WEBVTT - Classic TechStuff: The Nintendo Story: Part One

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<v Speaker 1>Tech with Technology tex Stuff from Hey there, everybody, and

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<v Speaker 1>welcome to Tech Stuff. I'm your host, Jonathan Strickland, and

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<v Speaker 1>today we're gonna do another classic look at tech Stuff.

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<v Speaker 1>We're gonna pull up an episode from the archives, actually

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<v Speaker 1>a pair of them. Today we're looking at the story

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<v Speaker 1>of Nintendo. Part one. I bet you can guess what

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<v Speaker 1>next week's episode is going to be. It's gonna be

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<v Speaker 1>Part two. But the reason why I'm doing this is

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<v Speaker 1>that in two weeks we're gonna have Part three, an update,

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<v Speaker 1>brand new update to this story. Now, these first two

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<v Speaker 1>episodes were recorded back in two thousand eleven, so it

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<v Speaker 1>has my original co host Chris Palette in there as well,

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<v Speaker 1>and we really had fun exploring how Nintendo transformed itself

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<v Speaker 1>from its origins into a video game giant. And uh,

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<v Speaker 1>you know that's not how it was all way back

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<v Speaker 1>in the early early days of Nintendo. So let's take

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<v Speaker 1>a listen to this classic episode and find out how

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<v Speaker 1>things got started. All right, So today we are going

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<v Speaker 1>to talk about a company that is fairly well known

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<v Speaker 1>in tech circles, Nintendo, but did not start out as

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<v Speaker 1>a tech company as many a tech company has been,

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<v Speaker 1>especially the ones that have lasted as long as Nintendo. Yeah,

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<v Speaker 1>some of the other you know, video game companies also

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<v Speaker 1>have their origin in something other than video games. I'm

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<v Speaker 1>I'm thinking of Colico, Yeah, the Connecticut Leather Company. Yeah,

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<v Speaker 1>Connecticut Leather Company that. Yeah, we've already made the joke

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<v Speaker 1>about games coming out of the Connecticut Leather Company. And

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<v Speaker 1>Tandy also. Yeah. So Nintendo is also one of those

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<v Speaker 1>companies that and now they have their stree in games,

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<v Speaker 1>but it wasn't video games because in nine when the

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<v Speaker 1>company was founded, video games didn't exist yet because television

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<v Speaker 1>resolution was terrible as a non existent. Yeah, you had

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<v Speaker 1>to actually uh stop, draw the next picture, all right,

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<v Speaker 1>and then you know, oh and this is what happened.

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<v Speaker 1>Hold on, it's time for this. It's kind of like

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<v Speaker 1>Dragon's Layer, but at super slow speeds. Alright, So that's

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<v Speaker 1>a one nega hurt. Yeah. So so in order for

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<v Speaker 1>you guys to understand we we really actually have to

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<v Speaker 1>go back much further than even the founding of the company.

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<v Speaker 1>Um Chris um, yes, no, I'm kietting in that. Now.

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<v Speaker 1>You got to man, all right, the way back machine

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<v Speaker 1>is ready to go. Go on in there. I'm right

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<v Speaker 1>behind you. Chris. Yeah, you know, sometimes I'm afraid he's

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<v Speaker 1>gonna shove me in here and then shut the door.

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<v Speaker 1>But it's bigger on the inside anyway. All right, So

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<v Speaker 1>let me just set this to U sixty thirty three Japan.

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<v Speaker 1>Push the button, Frank, and here we are in sixteen

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<v Speaker 1>thirty three Japan. Uh. The samurai right over there, that's

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<v Speaker 1>UH watch out for the yakuza. Alright. So in sixty three,

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<v Speaker 1>the Japanese, Uh, well, there was a decision made to

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<v Speaker 1>close the borders of Japan to be front away from

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<v Speaker 1>the outside world. And they shoved off and they pushed

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<v Speaker 1>themselves out in the middle of the ocean. I'm kidding.

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<v Speaker 1>It used to be Japan used to be located next

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<v Speaker 1>to New Jersey. Uh No, that's not true, not true

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<v Speaker 1>at all. Imagining thousands of people rowing paddles. Actually just

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<v Speaker 1>one Godzilla pushing really hard. Um No. As it turns out,

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<v Speaker 1>Japan had made this decision, the Japanese government made the

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<v Speaker 1>decision to to essentially ostracize themselves from everybody else. To

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<v Speaker 1>to the very xenophobic era in Japan, where the Japanese culture,

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<v Speaker 1>which was very much centered on UH concepts that were

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<v Speaker 1>UH based in things like family and honor and tradition.

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<v Speaker 1>They saw the outside world as threats to that, and

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<v Speaker 1>so a lot of contact was cut off from the

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<v Speaker 1>outside world in Japan became inwardly focused. Well. At that time,

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<v Speaker 1>the government banned the importation of all foreign playing cards.

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<v Speaker 1>Part of the problem was that there was an issue

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<v Speaker 1>with gambling in Japan that will come up later too.

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<v Speaker 1>So because of the issue of gambling, and the Japanese

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<v Speaker 1>government decided to to ban the the the importation and

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<v Speaker 1>sale of foreign playing cards. Now, this actually created a

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<v Speaker 1>market for domestic playing card companies um that were able

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<v Speaker 1>to within certain parameters produced playing cards. Now we've set

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<v Speaker 1>the scene, all right. For the rest of this, we'll

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<v Speaker 1>just tell it from the present day. So let's get

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<v Speaker 1>back in the way back machine. Come on, all right,

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<v Speaker 1>assuming let me set this to present day, which was

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<v Speaker 1>a late October, all right, and push the button, frank

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<v Speaker 1>and back into our cozy studio, all right. So seventeenth

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<v Speaker 1>century Japan cuts off this these ties to the outside world.

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<v Speaker 1>And then in eighteen fifty nine, a fellow by the

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<v Speaker 1>name of Fusa Giro Yamachi was born. And uh I

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<v Speaker 1>would like to take this opportunity to apologize to any

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<v Speaker 1>Japanese listeners for the way I will butcher names throughout

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<v Speaker 1>the entirety of this podcast because it's gonna happen. I

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<v Speaker 1>am non Japanese. I've never taken Japanese. So if you

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<v Speaker 1>will just extend me a a little slack, uh I

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<v Speaker 1>would owe you. And Agato um so in eighteen fifty nine,

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<v Speaker 1>he's born, Machi is born, and uh and and he

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<v Speaker 1>would found the company in eighteen eighty nine. He called

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<v Speaker 1>it Nintendo Copai and the company was making special playing

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<v Speaker 1>cards uh out of out of bark actually for a

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<v Speaker 1>game called Hanna Fuda. Now do you know what Nintendo means?

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<v Speaker 1>What does Nintendo mean? It's it's it's translated frequently as

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<v Speaker 1>leave luck to Heaven, which sort of goes along with,

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<v Speaker 1>you know, playing cards, because you know, and you're talking

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<v Speaker 1>about games, luck would be involved, sure, And the Hannafuda

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<v Speaker 1>means flower cards. These were cards that instead of having

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<v Speaker 1>numbers on them, which is what the gamblers were using,

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<v Speaker 1>um had flowers on them, pictures of flowers hand painted.

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<v Speaker 1>Actually they first came out and they became really really

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<v Speaker 1>popular and uh and the company saw a lot of

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<v Speaker 1>early success. UH, and in eighteen eighteen eighty nine, the

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<v Speaker 1>same year that Nintendo was founded UH, the Japanese government

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<v Speaker 1>began to relax some of the restrictions that they had

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<v Speaker 1>placed around the whole industry of playing cards in the

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<v Speaker 1>first place. So it was perfectly positioned, and so Nintendo

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<v Speaker 1>CAPI began to UH to expand very quickly because everyone

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<v Speaker 1>thought that the artwork on the cards was really beautiful

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<v Speaker 1>and so they were desirable to have. And then the

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<v Speaker 1>restrictions at the same time, We're started to slack a bit. UH.

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<v Speaker 1>The company saw a lot of early success, and that

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<v Speaker 1>was really what it focused on, was producing playing cards. Now,

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<v Speaker 1>in nineteen twenty nine, Fusagiro retired and he handed over

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<v Speaker 1>the control of his company to his son in law,

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<v Speaker 1>UH Sakiro and UH, who then took the family name,

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<v Speaker 1>the Yamauchi family name. And in fact, all Nintendo CEOs

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<v Speaker 1>with the exception of the current one, were related to

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<v Speaker 1>U in some way, either by actual blood or by marriage.

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<v Speaker 1>UM really by marriage when you get down to it.

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<v Speaker 1>But in nineteen thirty three, that's when the company changed

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<v Speaker 1>its name to Yamauchi Nintendo and Company. When they dropped

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<v Speaker 1>the Kapi at that point, and they created a a

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<v Speaker 1>second company, a card game distributor company called Marafuku Company Limited,

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<v Speaker 1>and both of those companies at that time saw great success.

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<v Speaker 1>So again Nintendo is already doing really, really well. Uh

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<v Speaker 1>And of course video games are not anywhere near the

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<v Speaker 1>picture at this point. Yeah. So in nineteen forty nine,

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<v Speaker 1>Securio suffered a stroke and he was no longer able

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<v Speaker 1>to control the company, and so he handed over the

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<v Speaker 1>company to his grandson, Hiroshi. Now this caused a lot

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<v Speaker 1>of concern within Nintendo because Hiroshi was very young. He

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<v Speaker 1>was twenty one at the time when he was given

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<v Speaker 1>the company, and he was a law school student. He

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<v Speaker 1>wasn't a business student. Yeah, so he was starting to

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<v Speaker 1>become a lawyer. He dropped out of college, out of

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<v Speaker 1>law school in order to to take over this company,

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<v Speaker 1>and some of the the employees of Nintendo really objected

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<v Speaker 1>to him becoming the new head of the company, so

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<v Speaker 1>much so that there was actually a factory strike. As

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<v Speaker 1>a matter of fact, he uh, he went down in

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<v Speaker 1>history for firing a lot of those employees. That was

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<v Speaker 1>not a popular move within the company. Yeah, Hiroshi was

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<v Speaker 1>he kind of showed everyone who was boss he took.

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<v Speaker 1>He introduced a too corporate culture. He had the Darth

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<v Speaker 1>Vader method of of management, and that if you if

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<v Speaker 1>you thought that he was his decisions were not good ones,

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<v Speaker 1>then he didn't want you working for him anymore. Yeah. Yeah, actually,

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<v Speaker 1>uh I. Part of my research was done from a

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<v Speaker 1>book called All Your Baser Belonged to Us UM by

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<v Speaker 1>Harold Goldberg. He has a chapter on It's a it's

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<v Speaker 1>a history of video games, but he has a chapter

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<v Speaker 1>on Nintendo, which is which is pretty fascinating. And they

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<v Speaker 1>said that that he was a really serious guy. I

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<v Speaker 1>mean they you know, watching him crack a smile, you'd

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<v Speaker 1>have to wait because he didn't do it very frequently.

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<v Speaker 1>It was a very very no nonsense sort of fellow,

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<v Speaker 1>but very business like exactly kind of like the cliche

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<v Speaker 1>idea we have of the Japanese businessman, you know, very

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<v Speaker 1>formal and very serious. Um. And he also instituted a

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<v Speaker 1>policy that would become something that sort of resonates throughout

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<v Speaker 1>Nintendo for years to come, which was that he demanded

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<v Speaker 1>that all products that Nintendo was going to produce be

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<v Speaker 1>cleared through him personally before the company would move on it.

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<v Speaker 1>So you think about that. I mean, this is a

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<v Speaker 1>CEO of a company. Now, most companies, the CEO is

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<v Speaker 1>directing the company, you know, since he's got a hands

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<v Speaker 1>onto involvement with the company. But you don't necessarily have

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<v Speaker 1>every single product cleared through your CEO and every company.

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<v Speaker 1>There are a few companies that did you know, Apple

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<v Speaker 1>being another famous company. So Apple is another famous company

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<v Speaker 1>where that where the CEO had a real hands on approach. Well,

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<v Speaker 1>Hiroshi felt the same way, and and this is a

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<v Speaker 1>strategy that would pay off for Nintendo further down the line.

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<v Speaker 1>Not necessarily that the CEO had to clear everything before

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<v Speaker 1>it went through, but Nintendo decided having this real focus

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<v Speaker 1>on product quality that would become very important when Nintendo

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<v Speaker 1>would enter the video game market. Now I'm sorry, company

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<v Speaker 1>diversified quite a bit. Yeah. Well, first of all, nineteen

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<v Speaker 1>fifty three they started to produce plastic playing cards, which

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<v Speaker 1>was that was the first big move as far as

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<v Speaker 1>technologically speaking goes. Because but up to that point they

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<v Speaker 1>were using paper or wood cards. So in this case

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<v Speaker 1>they're they're moving to plastic cards. And they even started

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<v Speaker 1>to practice with some other stuff. In nineteen fifty nine,

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<v Speaker 1>they had they signed a big licensing agreement with another

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<v Speaker 1>huge company. Do you know which company I'm talking about?

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<v Speaker 1>Was it the one with the mouse with the big ears? Yes,

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<v Speaker 1>it was Disney. So in nineteen fifty nine they company, uh,

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<v Speaker 1>Nintendo and Disney form a partnership through licenses that allowed

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<v Speaker 1>Nintendo to prevent playing cards with Disney characters on it,

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<v Speaker 1>which I don't know if you know this, if you're not,

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<v Speaker 1>if you've never been to Japan and you don't know

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<v Speaker 1>a lot about Japanese culture, you may not be aware

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<v Speaker 1>of this. But Disney was enormous in Japan, still is,

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<v Speaker 1>but you know, it was one of those things that

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<v Speaker 1>really resonated with the Japanese people, and so these cards

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<v Speaker 1>were insanely popular. Um. And then they did try to

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<v Speaker 1>diversify because the playing card business, even at that point,

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<v Speaker 1>Nintendo could see that that the business was starting to

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<v Speaker 1>slow down, and so they started looking into other ways

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<v Speaker 1>of making money. Now, you did you have a couple

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<v Speaker 1>that you wanted to particularly mention, Um, there's one I'm

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<v Speaker 1>sort of debating mentioning the hotel. Yes it was the hotel.

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<v Speaker 1>It's a very special kind of hotel. Yes, it wasn't

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<v Speaker 1>just a regular hotel. It was a hotel that didn't

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<v Speaker 1>have windows. Well, of course not, it's an intend Oh

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<v Speaker 1>wait never mind, all right now, so while we're dancing

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<v Speaker 1>around here, is that and is this was gonna be

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<v Speaker 1>something that's shocking to people who think of Nintendo as

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<v Speaker 1>this family friendly sort of video game company. Um, it

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<v Speaker 1>was a hotel that didn't have windows. It was meant

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<v Speaker 1>for people who wanted a discreet place to whisk away

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<v Speaker 1>too and have a romantic interlude. Yes see, that's that

0:14:02.559 --> 0:14:06.679
<v Speaker 1>was very that was putting it. And they had a

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<v Speaker 1>taxi company, yeah yeah, which they it did have windows

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<v Speaker 1>because it turned out that if you had a taxi

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<v Speaker 1>with no windows, it was very dangerous to drive on

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<v Speaker 1>the road. Yes, so anyway, yeah, so they Nintendo, by

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<v Speaker 1>the way, was not the only company that tried this

0:14:21.360 --> 0:14:24.840
<v Speaker 1>whole hotel, this love nest hotel thing. Um, there were

0:14:24.840 --> 0:14:27.320
<v Speaker 1>many other companies that tried it as well. So Nintendo

0:14:27.360 --> 0:14:31.000
<v Speaker 1>tried that and the taxi service, as well as producing

0:14:31.120 --> 0:14:34.440
<v Speaker 1>foods essentially foods that you would buy it a supermarket.

0:14:35.240 --> 0:14:38.520
<v Speaker 1>But none of these lines of business really panned out,

0:14:39.040 --> 0:14:41.760
<v Speaker 1>and these were all failures for Nintendo, and Hidroshi had

0:14:41.760 --> 0:14:45.000
<v Speaker 1>sort of a black eye for kind of pushing the

0:14:45.040 --> 0:14:49.280
<v Speaker 1>company into these areas. But as it turns out, um

0:14:49.320 --> 0:14:52.120
<v Speaker 1>it was important for for the company to try and

0:14:52.640 --> 0:14:58.600
<v Speaker 1>diversify because in nineteen sixty four, the the game card

0:14:58.720 --> 0:15:02.640
<v Speaker 1>industry in Japan crashed. Just like you know, we've talked

0:15:02.680 --> 0:15:05.440
<v Speaker 1>about the video game crushure, we'll talk about it again

0:15:05.480 --> 0:15:07.880
<v Speaker 1>in a in a little bit, but we've talked about

0:15:07.920 --> 0:15:10.440
<v Speaker 1>that in the past. The same sort of thing happened

0:15:10.440 --> 0:15:14.960
<v Speaker 1>in Japan with playing cards, and oddly enough, it was

0:15:15.000 --> 0:15:18.760
<v Speaker 1>for the same reasons that are largely the same reasons,

0:15:18.800 --> 0:15:22.200
<v Speaker 1>and one of the big reasons was saturation. Yeah, you know,

0:15:22.320 --> 0:15:24.680
<v Speaker 1>you got to a point where these cards were really

0:15:24.720 --> 0:15:27.600
<v Speaker 1>really popular for a really long time, so everyone owned them.

0:15:27.600 --> 0:15:29.600
<v Speaker 1>But if everyone owns them, why would you go out

0:15:29.640 --> 0:15:32.720
<v Speaker 1>and buy another one. You've already got them. You don't

0:15:32.760 --> 0:15:37.360
<v Speaker 1>need anymore. So because of that, the whole industry started

0:15:37.400 --> 0:15:39.280
<v Speaker 1>to suffer because you know, no one needed to buy

0:15:39.360 --> 0:15:42.320
<v Speaker 1>more cards. Uh. And this was right around the same

0:15:42.320 --> 0:15:45.760
<v Speaker 1>time that Tokyo was hosting the Olympics. So it was

0:15:45.800 --> 0:15:48.280
<v Speaker 1>weird because you had this huge influx of money coming

0:15:48.280 --> 0:15:50.880
<v Speaker 1>into the country, but you also had this industry failed.

0:15:50.960 --> 0:15:56.320
<v Speaker 1>This this historically relevant industry failing, yes, at the same time,

0:15:57.800 --> 0:16:04.040
<v Speaker 1>but Ninteno manages to um skirt the shoals of bankruptcy.

0:16:04.240 --> 0:16:08.000
<v Speaker 1>Uh to quote Monety Python. Um. Well they got into

0:16:08.000 --> 0:16:11.320
<v Speaker 1>toys for a while too. Yeah. Well, in nine five

0:16:11.360 --> 0:16:16.000
<v Speaker 1>they hired a guy named gun Pay Yuki, and gun

0:16:16.040 --> 0:16:21.880
<v Speaker 1>Pay was a fellow who was very inventive. Um. He

0:16:22.200 --> 0:16:25.960
<v Speaker 1>worked in one of the playing card factories, and there

0:16:25.960 --> 0:16:27.880
<v Speaker 1>he happened to be working there on a day when

0:16:27.920 --> 0:16:32.480
<v Speaker 1>Hiroshi came through, and Hiroshi sees Gunna Pay playing around

0:16:32.520 --> 0:16:35.920
<v Speaker 1>with something that he had invented that was essentially do

0:16:35.960 --> 0:16:39.480
<v Speaker 1>you remember those in in cartoons that happens all the time.

0:16:39.680 --> 0:16:43.280
<v Speaker 1>There's a character that picks up a a boxing glove

0:16:43.360 --> 0:16:47.200
<v Speaker 1>that's on like an accordion hnt uh accordion sort of

0:16:47.280 --> 0:16:49.760
<v Speaker 1>lattice thing. Then if you pull a trigger, it extends

0:16:49.760 --> 0:16:53.880
<v Speaker 1>out and punches someone who's twenty feet away. So one

0:16:53.920 --> 0:16:56.680
<v Speaker 1>of those at home, well, that's essentially what gun Pay

0:16:56.720 --> 0:16:59.280
<v Speaker 1>had invented. He had invented this thing that was a

0:16:59.360 --> 0:17:02.360
<v Speaker 1>claw on the end of one of those, so you would, uh,

0:17:02.400 --> 0:17:04.879
<v Speaker 1>you know, you pull these two levers together and it

0:17:04.920 --> 0:17:08.000
<v Speaker 1>would extend out this accordion arm and at the end

0:17:08.000 --> 0:17:10.320
<v Speaker 1>of the accordion arm was the claw, and the very

0:17:10.400 --> 0:17:13.440
<v Speaker 1>last action is that claw would close, so it allow

0:17:13.480 --> 0:17:16.560
<v Speaker 1>you to pick stuff up that was slightly inconvenient for

0:17:16.600 --> 0:17:19.560
<v Speaker 1>you to get up and pick up yourself. And Um

0:17:19.840 --> 0:17:23.520
<v Speaker 1>and Hiroshi came to the conclusion that perhaps what Nintendo

0:17:23.560 --> 0:17:27.920
<v Speaker 1>could do is diversify and get into the toy business. Yes,

0:17:28.480 --> 0:17:33.359
<v Speaker 1>and that that invention became the ultra hand. That's, you know,

0:17:33.840 --> 0:17:37.359
<v Speaker 1>very typical and in my head Japanese name for something

0:17:37.400 --> 0:17:40.240
<v Speaker 1>like that, I'm probably thinking of ultraman at that point.

0:17:40.280 --> 0:17:42.919
<v Speaker 1>So um. But yeah, it actually came with h with

0:17:43.040 --> 0:17:46.720
<v Speaker 1>some plastic balls that you could pick up. Um you know,

0:17:46.920 --> 0:17:50.000
<v Speaker 1>well anything like that, you got to include the thing

0:17:50.040 --> 0:17:52.720
<v Speaker 1>to pick up. So they did that for a little while.

0:17:53.600 --> 0:17:55.720
<v Speaker 1>But that wasn't the only thing they didn't. They didn't really,

0:17:56.280 --> 0:18:00.280
<v Speaker 1>from my research, get into toys wholesale like where you know, oh,

0:18:00.440 --> 0:18:02.040
<v Speaker 1>this is what we're gonna do in the future. It

0:18:02.119 --> 0:18:05.359
<v Speaker 1>was more like a um, a trial thing that they

0:18:05.440 --> 0:18:08.560
<v Speaker 1>sort of experimented with for a little bit. Yeah, and

0:18:08.800 --> 0:18:12.919
<v Speaker 1>there were other there were several examples of toys that

0:18:12.920 --> 0:18:15.600
<v Speaker 1>they got into UM, some of which gave a hint

0:18:15.720 --> 0:18:18.320
<v Speaker 1>at what they would be doing in the future, like

0:18:18.400 --> 0:18:22.159
<v Speaker 1>they had a love tester. Ah, yes, the old the

0:18:22.160 --> 0:18:24.679
<v Speaker 1>old love testers, which you know, just sort of measure

0:18:24.760 --> 0:18:29.320
<v Speaker 1>the um, the your compatibility with another person. Yeah, you

0:18:29.359 --> 0:18:32.720
<v Speaker 1>hold a little handle and it tells you how red hot, Yeah, exactly,

0:18:32.800 --> 0:18:40.520
<v Speaker 1>or or a cold fish cold fish yeah, stuckies. Oh man,

0:18:40.640 --> 0:18:43.920
<v Speaker 1>that's taking me back to a comedy album anyway. But yeah,

0:18:43.920 --> 0:18:46.879
<v Speaker 1>the the Yeah, I was just looking at looking it up,

0:18:46.920 --> 0:18:48.959
<v Speaker 1>and it's a little slower to do this in uh,

0:18:49.160 --> 0:18:52.199
<v Speaker 1>in a non electronic format. But Goldberg's got He's got

0:18:52.240 --> 0:18:54.240
<v Speaker 1>the Dead Tree edition. Actually had the Dead Tree Edition.

0:18:54.280 --> 0:18:57.880
<v Speaker 1>Wine checked it out from the library. Um, apparently they

0:18:57.920 --> 0:19:03.200
<v Speaker 1>sold about one point two million Ultra hands. So and

0:19:03.240 --> 0:19:06.239
<v Speaker 1>the the Love Tester came out in nine nine, but

0:19:07.320 --> 0:19:11.760
<v Speaker 1>both of them we're going with uh with the company's

0:19:11.800 --> 0:19:15.399
<v Speaker 1>philosophy of because Yo Koi apparently said, and this is

0:19:15.440 --> 0:19:18.359
<v Speaker 1>a quote, the Nintendo way of adapting technology is not

0:19:18.400 --> 0:19:20.159
<v Speaker 1>to look for the state of the art, but to

0:19:20.240 --> 0:19:25.160
<v Speaker 1>utilize um mature technology that can be mass produced cheaply. Yeah.

0:19:25.359 --> 0:19:28.520
<v Speaker 1>I feel like this is going to come up again. Um.

0:19:28.600 --> 0:19:30.320
<v Speaker 1>But yeah, that's that's a very it was a very

0:19:30.320 --> 0:19:33.159
<v Speaker 1>responsible way of doing things because it enabled them to

0:19:34.000 --> 0:19:37.639
<v Speaker 1>put something together using existing technology no R and D.

0:19:38.680 --> 0:19:42.320
<v Speaker 1>But at the same time it's sold very well, so

0:19:42.400 --> 0:19:44.440
<v Speaker 1>that's that's a good way to make money. In fact,

0:19:44.960 --> 0:19:49.120
<v Speaker 1>the toys really turned Nintendo around. Without without that that

0:19:49.440 --> 0:19:56.119
<v Speaker 1>serendipitous uh discovery where Roshi saw Yokoi's work, really the

0:19:56.160 --> 0:19:59.600
<v Speaker 1>company may not have survived because that the playing card

0:19:59.600 --> 0:20:02.520
<v Speaker 1>industry it was in such such a such dire straits,

0:20:03.000 --> 0:20:06.800
<v Speaker 1>and uh the other attempts of Nintendo to diversify had

0:20:06.840 --> 0:20:10.440
<v Speaker 1>failed pretty dramatically that without that, it may not have

0:20:10.480 --> 0:20:12.440
<v Speaker 1>been able to stay afloat long enough to get into

0:20:12.440 --> 0:20:15.720
<v Speaker 1>the video game era. But moving ahead a couple of years,

0:20:15.760 --> 0:20:20.199
<v Speaker 1>in nineteen seventy three, Nintendo developed a technology called the

0:20:20.280 --> 0:20:25.280
<v Speaker 1>Laser Clay Shooting System, which was clay. It was it

0:20:25.320 --> 0:20:27.240
<v Speaker 1>was a light gun game. Because I was trying to

0:20:27.240 --> 0:20:29.680
<v Speaker 1>figure out what laser clay was, Well, you know, it's yeah,

0:20:30.560 --> 0:20:33.200
<v Speaker 1>it was a skeet shooting system, a skeet shooting game.

0:20:33.240 --> 0:20:34.840
<v Speaker 1>Like if you've ever been to one of those giant

0:20:34.920 --> 0:20:38.280
<v Speaker 1>arcades that has like the rifle that's really a light gun,

0:20:38.320 --> 0:20:40.480
<v Speaker 1>and then you're you're firing at the image of a

0:20:41.040 --> 0:20:45.120
<v Speaker 1>of a clay pigeon duck hunt. Yeah, yeah, like duck

0:20:45.160 --> 0:20:47.960
<v Speaker 1>Hunt eventually would become. But then this case, it was

0:20:48.040 --> 0:20:50.359
<v Speaker 1>stuff that was projected on the wall. It wasn't necessarily

0:20:50.400 --> 0:20:54.040
<v Speaker 1>it wasn't like a screen screen. Um, they installed these

0:20:54.160 --> 0:20:56.920
<v Speaker 1>and old bowling alleys that had gone out of business.

0:20:57.400 --> 0:21:00.280
<v Speaker 1>So this is kind of creating an entertainment destined nation.

0:21:00.359 --> 0:21:03.119
<v Speaker 1>It wasn't. It was still a little too early for

0:21:03.160 --> 0:21:05.359
<v Speaker 1>the arcade era. We're talking nineteen seventy three here in

0:21:05.400 --> 0:21:08.000
<v Speaker 1>The arcade era really started to take off in the

0:21:08.119 --> 0:21:15.080
<v Speaker 1>late seventies. It was heading into that period though. The Yeah,

0:21:15.119 --> 0:21:16.960
<v Speaker 1>that's when you started seeing them pop up. And of

0:21:16.960 --> 0:21:21.240
<v Speaker 1>course in Japan arcades are still incredibly popular. In in

0:21:21.320 --> 0:21:25.080
<v Speaker 1>the United States, they are a rare breed. Uh So.

0:21:25.160 --> 0:21:30.280
<v Speaker 1>In nineteen seventy four, Nintendo formed a partnership and arranged

0:21:30.440 --> 0:21:33.720
<v Speaker 1>to become the distributor in Japan of the Magna Vox Odyssey.

0:21:34.320 --> 0:21:38.560
<v Speaker 1>I yes, I remember it well, unfortunately. Yeah, so the

0:21:38.560 --> 0:21:42.160
<v Speaker 1>Honesty was a a home video game console, very limited.

0:21:42.440 --> 0:21:45.440
<v Speaker 1>We talked about it on our home video Games podcast,

0:21:45.440 --> 0:21:47.680
<v Speaker 1>The Crash of the Video Game. Yeah, so this is

0:21:47.720 --> 0:21:50.520
<v Speaker 1>one of the first actually it was the first video

0:21:50.560 --> 0:21:53.639
<v Speaker 1>game home video game console that really reached wide distribution,

0:21:54.040 --> 0:21:57.440
<v Speaker 1>and so Nintendo became the Japanese distributor for this. Now

0:21:57.600 --> 0:22:01.760
<v Speaker 1>Nintendo did not develop the Odyssey, but they the companies

0:22:01.800 --> 0:22:06.760
<v Speaker 1>saw the the potential for that in Japan, and actually

0:22:06.760 --> 0:22:10.880
<v Speaker 1>it did very well. And then in uh moving up,

0:22:10.920 --> 0:22:13.480
<v Speaker 1>over the next few years, Nintendo storty to market its

0:22:13.480 --> 0:22:17.040
<v Speaker 1>own game consoles. The game and Watch oh that was

0:22:17.080 --> 0:22:20.120
<v Speaker 1>one of them. Yeah, the game that was the first

0:22:20.119 --> 0:22:22.359
<v Speaker 1>portable system that was back in that that I officially

0:22:22.440 --> 0:22:26.080
<v Speaker 1>launched the nineteen eighty but just before that, in the seventies,

0:22:26.320 --> 0:22:29.359
<v Speaker 1>Nintendo had some game consoles that were similar to the Odyssey,

0:22:29.560 --> 0:22:31.639
<v Speaker 1>and that they were not. It wasn't the kind of

0:22:31.640 --> 0:22:33.399
<v Speaker 1>game console where you would put a cartridge in and

0:22:33.400 --> 0:22:37.159
<v Speaker 1>play a game. It was had had games hardwired onto

0:22:37.160 --> 0:22:42.399
<v Speaker 1>the console, so you couldn't switch between games or you could,

0:22:42.600 --> 0:22:44.479
<v Speaker 1>you know, if there were like multiple games on that console,

0:22:44.520 --> 0:22:47.359
<v Speaker 1>you could, but you couldn't put a new game into it. Yes,

0:22:47.520 --> 0:22:52.560
<v Speaker 1>and and and that really endeared Nintendo to Magnavox. Yeah,

0:22:52.920 --> 0:22:57.960
<v Speaker 1>and by endeared, I mean completely ticked off and inspired lawsuits. Yeah,

0:22:58.000 --> 0:23:01.840
<v Speaker 1>because again Nintendo had come the distributor of this device.

0:23:01.920 --> 0:23:04.360
<v Speaker 1>And then starts to come out with its own competing products,

0:23:04.400 --> 0:23:10.119
<v Speaker 1>and Magnavox says, hey, but Nintendo didn't stump Nintendo. They

0:23:10.200 --> 0:23:13.000
<v Speaker 1>had they lost the lawsuit and had to pay licensing,

0:23:13.200 --> 0:23:16.200
<v Speaker 1>but they put out their own version of games like Pong.

0:23:16.800 --> 0:23:21.160
<v Speaker 1>Uh and this is also yeah Pong ninety seven. That's

0:23:21.200 --> 0:23:26.000
<v Speaker 1>also when Nintendo hired a certain young artist who would

0:23:26.000 --> 0:23:33.439
<v Speaker 1>become instrumental in the company's success, Shighetto Miyamotoomoto, Yes, a

0:23:33.800 --> 0:23:36.199
<v Speaker 1>famous name in video games. If you do not know

0:23:36.200 --> 0:23:42.160
<v Speaker 1>who Miomotosan is, then you are not a known Nintendo fan. Yeah.

0:23:42.200 --> 0:23:45.840
<v Speaker 1>I think it's safe to say that if if there

0:23:45.920 --> 0:23:51.080
<v Speaker 1>is a polar opposite to the company's CEO, Miyamoto San,

0:23:51.240 --> 0:23:54.560
<v Speaker 1>would have been that guy. Miyamoto is like a rock star,

0:23:55.119 --> 0:23:57.840
<v Speaker 1>and he really is treated like a rock star. Well,

0:23:57.920 --> 0:24:00.920
<v Speaker 1>he wasn't at first see that. When he was first hired,

0:24:00.960 --> 0:24:03.360
<v Speaker 1>he was just an artist, a no name artist. Yeah.

0:24:03.400 --> 0:24:06.000
<v Speaker 1>And as a matter of fact, he uh he got

0:24:06.000 --> 0:24:10.840
<v Speaker 1>the job because of his parents connections. Um. Yeah, this

0:24:11.000 --> 0:24:15.400
<v Speaker 1>again is according to uh Goldberg's book. But apparently um

0:24:15.480 --> 0:24:17.760
<v Speaker 1>he he had his uh he he wanted to be

0:24:18.080 --> 0:24:24.960
<v Speaker 1>a manga artist. Um and his parents happened to know. Well,

0:24:25.040 --> 0:24:29.120
<v Speaker 1>you know, when your parents know the CEO of a company, um,

0:24:29.320 --> 0:24:31.600
<v Speaker 1>you know there, they may very well try to get

0:24:31.600 --> 0:24:34.159
<v Speaker 1>you a job, which is what happened in this case.

0:24:34.359 --> 0:24:36.919
<v Speaker 1>And uh it wasn't It wasn't like it was a

0:24:37.000 --> 0:24:39.879
<v Speaker 1>high level job. Now he was a basic artist for

0:24:39.880 --> 0:24:43.920
<v Speaker 1>this company. Yeah, basically. Uh. During the interview process, you

0:24:44.000 --> 0:24:47.800
<v Speaker 1>Wanta was asking him questions like why should I hire you? Um,

0:24:47.920 --> 0:24:49.960
<v Speaker 1>and and and told him, you know, if I hire you,

0:24:50.000 --> 0:24:53.320
<v Speaker 1>it won't be because I know your parents, It'll be

0:24:53.320 --> 0:24:56.919
<v Speaker 1>because you're good enough to work here. Uh here Again,

0:24:57.080 --> 0:24:59.080
<v Speaker 1>he's a no, no nonsense kind of guy. He's a

0:24:59.119 --> 0:25:02.320
<v Speaker 1>real business person. Um. But he said yeah, okay fine

0:25:02.760 --> 0:25:04.760
<v Speaker 1>uh and hired him after about a month of waiting

0:25:05.160 --> 0:25:09.800
<v Speaker 1>and came on as a just as a uh card artist.

0:25:09.880 --> 0:25:12.439
<v Speaker 1>He actually asked him if he had an idea for

0:25:12.520 --> 0:25:15.440
<v Speaker 1>a revolutionary card game. We're looking for something that's gonna

0:25:15.760 --> 0:25:18.800
<v Speaker 1>revolutionize the card game industry. What do you got? You

0:25:18.880 --> 0:25:23.600
<v Speaker 1>got the next Pokemon? Well not yet, yeah, but at

0:25:23.640 --> 0:25:25.280
<v Speaker 1>the time he was really looking for something big. And

0:25:25.280 --> 0:25:27.240
<v Speaker 1>he said, well, okay, fine, you can work as an artist.

0:25:27.480 --> 0:25:28.920
<v Speaker 1>And that's what he did for a couple of years

0:25:28.920 --> 0:25:33.359
<v Speaker 1>and and Miamoto is the guy who would eventually launch

0:25:33.600 --> 0:25:37.880
<v Speaker 1>some of Nintendo's most popular series, including the Mario series,

0:25:38.560 --> 0:25:42.080
<v Speaker 1>uh and the legend of Zelda Star Fox. Lots of those,

0:25:42.359 --> 0:25:47.440
<v Speaker 1>not all of them do a barrel role. Uh there, Yeah,

0:25:47.560 --> 0:25:50.480
<v Speaker 1>a lot of the games that became the big, big

0:25:50.480 --> 0:25:52.679
<v Speaker 1>sellers and still the big names. I mean, you know

0:25:52.840 --> 0:25:57.880
<v Speaker 1>Nintendo and Mario. That's that's Mario is like the Nintendo mascot.

0:25:58.480 --> 0:26:01.919
<v Speaker 1>So Miamoto is the the man who responsible for the

0:26:01.960 --> 0:26:04.920
<v Speaker 1>creation of that character. And in fact, like I said, now,

0:26:05.240 --> 0:26:08.200
<v Speaker 1>when he appears at um at conferences and stuff, he's

0:26:08.200 --> 0:26:11.359
<v Speaker 1>treated like like rock star, like they're standing ovations when

0:26:11.400 --> 0:26:14.320
<v Speaker 1>he comes up on stage, which is a pretty phenomenal.

0:26:14.840 --> 0:26:17.600
<v Speaker 1>So so the question is, how does a guy from

0:26:17.600 --> 0:26:19.800
<v Speaker 1>the mail room, not literally, how does a guy from

0:26:19.840 --> 0:26:22.600
<v Speaker 1>the mail room end up being the rock star of

0:26:22.640 --> 0:26:28.000
<v Speaker 1>the company? Please explain, Well, we've got the book. Well yeah,

0:26:28.040 --> 0:26:31.080
<v Speaker 1>that's because um they had started trying to get into

0:26:31.119 --> 0:26:34.960
<v Speaker 1>the arcade game business. Yeah. Uh, they're one of their earliest.

0:26:35.000 --> 0:26:38.760
<v Speaker 1>In fact, their very first arcade game was the sexily

0:26:38.840 --> 0:26:44.040
<v Speaker 1>titled computer Othello, which never got outside of Japan. Um

0:26:44.359 --> 0:26:47.359
<v Speaker 1>I was produced in night but we loved those games

0:26:47.359 --> 0:26:51.760
<v Speaker 1>and saying that's not not not terribly exciting. Uh, And

0:26:51.960 --> 0:26:54.719
<v Speaker 1>like Chris was saying, the Game and Watch portable games

0:26:54.880 --> 0:26:58.280
<v Speaker 1>came out and those were pretty popular. Yeah, those were

0:26:58.480 --> 0:27:01.280
<v Speaker 1>games that, like the video game consoles we were talking about,

0:27:01.280 --> 0:27:04.320
<v Speaker 1>those played a specific game. It's not like a game

0:27:04.440 --> 0:27:08.360
<v Speaker 1>system where you could play multiple games. But some of them,

0:27:08.400 --> 0:27:11.480
<v Speaker 1>some of the Game and Watch actually looked like the

0:27:11.560 --> 0:27:15.679
<v Speaker 1>later Nintendo DS system. So it's interesting because if you

0:27:15.680 --> 0:27:17.639
<v Speaker 1>look at some of those old Game and Watch games,

0:27:18.119 --> 0:27:20.400
<v Speaker 1>you can see where the design elements that would later

0:27:20.480 --> 0:27:23.560
<v Speaker 1>come into the Nintendo d S would come into play.

0:27:23.600 --> 0:27:26.720
<v Speaker 1>And Yakoi, uh gonna pay Yukoi was the guy who

0:27:26.800 --> 0:27:29.679
<v Speaker 1>was responsible for those that line of games. So he

0:27:30.080 --> 0:27:33.639
<v Speaker 1>his influence lasted far beyond just the Game and Watch

0:27:33.720 --> 0:27:36.119
<v Speaker 1>series and uh, we'll talk more about him in a

0:27:36.240 --> 0:27:37.920
<v Speaker 1>in a later podcast. This is actually gonna be a

0:27:37.920 --> 0:27:40.320
<v Speaker 1>two partter by the way, because we're coming up on

0:27:41.000 --> 0:27:44.119
<v Speaker 1>twenty seven minutes and we still haven't even introduced the

0:27:44.160 --> 0:27:48.320
<v Speaker 1>first true video game console. But don't worry, we're gonna

0:27:48.400 --> 0:27:50.480
<v Speaker 1>cover all of Nintendo we just we knew from the

0:27:50.520 --> 0:27:52.719
<v Speaker 1>start was going to be a two partter U. So

0:27:52.800 --> 0:27:55.119
<v Speaker 1>now that they've introduced the computer Othello, they've decided that

0:27:55.160 --> 0:27:58.280
<v Speaker 1>they want to get into this. The arcade atmosphere is

0:27:58.320 --> 0:28:01.840
<v Speaker 1>really exploding world. Why arcades are just that's the place

0:28:01.880 --> 0:28:06.199
<v Speaker 1>to be. So in nineteen eight one, Nintendo develops a

0:28:06.320 --> 0:28:08.800
<v Speaker 1>video game that would become one of the most popular

0:28:08.880 --> 0:28:11.480
<v Speaker 1>video games out there. It's right up there with Space

0:28:11.520 --> 0:28:15.280
<v Speaker 1>Invaders and pac Man. Yes, but the problem was in

0:28:15.400 --> 0:28:21.200
<v Speaker 1>nineteen eight and then this they're linked haha linked. Um. Sorry,

0:28:21.200 --> 0:28:25.520
<v Speaker 1>it was a Nintendo Joe. Um. They came out with

0:28:25.520 --> 0:28:29.000
<v Speaker 1>a game in nineteen eighty that was just the opposite

0:28:29.000 --> 0:28:32.520
<v Speaker 1>of a hit. It was called Radar Scope and it

0:28:32.560 --> 0:28:36.879
<v Speaker 1>did really, really badly. So if you don't know about it,

0:28:36.920 --> 0:28:40.920
<v Speaker 1>that's why there's a reason. Um. And the thing is, um,

0:28:41.480 --> 0:28:45.800
<v Speaker 1>watching knew that Miamoto had good ideas. He could see that,

0:28:46.080 --> 0:28:47.640
<v Speaker 1>you know well, I mean, he wouldn't have hired him

0:28:47.640 --> 0:28:50.040
<v Speaker 1>if he didn't think he was he had promise. Um,

0:28:50.080 --> 0:28:52.480
<v Speaker 1>he was good at identifying talent and bringing it into

0:28:52.520 --> 0:28:55.240
<v Speaker 1>the company. Um, you could argue. And the thing is

0:28:55.600 --> 0:28:58.680
<v Speaker 1>he came up to uh, to Miamoto and said, what

0:28:58.760 --> 0:29:01.680
<v Speaker 1>do you do you like video game himes and he said, well, yeah,

0:29:02.040 --> 0:29:04.440
<v Speaker 1>you know, I've I've played Breakout and I've played Ponged

0:29:05.160 --> 0:29:07.920
<v Speaker 1>and uh, you know, I like him just fine. He's like,

0:29:08.160 --> 0:29:10.320
<v Speaker 1>we'll do something with this because they had all this

0:29:10.320 --> 0:29:12.720
<v Speaker 1>this hardware and these cabinets that they had built for

0:29:12.840 --> 0:29:15.600
<v Speaker 1>Radar Scope, and they wanted to do something else. And

0:29:15.600 --> 0:29:17.840
<v Speaker 1>he said one of the problems was and again this

0:29:17.880 --> 0:29:20.920
<v Speaker 1>is gonna come up again. Miamoto said, there's no story here.

0:29:21.400 --> 0:29:23.480
<v Speaker 1>The game needs a story. He wanted it to tell

0:29:23.480 --> 0:29:26.800
<v Speaker 1>a story. See, he was fascinated with stories and it

0:29:26.840 --> 0:29:30.760
<v Speaker 1>still is, and with nature and animals and plants and things,

0:29:30.760 --> 0:29:33.480
<v Speaker 1>and he said, this is this is something that will help.

0:29:34.080 --> 0:29:37.560
<v Speaker 1>So um. The game that Jonathan was talking about, the

0:29:37.600 --> 0:29:41.560
<v Speaker 1>one that came out in was built on the failure

0:29:41.640 --> 0:29:44.720
<v Speaker 1>of Radar Scope. And they said, okay, well we've got

0:29:44.720 --> 0:29:47.720
<v Speaker 1>this hardware, let's what can we do with this. And

0:29:48.480 --> 0:29:51.360
<v Speaker 1>most of the people in Nintendo didn't like what Miamoto

0:29:51.440 --> 0:29:55.480
<v Speaker 1>sign came up with, which was, of course the classic

0:29:55.800 --> 0:30:00.120
<v Speaker 1>arcade game Donkey Kong. Oh man, and uh yeah, how

0:30:00.160 --> 0:30:03.240
<v Speaker 1>many quarters. I don't know how much of my parents

0:30:03.240 --> 0:30:06.280
<v Speaker 1>money I squandered on Donkey Kong. Probably have bought a house.

0:30:06.920 --> 0:30:10.000
<v Speaker 1>Uh I probably did buy a house just for someone else.

0:30:10.560 --> 0:30:12.960
<v Speaker 1>But Donkey Kong, of course, was that The story is

0:30:13.000 --> 0:30:17.160
<v Speaker 1>that our hero jump Man, yes, as he was known

0:30:17.160 --> 0:30:22.120
<v Speaker 1>at the time. Actually he was Mr Video to Mr Miamoto. Yeah. Uh,

0:30:22.640 --> 0:30:25.720
<v Speaker 1>he would eventually become Mario, but right now, the time

0:30:25.800 --> 0:30:27.560
<v Speaker 1>Donkey Kong came out, he was Jumped Man. A matter

0:30:27.600 --> 0:30:30.560
<v Speaker 1>of fact, it was in the instructions. He was the

0:30:30.560 --> 0:30:32.600
<v Speaker 1>hero who was rescuing his girlfriend. Do you know the

0:30:32.600 --> 0:30:37.240
<v Speaker 1>girlfriend's name? It wasn't Princess Peach at the time, No,

0:30:37.400 --> 0:30:40.480
<v Speaker 1>I mean she's known that way now. Pauline. Pauline he

0:30:40.520 --> 0:30:44.680
<v Speaker 1>had to rescue from from Donkey Kong, who was, of

0:30:44.720 --> 0:30:48.840
<v Speaker 1>course a giant ape gorilla my dreams, Donkey Kong essentially

0:30:48.880 --> 0:30:53.200
<v Speaker 1>means stubborn gorilla. Yeah that the name still doesn't make

0:30:53.200 --> 0:30:57.000
<v Speaker 1>a lot of sense. So take off a film studio, Yeah,

0:30:57.240 --> 0:31:01.120
<v Speaker 1>nothing like ticking off King Kong anyway. So yeah, Donkey Kong,

0:31:01.600 --> 0:31:03.880
<v Speaker 1>you know you your job was to try and rescue

0:31:03.920 --> 0:31:06.600
<v Speaker 1>Pauline from Donkey Kong, and Donkey Kong would try and

0:31:06.600 --> 0:31:08.800
<v Speaker 1>stop you by throwing barrels at you. And it's a

0:31:08.880 --> 0:31:12.560
<v Speaker 1>very simple story. Climb to the top to rescue the

0:31:12.600 --> 0:31:15.280
<v Speaker 1>girl and as soon as you get to the top,

0:31:15.760 --> 0:31:19.160
<v Speaker 1>he the the gorilla gets angry, grabs her and takes

0:31:19.160 --> 0:31:21.600
<v Speaker 1>off for the next floor. So you're gradually climbing up

0:31:21.680 --> 0:31:25.960
<v Speaker 1>the construction of a giant building. Yeah, and which the

0:31:26.480 --> 0:31:29.480
<v Speaker 1>construction takes different forms to depending on the level. Yes,

0:31:29.520 --> 0:31:31.800
<v Speaker 1>and considering you take down part of the construction, it's

0:31:31.800 --> 0:31:34.040
<v Speaker 1>amazing that he could still climb up get into that

0:31:34.320 --> 0:31:36.720
<v Speaker 1>ruining the magic. Also also weird that parts of the

0:31:36.760 --> 0:31:38.800
<v Speaker 1>upper part of the building are more complete than the

0:31:38.800 --> 0:31:42.520
<v Speaker 1>lower parts. But that messing with it. This isn't This

0:31:42.560 --> 0:31:45.960
<v Speaker 1>isn't about shoddy construction practices. This is about it was

0:31:46.000 --> 0:31:49.000
<v Speaker 1>a brilliant construction practice on the part of Nintendo. Now,

0:31:49.040 --> 0:31:52.960
<v Speaker 1>they said, a lot of the Nintendo people, we're thinking

0:31:53.000 --> 0:31:55.680
<v Speaker 1>that this would never sell the idea. This is just

0:31:55.760 --> 0:31:59.480
<v Speaker 1>too weird, especially for people in America. Yeah, how wrong

0:31:59.560 --> 0:32:03.560
<v Speaker 1>they were. Donkey Kong was an enormous hit everywhere, so

0:32:03.640 --> 0:32:06.640
<v Speaker 1>much so that Nintendo immediately saw the potential once the

0:32:06.640 --> 0:32:09.600
<v Speaker 1>the figures started coming in, and they then went on

0:32:09.640 --> 0:32:12.120
<v Speaker 1>to develop Donkey Kong Junior, which came out in nineteen

0:32:12.160 --> 0:32:14.320
<v Speaker 1>eighty two. So just a year later. How much money

0:32:14.320 --> 0:32:16.520
<v Speaker 1>did I spend on that game. Yeah, this one, you're

0:32:16.520 --> 0:32:20.160
<v Speaker 1>playing Junior, and your your job is to rescue Donkey Kong.

0:32:20.520 --> 0:32:23.400
<v Speaker 1>At this point, Mario has captured Donkey Kong and has

0:32:23.480 --> 0:32:26.880
<v Speaker 1>in any age, Mario is Mario at this point, and

0:32:26.960 --> 0:32:30.239
<v Speaker 1>so you have to rescue Donkey Kong from Mario. And

0:32:30.280 --> 0:32:34.560
<v Speaker 1>then three they introduced Donkey Kong three, which had the

0:32:34.560 --> 0:32:38.959
<v Speaker 1>other protagonist, Stanley the bug man oh and how much money?

0:32:39.040 --> 0:32:41.520
<v Speaker 1>Oh wait, I don't think I ever saw one of those. Man.

0:32:41.960 --> 0:32:44.800
<v Speaker 1>I love Donkey Kong three. I love Donkey Kong three

0:32:44.800 --> 0:32:46.800
<v Speaker 1>because it was a lot like Galagha. You know, instead

0:32:46.840 --> 0:32:49.320
<v Speaker 1>of shooting uh and shooting, instead of shooting spaceships, you

0:32:49.360 --> 0:32:52.280
<v Speaker 1>shot bugs that were coming down to steal flowers. And

0:32:52.360 --> 0:32:54.320
<v Speaker 1>at the same time, you had to manage how low

0:32:54.400 --> 0:32:57.000
<v Speaker 1>Donkey Kong was getting on these this pair of vines,

0:32:57.440 --> 0:33:00.040
<v Speaker 1>as Donkey Kong would gradually scoot lower and lower on

0:33:00.080 --> 0:33:02.920
<v Speaker 1>the vines, and your job was to spray Donkey Kong

0:33:03.200 --> 0:33:05.800
<v Speaker 1>frequently enough to push them up to the next level.

0:33:06.160 --> 0:33:08.320
<v Speaker 1>And meanwhile you're also trying to fend off the bugs.

0:33:08.320 --> 0:33:10.840
<v Speaker 1>They're trying to steal your flowers. And I loved this game.

0:33:10.960 --> 0:33:13.120
<v Speaker 1>I don't think I even saw it on Starcade, and yes,

0:33:13.160 --> 0:33:16.280
<v Speaker 1>I used to watch that. I was really good at it. Well,

0:33:16.360 --> 0:33:20.240
<v Speaker 1>right around three is when Nintendo's looking into getting into

0:33:20.320 --> 0:33:24.840
<v Speaker 1>another related market, which is the home video game system market.

0:33:24.920 --> 0:33:26.800
<v Speaker 1>Not just not just a console that can play a

0:33:26.840 --> 0:33:29.040
<v Speaker 1>game or two games or six games, but one that

0:33:29.120 --> 0:33:33.280
<v Speaker 1>can play and uh, indefinite number of games because you

0:33:33.280 --> 0:33:37.720
<v Speaker 1>can interchange cartridges with this system. Again, we covered this

0:33:37.760 --> 0:33:40.080
<v Speaker 1>in another podcast, but this was popular at this point.

0:33:40.120 --> 0:33:46.240
<v Speaker 1>Atari was going gangbusters. They had competition from Um, from Mattel,

0:33:46.440 --> 0:33:50.280
<v Speaker 1>they had competition from Colico, and in fact, Collico's launch

0:33:50.640 --> 0:33:56.200
<v Speaker 1>of the Colico Vision and game console came with Donkey Kong. Yeah. Um,

0:33:56.320 --> 0:33:59.960
<v Speaker 1>they had licensed Donkey Kong to the other game manufacturer.

0:34:00.280 --> 0:34:04.040
<v Speaker 1>I'm oversimplifying for the sake of hurrying this up, um,

0:34:04.080 --> 0:34:05.560
<v Speaker 1>but yeah, I mean it was a hit for them.

0:34:05.600 --> 0:34:09.640
<v Speaker 1>They they were realizing that this was possible and hey,

0:34:09.760 --> 0:34:12.600
<v Speaker 1>maybe we could make money on the consoles ourselves. Yep.

0:34:12.719 --> 0:34:15.640
<v Speaker 1>So that's when Nintendo decided to try and get into

0:34:15.640 --> 0:34:18.920
<v Speaker 1>the video game market. Uh. It was funny because just

0:34:18.960 --> 0:34:21.800
<v Speaker 1>as Nintendo was positioning itself to enter the video game market,

0:34:21.800 --> 0:34:24.799
<v Speaker 1>the video game was market was starting to crash. But

0:34:24.880 --> 0:34:27.040
<v Speaker 1>you know what. Originally I thought that we would get

0:34:27.080 --> 0:34:29.839
<v Speaker 1>through a Nintendo Entertainment System and then pick up from there,

0:34:29.880 --> 0:34:31.760
<v Speaker 1>But I think this is a good place to stop

0:34:31.920 --> 0:34:34.120
<v Speaker 1>for our first episode. And what we'll do is in

0:34:34.200 --> 0:34:37.200
<v Speaker 1>the History of Nintendo Part two, we will pick up

0:34:37.239 --> 0:34:40.799
<v Speaker 1>with the debut of the Famicon also known as the

0:34:40.880 --> 0:34:45.759
<v Speaker 1>Nintendo Entertainment System, and walk through Nintendo's history with home

0:34:45.880 --> 0:34:48.880
<v Speaker 1>video games. Yeah, and we've we've seen though the seeds

0:34:48.880 --> 0:34:51.880
<v Speaker 1>have been sown. People who who made a Nintendo and

0:34:51.840 --> 0:34:54.839
<v Speaker 1>in the name that we all know today are with

0:34:54.880 --> 0:34:58.880
<v Speaker 1>the company. They've realized, um that a story can propel

0:34:58.920 --> 0:35:03.400
<v Speaker 1>a video game to to stardom, and they've identified their

0:35:03.440 --> 0:35:06.799
<v Speaker 1>company mascot yep. So when we pick up, we will

0:35:06.840 --> 0:35:10.880
<v Speaker 1>start in Uh, well, I think July Fife is just

0:35:10.920 --> 0:35:13.400
<v Speaker 1>as good a day as any, So we'll pick up

0:35:13.440 --> 0:35:17.720
<v Speaker 1>and we'll explain the significance of that. Yes, so guys

0:35:18.239 --> 0:35:20.719
<v Speaker 1>be sure to tune into Part two, which we will

0:35:20.760 --> 0:35:23.880
<v Speaker 1>be recording almost immediately after we finished this, and we

0:35:23.960 --> 0:35:27.799
<v Speaker 1>will complete the story of the history of Nintendo and

0:35:27.840 --> 0:35:29.800
<v Speaker 1>bring it up to present day and kind of explain

0:35:29.800 --> 0:35:33.200
<v Speaker 1>where the company is right now, which is a position

0:35:33.239 --> 0:35:36.160
<v Speaker 1>that it was then not you know, more than a

0:35:36.239 --> 0:35:39.919
<v Speaker 1>little bit more than fifty years ago. Uh. They're they're

0:35:39.960 --> 0:35:51.120
<v Speaker 1>back there again in some troubled times. I hope you

0:35:51.200 --> 0:35:53.840
<v Speaker 1>enjoyed that look back at Nintendo. That was obviously just

0:35:53.960 --> 0:35:56.319
<v Speaker 1>part one. We're going to continue with Part two next

0:35:56.320 --> 0:35:59.719
<v Speaker 1>week and talk more about some of its video games

0:35:59.719 --> 0:36:03.480
<v Speaker 1>system ums leading up to some of the most recent technologies.

0:36:04.080 --> 0:36:06.520
<v Speaker 1>And then of course the following week I will come

0:36:06.520 --> 0:36:09.120
<v Speaker 1>out with part three and we will talk about what

0:36:09.280 --> 0:36:12.399
<v Speaker 1>Nintendo has been up to since two thousand eleven. Uh,

0:36:12.480 --> 0:36:14.600
<v Speaker 1>And I hope you guys will join me for those

0:36:14.640 --> 0:36:17.120
<v Speaker 1>episodes as well. If you have any suggestions for future

0:36:17.200 --> 0:36:20.680
<v Speaker 1>episodes of tech Stuff, please let me know. My email

0:36:20.719 --> 0:36:23.879
<v Speaker 1>address is tech stuff at how stuff works dot com,

0:36:24.000 --> 0:36:26.560
<v Speaker 1>or drop me a line on Facebook for Twitter, the

0:36:26.640 --> 0:36:29.360
<v Speaker 1>handle of both of those is text stuff H s W.

0:36:29.960 --> 0:36:36.960
<v Speaker 1>And I'll talk to you again really see for more

0:36:37.000 --> 0:36:39.279
<v Speaker 1>on this and bathands of other topics. Is it how

0:36:39.320 --> 0:36:50.120
<v Speaker 1>staff works dot com.