WEBVTT - Gaming & The Genesis of the Metaverse

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<v Speaker 1>One of my favorite books is Ready Player one, and

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<v Speaker 1>if you're a listener of this podcast, you would remember

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<v Speaker 1>me saying that on the episode before. And if you're

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<v Speaker 1>even an angling curious about the metaverse that everyone seems

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<v Speaker 1>to be talking about, it's a book you should read

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<v Speaker 1>or at least watch the movie. In short, it's set

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<v Speaker 1>in the future where the metaverse is like where most

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<v Speaker 1>people spend the bulk of their time. They tapped into

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<v Speaker 1>the metaverse and their metaverse is one that we're really

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<v Speaker 1>only dreaming about present day. They have not only the

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<v Speaker 1>goggles that we are used to, but they have complete

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<v Speaker 1>rigs that allowed in to to see field, taste and more.

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<v Speaker 1>This past week at afro tech World in our own metaverse,

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<v Speaker 1>we enjoyed our third installment of afro tech World in

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<v Speaker 1>today's episode comes from afro tech World two and it's

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<v Speaker 1>with Mary Spio, CEO and founder as seek vr Metaverse,

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<v Speaker 1>which directly connects music artists, athletes, and other digital content

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<v Speaker 1>creators directly with their fans in virtual worlds. In Ashley Simon,

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<v Speaker 1>gaming entertainment host co owner of Exit, which is the

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<v Speaker 1>world's most diverse, innovative and socially contents pop gaming e

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<v Speaker 1>sports set Ever Assembled and Chris Barber, Director of a R, Content,

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<v Speaker 1>Business Development and Partnerships at Meta Gaming and the Genesis

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<v Speaker 1>of the Metaverse. Hi everyone, and welcome to Afro Text

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<v Speaker 1>Gaming and the Genesis of the Metaverse session. I'm very

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<v Speaker 1>excited to be here today with two industry experts are

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<v Speaker 1>in Ashley Simon and Chris Barber to discuss the metaverse.

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<v Speaker 1>So I'm Mary Spiel. I'm the founder and CEO of

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<v Speaker 1>sek Vr. I'm a deep space scientist. I currently run Seek,

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<v Speaker 1>the company that I founded, and we the Seek metaverse

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<v Speaker 1>enables music artists and creators in general to be able

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<v Speaker 1>to monetize their content in the metaverse through n f

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<v Speaker 1>t s, through live events, and also through unique VR

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<v Speaker 1>and a R experiences. Also on the board of Oculus,

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<v Speaker 1>um VR for Good and on Amazon Sport for launch Pad.

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<v Speaker 1>So super super excited to have this conversation here today.

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<v Speaker 1>Aaron is the co founder of x set, which is

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<v Speaker 1>an e sports team um Aaron is also a game

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<v Speaker 1>in and entertainment host, and Chris, as the director of

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<v Speaker 1>a R Content, Business Development and Partnerships and Meta Risk,

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<v Speaker 1>leads the Meta a R develop a platform working with

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<v Speaker 1>camera Effects, and prior to that, Chris was also head

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<v Speaker 1>of Partnerships at Meta Studios, and way before that, Chris

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<v Speaker 1>also was the lead Digital Global Strategies for Adidas. So

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<v Speaker 1>now I'll let our panelists talk a little bit about themselves.

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<v Speaker 1>So if Aaron, you could share your journey into um

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<v Speaker 1>E Sports and then going to the Medal Verse and

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<v Speaker 1>how you got to where you are today, and then

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<v Speaker 1>the same with Chris. Yeah, absolutely, Well, thank you so

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<v Speaker 1>much for having me and how I got into it.

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<v Speaker 1>I've always been a gamer my entire life. That's been

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<v Speaker 1>something that has always been a passion point for me.

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<v Speaker 1>And eventually, you know, I I started in traditional media

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<v Speaker 1>and traditional sports, worked in the music industry, and then

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<v Speaker 1>made my way over into gaming as as a broadcaster.

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<v Speaker 1>But then it's been it's developed a little more from there. Um,

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<v Speaker 1>so I've been um you know. In addition to the

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<v Speaker 1>prodcasting work that I do in the sports and gaming space,

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<v Speaker 1>I'm also part of the ownership and executive team for

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<v Speaker 1>ex Set and a lot of what we're doing is

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<v Speaker 1>kind of that cross intersectional space between gaming and pop culture.

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<v Speaker 1>And it's really interesting because the metaverse and what you know,

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<v Speaker 1>Web three and all those conversations around that are very

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<v Speaker 1>much intertwined with you know, pop culture and gaming. It's

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<v Speaker 1>it's probably the best intersection within the gaming space. And

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<v Speaker 1>um so I've been diving a little bit more into

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<v Speaker 1>that through the work that I do through EXTA and

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<v Speaker 1>then also personally as well. Excellent and Chris, what about yourself? Yeah,

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<v Speaker 1>well thanks thanks for having me, Mary, and uh nice

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<v Speaker 1>to be here with the aeron. Uh So, my my

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<v Speaker 1>path to Meta was, as you noted, from Adida's prior

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<v Speaker 1>to uh to joining Meta eleven years ago. And you know,

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<v Speaker 1>at Adidas is where I first had the opportunity to

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<v Speaker 1>truly um uh take advantage of on behalf of of

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<v Speaker 1>a brand, the tremendous opportunities that the emerging Internet was

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<v Speaker 1>bringing into the world. Um. You know, I won't date myself,

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<v Speaker 1>but but I'm going back into kind of the pre

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<v Speaker 1>mobile era when I was leading digital marketing for Adidas,

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<v Speaker 1>and that opportunity to really be at the forefront of

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<v Speaker 1>defining how people and brands build relationships through technology was

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<v Speaker 1>really exciting. Um that me to Meta again eleven years ago,

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<v Speaker 1>and um since that time, I've been working at this

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<v Speaker 1>intersection of businesses developers, brands, and and technology as an

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<v Speaker 1>enabler for relationships, and of course he held firmly within

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<v Speaker 1>that is a belief that the relationships that we have

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<v Speaker 1>between ourselves and the people around us are the strongest

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<v Speaker 1>relationships um and enable us to have deeper and broader

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<v Speaker 1>relationships with the companies who bring goods and services into

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<v Speaker 1>our lives. That are important. Awesome, Thank you, Thank you

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<v Speaker 1>both for your joining us today. So there's so much

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<v Speaker 1>talk about the metaverse now, you know, why do you

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<v Speaker 1>think there's all this talk now? Because there's been roadblocks

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<v Speaker 1>and Fortnite and Second Life, and there's been a lot

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<v Speaker 1>in terms of the metaverse, right, I would say meta

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<v Speaker 1>verse one point oh two point oh event, Why do

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<v Speaker 1>you think there's so much talk now? Sure? Sure, I'll

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<v Speaker 1>jump in. Well, we like to think about the metaverse

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<v Speaker 1>as the next evolution of the Internet. Right. We've lived

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<v Speaker 1>in the era of the mobile Internet for for some

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<v Speaker 1>time now, and and the natural kind of sway of

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<v Speaker 1>the kind of of experiences that people people want to

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<v Speaker 1>have are increasingly more immersive. You know, you think about

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<v Speaker 1>text as a medium for communication and what that enables us,

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<v Speaker 1>the kinds of shared experiences we can have through written text,

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<v Speaker 1>and then you know, we emerged into photo being a

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<v Speaker 1>medium for even more immersive ways for us to share

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<v Speaker 1>our lives with one another and end to participate in

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<v Speaker 1>each other's lives. Now we're friendly in the era where

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<v Speaker 1>video is accomplishing much of how we have shared in

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<v Speaker 1>immersive experiences. So we believe that the next evolution of

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<v Speaker 1>that is an Internet that is immersive, so instead of

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<v Speaker 1>looking at the Internet, you're actually within the Internet, and

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<v Speaker 1>that you're able to therefore have even stronger personal relationships

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<v Speaker 1>and connections with folks. So the timing is is kind

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<v Speaker 1>of right for the technology to evolve to a point

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<v Speaker 1>where these kinds of experiences are possible. We're not quite

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<v Speaker 1>there for for that in the fullness of that vision,

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<v Speaker 1>but we're very close and and gaming, of course is

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<v Speaker 1>one of the use cases, if you will, that in

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<v Speaker 1>which we're seeing some of the earliest um light of

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<v Speaker 1>these kind of experiences. Mhm, absolutely, yeah. I think that,

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<v Speaker 1>Like I mean, anytime we talk about metaverse, I always

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<v Speaker 1>say and tell people gaming was already ahead of the

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<v Speaker 1>curve when it came to that. It was the industry

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<v Speaker 1>that was really trying to expand the consumers experiences when

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<v Speaker 1>it came to utilizing the games themselves. I mean even now,

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<v Speaker 1>you know, not only are we looking at a R

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<v Speaker 1>and VR, but also you know, a lot more is

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<v Speaker 1>being implemented when it comes to three D audio and

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<v Speaker 1>having that audio experience be more dynamic than it was previously.

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<v Speaker 1>And so you know, that interconnectivity, that immersion is something

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<v Speaker 1>that is is being utilized in so many different shapes

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<v Speaker 1>and forms in gaming um that we're seeing others outside

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<v Speaker 1>of it taking it into a whole another level. I think,

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<v Speaker 1>you know, even for the example of seeing Travis Scott

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<v Speaker 1>having his whole concert in Fortnite and then having that

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<v Speaker 1>the whole experience that people can interact with, and then

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<v Speaker 1>taking that same content and then implementing into YouTube and

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<v Speaker 1>putting that into the traditional web two which Chrissy were

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<v Speaker 1>mentioning in terms of video um and so it's it's

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<v Speaker 1>interesting that we're not quite there, like Christmas saying, but

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<v Speaker 1>the fact that gaming is becoming that vehicle for so

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<v Speaker 1>many different industries who want to get to that because

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<v Speaker 1>we already have a lot of the tools and mechanics.

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<v Speaker 1>I mean, also the fact that there are even like

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<v Speaker 1>unreal engine you know that is a is a program

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<v Speaker 1>in software that so many different UH industries use. The

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<v Speaker 1>film industry even uses it for c g I and

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<v Speaker 1>other components. So it's it's really interesting how we're in

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<v Speaker 1>this kind of like strange metaverse space where it's like

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<v Speaker 1>we don't really quite have all the technology or even

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<v Speaker 1>the affordability in some shape and form for that tech

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<v Speaker 1>for average consumers yet, but it's starting to be implemented

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<v Speaker 1>in bits and pieces, and I honestly say gaming is

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<v Speaker 1>going to be at the forefront when it comes to it. Yeah, absolutely,

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<v Speaker 1>And I feel you know the same way as well, uh,

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<v Speaker 1>in the sense that it's this evolution, right, so we

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<v Speaker 1>saw Web one point oh with texts and photos, and

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<v Speaker 1>Web two point oh with video social media, and then

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<v Speaker 1>now we're evolving this movement to web three point oh

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<v Speaker 1>with people wanting to be in the side of this

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<v Speaker 1>three D metaverse and this you know, living the experience

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<v Speaker 1>versus watching the experience. So it's very exciting. How do

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<v Speaker 1>you each define the metaverse? UM? I mean I would

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<v Speaker 1>just define as an immersive experience. I think that like

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<v Speaker 1>when we discuss the metaverse and just seeing some of

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<v Speaker 1>the other uh, just all these different examples of it.

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<v Speaker 1>I think it's just to actually immerse yourself into this

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<v Speaker 1>digital and virtual experience UM and get it to the

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<v Speaker 1>point where literally when you're immersed in it, all of

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<v Speaker 1>your senses are also activated in unison there, so it

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<v Speaker 1>making it seem like you actually are there, even though

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<v Speaker 1>you're you're not. I think that's kind of where everyone

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<v Speaker 1>wants to go. I always use this movie in this

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<v Speaker 1>book as a great example as Ready Player one. Everyone

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<v Speaker 1>wants that experience to be that immersive metaverse uh situation

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<v Speaker 1>that people can like literally put on headset or or

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<v Speaker 1>get into some kind of you know, equipment and be there.

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<v Speaker 1>But now it's like, okay, how can we interact with

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<v Speaker 1>just the the whether it is VR headsets or whether

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<v Speaker 1>it is just the screen that we have, UM, but

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<v Speaker 1>tapping into all of our senses as much as possible

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<v Speaker 1>so that people can actually feel in it versus just

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<v Speaker 1>outside looking in. I think it's probably the best way

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<v Speaker 1>that I could describe the metaverse. You know. In many ways,

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<v Speaker 1>it's it's the the evolution of the Internet, right, and

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<v Speaker 1>and it's an Internet that enables us to be within.

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<v Speaker 1>But I would say that the defining kind of aspect

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<v Speaker 1>of that is this sense of presence being present with

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<v Speaker 1>people regardless of the distance you know between you and

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<v Speaker 1>and not only people, things as well, you know, I'd

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<v Speaker 1>like to think about it kind of philosophically as as

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<v Speaker 1>collapsing space and time. You know, UM an example for

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<v Speaker 1>a r you know, the ability to have an artifact

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<v Speaker 1>and ancient artifact that you would never be able to

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<v Speaker 1>touch in the real world present in your space, you know,

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<v Speaker 1>is this collapsing of time, if you will. And for

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<v Speaker 1>us to be on a holographic video call together or

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<v Speaker 1>playing a game in in a completely immersive environment, is

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<v Speaker 1>this collapsing of distance between us. So this, this notion

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<v Speaker 1>of presence is really I believe foundational to what the

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<v Speaker 1>metaverse will will be. And then all kinds of experiences

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<v Speaker 1>can be built on top of that, gaming, shopping, learning, um,

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<v Speaker 1>you know, all everything, everything, everything for sure, absolutely, Aaron,

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<v Speaker 1>I love what you mentioned about this aspect of being

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<v Speaker 1>in it versus outside watching in you know, for me,

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<v Speaker 1>for example, my UM experience, right, my first experience with Oculus.

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<v Speaker 1>I talked about the fact that as a child I

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<v Speaker 1>watched this program on space exploration, which kind of changed

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<v Speaker 1>my view of what was possible in the world, and

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<v Speaker 1>I always felt like I wanted to know what it

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<v Speaker 1>would be like to walk on the moon. But this

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<v Speaker 1>was watching it on TV versus when I put on

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<v Speaker 1>the Oculus and I was actually on the moon, and

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<v Speaker 1>you know, I had this moment of Wow, now I

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<v Speaker 1>know exactly what it feels like, says being outside watching

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<v Speaker 1>an experience. And that's you know, some of the exciting

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<v Speaker 1>things about the metaverse. So Chris, for you in a

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<v Speaker 1>R and then also with social media, where do you

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<v Speaker 1>see the intersection um of the metaverse with a R

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<v Speaker 1>and then also with social media. So a R is

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<v Speaker 1>one of the foundational technologies that that will enable the metaverse.

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<v Speaker 1>You know, we think a lot about how people can

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<v Speaker 1>come into the metaverse right now, you know, you come

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<v Speaker 1>into the Internet largely on a device that that has

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<v Speaker 1>a two dimensional interface, and so you know, what are

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<v Speaker 1>the modes with with which people are going to come

0:13:43.400 --> 0:13:46.839
<v Speaker 1>into the metaverse, And two of them are undoubtedly going

0:13:46.880 --> 0:13:50.560
<v Speaker 1>to be a R and VR. And so from an

0:13:50.559 --> 0:13:53.440
<v Speaker 1>a R standpoint, I think a lot about the kinds

0:13:53.440 --> 0:13:59.560
<v Speaker 1>of experiences that are technology can unlock that help create

0:13:59.600 --> 0:14:02.240
<v Speaker 1>that of presence that I spoke about. So one example

0:14:02.240 --> 0:14:06.480
<v Speaker 1>again is bringing bringing objects into your physical space three

0:14:06.559 --> 0:14:10.720
<v Speaker 1>D objects that aren't physically in your space, but being

0:14:10.760 --> 0:14:13.760
<v Speaker 1>able to bring them into your space um and have

0:14:14.120 --> 0:14:17.960
<v Speaker 1>an immersive or semi immersive experience with them. I mean,

0:14:18.000 --> 0:14:20.960
<v Speaker 1>we talked a lot about gaming, and Aaron can I

0:14:21.000 --> 0:14:24.280
<v Speaker 1>think attest to this. It's the fact that gaming happens

0:14:24.440 --> 0:14:28.920
<v Speaker 1>within a social context between people. That's what kind of

0:14:28.920 --> 0:14:32.400
<v Speaker 1>brings the power to to the experience. So we think,

0:14:32.440 --> 0:14:35.040
<v Speaker 1>you know, there's gonna be a limitless number of social

0:14:35.040 --> 0:14:37.600
<v Speaker 1>experiences that can be created. The last thing I'll say

0:14:37.640 --> 0:14:40.680
<v Speaker 1>on on just the role of social media, I believe

0:14:41.040 --> 0:14:44.360
<v Speaker 1>that that there's going to be an incredibly strong creator

0:14:44.360 --> 0:14:48.720
<v Speaker 1>community that emerges um to to generate all of the

0:14:48.800 --> 0:14:51.960
<v Speaker 1>content in in the Mata verse, and a creator economy

0:14:52.080 --> 0:14:54.960
<v Speaker 1>supporting it, and a lot of the foundations of that,

0:14:55.120 --> 0:14:57.960
<v Speaker 1>some of the decentralization that you noted, Marry, a lot

0:14:57.960 --> 0:15:00.320
<v Speaker 1>of the you know, the ways that create, there's a

0:15:00.440 --> 0:15:04.600
<v Speaker 1>thinking about their art and their creativity and how ownership

0:15:04.720 --> 0:15:07.320
<v Speaker 1>looks for them. All of these things into the future

0:15:07.600 --> 0:15:10.400
<v Speaker 1>are kind of the norms for that are being experimented

0:15:10.440 --> 0:15:13.680
<v Speaker 1>with today in social media. UM So that's another area

0:15:13.720 --> 0:15:19.120
<v Speaker 1>where the social media environment kind of intersects with the future. Absolutely, yeah,

0:15:19.120 --> 0:15:21.600
<v Speaker 1>and I want to get back to decentralization and how

0:15:21.640 --> 0:15:25.000
<v Speaker 1>digital currencies are going to enable you know, the metaverse.

0:15:25.040 --> 0:15:28.400
<v Speaker 1>But before that, Aaron, what type of technologies do you

0:15:28.520 --> 0:15:33.960
<v Speaker 1>think we're going to need in order for gaming to

0:15:34.080 --> 0:15:37.720
<v Speaker 1>become more immersive? Um. One thing that we are actually

0:15:37.760 --> 0:15:39.760
<v Speaker 1>starting to see, which is a little bit of a

0:15:39.760 --> 0:15:42.960
<v Speaker 1>step in the direction, is you know, whether it's with

0:15:43.120 --> 0:15:46.320
<v Speaker 1>Unity UM or utilizing the technology platforms as like Unreal

0:15:46.400 --> 0:15:50.600
<v Speaker 1>Engine five UM. We're starting to see even the graphical

0:15:50.640 --> 0:15:53.600
<v Speaker 1>elements of video games are enhancing UM and that graphical

0:15:53.600 --> 0:15:58.160
<v Speaker 1>element actually helps more with that transition into three D

0:15:58.360 --> 0:16:01.040
<v Speaker 1>from two D. Uh. And but I have to say

0:16:01.080 --> 0:16:04.280
<v Speaker 1>we made such a big progress. I mean, gaming is

0:16:04.320 --> 0:16:06.840
<v Speaker 1>actually a very young industry. It has not been around

0:16:06.880 --> 0:16:09.520
<v Speaker 1>super super long, so to go from eight bit over

0:16:09.560 --> 0:16:12.080
<v Speaker 1>into where we are now has been a bigger leap.

0:16:12.400 --> 0:16:16.080
<v Speaker 1>I think that the more that we uh specifically in game,

0:16:16.120 --> 0:16:18.720
<v Speaker 1>and the more that we utilize those technologies of Unity

0:16:18.760 --> 0:16:21.640
<v Speaker 1>and Unreal Engine UM and add more of those graphical

0:16:21.680 --> 0:16:25.200
<v Speaker 1>elements that increases the three D ability, it's gonna make

0:16:25.240 --> 0:16:27.640
<v Speaker 1>it better. I mean now we're starting to see games

0:16:27.720 --> 0:16:32.400
<v Speaker 1>where water actually moves and functions like water, or even

0:16:32.440 --> 0:16:34.880
<v Speaker 1>the texture of people's hair and the way that sunlight

0:16:34.920 --> 0:16:36.880
<v Speaker 1>in the game hits the hair and how it changes.

0:16:37.320 --> 0:16:40.440
<v Speaker 1>That is actually the first necessary step before we even

0:16:40.520 --> 0:16:43.560
<v Speaker 1>get to that immersive three D experience, because you wanna,

0:16:43.800 --> 0:16:46.120
<v Speaker 1>like like we're talking about, you want to feel like

0:16:46.520 --> 0:16:50.520
<v Speaker 1>things are real in in whatever area space that you're in.

0:16:51.080 --> 0:16:54.920
<v Speaker 1>So that element of enhancing currently the model that we

0:16:55.000 --> 0:16:58.080
<v Speaker 1>have from a graphical standpoint is going to be the

0:16:58.160 --> 0:17:01.480
<v Speaker 1>first technology step that we need to make before we

0:17:01.520 --> 0:17:03.520
<v Speaker 1>can even focus on, Okay, how do we put them

0:17:03.520 --> 0:17:05.520
<v Speaker 1>into this game or how do we put it into

0:17:05.520 --> 0:17:10.960
<v Speaker 1>this space? Because um, you know, those elements of reality, um,

0:17:11.000 --> 0:17:14.959
<v Speaker 1>and also elements of just even fluidity of functionality and

0:17:15.040 --> 0:17:18.520
<v Speaker 1>motion are are part of the reason why right now

0:17:18.960 --> 0:17:21.959
<v Speaker 1>some people who are consumers and gamers aren't really into

0:17:22.080 --> 0:17:24.439
<v Speaker 1>VR right now is because it's not as fluid and

0:17:24.480 --> 0:17:27.000
<v Speaker 1>it's not as quite immersive as we want it yet.

0:17:27.240 --> 0:17:28.919
<v Speaker 1>So those are the necessary steps that I feel like

0:17:28.920 --> 0:17:31.199
<v Speaker 1>from a technological standpoint, that we'll have to get to

0:17:31.960 --> 0:17:35.400
<v Speaker 1>before we even consider putting people in or maybe in unison.

0:17:35.480 --> 0:17:37.639
<v Speaker 1>But you still need to have those you know, c

0:17:37.800 --> 0:17:41.320
<v Speaker 1>g I and graphical elements be as realistic as possible

0:17:41.359 --> 0:17:43.840
<v Speaker 1>before you can even really think about, okay, how do

0:17:43.880 --> 0:17:47.159
<v Speaker 1>we get them into it? Yeah, and I think a

0:17:47.240 --> 0:17:51.840
<v Speaker 1>lot has improved too, And maybe people's view of where

0:17:52.400 --> 0:17:55.760
<v Speaker 1>VR technology, for example, was like when we created Seek

0:17:55.880 --> 0:17:58.240
<v Speaker 1>on the d K one, you know, the way it

0:17:58.280 --> 0:18:01.280
<v Speaker 1>looked looking at it now versus is you know an

0:18:01.320 --> 0:18:04.120
<v Speaker 1>experience that I was in on Oculus just this weekend.

0:18:04.720 --> 0:18:08.439
<v Speaker 1>It's it's a massive different, It's a massive leap. It

0:18:08.480 --> 0:18:13.840
<v Speaker 1>looks so incredibly awesome. Um. I did a workshop um

0:18:13.880 --> 0:18:17.960
<v Speaker 1>also on Oculus where you know we were it was

0:18:18.000 --> 0:18:20.720
<v Speaker 1>so fluid, you know. So I think that a lot

0:18:20.760 --> 0:18:25.560
<v Speaker 1>of people probably still haven't come back from their experiences

0:18:25.600 --> 0:18:29.040
<v Speaker 1>from where things were, but there's definitely been leaps, and

0:18:29.440 --> 0:18:32.960
<v Speaker 1>we hope to see you know, even more leaps happen

0:18:33.400 --> 0:18:35.720
<v Speaker 1>for the graphics, as you said, especially when it comes

0:18:35.720 --> 0:18:39.679
<v Speaker 1>to gaming, which is very high intensity versus maybe if

0:18:39.720 --> 0:18:42.480
<v Speaker 1>you're in an experience like you seek watching a concert,

0:18:42.520 --> 0:18:45.960
<v Speaker 1>which is more passive experience. So, you know, we hope

0:18:45.960 --> 0:18:51.639
<v Speaker 1>to continue to see a lot more of those advancements. So, um, Chris,

0:18:51.680 --> 0:18:56.119
<v Speaker 1>in terms of a R how do you see you know,

0:18:56.160 --> 0:19:00.159
<v Speaker 1>the mechanics of that. So you know, it's likely that

0:19:00.200 --> 0:19:04.399
<v Speaker 1>there will be uh spectrum of devices or that that

0:19:04.480 --> 0:19:09.040
<v Speaker 1>people utilize to to interact with the metaverse. Surely, VR

0:19:09.160 --> 0:19:14.359
<v Speaker 1>headsets and headsets generally that enable a completely immersive experience

0:19:14.440 --> 0:19:20.120
<v Speaker 1>where you're you know, fully transported into into another environment

0:19:20.320 --> 0:19:23.080
<v Speaker 1>will play a significant role. And and there'll be a

0:19:23.119 --> 0:19:25.760
<v Speaker 1>lot of experiences that will will want to have in

0:19:25.760 --> 0:19:32.320
<v Speaker 1>that way, concerts, performances, games, you know, uh, many many experiences.

0:19:32.520 --> 0:19:36.000
<v Speaker 1>Then there will also be a place for other types

0:19:36.040 --> 0:19:39.240
<v Speaker 1>of hardware. UM. I work on a R so I

0:19:39.280 --> 0:19:42.080
<v Speaker 1>think a lot about a R glasses and the role

0:19:42.160 --> 0:19:45.720
<v Speaker 1>that AUR glasses will play in enabling the metaverse and

0:19:45.880 --> 0:19:50.080
<v Speaker 1>the ability to have experiences where again you you're you're

0:19:50.160 --> 0:19:54.480
<v Speaker 1>transporting people and things across across space and time and

0:19:54.840 --> 0:19:59.879
<v Speaker 1>visually UM enabling people to conjure content in the space

0:20:00.040 --> 0:20:02.920
<v Speaker 1>that they are UM is going to bring really really

0:20:02.960 --> 0:20:07.320
<v Speaker 1>powerful opportunities for for the metaverse as well. And then

0:20:07.760 --> 0:20:10.639
<v Speaker 1>you know, mobile is not going anywhere. You know, somebody

0:20:11.320 --> 0:20:14.400
<v Speaker 1>shared a quote with me recently that that was really powerful,

0:20:14.560 --> 0:20:19.480
<v Speaker 1>which was, as a species, we don't move past technology,

0:20:19.920 --> 0:20:22.200
<v Speaker 1>we build on top of it, right, Like, think about

0:20:22.200 --> 0:20:26.000
<v Speaker 1>every technology that we have, it there was a precursor

0:20:26.080 --> 0:20:28.480
<v Speaker 1>that we built on top of. So I don't imagine

0:20:28.480 --> 0:20:31.760
<v Speaker 1>that mobile devices are are going anywhere, you know, I

0:20:31.800 --> 0:20:34.119
<v Speaker 1>think they'll just have a role. That's that's kind of

0:20:34.119 --> 0:20:37.520
<v Speaker 1>committed it with with this portfolio of devices that that

0:20:37.640 --> 0:20:39.800
<v Speaker 1>we have. And then as Aaron noted, you know, we

0:20:39.800 --> 0:20:42.479
<v Speaker 1>don't even touched on audio and all these kinds of

0:20:42.520 --> 0:20:46.000
<v Speaker 1>other ways that we'll be able to interact with with

0:20:46.160 --> 0:20:49.600
<v Speaker 1>the world around us under this broad umbrella the metaverse.

0:20:50.440 --> 0:20:56.320
<v Speaker 1>M absolutely so going back to decentralization, Um, Aaron, we

0:20:56.440 --> 0:20:59.400
<v Speaker 1>see a lot of Game five, we see I think

0:20:59.440 --> 0:21:02.919
<v Speaker 1>that another a hallmark of the metaverse is going to

0:21:03.000 --> 0:21:06.920
<v Speaker 1>be decentralization. How do you see all of this unfolding

0:21:07.440 --> 0:21:10.479
<v Speaker 1>first with you know, from your purview, Chris, and then

0:21:10.520 --> 0:21:14.600
<v Speaker 1>also from your viewpoint erin So, we're going to continue

0:21:14.640 --> 0:21:18.840
<v Speaker 1>to invest in building products that support an infrastructure, if

0:21:18.840 --> 0:21:22.639
<v Speaker 1>you will, foundational infrastructure for the metaverse. So our CEO

0:21:22.720 --> 0:21:25.280
<v Speaker 1>announced last week that we are bringing n f T

0:21:25.520 --> 0:21:29.040
<v Speaker 1>s to Instagram in the future. I think that's an

0:21:29.040 --> 0:21:31.399
<v Speaker 1>example of the kind of things that will do to

0:21:31.480 --> 0:21:35.000
<v Speaker 1>support creators where they are and and again building this

0:21:35.280 --> 0:21:40.320
<v Speaker 1>infrastructure on which the metaverse can welsome okay, awesome erin

0:21:40.359 --> 0:21:42.639
<v Speaker 1>where do you see the role of n f T

0:21:42.840 --> 0:21:45.440
<v Speaker 1>s and also digital currencies in the work that you're

0:21:45.480 --> 0:21:49.000
<v Speaker 1>doing and in gaming industry as a whole. Well, so,

0:21:49.280 --> 0:21:54.680
<v Speaker 1>cryptocrcy is already starting to integrate itself into gaming already. UM,

0:21:54.720 --> 0:21:57.760
<v Speaker 1>there are some games that have more of a reward

0:21:57.840 --> 0:22:01.719
<v Speaker 1>system that implements cryptocurrency, and there's also been some creators

0:22:01.760 --> 0:22:03.720
<v Speaker 1>that are starting to evolve from that. I think one

0:22:03.720 --> 0:22:05.639
<v Speaker 1>of the things that's happening right now in gaming is

0:22:05.840 --> 0:22:08.000
<v Speaker 1>actually there's a lot of game consumers that do not

0:22:08.119 --> 0:22:10.960
<v Speaker 1>embrace n f T s right now, UM a little

0:22:11.000 --> 0:22:14.000
<v Speaker 1>bit of cryptocurrency, but mostly they're anti n f T s.

0:22:14.520 --> 0:22:16.960
<v Speaker 1>I think part of the problem is, you know, for

0:22:17.040 --> 0:22:19.560
<v Speaker 1>my understanding from from those I know who developed games,

0:22:20.000 --> 0:22:23.960
<v Speaker 1>the understanding of games, like how people understand game development

0:22:24.080 --> 0:22:27.800
<v Speaker 1>is not really um connecting to those who are integrating

0:22:27.800 --> 0:22:30.199
<v Speaker 1>themselves into the n of T space. I think that

0:22:30.280 --> 0:22:33.960
<v Speaker 1>in terms of cryptocurrency, that space is where I feel

0:22:33.960 --> 0:22:37.800
<v Speaker 1>like it's being more implemented and probably will uh move

0:22:37.840 --> 0:22:40.800
<v Speaker 1>a lot more quickly versus n f T s. UM

0:22:40.920 --> 0:22:43.760
<v Speaker 1>and then I think, uh, another thing too is part

0:22:43.800 --> 0:22:46.080
<v Speaker 1>of it is how do we battle some of the

0:22:46.200 --> 0:22:50.760
<v Speaker 1>systemic issues that are playing creators to begin with. I

0:22:50.800 --> 0:22:53.639
<v Speaker 1>think that no matter what we do, whether we have

0:22:53.760 --> 0:22:56.520
<v Speaker 1>a decentralized format, whether we have n f T, S

0:22:56.560 --> 0:22:58.920
<v Speaker 1>B R, A R, if we don't fix the stomach

0:22:58.960 --> 0:23:02.440
<v Speaker 1>issues that are happening now in Web two, it's gonna

0:23:02.600 --> 0:23:04.960
<v Speaker 1>be the same issue later on in Web three. And

0:23:05.040 --> 0:23:08.160
<v Speaker 1>part of that is education and information UM and also

0:23:08.280 --> 0:23:11.760
<v Speaker 1>resources as well. So I think that basically, you know

0:23:11.800 --> 0:23:14.560
<v Speaker 1>that the setup right now for gaming is that it's

0:23:14.600 --> 0:23:16.560
<v Speaker 1>free to play, but you have to spend a lot

0:23:16.560 --> 0:23:21.720
<v Speaker 1>of money on you know, uh, costumes, specific DLCs, which

0:23:21.760 --> 0:23:25.119
<v Speaker 1>is downloadable content and so forth. I think that integrating

0:23:25.119 --> 0:23:29.560
<v Speaker 1>cryptocurrency into that's gonna definitely be beneficial UM and also

0:23:29.560 --> 0:23:31.680
<v Speaker 1>an opportunity for like, Okay, if you play a game,

0:23:31.960 --> 0:23:36.040
<v Speaker 1>you can earn UM different currencies, right. But I think

0:23:36.119 --> 0:23:38.560
<v Speaker 1>that personally, for me, I think that n f T

0:23:38.640 --> 0:23:42.880
<v Speaker 1>you currently where it is, I understand the the concept

0:23:42.880 --> 0:23:46.159
<v Speaker 1>behind it and the UM ownership and be able to

0:23:46.240 --> 0:23:50.080
<v Speaker 1>have more of an authentication to your art or your

0:23:50.119 --> 0:23:53.320
<v Speaker 1>projects or your pieces UM in the digital space However,

0:23:53.560 --> 0:23:56.360
<v Speaker 1>I think right now there's disconnecting people understanding how game

0:23:56.400 --> 0:23:59.800
<v Speaker 1>development actually works and figure out how that can be implemented.

0:23:59.840 --> 0:24:03.639
<v Speaker 1>So it's it's it's a very unique space that's happening

0:24:03.760 --> 0:24:07.120
<v Speaker 1>right now, um, and it's changing over time, and I'm

0:24:07.240 --> 0:24:10.000
<v Speaker 1>really excited for it because you know, gaming is pretty

0:24:10.040 --> 0:24:11.879
<v Speaker 1>much digital and kind of like Chris when you were

0:24:11.880 --> 0:24:14.280
<v Speaker 1>mentioning in terms of mobile, mobile is actually one of

0:24:14.320 --> 0:24:16.359
<v Speaker 1>the biggest areas for gaming and actually one of the

0:24:16.400 --> 0:24:18.879
<v Speaker 1>most underrated right now, what we're seeing in the gaming

0:24:18.920 --> 0:24:23.919
<v Speaker 1>space is essentially, um, it's not exclusivity anymore, it is accessibility.

0:24:24.160 --> 0:24:27.919
<v Speaker 1>So people like all these companies, whether it's Microsoft or

0:24:27.960 --> 0:24:30.800
<v Speaker 1>any of them, they want so that you play and

0:24:30.840 --> 0:24:33.720
<v Speaker 1>you have access to their games and titles, and you

0:24:33.720 --> 0:24:37.600
<v Speaker 1>play anywhere on any platform at any time. So basically

0:24:37.680 --> 0:24:39.680
<v Speaker 1>be able to go from my computer, take a game

0:24:39.840 --> 0:24:43.040
<v Speaker 1>for my computer, have my phone play on my phone

0:24:43.080 --> 0:24:47.119
<v Speaker 1>while I'm going somewhere, taking a subway. Um. Also you know,

0:24:47.320 --> 0:24:49.159
<v Speaker 1>having it be Okay I'm at a friend's house, Oh

0:24:49.200 --> 0:24:50.720
<v Speaker 1>I can Oh you want to play a game with

0:24:50.760 --> 0:24:51.960
<v Speaker 1>each other? Oh, we can take the game that I

0:24:52.040 --> 0:24:55.680
<v Speaker 1>already started, go to my friends plays sign in So

0:24:55.920 --> 0:24:58.000
<v Speaker 1>that's kind of like what we're seeing in terms of

0:24:58.280 --> 0:25:01.240
<v Speaker 1>overall gaming. And I think that everything we're talking about

0:25:01.320 --> 0:25:03.640
<v Speaker 1>it's going to be implemented in some shape or form.

0:25:03.960 --> 0:25:06.560
<v Speaker 1>I just think that right now there's such a disconnect

0:25:06.600 --> 0:25:10.719
<v Speaker 1>between how gaming is and just some of the tools

0:25:10.720 --> 0:25:12.919
<v Speaker 1>and resources that we have in the web three space.

0:25:12.960 --> 0:25:15.280
<v Speaker 1>I think people need to talk more with each other

0:25:15.320 --> 0:25:17.159
<v Speaker 1>and work with each other more. I feel like in

0:25:17.280 --> 0:25:19.400
<v Speaker 1>order for it to be integrated a lot more. Um.

0:25:19.520 --> 0:25:22.240
<v Speaker 1>But it's it's going to happen because gaming is helping

0:25:22.240 --> 0:25:27.040
<v Speaker 1>to drive the culture in so many different shapes and forms. Yeah. Absolutely.

0:25:27.520 --> 0:25:30.640
<v Speaker 1>Could you touch a little bit on the systemic issues

0:25:30.720 --> 0:25:34.720
<v Speaker 1>that um you're referring to. Yeah, absolutely. I mean we

0:25:34.800 --> 0:25:37.440
<v Speaker 1>see it right now in terms of social media, and

0:25:37.880 --> 0:25:41.000
<v Speaker 1>I can speak more to the for example, black creators,

0:25:41.080 --> 0:25:44.040
<v Speaker 1>right there's a lot of different black creators who are

0:25:44.200 --> 0:25:47.040
<v Speaker 1>literally driving the culture. I always say black creators are

0:25:47.119 --> 0:25:49.639
<v Speaker 1>the backbone of the creator economy. A lot of the

0:25:49.680 --> 0:25:53.240
<v Speaker 1>trends that are created are started by black creators. There's

0:25:53.240 --> 0:25:57.320
<v Speaker 1>actually studies that show that TikTok creators uh and black

0:25:57.320 --> 0:26:02.000
<v Speaker 1>content creators are are paid less than their counterparts. Um. Also,

0:26:02.520 --> 0:26:05.080
<v Speaker 1>you know, I think even when it comes to streaming

0:26:05.119 --> 0:26:08.600
<v Speaker 1>for for gaming on Twitch and YouTube, there are some

0:26:08.640 --> 0:26:12.600
<v Speaker 1>amazing black creators, but they're still battling with the issues

0:26:12.680 --> 0:26:16.280
<v Speaker 1>of racism or even sexism on the digital platform. So

0:26:16.280 --> 0:26:18.960
<v Speaker 1>a lot of the same societal issues that we see

0:26:19.000 --> 0:26:22.760
<v Speaker 1>in real life are still implemented in the digital space. Uh.

0:26:22.840 --> 0:26:25.040
<v Speaker 1>And then you know, I think another thing too is

0:26:25.040 --> 0:26:27.760
<v Speaker 1>going back to resources and information. So there's also that

0:26:27.880 --> 0:26:31.919
<v Speaker 1>socio economic um part of it too, because you know,

0:26:31.960 --> 0:26:34.040
<v Speaker 1>even though we do have the Internet, we have access

0:26:34.040 --> 0:26:36.600
<v Speaker 1>to all information. If you don't know someone in this space,

0:26:36.840 --> 0:26:38.800
<v Speaker 1>if you don't really have anyone around you that can

0:26:38.840 --> 0:26:40.800
<v Speaker 1>help teach you it, you're not gonna know where to

0:26:40.880 --> 0:26:44.359
<v Speaker 1>go at all. I mean, even now, there is certain

0:26:44.400 --> 0:26:48.679
<v Speaker 1>information like okay, developing ll c s and basics of

0:26:48.760 --> 0:26:52.240
<v Speaker 1>business even cond of creators don't understand, don't know, or

0:26:52.320 --> 0:26:55.199
<v Speaker 1>don't have access to because some of these creators are

0:26:55.280 --> 0:26:57.560
<v Speaker 1>very young. Like in the gaming space, there could be

0:26:57.640 --> 0:26:59.720
<v Speaker 1>a creator who has millions of followers and they're only

0:26:59.760 --> 0:27:02.040
<v Speaker 1>eight teen years old, So it's like, how can we

0:27:02.080 --> 0:27:05.320
<v Speaker 1>expect them to understand what they need to do right? Um?

0:27:05.400 --> 0:27:08.400
<v Speaker 1>And so some of these problems that we're seeing right now,

0:27:08.840 --> 0:27:11.760
<v Speaker 1>and when it comes to the overall creator economy, it's

0:27:11.760 --> 0:27:13.440
<v Speaker 1>still going to be the same issues that we're gonna

0:27:13.480 --> 0:27:15.960
<v Speaker 1>see later on UM. So it's like, how can we

0:27:16.040 --> 0:27:20.240
<v Speaker 1>best prepare all these different creators and prepare them to

0:27:20.280 --> 0:27:24.040
<v Speaker 1>be able to increase different revenue sources, whether it is

0:27:24.119 --> 0:27:28.520
<v Speaker 1>through UM the traditional currency standards of of dollars or

0:27:29.119 --> 0:27:33.040
<v Speaker 1>whatever they're there, you know, currency is versus cryptocurrency, and

0:27:33.359 --> 0:27:37.040
<v Speaker 1>how do they authenticate their art digitally so that people

0:27:37.080 --> 0:27:39.159
<v Speaker 1>just don't steal it and all these different things. I

0:27:39.200 --> 0:27:42.440
<v Speaker 1>think that as we grow this environment, you know, education

0:27:42.480 --> 0:27:44.960
<v Speaker 1>and access are just going to be just as important

0:27:45.119 --> 0:27:48.560
<v Speaker 1>as the technological advances that we're having. Absolutely, you touch

0:27:48.640 --> 0:27:51.439
<v Speaker 1>on a very good point, right and I'm like sitting

0:27:51.480 --> 0:27:55.400
<v Speaker 1>here super excited because that's actually the crux of what

0:27:55.480 --> 0:27:59.000
<v Speaker 1>we do. Let's seek. Our mission is creating parody for

0:27:59.040 --> 0:28:01.760
<v Speaker 1>all creators, no matter where they're located in the world.

0:28:02.160 --> 0:28:06.160
<v Speaker 1>And you see a disproportionate amount of UM urban creators

0:28:06.160 --> 0:28:10.280
<v Speaker 1>on our platform and then also international creators. And it's

0:28:10.440 --> 0:28:13.480
<v Speaker 1>because even when it comes to music, a lot of

0:28:13.480 --> 0:28:17.080
<v Speaker 1>them have expressed to us that they get paid less

0:28:17.640 --> 0:28:21.879
<v Speaker 1>for their streams because it's considered like if it's urban,

0:28:22.080 --> 0:28:26.520
<v Speaker 1>it's usually considered not being brand friendly. But a different

0:28:27.119 --> 0:28:31.200
<v Speaker 1>artists can have the same lyrics and the same content

0:28:31.800 --> 0:28:35.320
<v Speaker 1>if and even the same genre, but then because they

0:28:35.320 --> 0:28:39.080
<v Speaker 1>look different, they will earn more and they're considered more

0:28:39.120 --> 0:28:44.240
<v Speaker 1>brand friendly. UM And so for crypto, for example, being

0:28:44.280 --> 0:28:47.479
<v Speaker 1>able to pay someone let's say one seek for no

0:28:47.520 --> 0:28:50.440
<v Speaker 1>matter what their genre is, then the smart contracts can

0:28:50.480 --> 0:28:54.760
<v Speaker 1>also automatically make that payment, so we don't see, you know,

0:28:54.840 --> 0:28:58.720
<v Speaker 1>if that person is black, brown, green, it doesn't really matter.

0:28:59.360 --> 0:29:02.880
<v Speaker 1>If the UH conditions met, then they're paid for their

0:29:02.920 --> 0:29:06.640
<v Speaker 1>work and you know, and so that's also what decentralization

0:29:06.800 --> 0:29:09.600
<v Speaker 1>can do, uh in terms of taking out some of

0:29:09.600 --> 0:29:13.200
<v Speaker 1>these systematic biases. You know. So that's definitely touching on

0:29:13.240 --> 0:29:15.840
<v Speaker 1>a very very key point, Chris. So what are you

0:29:15.880 --> 0:29:19.240
<v Speaker 1>most excited about, uh in terms of the metaverse and

0:29:19.440 --> 0:29:23.200
<v Speaker 1>your work that you're doing with meta and web three point?

0:29:23.200 --> 0:29:29.280
<v Speaker 1>Oh yeah, Well, I'm incredibly excited about, um the future

0:29:29.320 --> 0:29:32.800
<v Speaker 1>in which I can be close to the people who

0:29:32.840 --> 0:29:35.840
<v Speaker 1>are important to me, no matter where they are. Um

0:29:35.960 --> 0:29:38.560
<v Speaker 1>And And it sounds, you know, frankly, kind of like

0:29:38.600 --> 0:29:42.840
<v Speaker 1>a simple principle because it's it's what we all desire, right,

0:29:43.240 --> 0:29:46.920
<v Speaker 1>but technology is just now catching up to enable that

0:29:47.040 --> 0:29:50.160
<v Speaker 1>in ways that today frankly are going to feel pretty

0:29:50.160 --> 0:29:53.719
<v Speaker 1>magical in in like science fiction. But they're coming and

0:29:53.720 --> 0:29:56.920
<v Speaker 1>and I'm excited about that. UM. You know, I talked

0:29:56.960 --> 0:30:02.479
<v Speaker 1>about this idea of holographic communication and holograms and just

0:30:02.760 --> 0:30:06.719
<v Speaker 1>that sense of real presence with another human being in

0:30:06.720 --> 0:30:11.560
<v Speaker 1>in my space or you know, similarly through avatars in

0:30:11.600 --> 0:30:16.440
<v Speaker 1>a completely virtual environment. That that feeling of being together,

0:30:16.520 --> 0:30:19.680
<v Speaker 1>I think is is just something that UM is very powerful.

0:30:19.720 --> 0:30:21.800
<v Speaker 1>I don't know if if you all have have played

0:30:21.880 --> 0:30:26.040
<v Speaker 1>with the Horizon World on the Quest, but it's an

0:30:26.160 --> 0:30:29.960
<v Speaker 1>environment where you can share time with with people within VR,

0:30:30.320 --> 0:30:35.120
<v Speaker 1>and it's unquestionably the most powerful expression of presence I've

0:30:35.160 --> 0:30:38.400
<v Speaker 1>I've had with technology, and I'm looking forward to more

0:30:38.440 --> 0:30:40.479
<v Speaker 1>of that. And and then, as I described earlier, this

0:30:40.560 --> 0:30:44.800
<v Speaker 1>Creator ecosystem I'm very passionate about. I love the conversation

0:30:44.880 --> 0:30:51.080
<v Speaker 1>around equity, parity, transparency, safety, all of those things. You know,

0:30:51.120 --> 0:30:54.760
<v Speaker 1>as Aaron noted, it's fundamental that they're baked in, uh,

0:30:54.800 --> 0:30:57.160
<v Speaker 1>you know, from the ground up. My hat goes off

0:30:57.200 --> 0:30:58.800
<v Speaker 1>to you, Marry and the work that you all are doing,

0:30:58.840 --> 0:31:03.200
<v Speaker 1>is see, because it's sounds incredibly important towards ensuring that

0:31:03.400 --> 0:31:08.920
<v Speaker 1>the Internet of the future is more equitable, inclusive, etcetera, etcetera.

0:31:09.080 --> 0:31:12.440
<v Speaker 1>So those are a couple of things I'm really excited about. Awesome,

0:31:13.520 --> 0:31:17.080
<v Speaker 1>Thank you, Thank you, Chris. What about you, Aaron, I'm

0:31:17.120 --> 0:31:24.000
<v Speaker 1>just I'm really excited to see how the metaverse and decentralization,

0:31:24.040 --> 0:31:28.520
<v Speaker 1>like how it's going to intertwine all the various industries

0:31:28.560 --> 0:31:31.960
<v Speaker 1>and entertainment. I think right now we're we're starting to

0:31:32.040 --> 0:31:34.840
<v Speaker 1>see not only the transformation of the gaming industry. You know,

0:31:34.920 --> 0:31:38.520
<v Speaker 1>it's always been mainstream, but it's being embraced on a

0:31:38.560 --> 0:31:41.719
<v Speaker 1>whole different level here in the United States than ever before.

0:31:42.240 --> 0:31:44.880
<v Speaker 1>And then now we're starting to see it's not only

0:31:44.920 --> 0:31:47.960
<v Speaker 1>just like gaming by itself or music industry by itself,

0:31:48.040 --> 0:31:52.160
<v Speaker 1>or TV. They all are intermixing together. And so it

0:31:52.280 --> 0:31:54.640
<v Speaker 1>actually because of that's going to create a lot more

0:31:54.640 --> 0:31:58.440
<v Speaker 1>opportunities for all the different sectors and entertainment, but also

0:31:58.600 --> 0:32:01.000
<v Speaker 1>all the creators in the space. Says well, and I

0:32:01.080 --> 0:32:05.200
<v Speaker 1>know that you know these the two components, uh, you know,

0:32:05.360 --> 0:32:09.680
<v Speaker 1>utilizing metaverse and you know, cryptocurrencies and decentralization, like that's

0:32:09.720 --> 0:32:14.680
<v Speaker 1>gonna be a big play for how creatives will thrive

0:32:14.720 --> 0:32:19.600
<v Speaker 1>and how they will develop, you know, the next transformational

0:32:19.880 --> 0:32:22.960
<v Speaker 1>games or TV programs or things like that. So I'm

0:32:22.960 --> 0:32:26.240
<v Speaker 1>really excited to see how things will be reshaping and

0:32:26.280 --> 0:32:30.680
<v Speaker 1>restructuring within the next ten years. Awesome. So what's on

0:32:30.720 --> 0:32:34.400
<v Speaker 1>the horizon for you, Aaron, oh Man, Uh, that's a

0:32:34.440 --> 0:32:36.920
<v Speaker 1>good question. A lot, I I do. You know, I've

0:32:36.920 --> 0:32:40.800
<v Speaker 1>been doing a lot of broadcasting and hosting work. Uh,

0:32:40.960 --> 0:32:43.400
<v Speaker 1>there are some shows that are in the works that

0:32:43.840 --> 0:32:47.280
<v Speaker 1>unfortunately I'm ending out the lawsoom, but I do have that.

0:32:47.360 --> 0:32:49.720
<v Speaker 1>And then I'm been working in a lot with excet

0:32:49.720 --> 0:32:55.680
<v Speaker 1>to UM utilize our organization and our resources and information

0:32:55.760 --> 0:33:00.600
<v Speaker 1>to to assist with showcasing, highlighting so many friend creators

0:33:00.640 --> 0:33:03.959
<v Speaker 1>in the gaming esports space, and also very much supporting

0:33:04.320 --> 0:33:07.520
<v Speaker 1>unders our communities like you know, the line community, black community,

0:33:07.600 --> 0:33:10.840
<v Speaker 1>women and l g bt Q. Plus We're very big

0:33:10.880 --> 0:33:15.840
<v Speaker 1>on giving back and UM creating a more welcoming environment

0:33:15.880 --> 0:33:18.440
<v Speaker 1>in gaming because I know the digital space sometimes it's

0:33:18.520 --> 0:33:21.640
<v Speaker 1>not always welcoming because people can be anonymous. So we

0:33:21.720 --> 0:33:23.840
<v Speaker 1>try to do our best to change the industry in

0:33:24.200 --> 0:33:27.520
<v Speaker 1>what we can, and we're also keeping tabs on a

0:33:27.560 --> 0:33:31.400
<v Speaker 1>lot of the different technology changes in advancements and gaming

0:33:31.440 --> 0:33:33.360
<v Speaker 1>E sports and figure out way to integrate that with

0:33:33.560 --> 0:33:35.480
<v Speaker 1>our work and our talents. So those are some of

0:33:35.480 --> 0:33:37.720
<v Speaker 1>the things that we have coming up UM, and I'm

0:33:37.760 --> 0:33:40.480
<v Speaker 1>really excited for people to see even more as Aaron

0:33:40.520 --> 0:33:43.239
<v Speaker 1>the business woman, I'll be expanding beyond just what I

0:33:43.400 --> 0:33:48.320
<v Speaker 1>what I do in the broadcasting and as an ORDO owner. Awesome, awesome, Chris,

0:33:48.360 --> 0:33:50.720
<v Speaker 1>what's on the horizon and what can we expect five

0:33:50.760 --> 0:33:57.280
<v Speaker 1>years from now? Well, I'm gonna predict five years from now,

0:33:57.280 --> 0:34:01.720
<v Speaker 1>but what I'll say is, uh that they're clear, there's

0:34:01.720 --> 0:34:04.760
<v Speaker 1>a clear trajectory on is UM. Many of the things

0:34:04.840 --> 0:34:08.480
<v Speaker 1>we spoke about earlier UM the advancement of technologies that

0:34:08.760 --> 0:34:12.600
<v Speaker 1>that are going to enable richer, more immersive experiences um

0:34:13.400 --> 0:34:16.720
<v Speaker 1>A our glasses again very close to my my day today.

0:34:16.920 --> 0:34:21.320
<v Speaker 1>So that's that's one area UM and and smart glasses

0:34:21.520 --> 0:34:25.640
<v Speaker 1>and wearable devices generally speaking that will enable us to

0:34:25.719 --> 0:34:28.920
<v Speaker 1>have new kinds of relationships with the world around us.

0:34:28.960 --> 0:34:31.600
<v Speaker 1>I think is where UM We're just going to continue

0:34:31.640 --> 0:34:35.800
<v Speaker 1>to see tremendous strides being made in in the short

0:34:35.920 --> 0:34:38.520
<v Speaker 1>term and and I believe that you know, in in

0:34:38.640 --> 0:34:41.719
<v Speaker 1>the not too distant future, UM, that that will have

0:34:41.840 --> 0:34:44.960
<v Speaker 1>the opportunity to do ut light all these devices to

0:34:45.280 --> 0:34:49.240
<v Speaker 1>to have rich experiences that that we probably could couldn't

0:34:49.239 --> 0:34:52.120
<v Speaker 1>even imagine today. UM, which is why I'm dodging your

0:34:52.160 --> 0:34:56.680
<v Speaker 1>five years. Okay, awesome, awesome, Thank you all so much.

0:34:56.800 --> 0:34:59.359
<v Speaker 1>I think that's all the time that we have. It's

0:34:59.400 --> 0:35:02.799
<v Speaker 1>been an in readible panel, and you know, I urge

0:35:02.840 --> 0:35:06.359
<v Speaker 1>everyone out there to buy a VR headset, try it out.

0:35:06.600 --> 0:35:10.200
<v Speaker 1>You know, look at all the sports, check out Errand's company,

0:35:10.360 --> 0:35:13.239
<v Speaker 1>check out Meta Oculus, check out what you're doing in

0:35:13.320 --> 0:35:16.000
<v Speaker 1>a r you know, for myself, I know that I

0:35:16.120 --> 0:35:20.000
<v Speaker 1>went to a diversity event at UH then Facebook right

0:35:20.080 --> 0:35:22.440
<v Speaker 1>at Meta and I got a chance to experience the

0:35:22.480 --> 0:35:25.640
<v Speaker 1>oculus and the whole new you know, career was born

0:35:25.760 --> 0:35:28.800
<v Speaker 1>for me in VR. That was the birth of SEEK.

0:35:29.280 --> 0:35:31.600
<v Speaker 1>So you just have to try it out. You know,

0:35:31.640 --> 0:35:33.720
<v Speaker 1>we're at a time where the rules are being written,

0:35:34.200 --> 0:35:36.320
<v Speaker 1>it hasn't been written yet and you can be a

0:35:36.400 --> 0:35:39.440
<v Speaker 1>part of it. So just step out there into the

0:35:39.560 --> 0:35:42.960
<v Speaker 1>metaverse and see what develops. Thank you all so much

0:35:43.040 --> 0:36:01.160
<v Speaker 1>for being part of this panel. Black Tech, Green Money

0:36:01.239 --> 0:36:04.200
<v Speaker 1>is the production of blackt the Afro Tech Black Effect

0:36:04.239 --> 0:36:07.720
<v Speaker 1>podcast network and iHeart Media. Is produced by Morgan Davon

0:36:07.840 --> 0:36:11.399
<v Speaker 1>and me Will Lucas, with additional production support by Love

0:36:11.440 --> 0:36:15.120
<v Speaker 1>Beat Him and Russell Lewis. Especially Thinking to Michael Davis,

0:36:15.239 --> 0:36:18.560
<v Speaker 1>Jermaine Hall, and Vanessa Serrano. Learn more about my guests

0:36:18.560 --> 0:36:21.239
<v Speaker 1>and other technics, weppords and innovatives to afro tech dot com.

0:36:22.400 --> 0:36:24.960
<v Speaker 1>Enjoy your black Tech green money. Leave us a five

0:36:25.000 --> 0:36:30.160
<v Speaker 1>star rating on iTunes. Go get your money, Peace and love,