WEBVTT - Do ear buds cause hearing loss?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology with

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello again, everyone,

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<v Speaker 1>and welcome to tech Stuff. My name is Chris Poette

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<v Speaker 1>and I am an editor here at how stuff works

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<v Speaker 1>dot com and sending a cross from me as usual

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<v Speaker 1>as senior writer Jonathan Strickland. What so early in the podcast? Okay, yeah,

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<v Speaker 1>I had I had predetermined that I wasn't going to

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<v Speaker 1>make our classic joke. Right. Well, let's let's clue in

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<v Speaker 1>our our listeners to what we're talking about, and we'll

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<v Speaker 1>do that through a little listener mail. This listener mail

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<v Speaker 1>comes from Christopher, and Christopher says, hey, guys, I was

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<v Speaker 1>mowing the lawn the other day when I thought I

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<v Speaker 1>would break the monotony and listen to my iPod. Then

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<v Speaker 1>I thought how I would need to crank up the

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<v Speaker 1>volume super high in order to hear anything over the

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<v Speaker 1>sound of lawnmower. I decided that this probably wasn't the

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<v Speaker 1>best idea and went on mowing the lawn in complete boredom.

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<v Speaker 1>That got me wondering how do earbuds affect a person's hearing?

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<v Speaker 1>I know it can't be healthy to listen through earbuds

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<v Speaker 1>at a volume level where someone across the room can

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<v Speaker 1>tell which A C D C song you're listening to,

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<v Speaker 1>But I'm sure earbuds will still have a negative impact

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<v Speaker 1>at lower levels. How do I know what a safe

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<v Speaker 1>listening level is? What, if anything, our company is doing

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<v Speaker 1>about this? Thanks a much, Christopher Chris So obviously my

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<v Speaker 1>joke at the beginning was a joke in poor taste

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<v Speaker 1>about hearing loss which I actually have. What Yeah, nice,

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<v Speaker 1>I was putting it in context there, so and and

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<v Speaker 1>polite of course is a percussionist. Now, just a quick question,

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<v Speaker 1>do you do you actually have hearing loss? Not that

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<v Speaker 1>I'm aware of, But then again I've been I've been

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<v Speaker 1>practicing and actually performing with ear plugs in for years now,

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<v Speaker 1>very very wise. And as a matter of fact, to

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<v Speaker 1>to Christopher's point, I mow the lawn of ear plugs

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<v Speaker 1>because I don't even the sound of the lawnmower by

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<v Speaker 1>itself without adding music or something else on top of it.

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<v Speaker 1>You know, that's that's pretty loud. So that is Mr

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<v Speaker 1>Pillette's version of the rock and roll lifestyle. Yeah, if

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<v Speaker 1>it's more like the soft rock lifestyle. Nice nice, Well,

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<v Speaker 1>Jonathan Colton has a song for you. Um, So I

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<v Speaker 1>was going to talk a little bit before we really

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<v Speaker 1>get into the whole earbuds thing. Yeah, I'm gonna talk

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<v Speaker 1>a little bit about how hearing works. Oh, that's a

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<v Speaker 1>good idea, so that we can kind of get a

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<v Speaker 1>handle on why loud sound can be a problem. So

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<v Speaker 1>here's the general process that happens when we hear a sound. So,

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<v Speaker 1>of course sound travels and waves right there, sounded as

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<v Speaker 1>created as a longitudinal wave and as it crashes into

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<v Speaker 1>the medium, they create a uh different kind of wave, right,

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<v Speaker 1>you know, longitudinal waves right right, So you've got these

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<v Speaker 1>these waves. Essentially you have air molecules banging into each other, right,

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<v Speaker 1>and then those travel they get captured by your ear.

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<v Speaker 1>Your ear is shaped in the way that is, it's

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<v Speaker 1>kind of like a funnel sort of funnels sound into

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<v Speaker 1>the canal of your ear um. The sound travels down

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<v Speaker 1>and it it makes contact with your your ear drum

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<v Speaker 1>right right, So this causes the ear jump to vibrate. Now,

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<v Speaker 1>the ear drum is connected to a little bone that

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<v Speaker 1>we call the hammer um. It's one of three tiny

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<v Speaker 1>bones that are in your middle ear. There's the hammer,

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<v Speaker 1>the anvil, and the stirrup, all right, right, So the

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<v Speaker 1>hammer is connected to the anvile anivivals connect to the stirrup,

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<v Speaker 1>and the stirrup is connected to the cochlea, which is

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<v Speaker 1>the snail shaped element in your inner ear, all right.

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<v Speaker 1>So the ear drum vibrates. This in turn causes those

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<v Speaker 1>bones to vibrate and it kind of presses against the

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<v Speaker 1>little Think of it like a little window in the cochlea. Now,

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<v Speaker 1>the cochlea is filled with fluid and actually has two

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<v Speaker 1>chambers separated by a membrane, and the membrane has a

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<v Speaker 1>tiny little hole in it which allows the fluid to

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<v Speaker 1>move back and forth between the two chambers. And inside

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<v Speaker 1>the cochlea are thousands and thousands of little cells with

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<v Speaker 1>tiny little hairs in them. Now, as the fluid vibrate

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<v Speaker 1>or moves through the cochlea, that causes those hairs to vibrate.

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<v Speaker 1>These these vibrations get converted into electrical impulses which go

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<v Speaker 1>to your brain, and that's how you perceive sound. Your

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<v Speaker 1>brain receives that that those electrical impulses and says, ah,

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<v Speaker 1>that's a dog barking. All right. So that's that's it's

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<v Speaker 1>kind of a it's actually a really fascinating process. I mean,

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<v Speaker 1>anything that involves that kind of level of biology to

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<v Speaker 1>me is fascinating. Um. And if you remember when we

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<v Speaker 1>did our Cyborgs podcast, we talked about cochlear implants and

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<v Speaker 1>cochlear implants bypassed the ear drum, bypass all of that.

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<v Speaker 1>They they have electrodes that actually go against the cochlea

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<v Speaker 1>so that it it simulates those electrical impulses that would

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<v Speaker 1>otherwise have been created by those little tiny hairs. Here's

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<v Speaker 1>the thing. Those cells inside the cochlea are both delicate

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<v Speaker 1>and they do not heal if you damage them. If

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<v Speaker 1>you damage those cells, if they they they stop working,

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<v Speaker 1>you start to lose hearing and there's no way to

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<v Speaker 1>get it back. Right now. That's a bummer. Yeah, So

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<v Speaker 1>I mean to put it mildly, I was trying to

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<v Speaker 1>be sort of something facetious, but yeah, I mean, that's

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<v Speaker 1>that's serious. It's something that you don't want to mess with,

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<v Speaker 1>right And I mean there's like twenty four thousand of

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<v Speaker 1>these cells in your in each cochlea, and like I said,

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<v Speaker 1>you know they are easily damaged. And once they're damaged,

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<v Speaker 1>that's it. And loud noises can do that. It's you know,

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<v Speaker 1>you think about it. The vibrations of your urge from

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<v Speaker 1>are fairly small, but they're magnified by those three little

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<v Speaker 1>bones because they're they're pressing against a very very tiny

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<v Speaker 1>spot on the cochlea. So everything that happens to the

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<v Speaker 1>ear drum is magnified once you get down to the

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<v Speaker 1>cochlea level. So if you're playing really or listening to

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<v Speaker 1>really loud sounds, or you're subjected to really loud sounds, um,

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<v Speaker 1>you're really given it a workout. So that's what can

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<v Speaker 1>actually cause damage to those cells. And we're not talking

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<v Speaker 1>about just using earbuds. This can be any kind of

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<v Speaker 1>loud sound, right, that could damage You're here, you don't

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<v Speaker 1>even have to have headphones on, I mean if you were.

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<v Speaker 1>That's why you see people who work at airports having

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<v Speaker 1>ear protection on at all times, because if you know

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<v Speaker 1>those jets make up, they make really loud noises. And

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<v Speaker 1>of course we we measure these noises and decibels and

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<v Speaker 1>uh and in general, once you get over a hundred decibels,

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<v Speaker 1>you're starting to get into the dangerous area. And it's

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<v Speaker 1>it's a matter of not just the intensity, but the

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<v Speaker 1>time that you spend listening to that sound. Right, So,

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<v Speaker 1>if you hear like a really loud noise, it's not

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<v Speaker 1>like you're going to necessarily suffer damage just from one

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<v Speaker 1>I slated incident. But if you're hearing a series of

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<v Speaker 1>loud noises, for example, an A C D C concert

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<v Speaker 1>for a nice long time, that's more likely to over

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<v Speaker 1>the course of the evening cause hearing loss. And it

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<v Speaker 1>may not be perceptible immediately thereafter. It just might mean

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<v Speaker 1>that you will experience more dramatic hearing loss faster than

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<v Speaker 1>you would otherwise. Yes, so let's get down to earbuds

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<v Speaker 1>now that we've covered those bases well at the answer

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<v Speaker 1>to the question that that Christopher post this is actually

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<v Speaker 1>fairly simple, depending on whom you ask um for me,

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<v Speaker 1>I would have I would have asked Dean Garstecki, Northwestern University. Guy. Yes,

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<v Speaker 1>the professor in the chair in the rox Lyn and

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<v Speaker 1>Richard Pepper Department of Communication Sciences and Disorders. Audiologist is

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<v Speaker 1>what is one of his titles, that's the shorter one. Yes, anyway,

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<v Speaker 1>he deals with here and hearing loss and knows a

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<v Speaker 1>lot of people who do. Um and uh, which will

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<v Speaker 1>be important later. Um. And the thing is, he says,

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<v Speaker 1>um frankly, he has what he calls a sixty sixty rule.

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<v Speaker 1>Have you I think you've seen this. I got mine

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<v Speaker 1>my information from a Science Daily article. Um. But yeah,

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<v Speaker 1>apparently he believes that you should listen to music on

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<v Speaker 1>a set of earbuds no more than sixty minutes a

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<v Speaker 1>day in twenty four hour periods, at no more than so, uh,

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<v Speaker 1>that's pretty simple. Don't listen to your earbuds for more

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<v Speaker 1>than an hour a day at just a little bit

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<v Speaker 1>more than medium volume, right and uh. And he bases

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<v Speaker 1>this mainly as far as I can tell off of

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<v Speaker 1>a typical iPod player. And now the article that you

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<v Speaker 1>are referring to, I read the same one exactly. I

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<v Speaker 1>think it was written in around two thousand five. Yes,

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<v Speaker 1>it was the iPod that was built in two thousand

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<v Speaker 1>five that they were talking about. Had a maximum volume

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<v Speaker 1>level of around a hundred thirty decibels, which is above

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<v Speaker 1>the threshold for what could cause hearing loss if you

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<v Speaker 1>listen to it for for any extended amount of time.

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<v Speaker 1>So six of that would be presumably safer as long

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<v Speaker 1>as you listen to it for an hour or less. Um.

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<v Speaker 1>Here's here's another thing about earbuds. It's interesting. Earbuds can

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<v Speaker 1>actually boost up the the decibel level. Um, Like, if

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<v Speaker 1>you were to measure the decible level by just say,

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<v Speaker 1>hooking up a regular pair of headphones and measuring it

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<v Speaker 1>that way, a pair of headphones that would actually go

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<v Speaker 1>over over your ears over the ear headphones or even

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<v Speaker 1>just the padded kind not necessarily over the ear, but

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<v Speaker 1>you know they don't go into the ears. Yes, on

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<v Speaker 1>your airphones headphones rather, um, those might come in at

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<v Speaker 1>let's say that you measure it and it comes in

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<v Speaker 1>about say eighty decibels, all right, earbuds can boost that

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<v Speaker 1>up up to uh up to nine decibels more than

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<v Speaker 1>the equivalent headphones. And part of that is because it's

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<v Speaker 1>closer to your your actual ear drum, so the sound

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<v Speaker 1>waves are traveling a shorter distance and they aren't dispersing

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<v Speaker 1>as much. They're there the intensity is higher. So the

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<v Speaker 1>eighty decible sound you would get out of a normal

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<v Speaker 1>pair of headphones is gonna jump up to eighty nine

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<v Speaker 1>decibles in earbuds. Now, if you're listening at one of

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<v Speaker 1>the higher levels, then you're you know, each you have

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<v Speaker 1>to remember that as you get closer to that threshold,

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<v Speaker 1>each time, each increment you go over the threshold is

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<v Speaker 1>it's not it's not a linear um uh progression of

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<v Speaker 1>how much more dangerous it is to your hearing. It's

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<v Speaker 1>it's greater than linear. It's not quite you know, lagarithmic,

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<v Speaker 1>but it's somewhere in between. You just wanted to say logarithmic.

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<v Speaker 1>I bet often at any rate. So, yeah, so he's

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<v Speaker 1>got the sixty sixty rule. But you also have to remember,

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<v Speaker 1>if you're using earbuds, you need to make that um

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<v Speaker 1>take that into effect. And of course today you can

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<v Speaker 1>find MP three players that have kind of self imposed

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<v Speaker 1>limits on how loud they can get. Yes, some of

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<v Speaker 1>which you can work around. Right. Well, now, I was

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<v Speaker 1>going to get to to that in and but the

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<v Speaker 1>friends thing. The reason I brought that up was in

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<v Speaker 1>that article he cited a friend of his who worked

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<v Speaker 1>at Wichita State University. And apparently, what this friend will do,

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<v Speaker 1>another professor will walk across campus and and as this

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<v Speaker 1>friend is doing so, um, we'll find students wearing earbuds

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<v Speaker 1>and we'll ask, we'll stop them and ask them take

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<v Speaker 1>out the earbuds and we'll check to see how loud

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<v Speaker 1>they were playing. And in a lot of cases, the

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<v Speaker 1>students were listening to music at a hundred ten or

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<v Speaker 1>a hundred twenty deils. Yeah and uh and Osha recommends

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<v Speaker 1>that you don't listen to any uh, any sound level

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<v Speaker 1>greater than a hundred and ten decibels for more than

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<v Speaker 1>half half an hour a day. Right, So if you're

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<v Speaker 1>listening to music at a D twenty and chances are

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<v Speaker 1>you're listening to it for more than half an hour.

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<v Speaker 1>Most of us, I think probably listen to you know,

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<v Speaker 1>I'd say half hour is a good minimum amount of time. Well,

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<v Speaker 1>that's the thing is, according again to this article, UM,

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<v Speaker 1>all volume at that level can cause hearing loss after

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<v Speaker 1>only an hour and fifteen minutes, which is a pretty

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<v Speaker 1>short period of time. When you think about it, that

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<v Speaker 1>that probably factors into the UM and UM you know, basically, uh,

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<v Speaker 1>the thing is you you there are factors that you

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<v Speaker 1>can and take into account, like the distance between your

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<v Speaker 1>ear and the source of the sound and the volume

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<v Speaker 1>of course, but one thing that the iPods and other

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<v Speaker 1>music players have today that say the early the Walkman

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<v Speaker 1>and UH sound players of the nine eighties and nine

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<v Speaker 1>ninies don't have is a much longer battery life, and

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<v Speaker 1>that's a problem because, um, they will last for hours

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<v Speaker 1>and hours, especially when they're new, and if you're listening

0:12:56.800 --> 0:13:01.000
<v Speaker 1>to music UH within ear bud in your ear at

0:13:01.080 --> 0:13:04.440
<v Speaker 1>that volume for an extended period of time, you're more

0:13:04.520 --> 0:13:08.400
<v Speaker 1>or less guaranteed to cause hearing loss. If nothing else,

0:13:08.440 --> 0:13:11.000
<v Speaker 1>you have the ear fatigue, which you know, that's when

0:13:11.000 --> 0:13:12.800
<v Speaker 1>you when you take them out and you just feel

0:13:12.840 --> 0:13:16.200
<v Speaker 1>like like things just don't sound right to you anymore.

0:13:16.240 --> 0:13:18.920
<v Speaker 1>Everything's kind of muffled. That's a good indication that you've

0:13:18.960 --> 0:13:21.560
<v Speaker 1>caused some some damage to your hearing. It may not

0:13:21.640 --> 0:13:26.599
<v Speaker 1>be it may not stay that severe for forever. It

0:13:26.720 --> 0:13:29.040
<v Speaker 1>may be that gradually you start to, you know, notice

0:13:29.040 --> 0:13:32.080
<v Speaker 1>that you've got your hearing back. But what it means

0:13:32.160 --> 0:13:35.640
<v Speaker 1>is that those cells, even if they aren't dead, are damaged,

0:13:35.800 --> 0:13:39.200
<v Speaker 1>and that over time they can get more damaged until

0:13:39.280 --> 0:13:42.360
<v Speaker 1>they stop working entirely. So it may not mean that

0:13:42.400 --> 0:13:46.840
<v Speaker 1>you lose a perceptible amount of hearing at that time,

0:13:47.240 --> 0:13:49.959
<v Speaker 1>but it means that over the long run, you're gonna

0:13:50.000 --> 0:13:53.880
<v Speaker 1>lose your hearing. Faster than you would have otherwise. Um.

0:13:53.920 --> 0:13:56.480
<v Speaker 1>And it has been going on since the the ear

0:13:57.120 --> 0:14:00.319
<v Speaker 1>the headphone phenomenon of portable music players, having your your

0:14:00.400 --> 0:14:04.160
<v Speaker 1>music with you anywhere and everywhere. Um. You know, the

0:14:04.200 --> 0:14:08.200
<v Speaker 1>research I I had seen basically said, you know, yes,

0:14:08.280 --> 0:14:12.120
<v Speaker 1>there there have been more people losing their hearing before

0:14:12.640 --> 0:14:15.480
<v Speaker 1>you know, old age, when you might expect people to

0:14:15.480 --> 0:14:19.120
<v Speaker 1>start losing their hearing. Um, since people have been carrying

0:14:19.160 --> 0:14:21.480
<v Speaker 1>around their music with them and using portable music players.

0:14:21.520 --> 0:14:24.720
<v Speaker 1>So yeah, it's it's certainly an issue. The Center for

0:14:25.040 --> 0:14:29.240
<v Speaker 1>Disease Control and Prevention out here in Atlanta actually reported

0:14:29.320 --> 0:14:33.600
<v Speaker 1>that noise induced hearing loss. Uh, they found noise induced

0:14:33.600 --> 0:14:36.840
<v Speaker 1>hearing loss in nearly thirteen percent of Americans between six

0:14:36.880 --> 0:14:39.920
<v Speaker 1>and nineteen. So you think about that. I mean, yeah,

0:14:40.120 --> 0:14:42.000
<v Speaker 1>hearing loss is usually one of those things that comes,

0:14:42.080 --> 0:14:45.160
<v Speaker 1>like you said, along with aging. But between the ages

0:14:45.200 --> 0:14:47.800
<v Speaker 1>of six and nineteen, you know, these are these are

0:14:47.920 --> 0:14:51.240
<v Speaker 1>when you're still growing. Yeah. Um, well maybe not nineteen,

0:14:51.520 --> 0:14:53.520
<v Speaker 1>I mean, but I was growing at nineteen. I was

0:14:53.560 --> 0:14:57.600
<v Speaker 1>just growing out. Uh. Also, I thought i'd ask you

0:14:57.600 --> 0:15:02.800
<v Speaker 1>you're familiar with the term tenitus. Oh yeah, Oh, I

0:15:02.840 --> 0:15:05.320
<v Speaker 1>was thinking of it from that Beatles song you know,

0:15:05.360 --> 0:15:10.640
<v Speaker 1>the girl with Tenitus goes by anyway, So, um, so

0:15:10.720 --> 0:15:14.320
<v Speaker 1>about forty to fifty million Americans experienced some degree of that,

0:15:14.440 --> 0:15:20.480
<v Speaker 1>and uh, hyperacusis or I'm just gonna say hyperacusus because

0:15:20.480 --> 0:15:22.120
<v Speaker 1>I have no idea if that's the correct pronunciation, and

0:15:22.120 --> 0:15:24.160
<v Speaker 1>I don't even want to try a different one. Um.

0:15:24.240 --> 0:15:29.520
<v Speaker 1>But yes, the tenetus or tenitus is that it's kind

0:15:29.520 --> 0:15:32.240
<v Speaker 1>of it's it's a it's a persistent sound that you

0:15:32.320 --> 0:15:37.320
<v Speaker 1>hear that's not generated by any external um source. So

0:15:37.640 --> 0:15:40.200
<v Speaker 1>usually it's like it's normally described as kind of a

0:15:40.280 --> 0:15:42.720
<v Speaker 1>high ringing noise, but it can also be a buzzing

0:15:42.880 --> 0:15:47.520
<v Speaker 1>or a worrying noise UM. And then there's uh, it's

0:15:47.560 --> 0:15:49.280
<v Speaker 1>it's one of those things where it can it can

0:15:49.320 --> 0:15:53.640
<v Speaker 1>actually interfere with your hearing of normal sounds, even though

0:15:53.680 --> 0:15:56.480
<v Speaker 1>there's no perceptible like someone who's staying next to you

0:15:56.560 --> 0:15:58.760
<v Speaker 1>is not going to hear it because it's all in

0:15:58.840 --> 0:16:02.080
<v Speaker 1>your in your here ing. Yeah. As a matter of fact,

0:16:02.240 --> 0:16:06.760
<v Speaker 1>a number of rock stars have come forward um to

0:16:07.600 --> 0:16:10.600
<v Speaker 1>talk to young people about listening to music to live

0:16:10.640 --> 0:16:15.360
<v Speaker 1>because they've said, you know what, listening to the loud

0:16:15.480 --> 0:16:18.280
<v Speaker 1>music like I have been every day, you know, with

0:16:18.360 --> 0:16:21.680
<v Speaker 1>these large amps behind me. Uh, well, damage your hearing

0:16:21.720 --> 0:16:25.360
<v Speaker 1>because it's damaged mine. And you know I'm thinking specifically,

0:16:25.800 --> 0:16:29.760
<v Speaker 1>you know, people like Pete Townsend. Um you know who.

0:16:29.840 --> 0:16:32.720
<v Speaker 1>I think he actually suffered a burst ear drum due

0:16:32.800 --> 0:16:37.480
<v Speaker 1>to a certain Keith Moon and his exploding uh drum kit. Well, yes, however,

0:16:40.200 --> 0:16:44.120
<v Speaker 1>I don't think a small explosives count in the earbud department.

0:16:44.160 --> 0:16:48.120
<v Speaker 1>But yes, those are also bad for your ears. So

0:16:48.120 --> 0:16:51.760
<v Speaker 1>so here's a hint, be careful with earbuds and don't

0:16:51.800 --> 0:16:54.320
<v Speaker 1>play directly in front of Keith Moon. That second one

0:16:54.560 --> 0:16:58.520
<v Speaker 1>actually be pretty easy. One's pretty easy these days. Um,

0:16:58.600 --> 0:17:02.520
<v Speaker 1>thanks a lot, it's that Um okay, So I was

0:17:02.560 --> 0:17:04.720
<v Speaker 1>going to make Keith Moon jokes to a drummer, Yeah,

0:17:04.760 --> 0:17:07.240
<v Speaker 1>no kidding. Uh yeah, he's one of my favorites too.

0:17:07.800 --> 0:17:10.680
<v Speaker 1>Um Joseph birds Song and Bruce Wagoner. Did you run

0:17:10.680 --> 0:17:12.959
<v Speaker 1>across these names? They are? There are two people who

0:17:13.040 --> 0:17:17.119
<v Speaker 1>filed suit against Apple, uh specifically against Apple, saying that

0:17:17.200 --> 0:17:19.680
<v Speaker 1>it's ear drugs. The earbuds were designed to be put

0:17:20.200 --> 0:17:23.960
<v Speaker 1>deep into your ear canal and uh is you know,

0:17:24.040 --> 0:17:28.280
<v Speaker 1>are specifically going to be a problem. Um, you know

0:17:28.320 --> 0:17:31.560
<v Speaker 1>They also argue that there is no visual representation of

0:17:31.600 --> 0:17:35.600
<v Speaker 1>the volume. Of course there is when you're actually speaking

0:17:35.600 --> 0:17:38.160
<v Speaker 1>of somebody who's owned two different generations of iPods. Yes,

0:17:38.200 --> 0:17:41.320
<v Speaker 1>you can see roughly how loud it is as you're

0:17:41.359 --> 0:17:43.560
<v Speaker 1>you know, making a change to the volume or stopping

0:17:43.640 --> 0:17:46.000
<v Speaker 1>or pressing play. But you know, if you're not looking

0:17:46.040 --> 0:17:48.399
<v Speaker 1>at it, and you know, the screen goes blank. No,

0:17:48.520 --> 0:17:51.639
<v Speaker 1>there's no longer a visual representation of volume, nor is

0:17:51.640 --> 0:17:57.480
<v Speaker 1>there sound isolation. And they were asking for for monetary damages,

0:17:57.840 --> 0:18:03.520
<v Speaker 1>not because they had actually lost hearing themselves, but basically, uh,

0:18:03.600 --> 0:18:07.800
<v Speaker 1>you know, to get Apple to improve safety, raise awareness. Um,

0:18:08.320 --> 0:18:12.000
<v Speaker 1>it was better headphones. Right, It was more of a

0:18:11.040 --> 0:18:14.200
<v Speaker 1>a a way to try and convince Apple to change

0:18:14.800 --> 0:18:19.520
<v Speaker 1>there there processes and their systems so that people would

0:18:19.560 --> 0:18:22.440
<v Speaker 1>not suffer hearing damage down the road. Right, right, Well,

0:18:22.480 --> 0:18:25.840
<v Speaker 1>the uh, the Ninth Circuit Court of Appeals, who has

0:18:25.880 --> 0:18:29.000
<v Speaker 1>come up many times in our podcast in California, UM

0:18:29.400 --> 0:18:33.200
<v Speaker 1>had affirmed a two thousand district court ruling about this

0:18:33.640 --> 0:18:37.199
<v Speaker 1>membread an article and Reuter's about this that basically the

0:18:37.200 --> 0:18:40.080
<v Speaker 1>planiffs didn't show that the use of the iPod poses

0:18:40.119 --> 0:18:44.600
<v Speaker 1>an unreasonable risk of noise induced hearing loss. Um and

0:18:44.760 --> 0:18:47.359
<v Speaker 1>uh basically said that they didn't really have because they

0:18:47.400 --> 0:18:50.800
<v Speaker 1>hadn't lost hearing themselves as a result of using the iPod,

0:18:50.800 --> 0:18:54.160
<v Speaker 1>they didn't really have the legal footing to to bring

0:18:54.200 --> 0:18:57.159
<v Speaker 1>a case against Apple. But you know, if they have

0:18:57.359 --> 0:19:00.840
<v Speaker 1>raised awareness, um, you know, they I imagine they would

0:19:00.880 --> 0:19:03.760
<v Speaker 1>say that they have achieved some measure of success. Although

0:19:03.800 --> 0:19:05.399
<v Speaker 1>you know, certainly Apple is not the only one to

0:19:05.440 --> 0:19:08.560
<v Speaker 1>be packaging earbuds with its products. No, No, there are

0:19:08.560 --> 0:19:11.520
<v Speaker 1>plenty of independent earbuds out there that work with just

0:19:11.560 --> 0:19:13.560
<v Speaker 1>about any kind of device that has you know, essentially

0:19:13.560 --> 0:19:18.280
<v Speaker 1>a three and a half millimeter headphone jack Um and Uh,

0:19:18.560 --> 0:19:20.480
<v Speaker 1>I was gonna mention that, you know, it's really it's

0:19:20.520 --> 0:19:25.360
<v Speaker 1>not difficult to create a product that that would uh

0:19:25.600 --> 0:19:28.360
<v Speaker 1>minimize the risk of hearing loss. You just create one

0:19:28.400 --> 0:19:34.040
<v Speaker 1>that has a maximum output beneath the danger zone. Really, Um,

0:19:34.160 --> 0:19:35.560
<v Speaker 1>what should be bad because he wouldn't be able to

0:19:35.560 --> 0:19:39.600
<v Speaker 1>play that? Okay, you beat me to it, um, But

0:19:39.680 --> 0:19:42.640
<v Speaker 1>at any rate, Uh, I'm amazed. You know, we've had

0:19:43.000 --> 0:19:46.360
<v Speaker 1>what like three different three or four different music references,

0:19:46.359 --> 0:19:49.560
<v Speaker 1>oh four because of a c D c um at

0:19:49.560 --> 0:19:52.440
<v Speaker 1>any rate, the h it wouldn't be difficult to do that.

0:19:52.480 --> 0:19:57.840
<v Speaker 1>But I think that the the outcry, weak as it

0:19:57.920 --> 0:20:02.080
<v Speaker 1>may be, from the hearing impaired, um, the outcry from

0:20:02.600 --> 0:20:07.840
<v Speaker 1>the they outcry, the outcry from from people who the

0:20:08.040 --> 0:20:10.359
<v Speaker 1>customers who are purchasing this and saying, you know, no

0:20:10.400 --> 0:20:13.560
<v Speaker 1>matter how loud I turn it up, it's not loud enough. Um.

0:20:13.600 --> 0:20:15.640
<v Speaker 1>I mean I know that. On my iPod. I actually

0:20:15.680 --> 0:20:20.399
<v Speaker 1>bypassed the the safety because there is a safety on

0:20:20.520 --> 0:20:23.600
<v Speaker 1>on Well. The reason I did was not because I

0:20:23.640 --> 0:20:26.240
<v Speaker 1>want to listen to music at a you know, an

0:20:26.240 --> 0:20:30.440
<v Speaker 1>ear drum blasting level. The problem is that sound files

0:20:30.560 --> 0:20:34.760
<v Speaker 1>aren't all recorded at the same volume level. So you

0:20:34.840 --> 0:20:37.240
<v Speaker 1>listen to two different sound files and you you haven't

0:20:37.280 --> 0:20:39.639
<v Speaker 1>even touched the volume, and one might be whisper quiet

0:20:39.640 --> 0:20:42.320
<v Speaker 1>and the other one might be blistering lee loud. Yes,

0:20:42.640 --> 0:20:45.959
<v Speaker 1>the way that people have recorded sound over the past,

0:20:46.720 --> 0:20:49.720
<v Speaker 1>uh you know, a few decades has changed dramatically, especially

0:20:49.720 --> 0:20:52.400
<v Speaker 1>in the last years, and even the way that it's

0:20:52.440 --> 0:20:55.399
<v Speaker 1>converted into the MP three format can that can be

0:20:55.440 --> 0:20:59.000
<v Speaker 1>affected that way too, depending on on your on how

0:20:59.040 --> 0:21:01.399
<v Speaker 1>you're converting things. Oh you know what I wish I

0:21:01.400 --> 0:21:03.479
<v Speaker 1>had done research on and it just occurred to me

0:21:03.600 --> 0:21:05.400
<v Speaker 1>just now. I hate I usually have one of these

0:21:05.400 --> 0:21:07.760
<v Speaker 1>in every podcast, and and normally I keep it to

0:21:07.800 --> 0:21:11.240
<v Speaker 1>myself because I feel uh sad that I didn't think

0:21:11.240 --> 0:21:14.640
<v Speaker 1>of it. But uh, I had read somewhere that um

0:21:14.800 --> 0:21:19.200
<v Speaker 1>that basically because they are trying to improve the hearing

0:21:19.280 --> 0:21:22.119
<v Speaker 1>of certain frequencies in music on recordings they want you

0:21:22.200 --> 0:21:26.800
<v Speaker 1>to hear, UM basically enhance their accenting the parts that

0:21:26.840 --> 0:21:28.680
<v Speaker 1>they want you to hear. Let's say that they're accenting

0:21:28.680 --> 0:21:31.439
<v Speaker 1>the frequencies because they're you're using compression and other techniques

0:21:31.520 --> 0:21:34.879
<v Speaker 1>to make this work, make things seem louder. Um. I

0:21:34.920 --> 0:21:39.560
<v Speaker 1>had read somewhere that, uh that it may cause people

0:21:39.600 --> 0:21:43.199
<v Speaker 1>to lose the ability to hear in other frequencies as

0:21:43.200 --> 0:21:45.480
<v Speaker 1>a result of that, basically, that we won't be able

0:21:45.480 --> 0:21:47.879
<v Speaker 1>to hear anything between twenty and twenty thou hurts. Now.

0:21:47.880 --> 0:21:49.600
<v Speaker 1>I don't know if that's true. I wish I've looked

0:21:49.600 --> 0:21:51.520
<v Speaker 1>that up before this podcast, So don't write in and

0:21:51.560 --> 0:21:53.679
<v Speaker 1>say you didn't say whether it was true. I don't know.

0:21:53.720 --> 0:21:55.199
<v Speaker 1>I'm gonna want to go look it up, and I

0:21:55.280 --> 0:21:58.000
<v Speaker 1>might report back because that would be interesting to to know,

0:21:58.320 --> 0:22:00.720
<v Speaker 1>and and maybe something that they have to do a

0:22:00.720 --> 0:22:02.960
<v Speaker 1>lot of study on before they can really tell for sure.

0:22:03.000 --> 0:22:05.919
<v Speaker 1>But that's sort of like the vestigial toe thing. Like

0:22:06.119 --> 0:22:10.600
<v Speaker 1>I do remember hearing about audio engineers who complained that

0:22:11.200 --> 0:22:13.960
<v Speaker 1>we're losing a lot of the nuance of of music.

0:22:14.040 --> 0:22:15.679
<v Speaker 1>We're losing a lot of the the high highs and

0:22:15.760 --> 0:22:18.960
<v Speaker 1>low lows and and the subtle stuff, and everything is

0:22:18.960 --> 0:22:21.399
<v Speaker 1>just becoming equally loud, which is also why you can

0:22:21.440 --> 0:22:23.840
<v Speaker 1>suffer your fatigue as you listen to music, because it's

0:22:23.880 --> 0:22:26.680
<v Speaker 1>all being blasted at you at the same intensity. There's

0:22:26.720 --> 0:22:30.719
<v Speaker 1>no variation. And then you have, for example, headphones that

0:22:30.840 --> 0:22:33.680
<v Speaker 1>limit you to say twenty to twenty hurts, and then

0:22:34.040 --> 0:22:36.720
<v Speaker 1>you know all the things that theoretically you can't hear,

0:22:36.840 --> 0:22:41.800
<v Speaker 1>but you sort of feel more than here, Um, you don't.

0:22:41.840 --> 0:22:43.720
<v Speaker 1>We really don't get that sort of an experience like

0:22:43.760 --> 0:22:45.760
<v Speaker 1>you would say, if you were at a live concert

0:22:45.800 --> 0:22:49.920
<v Speaker 1>and listening to it in in person. So it's it's

0:22:49.960 --> 0:22:51.919
<v Speaker 1>really kind of fascinating. We think about the science of

0:22:51.920 --> 0:22:54.720
<v Speaker 1>sound and how all that works, and and how our

0:22:55.000 --> 0:23:00.439
<v Speaker 1>electronics are changing that and either enhancing or harding that

0:23:00.760 --> 0:23:03.320
<v Speaker 1>in some degree. Sure, And on a related note, that

0:23:03.320 --> 0:23:06.760
<v Speaker 1>actually brings me to a second round of listener mail.

0:23:11.240 --> 0:23:13.840
<v Speaker 1>This listener mail comes from Daniel, and Daniel says, high, guys,

0:23:13.880 --> 0:23:19.159
<v Speaker 1>So I'm looking at buying the brand redacted headphones and

0:23:19.240 --> 0:23:22.800
<v Speaker 1>was wondering, how are they stereo if they're binaral? What

0:23:22.880 --> 0:23:25.679
<v Speaker 1>does binaral actually mean? Anyway? I thought it meant a

0:23:25.720 --> 0:23:28.399
<v Speaker 1>single channel with two earpieces. Come to think of it,

0:23:28.440 --> 0:23:31.920
<v Speaker 1>how do headphones work in general, especially the noise canceling time?

0:23:32.080 --> 0:23:34.840
<v Speaker 1>Thanks Daniel, Well, we figured since this was kind of

0:23:34.880 --> 0:23:37.560
<v Speaker 1>on the same subject, I would I would tackle this

0:23:37.640 --> 0:23:41.479
<v Speaker 1>really quickly. Binaral is actually a method of recording, it's not.

0:23:41.640 --> 0:23:45.160
<v Speaker 1>It's not a method of playback. Alright, So you're familiar

0:23:45.200 --> 0:23:47.960
<v Speaker 1>with the stereo recording system where you're using at least

0:23:47.960 --> 0:23:52.720
<v Speaker 1>two microphones, right, essentially two microphones space channels two channels

0:23:53.240 --> 0:23:56.680
<v Speaker 1>a channel per microphone. I've got one microphone. Let's say

0:23:57.040 --> 0:24:02.200
<v Speaker 1>let's say you have one setup near like a speaker

0:24:02.200 --> 0:24:05.960
<v Speaker 1>where it's the lead guitarist, and then another one that's

0:24:06.000 --> 0:24:08.920
<v Speaker 1>over by the drums or whatever, and then by recording both,

0:24:09.040 --> 0:24:12.159
<v Speaker 1>you know, the microphones are a good space apart. You

0:24:12.200 --> 0:24:14.560
<v Speaker 1>can get two different channels of sound, mix them together.

0:24:14.720 --> 0:24:17.120
<v Speaker 1>And then you get this, uh, this more complex sound

0:24:17.160 --> 0:24:20.959
<v Speaker 1>than you would if you use just one microphone, right,

0:24:21.000 --> 0:24:23.919
<v Speaker 1>all right. Binaral takes that an extra step. Binaral. What

0:24:23.920 --> 0:24:26.600
<v Speaker 1>they do is they take an analog of a human head,

0:24:27.200 --> 0:24:31.720
<v Speaker 1>and by that I mean like a human head, usually

0:24:31.720 --> 0:24:36.720
<v Speaker 1>a dummy, UM, sometimes a porsche lub who no, no dummy.

0:24:36.760 --> 0:24:40.080
<v Speaker 1>They get a dummies head instead of ears as microphones

0:24:40.520 --> 0:24:44.359
<v Speaker 1>on the directional microphones. UM. Sometimes they go to great

0:24:44.400 --> 0:24:49.240
<v Speaker 1>links to try and uh and and and simulate human ears.

0:24:49.720 --> 0:24:52.520
<v Speaker 1>The idea here being that you set this down in

0:24:52.680 --> 0:24:56.159
<v Speaker 1>a recording area, you play whatever the sound is, and

0:24:56.320 --> 0:24:58.760
<v Speaker 1>it picks up sound as if it were a person

0:24:58.960 --> 0:25:01.639
<v Speaker 1>standing in that exact location. So when you listen to

0:25:01.680 --> 0:25:04.920
<v Speaker 1>the recording, the two tracks are never mixed together into

0:25:04.960 --> 0:25:08.359
<v Speaker 1>a single track. It's you're you're you're getting one track

0:25:08.359 --> 0:25:11.479
<v Speaker 1>in the left ear and one track in the right ear. Um,

0:25:11.520 --> 0:25:14.680
<v Speaker 1>and ideally you would be hearing the sound as if

0:25:14.720 --> 0:25:17.600
<v Speaker 1>you yourself had been standing at the recording session at

0:25:17.680 --> 0:25:20.760
<v Speaker 1>that one time. It's kind of a neat idea that

0:25:20.920 --> 0:25:23.640
<v Speaker 1>works really well for things like classical music. I've heard

0:25:23.640 --> 0:25:27.200
<v Speaker 1>it for audio drama, where you are essentially inserted into

0:25:27.240 --> 0:25:30.560
<v Speaker 1>the audio drama as a mute participant. So you hear

0:25:30.600 --> 0:25:33.680
<v Speaker 1>people walking around you and leaning over and whispering things

0:25:33.720 --> 0:25:35.560
<v Speaker 1>in your ear and that kind of thing. And what

0:25:35.560 --> 0:25:38.479
<v Speaker 1>they're doing is they are physically walking around this dummy

0:25:38.480 --> 0:25:42.320
<v Speaker 1>head and physically whispering things into this microphone, and you're

0:25:42.359 --> 0:25:44.280
<v Speaker 1>hearing it as if you were you were there, I mean,

0:25:44.320 --> 0:25:47.040
<v Speaker 1>the two microphones are spaced apart as if they were

0:25:47.080 --> 0:25:49.320
<v Speaker 1>human ears, so you get the sound at about the

0:25:49.359 --> 0:25:52.160
<v Speaker 1>same speed as you would if you were actually there. Impressive.

0:25:52.400 --> 0:25:55.520
<v Speaker 1>So that's binaral. So really, any pair of headphones can

0:25:55.520 --> 0:25:57.600
<v Speaker 1>do it, and and any pair of stereo headphones can can

0:25:57.640 --> 0:25:59.440
<v Speaker 1>do this sort of thing, and you could even listen

0:25:59.440 --> 0:26:02.280
<v Speaker 1>to it on regular speakers, but you would lose that

0:26:02.480 --> 0:26:07.359
<v Speaker 1>stereo effect unless you had really a good surround separation. Yeah,

0:26:07.560 --> 0:26:11.440
<v Speaker 1>separation is very important with that. And as for noise canceling,

0:26:11.640 --> 0:26:13.960
<v Speaker 1>that's also kind of interesting. The way noise canceling works

0:26:14.040 --> 0:26:18.400
<v Speaker 1>is through a method called destructive interference. Now you talked

0:26:18.400 --> 0:26:21.800
<v Speaker 1>about the longitudinal waves. Yes, sound is created. The information

0:26:21.840 --> 0:26:24.960
<v Speaker 1>I actually got from our article on how noise canceling

0:26:25.000 --> 0:26:28.000
<v Speaker 1>headphones work, right, So what noise canceling headphones do is

0:26:28.040 --> 0:26:30.640
<v Speaker 1>they have a little microphone in them that detects the

0:26:30.680 --> 0:26:33.639
<v Speaker 1>noise and the environment, at least the active ones. The

0:26:33.680 --> 0:26:35.760
<v Speaker 1>active ones, so passive ones, all they do is cover

0:26:35.840 --> 0:26:39.440
<v Speaker 1>up your ears, right, So it's it's essentially the same

0:26:39.480 --> 0:26:42.560
<v Speaker 1>thing as the same method as sticking the fingers into

0:26:42.600 --> 0:26:46.680
<v Speaker 1>the ears. That's essentially what the last I can Active

0:26:46.680 --> 0:26:48.639
<v Speaker 1>ones have a microphone in them that picks up the

0:26:48.680 --> 0:26:51.720
<v Speaker 1>sound in the environment and then it generates a sound

0:26:52.160 --> 0:26:56.879
<v Speaker 1>with the same frequency. But um, but turned a d

0:26:57.040 --> 0:27:03.120
<v Speaker 1>eighty degrees, all right, So they the troughs and valleys,

0:27:03.200 --> 0:27:05.000
<v Speaker 1>peaks and trops, I'm saying the same thing, the troughs

0:27:05.040 --> 0:27:07.720
<v Speaker 1>and valleys, the depths and the valleys and the troughs,

0:27:08.359 --> 0:27:10.479
<v Speaker 1>you know, the peaks and the trops, thank you Pullett,

0:27:10.880 --> 0:27:13.840
<v Speaker 1>Uh match up so that you get one kind of

0:27:13.880 --> 0:27:17.120
<v Speaker 1>solid bar and essentially the two sounds cancel each other

0:27:17.160 --> 0:27:20.560
<v Speaker 1>out right. Um. They basically sort of make a form

0:27:20.600 --> 0:27:22.679
<v Speaker 1>of white noise, if you will. Right. And since they

0:27:22.720 --> 0:27:26.000
<v Speaker 1>are active headphones, they require power. So that's why they

0:27:26.000 --> 0:27:28.800
<v Speaker 1>need to have batteries in them, uh, because otherwise it

0:27:28.840 --> 0:27:32.320
<v Speaker 1>can't generate that signal. Right, And you know, I've listened

0:27:32.359 --> 0:27:35.000
<v Speaker 1>to music on noise canceling headphones, and the nice thing

0:27:35.040 --> 0:27:37.119
<v Speaker 1>about them is that you don't have to turn the

0:27:37.200 --> 0:27:39.760
<v Speaker 1>volume up nearly as much to try and drown out

0:27:39.800 --> 0:27:42.320
<v Speaker 1>all the ambient noise. That's the other problem with earbuds, right,

0:27:42.760 --> 0:27:45.359
<v Speaker 1>is that they aren't good at canceling ambient noise, so

0:27:45.400 --> 0:27:48.000
<v Speaker 1>instead of canceling it, you're just trying to overpower it,

0:27:48.800 --> 0:27:51.720
<v Speaker 1>and that that in turn ends up causing damage to

0:27:51.760 --> 0:27:56.000
<v Speaker 1>your hearing. Yes, and and as Garstecki said, um, noise

0:27:56.040 --> 0:27:59.240
<v Speaker 1>canceling headphones or any kind of headphone that you can

0:27:59.400 --> 0:28:02.879
<v Speaker 1>use to you, uh, you know, prevent to get it

0:28:02.920 --> 0:28:05.480
<v Speaker 1>farther away from your ear, the source of the sound

0:28:05.640 --> 0:28:08.840
<v Speaker 1>farther away from your ear. That's going to help. And

0:28:08.920 --> 0:28:11.119
<v Speaker 1>I assume that that's part of it too, is that

0:28:11.160 --> 0:28:13.440
<v Speaker 1>you're not trying to drown out the outside noise such

0:28:13.440 --> 0:28:17.320
<v Speaker 1>as I want to know, say, a lawnmower, right, so

0:28:17.720 --> 0:28:21.560
<v Speaker 1>I drowned it out with more noise. So well, thanks

0:28:21.560 --> 0:28:24.480
<v Speaker 1>a lot, Christopher and Daniel that those were great questions.

0:28:24.480 --> 0:28:26.480
<v Speaker 1>Had a really good conversation there about the hope you

0:28:26.560 --> 0:28:29.560
<v Speaker 1>heard it. Uh. If any of you have any questions,

0:28:29.600 --> 0:28:32.000
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0:28:32.400 --> 0:28:35.720
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0:28:35.760 --> 0:28:38.120
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0:28:38.200 --> 0:28:40.480
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0:28:50.520 --> 0:28:53.480
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0:28:53.520 --> 0:28:56.400
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0:28:56.400 --> 0:29:03.080
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0:29:03.240 --> 0:29:06.160
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