WEBVTT - Invention Playlist: The Motion Picture, Part 1

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<v Speaker 1>Welcome to Invention, a production of I Heart Radio. Hey,

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<v Speaker 1>welcome to Invention. My name is Robert lamp and I'm

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<v Speaker 1>Joe McCormick. And today we're going to be embarking on

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<v Speaker 1>a sort of second part of our saga of photographic history.

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<v Speaker 1>We just did several parts talking about the camera obscura

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<v Speaker 1>and then the invention of photography, and now we're moving

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<v Speaker 1>on to the motion picture. And I wanted to start

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<v Speaker 1>with a question that might be a stupid question, but

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<v Speaker 1>it's something that I often think about when I go

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<v Speaker 1>to the movies, and it's that when you go to

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<v Speaker 1>the movies, you sit down to see a motion picture.

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<v Speaker 1>The basic media that you're viewing is a succession of

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<v Speaker 1>still images that are perceived by the brain, is continuous

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<v Speaker 1>visual motion and audio that accompanies it. And so that

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<v Speaker 1>in itself is pretty neutral, right like that that it

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<v Speaker 1>could show you any number of sights and sounds. But

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<v Speaker 1>what we came to view for some reason as the

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<v Speaker 1>motion picture, the thing you go see in a theater

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<v Speaker 1>most of the time these days, is something like a

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<v Speaker 1>visual novel or a visual short story. It's like a

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<v Speaker 1>story shaped thing, and then you watch it for an

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<v Speaker 1>hour and a half or two hours and then it's over.

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<v Speaker 1>And obviously there are lots of exceptions to this, and

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<v Speaker 1>if you want to expand a video you I mean, god,

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<v Speaker 1>I mean, there's a whole pool of different kinds of

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<v Speaker 1>content out there, But the things we think of as

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<v Speaker 1>movies are these stories. And I wonder why that is. Well,

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<v Speaker 1>I mean, there's a lot of we said about just

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<v Speaker 1>the importance of storytelling in human culture or something we've

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<v Speaker 1>talked about on Stuff to Blow your mind recently. I

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<v Speaker 1>think that's that's a major factor, Like what do we

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<v Speaker 1>what do we do with our art and our technology

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<v Speaker 1>while we do human things? We we tell stories for starters.

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<v Speaker 1>But it's interesting when you go back to the earliest

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<v Speaker 1>days of the motion picture, I feel like you get

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<v Speaker 1>a sense back then that it wasn't always necessarily gonna

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<v Speaker 1>be this way, because yeah, it's some of the the

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<v Speaker 1>examples we're going to discuss in this episode. You see

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<v Speaker 1>the more of the scientific direction of motion picture, the

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<v Speaker 1>way that motion picture can be used to to unravel

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<v Speaker 1>what is actually going on in the world, to to

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<v Speaker 1>slow it down and to better understand it. Yeah, to

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<v Speaker 1>either present kind of a non story based visual spectacle

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<v Speaker 1>to just kind of show you a succession of things happening,

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<v Speaker 1>or to study, Yeah, to study the world and get

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<v Speaker 1>a closer look at it, maybe to see it in

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<v Speaker 1>a kind of slow motion that you wouldn't have seen before.

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<v Speaker 1>So you're you're wondering if there's perhaps like an alternate

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<v Speaker 1>reality where it, say, documentary is the primary Like when

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<v Speaker 1>someone says, hey, do you want to come over to

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<v Speaker 1>our house and watch a movie, you just assume documentary,

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<v Speaker 1>and then if it's a fiction film, you're like, oh,

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<v Speaker 1>it's not a documentary, how surprising, or things that might

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<v Speaker 1>be called like art films. Now, I mean, there are

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<v Speaker 1>a million different ways you could show somebody a succession

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<v Speaker 1>of still images simulating motion and accompanying sound, and it

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<v Speaker 1>would not like, you know, there's an infinite variety of

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<v Speaker 1>things you could do there that wouldn't be a story

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<v Speaker 1>that some somewhat simulates the structure of a novel. Yeah,

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<v Speaker 1>or or I mean there of course, there are plenty

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<v Speaker 1>of examples of things like say, live sporting events also

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<v Speaker 1>presented via the medium of essentially the moving picture. Yeah, Well,

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<v Speaker 1>maybe then this just has more to do with with

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<v Speaker 1>our categories, like the things that we end up calling

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<v Speaker 1>movies because as you know, as we mentioned a minute

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<v Speaker 1>ago there there's there's an whole internet full of video

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<v Speaker 1>content that you wouldn't call movies, but it's it's something, right, yeah. Uh.

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<v Speaker 1>But you know this, this does get to the heart

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<v Speaker 1>of what we're talking about here and what we've been

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<v Speaker 1>talking about with the evolution of photographic technology. How it

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<v Speaker 1>how we see that the technology grow advance, then spread

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<v Speaker 1>out and and and become you know, not merely the

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<v Speaker 1>technology of elite individuals, but the technology of the man,

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<v Speaker 1>and then how that inevitably changes everything as well. Exactly. Now,

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<v Speaker 1>one of the things that we have been talking about

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<v Speaker 1>in our history of photography here is how the invention

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<v Speaker 1>of photography was sort of part of a quest for

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<v Speaker 1>ever increasing realism in imagery, right that that was something

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<v Speaker 1>that Louis de Guerre was concerned with. He wanted to

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<v Speaker 1>create more and more realistic paintings, first working on his

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<v Speaker 1>panoramas and the diorama, like taking the art of painting

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<v Speaker 1>to two new heights of realism and simulating real scenes,

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<v Speaker 1>and of course the next step beyond that is directly

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<v Speaker 1>just transferring the light reflected off of things onto a

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<v Speaker 1>permanent record. But of course, as we were talking about,

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<v Speaker 1>fixed images are also sort of a simulation because reality

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<v Speaker 1>is never a fixed image, right, We we see a

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<v Speaker 1>fixed image and it kind of implies motion, right, Yeah,

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<v Speaker 1>there's this this wonderful blurring that kind of takes place

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<v Speaker 1>in our imagination. Yeah. Just I mean, just think about

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<v Speaker 1>the ways that people had to be put in the

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<v Speaker 1>Iron Maiden in order to have their portrait taken in

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<v Speaker 1>the earliest Guera types, because you know, you had a

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<v Speaker 1>exposure of several minutes and you couldn't move your face,

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<v Speaker 1>and so how natural is that a representation of a person.

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<v Speaker 1>Uh So the real way to get reality even more,

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<v Speaker 1>to get even closer to the experience of just looking

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<v Speaker 1>at the world, would be to record continuous imagery. Yeah.

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<v Speaker 1>This there's a particular type of video portrait. I think

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<v Speaker 1>probably a number of people have probably seen it utilized

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<v Speaker 1>in the film Baraca that came out many years ago.

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<v Speaker 1>I haven't seen it, Oh you should. It's a you know,

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<v Speaker 1>fabulous and beautiful cinematography. Um just you know, scenes of

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<v Speaker 1>life and tradition and ritual around the world. But they're

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<v Speaker 1>these wonderful scenes where it's just an individual staring into

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<v Speaker 1>the camera and and you're just kind of locking eyes

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<v Speaker 1>with them, and it feels it feels very intimate. It's

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<v Speaker 1>you know, it's essentially a motion portrait. That is interesting.

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<v Speaker 1>I wonder why that didn't catch on once we had

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<v Speaker 1>photo and video technology as the new form of portrait.

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<v Speaker 1>You had painted portraiture, then you had photo portraiture. Why

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<v Speaker 1>not video portraiture. So up on the wall, there's Grandpa.

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<v Speaker 1>They're just on a continuous loop of about ten minutes

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<v Speaker 1>of looking into the camera. Well that's what they have

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<v Speaker 1>in the Harry Potter world. There do not seem to

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<v Speaker 1>really be any stationary photographs. All photographs are these motion portraits.

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<v Speaker 1>So their ahead, Yeah, they are aheading. We don't lack.

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<v Speaker 1>The technology is just that doesn't seem to be what

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<v Speaker 1>people want when they're in their portraiture. Alright. So yeah,

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<v Speaker 1>as as we've been discussing, some of the predecessors to

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<v Speaker 1>the motion picture are are very much the photographic technologies

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<v Speaker 1>we've discussed before. But but but some things are not

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<v Speaker 1>really directly related to that technology. And then we also

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<v Speaker 1>really need to discuss some key phenomena that play into

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<v Speaker 1>the experience of motion picture viewing. Right, These would be

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<v Speaker 1>neurological and brain brain phenomena. Psychological phenomenon also, and one

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<v Speaker 1>of these phenomena has historically been referred to though it's

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<v Speaker 1>a problematic concept. We can discuss a little bit as

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<v Speaker 1>as persistence of vision, and other relevant phenomena that I

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<v Speaker 1>think we'll have to mention are known as beta motion

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<v Speaker 1>and the five phenomenon, which we will collectively call a

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<v Speaker 1>parent movement or a parent motion. Right, So as we proceed,

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<v Speaker 1>we'll we'll kind of like catch up on all of that. Yeah,

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<v Speaker 1>but let's let's start with this idea of persistence of vision. Okay,

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<v Speaker 1>so how do we think about motion pictures? Well, when

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<v Speaker 1>when when it's really good, we often don't think about

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<v Speaker 1>it at all, do we? Well? Yeah, I mean that's

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<v Speaker 1>what they say is the best director of a film

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<v Speaker 1>is the one who creates a film where you don't

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<v Speaker 1>notice the direction, Like you're not picking out technical elements,

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<v Speaker 1>I mean unless you're really looking for them. But it's

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<v Speaker 1>the person who creates the film that is pure experience, right,

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<v Speaker 1>You just get lost in the action, the emotion, the wonder.

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<v Speaker 1>But even if we're say a little bit bored or

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<v Speaker 1>checked out during a movie, or a TV show. We

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<v Speaker 1>may think of these things as well. We might just

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<v Speaker 1>think of it as a massive production or a work

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<v Speaker 1>of our We might kind of take it apart in

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<v Speaker 1>these different directions, right, Like, I wonder how they shot this,

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<v Speaker 1>So this is this is a pretty pretty long take.

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<v Speaker 1>I'm bored, but I'm admiring the all the work that

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<v Speaker 1>went into making it. But we're probably not thinking of

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<v Speaker 1>the film that we're viewing as visual stimuli. That exploits

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<v Speaker 1>a loophole in the way that we process images, right,

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<v Speaker 1>But that's exactly what it is. It's taking advantages of

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<v Speaker 1>sort of particular facts about the way our eyes and

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<v Speaker 1>our brains work to make us have the illusion that

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<v Speaker 1>we're looking at continuous images when actually we're when we're

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<v Speaker 1>looking at a succession of still images that do not

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<v Speaker 1>move at all. That's right. So, persistence of vision is

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<v Speaker 1>is the retention of a visual image for a short

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<v Speaker 1>period of time after the removal of the stimulus that

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<v Speaker 1>produced it. The human brain can only process ten to

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<v Speaker 1>twelve images per second, retaining an image for a for

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<v Speaker 1>up to a fifteenth of a second. If a new

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<v Speaker 1>image comes along within a fifteenth of the second, it

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<v Speaker 1>creates an illusion of continuity. Yeah. Now, in the nineteenth century,

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<v Speaker 1>persistence of vision was originally sort of believed to occur

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<v Speaker 1>because images lingered on the retina for a short period

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<v Speaker 1>of time after you see them. But I think that's

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<v Speaker 1>not exactly believed to be the true cause of the

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<v Speaker 1>experience of persistence of vision. Now, it is true that

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<v Speaker 1>fast successions of still images are processed in the brain

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<v Speaker 1>as continuous motion or you know, as as a single experience,

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<v Speaker 1>and not as a a succession of images, but not

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<v Speaker 1>because the retina functions like a camera taking snapshots that

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<v Speaker 1>can be measured in frames per second, where they stack

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<v Speaker 1>up if they come fast enough. I think the idea

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<v Speaker 1>there was that you'd sort of blend one frame into another, uh,

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<v Speaker 1>that persists as new frames are sensed. But our modern

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<v Speaker 1>understanding of vision as as perception is less like a

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<v Speaker 1>camera taking snapshots and more kind of like an integrated

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<v Speaker 1>sensation that involves the brain as much as the eyes.

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<v Speaker 1>So even though the original understanding of persistence of vision

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<v Speaker 1>might not be exactly technically correct, I think it's still

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<v Speaker 1>useful as a metaphor for one way that the still

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<v Speaker 1>image seems to flow smoothly from one moment to the next.

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<v Speaker 1>If these still images are projected fast enough, and it

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<v Speaker 1>it's ultimately simulates continuous motion. Yeah. And so motion pictures

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<v Speaker 1>were traditionally sixteen frames per second for silent films and

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<v Speaker 1>then twenty four frames per second for sound films. And

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<v Speaker 1>that seems to be kind of a low threshold of

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<v Speaker 1>what we what is good enough for us to perceive

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<v Speaker 1>is continuous motion. Yeah. Anything anything less than that, and

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<v Speaker 1>you're going to get into sort of a herky jerky

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<v Speaker 1>stop motion kind of feel right towards then the herky

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<v Speaker 1>jerkyman singing songs of love. Yeah. The the fire effect

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<v Speaker 1>was originally defined in nineteen twelve by psychologist mac Max Verdheimer,

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<v Speaker 1>and it's a He looked at it as a type

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<v Speaker 1>of optical illusion of perceiving a series of still images

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<v Speaker 1>when viewed in rapid session as a continuous motion. Yeah,

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<v Speaker 1>and this is one form of apparent movement. Unfortunately, it

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<v Speaker 1>seems to me that these two concepts are apparently constantly confused.

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<v Speaker 1>In writings on Photo History, I came across this because

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<v Speaker 1>I was getting confused reading about them when preparing for

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<v Speaker 1>the episode. Uh So. In in writings on vision Perception,

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<v Speaker 1>and film scholarship. The definitions of beta movement in five

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<v Speaker 1>effect seem kind of blurred together, as documented in a

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<v Speaker 1>two thousand paper published in the journal Vision Research. So

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<v Speaker 1>it took me forever to figure out what was going

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<v Speaker 1>on here, and I was glad to find out it

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<v Speaker 1>wasn't just me. Now here's the short, simple version both

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<v Speaker 1>of these two phenomena, the FI effect and beta movement,

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<v Speaker 1>they enable us to see various kinds of illusory motion

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<v Speaker 1>in successive still images, but they referred to different speeds

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<v Speaker 1>of projection and types of visual sensation. And to the

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<v Speaker 1>best of my understanding, it appears to me that what's

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<v Speaker 1>taking place in our perception of films is more related

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<v Speaker 1>to what's known as beta movement. But either way, it's

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<v Speaker 1>the brain's tendency to interpret certain types of changes in

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<v Speaker 1>successive static images displayed at the right speed as smooth

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<v Speaker 1>continuous motion. So, for example, if you see successive still

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<v Speaker 1>images in which three dots are changing position on a

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<v Speaker 1>black background in between the images, if you project them

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<v Speaker 1>fast enough, we don't see images one at a time,

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<v Speaker 1>but we see a snake moving around. Basically, you know

0:12:21.160 --> 0:12:23.360
<v Speaker 1>what happens when you make a little flipbook out of

0:12:23.400 --> 0:12:26.600
<v Speaker 1>the corners of a of a document. Yeah, so, on

0:12:26.640 --> 0:12:30.800
<v Speaker 1>its own, apparent movement is an extremely interesting phenomenon given

0:12:30.840 --> 0:12:33.640
<v Speaker 1>what it illustrates about the brain. It might be more

0:12:33.720 --> 0:12:36.040
<v Speaker 1>mysterious and more interesting than we give it credit for,

0:12:36.160 --> 0:12:38.439
<v Speaker 1>especially now that we're used to the idea of movies.

0:12:38.520 --> 0:12:40.679
<v Speaker 1>But we've discussed it a bit on stuff to blew

0:12:40.720 --> 0:12:43.800
<v Speaker 1>your mind before. In the context of forming a perception

0:12:43.840 --> 0:12:47.000
<v Speaker 1>of the present moment in our sense of now, like

0:12:47.280 --> 0:12:50.280
<v Speaker 1>apparent movement cited under the name of the fire effect

0:12:50.520 --> 0:12:54.000
<v Speaker 1>can be demonstrated, for example, by rapidly flashing dots on

0:12:54.080 --> 0:12:57.319
<v Speaker 1>different parts of a screen. Uh. And if the flashes

0:12:57.400 --> 0:13:01.360
<v Speaker 1>are timed and positioned correctly, we don't just perceive a

0:13:01.440 --> 0:13:04.280
<v Speaker 1>dot flashing here and then a dot flashing there, but

0:13:04.400 --> 0:13:09.320
<v Speaker 1>we perceive a single dot that moves between the locations

0:13:09.360 --> 0:13:11.880
<v Speaker 1>of the flashes. And this is one of the many,

0:13:11.920 --> 0:13:14.040
<v Speaker 1>many ways for us to realize that our vision is

0:13:14.120 --> 0:13:18.080
<v Speaker 1>not a straightforward objective record of reality, but it's a

0:13:18.200 --> 0:13:22.040
<v Speaker 1>world of sensation stitched together in the brain based on

0:13:22.120 --> 0:13:24.880
<v Speaker 1>objective light data, but definitely not a one to one

0:13:24.920 --> 0:13:27.680
<v Speaker 1>representation of it. And just as a side note, because

0:13:27.800 --> 0:13:30.520
<v Speaker 1>it's too strange and interesting not to mention. One really

0:13:30.559 --> 0:13:34.600
<v Speaker 1>spooky effect here is the so called color fi effect.

0:13:34.920 --> 0:13:37.040
<v Speaker 1>So what happens if you take this principle of two

0:13:37.040 --> 0:13:41.000
<v Speaker 1>flashing dots perceived as a single dot in motion, and

0:13:41.000 --> 0:13:44.840
<v Speaker 1>then you change the colors of the dots between flashes.

0:13:45.520 --> 0:13:49.360
<v Speaker 1>If your brain perceived continuous motion when there was none,

0:13:49.800 --> 0:13:52.839
<v Speaker 1>how does it handle the color change between the end

0:13:52.920 --> 0:13:55.480
<v Speaker 1>points of this path? You imagine you see the dot

0:13:55.520 --> 0:13:59.880
<v Speaker 1>taking right, flashes here, then flashes there, but changes color

0:14:00.040 --> 0:14:02.319
<v Speaker 1>in between. What what? What does the brain do there? Will?

0:14:02.360 --> 0:14:05.840
<v Speaker 1>Studies show that people tend to perceive a change in

0:14:05.880 --> 0:14:09.120
<v Speaker 1>the color of the dot about halfway along the path

0:14:09.240 --> 0:14:11.800
<v Speaker 1>that it takes. So you flash a red dot, then

0:14:11.840 --> 0:14:14.559
<v Speaker 1>you flash a green dot, and people see a dot

0:14:14.679 --> 0:14:17.400
<v Speaker 1>zip from one place to the other and change color

0:14:17.520 --> 0:14:20.800
<v Speaker 1>from red to green about halfway there. But the really

0:14:20.840 --> 0:14:24.000
<v Speaker 1>interesting question is how can you have seen the dot

0:14:24.080 --> 0:14:27.640
<v Speaker 1>change color halfway there if it wasn't actually traveling and

0:14:27.720 --> 0:14:30.440
<v Speaker 1>you didn't know what color the second dot would be

0:14:30.600 --> 0:14:33.400
<v Speaker 1>until you saw it. Oh wow, Yeah, that that's that

0:14:33.560 --> 0:14:36.720
<v Speaker 1>really forces you to rethink how we're perceiving now, how

0:14:36.720 --> 0:14:39.880
<v Speaker 1>we're perceiving time exactly. It's so strange because it's like,

0:14:39.920 --> 0:14:42.440
<v Speaker 1>for a split second your brain was able to predict

0:14:42.520 --> 0:14:44.480
<v Speaker 1>to the future, but of course we know that's not

0:14:44.520 --> 0:14:47.600
<v Speaker 1>what happened. In fact, what this seems to indicate instead

0:14:47.680 --> 0:14:50.160
<v Speaker 1>is that not only is our vision a stitch together

0:14:50.240 --> 0:14:53.040
<v Speaker 1>impression in our minds that's not a one for one

0:14:53.160 --> 0:14:56.800
<v Speaker 1>representation of reality, our perception of time from moment to

0:14:56.880 --> 0:15:00.600
<v Speaker 1>moment is a stitch together simulation as well, such that,

0:15:00.800 --> 0:15:04.840
<v Speaker 1>like our very perception can essentially be post addicted. What

0:15:04.880 --> 0:15:07.280
<v Speaker 1>you think you see in one split second can be

0:15:07.400 --> 0:15:10.680
<v Speaker 1>changed by what you see a split second later. It's

0:15:10.720 --> 0:15:13.120
<v Speaker 1>not until after you see the green dot that your

0:15:13.160 --> 0:15:16.880
<v Speaker 1>brain forms your perception of the dot you saw halfway

0:15:16.920 --> 0:15:19.840
<v Speaker 1>along its imaginary journey. So this means you're not just

0:15:19.880 --> 0:15:23.320
<v Speaker 1>seeing with your eyes, you're seeing with your memory and

0:15:23.440 --> 0:15:26.080
<v Speaker 1>with other cognitive functions of your brain. So it's it's

0:15:26.280 --> 0:15:29.720
<v Speaker 1>vision is not reality. Of course, it's an illusion mostly

0:15:29.760 --> 0:15:33.320
<v Speaker 1>informed by reality, but it's sort of formed in a

0:15:33.520 --> 0:15:37.000
<v Speaker 1>in a in an anti chamber of consciousness that's not

0:15:37.080 --> 0:15:40.400
<v Speaker 1>quite there in your sensation, where things are quickly edited

0:15:40.480 --> 0:15:43.320
<v Speaker 1>together for you to perceive. And of course all this

0:15:43.400 --> 0:15:45.600
<v Speaker 1>is crucial in the way that movies work. Movies are

0:15:45.640 --> 0:15:50.200
<v Speaker 1>not merely audio visual objects. They require quirks of the

0:15:50.280 --> 0:15:54.160
<v Speaker 1>human brain to make sense and to feel like representations

0:15:54.160 --> 0:15:56.760
<v Speaker 1>of reality. Alright, we're gonna take a quick break, but

0:15:56.760 --> 0:15:58.960
<v Speaker 1>when we come back, we're going to continue to discuss

0:15:59.360 --> 0:16:02.120
<v Speaker 1>how of the motion picture works in our brain and

0:16:02.160 --> 0:16:09.000
<v Speaker 1>then also some of the earlier models of this technology.

0:16:12.120 --> 0:16:14.160
<v Speaker 1>All right, so I've got a kind of weird proposition

0:16:14.360 --> 0:16:18.440
<v Speaker 1>about film technology, and it is that film technology we

0:16:18.440 --> 0:16:21.440
<v Speaker 1>should think of the earliest versions of it that originally

0:16:21.840 --> 0:16:27.880
<v Speaker 1>evolved as a specifically human biotechnology, sort of like a

0:16:28.040 --> 0:16:31.720
<v Speaker 1>medicine made specifically for the human body, rather than as

0:16:31.760 --> 0:16:36.520
<v Speaker 1>a pure physical technology, because it has to do specifically

0:16:36.560 --> 0:16:40.040
<v Speaker 1>with the human brain and the human eye. That's right.

0:16:40.320 --> 0:16:42.640
<v Speaker 1>This is something that I think is really mind blowing

0:16:42.680 --> 0:16:46.080
<v Speaker 1>to to think about, because given the numbers we mentioned previously,

0:16:46.440 --> 0:16:48.480
<v Speaker 1>you know, the human brain can only process ten to

0:16:48.560 --> 0:16:51.760
<v Speaker 1>twelve images per second um and and you know, and

0:16:51.760 --> 0:16:54.280
<v Speaker 1>then the way that the image will persist for the

0:16:54.360 --> 0:16:57.960
<v Speaker 1>fifte the second. You might be thinking, well, what about animals?

0:16:57.960 --> 0:17:01.120
<v Speaker 1>What about the various pets it we sometimes have hanging

0:17:01.120 --> 0:17:03.760
<v Speaker 1>out in our living rooms while the TV is on.

0:17:04.440 --> 0:17:07.680
<v Speaker 1>You might wonder, well, can some animals not see television

0:17:07.760 --> 0:17:09.400
<v Speaker 1>or films, or at least not see it the same

0:17:09.400 --> 0:17:11.199
<v Speaker 1>way we do? Right? And then how do they see it?

0:17:11.240 --> 0:17:14.840
<v Speaker 1>What would that be like just uh, to have different eyes,

0:17:14.840 --> 0:17:17.720
<v Speaker 1>different visual processing. I was wondering about this and I

0:17:17.760 --> 0:17:22.200
<v Speaker 1>found an excellent little article in Science Nordic and UH.

0:17:22.280 --> 0:17:25.960
<v Speaker 1>In this particular article do dogs see what's happening on TV?

0:17:26.400 --> 0:17:29.760
<v Speaker 1>They talked to Auto rope Stad, an associate or at

0:17:29.840 --> 0:17:32.800
<v Speaker 1>least then associate professor at the Norwegian School of Veterinary

0:17:32.840 --> 0:17:36.960
<v Speaker 1>Science and UH. He pointed out that he would this

0:17:37.000 --> 0:17:40.560
<v Speaker 1>would probably be like a strobe like torture show for

0:17:40.560 --> 0:17:43.560
<v Speaker 1>for any for for various animals to try and watch

0:17:43.680 --> 0:17:47.240
<v Speaker 1>or be forced to watch television um or a movie

0:17:47.280 --> 0:17:50.320
<v Speaker 1>at least on an older television set. So they're they're

0:17:50.359 --> 0:17:53.800
<v Speaker 1>they're being visited by the herkee jerkyman basically. So. The

0:17:53.920 --> 0:17:57.119
<v Speaker 1>article points out that while humans requires in this articles

0:17:57.119 --> 0:17:59.760
<v Speaker 1>at sixty twenty images a second to perceive the illusion

0:17:59.760 --> 0:18:04.480
<v Speaker 1>of films, dogs require seventy images per second. So it's

0:18:04.680 --> 0:18:06.800
<v Speaker 1>really only been in the past decade or so that

0:18:06.880 --> 0:18:10.600
<v Speaker 1>TV has become watchable to the canine audience. So at

0:18:10.640 --> 0:18:12.840
<v Speaker 1>least for the you know, the vast majority of canines

0:18:12.880 --> 0:18:16.520
<v Speaker 1>out there. Yeah, my dog has never shown any interest

0:18:16.600 --> 0:18:19.200
<v Speaker 1>in TV at all, even you know, our our more

0:18:19.240 --> 0:18:21.639
<v Speaker 1>recent TV and I but I think that may just

0:18:21.680 --> 0:18:24.040
<v Speaker 1>be because he's a snob. Because I was looking this

0:18:24.160 --> 0:18:27.080
<v Speaker 1>up and uh, there is research indicating that dogs can

0:18:27.119 --> 0:18:29.920
<v Speaker 1>recognize images, such as the images of other dogs and

0:18:30.040 --> 0:18:32.840
<v Speaker 1>humans on modern digital TV screens. It just seems like

0:18:33.440 --> 0:18:36.840
<v Speaker 1>some dogs don't really care. I also wonder about just

0:18:37.000 --> 0:18:39.879
<v Speaker 1>like the senses and that are important to have given

0:18:39.640 --> 0:18:43.080
<v Speaker 1>an organism, because obviously dog can't smell. Yeah, that the

0:18:43.119 --> 0:18:46.480
<v Speaker 1>dog sense of smell is is phenomenal, Like it they

0:18:46.520 --> 0:18:50.120
<v Speaker 1>live in a different sensory realm Uh that it's really

0:18:50.119 --> 0:18:53.040
<v Speaker 1>difficult for us to try to even imagine where it's.

0:18:53.080 --> 0:18:56.199
<v Speaker 1>It's really like like odor first, and if you remove

0:18:56.280 --> 0:18:58.440
<v Speaker 1>odor from the equation, they're just not going to be

0:18:58.520 --> 0:19:01.360
<v Speaker 1>taken in by the illusion. But we're we we put

0:19:01.400 --> 0:19:03.960
<v Speaker 1>all of our emphasis on visuals and then you know,

0:19:04.520 --> 0:19:07.520
<v Speaker 1>an audio second. Uh, we don't for the most part,

0:19:07.560 --> 0:19:10.000
<v Speaker 1>we don't really care what the films would smell like

0:19:11.400 --> 0:19:14.640
<v Speaker 1>outside of you know, a few smell a vision gimmicks

0:19:14.680 --> 0:19:17.160
<v Speaker 1>here and there. For the most part, we're we're fine

0:19:17.240 --> 0:19:19.000
<v Speaker 1>not smelling the film. Are we going to do an

0:19:19.000 --> 0:19:21.080
<v Speaker 1>episode on smell a vision one of the most important

0:19:21.119 --> 0:19:23.399
<v Speaker 1>inventions of the twentieth century. I think it would be

0:19:23.480 --> 0:19:26.480
<v Speaker 1>cool to do an episode where we talk about all

0:19:26.520 --> 0:19:31.080
<v Speaker 1>the sort of failed inventions and innovations of of of

0:19:31.280 --> 0:19:34.159
<v Speaker 1>the movie theater industry. Uh, you know, getting into The

0:19:34.200 --> 0:19:39.760
<v Speaker 1>Tingler and whatnot. The Tingler, Yes, fun film, The Tinkler. Um.

0:19:40.040 --> 0:19:44.439
<v Speaker 1>But okay, so the dogs seventy images per second. The

0:19:44.520 --> 0:19:47.200
<v Speaker 1>article points out that birds need a hundred frames per

0:19:47.240 --> 0:19:50.119
<v Speaker 1>second to see. And while the article didn't mention cats,

0:19:50.240 --> 0:19:52.359
<v Speaker 1>I have read elsewhere that they need a hundred frames

0:19:52.359 --> 0:19:55.480
<v Speaker 1>per second as well. Um and uh, and I have

0:19:55.640 --> 0:20:00.240
<v Speaker 1>noticed that that our cat, she will all lot of

0:20:00.240 --> 0:20:02.640
<v Speaker 1>times just not look at the television, but occasionally we'll

0:20:02.640 --> 0:20:06.680
<v Speaker 1>put on these these HD bird watching videos on YouTube

0:20:07.119 --> 0:20:10.280
<v Speaker 1>and she definitely perks up and gets into those. Now,

0:20:10.320 --> 0:20:12.879
<v Speaker 1>part of that is listening. Of course, dads have have

0:20:13.640 --> 0:20:16.680
<v Speaker 1>you know, amazing hearing, so they are you know, they're

0:20:17.000 --> 0:20:19.800
<v Speaker 1>she's definitely listening to all these birds sounds. But then

0:20:19.840 --> 0:20:23.879
<v Speaker 1>she's also tracking the movements as well. Um. But you know,

0:20:24.119 --> 0:20:26.920
<v Speaker 1>conceivably though this would not have been the case if

0:20:26.920 --> 0:20:31.280
<v Speaker 1>you were playing bird videos in prior decades. Well, I

0:20:31.320 --> 0:20:33.160
<v Speaker 1>think one thing we should keep in mind is that

0:20:33.280 --> 0:20:37.000
<v Speaker 1>our while we can be fooled in this illusion of

0:20:37.040 --> 0:20:40.200
<v Speaker 1>successive still images being interpreted as motion in our vision,

0:20:40.720 --> 0:20:44.520
<v Speaker 1>um that all our sense are different. Senses are not

0:20:44.640 --> 0:20:49.000
<v Speaker 1>all synchronized in how they perceive things. Uh, And they don't.

0:20:49.040 --> 0:20:51.199
<v Speaker 1>They don't get fooled in exactly the same way as.

0:20:51.320 --> 0:20:53.200
<v Speaker 1>For example, I was reading somewhere that in the early

0:20:53.280 --> 0:20:55.920
<v Speaker 1>days of film technology, when you would have like a

0:20:55.960 --> 0:21:00.920
<v Speaker 1>hand crank film playback, people could deal with slight variations

0:21:00.960 --> 0:21:03.840
<v Speaker 1>and speed at which the visual frames were coming, but

0:21:03.880 --> 0:21:06.920
<v Speaker 1>they could not deal with variations in which the accompanying

0:21:07.040 --> 0:21:10.520
<v Speaker 1>sound was coming. Yeah, I think back on on the

0:21:11.800 --> 0:21:15.160
<v Speaker 1>like the the the varying levels of of video quality

0:21:15.240 --> 0:21:17.760
<v Speaker 1>I've been willing to deal with, such as watching like

0:21:17.840 --> 0:21:20.879
<v Speaker 1>half scrambled episodes of Tales from the crypt you know,

0:21:21.160 --> 0:21:24.360
<v Speaker 1>in in my my childhood. But but when it comes

0:21:24.359 --> 0:21:26.600
<v Speaker 1>to audio, if there is audio present, like you needed

0:21:26.640 --> 0:21:29.720
<v Speaker 1>to have a certain degree of fidelity. Now, all of

0:21:29.760 --> 0:21:33.320
<v Speaker 1>this we we've discussed, then you can probably guess there

0:21:33.359 --> 0:21:36.720
<v Speaker 1>are ways to get to these effects, to to exploit

0:21:36.960 --> 0:21:42.359
<v Speaker 1>these phenomena and the human visual processing system without using

0:21:42.440 --> 0:21:47.399
<v Speaker 1>motion picture technology. Right, pote photographic motion picture technology, because

0:21:47.520 --> 0:21:49.560
<v Speaker 1>I guess you could have different definitions of what motion

0:21:49.600 --> 0:21:52.159
<v Speaker 1>pictures are, but like you could, there were things that

0:21:52.240 --> 0:21:54.760
<v Speaker 1>were sort of like a movie before there was ever

0:21:54.840 --> 0:21:59.040
<v Speaker 1>a photography based movie. Right. So the first thing we

0:21:59.040 --> 0:22:01.520
<v Speaker 1>want to talk about here is just sequential images and

0:22:01.560 --> 0:22:04.880
<v Speaker 1>sequential art, and we could easily do an entire episode

0:22:04.880 --> 0:22:07.720
<v Speaker 1>on sequential art. I I, for instance, I highly recommend

0:22:08.080 --> 0:22:11.439
<v Speaker 1>Understanding Comics by Scott McCloud. If you're at all interested

0:22:11.480 --> 0:22:13.720
<v Speaker 1>in comics and you haven't picked this up, uh, you

0:22:13.840 --> 0:22:17.760
<v Speaker 1>definitely should. It's an insightful, uh comics based breakdown of

0:22:17.800 --> 0:22:20.560
<v Speaker 1>all of this. So it it itself is in comic

0:22:20.600 --> 0:22:23.600
<v Speaker 1>book form, and it discusses like how comics work, how

0:22:23.640 --> 0:22:27.439
<v Speaker 1>they're composed, and its origins and sequential art. Can I

0:22:27.440 --> 0:22:30.640
<v Speaker 1>admit a weird personal thing about my experience with comics,

0:22:30.640 --> 0:22:33.080
<v Speaker 1>And I don't know why I do this. Often when

0:22:33.119 --> 0:22:35.760
<v Speaker 1>I read a graphic novel or read a comic book,

0:22:36.359 --> 0:22:39.560
<v Speaker 1>I find that I have to go back several pages

0:22:39.720 --> 0:22:42.560
<v Speaker 1>and look at the pictures because I get into a

0:22:42.680 --> 0:22:46.080
<v Speaker 1>rhythm of just reading the text in each frame and

0:22:46.160 --> 0:22:49.359
<v Speaker 1>only barely noticing what the image rey is. And I

0:22:49.400 --> 0:22:52.400
<v Speaker 1>find I have missed important plot elements because they were

0:22:52.440 --> 0:22:57.320
<v Speaker 1>subtle visual things in the images, and I it's like

0:22:57.359 --> 0:22:59.480
<v Speaker 1>I don't pay enough attention to that, and if I

0:22:59.520 --> 0:23:02.080
<v Speaker 1>don't make myself, I don't do it. Now, that's interesting.

0:23:02.160 --> 0:23:05.040
<v Speaker 1>I I've never experienced quite the same thing, but I

0:23:05.080 --> 0:23:07.600
<v Speaker 1>do find myself, especially if I'm reading a book that's

0:23:07.600 --> 0:23:11.040
<v Speaker 1>particularly gorgeous, I have to remind myself to go back

0:23:11.080 --> 0:23:13.360
<v Speaker 1>and look at the images, just to to take them

0:23:13.359 --> 0:23:16.520
<v Speaker 1>in fully, because I'm I'm just kind of speeding. I'm

0:23:16.520 --> 0:23:18.840
<v Speaker 1>speeding through them, and I'm not really focusing on all

0:23:18.880 --> 0:23:21.760
<v Speaker 1>the work that went into each frame, which if you're

0:23:21.760 --> 0:23:25.160
<v Speaker 1>dealing with, you know, with with some of the again,

0:23:25.200 --> 0:23:27.879
<v Speaker 1>the more gorgeous graphic novels out there, I feel like

0:23:27.920 --> 0:23:30.720
<v Speaker 1>I'm doing a disservice to the book and and and

0:23:30.760 --> 0:23:33.000
<v Speaker 1>also I'm not getting my money's worth out of it, right, Yeah,

0:23:33.000 --> 0:23:35.200
<v Speaker 1>I know I feel that sometimes too, And I don't

0:23:35.200 --> 0:23:37.360
<v Speaker 1>know why I have that tendency. I Mean, it would

0:23:37.359 --> 0:23:40.240
<v Speaker 1>seem almost obvious and automatic that you should pay attention

0:23:40.280 --> 0:23:42.880
<v Speaker 1>to the images, but sometimes the brain just doesn't work

0:23:42.920 --> 0:23:45.760
<v Speaker 1>that way. Maybe maybe this book you mentioned would help. Yeah, I,

0:23:46.080 --> 0:23:48.399
<v Speaker 1>like I said, I think it's a wonderful breakdown of

0:23:48.440 --> 0:23:52.600
<v Speaker 1>comics and it's uh, it makes you appreciate them all

0:23:52.600 --> 0:23:55.239
<v Speaker 1>the more. But it does get in a little bit

0:23:55.240 --> 0:23:58.600
<v Speaker 1>into the history of sequential images sequential art. Uh. We

0:23:58.600 --> 0:24:01.080
<v Speaker 1>should probably just summarize a bit and point out that

0:24:01.119 --> 0:24:03.840
<v Speaker 1>the modern comic book, like what you're probably thinking of

0:24:03.960 --> 0:24:08.320
<v Speaker 1>a comic book, and our idea of comics itself, largely

0:24:08.520 --> 0:24:11.040
<v Speaker 1>this came out of the nineteenth and twentieth centuries. So

0:24:11.080 --> 0:24:14.520
<v Speaker 1>some of the earlier forms actually pre date the motion picture,

0:24:14.640 --> 0:24:19.359
<v Speaker 1>such as the French comics of the eighteen thirties. Um. Now,

0:24:19.480 --> 0:24:22.360
<v Speaker 1>when you're going further back than that, when you're when

0:24:22.359 --> 0:24:26.040
<v Speaker 1>you're asking yourself, well, what are the oldest examples of

0:24:26.119 --> 0:24:29.920
<v Speaker 1>sequential art, I think about the fart scrolls, the fart scrolls. Oh, yes,

0:24:29.920 --> 0:24:32.600
<v Speaker 1>the Japanese farts and evil Japanese fart scrolls. I guess

0:24:32.600 --> 0:24:36.399
<v Speaker 1>they're not necessarily always sequential, but but no, um, that

0:24:36.560 --> 0:24:38.919
<v Speaker 1>is one of the one of the areas you can

0:24:39.000 --> 0:24:41.120
<v Speaker 1>end up going is not not so much the fart

0:24:41.160 --> 0:24:45.440
<v Speaker 1>scrolls themselves, but but the use of scrolls in Eastern traditions,

0:24:46.040 --> 0:24:50.000
<v Speaker 1>illustrated scrolls, yeah, scroll paintings in India, scroll paintings in

0:24:50.000 --> 0:24:53.080
<v Speaker 1>in East Asia, and Chinese traditions. There are there are

0:24:53.080 --> 0:24:57.080
<v Speaker 1>also some traditions in which the scroll is presented umm,

0:24:57.240 --> 0:25:00.639
<v Speaker 1>almost like uh, you know, a scrolling picture where it

0:25:00.760 --> 0:25:03.360
<v Speaker 1>is it's there's there's a performance art to it as well.

0:25:03.400 --> 0:25:05.439
<v Speaker 1>It's not just hey, look at these scrolls. It's like,

0:25:05.640 --> 0:25:09.920
<v Speaker 1>gather around, we will present to you the scroll, um,

0:25:10.000 --> 0:25:11.840
<v Speaker 1>and you know in the and so these are you know,

0:25:11.920 --> 0:25:15.080
<v Speaker 1>epic paintings where you you just you know, scan your

0:25:15.080 --> 0:25:17.159
<v Speaker 1>eyes across you you take it all in. So this

0:25:17.200 --> 0:25:21.480
<v Speaker 1>doesn't in any kind of optical illusions since simulate motion,

0:25:21.640 --> 0:25:24.399
<v Speaker 1>but it does allow you to cognitively put the motion

0:25:24.480 --> 0:25:27.520
<v Speaker 1>together in your head. Right, Yeah, there's But then again

0:25:27.520 --> 0:25:29.880
<v Speaker 1>that does get kind of difficult to write because we

0:25:29.960 --> 0:25:34.240
<v Speaker 1>are creatures of the motion picture era making sense of

0:25:35.200 --> 0:25:39.320
<v Speaker 1>sequential art and potential examples of sequential art from the past.

0:25:39.760 --> 0:25:41.639
<v Speaker 1>So there are a lot of these examples where it

0:25:41.720 --> 0:25:45.720
<v Speaker 1>depends on who's who's arguing which side. For instance, looking

0:25:45.760 --> 0:25:48.119
<v Speaker 1>at some of the uh, you know, the the the

0:25:48.160 --> 0:25:52.560
<v Speaker 1>ancient cave illustrations, some make the argument that, well, we're

0:25:52.560 --> 0:25:55.440
<v Speaker 1>looking at some form of sequential art. Others say absolutely not.

0:25:55.960 --> 0:25:59.679
<v Speaker 1>The bio tapestry is another example where some make the

0:25:59.760 --> 0:26:02.240
<v Speaker 1>argument it, yeah, what you're looking at here is sequential art,

0:26:02.720 --> 0:26:06.399
<v Speaker 1>grizzly medieval sequential art. But again, in all of this,

0:26:06.520 --> 0:26:09.440
<v Speaker 1>there is no actual illusion of movement. You know. I

0:26:09.520 --> 0:26:11.959
<v Speaker 1>was just thinking that, on one hand, it makes sense

0:26:12.080 --> 0:26:16.760
<v Speaker 1>too to just naturally sort something like an illustrated scroll

0:26:16.880 --> 0:26:20.400
<v Speaker 1>or a comic book into a different category than than

0:26:20.680 --> 0:26:22.960
<v Speaker 1>like a modern motion picture with a high frame rate,

0:26:23.280 --> 0:26:26.280
<v Speaker 1>because one, at least, it seems to me, we just

0:26:26.400 --> 0:26:30.239
<v Speaker 1>automatically perceive as continuous motion through this optical illusion, like

0:26:30.280 --> 0:26:33.800
<v Speaker 1>the beta movement type things. Uh, and and that's just

0:26:33.960 --> 0:26:37.720
<v Speaker 1>automatic and immediate, and whereas this other type of thing

0:26:37.840 --> 0:26:40.760
<v Speaker 1>like a scroll or a comic book with successive images

0:26:41.080 --> 0:26:44.920
<v Speaker 1>requires cognitive effort in the imagination to piece together into

0:26:44.960 --> 0:26:49.480
<v Speaker 1>a visual narrative that seems continuous. I do assume that

0:26:49.480 --> 0:26:53.240
<v Speaker 1>that's probably a difference that's hardwired into the brain. But

0:26:53.320 --> 0:26:56.440
<v Speaker 1>I wonder, I mean, I wonder what sort of role

0:26:56.560 --> 0:27:00.119
<v Speaker 1>conditioning and and sort of a culture of imagination in

0:27:00.200 --> 0:27:04.160
<v Speaker 1>place there that if you don't have things like movies,

0:27:05.040 --> 0:27:07.800
<v Speaker 1>if something like a comic book or a scroll with

0:27:07.880 --> 0:27:13.080
<v Speaker 1>successive images could, through a sort of culture of imagination practice,

0:27:13.200 --> 0:27:15.720
<v Speaker 1>feel more like a movie does to us, with like

0:27:15.760 --> 0:27:21.119
<v Speaker 1>this kind of automatic conjuring of continuous visual sensation. Does

0:27:21.160 --> 0:27:23.679
<v Speaker 1>that make any sense? Yeah? Again, this is one of

0:27:23.680 --> 0:27:27.119
<v Speaker 1>those areas where you can you can really work kind

0:27:27.119 --> 0:27:29.840
<v Speaker 1>of think yourself into a into a circle when you

0:27:29.880 --> 0:27:33.920
<v Speaker 1>start trying trying to decipher how you are actually absorbing

0:27:34.520 --> 0:27:37.480
<v Speaker 1>any particular form of media. You know, because you're getting

0:27:37.480 --> 0:27:39.359
<v Speaker 1>into the you know, you're reading an action scene in

0:27:39.359 --> 0:27:42.560
<v Speaker 1>a book and you're picturing it in your head um,

0:27:42.600 --> 0:27:45.760
<v Speaker 1>and then you're then you're watching an action scene. You're

0:27:45.800 --> 0:27:48.640
<v Speaker 1>reading an action scene on a comic book page. There's

0:27:48.640 --> 0:27:52.000
<v Speaker 1>something similar going on, but with more visual data to

0:27:52.280 --> 0:27:56.480
<v Speaker 1>inform what's happening in your mind. I read a book

0:27:57.080 --> 0:27:59.880
<v Speaker 1>a couple of years ago called What We See When

0:28:00.040 --> 0:28:02.359
<v Speaker 1>You Read? And I think the author's name was Peter

0:28:02.880 --> 0:28:06.359
<v Speaker 1>MENDELSSOHND or something like that. But I thought it was

0:28:06.400 --> 0:28:10.240
<v Speaker 1>a really interesting book. Basically it was just a sort

0:28:10.280 --> 0:28:14.680
<v Speaker 1>of artistically put together extension of this question of what

0:28:14.760 --> 0:28:18.600
<v Speaker 1>do you actually picture in your head as you read

0:28:18.640 --> 0:28:22.360
<v Speaker 1>a piece of fiction. How does the imagination work? Um,

0:28:22.400 --> 0:28:25.040
<v Speaker 1>Because we have this idea that like, Okay, when I

0:28:25.040 --> 0:28:27.440
<v Speaker 1>read a book, I see the character, but it keeps

0:28:27.480 --> 0:28:30.119
<v Speaker 1>asking all these probing questions about what exactly is it

0:28:30.160 --> 0:28:32.360
<v Speaker 1>that you think you see? How do you see it?

0:28:32.720 --> 0:28:35.600
<v Speaker 1>And it really makes you start to question the the

0:28:35.640 --> 0:28:39.960
<v Speaker 1>experience of your own imagination. It's almost like the imagination

0:28:40.120 --> 0:28:43.240
<v Speaker 1>can start to feel like a second order illusion within

0:28:43.360 --> 0:28:46.520
<v Speaker 1>your mind. Yeah, and and I feel like I had

0:28:46.560 --> 0:28:49.840
<v Speaker 1>my own experience. It's it's changed a lot over time.

0:28:50.160 --> 0:28:53.520
<v Speaker 1>Like when I first started reading like full blown novels

0:28:54.120 --> 0:28:57.600
<v Speaker 1>as a kid, I went to great lengths to sort

0:28:57.640 --> 0:29:00.240
<v Speaker 1>of cast it in my head and decide I did

0:29:00.480 --> 0:29:03.480
<v Speaker 1>like what actors were playing what characters, and then I

0:29:03.480 --> 0:29:07.760
<v Speaker 1>would like focus on a consistent casting throughout my reading

0:29:07.760 --> 0:29:09.640
<v Speaker 1>of the book. But for the most part, I got

0:29:09.640 --> 0:29:12.480
<v Speaker 1>away from that as I got older. Now I'll only

0:29:12.600 --> 0:29:14.920
<v Speaker 1>rarely do that, or or if there's some sort of

0:29:14.920 --> 0:29:18.120
<v Speaker 1>film adaptation of a book or something, perhaps that'll kind

0:29:18.120 --> 0:29:22.080
<v Speaker 1>of infect my my thinking along it. Um. I also

0:29:22.480 --> 0:29:25.720
<v Speaker 1>remember there was a time when if I watched anything

0:29:25.760 --> 0:29:29.200
<v Speaker 1>animated and then went and read a book, I would

0:29:29.240 --> 0:29:32.680
<v Speaker 1>end up seeing an animated and and it would always

0:29:32.760 --> 0:29:34.680
<v Speaker 1>kind of discourage me from reading. I'm like, I'm gonna

0:29:34.720 --> 0:29:37.000
<v Speaker 1>I'll read this tomorrow when the cartoons are out of

0:29:37.000 --> 0:29:40.160
<v Speaker 1>my head. But I don't really experience that anymore. I

0:29:40.200 --> 0:29:43.320
<v Speaker 1>wonder if does does the animation or the live action

0:29:43.360 --> 0:29:46.000
<v Speaker 1>take precedence when you've seen both, Like, do you so

0:29:46.160 --> 0:29:48.920
<v Speaker 1>you've seen live action and animation of the Hobbit and

0:29:48.960 --> 0:29:51.960
<v Speaker 1>The Lord of the Rings, just one have precedence in

0:29:52.000 --> 0:29:54.040
<v Speaker 1>your mind? It's It's weird because this is a great example,

0:29:54.160 --> 0:29:56.160
<v Speaker 1>because there was a time, like the first time I

0:29:56.200 --> 0:29:58.760
<v Speaker 1>read The Lord of the Rings, I went to great

0:29:58.800 --> 0:30:02.000
<v Speaker 1>pains to not think about the animation right, and then

0:30:02.200 --> 0:30:05.600
<v Speaker 1>in rereading The Hobbit to my son Um, I kind

0:30:05.600 --> 0:30:09.000
<v Speaker 1>of forced myself to and I think by just distance,

0:30:09.040 --> 0:30:10.840
<v Speaker 1>by having not seen them in a while, I was

0:30:10.920 --> 0:30:13.600
<v Speaker 1>able to avoid like summoning just the images from the

0:30:13.600 --> 0:30:17.560
<v Speaker 1>Peter Jackson films and hopefully kind of have something in between,

0:30:17.640 --> 0:30:20.440
<v Speaker 1>something that we just kind of emerged more from from

0:30:20.480 --> 0:30:23.760
<v Speaker 1>my mind as opposed from these visual adaptations. I guess

0:30:23.760 --> 0:30:26.800
<v Speaker 1>there's some elements that are easier to dash than others,

0:30:26.800 --> 0:30:28.680
<v Speaker 1>because I feel like I could read Lord of the

0:30:28.760 --> 0:30:31.800
<v Speaker 1>Rings without picturing most of the stuff from movies, except

0:30:31.920 --> 0:30:34.800
<v Speaker 1>like Christopher Lee would be stuck there. Yeah, I couldn't.

0:30:34.800 --> 0:30:38.000
<v Speaker 1>I couldn't have any sorrow moan but him. Here's another example.

0:30:38.120 --> 0:30:41.000
<v Speaker 1>Um the Name of the rose By and Berto Eccho.

0:30:41.240 --> 0:30:43.880
<v Speaker 1>The first time I read it, uh, like uh in

0:30:44.000 --> 0:30:46.280
<v Speaker 1>high school. I think I was a big fan of

0:30:46.360 --> 0:30:49.000
<v Speaker 1>the film adaptation, which I had seen previously. So of

0:30:49.040 --> 0:30:53.080
<v Speaker 1>course I pictured brother William as being Sean Connery. But

0:30:53.200 --> 0:30:55.920
<v Speaker 1>that's not really how he's described in the book. He's

0:30:56.080 --> 0:30:58.480
<v Speaker 1>they say he's extremely tall and thin with red hair.

0:30:58.600 --> 0:31:01.960
<v Speaker 1>I believe. Yeah. So when I reread it, uh, And

0:31:02.000 --> 0:31:05.120
<v Speaker 1>this was several years ago. But during that I actually

0:31:05.160 --> 0:31:07.880
<v Speaker 1>had to I went to great pains to focus myself

0:31:07.960 --> 0:31:11.680
<v Speaker 1>and not picture Sean Connery, but instead to picture something

0:31:11.720 --> 0:31:14.480
<v Speaker 1>more along the lines of, say Jeremy Bratt or maybe

0:31:14.560 --> 0:31:18.080
<v Speaker 1>Jeremy Irons. You know, someone who has actually played Sherlock Holmes,

0:31:18.200 --> 0:31:20.800
<v Speaker 1>or has you know, something more in line with with

0:31:20.920 --> 0:31:24.080
<v Speaker 1>the like the field of a Home's character. Okay, I

0:31:24.120 --> 0:31:27.080
<v Speaker 1>feel like we've gotten really far field. I think it's

0:31:27.080 --> 0:31:30.400
<v Speaker 1>my fault. We should get back to simulations of the

0:31:30.040 --> 0:31:35.280
<v Speaker 1>h of movement. Simulations creating this illusion of continuous motion uh,

0:31:35.520 --> 0:31:38.520
<v Speaker 1>I guess after just mere sequential art, when they're started

0:31:38.560 --> 0:31:42.520
<v Speaker 1>to be devices that could rapidly show us images, that

0:31:42.600 --> 0:31:46.600
<v Speaker 1>would that would more automatically simulate motion. And one of

0:31:46.600 --> 0:31:49.600
<v Speaker 1>the crazy things about these, uh, these these these technologies

0:31:49.640 --> 0:31:52.440
<v Speaker 1>we're gonna discuss here is that they all emerge from

0:31:52.480 --> 0:31:55.360
<v Speaker 1>the same time period. They're all products of the photographic

0:31:55.520 --> 0:31:59.040
<v Speaker 1>era and and and products of the the birth of

0:31:59.080 --> 0:32:00.800
<v Speaker 1>the motion picture. Well, yeah, I mean this is a

0:32:00.800 --> 0:32:03.440
<v Speaker 1>time when people were thinking about the science of imagery

0:32:03.440 --> 0:32:06.120
<v Speaker 1>and vision, not just in the invention of the photograph.

0:32:06.160 --> 0:32:08.720
<v Speaker 1>And I remember it was in the eighteen thirties that

0:32:08.840 --> 0:32:11.560
<v Speaker 1>Louis de Gerret and Henry Fox Talbot were inventing their

0:32:11.640 --> 0:32:14.640
<v Speaker 1>their photography methods, like the Digera type and the what

0:32:14.680 --> 0:32:17.640
<v Speaker 1>would eventually become Talbot's Cala type method. It was in

0:32:17.760 --> 0:32:20.720
<v Speaker 1>eighteen thirty nine that they both announced them. So in

0:32:20.800 --> 0:32:23.600
<v Speaker 1>eighteen thirty two, that is when we see a little

0:32:23.840 --> 0:32:28.280
<v Speaker 1>invention that was known as the finn akistoscope. Yeah, and

0:32:28.320 --> 0:32:30.360
<v Speaker 1>so you you may have seen one of these in

0:32:30.360 --> 0:32:33.320
<v Speaker 1>a museum or perhaps you own one yourself as a

0:32:33.320 --> 0:32:36.680
<v Speaker 1>toy or a collectible. But it's a spinning cardboard disc

0:32:37.160 --> 0:32:40.880
<v Speaker 1>attached vertically to a handle and in position radially around

0:32:40.880 --> 0:32:43.640
<v Speaker 1>the center of the disk center, you have a subsequence

0:32:43.680 --> 0:32:47.040
<v Speaker 1>of images that, when rotated and viewed through slits on

0:32:47.080 --> 0:32:50.880
<v Speaker 1>an opposing disc, this creates the illusion of movement, like

0:32:50.960 --> 0:32:55.680
<v Speaker 1>a very simple animation. Generally it's something like an individual

0:32:56.280 --> 0:32:59.440
<v Speaker 1>jumping rope or an animal running, that sort of thing,

0:32:59.440 --> 0:33:02.560
<v Speaker 1>a person walking. Another example of this, pretty much the

0:33:02.600 --> 0:33:06.400
<v Speaker 1>same device is the zoo trope from four, a cylindrical

0:33:06.480 --> 0:33:10.240
<v Speaker 1>variation of the previous invention with viewing slits on the side,

0:33:10.440 --> 0:33:12.320
<v Speaker 1>so it looks like a drum, and you rotate it

0:33:12.360 --> 0:33:14.280
<v Speaker 1>and you stare through, and again you watch a very

0:33:14.320 --> 0:33:18.280
<v Speaker 1>simple animation unfold. And these two you'll find them in

0:33:18.320 --> 0:33:21.240
<v Speaker 1>a lot of like hands on science museums, you know,

0:33:21.480 --> 0:33:23.800
<v Speaker 1>around the world. Yeah, and to be clear again, in

0:33:23.800 --> 0:33:26.680
<v Speaker 1>the zoo trope, it's still images, but because you view

0:33:26.720 --> 0:33:29.200
<v Speaker 1>them spinning rapidly, and because you view them in these

0:33:29.200 --> 0:33:33.240
<v Speaker 1>slices through the slits, it simulates the continuous motion, but

0:33:33.320 --> 0:33:36.600
<v Speaker 1>it doesn't perfectly simulate it. It's a little bit jerky.

0:33:36.720 --> 0:33:39.680
<v Speaker 1>And one thing that's cool about that is that it

0:33:39.760 --> 0:33:42.400
<v Speaker 1>creates a kind of creepy effect. I was going to

0:33:42.480 --> 0:33:45.360
<v Speaker 1>mention that there are several scenes with a zootrope in

0:33:45.400 --> 0:33:48.760
<v Speaker 1>the horror movie The Conjuring Too, where the one of

0:33:48.800 --> 0:33:51.760
<v Speaker 1>Patrick Wilson. Well, he's in all the Conjurings, I think

0:33:52.480 --> 0:33:54.240
<v Speaker 1>at least the first two. The second one is the

0:33:54.280 --> 0:33:56.480
<v Speaker 1>one where he sings an Elvis song for some somebody

0:33:56.520 --> 0:33:59.760
<v Speaker 1>thought that was a good idea, but uh, there's a

0:33:59.800 --> 0:34:03.920
<v Speaker 1>sea where Patrick Wilson stares into one of these zootropes.

0:34:04.240 --> 0:34:06.520
<v Speaker 1>He's looking through the slit says the thing is spinning,

0:34:06.760 --> 0:34:09.560
<v Speaker 1>and he watches this strange man in a bowler hat

0:34:09.600 --> 0:34:13.839
<v Speaker 1>and an umbrella walking around until suddenly, like there's a

0:34:13.920 --> 0:34:16.359
<v Speaker 1>jump scare. A boogeyman with bad teeth does a jump

0:34:16.400 --> 0:34:20.160
<v Speaker 1>scare on Patrick Wilson. But it's actually a very effective

0:34:20.560 --> 0:34:23.840
<v Speaker 1>sort of set piece object for a horror film because

0:34:23.920 --> 0:34:26.279
<v Speaker 1>there is a way in which it's obvious and not

0:34:26.480 --> 0:34:31.359
<v Speaker 1>quite Their simulation of smooth motion is unsettling. I can't

0:34:31.360 --> 0:34:33.960
<v Speaker 1>think if I've seen it used in another horror movie.

0:34:34.000 --> 0:34:37.319
<v Speaker 1>Maybe it has been, but certainly other films have used

0:34:37.320 --> 0:34:39.759
<v Speaker 1>the idea, if not of a zootrope, at least of

0:34:39.840 --> 0:34:42.759
<v Speaker 1>a flickering presence or gait like I think of the

0:34:42.800 --> 0:34:46.480
<v Speaker 1>ghost in The Ring. Basically, I think any presence that

0:34:46.640 --> 0:34:50.480
<v Speaker 1>is almost but not quite smooth and continuous the way

0:34:50.520 --> 0:34:54.200
<v Speaker 1>modern films are tends to be perceived, at least these days,

0:34:54.280 --> 0:34:56.799
<v Speaker 1>is creepy or horrifying. And this could have to do

0:34:56.880 --> 0:34:59.200
<v Speaker 1>with a version of the Uncanny Valley effect, which we've

0:34:59.200 --> 0:35:01.200
<v Speaker 1>discussed on a couple of episodes of Stuff to Blow

0:35:01.200 --> 0:35:03.640
<v Speaker 1>your Mind. But I it's clear that a lot of

0:35:03.680 --> 0:35:06.360
<v Speaker 1>people perceive that type of motion or presence in a

0:35:06.400 --> 0:35:11.239
<v Speaker 1>flickering way as creepy today. Well, I know with Samara

0:35:11.239 --> 0:35:14.440
<v Speaker 1>in The Ring, I remember correctly they filmed the actor

0:35:15.200 --> 0:35:19.920
<v Speaker 1>walking backwards and then reversed the footage, so she's walking

0:35:20.239 --> 0:35:22.759
<v Speaker 1>towards the camera, but the motion, like we can tell

0:35:22.800 --> 0:35:25.279
<v Speaker 1>there's something weird about the motion, the way that her

0:35:25.320 --> 0:35:27.920
<v Speaker 1>limbs are moving. Yeah, but there is also like a

0:35:28.480 --> 0:35:30.400
<v Speaker 1>like a like a flicker, like there's a glitch in

0:35:30.440 --> 0:35:33.520
<v Speaker 1>a VHS tape or something. Uh, And so that that's

0:35:33.520 --> 0:35:35.680
<v Speaker 1>a weird. So there's the weird gate and there's the

0:35:35.719 --> 0:35:38.399
<v Speaker 1>flickering like you would see in the zootrope. I don't

0:35:38.400 --> 0:35:40.320
<v Speaker 1>know if it would have been perceived as creepy in

0:35:40.360 --> 0:35:43.440
<v Speaker 1>the same way back when these things were popular children's toys.

0:35:43.440 --> 0:35:47.680
<v Speaker 1>Maybe maybe not, I don't know. Now another case, and

0:35:47.719 --> 0:35:49.440
<v Speaker 1>this is a a really fun case to consider, is the

0:35:49.440 --> 0:35:54.440
<v Speaker 1>flipbooka um, and uh, you know it's easy, especially with hindsight,

0:35:54.640 --> 0:35:57.880
<v Speaker 1>to assume that the flipbook was surely invented, you know,

0:35:57.960 --> 0:36:02.319
<v Speaker 1>well before uh these pretty previous advancements, But there's no

0:36:02.400 --> 0:36:05.160
<v Speaker 1>evidence that it was really I mean, I made them

0:36:05.160 --> 0:36:06.920
<v Speaker 1>when I was a kid. You have to imagine that

0:36:07.000 --> 0:36:10.120
<v Speaker 1>people came up with this idea hundreds of years ago. Yeah,

0:36:10.200 --> 0:36:12.719
<v Speaker 1>I mean you can you I would guess like, all right,

0:36:12.719 --> 0:36:15.440
<v Speaker 1>well you need you need paper, so you need the

0:36:15.680 --> 0:36:18.959
<v Speaker 1>printed word and then you just need somebody board enough

0:36:19.080 --> 0:36:22.279
<v Speaker 1>to start drawing like a just a cartoon horse in

0:36:22.320 --> 0:36:24.560
<v Speaker 1>the corner, and then flip through them to create the

0:36:24.600 --> 0:36:26.799
<v Speaker 1>illusion of movement. Uh, you know, the kind of thing

0:36:26.840 --> 0:36:30.200
<v Speaker 1>that we all did as children, uh, in various notebooks

0:36:30.200 --> 0:36:33.000
<v Speaker 1>and what have you. But yeah, when when you start

0:36:33.040 --> 0:36:36.000
<v Speaker 1>looking at the history, it looks like, again, this is

0:36:36.040 --> 0:36:38.279
<v Speaker 1>one of those things that, yes, it clearly could have

0:36:38.400 --> 0:36:41.920
<v Speaker 1>been invented at any point, uh, in as long as

0:36:41.960 --> 0:36:44.239
<v Speaker 1>that we had paper and uh, you know, and it

0:36:44.320 --> 0:36:46.279
<v Speaker 1>was readily available. You know, we had some sort of

0:36:46.280 --> 0:36:50.000
<v Speaker 1>flippable book at your disposal. But it seems like eighteen

0:36:50.080 --> 0:36:52.719
<v Speaker 1>sixty eight is about as far back as we can

0:36:52.760 --> 0:36:56.800
<v Speaker 1>go the flip book. That is when uh, British printer

0:36:56.960 --> 0:37:00.840
<v Speaker 1>John Barnes Lena patented a flip book and uh, and

0:37:00.880 --> 0:37:04.319
<v Speaker 1>that's the oldest known documentation of the flipbook. And I

0:37:04.320 --> 0:37:07.759
<v Speaker 1>think a few things are illuminated here. Again, as we've

0:37:07.760 --> 0:37:10.759
<v Speaker 1>discussed in uh in previous episode, the dangers of hindsight

0:37:10.880 --> 0:37:14.920
<v Speaker 1>in considering the history of inventions, also just the true

0:37:14.960 --> 0:37:17.880
<v Speaker 1>impact of motion picture technology and the way it's changed

0:37:17.920 --> 0:37:20.919
<v Speaker 1>the way we think about images. And then of course

0:37:20.960 --> 0:37:23.600
<v Speaker 1>the fact that for most of of of of history,

0:37:23.960 --> 0:37:27.840
<v Speaker 1>paper wasn't something so readily wasted or even uh and

0:37:28.040 --> 0:37:31.279
<v Speaker 1>even bound flippable books. I imagine we're too revered for,

0:37:31.800 --> 0:37:33.360
<v Speaker 1>you know, for someone to make a bunch of scribbles

0:37:33.360 --> 0:37:36.760
<v Speaker 1>in the corners, though I'm kind of surprised a monk

0:37:36.920 --> 0:37:39.000
<v Speaker 1>never made one in the Middle Ages, like doing an

0:37:39.000 --> 0:37:42.840
<v Speaker 1>illuminated manuscript, Well, it's entirely possible that it that it

0:37:42.920 --> 0:37:45.719
<v Speaker 1>did and it didn't survive, Like that's possible, there's just

0:37:45.760 --> 0:37:48.840
<v Speaker 1>no evidence. Um. I think there have been some cases

0:37:48.920 --> 0:37:53.560
<v Speaker 1>for certain sequential art in illuminated manuscripts, but not not

0:37:53.680 --> 0:37:56.520
<v Speaker 1>a flipbook, nothing that creates the actual illusion of movement.

0:37:56.600 --> 0:38:00.880
<v Speaker 1>That's really interesting. Yeah, hindsight bias exactly. All Right, I

0:38:00.920 --> 0:38:02.759
<v Speaker 1>think we need to take another break, but then we

0:38:02.800 --> 0:38:05.120
<v Speaker 1>will be back to discuss a little more about the

0:38:05.120 --> 0:38:15.479
<v Speaker 1>technology that directly preceded the motion picture. Alright, we're back.

0:38:15.880 --> 0:38:18.239
<v Speaker 1>So when you think about a motion picture camera, in

0:38:18.320 --> 0:38:20.600
<v Speaker 1>order to do what it does, it has to take

0:38:20.680 --> 0:38:23.839
<v Speaker 1>a lot of photos in very quick succession that can

0:38:23.880 --> 0:38:26.560
<v Speaker 1>be played back in very quick succession, right, in order

0:38:26.560 --> 0:38:29.960
<v Speaker 1>to get the level of frame rate that actually looks

0:38:30.000 --> 0:38:32.920
<v Speaker 1>like motion to our eyes. So how how do we

0:38:33.000 --> 0:38:35.840
<v Speaker 1>get there? Like? What was there between the Daguero type

0:38:35.880 --> 0:38:39.080
<v Speaker 1>or the Cala type, you know, these single exposure camera

0:38:39.120 --> 0:38:42.200
<v Speaker 1>shots and the actual movie camera. Yeah. I can't help

0:38:42.280 --> 0:38:46.000
<v Speaker 1>but use the metaphor of of guns and weapons of

0:38:46.080 --> 0:38:48.840
<v Speaker 1>war when thinking about them, because certainly a Daguerreo type

0:38:49.040 --> 0:38:51.640
<v Speaker 1>would be kind of like an old timey canon, right,

0:38:52.040 --> 0:38:55.640
<v Speaker 1>Who's a pain to load it, to aim it, to

0:38:55.840 --> 0:38:58.360
<v Speaker 1>fire it, and then you'd have to go through the

0:38:58.360 --> 0:39:01.799
<v Speaker 1>whole rigamarole of loading it again. Uh So you know

0:39:01.840 --> 0:39:04.719
<v Speaker 1>you're you're dealing with with lengthy exposure times and some

0:39:04.800 --> 0:39:08.400
<v Speaker 1>of the earliest cameras. Right. But but but as the

0:39:08.520 --> 0:39:11.200
<v Speaker 1>but from a motion picture camera. To function as a

0:39:11.239 --> 0:39:13.680
<v Speaker 1>motion picture camera, you essentially have to have a machine gun.

0:39:14.120 --> 0:39:16.880
<v Speaker 1>It's just just taking picture after picture after picture after picture.

0:39:17.040 --> 0:39:19.560
<v Speaker 1>And so one thing that immediately occurs to me is

0:39:19.600 --> 0:39:22.040
<v Speaker 1>that you've got to somehow deal with the change in

0:39:22.080 --> 0:39:25.760
<v Speaker 1>the media on which it's recorded. Because the earliest photos

0:39:25.760 --> 0:39:28.319
<v Speaker 1>were taken on on media that had to be sort

0:39:28.360 --> 0:39:31.200
<v Speaker 1>of specially prepared and loaded up one at a time.

0:39:31.400 --> 0:39:34.760
<v Speaker 1>How how how could you load a camera for rapid

0:39:34.920 --> 0:39:38.840
<v Speaker 1>exposures of many images? Yeah, and when we're talking rapid exposure,

0:39:38.920 --> 0:39:42.720
<v Speaker 1>we're talking expacture exposure times of a fraction of a second,

0:39:43.600 --> 0:39:46.279
<v Speaker 1>a long way from those hour long exposures that we

0:39:46.280 --> 0:39:49.640
<v Speaker 1>were talking about and in previous episodes for photography, by

0:39:49.719 --> 0:39:53.160
<v Speaker 1>eighteen seventy the exposure time was down to one second

0:39:53.160 --> 0:39:56.120
<v Speaker 1>and ultimately one one thousands of a thousandth of a second,

0:39:56.280 --> 0:39:58.920
<v Speaker 1>which is fast enough for for motion pictures of course,

0:39:59.239 --> 0:40:01.760
<v Speaker 1>But how do you get all the like you obviously

0:40:01.760 --> 0:40:05.319
<v Speaker 1>you're not gonna be using like metal plates for that, right, Yeah, Well,

0:40:06.239 --> 0:40:08.120
<v Speaker 1>so here's the here's the thing. One of the earlier

0:40:08.120 --> 0:40:13.719
<v Speaker 1>approaches to this problem simply involved using multiple cameras. You know,

0:40:13.760 --> 0:40:16.600
<v Speaker 1>think again about the cannon where you can't possibly create

0:40:16.640 --> 0:40:20.160
<v Speaker 1>a single old timing cannon that's gonna fire uh six

0:40:20.239 --> 0:40:23.360
<v Speaker 1>cannon balls in the space of a few seconds. It's impossible.

0:40:23.400 --> 0:40:25.600
<v Speaker 1>Get your six cannons. You get six cannons, you line

0:40:25.600 --> 0:40:28.040
<v Speaker 1>them up, you have them, you know, you know, in

0:40:28.080 --> 0:40:30.120
<v Speaker 1>the ship, right, and then you just fire them all

0:40:30.160 --> 0:40:33.480
<v Speaker 1>off in succession. That's exactly the approach that was taken

0:40:33.719 --> 0:40:38.320
<v Speaker 1>early on by photographers such as Edward my Bridge. Oh yeah,

0:40:38.360 --> 0:40:42.239
<v Speaker 1>famous for the his running a Horse images from seven

0:40:42.520 --> 0:40:45.200
<v Speaker 1>He used a battery of twelve cameras to pull this off.

0:40:45.400 --> 0:40:48.600
<v Speaker 1>And I guess we'll explain more about that in a minute. Yes, Now,

0:40:48.600 --> 0:40:50.319
<v Speaker 1>before we came in here, Robert, you were you were

0:40:50.360 --> 0:40:52.880
<v Speaker 1>telling me some strange details about the life of Edward

0:40:52.920 --> 0:40:55.440
<v Speaker 1>my Bridge that I have never heard before. Yeah, I was.

0:40:55.480 --> 0:40:56.799
<v Speaker 1>I was reading a little bit about him in the

0:40:56.800 --> 0:41:01.040
<v Speaker 1>History of Photography by Beaumont new Hall and and um,

0:41:01.040 --> 0:41:04.400
<v Speaker 1>my Bridge is a fascinating character. Um do you know

0:41:04.440 --> 0:41:07.239
<v Speaker 1>why he spells his name the way he does? Yes,

0:41:07.360 --> 0:41:09.520
<v Speaker 1>so he wanted he wanted his name to sound more

0:41:09.600 --> 0:41:13.680
<v Speaker 1>archaic because he was born Edward James, Uh Muggeridge and Uh.

0:41:14.000 --> 0:41:18.240
<v Speaker 1>He wanted a fancier show name essentially, so it's Edward

0:41:18.480 --> 0:41:22.759
<v Speaker 1>in his name is spelled like ed weird, yes, and

0:41:22.800 --> 0:41:24.759
<v Speaker 1>then uh, and then my bridge is spelled m U

0:41:24.920 --> 0:41:28.080
<v Speaker 1>y b r I d g E. So earlier in

0:41:28.120 --> 0:41:30.800
<v Speaker 1>his life he was he was born eighteen thirty. He

0:41:30.840 --> 0:41:33.040
<v Speaker 1>would die in nineteen o four, but earlier in his

0:41:33.120 --> 0:41:36.120
<v Speaker 1>life he was a bookseller. But then he sustained severe

0:41:36.320 --> 0:41:41.319
<v Speaker 1>cranial injuries in a runaway stagecoach crash in eighteen sixty,

0:41:41.360 --> 0:41:44.239
<v Speaker 1>which it was like a brutal accident, actually killed one

0:41:44.239 --> 0:41:47.000
<v Speaker 1>of the passengers and injured just about everybody else too.

0:41:47.600 --> 0:41:50.640
<v Speaker 1>But anyway, you know, severe cranial injuries required a good

0:41:50.719 --> 0:41:54.000
<v Speaker 1>year of treatment uh, and he was forever changed by it.

0:41:54.080 --> 0:41:57.279
<v Speaker 1>Possibly there's possibly the reason for some of his emotional

0:41:57.640 --> 0:42:01.280
<v Speaker 1>and erratic behavior later in life. But during his recovery

0:42:01.320 --> 0:42:04.640
<v Speaker 1>he took up photography. Now and then this in photography

0:42:04.719 --> 0:42:06.879
<v Speaker 1>is where he would he would really make his name.

0:42:07.680 --> 0:42:10.360
<v Speaker 1>But as a there was just a note about a

0:42:10.840 --> 0:42:14.920
<v Speaker 1>murder trial that took place in the history of photography,

0:42:14.920 --> 0:42:16.120
<v Speaker 1>so I had to look into it a little bit

0:42:16.120 --> 0:42:19.279
<v Speaker 1>more and the and this is the story. Basically, in

0:42:19.360 --> 0:42:23.520
<v Speaker 1>eighteen seventy two he married Flora shall Cross Stone, but

0:42:23.600 --> 0:42:28.240
<v Speaker 1>then he caught wind of a former lover that lived

0:42:28.400 --> 0:42:32.279
<v Speaker 1>in the area and Major Harry Larkins, and he got

0:42:32.280 --> 0:42:34.960
<v Speaker 1>it in his head that that that Larkins was the

0:42:35.000 --> 0:42:40.600
<v Speaker 1>father of Stone's son, Floredo. So my Bridge went to

0:42:40.920 --> 0:42:44.080
<v Speaker 1>Larkins house, confronted him at the front door, and shot

0:42:44.160 --> 0:42:48.120
<v Speaker 1>him dead on his doorstep. Yeah, uh he or he

0:42:48.320 --> 0:42:50.600
<v Speaker 1>shot him and then he died later that day. At anyway,

0:42:50.719 --> 0:42:54.960
<v Speaker 1>fatally shot him on on his doorstep. And so my

0:42:55.040 --> 0:42:58.279
<v Speaker 1>Bridge was accused of the murder, and the defense ended

0:42:58.320 --> 0:43:01.080
<v Speaker 1>up leaning on his previous brain injury, saying, look, you

0:43:01.080 --> 0:43:03.200
<v Speaker 1>know he was in this horrible accident and it it

0:43:03.440 --> 0:43:05.839
<v Speaker 1>changed the way his his brain works. And and they

0:43:05.840 --> 0:43:09.000
<v Speaker 1>brought in an expert testimony, They brought in people to

0:43:09.040 --> 0:43:11.000
<v Speaker 1>speak to say, yeah, he was a totally different person

0:43:11.040 --> 0:43:14.400
<v Speaker 1>before this took place. And they were going for, you know,

0:43:14.440 --> 0:43:17.760
<v Speaker 1>an insanity plea, which I've read that that my Bridge

0:43:17.760 --> 0:43:21.840
<v Speaker 1>apparently undercut this himself when when he was questioned. But

0:43:21.920 --> 0:43:23.799
<v Speaker 1>at any rate, the judge ended up throwing out the

0:43:23.800 --> 0:43:28.320
<v Speaker 1>insanity pla and then acquitted my Bridge on the grounds

0:43:28.360 --> 0:43:34.839
<v Speaker 1>of justifiable homicide. That was a different time. Yeah, it was, yeah,

0:43:34.880 --> 0:43:36.920
<v Speaker 1>because clearly there was no questioning based on what I

0:43:36.960 --> 0:43:40.239
<v Speaker 1>was reading that he killed this guy, he murdered this

0:43:40.280 --> 0:43:44.040
<v Speaker 1>guy on on his doorstep. But but yeah, he was

0:43:44.160 --> 0:43:47.799
<v Speaker 1>he was acquitted. Uh, and it was considered justifiable homicide. UM.

0:43:47.880 --> 0:43:50.040
<v Speaker 1>It was an important case apparently because it serves as

0:43:50.239 --> 0:43:55.160
<v Speaker 1>like an historic forensic neurology case and neurology forensic neurology

0:43:55.440 --> 0:43:59.040
<v Speaker 1>neurology defense. Uh. It would also, by the way, go

0:43:59.120 --> 0:44:02.319
<v Speaker 1>on to become an opera. Philip Glass would compose an

0:44:02.320 --> 0:44:05.759
<v Speaker 1>opera based on these events titled The Photographer. But It's

0:44:05.760 --> 0:44:10.840
<v Speaker 1>just a yeah, really tragic episode. Uh. Flora petition for divorce,

0:44:11.280 --> 0:44:13.360
<v Speaker 1>had to do it twice and was finally granted it.

0:44:13.800 --> 0:44:16.760
<v Speaker 1>She died in eighteen seventy five, and then my Bridge

0:44:16.800 --> 0:44:20.120
<v Speaker 1>had the son placed in an orphanage and Florida ended

0:44:20.200 --> 0:44:22.200
<v Speaker 1>up working his entire life as a ranch hand and

0:44:22.239 --> 0:44:26.239
<v Speaker 1>a gardener, and he himself died into in a pedestrian

0:44:26.239 --> 0:44:30.799
<v Speaker 1>traffic accident. But but my Bridge had established himself by

0:44:30.800 --> 0:44:34.480
<v Speaker 1>this point as a as a photographic pioneer. Former Governor

0:44:34.480 --> 0:44:38.640
<v Speaker 1>of California, Leland Stanford had commissioned him to photograph his racehorses.

0:44:39.400 --> 0:44:42.760
<v Speaker 1>Work that was interrupted by the trial, but the resulting

0:44:42.760 --> 0:44:48.200
<v Speaker 1>images were widely published for their detailed depictions of horse locomotion.

0:44:48.440 --> 0:44:51.759
<v Speaker 1>And this was the idea of using multiple cameras set

0:44:51.840 --> 0:44:55.200
<v Speaker 1>up in succession to to capture images very rapidly back

0:44:55.239 --> 0:44:58.160
<v Speaker 1>to back. Yeah, run the horse pass this battery of cameras,

0:44:58.239 --> 0:45:00.719
<v Speaker 1>fire the cameras off, and then we can look and

0:45:00.800 --> 0:45:04.480
<v Speaker 1>see are the horses legs actually all coming off the

0:45:04.480 --> 0:45:07.080
<v Speaker 1>ground as it runs across the field. Apparently this is

0:45:07.080 --> 0:45:09.960
<v Speaker 1>a controversy in the eighteen seventies, like people are are

0:45:10.000 --> 0:45:13.840
<v Speaker 1>actually highly concerned to know whether the horses ever completely

0:45:13.880 --> 0:45:17.480
<v Speaker 1>airborne or always has at least one hoof on the ground, right. Yeah,

0:45:17.560 --> 0:45:20.120
<v Speaker 1>And so these images were since it were a sensation,

0:45:20.760 --> 0:45:25.480
<v Speaker 1>they were widely published for their detailed depiction of horse locomotion.

0:45:26.040 --> 0:45:29.680
<v Speaker 1>And uh And in eighteen eighty my Bridge invented what

0:45:29.760 --> 0:45:33.720
<v Speaker 1>he called a zoo gyroscope or a zoo practice scope

0:45:34.239 --> 0:45:37.520
<v Speaker 1>to project his pictures on the screen. So you know,

0:45:37.560 --> 0:45:40.840
<v Speaker 1>in all of this from capturing locomotion to projecting images.

0:45:41.200 --> 0:45:44.640
<v Speaker 1>He was highly influential. Like he he influenced a number

0:45:44.719 --> 0:45:47.080
<v Speaker 1>of individuals who would go on to continue to to

0:45:47.160 --> 0:45:52.120
<v Speaker 1>tinker with and uh and innovate uh motion picture technology.

0:45:52.200 --> 0:45:55.840
<v Speaker 1>I'd heard about his his accomplishments in photography before, I

0:45:55.880 --> 0:45:59.080
<v Speaker 1>had never heard about like the murder or any of this. Yeah. Yeah,

0:45:59.080 --> 0:46:02.960
<v Speaker 1>it's like it's a brutal and sad story because it's

0:46:03.080 --> 0:46:05.479
<v Speaker 1>it's one of those where you're you're dealing again with

0:46:05.480 --> 0:46:07.359
<v Speaker 1>with a brain injury as well, so it's not just

0:46:07.400 --> 0:46:09.960
<v Speaker 1>a situation. And I mean, we've talked a bit about

0:46:10.000 --> 0:46:11.359
<v Speaker 1>this and stuff to blow your mind when you really

0:46:11.360 --> 0:46:16.759
<v Speaker 1>start breaking down like neurological realities. A lot of our

0:46:16.880 --> 0:46:19.839
<v Speaker 1>judgments about people's behavior are not so cut and dry,

0:46:20.120 --> 0:46:23.719
<v Speaker 1>but this one I feel feels especially problematic. Um first

0:46:23.760 --> 0:46:27.520
<v Speaker 1>of all because of the brain injuries is sustained, and

0:46:27.560 --> 0:46:30.640
<v Speaker 1>then secondly because it's just like he clearly murdered somebody

0:46:30.640 --> 0:46:35.799
<v Speaker 1>in cold blood and um and was acquitted. So it's uh, yeah,

0:46:35.840 --> 0:46:39.560
<v Speaker 1>I'd say it's a tragic, tragic episode. But like I said,

0:46:39.600 --> 0:46:42.680
<v Speaker 1>he influenced a number of individuals, including in the eighteen

0:46:42.719 --> 0:46:48.520
<v Speaker 1>seventies French physiologists Etna Jules Mara, who lived eighteen thirty

0:46:48.520 --> 0:46:52.280
<v Speaker 1>through nineteen o four. Yes, the same the same years

0:46:52.880 --> 0:46:55.880
<v Speaker 1>that that my Bridge lived, and they both died in

0:46:55.960 --> 0:46:58.680
<v Speaker 1>May of nineteen o four, one week apart. So it's

0:46:58.719 --> 0:47:00.840
<v Speaker 1>just pure dumb luck. It is one of those things

0:47:00.600 --> 0:47:03.160
<v Speaker 1>that suggesting my Bridge did it. No, but it's one

0:47:03.160 --> 0:47:04.880
<v Speaker 1>of those things. When I was putting together my notes,

0:47:05.040 --> 0:47:06.759
<v Speaker 1>I was like, oh, did I just write down the

0:47:06.760 --> 0:47:10.400
<v Speaker 1>wrong dates for this individual's life because they're exactly the

0:47:10.520 --> 0:47:12.960
<v Speaker 1>dates of the previous individual. No, they just happened to

0:47:13.360 --> 0:47:15.960
<v Speaker 1>have been born and to have died in the exact

0:47:16.040 --> 0:47:21.200
<v Speaker 1>same years. But anyway, Um Murray he invented what he

0:47:21.239 --> 0:47:26.120
<v Speaker 1>would call the chrono photographic gun to capture the movements

0:47:26.160 --> 0:47:30.480
<v Speaker 1>of birds in flight. So he set out He's one

0:47:30.480 --> 0:47:32.960
<v Speaker 1>of these individuals who, like he was really going after

0:47:33.000 --> 0:47:35.200
<v Speaker 1>the science first, Like he was, he really wanted to

0:47:35.360 --> 0:47:38.880
<v Speaker 1>to break down how a bird is flying, to capture

0:47:39.200 --> 0:47:42.680
<v Speaker 1>the visual details that are that are happening too fast

0:47:42.719 --> 0:47:45.319
<v Speaker 1>for the human eye to observe, and so he was

0:47:45.680 --> 0:47:50.560
<v Speaker 1>developing the photographic technology to make it happen. Inspired by

0:47:50.560 --> 0:47:53.600
<v Speaker 1>my bridges work with horses, and this is a wonderful

0:47:53.640 --> 0:47:56.520
<v Speaker 1>contraption to look up, because it really did look like

0:47:56.560 --> 0:48:00.120
<v Speaker 1>a gun. Uh. It imprinted twelve photos a second on

0:48:00.120 --> 0:48:03.839
<v Speaker 1>a rotating glass plate. Uh. And it had it had

0:48:03.880 --> 0:48:07.160
<v Speaker 1>like a butt, you know, the shoulder, It had a

0:48:07.200 --> 0:48:09.920
<v Speaker 1>trigger like it was it was it was built on

0:48:10.080 --> 0:48:13.120
<v Speaker 1>the like the stock of a rifle. So there are

0:48:13.120 --> 0:48:17.839
<v Speaker 1>these wonderful old illustrations of a of a gentleman, presumably

0:48:18.120 --> 0:48:21.560
<v Speaker 1>Murray himself, you know, going down on one knee and

0:48:21.600 --> 0:48:26.560
<v Speaker 1>holding up the uh, this fabulous photographic gun and aiming

0:48:26.560 --> 0:48:29.880
<v Speaker 1>it at birds in flight. And and with this device again,

0:48:29.960 --> 0:48:32.759
<v Speaker 1>he's doing what my bridge did, but he's doing it

0:48:32.800 --> 0:48:35.920
<v Speaker 1>with a single instrument, yes, with one camera. So this

0:48:36.000 --> 0:48:38.239
<v Speaker 1>is a step closer actually to the idea of a

0:48:38.239 --> 0:48:42.040
<v Speaker 1>movie camera. Right. Again, only twelve images here, So all

0:48:42.120 --> 0:48:43.920
<v Speaker 1>he could do, and all he was setting out to do,

0:48:44.000 --> 0:48:46.760
<v Speaker 1>of course, was to capture the movements of a bird.

0:48:47.239 --> 0:48:50.200
<v Speaker 1>And uh and the and the the images that this uh,

0:48:50.400 --> 0:48:53.480
<v Speaker 1>this camera gun produced are are pretty impressive. Like they

0:48:53.480 --> 0:48:58.120
<v Speaker 1>are taking locomotion that is happening at a scale that

0:48:58.200 --> 0:49:00.440
<v Speaker 1>the human eye can't really perceive, in the human mind

0:49:00.480 --> 0:49:03.359
<v Speaker 1>can't fully process, and it's breaking it down so that

0:49:03.400 --> 0:49:06.880
<v Speaker 1>we can analyze it and this, uh, this continue to

0:49:06.920 --> 0:49:09.680
<v Speaker 1>inspire that both of these cases continue to inspire other

0:49:09.840 --> 0:49:13.000
<v Speaker 1>individuals to do the same thing with human locomotion, with

0:49:13.040 --> 0:49:16.560
<v Speaker 1>the locomotion of various animals. Uh, and you know, really

0:49:16.600 --> 0:49:20.560
<v Speaker 1>taking on the scientific task of using this new technology

0:49:20.760 --> 0:49:24.600
<v Speaker 1>to better understand what is transpiring in reality. Well, as

0:49:24.640 --> 0:49:26.799
<v Speaker 1>we were talking about at the very beginning, it makes

0:49:26.800 --> 0:49:30.280
<v Speaker 1>me imagine an alternate history in which movies come about,

0:49:30.320 --> 0:49:34.320
<v Speaker 1>but they're only considered like a tool of documenting reality

0:49:34.360 --> 0:49:37.319
<v Speaker 1>in order to study it, and they never get repurposed

0:49:37.360 --> 0:49:40.879
<v Speaker 1>into like any form of storytelling. Yeah, or you could

0:49:40.920 --> 0:49:44.800
<v Speaker 1>imagine an alternate world where where it's prohibited, where where

0:49:45.200 --> 0:49:50.760
<v Speaker 1>cinematic technology, photographic technology is only for uh, for science

0:49:50.800 --> 0:49:57.480
<v Speaker 1>and truth, never for for for narrative, never for transformers. Alright, well,

0:49:57.640 --> 0:49:59.919
<v Speaker 1>we're gonna go ahead and cut this episode off here,

0:50:00.440 --> 0:50:02.959
<v Speaker 1>but we will be back to finish with a part

0:50:03.000 --> 0:50:07.280
<v Speaker 1>two on motion picture technology. That's right, we'll get into

0:50:08.239 --> 0:50:12.359
<v Speaker 1>a great Edison rivalry that doesn't even involve Nikola Tesla. Yeah,

0:50:12.480 --> 0:50:15.160
<v Speaker 1>but but yeah, Edison will definitely play a role, as

0:50:15.200 --> 0:50:18.400
<v Speaker 1>will Kodak as as we set up in previous episodes,

0:50:18.840 --> 0:50:21.319
<v Speaker 1>and and we'll discuss more about just the impact of

0:50:21.360 --> 0:50:25.279
<v Speaker 1>like how how motion pictures were initially perceived and how

0:50:25.280 --> 0:50:27.920
<v Speaker 1>people reacted to this in this new medium, and then

0:50:27.960 --> 0:50:31.680
<v Speaker 1>again how it's just changed the way we understand reality

0:50:31.680 --> 0:50:33.839
<v Speaker 1>in the passing of time and our our own sense

0:50:33.880 --> 0:50:36.279
<v Speaker 1>of self in the meantime. If you want to check

0:50:36.320 --> 0:50:38.360
<v Speaker 1>out more episodes of Invention, head on over to in

0:50:38.680 --> 0:50:42.160
<v Speaker 1>Invention show dot com. That's where we'll find all the episodes.

0:50:42.680 --> 0:50:45.560
<v Speaker 1>If you want to discuss episodes of Invention, a really

0:50:45.560 --> 0:50:47.080
<v Speaker 1>cool place to do it is to head on over

0:50:47.120 --> 0:50:50.000
<v Speaker 1>to the old Facebook and look for the Facebook group

0:50:50.480 --> 0:50:53.319
<v Speaker 1>um the Stuff to Blow Your Mind discussion module. That's

0:50:53.320 --> 0:50:55.399
<v Speaker 1>where folks talk about episodes of Stuff to Bow Your Mind,

0:50:55.400 --> 0:50:58.360
<v Speaker 1>which Joe and I also host, but also episodes of

0:50:58.400 --> 0:51:01.640
<v Speaker 1>Invention are discussed there as well. Big thanks to Scott

0:51:01.719 --> 0:51:05.279
<v Speaker 1>Benjamin for research assistance with this episode, and to our

0:51:05.360 --> 0:51:08.719
<v Speaker 1>excellent audio producer, Tor Harrison. If you would like to

0:51:08.760 --> 0:51:11.200
<v Speaker 1>get in touch with us with feedback about this episode

0:51:11.239 --> 0:51:13.480
<v Speaker 1>or any other, to suggest a topic for the future,

0:51:13.560 --> 0:51:15.799
<v Speaker 1>or just to say hello, you can email us at

0:51:16.200 --> 0:51:25.160
<v Speaker 1>contact at invention pod dot com. Invention is production of

0:51:25.200 --> 0:51:27.839
<v Speaker 1>I Heart Radio. For more podcasts from my Heart Radio

0:51:27.880 --> 0:51:30.520
<v Speaker 1>because the iHeart Radio app, Apple podcasts, or wherever you

0:51:30.560 --> 0:51:31.680
<v Speaker 1>listen to your favorite shows,