1 00:00:01,720 --> 00:00:05,040 Speaker 1: One of my favorite books is Ready Player one, and 2 00:00:05,080 --> 00:00:07,560 Speaker 1: if you're a listener of this podcast, you would remember 3 00:00:07,600 --> 00:00:09,920 Speaker 1: me saying that on the episode before. And if you're 4 00:00:09,920 --> 00:00:13,800 Speaker 1: even an angling curious about the metaverse that everyone seems 5 00:00:13,800 --> 00:00:15,720 Speaker 1: to be talking about, it's a book you should read 6 00:00:15,920 --> 00:00:19,400 Speaker 1: or at least watch the movie. In short, it's set 7 00:00:19,440 --> 00:00:21,880 Speaker 1: in the future where the metaverse is like where most 8 00:00:21,880 --> 00:00:24,720 Speaker 1: people spend the bulk of their time. They tapped into 9 00:00:24,720 --> 00:00:27,440 Speaker 1: the metaverse and their metaverse is one that we're really 10 00:00:27,440 --> 00:00:30,840 Speaker 1: only dreaming about present day. They have not only the 11 00:00:30,880 --> 00:00:33,960 Speaker 1: goggles that we are used to, but they have complete 12 00:00:34,040 --> 00:00:37,160 Speaker 1: rigs that allowed in to to see field, taste and more. 13 00:00:38,200 --> 00:00:41,000 Speaker 1: This past week at afro tech World in our own metaverse, 14 00:00:41,400 --> 00:00:44,559 Speaker 1: we enjoyed our third installment of afro tech World in 15 00:00:44,560 --> 00:00:48,080 Speaker 1: today's episode comes from afro tech World two and it's 16 00:00:48,080 --> 00:00:52,280 Speaker 1: with Mary Spio, CEO and founder as seek vr Metaverse, 17 00:00:52,280 --> 00:00:56,160 Speaker 1: which directly connects music artists, athletes, and other digital content 18 00:00:56,240 --> 00:01:00,920 Speaker 1: creators directly with their fans in virtual worlds. In Ashley Simon, 19 00:01:01,560 --> 00:01:04,880 Speaker 1: gaming entertainment host co owner of Exit, which is the 20 00:01:04,880 --> 00:01:07,880 Speaker 1: world's most diverse, innovative and socially contents pop gaming e 21 00:01:08,000 --> 00:01:12,680 Speaker 1: sports set Ever Assembled and Chris Barber, Director of a R, Content, 22 00:01:12,840 --> 00:01:17,960 Speaker 1: Business Development and Partnerships at Meta Gaming and the Genesis 23 00:01:17,959 --> 00:01:22,400 Speaker 1: of the Metaverse. Hi everyone, and welcome to Afro Text 24 00:01:22,680 --> 00:01:26,319 Speaker 1: Gaming and the Genesis of the Metaverse session. I'm very 25 00:01:26,319 --> 00:01:31,039 Speaker 1: excited to be here today with two industry experts are 26 00:01:31,120 --> 00:01:36,360 Speaker 1: in Ashley Simon and Chris Barber to discuss the metaverse. 27 00:01:36,520 --> 00:01:39,200 Speaker 1: So I'm Mary Spiel. I'm the founder and CEO of 28 00:01:39,400 --> 00:01:43,680 Speaker 1: sek Vr. I'm a deep space scientist. I currently run Seek, 29 00:01:43,800 --> 00:01:46,840 Speaker 1: the company that I founded, and we the Seek metaverse 30 00:01:47,000 --> 00:01:52,360 Speaker 1: enables music artists and creators in general to be able 31 00:01:52,400 --> 00:01:55,200 Speaker 1: to monetize their content in the metaverse through n f 32 00:01:55,280 --> 00:01:59,520 Speaker 1: t s, through live events, and also through unique VR 33 00:01:59,560 --> 00:02:03,960 Speaker 1: and a R experiences. Also on the board of Oculus, 34 00:02:04,080 --> 00:02:09,240 Speaker 1: um VR for Good and on Amazon Sport for launch Pad. 35 00:02:09,720 --> 00:02:13,400 Speaker 1: So super super excited to have this conversation here today. 36 00:02:13,520 --> 00:02:18,720 Speaker 1: Aaron is the co founder of x set, which is 37 00:02:18,760 --> 00:02:22,160 Speaker 1: an e sports team um Aaron is also a game 38 00:02:22,200 --> 00:02:27,080 Speaker 1: in and entertainment host, and Chris, as the director of 39 00:02:27,200 --> 00:02:30,839 Speaker 1: a R Content, Business Development and Partnerships and Meta Risk, 40 00:02:30,960 --> 00:02:34,920 Speaker 1: leads the Meta a R develop a platform working with 41 00:02:35,480 --> 00:02:39,040 Speaker 1: camera Effects, and prior to that, Chris was also head 42 00:02:39,040 --> 00:02:45,200 Speaker 1: of Partnerships at Meta Studios, and way before that, Chris 43 00:02:45,240 --> 00:02:50,919 Speaker 1: also was the lead Digital Global Strategies for Adidas. So 44 00:02:51,000 --> 00:02:54,520 Speaker 1: now I'll let our panelists talk a little bit about themselves. 45 00:02:54,520 --> 00:02:58,760 Speaker 1: So if Aaron, you could share your journey into um 46 00:02:58,880 --> 00:03:01,200 Speaker 1: E Sports and then going to the Medal Verse and 47 00:03:01,320 --> 00:03:03,320 Speaker 1: how you got to where you are today, and then 48 00:03:03,320 --> 00:03:05,720 Speaker 1: the same with Chris. Yeah, absolutely, Well, thank you so 49 00:03:05,800 --> 00:03:08,840 Speaker 1: much for having me and how I got into it. 50 00:03:09,160 --> 00:03:11,399 Speaker 1: I've always been a gamer my entire life. That's been 51 00:03:11,440 --> 00:03:13,600 Speaker 1: something that has always been a passion point for me. 52 00:03:14,120 --> 00:03:18,080 Speaker 1: And eventually, you know, I I started in traditional media 53 00:03:18,200 --> 00:03:21,280 Speaker 1: and traditional sports, worked in the music industry, and then 54 00:03:21,280 --> 00:03:24,359 Speaker 1: made my way over into gaming as as a broadcaster. 55 00:03:24,520 --> 00:03:27,840 Speaker 1: But then it's been it's developed a little more from there. Um, 56 00:03:27,880 --> 00:03:30,639 Speaker 1: so I've been um you know. In addition to the 57 00:03:30,639 --> 00:03:33,080 Speaker 1: prodcasting work that I do in the sports and gaming space, 58 00:03:33,240 --> 00:03:35,920 Speaker 1: I'm also part of the ownership and executive team for 59 00:03:36,080 --> 00:03:39,120 Speaker 1: ex Set and a lot of what we're doing is 60 00:03:39,200 --> 00:03:45,200 Speaker 1: kind of that cross intersectional space between gaming and pop culture. 61 00:03:45,560 --> 00:03:48,960 Speaker 1: And it's really interesting because the metaverse and what you know, 62 00:03:49,040 --> 00:03:52,080 Speaker 1: Web three and all those conversations around that are very 63 00:03:52,160 --> 00:03:55,960 Speaker 1: much intertwined with you know, pop culture and gaming. It's 64 00:03:56,000 --> 00:03:59,400 Speaker 1: it's probably the best intersection within the gaming space. And 65 00:04:00,080 --> 00:04:02,000 Speaker 1: um so I've been diving a little bit more into 66 00:04:02,080 --> 00:04:04,640 Speaker 1: that through the work that I do through EXTA and 67 00:04:04,640 --> 00:04:10,360 Speaker 1: then also personally as well. Excellent and Chris, what about yourself? Yeah, 68 00:04:10,440 --> 00:04:14,280 Speaker 1: well thanks thanks for having me, Mary, and uh nice 69 00:04:14,280 --> 00:04:16,720 Speaker 1: to be here with the aeron. Uh So, my my 70 00:04:16,760 --> 00:04:21,719 Speaker 1: path to Meta was, as you noted, from Adida's prior 71 00:04:21,839 --> 00:04:26,000 Speaker 1: to uh to joining Meta eleven years ago. And you know, 72 00:04:27,000 --> 00:04:29,359 Speaker 1: at Adidas is where I first had the opportunity to 73 00:04:29,560 --> 00:04:35,240 Speaker 1: truly um uh take advantage of on behalf of of 74 00:04:35,279 --> 00:04:39,880 Speaker 1: a brand, the tremendous opportunities that the emerging Internet was 75 00:04:39,920 --> 00:04:44,039 Speaker 1: bringing into the world. Um. You know, I won't date myself, 76 00:04:44,040 --> 00:04:45,880 Speaker 1: but but I'm going back into kind of the pre 77 00:04:46,000 --> 00:04:49,039 Speaker 1: mobile era when I was leading digital marketing for Adidas, 78 00:04:49,520 --> 00:04:52,560 Speaker 1: and that opportunity to really be at the forefront of 79 00:04:52,640 --> 00:04:57,680 Speaker 1: defining how people and brands build relationships through technology was 80 00:04:57,720 --> 00:05:01,920 Speaker 1: really exciting. Um that me to Meta again eleven years ago, 81 00:05:02,240 --> 00:05:05,279 Speaker 1: and um since that time, I've been working at this 82 00:05:05,360 --> 00:05:12,680 Speaker 1: intersection of businesses developers, brands, and and technology as an 83 00:05:12,800 --> 00:05:17,040 Speaker 1: enabler for relationships, and of course he held firmly within 84 00:05:17,160 --> 00:05:21,120 Speaker 1: that is a belief that the relationships that we have 85 00:05:22,040 --> 00:05:25,520 Speaker 1: between ourselves and the people around us are the strongest 86 00:05:25,520 --> 00:05:29,680 Speaker 1: relationships um and enable us to have deeper and broader 87 00:05:29,720 --> 00:05:33,040 Speaker 1: relationships with the companies who bring goods and services into 88 00:05:33,040 --> 00:05:36,960 Speaker 1: our lives. That are important. Awesome, Thank you, Thank you 89 00:05:37,000 --> 00:05:39,599 Speaker 1: both for your joining us today. So there's so much 90 00:05:39,720 --> 00:05:42,720 Speaker 1: talk about the metaverse now, you know, why do you 91 00:05:42,760 --> 00:05:46,720 Speaker 1: think there's all this talk now? Because there's been roadblocks 92 00:05:46,839 --> 00:05:50,560 Speaker 1: and Fortnite and Second Life, and there's been a lot 93 00:05:51,000 --> 00:05:53,520 Speaker 1: in terms of the metaverse, right, I would say meta 94 00:05:53,560 --> 00:05:56,240 Speaker 1: verse one point oh two point oh event, Why do 95 00:05:56,320 --> 00:05:59,200 Speaker 1: you think there's so much talk now? Sure? Sure, I'll 96 00:05:59,279 --> 00:06:01,919 Speaker 1: jump in. Well, we like to think about the metaverse 97 00:06:02,080 --> 00:06:06,400 Speaker 1: as the next evolution of the Internet. Right. We've lived 98 00:06:06,440 --> 00:06:09,000 Speaker 1: in the era of the mobile Internet for for some 99 00:06:09,080 --> 00:06:12,720 Speaker 1: time now, and and the natural kind of sway of 100 00:06:12,760 --> 00:06:16,200 Speaker 1: the kind of of experiences that people people want to 101 00:06:16,240 --> 00:06:20,240 Speaker 1: have are increasingly more immersive. You know, you think about 102 00:06:20,240 --> 00:06:24,400 Speaker 1: text as a medium for communication and what that enables us, 103 00:06:24,520 --> 00:06:27,080 Speaker 1: the kinds of shared experiences we can have through written text, 104 00:06:27,480 --> 00:06:31,680 Speaker 1: and then you know, we emerged into photo being a 105 00:06:31,800 --> 00:06:34,920 Speaker 1: medium for even more immersive ways for us to share 106 00:06:35,000 --> 00:06:37,880 Speaker 1: our lives with one another and end to participate in 107 00:06:37,880 --> 00:06:40,360 Speaker 1: each other's lives. Now we're friendly in the era where 108 00:06:40,440 --> 00:06:44,400 Speaker 1: video is accomplishing much of how we have shared in 109 00:06:44,480 --> 00:06:49,040 Speaker 1: immersive experiences. So we believe that the next evolution of 110 00:06:49,080 --> 00:06:53,200 Speaker 1: that is an Internet that is immersive, so instead of 111 00:06:53,240 --> 00:06:56,360 Speaker 1: looking at the Internet, you're actually within the Internet, and 112 00:06:56,400 --> 00:07:00,680 Speaker 1: that you're able to therefore have even stronger personal relationships 113 00:07:00,680 --> 00:07:04,840 Speaker 1: and connections with folks. So the timing is is kind 114 00:07:04,839 --> 00:07:08,359 Speaker 1: of right for the technology to evolve to a point 115 00:07:08,360 --> 00:07:12,320 Speaker 1: where these kinds of experiences are possible. We're not quite 116 00:07:12,360 --> 00:07:15,240 Speaker 1: there for for that in the fullness of that vision, 117 00:07:15,400 --> 00:07:19,040 Speaker 1: but we're very close and and gaming, of course is 118 00:07:19,080 --> 00:07:21,680 Speaker 1: one of the use cases, if you will, that in 119 00:07:21,720 --> 00:07:24,920 Speaker 1: which we're seeing some of the earliest um light of 120 00:07:24,960 --> 00:07:29,160 Speaker 1: these kind of experiences. Mhm, absolutely, yeah. I think that, 121 00:07:29,280 --> 00:07:32,120 Speaker 1: Like I mean, anytime we talk about metaverse, I always 122 00:07:32,160 --> 00:07:35,440 Speaker 1: say and tell people gaming was already ahead of the 123 00:07:35,440 --> 00:07:37,360 Speaker 1: curve when it came to that. It was the industry 124 00:07:37,400 --> 00:07:42,320 Speaker 1: that was really trying to expand the consumers experiences when 125 00:07:42,320 --> 00:07:45,680 Speaker 1: it came to utilizing the games themselves. I mean even now, 126 00:07:46,000 --> 00:07:48,120 Speaker 1: you know, not only are we looking at a R 127 00:07:48,320 --> 00:07:51,960 Speaker 1: and VR, but also you know, a lot more is 128 00:07:52,000 --> 00:07:54,520 Speaker 1: being implemented when it comes to three D audio and 129 00:07:54,560 --> 00:07:58,400 Speaker 1: having that audio experience be more dynamic than it was previously. 130 00:07:58,880 --> 00:08:03,520 Speaker 1: And so you know, that interconnectivity, that immersion is something 131 00:08:03,600 --> 00:08:07,760 Speaker 1: that is is being utilized in so many different shapes 132 00:08:07,760 --> 00:08:12,080 Speaker 1: and forms in gaming um that we're seeing others outside 133 00:08:12,080 --> 00:08:14,560 Speaker 1: of it taking it into a whole another level. I think, 134 00:08:14,600 --> 00:08:17,800 Speaker 1: you know, even for the example of seeing Travis Scott 135 00:08:18,360 --> 00:08:22,200 Speaker 1: having his whole concert in Fortnite and then having that 136 00:08:22,240 --> 00:08:24,880 Speaker 1: the whole experience that people can interact with, and then 137 00:08:24,920 --> 00:08:28,440 Speaker 1: taking that same content and then implementing into YouTube and 138 00:08:28,480 --> 00:08:31,560 Speaker 1: putting that into the traditional web two which Chrissy were 139 00:08:31,600 --> 00:08:34,679 Speaker 1: mentioning in terms of video um and so it's it's 140 00:08:34,720 --> 00:08:38,280 Speaker 1: interesting that we're not quite there, like Christmas saying, but 141 00:08:38,400 --> 00:08:40,960 Speaker 1: the fact that gaming is becoming that vehicle for so 142 00:08:40,960 --> 00:08:43,120 Speaker 1: many different industries who want to get to that because 143 00:08:43,160 --> 00:08:45,920 Speaker 1: we already have a lot of the tools and mechanics. 144 00:08:46,120 --> 00:08:49,160 Speaker 1: I mean, also the fact that there are even like 145 00:08:49,320 --> 00:08:52,360 Speaker 1: unreal engine you know that is a is a program 146 00:08:52,400 --> 00:08:55,719 Speaker 1: in software that so many different UH industries use. The 147 00:08:55,720 --> 00:08:57,920 Speaker 1: film industry even uses it for c g I and 148 00:08:57,960 --> 00:09:02,120 Speaker 1: other components. So it's it's really interesting how we're in 149 00:09:02,160 --> 00:09:05,280 Speaker 1: this kind of like strange metaverse space where it's like 150 00:09:05,360 --> 00:09:08,120 Speaker 1: we don't really quite have all the technology or even 151 00:09:08,160 --> 00:09:11,160 Speaker 1: the affordability in some shape and form for that tech 152 00:09:11,320 --> 00:09:15,479 Speaker 1: for average consumers yet, but it's starting to be implemented 153 00:09:15,600 --> 00:09:18,800 Speaker 1: in bits and pieces, and I honestly say gaming is 154 00:09:18,840 --> 00:09:22,840 Speaker 1: going to be at the forefront when it comes to it. Yeah, absolutely, 155 00:09:22,880 --> 00:09:26,440 Speaker 1: And I feel you know the same way as well, uh, 156 00:09:26,480 --> 00:09:29,400 Speaker 1: in the sense that it's this evolution, right, so we 157 00:09:29,440 --> 00:09:32,160 Speaker 1: saw Web one point oh with texts and photos, and 158 00:09:32,440 --> 00:09:35,680 Speaker 1: Web two point oh with video social media, and then 159 00:09:35,720 --> 00:09:40,040 Speaker 1: now we're evolving this movement to web three point oh 160 00:09:40,200 --> 00:09:42,640 Speaker 1: with people wanting to be in the side of this 161 00:09:42,760 --> 00:09:47,960 Speaker 1: three D metaverse and this you know, living the experience 162 00:09:48,280 --> 00:09:52,160 Speaker 1: versus watching the experience. So it's very exciting. How do 163 00:09:52,200 --> 00:09:58,720 Speaker 1: you each define the metaverse? UM? I mean I would 164 00:09:58,760 --> 00:10:02,120 Speaker 1: just define as an immersive experience. I think that like 165 00:10:02,120 --> 00:10:04,200 Speaker 1: when we discuss the metaverse and just seeing some of 166 00:10:04,200 --> 00:10:07,200 Speaker 1: the other uh, just all these different examples of it. 167 00:10:07,280 --> 00:10:10,760 Speaker 1: I think it's just to actually immerse yourself into this 168 00:10:10,920 --> 00:10:14,120 Speaker 1: digital and virtual experience UM and get it to the 169 00:10:14,200 --> 00:10:18,120 Speaker 1: point where literally when you're immersed in it, all of 170 00:10:18,160 --> 00:10:22,280 Speaker 1: your senses are also activated in unison there, so it 171 00:10:22,360 --> 00:10:24,840 Speaker 1: making it seem like you actually are there, even though 172 00:10:24,880 --> 00:10:28,080 Speaker 1: you're you're not. I think that's kind of where everyone 173 00:10:28,120 --> 00:10:30,080 Speaker 1: wants to go. I always use this movie in this 174 00:10:30,120 --> 00:10:32,720 Speaker 1: book as a great example as Ready Player one. Everyone 175 00:10:32,800 --> 00:10:37,680 Speaker 1: wants that experience to be that immersive metaverse uh situation 176 00:10:37,920 --> 00:10:40,319 Speaker 1: that people can like literally put on headset or or 177 00:10:40,360 --> 00:10:43,400 Speaker 1: get into some kind of you know, equipment and be there. 178 00:10:44,120 --> 00:10:46,719 Speaker 1: But now it's like, okay, how can we interact with 179 00:10:46,840 --> 00:10:49,720 Speaker 1: just the the whether it is VR headsets or whether 180 00:10:49,760 --> 00:10:52,360 Speaker 1: it is just the screen that we have, UM, but 181 00:10:52,480 --> 00:10:55,320 Speaker 1: tapping into all of our senses as much as possible 182 00:10:55,360 --> 00:10:58,320 Speaker 1: so that people can actually feel in it versus just 183 00:10:58,640 --> 00:11:02,160 Speaker 1: outside looking in. I think it's probably the best way 184 00:11:02,160 --> 00:11:06,160 Speaker 1: that I could describe the metaverse. You know. In many ways, 185 00:11:06,240 --> 00:11:09,520 Speaker 1: it's it's the the evolution of the Internet, right, and 186 00:11:09,520 --> 00:11:12,199 Speaker 1: and it's an Internet that enables us to be within. 187 00:11:12,760 --> 00:11:15,440 Speaker 1: But I would say that the defining kind of aspect 188 00:11:15,440 --> 00:11:20,040 Speaker 1: of that is this sense of presence being present with 189 00:11:20,440 --> 00:11:24,959 Speaker 1: people regardless of the distance you know between you and 190 00:11:24,960 --> 00:11:27,840 Speaker 1: and not only people, things as well, you know, I'd 191 00:11:27,880 --> 00:11:30,959 Speaker 1: like to think about it kind of philosophically as as 192 00:11:31,040 --> 00:11:35,320 Speaker 1: collapsing space and time. You know, UM an example for 193 00:11:35,440 --> 00:11:38,240 Speaker 1: a r you know, the ability to have an artifact 194 00:11:38,240 --> 00:11:40,880 Speaker 1: and ancient artifact that you would never be able to 195 00:11:40,880 --> 00:11:44,120 Speaker 1: touch in the real world present in your space, you know, 196 00:11:44,280 --> 00:11:47,679 Speaker 1: is this collapsing of time, if you will. And for 197 00:11:47,760 --> 00:11:50,400 Speaker 1: us to be on a holographic video call together or 198 00:11:50,440 --> 00:11:55,720 Speaker 1: playing a game in in a completely immersive environment, is 199 00:11:55,760 --> 00:11:59,120 Speaker 1: this collapsing of distance between us. So this, this notion 200 00:11:59,160 --> 00:12:02,720 Speaker 1: of presence is really I believe foundational to what the 201 00:12:02,720 --> 00:12:06,640 Speaker 1: metaverse will will be. And then all kinds of experiences 202 00:12:06,760 --> 00:12:13,160 Speaker 1: can be built on top of that, gaming, shopping, learning, um, 203 00:12:13,200 --> 00:12:19,400 Speaker 1: you know, all everything, everything, everything for sure, absolutely, Aaron, 204 00:12:19,480 --> 00:12:23,120 Speaker 1: I love what you mentioned about this aspect of being 205 00:12:23,200 --> 00:12:27,200 Speaker 1: in it versus outside watching in you know, for me, 206 00:12:27,280 --> 00:12:32,400 Speaker 1: for example, my UM experience, right, my first experience with Oculus. 207 00:12:32,480 --> 00:12:35,160 Speaker 1: I talked about the fact that as a child I 208 00:12:35,200 --> 00:12:39,360 Speaker 1: watched this program on space exploration, which kind of changed 209 00:12:39,480 --> 00:12:43,840 Speaker 1: my view of what was possible in the world, and 210 00:12:43,960 --> 00:12:45,640 Speaker 1: I always felt like I wanted to know what it 211 00:12:45,679 --> 00:12:47,719 Speaker 1: would be like to walk on the moon. But this 212 00:12:47,840 --> 00:12:50,920 Speaker 1: was watching it on TV versus when I put on 213 00:12:50,960 --> 00:12:54,400 Speaker 1: the Oculus and I was actually on the moon, and 214 00:12:54,559 --> 00:12:57,080 Speaker 1: you know, I had this moment of Wow, now I 215 00:12:57,120 --> 00:13:02,680 Speaker 1: know exactly what it feels like, says being outside watching 216 00:13:03,120 --> 00:13:06,000 Speaker 1: an experience. And that's you know, some of the exciting 217 00:13:06,080 --> 00:13:10,080 Speaker 1: things about the metaverse. So Chris, for you in a 218 00:13:10,360 --> 00:13:13,440 Speaker 1: R and then also with social media, where do you 219 00:13:13,480 --> 00:13:17,439 Speaker 1: see the intersection um of the metaverse with a R 220 00:13:17,559 --> 00:13:22,200 Speaker 1: and then also with social media. So a R is 221 00:13:22,280 --> 00:13:26,640 Speaker 1: one of the foundational technologies that that will enable the metaverse. 222 00:13:26,800 --> 00:13:30,160 Speaker 1: You know, we think a lot about how people can 223 00:13:30,280 --> 00:13:33,640 Speaker 1: come into the metaverse right now, you know, you come 224 00:13:33,640 --> 00:13:36,839 Speaker 1: into the Internet largely on a device that that has 225 00:13:36,840 --> 00:13:40,640 Speaker 1: a two dimensional interface, and so you know, what are 226 00:13:40,679 --> 00:13:43,400 Speaker 1: the modes with with which people are going to come 227 00:13:43,400 --> 00:13:46,839 Speaker 1: into the metaverse, And two of them are undoubtedly going 228 00:13:46,880 --> 00:13:50,560 Speaker 1: to be a R and VR. And so from an 229 00:13:50,559 --> 00:13:53,440 Speaker 1: a R standpoint, I think a lot about the kinds 230 00:13:53,440 --> 00:13:59,560 Speaker 1: of experiences that are technology can unlock that help create 231 00:13:59,600 --> 00:14:02,240 Speaker 1: that of presence that I spoke about. So one example 232 00:14:02,240 --> 00:14:06,480 Speaker 1: again is bringing bringing objects into your physical space three 233 00:14:06,559 --> 00:14:10,720 Speaker 1: D objects that aren't physically in your space, but being 234 00:14:10,760 --> 00:14:13,760 Speaker 1: able to bring them into your space um and have 235 00:14:14,120 --> 00:14:17,960 Speaker 1: an immersive or semi immersive experience with them. I mean, 236 00:14:18,000 --> 00:14:20,960 Speaker 1: we talked a lot about gaming, and Aaron can I 237 00:14:21,000 --> 00:14:24,280 Speaker 1: think attest to this. It's the fact that gaming happens 238 00:14:24,440 --> 00:14:28,920 Speaker 1: within a social context between people. That's what kind of 239 00:14:28,920 --> 00:14:32,400 Speaker 1: brings the power to to the experience. So we think, 240 00:14:32,440 --> 00:14:35,040 Speaker 1: you know, there's gonna be a limitless number of social 241 00:14:35,040 --> 00:14:37,600 Speaker 1: experiences that can be created. The last thing I'll say 242 00:14:37,640 --> 00:14:40,680 Speaker 1: on on just the role of social media, I believe 243 00:14:41,040 --> 00:14:44,360 Speaker 1: that that there's going to be an incredibly strong creator 244 00:14:44,360 --> 00:14:48,720 Speaker 1: community that emerges um to to generate all of the 245 00:14:48,800 --> 00:14:51,960 Speaker 1: content in in the Mata verse, and a creator economy 246 00:14:52,080 --> 00:14:54,960 Speaker 1: supporting it, and a lot of the foundations of that, 247 00:14:55,120 --> 00:14:57,960 Speaker 1: some of the decentralization that you noted, Marry, a lot 248 00:14:57,960 --> 00:15:00,320 Speaker 1: of the you know, the ways that create, there's a 249 00:15:00,440 --> 00:15:04,600 Speaker 1: thinking about their art and their creativity and how ownership 250 00:15:04,720 --> 00:15:07,320 Speaker 1: looks for them. All of these things into the future 251 00:15:07,600 --> 00:15:10,400 Speaker 1: are kind of the norms for that are being experimented 252 00:15:10,440 --> 00:15:13,680 Speaker 1: with today in social media. UM So that's another area 253 00:15:13,720 --> 00:15:19,120 Speaker 1: where the social media environment kind of intersects with the future. Absolutely, yeah, 254 00:15:19,120 --> 00:15:21,600 Speaker 1: and I want to get back to decentralization and how 255 00:15:21,640 --> 00:15:25,000 Speaker 1: digital currencies are going to enable you know, the metaverse. 256 00:15:25,040 --> 00:15:28,400 Speaker 1: But before that, Aaron, what type of technologies do you 257 00:15:28,520 --> 00:15:33,960 Speaker 1: think we're going to need in order for gaming to 258 00:15:34,080 --> 00:15:37,720 Speaker 1: become more immersive? Um. One thing that we are actually 259 00:15:37,760 --> 00:15:39,760 Speaker 1: starting to see, which is a little bit of a 260 00:15:39,760 --> 00:15:42,960 Speaker 1: step in the direction, is you know, whether it's with 261 00:15:43,120 --> 00:15:46,320 Speaker 1: Unity UM or utilizing the technology platforms as like Unreal 262 00:15:46,400 --> 00:15:50,600 Speaker 1: Engine five UM. We're starting to see even the graphical 263 00:15:50,640 --> 00:15:53,600 Speaker 1: elements of video games are enhancing UM and that graphical 264 00:15:53,600 --> 00:15:58,160 Speaker 1: element actually helps more with that transition into three D 265 00:15:58,360 --> 00:16:01,040 Speaker 1: from two D. Uh. And but I have to say 266 00:16:01,080 --> 00:16:04,280 Speaker 1: we made such a big progress. I mean, gaming is 267 00:16:04,320 --> 00:16:06,840 Speaker 1: actually a very young industry. It has not been around 268 00:16:06,880 --> 00:16:09,520 Speaker 1: super super long, so to go from eight bit over 269 00:16:09,560 --> 00:16:12,080 Speaker 1: into where we are now has been a bigger leap. 270 00:16:12,400 --> 00:16:16,080 Speaker 1: I think that the more that we uh specifically in game, 271 00:16:16,120 --> 00:16:18,720 Speaker 1: and the more that we utilize those technologies of Unity 272 00:16:18,760 --> 00:16:21,640 Speaker 1: and Unreal Engine UM and add more of those graphical 273 00:16:21,680 --> 00:16:25,200 Speaker 1: elements that increases the three D ability, it's gonna make 274 00:16:25,240 --> 00:16:27,640 Speaker 1: it better. I mean now we're starting to see games 275 00:16:27,720 --> 00:16:32,400 Speaker 1: where water actually moves and functions like water, or even 276 00:16:32,440 --> 00:16:34,880 Speaker 1: the texture of people's hair and the way that sunlight 277 00:16:34,920 --> 00:16:36,880 Speaker 1: in the game hits the hair and how it changes. 278 00:16:37,320 --> 00:16:40,440 Speaker 1: That is actually the first necessary step before we even 279 00:16:40,520 --> 00:16:43,560 Speaker 1: get to that immersive three D experience, because you wanna, 280 00:16:43,800 --> 00:16:46,120 Speaker 1: like like we're talking about, you want to feel like 281 00:16:46,520 --> 00:16:50,520 Speaker 1: things are real in in whatever area space that you're in. 282 00:16:51,080 --> 00:16:54,920 Speaker 1: So that element of enhancing currently the model that we 283 00:16:55,000 --> 00:16:58,080 Speaker 1: have from a graphical standpoint is going to be the 284 00:16:58,160 --> 00:17:01,480 Speaker 1: first technology step that we need to make before we 285 00:17:01,520 --> 00:17:03,520 Speaker 1: can even focus on, Okay, how do we put them 286 00:17:03,520 --> 00:17:05,520 Speaker 1: into this game or how do we put it into 287 00:17:05,520 --> 00:17:10,960 Speaker 1: this space? Because um, you know, those elements of reality, um, 288 00:17:11,000 --> 00:17:14,959 Speaker 1: and also elements of just even fluidity of functionality and 289 00:17:15,040 --> 00:17:18,520 Speaker 1: motion are are part of the reason why right now 290 00:17:18,960 --> 00:17:21,959 Speaker 1: some people who are consumers and gamers aren't really into 291 00:17:22,080 --> 00:17:24,439 Speaker 1: VR right now is because it's not as fluid and 292 00:17:24,480 --> 00:17:27,000 Speaker 1: it's not as quite immersive as we want it yet. 293 00:17:27,240 --> 00:17:28,919 Speaker 1: So those are the necessary steps that I feel like 294 00:17:28,920 --> 00:17:31,199 Speaker 1: from a technological standpoint, that we'll have to get to 295 00:17:31,960 --> 00:17:35,400 Speaker 1: before we even consider putting people in or maybe in unison. 296 00:17:35,480 --> 00:17:37,639 Speaker 1: But you still need to have those you know, c 297 00:17:37,800 --> 00:17:41,320 Speaker 1: g I and graphical elements be as realistic as possible 298 00:17:41,359 --> 00:17:43,840 Speaker 1: before you can even really think about, okay, how do 299 00:17:43,880 --> 00:17:47,159 Speaker 1: we get them into it? Yeah, and I think a 300 00:17:47,240 --> 00:17:51,840 Speaker 1: lot has improved too, And maybe people's view of where 301 00:17:52,400 --> 00:17:55,760 Speaker 1: VR technology, for example, was like when we created Seek 302 00:17:55,880 --> 00:17:58,240 Speaker 1: on the d K one, you know, the way it 303 00:17:58,280 --> 00:18:01,280 Speaker 1: looked looking at it now versus is you know an 304 00:18:01,320 --> 00:18:04,120 Speaker 1: experience that I was in on Oculus just this weekend. 305 00:18:04,720 --> 00:18:08,439 Speaker 1: It's it's a massive different, It's a massive leap. It 306 00:18:08,480 --> 00:18:13,840 Speaker 1: looks so incredibly awesome. Um. I did a workshop um 307 00:18:13,880 --> 00:18:17,960 Speaker 1: also on Oculus where you know we were it was 308 00:18:18,000 --> 00:18:20,720 Speaker 1: so fluid, you know. So I think that a lot 309 00:18:20,760 --> 00:18:25,560 Speaker 1: of people probably still haven't come back from their experiences 310 00:18:25,600 --> 00:18:29,040 Speaker 1: from where things were, but there's definitely been leaps, and 311 00:18:29,440 --> 00:18:32,960 Speaker 1: we hope to see you know, even more leaps happen 312 00:18:33,400 --> 00:18:35,720 Speaker 1: for the graphics, as you said, especially when it comes 313 00:18:35,720 --> 00:18:39,679 Speaker 1: to gaming, which is very high intensity versus maybe if 314 00:18:39,720 --> 00:18:42,480 Speaker 1: you're in an experience like you seek watching a concert, 315 00:18:42,520 --> 00:18:45,960 Speaker 1: which is more passive experience. So, you know, we hope 316 00:18:45,960 --> 00:18:51,639 Speaker 1: to continue to see a lot more of those advancements. So, um, Chris, 317 00:18:51,680 --> 00:18:56,119 Speaker 1: in terms of a R how do you see you know, 318 00:18:56,160 --> 00:19:00,159 Speaker 1: the mechanics of that. So you know, it's likely that 319 00:19:00,200 --> 00:19:04,399 Speaker 1: there will be uh spectrum of devices or that that 320 00:19:04,480 --> 00:19:09,040 Speaker 1: people utilize to to interact with the metaverse. Surely, VR 321 00:19:09,160 --> 00:19:14,359 Speaker 1: headsets and headsets generally that enable a completely immersive experience 322 00:19:14,440 --> 00:19:20,120 Speaker 1: where you're you know, fully transported into into another environment 323 00:19:20,320 --> 00:19:23,080 Speaker 1: will play a significant role. And and there'll be a 324 00:19:23,119 --> 00:19:25,760 Speaker 1: lot of experiences that will will want to have in 325 00:19:25,760 --> 00:19:32,320 Speaker 1: that way, concerts, performances, games, you know, uh, many many experiences. 326 00:19:32,520 --> 00:19:36,000 Speaker 1: Then there will also be a place for other types 327 00:19:36,040 --> 00:19:39,240 Speaker 1: of hardware. UM. I work on a R so I 328 00:19:39,280 --> 00:19:42,080 Speaker 1: think a lot about a R glasses and the role 329 00:19:42,160 --> 00:19:45,720 Speaker 1: that AUR glasses will play in enabling the metaverse and 330 00:19:45,880 --> 00:19:50,080 Speaker 1: the ability to have experiences where again you you're you're 331 00:19:50,160 --> 00:19:54,480 Speaker 1: transporting people and things across across space and time and 332 00:19:54,840 --> 00:19:59,879 Speaker 1: visually UM enabling people to conjure content in the space 333 00:20:00,040 --> 00:20:02,920 Speaker 1: that they are UM is going to bring really really 334 00:20:02,960 --> 00:20:07,320 Speaker 1: powerful opportunities for for the metaverse as well. And then 335 00:20:07,760 --> 00:20:10,639 Speaker 1: you know, mobile is not going anywhere. You know, somebody 336 00:20:11,320 --> 00:20:14,400 Speaker 1: shared a quote with me recently that that was really powerful, 337 00:20:14,560 --> 00:20:19,480 Speaker 1: which was, as a species, we don't move past technology, 338 00:20:19,920 --> 00:20:22,200 Speaker 1: we build on top of it, right, Like, think about 339 00:20:22,200 --> 00:20:26,000 Speaker 1: every technology that we have, it there was a precursor 340 00:20:26,080 --> 00:20:28,480 Speaker 1: that we built on top of. So I don't imagine 341 00:20:28,480 --> 00:20:31,760 Speaker 1: that mobile devices are are going anywhere, you know, I 342 00:20:31,800 --> 00:20:34,119 Speaker 1: think they'll just have a role. That's that's kind of 343 00:20:34,119 --> 00:20:37,520 Speaker 1: committed it with with this portfolio of devices that that 344 00:20:37,640 --> 00:20:39,800 Speaker 1: we have. And then as Aaron noted, you know, we 345 00:20:39,800 --> 00:20:42,479 Speaker 1: don't even touched on audio and all these kinds of 346 00:20:42,520 --> 00:20:46,000 Speaker 1: other ways that we'll be able to interact with with 347 00:20:46,160 --> 00:20:49,600 Speaker 1: the world around us under this broad umbrella the metaverse. 348 00:20:50,440 --> 00:20:56,320 Speaker 1: M absolutely so going back to decentralization, Um, Aaron, we 349 00:20:56,440 --> 00:20:59,400 Speaker 1: see a lot of Game five, we see I think 350 00:20:59,440 --> 00:21:02,919 Speaker 1: that another a hallmark of the metaverse is going to 351 00:21:03,000 --> 00:21:06,920 Speaker 1: be decentralization. How do you see all of this unfolding 352 00:21:07,440 --> 00:21:10,479 Speaker 1: first with you know, from your purview, Chris, and then 353 00:21:10,520 --> 00:21:14,600 Speaker 1: also from your viewpoint erin So, we're going to continue 354 00:21:14,640 --> 00:21:18,840 Speaker 1: to invest in building products that support an infrastructure, if 355 00:21:18,840 --> 00:21:22,639 Speaker 1: you will, foundational infrastructure for the metaverse. So our CEO 356 00:21:22,720 --> 00:21:25,280 Speaker 1: announced last week that we are bringing n f T 357 00:21:25,520 --> 00:21:29,040 Speaker 1: s to Instagram in the future. I think that's an 358 00:21:29,040 --> 00:21:31,399 Speaker 1: example of the kind of things that will do to 359 00:21:31,480 --> 00:21:35,000 Speaker 1: support creators where they are and and again building this 360 00:21:35,280 --> 00:21:40,320 Speaker 1: infrastructure on which the metaverse can welsome okay, awesome erin 361 00:21:40,359 --> 00:21:42,639 Speaker 1: where do you see the role of n f T 362 00:21:42,840 --> 00:21:45,440 Speaker 1: s and also digital currencies in the work that you're 363 00:21:45,480 --> 00:21:49,000 Speaker 1: doing and in gaming industry as a whole. Well, so, 364 00:21:49,280 --> 00:21:54,680 Speaker 1: cryptocrcy is already starting to integrate itself into gaming already. UM, 365 00:21:54,720 --> 00:21:57,760 Speaker 1: there are some games that have more of a reward 366 00:21:57,840 --> 00:22:01,719 Speaker 1: system that implements cryptocurrency, and there's also been some creators 367 00:22:01,760 --> 00:22:03,720 Speaker 1: that are starting to evolve from that. I think one 368 00:22:03,720 --> 00:22:05,639 Speaker 1: of the things that's happening right now in gaming is 369 00:22:05,840 --> 00:22:08,000 Speaker 1: actually there's a lot of game consumers that do not 370 00:22:08,119 --> 00:22:10,960 Speaker 1: embrace n f T s right now, UM a little 371 00:22:11,000 --> 00:22:14,000 Speaker 1: bit of cryptocurrency, but mostly they're anti n f T s. 372 00:22:14,520 --> 00:22:16,960 Speaker 1: I think part of the problem is, you know, for 373 00:22:17,040 --> 00:22:19,560 Speaker 1: my understanding from from those I know who developed games, 374 00:22:20,000 --> 00:22:23,960 Speaker 1: the understanding of games, like how people understand game development 375 00:22:24,080 --> 00:22:27,800 Speaker 1: is not really um connecting to those who are integrating 376 00:22:27,800 --> 00:22:30,199 Speaker 1: themselves into the n of T space. I think that 377 00:22:30,280 --> 00:22:33,960 Speaker 1: in terms of cryptocurrency, that space is where I feel 378 00:22:33,960 --> 00:22:37,800 Speaker 1: like it's being more implemented and probably will uh move 379 00:22:37,840 --> 00:22:40,800 Speaker 1: a lot more quickly versus n f T s. UM 380 00:22:40,920 --> 00:22:43,760 Speaker 1: and then I think, uh, another thing too is part 381 00:22:43,800 --> 00:22:46,080 Speaker 1: of it is how do we battle some of the 382 00:22:46,200 --> 00:22:50,760 Speaker 1: systemic issues that are playing creators to begin with. I 383 00:22:50,800 --> 00:22:53,639 Speaker 1: think that no matter what we do, whether we have 384 00:22:53,760 --> 00:22:56,520 Speaker 1: a decentralized format, whether we have n f T, S 385 00:22:56,560 --> 00:22:58,920 Speaker 1: B R, A R, if we don't fix the stomach 386 00:22:58,960 --> 00:23:02,440 Speaker 1: issues that are happening now in Web two, it's gonna 387 00:23:02,600 --> 00:23:04,960 Speaker 1: be the same issue later on in Web three. And 388 00:23:05,040 --> 00:23:08,160 Speaker 1: part of that is education and information UM and also 389 00:23:08,280 --> 00:23:11,760 Speaker 1: resources as well. So I think that basically, you know 390 00:23:11,800 --> 00:23:14,560 Speaker 1: that the setup right now for gaming is that it's 391 00:23:14,600 --> 00:23:16,560 Speaker 1: free to play, but you have to spend a lot 392 00:23:16,560 --> 00:23:21,720 Speaker 1: of money on you know, uh, costumes, specific DLCs, which 393 00:23:21,760 --> 00:23:25,119 Speaker 1: is downloadable content and so forth. I think that integrating 394 00:23:25,119 --> 00:23:29,560 Speaker 1: cryptocurrency into that's gonna definitely be beneficial UM and also 395 00:23:29,560 --> 00:23:31,680 Speaker 1: an opportunity for like, Okay, if you play a game, 396 00:23:31,960 --> 00:23:36,040 Speaker 1: you can earn UM different currencies, right. But I think 397 00:23:36,119 --> 00:23:38,560 Speaker 1: that personally, for me, I think that n f T 398 00:23:38,640 --> 00:23:42,880 Speaker 1: you currently where it is, I understand the the concept 399 00:23:42,880 --> 00:23:46,159 Speaker 1: behind it and the UM ownership and be able to 400 00:23:46,240 --> 00:23:50,080 Speaker 1: have more of an authentication to your art or your 401 00:23:50,119 --> 00:23:53,320 Speaker 1: projects or your pieces UM in the digital space However, 402 00:23:53,560 --> 00:23:56,360 Speaker 1: I think right now there's disconnecting people understanding how game 403 00:23:56,400 --> 00:23:59,800 Speaker 1: development actually works and figure out how that can be implemented. 404 00:23:59,840 --> 00:24:03,639 Speaker 1: So it's it's it's a very unique space that's happening 405 00:24:03,760 --> 00:24:07,120 Speaker 1: right now, um, and it's changing over time, and I'm 406 00:24:07,240 --> 00:24:10,000 Speaker 1: really excited for it because you know, gaming is pretty 407 00:24:10,040 --> 00:24:11,879 Speaker 1: much digital and kind of like Chris when you were 408 00:24:11,880 --> 00:24:14,280 Speaker 1: mentioning in terms of mobile, mobile is actually one of 409 00:24:14,320 --> 00:24:16,359 Speaker 1: the biggest areas for gaming and actually one of the 410 00:24:16,400 --> 00:24:18,879 Speaker 1: most underrated right now, what we're seeing in the gaming 411 00:24:18,920 --> 00:24:23,919 Speaker 1: space is essentially, um, it's not exclusivity anymore, it is accessibility. 412 00:24:24,160 --> 00:24:27,919 Speaker 1: So people like all these companies, whether it's Microsoft or 413 00:24:27,960 --> 00:24:30,800 Speaker 1: any of them, they want so that you play and 414 00:24:30,840 --> 00:24:33,720 Speaker 1: you have access to their games and titles, and you 415 00:24:33,720 --> 00:24:37,600 Speaker 1: play anywhere on any platform at any time. So basically 416 00:24:37,680 --> 00:24:39,680 Speaker 1: be able to go from my computer, take a game 417 00:24:39,840 --> 00:24:43,040 Speaker 1: for my computer, have my phone play on my phone 418 00:24:43,080 --> 00:24:47,119 Speaker 1: while I'm going somewhere, taking a subway. Um. Also you know, 419 00:24:47,320 --> 00:24:49,159 Speaker 1: having it be Okay I'm at a friend's house, Oh 420 00:24:49,200 --> 00:24:50,720 Speaker 1: I can Oh you want to play a game with 421 00:24:50,760 --> 00:24:51,960 Speaker 1: each other? Oh, we can take the game that I 422 00:24:52,040 --> 00:24:55,680 Speaker 1: already started, go to my friends plays sign in So 423 00:24:55,920 --> 00:24:58,000 Speaker 1: that's kind of like what we're seeing in terms of 424 00:24:58,280 --> 00:25:01,240 Speaker 1: overall gaming. And I think that everything we're talking about 425 00:25:01,320 --> 00:25:03,640 Speaker 1: it's going to be implemented in some shape or form. 426 00:25:03,960 --> 00:25:06,560 Speaker 1: I just think that right now there's such a disconnect 427 00:25:06,600 --> 00:25:10,719 Speaker 1: between how gaming is and just some of the tools 428 00:25:10,720 --> 00:25:12,919 Speaker 1: and resources that we have in the web three space. 429 00:25:12,960 --> 00:25:15,280 Speaker 1: I think people need to talk more with each other 430 00:25:15,320 --> 00:25:17,159 Speaker 1: and work with each other more. I feel like in 431 00:25:17,280 --> 00:25:19,400 Speaker 1: order for it to be integrated a lot more. Um. 432 00:25:19,520 --> 00:25:22,240 Speaker 1: But it's it's going to happen because gaming is helping 433 00:25:22,240 --> 00:25:27,040 Speaker 1: to drive the culture in so many different shapes and forms. Yeah. Absolutely. 434 00:25:27,520 --> 00:25:30,640 Speaker 1: Could you touch a little bit on the systemic issues 435 00:25:30,720 --> 00:25:34,720 Speaker 1: that um you're referring to. Yeah, absolutely. I mean we 436 00:25:34,800 --> 00:25:37,440 Speaker 1: see it right now in terms of social media, and 437 00:25:37,880 --> 00:25:41,000 Speaker 1: I can speak more to the for example, black creators, 438 00:25:41,080 --> 00:25:44,040 Speaker 1: right there's a lot of different black creators who are 439 00:25:44,200 --> 00:25:47,040 Speaker 1: literally driving the culture. I always say black creators are 440 00:25:47,119 --> 00:25:49,639 Speaker 1: the backbone of the creator economy. A lot of the 441 00:25:49,680 --> 00:25:53,240 Speaker 1: trends that are created are started by black creators. There's 442 00:25:53,240 --> 00:25:57,320 Speaker 1: actually studies that show that TikTok creators uh and black 443 00:25:57,320 --> 00:26:02,000 Speaker 1: content creators are are paid less than their counterparts. Um. Also, 444 00:26:02,520 --> 00:26:05,080 Speaker 1: you know, I think even when it comes to streaming 445 00:26:05,119 --> 00:26:08,600 Speaker 1: for for gaming on Twitch and YouTube, there are some 446 00:26:08,640 --> 00:26:12,600 Speaker 1: amazing black creators, but they're still battling with the issues 447 00:26:12,680 --> 00:26:16,280 Speaker 1: of racism or even sexism on the digital platform. So 448 00:26:16,280 --> 00:26:18,960 Speaker 1: a lot of the same societal issues that we see 449 00:26:19,000 --> 00:26:22,760 Speaker 1: in real life are still implemented in the digital space. Uh. 450 00:26:22,840 --> 00:26:25,040 Speaker 1: And then you know, I think another thing too is 451 00:26:25,040 --> 00:26:27,760 Speaker 1: going back to resources and information. So there's also that 452 00:26:27,880 --> 00:26:31,919 Speaker 1: socio economic um part of it too, because you know, 453 00:26:31,960 --> 00:26:34,040 Speaker 1: even though we do have the Internet, we have access 454 00:26:34,040 --> 00:26:36,600 Speaker 1: to all information. If you don't know someone in this space, 455 00:26:36,840 --> 00:26:38,800 Speaker 1: if you don't really have anyone around you that can 456 00:26:38,840 --> 00:26:40,800 Speaker 1: help teach you it, you're not gonna know where to 457 00:26:40,880 --> 00:26:44,359 Speaker 1: go at all. I mean, even now, there is certain 458 00:26:44,400 --> 00:26:48,679 Speaker 1: information like okay, developing ll c s and basics of 459 00:26:48,760 --> 00:26:52,240 Speaker 1: business even cond of creators don't understand, don't know, or 460 00:26:52,320 --> 00:26:55,199 Speaker 1: don't have access to because some of these creators are 461 00:26:55,280 --> 00:26:57,560 Speaker 1: very young. Like in the gaming space, there could be 462 00:26:57,640 --> 00:26:59,720 Speaker 1: a creator who has millions of followers and they're only 463 00:26:59,760 --> 00:27:02,040 Speaker 1: eight teen years old, So it's like, how can we 464 00:27:02,080 --> 00:27:05,320 Speaker 1: expect them to understand what they need to do right? Um? 465 00:27:05,400 --> 00:27:08,400 Speaker 1: And so some of these problems that we're seeing right now, 466 00:27:08,840 --> 00:27:11,760 Speaker 1: and when it comes to the overall creator economy, it's 467 00:27:11,760 --> 00:27:13,440 Speaker 1: still going to be the same issues that we're gonna 468 00:27:13,480 --> 00:27:15,960 Speaker 1: see later on UM. So it's like, how can we 469 00:27:16,040 --> 00:27:20,240 Speaker 1: best prepare all these different creators and prepare them to 470 00:27:20,280 --> 00:27:24,040 Speaker 1: be able to increase different revenue sources, whether it is 471 00:27:24,119 --> 00:27:28,520 Speaker 1: through UM the traditional currency standards of of dollars or 472 00:27:29,119 --> 00:27:33,040 Speaker 1: whatever they're there, you know, currency is versus cryptocurrency, and 473 00:27:33,359 --> 00:27:37,040 Speaker 1: how do they authenticate their art digitally so that people 474 00:27:37,080 --> 00:27:39,159 Speaker 1: just don't steal it and all these different things. I 475 00:27:39,200 --> 00:27:42,440 Speaker 1: think that as we grow this environment, you know, education 476 00:27:42,480 --> 00:27:44,960 Speaker 1: and access are just going to be just as important 477 00:27:45,119 --> 00:27:48,560 Speaker 1: as the technological advances that we're having. Absolutely, you touch 478 00:27:48,640 --> 00:27:51,439 Speaker 1: on a very good point, right and I'm like sitting 479 00:27:51,480 --> 00:27:55,400 Speaker 1: here super excited because that's actually the crux of what 480 00:27:55,480 --> 00:27:59,000 Speaker 1: we do. Let's seek. Our mission is creating parody for 481 00:27:59,040 --> 00:28:01,760 Speaker 1: all creators, no matter where they're located in the world. 482 00:28:02,160 --> 00:28:06,160 Speaker 1: And you see a disproportionate amount of UM urban creators 483 00:28:06,160 --> 00:28:10,280 Speaker 1: on our platform and then also international creators. And it's 484 00:28:10,440 --> 00:28:13,480 Speaker 1: because even when it comes to music, a lot of 485 00:28:13,480 --> 00:28:17,080 Speaker 1: them have expressed to us that they get paid less 486 00:28:17,640 --> 00:28:21,879 Speaker 1: for their streams because it's considered like if it's urban, 487 00:28:22,080 --> 00:28:26,520 Speaker 1: it's usually considered not being brand friendly. But a different 488 00:28:27,119 --> 00:28:31,200 Speaker 1: artists can have the same lyrics and the same content 489 00:28:31,800 --> 00:28:35,320 Speaker 1: if and even the same genre, but then because they 490 00:28:35,320 --> 00:28:39,080 Speaker 1: look different, they will earn more and they're considered more 491 00:28:39,120 --> 00:28:44,240 Speaker 1: brand friendly. UM And so for crypto, for example, being 492 00:28:44,280 --> 00:28:47,479 Speaker 1: able to pay someone let's say one seek for no 493 00:28:47,520 --> 00:28:50,440 Speaker 1: matter what their genre is, then the smart contracts can 494 00:28:50,480 --> 00:28:54,760 Speaker 1: also automatically make that payment, so we don't see, you know, 495 00:28:54,840 --> 00:28:58,720 Speaker 1: if that person is black, brown, green, it doesn't really matter. 496 00:28:59,360 --> 00:29:02,880 Speaker 1: If the UH conditions met, then they're paid for their 497 00:29:02,920 --> 00:29:06,640 Speaker 1: work and you know, and so that's also what decentralization 498 00:29:06,800 --> 00:29:09,600 Speaker 1: can do, uh in terms of taking out some of 499 00:29:09,600 --> 00:29:13,200 Speaker 1: these systematic biases. You know. So that's definitely touching on 500 00:29:13,240 --> 00:29:15,840 Speaker 1: a very very key point, Chris. So what are you 501 00:29:15,880 --> 00:29:19,240 Speaker 1: most excited about, uh in terms of the metaverse and 502 00:29:19,440 --> 00:29:23,200 Speaker 1: your work that you're doing with meta and web three point? 503 00:29:23,200 --> 00:29:29,280 Speaker 1: Oh yeah, Well, I'm incredibly excited about, um the future 504 00:29:29,320 --> 00:29:32,800 Speaker 1: in which I can be close to the people who 505 00:29:32,840 --> 00:29:35,840 Speaker 1: are important to me, no matter where they are. Um 506 00:29:35,960 --> 00:29:38,560 Speaker 1: And And it sounds, you know, frankly, kind of like 507 00:29:38,600 --> 00:29:42,840 Speaker 1: a simple principle because it's it's what we all desire, right, 508 00:29:43,240 --> 00:29:46,920 Speaker 1: but technology is just now catching up to enable that 509 00:29:47,040 --> 00:29:50,160 Speaker 1: in ways that today frankly are going to feel pretty 510 00:29:50,160 --> 00:29:53,719 Speaker 1: magical in in like science fiction. But they're coming and 511 00:29:53,720 --> 00:29:56,920 Speaker 1: and I'm excited about that. UM. You know, I talked 512 00:29:56,960 --> 00:30:02,479 Speaker 1: about this idea of holographic communication and holograms and just 513 00:30:02,760 --> 00:30:06,719 Speaker 1: that sense of real presence with another human being in 514 00:30:06,720 --> 00:30:11,560 Speaker 1: in my space or you know, similarly through avatars in 515 00:30:11,600 --> 00:30:16,440 Speaker 1: a completely virtual environment. That that feeling of being together, 516 00:30:16,520 --> 00:30:19,680 Speaker 1: I think is is just something that UM is very powerful. 517 00:30:19,720 --> 00:30:21,800 Speaker 1: I don't know if if you all have have played 518 00:30:21,880 --> 00:30:26,040 Speaker 1: with the Horizon World on the Quest, but it's an 519 00:30:26,160 --> 00:30:29,960 Speaker 1: environment where you can share time with with people within VR, 520 00:30:30,320 --> 00:30:35,120 Speaker 1: and it's unquestionably the most powerful expression of presence I've 521 00:30:35,160 --> 00:30:38,400 Speaker 1: I've had with technology, and I'm looking forward to more 522 00:30:38,440 --> 00:30:40,479 Speaker 1: of that. And and then, as I described earlier, this 523 00:30:40,560 --> 00:30:44,800 Speaker 1: Creator ecosystem I'm very passionate about. I love the conversation 524 00:30:44,880 --> 00:30:51,080 Speaker 1: around equity, parity, transparency, safety, all of those things. You know, 525 00:30:51,120 --> 00:30:54,760 Speaker 1: as Aaron noted, it's fundamental that they're baked in, uh, 526 00:30:54,800 --> 00:30:57,160 Speaker 1: you know, from the ground up. My hat goes off 527 00:30:57,200 --> 00:30:58,800 Speaker 1: to you, Marry and the work that you all are doing, 528 00:30:58,840 --> 00:31:03,200 Speaker 1: is see, because it's sounds incredibly important towards ensuring that 529 00:31:03,400 --> 00:31:08,920 Speaker 1: the Internet of the future is more equitable, inclusive, etcetera, etcetera. 530 00:31:09,080 --> 00:31:12,440 Speaker 1: So those are a couple of things I'm really excited about. Awesome, 531 00:31:13,520 --> 00:31:17,080 Speaker 1: Thank you, Thank you, Chris. What about you, Aaron, I'm 532 00:31:17,120 --> 00:31:24,000 Speaker 1: just I'm really excited to see how the metaverse and decentralization, 533 00:31:24,040 --> 00:31:28,520 Speaker 1: like how it's going to intertwine all the various industries 534 00:31:28,560 --> 00:31:31,960 Speaker 1: and entertainment. I think right now we're we're starting to 535 00:31:32,040 --> 00:31:34,840 Speaker 1: see not only the transformation of the gaming industry. You know, 536 00:31:34,920 --> 00:31:38,520 Speaker 1: it's always been mainstream, but it's being embraced on a 537 00:31:38,560 --> 00:31:41,719 Speaker 1: whole different level here in the United States than ever before. 538 00:31:42,240 --> 00:31:44,880 Speaker 1: And then now we're starting to see it's not only 539 00:31:44,920 --> 00:31:47,960 Speaker 1: just like gaming by itself or music industry by itself, 540 00:31:48,040 --> 00:31:52,160 Speaker 1: or TV. They all are intermixing together. And so it 541 00:31:52,280 --> 00:31:54,640 Speaker 1: actually because of that's going to create a lot more 542 00:31:54,640 --> 00:31:58,440 Speaker 1: opportunities for all the different sectors and entertainment, but also 543 00:31:58,600 --> 00:32:01,000 Speaker 1: all the creators in the space. Says well, and I 544 00:32:01,080 --> 00:32:05,200 Speaker 1: know that you know these the two components, uh, you know, 545 00:32:05,360 --> 00:32:09,680 Speaker 1: utilizing metaverse and you know, cryptocurrencies and decentralization, like that's 546 00:32:09,720 --> 00:32:14,680 Speaker 1: gonna be a big play for how creatives will thrive 547 00:32:14,720 --> 00:32:19,600 Speaker 1: and how they will develop, you know, the next transformational 548 00:32:19,880 --> 00:32:22,960 Speaker 1: games or TV programs or things like that. So I'm 549 00:32:22,960 --> 00:32:26,240 Speaker 1: really excited to see how things will be reshaping and 550 00:32:26,280 --> 00:32:30,680 Speaker 1: restructuring within the next ten years. Awesome. So what's on 551 00:32:30,720 --> 00:32:34,400 Speaker 1: the horizon for you, Aaron, oh Man, Uh, that's a 552 00:32:34,440 --> 00:32:36,920 Speaker 1: good question. A lot, I I do. You know, I've 553 00:32:36,920 --> 00:32:40,800 Speaker 1: been doing a lot of broadcasting and hosting work. Uh, 554 00:32:40,960 --> 00:32:43,400 Speaker 1: there are some shows that are in the works that 555 00:32:43,840 --> 00:32:47,280 Speaker 1: unfortunately I'm ending out the lawsoom, but I do have that. 556 00:32:47,360 --> 00:32:49,720 Speaker 1: And then I'm been working in a lot with excet 557 00:32:49,720 --> 00:32:55,680 Speaker 1: to UM utilize our organization and our resources and information 558 00:32:55,760 --> 00:33:00,600 Speaker 1: to to assist with showcasing, highlighting so many friend creators 559 00:33:00,640 --> 00:33:03,959 Speaker 1: in the gaming esports space, and also very much supporting 560 00:33:04,320 --> 00:33:07,520 Speaker 1: unders our communities like you know, the line community, black community, 561 00:33:07,600 --> 00:33:10,840 Speaker 1: women and l g bt Q. Plus We're very big 562 00:33:10,880 --> 00:33:15,840 Speaker 1: on giving back and UM creating a more welcoming environment 563 00:33:15,880 --> 00:33:18,440 Speaker 1: in gaming because I know the digital space sometimes it's 564 00:33:18,520 --> 00:33:21,640 Speaker 1: not always welcoming because people can be anonymous. So we 565 00:33:21,720 --> 00:33:23,840 Speaker 1: try to do our best to change the industry in 566 00:33:24,200 --> 00:33:27,520 Speaker 1: what we can, and we're also keeping tabs on a 567 00:33:27,560 --> 00:33:31,400 Speaker 1: lot of the different technology changes in advancements and gaming 568 00:33:31,440 --> 00:33:33,360 Speaker 1: E sports and figure out way to integrate that with 569 00:33:33,560 --> 00:33:35,480 Speaker 1: our work and our talents. So those are some of 570 00:33:35,480 --> 00:33:37,720 Speaker 1: the things that we have coming up UM, and I'm 571 00:33:37,760 --> 00:33:40,480 Speaker 1: really excited for people to see even more as Aaron 572 00:33:40,520 --> 00:33:43,239 Speaker 1: the business woman, I'll be expanding beyond just what I 573 00:33:43,400 --> 00:33:48,320 Speaker 1: what I do in the broadcasting and as an ORDO owner. Awesome, awesome, Chris, 574 00:33:48,360 --> 00:33:50,720 Speaker 1: what's on the horizon and what can we expect five 575 00:33:50,760 --> 00:33:57,280 Speaker 1: years from now? Well, I'm gonna predict five years from now, 576 00:33:57,280 --> 00:34:01,720 Speaker 1: but what I'll say is, uh that they're clear, there's 577 00:34:01,720 --> 00:34:04,760 Speaker 1: a clear trajectory on is UM. Many of the things 578 00:34:04,840 --> 00:34:08,480 Speaker 1: we spoke about earlier UM the advancement of technologies that 579 00:34:08,760 --> 00:34:12,600 Speaker 1: that are going to enable richer, more immersive experiences um 580 00:34:13,400 --> 00:34:16,720 Speaker 1: A our glasses again very close to my my day today. 581 00:34:16,920 --> 00:34:21,320 Speaker 1: So that's that's one area UM and and smart glasses 582 00:34:21,520 --> 00:34:25,640 Speaker 1: and wearable devices generally speaking that will enable us to 583 00:34:25,719 --> 00:34:28,920 Speaker 1: have new kinds of relationships with the world around us. 584 00:34:28,960 --> 00:34:31,600 Speaker 1: I think is where UM We're just going to continue 585 00:34:31,640 --> 00:34:35,800 Speaker 1: to see tremendous strides being made in in the short 586 00:34:35,920 --> 00:34:38,520 Speaker 1: term and and I believe that you know, in in 587 00:34:38,640 --> 00:34:41,719 Speaker 1: the not too distant future, UM, that that will have 588 00:34:41,840 --> 00:34:44,960 Speaker 1: the opportunity to do ut light all these devices to 589 00:34:45,280 --> 00:34:49,240 Speaker 1: to have rich experiences that that we probably could couldn't 590 00:34:49,239 --> 00:34:52,120 Speaker 1: even imagine today. UM, which is why I'm dodging your 591 00:34:52,160 --> 00:34:56,680 Speaker 1: five years. Okay, awesome, awesome, Thank you all so much. 592 00:34:56,800 --> 00:34:59,359 Speaker 1: I think that's all the time that we have. It's 593 00:34:59,400 --> 00:35:02,799 Speaker 1: been an in readible panel, and you know, I urge 594 00:35:02,840 --> 00:35:06,359 Speaker 1: everyone out there to buy a VR headset, try it out. 595 00:35:06,600 --> 00:35:10,200 Speaker 1: You know, look at all the sports, check out Errand's company, 596 00:35:10,360 --> 00:35:13,239 Speaker 1: check out Meta Oculus, check out what you're doing in 597 00:35:13,320 --> 00:35:16,000 Speaker 1: a r you know, for myself, I know that I 598 00:35:16,120 --> 00:35:20,000 Speaker 1: went to a diversity event at UH then Facebook right 599 00:35:20,080 --> 00:35:22,440 Speaker 1: at Meta and I got a chance to experience the 600 00:35:22,480 --> 00:35:25,640 Speaker 1: oculus and the whole new you know, career was born 601 00:35:25,760 --> 00:35:28,800 Speaker 1: for me in VR. That was the birth of SEEK. 602 00:35:29,280 --> 00:35:31,600 Speaker 1: So you just have to try it out. You know, 603 00:35:31,640 --> 00:35:33,720 Speaker 1: we're at a time where the rules are being written, 604 00:35:34,200 --> 00:35:36,320 Speaker 1: it hasn't been written yet and you can be a 605 00:35:36,400 --> 00:35:39,440 Speaker 1: part of it. So just step out there into the 606 00:35:39,560 --> 00:35:42,960 Speaker 1: metaverse and see what develops. Thank you all so much 607 00:35:43,040 --> 00:36:01,160 Speaker 1: for being part of this panel. Black Tech, Green Money 608 00:36:01,239 --> 00:36:04,200 Speaker 1: is the production of blackt the Afro Tech Black Effect 609 00:36:04,239 --> 00:36:07,720 Speaker 1: podcast network and iHeart Media. Is produced by Morgan Davon 610 00:36:07,840 --> 00:36:11,399 Speaker 1: and me Will Lucas, with additional production support by Love 611 00:36:11,440 --> 00:36:15,120 Speaker 1: Beat Him and Russell Lewis. Especially Thinking to Michael Davis, 612 00:36:15,239 --> 00:36:18,560 Speaker 1: Jermaine Hall, and Vanessa Serrano. Learn more about my guests 613 00:36:18,560 --> 00:36:21,239 Speaker 1: and other technics, weppords and innovatives to afro tech dot com. 614 00:36:22,400 --> 00:36:24,960 Speaker 1: Enjoy your black Tech green money. Leave us a five 615 00:36:25,000 --> 00:36:30,160 Speaker 1: star rating on iTunes. Go get your money, Peace and love,