WEBVTT - TechStuff Sends Exoskeletons XOs

0:00:04.400 --> 0:00:07.800
<v Speaker 1>Welcome to text Stuff, a production from my Heart Radio.

0:00:12.080 --> 0:00:14.720
<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

0:00:14.880 --> 0:00:18.360
<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio,

0:00:18.400 --> 0:00:21.880
<v Speaker 1>and I love all things tech, and you guys probably

0:00:21.920 --> 0:00:26.079
<v Speaker 1>know that beyond tech, I also love science fiction. I

0:00:26.120 --> 0:00:29.360
<v Speaker 1>grew up reading books and watching movies and TV shows.

0:00:29.400 --> 0:00:33.480
<v Speaker 1>They're all in the science fiction genre, and there are

0:00:33.520 --> 0:00:37.680
<v Speaker 1>a lot of futuristic technologies in those works that I

0:00:37.760 --> 0:00:41.920
<v Speaker 1>find really compelling, from faster than light space travel, which

0:00:42.240 --> 0:00:45.800
<v Speaker 1>I suspect will never be a reality, to flying cars,

0:00:46.320 --> 0:00:49.519
<v Speaker 1>to a replicator that can make lasagna whenever I want it.

0:00:50.280 --> 0:00:53.920
<v Speaker 1>Somebody invent that. But today I wanted to talk about

0:00:53.960 --> 0:00:56.760
<v Speaker 1>one of those technologies that we're actually seeing evolve in

0:00:56.760 --> 0:01:01.800
<v Speaker 1>the real world, and that would be exoskeletons. Now, because

0:01:01.840 --> 0:01:05.240
<v Speaker 1>of my age, when I think exo skeletons, I think

0:01:05.240 --> 0:01:09.560
<v Speaker 1>of Ripley in the film Aliens, the second of the movies.

0:01:09.880 --> 0:01:13.880
<v Speaker 1>She's in that giant cargo loader exo skeleton going toe

0:01:13.959 --> 0:01:17.560
<v Speaker 1>to toe with the alien queen. But there are tons

0:01:17.800 --> 0:01:21.480
<v Speaker 1>of other examples in science fiction, ranging from the industrial

0:01:21.800 --> 0:01:26.440
<v Speaker 1>to more streamlined versions like Iron Man's suit. And we

0:01:26.520 --> 0:01:29.160
<v Speaker 1>are not anywhere close to being able to build a

0:01:29.200 --> 0:01:31.959
<v Speaker 1>suit like Tony Starks, but we do have some pretty

0:01:31.959 --> 0:01:35.600
<v Speaker 1>cool robotic exo skeletons out there. Some are intended to

0:01:35.600 --> 0:01:38.520
<v Speaker 1>help people move heavy objects, kind of like the cargo

0:01:38.600 --> 0:01:41.920
<v Speaker 1>loader from Aliens. Some are intended to provide support to

0:01:41.959 --> 0:01:45.479
<v Speaker 1>give people with mobility issues more independence, Some are meant

0:01:45.520 --> 0:01:48.120
<v Speaker 1>for people in the military to help them walk for

0:01:48.160 --> 0:01:51.440
<v Speaker 1>further distances and carry heavier loads, and some are meant

0:01:51.480 --> 0:01:55.320
<v Speaker 1>to encourage empathy and understanding in others. So today we're

0:01:55.320 --> 0:01:58.560
<v Speaker 1>gonna look at the development of exoskeletons and their uses.

0:01:59.280 --> 0:02:01.600
<v Speaker 1>One thing I want to talk about right at the

0:02:01.640 --> 0:02:07.160
<v Speaker 1>start is how developing exoskeletons is truly a multidisciplinary pursuit,

0:02:07.760 --> 0:02:09.840
<v Speaker 1>And what I mean by that is that it requires

0:02:09.880 --> 0:02:13.440
<v Speaker 1>the expertise of people in very different fields of study.

0:02:14.120 --> 0:02:18.160
<v Speaker 1>One obvious one is robotics. Exoskeletons share a lot of

0:02:18.200 --> 0:02:22.440
<v Speaker 1>common traits with robots, and robotic elements frequently are part

0:02:22.639 --> 0:02:26.520
<v Speaker 1>of powered exoskeletons. But here's the thing about robots. Their

0:02:26.560 --> 0:02:31.079
<v Speaker 1>form doesn't have the limitation of the human form. Robots

0:02:31.080 --> 0:02:34.480
<v Speaker 1>come in all shapes and sizes, Some aren't mobile at

0:02:34.480 --> 0:02:37.359
<v Speaker 1>all the ones that do move may move in very

0:02:37.400 --> 0:02:41.200
<v Speaker 1>different ways from the way we move. There are swimming robots,

0:02:41.240 --> 0:02:46.480
<v Speaker 1>climbing robots, four legged robots, wheeled robots, robots with treads.

0:02:46.680 --> 0:02:48.600
<v Speaker 1>An engineer who wants to build a robot has a

0:02:48.600 --> 0:02:51.600
<v Speaker 1>lot of options and will likely choose whichever one's best

0:02:51.600 --> 0:02:55.040
<v Speaker 1>suit the purpose of that robot. But we humans have

0:02:55.160 --> 0:02:59.480
<v Speaker 1>way more limitations. Our limbs only work certain ways, and

0:02:59.600 --> 0:03:02.320
<v Speaker 1>if you try to make them work outside of those

0:03:02.360 --> 0:03:07.320
<v Speaker 1>certain ways, well you might get some unpleasant crunching and breaking.

0:03:07.639 --> 0:03:10.520
<v Speaker 1>And I have to admit, one of the nightmarish visions

0:03:10.560 --> 0:03:13.120
<v Speaker 1>I have of an exoskeleton is one that begins to

0:03:13.240 --> 0:03:17.040
<v Speaker 1>bend the opposite way of a human joint and just

0:03:17.520 --> 0:03:21.480
<v Speaker 1>you know, keeps going, which is yikes. So my point

0:03:21.520 --> 0:03:24.440
<v Speaker 1>is that when designing exoskeletons, it is important to have

0:03:24.480 --> 0:03:27.680
<v Speaker 1>people with expertise on the physiology of human beings as

0:03:27.680 --> 0:03:29.720
<v Speaker 1>part of the team to make sure that the exoskeleton

0:03:29.760 --> 0:03:33.800
<v Speaker 1>works with, not against, the person wearing it. Add to

0:03:33.840 --> 0:03:35.760
<v Speaker 1>that the fact that we human beings are you know,

0:03:36.480 --> 0:03:39.880
<v Speaker 1>a little squishy, you know what. Admittedly, ever since I

0:03:39.880 --> 0:03:43.040
<v Speaker 1>stopped going to the gem, I've become way more squishy

0:03:43.120 --> 0:03:47.040
<v Speaker 1>and mechanical systems typically are very much not squishy, and

0:03:47.080 --> 0:03:50.880
<v Speaker 1>sometimes pairing those things together results in bad stuff like

0:03:50.960 --> 0:03:54.240
<v Speaker 1>people getting hurt, and has given rise to a discipline

0:03:54.280 --> 0:03:58.560
<v Speaker 1>sometimes called soft robotics, or systems that can interoperate with

0:03:58.760 --> 0:04:03.320
<v Speaker 1>softer stuff like humans. So the development of an exoskeleton

0:04:03.840 --> 0:04:07.760
<v Speaker 1>is an arduous process, and unless some of the people

0:04:07.880 --> 0:04:11.000
<v Speaker 1>actually developing the technology are the ones who will ultimately

0:04:11.120 --> 0:04:13.960
<v Speaker 1>use it, you also have the added challenge of making

0:04:14.000 --> 0:04:17.320
<v Speaker 1>sure that the thing you're creating is actually useful for

0:04:17.480 --> 0:04:22.400
<v Speaker 1>the intended audience or the intended consumer. And I'm sure

0:04:22.440 --> 0:04:24.520
<v Speaker 1>I'm not the only person who, after I got my

0:04:24.560 --> 0:04:28.520
<v Speaker 1>hands on a product, found myself frustrated because it wasn't

0:04:28.520 --> 0:04:31.520
<v Speaker 1>working the way I thought it would work. It worked

0:04:31.560 --> 0:04:34.239
<v Speaker 1>the way the designers thought it should, but they didn't

0:04:34.279 --> 0:04:37.599
<v Speaker 1>necessarily take into account how the end user, who was

0:04:37.760 --> 0:04:41.320
<v Speaker 1>not involved in the development or production of this technology,

0:04:41.560 --> 0:04:44.159
<v Speaker 1>was going to try and actually use this thing. Look,

0:04:44.200 --> 0:04:47.640
<v Speaker 1>I'm saying, sometimes I get stuff and it's not dummy proof,

0:04:47.839 --> 0:04:50.120
<v Speaker 1>so I find myself wondering how the heck to get

0:04:50.120 --> 0:04:53.320
<v Speaker 1>it to work. And yeah, I'm being a bit glib,

0:04:53.360 --> 0:04:56.640
<v Speaker 1>but it really can be an issue. Designers can sometimes

0:04:56.720 --> 0:04:59.920
<v Speaker 1>make something that doesn't really work for anyone because the

0:05:00.000 --> 0:05:04.440
<v Speaker 1>designers got sidetracked solving one or more technical problems and

0:05:04.480 --> 0:05:07.800
<v Speaker 1>didn't create something that is actually helpful. Now, that last

0:05:07.839 --> 0:05:12.520
<v Speaker 1>point applies to any product really, not just exoskeletons. However,

0:05:12.880 --> 0:05:16.160
<v Speaker 1>with exoskeletons you can see how it is particularly important.

0:05:16.560 --> 0:05:21.479
<v Speaker 1>Designing and building even a prototype is incredibly labor intensive

0:05:21.640 --> 0:05:25.760
<v Speaker 1>and thus expensive. It requires a lot of time and research,

0:05:25.839 --> 0:05:28.640
<v Speaker 1>and that is an investment, so you kind of want

0:05:28.680 --> 0:05:31.480
<v Speaker 1>to make sure the end result is something worthwhile, even

0:05:31.480 --> 0:05:36.080
<v Speaker 1>if it's not going to become a commercial product in

0:05:36.120 --> 0:05:38.920
<v Speaker 1>the future. You want to make sure that what you're

0:05:38.920 --> 0:05:43.400
<v Speaker 1>doing actually matters. And you can also think of exoskeletons

0:05:43.400 --> 0:05:47.720
<v Speaker 1>as falling into one of three broad categories. There's actually

0:05:47.720 --> 0:05:50.040
<v Speaker 1>a couple different ways we can classify exo skeletons, but

0:05:50.800 --> 0:05:53.479
<v Speaker 1>one way is to look at what they are intended

0:05:53.560 --> 0:05:57.279
<v Speaker 1>to do. Are they upper extremity exo skeletons meaning stuff

0:05:57.360 --> 0:06:01.680
<v Speaker 1>that helps with moving heavy weights using your arms and

0:06:01.880 --> 0:06:06.080
<v Speaker 1>your your torso. Are they lower extremity exo skeletons something

0:06:06.160 --> 0:06:08.760
<v Speaker 1>that helps, you know, carry weight with the legs or

0:06:08.800 --> 0:06:12.599
<v Speaker 1>the hips, or maybe helps correct some sort of physiological issue,

0:06:13.480 --> 0:06:17.320
<v Speaker 1>or are they full body exoskeletons, you know, essentially shoulder

0:06:17.400 --> 0:06:20.360
<v Speaker 1>to toe typically is what we're talking about with these things,

0:06:20.839 --> 0:06:23.600
<v Speaker 1>and it's hard to pin down the earliest appearance of

0:06:23.720 --> 0:06:28.159
<v Speaker 1>the idea for a powered exoskeleton, but one early example

0:06:28.200 --> 0:06:32.160
<v Speaker 1>in fiction comes from Robert Heinlein's novel Starship Troopers, in

0:06:32.240 --> 0:06:35.440
<v Speaker 1>which human soldiers of the future are wearing power suits

0:06:35.480 --> 0:06:39.320
<v Speaker 1>that enhance the soldiers strength and speed and other capabilities.

0:06:39.880 --> 0:06:42.839
<v Speaker 1>Some might argue this is more an empowered armor category

0:06:43.040 --> 0:06:46.040
<v Speaker 1>and not exo skeleton, but I maintain those distinctions are

0:06:46.160 --> 0:06:49.560
<v Speaker 1>kind of meaningless in the real world, or at least

0:06:49.920 --> 0:06:52.680
<v Speaker 1>outside the world of fiction. The earliest example I could

0:06:52.720 --> 0:06:55.520
<v Speaker 1>find dates from a nineteen sixty one article in the

0:06:55.640 --> 0:06:59.080
<v Speaker 1>journal Armor, published by the United States Army. It's a

0:06:59.160 --> 0:07:01.680
<v Speaker 1>write up in an news section, so it's sort of

0:07:01.720 --> 0:07:05.520
<v Speaker 1>a series of headlines and not a full like feature

0:07:05.880 --> 0:07:09.040
<v Speaker 1>in the magazine itself, and this particular little story has

0:07:09.080 --> 0:07:14.040
<v Speaker 1>the headline future soldier human tank charming right. The opening

0:07:14.120 --> 0:07:18.400
<v Speaker 1>sentence reads quote the soldier of the distant future will

0:07:18.440 --> 0:07:22.240
<v Speaker 1>be a human tank equipped with power steering and power brakes.

0:07:22.360 --> 0:07:27.640
<v Speaker 1>The Pentagon said recently end quote golly. The project was

0:07:27.760 --> 0:07:31.920
<v Speaker 1>also called Servo Soldier according to this news piece, and

0:07:32.200 --> 0:07:35.080
<v Speaker 1>it wasn't announcing a new invention. It was rather talking

0:07:35.120 --> 0:07:38.280
<v Speaker 1>about how the Pentagon and the Department of Defense were

0:07:38.280 --> 0:07:42.239
<v Speaker 1>soliciting inventors for ideas that could contribute to this goal

0:07:42.480 --> 0:07:45.760
<v Speaker 1>of creating a servo soldier. The suit was going to

0:07:45.880 --> 0:07:51.040
<v Speaker 1>have a pretty amazing wish list of features, so enhanced

0:07:51.080 --> 0:07:57.880
<v Speaker 1>strength check, enhanced speed check, enhanced resistance to stuff like heat, cold,

0:07:58.360 --> 0:08:04.160
<v Speaker 1>toxic gas, and than radiation check. The military experts acknowledge

0:08:04.200 --> 0:08:08.440
<v Speaker 1>that there were one or two minor obstacles to overcome,

0:08:08.800 --> 0:08:11.040
<v Speaker 1>like creating a way for the suit to interpret the

0:08:11.120 --> 0:08:14.880
<v Speaker 1>moves of the soldier as commands, thus generating an output

0:08:15.000 --> 0:08:18.760
<v Speaker 1>several times the strength of the original motion, like if

0:08:18.800 --> 0:08:20.760
<v Speaker 1>you were to throw a punch, the punch would be

0:08:20.880 --> 0:08:24.440
<v Speaker 1>way more powerful, for example. And finding a quiet, portable

0:08:24.480 --> 0:08:27.560
<v Speaker 1>power source capable of generating at least four horsepower was

0:08:27.600 --> 0:08:31.360
<v Speaker 1>another challenge that they admitted to. And the name gives

0:08:31.400 --> 0:08:34.319
<v Speaker 1>me a chance to explain just what a servo is.

0:08:34.800 --> 0:08:37.600
<v Speaker 1>It's not just the surname of a plucky robot who

0:08:37.679 --> 0:08:41.640
<v Speaker 1>riffs on bad movies Shout Out to Tom's servo. Servo

0:08:42.160 --> 0:08:45.960
<v Speaker 1>is short for servo mechanism. The servo mechanism for an

0:08:46.000 --> 0:08:48.960
<v Speaker 1>exo skeleton like the one the army was proposing, would

0:08:49.000 --> 0:08:52.160
<v Speaker 1>be sort of like our muscles. They would connect linked

0:08:52.280 --> 0:08:56.120
<v Speaker 1>parts of the exoskeleton and provide the motive power so

0:08:56.280 --> 0:08:59.439
<v Speaker 1>that they could move or really to augment the movements

0:08:59.520 --> 0:09:03.959
<v Speaker 1>of who whoever is wearing the exoskeleton. So servos often

0:09:04.360 --> 0:09:08.880
<v Speaker 1>find their way into what is called closed loop applications.

0:09:09.320 --> 0:09:11.719
<v Speaker 1>A closed loop system is one in which there is

0:09:11.760 --> 0:09:14.880
<v Speaker 1>a process that has an outcome and the state of

0:09:15.000 --> 0:09:19.319
<v Speaker 1>that outcome then comes back to affect the process. So

0:09:19.480 --> 0:09:21.959
<v Speaker 1>one example of this is a clothes dryer with a

0:09:22.080 --> 0:09:25.079
<v Speaker 1>dryness sensor. So you throw some wet clothes into the

0:09:25.160 --> 0:09:28.079
<v Speaker 1>dryer and you set the dryer to to dry. The

0:09:28.200 --> 0:09:31.400
<v Speaker 1>dryer tosses your unmentionables around while blowing hot air to

0:09:31.520 --> 0:09:34.520
<v Speaker 1>dry them out, and a sensor stays on the lookout

0:09:34.600 --> 0:09:37.079
<v Speaker 1>for signs of moisture. And so as the cycle is

0:09:37.160 --> 0:09:40.080
<v Speaker 1>coming towards an end, the sensor is detecting if there's

0:09:40.080 --> 0:09:42.760
<v Speaker 1>any moisture present, and if it does pick up that

0:09:42.880 --> 0:09:46.400
<v Speaker 1>there's moisture, there the clothes are not really dry. It

0:09:46.480 --> 0:09:49.560
<v Speaker 1>then feeds back into the system, and thus the dryer

0:09:49.720 --> 0:09:52.760
<v Speaker 1>just keeps going for a while longer. If the sensor

0:09:52.880 --> 0:09:56.040
<v Speaker 1>does not detect moisture, then it says, okay, it's good

0:09:56.080 --> 0:09:58.720
<v Speaker 1>for us to stop now, and the whole process stops.

0:09:58.840 --> 0:10:01.240
<v Speaker 1>This is a closed loop because it relies on that

0:10:01.400 --> 0:10:06.559
<v Speaker 1>feedback signal. So a servo motor, at its heart is

0:10:06.600 --> 0:10:10.599
<v Speaker 1>a device that rotates parts of a machine precisely and efficiently,

0:10:10.960 --> 0:10:15.439
<v Speaker 1>so that rotation might be translated into a different type

0:10:15.520 --> 0:10:19.480
<v Speaker 1>of motion, usually through gears of some sort, so that

0:10:19.640 --> 0:10:22.120
<v Speaker 1>you have an element inside the servo that's rotating, but

0:10:22.400 --> 0:10:25.599
<v Speaker 1>the part that you might see might be uh a

0:10:25.880 --> 0:10:29.599
<v Speaker 1>platform that raises and lowers. But it can do so

0:10:29.960 --> 0:10:33.640
<v Speaker 1>at a very precise distance and a precise speed, and

0:10:33.760 --> 0:10:35.959
<v Speaker 1>that's it, which is pretty simple, right. They're able to

0:10:36.000 --> 0:10:39.520
<v Speaker 1>move at varying velocities and two different positions. But that

0:10:39.720 --> 0:10:44.280
<v Speaker 1>differentiates servos from other types of motors. Servo motors have

0:10:44.640 --> 0:10:47.280
<v Speaker 1>some form of sensor that measures the position of the

0:10:47.360 --> 0:10:51.640
<v Speaker 1>motors moving components, and the controller that dictates how and

0:10:51.800 --> 0:10:55.160
<v Speaker 1>when and how far and how fast the servocean move.

0:10:55.559 --> 0:10:59.400
<v Speaker 1>So imagine a robot arm with a joint like an elbow,

0:11:00.040 --> 0:11:02.360
<v Speaker 1>and imagine it has the same range of motion as

0:11:02.440 --> 0:11:06.079
<v Speaker 1>a typical human elbow. The servo motor would provide the

0:11:06.120 --> 0:11:09.040
<v Speaker 1>force to extend the arm or to bend it back,

0:11:09.760 --> 0:11:13.040
<v Speaker 1>and the sensor would detect precisely where in the range

0:11:13.080 --> 0:11:17.040
<v Speaker 1>of motion the arm was at any given time, and

0:11:17.120 --> 0:11:19.719
<v Speaker 1>the controller would be the element providing the instructions on

0:11:19.840 --> 0:11:23.320
<v Speaker 1>what should be happening at any given moment. Now, there's

0:11:23.320 --> 0:11:26.079
<v Speaker 1>a lot more to be said about servo motors, but

0:11:26.200 --> 0:11:28.920
<v Speaker 1>I'll have to dedicate a full episode to explain them

0:11:28.960 --> 0:11:31.959
<v Speaker 1>in greater detail. For our purposes, it's good to know

0:11:32.240 --> 0:11:35.360
<v Speaker 1>that it's an electro mechanical element that acts like a muscle,

0:11:35.880 --> 0:11:39.160
<v Speaker 1>largely in robotics. Uh not, that's not the only application

0:11:39.200 --> 0:11:41.599
<v Speaker 1>we find servo motors in all sorts of stuff, but

0:11:41.920 --> 0:11:45.480
<v Speaker 1>in robots in particular, it is an incredibly important component.

0:11:46.280 --> 0:11:48.880
<v Speaker 1>Uh It is not the only mechanism in robotics that

0:11:48.960 --> 0:11:50.599
<v Speaker 1>does this, and I'm sure I'm going to touch on

0:11:50.880 --> 0:11:54.839
<v Speaker 1>several others in this episode. Now, I do not know

0:11:55.480 --> 0:11:59.679
<v Speaker 1>how long the servo Soldier project lasted, or whether it

0:12:00.000 --> 0:12:04.199
<v Speaker 1>ever got beyond the initial stage of just soliciting design submissions,

0:12:04.640 --> 0:12:06.959
<v Speaker 1>but I do know the piece and armor came out

0:12:07.040 --> 0:12:09.679
<v Speaker 1>a full two years before the first appearance of the

0:12:09.760 --> 0:12:13.720
<v Speaker 1>comic book character Iron Man, and there were other attempts

0:12:13.880 --> 0:12:18.040
<v Speaker 1>at creating exoskeleton technology as far back as the nineteen sixties.

0:12:18.480 --> 0:12:21.160
<v Speaker 1>A project involving the U. S. Army, the U. S. Navy,

0:12:21.280 --> 0:12:26.040
<v Speaker 1>and General Electric or GE produced a prototype exoskeleton dubbed

0:12:26.240 --> 0:12:30.280
<v Speaker 1>Hardyman h A R D I M A N. The

0:12:30.360 --> 0:12:33.600
<v Speaker 1>goal for this project was to design a wearable exoskeleton

0:12:33.720 --> 0:12:36.760
<v Speaker 1>that would give the operator a lifting amplification to a

0:12:36.880 --> 0:12:40.400
<v Speaker 1>factor of twenty five. Now, that would mean you could

0:12:40.440 --> 0:12:44.080
<v Speaker 1>lift a payload of one thousand, two hundred fifty pounds

0:12:44.240 --> 0:12:45.800
<v Speaker 1>and it would feel like you were picking up a

0:12:45.920 --> 0:12:49.480
<v Speaker 1>fifty pound weight. In kilograms, that would be a mass

0:12:49.559 --> 0:12:52.400
<v Speaker 1>of around five hundred sixty seven kilograms, but it would

0:12:52.440 --> 0:12:55.760
<v Speaker 1>feel like a mass of twenty two points seven kilograms.

0:12:56.240 --> 0:12:58.920
<v Speaker 1>That is amazing, and it goes right in line with

0:12:59.000 --> 0:13:02.520
<v Speaker 1>that cargo load I mentioned from the film Aliens. In fact,

0:13:02.559 --> 0:13:05.360
<v Speaker 1>if you look at images of this thing, it kind

0:13:05.440 --> 0:13:08.720
<v Speaker 1>of resembles that fictional piece of hardware. So I imagined

0:13:08.800 --> 0:13:12.959
<v Speaker 1>that when James Cameron was thinking about the film that

0:13:13.400 --> 0:13:16.480
<v Speaker 1>the hardy Man design was one of the influences for

0:13:17.080 --> 0:13:20.000
<v Speaker 1>the cargo loader in that film. The hearty Man was

0:13:20.080 --> 0:13:23.400
<v Speaker 1>technically two systems that were connected together. First, you had

0:13:23.440 --> 0:13:26.120
<v Speaker 1>the pieces that connected to the operator. This is an

0:13:26.280 --> 0:13:31.640
<v Speaker 1>internal exoskeleton, internal with perspective to the device, not to

0:13:31.800 --> 0:13:34.559
<v Speaker 1>the operator. No one needed to have surgery performed in

0:13:34.640 --> 0:13:37.280
<v Speaker 1>order to have this put on them, thank goodness. No,

0:13:37.480 --> 0:13:40.959
<v Speaker 1>this was a skeletal framework that had more than twenty

0:13:41.080 --> 0:13:44.360
<v Speaker 1>five different joints. In fact, I found two separate web pages,

0:13:44.720 --> 0:13:49.160
<v Speaker 1>both on g s own website, that gave the numbers

0:13:49.360 --> 0:13:52.199
<v Speaker 1>of twenty eight joints and thirty joints, so I'd say

0:13:52.240 --> 0:13:55.200
<v Speaker 1>somewhere in that range as a safe bet. Then there

0:13:55.400 --> 0:14:00.600
<v Speaker 1>was a very large mechanical system that connected to this framework.

0:14:01.000 --> 0:14:04.880
<v Speaker 1>So the mechanical system did not connect directly to the operator.

0:14:05.000 --> 0:14:08.920
<v Speaker 1>You had this separate skeletal system that connected to the

0:14:09.000 --> 0:14:12.920
<v Speaker 1>mechanical system, and then the operator connected to the skeletal system.

0:14:13.320 --> 0:14:16.400
<v Speaker 1>But the mechanical system was outfitted with hydraulic and electronic

0:14:16.480 --> 0:14:20.600
<v Speaker 1>systems to provide the force needed to amplify the wearer's strength.

0:14:21.080 --> 0:14:25.200
<v Speaker 1>According to some fairly sketchy records. The design team was

0:14:25.240 --> 0:14:28.120
<v Speaker 1>able to create some form of feedback system, which is

0:14:28.160 --> 0:14:30.920
<v Speaker 1>a really important part of this equation and one that

0:14:31.040 --> 0:14:33.000
<v Speaker 1>really needs to extend all the way back to the

0:14:33.120 --> 0:14:36.040
<v Speaker 1>human operator. So in other words, imagine that you're wearing

0:14:36.080 --> 0:14:39.760
<v Speaker 1>a suit, but there's no feedback, Like you can't tell

0:14:40.320 --> 0:14:44.400
<v Speaker 1>the difference between pushing lightly and pushing really hard, So

0:14:44.480 --> 0:14:46.520
<v Speaker 1>you wouldn't know if you were using enough pressure to

0:14:46.600 --> 0:14:49.360
<v Speaker 1>pick up a heavy load, or maybe you might use

0:14:49.480 --> 0:14:51.680
<v Speaker 1>too much then you damage whatever it is you're trying

0:14:51.720 --> 0:14:55.560
<v Speaker 1>to pick up. So in one case, you might try

0:14:55.680 --> 0:14:58.400
<v Speaker 1>to lift something but because of the pressure you're using

0:14:58.480 --> 0:15:01.880
<v Speaker 1>with your hands, the grip isn't strong enough and that's

0:15:01.920 --> 0:15:05.680
<v Speaker 1>something slips from your grasp, which could be potentially very dangerous,

0:15:06.360 --> 0:15:10.280
<v Speaker 1>or you're using way too much pressure and you actually

0:15:10.360 --> 0:15:14.200
<v Speaker 1>cause damage to the thing you're trying to move. Exoskeletons

0:15:14.240 --> 0:15:16.680
<v Speaker 1>need a way to indicate to the operator what the

0:15:16.760 --> 0:15:19.280
<v Speaker 1>interactions with the environment are actually like, there needs to

0:15:19.320 --> 0:15:23.840
<v Speaker 1>be some form of feedback, whether it's audible, visual, or tactile.

0:15:23.880 --> 0:15:27.160
<v Speaker 1>If it's a haptic feedback system, maybe a rumble system,

0:15:27.240 --> 0:15:30.360
<v Speaker 1>so that way you can tell how much pressure you're

0:15:30.480 --> 0:15:35.240
<v Speaker 1>using and the rumble increases in amplitude as you start

0:15:35.280 --> 0:15:37.960
<v Speaker 1>to add more pressure. Something needs to be there in

0:15:38.120 --> 0:15:41.080
<v Speaker 1>order for the operator to have a sense of how

0:15:41.200 --> 0:15:44.480
<v Speaker 1>much force they are using. And while the scant records

0:15:44.520 --> 0:15:47.000
<v Speaker 1>on the Hearty Man suggested that the team found some

0:15:47.400 --> 0:15:51.520
<v Speaker 1>solutions to this problem, they also don't go into any detail,

0:15:51.960 --> 0:15:55.120
<v Speaker 1>so if they did find solutions to it, I don't

0:15:55.160 --> 0:15:58.640
<v Speaker 1>know what those were. The Hearty Man never progressed beyond

0:15:58.840 --> 0:16:02.840
<v Speaker 1>the prototype stage and reportedly it never had anyone inside

0:16:02.920 --> 0:16:05.400
<v Speaker 1>it while it was actually turned on, not not the

0:16:05.520 --> 0:16:08.600
<v Speaker 1>full suit. Maybe parts of it, but not the full thing.

0:16:09.000 --> 0:16:12.160
<v Speaker 1>There are photos of people in the suit, presumably the

0:16:12.240 --> 0:16:14.640
<v Speaker 1>suit was off at the time those photos were taken.

0:16:15.240 --> 0:16:17.080
<v Speaker 1>But the question is what went wrong? Why didn't this

0:16:17.200 --> 0:16:20.560
<v Speaker 1>thing get further refined and go into production. Well, for

0:16:20.680 --> 0:16:23.880
<v Speaker 1>one thing, the suit was just impractical. The suit itself

0:16:24.120 --> 0:16:27.960
<v Speaker 1>weighed in at a hefty one thousand, five hundred pounds

0:16:28.040 --> 0:16:32.840
<v Speaker 1>that's about six ms. Providing power to it was a challenge.

0:16:33.120 --> 0:16:36.120
<v Speaker 1>I'm guessing it required a tethered power line at the time,

0:16:36.760 --> 0:16:40.400
<v Speaker 1>and it wasn't exactly the most stable of suits. According

0:16:40.440 --> 0:16:43.920
<v Speaker 1>to reports, they had this tiny issue of quote violent

0:16:44.160 --> 0:16:48.640
<v Speaker 1>and uncontrollable motion in the quote, which, as you can imagine,

0:16:48.920 --> 0:16:51.920
<v Speaker 1>is not the best feature if you're putting someone in

0:16:52.040 --> 0:16:54.880
<v Speaker 1>the darn thing. And so it never went further than

0:16:54.920 --> 0:16:58.040
<v Speaker 1>the prototype stage. When we come back, I'll give a

0:16:58.120 --> 0:17:01.560
<v Speaker 1>word or two about hydraulics systems, and then we'll continue

0:17:01.720 --> 0:17:13.720
<v Speaker 1>looking at exoskeleton projects. But first let's take a quick break. Okay,

0:17:13.760 --> 0:17:16.360
<v Speaker 1>before the break I mentioned, I would talk about hydraulic

0:17:16.440 --> 0:17:20.280
<v Speaker 1>systems and why they are used in heavy duty, industrial

0:17:20.480 --> 0:17:23.440
<v Speaker 1>strength machinery. And this has a lot to do with physics,

0:17:23.560 --> 0:17:27.800
<v Speaker 1>particularly the physics of specific types of liquids. Now, basically,

0:17:27.920 --> 0:17:31.600
<v Speaker 1>hydraulic systems are using some form of pressurized fluid to

0:17:31.800 --> 0:17:35.520
<v Speaker 1>do work. So imagine you've got a pair of syringes

0:17:36.160 --> 0:17:39.520
<v Speaker 1>and the first syringe is filled with a liquid and

0:17:40.000 --> 0:17:44.040
<v Speaker 1>it's connected by a tube which is also filled with liquid.

0:17:44.119 --> 0:17:47.280
<v Speaker 1>There's no gaps there, and this is connected to an

0:17:47.359 --> 0:17:52.400
<v Speaker 1>empty syringe. But this second syringe has its plunger fully depressed,

0:17:52.840 --> 0:17:55.280
<v Speaker 1>so there's nowhere in the system. Right, You've got a

0:17:55.400 --> 0:17:59.760
<v Speaker 1>fully filled syringe with liquid in it plunger fully back.

0:18:00.240 --> 0:18:03.240
<v Speaker 1>You've got a tube filled with liquid connected to the

0:18:03.520 --> 0:18:06.400
<v Speaker 1>end of a second syringe. With its plunger fully depressed.

0:18:06.920 --> 0:18:10.200
<v Speaker 1>If you push on the full syringe is plunger, then

0:18:10.280 --> 0:18:12.879
<v Speaker 1>the plunger pushes against the liquid, and the liquid in

0:18:12.960 --> 0:18:16.320
<v Speaker 1>turn pushes against the plunger on the empty syringe, and

0:18:16.440 --> 0:18:20.680
<v Speaker 1>it pushes that plunger outward as the first syringe empties.

0:18:21.119 --> 0:18:25.760
<v Speaker 1>So fluids like water don't compress very much, so when

0:18:25.800 --> 0:18:28.399
<v Speaker 1>you push on them, they transfer that force in whatever

0:18:28.480 --> 0:18:32.080
<v Speaker 1>direction happens to be available. In fact, they press outward

0:18:32.119 --> 0:18:36.359
<v Speaker 1>in every direction without diminishing the force. But if the

0:18:36.440 --> 0:18:40.440
<v Speaker 1>fluid hits an unyielding edge, then the pressure will act

0:18:40.560 --> 0:18:44.040
<v Speaker 1>against that space at a right angle. This is called

0:18:44.119 --> 0:18:48.200
<v Speaker 1>Pascal's law after Blaze Pascal. And practically what this means

0:18:48.280 --> 0:18:50.600
<v Speaker 1>is you can apply force to a small amount of

0:18:50.640 --> 0:18:53.760
<v Speaker 1>liquid and get a lot of power as an output

0:18:54.200 --> 0:18:58.119
<v Speaker 1>as you get a proportionally bigger force on a bigger area.

0:18:58.640 --> 0:19:00.480
<v Speaker 1>And in the example I just mentioned, you can easily

0:19:00.520 --> 0:19:04.040
<v Speaker 1>imagine reversing this process simply by picking up syringe number

0:19:04.119 --> 0:19:08.000
<v Speaker 1>two that is now full and pushing down on its plunger,

0:19:08.200 --> 0:19:11.119
<v Speaker 1>forcing the pressurized liquid to push back against the plunger

0:19:11.240 --> 0:19:14.320
<v Speaker 1>of syringe number one. And there are several parts to

0:19:14.440 --> 0:19:18.200
<v Speaker 1>a typical hydraulic system, but that's not super important for

0:19:18.280 --> 0:19:21.320
<v Speaker 1>this episode. I've done a few episodes talking about hydraulic

0:19:21.400 --> 0:19:24.000
<v Speaker 1>systems and greater detail in the past, but the important

0:19:24.000 --> 0:19:26.679
<v Speaker 1>things to remember about hydraulic systems is that they can

0:19:26.760 --> 0:19:31.360
<v Speaker 1>generate a lot of power output, they can do very

0:19:31.520 --> 0:19:37.320
<v Speaker 1>heavy duty work with a relatively small amount of input required,

0:19:37.840 --> 0:19:42.280
<v Speaker 1>and hydraulic machines can lift heavy payloads, so they are

0:19:42.440 --> 0:19:48.720
<v Speaker 1>often part of heavy duty industrial equipment. We're talking about

0:19:48.760 --> 0:19:54.760
<v Speaker 1>stuff like construction machines, you know, cranes and bulldozers and

0:19:55.080 --> 0:19:56.919
<v Speaker 1>back hose and that kind of thing, and they are

0:19:57.040 --> 0:20:00.360
<v Speaker 1>part of heavy duty exoskeletons as a result as well.

0:20:00.880 --> 0:20:03.560
<v Speaker 1>And I should also mention the difference between hydraulic and

0:20:03.680 --> 0:20:07.880
<v Speaker 1>pneumatic systems. Hydraulics rely on pressurized liquids, and again, those

0:20:07.960 --> 0:20:11.919
<v Speaker 1>don't compress. Pneumatic systems are kind of similar, but they

0:20:12.000 --> 0:20:16.560
<v Speaker 1>rely on pressurized gas and gas does compress. So hydraulic

0:20:16.600 --> 0:20:19.879
<v Speaker 1>systems are better for those super heavy duty functions and

0:20:19.960 --> 0:20:23.119
<v Speaker 1>they are incredibly precise, but they are also slower than

0:20:23.200 --> 0:20:27.200
<v Speaker 1>pneumatic systems. Pneumatic systems are better for smaller applications that

0:20:27.320 --> 0:20:30.200
<v Speaker 1>don't require as much force or precision, but they do

0:20:30.400 --> 0:20:35.800
<v Speaker 1>require faster action. So there are two different technologies that

0:20:35.880 --> 0:20:39.640
<v Speaker 1>work on similar principles, but you would want to choose

0:20:39.720 --> 0:20:42.399
<v Speaker 1>one or the other based upon whatever application you had

0:20:42.440 --> 0:20:46.399
<v Speaker 1>in mind. While ge produced a powered exoskeleton that was

0:20:46.480 --> 0:20:49.119
<v Speaker 1>potentially too dangerous to put someone in when it was

0:20:49.200 --> 0:20:52.800
<v Speaker 1>you know, actually on, a team at Cornell led by

0:20:53.040 --> 0:20:55.960
<v Speaker 1>Neil Maisen was working on a different design called the

0:20:56.320 --> 0:21:01.640
<v Speaker 1>man Amplifier, which yikes, anyway, that name seems pretty loaded

0:21:01.680 --> 0:21:04.280
<v Speaker 1>to me. But the concept was similar to gas approach,

0:21:04.320 --> 0:21:06.720
<v Speaker 1>although it was meant to be much smaller and it

0:21:06.760 --> 0:21:10.120
<v Speaker 1>would also rely on hydraulics and servos and it would

0:21:10.119 --> 0:21:14.920
<v Speaker 1>also amplify the operator's strength. The team designed the underlying exoskeleton,

0:21:15.200 --> 0:21:17.320
<v Speaker 1>which was the part that would attach directly to the

0:21:17.440 --> 0:21:22.040
<v Speaker 1>operator's body. This was the unpowered section. They never reached

0:21:22.080 --> 0:21:24.440
<v Speaker 1>a point in which they were able to add powered

0:21:24.560 --> 0:21:29.200
<v Speaker 1>components to it, but designing just the skeletal structure itself

0:21:29.320 --> 0:21:31.520
<v Speaker 1>was a big deal because they had to figure out,

0:21:31.600 --> 0:21:34.719
<v Speaker 1>how can we do something that would support weight, How

0:21:34.800 --> 0:21:37.800
<v Speaker 1>can we do it so that it moves with the operator,

0:21:38.320 --> 0:21:41.720
<v Speaker 1>and that it uh it interferes with the operator's range

0:21:41.760 --> 0:21:45.080
<v Speaker 1>of movement as little as possible, and those are all

0:21:45.720 --> 0:21:50.720
<v Speaker 1>conflicting priorities. There's no easy way to satisfy all of

0:21:50.880 --> 0:21:55.280
<v Speaker 1>those requirements. Over in Europe, at the Mahilo Institute in Serbia,

0:21:55.440 --> 0:21:59.919
<v Speaker 1>Professor Miomir Vukabanovich led efforts to develop a wearable system

0:22:00.320 --> 0:22:03.359
<v Speaker 1>that would replicate the walking gait of a human, with

0:22:03.440 --> 0:22:06.040
<v Speaker 1>the ultimate goal of providing assistance to people who had

0:22:06.119 --> 0:22:09.560
<v Speaker 1>limited or no mobility in their legs. The work in

0:22:09.680 --> 0:22:14.000
<v Speaker 1>that field would also advance our understanding of bipedal robotics

0:22:14.200 --> 0:22:16.920
<v Speaker 1>systems in general, meaning that while the goal was to

0:22:17.000 --> 0:22:20.119
<v Speaker 1>create an exoskeleton to give mobility to people who might

0:22:20.240 --> 0:22:23.919
<v Speaker 1>otherwise not have that independence, it also contributed to our

0:22:24.000 --> 0:22:27.359
<v Speaker 1>progress towards bipedal robots, you know, robots with two legs

0:22:27.760 --> 0:22:31.359
<v Speaker 1>that are capable of maintaining their balance and also moving

0:22:31.480 --> 0:22:36.240
<v Speaker 1>through environments. This is easier said than done. It's actually

0:22:36.440 --> 0:22:41.560
<v Speaker 1>incredibly difficult to achieve. So the reason why this is

0:22:41.600 --> 0:22:43.840
<v Speaker 1>such a hard challenge is that you've got to think

0:22:43.880 --> 0:22:47.399
<v Speaker 1>about what walking actually is. You know, for a lot

0:22:47.440 --> 0:22:50.040
<v Speaker 1>of people, walking is just something we can do without

0:22:50.119 --> 0:22:52.040
<v Speaker 1>really thinking about it. You know, you just you just

0:22:52.160 --> 0:22:55.000
<v Speaker 1>do it. But if you want to replicate walking, you

0:22:55.119 --> 0:22:57.399
<v Speaker 1>have to figure out what walking really is from a

0:22:57.760 --> 0:23:00.240
<v Speaker 1>physics perspective. You've got to figure out stuf off like

0:23:00.680 --> 0:23:05.480
<v Speaker 1>momentum and balance. You have to marry a stable repeated

0:23:05.600 --> 0:23:09.960
<v Speaker 1>phase that is moving the legs in a pattern that

0:23:10.480 --> 0:23:15.040
<v Speaker 1>the works and creates a stable, you know system. But

0:23:15.160 --> 0:23:17.520
<v Speaker 1>you also have to do that within the context of

0:23:17.600 --> 0:23:21.600
<v Speaker 1>an unstable phase. And by that I mean Bipedal walking

0:23:22.200 --> 0:23:25.159
<v Speaker 1>is essentially a series of shifting our balance forward so

0:23:25.320 --> 0:23:30.040
<v Speaker 1>that we're falling. Walking is just falling and catching ourselves

0:23:30.160 --> 0:23:33.280
<v Speaker 1>over and over by extending a foot and then we

0:23:33.400 --> 0:23:35.280
<v Speaker 1>catch ourselves with that foot. We shift our weight and

0:23:35.320 --> 0:23:38.960
<v Speaker 1>our balance so that we continue our fall forward, but

0:23:39.040 --> 0:23:42.320
<v Speaker 1>we catch ourselves with our other foot. Now, this process

0:23:43.040 --> 0:23:45.520
<v Speaker 1>is natural to us. It is easy for us to do,

0:23:45.680 --> 0:23:47.960
<v Speaker 1>and we don't feel like we're falling, right, We're just

0:23:48.320 --> 0:23:51.680
<v Speaker 1>pushing ourselves forward. But if you were to try and

0:23:51.920 --> 0:23:55.080
<v Speaker 1>replicate that in a machine system, you literally are having

0:23:55.160 --> 0:23:58.440
<v Speaker 1>to cause the machine to fall forward and then catch

0:23:58.520 --> 0:24:02.680
<v Speaker 1>itself over it over again, And that requires you to

0:24:03.359 --> 0:24:06.320
<v Speaker 1>figure out how to do things like maintain balance, how

0:24:06.440 --> 0:24:10.280
<v Speaker 1>do you maintain speed, how do you allow for stopping,

0:24:10.560 --> 0:24:13.600
<v Speaker 1>how do you allow for the change of direction. I mean,

0:24:13.680 --> 0:24:17.000
<v Speaker 1>all of the acceleration forces are really tricky. And one

0:24:17.119 --> 0:24:20.320
<v Speaker 1>concept that Vukabanovich put forth was what he called the

0:24:20.520 --> 0:24:24.440
<v Speaker 1>zero moment point, and this describes a condition in which

0:24:24.520 --> 0:24:28.440
<v Speaker 1>there is no horizontal movement or moment I should say,

0:24:29.200 --> 0:24:34.080
<v Speaker 1>and the feet of whatever the bipedal devices are in

0:24:34.200 --> 0:24:37.080
<v Speaker 1>contact with the ground, but there's no horizontal motion, and

0:24:37.119 --> 0:24:40.920
<v Speaker 1>there's sufficient friction between the foot of the bipedal structure

0:24:41.359 --> 0:24:43.440
<v Speaker 1>and the ground so that there's no slipping. So, in

0:24:43.520 --> 0:24:48.640
<v Speaker 1>other words, this is the condition in which a bipedal

0:24:48.760 --> 0:24:53.680
<v Speaker 1>structure is stable with regard to horizontal movement. It's it's

0:24:53.720 --> 0:24:59.119
<v Speaker 1>standing still essentially. And again that sounds really simple, but

0:24:59.760 --> 0:25:03.320
<v Speaker 1>it's it's actually pretty tricky to achieve, especially if you

0:25:03.400 --> 0:25:06.720
<v Speaker 1>know you don't have full control of the environment. So

0:25:07.000 --> 0:25:09.600
<v Speaker 1>if the ground is not perfectly level, for example, this

0:25:10.400 --> 0:25:14.040
<v Speaker 1>is harder to do than it sounds. The early example

0:25:14.080 --> 0:25:19.159
<v Speaker 1>from the Mahilo Institute was a pneumatically powered exo skeleton system.

0:25:19.960 --> 0:25:22.560
<v Speaker 1>The institute would continue to pioneer work in robotics and

0:25:22.680 --> 0:25:25.560
<v Speaker 1>robotic exo skeletons, and we would see continued interest in

0:25:25.600 --> 0:25:29.520
<v Speaker 1>developing such devices to aid people with mobility issues. Over

0:25:29.560 --> 0:25:32.639
<v Speaker 1>in the United States, researchers at the University of Wisconsin

0:25:32.880 --> 0:25:36.880
<v Speaker 1>Madison developed a walking robot EXO skeleton that also aimed

0:25:36.920 --> 0:25:39.840
<v Speaker 1>to help people with limited or no motor function in

0:25:39.920 --> 0:25:42.880
<v Speaker 1>their legs so that they could walk. There's a video

0:25:43.040 --> 0:25:46.439
<v Speaker 1>showing this and two other robot designs that's pretty fascinating,

0:25:46.760 --> 0:25:49.600
<v Speaker 1>But the version of that video is pre programmed to

0:25:49.720 --> 0:25:53.800
<v Speaker 1>carry out the same basic walking sequence, meaning it was

0:25:53.880 --> 0:25:56.960
<v Speaker 1>a very early stage of a useful exo skeleton. It

0:25:57.040 --> 0:25:59.280
<v Speaker 1>was either on or it was off, so you're either

0:25:59.440 --> 0:26:02.359
<v Speaker 1>walking or you were not. Such a device would just

0:26:02.520 --> 0:26:05.840
<v Speaker 1>allow someone to walk in a forward motion, but it

0:26:05.880 --> 0:26:08.440
<v Speaker 1>would be incapable of doing other things like climbing the

0:26:08.560 --> 0:26:11.240
<v Speaker 1>stairs or letting the operators sit down in a chair,

0:26:11.760 --> 0:26:16.200
<v Speaker 1>or even changing direction. However, you've got to walk before

0:26:16.280 --> 0:26:20.159
<v Speaker 1>you can lounge, as the old saying definitely doesn't go.

0:26:20.480 --> 0:26:23.160
<v Speaker 1>But more seriously, researchers were having to get a deeper

0:26:23.240 --> 0:26:27.120
<v Speaker 1>understanding of the nature of the challenge before developing solutions

0:26:27.160 --> 0:26:30.320
<v Speaker 1>to address that challenge. And this is a typical part

0:26:30.400 --> 0:26:33.680
<v Speaker 1>of engineering. You have to define what the problem is

0:26:34.080 --> 0:26:37.639
<v Speaker 1>before you can create a workable solution. And we were

0:26:37.680 --> 0:26:40.960
<v Speaker 1>still on the stages of defining the problem. The early

0:26:41.040 --> 0:26:45.320
<v Speaker 1>work and exoskeletons was fascinating but also illustrated the limitations

0:26:45.480 --> 0:26:48.640
<v Speaker 1>of the time, some of which still remained to this day.

0:26:49.280 --> 0:26:52.800
<v Speaker 1>Computational resources in the nineteen sixties and nineteen seventies were

0:26:52.840 --> 0:26:57.400
<v Speaker 1>scarce and mostly restricted to mainframe systems. Power sources were

0:26:57.600 --> 0:27:02.840
<v Speaker 1>large and frequently immobile, or at least practically immobile, and

0:27:02.920 --> 0:27:05.320
<v Speaker 1>a lot more research needed to be done to develop

0:27:05.440 --> 0:27:08.880
<v Speaker 1>mechanical systems capable of replicating the motions that come naturally

0:27:09.160 --> 0:27:12.280
<v Speaker 1>to the typical human. Now that's not to say that

0:27:12.440 --> 0:27:16.280
<v Speaker 1>there weren't other examples of exoskeletons in the following years,

0:27:16.680 --> 0:27:20.480
<v Speaker 1>but really we started seeing some major advances a couple

0:27:20.560 --> 0:27:23.920
<v Speaker 1>of decades later. So we're gonna skip ahead. Just know

0:27:24.080 --> 0:27:26.040
<v Speaker 1>that there was a ton of work in this space

0:27:26.760 --> 0:27:29.879
<v Speaker 1>that I'm skipping over. But otherwise we would have, you know,

0:27:29.920 --> 0:27:35.439
<v Speaker 1>a twenty episode long series here. So countless engineers, scientists, inventors,

0:27:35.640 --> 0:27:39.400
<v Speaker 1>doctors and more added to our understanding and our capabilities

0:27:39.440 --> 0:27:43.000
<v Speaker 1>in robotics. And that's what would make the exo skeletons

0:27:43.000 --> 0:27:46.400
<v Speaker 1>I'll talk about next a real possibility Without their work,

0:27:46.840 --> 0:27:49.159
<v Speaker 1>I wouldn't have anything to say in this next section.

0:27:49.320 --> 0:27:52.760
<v Speaker 1>So so in the late nineteen eighties, the Institute of

0:27:52.840 --> 0:27:56.879
<v Speaker 1>Electrical and Electronics Engineers or I E E E or

0:27:57.080 --> 0:27:59.720
<v Speaker 1>I Triple E, or as I like to say, I

0:28:00.119 --> 0:28:05.960
<v Speaker 1>he created the first International Conference on Rehabilitation Robotics. To

0:28:06.080 --> 0:28:10.320
<v Speaker 1>be clear, powered exoskeletons are just one manifestation of the

0:28:10.400 --> 0:28:14.760
<v Speaker 1>concept of rehabilitation robotics, which aims to quote propose cutting

0:28:14.880 --> 0:28:19.480
<v Speaker 1>edge solutions to boost the rehabilitation process, providing robotic assistance

0:28:19.480 --> 0:28:22.480
<v Speaker 1>to address and speed motor recovery, trying to unveil the

0:28:22.520 --> 0:28:27.600
<v Speaker 1>mechanisms underlying brain plasticity end quote. So we saw a

0:28:27.680 --> 0:28:30.159
<v Speaker 1>lot of conversions at this time in various fields that

0:28:30.240 --> 0:28:33.680
<v Speaker 1>aim to leverage robotics with regard to medical and physical

0:28:33.720 --> 0:28:38.760
<v Speaker 1>therapy applications, including advances in robotic prosthetics. So again, there's

0:28:38.800 --> 0:28:40.880
<v Speaker 1>a lot of work going on that would the advances

0:28:40.920 --> 0:28:45.520
<v Speaker 1>in different approaches slowly make their way into other applications. So,

0:28:45.680 --> 0:28:48.640
<v Speaker 1>rather than attempt to go through a timeline bit by bit,

0:28:49.040 --> 0:28:50.920
<v Speaker 1>I figure it would be best to talk about some

0:28:51.440 --> 0:28:54.040
<v Speaker 1>of the other exo skeletons that emerged over the last

0:28:54.120 --> 0:28:58.080
<v Speaker 1>twenty years. In two thousand one, a company called Hocoma

0:28:58.360 --> 0:29:02.360
<v Speaker 1>introduced a technology meant help patients undergoing physical therapy in

0:29:02.680 --> 0:29:05.600
<v Speaker 1>gate training. In other words, learning to walk in a

0:29:05.680 --> 0:29:09.320
<v Speaker 1>way that's safe and efficient that you know, allows a

0:29:09.400 --> 0:29:13.840
<v Speaker 1>patient to maintain balance and not exhaust the person. So

0:29:13.960 --> 0:29:17.320
<v Speaker 1>patients who had experienced a neurological event like a stroke

0:29:17.840 --> 0:29:20.440
<v Speaker 1>can use this technology to train themselves to walk again

0:29:20.560 --> 0:29:25.320
<v Speaker 1>to maintain balance. The technology is called Loco matt l

0:29:25.360 --> 0:29:28.080
<v Speaker 1>O k O m A T and it includes a

0:29:28.200 --> 0:29:33.760
<v Speaker 1>treadmill and a special exoskeleton harness apparatus that assists patients

0:29:33.960 --> 0:29:37.960
<v Speaker 1>in regaining the ability to walk. There are videos online

0:29:38.000 --> 0:29:40.920
<v Speaker 1>showing it in use and it is incredibly remarkable. This

0:29:41.040 --> 0:29:44.760
<v Speaker 1>particular technology is meant to help people regain the ability

0:29:44.840 --> 0:29:47.040
<v Speaker 1>to walk. It's not an example of an exoskeleton one

0:29:47.120 --> 0:29:51.040
<v Speaker 1>might use outside of physical therapy because it is dependent

0:29:51.160 --> 0:29:53.440
<v Speaker 1>upon the harness and treadmill, So this is not something

0:29:53.480 --> 0:29:56.720
<v Speaker 1>that someone would get fitted for and then use in

0:29:56.800 --> 0:29:59.080
<v Speaker 1>their daily life. This would be something that someone would

0:29:59.120 --> 0:30:02.520
<v Speaker 1>use whenever they would come in for physical therapy. Another

0:30:02.640 --> 0:30:05.680
<v Speaker 1>example of a technology designed to help people recover and

0:30:05.840 --> 0:30:10.000
<v Speaker 1>gate train is the TIBI on bionic leg This device

0:30:10.120 --> 0:30:14.560
<v Speaker 1>evolved from an earlier model that was a powered knee orthosis.

0:30:15.000 --> 0:30:17.680
<v Speaker 1>An Orthosis is a brace or other device that provides

0:30:17.800 --> 0:30:21.960
<v Speaker 1>support to joints that helps correct some disorder of a

0:30:22.080 --> 0:30:25.400
<v Speaker 1>limb or provides strength where you've lost some strength in

0:30:25.480 --> 0:30:27.960
<v Speaker 1>that joint. The original device was really meant to help

0:30:28.040 --> 0:30:30.720
<v Speaker 1>patients recovering from knee surgery so that they could build

0:30:30.760 --> 0:30:34.160
<v Speaker 1>their strength back up during physical therapy. But after receiving

0:30:34.240 --> 0:30:36.320
<v Speaker 1>some feedback that the device might be able to help

0:30:36.400 --> 0:30:40.160
<v Speaker 1>people who had had a stroke, for example, trained to

0:30:40.280 --> 0:30:43.120
<v Speaker 1>walk again, the company went to the drawing board created

0:30:43.160 --> 0:30:46.320
<v Speaker 1>a more advanced version. This would be the bionic Leg,

0:30:46.880 --> 0:30:49.920
<v Speaker 1>and it's like a mechanized brace for one leg. It

0:30:50.000 --> 0:30:53.320
<v Speaker 1>includes a pressure sensor that the patient wears in their shoe,

0:30:54.080 --> 0:30:57.760
<v Speaker 1>and a computer accepts input from physical therapists so that

0:30:57.880 --> 0:31:00.400
<v Speaker 1>the therapist and the patient can fine tune how much

0:31:00.440 --> 0:31:03.800
<v Speaker 1>weight the device will support, and the sensors that keep

0:31:03.880 --> 0:31:07.440
<v Speaker 1>track of the legs position and orientation will allow the

0:31:07.560 --> 0:31:10.000
<v Speaker 1>machine and the patient to work together. And it's also

0:31:10.000 --> 0:31:13.160
<v Speaker 1>a pretty nifty application of this technology. There are lots

0:31:13.200 --> 0:31:15.760
<v Speaker 1>of other examples of exo skeleton technologies that have been

0:31:15.840 --> 0:31:19.560
<v Speaker 1>used in medical applications. Here in the United States, the FDA,

0:31:19.720 --> 0:31:23.680
<v Speaker 1>that's the Food and Drug Administration, has approved three different

0:31:23.720 --> 0:31:29.120
<v Speaker 1>exoskeletons as often. I couldn't find more recent records of this,

0:31:29.240 --> 0:31:33.040
<v Speaker 1>but for treatments of patients who had suffered spinal cord injuries,

0:31:33.360 --> 0:31:35.760
<v Speaker 1>there are three that have been approved. Those three are

0:31:35.800 --> 0:31:40.680
<v Speaker 1>the XO gt XO is spelled e K s O UH,

0:31:40.800 --> 0:31:45.760
<v Speaker 1>the Rewalk Exo skeleton, and the Indiego Exo skeleton Indigo

0:31:46.160 --> 0:31:50.160
<v Speaker 1>is I n D E g O. The technologies all

0:31:50.200 --> 0:31:53.240
<v Speaker 1>share a similar goal. They provide the support necessary to

0:31:53.280 --> 0:31:57.360
<v Speaker 1>allow patients the opportunity to regain mobility and to rehabilitate.

0:31:57.880 --> 0:32:01.080
<v Speaker 1>And it's hard to stress exactly how important this is.

0:32:01.640 --> 0:32:05.440
<v Speaker 1>From a physiological level, these devices can help people build

0:32:05.520 --> 0:32:09.920
<v Speaker 1>up their strength and endurance without that initial enormous hurdle

0:32:10.000 --> 0:32:13.800
<v Speaker 1>they would have Without the support. Physical therapy can be

0:32:14.040 --> 0:32:18.000
<v Speaker 1>grueling and the progress can be really slow and psychologically

0:32:18.120 --> 0:32:21.360
<v Speaker 1>that's really discouraging. But having a device that can help

0:32:21.480 --> 0:32:25.719
<v Speaker 1>stabilize and support a patient is immensely helpful. The patient

0:32:25.800 --> 0:32:29.640
<v Speaker 1>can continue to work toward progress without having as large

0:32:29.800 --> 0:32:33.160
<v Speaker 1>an initial challenge. Now they're still putting forth effort. I mean,

0:32:33.240 --> 0:32:36.680
<v Speaker 1>that's the whole purpose is to help the patient build

0:32:36.760 --> 0:32:38.640
<v Speaker 1>up strength. So you don't want to take all the

0:32:38.760 --> 0:32:41.640
<v Speaker 1>load off, you just want to make it more manageable

0:32:41.800 --> 0:32:45.120
<v Speaker 1>so that progress is easier to come by. And the

0:32:45.200 --> 0:32:48.360
<v Speaker 1>fact that patients can see results very quickly, you know,

0:32:48.440 --> 0:32:51.440
<v Speaker 1>almost immediately, even if those results are due to the

0:32:51.480 --> 0:32:56.160
<v Speaker 1>support of this technology, is a big boost for emotional states, right,

0:32:56.360 --> 0:33:00.440
<v Speaker 1>and that positivity is important the technology. It's a real

0:33:00.560 --> 0:33:03.400
<v Speaker 1>benefit to the quality of life, and it encourages the

0:33:03.480 --> 0:33:07.080
<v Speaker 1>patient to continue in physical therapy and to continue to

0:33:07.200 --> 0:33:10.200
<v Speaker 1>make that progress. When we come back, I'll talk more

0:33:10.240 --> 0:33:13.480
<v Speaker 1>about industrial and military exo skeletons, as well as a

0:33:13.560 --> 0:33:16.280
<v Speaker 1>special suit that in a way is meant to provide

0:33:16.320 --> 0:33:19.360
<v Speaker 1>the opposite experience to the medical ones I just mentioned.

0:33:19.720 --> 0:33:30.040
<v Speaker 1>But first let's take another quick break. One thing I

0:33:30.160 --> 0:33:34.600
<v Speaker 1>haven't really covered is the development of unpowered exo skeletons.

0:33:34.720 --> 0:33:39.800
<v Speaker 1>There are exo skeletons that don't have motorized powered components.

0:33:39.920 --> 0:33:43.920
<v Speaker 1>These used devices like pneumatic breaks, which is similar to

0:33:43.960 --> 0:33:46.320
<v Speaker 1>what you would see on a pneumatic door closer if

0:33:46.320 --> 0:33:49.160
<v Speaker 1>you've ever seen a door that has that lever, And

0:33:49.600 --> 0:33:52.800
<v Speaker 1>there's usually like a rectangular box at the top of

0:33:52.840 --> 0:33:56.720
<v Speaker 1>the door. Those things are meant to pull a door

0:33:56.960 --> 0:33:59.880
<v Speaker 1>closed and it's These are actually meant to help mitig

0:34:00.160 --> 0:34:02.720
<v Speaker 1>the spread of stuff like smoke and fire, as well

0:34:02.800 --> 0:34:06.080
<v Speaker 1>as to close secure doors so that they lock back

0:34:06.160 --> 0:34:11.399
<v Speaker 1>in place. They might also require springs. That is, EXO

0:34:11.480 --> 0:34:14.279
<v Speaker 1>skeletons that are unpowered might use springs that can hold

0:34:14.400 --> 0:34:18.480
<v Speaker 1>tension on parts of the exoskeleton providing support. This is

0:34:18.520 --> 0:34:22.239
<v Speaker 1>similar to stuff like the microphone boom I'm using right

0:34:22.360 --> 0:34:26.680
<v Speaker 1>now at home. It's an arm that has the springs

0:34:26.760 --> 0:34:29.360
<v Speaker 1>that allow it to hold tension so that if I

0:34:29.640 --> 0:34:33.880
<v Speaker 1>position the arm in any particular way, it maintains that position. Uh,

0:34:34.160 --> 0:34:36.960
<v Speaker 1>same sort of thing with EXO skeletons. They're EXO skeletons

0:34:37.000 --> 0:34:39.640
<v Speaker 1>that use springs to do this as well. Exo, the

0:34:39.719 --> 0:34:43.120
<v Speaker 1>company that I had mentioned earlier, has a few of

0:34:43.239 --> 0:34:47.200
<v Speaker 1>these unmpowered exoskeletons that use this kind of technology. They

0:34:47.320 --> 0:34:50.000
<v Speaker 1>don't have motors, they don't have computer chips or anything

0:34:50.080 --> 0:34:53.880
<v Speaker 1>like that. They rely purely on physics to balance loads. Uh.

0:34:53.960 --> 0:34:56.919
<v Speaker 1>There are models that include leg attachments that ultimately place

0:34:57.080 --> 0:35:00.920
<v Speaker 1>weight on the ground below the operator. So imagine that

0:35:01.280 --> 0:35:04.759
<v Speaker 1>the section that you slip your feet into and has

0:35:04.800 --> 0:35:08.600
<v Speaker 1>a little bit of a stand that ends up transferring

0:35:08.640 --> 0:35:12.560
<v Speaker 1>weight to the ground itself, so the person carrying the

0:35:12.719 --> 0:35:16.680
<v Speaker 1>load using the exo skeleton doesn't feel like they're carrying

0:35:16.719 --> 0:35:20.960
<v Speaker 1>the load. That weight is transferred through the exo skeleton

0:35:21.040 --> 0:35:24.759
<v Speaker 1>to the ground below. People who use heavy machinery like

0:35:25.000 --> 0:35:27.560
<v Speaker 1>heavy tools can wear one of these and have much

0:35:27.719 --> 0:35:30.439
<v Speaker 1>of the weight of that tool transferred to the exoskeleton,

0:35:30.880 --> 0:35:32.960
<v Speaker 1>and because there are no motors or anything like that,

0:35:33.200 --> 0:35:36.800
<v Speaker 1>the operator can control all the movements. Um there's a

0:35:36.880 --> 0:35:40.080
<v Speaker 1>reduced need for maintenance, so it's much less wear and

0:35:40.200 --> 0:35:43.920
<v Speaker 1>tear on the device. There may be. In fact, there

0:35:43.960 --> 0:35:47.359
<v Speaker 1>probably is reduced range of motion with these, so it's

0:35:47.400 --> 0:35:49.640
<v Speaker 1>not like it gives you total freedom, but it does

0:35:49.760 --> 0:35:52.439
<v Speaker 1>mean that you trade that for the ability to carry

0:35:52.520 --> 0:35:54.640
<v Speaker 1>really heavy stuff for a really long time without it

0:35:54.840 --> 0:35:58.359
<v Speaker 1>feeling like you're carrying heavy stuff. I've seen these things

0:35:58.440 --> 0:36:03.239
<v Speaker 1>also take form like in steadicam type riggs. Steadicam riggs

0:36:03.280 --> 0:36:06.920
<v Speaker 1>allow camera operators to put potentially very heavy cameras on

0:36:07.000 --> 0:36:10.279
<v Speaker 1>a mechanical arm that attaches to a harness worn by

0:36:10.320 --> 0:36:13.200
<v Speaker 1>the operator, and the camera would typically be too heavy

0:36:13.280 --> 0:36:17.320
<v Speaker 1>and bulky to hold out like this, particularly for a

0:36:17.480 --> 0:36:20.920
<v Speaker 1>long time. But the harness distributes the weight more like

0:36:21.120 --> 0:36:24.560
<v Speaker 1>a backpack would, and the arm provides support. There are

0:36:24.600 --> 0:36:27.240
<v Speaker 1>other elements that allow camera operators to get those smooth

0:36:27.320 --> 0:36:30.880
<v Speaker 1>gliding shots like that famous sequence and Good Fellas. But

0:36:31.080 --> 0:36:33.800
<v Speaker 1>I've done an episode on steadicams in the past, so

0:36:34.080 --> 0:36:36.719
<v Speaker 1>I'm just gonna move on. But let's get back to

0:36:37.200 --> 0:36:40.200
<v Speaker 1>powered exo skeletons. I want to talk about a genius

0:36:40.320 --> 0:36:43.760
<v Speaker 1>named hammaun katz A Rooney. Uh. He is a scientist

0:36:43.840 --> 0:36:47.040
<v Speaker 1>and professor of mechanical engineering at the University of California, Berkeley.

0:36:47.360 --> 0:36:50.000
<v Speaker 1>And I'm sure I've totally mispronounced his name, and I

0:36:50.040 --> 0:36:53.560
<v Speaker 1>apologize to him for that, But Casar Rooney played an

0:36:53.920 --> 0:36:57.280
<v Speaker 1>integral role in pioneering research starting in the nineteen eighties,

0:36:57.360 --> 0:37:01.520
<v Speaker 1>really in exoskeletons. He was a founder of XO, the

0:37:01.600 --> 0:37:03.600
<v Speaker 1>company that I've mentioned a couple of times now, the

0:37:03.760 --> 0:37:07.600
<v Speaker 1>ones that create the XO g T and UM also

0:37:07.680 --> 0:37:10.440
<v Speaker 1>those unpowered EXO skeletons I was just talking about. He

0:37:10.600 --> 0:37:13.280
<v Speaker 1>led many R and D efforts to create exo skeletons

0:37:13.320 --> 0:37:16.680
<v Speaker 1>to boost upper body and lower body capabilities with goals

0:37:16.800 --> 0:37:20.480
<v Speaker 1>ranging from aiding workers doing difficult physically demanding jobs to

0:37:20.560 --> 0:37:23.520
<v Speaker 1>helping people regain the ability to walk, and he helped

0:37:23.600 --> 0:37:26.800
<v Speaker 1>create exo skeletons that could aid people to walk great

0:37:26.880 --> 0:37:31.640
<v Speaker 1>distances so that they could do so without exhausting themselves.

0:37:32.200 --> 0:37:36.600
<v Speaker 1>And his team developed the Human Universal Load Carrier or

0:37:36.800 --> 0:37:43.719
<v Speaker 1>HULK incredible huh uh. HULK is an EXO skeleton that

0:37:43.880 --> 0:37:47.000
<v Speaker 1>was designed to allow the wearer to carry a significant

0:37:47.000 --> 0:37:49.759
<v Speaker 1>amount of weight, with the EXO skeleton taking most of

0:37:49.920 --> 0:37:53.479
<v Speaker 1>that load, so a person wearing the HULK could carry

0:37:53.600 --> 0:37:56.640
<v Speaker 1>up to two hundred pounds of stuff with the device

0:37:56.760 --> 0:38:00.160
<v Speaker 1>providing the lifting capabilities. The EXO skeleton is made from

0:38:00.200 --> 0:38:03.960
<v Speaker 1>titanium and it weighs fifty three pounds all by itself

0:38:04.160 --> 0:38:08.239
<v Speaker 1>or around and that's without the batteries that are needed

0:38:08.280 --> 0:38:11.680
<v Speaker 1>to actually power the thing, and as a twenty kilometer

0:38:11.880 --> 0:38:14.879
<v Speaker 1>range of operation before needing a recharge, and that would

0:38:14.920 --> 0:38:16.920
<v Speaker 1>be if you were to operate it at a walking

0:38:17.000 --> 0:38:20.240
<v Speaker 1>speed of around four kilometers per hour over level terrain.

0:38:21.040 --> 0:38:24.280
<v Speaker 1>The muscle, such as it is of the EXO skeleton

0:38:24.440 --> 0:38:28.920
<v Speaker 1>is provided by the hydraulic system and a micro controller

0:38:29.000 --> 0:38:31.600
<v Speaker 1>on the EXO skeleton self provides the brains needed to

0:38:31.640 --> 0:38:34.320
<v Speaker 1>make sure that the system is moving in concert with

0:38:34.520 --> 0:38:38.160
<v Speaker 1>the operator. More on that in a second so Exo

0:38:38.239 --> 0:38:42.040
<v Speaker 1>Bionics sold the rights for the Hulk to lockeed Martin,

0:38:42.440 --> 0:38:45.520
<v Speaker 1>and lockeed Martin continued the development of the exoskeleton in

0:38:45.600 --> 0:38:48.640
<v Speaker 1>cooperation with the US military. The goal was to create

0:38:48.719 --> 0:38:52.160
<v Speaker 1>a portable system that would allow US soldiers the capability

0:38:52.200 --> 0:38:55.480
<v Speaker 1>of carrying heavy loads without the enormous amount of exertion

0:38:55.600 --> 0:39:00.640
<v Speaker 1>it would typically require while walking over terrain. Unfortunately, the

0:39:00.760 --> 0:39:04.480
<v Speaker 1>design ultimately proved to fall short of these goals. As

0:39:04.560 --> 0:39:07.520
<v Speaker 1>an actual use, it appeared that operators would become exhausted

0:39:07.800 --> 0:39:11.160
<v Speaker 1>despite the exo skeleton, or really, I should say because

0:39:11.360 --> 0:39:14.759
<v Speaker 1>of the exoskeleton. That it wasn't necessarily the load they

0:39:14.840 --> 0:39:17.520
<v Speaker 1>were carrying that was tiring them. It was literally trying

0:39:17.560 --> 0:39:21.640
<v Speaker 1>to move inside this exo skeleton and getting it to

0:39:21.760 --> 0:39:23.799
<v Speaker 1>do what they needed it to do. So the Hulk

0:39:23.960 --> 0:39:28.160
<v Speaker 1>failed to perform up to expectations, but engineers and researchers

0:39:28.280 --> 0:39:30.600
<v Speaker 1>learned a lot from the process, and the work with

0:39:30.680 --> 0:39:35.520
<v Speaker 1>exo skeletons would continue. Generally, there's still some big challenges

0:39:35.600 --> 0:39:39.360
<v Speaker 1>to overcome to make exo skeletons for military use of practicality,

0:39:39.920 --> 0:39:42.399
<v Speaker 1>and you can think of the designs for these exo

0:39:42.480 --> 0:39:46.360
<v Speaker 1>skeletons as falling into two broad types. Remember earlier I

0:39:46.440 --> 0:39:50.400
<v Speaker 1>mentioned you can divide exoskeletons into different types of categories

0:39:50.400 --> 0:39:52.160
<v Speaker 1>depending on your point of view. Well, in this case,

0:39:52.480 --> 0:39:56.040
<v Speaker 1>we're talking about rigid exo skeletons. These are the ones

0:39:56.120 --> 0:39:58.759
<v Speaker 1>that use stuff like titanium for the frames. They have

0:39:58.920 --> 0:40:01.839
<v Speaker 1>the actual sort of skelet toll structure, and these exo

0:40:01.920 --> 0:40:06.360
<v Speaker 1>skeletons only have flexibility at specific joints, and thus whomever

0:40:06.560 --> 0:40:10.040
<v Speaker 1>is wearing the exoskeleton is limited in their movements by

0:40:10.080 --> 0:40:13.560
<v Speaker 1>whatever degrees of freedom the exo skeleton has. So if

0:40:13.600 --> 0:40:16.160
<v Speaker 1>the exo skeleton cannot bend a certain way, then the

0:40:16.239 --> 0:40:19.560
<v Speaker 1>operator can't bend that way, So typically that means there's

0:40:19.600 --> 0:40:22.880
<v Speaker 1>a reduced range of movement. These types of exo skeletons

0:40:23.000 --> 0:40:26.600
<v Speaker 1>also offset weight in some way, meaning the person wearing

0:40:26.640 --> 0:40:30.000
<v Speaker 1>the suit can usually carry more than they otherwise could.

0:40:30.239 --> 0:40:33.120
<v Speaker 1>But the suits are also harder to move in like

0:40:33.360 --> 0:40:37.120
<v Speaker 1>the Hulk was, so the person wearing it might tire

0:40:37.800 --> 0:40:41.640
<v Speaker 1>out quickly anyway, not because the weight was too heavy,

0:40:41.760 --> 0:40:44.600
<v Speaker 1>but just moving in the suit by itself requires a

0:40:44.640 --> 0:40:47.120
<v Speaker 1>lot of effort. I mean imagine wearing like a big

0:40:47.440 --> 0:40:50.520
<v Speaker 1>diving suit and moving around. The resistance you would encounter

0:40:50.960 --> 0:40:53.960
<v Speaker 1>would wear you out pretty quickly, so the savings you

0:40:54.040 --> 0:40:57.440
<v Speaker 1>get an energy by having the weight offset might be

0:40:57.600 --> 0:41:00.480
<v Speaker 1>lost just by moving around in the suit anyway. The

0:41:00.600 --> 0:41:04.000
<v Speaker 1>other type of exo skeletons that I wanted to chat

0:41:04.040 --> 0:41:09.040
<v Speaker 1>about our flexible body skeletons. These are soft exo skeletons,

0:41:09.080 --> 0:41:11.680
<v Speaker 1>not the rigid ones, so these do not use the

0:41:11.800 --> 0:41:15.200
<v Speaker 1>frames that I was just talking about with the previous type. Instead,

0:41:15.239 --> 0:41:17.680
<v Speaker 1>they consist of things like cuffs that you might wear

0:41:17.840 --> 0:41:22.080
<v Speaker 1>around your limbs, like around your upper and lower arms

0:41:22.200 --> 0:41:24.880
<v Speaker 1>or your upper and lower legs, and they typically attach

0:41:25.080 --> 0:41:29.520
<v Speaker 1>back to some sort of backpack or other component that

0:41:29.920 --> 0:41:34.920
<v Speaker 1>has cables attached from that component to the cuffs, and

0:41:35.440 --> 0:41:40.200
<v Speaker 1>these cables can increase or release tension. There's a motor

0:41:40.560 --> 0:41:44.560
<v Speaker 1>in that in that component, typically a backpack, that can

0:41:44.840 --> 0:41:48.080
<v Speaker 1>either increase or decrease the tension on a cable to

0:41:48.239 --> 0:41:53.920
<v Speaker 1>a cuff, and this allows the flexible exo skeleton to

0:41:53.960 --> 0:41:56.680
<v Speaker 1>provide a bit of a performance boost to someone who's

0:41:56.680 --> 0:41:58.879
<v Speaker 1>wearing it. The cables are meant to kind of act

0:41:58.920 --> 0:42:02.400
<v Speaker 1>as an assist or your muscles. So when you walk,

0:42:02.920 --> 0:42:06.560
<v Speaker 1>the tension on a cable would match the extension and

0:42:06.680 --> 0:42:09.640
<v Speaker 1>contraction of your muscles and take a little bit of

0:42:09.719 --> 0:42:13.120
<v Speaker 1>that workload off of you. So when your muscle is pulling,

0:42:13.400 --> 0:42:16.280
<v Speaker 1>the cable can pull to adding a bit of a boost.

0:42:16.280 --> 0:42:18.360
<v Speaker 1>It's kind of like giving someone a bit of a

0:42:18.480 --> 0:42:23.160
<v Speaker 1>push on a swing. Uh, same sort of concept here.

0:42:23.480 --> 0:42:27.279
<v Speaker 1>But these exoskeletons are not designed to offset any weight

0:42:27.400 --> 0:42:29.600
<v Speaker 1>you're carrying. They don't make it easier for you to

0:42:29.680 --> 0:42:32.720
<v Speaker 1>lift heavy things. In other words, they provide that small

0:42:32.760 --> 0:42:35.000
<v Speaker 1>boost in performance if you're doing something like having to

0:42:35.120 --> 0:42:38.560
<v Speaker 1>walk a long distance, though typically they work best on

0:42:38.719 --> 0:42:43.160
<v Speaker 1>level grounds, so this capability is somewhat limited already anyway.

0:42:43.640 --> 0:42:46.319
<v Speaker 1>But on the plus side, they're not as heavy as

0:42:46.360 --> 0:42:50.480
<v Speaker 1>the rigid body style exoskeletons, so wearing it doesn't, you know,

0:42:50.920 --> 0:42:54.960
<v Speaker 1>mean that you're putting on a two pounds suit or something.

0:42:55.520 --> 0:42:59.279
<v Speaker 1>They also don't fight against the operator usually in any way,

0:42:59.440 --> 0:43:01.800
<v Speaker 1>so they're a lot more comfortable to wear. But on

0:43:01.920 --> 0:43:04.399
<v Speaker 1>the con side, they don't help you if your goal

0:43:04.480 --> 0:43:08.080
<v Speaker 1>is to allow people to carry or operate heavy stuff,

0:43:09.080 --> 0:43:11.800
<v Speaker 1>so their use case is a little bit limited. The

0:43:11.920 --> 0:43:14.799
<v Speaker 1>development of a versatile exo skeleton that can be used

0:43:14.840 --> 0:43:18.680
<v Speaker 1>in military applications continues. Some elements of design have found

0:43:18.719 --> 0:43:22.640
<v Speaker 1>their ways into other military applications already, but as I mentioned,

0:43:22.680 --> 0:43:27.359
<v Speaker 1>a truly practical exoskeleton hasn't really taken form yet. Over

0:43:27.400 --> 0:43:29.680
<v Speaker 1>in the industrial world, we've seen a lot of designs

0:43:29.719 --> 0:43:34.120
<v Speaker 1>that could work in areas like construction or manufacturing, primarily

0:43:34.160 --> 0:43:37.840
<v Speaker 1>in applications where speed is not as important as safety

0:43:37.920 --> 0:43:41.520
<v Speaker 1>and precision. In those cases, these devices can be particularly

0:43:41.600 --> 0:43:44.280
<v Speaker 1>helpful if you're not worried about having to react quickly,

0:43:44.560 --> 0:43:48.760
<v Speaker 1>and you're just worried about making very safe, very precise movements,

0:43:49.400 --> 0:43:51.960
<v Speaker 1>then we got you covered. I want to close this

0:43:52.040 --> 0:43:54.759
<v Speaker 1>out by talking about exo skeleton style suit I got

0:43:54.840 --> 0:43:56.960
<v Speaker 1>to wear once upon a time, and it was back

0:43:57.000 --> 0:43:59.760
<v Speaker 1>when I was writing and hosting the video series Forward

0:43:59.840 --> 0:44:02.200
<v Speaker 1>the King. If you don't know what I'm talking about,

0:44:02.360 --> 0:44:05.800
<v Speaker 1>you can go to YouTube and search fw thinking and

0:44:05.960 --> 0:44:08.240
<v Speaker 1>the series should pop right up. I did a bunch

0:44:08.400 --> 0:44:12.320
<v Speaker 1>of shows about futuristic topics, some of which have probably

0:44:12.400 --> 0:44:15.120
<v Speaker 1>not aged so well because it was a few years ago.

0:44:15.200 --> 0:44:17.640
<v Speaker 1>In fact, the exo skeleton video I was talking about

0:44:17.680 --> 0:44:20.640
<v Speaker 1>was shot way back in two thousand sixteen, and the

0:44:20.760 --> 0:44:23.560
<v Speaker 1>future rarely plays out the way we anticipate it well.

0:44:23.719 --> 0:44:26.440
<v Speaker 1>But one of the topics was about a very special

0:44:26.520 --> 0:44:29.080
<v Speaker 1>type of exo skeleton that I got to put on

0:44:29.440 --> 0:44:33.799
<v Speaker 1>at CES. This one was not about enhancing someone's abilities,

0:44:33.880 --> 0:44:36.960
<v Speaker 1>but rather working against the person who was wearing it

0:44:37.200 --> 0:44:39.560
<v Speaker 1>in an effort to build a sense of understanding and

0:44:39.640 --> 0:44:43.960
<v Speaker 1>empathy for others. It's called the R seventy I Suit

0:44:44.239 --> 0:44:47.960
<v Speaker 1>from gen Worth. Now gen Worth is not your typical

0:44:48.040 --> 0:44:51.200
<v Speaker 1>tech company. In fact, it's not a tech company at all.

0:44:51.520 --> 0:44:55.399
<v Speaker 1>It's a long term care life insurance company. So they

0:44:55.560 --> 0:45:00.799
<v Speaker 1>actually ended up licensing this technology from another UH organization.

0:45:01.000 --> 0:45:06.239
<v Speaker 1>But they saw the need to teach younger folks understanding

0:45:06.880 --> 0:45:11.239
<v Speaker 1>understanding about the challenges that elderly people often face. This

0:45:11.360 --> 0:45:14.319
<v Speaker 1>helps illustrate the need for stuff like long term care

0:45:14.480 --> 0:45:18.640
<v Speaker 1>insurance plans, but motivations aside, let's talk about the technology.

0:45:19.160 --> 0:45:22.440
<v Speaker 1>The R seventy eye suit consists of a rigid body

0:45:22.600 --> 0:45:25.960
<v Speaker 1>exoskeleton that has points of articulation at major joints like

0:45:26.200 --> 0:45:30.200
<v Speaker 1>the knees, the hips, the shoulders, and the elbows. There's

0:45:30.200 --> 0:45:34.120
<v Speaker 1>a helmet with a head mounted display and headphones as

0:45:34.160 --> 0:45:37.000
<v Speaker 1>well as another component, and it also has a pretty

0:45:37.320 --> 0:45:42.080
<v Speaker 1>hefty backpack that houses the computer system that helps run everything.

0:45:42.520 --> 0:45:45.000
<v Speaker 1>The whole purpose of this technology is to simulate the

0:45:45.200 --> 0:45:49.000
<v Speaker 1>various effects of aging. So if you were to put

0:45:49.080 --> 0:45:51.719
<v Speaker 1>one of these on, and I can speak from experience,

0:45:52.239 --> 0:45:56.680
<v Speaker 1>an operator could wirelessly change elements of that suit as

0:45:56.760 --> 0:46:00.040
<v Speaker 1>you're wearing it to make your life more difficult. A

0:46:00.080 --> 0:46:03.000
<v Speaker 1>head mold display in the helmet shows images from a

0:46:03.080 --> 0:46:06.040
<v Speaker 1>pair of cameras that are mounted on the front side

0:46:06.080 --> 0:46:09.400
<v Speaker 1>of the display. So imagine you've got a visor, and

0:46:09.520 --> 0:46:11.759
<v Speaker 1>on the front of the visor, facing the outside world

0:46:12.040 --> 0:46:14.600
<v Speaker 1>are a pair of cameras. You're looking at a screen

0:46:14.920 --> 0:46:18.160
<v Speaker 1>that is a video feed of those cameras, so you're

0:46:18.160 --> 0:46:20.480
<v Speaker 1>seeing a live video feed of the world around you. However,

0:46:20.600 --> 0:46:23.040
<v Speaker 1>that means the operator can actually change things in the

0:46:23.160 --> 0:46:28.240
<v Speaker 1>image digitally so that you are affected in suboptimal ways.

0:46:28.520 --> 0:46:31.560
<v Speaker 1>So your vision might dim, or the operator could simulate

0:46:31.600 --> 0:46:35.000
<v Speaker 1>something like a cataract and you would get a blurry, faded,

0:46:35.080 --> 0:46:38.200
<v Speaker 1>white out spot in your vision, and so making out

0:46:38.320 --> 0:46:42.879
<v Speaker 1>stuff ends up being a lot harder. Those headphones also

0:46:42.960 --> 0:46:46.200
<v Speaker 1>make things more immersive. The operator can reduce the amount

0:46:46.280 --> 0:46:49.600
<v Speaker 1>of volume that you hear, so you'd be picking up

0:46:49.920 --> 0:46:53.719
<v Speaker 1>audio from microphones, but they could reduce the volume of

0:46:53.960 --> 0:46:57.040
<v Speaker 1>that audio so it simulates hearing loss. Or they could

0:46:57.040 --> 0:47:00.400
<v Speaker 1>turn up a high pitch sound to some reulate the

0:47:00.600 --> 0:47:04.640
<v Speaker 1>experience of developing tonitis, which actually already have a little

0:47:04.680 --> 0:47:07.320
<v Speaker 1>bit of tonitis already. So this was a sobering prediction

0:47:07.360 --> 0:47:08.719
<v Speaker 1>of how things are going to be for me in

0:47:08.760 --> 0:47:12.920
<v Speaker 1>the future. The rigid Exo skeleton has motorized joints, you

0:47:12.960 --> 0:47:17.040
<v Speaker 1>know at the elbow, shoulders, hips, knees, and those can

0:47:17.200 --> 0:47:21.400
<v Speaker 1>actually increase tension and torque, making it harder for you

0:47:21.520 --> 0:47:24.480
<v Speaker 1>to move. And that can simulate anything from the experience

0:47:24.560 --> 0:47:26.480
<v Speaker 1>of muscle loss, which is a thing that a lot

0:47:26.520 --> 0:47:29.120
<v Speaker 1>of people go through as they get older, or the

0:47:29.200 --> 0:47:32.320
<v Speaker 1>development of conditions like arthritis, or what it might be

0:47:32.440 --> 0:47:35.239
<v Speaker 1>like if you've had to have a joint replacement, like

0:47:35.280 --> 0:47:39.320
<v Speaker 1>a hip replacement or a knee replacement. And it is

0:47:39.440 --> 0:47:42.600
<v Speaker 1>a really eye opening experience. But I want to warn

0:47:42.680 --> 0:47:45.920
<v Speaker 1>you speaking about eye opening experiences, if you go to

0:47:46.000 --> 0:47:48.840
<v Speaker 1>YouTube and you look for the specific episode of forward thinking,

0:47:49.960 --> 0:47:54.080
<v Speaker 1>you're gonna see fat Jonathan, possibly at his fattest, so

0:47:54.560 --> 0:47:57.720
<v Speaker 1>I look like a blue sausage that's been stuffed inside

0:47:57.760 --> 0:48:00.680
<v Speaker 1>an exo skeleton. It is not my most uttering video

0:48:00.800 --> 0:48:04.040
<v Speaker 1>by a long shot. However, it was a really interesting experience.

0:48:04.080 --> 0:48:06.520
<v Speaker 1>So if you want to see it, that's fine. Just

0:48:06.640 --> 0:48:08.759
<v Speaker 1>don't tell me how fat I was. I already know

0:48:08.880 --> 0:48:11.120
<v Speaker 1>how fat I was. I've lost a lot of weight

0:48:11.200 --> 0:48:14.680
<v Speaker 1>since then, and the tech really worked. By the way.

0:48:14.760 --> 0:48:17.040
<v Speaker 1>I really did experience a lot of frustration as I

0:48:17.120 --> 0:48:20.440
<v Speaker 1>tried to complete simple tasks or even just to interpret

0:48:20.520 --> 0:48:23.799
<v Speaker 1>what was being said to me, and experiencing that gave

0:48:23.880 --> 0:48:25.840
<v Speaker 1>me a bit of insight into what it's like for

0:48:26.040 --> 0:48:29.440
<v Speaker 1>millions of people around the world every single day. I mean,

0:48:29.520 --> 0:48:33.440
<v Speaker 1>that's their daily experience. It's one that I don't necessarily

0:48:33.560 --> 0:48:36.839
<v Speaker 1>share right now in my own experience, but knowing that's

0:48:36.920 --> 0:48:39.360
<v Speaker 1>what it's like made me feel a lot of empathy

0:48:39.440 --> 0:48:41.640
<v Speaker 1>and compassion towards those who have to deal with it

0:48:41.760 --> 0:48:45.759
<v Speaker 1>every day. It's tough, man. There are a ton of

0:48:45.920 --> 0:48:49.439
<v Speaker 1>exoskeletons out there that I haven't really touched on, from

0:48:49.560 --> 0:48:53.359
<v Speaker 1>the medical tech to the industrial stuff to other military applications.

0:48:53.840 --> 0:48:56.760
<v Speaker 1>But we're still trying to tackle those pretty basic challenges

0:48:56.800 --> 0:49:02.279
<v Speaker 1>I outlined earlier, maneuverability, power quirements, practicality. I think the

0:49:02.360 --> 0:49:05.360
<v Speaker 1>power side might end up being the toughest nut to

0:49:05.600 --> 0:49:09.160
<v Speaker 1>crack ultimately, I think some of the other ones might

0:49:09.200 --> 0:49:12.320
<v Speaker 1>be easier. But you know, we see other technologies progress

0:49:12.360 --> 0:49:14.480
<v Speaker 1>at a much faster rate than our ability to find

0:49:14.560 --> 0:49:18.520
<v Speaker 1>solutions for stuff like making better batteries. There, that's just

0:49:18.800 --> 0:49:21.480
<v Speaker 1>it's just a slower process to be able to to

0:49:21.640 --> 0:49:24.280
<v Speaker 1>do that. You know, the improvements we make are there,

0:49:24.800 --> 0:49:27.200
<v Speaker 1>but they don't tend to be dramatic. They tend to

0:49:27.280 --> 0:49:31.160
<v Speaker 1>be very incremental improvements, so they aren't keeping pace with

0:49:31.320 --> 0:49:34.839
<v Speaker 1>some other advances. However, a breakthrough could always be right

0:49:34.880 --> 0:49:37.279
<v Speaker 1>around the corner, and I'm sure we will revisit this

0:49:37.400 --> 0:49:40.840
<v Speaker 1>topic again in the future. In the meantime, if you

0:49:40.880 --> 0:49:43.440
<v Speaker 1>guys out there have any suggestions for future episodes of

0:49:43.520 --> 0:49:45.840
<v Speaker 1>tech Stuff, let me know. Reach out to me on

0:49:46.000 --> 0:49:48.920
<v Speaker 1>Twitter or Facebook. The handle it both is tech Stuff

0:49:49.480 --> 0:49:53.879
<v Speaker 1>H s W and I'll tell to you again really soon.

0:49:58.880 --> 0:50:01.879
<v Speaker 1>Text Stuff is an I Heart Radio production. For more

0:50:02.000 --> 0:50:05.360
<v Speaker 1>podcasts from I Heart Radio, visit the I Heart Radio app,

0:50:05.480 --> 0:50:08.640
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows

0:50:13.160 --> 0:50:13.200
<v Speaker 1>h