WEBVTT - Rerun: TechStuff In Front of a Green Screen

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey Thearon,

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<v Speaker 1>Welcome to tech Stuff. I'm your host, Jonathan Strickland. I'm

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<v Speaker 1>an executive producer with iHeart Podcasts. And how the tech

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<v Speaker 1>are you well? Here in the United States, we are

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<v Speaker 1>celebrating Thanksgiving, which means our office is closed, so I

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<v Speaker 1>do not have a brand new episode for you, but

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<v Speaker 1>I do have a pretty cool episode that we published

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<v Speaker 1>on June one, twenty twenty. It is titled tech Stuff

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<v Speaker 1>in front of a Green Screen. So I hope you enjoy.

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<v Speaker 1>And for those of you who are celebrating, Happy Thanksgiving,

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<v Speaker 1>and for those of y'all not in the United States,

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<v Speaker 1>maybe in Canada where you had Thanksgiving already. To you,

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<v Speaker 1>I say happy Thursday, enjoy this rerun episode of tech Stuff.

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<v Speaker 1>Today's topic goes by many names like chroma key, or

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<v Speaker 1>blue screen or green screen. The inventor of this technology

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<v Speaker 1>developed it for film, and that pun was unintentional, you know,

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<v Speaker 1>developed for film, but I'm gonna run with it. Today

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<v Speaker 1>we use this technology in film, in television, on Twitch streams,

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<v Speaker 1>and zoom calls, I mean all over the place. And

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<v Speaker 1>in the old days you weren't likely to encounter a

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<v Speaker 1>green screen unless you were inside a movie studio, like

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<v Speaker 1>inside a soundstage. But today there are a lot of

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<v Speaker 1>folks who have a green screen just stashed in their

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<v Speaker 1>home office. So today I want to cover this technology,

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<v Speaker 1>it's history and development and how it works. Now, before

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<v Speaker 1>I get into the history, which, as I'm sure most

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<v Speaker 1>of you know, is my modus oparandi, let's give a

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<v Speaker 1>quick overview of what this technology actually does. So it's

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<v Speaker 1>a system that allows a creator to insert images, typically

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<v Speaker 1>a background that's your standard use of this, and you

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<v Speaker 1>do it into a shot that otherwise isn't actually in

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<v Speaker 1>that location, so it could be a static image, or

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<v Speaker 1>the new image might be in motion itself, so it

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<v Speaker 1>might be video or film. This technology allows creators to

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<v Speaker 1>shoot in locations they might otherwise have trouble getting to,

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<v Speaker 1>like the bottom of the ocean or an outer space,

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<v Speaker 1>or in my old college dorm room because I was

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<v Speaker 1>notorious for locking myself out. So when you do it well,

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<v Speaker 1>it really enhances a scene. But when done poorly, it's

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<v Speaker 1>incredibly distracting because it's so obvious that the people or

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<v Speaker 1>you know whatever that are in the foreground of the

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<v Speaker 1>shot aren't actually in whatever the environment is. But that's

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<v Speaker 1>the basic idea. It's to create a composite, a combination

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<v Speaker 1>of multiple shots into a single new shot, so that

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<v Speaker 1>the component and it's from those two separate shots are

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<v Speaker 1>combined as if they're in the same place at the

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<v Speaker 1>same time. That's the basic idea. Now let's get to

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<v Speaker 1>the history, you know, the part that everyone really came

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<v Speaker 1>here for. But before we even get into the development

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<v Speaker 1>of it, we need to think about the early days

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<v Speaker 1>of film and talk about what film really is, because

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<v Speaker 1>that's going to help us understand the evolution of the

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<v Speaker 1>art form that made chroma key even a possibility. When

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<v Speaker 1>I say film in this case, I'm specifically referencing images

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<v Speaker 1>shot on a long strip of plastic upon which there

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<v Speaker 1>is a coating of light sensitive chemicals. Actually, there are

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<v Speaker 1>several layers of light sensitive particles in that thin strip

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<v Speaker 1>of film. You know, with modern film you might be

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<v Speaker 1>talking about twenty or more layers on that thin little

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<v Speaker 1>piece of plastic. These layers include binding agents, you know,

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<v Speaker 1>essentially gelatine and grains of silver halid crystals, which react

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<v Speaker 1>to the light. These are those photosensitive chemicals and also

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<v Speaker 1>some special molecules that bind with silver haylid crystal so

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<v Speaker 1>that they transfer energy from specific wavelengths of light, which

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<v Speaker 1>we perceive as different colors. When light hits the silver

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<v Speaker 1>haylight crystals coating this plastic, there is a chemical reaction,

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<v Speaker 1>and you can think of it as a chemical record

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<v Speaker 1>of that instant of time. Whatever light hit the film

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<v Speaker 1>is recorded there on this piece of plastic. So if

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<v Speaker 1>you position the lenses so that you can direct specific

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<v Speaker 1>light to that film, you can take a photograph. You

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<v Speaker 1>must use some form of shutter to block out the

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<v Speaker 1>light until you are ready to take your image. Then

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<v Speaker 1>you open the shutter. This exposes that piece of film

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<v Speaker 1>to the light that's being reflected off of whatever it

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<v Speaker 1>is you're photographing. Remember when we see things, we're seeing

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<v Speaker 1>light bouncing off of that and the color of the

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<v Speaker 1>stuff we see is dependent upon and which frequencies of

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<v Speaker 1>light bounce off of that thing. So then the shutter

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<v Speaker 1>closes on your camera and you've got your chemical record.

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<v Speaker 1>And the shutter is necessary because, as I said, these

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<v Speaker 1>chemicals react to light. If you just had this stuff

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<v Speaker 1>exposed to light all the time, it would have already reacted.

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<v Speaker 1>You would not be able to use it to take

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<v Speaker 1>a photograph of anything if you want to learn more

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<v Speaker 1>about this process, which is fascinating, but really the process

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<v Speaker 1>of photography is far enough out of the scope of

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<v Speaker 1>this episode that I don't want to go into it

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<v Speaker 1>much further. I do recommend you go to HowStuffWorks dot com.

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<v Speaker 1>That's my old employer. I don't technically work for How

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<v Speaker 1>Stuff Works anymore, but you can go to that website

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<v Speaker 1>and you look up the article how Photographic Film Works.

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<v Speaker 1>It was written by Chuck Woodworth and it's a great

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<v Speaker 1>example of the how Stuffworks style, and it goes into

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<v Speaker 1>the chemistry and physics of the photographic process, but we'll

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<v Speaker 1>skim over the rest of that for the purpose of

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<v Speaker 1>this episode. So now the film on the camera has

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<v Speaker 1>a latent image on it, and it represents the moment

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<v Speaker 1>in time the shutter allowed light to pass from the

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<v Speaker 1>lens to hit the film. But in a film camera,

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<v Speaker 1>a cinema camera, you're talking about a series of latent images.

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<v Speaker 1>Motors pull this strip of film at a steady speed

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<v Speaker 1>through the frame of the camera, where the shutter opens

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<v Speaker 1>and closes at a regular frequency, and the standard speed

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<v Speaker 1>of capturing images is twenty four frames per second. So

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<v Speaker 1>a film camera is capturing twenty four photographs every second.

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<v Speaker 1>The latent images need some processing in order to create

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<v Speaker 1>something that can be fed through a film projector. The

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<v Speaker 1>development process creates a negative image of the chemical record,

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<v Speaker 1>and that means that the darkest areas of the image

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<v Speaker 1>represent the spots where the film received the most light.

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<v Speaker 1>It's the opposite of what you would expect, right. Anything

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<v Speaker 1>that would be dark in a photograph will be light

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<v Speaker 1>on a negative and vice versa. This negative has to

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<v Speaker 1>be transferred onto another role of film to create a

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<v Speaker 1>positive image in a process that I'm also not going

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<v Speaker 1>to cover because we need some time for actual topic. Right.

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<v Speaker 1>So when we watch a film, we have the perception

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<v Speaker 1>that what we're viewing are moving objects up on a screen,

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<v Speaker 1>but that is an illusion. What we're really seeing with

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<v Speaker 1>true film is that it's a series of photographs. The

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<v Speaker 1>projector is playing those photographs at the same speed that

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<v Speaker 1>the film camera used to make them twenty four frames

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<v Speaker 1>per second usually. I mean, if you want to play

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<v Speaker 1>stuff in slow motion, then you would shoot a film

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<v Speaker 1>at a much higher frame rate, like forty eight frames

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<v Speaker 1>per second, but you would play it back at the

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<v Speaker 1>standard twenty four frames per second, and that would give

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<v Speaker 1>you the slow motion effect. And back in the old days,

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<v Speaker 1>cameras were hand cranked, so you would get kind end

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<v Speaker 1>of twenty four frames per second, but this would result

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<v Speaker 1>in sort of that hurky jerky movement we associate with

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<v Speaker 1>old movies that was hand cranked cinematography, and sometimes people

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<v Speaker 1>would turn the crank a little faster or a little

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<v Speaker 1>slower than others, so you don't really have a consistent

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<v Speaker 1>experience there, because the playback speed, especially if you're playing

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<v Speaker 1>it in a modern projector, is going to be standard,

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<v Speaker 1>even if the recording speed wasn't. But never mind all that.

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<v Speaker 1>If you were to stop the projector's reels at any

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<v Speaker 1>given moment in the playback of a film, you would

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<v Speaker 1>see a still image. You would advance the reel by

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<v Speaker 1>one frame, and you would see the next image, the

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<v Speaker 1>next photograph in that series, and you would likely be

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<v Speaker 1>able to pick out how things are slightly different from

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<v Speaker 1>the first frame you looked at and the next frame.

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<v Speaker 1>And this is the same principle that's behind animation. If

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<v Speaker 1>you've ever taken a pad of sticky notes and you

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<v Speaker 1>drawn little figures on page after page after page that

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<v Speaker 1>when you flip the pages, you get a simple little cartoon,

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<v Speaker 1>then you've engaged in the same art form as great cinematographers.

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<v Speaker 1>Then maybe your work was even better than theirs. I'm

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<v Speaker 1>not one to judge. Now, why would I go to

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<v Speaker 1>the trouble to cover the basics of film? Well, it's

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<v Speaker 1>because the very nature of film inspired certain people to

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<v Speaker 1>experiment with it, to try stuff that would be impossible

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<v Speaker 1>to replicate in a real world setting, or at least

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<v Speaker 1>it would be really difficult. Film wasn't a substitution for

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<v Speaker 1>a theater. In theater, you can create a few interesting effects.

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<v Speaker 1>Generally your options are limited to things like lighting tricks,

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<v Speaker 1>maybe some creative sets or costumes, maybe an even a

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<v Speaker 1>stage illusion or two, and perhaps some sound design. But

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<v Speaker 1>with film there were other possibilities, and one fellow who

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<v Speaker 1>recognized those possibilities was the French filmmaker and illusionist George Mellier.

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<v Speaker 1>He was born in Paris, You know Paris in eighteen

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<v Speaker 1>sixty one. Let that sink in for a moment. This

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<v Speaker 1>man was born while the Civil War was going on

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<v Speaker 1>in the United States. He became interested in stagecraft and magic,

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<v Speaker 1>and by the eighteen nineties he was a successful stage magician.

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<v Speaker 1>In eighteen ninety five, he saw an early film exhibition

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<v Speaker 1>made by the Lumier Brothers and he became entranced by

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<v Speaker 1>this new medium. His experience and illusions encouraged him to

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<v Speaker 1>find ways to experiment with film to achieve new effects,

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<v Speaker 1>stuff that wouldn't be possible to do in the real world.

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<v Speaker 1>He was a special effects and film pioneer. He established

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<v Speaker 1>methods to shoot slow motion, stop motion animation, to do dissolves,

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<v Speaker 1>and tricks like superimposition and double exposure. Around eighteen ninety eight,

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<v Speaker 1>Melier had a really cool idea. He wanted to create

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<v Speaker 1>a truly bizarre special effect in which an actor would

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<v Speaker 1>appear to remove his own head on screen. But how

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<v Speaker 1>would he accomplish this? While the secret was in shooting

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<v Speaker 1>multiple exposures of the same real film. Typically, after you

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<v Speaker 1>expose film to light, you want to avoid doing that

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<v Speaker 1>again because you will interfere with that chemical record. You know,

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<v Speaker 1>if you were to ever take photographs with a film

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<v Speaker 1>camera and then someone were to open up the back

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<v Speaker 1>of the camera and expose the film to regular light,

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<v Speaker 1>you could potentially ruin shots that were already made, plus

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<v Speaker 1>ruin the film for the next couple of shots. It's

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<v Speaker 1>not something that you typically want to do. More light

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<v Speaker 1>will cause further reactions, chemical reactions on the actual plastic film,

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<v Speaker 1>and your shot gets ruined. If you've ever used the

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<v Speaker 1>cameras that don't quite line up the film properly at

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<v Speaker 1>the very beginning or the very end, you might even

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<v Speaker 1>notice that a couple of photos on those sections of

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<v Speaker 1>the film role have two sets of images super imposed

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<v Speaker 1>on top of one another, and that's because that little

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<v Speaker 1>section of film was exposed more than once. Melia did

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<v Speaker 1>this on purpose. He would set up a shot and

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<v Speaker 1>he would use a lens that had some of the

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<v Speaker 1>lens blacked out so that light could not pass through

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<v Speaker 1>that part of the lens. And we refer to this

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<v Speaker 1>as a mat matte, and you can think of it

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<v Speaker 1>like a mask for the lens, and that would mean

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<v Speaker 1>a section of each frame corresponding to that part of

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<v Speaker 1>the mat would remain unexposed to light. He would shoot

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<v Speaker 1>the scene as rehearsed. Afterward, he would rewind the exposed

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<v Speaker 1>film in the camera, beat it right back in as

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<v Speaker 1>if he was going to shoot something all for the

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<v Speaker 1>first time, and he would then replace this mat with

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<v Speaker 1>a new one and the new mat would block out

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<v Speaker 1>everything except the section that previously was unexposed. So in

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<v Speaker 1>other words, the part that was black would now be clear,

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<v Speaker 1>and the rest of the lens that was previously unblacked

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<v Speaker 1>would be blacked. So you replace one mat with a

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<v Speaker 1>different one. So he would then be able to film

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<v Speaker 1>something totally new into this same role of film, and

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<v Speaker 1>this time the would pick up a new scene and

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<v Speaker 1>by changing things between one section and the other, he

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<v Speaker 1>could create weird effects like the head removal trick. It

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<v Speaker 1>would appear as though all of this was shot at

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<v Speaker 1>the same time on the same role of film, but

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<v Speaker 1>in fact, through careful control of where the light would go,

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<v Speaker 1>Melia would use the same film twice or more to

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<v Speaker 1>produce cool results. And if you want to see an

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<v Speaker 1>example of what I'm talking about, and I highly recommend

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<v Speaker 1>you check this out because it is amazing even today,

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<v Speaker 1>go to YouTube and do a search for the short

0:13:32.960 --> 0:13:37.480
<v Speaker 1>film four Heads Are Better than One. The creativity of

0:13:37.480 --> 0:13:40.800
<v Speaker 1>this film, which by the way, lasts less than a minute,

0:13:41.320 --> 0:13:45.800
<v Speaker 1>is still astonishing. To say his experimental work was influential

0:13:46.559 --> 0:13:50.200
<v Speaker 1>would be a gross understatement. Other filmmakers, inspired by the

0:13:50.200 --> 0:13:53.880
<v Speaker 1>work of Melia tried new techniques that built upon the

0:13:53.920 --> 0:13:59.280
<v Speaker 1>foundation he established. For example, filmmaker and documentarian Norman Dawn

0:13:59.440 --> 0:14:03.520
<v Speaker 1>wanted to show films at historic buildings around California, but

0:14:04.080 --> 0:14:08.120
<v Speaker 1>several of those buildings had been damaged or even partly destroyed.

0:14:08.720 --> 0:14:12.800
<v Speaker 1>Other historic buildings had modern stuff like light poles in

0:14:12.800 --> 0:14:14.760
<v Speaker 1>front of them. He didn't want that to be in

0:14:14.800 --> 0:14:17.480
<v Speaker 1>the shot, so he wanted to show the buildings as

0:14:17.520 --> 0:14:21.400
<v Speaker 1>they had appeared in their original form before the decay,

0:14:21.560 --> 0:14:26.400
<v Speaker 1>before modern technology had advanced into the area. So he

0:14:26.520 --> 0:14:30.600
<v Speaker 1>came up with a really clever idea. Dawn placed a

0:14:30.640 --> 0:14:34.040
<v Speaker 1>pane of glass between the camera and the scene he

0:14:34.160 --> 0:14:37.520
<v Speaker 1>wanted to shoot, and on that pane of glass he

0:14:37.600 --> 0:14:41.480
<v Speaker 1>had paintings to enhance the scene. If a building's roof

0:14:41.480 --> 0:14:43.760
<v Speaker 1>had caved in, he would frame up the shot and

0:14:43.760 --> 0:14:46.320
<v Speaker 1>then have an artist paint a roof on the glass

0:14:46.480 --> 0:14:49.480
<v Speaker 1>so that when viewed through the camera, the painting and

0:14:49.520 --> 0:14:52.440
<v Speaker 1>the building behind it would line up and the building

0:14:52.480 --> 0:14:55.040
<v Speaker 1>would appear to be whole again. Or he might want

0:14:55.080 --> 0:14:57.720
<v Speaker 1>to cover up stuff like those telephone poles. He would

0:14:57.760 --> 0:15:01.000
<v Speaker 1>have an artist paint trees on the so from the

0:15:01.000 --> 0:15:05.240
<v Speaker 1>camera's perspective the polls were hidden. His process also involved

0:15:05.360 --> 0:15:09.320
<v Speaker 1>double exposures. This was an example of a Matt painting,

0:15:09.760 --> 0:15:12.680
<v Speaker 1>and he would claim credit for inventing this, and he

0:15:12.760 --> 0:15:15.920
<v Speaker 1>even applied for a patent on it. But subsequent lawsuits

0:15:16.000 --> 0:15:19.160
<v Speaker 1>established that other filmmakers were using similar approaches, and the

0:15:19.200 --> 0:15:23.240
<v Speaker 1>patent office ultimately denied the claim, but Matt paintings would

0:15:23.240 --> 0:15:26.200
<v Speaker 1>become an important part of filmmaking from that point forward.

0:15:26.840 --> 0:15:30.960
<v Speaker 1>One disadvantage to these early film effects was they required

0:15:30.960 --> 0:15:34.040
<v Speaker 1>the camera to remain stationary through the whole process. You

0:15:34.080 --> 0:15:37.440
<v Speaker 1>couldn't move the camera at all, or else your shots

0:15:37.440 --> 0:15:40.320
<v Speaker 1>wouldn't line up, so you wanted the camera to remain

0:15:40.360 --> 0:15:43.760
<v Speaker 1>in one place through all of these different exposures. Another

0:15:43.800 --> 0:15:46.960
<v Speaker 1>problem was that no action could cross the Matt line

0:15:47.040 --> 0:15:49.720
<v Speaker 1>because it would get cut off as it moved beyond

0:15:50.200 --> 0:15:54.720
<v Speaker 1>that invisible at least from the audience's perspective line. Now,

0:15:54.800 --> 0:15:57.440
<v Speaker 1>let's move on up to nineteen eighteen, when a guy

0:15:57.520 --> 0:16:03.360
<v Speaker 1>named Frank Williams created the Williams process, which honestly seems

0:16:03.400 --> 0:16:07.520
<v Speaker 1>pretty convenient to me. The Williams process allowed for more

0:16:07.600 --> 0:16:11.440
<v Speaker 1>movement and involved shooting actors against a solid background such

0:16:11.480 --> 0:16:16.320
<v Speaker 1>as a black or blue curtain on very high contrast film.

0:16:16.720 --> 0:16:21.400
<v Speaker 1>The process sometimes required multiple transfers onto new film until

0:16:21.440 --> 0:16:25.800
<v Speaker 1>you arrived at a black silhouette against a pure white background,

0:16:25.880 --> 0:16:28.400
<v Speaker 1>the negative image of what you were shooting before, and

0:16:28.440 --> 0:16:31.120
<v Speaker 1>this was called a holdout matt. The way these transfers

0:16:31.160 --> 0:16:33.560
<v Speaker 1>typically would work is that you would put one strip

0:16:33.680 --> 0:16:37.600
<v Speaker 1>of shot developed film into a camera, so you've already

0:16:37.600 --> 0:16:39.520
<v Speaker 1>shot on it, but you're putting it through the camera again.

0:16:40.360 --> 0:16:44.800
<v Speaker 1>And you would put a second strip of film that

0:16:45.040 --> 0:16:49.480
<v Speaker 1>is unshot, it's unprocessed, no lights hit it, and put

0:16:49.520 --> 0:16:53.360
<v Speaker 1>it right up against the first developed piece of film.

0:16:53.600 --> 0:16:56.600
<v Speaker 1>You would shine light through the camera and you would

0:16:56.680 --> 0:17:00.000
<v Speaker 1>let it just run. And this way you would transfer

0:17:00.080 --> 0:17:04.000
<v Speaker 1>for the images from one strip to the other. And

0:17:04.480 --> 0:17:07.800
<v Speaker 1>this was called bypacking because you were putting two different

0:17:07.880 --> 0:17:11.960
<v Speaker 1>pieces of film through the camera to achieve this process.

0:17:12.400 --> 0:17:15.240
<v Speaker 1>And you could also do this not just with developed

0:17:15.240 --> 0:17:17.760
<v Speaker 1>film where you're making copies. You could do it with negatives.

0:17:17.760 --> 0:17:21.240
<v Speaker 1>You could do it in a way to increase contrast

0:17:21.359 --> 0:17:24.120
<v Speaker 1>from copy to copy until you were able to create

0:17:24.480 --> 0:17:28.680
<v Speaker 1>a holdout mat reverse printing. The holdout matt creates a

0:17:28.720 --> 0:17:32.920
<v Speaker 1>white silhouette on a black background or a cover mat.

0:17:33.000 --> 0:17:35.960
<v Speaker 1>So now you've got a holdout matt and a cover mat.

0:17:36.240 --> 0:17:39.040
<v Speaker 1>You would take the footage of a previously shot background.

0:17:39.119 --> 0:17:41.760
<v Speaker 1>Let's say it's a foreboding forest, so you've shot your

0:17:41.800 --> 0:17:44.640
<v Speaker 1>actors in a sound stage, but you want the background

0:17:44.640 --> 0:17:47.600
<v Speaker 1>to be this really scary looking forest, and you would

0:17:47.600 --> 0:17:51.000
<v Speaker 1>bypack a film camera with the background footage that you

0:17:51.040 --> 0:17:55.920
<v Speaker 1>had shot and the black silhouette holdout matt of the

0:17:56.200 --> 0:17:59.840
<v Speaker 1>actor's footage that you shot. Then you would transfer this

0:18:00.080 --> 0:18:04.440
<v Speaker 1>combination to a third piece of unexposed film by again

0:18:04.520 --> 0:18:07.360
<v Speaker 1>shining a light through those other two pieces. And because

0:18:07.400 --> 0:18:11.760
<v Speaker 1>the background on the holdout mat is white, the light

0:18:11.880 --> 0:18:14.560
<v Speaker 1>passes through it easily and it hits the previously shot

0:18:14.600 --> 0:18:17.720
<v Speaker 1>background image that comes through and gets copied onto the

0:18:17.720 --> 0:18:22.360
<v Speaker 1>blank film. The silhouette of your actors is black that

0:18:22.400 --> 0:18:26.760
<v Speaker 1>prevents light from passing through. So the previously blank third

0:18:26.800 --> 0:18:29.720
<v Speaker 1>piece of film now has a background image and this

0:18:29.880 --> 0:18:33.840
<v Speaker 1>dark silhouette of actors moving through the frame. Then you

0:18:33.840 --> 0:18:36.840
<v Speaker 1>would have to take that piece of film that has

0:18:36.880 --> 0:18:39.399
<v Speaker 1>this black silhouette and you have to bypack it with

0:18:39.440 --> 0:18:42.119
<v Speaker 1>the original footage of the actor, not the silhouette, but

0:18:42.160 --> 0:18:45.919
<v Speaker 1>the actual actor footage. And now the real actor is

0:18:46.000 --> 0:18:48.600
<v Speaker 1>on top of the silhouette and appears to actually be

0:18:48.840 --> 0:18:51.200
<v Speaker 1>in front of whatever the background image is, in our case,

0:18:51.240 --> 0:18:55.280
<v Speaker 1>the foreboding forest. Because this type of matt moves from

0:18:55.320 --> 0:18:59.000
<v Speaker 1>frame to frame, it's called a traveling mat. And if

0:18:59.040 --> 0:19:02.720
<v Speaker 1>you remember Fraggle Rock you might remember Traveling Matt is

0:19:02.760 --> 0:19:06.560
<v Speaker 1>the name of Gobo's uncle. Gobo, by the way, is

0:19:06.600 --> 0:19:09.600
<v Speaker 1>another stage and lighting term. It stands for a template

0:19:09.760 --> 0:19:12.960
<v Speaker 1>or stencil that controls the shape of a lamps emitted light.

0:19:13.800 --> 0:19:19.199
<v Speaker 1>So some of the Fraggles had fun industry names, Gobo

0:19:19.280 --> 0:19:22.600
<v Speaker 1>and traveling Matt. When we come back, we will continue

0:19:22.680 --> 0:19:26.320
<v Speaker 1>down the history of how chroma key came about. But

0:19:26.359 --> 0:19:37.600
<v Speaker 1>first let's take a quick break. Before the break, I

0:19:37.680 --> 0:19:41.479
<v Speaker 1>was talking about the Williams process, but C. Dodge Dunning

0:19:41.520 --> 0:19:45.280
<v Speaker 1>would improve upon the Williams process by using yellow light

0:19:45.359 --> 0:19:47.439
<v Speaker 1>to shoot the actor in front of a blue screen,

0:19:48.040 --> 0:19:52.000
<v Speaker 1>creating the Dunning process, and this was used extensively in

0:19:52.040 --> 0:19:55.560
<v Speaker 1>the classic nineteen thirty three film King Kong, and they

0:19:55.640 --> 0:19:57.879
<v Speaker 1>weren't great for black and white film. Remember this is

0:19:57.920 --> 0:20:01.840
<v Speaker 1>before anyone was shooting on color. So although I mean

0:20:01.880 --> 0:20:04.840
<v Speaker 1>there were ways of treating film to create color, but

0:20:04.920 --> 0:20:07.640
<v Speaker 1>this was standard black and white film, so you didn't

0:20:07.680 --> 0:20:10.800
<v Speaker 1>have to worry about the weird lighting. But if you

0:20:10.840 --> 0:20:12.920
<v Speaker 1>wanted to shoot in color, that was going to cause

0:20:13.359 --> 0:20:18.440
<v Speaker 1>or require other considerations. Around the same time, engineers were

0:20:18.480 --> 0:20:22.600
<v Speaker 1>developing the optical printer, which really simplified the process of

0:20:22.600 --> 0:20:25.719
<v Speaker 1>transferring images from one strip of film to another. Now

0:20:25.760 --> 0:20:30.879
<v Speaker 1>I talked about bypacking, but the optical process could be

0:20:31.240 --> 0:20:34.639
<v Speaker 1>an alternative to that. It didn't eliminate it, but it

0:20:34.720 --> 0:20:37.480
<v Speaker 1>was a different way to achieve the same thing. Essentially,

0:20:38.119 --> 0:20:42.000
<v Speaker 1>an optical printer has a projector on one side and

0:20:42.040 --> 0:20:45.119
<v Speaker 1>a camera on the other. The projector shoots out a

0:20:45.119 --> 0:20:48.400
<v Speaker 1>projected image that then gets copied onto a new, unexposed

0:20:48.480 --> 0:20:50.879
<v Speaker 1>role of film inside the camera. And it also allowed

0:20:50.880 --> 0:20:53.919
<v Speaker 1>filmmakers to create new effects by changing the focal point

0:20:54.160 --> 0:20:56.879
<v Speaker 1>of the camera or the distance between the projector and

0:20:56.920 --> 0:20:59.959
<v Speaker 1>the camera. And rather than bypacking camera, you just use

0:21:00.160 --> 0:21:03.720
<v Speaker 1>this process you could get better results. The first mass

0:21:03.720 --> 0:21:06.960
<v Speaker 1>produced optical printer hit the market in the mid nineteen forties.

0:21:07.200 --> 0:21:10.440
<v Speaker 1>It came from a company called Acme Donne. In addition,

0:21:10.600 --> 0:21:15.440
<v Speaker 1>filmmakers created rear projection backgrounds, so in these actors would

0:21:15.480 --> 0:21:19.320
<v Speaker 1>perform in front of a screen like a projection screen,

0:21:19.520 --> 0:21:23.119
<v Speaker 1>not a green screen or a blue screen, and behind

0:21:23.400 --> 0:21:26.640
<v Speaker 1>that screen would be a film projector and it would

0:21:26.640 --> 0:21:31.200
<v Speaker 1>provide a projected background image. You could do this in

0:21:31.240 --> 0:21:34.600
<v Speaker 1>place of the processes have already described, putting your actors

0:21:34.640 --> 0:21:37.320
<v Speaker 1>in front of a screen that shows whatever background you wanted.

0:21:37.680 --> 0:21:40.359
<v Speaker 1>The background could be fairly static, but didn't have to be.

0:21:40.800 --> 0:21:45.199
<v Speaker 1>You could include a background that was actually dynamic, showing movement.

0:21:45.359 --> 0:21:47.919
<v Speaker 1>It could be a film in of itself. This was

0:21:48.000 --> 0:21:50.919
<v Speaker 1>used a lot in shots where people were in vehicles

0:21:51.119 --> 0:21:54.040
<v Speaker 1>and talking with one another. So rather than setting up

0:21:54.119 --> 0:21:56.720
<v Speaker 1>a car on a trailer and shooting it in the

0:21:56.760 --> 0:21:59.400
<v Speaker 1>real world with the camera on the trailer, or worse yet,

0:21:59.400 --> 0:22:01.480
<v Speaker 1>trying to figure out how to fit a camera onto

0:22:01.520 --> 0:22:05.080
<v Speaker 1>a real moving car that's operated by an actor, you

0:22:05.080 --> 0:22:08.679
<v Speaker 1>would typically have performers sitting in a stationary vehicle and

0:22:08.760 --> 0:22:12.120
<v Speaker 1>the screen behind and sometimes to either side of them

0:22:12.480 --> 0:22:16.160
<v Speaker 1>would display previously shot footage of scenery going by from

0:22:16.200 --> 0:22:19.680
<v Speaker 1>the correct perspective, as if the car were driving down

0:22:19.720 --> 0:22:23.080
<v Speaker 1>the road. This wasn't necessarily convincing, mind you, but it

0:22:23.240 --> 0:22:27.399
<v Speaker 1>was an interesting technique. In nineteen thirty two, engineers created

0:22:27.440 --> 0:22:32.880
<v Speaker 1>a process to produce films in color called appropriately Technicolor. Interestingly,

0:22:33.200 --> 0:22:37.080
<v Speaker 1>in this process, images would be captured to three strips

0:22:37.200 --> 0:22:40.199
<v Speaker 1>of black and white film at this stage as the

0:22:40.440 --> 0:22:44.760
<v Speaker 1>tri strip approach. This was not the original version of Technicolor.

0:22:44.800 --> 0:22:49.119
<v Speaker 1>It was technically the fourth incarnation of the Technicolor technology,

0:22:49.119 --> 0:22:52.560
<v Speaker 1>but it's the important one for our discussion. So how

0:22:52.600 --> 0:22:56.159
<v Speaker 1>do you produce a color image if you're using black

0:22:56.200 --> 0:22:59.600
<v Speaker 1>and white film as your medium? Well, first you have

0:22:59.640 --> 0:23:03.840
<v Speaker 1>to shoot your footage. And inside an early Technicolor tri

0:23:04.040 --> 0:23:09.199
<v Speaker 1>strip camera behind the lens was an optical cube and

0:23:09.240 --> 0:23:12.920
<v Speaker 1>it acted as a prism. Prisms break up incoming light

0:23:13.040 --> 0:23:17.919
<v Speaker 1>into bands of frequencies, and you've likely had one, or

0:23:17.960 --> 0:23:20.440
<v Speaker 1>played with one, or at least seen one. That's the

0:23:20.520 --> 0:23:21.879
<v Speaker 1>kind of stuff, you know. A light goes through it

0:23:21.920 --> 0:23:24.000
<v Speaker 1>and then it makes rainbows. You see a little rainbow

0:23:24.040 --> 0:23:28.520
<v Speaker 1>pattern projected somewhere. This prism would break up the incoming

0:23:28.600 --> 0:23:32.199
<v Speaker 1>light into three general bands that corresponded with red, green,

0:23:32.320 --> 0:23:35.920
<v Speaker 1>and blue. Each of those bands of light would hit

0:23:36.040 --> 0:23:39.000
<v Speaker 1>one of three strips of black and white film inside

0:23:39.000 --> 0:23:42.080
<v Speaker 1>the camera, so one strip of film would be exposed

0:23:42.119 --> 0:23:44.880
<v Speaker 1>to all the red light coming from a scene, one

0:23:44.920 --> 0:23:47.080
<v Speaker 1>from all the green light coming from a scene and

0:23:47.160 --> 0:23:49.840
<v Speaker 1>one from the blue. The concentration of each color in

0:23:49.880 --> 0:23:52.680
<v Speaker 1>the scene would affect how much light was hitting each

0:23:52.800 --> 0:23:55.920
<v Speaker 1>strip of film, So you'd end up with three negatives

0:23:56.000 --> 0:24:00.439
<v Speaker 1>of your scene that were all perfectly synchronized, all of

0:24:00.480 --> 0:24:04.040
<v Speaker 1>them in black and white, but each with different levels

0:24:04.040 --> 0:24:07.520
<v Speaker 1>of brightness for different objects. It all depended on what

0:24:07.760 --> 0:24:10.879
<v Speaker 1>color the objects were in the scene. A red chair,

0:24:11.200 --> 0:24:14.439
<v Speaker 1>for example, would appear as a very prominent image on

0:24:14.480 --> 0:24:16.359
<v Speaker 1>the black and white film that was hit with the

0:24:16.480 --> 0:24:20.120
<v Speaker 1>red light, while it would be less noticeable in the

0:24:20.160 --> 0:24:24.320
<v Speaker 1>green and blue strips. Now you would develop the negatives,

0:24:24.359 --> 0:24:27.879
<v Speaker 1>and you would process the film, the three strips of film,

0:24:28.280 --> 0:24:30.080
<v Speaker 1>and you would print them just as you would a

0:24:30.119 --> 0:24:32.439
<v Speaker 1>regular black and white movie, and you would technically have

0:24:32.600 --> 0:24:36.960
<v Speaker 1>three identical black and white sequences that only well, not

0:24:37.040 --> 0:24:40.240
<v Speaker 1>identical because the brightness would be different between each, but

0:24:40.280 --> 0:24:44.040
<v Speaker 1>they would be of the exact same shot. You would

0:24:44.040 --> 0:24:48.000
<v Speaker 1>then process these film strips by dying each of them

0:24:48.040 --> 0:24:51.160
<v Speaker 1>in their respective color, so you would literally end up

0:24:51.200 --> 0:24:55.320
<v Speaker 1>with a red tinted strip of film, blue tinted strip

0:24:55.359 --> 0:24:59.040
<v Speaker 1>of film, and a green tinted strip of film. Then

0:24:59.080 --> 0:25:02.040
<v Speaker 1>you would take these three died strips of film, and

0:25:02.080 --> 0:25:04.560
<v Speaker 1>you would laminate them together and you would print that

0:25:04.720 --> 0:25:06.840
<v Speaker 1>to a new role of film and you would have

0:25:07.000 --> 0:25:12.280
<v Speaker 1>a color motion picture which was fairly accurate, although the

0:25:12.320 --> 0:25:15.560
<v Speaker 1>technical process would evolve over time to become even more so.

0:25:16.160 --> 0:25:18.679
<v Speaker 1>And the Technicolor process is really what set the stage

0:25:18.720 --> 0:25:21.320
<v Speaker 1>for the next part of our story. It's why I

0:25:21.440 --> 0:25:24.240
<v Speaker 1>felt the need to even explain how it worked. Now

0:25:24.280 --> 0:25:27.800
<v Speaker 1>we get to a guy named Lawrence Larry Butler. He

0:25:27.920 --> 0:25:30.040
<v Speaker 1>was born in nineteen oh eight and he was actually

0:25:30.080 --> 0:25:34.840
<v Speaker 1>a second generation optical effects professional. His father, William Butler,

0:25:35.080 --> 0:25:38.959
<v Speaker 1>had been a silent film actor who frequently appeared in d. W.

0:25:39.119 --> 0:25:42.760
<v Speaker 1>Griffith films. Larry worked on several motion pictures in the

0:25:42.840 --> 0:25:46.640
<v Speaker 1>nineteen thirties before creating a new compositing process in nineteen

0:25:46.760 --> 0:25:51.159
<v Speaker 1>forty for the film The Thief of Baghdad. In that film,

0:25:51.240 --> 0:25:54.680
<v Speaker 1>Butler introduced a new special effect approach and this would

0:25:54.720 --> 0:25:57.560
<v Speaker 1>be the birth of the blue screen. All right, So

0:25:57.640 --> 0:26:01.720
<v Speaker 1>let's break down this process, and it builds on Technicolor

0:26:01.880 --> 0:26:04.960
<v Speaker 1>as I mentioned. So with Technicolor, you get three prints

0:26:05.000 --> 0:26:07.760
<v Speaker 1>of your shot, right, one for red, one for green,

0:26:07.880 --> 0:26:11.199
<v Speaker 1>one for blue. If you created a solid backdrop in

0:26:11.320 --> 0:26:14.480
<v Speaker 1>one of those three colors and shot something in front

0:26:14.480 --> 0:26:17.800
<v Speaker 1>of that background. You could use that particular strip of

0:26:17.880 --> 0:26:22.320
<v Speaker 1>film to create a traveling mat. Remember, the color would

0:26:22.320 --> 0:26:25.280
<v Speaker 1>show up as very bright in your black and white

0:26:25.320 --> 0:26:28.160
<v Speaker 1>film print because a lot of light is reflecting off

0:26:28.280 --> 0:26:32.720
<v Speaker 1>of that particular color. Effectively, you could make a negative

0:26:32.840 --> 0:26:37.560
<v Speaker 1>image of whatever the foreground was. The stuff you're shooting

0:26:37.920 --> 0:26:41.320
<v Speaker 1>would be dark and the background would be bright. You

0:26:41.359 --> 0:26:43.600
<v Speaker 1>would have to make sure that nothing in the scene

0:26:43.760 --> 0:26:46.880
<v Speaker 1>had the same color, however, or else your traveling matt

0:26:46.920 --> 0:26:49.680
<v Speaker 1>would effectively have holes in it because the color of

0:26:49.720 --> 0:26:52.960
<v Speaker 1>the foreground would match the color of the background. You've

0:26:52.960 --> 0:26:55.920
<v Speaker 1>probably seen this if someone's ever worn a shirt that's

0:26:55.960 --> 0:26:58.480
<v Speaker 1>the same color as whatever screen they're supposed to be

0:26:58.520 --> 0:27:00.920
<v Speaker 1>standing in front of. The same thing would even happen

0:27:00.920 --> 0:27:05.040
<v Speaker 1>in film. It's just that it would happen well in

0:27:05.080 --> 0:27:07.639
<v Speaker 1>advance of anyone being able to see it happen, like

0:27:07.720 --> 0:27:09.280
<v Speaker 1>see the effect of it. Because you had to do

0:27:09.320 --> 0:27:12.080
<v Speaker 1>all this other processing. The other two strips of black

0:27:12.080 --> 0:27:15.320
<v Speaker 1>and white film would have pretty dark backgrounds because the

0:27:15.400 --> 0:27:18.800
<v Speaker 1>light projected onto them wouldn't match the color of the backdrop. Right,

0:27:19.960 --> 0:27:23.000
<v Speaker 1>And you could take the film of a background shot.

0:27:23.080 --> 0:27:26.000
<v Speaker 1>This is called the background plate. So this is previously

0:27:26.080 --> 0:27:29.200
<v Speaker 1>shot film of whatever it is, whatever setting you're planning

0:27:29.200 --> 0:27:31.960
<v Speaker 1>on putting this stuff, and then you use the traveling

0:27:32.000 --> 0:27:35.160
<v Speaker 1>mat against it in an optical printer, and that would

0:27:35.160 --> 0:27:39.400
<v Speaker 1>produce a silhouette of the foreground action. And it's that

0:27:39.520 --> 0:27:41.879
<v Speaker 1>black hole that's the shape of whatever it was you

0:27:41.920 --> 0:27:44.520
<v Speaker 1>were shooting. And you would take this new print in

0:27:44.560 --> 0:27:46.560
<v Speaker 1>which you've got the silhouette of your action, it's the

0:27:46.600 --> 0:27:50.200
<v Speaker 1>previously filmed backdrop, and combine that with the processed color

0:27:50.280 --> 0:27:53.600
<v Speaker 1>film to fill in that hole left by the traveling mat.

0:27:54.000 --> 0:27:57.360
<v Speaker 1>So you've got this possibility now of creating a traveling

0:27:57.400 --> 0:28:00.399
<v Speaker 1>mat by taking advantage of the technicolor process. But then

0:28:00.440 --> 0:28:02.679
<v Speaker 1>you have to make a decision which of the three

0:28:02.720 --> 0:28:06.639
<v Speaker 1>colors should be the focus. Whichever color you choose is

0:28:06.680 --> 0:28:10.040
<v Speaker 1>going to determine what you can shoot, because you can't

0:28:10.040 --> 0:28:12.560
<v Speaker 1>have any objects or people in the scene that have

0:28:13.080 --> 0:28:17.080
<v Speaker 1>that color on them, or the traveling matt won't work properly.

0:28:17.400 --> 0:28:20.040
<v Speaker 1>This is what I mean when I say, if you've

0:28:20.080 --> 0:28:23.240
<v Speaker 1>ever seen someone on screen who's had a background effect

0:28:23.320 --> 0:28:26.200
<v Speaker 1>bleed onto them because the color of clothing they're wearing,

0:28:26.680 --> 0:28:30.119
<v Speaker 1>what was letting it happen. You've seen that issue. So

0:28:30.200 --> 0:28:33.600
<v Speaker 1>Butler decided to go with blue as the backdrop color,

0:28:33.840 --> 0:28:36.680
<v Speaker 1>largely because he determined it was a color far removed

0:28:36.720 --> 0:28:39.920
<v Speaker 1>from skin tones, and he wanted to make sure that

0:28:40.000 --> 0:28:42.840
<v Speaker 1>actors wouldn't match the color of the background and mess

0:28:42.840 --> 0:28:45.400
<v Speaker 1>everything up. So as long as you weren't shooting anything

0:28:45.440 --> 0:28:48.000
<v Speaker 1>blue in the foreground, you could use this process to

0:28:48.000 --> 0:28:51.840
<v Speaker 1>make a composite image of the foreground action against a

0:28:51.960 --> 0:28:55.520
<v Speaker 1>different background. He also would combine the blue negative image

0:28:55.760 --> 0:28:59.280
<v Speaker 1>with the green positive or processed image to create a

0:28:59.360 --> 0:29:02.960
<v Speaker 1>better tracking matt, something a more solid silhouette. In other words,

0:29:03.400 --> 0:29:06.800
<v Speaker 1>Butler's contribution led to him winning an Academy Award for

0:29:06.880 --> 0:29:12.120
<v Speaker 1>this process. Still, this was an incredibly time consuming approach.

0:29:12.600 --> 0:29:15.720
<v Speaker 1>I'm sure you gathered that just from my explanation of it.

0:29:15.760 --> 0:29:17.960
<v Speaker 1>Because you had to shoot your sequence, you had to

0:29:18.000 --> 0:29:21.040
<v Speaker 1>create the traveling matte negative, you had to combine that

0:29:21.160 --> 0:29:23.920
<v Speaker 1>against the background footage, and you had to combine that

0:29:24.280 --> 0:29:27.000
<v Speaker 1>combination of the background image and the traveling matt with

0:29:27.120 --> 0:29:31.040
<v Speaker 1>the fully processed color image and then ultimately come up

0:29:31.120 --> 0:29:37.920
<v Speaker 1>with a composite piece of film. It gave filmmakers way

0:29:37.960 --> 0:29:40.760
<v Speaker 1>more options when making movies. It allowed them to shoot

0:29:40.800 --> 0:29:44.479
<v Speaker 1>stuff inside a sound stage rather than whatever location they

0:29:44.480 --> 0:29:46.320
<v Speaker 1>would have to go to, and it even opened up

0:29:46.360 --> 0:29:49.520
<v Speaker 1>locations that would otherwise be impossible. But it did require

0:29:49.600 --> 0:29:53.960
<v Speaker 1>a lot of post production time and work. It also

0:29:54.040 --> 0:29:57.000
<v Speaker 1>required a close attention to lighting, otherwise you would end

0:29:57.080 --> 0:29:59.800
<v Speaker 1>up with blue halos around people and that was pretty

0:30:00.040 --> 0:30:03.080
<v Speaker 1>aren't distracting. In fact, all of these different approaches required

0:30:03.800 --> 0:30:07.880
<v Speaker 1>really good lighting, sometimes really intense lighting, so it would

0:30:07.880 --> 0:30:11.520
<v Speaker 1>also create pretty uncomfortable shooting conditions. It would get really

0:30:11.600 --> 0:30:15.520
<v Speaker 1>hot in those sound stages. So while it was phenomenal technology,

0:30:15.520 --> 0:30:17.840
<v Speaker 1>it required a lot of finesse to use it properly,

0:30:18.160 --> 0:30:21.480
<v Speaker 1>and a human touch was absolutely necessary through every stage

0:30:21.520 --> 0:30:25.840
<v Speaker 1>of the process. Now, over the next several years, really decades,

0:30:26.280 --> 0:30:30.280
<v Speaker 1>movies benefited from this technology. The tech allowed filmmakers to

0:30:30.320 --> 0:30:33.120
<v Speaker 1>do all sorts of neat things. Not only could they

0:30:33.120 --> 0:30:35.440
<v Speaker 1>make it seem like actors were in places that would

0:30:35.440 --> 0:30:38.280
<v Speaker 1>be hard or difficult to shoot in or places that

0:30:38.320 --> 0:30:42.000
<v Speaker 1>maybe don't even exist, they also allowed for stuff like

0:30:42.040 --> 0:30:45.600
<v Speaker 1>the incorporation of animation and live action in a way

0:30:45.840 --> 0:30:49.640
<v Speaker 1>that wasn't really possible. Before I'll get back to that again,

0:30:49.720 --> 0:30:53.520
<v Speaker 1>in a second. But in the early nineteen fifties, Eastman

0:30:53.600 --> 0:30:57.280
<v Speaker 1>Kodak created the color motion picture film that simplified the

0:30:57.320 --> 0:31:01.520
<v Speaker 1>process of shooting on color significant So, rather than exposing

0:31:01.560 --> 0:31:04.200
<v Speaker 1>three strips of black and white film to different bands

0:31:04.240 --> 0:31:07.520
<v Speaker 1>of light and then processing them to create a composite

0:31:07.680 --> 0:31:11.440
<v Speaker 1>color image, this new film actually contained all the layers

0:31:11.480 --> 0:31:14.480
<v Speaker 1>that corresponded to blue, green, and red. They each had

0:31:14.960 --> 0:31:19.840
<v Speaker 1>essentially filters and dyes in them, and each layer effectively

0:31:19.880 --> 0:31:22.400
<v Speaker 1>had its own silver halide crystals and respective dyes, and

0:31:22.440 --> 0:31:25.720
<v Speaker 1>streamlining the process for shooting on and developing color film.

0:31:26.160 --> 0:31:28.200
<v Speaker 1>You just had to have one strip, not the tri

0:31:28.320 --> 0:31:32.840
<v Speaker 1>strip approach of Technicolor. It really changed things. Also, by

0:31:32.880 --> 0:31:35.560
<v Speaker 1>tweaking the blue screen process, some inventors were able to

0:31:35.560 --> 0:31:37.960
<v Speaker 1>get spectacular results. This gets us back to that live

0:31:38.000 --> 0:31:42.920
<v Speaker 1>action and animation discussion. That would be Petro Vlajos, who

0:31:42.960 --> 0:31:45.360
<v Speaker 1>was the engineer who worked on a little film called

0:31:45.440 --> 0:31:49.719
<v Speaker 1>Mary Poppins in the early nineteen sixties. Vlahos wanted to

0:31:49.760 --> 0:31:52.760
<v Speaker 1>improve upon the technology that Butler had created, and one

0:31:52.760 --> 0:31:55.120
<v Speaker 1>of the issues he sought to address was that the

0:31:55.120 --> 0:31:59.080
<v Speaker 1>color blue used for blue screens wasn't a specific wavelength

0:31:59.320 --> 0:32:02.640
<v Speaker 1>of light. You got to remember that the wavelength of light,

0:32:02.800 --> 0:32:05.320
<v Speaker 1>or if you prefer the frequency of light, the two

0:32:05.400 --> 0:32:10.000
<v Speaker 1>are related, determines the light's color, the color that we perceive,

0:32:10.480 --> 0:32:12.680
<v Speaker 1>and the wavelengths corresponding to The blue screens of the

0:32:12.720 --> 0:32:15.840
<v Speaker 1>day ranged from four hundred and thirty five nanometers to

0:32:15.960 --> 0:32:20.040
<v Speaker 1>five hundred nanometers, and that meant any color blue that

0:32:20.080 --> 0:32:22.840
<v Speaker 1>fell in or near that range was off limits for

0:32:22.960 --> 0:32:25.760
<v Speaker 1>use in a scene. Vlajos figured there had to be

0:32:25.840 --> 0:32:27.920
<v Speaker 1>a better way, and he decided to use a different

0:32:28.040 --> 0:32:32.720
<v Speaker 1>backdrop color entirely yellow, but not just any yellow. He

0:32:32.760 --> 0:32:36.600
<v Speaker 1>wanted a precise yellow, the yellow that comes from sodium

0:32:36.720 --> 0:32:41.200
<v Speaker 1>gas discharge lamps. When you excite sodium gas, essentially when

0:32:41.200 --> 0:32:44.160
<v Speaker 1>you energize it with electricity, the gas gives off a

0:32:44.240 --> 0:32:47.240
<v Speaker 1>distinct yellow light with a wavelength of five hundred eighty

0:32:47.280 --> 0:32:50.640
<v Speaker 1>nine nanometers. As long as nothing in the camera frame

0:32:50.800 --> 0:32:53.920
<v Speaker 1>matches that precise shade of yellow, you could have all

0:32:53.960 --> 0:32:57.760
<v Speaker 1>sorts of colors in the shot, including different shades of yellow,

0:32:58.120 --> 0:33:01.000
<v Speaker 1>and not have to worry about skimping on things like

0:33:01.320 --> 0:33:05.160
<v Speaker 1>blue costume pieces. Paired with this was a customized camera

0:33:05.240 --> 0:33:08.200
<v Speaker 1>that contained a prism that could isolate the five hundred

0:33:08.200 --> 0:33:11.200
<v Speaker 1>and eighty nine wavelength of light. Vlahos was able to

0:33:11.200 --> 0:33:15.040
<v Speaker 1>produce an incredibly precise and accurate traveling matt this way,

0:33:15.400 --> 0:33:18.760
<v Speaker 1>which meant Disney could place actors on any separate background

0:33:18.800 --> 0:33:21.760
<v Speaker 1>without worrying about the effect showing at the seams. In fact,

0:33:22.200 --> 0:33:24.480
<v Speaker 1>in one sequence, Mary Poppins is wearing a hat that

0:33:24.520 --> 0:33:27.560
<v Speaker 1>has this veil like material on it, and you can

0:33:27.600 --> 0:33:31.360
<v Speaker 1>actually see the background, the anime background, through the veil,

0:33:31.480 --> 0:33:35.160
<v Speaker 1>and that's because of the precision of this approach. There

0:33:35.240 --> 0:33:38.280
<v Speaker 1>was one small hiccup, which was that Vlahos only had

0:33:38.360 --> 0:33:43.280
<v Speaker 1>one working prism that could isolate this specific band of light,

0:33:43.320 --> 0:33:46.280
<v Speaker 1>this five hundred and eighty nine nanometer band of light,

0:33:46.760 --> 0:33:51.200
<v Speaker 1>so they only had one sodium vapor camera as a result. Now,

0:33:51.240 --> 0:33:54.240
<v Speaker 1>when we come back, we're going to look at the

0:33:54.280 --> 0:33:58.360
<v Speaker 1>further evolution of this technology, including how it has changed

0:33:58.440 --> 0:34:01.520
<v Speaker 1>once the digital realm because came a reality. But first

0:34:01.600 --> 0:34:13.240
<v Speaker 1>let's take another quick break. I've stuck with the film

0:34:13.280 --> 0:34:15.560
<v Speaker 1>world for this podcast so far, but i also have

0:34:15.600 --> 0:34:18.440
<v Speaker 1>to talk about the use of chroma key technology in

0:34:18.520 --> 0:34:21.279
<v Speaker 1>the world of live television. See Mary Poppins came out

0:34:21.280 --> 0:34:23.760
<v Speaker 1>in nineteen sixty four, but the first use of chroma

0:34:23.840 --> 0:34:26.840
<v Speaker 1>key on live TV was in the late nineteen fifties.

0:34:27.320 --> 0:34:30.480
<v Speaker 1>This is the same technology that would become the basis

0:34:30.520 --> 0:34:34.439
<v Speaker 1>for TV weather reports, where the meteorologist stands in front

0:34:34.480 --> 0:34:37.720
<v Speaker 1>of a wall which seems to have a dynamic map

0:34:37.760 --> 0:34:40.400
<v Speaker 1>on it that can change from one image to the next.

0:34:40.800 --> 0:34:44.160
<v Speaker 1>But if the process I've described required so many steps,

0:34:44.200 --> 0:34:47.000
<v Speaker 1>if you had to do so much post production on

0:34:47.040 --> 0:34:49.840
<v Speaker 1>the film, how could you take that same basic idea

0:34:49.920 --> 0:34:52.480
<v Speaker 1>and make it work in the realm of television, in

0:34:52.600 --> 0:34:57.279
<v Speaker 1>real time live broadcast. Frank Gaskins and Mitt Altman led

0:34:57.360 --> 0:35:00.840
<v Speaker 1>this effort at NBC in the nineteen fifties. They created

0:35:00.880 --> 0:35:04.200
<v Speaker 1>a television camera approach to chroma key and tested it

0:35:04.239 --> 0:35:07.400
<v Speaker 1>out in nineteen fifty seven with a live broadcast of

0:35:07.480 --> 0:35:11.680
<v Speaker 1>Matinee Theater. The specific story they chose to serve as

0:35:11.719 --> 0:35:16.120
<v Speaker 1>the first experiment here was an adaptation of The Invisible Man,

0:35:16.360 --> 0:35:19.400
<v Speaker 1>and that was fitting because the nineteen thirty three film

0:35:19.440 --> 0:35:22.120
<v Speaker 1>adaptation of The Invisible Man had relied heavily on the

0:35:22.160 --> 0:35:27.560
<v Speaker 1>old Williams process. The live television version initially relied on

0:35:27.680 --> 0:35:32.560
<v Speaker 1>two cameras. One camera would capture a background image, the

0:35:32.640 --> 0:35:35.359
<v Speaker 1>other camera would be the four ground camera that would

0:35:35.360 --> 0:35:38.440
<v Speaker 1>be for all the action in the sequence, and behind

0:35:38.520 --> 0:35:41.839
<v Speaker 1>all this action would be a blue backdrop. Combining these

0:35:41.840 --> 0:35:45.160
<v Speaker 1>two sets of images simultaneously in a device called a

0:35:45.280 --> 0:35:50.360
<v Speaker 1>chroma key amplifier would create a live composite video. Feed.

0:35:51.000 --> 0:35:53.880
<v Speaker 1>Engineers at RCA created the actual technology, and I think

0:35:53.920 --> 0:35:56.880
<v Speaker 1>it's best if I just quote directly from the nineteen

0:35:56.960 --> 0:36:01.440
<v Speaker 1>fifty eight edition of the journal Electronic Ada that describes

0:36:01.520 --> 0:36:04.920
<v Speaker 1>this process. So here's a quote. A switching signal or

0:36:04.920 --> 0:36:09.000
<v Speaker 1>a color key used in association with the special effects amplifier,

0:36:09.120 --> 0:36:12.480
<v Speaker 1>controls the signals sent out over the air. The switching

0:36:12.520 --> 0:36:16.080
<v Speaker 1>signal is in turn created by the camera photographing the

0:36:16.160 --> 0:36:19.360
<v Speaker 1>live action in front of the blue screen. While the

0:36:19.400 --> 0:36:23.480
<v Speaker 1>camera is scanning the blue screen, the switching device automatically

0:36:23.520 --> 0:36:27.480
<v Speaker 1>activates the second camera, which projects the background. When the

0:36:27.520 --> 0:36:30.680
<v Speaker 1>scanning signal reaches an area covered by the live actors,

0:36:31.000 --> 0:36:34.120
<v Speaker 1>the switching device turns off the camera projecting the background

0:36:34.200 --> 0:36:38.520
<v Speaker 1>material and transmits the action. Now that's the end of

0:36:38.560 --> 0:36:41.320
<v Speaker 1>that quote. You could also feed images directly to the

0:36:41.400 --> 0:36:43.880
<v Speaker 1>chroma key amplifier. It didn't have to be a live

0:36:44.080 --> 0:36:47.279
<v Speaker 1>video from a second camera, so you could provide an

0:36:47.280 --> 0:36:50.279
<v Speaker 1>image like a map, allowing a meteorologist to stand in

0:36:50.280 --> 0:36:53.520
<v Speaker 1>front of it otherwise blank blue or green screen and

0:36:53.600 --> 0:36:56.719
<v Speaker 1>gesture at various regions. The audience at home would see

0:36:56.760 --> 0:36:59.120
<v Speaker 1>the meteorologist appearing to stand in front of the map,

0:36:59.520 --> 0:37:01.759
<v Speaker 1>or may be a summary of the forecasted whether for

0:37:01.800 --> 0:37:04.560
<v Speaker 1>the week, and not just a blue screen or a

0:37:04.600 --> 0:37:08.279
<v Speaker 1>green screen. Around the nineteen seventies, that's when we started

0:37:08.320 --> 0:37:12.240
<v Speaker 1>to see a gradual shift, particularly in television, from blue

0:37:12.280 --> 0:37:16.320
<v Speaker 1>screens to green ones. Part of that was because of

0:37:16.360 --> 0:37:19.279
<v Speaker 1>a very slow transition into digital technology. It would become

0:37:19.280 --> 0:37:23.200
<v Speaker 1>more important as digital cameras became a thing. Digital cameras

0:37:23.239 --> 0:37:27.160
<v Speaker 1>were better attuned to doing this with greens rather than

0:37:27.200 --> 0:37:30.640
<v Speaker 1>with blues, although you can do either. But another big

0:37:30.680 --> 0:37:33.799
<v Speaker 1>reason was just that people don't tend to wear a

0:37:33.800 --> 0:37:36.960
<v Speaker 1>lot of green, whereas blue was a pretty and still

0:37:37.040 --> 0:37:39.480
<v Speaker 1>is a pretty popular color. And once in a while

0:37:39.640 --> 0:37:42.440
<v Speaker 1>someone on camera would forget that they're wearing blue, and

0:37:42.480 --> 0:37:44.560
<v Speaker 1>then they'd step in front of a blue screen and

0:37:44.680 --> 0:37:47.600
<v Speaker 1>suddenly their jacket or their shirt or their tie or

0:37:47.640 --> 0:37:51.360
<v Speaker 1>whatever would become part of the background image. Back to

0:37:51.480 --> 0:37:54.840
<v Speaker 1>film for a moment, we're gonna leave TV for a second.

0:37:55.400 --> 0:37:59.120
<v Speaker 1>In nineteen eighty a guy named Richard Edlund, who worked

0:37:59.160 --> 0:38:02.120
<v Speaker 1>on a little film called The Umpire Strikes Back, made

0:38:02.160 --> 0:38:06.200
<v Speaker 1>another big contribution to the chroma key process Edluin developed

0:38:06.239 --> 0:38:10.480
<v Speaker 1>a quad optical printer which both sped up the process

0:38:10.480 --> 0:38:14.200
<v Speaker 1>for producing composite film shots and also brought the price

0:38:14.360 --> 0:38:16.800
<v Speaker 1>down as well. I mean, if you think about it,

0:38:16.880 --> 0:38:21.920
<v Speaker 1>saving time means saving money. He also developed a computer

0:38:22.040 --> 0:38:26.280
<v Speaker 1>controlled system of cameras which allowed for very precise camera movements,

0:38:26.320 --> 0:38:29.759
<v Speaker 1>and that meant you could create choreographed shots of foreground

0:38:29.880 --> 0:38:33.520
<v Speaker 1>and background and composite them together and have them match

0:38:33.600 --> 0:38:37.280
<v Speaker 1>up perfectly. It was also really effective for processing images

0:38:37.360 --> 0:38:40.600
<v Speaker 1>that were shot with miniatures, which was done a lot

0:38:40.680 --> 0:38:43.479
<v Speaker 1>in the original Star Wars series. So it was still

0:38:43.480 --> 0:38:46.560
<v Speaker 1>a painstaking process, but now a lot more could be

0:38:46.640 --> 0:38:50.320
<v Speaker 1>done on one piece of equipment per pass, as opposed

0:38:50.360 --> 0:38:52.960
<v Speaker 1>to having to do a process on a piece of equipment,

0:38:53.600 --> 0:38:56.080
<v Speaker 1>then do it again and then again and again until

0:38:56.080 --> 0:39:00.760
<v Speaker 1>you finally got whatever result you were after. Gradually, software

0:39:00.800 --> 0:39:03.840
<v Speaker 1>would creep into the realm of film and video effects,

0:39:03.880 --> 0:39:06.160
<v Speaker 1>and this leads us to a version of chroma key

0:39:06.200 --> 0:39:09.760
<v Speaker 1>that I think is actually the easiest to understand. It's

0:39:09.920 --> 0:39:14.960
<v Speaker 1>technically advanced, but the principle is simple. So let's say

0:39:15.200 --> 0:39:17.719
<v Speaker 1>that you want to do a Twitch stream and you're

0:39:17.719 --> 0:39:20.280
<v Speaker 1>playing a video game live, and you want your viewers

0:39:20.600 --> 0:39:24.759
<v Speaker 1>to see you sitting in front of the video game footage.

0:39:24.920 --> 0:39:28.920
<v Speaker 1>So once to make a dynamic background, a video gameplay

0:39:29.000 --> 0:39:30.880
<v Speaker 1>behind you. So you go out and you buy a

0:39:30.920 --> 0:39:34.239
<v Speaker 1>green screen and you set it up behind your gaming chair.

0:39:34.320 --> 0:39:36.880
<v Speaker 1>You throw up some lights more on that in the second,

0:39:37.360 --> 0:39:40.120
<v Speaker 1>and you launch a program that will insert your video

0:39:40.160 --> 0:39:45.319
<v Speaker 1>game capture as a custom digital background. Your viewers will

0:39:45.320 --> 0:39:47.600
<v Speaker 1>see you sitting in front of a screen otherwise filled

0:39:47.600 --> 0:39:51.120
<v Speaker 1>with I don't know, Skyrim or Minecraft or the untitled

0:39:51.120 --> 0:39:54.479
<v Speaker 1>Goose game or whatever it is you're playing. What's going

0:39:54.520 --> 0:39:58.440
<v Speaker 1>on on a technical level, Well, the digital world is

0:39:58.560 --> 0:40:02.080
<v Speaker 1>different from the analog world in lots of ways, but

0:40:02.800 --> 0:40:05.480
<v Speaker 1>importantly for our discussion, it comes down to how in

0:40:05.480 --> 0:40:11.000
<v Speaker 1>the digital world everything ultimately boils down to numeric values.

0:40:11.719 --> 0:40:14.840
<v Speaker 1>You or I could have a debate about whether a

0:40:14.960 --> 0:40:20.200
<v Speaker 1>particular color is aquamarine versus arrow blue, versus blue green

0:40:20.440 --> 0:40:23.680
<v Speaker 1>versus dark cyan, or whatever it may be. But in

0:40:23.719 --> 0:40:28.240
<v Speaker 1>the digital world, every color ultimately has a numeric value.

0:40:29.000 --> 0:40:33.400
<v Speaker 1>Assuming whatever we're looking at is a solid color, you

0:40:33.440 --> 0:40:36.960
<v Speaker 1>could designate that solid color with a specific numeric value

0:40:36.960 --> 0:40:41.239
<v Speaker 1>in computer software and then replicate it or immediately identify

0:40:41.280 --> 0:40:44.759
<v Speaker 1>it within any scene you might see where I'm going here.

0:40:45.320 --> 0:40:48.879
<v Speaker 1>With video software, you can designate a specific color from

0:40:48.920 --> 0:40:54.240
<v Speaker 1>one video source. This specific color is the chroma, as

0:40:54.400 --> 0:40:57.319
<v Speaker 1>it were, and this is the color you want to

0:40:57.440 --> 0:41:02.959
<v Speaker 1>replace or key Outdo software analyzes information that's coming from

0:41:03.160 --> 0:41:06.400
<v Speaker 1>say a digital camera feed into your computer, and it

0:41:06.480 --> 0:41:09.680
<v Speaker 1>looks for any signals that map to the value or

0:41:09.880 --> 0:41:14.240
<v Speaker 1>values of the color or colors you've picked. Most software

0:41:14.320 --> 0:41:16.640
<v Speaker 1>lets you fine tune this, so you can adjust the

0:41:16.680 --> 0:41:20.000
<v Speaker 1>settings to hone in on the specific shade of green

0:41:20.160 --> 0:41:22.160
<v Speaker 1>or blue or whatever it is that you plan to

0:41:22.239 --> 0:41:26.080
<v Speaker 1>key out. Anything that matches that value or range of

0:41:26.160 --> 0:41:31.719
<v Speaker 1>values then gets turned into a transparent video layer. The

0:41:31.800 --> 0:41:36.160
<v Speaker 1>secondary image in our case, the video game footage that

0:41:36.200 --> 0:41:40.080
<v Speaker 1>we're creating as we're playing this game shows through this

0:41:40.160 --> 0:41:43.080
<v Speaker 1>transparent layer, and you can actually think of the foreground

0:41:43.200 --> 0:41:47.520
<v Speaker 1>video as an overlay on top of the digital background

0:41:47.600 --> 0:41:52.839
<v Speaker 1>layer the video game footage. Anything transparent in that overlay

0:41:53.320 --> 0:41:58.360
<v Speaker 1>will show the background through the solid stuff presumably you,

0:41:58.480 --> 0:42:03.200
<v Speaker 1>the Twitch player will block the background image so viewers

0:42:03.520 --> 0:42:06.000
<v Speaker 1>will be able to see their favorite Twitch streamer sitting

0:42:06.040 --> 0:42:08.880
<v Speaker 1>in front of a video game. The software does all

0:42:08.920 --> 0:42:11.600
<v Speaker 1>the work for you, creating the composite video feed that

0:42:11.640 --> 0:42:15.720
<v Speaker 1>the viewer sees. That software, by the way, isn't Twitch itself.

0:42:15.760 --> 0:42:19.200
<v Speaker 1>Twitch is a video streaming platform, but to actually do

0:42:19.360 --> 0:42:21.640
<v Speaker 1>these sort of effects, you'd need to use some other

0:42:21.680 --> 0:42:24.960
<v Speaker 1>piece of software, such as some version of open broadcaster

0:42:25.200 --> 0:42:27.960
<v Speaker 1>software or OBS. And there are a lot of different

0:42:28.080 --> 0:42:31.520
<v Speaker 1>versions of video broadcasting software available for folks to play with,

0:42:32.040 --> 0:42:36.040
<v Speaker 1>from free stuff to professional grade stuff. This type of

0:42:36.120 --> 0:42:38.319
<v Speaker 1>versatility is the kind of stuff that previously you would

0:42:38.320 --> 0:42:40.760
<v Speaker 1>have had to have worked in like a TV studio

0:42:40.920 --> 0:42:44.080
<v Speaker 1>to have access to, but now anyone with a sufficiently

0:42:44.160 --> 0:42:47.319
<v Speaker 1>beefy computer can run this kind of operation. For this

0:42:47.440 --> 0:42:50.840
<v Speaker 1>to work well, you'd want to have really good lighting,

0:42:51.000 --> 0:42:54.560
<v Speaker 1>both for the foreground and for the background drop. You

0:42:54.640 --> 0:42:56.960
<v Speaker 1>want the lighting on the green screen you're using to

0:42:57.000 --> 0:42:59.719
<v Speaker 1>be nice and even, and you want to eliminate any

0:42:59.800 --> 0:43:03.080
<v Speaker 1>chef because if you're casting a shadow on the green screen,

0:43:03.600 --> 0:43:07.200
<v Speaker 1>the camera will pick up that part of the green

0:43:07.239 --> 0:43:10.520
<v Speaker 1>screen as being a darker color and it might even

0:43:10.560 --> 0:43:13.759
<v Speaker 1>be dark enough that the video software doesn't identify it

0:43:13.880 --> 0:43:16.719
<v Speaker 1>as the color that you want to key out, So

0:43:16.880 --> 0:43:19.320
<v Speaker 1>in those cases you would get these weird video artifacts

0:43:19.400 --> 0:43:21.759
<v Speaker 1>on screen. As a result, it'd be really distracting. So

0:43:21.800 --> 0:43:26.080
<v Speaker 1>ideally you want lights that illuminate the green screen evenly

0:43:26.280 --> 0:43:29.480
<v Speaker 1>and are dedicated just for that purpose. If you're lighting

0:43:29.480 --> 0:43:32.239
<v Speaker 1>yourself directly from the front, you're not using a ring

0:43:32.320 --> 0:43:33.920
<v Speaker 1>light or anything like that, then you're going to be

0:43:33.960 --> 0:43:37.640
<v Speaker 1>casting a shadow behind you, unless your Peter Pan, in

0:43:37.640 --> 0:43:41.360
<v Speaker 1>which case I guess you just think happy thoughts. Now,

0:43:42.120 --> 0:43:45.800
<v Speaker 1>this flies for stuff like Zoom meetings and Twitch streams,

0:43:46.040 --> 0:43:49.359
<v Speaker 1>but when it comes to professional grade film, it's not

0:43:49.440 --> 0:43:52.719
<v Speaker 1>really up to snuff. Software can do a bulk of

0:43:52.760 --> 0:43:55.399
<v Speaker 1>the work, but good old human effects artists are still

0:43:55.400 --> 0:43:57.799
<v Speaker 1>needed to make sure everything is coming out well. They

0:43:57.880 --> 0:44:00.840
<v Speaker 1>can step in and do some quality control, can tweak

0:44:00.920 --> 0:44:03.799
<v Speaker 1>things that can fix any issues that pop up, and

0:44:03.840 --> 0:44:07.080
<v Speaker 1>that pays off. You've probably seen a movie that had

0:44:07.200 --> 0:44:10.720
<v Speaker 1>phenomenal attention to this process and the effects are top notch,

0:44:11.280 --> 0:44:14.200
<v Speaker 1>and you've probably seen other movies where, due to whatever reason,

0:44:14.360 --> 0:44:16.640
<v Speaker 1>maybe it was budget, maybe it was just the talent

0:44:16.680 --> 0:44:18.960
<v Speaker 1>of the people working on it, you could tell that

0:44:19.000 --> 0:44:22.520
<v Speaker 1>such care wasn't given to the process, and it shows

0:44:22.560 --> 0:44:25.840
<v Speaker 1>in the final product. I still think films like Jurassic

0:44:25.880 --> 0:44:29.120
<v Speaker 1>Park I'm talking about the original Jurassic Park hold up

0:44:29.320 --> 0:44:32.080
<v Speaker 1>pretty darn well. And part of that is that the

0:44:32.080 --> 0:44:35.400
<v Speaker 1>movie depended on a mixture of different effects. Some of

0:44:35.400 --> 0:44:40.000
<v Speaker 1>them were computer generated and keyed in, some were robotic effects.

0:44:40.040 --> 0:44:41.520
<v Speaker 1>But a lot of this has to do with the

0:44:41.520 --> 0:44:45.080
<v Speaker 1>fact that the effects team as a whole took tremendous

0:44:45.200 --> 0:44:48.640
<v Speaker 1>care to produce results that were really convincing to the eye.

0:44:48.840 --> 0:44:52.360
<v Speaker 1>And that's the story behind chroma key and green or

0:44:52.480 --> 0:44:56.360
<v Speaker 1>blue screen technology. It's a super interesting approach to creating

0:44:56.400 --> 0:44:59.920
<v Speaker 1>a composite moving image, and frankly, there's going to be

0:44:59.920 --> 0:45:02.640
<v Speaker 1>a lot of other topics are around this that I

0:45:02.680 --> 0:45:05.400
<v Speaker 1>can go into. I could probably talk even more about

0:45:05.400 --> 0:45:10.279
<v Speaker 1>optical printers, for example, and the various approaches to film processing.

0:45:10.880 --> 0:45:13.279
<v Speaker 1>And you can see that while the actual chroma key

0:45:13.320 --> 0:45:17.080
<v Speaker 1>process is very different between film and digital video, the

0:45:17.160 --> 0:45:20.880
<v Speaker 1>basic idea of replacing one color or one element in

0:45:20.920 --> 0:45:25.280
<v Speaker 1>a shot with something from a totally different source remains

0:45:25.320 --> 0:45:29.000
<v Speaker 1>the same. It's the same underlying principle. No matter what

0:45:29.040 --> 0:45:34.759
<v Speaker 1>the actual process is. Yeah, yeah, this this screen bean

0:45:34.840 --> 0:45:39.960
<v Speaker 1>cast role is tight, y'all. Oh my god, mashed potatoes?

0:45:40.600 --> 0:45:44.920
<v Speaker 1>Who invented mashed potatoes? That give that person all the

0:45:44.960 --> 0:45:50.960
<v Speaker 1>Nobel prizes? Okay, that's it for the classic episode tech

0:45:51.000 --> 0:45:52.799
<v Speaker 1>Stuff in front of the grade screen. I hope you're

0:45:52.800 --> 0:45:58.720
<v Speaker 1>having as filling a Thanksgiving as I am. It's great,

0:45:59.239 --> 0:46:01.959
<v Speaker 1>very thankful for you, every one of you. I'm gonna

0:46:02.000 --> 0:46:04.879
<v Speaker 1>go take a nap, and next week we'll be back

0:46:04.920 --> 0:46:09.160
<v Speaker 1>with all new episodes. That should be very well rested

0:46:09.160 --> 0:46:12.959
<v Speaker 1>because I planned to sleep for about eighteen hours. Take care,

0:46:13.640 --> 0:46:23.280
<v Speaker 1>and I'll talk to you again really soon. Tech Stuff

0:46:23.400 --> 0:46:27.920
<v Speaker 1>is an iHeartRadio production. For more podcasts from iHeartRadio, visit

0:46:27.960 --> 0:46:31.480
<v Speaker 1>the iHeartRadio app, Apple Podcasts, or wherever you listen to

0:46:31.520 --> 0:46:36.319
<v Speaker 1>your favorite shows.