Speaker 1: Bloomberg Audio Studios, podcasts, radio news.
Speaker 2: And let's go back to Roadblocks because the gaming platform
Speaker 2: reported phenomenal booking increases more than fifty percent in the
Speaker 2: last quarter daily active US account topping one hundred and
Speaker 2: eleven million shares. So you see still trading higher after
Speaker 2: the earnings posted yesterday morning. Roeblox CEO David and Bazooki
Speaker 2: joined us now, Dave, just across the board growth daily
Speaker 2: active views is particularly the older cohort. I'm looking at
Speaker 2: ours engaged revenue bookings. We're seeing you raise your guidance.
Speaker 2: These viral experiences grow a garden for example, how much
Speaker 2: are they contributing to this growth?
Speaker 1: Hey, great to be here, and we have created an
Speaker 1: essential really the conditions to grow a garden, in this
Speaker 1: case growing amazing creative new experiences on roadblocks in addition
Speaker 1: to grow a garden, which is a cultural meme. Right now,
Speaker 1: there's five experiences on roadblocks with more than ten million
Speaker 1: and daily active users, and I want to highlight in
Speaker 1: addition to that great growth we saw, we saw thirteen
Speaker 1: and up users grow daily active users sixty four percent
Speaker 1: year on year. We have a vision of ten percent
Speaker 1: of the global gaming content market running on our platform,
Speaker 1: and this really explosion of great new hits. It supports
Speaker 1: that thesis. I also want to highlight. Even without Grow
Speaker 1: a Garden, we would have reported an amazing Queue two
Speaker 1: with great year on year growth rates.
Speaker 2: Brook Covens there, Grow a Gardens there. Just delve into
Speaker 2: these hits that you have. How much revenue do they
Speaker 2: sort of supply to you? Can you break it out
Speaker 2: on an individual win basis?
Speaker 1: Well, I want to highlight these hits. A lot of
Speaker 1: them have been created in the last year. In fact,
Speaker 1: four of the top five experiences were created in the
Speaker 1: last year. Part of our vision is there's enormous headroom
Speaker 1: to innovate in the gaming space around how games are created,
Speaker 1: how people consume them, how they're social, all of this,
Speaker 1: and we believe this innovation is driving the ability for
Speaker 1: creators to make awesome new experiences on the platform. You know,
Speaker 1: we're starting to see some of these hits go global.
Speaker 1: Want to highlight for example, a pac DAUS grew over
Speaker 1: seventy six percent year on year, and we still have
Speaker 1: a lot of headroom. We're we're only about three percent
Speaker 1: of the global gaming market running on our platform, and
Speaker 1: our vision is to get to ten percent. Dave.
Speaker 3: I've been able to get with your team and talk
Speaker 3: a little bit in recent months about advertising, and one
Speaker 3: of the things I think people don't necessarily understand about
Speaker 3: roadblocks is advertising is a revenue stream for you, but
Speaker 3: also for the deads, the creators themselves. But I think
Speaker 3: I'm right in saying you've never really given us a
Speaker 3: dollar figure on how it's going. Would you just update
Speaker 3: us on the ecosystem and the wins you see for roadblocks.
Speaker 1: We do think there's a significant advertising opportunity on the platform,
Speaker 1: and you're exactly right. All of this growth we've been sharing,
Speaker 1: you know, bookings growth of north to fifty percent in
Speaker 1: Q two was driven not by advertising, but by people
Speaker 1: spending robucks on the platform. That said, there's several categories
Speaker 1: of experiences and creators that advertising may be the best
Speaker 1: way for them to make future revenue highlighting Typically, our
Speaker 1: vision is advertising for older users, not for younger users,
Speaker 1: because we're already so healthy monetarily there, and we have
Speaker 1: launched video advertising on the platform. We just in the
Speaker 1: last week open it up for more creators. I will
Speaker 1: assure you if and when we hit ten percent of
Speaker 1: the global gaming market space. That advertising will be a
Speaker 1: key part of that top bookings line.
Speaker 3: I kind of want to stick with the creators because
Speaker 3: I'm always understand the ecosystem. So one thing that you've
Speaker 3: done is help creators get licensing deals. They might create
Speaker 3: a game, that game might be franchisable. Why do that?
Speaker 3: But also, like, are you kind of taking the liability
Speaker 3: on copyright and on legal and everything else that comes
Speaker 3: with a deal like that?
Speaker 1: We aren't really And what we've seen, you know, two
Speaker 1: years ago, people might have thought, well, you're not going
Speaker 1: to have any prime sports brands on your platform, and
Speaker 1: then all of a sudden, we have, you know, NFL Universe,
Speaker 1: a partnership between the NFL and an existing developer on
Speaker 1: the platform be extremely successful. What we've started talking about
Speaker 1: with our IP platform is the ability for great brands,
Speaker 1: whether it's for example, Stranger Things, there's Quid game from
Speaker 1: Netflix being available for creators on the platform who want
Speaker 1: to integrate the brand and really create a win win
Speaker 1: in that these brands can have a lot of people
Speaker 1: interacting with them, it can drive engagement within them. So
Speaker 1: there's a lot of opportunity in the future to connect
Speaker 1: great brands, great ip with the creative energy of the
Speaker 1: developers on our platform.
Speaker 2: I like that win win idea and the revenue share
Speaker 2: that goes to the developers. Also, what's interesting is developers
Speaker 2: are buying from these one off makers. Say that grow
Speaker 2: a Garden. I think it's a team who still owns
Speaker 2: about half, but he sold off the other half of
Speaker 2: his business over to New Zealand Splating Point Studio. Are
Speaker 2: you helping facilitate that m and A. How do you
Speaker 2: see your role there?
Speaker 1: We would like to more and more make a very
Speaker 1: liquid market there. And at our Roadblocks Developer conference a
Speaker 1: couple of years ago, I shared that as we have
Speaker 1: a larger proportion of the gaming market running on Roadblocks,
Speaker 1: it's not inconceivable that there will be a billion dollar
Speaker 1: studio on the platform. We're well into the nine figures
Speaker 1: hundreds of millions of dollar types studios and grow Garden
Speaker 1: was a great example of an initial small team working
Speaker 1: with Jendell who acquired part of it, and it was
Speaker 1: a deal that was a win win deal. The original
Speaker 1: creators did very well and grow Garden has been refined
Speaker 1: and tuned into now the largest simultaneously played game in
Speaker 1: the history of the Guinness Book of World Records going
Speaker 1: over twenty million concurrent players. A few weeks ago.
Speaker 3: Dave, about three weeks ago you came onto the program
Speaker 3: and discuss with me generative AI video based age verification.
Speaker 3: In the interim on July twenty fifth, we got the
Speaker 3: Online Safety Act, and which will have an impact on you.
Speaker 3: Could you just quantify how that those parameters might impact
Speaker 3: active users or engagement just quickly.
Speaker 1: I want to highlight we have always had safety as
Speaker 1: one of our top priorities, and we're not waiting for
Speaker 1: the law or legislation. We've innovated with as on our
Speaker 1: own because we want to keep people on our platform.
Speaker 1: Roadblocks is a place where we filter all the texts
Speaker 1: and the voice, where we monitor for critical harms, where
Speaker 1: there's no image sharing or any of the things that
Speaker 1: might happen from that, so age ustimation. We took leadership
Speaker 1: here in innovating and we think it's going to set
Speaker 1: the standard for the industry.
Speaker 3: Roadblock CEO, Dave Zuki, it's great to have you back
Speaker 3: on Bloomberg Tech. Thank you very much,