WEBVTT - Is Valve Taking On Microsoft? With Steve Burke 

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<v Speaker 1>Also media.

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<v Speaker 2>Hello, and welcome to Better Offline. I'm your host ed Zeitron,

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<v Speaker 2>and i'd like to announce that, much like in video

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<v Speaker 2>revealed in a recent leaked memo, we are also nothing

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<v Speaker 2>like Enron. Today I'm joined by the wonderful Steve Burke

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<v Speaker 2>from Gamers Nexus, who's going to talk to you about

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<v Speaker 2>I know it's a thematic shift from the show about

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<v Speaker 2>something that actually exists, and we're talking about announcement from

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<v Speaker 2>a few weeks ago from Valve about the Steam Frame

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<v Speaker 2>headset and the Steam Machine console. Steve, thank you for

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<v Speaker 2>joining me, Thank you.

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<v Speaker 1>For having me a quick question. What was that Enron thing?

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<v Speaker 1>I think, yes, oh.

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<v Speaker 2>This is this is important. So Nvidio had an internal

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<v Speaker 2>memo that they put out and they said it's and

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<v Speaker 2>the headline from Barons was I'm just going to pull

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<v Speaker 2>this up right now because it's one of my favorite

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<v Speaker 2>I've ever read. And video says it's not Enron in

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<v Speaker 2>private memo refusing accounting questions. Ah, good stuff, that's Good's

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<v Speaker 2>that's what we want to hear. And they were like,

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<v Speaker 2>we're nothing like Enron because we don't use SPVs to

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<v Speaker 2>inflate revenue. It's also good it's all real, Steve, It's.

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<v Speaker 1>All very real. I'm starting to I'm starting to have

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<v Speaker 1>my doubts that the AI stuff has built on anything real.

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<v Speaker 1>Although I didn't hear about the two data centers that

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<v Speaker 1>are currently sitting empty because the grid can't support them

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<v Speaker 1>until twenty twenty eighth, which ones because it was in

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<v Speaker 1>that northern California.

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<v Speaker 2>Hell yeah, I love this. This is we live in

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<v Speaker 2>the future. But genuinely, talk to me about the Steam Machine.

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<v Speaker 2>What is this thing? It's like a games console, like,

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<v Speaker 2>walk me through it.

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<v Speaker 1>Yeah, no, I mean this stuff's actually it was a

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<v Speaker 1>really nice break from everything else because, like you said,

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<v Speaker 1>it's real. They're actually doing stuff. It's consumer facing, so

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<v Speaker 1>that's nice. There's some pretty some of these things have

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<v Speaker 1>cool innovations in them. So the Steam Machine is a

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<v Speaker 1>small basically small form factor PC, but it's kind of

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<v Speaker 1>positioned almost like a console at least in terms of

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<v Speaker 1>sizing the intent to be used with a TV or

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<v Speaker 1>in a living room, although it could be used ask top.

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<v Speaker 1>But instead of being a more closed down console, it

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<v Speaker 1>has the openness of a PC in terms of you

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<v Speaker 1>have access to bios and things like that. Some modularity

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<v Speaker 1>of components, and it's running on Linux, it's running on

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<v Speaker 1>Steam oass And so right now we've had some hands

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<v Speaker 1>on time, we had interviews with the engineers, we have

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<v Speaker 1>the specs, haven't tested it yet, you know, can't make

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<v Speaker 1>any value judgments or anything at the time because they

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<v Speaker 1>haven't even given us a price. But it does there's

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<v Speaker 1>some cool things. I think that regardless of how their

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<v Speaker 1>launch goes with the Steam Machine, it is in the

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<v Speaker 1>very least very promising for Linux, which helps to maybe

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<v Speaker 1>get people unstuck from Microsoft.

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<v Speaker 2>So yeah, so what makes this thing unique though? Is

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<v Speaker 2>it just like a because Steam for those listening who

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<v Speaker 2>don't know, Steam is a it is not really a monopoly,

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<v Speaker 2>but it's like the best way to download games and

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<v Speaker 2>keep track of them, I would say, But it does

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<v Speaker 2>also involve paying one company. Yeah, but is that really?

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<v Speaker 2>Is it just a big PC? Is because you've you've

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<v Speaker 2>at least messed with it a little.

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<v Speaker 1>Bit, Yeah, I mean it's it is still I I

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<v Speaker 1>think it still qualifies as sort of just a computer.

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<v Speaker 1>But really what they're doing is I guess in the

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<v Speaker 1>same way that some handheld devices are technically computers. I

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<v Speaker 1>mean a lot of the modern handheld gaming we'll call

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<v Speaker 1>them consoles are actually just handheld PCs some of them, right,

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<v Speaker 1>A lot of them have windows on them even, And

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<v Speaker 1>so it's that concept except applied to a cube. That

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<v Speaker 1>I mean, people have been jokingly I don't know who

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<v Speaker 1>coined this, and I wish I did, but people have

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<v Speaker 1>been jo jokingly referring to the Steam Machine as the

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<v Speaker 1>Gabe Cube, as in Gabe knowell the CEO valve. That's

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<v Speaker 1>really good. Yeah, I saw that. I was like, God,

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<v Speaker 1>damn it, I wish I thought of that first.

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<v Speaker 2>That's a bang of well so is it?

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<v Speaker 1>So?

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<v Speaker 2>Is it the is it like a kind of consumer friendly? U? Why?

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<v Speaker 2>Like have you how much have you had? How much

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<v Speaker 2>of a chance we had to play with it?

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<v Speaker 1>H we had in total, I think it was about

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<v Speaker 1>five or maybe six hours with valve and so in

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<v Speaker 1>that time we were able to speak with engineers and you know,

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<v Speaker 1>mess around with it. So, yeah, it's a steam O

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<v Speaker 1>ass which is on the Steam Deck. So the Steam

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<v Speaker 1>Deck is a gaming handheld device that. Uh, these have

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<v Speaker 1>existed for a long time, but the deck was kind

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<v Speaker 1>of the first one in recent years to really breathe

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<v Speaker 1>life into the gaming handheld market. Outside of Nintendo. And

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<v Speaker 1>that's not necessarily because everyone bought the deck, but it's

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<v Speaker 1>because all the other manufacturers saw like, oh this is real,

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<v Speaker 1>Like Steam is a serious venue, you know, to move

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<v Speaker 1>games and people will buy stuff, and so Asus and

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<v Speaker 1>Lenovo and all the other competitors jumped in. So the

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<v Speaker 1>Steam Machine is building on that because the Steam Deck

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<v Speaker 1>uses Steam os, which is an arch Linux based distribution,

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<v Speaker 1>and it has a lot of optimizations that solve long

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<v Speaker 1>running problems with Linux and gaming in general. So that

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<v Speaker 1>would include, for example, translation layers and things like this.

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<v Speaker 1>So they build on that and then yeah, as far

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<v Speaker 1>as the user experience goes, it is a basically a

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<v Speaker 1>sort of big picture mode or desktop mode, you know,

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<v Speaker 1>operating system, but it's computer. It's just you kind of

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<v Speaker 1>navigate it more like a console. I guess, did you

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<v Speaker 1>play it a tool only a little bit? Yeah, we

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<v Speaker 1>tested the new Steam controller. What yet?

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<v Speaker 2>Talk to me about how does that feel in your hand?

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<v Speaker 2>Because I'm I have peculiarly hands myself, and that thing

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<v Speaker 2>looks straight. It's got like two little touch screens at

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<v Speaker 2>the bat.

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<v Speaker 1>Yeah, it is large, it's so the two it's basically

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<v Speaker 1>a uh you know, yeah, touch touch pads track pads.

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<v Speaker 1>So it's got two track pads and they function like

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<v Speaker 1>like a laptop track pad, except there's haptics and things

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<v Speaker 1>like that. There's a gyro and.

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<v Speaker 2>Like buzzes kind of like kind of like you get

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<v Speaker 2>on the switch as well. Yeah.

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<v Speaker 1>Yeah, yeah, you'll get like the haptic feedback like you'd get,

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<v Speaker 1>you know, a phone, and yeah, so controllers to me,

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<v Speaker 1>it's interesting and it's cool that they're trying it again.

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<v Speaker 1>They last tried a controller something around a decade ago,

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<v Speaker 1>and it went.

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<v Speaker 2>With the Steam the Steam the thing that could mirror

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<v Speaker 2>your Steam PC, right.

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<v Speaker 1>Yeah, they had the Steam Link the controller, yes, yeah,

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<v Speaker 1>and I think there was like one more thing in

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<v Speaker 1>that sort of round of hard where I don't really

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<v Speaker 1>remember it, maybe the Steam boxes. But yeah, so the

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<v Speaker 1>original Steam controller, I guess went so well that they

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<v Speaker 1>had to stump them on fire sale for five dollars each. Uh,

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<v Speaker 1>and they have memory hold it by releasing a new

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<v Speaker 1>Steam controller with the same name.

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<v Speaker 2>But how did it feel? Was it? How does it

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<v Speaker 2>feel in comparison to like a first generation Xbox controller?

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<v Speaker 1>Yeah, the first Xbox was It's probably I think the

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<v Speaker 1>Xbox controllers are probably regarded as one of the sort

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<v Speaker 1>of most you know, user friendly layout. It's hard for

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<v Speaker 1>me to say too much. The stuff that I tested

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<v Speaker 1>with it and the limited time we had with it

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<v Speaker 1>was related to some of the more unique inputs. So

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<v Speaker 1>I will say it is a little larger, but.

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<v Speaker 2>Larger than the original Xbox controller or like loger than

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<v Speaker 2>like an Xbox three six.

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<v Speaker 1>Day, larger than larger than a more modern Yeah, Xbox controller,

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<v Speaker 1>I would have to put it next to the original.

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<v Speaker 2>But that's an idea for the future.

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<v Speaker 1>Yeah, but the some of the interesting inputs, I guess.

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<v Speaker 1>So there's a grip sense where when you if it's enabled,

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<v Speaker 1>when you let your fingers off of the grip, so

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<v Speaker 1>you're still holding it, but you're not like tapping your

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<v Speaker 1>fingertips to the actual grip of the controller. It'll detect

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<v Speaker 1>that and it can use that to stop input. So

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<v Speaker 1>you can rotate. You know, it's got a gyro you

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<v Speaker 1>can rotate to turn in the game if you want,

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<v Speaker 1>and then you can basically lift your fingers off if

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<v Speaker 1>you want to stop or kind of stutter step the

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<v Speaker 1>rotation as you move. And so it's got it's got

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<v Speaker 1>some like clever execution of input. It feels like it

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<v Speaker 1>takes some inspiration maybe from things like the switch and

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<v Speaker 1>stuff like that. Yeah, and and this is important. Not

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<v Speaker 1>a single time, literally, not even once, did at any

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<v Speaker 1>point anybody from Valve say AI in that.

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<v Speaker 2>Order of letters magnific, thank god, not once.

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<v Speaker 1>Not once?

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<v Speaker 2>How delightful. Oh god, it's just building a real thing.

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<v Speaker 2>How do you feel about this? So I was talking

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<v Speaker 2>to Mike kase Kagawa, friend of the show, about this,

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<v Speaker 2>and he kind of put the thought my head, this

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<v Speaker 2>could be a quite dangerous like this could be quite

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<v Speaker 2>dangerous to Xbox, especially because Microsoft is kind of just

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<v Speaker 2>sitting there and letting that fester at times.

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<v Speaker 1>Yeah, I think this is probably the absolute best time

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<v Speaker 1>for anybody new to try and get into like console

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<v Speaker 1>or console equivalent type devices, and in particular, I mean,

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<v Speaker 1>Valve is a deadly combination with it. But Xbox is

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<v Speaker 1>kind of at the lowest of its lows. You know,

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<v Speaker 1>they just they they can't seem to stop fucking everything up,

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<v Speaker 1>and their best new thing they have is just a

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<v Speaker 1>rebranded ACE who's rog ally handheld, and like that's doing

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<v Speaker 1>well for asues, but by Microsoft numbers historically, it's not impressive.

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<v Speaker 1>And so yeah, I think Microsoft right now it's they're

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<v Speaker 1>in a compromise position. Their sales are awful. I don't

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<v Speaker 1>have the numbers off hand, but they're they're easy to find,

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<v Speaker 1>and uh, they're just not even close to what PlayStation's

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<v Speaker 1>been doing. They're losing control of the market, and it

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<v Speaker 1>just looks like they're kind of going the route of

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<v Speaker 1>Sega right now, where cea, yeah, Sega abandoned consoles freder

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<v Speaker 1>who doesn't know, and they went full on game publisher

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<v Speaker 1>and so yeah, I mean I agree. I think the

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<v Speaker 1>Steam or Valve is in a position right now where

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<v Speaker 1>this is before a new console launched cycle from the

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<v Speaker 1>the incumbent, and it's when Microsoft's had its weakest with Xbox.

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<v Speaker 1>So it's really good timing for them.

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<v Speaker 2>Well, I don't know what you're saying. Microsoft can't innovate

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<v Speaker 2>any further because they're reading this note twenty fourth of

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<v Speaker 2>November and I read this, Xbox prices could go even higher.

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<v Speaker 2>Grand short, yes, they seem to be doing it. It

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<v Speaker 2>is really funny to just follow the Steam machine with

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<v Speaker 2>that as well, just being just being like, hey, guess what,

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<v Speaker 2>it was more expensive and it sucks more. Do you

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<v Speaker 2>like it, please God.

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<v Speaker 1>But and the Xbox has been out for like a

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<v Speaker 1>long ast time now, I don't remember when, it might

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<v Speaker 1>be like five years already or something. The prices are

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<v Speaker 1>supposed to come down, and I know, like some of

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<v Speaker 1>these are whatever marketfacturers they can't exactly control. Although even

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<v Speaker 1>though Microsoft does kind of have a big part in

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<v Speaker 1>the AI thing that's making the prices go up, but

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<v Speaker 1>we'll forget about that. Yeah, there's stuff they can't control,

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<v Speaker 1>but even still, like consumers aren't could have want to

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<v Speaker 1>pay more for a thing that is now ancient.

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<v Speaker 2>It just kind of it feels like they've been spinning

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<v Speaker 2>their wheels for the longest time because it felt like

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<v Speaker 2>they were sort of moving away from Xbox by leaning

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<v Speaker 2>on Game Pass. Then it turned out giving everyone access

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<v Speaker 2>to as many games as possible for thirty dollars was

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<v Speaker 2>not a good decision. So now that they want to

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<v Speaker 2>do something, it just it does. I hadn't thought the

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<v Speaker 2>Saga comparison, but it really does feel like that, like

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<v Speaker 2>Microsoft won't die, but.

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<v Speaker 1>Jesus, I mean, they're fortunate, I guess to have their

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<v Speaker 1>spying division with Windows, so yeah, they'll be fine. I

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<v Speaker 1>guess at.

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<v Speaker 2>Their ad revenue they get from installs of Windows on

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<v Speaker 2>laptops that take ten minutes to turn on exactly.

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<v Speaker 1>Yeah, yeah, no, that'll keep them in business. Maybe better

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<v Speaker 1>than what Sega had when it left hardware. But yeah, no,

0:13:05.360 --> 0:13:07.640
<v Speaker 1>they're they're at a bad spot for Xbox. I'm not

0:13:07.679 --> 0:13:10.080
<v Speaker 1>really sure what the plan is over there, and it

0:13:10.120 --> 0:13:11.480
<v Speaker 1>doesn't seem like they're sure either.

0:13:11.640 --> 0:13:15.160
<v Speaker 2>So I had a specific Steam Machine question, So what's

0:13:15.200 --> 0:13:18.240
<v Speaker 2>it doing GPU wise? Like, is it doing? Is it

0:13:18.280 --> 0:13:20.480
<v Speaker 2>doing like one of the amd ones with both the

0:13:20.559 --> 0:13:22.600
<v Speaker 2>GPU and CPO in the same diet, Like what what

0:13:22.720 --> 0:13:23.640
<v Speaker 2>is the situation there?

0:13:24.000 --> 0:13:29.200
<v Speaker 1>It is? So for the Silicon, the short answer to

0:13:29.240 --> 0:13:32.240
<v Speaker 1>that question is it's an rDNA three GPU with twenty

0:13:32.280 --> 0:13:34.160
<v Speaker 1>eight CUS and I'll kind of loop back to that.

0:13:34.240 --> 0:13:39.480
<v Speaker 1>But the Silicon in general, the CPU and the GPU

0:13:39.640 --> 0:13:45.160
<v Speaker 1>are the only uh non modular, sort of normal components

0:13:45.160 --> 0:13:47.200
<v Speaker 1>that you might swap in a computer, so meaning you

0:13:47.240 --> 0:13:49.360
<v Speaker 1>can't change the CPU or the GPUs. This is a

0:13:49.360 --> 0:13:54.440
<v Speaker 1>big split from a normal computer. They're using BGA parts

0:13:54.520 --> 0:13:58.720
<v Speaker 1>ballgrid array, so they're soldered to the board and that

0:13:58.800 --> 0:14:00.679
<v Speaker 1>makes it more like a laptop. In fact, they are

0:14:00.720 --> 0:14:06.040
<v Speaker 1>basically laptop parts. They're semi custom laptop CPU and GPU

0:14:06.160 --> 0:14:11.120
<v Speaker 1>that are discreete and the Yeah, the GPU so rDNA

0:14:11.200 --> 0:14:15.240
<v Speaker 1>three twenty eight cus. That makes it a little bit

0:14:15.320 --> 0:14:19.920
<v Speaker 1>smaller than an R seventy six hundred as an example,

0:14:20.240 --> 0:14:21.640
<v Speaker 1>off the top of my head, I think that's thirty

0:14:21.640 --> 0:14:28.560
<v Speaker 1>two CUS. And the CPU is a zen four part

0:14:28.680 --> 0:14:32.760
<v Speaker 1>it's six cores, twelve threads. Their maximum advertised boost is

0:14:32.800 --> 0:14:35.840
<v Speaker 1>four point eight gigahertz and they claim a thirty watt

0:14:36.040 --> 0:14:39.040
<v Speaker 1>TDP and so for reference, I mean some of the.

0:14:39.040 --> 0:14:42.920
<v Speaker 2>Other how is that compared to like a gaming handheld exactly.

0:14:42.840 --> 0:14:45.960
<v Speaker 1>Well, gaming handheld, it's yeah, it's higher power than a

0:14:46.000 --> 0:14:48.480
<v Speaker 1>gaming handheld for sure, So it is it is better

0:14:48.520 --> 0:14:51.880
<v Speaker 1>than that. You have the benefit of not worrying about

0:14:51.880 --> 0:14:54.280
<v Speaker 1>a battery and not worrying about skin temperature on the

0:14:54.320 --> 0:14:58.640
<v Speaker 1>device because not holding it, and so for those reasons,

0:14:58.680 --> 0:15:00.280
<v Speaker 1>they can run more power. So I think they're in

0:15:00.360 --> 0:15:04.080
<v Speaker 1>total somewhere around one hundred and ten watts for the

0:15:04.120 --> 0:15:08.440
<v Speaker 1>GPU and then a thirty watt claim for the CPU.

0:15:08.680 --> 0:15:11.400
<v Speaker 1>So you know, with with other miscellaneous devices and with

0:15:11.400 --> 0:15:14.320
<v Speaker 1>inefficiencies and whatever, you maybe call it two hundred watts,

0:15:14.400 --> 0:15:17.880
<v Speaker 1>and I think the power supplies three hundred watts and

0:15:18.320 --> 0:15:22.280
<v Speaker 1>so compared to a handheld, I mean that at peak

0:15:22.440 --> 0:15:26.160
<v Speaker 1>power consumption, which you're not normally at, this is significantly

0:15:26.200 --> 0:15:31.480
<v Speaker 1>more power and will perform I mean, significantly better. It's

0:15:31.480 --> 0:15:32.200
<v Speaker 1>a big difference.

0:15:32.960 --> 0:15:35.440
<v Speaker 2>Kind of it almost feels inevitable as well, because the

0:15:35.440 --> 0:15:38.800
<v Speaker 2>fall of Microsoft. Sure, it's that they don't give a

0:15:38.840 --> 0:15:41.400
<v Speaker 2>shit and don't see me trying in any way imaginable,

0:15:41.680 --> 0:15:44.960
<v Speaker 2>but it's also at some point we were going to

0:15:45.000 --> 0:15:48.600
<v Speaker 2>meet we're going to reach peak console. Surely at some

0:15:48.680 --> 0:15:51.120
<v Speaker 2>point there's just how much more can we do with this?

0:15:51.960 --> 0:15:55.160
<v Speaker 1>Yeah? I think, and you can. This gets into like

0:15:55.200 --> 0:15:57.760
<v Speaker 1>a broader interesting topic I've been thinking about lately too,

0:15:57.800 --> 0:16:04.000
<v Speaker 1>but which is for gaming in general. You know, you

0:16:04.600 --> 0:16:08.320
<v Speaker 1>do hit a point where it's like, okay, the graphics

0:16:08.320 --> 0:16:12.000
<v Speaker 1>are sufficient, and actually, now the kind of meta is,

0:16:12.160 --> 0:16:17.480
<v Speaker 1>you know, more people are playing indie games that don't

0:16:17.520 --> 0:16:21.000
<v Speaker 1>push the graphics to insane levels, and people are kind

0:16:21.000 --> 0:16:23.560
<v Speaker 1>of rediscovering that, oh wait, I play video games to

0:16:23.600 --> 0:16:26.560
<v Speaker 1>have fun and it doesn't need to be whoa, whoa, whoa.

0:16:26.720 --> 0:16:29.920
<v Speaker 2>Yeah, what's that? I don't know, That's not why I play.

0:16:30.120 --> 0:16:31.480
<v Speaker 2>I play games to get upset.

0:16:33.000 --> 0:16:36.200
<v Speaker 1>Yes, yeah, well I have a game for you. I

0:16:36.240 --> 0:16:40.600
<v Speaker 1>need an investor right now. Actually it's AI company simulator.

0:16:40.680 --> 0:16:43.880
<v Speaker 2>And that sounds more fun.

0:16:44.240 --> 0:16:47.600
<v Speaker 1>Yeah, yeah, yeah, it's great. Uh yeah, No, I mean

0:16:47.640 --> 0:16:54.000
<v Speaker 1>it's I think the the then with the on the

0:16:54.040 --> 0:16:54.880
<v Speaker 1>gaming side.

0:16:55.520 --> 0:16:55.640
<v Speaker 2>Uh.

0:16:56.840 --> 0:17:01.840
<v Speaker 1>I think the Steam Machine on a technicality, like it's

0:17:01.880 --> 0:17:04.840
<v Speaker 1>it's more powerful than a lot of hardware people have.

0:17:04.920 --> 0:17:09.080
<v Speaker 1>I guess if you look at the Steam Survey, in reality,

0:17:09.320 --> 0:17:15.120
<v Speaker 1>it's a low end modern computer. And I think they're

0:17:15.160 --> 0:17:18.080
<v Speaker 1>probably going to be partly leaning on things like FSR

0:17:18.240 --> 0:17:22.400
<v Speaker 1>upscaling to try and bridge the gap, the performance gap.

0:17:22.440 --> 0:17:24.399
<v Speaker 1>I mean, one of the things they didn't say that

0:17:24.440 --> 0:17:27.000
<v Speaker 1>I can remember when we were talking to them, but

0:17:27.080 --> 0:17:29.800
<v Speaker 1>they did say on the spec sheet was that the

0:17:29.840 --> 0:17:37.200
<v Speaker 1>Steam Machine supports four k sixty FPS with FSR, and.

0:17:37.640 --> 0:17:39.520
<v Speaker 2>That's pretty good. And FSR is the one where they

0:17:39.600 --> 0:17:44.840
<v Speaker 2>use AI but actual actual AI, real stuff.

0:17:44.600 --> 0:17:49.119
<v Speaker 1>Actual machine learning, yeah, like actually does something. Yeah, And

0:17:49.160 --> 0:17:51.359
<v Speaker 1>so like I wasn't too happy about that when I

0:17:51.400 --> 0:17:55.040
<v Speaker 1>saw that on the spec sheet because like saying, factually,

0:17:55.040 --> 0:18:01.000
<v Speaker 1>it's probably accurate because it says with FSR there, but

0:18:01.040 --> 0:18:03.199
<v Speaker 1>that's it has to always be there. They can't just

0:18:03.200 --> 0:18:06.040
<v Speaker 1>say four k sixty because there's a big difference, and

0:18:06.080 --> 0:18:08.800
<v Speaker 1>this hardware cannot do four K sixty without some kind

0:18:08.800 --> 0:18:12.200
<v Speaker 1>of crutch, which FSR would be. But a point being,

0:18:12.200 --> 0:18:14.320
<v Speaker 1>you know, it's a low end computer. They say it's

0:18:14.320 --> 0:18:16.920
<v Speaker 1>gonna be priced like a an entry level gaming PC.

0:18:17.480 --> 0:18:20.320
<v Speaker 1>I don't know what that means anything.

0:18:21.080 --> 0:18:24.720
<v Speaker 2>Yeah, that could mean literally could colost seven million, Like what.

0:18:24.640 --> 0:18:28.280
<v Speaker 1>The Yeah, it's a big range. I mean it's you know,

0:18:29.160 --> 0:18:33.200
<v Speaker 1>in the old days like twenty, I don't know, twelve

0:18:33.280 --> 0:18:36.280
<v Speaker 1>to sixteen. Maybe you could build a super low NPC

0:18:36.440 --> 0:18:39.840
<v Speaker 1>for four hundred and fifty bucks. More realistically probably five

0:18:39.920 --> 0:18:44.000
<v Speaker 1>hundred and fifty. That's kind of gone now, so so

0:18:44.160 --> 0:18:47.760
<v Speaker 1>I think they'll have some pricing. The biggest concern is,

0:18:47.800 --> 0:18:52.440
<v Speaker 1>for sure price, but at a hardware level. Really, I

0:18:52.480 --> 0:18:55.639
<v Speaker 1>think the big story is the Linux side and then

0:18:55.680 --> 0:18:58.680
<v Speaker 1>what you're saying the Microsoft side, where it's like, is

0:18:58.720 --> 0:19:01.960
<v Speaker 1>this just kind of twisting the death agger on Xbox?

0:19:02.880 --> 0:19:07.000
<v Speaker 2>I hope so, because Microsoft sucks, and the thing is

0:19:07.200 --> 0:19:10.720
<v Speaker 2>PC gaming is cool, like it's the one, like it's

0:19:10.720 --> 0:19:12.320
<v Speaker 2>one of the great things about it in that there's

0:19:12.359 --> 0:19:17.200
<v Speaker 2>such a great indie gaming gaming industry, and I feel

0:19:17.200 --> 0:19:20.119
<v Speaker 2>like Steam is though imperfect, is a great way to

0:19:20.160 --> 0:19:22.080
<v Speaker 2>get into that in a way that I don't feel

0:19:22.080 --> 0:19:23.240
<v Speaker 2>like the big consoles are.

0:19:24.280 --> 0:19:27.520
<v Speaker 1>Yeah, it's just indie games are kind of like the

0:19:27.560 --> 0:19:30.200
<v Speaker 1>lifeblood of it now. I feel like there's so much

0:19:30.880 --> 0:19:34.360
<v Speaker 1>character in them, and they're very accessible in terms of

0:19:35.160 --> 0:19:40.560
<v Speaker 1>often priced but also not being overbearing on systems, you know, requirements.

0:19:41.080 --> 0:19:44.159
<v Speaker 2>My favorite game of this year was Dead Zone Rogue.

0:19:44.320 --> 0:19:47.560
<v Speaker 2>If you have played that, I have not, but it's

0:19:47.600 --> 0:19:51.479
<v Speaker 2>a roguelike. It feels like the and I realized there

0:19:51.480 --> 0:19:53.959
<v Speaker 2>are numerous other sufferers who listen to this may not

0:19:54.040 --> 0:19:56.520
<v Speaker 2>understand what I mean. It feels like when Destiny was

0:19:56.560 --> 0:20:00.399
<v Speaker 2>fun in the single player. It has that kind of

0:20:00.520 --> 0:20:04.040
<v Speaker 2>very clicky, very It's just very satisfying game. Indie game,

0:20:04.119 --> 0:20:05.920
<v Speaker 2>never heard of the developers, don't know if they've ever

0:20:05.960 --> 0:20:09.959
<v Speaker 2>made anything before. Fantastic game. I haven't enjoyed any Triple

0:20:10.000 --> 0:20:12.920
<v Speaker 2>A that much. I unless you consider Hades two, which

0:20:12.960 --> 0:20:14.040
<v Speaker 2>I'm not sure that counts.

0:20:14.280 --> 0:20:16.399
<v Speaker 1>I feel like that doesn't really count, you know, like

0:20:16.480 --> 0:20:20.000
<v Speaker 1>it's yeah, I feel like that. That to me still

0:20:20.000 --> 0:20:24.159
<v Speaker 1>feels like sort of the smaller yeah side of things. Yeah,

0:20:24.680 --> 0:20:27.520
<v Speaker 1>and yeah, there's a big market there, and I think

0:20:28.920 --> 0:20:33.120
<v Speaker 1>I do think that big picture for some of these companies.

0:20:33.200 --> 0:20:35.879
<v Speaker 1>I was about to say gaming companies, referring to you know,

0:20:36.000 --> 0:20:37.679
<v Speaker 1>Nvidio and tel AMD, but that's not really what they

0:20:37.680 --> 0:20:45.280
<v Speaker 1>are anymore. But look at these companies. I'm happy to

0:20:45.320 --> 0:20:47.760
<v Speaker 1>see some of the success of indie games, and I'm

0:20:47.840 --> 0:20:50.960
<v Speaker 1>happy to see things like a Steam machine in terms

0:20:51.000 --> 0:20:53.160
<v Speaker 1>of hardware being capable of playing most of the games

0:20:53.160 --> 0:20:59.640
<v Speaker 1>people play. Because specifically, you know, on the cynical side,

0:21:00.080 --> 0:21:03.880
<v Speaker 1>if you sell GPUs for playing games and the graphics

0:21:03.920 --> 0:21:05.920
<v Speaker 1>have kind of peaked for a while and it might

0:21:05.920 --> 0:21:08.399
<v Speaker 1>take a few more years to really reach another major

0:21:08.440 --> 0:21:13.080
<v Speaker 1>peak where uh, it's it's invalidating older hardware to a

0:21:13.160 --> 0:21:15.520
<v Speaker 1>point where people feel forced to buy something new to

0:21:15.600 --> 0:21:18.479
<v Speaker 1>keep the flow of money going for the companies. In

0:21:18.520 --> 0:21:21.840
<v Speaker 1>that situation, you know, cynically, it would feel like you

0:21:21.840 --> 0:21:25.080
<v Speaker 1>would need to invent a problem to solve so that

0:21:25.119 --> 0:21:28.200
<v Speaker 1>people will buy your next GPU to play games, unless

0:21:28.240 --> 0:21:32.240
<v Speaker 1>you can generate sort of escape velocity from the gaming

0:21:32.320 --> 0:21:35.439
<v Speaker 1>side and get into some other business, which right now

0:21:35.520 --> 0:21:37.880
<v Speaker 1>appears to be AI data center. You know, they don't

0:21:37.880 --> 0:21:40.400
<v Speaker 1>need to invent problems to solve for gaming, because they're

0:21:40.440 --> 0:21:41.280
<v Speaker 1>doing that for.

0:21:41.280 --> 0:21:45.880
<v Speaker 2>Sort of invented one for the economy, right, but it's

0:21:46.240 --> 0:21:48.960
<v Speaker 2>it's actually this is I feel like you've sliwd. This

0:21:49.040 --> 0:21:51.000
<v Speaker 2>is just a question I had got to ask. You

0:21:51.040 --> 0:21:53.800
<v Speaker 2>can't replace anything inside the Stay machine, it looks like.

0:21:54.280 --> 0:21:58.840
<v Speaker 1>So you can do the RAM the which is yeah,

0:21:58.960 --> 0:22:02.640
<v Speaker 1>the RAM is a so dim so it's laptop memory sticks.

0:22:03.119 --> 0:22:05.920
<v Speaker 1>And then you can also do the SSD it sports

0:22:05.960 --> 0:22:07.760
<v Speaker 1>up to I'm not too twenty two to eighty, which

0:22:07.800 --> 0:22:11.000
<v Speaker 1>is the sort of standard larger form factor. Those would

0:22:11.000 --> 0:22:12.680
<v Speaker 1>be the main ones I guess too.

0:22:12.840 --> 0:22:15.320
<v Speaker 2>That can you hot drives for Are you going to

0:22:15.359 --> 0:22:17.399
<v Speaker 2>be solid state though? Yeah?

0:22:17.520 --> 0:22:20.440
<v Speaker 1>Yeah, solid state? And then it is very accessible. I

0:22:20.480 --> 0:22:25.159
<v Speaker 1>mean it's it's easy to remove the cover and the

0:22:25.240 --> 0:22:27.200
<v Speaker 1>heat sink if you wanted to, you could pull, you'd

0:22:27.200 --> 0:22:30.080
<v Speaker 1>swap it. The fan is easy to swap and replace.

0:22:31.040 --> 0:22:34.240
<v Speaker 1>The power supply has a blade connector, so it's sort

0:22:34.240 --> 0:22:39.680
<v Speaker 1>of similar to server form factor styles where they don't

0:22:39.720 --> 0:22:42.520
<v Speaker 1>use cables but they use just a connector. And so

0:22:42.560 --> 0:22:46.040
<v Speaker 1>all of these things from a repair ability standpoint would

0:22:46.040 --> 0:22:49.280
<v Speaker 1>in the very least be easy to repair and swap.

0:22:49.680 --> 0:22:51.880
<v Speaker 1>Valve has a pretty good track record of making those

0:22:51.880 --> 0:22:54.199
<v Speaker 1>parts available for the Steam Deck, so hopefully they'll do

0:22:54.240 --> 0:22:54.840
<v Speaker 1>this good too?

0:22:55.040 --> 0:22:58.600
<v Speaker 2>Yeah, Jesus, I'm not used to companies not just immediately

0:22:58.640 --> 0:22:59.320
<v Speaker 2>being evil.

0:23:00.880 --> 0:23:04.800
<v Speaker 1>Yeah, I mean there's still time, there's oh yeah there it.

0:23:04.840 --> 0:23:07.880
<v Speaker 2>Could end up being twelve hundred dollars. Like that's that's

0:23:07.880 --> 0:23:10.440
<v Speaker 2>where I could see them fucking this one up for me, right,

0:23:25.440 --> 0:23:31.280
<v Speaker 2>talking of successful industries that everyone loves the steam Frame, Yeah,

0:23:31.400 --> 0:23:33.480
<v Speaker 2>what is going? What is this meant to? Is it?

0:23:33.520 --> 0:23:36.000
<v Speaker 2>Is it meant to be a vision pro situation? Is

0:23:36.040 --> 0:23:39.200
<v Speaker 2>it meant to be like the like? Like what was

0:23:39.280 --> 0:23:41.040
<v Speaker 2>the Valve Index? Like? What is it?

0:23:41.440 --> 0:23:44.720
<v Speaker 1>Steam Frame is pretty interesting? So the steam Frame is

0:23:45.880 --> 0:23:50.879
<v Speaker 1>a new VR headset from Valve. They launched the HTC

0:23:51.119 --> 0:23:55.040
<v Speaker 1>Vibe with obviously HTC a long time ago, now, uh,

0:23:55.119 --> 0:23:57.480
<v Speaker 1>and then later the Index and and then there was

0:23:57.520 --> 0:24:00.440
<v Speaker 1>Oculous Rifts that later turned into the Metaquest. So that's

0:24:00.480 --> 0:24:03.040
<v Speaker 1>kind of the VR industry. It's really just these are

0:24:03.080 --> 0:24:06.440
<v Speaker 1>the big milestones. There's been a lot of other devices

0:24:06.440 --> 0:24:09.119
<v Speaker 1>in between, but Valves jumping back into it with what

0:24:09.119 --> 0:24:13.520
<v Speaker 1>they're calling the steam Frame. The steam Frame is pretty

0:24:13.600 --> 0:24:21.359
<v Speaker 1>interesting in that it both has standalone functionality with basically

0:24:21.359 --> 0:24:24.560
<v Speaker 1>an integrated we'll call it a compute unit that mounts

0:24:24.640 --> 0:24:28.720
<v Speaker 1>to your face with the goggles. And then it's also

0:24:28.840 --> 0:24:32.719
<v Speaker 1>got streaming capability where it streams content from an actual

0:24:32.760 --> 0:24:37.440
<v Speaker 1>gaming computer. And so Valve is here leveraging the fact

0:24:37.520 --> 0:24:42.280
<v Speaker 1>that it has an unbelievably large library of games, probably

0:24:42.280 --> 0:24:45.639
<v Speaker 1>the largest ever to have existed, and the fact that

0:24:45.680 --> 0:24:48.159
<v Speaker 1>most of its players probably have a decent gaming computer,

0:24:48.680 --> 0:24:52.200
<v Speaker 1>and so they can render the game content on their

0:24:52.840 --> 0:24:57.760
<v Speaker 1>computer and then stream it to the headset. Basically you're

0:24:58.119 --> 0:25:01.240
<v Speaker 1>casting a video to the headset. Uh, so you're not

0:25:01.280 --> 0:25:05.280
<v Speaker 1>rendering locally, and then that allows you to be tetherless

0:25:05.280 --> 0:25:07.760
<v Speaker 1>and wireless from the computer, which solves a lot of

0:25:07.760 --> 0:25:11.880
<v Speaker 1>the problems this kind of r has had historically. But

0:25:11.920 --> 0:25:16.920
<v Speaker 1>the new yes, yeah, so, but the new problem if

0:25:16.920 --> 0:25:22.520
<v Speaker 1>you're doing this is anytime they're streaming, there's latency, right yeah,

0:25:22.600 --> 0:25:26.159
<v Speaker 1>And so the concern just becomes if I'm streaming this

0:25:26.359 --> 0:25:28.920
<v Speaker 1>from my computer instead of playing it with a wire

0:25:28.960 --> 0:25:32.480
<v Speaker 1>plugged into the back of my headset. Uh am, I

0:25:32.520 --> 0:25:38.760
<v Speaker 1>going to notice that in actions and game and the

0:25:38.840 --> 0:25:42.119
<v Speaker 1>cool part I think that maybe this technology could apply

0:25:42.600 --> 0:25:46.840
<v Speaker 1>elsewhere in some capacity. Uh but is what they're calling

0:25:47.359 --> 0:25:52.600
<v Speaker 1>foviated streaming. And so yeah, so there's already a thing

0:25:52.760 --> 0:25:59.280
<v Speaker 1>called boviated rendering, But basically the concept is UH to

0:25:59.480 --> 0:26:05.440
<v Speaker 1>preserve bandwidth and maximize sort of how much data you

0:26:05.440 --> 0:26:10.919
<v Speaker 1>can get across without causing major latency issues, you know,

0:26:10.960 --> 0:26:13.679
<v Speaker 1>to keep the frame rate high and everything else. What

0:26:13.720 --> 0:26:18.280
<v Speaker 1>they're doing is they are targeting specific areas where the

0:26:18.320 --> 0:26:23.800
<v Speaker 1>eyes are tracked to be looking and then rendering those

0:26:24.000 --> 0:26:27.840
<v Speaker 1>assigning basically the maximum amount of bits those areas. Yeah,

0:26:27.880 --> 0:26:31.000
<v Speaker 1>and everything else gets a reduced bit rate in the

0:26:31.040 --> 0:26:36.399
<v Speaker 1>streaming uses less bandwidth and so it technically renders out

0:26:36.400 --> 0:26:39.080
<v Speaker 1>a lower quality. But in the quick testing we did,

0:26:39.200 --> 0:26:40.720
<v Speaker 1>you know, I only had a little bit of a

0:26:40.880 --> 0:26:43.119
<v Speaker 1>hands on with it, but I couldn't tell. I mean,

0:26:43.160 --> 0:26:45.520
<v Speaker 1>when I was when I was looking wherever I was

0:26:45.520 --> 0:26:49.840
<v Speaker 1>looking in the headset, it looked full quality. And then

0:26:50.119 --> 0:26:52.800
<v Speaker 1>if I tried to, you know, quickly dart my eyes

0:26:52.840 --> 0:26:56.240
<v Speaker 1>over somewhere else, like I'm not fast enough. I don't

0:26:56.240 --> 0:26:59.080
<v Speaker 1>know that any human is fast enough really to move

0:26:59.080 --> 0:27:03.480
<v Speaker 1>your eyes quick enough to beat when it detects your

0:27:04.400 --> 0:27:08.560
<v Speaker 1>change of focus and then reassigns those bits to the

0:27:08.600 --> 0:27:13.520
<v Speaker 1>new area to maximize that area's resolution. So I think

0:27:13.560 --> 0:27:16.200
<v Speaker 1>the response time is some like eight to twelve milliseconds.

0:27:16.480 --> 0:27:19.240
<v Speaker 2>But it's a it is both like a vision Pro

0:27:19.480 --> 0:27:21.480
<v Speaker 2>and av Our headset.

0:27:22.320 --> 0:27:26.159
<v Speaker 1>Yeah, yeah in the sense. Yeah, you can technically do

0:27:26.280 --> 0:27:29.760
<v Speaker 1>like call it productivity tasks and things like that.

0:27:30.200 --> 0:27:35.199
<v Speaker 2>Yeah, I just I'm I'm a vision Pro truther. I

0:27:35.240 --> 0:27:37.760
<v Speaker 2>actually think that. I think it's a fun idea. I

0:27:37.760 --> 0:27:40.000
<v Speaker 2>wish there were more fun ideas like it. But I

0:27:40.040 --> 0:27:43.560
<v Speaker 2>also recognize I'm peculiar for that one. And also I

0:27:43.600 --> 0:27:45.879
<v Speaker 2>don't think Apple game enough of a shit. It's just

0:27:46.760 --> 0:27:49.800
<v Speaker 2>it is nice to see Belve doing something. I think

0:27:50.000 --> 0:27:52.360
<v Speaker 2>I realized also talking to you about this, how depressing

0:27:52.359 --> 0:27:54.520
<v Speaker 2>it is to just be like, yay, someone did something else.

0:27:55.640 --> 0:27:57.760
<v Speaker 1>I mean that's that's how it felt. It was like,

0:27:59.000 --> 0:28:02.040
<v Speaker 1>it's yeah, I mean the VR side doesn't get a

0:28:02.080 --> 0:28:05.080
<v Speaker 1>lot of love compared to when it started.

0:28:06.040 --> 0:28:08.040
<v Speaker 2>It, but it does V all games as well, though.

0:28:09.160 --> 0:28:12.160
<v Speaker 1>Yeah, it's it's primarily a VR gaming headset. And then

0:28:12.200 --> 0:28:14.600
<v Speaker 1>they are saying, look, if you want to replace your

0:28:14.640 --> 0:28:18.000
<v Speaker 1>monitor with this, you can do that.

0:28:18.000 --> 0:28:21.000
<v Speaker 2>That sounds expensive though, and of course they have yet

0:28:21.040 --> 0:28:22.880
<v Speaker 2>to say how much this will cost.

0:28:23.400 --> 0:28:26.520
<v Speaker 1>Yeah, they said less than an index, but they didn't

0:28:26.520 --> 0:28:30.920
<v Speaker 1>say how much and so and index. Yeah, there's a

0:28:30.960 --> 0:28:37.240
<v Speaker 1>few skews. I think the common aside is yeah, yeah,

0:28:37.240 --> 0:28:39.440
<v Speaker 1>it's it's they range like six hundred. I want to

0:28:39.440 --> 0:28:41.760
<v Speaker 1>say the highest of twelve hundred or something, but it's

0:28:41.760 --> 0:28:44.480
<v Speaker 1>not going to be six hundred. It'll it'll be a

0:28:44.560 --> 0:28:45.280
<v Speaker 1>thousand plus.

0:28:45.480 --> 0:28:47.520
<v Speaker 2>But we don't really have an idea of when these

0:28:47.560 --> 0:28:49.520
<v Speaker 2>things are coming out, do we just next year?

0:28:50.000 --> 0:28:54.280
<v Speaker 1>Next year? The frame, specifically the Steam frame the VR solution,

0:28:54.720 --> 0:28:58.360
<v Speaker 1>they said early twenty twenty six, which, in my experience

0:28:58.640 --> 0:29:00.720
<v Speaker 1>early to a lot of these come it just means

0:29:00.720 --> 0:29:01.280
<v Speaker 1>first half.

0:29:01.880 --> 0:29:04.280
<v Speaker 2>So yes, yeah, you excited.

0:29:05.120 --> 0:29:05.560
<v Speaker 1>I am.

0:29:05.800 --> 0:29:10.200
<v Speaker 2>I'm I'm auldly excited about both of them. It feels

0:29:10.240 --> 0:29:13.320
<v Speaker 2>like we're finally getting something in PC gaming again.

0:29:14.120 --> 0:29:17.479
<v Speaker 1>Yeah, I mean I'm excited because for that same reason,

0:29:18.520 --> 0:29:21.360
<v Speaker 1>it's nice where it's like, okay, it's just hardware, and

0:29:21.800 --> 0:29:23.640
<v Speaker 1>there doesn't appear to be a lot of bullshit. So

0:29:24.200 --> 0:29:27.280
<v Speaker 1>you know, if we test it and it's not the

0:29:27.320 --> 0:29:32.800
<v Speaker 1>best solution for the value, then fine, that's a really

0:29:32.800 --> 0:29:35.760
<v Speaker 1>easy review. You know, maybe you say it's good but

0:29:35.800 --> 0:29:38.120
<v Speaker 1>it costs too much, But that is a lot better

0:29:38.200 --> 0:29:41.560
<v Speaker 1>than saying, like when I'm kind of having to lately

0:29:41.600 --> 0:29:44.640
<v Speaker 1>think about which is okay, when Nvidia launches their next GPU,

0:29:45.800 --> 0:29:50.480
<v Speaker 1>how do I handle the conclusion where, you know, what

0:29:50.560 --> 0:29:52.959
<v Speaker 1>do you get to the end. You're like, other than

0:29:52.960 --> 0:29:55.080
<v Speaker 1>the fact that they're partnering with palent here, which has

0:29:55.160 --> 0:29:59.560
<v Speaker 1>openly admitted to developing technology that is used on occasion

0:29:59.600 --> 0:30:02.520
<v Speaker 1>to kill p people, the GPU is pretty good. You're like,

0:30:02.560 --> 0:30:05.560
<v Speaker 1>how do you cross that bridge? Right? Like against this

0:30:05.840 --> 0:30:06.800
<v Speaker 1>really serious stuff.

0:30:06.840 --> 0:30:08.960
<v Speaker 2>It's a problem across the whole tech industry. So I

0:30:08.960 --> 0:30:13.800
<v Speaker 2>think Google's working with border patrol. Yeah, Like, it's just

0:30:14.640 --> 0:30:16.840
<v Speaker 2>and I always had the theory that people were like, Wow,

0:30:16.880 --> 0:30:18.800
<v Speaker 2>I can't believe the tech companies are suddenly doing this.

0:30:18.840 --> 0:30:22.640
<v Speaker 2>I'm like, they've been fucking waiting. Oh they've been looking

0:30:22.640 --> 0:30:25.440
<v Speaker 2>at like this is They're like, oh, goodie, finally the

0:30:25.520 --> 0:30:28.760
<v Speaker 2>chance to make all that revenue from the evils.

0:30:28.720 --> 0:30:30.760
<v Speaker 1>Or they've already been doing it and now it's just

0:30:30.800 --> 0:30:32.520
<v Speaker 1>more on the open or whatever.

0:30:34.560 --> 0:30:37.160
<v Speaker 2>Yeah, And it's and I'm guessing that this is becoming

0:30:37.240 --> 0:30:39.280
<v Speaker 2>increasingly a challenge with like even with like a m

0:30:39.400 --> 0:30:42.560
<v Speaker 2>D who is increasingly though I realized the evils are

0:30:42.560 --> 0:30:43.480
<v Speaker 2>slightly different there.

0:30:43.840 --> 0:30:50.680
<v Speaker 1>Yeah, I mean AMD is is not quite as boisterous,

0:30:50.720 --> 0:30:53.719
<v Speaker 1>I guess as Nvidia in that way, but they still

0:30:54.280 --> 0:30:56.640
<v Speaker 1>a lot of the same concerns, and so yeah, with

0:30:56.720 --> 0:31:01.360
<v Speaker 1>Valve it's been I think that's why why the reception

0:31:01.440 --> 0:31:04.280
<v Speaker 1>has been so good on this, because there's no there's

0:31:04.320 --> 0:31:07.560
<v Speaker 1>no hardware launch yet, it's just announcements, but the sentiment's

0:31:07.600 --> 0:31:10.760
<v Speaker 1>pretty high, and I do think that's because people just

0:31:10.800 --> 0:31:16.000
<v Speaker 1>feel so kind of beaten down where it's just every

0:31:17.120 --> 0:31:20.840
<v Speaker 1>ram prices are skyrocketing over one hundred percent in several cases.

0:31:20.920 --> 0:31:23.280
<v Speaker 1>I think we saw one stick one kit that was

0:31:23.320 --> 0:31:25.160
<v Speaker 1>like one hundred and eighty five percent higher than it

0:31:25.240 --> 0:31:31.360
<v Speaker 1>was three weeks ago. Yeah, that's going to affect GPUs.

0:31:31.600 --> 0:31:33.720
<v Speaker 1>That'll write when the prices were coming down on those,

0:31:33.720 --> 0:31:37.160
<v Speaker 1>and these will affect the Steam Machine. But I think

0:31:37.280 --> 0:31:40.640
<v Speaker 1>just like the the sort of hey, it's just hardware

0:31:40.680 --> 0:31:42.760
<v Speaker 1>that plays video games, and I guess if you want

0:31:42.760 --> 0:31:44.800
<v Speaker 1>to use it for other stuff you can too. Like

0:31:44.880 --> 0:31:50.120
<v Speaker 1>that sadly is pretty exciting right now. So so yeah,

0:31:50.160 --> 0:31:53.160
<v Speaker 1>I'm excited about it. I think the Steam Frame, I'm

0:31:53.200 --> 0:31:58.200
<v Speaker 1>actually really interested in the original VR testing we did.

0:31:58.640 --> 0:32:01.040
<v Speaker 1>We did some really cool be our benchmarks a long

0:32:01.080 --> 0:32:06.720
<v Speaker 1>time ago, and it just kind of did it a

0:32:06.760 --> 0:32:09.320
<v Speaker 1>couple of times. Never did it again. I thought it

0:32:09.360 --> 0:32:12.560
<v Speaker 1>was a cool idea, but the setup for VR was

0:32:12.600 --> 0:32:15.360
<v Speaker 1>just way too burn in some At that time, I

0:32:15.400 --> 0:32:19.560
<v Speaker 1>was still running the company out of my childhood bedroom

0:32:19.840 --> 0:32:25.640
<v Speaker 1>and so room scale VR was like you need to

0:32:25.680 --> 0:32:28.360
<v Speaker 1>spend like three hours cleaning your house.

0:32:28.120 --> 0:32:32.080
<v Speaker 2>Get the room was a little bit fungible.

0:32:32.200 --> 0:32:35.520
<v Speaker 1>And yeah, I mean it was like, but now it

0:32:35.840 --> 0:32:39.400
<v Speaker 1>seems like all of that has matured a lot, and

0:32:40.520 --> 0:32:43.400
<v Speaker 1>as someone who has not felt any desire whatsoever to

0:32:43.400 --> 0:32:45.520
<v Speaker 1>play any VR games for the last like ten years,

0:32:46.120 --> 0:32:48.920
<v Speaker 1>I actually do really want to try the Steam Frame

0:32:49.720 --> 0:32:51.480
<v Speaker 1>and I think it'll be pretty fun.

0:32:51.560 --> 0:32:54.600
<v Speaker 2>Yeah, it's so weird, it's like we even I wouldn't

0:32:54.640 --> 0:32:58.400
<v Speaker 2>say Microsoft was ever known as like a deeply quality company,

0:32:58.440 --> 0:33:00.560
<v Speaker 2>but there was at least at some point a level

0:33:00.560 --> 0:33:03.320
<v Speaker 2>of prestige to it. There was like, oh, Microsoft would

0:33:03.320 --> 0:33:06.600
<v Speaker 2>never just make a big pile of shit, They'd never

0:33:06.600 --> 0:33:08.480
<v Speaker 2>wheel out of I mean, they might do that in

0:33:08.480 --> 0:33:10.520
<v Speaker 2>their software, but it felt like they were at least

0:33:10.640 --> 0:33:13.560
<v Speaker 2>there was the brief period where we could humor ourselves

0:33:13.600 --> 0:33:19.240
<v Speaker 2>being like, oh that I like my xbox eymore fucking customer,

0:33:20.040 --> 0:33:20.240
<v Speaker 2>I do.

0:33:20.360 --> 0:33:22.080
<v Speaker 1>I think you're right. I mean, I think the hardware

0:33:23.360 --> 0:33:27.720
<v Speaker 1>for a while, it was like, it seems pretty serious.

0:33:27.920 --> 0:33:31.800
<v Speaker 2>You know, their laptops were pretty well respected. I like

0:33:31.880 --> 0:33:35.520
<v Speaker 2>the wind they had the weird I think it's Panaspane

0:33:35.640 --> 0:33:38.640
<v Speaker 2>who's over at Amazon now, but they had like a

0:33:38.680 --> 0:33:42.920
<v Speaker 2>weird thing where they were respectable for laptops. Yeah, and

0:33:43.000 --> 0:33:46.360
<v Speaker 2>now I don't know, it's all just it's all eating itself.

0:33:46.360 --> 0:33:47.120
<v Speaker 2>It feels like.

0:33:47.360 --> 0:33:50.720
<v Speaker 1>It felt like it felt like after after the zoon

0:33:51.600 --> 0:33:55.280
<v Speaker 1>they realized they needed to change something in hardware and

0:33:55.760 --> 0:33:58.480
<v Speaker 1>it went okay after that. And just to put it

0:33:58.480 --> 0:34:03.920
<v Speaker 1>out there, I still have my original Zoom. Yeah.

0:34:04.200 --> 0:34:08.319
<v Speaker 2>Oh yeah, I'm a was a creative nomad guy myself.

0:34:08.800 --> 0:34:11.680
<v Speaker 1>Oh yeah, yeah, yeah. Creative got really screwed during that

0:34:11.760 --> 0:34:14.680
<v Speaker 1>whole period. I mean it was yeah, just in the

0:34:14.719 --> 0:34:17.960
<v Speaker 1>sense that it was like Creative was kinda they were

0:34:18.000 --> 0:34:20.880
<v Speaker 1>sort of their first or very early, and they did

0:34:20.920 --> 0:34:26.280
<v Speaker 1>a lot of innovation and they just got squashed by Apple,

0:34:26.920 --> 0:34:28.759
<v Speaker 1>like Apple did kind of the Apple thing where it

0:34:28.880 --> 0:34:31.000
<v Speaker 1>just it's this jug or not.

0:34:31.280 --> 0:34:33.040
<v Speaker 2>And they just dropped their weight on them.

0:34:33.360 --> 0:34:35.560
<v Speaker 1>Yeah. I think there was even a lawsuit, I want

0:34:35.600 --> 0:34:37.680
<v Speaker 1>to say Creative one. It was maybe like a couple

0:34:37.840 --> 0:34:41.640
<v Speaker 1>hundred million dollars or something. I don't know, and yeah, yeah,

0:34:41.680 --> 0:34:45.600
<v Speaker 1>that's that's Uh. It was one of those win or

0:34:45.640 --> 0:34:47.320
<v Speaker 1>lose you still lose.

0:34:47.640 --> 0:34:50.160
<v Speaker 2>Yeah, yeah, No, no one's winning by the end of

0:34:50.160 --> 0:34:54.800
<v Speaker 2>this other than Apple. Oh boy. Well, on that happy note, Steve,

0:34:55.040 --> 0:34:57.279
<v Speaker 2>what where can people find you? And what are some

0:34:57.320 --> 0:34:58.920
<v Speaker 2>recent things they should go and look at?

0:34:59.080 --> 0:35:01.160
<v Speaker 1>One hundred million dollars was two thousand and six. By

0:35:01.200 --> 0:35:03.840
<v Speaker 1>the way, Apple will pay Creative one hundred million dollars

0:35:03.880 --> 0:35:06.920
<v Speaker 1>for a paid up license to use Creative's awarded patent

0:35:07.840 --> 0:35:10.040
<v Speaker 1>im P three players. Anyway, what was your question?

0:35:10.360 --> 0:35:12.319
<v Speaker 2>Oh, yeah, it's just where can people find you? And

0:35:12.360 --> 0:35:15.280
<v Speaker 2>what are some interesting things you've been covering recently?

0:35:16.200 --> 0:35:21.000
<v Speaker 1>The most interesting yeah, recently is so we have a

0:35:21.080 --> 0:35:25.200
<v Speaker 1>story coming up where I previously mentioned to you I

0:35:25.239 --> 0:35:27.120
<v Speaker 1>would be going to the UK for something and you

0:35:27.160 --> 0:35:34.640
<v Speaker 1>immediately said, I'm sorry, Yeah, that's the appropriate and so

0:35:34.680 --> 0:35:37.840
<v Speaker 1>we went over to London. We've got a really interesting

0:35:37.840 --> 0:35:41.960
<v Speaker 1>thing we're finalizing now where I'm still trying to sort

0:35:41.960 --> 0:35:44.840
<v Speaker 1>through who's right, who's wrong all that stuff. But like

0:35:44.920 --> 0:35:51.840
<v Speaker 1>long story short, there is a guy who bought Sega, Nintendo,

0:35:52.080 --> 0:35:57.439
<v Speaker 1>Microsoft and other game development kits and development cartridges from

0:35:57.440 --> 0:36:01.479
<v Speaker 1>a scrap yard, We visited the scrapyard, we visited the guy,

0:36:02.239 --> 0:36:08.640
<v Speaker 1>and he was arrested by the police, and SAGA was

0:36:08.640 --> 0:36:11.040
<v Speaker 1>connected to it. They had a private investigator look into

0:36:11.080 --> 0:36:14.280
<v Speaker 1>the guy and basically all the you know, the companies

0:36:14.320 --> 0:36:16.720
<v Speaker 1>involved in the chain, as far as we tell, freaked

0:36:16.719 --> 0:36:18.920
<v Speaker 1>out when they found out their game development kits and

0:36:18.960 --> 0:36:22.319
<v Speaker 1>cartridges made it into the hands of a person even

0:36:22.400 --> 0:36:26.759
<v Speaker 1>though they had thrown them out. And we're basically trying

0:36:26.800 --> 0:36:30.600
<v Speaker 1>to sort through where did stuff fall through the cracks

0:36:31.400 --> 0:36:37.719
<v Speaker 1>and is this an over extension of a corporation into

0:36:37.760 --> 0:36:40.360
<v Speaker 1>someone's home to work with the police on a raid

0:36:40.600 --> 0:36:42.960
<v Speaker 1>over game development cartridges, you know?

0:36:43.080 --> 0:36:44.919
<v Speaker 2>Or is there any old games? Right?

0:36:45.680 --> 0:36:48.719
<v Speaker 1>Primarily I think there's maybe like some switch stuff in there,

0:36:48.719 --> 0:36:51.480
<v Speaker 1>which is I think probably what set the alarm bells.

0:36:51.239 --> 0:36:58.239
<v Speaker 2>Off fucking Nintendo. Yeah, anyway, but well that so that

0:36:58.280 --> 0:37:00.160
<v Speaker 2>will go up, I'm guessing in the next few weeks.

0:37:00.200 --> 0:37:03.600
<v Speaker 2>So yeah, of course we'll link to gamers nextus. But yeah,

0:37:03.640 --> 0:37:06.000
<v Speaker 2>thank you for joining us, Steve. It's always a pleasure

0:37:06.040 --> 0:37:06.400
<v Speaker 2>having you.

0:37:06.800 --> 0:37:08.279
<v Speaker 1>Yeah, thank you appreciate it.

0:37:08.800 --> 0:37:10.520
<v Speaker 2>And you've been listening to Better Offline. You can find

0:37:10.520 --> 0:37:13.920
<v Speaker 2>me at better offline dot com. Who knows when this

0:37:14.000 --> 0:37:16.360
<v Speaker 2>one goes out in the next couple of weeks, he says,

0:37:16.360 --> 0:37:18.359
<v Speaker 2>knowing that you'll have no concept of the timescale I'm

0:37:18.400 --> 0:37:20.480
<v Speaker 2>talking about. But thank you so much for listening.

0:37:20.520 --> 0:37:32.000
<v Speaker 3>Everyone, Thank you for listening to Better Offline. The editor

0:37:32.040 --> 0:37:34.880
<v Speaker 3>and composer of the Better Offline theme song is Matttersowski.

0:37:35.239 --> 0:37:37.000
<v Speaker 3>You can check out more of his music and audio

0:37:37.080 --> 0:37:40.920
<v Speaker 3>projects at Mattasowski dot com, M A T T O

0:37:41.120 --> 0:37:45.280
<v Speaker 3>S O W s ki dot com. You can email

0:37:45.320 --> 0:37:47.759
<v Speaker 3>me at easy at Better Offline dot com or visit

0:37:47.800 --> 0:37:50.120
<v Speaker 3>Better Offline dot com to find more podcast links and

0:37:50.160 --> 0:37:53.239
<v Speaker 3>of course, my newsletter. I also really recommend you go

0:37:53.320 --> 0:37:55.960
<v Speaker 3>to chat dot Where's Youreed dot at to visit the discord,

0:37:56.200 --> 0:37:57.680
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0:37:57.440 --> 0:37:59.080
<v Speaker 2>Offline to check out our reddit.

0:37:59.760 --> 0:38:01.200
<v Speaker 1>Thanks. Thank you so much for listening.

0:38:02.040 --> 0:38:04.520
<v Speaker 2>Better Offline is a production of cool Zone Media.

0:38:04.640 --> 0:38:08.040
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0:38:08.080 --> 0:38:10.879
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