WEBVTT - How Do Paleoartists Create Dinosaur Drawings?

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<v Speaker 1>Welcome to brain Stuff from how Stuff Works, Hey, brain Stuff.

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<v Speaker 1>Lauren vogelbam Here celebrated paleo artist Ray Troll told us

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<v Speaker 1>in an email, shared passion for an obscure topic is

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<v Speaker 1>what binds scientists and artists. They're both curiosity driven, and

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<v Speaker 1>he would know. Based in Alaska, Troll builds on scientific

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<v Speaker 1>findings to create art that depicts prehistoric life. Through paleo art,

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<v Speaker 1>fossils are revived. A single drawing or sculpture can define

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<v Speaker 1>how the public will visualize and extinct species, so paleo

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<v Speaker 1>artists strive to keep their work as accurate as possible,

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<v Speaker 1>a task that gets harder when the experts disagree. It's

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<v Speaker 1>a tough job, to be sure, but also a dream

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<v Speaker 1>job for loads of fossil fans and dinosaur enthusiasts. But

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<v Speaker 1>how do they go about creating it? First off, a

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<v Speaker 1>little history. A dinosaur renaissance changed the game. Paleo art

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<v Speaker 1>didn't always feature dinosaurs. All prehistoric organisms, from early palm

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<v Speaker 1>trees to wooly mammoth make worthy subjects. Nevertheless, the fascinating

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<v Speaker 1>reptiles were at the center of a significant period in

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<v Speaker 1>the history of this art form, called the dinosaur renaissance.

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<v Speaker 1>Prior to the nineteen sixties, dinosaurs were largely written off

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<v Speaker 1>as dimwitted, tail dragging hulks. Most paleo art from the

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<v Speaker 1>early twentieth century reflects that view, but in nineteen sixty nine,

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<v Speaker 1>Yale paleontologist John Ostrom published a new paper on Dano

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<v Speaker 1>Nikes and eleven foot that's three point three meter predator

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<v Speaker 1>akin to the Jurassic Park imagining of velociraptor. Noting its

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<v Speaker 1>long legs and sickle shaped claws, Ostrom claimed Dano Niicus

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<v Speaker 1>was an athletic beast who ran down its prey and

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<v Speaker 1>might have even hunted in packs. The scientist went on

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<v Speaker 1>to popularize the now widely accepted idea that today's birds

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<v Speaker 1>are descended from Mesozoic dinosaurs. Exciting hypotheses like these changed

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<v Speaker 1>the discourse about how dinosaurs looked and behaved. In the

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<v Speaker 1>nineteen seventies and eighties, A growing number of artists responded

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<v Speaker 1>by illustrating the creatures and active dynamic poses. What followed

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<v Speaker 1>was a renewed public interest in both the study of

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<v Speaker 1>dinosaurs and in paleo art itself, But there was a problem.

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<v Speaker 1>Bare bones and skeletons often don't tell you a whole

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<v Speaker 1>lot about the overlying soft tissue. Hence, some paleo artists

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<v Speaker 1>have chosen to reconstruct animals reptiles in particular, as lanky

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<v Speaker 1>beasts with ultra low body fat, skinny tails, and heads

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<v Speaker 1>that are largely devoid of cartilage or loose skin. This

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<v Speaker 1>practice has been called shrink wrapping, and if you couldn't

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<v Speaker 1>tell from the moniker, it's been contentious. Troll broke it

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<v Speaker 1>down for us quote. I think there are some really

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<v Speaker 1>valid points to be made about shrink wrapping. Many paleo

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<v Speaker 1>artists are reluctant to jump into more speculative reconstructions, preferring

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<v Speaker 1>to play it safer. So by keeping their animals lean

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<v Speaker 1>and mean, paleo artists can highlight known skeletal anatomy without

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<v Speaker 1>making conjectural guesses about an animal soft tissues that might

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<v Speaker 1>not have been preserved. Back in the dinosaur Renaissance, shrink

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<v Speaker 1>rapping was in fashion. That's no longer the case. Modern

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<v Speaker 1>critics point out that living animals tend to look a

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<v Speaker 1>lot different than you might expect if you had nothing

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<v Speaker 1>to go on but their naked skeletons. Troll pointed out

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<v Speaker 1>that things like trunks, ears, and blubber don't usually fossilize.

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<v Speaker 1>We also spoke via email with Matt Celeski, paleo artist

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<v Speaker 1>and museum exhibit designer, who also offered his thoughts on

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<v Speaker 1>the issue quote, today's paleo artists are looking more closely

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<v Speaker 1>at the extent of soft tissue in living animals. I

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<v Speaker 1>think this fleshing out of paleo art makes for heightened

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<v Speaker 1>levels of believability in the reconstructions and greater diversity in

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<v Speaker 1>the way artists approach their subjects. In other words, chunky

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<v Speaker 1>limbs and necks and not to mention, poufy dino feathers

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<v Speaker 1>have gone mainstream, but figuring out what those features might

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<v Speaker 1>have looked like takes some serious research. To scientists, the

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<v Speaker 1>skeletal drawing is one of the most useful forms of

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<v Speaker 1>paleo art. An animal skeleton is usually depicted in an

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<v Speaker 1>upright position that is standing or running, and juxtaposed against

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<v Speaker 1>a black silhouette that represents the creature's body profile. Unfortunately,

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<v Speaker 1>in the fossil record, complete skeletons tend to be rare.

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<v Speaker 1>When parts are missing or broken, scientists and artists can

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<v Speaker 1>only speculate about why those elements looked like Sluski said.

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<v Speaker 1>Every skeleton presents unique challenges, but I find the most

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<v Speaker 1>difficult thing is filling in the parts you don't know,

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<v Speaker 1>extrapolating the shapes of missing bones, or correcting the shapes

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<v Speaker 1>of bones that have been damaged or distorted by time.

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<v Speaker 1>Filling in each missing piece involves a complex mix of research,

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<v Speaker 1>inference and educated guesses, and I always wonder if they

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<v Speaker 1>are better choices than the ones I end up making.

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<v Speaker 1>But these efforts aren't new. Let me take you back

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<v Speaker 1>to eighteen fifty three, when sculpture Benjamin Waterhouse Hawkins was

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<v Speaker 1>hired to build more than thirty full sized concrete models

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<v Speaker 1>of prehistoric animals for Crystal Palace Park in London, England.

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<v Speaker 1>The man really did his homework, consulting experts, scrutinizing fossils,

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<v Speaker 1>and reviewing the scientific literature. In short, he was a

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<v Speaker 1>dedicated paleo artist. One of hawkins guandon molds had a

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<v Speaker 1>carnivorous gut big enough to hold a table and some chairs,

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<v Speaker 1>so as a publicity stund for his project, twenty one guests,

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<v Speaker 1>including paleontologists William Buckland and Sir Richard Owen, were invited

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<v Speaker 1>to climb down into the belly of the beast. An

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<v Speaker 1>eight course dinner party, The Big Shindig, took place on

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<v Speaker 1>New Year's Eve in eighteen fifty three. Restoration projects have

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<v Speaker 1>helped these master works survived to the present day. The

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<v Speaker 1>beasts attract thousands of visitors every year, even though they're

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<v Speaker 1>no longer deemed accurate. Hawkins Megalosaurus, for example, stands menacingly

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<v Speaker 1>on all fours, but scientists now think the meat eating

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<v Speaker 1>dinosaur was by pedal. Nevertheless, the Victorian era giants capture

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<v Speaker 1>the prevailing wisdom of their time, giving them immense cultural value.

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<v Speaker 1>Prehistory matters, but so does our history. Today's episode was

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<v Speaker 1>written by Mark Mancini and produced by Tyler Clang. Brain

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<v Speaker 1>Stuff is a production of iHeart Radio's How Stuff Works.

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<v Speaker 1>For more on this and lots of other well preserved topics,

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<v Speaker 1>visit our home planet how Stuff Works dot com, and

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