1 00:00:15,370 --> 00:00:26,370 Speaker 1: Pushkin. This episode discusses death by suicide. If you're suffering 2 00:00:26,370 --> 00:00:31,530 Speaker 1: emotional distress or having suicidal thoughts. Support is available, for example, 3 00:00:31,810 --> 00:00:40,250 Speaker 1: from the National Suicide Prevention Lifeline and Raymond Chandler and 4 00:00:40,330 --> 00:00:43,890 Speaker 1: novels and then Humphrey Bogart movies. It often begins with 5 00:00:44,010 --> 00:00:48,490 Speaker 1: a telephone call. Strange to say in real life it 6 00:00:48,490 --> 00:00:52,970 Speaker 1: often begins yet way too Those are the words of 7 00:00:53,130 --> 00:00:56,770 Speaker 1: William Dear. He's going to take us on an adventure 8 00:00:56,850 --> 00:01:01,650 Speaker 1: that's full of thrills, surprises and terrors. William Dear is 9 00:01:01,690 --> 00:01:06,730 Speaker 1: one of the most famous private detectives in the world. Dashing, mustachioed, 10 00:01:07,050 --> 00:01:11,210 Speaker 1: sporting a vast gold ring. He's a star with his 11 00:01:11,250 --> 00:01:16,250 Speaker 1: own private play, and this telephone call in August nineteen 12 00:01:16,290 --> 00:01:19,170 Speaker 1: seventy nine was going to get him started on one 13 00:01:19,250 --> 00:01:22,570 Speaker 1: of his most infamous cases. On the other end of 14 00:01:22,570 --> 00:01:25,570 Speaker 1: the telephone was a surgeon from the same part of 15 00:01:25,690 --> 00:01:28,930 Speaker 1: North Texas as William Dear. The two men had met 16 00:01:28,930 --> 00:01:35,570 Speaker 1: a few times. My nephew has disappeared. He was taking 17 00:01:35,570 --> 00:01:38,530 Speaker 1: a summer course at Michigan State University in East Lansing. 18 00:01:38,530 --> 00:01:41,930 Speaker 1: What had happened and he didn't just run off he's 19 00:01:41,970 --> 00:01:45,130 Speaker 1: not that kind of cute. He loves school. In fact, 20 00:01:45,770 --> 00:01:50,650 Speaker 1: he's considered to be a genius. The boy James Dallas 21 00:01:50,730 --> 00:01:55,930 Speaker 1: Egbert the Third or Dallas, was just sixteen years old. 22 00:01:56,370 --> 00:02:00,610 Speaker 1: He graduated from high school at thirteen, entered college at fourteen. 23 00:02:01,130 --> 00:02:03,530 Speaker 1: I'm telling you, Dear, he's not the type to just 24 00:02:03,650 --> 00:02:09,010 Speaker 1: go on the road. Well maybe and maybe not. Young 25 00:02:09,250 --> 00:02:13,450 Speaker 1: Dallas had been missing for eight days already. William Dear 26 00:02:13,690 --> 00:02:18,970 Speaker 1: called Dallas's parents, mister Jeers and God, I'm so desperate 27 00:02:18,970 --> 00:02:22,290 Speaker 1: about my son. I don't know if he's committed suicide 28 00:02:22,290 --> 00:02:25,530 Speaker 1: and is lying in some ditch or what. Maybe he's 29 00:02:25,530 --> 00:02:29,690 Speaker 1: been kidnapped. Deer's team was soon packing for the trip 30 00:02:29,810 --> 00:02:34,330 Speaker 1: to East Lansing, Michigan. There was an expert pilot at 31 00:02:34,330 --> 00:02:39,650 Speaker 1: a sniper Vietnam vette. They assembled telephoto lenses, bugging devices, 32 00:02:39,890 --> 00:02:44,690 Speaker 1: tracking systems, and spy cameras. Deer himself was running through 33 00:02:44,730 --> 00:02:49,730 Speaker 1: the possibilities. Most of them were mundane. One of them 34 00:02:49,850 --> 00:02:55,490 Speaker 1: would prove to be truly fantastical. I'm Tim Harford, and 35 00:02:55,650 --> 00:03:25,330 Speaker 1: you're listening to cautionary tales. The simplest explanation of Dallas's 36 00:03:25,370 --> 00:03:29,610 Speaker 1: disappearance was that the young man had killed himself. That 37 00:03:29,770 --> 00:03:35,050 Speaker 1: was William Deer's instinct. It was also Anna Egbert's. According 38 00:03:35,090 --> 00:03:39,210 Speaker 1: to Deer's account, she blamed herself. Dallas called him me 39 00:03:39,330 --> 00:03:43,930 Speaker 1: on August twelfth. He was so happy because he got 40 00:03:43,930 --> 00:03:48,290 Speaker 1: a three point five and a computer science course. I 41 00:03:48,450 --> 00:03:50,610 Speaker 1: told him it should have been a four point. Though 42 00:03:51,570 --> 00:03:55,530 Speaker 1: Deer's team started asking questions around the university. What they 43 00:03:55,570 --> 00:03:59,130 Speaker 1: discovered deepened the fear that this was a case of suicide. 44 00:03:59,810 --> 00:04:04,730 Speaker 1: Dallas was depressed, but Deer also asked what did Dallas 45 00:04:04,770 --> 00:04:08,130 Speaker 1: like to do with his spare time. His classmates said 46 00:04:08,170 --> 00:04:11,810 Speaker 1: that he liked computers. At the time, computers were rare 47 00:04:11,930 --> 00:04:16,610 Speaker 1: and mysterious, and Dallas did some other mysterious things too. 48 00:04:17,810 --> 00:04:22,210 Speaker 1: But then so did William Dear. For example, when he 49 00:04:22,210 --> 00:04:25,330 Speaker 1: received an anonymous tip that Dallas used to risk a 50 00:04:25,450 --> 00:04:29,010 Speaker 1: kind of thrill seeking dare lying down on the railroad 51 00:04:29,050 --> 00:04:32,930 Speaker 1: tracks and letting the trains pass over him, Deer decided 52 00:04:32,970 --> 00:04:38,050 Speaker 1: that he really needed to put himself in Dallas's position. Literally, 53 00:04:38,690 --> 00:04:42,730 Speaker 1: I laid down on railroad ties and tried to imagine 54 00:04:42,770 --> 00:04:50,290 Speaker 1: myself as Dallas. Was this how Dallas felt. His colleague 55 00:04:50,370 --> 00:04:53,850 Speaker 1: screamed a warning the oncoming train had a cattle catcher. 56 00:04:54,490 --> 00:05:03,170 Speaker 1: William Dear scrambled off the tracks just in time. No, 57 00:05:04,170 --> 00:05:07,170 Speaker 1: couldn't have been a train. If Dallas had been hit 58 00:05:07,210 --> 00:05:09,930 Speaker 1: by a train, surely his body would have been found 59 00:05:10,010 --> 00:05:13,970 Speaker 1: soon enough. It did seem likely that Dallas was dead. 60 00:05:14,130 --> 00:05:20,810 Speaker 1: But if he was dead, where was the body? William 61 00:05:20,850 --> 00:05:23,850 Speaker 1: Deer couldn't rid himself of the suspicion that there was 62 00:05:23,890 --> 00:05:32,010 Speaker 1: something rather different behind Dallas's disappearance, something fantastically strange. A game, 63 00:05:32,850 --> 00:05:38,090 Speaker 1: a game that reportedly hundreds of students were playing in dark, 64 00:05:38,370 --> 00:05:49,770 Speaker 1: humid tunnels beneath the campus, a game called Dungeons and Dragons. Now, 65 00:05:50,010 --> 00:05:54,810 Speaker 1: William Dear didn't know what Dungeons and Dragons was. Neither 66 00:05:54,890 --> 00:05:58,610 Speaker 1: did Dallas's friends. I don't know how to play it, 67 00:05:58,930 --> 00:06:01,370 Speaker 1: but I do know that you can't play if you're 68 00:06:01,410 --> 00:06:07,050 Speaker 1: a dumbass. But what kind of game is it? William 69 00:06:07,130 --> 00:06:11,530 Speaker 1: Deer received phone calls, There were rumors. He tried to 70 00:06:11,610 --> 00:06:16,210 Speaker 1: piece together clues. It was difficult to understand. You might 71 00:06:16,290 --> 00:06:21,330 Speaker 1: find this bafflement odd. Dungeons and Dragons is pretty mainstream 72 00:06:21,370 --> 00:06:24,090 Speaker 1: these days. You might well have played a game yourself. 73 00:06:24,890 --> 00:06:29,050 Speaker 1: But in nineteen seventy nine. In nineteen seventy nine, Dungeons 74 00:06:29,050 --> 00:06:34,170 Speaker 1: and Dragons was pretty much unknown. Dallas's disappearance was going 75 00:06:34,170 --> 00:06:37,770 Speaker 1: to change all that. As William Dear explained in his 76 00:06:37,890 --> 00:06:42,810 Speaker 1: subsequent book titled The Dungeon Master, he wanted to get 77 00:06:42,890 --> 00:06:47,610 Speaker 1: into those mysterious tunnels to search for Dallas's body in 78 00:06:47,730 --> 00:06:51,530 Speaker 1: order to pressure Michigan State University into giving access to 79 00:06:51,570 --> 00:06:56,010 Speaker 1: a celebrity detective from Texas. Deer frequently spoke to the 80 00:06:56,050 --> 00:07:00,930 Speaker 1: press about his Dungeons and Dragons hypothesis. The newspapers lapped 81 00:07:00,970 --> 00:07:05,610 Speaker 1: it up. Tunnels are searched for missing student, reported The 82 00:07:05,610 --> 00:07:09,610 Speaker 1: New York Times, explaining that Dallas might have become lost 83 00:07:09,650 --> 00:07:13,130 Speaker 1: in the tunnels, which carry heat to campus buildings, while 84 00:07:13,210 --> 00:07:17,170 Speaker 1: playing an elaborate version of a bizarre, intellectual game called 85 00:07:17,730 --> 00:07:22,170 Speaker 1: Dungeons and Dragons. If you've noticed there's a lot of 86 00:07:22,250 --> 00:07:26,730 Speaker 1: vague talk about this game, how it's intellectual and bizarre 87 00:07:26,810 --> 00:07:31,250 Speaker 1: and you can't play if you're a dumbass, but no specifics, 88 00:07:32,090 --> 00:07:37,090 Speaker 1: You're right. Dungeons and Dragons was a blank canvas onto 89 00:07:37,090 --> 00:07:42,210 Speaker 1: which parents, media critics, and celebrity detectives could project any 90 00:07:42,250 --> 00:07:49,930 Speaker 1: anxiety in the informational vacuum rumors grew. Apparently people wore costumes. 91 00:07:50,250 --> 00:07:55,250 Speaker 1: Apparently a dungeon master would lead quests around the tunnels. 92 00:07:55,290 --> 00:07:58,930 Speaker 1: In the scalding heat and the darkness and the stench. 93 00:07:59,690 --> 00:08:02,370 Speaker 1: You'd have to put your hand into crevices and there 94 00:08:02,450 --> 00:08:05,850 Speaker 1: might be rotting calfs liver in there, or spaghetti to 95 00:08:05,930 --> 00:08:11,490 Speaker 1: represent an orc's brain, or in my treasure. Apparently there 96 00:08:11,490 --> 00:08:15,370 Speaker 1: were more than one hundred dungeons in the East Lansing area. 97 00:08:16,650 --> 00:08:19,130 Speaker 1: And if you don't know what that means, don't worry. 98 00:08:19,610 --> 00:08:23,930 Speaker 1: William Deer didn't either, but he had a theory. Whatever 99 00:08:23,930 --> 00:08:28,450 Speaker 1: this strange game was, whether it involved dungeons or rotten liver, 100 00:08:28,730 --> 00:08:32,610 Speaker 1: or all sorts of other things that William Dear didn't understand, 101 00:08:33,290 --> 00:08:38,090 Speaker 1: it might have something to do with Dallas's disappearance. And 102 00:08:38,210 --> 00:08:41,570 Speaker 1: since William Deer was an investigator, heck he was going 103 00:08:41,650 --> 00:08:45,530 Speaker 1: to investigate. He called a hobby store, got the contact 104 00:08:45,570 --> 00:08:49,730 Speaker 1: details of one of these so called dungeon masters and 105 00:08:49,810 --> 00:08:53,610 Speaker 1: offered him fifty bucks to drop everything and initiate Deer 106 00:08:53,890 --> 00:08:59,290 Speaker 1: in the Mysteries of Dungeons and Dragons sixty bucks if 107 00:08:59,290 --> 00:09:02,850 Speaker 1: it was good. Back in nineteen seventy nine, that was 108 00:09:02,890 --> 00:09:06,050 Speaker 1: a lot of money. I didn't know what to expect 109 00:09:06,130 --> 00:09:10,090 Speaker 1: from my dungeon master. Would he show up in a 110 00:09:10,370 --> 00:09:15,010 Speaker 1: Merland castle with a funny pointed cap. I knew he 111 00:09:15,050 --> 00:09:20,090 Speaker 1: would have complete control over the circumstances of the fantasy 112 00:09:20,130 --> 00:09:30,770 Speaker 1: adventure on which I was about to embark when the 113 00:09:30,770 --> 00:09:33,770 Speaker 1: young man knocked on the door. He and his friend 114 00:09:33,850 --> 00:09:38,570 Speaker 1: were both wearing jeans, sweaters and sneakers, and rather than 115 00:09:38,690 --> 00:09:42,250 Speaker 1: leading deer into the tunnels to mine for Calf's liver, 116 00:09:42,890 --> 00:09:46,810 Speaker 1: he pulled out a pencil and paper, some books, and 117 00:09:46,930 --> 00:09:56,250 Speaker 1: some dice. The adventure was about to begin. Cautionary tails 118 00:09:56,530 --> 00:10:06,250 Speaker 1: will be back in a moment. William Dear didn't wear 119 00:10:06,330 --> 00:10:09,450 Speaker 1: a pointy hat. He didn't have to dip his hand 120 00:10:09,490 --> 00:10:13,850 Speaker 1: into dark crevices in the tunnels under Michigan State University. 121 00:10:13,930 --> 00:10:17,010 Speaker 1: He just got into character, pretending to be a wizard 122 00:10:17,170 --> 00:10:21,690 Speaker 1: named Tor who was accompanied by a sneak thief named Dan. 123 00:10:22,810 --> 00:10:26,370 Speaker 1: Nor did Dear visit any tunnels. He just sat at 124 00:10:26,410 --> 00:10:30,810 Speaker 1: a table describing what Tor was doing in his vivid 125 00:10:30,850 --> 00:10:35,050 Speaker 1: imagination tour, and Dan got into various scrapes around a 126 00:10:35,050 --> 00:10:39,530 Speaker 1: medieval town, scrambling through an escape tunnel pursued by some guards, 127 00:10:39,570 --> 00:10:43,250 Speaker 1: being attacked by giant rats, being taken prisoner by orcs, 128 00:10:43,450 --> 00:10:48,450 Speaker 1: and finally triumphing thanks to a combination of bluff and cunning. 129 00:10:51,370 --> 00:10:53,970 Speaker 1: All this took place in the Theater of the Mind, 130 00:10:54,450 --> 00:10:57,850 Speaker 1: with the dungeon master simply describing what they saw and 131 00:10:58,130 --> 00:11:00,690 Speaker 1: with the aid of a few dice rolls, whether their 132 00:11:00,730 --> 00:11:06,090 Speaker 1: schemes succeeded or failed. In fact, the game wasn't nearly 133 00:11:06,130 --> 00:11:10,210 Speaker 1: as odd as all the rumors suggested. Yes, the stuff 134 00:11:10,250 --> 00:11:13,770 Speaker 1: about wizards and orcs is a bit strange, but then 135 00:11:14,130 --> 00:11:17,650 Speaker 1: Star Wars, with its Jedy nights and dark powers and 136 00:11:17,770 --> 00:11:21,450 Speaker 1: the mysterious Force, had just been a smash hit. The 137 00:11:21,570 --> 00:11:24,090 Speaker 1: animated film of The Lord of the Rings had just 138 00:11:24,210 --> 00:11:28,810 Speaker 1: been released, too. Nothing's more culturally mainstream than wizards and 139 00:11:28,970 --> 00:11:35,570 Speaker 1: heroes dice pencils sitting around a table playing Let's Pretend 140 00:11:36,450 --> 00:11:42,290 Speaker 1: was all very tame, But William Dear had fun. In fact, 141 00:11:43,090 --> 00:11:46,730 Speaker 1: he worried that this game of the imagination might just 142 00:11:46,970 --> 00:11:52,770 Speaker 1: be too much fun. Maybe for a troubled mind it 143 00:11:52,850 --> 00:11:57,610 Speaker 1: could be dangerous. Dallas might actually have begun to live 144 00:11:57,650 --> 00:12:01,490 Speaker 1: the game, not just to play it. Dungeons and Dragons 145 00:12:01,810 --> 00:12:06,010 Speaker 1: could have absorbed him so much that his mind had 146 00:12:06,090 --> 00:12:11,370 Speaker 1: slipped through the fragile barrier. But in reality and fantasy, 147 00:12:16,090 --> 00:12:18,570 Speaker 1: if there is a time and a place that the 148 00:12:18,730 --> 00:12:23,970 Speaker 1: fragile barrier between reality and fantasy first broke down, perhaps 149 00:12:23,970 --> 00:12:28,450 Speaker 1: it was Saint Paul, Minnesota in nineteen sixty nine. Behind 150 00:12:28,490 --> 00:12:32,290 Speaker 1: this breakdown was a young physics graduate named David Wesley. 151 00:12:33,210 --> 00:12:37,250 Speaker 1: Wesley was a founder of the Twin Cities Military Miniatures Group, 152 00:12:37,610 --> 00:12:42,770 Speaker 1: a wargaming club. Wargames are more realistic descendants of chess, 153 00:12:43,210 --> 00:12:46,730 Speaker 1: allowing players to re enact battles from history with model 154 00:12:46,810 --> 00:12:51,210 Speaker 1: soldiers on a realistic miniature battlefield. Robert Lewis Stevenson, the 155 00:12:51,290 --> 00:12:55,450 Speaker 1: author of Treasure Island, was a war gamer, so was HG. Wells. 156 00:12:56,370 --> 00:13:00,650 Speaker 1: Wargames can be used for serious military training. David Westley, 157 00:13:00,770 --> 00:13:04,010 Speaker 1: who was in the Army Reserves himself, was interested in 158 00:13:04,010 --> 00:13:08,890 Speaker 1: these training exercises, where making decisions over a tabletop battlefield 159 00:13:09,330 --> 00:13:12,890 Speaker 1: might prepare a young officer for the real thing over 160 00:13:12,930 --> 00:13:17,650 Speaker 1: in Vietnam. To be useful, a training war game couldn't 161 00:13:17,650 --> 00:13:20,730 Speaker 1: be restricted to a limited set of moves as in chess. 162 00:13:21,490 --> 00:13:24,850 Speaker 1: Players should be able to dream up all sorts of tricks, 163 00:13:24,890 --> 00:13:28,650 Speaker 1: and tactics, which meant the game needed a referee to 164 00:13:28,770 --> 00:13:32,370 Speaker 1: use his or her judgment when a player tried something unusual. 165 00:13:32,850 --> 00:13:36,650 Speaker 1: The game of war was open ended and unpredictable, just 166 00:13:36,770 --> 00:13:41,290 Speaker 1: like war itself. In a war game set in eighteen 167 00:13:41,330 --> 00:13:45,850 Speaker 1: o six in the fictional Prussian town of Braunstein, David 168 00:13:45,890 --> 00:13:49,730 Speaker 1: Wesley took this open endedness to the next level. As 169 00:13:49,730 --> 00:13:52,690 Speaker 1: with a normal war game, he put players in charge 170 00:13:52,690 --> 00:13:57,050 Speaker 1: of Napoleon's French army and the Prussian resistance, but then 171 00:13:57,090 --> 00:14:01,490 Speaker 1: he assigned rather more unusual roles. One player, for example, 172 00:14:01,690 --> 00:14:05,330 Speaker 1: was given the role of the chancellor of Braunstein's university. 173 00:14:06,010 --> 00:14:10,690 Speaker 1: What could he do well anything. He didn't command any troops, 174 00:14:10,770 --> 00:14:13,570 Speaker 1: but he could rally the students and urge them to 175 00:14:13,650 --> 00:14:16,490 Speaker 1: join the resistance. Or he could challenge another player to 176 00:14:16,570 --> 00:14:20,410 Speaker 1: a duel, perhaps over the affections of a lady. Another 177 00:14:20,450 --> 00:14:24,370 Speaker 1: player's character started in jail. Any of these players could 178 00:14:24,370 --> 00:14:29,850 Speaker 1: attempt anything Wesley, as referee, had to improvise. The experimental 179 00:14:29,930 --> 00:14:33,530 Speaker 1: game was a chaotic series of whispered conferences between the 180 00:14:33,570 --> 00:14:38,050 Speaker 1: players and Wesley, the referee. It took ages, and the 181 00:14:38,090 --> 00:14:42,250 Speaker 1: French and the Prussians never even fired a shot not 182 00:14:42,370 --> 00:14:45,090 Speaker 1: so much a war game as a phony war game. 183 00:14:45,850 --> 00:14:49,010 Speaker 1: Wesley felt like it had been a flop. Then the 184 00:14:49,050 --> 00:14:53,130 Speaker 1: players told him they loved it. One of those players 185 00:14:53,250 --> 00:14:57,490 Speaker 1: was Dave Arnisson, who seized Westley's idea with both hands 186 00:14:58,010 --> 00:15:00,970 Speaker 1: in a follow up game set in a Banana Republic. 187 00:15:01,410 --> 00:15:05,290 Speaker 1: Arnson started as a student revolutionary, but managed to convince 188 00:15:05,330 --> 00:15:08,450 Speaker 1: the other players he was working for the CIA. He 189 00:15:08,570 --> 00:15:11,890 Speaker 1: ran things around them, not by rolling dice or pushing 190 00:15:11,930 --> 00:15:15,330 Speaker 1: pieces around the map, but by acting the part and 191 00:15:15,490 --> 00:15:19,770 Speaker 1: bluffing his way to success. What Wesley and Arnison and 192 00:15:19,810 --> 00:15:23,450 Speaker 1: the group had invented together was a strange combination of 193 00:15:23,450 --> 00:15:27,290 Speaker 1: a classical war game, a military training exercise, and an 194 00:15:27,330 --> 00:15:31,410 Speaker 1: improvised acting class. It came to be known as a 195 00:15:31,570 --> 00:15:36,010 Speaker 1: role playing game, the first commercial role playing game, designed 196 00:15:36,010 --> 00:15:39,130 Speaker 1: in part by Dave Arnison. Could have been about Napoleonic 197 00:15:39,170 --> 00:15:42,930 Speaker 1: battles or pretending to be in the CIA, but it wasn't. 198 00:15:43,770 --> 00:15:47,570 Speaker 1: It was about heroes and wizards exploring the tunnels beneath 199 00:15:47,610 --> 00:15:52,530 Speaker 1: the medieval castle. It was called you guessed it, Dungeons 200 00:15:52,650 --> 00:15:57,410 Speaker 1: and Dragons, And it was dungeons and dragons that William 201 00:15:57,490 --> 00:16:01,130 Speaker 1: Deer Feared had driven Dallas Egbert into some kind of 202 00:16:01,210 --> 00:16:05,890 Speaker 1: delusional state, but he imagined he was a wizard. So 203 00:16:06,810 --> 00:16:10,130 Speaker 1: does the barrier between reality and fan I see breakdown 204 00:16:10,210 --> 00:16:14,770 Speaker 1: in a role playing game? Well, maybe a bit, But 205 00:16:14,850 --> 00:16:18,050 Speaker 1: the same is true for novels or movies. I don't 206 00:16:18,090 --> 00:16:20,890 Speaker 1: watch horror movies. I don't like the way they scare me. 207 00:16:21,570 --> 00:16:26,730 Speaker 1: I cried uncontrollably at the end of Cinema Paradiso. Did 208 00:16:26,730 --> 00:16:30,530 Speaker 1: the barrier between reality and fantasy break down at that moment? 209 00:16:31,250 --> 00:16:35,010 Speaker 1: I suppose it did, But there's nothing shameful or dangerous 210 00:16:35,010 --> 00:16:39,010 Speaker 1: about that. And yet there was something different about these 211 00:16:39,090 --> 00:16:43,290 Speaker 1: role playing games, something that drove America into a state 212 00:16:43,330 --> 00:16:46,730 Speaker 1: of moral panic. Maybe it was the fact that, as 213 00:16:46,770 --> 00:16:50,730 Speaker 1: I suppose I've just demonstrated, they are quite hard to describe. 214 00:16:51,530 --> 00:16:54,690 Speaker 1: But for many people it must have been the context 215 00:16:54,730 --> 00:16:59,290 Speaker 1: in which they first heard of the game Dungeons and Dragons. 216 00:17:00,050 --> 00:17:02,490 Speaker 1: Isn't that the game that poor kid was playing when 217 00:17:02,530 --> 00:17:06,530 Speaker 1: he died? Newspapers such as The New York Times and 218 00:17:06,610 --> 00:17:09,850 Speaker 1: the San Francisco Chronicle and Examiner try to get their 219 00:17:09,890 --> 00:17:13,170 Speaker 1: heads around what the game actually was and how people 220 00:17:13,210 --> 00:17:18,770 Speaker 1: played it. Words such as cult and bizarre were often used, 221 00:17:19,850 --> 00:17:24,450 Speaker 1: but the publicity fueled demand. The game briefly appears in Et, 222 00:17:25,010 --> 00:17:27,610 Speaker 1: which was released in nineteen eighty two, and at the 223 00:17:27,650 --> 00:17:31,770 Speaker 1: same time but less favorably, in Mazes and Monsters, a 224 00:17:31,890 --> 00:17:36,210 Speaker 1: TV movie inspired by the giddy media reports about Dallas 225 00:17:36,250 --> 00:17:40,010 Speaker 1: Egbert's disappearance. Tom Hanks and his friends get caught up 226 00:17:40,050 --> 00:17:42,690 Speaker 1: in a deadly game of fantasy until they take it 227 00:17:42,930 --> 00:17:49,410 Speaker 1: too far. In Mazes and Monsters, a young Tom Hanks 228 00:17:49,410 --> 00:17:53,250 Speaker 1: plays a teenager who completely loses his grip on reality 229 00:17:53,690 --> 00:17:59,130 Speaker 1: while playing the game. This is only a game. Mazes 230 00:17:59,130 --> 00:18:04,850 Speaker 1: and Monsters seventy three, UZTV, seventeen. The other thing that 231 00:18:05,050 --> 00:18:08,410 Speaker 1: happened in nineteen eighty two was that a young man 232 00:18:08,490 --> 00:18:14,410 Speaker 1: named Irving Pulling killed himself. His mother, Patricia Pulling, was 233 00:18:14,450 --> 00:18:19,770 Speaker 1: convinced that Dungeons and Dragons was involved. Indeed, she sued 234 00:18:19,890 --> 00:18:24,450 Speaker 1: Irving's school principle, claiming that Irving's suicide was a response 235 00:18:24,490 --> 00:18:28,850 Speaker 1: to having a curse put on his character. Patricia Pulling 236 00:18:28,970 --> 00:18:33,410 Speaker 1: even appeared on sixty Minutes. The creators of Dungeons and 237 00:18:33,490 --> 00:18:38,170 Speaker 1: Dragons complained that sixty Minutes had misrepresented two other teenage 238 00:18:38,210 --> 00:18:41,530 Speaker 1: suicides as being connected to the game, Despite letters from 239 00:18:41,570 --> 00:18:47,370 Speaker 1: the bereaved mothers saying otherwise. In her grief, Patricia Pulling 240 00:18:47,450 --> 00:18:51,650 Speaker 1: described Dungeons and Dragons as a fantasy role playing game 241 00:18:51,730 --> 00:19:01,170 Speaker 1: which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex, perversion, homosexuality, prostitution, 242 00:19:01,370 --> 00:19:08,170 Speaker 1: satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demons, summoning, necromantics, divination, 243 00:19:08,410 --> 00:19:13,770 Speaker 1: and other teachings. Now, a role playing game can describe 244 00:19:13,890 --> 00:19:17,530 Speaker 1: all sorts of activities, just like a novel or a movie. 245 00:19:18,370 --> 00:19:23,010 Speaker 1: But Harry Potter uses witchcraft, and not many people lose 246 00:19:23,090 --> 00:19:27,450 Speaker 1: sleep over Harry Potter. On the other hand, people seemed 247 00:19:27,450 --> 00:19:32,850 Speaker 1: willing to believe anything about this mysterious game. There are 248 00:19:33,130 --> 00:19:37,450 Speaker 1: sixes involved in the pieces of the game, explained one 249 00:19:37,570 --> 00:19:40,850 Speaker 1: religious critic of Dungeons and Dragons. The number of the 250 00:19:40,850 --> 00:19:43,210 Speaker 1: beast and all that. But I think he was referring 251 00:19:43,250 --> 00:19:48,010 Speaker 1: to dice. But it wasn't just the hardline evangelicals who 252 00:19:48,050 --> 00:19:51,890 Speaker 1: worried about Dungeons and Dragons. In nineteen eighty four, a 253 00:19:52,050 --> 00:19:55,570 Speaker 1: baffled police chief blamed a teenage suicide on the game. 254 00:19:56,250 --> 00:19:59,410 Speaker 1: My understanding is that once you reach a certain point 255 00:19:59,450 --> 00:20:02,730 Speaker 1: where you are the master, your only way out is death. 256 00:20:03,930 --> 00:20:07,090 Speaker 1: This claim is analogous to saying that once you become 257 00:20:07,130 --> 00:20:11,330 Speaker 1: a tennis umpire, only way to quit is to kill yourself. 258 00:20:11,850 --> 00:20:15,130 Speaker 1: It makes no sense, but if you know nothing at 259 00:20:15,170 --> 00:20:17,970 Speaker 1: all about the game, you don't realize that it makes 260 00:20:18,010 --> 00:20:23,170 Speaker 1: no sense. In nineteen eighty eight, Tippa Goore, then wife 261 00:20:23,250 --> 00:20:27,130 Speaker 1: of Algore, claimed that Dungeons and Dragons had been linked 262 00:20:27,170 --> 00:20:32,810 Speaker 1: to nearly fifty teenage suicides and homicides, but there are 263 00:20:32,890 --> 00:20:37,410 Speaker 1: thousands of teenage suicides each year, tens of thousands over 264 00:20:37,410 --> 00:20:40,730 Speaker 1: the course of the nineteen eighties. As a whole, Dungeons 265 00:20:40,730 --> 00:20:44,490 Speaker 1: and Dragons was becoming a popular game. Of course, some 266 00:20:44,690 --> 00:20:47,690 Speaker 1: of those suicide victims would have played the game, just 267 00:20:47,810 --> 00:20:51,250 Speaker 1: as others would have listened to heavy metal law been vegetarians. 268 00:20:52,050 --> 00:20:55,010 Speaker 1: But people who should have known better took role playing 269 00:20:55,050 --> 00:21:00,210 Speaker 1: games all too seriously. In nineteen ninety, the US Secret 270 00:21:00,250 --> 00:21:04,290 Speaker 1: Service took the panic to the next level. They raided 271 00:21:04,330 --> 00:21:08,450 Speaker 1: the headquarters of one role playing games publisher and confiscated 272 00:21:08,490 --> 00:21:12,650 Speaker 1: their compute. The Secret Service had become convinced that a 273 00:21:12,730 --> 00:21:17,290 Speaker 1: role playing game about futuristic cyborgs and Hackers was in 274 00:21:17,330 --> 00:21:23,050 Speaker 1: fact a practical guide for computer crime. This was beyond odd. 275 00:21:23,610 --> 00:21:27,650 Speaker 1: The game included rules for hacking computers by plugging your 276 00:21:27,690 --> 00:21:32,530 Speaker 1: brain directly into the net and uploading your consciousness. It 277 00:21:32,730 --> 00:21:35,570 Speaker 1: is a technique that seems unlikely to bear fruit for 278 00:21:35,690 --> 00:21:41,010 Speaker 1: any aspiring hacker. The US Secret Service were unmoved right 279 00:21:41,130 --> 00:21:43,810 Speaker 1: up to the point at which they were successfully sued. 280 00:21:45,010 --> 00:21:49,770 Speaker 1: Remind me who exactly is confused about the boundary between 281 00:21:49,810 --> 00:21:58,170 Speaker 1: reality and fantasy. From the Vantini point of today, it's 282 00:21:58,330 --> 00:22:02,490 Speaker 1: easy to laugh, but perhaps we shouldn't feel quite so smug. 283 00:22:03,290 --> 00:22:08,090 Speaker 1: Back in February twenty nineteen, parents were anxiously warning each 284 00:22:08,090 --> 00:22:11,770 Speaker 1: other about a new threat to their children. Please read 285 00:22:11,930 --> 00:22:15,250 Speaker 1: this is real. There is this thing called Momo that's 286 00:22:15,250 --> 00:22:21,290 Speaker 1: instructing kids to kill themselves. Inform everyone you can. That 287 00:22:21,450 --> 00:22:25,890 Speaker 1: tweet received tens of thousands of retweets, as did other 288 00:22:26,090 --> 00:22:30,570 Speaker 1: similar warnings, but as with the Dungeons and Dragons panic, 289 00:22:31,010 --> 00:22:34,530 Speaker 1: the details were a bit vague. There was an unsettling 290 00:22:34,610 --> 00:22:39,170 Speaker 1: picture of a creepy puppet. One claim was that somehow 291 00:22:39,170 --> 00:22:43,410 Speaker 1: this puppet Momo, would use WhatsApp messages to deliver its 292 00:22:43,450 --> 00:22:49,250 Speaker 1: deadly instructions. Another was that children's television programs had been hacked, 293 00:22:49,330 --> 00:22:53,850 Speaker 1: although what exactly that meant wasn't clear. Schools sent out 294 00:22:53,970 --> 00:22:58,890 Speaker 1: messages of warning, so did some police forces, so did newspapers, 295 00:22:58,890 --> 00:23:02,770 Speaker 1: even the BBC. In each case, the evidence that there 296 00:23:02,810 --> 00:23:06,330 Speaker 1: was a problem was simply that others were reporting that 297 00:23:06,410 --> 00:23:08,850 Speaker 1: there was a problem, and you can't be too careful, 298 00:23:09,890 --> 00:23:13,890 Speaker 1: except that schools even gathered children together to warn them 299 00:23:13,930 --> 00:23:19,170 Speaker 1: about Momo, which was predictably, absolutely terrifying for the children. 300 00:23:20,330 --> 00:23:22,850 Speaker 1: You can see where this is going. There is no 301 00:23:22,930 --> 00:23:27,530 Speaker 1: Momo puppet that creepy images from a Tokyo art gallery's 302 00:23:27,530 --> 00:23:32,370 Speaker 1: exhibition about ghosts. There were no hacked television programs. There 303 00:23:32,410 --> 00:23:36,570 Speaker 1: have been no credible reports of any Momo related suicides. 304 00:23:37,210 --> 00:23:41,730 Speaker 1: I'm tempted to add there is no Momo challenge, but 305 00:23:41,850 --> 00:23:46,050 Speaker 1: that wouldn't be quite right. The Momo challenge is very real, 306 00:23:47,170 --> 00:23:51,010 Speaker 1: but it exists not as a deadly game shared among children, 307 00:23:51,890 --> 00:23:56,730 Speaker 1: but as a panicky myth shared among their parents. What 308 00:23:56,730 --> 00:24:00,010 Speaker 1: we're really talking about here is the anxiety of parents 309 00:24:00,050 --> 00:24:04,090 Speaker 1: who don't really understand what their kids are into, and 310 00:24:04,130 --> 00:24:07,610 Speaker 1: they feel bad about it. That's just as true today 311 00:24:07,690 --> 00:24:10,930 Speaker 1: as it was a generation when the panic was not 312 00:24:11,010 --> 00:24:21,090 Speaker 1: about WhatsApp but about wizards. Cautionary tales will return shortly. 313 00:24:27,730 --> 00:24:32,170 Speaker 1: In nineteen eighty five, the cultural critic Neil Postman published 314 00:24:32,170 --> 00:24:36,330 Speaker 1: an influential book, Amusing Ourselves to Death, in which he 315 00:24:36,410 --> 00:24:40,130 Speaker 1: lamented the effect of television on the intellectual, cultural, and 316 00:24:40,210 --> 00:24:44,130 Speaker 1: political life of the United States. Adapting an idea from 317 00:24:44,130 --> 00:24:48,930 Speaker 1: his teacher Marshall McLuhan, Postman argued that the medium is 318 00:24:48,970 --> 00:24:53,130 Speaker 1: the metaphor that any communications medium, from the spoken word 319 00:24:53,250 --> 00:24:57,570 Speaker 1: to the written word to primetime TV, subtly influenced the 320 00:24:57,770 --> 00:25:01,570 Speaker 1: kind of ideas that could be communicated. Fifty years ago, 321 00:25:01,970 --> 00:25:06,450 Speaker 1: movies and TV favored good looks and strong, simple stories, 322 00:25:06,930 --> 00:25:11,210 Speaker 1: and a former Cowboy actor, Ronald Reagan, was the perfect 323 00:25:11,250 --> 00:25:14,610 Speaker 1: fit for the time. It's easy to read Postman as 324 00:25:14,610 --> 00:25:19,010 Speaker 1: a profit of inevitable cultural decline, with each new medium 325 00:25:19,250 --> 00:25:24,010 Speaker 1: stupider than the last. But decline is not inevitable. Consider 326 00:25:24,050 --> 00:25:27,610 Speaker 1: how TV drama has been changed by the availability first 327 00:25:27,610 --> 00:25:32,250 Speaker 1: of affordable box sets and then on demand streaming. TV 328 00:25:32,410 --> 00:25:35,690 Speaker 1: producers would have to assume that people would miss episodes 329 00:25:35,850 --> 00:25:40,130 Speaker 1: and so would make simple, predictable episodic comedies and soap operas. 330 00:25:40,650 --> 00:25:43,930 Speaker 1: Now writers and directors can reasonably expect that people will 331 00:25:44,010 --> 00:25:47,130 Speaker 1: catch up on any episodes they missed, or even binge 332 00:25:47,130 --> 00:25:51,410 Speaker 1: watch an entire season in a weekend. The result longer, 333 00:25:51,570 --> 00:25:55,610 Speaker 1: more complex story arcs and characters who grow over time. 334 00:25:56,210 --> 00:25:59,370 Speaker 1: This isn't the result of some sudden cultural hunger for 335 00:25:59,530 --> 00:26:04,530 Speaker 1: more sophisticated storytelling. A subtle difference to the medium also 336 00:26:04,690 --> 00:26:09,210 Speaker 1: changes the metaphor. Movies invite us to value beauty and 337 00:26:09,330 --> 00:26:14,370 Speaker 1: classic story arcs. Streaming TV drama valorizes complex plots and 338 00:26:14,610 --> 00:26:20,730 Speaker 1: character development, and reality TV thrives on attention seeking and treachery. 339 00:26:20,930 --> 00:26:23,930 Speaker 1: So then, what is the underlying metaphor of a role 340 00:26:23,930 --> 00:26:29,690 Speaker 1: playing game? The game's demand imagination. They're collaborative. You can't 341 00:26:29,730 --> 00:26:34,690 Speaker 1: really play by yourself. They're active, rather than passive. If 342 00:26:34,730 --> 00:26:38,810 Speaker 1: you sit back and watch, nothing happens. You need to create, 343 00:26:39,410 --> 00:26:44,210 Speaker 1: not just observe the creativity of others. A collaborative, imaginative, 344 00:26:44,290 --> 00:26:48,090 Speaker 1: and actively creative pastime doesn't sound so bad to me. 345 00:26:49,050 --> 00:26:53,170 Speaker 1: After all, we're constantly being told of the importance of creativity, 346 00:26:53,650 --> 00:26:57,850 Speaker 1: the creative class, the creative economy, or simply the need 347 00:26:57,930 --> 00:27:01,650 Speaker 1: for every child to be creative in school. And yet, 348 00:27:01,890 --> 00:27:06,330 Speaker 1: and we actually see some creativity. We can't quite comprehend 349 00:27:06,410 --> 00:27:12,930 Speaker 1: what we're looking at. Back in nineteen seventy nine, Dungeons 350 00:27:12,930 --> 00:27:16,210 Speaker 1: and Dragons seemed to be a bit too creative for 351 00:27:16,330 --> 00:27:20,330 Speaker 1: William Dear and the journalists and commentators who were intrigued 352 00:27:20,370 --> 00:27:24,450 Speaker 1: by his theory. The story became bigger than Dallas Egbert himself, 353 00:27:25,010 --> 00:27:28,530 Speaker 1: and the question of what happened to Dallas was forgotten. 354 00:27:29,610 --> 00:27:33,330 Speaker 1: Mazes and monsters, For example, the movie in which Tom Hanks, 355 00:27:33,410 --> 00:27:38,570 Speaker 1: his character becomes utterly delusional, stabbing someone, hallucinating monsters and 356 00:27:38,650 --> 00:27:42,490 Speaker 1: trying to leap from the top of the World Trade Center. Robbie, 357 00:27:42,730 --> 00:27:45,210 Speaker 1: what are you doing? I'm going to fly is often 358 00:27:45,250 --> 00:27:49,130 Speaker 1: thought to be loosely based on Dallas's disappearance. Don't you 359 00:27:49,250 --> 00:27:55,210 Speaker 1: want to mind here? Jadwigat I remember, Let's just say 360 00:27:55,210 --> 00:27:59,210 Speaker 1: that in this case, the fantasy and the reality were 361 00:27:59,250 --> 00:28:04,650 Speaker 1: a very long way apart. Reading William Deer's breathless book 362 00:28:04,930 --> 00:28:08,090 Speaker 1: The Dungeon Master, it's easy to be carried away with 363 00:28:08,170 --> 00:28:11,490 Speaker 1: the tales of chits and steakouts and lying down in 364 00:28:11,530 --> 00:28:14,650 Speaker 1: front of trains. But when you have time to stop 365 00:28:14,690 --> 00:28:18,730 Speaker 1: and read carefully, the story becomes a lot more mundane. 366 00:28:19,810 --> 00:28:23,130 Speaker 1: When I first heard about the steam tunnels beneath Michigan 367 00:28:23,170 --> 00:28:29,450 Speaker 1: State University, I imagine students exploring inside huge steam filled pipes. 368 00:28:30,330 --> 00:28:33,650 Speaker 1: But when I looked up steam tunnels on Wikipedia, I 369 00:28:33,730 --> 00:28:38,090 Speaker 1: was redirected to an entry on utility corridors, which is 370 00:28:38,130 --> 00:28:42,650 Speaker 1: a rather more prosaic name. The corridors contain hot pipes, 371 00:28:42,690 --> 00:28:47,490 Speaker 1: but nobody gets inside the pipes themselves. William Dear describes 372 00:28:47,530 --> 00:28:53,010 Speaker 1: the tunnels as stinking, hellish, and deadly. Lieutenant Bill Wardell 373 00:28:53,090 --> 00:28:57,130 Speaker 1: of the MSU Campus Police told The Washington Post they're 374 00:28:57,170 --> 00:28:59,770 Speaker 1: hot and dirty, but not as bad as he portrays them. 375 00:29:00,450 --> 00:29:05,170 Speaker 1: Utility corridors have existed in various universities since the nineteen twenties, 376 00:29:05,290 --> 00:29:08,330 Speaker 1: and students have been messing around in them long before 377 00:29:08,410 --> 00:29:13,170 Speaker 1: Dungeons and Dragons existed. A team of men, including William Deer, 378 00:29:13,650 --> 00:29:18,610 Speaker 1: explored the tunnels thoroughly. Dallas wasn't down there, but he 379 00:29:18,690 --> 00:29:21,850 Speaker 1: had been missing for weeks, and it was increasingly hard 380 00:29:21,890 --> 00:29:25,130 Speaker 1: to see what rolling dice around a gaming table had 381 00:29:25,170 --> 00:29:30,730 Speaker 1: to do with that. Dallas Egbert's parents seemed to publicly 382 00:29:30,770 --> 00:29:34,490 Speaker 1: accept William Deer's media friendly theory about a Dungeons and 383 00:29:34,570 --> 00:29:39,690 Speaker 1: Dragon's game gone wrong, but Deer's investigations brought more straightforward 384 00:29:39,770 --> 00:29:44,330 Speaker 1: possibilities to light. Dallas had a drug habit, so perhaps 385 00:29:44,330 --> 00:29:47,650 Speaker 1: a drug deal had gone awry, and Dallas was also 386 00:29:47,690 --> 00:29:51,770 Speaker 1: a member of the campus organization for gay students. William 387 00:29:51,810 --> 00:29:55,890 Speaker 1: Deer mused about how what he called the gays might 388 00:29:56,010 --> 00:30:01,290 Speaker 1: somehow have been involved in Dallas's disappearance. More likely, Dallas's 389 00:30:01,290 --> 00:30:05,690 Speaker 1: sexuality simply compounded his risk of self harm. Even today, 390 00:30:05,730 --> 00:30:10,170 Speaker 1: in our more enlightened times, gay teenagers are substantially greater 391 00:30:10,290 --> 00:30:15,050 Speaker 1: risk of suicide. But William Deer made the dungeons and 392 00:30:15,170 --> 00:30:21,930 Speaker 1: dragons theory seem so compelling. The case ended as it began, 393 00:30:22,450 --> 00:30:27,450 Speaker 1: with a phone call, mister Dear, this is Dallas, and 394 00:30:27,530 --> 00:30:41,090 Speaker 1: then Dallas burst into tears. Soon enough, he was reunited 395 00:30:41,090 --> 00:30:43,970 Speaker 1: with his parents, and William Dear was fending off a 396 00:30:44,050 --> 00:30:49,170 Speaker 1: pack of newshounds desperate for the scoop. It was simple enough. 397 00:30:50,330 --> 00:30:54,130 Speaker 1: Dallas had indeed been severely depressed, and he had indeed 398 00:30:54,170 --> 00:30:59,170 Speaker 1: tried to kill himself. Fortunately it not succeeded, but he 399 00:30:59,210 --> 00:31:02,730 Speaker 1: had run away When he called William Deer. It was 400 00:31:02,850 --> 00:31:06,010 Speaker 1: from all the way down in Louisiana, leading Deer and 401 00:31:06,170 --> 00:31:10,090 Speaker 1: his crew of elite operatives to fly over his private plane. 402 00:31:10,690 --> 00:31:13,890 Speaker 1: They affect what Deer describes as the tense rescue, but 403 00:31:14,050 --> 00:31:17,570 Speaker 1: which on a second reading, is simply two grown men 404 00:31:17,770 --> 00:31:20,610 Speaker 1: knocking on the door of a rented room to find 405 00:31:20,650 --> 00:31:26,130 Speaker 1: a tearful teenage boy ready to go home. Later, Dallas 406 00:31:26,170 --> 00:31:30,410 Speaker 1: told Deer the story over a hamburger. Apparently he did 407 00:31:30,450 --> 00:31:33,050 Speaker 1: like to hang out in the steam tunnels. I could 408 00:31:33,050 --> 00:31:35,650 Speaker 1: go down there and nobody would bother me. And he 409 00:31:35,730 --> 00:31:40,250 Speaker 1: also enjoyed playing dungeons and dragons. When I played a character, 410 00:31:40,490 --> 00:31:43,170 Speaker 1: I was that character. I didn't bring along all my 411 00:31:43,210 --> 00:31:46,210 Speaker 1: personal problems with me. It's a terrific way to escape. 412 00:31:47,490 --> 00:31:50,130 Speaker 1: And while the media clung onto the tale of a 413 00:31:50,170 --> 00:31:52,890 Speaker 1: boy who had been lost to a world of mazes 414 00:31:52,890 --> 00:31:57,810 Speaker 1: and monsters, and evangelical campaigners warned of satanic rituals and 415 00:31:58,010 --> 00:32:02,010 Speaker 1: Tippa Goore feared an epidemic of D and D related suicide, 416 00:32:02,770 --> 00:32:09,410 Speaker 1: the truth was simpler and harder to bear. Dallas disappeared 417 00:32:09,810 --> 00:32:13,370 Speaker 1: because he ran away. He ran away because he was 418 00:32:13,410 --> 00:32:19,850 Speaker 1: suicidely unhappy. Some young people are. And I'm sorry to 419 00:32:19,850 --> 00:32:23,730 Speaker 1: tell you that Dallas did not recover from his depression. 420 00:32:24,330 --> 00:32:27,450 Speaker 1: He took his own life a year later, but the 421 00:32:27,570 --> 00:32:32,090 Speaker 1: narrative had moved on. An isolated and depressed young man 422 00:32:32,690 --> 00:32:41,010 Speaker 1: had been largely forgotten. I have a confession to make. 423 00:32:42,770 --> 00:32:46,050 Speaker 1: I too, am a role player. I can't imagine you're 424 00:32:46,130 --> 00:32:52,170 Speaker 1: terribly shocked, but I love these games. To me, there 425 00:32:52,250 --> 00:32:55,330 Speaker 1: is important to creative outlet as writing my books or 426 00:32:55,370 --> 00:32:58,970 Speaker 1: this podcast, and not everyone gets to publish a book 427 00:32:59,090 --> 00:33:02,770 Speaker 1: or present a podcast with respected actors and its own composer. 428 00:33:03,850 --> 00:33:08,050 Speaker 1: But anyone can be creative in a game. I learned 429 00:33:08,050 --> 00:33:10,170 Speaker 1: to play in the middle of the Satanic Panic of 430 00:33:10,170 --> 00:33:13,370 Speaker 1: the nineteen eighties. I remember having to have a long 431 00:33:13,450 --> 00:33:16,370 Speaker 1: conversation with a senior teacher at my school who was 432 00:33:16,490 --> 00:33:21,010 Speaker 1: concerned that the game might open me up to evil influences. 433 00:33:21,050 --> 00:33:24,890 Speaker 1: To his credit, he listened and changed his mind. And 434 00:33:25,010 --> 00:33:28,530 Speaker 1: I'm still playing games sometimes with the same people I 435 00:33:28,530 --> 00:33:31,850 Speaker 1: went to school with, some of my oldest and closest friends. 436 00:33:33,610 --> 00:33:37,290 Speaker 1: My hobby is a pastime that's as creative as drawing, writing, 437 00:33:37,370 --> 00:33:40,850 Speaker 1: or drama, that's as collaborative as a team sport, that 438 00:33:40,970 --> 00:33:45,130 Speaker 1: involves no drinks stronger than coffee, no mind altering chemicals 439 00:33:45,170 --> 00:33:47,610 Speaker 1: more potent than whatever it is they used to flavor 440 00:33:47,610 --> 00:33:52,490 Speaker 1: Derito's and alas no sex at all. The kids tell 441 00:33:52,570 --> 00:33:57,010 Speaker 1: me that these days Dungeons and Dragons is cool. Maybe 442 00:33:58,090 --> 00:34:01,730 Speaker 1: I'm just thankful that despite everything, the hobby has survived 443 00:34:02,170 --> 00:34:08,410 Speaker 1: and flourished. William Dear has survived and flourished two penning 444 00:34:08,450 --> 00:34:11,930 Speaker 1: works such as OJ Is Innocent and I Can Prove 445 00:34:11,970 --> 00:34:17,170 Speaker 1: It and appearing in the TV documentary Alien Autopsy Fact 446 00:34:17,570 --> 00:34:21,090 Speaker 1: or Fiction. He was interested in the entertainment business back 447 00:34:21,090 --> 00:34:24,890 Speaker 1: in the nineteen eighties too. He had been urging Dallas 448 00:34:24,890 --> 00:34:27,170 Speaker 1: and his family to work with him on a movie 449 00:34:27,210 --> 00:34:31,890 Speaker 1: about the case, But as Dallas's mother Anna said, it 450 00:34:31,930 --> 00:34:35,210 Speaker 1: was never all that exciting. He just got on a 451 00:34:35,250 --> 00:34:39,370 Speaker 1: bus and went as far as his money would take him. Yet, 452 00:34:39,850 --> 00:34:44,930 Speaker 1: when William Dear told the story, it was an unforgettable 453 00:34:44,970 --> 00:34:56,850 Speaker 1: tale the fragile barrier between reality and fantasy. Indeed, the 454 00:34:57,010 --> 00:35:00,810 Speaker 1: key sources for this episode are of Dice and Men 455 00:35:01,250 --> 00:35:05,970 Speaker 1: by David Ewalt and Playing at the World by John Peterson, 456 00:35:06,570 --> 00:35:11,850 Speaker 1: and of course The Dungeon Master by William Dear. For 457 00:35:11,930 --> 00:35:28,970 Speaker 1: a full list of references, see Tim Harford dot com. 458 00:35:29,010 --> 00:35:33,530 Speaker 1: Cautionary Tales is written by me Tim Harford with Andrew Wright. 459 00:35:34,090 --> 00:35:38,530 Speaker 1: It's produced by Ryan Dilley and Marilyn Rust. The sound 460 00:35:38,530 --> 00:35:42,010 Speaker 1: design and original music are the work of Pascal Wise. 461 00:35:42,730 --> 00:35:47,010 Speaker 1: Julia Barton edited the scripts. Starring in this series of 462 00:35:47,090 --> 00:35:52,290 Speaker 1: Cautionary Tales are Helena Bonham, Carter and Jeffrey Wright, alongside 463 00:35:52,410 --> 00:35:59,770 Speaker 1: Nazar Alderazzi, Ed Gochen, Melanie Gutteridge, Rachel Hanshaw, Cobnor Holbrook Smith, 464 00:36:00,330 --> 00:36:05,290 Speaker 1: Greg Lockett, Siam Unrowe, and Rufus Wright. The show also 465 00:36:05,370 --> 00:36:08,290 Speaker 1: wouldn't have been possible without the work of Mia LaBelle, 466 00:36:08,450 --> 00:36:14,530 Speaker 1: Jacob Wisburg, Hell of Fame, John Schnarz, Carlie mcgliori, Eric Sandler, 467 00:36:14,890 --> 00:36:20,930 Speaker 1: Emily Rostock, Maggie Taylor, Daniella Lakhan, and Maya Kanig. Cautionary 468 00:36:20,970 --> 00:36:24,890 Speaker 1: Tales is a production of Pushkin Industries. If you like 469 00:36:25,010 --> 00:36:28,570 Speaker 1: the show, please remember to share, rate, and review.