1 00:00:04,120 --> 00:00:07,160 Speaker 1: Get in touch with technology with tech Stuff from how 2 00:00:07,200 --> 00:00:13,640 Speaker 1: stuff works dot com. Hey there, and welcome to tech Stuff. 3 00:00:13,680 --> 00:00:16,160 Speaker 1: I'm your host job in Strickland. I'm an executive producer 4 00:00:16,200 --> 00:00:18,560 Speaker 1: with how Stuff Works, and I love all things tech. 5 00:00:18,960 --> 00:00:21,439 Speaker 1: And we left off in our last episode at a 6 00:00:21,520 --> 00:00:25,200 Speaker 1: point when in Video, a brand new company at that point, 7 00:00:25,320 --> 00:00:28,320 Speaker 1: was in bad shape at a shaky start. So if 8 00:00:28,360 --> 00:00:32,159 Speaker 1: you have not listened to the last episode where I 9 00:00:32,200 --> 00:00:36,120 Speaker 1: introduced the concept of graphics chips and cards and in video, 10 00:00:36,520 --> 00:00:40,080 Speaker 1: go listen to that one first. Anyway, In Video's first product, 11 00:00:40,120 --> 00:00:44,760 Speaker 1: the n V one, had not really sold super well 12 00:00:44,800 --> 00:00:48,519 Speaker 1: in the market. It hadn't really captured a whole lot 13 00:00:48,520 --> 00:00:51,680 Speaker 1: of market share, and the company had to cancel the 14 00:00:51,720 --> 00:00:55,760 Speaker 1: in V two chip after it's big partners, Sega, announced 15 00:00:55,760 --> 00:00:58,280 Speaker 1: it was going with a different chip designer for the 16 00:00:58,320 --> 00:01:03,400 Speaker 1: graphics for the upcoming dream Cast console. But the engineers 17 00:01:03,400 --> 00:01:06,320 Speaker 1: at Nvidia rolled with the punches and they went back 18 00:01:06,319 --> 00:01:09,400 Speaker 1: to the drawing board and designed a new graphics chip 19 00:01:09,480 --> 00:01:13,800 Speaker 1: that would rely upon the humble triangular polygon rather than 20 00:01:13,840 --> 00:01:18,440 Speaker 1: the quadrilateralals that the Envy one employed for texture mapping. 21 00:01:19,040 --> 00:01:22,400 Speaker 1: This would make their new card compatible with Windows based 22 00:01:22,560 --> 00:01:26,480 Speaker 1: machines that were running the direct three D a p I, 23 00:01:27,000 --> 00:01:31,559 Speaker 1: and the new card would include polygone texture mapping, which 24 00:01:31,600 --> 00:01:34,440 Speaker 1: reduced the amount of time it took for the graphics 25 00:01:34,440 --> 00:01:37,360 Speaker 1: card to render frames, but it had a negative impact 26 00:01:37,440 --> 00:01:40,720 Speaker 1: on image quality. So what the heck is texture mapping? 27 00:01:41,080 --> 00:01:45,000 Speaker 1: Does that even mean? It might sound like gobbledygook, Well 28 00:01:45,000 --> 00:01:47,800 Speaker 1: it pretty much is what it sounds like. It involves 29 00:01:47,800 --> 00:01:51,960 Speaker 1: taking a two dimensional surface called a texture map. Think 30 00:01:51,960 --> 00:01:55,000 Speaker 1: of it like wallpaper or wrapping paper. Think of a 31 00:01:55,040 --> 00:01:59,720 Speaker 1: pattern on that, and then virtually wrapping a three dimensional 32 00:02:00,000 --> 00:02:04,280 Speaker 1: object with that texture. So it's it's a virtual three 33 00:02:04,280 --> 00:02:08,040 Speaker 1: dimensional object. So it's kind of like taking wrapping paper 34 00:02:08,360 --> 00:02:11,120 Speaker 1: and wrapping it around a box. Let's say you've got 35 00:02:11,200 --> 00:02:13,360 Speaker 1: a box, You've got a gift you're gonna give somebody, 36 00:02:13,680 --> 00:02:16,160 Speaker 1: You have some wrapping paper. You have to take this 37 00:02:16,240 --> 00:02:19,120 Speaker 1: wrapping paper that's in a two dimensional format, that being 38 00:02:19,160 --> 00:02:21,480 Speaker 1: a flat sheet of paper, and wrap it around a 39 00:02:21,480 --> 00:02:27,480 Speaker 1: three dimensional object, that being a rectangular cubicle type box. 40 00:02:28,280 --> 00:02:30,880 Speaker 1: And you have to fold the pattern around the contours 41 00:02:30,880 --> 00:02:32,400 Speaker 1: of the box in order to wrap it, which is 42 00:02:32,760 --> 00:02:36,120 Speaker 1: easier to do with simple geometric shapes, but as you 43 00:02:36,160 --> 00:02:39,800 Speaker 1: introduce more complicated shapes, it gets harder to do very well. 44 00:02:40,200 --> 00:02:42,760 Speaker 1: And it doesn't take very much to do to make 45 00:02:42,760 --> 00:02:45,000 Speaker 1: this really hard. I mean you can if you wanted 46 00:02:45,040 --> 00:02:47,680 Speaker 1: to map a simple two D shape like a pattern 47 00:02:47,680 --> 00:02:51,120 Speaker 1: of squares on a three D object like a sphere, 48 00:02:51,639 --> 00:02:54,720 Speaker 1: you're gonna run into problems because if you took an 49 00:02:54,720 --> 00:02:58,160 Speaker 1: actual sphere, like a physical sphere, and you had a 50 00:02:58,160 --> 00:03:01,600 Speaker 1: wrapping paper that had boxes on it, like let's say 51 00:03:01,639 --> 00:03:05,000 Speaker 1: it's just black and white boxes on it, a checked 52 00:03:05,000 --> 00:03:09,360 Speaker 1: pattern almost, and you wrap that sphere with that wrapping paper, 53 00:03:09,400 --> 00:03:11,320 Speaker 1: you you're gonna find that it's going to require you 54 00:03:11,360 --> 00:03:13,520 Speaker 1: to cut the paper in such a way that some 55 00:03:13,600 --> 00:03:17,280 Speaker 1: point on the surface of the sphere the pattern would 56 00:03:17,400 --> 00:03:20,400 Speaker 1: no longer be continuous. There'd be a break in the pattern. 57 00:03:20,800 --> 00:03:23,560 Speaker 1: The same thing can happen with texture mapping, and it 58 00:03:23,600 --> 00:03:26,680 Speaker 1: means that your graphic quality can suffer as a result. 59 00:03:26,760 --> 00:03:31,280 Speaker 1: It can become noticeable. The political texture mapping strategy did 60 00:03:31,320 --> 00:03:35,400 Speaker 1: require less processing power to cover three D objects with textures, however, 61 00:03:35,840 --> 00:03:39,280 Speaker 1: so you have a trade off. The quality of the 62 00:03:39,320 --> 00:03:43,000 Speaker 1: graphics might not be quite as high, but you can 63 00:03:43,080 --> 00:03:46,080 Speaker 1: render them much more quickly, which could improve things like 64 00:03:46,200 --> 00:03:49,560 Speaker 1: the refresh rate. While in Video was working on this, 65 00:03:49,880 --> 00:03:52,080 Speaker 1: another company came out with a product that had a 66 00:03:52,160 --> 00:03:55,600 Speaker 1: big impact on the graphics card industry, and it also 67 00:03:55,720 --> 00:03:58,640 Speaker 1: led to conditions that convinced me to get out of 68 00:03:58,720 --> 00:04:03,360 Speaker 1: PC gaming for quite some time. Not putting blame here, 69 00:04:03,920 --> 00:04:08,240 Speaker 1: just that it created an environment that I got increasingly 70 00:04:10,080 --> 00:04:14,160 Speaker 1: disenchanted with the company, and their product was not a 71 00:04:14,160 --> 00:04:16,000 Speaker 1: bad one, by the way. The company was three d 72 00:04:16,320 --> 00:04:21,040 Speaker 1: f X Interactive. It launched a year after Video had incorporated, 73 00:04:21,040 --> 00:04:25,760 Speaker 1: so he launched in and they introduced a three D 74 00:04:25,880 --> 00:04:30,279 Speaker 1: accelerated graphics card called the Voodoo. And this card was 75 00:04:30,360 --> 00:04:33,600 Speaker 1: different from other graphics cards that had come before it 76 00:04:34,040 --> 00:04:37,520 Speaker 1: because up to that point, graphics cards would typically integrate 77 00:04:37,760 --> 00:04:41,640 Speaker 1: two D and three D graphics processing on a single motherboard. 78 00:04:42,040 --> 00:04:46,359 Speaker 1: But three d FX created a card solely dedicated to 79 00:04:46,520 --> 00:04:50,400 Speaker 1: three D graphics. So you could not just have a 80 00:04:50,480 --> 00:04:53,039 Speaker 1: Voodoo graphics card and a computer and have that be 81 00:04:53,120 --> 00:04:56,159 Speaker 1: your only graphics card and have that work. You actually 82 00:04:56,200 --> 00:04:59,279 Speaker 1: had to make it work with in parallel with a 83 00:04:59,360 --> 00:05:02,640 Speaker 1: two D graphics card or really in series, because what 84 00:05:02,680 --> 00:05:04,560 Speaker 1: you would do is you would take a v g 85 00:05:04,760 --> 00:05:08,800 Speaker 1: A cable from your video controller card, your your basic 86 00:05:08,920 --> 00:05:12,160 Speaker 1: graphics card in your computer. You would feed that cable 87 00:05:12,600 --> 00:05:15,680 Speaker 1: into your Voodoo card, you know, plug it in on 88 00:05:15,760 --> 00:05:18,560 Speaker 1: the back of where the expansion card is, and then 89 00:05:19,000 --> 00:05:21,880 Speaker 1: you'd take another cable and you'd hook the Voodoo card 90 00:05:22,000 --> 00:05:26,400 Speaker 1: to your monitor, so you effectively had two different graphics 91 00:05:26,400 --> 00:05:29,720 Speaker 1: cards doing work inside your computer. The Voodoo handling all 92 00:05:29,880 --> 00:05:32,960 Speaker 1: the three D stuff, and it gave gamers a new 93 00:05:33,000 --> 00:05:36,360 Speaker 1: option when building out computers to play games like Doom 94 00:05:36,440 --> 00:05:41,200 Speaker 1: and Quake, which were progressively putting more emphasis on three 95 00:05:41,320 --> 00:05:44,479 Speaker 1: D models, and they were pushing the boundaries of what 96 00:05:44,600 --> 00:05:47,680 Speaker 1: PCs could do. At that time. Before the Voodoo, the 97 00:05:47,680 --> 00:05:51,039 Speaker 1: most common way to keep up with gaming developments would 98 00:05:51,040 --> 00:05:53,880 Speaker 1: be you'd go and get an upgrade to your CPU, 99 00:05:54,120 --> 00:05:57,000 Speaker 1: which get it really expensive. So I remember when my 100 00:05:57,080 --> 00:05:59,839 Speaker 1: family went from having a two eight six IBM compatible 101 00:06:00,120 --> 00:06:02,560 Speaker 1: to a four a D six, and then later on 102 00:06:02,600 --> 00:06:08,080 Speaker 1: we got a Pentium. But these graphics accelerator cards meant 103 00:06:08,200 --> 00:06:11,200 Speaker 1: you could just buy a graphics accelerated card for for 104 00:06:11,360 --> 00:06:13,479 Speaker 1: much less money than it would cost to upgrade the 105 00:06:13,480 --> 00:06:16,840 Speaker 1: whole CPU, and you could insert it into an expansion 106 00:06:16,880 --> 00:06:20,640 Speaker 1: slot inside your computer, plug up a few cables, and 107 00:06:20,680 --> 00:06:22,960 Speaker 1: provide the processing of you would need to have really 108 00:06:22,960 --> 00:06:27,040 Speaker 1: great graphics. But it also helped usher in an era 109 00:06:27,160 --> 00:06:31,480 Speaker 1: in which new graphics cards would debut at an alarmingly 110 00:06:31,960 --> 00:06:36,840 Speaker 1: frequent rate and make the previous cards obsolete very very 111 00:06:36,880 --> 00:06:42,000 Speaker 1: shortly after they had debuted. Some were two D cards 112 00:06:42,040 --> 00:06:44,919 Speaker 1: that also had three D accelerators on them, some of 113 00:06:44,960 --> 00:06:48,520 Speaker 1: them were dedicated three D accelerators, like the Voodoo, and 114 00:06:48,600 --> 00:06:50,880 Speaker 1: more games were coming out that would push the limits 115 00:06:50,960 --> 00:06:53,400 Speaker 1: on the fastest processors on the market. So it became 116 00:06:53,440 --> 00:06:57,320 Speaker 1: this vicious cycle where you would have brand new cards 117 00:06:57,360 --> 00:07:00,360 Speaker 1: coming out that were much more capable than the ones, 118 00:07:00,480 --> 00:07:05,520 Speaker 1: so everyone wanted one because you thought, who faster means better, 119 00:07:05,560 --> 00:07:09,600 Speaker 1: more features means better. Developers would start developing games that 120 00:07:09,600 --> 00:07:13,320 Speaker 1: would take advantage of those greater capabilities. So while it 121 00:07:13,320 --> 00:07:16,240 Speaker 1: would seem in the very short term that you were 122 00:07:16,240 --> 00:07:19,080 Speaker 1: getting a head start by getting one of these powerful cards, 123 00:07:19,440 --> 00:07:23,960 Speaker 1: pretty soon developers would end up creating applications that would 124 00:07:24,000 --> 00:07:26,640 Speaker 1: push those cards to their limits, and it just became 125 00:07:26,680 --> 00:07:30,920 Speaker 1: this kind of seesaw approach. And that's when I decided 126 00:07:31,600 --> 00:07:34,280 Speaker 1: I don't want to deal with this, and I stopped 127 00:07:34,320 --> 00:07:36,760 Speaker 1: being a PC gamer for a while, and I switched 128 00:07:36,760 --> 00:07:40,080 Speaker 1: to consoles for for quite some time. I did eventually 129 00:07:40,080 --> 00:07:43,600 Speaker 1: go back to PC gamer, but it was in this 130 00:07:43,680 --> 00:07:47,679 Speaker 1: era of numerous graphics cards, and it weren't they weren't 131 00:07:47,680 --> 00:07:50,720 Speaker 1: just graphics cards too, that you also had sound cards 132 00:07:50,720 --> 00:07:52,800 Speaker 1: that were doing a very similar thing at the same time, 133 00:07:53,480 --> 00:07:55,600 Speaker 1: and it was causing all sorts of issues, things like 134 00:07:55,680 --> 00:08:00,920 Speaker 1: questions about compatibility and affordability. I just too frustrating for me. 135 00:08:01,240 --> 00:08:04,760 Speaker 1: But it was a boom time for PC gamers who were, 136 00:08:05,160 --> 00:08:08,640 Speaker 1: you know, eager to pursue that hobby, and they weren't 137 00:08:08,760 --> 00:08:11,600 Speaker 1: weren't put off by the idea that there was suddenly 138 00:08:11,640 --> 00:08:14,680 Speaker 1: a ton of different products out there now. It did 139 00:08:14,680 --> 00:08:21,120 Speaker 1: not help that by were looking at around seventy companies 140 00:08:21,160 --> 00:08:24,560 Speaker 1: that were marketing graphics cards of some sort. Some of 141 00:08:24,560 --> 00:08:27,480 Speaker 1: them were working with technology that was compatible with the 142 00:08:27,520 --> 00:08:32,040 Speaker 1: open g L standard, many more were developing cards that 143 00:08:32,080 --> 00:08:36,479 Speaker 1: were specifically geared to support Microsoft's Direct three D Application 144 00:08:36,559 --> 00:08:40,000 Speaker 1: Programming Interface, and more than a few had their own 145 00:08:40,040 --> 00:08:44,200 Speaker 1: proprietary application programmer interface that that developers could use to 146 00:08:44,320 --> 00:08:47,760 Speaker 1: create software that would look fantastic if it ran on 147 00:08:47,840 --> 00:08:51,440 Speaker 1: those cards. There was a ton of market confusion, not 148 00:08:51,520 --> 00:08:54,720 Speaker 1: just for end consumers, but also for programmers who were 149 00:08:54,760 --> 00:08:57,840 Speaker 1: making software in the first place. Well a Voodoo from 150 00:08:57,920 --> 00:09:01,160 Speaker 1: three D f X. Actually it would officially debut in 151 00:09:01,240 --> 00:09:04,960 Speaker 1: nine and the following year in Video would come out 152 00:09:05,040 --> 00:09:08,400 Speaker 1: with their second commercial product. This was their follow up 153 00:09:08,480 --> 00:09:10,480 Speaker 1: to the n V one. This was the n V 154 00:09:10,720 --> 00:09:13,679 Speaker 1: three because the n V two was canceled. This one 155 00:09:13,760 --> 00:09:17,959 Speaker 1: was better known as the RIVA on. RIVA or r 156 00:09:18,040 --> 00:09:21,840 Speaker 1: i v A stood for real Time Interactive Video and 157 00:09:21,920 --> 00:09:25,680 Speaker 1: Animation Accelerator and this was a hundred twenty eight bit 158 00:09:25,960 --> 00:09:28,960 Speaker 1: three D processor. That's why the one was in the name, 159 00:09:29,360 --> 00:09:32,520 Speaker 1: and that means the processor and busses could operate on 160 00:09:32,520 --> 00:09:36,559 Speaker 1: one eight bit integers or data units that were sixteen 161 00:09:36,640 --> 00:09:41,840 Speaker 1: octets wide. This gave the RIVA a bandwidth of one 162 00:09:41,880 --> 00:09:45,199 Speaker 1: point six gigabytes per second, which is the same thing 163 00:09:45,200 --> 00:09:50,680 Speaker 1: as twelve point eight gigabits per second. Incredible bandwidth. The 164 00:09:50,800 --> 00:09:54,000 Speaker 1: processor was a big hit with O E M or 165 00:09:54,160 --> 00:09:58,160 Speaker 1: original equipment manufacturer customers. So these were companies that either 166 00:09:58,240 --> 00:10:01,840 Speaker 1: made computers or they may graphics cards and they would 167 00:10:01,840 --> 00:10:06,640 Speaker 1: incorporate the REVA in them. It had four megabytes of 168 00:10:06,720 --> 00:10:10,960 Speaker 1: RAM and a two hundred six mega Hurts processor. Um. 169 00:10:11,000 --> 00:10:13,720 Speaker 1: There was a faster model that came out shortly thereafter, 170 00:10:13,760 --> 00:10:17,679 Speaker 1: called the Revo z X. That one had an additional 171 00:10:17,840 --> 00:10:20,280 Speaker 1: four megabytes of RAM, bringing up to eight and had 172 00:10:20,320 --> 00:10:23,320 Speaker 1: a clock speed of two hundred fifty mega hurts. This 173 00:10:23,400 --> 00:10:28,319 Speaker 1: chip was sold to those original equipment manufacturers, and one 174 00:10:28,360 --> 00:10:32,800 Speaker 1: of them was Diamond, which had also been one of 175 00:10:32,840 --> 00:10:34,880 Speaker 1: the O E M s for the original n V 176 00:10:35,040 --> 00:10:38,760 Speaker 1: one chip. They introduced the Diamond of Viper three thirty 177 00:10:38,840 --> 00:10:41,080 Speaker 1: which had a Reva one chip as its three D 178 00:10:41,160 --> 00:10:45,360 Speaker 1: graphics accelerator, and I read some reviews of the revoight 179 00:10:45,520 --> 00:10:48,079 Speaker 1: from that era. I actually found you can find reviews 180 00:10:48,120 --> 00:10:50,880 Speaker 1: online the date back to when this chip came out, 181 00:10:51,440 --> 00:10:55,760 Speaker 1: because the web was a thing in and the reviews 182 00:10:55,760 --> 00:10:59,079 Speaker 1: were pretty positive. Critics were impressed with the three D performance. 183 00:10:59,520 --> 00:11:03,960 Speaker 1: The review is also said that, you know, obviously the 184 00:11:04,040 --> 00:11:07,680 Speaker 1: quality of the performance didn't come just from in video, 185 00:11:07,760 --> 00:11:12,480 Speaker 1: but also from the manufacturers that produced the other equipment, 186 00:11:12,520 --> 00:11:16,280 Speaker 1: the the graphics cards themselves, like the motherboard for the 187 00:11:16,280 --> 00:11:18,640 Speaker 1: the that the chip was sitting on, so it was 188 00:11:18,679 --> 00:11:22,520 Speaker 1: more than justin video, but in video overall came out 189 00:11:22,559 --> 00:11:26,520 Speaker 1: looking pretty good. From the Reva however, it did create 190 00:11:26,559 --> 00:11:28,720 Speaker 1: a brand new problem for in Video but this one 191 00:11:28,840 --> 00:11:32,320 Speaker 1: was a welcome problem, not a bad one. It turned 192 00:11:32,320 --> 00:11:33,920 Speaker 1: out the company was not able to keep up with 193 00:11:34,000 --> 00:11:38,400 Speaker 1: demand because the Reva was a huge economic and critical 194 00:11:38,440 --> 00:11:41,480 Speaker 1: success for the company, and so in Video would sign 195 00:11:41,520 --> 00:11:46,920 Speaker 1: a manufacturing deal with T s MC to supplement manufacturing 196 00:11:46,920 --> 00:11:50,840 Speaker 1: that was already going on with their established partner. They 197 00:11:50,920 --> 00:11:55,319 Speaker 1: had been manufacturing chips through a company called st Micro 198 00:11:56,160 --> 00:12:01,040 Speaker 1: or Microsystems, and they decided to supplement that and use 199 00:12:01,080 --> 00:12:05,120 Speaker 1: a second second partner to provide even more of these. 200 00:12:05,559 --> 00:12:09,439 Speaker 1: By the end, in Video had gone from a struggling 201 00:12:09,440 --> 00:12:13,920 Speaker 1: company on the virginal collapse to owning twenty fo of 202 00:12:13,960 --> 00:12:17,480 Speaker 1: the market share in three D graphics processors. Not a 203 00:12:17,520 --> 00:12:21,880 Speaker 1: bad turnaround, and as it turns out, they had higher 204 00:12:21,880 --> 00:12:24,800 Speaker 1: heights to climb. I'll say more in just a moment, 205 00:12:24,840 --> 00:12:27,280 Speaker 1: but first let's take a quick break to thank our sponsor. 206 00:12:35,679 --> 00:12:38,720 Speaker 1: At this stage, the market was starting to clear out 207 00:12:39,200 --> 00:12:42,080 Speaker 1: a little bit. Some of the companies that had entered 208 00:12:42,120 --> 00:12:44,480 Speaker 1: the graphics cards space we're starting to go out of business. 209 00:12:45,040 --> 00:12:48,920 Speaker 1: But there were three companies that were essentially dominating the 210 00:12:49,080 --> 00:12:53,480 Speaker 1: high performance graphics cards space. Those three companies were a 211 00:12:53,600 --> 00:12:58,160 Speaker 1: T I, three D f X and Nvidia. Some companies, 212 00:12:58,200 --> 00:13:01,000 Speaker 1: in an effort to survive in this increase singly narrow market, 213 00:13:01,120 --> 00:13:04,680 Speaker 1: began to focus on creating budget graphics cards that had 214 00:13:05,040 --> 00:13:09,120 Speaker 1: fewer features, They had a slightly lower performance level, and 215 00:13:09,200 --> 00:13:12,160 Speaker 1: they were generally of a lower cost, so that would 216 00:13:12,679 --> 00:13:15,520 Speaker 1: put them in the range of a different market for gamers. 217 00:13:16,080 --> 00:13:19,640 Speaker 1: But in video was on pretty solid ground now. They 218 00:13:19,679 --> 00:13:21,880 Speaker 1: wanted to follow up on the success of the Reva 219 00:13:23,120 --> 00:13:26,720 Speaker 1: with their next card, which was the Riva TNT also 220 00:13:26,760 --> 00:13:30,000 Speaker 1: known as the n V four T n T stood 221 00:13:30,000 --> 00:13:34,119 Speaker 1: for twin Texel because this card actually added a parallel 222 00:13:34,160 --> 00:13:38,800 Speaker 1: pixel pipeline. It's a lot of ps there to get 223 00:13:38,840 --> 00:13:42,199 Speaker 1: the pop filter going, but this would double the rendering 224 00:13:42,280 --> 00:13:45,160 Speaker 1: speed for the card, and it was a two D 225 00:13:45,520 --> 00:13:48,040 Speaker 1: and three D graphics card. It had support for thirty 226 00:13:48,040 --> 00:13:51,600 Speaker 1: two bit true color graphics. They had expanded the RAM 227 00:13:51,679 --> 00:13:54,360 Speaker 1: up to sixteen megabytes, and it was available both in 228 00:13:54,440 --> 00:13:58,000 Speaker 1: PC I and A g P formats. Those would be 229 00:13:58,040 --> 00:14:02,880 Speaker 1: the buses that you could use with personal computers, and 230 00:14:02,920 --> 00:14:05,920 Speaker 1: there was two different formats for buses. The A g 231 00:14:06,080 --> 00:14:08,880 Speaker 1: P was the newer one of the two and the 232 00:14:08,960 --> 00:14:11,680 Speaker 1: superior one. As far as performance goes of the two, 233 00:14:12,160 --> 00:14:15,440 Speaker 1: but they in video. This time we're mostly focused on 234 00:14:15,480 --> 00:14:20,080 Speaker 1: PC I simply because a g P had not rolled 235 00:14:20,120 --> 00:14:22,840 Speaker 1: out to a very wide user base yet it was 236 00:14:22,880 --> 00:14:28,240 Speaker 1: still new enough where it was not widely adopted as 237 00:14:28,280 --> 00:14:32,280 Speaker 1: the news standard yet. The one downside to in Video's 238 00:14:32,320 --> 00:14:35,560 Speaker 1: design was that the complexity of the chip they had 239 00:14:35,600 --> 00:14:38,360 Speaker 1: made with the tn T meant they weren't able to 240 00:14:38,440 --> 00:14:41,920 Speaker 1: run it at what they had originally planned with their 241 00:14:41,960 --> 00:14:45,360 Speaker 1: memory core speed. They originally wanted to have a memory 242 00:14:45,360 --> 00:14:48,000 Speaker 1: core speed of a hundred twenty five Mega hurts, but 243 00:14:48,280 --> 00:14:51,720 Speaker 1: they found out that because they had made the chips 244 00:14:51,720 --> 00:14:54,040 Speaker 1: soaked or the card so complex, they had packed it 245 00:14:54,080 --> 00:14:56,840 Speaker 1: with so much stuff that if they tried to run 246 00:14:56,840 --> 00:15:00,280 Speaker 1: it at a Mega hurts, the card would over heat, 247 00:15:01,480 --> 00:15:04,040 Speaker 1: so they were forced to throttle the speed down to 248 00:15:04,240 --> 00:15:07,840 Speaker 1: nine d Mega hurts to avoid those overheating issues. The 249 00:15:07,840 --> 00:15:10,400 Speaker 1: big competitor to the t n T was three D 250 00:15:10,640 --> 00:15:14,400 Speaker 1: f x IS Voodoo Too card, which in benchmark tests 251 00:15:14,960 --> 00:15:18,160 Speaker 1: pretty much dominated the three D acceleration world. But the 252 00:15:18,240 --> 00:15:21,960 Speaker 1: Voodoo Too still required a second two D graphics card 253 00:15:22,000 --> 00:15:24,840 Speaker 1: to work. It was not a standalone all in one card, 254 00:15:25,400 --> 00:15:28,000 Speaker 1: so if you were to add up costs. If you 255 00:15:28,000 --> 00:15:31,520 Speaker 1: were building a brand new PC from the ground up, 256 00:15:31,920 --> 00:15:34,600 Speaker 1: you're buying all the different components. If you went with 257 00:15:34,640 --> 00:15:37,440 Speaker 1: a Voodoo too, the costs actually would go up a 258 00:15:37,480 --> 00:15:40,840 Speaker 1: bit because you had to have a secondary graphics card 259 00:15:40,880 --> 00:15:45,160 Speaker 1: in order to run the Voodoo two, whereas in videos 260 00:15:45,200 --> 00:15:47,520 Speaker 1: T and T wasn't all in one you could just 261 00:15:47,840 --> 00:15:50,920 Speaker 1: buy one card and get all of that, So it 262 00:15:50,960 --> 00:15:53,400 Speaker 1: all depended on what your needs were and what you 263 00:15:53,480 --> 00:15:57,720 Speaker 1: already had at your disposal. Also, behind the scenes, three 264 00:15:57,800 --> 00:16:00,760 Speaker 1: d FX was trying to head off competitors like in 265 00:16:00,920 --> 00:16:03,880 Speaker 1: Vidio and A T I by marketing and selling their 266 00:16:03,880 --> 00:16:08,120 Speaker 1: graphics card boards themselves directly. So three d f X, 267 00:16:08,160 --> 00:16:10,760 Speaker 1: in order to do this, purchased a company called STB 268 00:16:11,040 --> 00:16:13,600 Speaker 1: Systems for a hundred forty one million dollars in the 269 00:16:13,720 --> 00:16:17,720 Speaker 1: stock deal. But it turned out the cost of manufacturing 270 00:16:17,880 --> 00:16:21,880 Speaker 1: ended up being higher with STB Systems foundry than the 271 00:16:21,920 --> 00:16:24,480 Speaker 1: foundries that A T and nine and Video were using, 272 00:16:24,560 --> 00:16:31,000 Speaker 1: So the the actual expenses of producing the boards was 273 00:16:31,120 --> 00:16:35,840 Speaker 1: higher than competitors costs, and so that would eat into 274 00:16:35,880 --> 00:16:38,840 Speaker 1: your profit margin. If you're still trying to price your 275 00:16:38,960 --> 00:16:44,200 Speaker 1: your cards competitively against A T I and Nvidia. So 276 00:16:44,600 --> 00:16:47,520 Speaker 1: three d f x is misstep became in Video's opportunity 277 00:16:47,600 --> 00:16:50,560 Speaker 1: because some of three d f x's former partners began 278 00:16:50,600 --> 00:16:54,160 Speaker 1: to drift over to work within Video instead. But while 279 00:16:54,160 --> 00:16:57,720 Speaker 1: in Video was doing well against his competitors, specifically through 280 00:16:57,760 --> 00:17:00,600 Speaker 1: the t n T card, it was dealing with other 281 00:17:00,680 --> 00:17:04,200 Speaker 1: issues that were not so great. Silicon Graphics Incorporated now 282 00:17:04,440 --> 00:17:08,800 Speaker 1: s g I filed a lawsuit against Nvidia. The company 283 00:17:08,840 --> 00:17:12,080 Speaker 1: alleged that in Vidia had infringed on a patent related 284 00:17:12,119 --> 00:17:16,000 Speaker 1: to texture mapping. That dispute would stretch from the spring 285 00:17:16,119 --> 00:17:20,439 Speaker 1: of n all the way into nine but eventually the 286 00:17:20,480 --> 00:17:23,080 Speaker 1: two companies would reach a settlement, and as part of 287 00:17:23,119 --> 00:17:25,280 Speaker 1: that settlement, in Video would actually get s g i 288 00:17:25,359 --> 00:17:29,439 Speaker 1: s professional graphics portfolio, and they hired on several of 289 00:17:29,600 --> 00:17:32,800 Speaker 1: s g i s low level graphics team members, and 290 00:17:33,000 --> 00:17:36,520 Speaker 1: SGI sort of transitioned out of the graphics business at 291 00:17:36,560 --> 00:17:40,280 Speaker 1: that point and started to focus on other areas of business. 292 00:17:40,320 --> 00:17:43,480 Speaker 1: It never really worked out for that company. The company 293 00:17:43,600 --> 00:17:46,159 Speaker 1: s g I was already reeling from other problems, and 294 00:17:46,160 --> 00:17:49,240 Speaker 1: it would ultimately go into bankruptcy in two thousand nine. 295 00:17:49,800 --> 00:17:52,720 Speaker 1: And Video released the t n T two and the 296 00:17:52,760 --> 00:17:55,679 Speaker 1: t n T to Ultra the following year, which effectively 297 00:17:56,200 --> 00:17:59,680 Speaker 1: rested the title of most powerful three D accelerator away 298 00:17:59,760 --> 00:18:02,040 Speaker 1: from three D f X and the Voodoo three card. 299 00:18:02,400 --> 00:18:05,800 Speaker 1: At least in most bitchmark tests. Graphics cards are weird 300 00:18:05,880 --> 00:18:10,359 Speaker 1: by the way you typically test these by running various 301 00:18:10,880 --> 00:18:15,240 Speaker 1: tests that that check the different settings and different features 302 00:18:15,320 --> 00:18:17,920 Speaker 1: of these graphics cards, and it's not always a one 303 00:18:17,920 --> 00:18:20,959 Speaker 1: to one match. You don't always have features that measure 304 00:18:21,080 --> 00:18:25,639 Speaker 1: up where there's an equivalent on a competing card. So 305 00:18:25,960 --> 00:18:28,720 Speaker 1: depending on the test, you might have one card come 306 00:18:28,720 --> 00:18:31,159 Speaker 1: out on top, and then you change tests and you 307 00:18:31,280 --> 00:18:33,280 Speaker 1: run those same two cards through it, and the other 308 00:18:33,320 --> 00:18:36,600 Speaker 1: card comes out on top. So it's a little complicated 309 00:18:36,600 --> 00:18:38,920 Speaker 1: to talk about, but this was a point where in 310 00:18:39,040 --> 00:18:43,600 Speaker 1: Videous performance was look looked at as best in class, 311 00:18:43,640 --> 00:18:46,600 Speaker 1: at least at that moment. Uh. And also keep in mind, 312 00:18:46,640 --> 00:18:48,800 Speaker 1: we're still talking about a world that had different A 313 00:18:48,880 --> 00:18:51,000 Speaker 1: p I s out there that developers were using to 314 00:18:51,000 --> 00:18:54,639 Speaker 1: build software that had three D graphics in it, and 315 00:18:54,720 --> 00:18:59,080 Speaker 1: so sometimes you would find a program that would run 316 00:18:59,240 --> 00:19:02,639 Speaker 1: really well on a computer that had a three D 317 00:19:02,760 --> 00:19:05,679 Speaker 1: f X card, but not as well on a computer 318 00:19:05,760 --> 00:19:08,320 Speaker 1: that had in video card, and then meanwhile you might 319 00:19:08,320 --> 00:19:13,400 Speaker 1: get a different program made by a different developer that 320 00:19:13,520 --> 00:19:18,160 Speaker 1: the opposite is true. So it's very complicated. On October one, 321 00:19:18,480 --> 00:19:22,080 Speaker 1: and Video would define a new era because it announced 322 00:19:22,080 --> 00:19:26,399 Speaker 1: a new graphics card called the g Force two. It 323 00:19:26,520 --> 00:19:29,840 Speaker 1: previously had the code name in V ten. This was 324 00:19:29,880 --> 00:19:33,480 Speaker 1: the first chip to get the designation of GPU, or 325 00:19:33,560 --> 00:19:37,880 Speaker 1: graphics processing unit. The very first GPU was an Nvidia 326 00:19:38,640 --> 00:19:42,439 Speaker 1: product called the g Force two. So what was different 327 00:19:42,440 --> 00:19:45,520 Speaker 1: about this card? What was it that merited the creation 328 00:19:45,640 --> 00:19:48,959 Speaker 1: of a new term. Well, it had a transformation and 329 00:19:49,080 --> 00:19:53,680 Speaker 1: lighting engine which tackled floating point calculations to figure out 330 00:19:53,720 --> 00:19:57,880 Speaker 1: how to render transforming virtual three dimensional objects and display 331 00:19:57,920 --> 00:20:01,480 Speaker 1: them in a two dimensional representation of the image. Wait 332 00:20:01,480 --> 00:20:04,720 Speaker 1: what all right? This is actually not as complicated as 333 00:20:04,960 --> 00:20:06,679 Speaker 1: I just made it sound. In fact, a lot of 334 00:20:06,720 --> 00:20:08,760 Speaker 1: you probably are way ahead of me. But just in case, 335 00:20:09,080 --> 00:20:11,760 Speaker 1: here's what I actually mean by that. Let's imagine for 336 00:20:11,800 --> 00:20:15,440 Speaker 1: a second that you can pop into the virtual world 337 00:20:15,680 --> 00:20:18,600 Speaker 1: of a computer, kind of like Entron. So you are 338 00:20:18,640 --> 00:20:21,679 Speaker 1: in a virtual world, and in this virtual world you 339 00:20:21,720 --> 00:20:25,240 Speaker 1: can see three dimensional objects. Right, there are three dimensional 340 00:20:25,240 --> 00:20:29,560 Speaker 1: objects all around you. They truly have those three dimensions now, 341 00:20:29,560 --> 00:20:32,560 Speaker 1: and in the computer world, that's all represented by math. 342 00:20:32,760 --> 00:20:36,960 Speaker 1: They are just virtual objects. But let's pretend that we 343 00:20:37,040 --> 00:20:39,800 Speaker 1: are in that virtual world. We can see them, and 344 00:20:39,840 --> 00:20:43,320 Speaker 1: we can see how those objects transform as they move 345 00:20:43,400 --> 00:20:47,160 Speaker 1: through a space and environment. Maybe they change shape. Maybe 346 00:20:47,200 --> 00:20:50,479 Speaker 1: it represents a character in a video game, and as 347 00:20:50,520 --> 00:20:53,679 Speaker 1: the character moves, we see how this shape changes. We 348 00:20:53,720 --> 00:20:57,520 Speaker 1: can see how light from fixed sources can play over 349 00:20:57,560 --> 00:21:01,360 Speaker 1: the surfaces of these three dimensional images. We can see 350 00:21:01,400 --> 00:21:05,679 Speaker 1: where shadows form, where highlights are. Now, let's say that 351 00:21:05,760 --> 00:21:08,359 Speaker 1: we we have these three dimensional images that exist in 352 00:21:08,400 --> 00:21:11,560 Speaker 1: this virtual world, and now it's time for us to 353 00:21:11,680 --> 00:21:16,040 Speaker 1: display those images to the real world. And our our 354 00:21:16,119 --> 00:21:19,600 Speaker 1: method of doing that. Our medium is a computer display. 355 00:21:19,640 --> 00:21:23,439 Speaker 1: But computer displays are not three dimensional. They are two dimensional. 356 00:21:23,720 --> 00:21:26,040 Speaker 1: They have width and length, but they don't have depth. 357 00:21:26,840 --> 00:21:29,080 Speaker 1: And so you have to figure out how do I 358 00:21:29,200 --> 00:21:33,399 Speaker 1: portray this virtual three dimensional image that has stuff like 359 00:21:33,560 --> 00:21:36,520 Speaker 1: lighting effects going on with it in a way that 360 00:21:36,640 --> 00:21:40,600 Speaker 1: makes sense within a two dimensional medium, so that you 361 00:21:40,680 --> 00:21:43,720 Speaker 1: get the idea of what that object, how that object 362 00:21:43,800 --> 00:21:48,200 Speaker 1: is shaped. Before the g fource two six, the CPU 363 00:21:48,400 --> 00:21:51,920 Speaker 1: handled that sort of work, this transformation and lighting work. 364 00:21:52,280 --> 00:21:55,320 Speaker 1: But the CPU was also doing all the other work too, 365 00:21:55,440 --> 00:21:59,120 Speaker 1: besides the other graphics processing, and that meant that if 366 00:21:59,160 --> 00:22:02,159 Speaker 1: you added in too much detail in your game, everything 367 00:22:02,200 --> 00:22:05,320 Speaker 1: would bog down and run super slowly or maybe even 368 00:22:05,400 --> 00:22:09,240 Speaker 1: crash because the CPU would be so busy trying to 369 00:22:09,640 --> 00:22:13,639 Speaker 1: calculate all the information required to display that kind of 370 00:22:13,680 --> 00:22:17,200 Speaker 1: stuff that it couldn't do anything else. But by moving 371 00:22:17,200 --> 00:22:21,520 Speaker 1: that requirement over to the graphics card, the GPU could 372 00:22:21,560 --> 00:22:24,359 Speaker 1: free the CPU up to do other calculations, and the 373 00:22:24,400 --> 00:22:28,080 Speaker 1: bandwidth the GPU was super high, high enough to handle 374 00:22:28,359 --> 00:22:31,399 Speaker 1: a massive amount of data, so as long as the 375 00:22:31,440 --> 00:22:36,159 Speaker 1: processor was fast, it could go through this information very quickly. 376 00:22:36,359 --> 00:22:38,720 Speaker 1: In fact, that g Force two six had a throughput 377 00:22:38,960 --> 00:22:42,359 Speaker 1: that was about five times greater than that of a 378 00:22:42,400 --> 00:22:47,520 Speaker 1: five fifty Mega Hurts Pentium three processor, So for certain 379 00:22:47,560 --> 00:22:51,520 Speaker 1: types of applications, a GPU is going to be much 380 00:22:51,560 --> 00:22:55,440 Speaker 1: better than a CPU. Plus, the GPU had on board memory, 381 00:22:56,040 --> 00:22:59,560 Speaker 1: it included a second set of parallel pixel pipelines that 382 00:22:59,720 --> 00:23:02,480 Speaker 1: meant you had four total that was double the TNT 383 00:23:02,680 --> 00:23:06,199 Speaker 1: design and game design developers now could create games with 384 00:23:06,280 --> 00:23:08,760 Speaker 1: much more detail without fear of causing a total slow 385 00:23:08,840 --> 00:23:12,200 Speaker 1: down on a system. It was a literal game changer. 386 00:23:12,840 --> 00:23:15,040 Speaker 1: The clock speed for the g Force two fifty six 387 00:23:15,080 --> 00:23:18,480 Speaker 1: was technically slower than that of the Riva T and 388 00:23:18,560 --> 00:23:22,040 Speaker 1: T two, so they actually took a step down in 389 00:23:22,080 --> 00:23:24,879 Speaker 1: their clock speed. They didn't make it faster than the 390 00:23:24,920 --> 00:23:29,520 Speaker 1: previous graphics card. However, the improvements they made in the 391 00:23:29,680 --> 00:23:33,160 Speaker 1: architecture meant that the g Force two fifty six still 392 00:23:33,200 --> 00:23:37,600 Speaker 1: performed at at faster speed than the t n T two, 393 00:23:37,840 --> 00:23:41,119 Speaker 1: even though the clock speed was slower. Now, up to 394 00:23:41,160 --> 00:23:43,840 Speaker 1: this point, I've gone through the Nvidia cards more or 395 00:23:43,880 --> 00:23:46,479 Speaker 1: less one by one because they were really important for 396 00:23:46,520 --> 00:23:49,280 Speaker 1: the foundation and success of the company and its rise 397 00:23:49,359 --> 00:23:52,760 Speaker 1: from startup to industry giant. But from this point forward, 398 00:23:52,800 --> 00:23:55,440 Speaker 1: I'm going to be jumping around a bit. Otherwise, all 399 00:23:55,440 --> 00:23:57,560 Speaker 1: I'm gonna be doing is giving you a long list 400 00:23:57,560 --> 00:24:00,280 Speaker 1: of graphics cards and their specifications, and that is not 401 00:24:00,640 --> 00:24:05,200 Speaker 1: terribly interesting. It's like reading a catalog. However, around this time, 402 00:24:05,720 --> 00:24:08,919 Speaker 1: things were still in that pretty chaotic stage in the 403 00:24:08,960 --> 00:24:12,400 Speaker 1: gaming rig world. You had a small number of companies 404 00:24:12,440 --> 00:24:15,640 Speaker 1: that were dominating the graphics cards scene at the very top, 405 00:24:15,960 --> 00:24:18,280 Speaker 1: but there were lots of different budget companies out there. 406 00:24:18,359 --> 00:24:21,000 Speaker 1: There were other companies that would occasionally create a high 407 00:24:21,040 --> 00:24:24,320 Speaker 1: performing graphics card to try and compete with a t 408 00:24:24,480 --> 00:24:27,920 Speaker 1: I three D f X and Nvidia, And there were 409 00:24:27,960 --> 00:24:31,760 Speaker 1: also the companies that were specializing in sound cards. There 410 00:24:31,760 --> 00:24:35,320 Speaker 1: were the different application programming interfaces, there were the different 411 00:24:35,400 --> 00:24:39,359 Speaker 1: drivers that were meant to try and make more compatibility 412 00:24:39,400 --> 00:24:43,840 Speaker 1: between different hardware and software. It was still a huge, 413 00:24:44,480 --> 00:24:47,800 Speaker 1: confusing mess for a lot of people, including myself. I 414 00:24:47,800 --> 00:24:49,639 Speaker 1: remember the days of looking at a game and wondering 415 00:24:49,640 --> 00:24:51,560 Speaker 1: if I could even play it because it might not 416 00:24:51,600 --> 00:24:54,879 Speaker 1: be compatible with one or more of the components inside 417 00:24:54,920 --> 00:24:57,960 Speaker 1: my PC. It was a real mess. And not all 418 00:24:57,960 --> 00:25:00,200 Speaker 1: the companies that were around at that point would serve five, 419 00:25:01,240 --> 00:25:05,400 Speaker 1: but in Video would. Now, when we come back, i'll 420 00:25:05,400 --> 00:25:08,080 Speaker 1: give you a little last look at what in Video 421 00:25:08,119 --> 00:25:10,480 Speaker 1: has been up to, and we'll kind of rush through 422 00:25:11,119 --> 00:25:13,919 Speaker 1: the rest of its of its history to kind of 423 00:25:13,960 --> 00:25:16,240 Speaker 1: give you the highlights. But first let's take a quick 424 00:25:16,240 --> 00:25:27,480 Speaker 1: break to thank our sponsor. In late nine and Video 425 00:25:27,560 --> 00:25:31,200 Speaker 1: announced a new line of products called Quadripe cards. These 426 00:25:31,240 --> 00:25:35,240 Speaker 1: were meant not for gaming rigs, but for professional workstations, 427 00:25:35,280 --> 00:25:38,280 Speaker 1: so in videos branching out. At this point, the GPU 428 00:25:38,440 --> 00:25:41,679 Speaker 1: was showing that it had some interesting uses outside of 429 00:25:41,760 --> 00:25:45,119 Speaker 1: rendering graphics for gamers, although at this point it was 430 00:25:45,160 --> 00:25:50,679 Speaker 1: really still about high end graphically intensive workstations. But speaking 431 00:25:50,680 --> 00:25:53,920 Speaker 1: of games, and video also landed a pretty sweet contract 432 00:25:54,000 --> 00:25:59,320 Speaker 1: with Microsoft. Microsoft was developing its own game console, which 433 00:25:59,320 --> 00:26:02,080 Speaker 1: at that point was still a super secret project and 434 00:26:02,119 --> 00:26:05,880 Speaker 1: it wouldn't come out until November two thousand one. Obviously, 435 00:26:05,960 --> 00:26:09,520 Speaker 1: that was the original Xbox, and Microsoft went in Video 436 00:26:09,600 --> 00:26:11,920 Speaker 1: to build the graphics chip that would be inside the system. 437 00:26:12,040 --> 00:26:15,480 Speaker 1: So the initial payment for that chip, which was called 438 00:26:15,520 --> 00:26:18,960 Speaker 1: the n V two A internally at Nvidia, was two 439 00:26:19,040 --> 00:26:23,800 Speaker 1: hundred million dollars, healthy chunk of change, one might even say, 440 00:26:24,040 --> 00:26:27,520 Speaker 1: a princely some. By the end of the fiscal year, 441 00:26:27,600 --> 00:26:30,400 Speaker 1: in Video had made a profit of forty one million dollars, 442 00:26:30,760 --> 00:26:34,600 Speaker 1: which was ten times more than the previous year's profit. 443 00:26:35,119 --> 00:26:37,880 Speaker 1: That's a heck of a lot of growth. It's really 444 00:26:37,960 --> 00:26:39,879 Speaker 1: nice to be able to point to a number and 445 00:26:39,920 --> 00:26:42,600 Speaker 1: say we made ten times as much money this year, 446 00:26:43,240 --> 00:26:46,080 Speaker 1: not not ten times the revenue, ten times the profit. 447 00:26:47,160 --> 00:26:50,840 Speaker 1: The following year saw in Video sweep up a former competitor, 448 00:26:51,080 --> 00:26:54,520 Speaker 1: or begin to anyway, three d f X, which had 449 00:26:54,600 --> 00:26:57,680 Speaker 1: transformed the PC gaming industry in the mid nineties when 450 00:26:57,680 --> 00:27:01,480 Speaker 1: they launched the Voodoo three D accelerator car had essentially 451 00:27:01,480 --> 00:27:05,719 Speaker 1: started to burn itself out. It had made some bad acquisitions, uh, 452 00:27:05,840 --> 00:27:08,440 Speaker 1: some of the cards that had created just weren't performing 453 00:27:08,480 --> 00:27:11,440 Speaker 1: well in the marketplace, and in Video made a move 454 00:27:11,480 --> 00:27:14,920 Speaker 1: to acquire three D effects, mostly for the intellectual property 455 00:27:14,960 --> 00:27:17,960 Speaker 1: and for some of their engineers, and it began the 456 00:27:18,000 --> 00:27:22,240 Speaker 1: acquisition process starting at the tail end of two thousand. 457 00:27:22,760 --> 00:27:26,640 Speaker 1: But this acquisition process was incredibly painful and troublesome. There 458 00:27:26,640 --> 00:27:29,080 Speaker 1: were a ton of different court cases that came out 459 00:27:29,520 --> 00:27:33,200 Speaker 1: from creditors who said that, you know, three D f 460 00:27:33,359 --> 00:27:35,360 Speaker 1: X had owed them a lot of money and therefore 461 00:27:35,440 --> 00:27:39,400 Speaker 1: they deserved a larger slice of cash from the acquisition. 462 00:27:39,880 --> 00:27:44,639 Speaker 1: So that process did not officially conclude until two thousand eight, 463 00:27:45,240 --> 00:27:49,200 Speaker 1: So it's like an eight year acquisition process that's pretty painful. 464 00:27:49,760 --> 00:27:52,440 Speaker 1: At this point, A t I was still the dominant 465 00:27:52,520 --> 00:27:55,720 Speaker 1: name in graphics cards in Video was in second place, 466 00:27:56,000 --> 00:27:58,560 Speaker 1: but that would quickly switch where in Video was finally 467 00:27:58,600 --> 00:28:01,919 Speaker 1: able to kind of overtake A t I. The follow 468 00:28:02,000 --> 00:28:04,040 Speaker 1: up of the G Force two fifty six was the 469 00:28:04,040 --> 00:28:07,080 Speaker 1: g Force two just seems like a prequel to me, 470 00:28:07,480 --> 00:28:10,480 Speaker 1: but anyway, g Force two line of cards were the 471 00:28:10,600 --> 00:28:15,119 Speaker 1: first from Nvidia to support multiple monitor configurations, which is 472 00:28:15,119 --> 00:28:17,760 Speaker 1: something we take for granted these days. Then after that 473 00:28:17,880 --> 00:28:20,520 Speaker 1: came the g Force three that debuted in February two 474 00:28:20,800 --> 00:28:24,600 Speaker 1: one and in video introduced some new technologies with these cards, 475 00:28:24,640 --> 00:28:29,200 Speaker 1: implementing processors saving features, like one called light Speed Memory 476 00:28:29,320 --> 00:28:32,840 Speaker 1: Architecture or l m A. Essentially, what lm A did 477 00:28:33,080 --> 00:28:35,640 Speaker 1: two pixels is the same thing that MP three files 478 00:28:35,720 --> 00:28:39,000 Speaker 1: due to sound. It's a it's sort of a compression strategy. 479 00:28:39,320 --> 00:28:42,640 Speaker 1: So what I mean by that is MP three compression. 480 00:28:42,960 --> 00:28:45,160 Speaker 1: One of the strategy is MP three uses is it 481 00:28:45,240 --> 00:28:49,959 Speaker 1: analyzes the sound within a file and it says, anything 482 00:28:50,320 --> 00:28:53,320 Speaker 1: that appears to be outside the range of human hearing, 483 00:28:53,560 --> 00:28:55,520 Speaker 1: we're just gonna get rid of that data. We don't 484 00:28:55,520 --> 00:28:57,560 Speaker 1: need it because no one could hear it anyway. If 485 00:28:57,560 --> 00:28:59,320 Speaker 1: you can't hear it, we don't need to save it. 486 00:28:59,640 --> 00:29:02,840 Speaker 1: And that save space, right, We aren't saving all that 487 00:29:02,920 --> 00:29:06,200 Speaker 1: extraneous information. L m A does the same thing, except 488 00:29:06,280 --> 00:29:10,800 Speaker 1: with pixels. It would indicate like, well, these pixels are 489 00:29:10,880 --> 00:29:15,320 Speaker 1: being blocked on the screen by some other component, so 490 00:29:15,800 --> 00:29:19,040 Speaker 1: there's no need to save this information because those pixels 491 00:29:19,040 --> 00:29:21,320 Speaker 1: are not going to be displayed. Let's say it's pixels 492 00:29:21,320 --> 00:29:25,400 Speaker 1: that represent a character and the character passes behind something 493 00:29:26,080 --> 00:29:30,000 Speaker 1: that is uh blocking your view of the character. Well, 494 00:29:30,040 --> 00:29:33,160 Speaker 1: there's no reason to keep the information of the pixels 495 00:29:33,160 --> 00:29:35,160 Speaker 1: that relate to the character at that point because you 496 00:29:35,200 --> 00:29:40,080 Speaker 1: can't see it anyway. So uh. It was called a 497 00:29:40,120 --> 00:29:44,160 Speaker 1: process called z occlusion culling, and it would help save 498 00:29:46,080 --> 00:29:49,120 Speaker 1: save bandwidth because you don't need as much You're not 499 00:29:49,160 --> 00:29:52,360 Speaker 1: sending as much data through, so you can, uh you 500 00:29:52,360 --> 00:29:54,720 Speaker 1: don't have to worry about taking up so much bandwidth space. 501 00:29:55,280 --> 00:29:57,240 Speaker 1: This marked a turning point for in video. This was 502 00:29:57,280 --> 00:30:01,320 Speaker 1: the point wherein Video overtook a TI as the industry leader. Actually, 503 00:30:01,360 --> 00:30:03,640 Speaker 1: there was a couple of shifts here. At this point, 504 00:30:03,720 --> 00:30:08,720 Speaker 1: in Vidia commanded of the graphics market. Intel was in 505 00:30:08,800 --> 00:30:11,640 Speaker 1: second place with and a t I had fallen to 506 00:30:11,680 --> 00:30:16,080 Speaker 1: third place. Now that would not remain steady over the 507 00:30:16,080 --> 00:30:20,280 Speaker 1: next few years. Companies would swap places a couple of times, 508 00:30:20,760 --> 00:30:23,760 Speaker 1: but it did show that in Vidia had now become 509 00:30:24,440 --> 00:30:28,200 Speaker 1: a truly dominant player in this space. Then we get 510 00:30:28,240 --> 00:30:30,719 Speaker 1: the g Force four that came out in February two. 511 00:30:31,880 --> 00:30:34,280 Speaker 1: There were several budget models that came out along with 512 00:30:34,360 --> 00:30:37,440 Speaker 1: that series, and they were in a line called m X. 513 00:30:37,600 --> 00:30:41,760 Speaker 1: They were actually focused or built largely upon the architecture 514 00:30:41,800 --> 00:30:44,800 Speaker 1: from g Force two, not g Force four. So even 515 00:30:44,840 --> 00:30:46,960 Speaker 1: though they were part of the g Force four series, 516 00:30:47,600 --> 00:30:50,200 Speaker 1: they were based on an on an earlier and some 517 00:30:50,280 --> 00:30:53,800 Speaker 1: would say outdated architecture, and they had limited features, but 518 00:30:53,800 --> 00:30:55,520 Speaker 1: they also had a lower price point. So here in 519 00:30:55,640 --> 00:30:59,080 Speaker 1: Video was saying, I'm seeing all these other companies coming 520 00:30:59,120 --> 00:31:06,200 Speaker 1: out with budget graphics cards aimed at a different target audience. 521 00:31:06,240 --> 00:31:08,280 Speaker 1: What if we win after those people and we just 522 00:31:08,320 --> 00:31:13,880 Speaker 1: start creating budget, lower feature graphics cards. And that's sort 523 00:31:13,920 --> 00:31:17,720 Speaker 1: of what this this was. Fortune would name in Video 524 00:31:17,880 --> 00:31:20,560 Speaker 1: the fastest growing company in the United States in two 525 00:31:20,560 --> 00:31:24,120 Speaker 1: thousand two, and in two thousand three, in Video acquired 526 00:31:24,120 --> 00:31:26,760 Speaker 1: a company called media Q that specialized in graphics and 527 00:31:26,800 --> 00:31:30,080 Speaker 1: MultiMate technology for wireless devices. Is where we start seeing 528 00:31:30,120 --> 00:31:33,760 Speaker 1: in Video getting into mobile technology as well. This is 529 00:31:33,800 --> 00:31:37,400 Speaker 1: also the year when in Video co founder Curtis Prium retires, 530 00:31:38,120 --> 00:31:40,160 Speaker 1: and it's also the year and Video would release the 531 00:31:40,240 --> 00:31:44,640 Speaker 1: first cards in its g Force f X series, including 532 00:31:44,680 --> 00:31:49,320 Speaker 1: one that became infamous. The g Force hundred, had a 533 00:31:49,440 --> 00:31:54,320 Speaker 1: nickname in the industry, it was the dust Buster. Why well, 534 00:31:54,360 --> 00:31:57,080 Speaker 1: the dust Buster or g Force fifty hundred had a 535 00:31:57,200 --> 00:32:02,200 Speaker 1: dual slot cooling mechanism double and cooling takes up two slots, 536 00:32:02,920 --> 00:32:07,400 Speaker 1: high powered, very loud. So people said, oh, it sounds 537 00:32:07,440 --> 00:32:10,000 Speaker 1: like that you've got a vacuum cleaner inside your computer, 538 00:32:10,320 --> 00:32:15,760 Speaker 1: because it's it's so distracting, so loud. This was a 539 00:32:15,760 --> 00:32:18,760 Speaker 1: a piece of technology that was built in part by 540 00:32:18,800 --> 00:32:21,400 Speaker 1: some of the engineers that in video had pulled over 541 00:32:21,480 --> 00:32:26,440 Speaker 1: from three Dfx, and that it got a lot of 542 00:32:26,520 --> 00:32:29,080 Speaker 1: ribbing in the industry for the fact that it was 543 00:32:29,200 --> 00:32:32,360 Speaker 1: it was so loud, but others in the f X 544 00:32:32,440 --> 00:32:36,320 Speaker 1: line would end up getting some acclaim. The company created 545 00:32:36,360 --> 00:32:39,880 Speaker 1: a demo as well in this in two thousand three. 546 00:32:40,600 --> 00:32:44,440 Speaker 1: The demo was called Dawn d A w N and 547 00:32:44,480 --> 00:32:46,800 Speaker 1: it was all meant to show off the various features 548 00:32:46,960 --> 00:32:52,760 Speaker 1: of what the the g Force Effex line of graphics 549 00:32:52,760 --> 00:32:55,640 Speaker 1: cards was capable of doing. And the way it did 550 00:32:55,720 --> 00:33:02,320 Speaker 1: this was it showed a female ferry, little wings, translucent wings, 551 00:33:03,440 --> 00:33:08,760 Speaker 1: translucent outfit. Um. The the naughty bits were covered by 552 00:33:08,840 --> 00:33:12,360 Speaker 1: opaque costuming, but the rest of it was see through 553 00:33:13,080 --> 00:33:16,760 Speaker 1: and the ferry was very curvacious a lot of people 554 00:33:17,200 --> 00:33:19,440 Speaker 1: called out a video saying it was the most blatant 555 00:33:19,560 --> 00:33:22,280 Speaker 1: use of sex appeal to try and sell a graphics 556 00:33:22,280 --> 00:33:26,320 Speaker 1: card up to that date. UH, So they got some 557 00:33:26,560 --> 00:33:34,400 Speaker 1: criticism for their use of this particular visual effect in 558 00:33:34,480 --> 00:33:37,440 Speaker 1: order to try and sell cards. In two thousand four, 559 00:33:38,280 --> 00:33:40,960 Speaker 1: s l I technology would debut, and that would allow 560 00:33:41,040 --> 00:33:44,720 Speaker 1: users to link together multiple GPUs to boost performance even further. 561 00:33:44,880 --> 00:33:48,280 Speaker 1: That it's where you start seeing these crazy gaming rigs 562 00:33:48,280 --> 00:33:54,239 Speaker 1: that have multiple GPUs in link together, plus typically some 563 00:33:54,320 --> 00:33:59,200 Speaker 1: sort of crazy cooling system, because as you start adding 564 00:33:59,200 --> 00:34:02,200 Speaker 1: more CPU and GPU power to a system, it's going 565 00:34:02,240 --> 00:34:05,760 Speaker 1: to generate more heat, and heat and electronics don't go 566 00:34:05,920 --> 00:34:09,120 Speaker 1: well together. If they get hot enough, things tend to 567 00:34:09,120 --> 00:34:12,840 Speaker 1: break down. So there are a lot of innovative cooling 568 00:34:12,880 --> 00:34:14,719 Speaker 1: systems that came out around this time as well to 569 00:34:14,760 --> 00:34:19,319 Speaker 1: try and keep those temperatures at at nominal levels so 570 00:34:19,640 --> 00:34:22,960 Speaker 1: things would still operate well. In two thousand five, in 571 00:34:23,200 --> 00:34:27,480 Speaker 1: Video would UH get the contract to develop the graphics 572 00:34:27,560 --> 00:34:31,440 Speaker 1: processor for Sony's PlayStation three console. So they had already 573 00:34:31,480 --> 00:34:33,600 Speaker 1: developed the one for Xbox. Now they were developing the 574 00:34:33,600 --> 00:34:36,000 Speaker 1: one from PlayStation three, and in two thousand six and 575 00:34:36,120 --> 00:34:39,759 Speaker 1: Video introduced the seventy x two, which was the first 576 00:34:39,760 --> 00:34:43,000 Speaker 1: of in videous cards to feature two GPU single boards 577 00:34:43,360 --> 00:34:47,200 Speaker 1: packaged as a single product, so it was a dual 578 00:34:47,440 --> 00:34:52,719 Speaker 1: GPU all in one package. On October two thousand six, 579 00:34:52,800 --> 00:34:57,319 Speaker 1: a m D would acquire a t I, the competitor 580 00:34:57,440 --> 00:35:00,719 Speaker 1: to in video. That acquisition was a huge deal. Is 581 00:35:00,760 --> 00:35:05,600 Speaker 1: like five point four billion dollars, an enormous deal. And 582 00:35:05,719 --> 00:35:07,920 Speaker 1: now it was no longer in video versus a t I. 583 00:35:08,080 --> 00:35:10,440 Speaker 1: Now it was in video versus a m D. And 584 00:35:10,520 --> 00:35:15,760 Speaker 1: remember that H. Jensen Huang, the president and CEO of Nvidia, 585 00:35:15,840 --> 00:35:18,279 Speaker 1: the co founder of Nvidia, had you had worked for 586 00:35:18,320 --> 00:35:20,920 Speaker 1: a m D for a while. In June two seven, 587 00:35:21,480 --> 00:35:26,480 Speaker 1: and Video introduced a line of math coprocessors called Tesla. 588 00:35:26,680 --> 00:35:29,600 Speaker 1: Now these initially used architecture that was originally built for 589 00:35:29,640 --> 00:35:33,240 Speaker 1: the g Force and Quadrille products, and they are general 590 00:35:33,320 --> 00:35:38,160 Speaker 1: purpose GPUs because now there was this emerging opportunity to 591 00:35:38,280 --> 00:35:42,920 Speaker 1: use GPUs to tackle other problems besides rendering graphics. GPUs 592 00:35:42,960 --> 00:35:47,920 Speaker 1: can power supercomputers, and they can perform calculations that have 593 00:35:48,000 --> 00:35:51,600 Speaker 1: high floating operations per seconds or or flops. They can 594 00:35:51,920 --> 00:35:55,240 Speaker 1: handle huge amounts of data and and and perform lots 595 00:35:55,320 --> 00:35:58,560 Speaker 1: of operations in a short amount of time. The big 596 00:35:58,600 --> 00:36:01,719 Speaker 1: difference between the Tesla GPUs and the ones that we're 597 00:36:01,840 --> 00:36:06,160 Speaker 1: powering gaming rigs is that the Tesla versions didn't have 598 00:36:06,239 --> 00:36:09,120 Speaker 1: any output to displays because that's not what they were for. 599 00:36:09,280 --> 00:36:11,680 Speaker 1: They weren't meant to create graphics. They were meant to 600 00:36:11,719 --> 00:36:16,520 Speaker 1: crunch numbers. And uh, I think this really does mark 601 00:36:16,560 --> 00:36:22,680 Speaker 1: the beginning of using GPUs to do some pretty phenomenal stuff. 602 00:36:23,120 --> 00:36:25,320 Speaker 1: And we see it and a lot of parallel processing 603 00:36:25,360 --> 00:36:29,520 Speaker 1: applications where you have these problems that can be broken 604 00:36:29,600 --> 00:36:33,040 Speaker 1: up into smaller parts. A lot of GPUs are really 605 00:36:33,040 --> 00:36:35,640 Speaker 1: good at handling that kind of stuff. The g Force 606 00:36:35,800 --> 00:36:39,279 Speaker 1: eight series would come out from Video and included chip 607 00:36:39,320 --> 00:36:44,680 Speaker 1: sets that had high lead solder and inadequate cooling mechanisms. 608 00:36:45,360 --> 00:36:48,399 Speaker 1: So there were a substantial number, not all of them, 609 00:36:48,440 --> 00:36:51,960 Speaker 1: but a substantial number of cards that had g Force 610 00:36:52,040 --> 00:36:56,440 Speaker 1: eight series chips in them that ended up suffering failures 611 00:36:56,920 --> 00:37:03,440 Speaker 1: because of overheating issues. This led to in Vidia writing 612 00:37:03,480 --> 00:37:07,960 Speaker 1: off about a couple of hundred million dollars worth of product. 613 00:37:08,680 --> 00:37:12,000 Speaker 1: Not to mention it led to lawsuits that alleged that 614 00:37:12,200 --> 00:37:17,319 Speaker 1: the CEO Jensen Huang and the CFO Marvin Burkett were 615 00:37:17,360 --> 00:37:21,720 Speaker 1: aware of these manufacturing problems, but they didn't say anything 616 00:37:21,760 --> 00:37:25,720 Speaker 1: about it. They attempted to go forward despite these issues, 617 00:37:26,360 --> 00:37:29,360 Speaker 1: and according to one source, the full amount that the the 618 00:37:29,400 --> 00:37:33,799 Speaker 1: company incurred as a cost relating to this problem ended 619 00:37:33,880 --> 00:37:38,719 Speaker 1: up being around four hundred seventies six million dollars, and 620 00:37:38,920 --> 00:37:42,879 Speaker 1: one of the UH sources I was reading said, it's 621 00:37:42,920 --> 00:37:46,480 Speaker 1: unfortunate that this happened. It ended up being such a 622 00:37:46,520 --> 00:37:49,719 Speaker 1: black mark against in Video's reputation that a lot of 623 00:37:49,719 --> 00:37:53,839 Speaker 1: people to this day hold it against the company. Um 624 00:37:54,239 --> 00:37:59,080 Speaker 1: because it was it came across is so deceptive and 625 00:37:59,239 --> 00:38:01,680 Speaker 1: um and see like it was exploiting the customer base, 626 00:38:02,040 --> 00:38:05,279 Speaker 1: and Video would stumble again, at least according to a 627 00:38:05,280 --> 00:38:09,040 Speaker 1: lot of critics. With the G Force nine series, a 628 00:38:09,040 --> 00:38:11,160 Speaker 1: lot of people said that it didn't really have very 629 00:38:11,280 --> 00:38:16,000 Speaker 1: much very many innovative factors, but in Video would introduce 630 00:38:16,080 --> 00:38:20,880 Speaker 1: new micro architecture code named FIRMI in with a launch 631 00:38:20,920 --> 00:38:24,840 Speaker 1: of a news series, the G Force four series, which 632 00:38:25,320 --> 00:38:30,719 Speaker 1: did not It didn't equal the performance of a m 633 00:38:30,800 --> 00:38:34,400 Speaker 1: d S flagship cards, but it was more affordable and 634 00:38:34,440 --> 00:38:37,160 Speaker 1: it performed well enough. It just wasn't at the same 635 00:38:38,120 --> 00:38:41,160 Speaker 1: level of metrics that a m d S flagships were 636 00:38:41,200 --> 00:38:45,600 Speaker 1: performing at, and in Video had also throttled the clock 637 00:38:45,680 --> 00:38:51,240 Speaker 1: speed of the cards on that on that series, largely 638 00:38:51,280 --> 00:38:55,040 Speaker 1: in order to make sure that power consumption stayed at 639 00:38:55,080 --> 00:38:57,520 Speaker 1: nominal levels. But it did mean that if you were 640 00:38:57,520 --> 00:39:01,239 Speaker 1: a serious gamer and you didn't mind getting your your 641 00:39:01,280 --> 00:39:06,439 Speaker 1: hands a little dirty, uh metaphorically speaking, you could over 642 00:39:06,560 --> 00:39:11,839 Speaker 1: clock your GPU. You could make it run faster than 643 00:39:11,920 --> 00:39:14,880 Speaker 1: what it was supposed to run. Because in Video had 644 00:39:14,920 --> 00:39:18,880 Speaker 1: been very conservative and had throttled, the actual top speed 645 00:39:19,560 --> 00:39:22,400 Speaker 1: of the processing units was much higher than what in 646 00:39:22,520 --> 00:39:25,319 Speaker 1: Video put it out to be, So if you wanted to, 647 00:39:25,400 --> 00:39:27,920 Speaker 1: you could overclock it get some better performance out of it. 648 00:39:28,200 --> 00:39:31,000 Speaker 1: And Video followed up for me with other micro architecture 649 00:39:31,040 --> 00:39:37,239 Speaker 1: designs you had Kepler had, Maxwell, Pascal and Turing and 650 00:39:37,560 --> 00:39:40,719 Speaker 1: just in general, the way micro architecture tends to work. 651 00:39:41,200 --> 00:39:45,319 Speaker 1: Intel does this as well, is that you get what 652 00:39:45,480 --> 00:39:51,479 Speaker 1: Intel calls the TICK talk approach, where in TICK you 653 00:39:52,239 --> 00:39:57,920 Speaker 1: create a new layout of your of your microprocessor that 654 00:39:58,000 --> 00:40:02,080 Speaker 1: has smaller components. It's when you've shrunk things down so 655 00:40:02,120 --> 00:40:05,400 Speaker 1: that you can fit more individual components on the same 656 00:40:05,520 --> 00:40:11,160 Speaker 1: amount of chip space as the previous generation. So UH 657 00:40:11,400 --> 00:40:14,120 Speaker 1: think of it as like cramming more employees into the 658 00:40:14,160 --> 00:40:18,120 Speaker 1: same office space. And and so you can keep doing that, 659 00:40:18,520 --> 00:40:20,920 Speaker 1: especially if you get smaller employees right they take up 660 00:40:21,000 --> 00:40:26,240 Speaker 1: less space individually. Then the tox side is where you 661 00:40:26,719 --> 00:40:32,080 Speaker 1: end up fine tuning the layout of the office space 662 00:40:32,160 --> 00:40:35,799 Speaker 1: to accommodate the fact that you've crammed more employees in there. 663 00:40:36,800 --> 00:40:40,920 Speaker 1: So when I talk about these different micro architecture designs, 664 00:40:41,080 --> 00:40:45,000 Speaker 1: it's a combination of things. It's creating dye sets that 665 00:40:45,120 --> 00:40:49,520 Speaker 1: have smaller components so you can cram more of them 666 00:40:49,600 --> 00:40:54,680 Speaker 1: onto that chip, and it's rearranging the orientation of those 667 00:40:54,680 --> 00:40:58,080 Speaker 1: components so that they operate at a greater efficiency. And 668 00:40:58,120 --> 00:41:01,440 Speaker 1: so each of those changes in micro arch texture represent 669 00:41:01,600 --> 00:41:06,880 Speaker 1: an attempt to produce more power more efficiently than the 670 00:41:06,920 --> 00:41:12,600 Speaker 1: previous generation of chips. And that's generally how we see 671 00:41:12,640 --> 00:41:16,879 Speaker 1: all microprocessors, whether they're CPUs or GPUs, how they how 672 00:41:16,920 --> 00:41:21,080 Speaker 1: they continue and we're still seeing it today in video 673 00:41:21,120 --> 00:41:25,400 Speaker 1: is still one of the top names in graphics cards 674 00:41:26,160 --> 00:41:30,319 Speaker 1: and UH their CEO, Jensen Wong, is worth more than 675 00:41:30,400 --> 00:41:35,320 Speaker 1: six billion dollars. He is the sixty one highest paid CEO. 676 00:41:36,040 --> 00:41:41,080 Speaker 1: Not bad for somebody who back in said yeah, why 677 00:41:41,080 --> 00:41:44,520 Speaker 1: don't we give us a shot? So a pretty amazing story. 678 00:41:44,840 --> 00:41:47,680 Speaker 1: And like I said, I really skipped over quite a 679 00:41:47,719 --> 00:41:50,399 Speaker 1: lot in this last section. You know, I didn't go 680 00:41:50,920 --> 00:41:54,759 Speaker 1: card by card because frankly, to go through all those 681 00:41:54,800 --> 00:41:58,759 Speaker 1: specifications and explain their relevance would mean having to do 682 00:41:59,040 --> 00:42:05,240 Speaker 1: companion episode odes about the evolution of graphics in UH, 683 00:42:05,280 --> 00:42:10,720 Speaker 1: in computers in general, UH, and programming and the whole 684 00:42:11,360 --> 00:42:15,080 Speaker 1: thought process behind graphics cards as well, and it would 685 00:42:15,080 --> 00:42:20,319 Speaker 1: require a lot more, a lot several more episodes. The 686 00:42:20,360 --> 00:42:22,520 Speaker 1: important thing to remember now is that in videos not 687 00:42:22,600 --> 00:42:25,759 Speaker 1: just making these graphics cards for for gamers, although they 688 00:42:25,760 --> 00:42:29,000 Speaker 1: still do that obviously, but that they have branched out 689 00:42:29,040 --> 00:42:32,279 Speaker 1: into other areas. GPUs these days are being used in 690 00:42:32,360 --> 00:42:36,480 Speaker 1: all sorts of fields, including artificial intelligence and deep learning, 691 00:42:36,719 --> 00:42:39,960 Speaker 1: machine learning, that kind of stuff. So we're seeing a 692 00:42:40,040 --> 00:42:45,240 Speaker 1: lot more relevance of GPUs, also used in bitcoin mining, 693 00:42:45,960 --> 00:42:52,000 Speaker 1: u in in UH cryptography, we're seeing tons of applications 694 00:42:52,000 --> 00:42:57,080 Speaker 1: of GPUs far beyond making Laura Croft look amazing as 695 00:42:57,120 --> 00:43:02,360 Speaker 1: she runs through the jungle. So prey the phenomenal story. 696 00:43:02,840 --> 00:43:07,160 Speaker 1: I hope you enjoyed this episode or these episodes about Nvidia. Uh. 697 00:43:07,280 --> 00:43:10,160 Speaker 1: In our next episodes, we're gonna cover totally different topics, 698 00:43:10,160 --> 00:43:13,400 Speaker 1: so stick around. 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We've got some cool stuff over there, and 708 00:43:43,960 --> 00:43:46,640 Speaker 1: every purchase helps out the show, so we appreciate it, 709 00:43:47,080 --> 00:43:50,000 Speaker 1: and don't forget follow us on Instagram and I'll talk 710 00:43:50,040 --> 00:43:58,719 Speaker 1: to you again really soon for more on this and 711 00:43:58,760 --> 00:44:01,279 Speaker 1: bathands of other topics. Is that how stuff works dot 712 00:44:01,360 --> 00:44:11,320 Speaker 1: com