
<v Speaker 1>of stories or claims. So, yeah, that's an update on

0:19:46.000 --> 0:19:48.760
<v Speaker 1>the state of the metaverse. I guess I could sum

0:19:48.840 --> 0:19:50.680
<v Speaker 1>it up. And the too long, didn't read version has

0:19:51.280 --> 0:19:55.199
<v Speaker 1>still not a thing and possibly never will be. I

0:19:55.200 --> 0:19:58.159
<v Speaker 1>hope you're all well and I'll talk to you again

0:19:58.840 --> 0:20:08.680
<v Speaker 1>really soon. Tex Stuff is an iHeartRadio production. For more

0:20:08.760 --> 0:20:13.520
<v Speaker 1>podcasts from iHeartRadio, visit the iHeartRadio app, Apple podcasts, or

0:20:13.520 --> 0:20:15.479
<v Speaker 1>wherever you listen to your favorite shows.