WEBVTT - How Digital Tech and AI Could Change Golf Course Design

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<v Speaker 1>I miss a green, for example, I'm already upset. When

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<v Speaker 1>I find my ball in the bunker, I'm really upset.

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<v Speaker 2>And when I find my ball in a bride egg

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<v Speaker 2>Frida egg, the dreaded Frida egg, Frida egg, Frida egg egg,

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<v Speaker 2>Frida egg, bride egg.

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<v Speaker 1>Lie, I'm about ready to run off the golf course.

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<v Speaker 1>And Welcome to the Frida Egg Podcast. I'm Garrett Morrison,

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<v Speaker 1>and today we are talking about new digital technologies and

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<v Speaker 1>their potential influence on golf course design. This is something

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<v Speaker 1>that's been on my mind a lot lately. The pace

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<v Speaker 1>of technological progress seems to be just quickening and quickening.

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<v Speaker 1>The artificial intelligence stuff that's come out in recent months

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<v Speaker 1>and weeks has been just insane, like chat GPT. I'm

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<v Speaker 1>sure you've seen that I used to be in English heature.

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<v Speaker 1>That piece of technology alone would have completely changed the

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<v Speaker 1>way that I approached my job as an English teacher.

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<v Speaker 1>And so I'm sort of wondering at what point is

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<v Speaker 1>some of this new technology going to make its way

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<v Speaker 1>into golf architecture in a big way and really restructure

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<v Speaker 1>how that business is done. So to sort through these issues,

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<v Speaker 1>I'm going to talk to Peter Florey. Peter is probably

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<v Speaker 1>best known in the golf world as one of the

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<v Speaker 1>driving forces behind the LEDO Recreation project in Wisconsin. It

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<v Speaker 1>was really Peter's research that made a lot of that possible,

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<v Speaker 1>and he used some very interesting digital methods in that process.

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<v Speaker 1>So we're going to talk about that and also just

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<v Speaker 1>about new technologies that are becoming available to golf course

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<v Speaker 1>architects and developers, including some pretty wild AI stuff. So

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<v Speaker 1>that's all ahead. But first, this episode is brought to

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<v Speaker 1>you by Fat Cork. Fat Cork is all about champagne.

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<v Speaker 1>They work exclusively with small, family run champagne producers who

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<v Speaker 1>grow their own grapes. These are the kinds of champagne

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<v Speaker 1>families who have passed their craft down from generation to generation.

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<v Speaker 1>The way it works is that Fat Cork picks the

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<v Speaker 1>champagne up directly from France and ships it in temperature

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<v Speaker 1>small operation run by a close knit team. One of

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<v Speaker 1>the founders is a big golf nut whose grandmother is

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<v Speaker 1>actually from Bandon, Oregon, so that's pretty cool. The heart

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<v Speaker 1>of Fat Cork's business is it's champagne club where customers

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<v Speaker 1>have great champagne shipped directly to their doors. There are

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<v Speaker 1>and you've got Merrymakers, which is twelve bottles per shipment.

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<v Speaker 1>I got a Weekender's shipment in early December, and I

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<v Speaker 1>got to tell you, I was so happy to see

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<v Speaker 1>Everybody who got to try, my family members, my wife

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<v Speaker 1>just had the greatest things to say about it. So

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<v Speaker 1>this stuff is really really good. Outside of the Champagne

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<v Speaker 1>club for fat Cork, you can definitely order individual bottles

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<v Speaker 1>from fatcork dot com. There are gift sets and tasting

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<v Speaker 1>kits as well, including a couple that are designed specifically

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<v Speaker 1>or email, a real live human will help. Really cool

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<v Speaker 1>company here, fat Cork check them out, all right, let's

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<v Speaker 1>go to Peter Floyd. All right, So I thought a

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<v Speaker 1>good way to start this conversation that we're going to

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<v Speaker 1>have about digital technology and its effect on golf course

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<v Speaker 1>design would be to tell a story about how you've

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<v Speaker 1>used some of this technology in an actual project. Right, So,

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<v Speaker 1>you are a key part of the Lido project in Wisconsin.

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<v Speaker 1>You initially modeled that lost Ceb McDonald SETH Rayner golf course,

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<v Speaker 1>and what you did really enabled the architects at Tom

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<v Speaker 1>Doakes Firm to recreate the course in a completely different location. Now,

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<v Speaker 1>you've told me previously that this was more of a

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<v Speaker 1>research project than a technological one, but certainly technology was

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<v Speaker 1>involved in it. So maybe you could just tell me

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<v Speaker 1>how you created your digital version of the Lido and

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<v Speaker 1>what technology you did use to help you in this process.

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<v Speaker 2>Yeah. I think it's an interesting case because most of

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<v Speaker 2>the technology had been existing for a while before this,

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<v Speaker 2>and it just sort of took this case to sort

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<v Speaker 2>of push it to everyone's attention. As you're saying, most

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<v Speaker 2>of the leader research could have been done on anything.

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<v Speaker 2>I could have sculpted it in clay, you know, I

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<v Speaker 2>could have used older programs, but the newer programs are

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<v Speaker 2>very convenient, and I guess it did play a role

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<v Speaker 2>because the research sort of compounded, so that having a

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<v Speaker 2>three dimensional model that you could rotate and look at

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<v Speaker 2>from different vantage points, with different focal lengths and all

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<v Speaker 2>that really did have a compounding effect because when I

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<v Speaker 2>got more and more photos, we could start to sort

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<v Speaker 2>of rotate and identify unknown photos, photos that no one

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<v Speaker 2>knew which hole. It was all of a sudden, I

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<v Speaker 2>could see the clubhouse in the distance, and I could

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<v Speaker 2>see a couple of telephone poles and other landmarks, and

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<v Speaker 2>I could just sort of match the angle and then

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<v Speaker 2>I'm like, Okay, that's got to be the fifteenth green.

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<v Speaker 2>And then once you know that, you know that may

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<v Speaker 2>be in the background of another photo, and as sort

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<v Speaker 2>of a chain reaction of identification of photos. And I

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<v Speaker 2>guess if I was using clay it would be harder

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<v Speaker 2>to do that. But the technology I was using was

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<v Speaker 2>fairly basic. There's a lot more advanced technology than that,

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<v Speaker 2>but I'd say it was good enough to do the

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<v Speaker 2>trick for this project. And then once I created the

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<v Speaker 2>digital model, there were more sort of technological applications that

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<v Speaker 2>we had to improvise. I say we, but Tom Doak

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<v Speaker 2>and his team and Brian Zeger. They had to figure

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<v Speaker 2>out how to extract it from the environment that I

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<v Speaker 2>created in which it wasn't programmed to be extracted, so

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<v Speaker 2>that was a whole tech issue. And then using sort

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<v Speaker 2>of the save as feature by scanning what Tom Doak

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<v Speaker 2>and Brian Schneider and those guys would put in the ground.

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<v Speaker 2>You know, they're working in pure sand there, and they

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<v Speaker 2>would sort of get a rough draft from the digital

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<v Speaker 2>model with GPS dozers, and then they would refine it

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<v Speaker 2>and sculpt it the best that they could using photos

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<v Speaker 2>and all sorts of other things, and then before the

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<v Speaker 2>wind would blow it away and destroy it, they could

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<v Speaker 2>laser scan it and sort of save as and then

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<v Speaker 2>do whatever else they needed to do and then come

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<v Speaker 2>back and restore it to that And that's one of

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<v Speaker 2>the interesting sort of technologies that emerged, or the usefulness

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<v Speaker 2>of it emerged during this project. And I think Tom

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<v Speaker 2>has talked about how he just thought of other uses

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<v Speaker 2>for it, like you going over to New Zealand less

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<v Speaker 2>and doing a bunch of grains at a time and

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<v Speaker 2>sort of saving them all as. And then he could

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<v Speaker 2>not travel there seven times, but only once or twice.

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<v Speaker 1>Gotcha all right? I think I'd like a little more

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<v Speaker 1>detail about your initial digital model of the lido that

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<v Speaker 1>you created in a video game called The Golf Club.

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<v Speaker 1>So tell me about the technology that went into that

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<v Speaker 1>and the process that you used to create this model

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<v Speaker 1>that you know, when you first were creating it really

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<v Speaker 1>stunned people in its specificity and kind of led to

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<v Speaker 1>the process that this project ended up following. So what

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<v Speaker 1>was that initial digital version of the leado? How did

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<v Speaker 1>you create that?

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<v Speaker 2>So just a little bit background. I've always dabbled in

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<v Speaker 2>I mean, I remember being in middle school and like

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<v Speaker 2>Jack Nicholas's program came out that I thought looked photo

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<v Speaker 2>realistic then and now it looks like Pong in comparison.

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<v Speaker 2>But you know, I would I would geek out on

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<v Speaker 2>that after school. So I think I had some I

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<v Speaker 2>was drawn to it a bit, and I was sort

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<v Speaker 2>of kept up with, you know, links golf, had sort

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<v Speaker 2>of a designer and other things, but it went dormant

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<v Speaker 2>for a while when I got into work life, and

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<v Speaker 2>I guess what rekindled the interest was we we built

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<v Speaker 2>a house and I had the idea to put a

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<v Speaker 2>simulator in the basement, and my my kids were sort

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<v Speaker 2>of getting a little interested in golf, and the software

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<v Speaker 2>that I use was the Golf Club for that simulator,

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<v Speaker 2>and I figured out that I could design holes that

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<v Speaker 2>were more fit for like a seven year old. So

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<v Speaker 2>I just I knew it had designer component, and I

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<v Speaker 2>would go in there and just be like, Okay, it'd

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<v Speaker 2>be cool if they had a water carry, you know,

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<v Speaker 2>ten yard water carry to a really easy grain with

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<v Speaker 2>a big backstop. I just started screwing around like that

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<v Speaker 2>and creating kids courses, and then after a while I

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<v Speaker 2>sort of got comfortable with it, and I started to

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<v Speaker 2>see the power of it. And again that's a very

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<v Speaker 2>simple rendering program. It's very easy to use. Anyone could

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<v Speaker 2>pick it up. But I'm like, it's actually pretty good,

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<v Speaker 2>and it's you get the reward of being able to

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<v Speaker 2>play it. And so I've always been interested in lost

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<v Speaker 2>golf courses, and I was a member of Olympic fields

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<v Speaker 2>that had two lost golf courses, and so that was

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<v Speaker 2>my first entry point, is, man, maybe I could figure

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<v Speaker 2>out what those were. And I started kind of screwing

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<v Speaker 2>around in the program and importing the lidar and researching

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<v Speaker 2>their history room. And then I think the second project

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<v Speaker 2>was probably mill road farm up in Lake Forest, the

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<v Speaker 2>famous loss course, and I rendered that one completely and

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<v Speaker 2>then kind of moved onto Ocean Links and a few others.

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<v Speaker 2>And I was still working during this time, but I

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<v Speaker 2>had a big, heavy burst of work and then all

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<v Speaker 2>of a sudden kind of a lull, and I just

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<v Speaker 2>I'm like, man, what would be the holy grail of

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<v Speaker 2>lost golf? To see if I could do here and

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<v Speaker 2>see if I could revive and go play in my basement?

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<v Speaker 2>And the Leado had always been the lost city of

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<v Speaker 2>Atlantis and the golf architecture community, and at that point

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<v Speaker 2>I didn't really know much about it. I had seen

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<v Speaker 2>a few pictures. I viewed it as a kind of

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<v Speaker 2>a geometric template course, and I was more going into

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<v Speaker 2>it skeptically, saying what was so great about this, saying

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<v Speaker 2>let's see if I can find out. And I sort

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<v Speaker 2>of got into it through one hole to eight pole,

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<v Speaker 2>which had some pretty good photographic evidence, and I posted

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<v Speaker 2>the results on golf club bat lists and then just

0:11:13.920 --> 0:11:19.520
<v Speaker 2>started immediately getting feedback from fellow golf nerds, and it

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<v Speaker 2>was actually very constructive, helpful feedback. I sort of misinterpreted

0:11:22.920 --> 0:11:26.800
<v Speaker 2>the hole at first. I got some theories from a

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<v Speaker 2>few people and refined it and put it back until

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<v Speaker 2>we thought it was good enough. But just that exposure

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<v Speaker 2>started to bring photos out of the woodwork, and then

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<v Speaker 2>I started getting messages and emails, and that really cascaded

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<v Speaker 2>into resulting enough information to do the whole course. So

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<v Speaker 2>that took a while, and I had no end data,

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<v Speaker 2>I had no goal. It was just to get it right.

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<v Speaker 2>So I would do it for three hours one night,

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<v Speaker 2>six hours another night. I'd abandoned for a couple of weeks,

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<v Speaker 2>and it was just sort of a fun thing to

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<v Speaker 2>like a three or crossword puzzle, to keep going back.

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<v Speaker 2>And and the more work I put into it, I

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<v Speaker 2>would say, the easier it got, because the more everything

0:12:10.120 --> 0:12:14.240
<v Speaker 2>sort of fit together, and the more feedback I could

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<v Speaker 2>get from the images and comparing angles and stuff like that,

0:12:17.480 --> 0:12:21.200
<v Speaker 2>so it got more and more rewarding, which I think

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<v Speaker 2>things like this are typically the opposite. They get sort

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<v Speaker 2>of diminishing returns, but this one sort of got more

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<v Speaker 2>and more lifelike, like sort of sketching out a portrait

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<v Speaker 2>and then filling in the details. And I guess the

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<v Speaker 2>culmination was when and there was a couple of different

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<v Speaker 2>touch points. Tom do OK contact me and was sort

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<v Speaker 2>of feeling me out for how accurate it was. I

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<v Speaker 2>think Andy actually introduced me to Michael Kaiser Jr. And

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<v Speaker 2>sort of time and.

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<v Speaker 1>This would be Andy Johnson that you're referring to Friday Founder.

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<v Speaker 2>Yeah. I think he was sort of watching what I

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<v Speaker 2>was doing. He knew Michael Keser Junr. I really didn't,

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<v Speaker 2>so a couple different introductions, and then when I presented

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<v Speaker 2>it again, I didn't really know he was serious about

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<v Speaker 2>doing it. I was just sort of showing him what

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<v Speaker 2>it was. But by the end of that meeting he

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<v Speaker 2>was He seemed very gong on. He's like, yeah, I've

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<v Speaker 2>been wanting to do this for a long time, or

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<v Speaker 2>my father has. I knew that they considered doing it

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<v Speaker 2>at the band in Dune Side a long time ago,

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<v Speaker 2>but I thought I thought that would have been neat,

0:13:30.000 --> 0:13:32.400
<v Speaker 2>And then I thought it would have been pretty neat

0:13:32.400 --> 0:13:34.240
<v Speaker 2>if they did at stream Song. I know they were,

0:13:35.120 --> 0:13:37.040
<v Speaker 2>you know, that was kind of like the right environment

0:13:37.080 --> 0:13:39.520
<v Speaker 2>to do it, sort of a blank slate, but I

0:13:39.520 --> 0:13:41.680
<v Speaker 2>thought it was dead at this point. So I was

0:13:41.679 --> 0:13:44.920
<v Speaker 2>doing it for sort of history's sake and my own

0:13:44.960 --> 0:13:46.880
<v Speaker 2>sake and everyone so they could see what it was like.

0:13:47.600 --> 0:13:50.559
<v Speaker 2>And then yeah, when he sort of brought up that

0:13:51.360 --> 0:13:54.720
<v Speaker 2>it could be a reality, I just got very excited. Yeah,

0:13:54.840 --> 0:13:57.000
<v Speaker 2>and then that sort of motivated me to then be like,

0:13:57.679 --> 0:14:00.240
<v Speaker 2>oh man, you know, I should really go back over

0:14:00.280 --> 0:14:02.680
<v Speaker 2>this thing with a fine tooth comb and make sure

0:14:02.720 --> 0:14:06.000
<v Speaker 2>it really is what I think because before that, you know,

0:14:06.040 --> 0:14:08.160
<v Speaker 2>there's some details that you could sort of brush over.

0:14:08.280 --> 0:14:10.000
<v Speaker 2>But when you know someone's gonna put in the ground,

0:14:10.040 --> 0:14:13.560
<v Speaker 2>all of a sudden, the review editing phase started and

0:14:13.600 --> 0:14:14.439
<v Speaker 2>that was pretty heavy.

0:14:15.240 --> 0:14:18.880
<v Speaker 1>And what is it that you ended up handing over

0:14:19.080 --> 0:14:22.560
<v Speaker 1>to Doake's team to guide them, to help guide them

0:14:23.040 --> 0:14:26.360
<v Speaker 1>in the process of actually reproducing the golf course. Was

0:14:26.400 --> 0:14:31.960
<v Speaker 1>there like a specific model or digital something that that

0:14:32.040 --> 0:14:33.320
<v Speaker 1>you gave to them in the end.

0:14:33.960 --> 0:14:36.480
<v Speaker 2>Well, then we sort of ran into a little dilemma.

0:14:36.560 --> 0:14:40.000
<v Speaker 2>It was like, Okay, there's this nice looking rendering of

0:14:40.000 --> 0:14:43.400
<v Speaker 2>it in a digital environment, but again, it wasn't meant

0:14:43.520 --> 0:14:46.400
<v Speaker 2>it's not an architectural tool. It's more of a video game,

0:14:47.400 --> 0:14:50.520
<v Speaker 2>and it was sort of trapped in there. And so

0:14:52.000 --> 0:14:54.560
<v Speaker 2>the worst case we could have manually sort of measured

0:14:54.600 --> 0:14:58.440
<v Speaker 2>every point of it and kind of created our own topo.

0:14:59.520 --> 0:15:02.600
<v Speaker 2>But that's when Brian Zigger came in, and you know,

0:15:02.680 --> 0:15:05.400
<v Speaker 2>he he was living up there, he was sort of

0:15:07.280 --> 0:15:09.640
<v Speaker 2>I sort of think of him as like a tech ninja,

0:15:10.000 --> 0:15:12.520
<v Speaker 2>and he's very into golf, and you kind of need

0:15:12.560 --> 0:15:14.640
<v Speaker 2>the fusion of those two interests to be to be

0:15:14.800 --> 0:15:18.480
<v Speaker 2>very useful here. And he just had ideas like, I

0:15:18.480 --> 0:15:20.080
<v Speaker 2>think I know how to get this out of there,

0:15:20.720 --> 0:15:23.240
<v Speaker 2>and I would say what he did is sort of

0:15:24.720 --> 0:15:28.880
<v Speaker 2>I don't want to say hacked, but he he figured

0:15:28.880 --> 0:15:32.040
<v Speaker 2>out that the measuring tool in the game would give

0:15:32.760 --> 0:15:36.040
<v Speaker 2>a coordinate and a height and could measure a distance.

0:15:36.640 --> 0:15:38.240
<v Speaker 2>So he sort of figured out that if he did

0:15:38.280 --> 0:15:41.960
<v Speaker 2>a little macro, he could send this measuring tool off

0:15:42.000 --> 0:15:45.000
<v Speaker 2>on a multi day journey or however long it took

0:15:45.040 --> 0:15:47.760
<v Speaker 2>to run the program and it would just go every

0:15:47.760 --> 0:15:50.320
<v Speaker 2>foot or every two feet and take a measurement. And

0:15:50.600 --> 0:15:55.680
<v Speaker 2>he found a way to basically automate a topo system

0:15:55.720 --> 0:16:00.560
<v Speaker 2>out of that. So that that was big. Tom likes

0:16:00.720 --> 0:16:04.080
<v Speaker 2>to work with topo, as I think most of the

0:16:05.360 --> 0:16:08.360
<v Speaker 2>big architects do. You know, some of them may sort

0:16:08.400 --> 0:16:10.760
<v Speaker 2>of convert more digital going forward, but that that's how

0:16:10.760 --> 0:16:14.320
<v Speaker 2>they're used to working. And you know, there was a

0:16:14.360 --> 0:16:17.080
<v Speaker 2>little more to it like they needed to space out

0:16:17.080 --> 0:16:20.080
<v Speaker 2>a few things for safety and do some other scaling.

0:16:20.560 --> 0:16:23.200
<v Speaker 2>But that was basically the delivery on the tech side

0:16:23.200 --> 0:16:26.800
<v Speaker 2>from my standpoint, was giving the model to Brian and

0:16:26.880 --> 0:16:30.160
<v Speaker 2>letting him try to extract it. And then from a

0:16:31.080 --> 0:16:37.040
<v Speaker 2>just a practical work perspective, I created like a like

0:16:37.440 --> 0:16:40.960
<v Speaker 2>a field level cheat sheet for them where I just

0:16:41.560 --> 0:16:45.240
<v Speaker 2>basically took everything I knew about each hole, everything that I

0:16:45.280 --> 0:16:47.640
<v Speaker 2>thought was useful, and sort of typed it up in

0:16:47.680 --> 0:16:50.200
<v Speaker 2>a document that I don't remember, probably came out to

0:16:50.200 --> 0:16:53.640
<v Speaker 2>a hundred pages or something like that, and every useful

0:16:53.720 --> 0:16:57.360
<v Speaker 2>image I copy and pasted in there. And they I

0:16:57.400 --> 0:17:01.200
<v Speaker 2>think they reproduced that book. The Brian Schneider and the

0:17:01.280 --> 0:17:03.640
<v Speaker 2>guys in the field could sort of constantly refer to

0:17:03.680 --> 0:17:08.160
<v Speaker 2>it and not have to rely on memory or sort

0:17:08.200 --> 0:17:11.080
<v Speaker 2>of keep coming back to me. So I think that

0:17:11.080 --> 0:17:12.680
<v Speaker 2>that was good. And then at one point to even

0:17:12.720 --> 0:17:16.560
<v Speaker 2>set up like a visual hut out there on site

0:17:16.560 --> 0:17:19.320
<v Speaker 2>that had a bunch of computer monitors and was nice

0:17:19.320 --> 0:17:22.600
<v Speaker 2>and dark and they could they really needed to look

0:17:22.600 --> 0:17:24.399
<v Speaker 2>at the finer details they could go in there.

0:17:25.080 --> 0:17:29.520
<v Speaker 1>Wow. Okay, now you were talking about something earlier that

0:17:29.720 --> 0:17:32.879
<v Speaker 1>the builders were using in the field at the Lido

0:17:33.520 --> 0:17:36.040
<v Speaker 1>something where they could kind of say that as could

0:17:36.080 --> 0:17:37.800
<v Speaker 1>you tell me a bit more about that. I'm not

0:17:37.800 --> 0:17:42.120
<v Speaker 1>sure I completely understood that process or what the technology

0:17:42.359 --> 0:17:44.920
<v Speaker 1>was that they were using. Was it GPS.

0:17:45.440 --> 0:17:48.919
<v Speaker 2>It's basically, I guess the way to state it. It

0:17:48.960 --> 0:17:51.600
<v Speaker 2>really matters on the green contours because you have to

0:17:51.640 --> 0:17:53.640
<v Speaker 2>be you know, you don't want the wind to change

0:17:53.680 --> 0:17:55.240
<v Speaker 2>it by a few inches here and there. I would

0:17:55.240 --> 0:17:59.880
<v Speaker 2>say the fairway contours matter less. But the basic concept

0:17:59.920 --> 0:18:03.840
<v Speaker 2>is they could first first they could do a rough

0:18:03.920 --> 0:18:07.600
<v Speaker 2>draft from the digital model, and they could use GPS

0:18:07.640 --> 0:18:12.159
<v Speaker 2>dozers to to actually sculpt the land, so they you know,

0:18:12.200 --> 0:18:14.080
<v Speaker 2>I wasn't there during this, but they piled the stand

0:18:14.160 --> 0:18:18.520
<v Speaker 2>up and essentially the machine will keep subtracting from it

0:18:19.280 --> 0:18:22.639
<v Speaker 2>and comparing it to the GPS, and from my understanding,

0:18:23.240 --> 0:18:27.720
<v Speaker 2>some pretty big machines could get pretty good level of

0:18:27.760 --> 0:18:29.800
<v Speaker 2>detail from that, Like they could even sort of cover

0:18:29.880 --> 0:18:32.919
<v Speaker 2>their own tracks with the scraper or you know however

0:18:32.960 --> 0:18:40.320
<v Speaker 2>it works. But once they do that, then I'd say,

0:18:40.359 --> 0:18:44.280
<v Speaker 2>then that's where my model ended and where Tom and

0:18:44.320 --> 0:18:46.760
<v Speaker 2>Brian Schneider and their artistry comes in. You know, there

0:18:46.800 --> 0:18:50.440
<v Speaker 2>was a lot of looking at photographs trying to get

0:18:50.480 --> 0:18:54.159
<v Speaker 2>micro contours. You know, there's some of the greens I

0:18:54.160 --> 0:18:56.360
<v Speaker 2>had a lot of information, so I didn't have much

0:18:57.080 --> 0:19:00.560
<v Speaker 2>or I had information, but it was from sort of

0:19:00.560 --> 0:19:02.480
<v Speaker 2>strangely the things in the middle of the course. I

0:19:02.520 --> 0:19:05.280
<v Speaker 2>had less information because we had obliques from the perimeter,

0:19:06.080 --> 0:19:07.520
<v Speaker 2>so the center of the course was kind of the

0:19:07.560 --> 0:19:10.199
<v Speaker 2>furthest away And for a few of those we had

0:19:10.200 --> 0:19:12.520
<v Speaker 2>ground level photos and great info, and a couple were

0:19:12.520 --> 0:19:18.080
<v Speaker 2>a little murky. And Tom and Brian's interpretation, you know,

0:19:18.160 --> 0:19:21.880
<v Speaker 2>from having studied the National Golf Links and other courses

0:19:22.000 --> 0:19:25.280
<v Speaker 2>and the knowledge drainage, you know, they were much better

0:19:25.480 --> 0:19:29.639
<v Speaker 2>looking at the photos and interpreting what was happening. So

0:19:30.280 --> 0:19:33.040
<v Speaker 2>there are a lot of cases where whatever I put

0:19:33.040 --> 0:19:36.080
<v Speaker 2>in the digital model, especially in the middle of the course,

0:19:36.119 --> 0:19:39.760
<v Speaker 2>they may have overruled with better evidence, or they may

0:19:39.840 --> 0:19:43.240
<v Speaker 2>have just gone to a finer level of detail and said,

0:19:43.280 --> 0:19:44.920
<v Speaker 2>you know, we can see more detail than what was

0:19:44.960 --> 0:19:49.080
<v Speaker 2>in your model, and so, you know, say they do

0:19:49.480 --> 0:19:52.400
<v Speaker 2>call it the finish work, and then it's it's a sandy,

0:19:52.520 --> 0:19:56.359
<v Speaker 2>windy environment out there, and the save ass feature would

0:19:56.359 --> 0:20:02.199
<v Speaker 2>be then taking a local GPS station with basically a

0:20:02.280 --> 0:20:06.400
<v Speaker 2>laser device like a local lid oer device. I think,

0:20:06.440 --> 0:20:09.120
<v Speaker 2>similar to what the strac aligne guys use for their

0:20:09.240 --> 0:20:13.960
<v Speaker 2>green maps and all that, and you basically, I don't know.

0:20:13.960 --> 0:20:16.359
<v Speaker 2>I think it takes fifteen twenty minutes or so. You

0:20:16.359 --> 0:20:19.320
<v Speaker 2>can laser an entire green complex and then you have

0:20:19.440 --> 0:20:22.359
<v Speaker 2>it to you know, saying the eighth of an inch

0:20:22.400 --> 0:20:27.119
<v Speaker 2>of accuracy digitally, so then if if you leave and

0:20:27.160 --> 0:20:29.160
<v Speaker 2>the wind kind of rearranges it, you can always put

0:20:29.160 --> 0:20:32.159
<v Speaker 2>it right back. And that's that's what I'm calling abas future.

0:20:32.240 --> 0:20:34.400
<v Speaker 2>I don't they probably don't refer to it that way.

0:20:35.760 --> 0:20:40.280
<v Speaker 1>And it's probably similar to what architects do. Restoration architects

0:20:40.359 --> 0:20:44.359
<v Speaker 1>do when they want to like preserve green contours before

0:20:44.440 --> 0:20:46.760
<v Speaker 1>they kind of take the greens down to the base

0:20:46.800 --> 0:20:49.240
<v Speaker 1>and rebuild them. Right, if they want to save what

0:20:49.280 --> 0:20:52.399
<v Speaker 1>the original contours are, they might do use some of

0:20:52.400 --> 0:20:58.600
<v Speaker 1>this laser scan technology to save that digitally so that

0:20:58.680 --> 0:21:01.359
<v Speaker 1>they know when they rebuild it, they're rebuilding something that

0:21:01.800 --> 0:21:04.200
<v Speaker 1>looks more or less like the original functions like it.

0:21:04.960 --> 0:21:08.000
<v Speaker 2>Yeah, I believe that was the first use of this technology,

0:21:08.000 --> 0:21:10.640
<v Speaker 2>and people have been doing that for a while. So yeah,

0:21:10.640 --> 0:21:12.439
<v Speaker 2>if you had. If you had to take out the

0:21:12.480 --> 0:21:15.679
<v Speaker 2>thatch layer of a green, you would, you know, and

0:21:15.680 --> 0:21:18.560
<v Speaker 2>you wanted to preserve the dynamics, you could scan it first,

0:21:19.320 --> 0:21:21.400
<v Speaker 2>kind of put it under the knife and then make

0:21:21.400 --> 0:21:23.000
<v Speaker 2>sure that you could put it back if you ever

0:21:23.040 --> 0:21:25.840
<v Speaker 2>wanted to, or put it back and lower it, or

0:21:25.880 --> 0:21:29.320
<v Speaker 2>you could do things like, you know, reduce the slopes

0:21:29.359 --> 0:21:32.040
<v Speaker 2>by two percent. You could do all sorts of things

0:21:32.119 --> 0:21:33.800
<v Speaker 2>digitally once you have it scanned.

0:21:34.680 --> 0:21:40.680
<v Speaker 1>Were there any particular surprises in the transition from digital

0:21:41.080 --> 0:21:44.640
<v Speaker 1>to physical, like some holes that just turned out differently

0:21:44.680 --> 0:21:47.320
<v Speaker 1>than you thought, or had to be altered in the

0:21:47.359 --> 0:21:50.680
<v Speaker 1>field by the intervention of Brian Schneider and Tom Doak,

0:21:51.520 --> 0:21:54.119
<v Speaker 1>or holes that were just much better than you imagined.

0:21:54.200 --> 0:21:57.919
<v Speaker 1>Anything that was just like, hey, this is not quite

0:21:57.960 --> 0:22:00.840
<v Speaker 1>what I thought it would be now that I'm seeing

0:22:00.840 --> 0:22:01.719
<v Speaker 1>it in the ground.

0:22:02.440 --> 0:22:04.960
<v Speaker 2>Well, there were. First of all, there's there's a million

0:22:05.040 --> 0:22:09.240
<v Speaker 2>little technicalities like there's you know, I mean, I learned

0:22:09.280 --> 0:22:11.919
<v Speaker 2>a lot going through this process. Like aerials. You know,

0:22:12.000 --> 0:22:13.800
<v Speaker 2>you don't you think of them as being straight down,

0:22:13.880 --> 0:22:16.840
<v Speaker 2>but they're not. They're you know, if you really wanted

0:22:16.880 --> 0:22:21.960
<v Speaker 2>to to and we skipped a little bit of things

0:22:22.000 --> 0:22:25.840
<v Speaker 2>we had something called the Anaglyph, which was overlapping survey

0:22:25.880 --> 0:22:30.560
<v Speaker 2>flight images that we combined during during my modeling phase.

0:22:31.960 --> 0:22:35.080
<v Speaker 2>A guy named Craig Disher, who's a golf historian but

0:22:35.119 --> 0:22:38.440
<v Speaker 2>also a military photo historian, found these back to back

0:22:38.480 --> 0:22:42.199
<v Speaker 2>aerials pretty high definition. I would say some of the

0:22:42.240 --> 0:22:45.280
<v Speaker 2>highest definition I've seen for an old course. And he

0:22:45.400 --> 0:22:48.640
<v Speaker 2>overlapped them and color coded them so I could put

0:22:48.680 --> 0:22:52.000
<v Speaker 2>on three D glasses and I could look and zoom

0:22:52.000 --> 0:22:54.359
<v Speaker 2>in and I could see the contours of the course

0:22:54.640 --> 0:22:58.679
<v Speaker 2>to a pretty high degree. Without that, it was very

0:22:58.720 --> 0:23:00.560
<v Speaker 2>hard to tell if things were coming up up or down.

0:23:00.840 --> 0:23:03.280
<v Speaker 2>You had to really think about the shading a lot.

0:23:03.440 --> 0:23:07.800
<v Speaker 2>And there was one case on the seventh pole in particular,

0:23:07.840 --> 0:23:11.280
<v Speaker 2>where there was an entire ledge that I thought went downward,

0:23:12.359 --> 0:23:14.800
<v Speaker 2>and then once I got that three D image, it

0:23:14.880 --> 0:23:17.960
<v Speaker 2>was obvious it went upward. And so that was part

0:23:18.000 --> 0:23:20.240
<v Speaker 2>of that editing process. I got that, you know, sort

0:23:20.240 --> 0:23:23.640
<v Speaker 2>of midway through is go and make sure every contour

0:23:23.680 --> 0:23:26.800
<v Speaker 2>that I sculpted was going the correct direction. But then

0:23:26.800 --> 0:23:29.199
<v Speaker 2>once I had that, I could I could see that,

0:23:29.280 --> 0:23:31.520
<v Speaker 2>you know, this screen was about twice as high as

0:23:31.520 --> 0:23:35.160
<v Speaker 2>the screen, and you could start really sort of comparing scales,

0:23:35.280 --> 0:23:39.320
<v Speaker 2>but even that had a little skew in it because

0:23:39.320 --> 0:23:42.800
<v Speaker 2>it wasn't they weren't taken directly over the course. They

0:23:42.800 --> 0:23:45.840
<v Speaker 2>were taken out an angle, and there was no way

0:23:45.840 --> 0:23:49.040
<v Speaker 2>to really figure out where exactly in the sky they were.

0:23:49.640 --> 0:23:54.720
<v Speaker 2>And we went through a lot of effort with sort

0:23:54.760 --> 0:23:57.600
<v Speaker 2>of photogrammetry guys to see if we could refine that

0:23:57.680 --> 0:24:00.280
<v Speaker 2>more and take out the skew, but it was just

0:24:00.280 --> 0:24:02.840
<v Speaker 2>too difficult without knowing exactly where in the sky those

0:24:02.880 --> 0:24:09.639
<v Speaker 2>were taken. So then once Brian started exporting the model

0:24:10.480 --> 0:24:13.960
<v Speaker 2>for Tom Doak's usage, there were other little errors and

0:24:14.000 --> 0:24:18.960
<v Speaker 2>SKUs like fish eye lens type skws, all kinds of things,

0:24:19.000 --> 0:24:22.840
<v Speaker 2>and I would say that an underrated part of what

0:24:22.880 --> 0:24:28.440
<v Speaker 2>Brian did was sort of recheck everything, you know, make

0:24:28.480 --> 0:24:31.200
<v Speaker 2>sure that those SKUs didn't make it to the final version.

0:24:31.680 --> 0:24:33.240
<v Speaker 2>And there was a lot of things that those guys

0:24:33.240 --> 0:24:35.680
<v Speaker 2>did that I wasn't a part of that I'm sure

0:24:35.720 --> 0:24:37.080
<v Speaker 2>were very helpful.

0:24:37.760 --> 0:24:40.720
<v Speaker 1>Yeah, yeah, I mean, and just so different from the

0:24:40.800 --> 0:24:44.040
<v Speaker 1>normal golf course building process, right what you're describing here,

0:24:44.160 --> 0:24:48.439
<v Speaker 1>kind of comparing aerials and making sure that the the

0:24:48.600 --> 0:24:51.680
<v Speaker 1>whatever bias exists in the aerial doesn't make it into

0:24:51.720 --> 0:24:55.159
<v Speaker 1>the ground. Is maybe not something that golf architects have

0:24:55.240 --> 0:24:59.199
<v Speaker 1>really considered before unless they're doing like a really ambitious

0:24:59.240 --> 0:25:03.600
<v Speaker 1>restoration project where a lot has been lost and you know,

0:25:03.760 --> 0:25:06.680
<v Speaker 1>needs to be put back on the golf courls. But

0:25:06.960 --> 0:25:08.840
<v Speaker 1>I'm sure like not to this extent.

0:25:08.600 --> 0:25:11.760
<v Speaker 2>Before, and usually those the courses sitting there so you

0:25:11.800 --> 0:25:15.199
<v Speaker 2>don't worry about the green shift fore feet because of

0:25:15.240 --> 0:25:17.439
<v Speaker 2>a fish eye lens effect, you can sort of.

0:25:17.440 --> 0:25:20.000
<v Speaker 1>Tell or is the slope going up or down? Like

0:25:20.040 --> 0:25:22.119
<v Speaker 1>you pretty much know, like even if the course has

0:25:22.200 --> 0:25:24.400
<v Speaker 1>changed a lot. Yeah, like you're not going to have

0:25:24.440 --> 0:25:25.280
<v Speaker 1>a problem with that.

0:25:25.760 --> 0:25:28.040
<v Speaker 2>Now, I think for I mean, I went through a

0:25:28.040 --> 0:25:30.639
<v Speaker 2>lot of excruciating stuff in the modeling, but they also

0:25:30.720 --> 0:25:33.879
<v Speaker 2>did after I turned it over, you know, things that

0:25:33.920 --> 0:25:37.720
<v Speaker 2>I wasn't a part of. I don't think. Yeah, it

0:25:37.760 --> 0:25:41.360
<v Speaker 2>probably wasn't the most fun project to do for artists

0:25:41.400 --> 0:25:44.240
<v Speaker 2>like Tom and Brian and all the other guys, because

0:25:45.400 --> 0:25:47.679
<v Speaker 2>you know, you're you're really just trying to match what

0:25:47.840 --> 0:25:51.360
<v Speaker 2>was there, and you know that it was a good

0:25:51.400 --> 0:25:54.359
<v Speaker 2>enough course that you can't sort of gloss over it

0:25:54.400 --> 0:25:56.920
<v Speaker 2>and kind of approximate, So you know, everyone is trying

0:25:56.960 --> 0:25:59.200
<v Speaker 2>to do the best they could to make it perfect

0:25:59.680 --> 0:26:03.800
<v Speaker 2>within reason, and that's just not a very fun thing

0:26:03.840 --> 0:26:06.800
<v Speaker 2>for creative people to do. But I think, you know,

0:26:06.920 --> 0:26:10.399
<v Speaker 2>Tom likes to challenge and he just viewed it as

0:26:10.440 --> 0:26:12.640
<v Speaker 2>a challenge I'll show I'll show everyone that I can

0:26:12.680 --> 0:26:17.040
<v Speaker 2>do it. But to answer your prior question, you know,

0:26:18.560 --> 0:26:20.440
<v Speaker 2>surprising things sort of when it went out there, I

0:26:20.480 --> 0:26:24.880
<v Speaker 2>would just say that I've been to sites before where

0:26:24.920 --> 0:26:28.920
<v Speaker 2>I've done renderings and I've had the feeling when I

0:26:28.960 --> 0:26:31.480
<v Speaker 2>got there that, you know, like I've done a rendering

0:26:31.520 --> 0:26:34.880
<v Speaker 2>completely for an architect or something on the restoration or renovation,

0:26:35.720 --> 0:26:37.520
<v Speaker 2>and then I've traveled there and I'm like, I really

0:26:37.520 --> 0:26:39.199
<v Speaker 2>want to see the site because I know it so

0:26:39.280 --> 0:26:42.360
<v Speaker 2>well digitally and I've had the feeling when I did that.

0:26:42.359 --> 0:26:45.560
<v Speaker 2>Then it wasn't really even worthwhile doing because it felt

0:26:45.560 --> 0:26:48.120
<v Speaker 2>so familiar to me and there were really no surprises,

0:26:48.320 --> 0:26:51.000
<v Speaker 2>which was weird. But the leado, I would say it

0:26:51.080 --> 0:26:55.960
<v Speaker 2>was different, and that something about the no trees out

0:26:56.000 --> 0:26:58.840
<v Speaker 2>there and the scale of it and the sand blown

0:26:58.880 --> 0:27:02.320
<v Speaker 2>around it just felt definitely epic when I stepped on

0:27:02.400 --> 0:27:06.080
<v Speaker 2>the actual construction site versus being familiar with it on

0:27:06.119 --> 0:27:10.560
<v Speaker 2>the model, it just felt bigger, you know, seeing the

0:27:10.560 --> 0:27:13.720
<v Speaker 2>long view, seeing all eighteen pins. It was a very

0:27:13.760 --> 0:27:17.080
<v Speaker 2>weird feeling when you're out there. And I would say

0:27:17.080 --> 0:27:18.919
<v Speaker 2>the one hole that really struck me it was the

0:27:18.920 --> 0:27:22.080
<v Speaker 2>fourth hole, the famous channel hole.

0:27:22.359 --> 0:27:25.320
<v Speaker 1>The channel hole, yeah, with the alternate fair way essentially

0:27:25.400 --> 0:27:29.280
<v Speaker 1>in the middle of a lagoon kind of or you

0:27:29.320 --> 0:27:32.000
<v Speaker 1>can take the longer route around the lagoon.

0:27:32.119 --> 0:27:34.479
<v Speaker 2>Right and in the day, it may have been the

0:27:34.480 --> 0:27:37.000
<v Speaker 2>most famous hole in the world, or one of them,

0:27:37.280 --> 0:27:42.119
<v Speaker 2>and at least in America. And because of the optional

0:27:42.200 --> 0:27:47.280
<v Speaker 2>routes and the design being from nineteen fourteen to nineteen eighteen,

0:27:47.320 --> 0:27:49.840
<v Speaker 2>I was a little worried that this hole would lose

0:27:49.920 --> 0:27:53.320
<v Speaker 2>its charm and would feel sort of small and easy.

0:27:53.640 --> 0:27:57.159
<v Speaker 2>And I guess that was the one very pleasant surprise

0:27:57.200 --> 0:27:59.080
<v Speaker 2>when I stepped out there, is when I stood on

0:27:59.080 --> 0:28:01.720
<v Speaker 2>that tee, just felt like all the whole you could

0:28:01.760 --> 0:28:04.159
<v Speaker 2>possibly want in the world right now. And then the

0:28:04.160 --> 0:28:05.800
<v Speaker 2>first time I played it, I'm like, yeah, this thing

0:28:06.000 --> 0:28:09.359
<v Speaker 2>lives up to the hype. It still still has the dynamics.

0:28:09.400 --> 0:28:12.040
<v Speaker 2>You still have to think very carefully whether you want

0:28:12.040 --> 0:28:14.920
<v Speaker 2>to go right or play it safe. The approach out

0:28:15.000 --> 0:28:18.040
<v Speaker 2>is still daunting. I played it with Hickory maybe the

0:28:18.040 --> 0:28:21.040
<v Speaker 2>first I don't know, ten rounds out there, and it

0:28:21.160 --> 0:28:24.240
<v Speaker 2>is a monster. But even with modern clubs, it I

0:28:24.280 --> 0:28:26.240
<v Speaker 2>think still retains its dynamics.

0:28:27.400 --> 0:28:29.199
<v Speaker 1>That's the thing about some of these old courses is

0:28:29.200 --> 0:28:33.639
<v Speaker 1>that with Hickory's they are especially monsters. Right, the scale

0:28:33.640 --> 0:28:35.800
<v Speaker 1>of some of these old courses becomes really clear, like

0:28:35.840 --> 0:28:39.200
<v Speaker 1>the Yale golf course, right, becomes really clear when you

0:28:39.240 --> 0:28:44.280
<v Speaker 1>start thinking about the how Hickory shots travel. They're really

0:28:44.320 --> 0:28:51.480
<v Speaker 1>really adventurous. So the Leado, the Wisconsin Ledo, opens this summer, right,

0:28:51.560 --> 0:28:52.880
<v Speaker 1>that's the debut.

0:28:53.600 --> 0:28:56.480
<v Speaker 2>Yeah, it opened for a member event in the fall

0:28:56.600 --> 0:29:00.400
<v Speaker 2>for two days. So before that members were so playing

0:29:01.040 --> 0:29:03.800
<v Speaker 2>a nine hole preview round where they would have to

0:29:03.840 --> 0:29:06.200
<v Speaker 2>do some skipping around. They weren't playing the holes in order.

0:29:07.000 --> 0:29:09.520
<v Speaker 2>So everyone is very excited in the fall to play

0:29:09.560 --> 0:29:13.400
<v Speaker 2>it in the correct order, which the routing I think

0:29:13.520 --> 0:29:16.840
<v Speaker 2>is for me, it's very comforting. You know, you take

0:29:16.960 --> 0:29:21.120
<v Speaker 2>one big counterclockwise loop around the property, and so you

0:29:21.200 --> 0:29:25.480
<v Speaker 2>always know where you are in your round, and every

0:29:25.480 --> 0:29:27.480
<v Speaker 2>hole you can look left and you can preview the

0:29:27.520 --> 0:29:31.080
<v Speaker 2>back nine. That was sort of one pleasant surprise from

0:29:31.240 --> 0:29:33.640
<v Speaker 2>playing it. In order is you have to look over

0:29:33.680 --> 0:29:35.440
<v Speaker 2>on the alps and see where the pin is, and

0:29:35.680 --> 0:29:39.120
<v Speaker 2>you're constantly paying attention to what's coming, you know, an

0:29:39.160 --> 0:29:40.920
<v Speaker 2>hour and a half or two hours in the future,

0:29:41.440 --> 0:29:43.640
<v Speaker 2>while you're still trying to concentrate your game. And it's

0:29:45.280 --> 0:29:47.600
<v Speaker 2>and the way that it's sort of the big rectangle

0:29:48.440 --> 0:29:51.440
<v Speaker 2>because you keep going around in circles, the wind swaps

0:29:51.480 --> 0:29:54.840
<v Speaker 2>every few holes, and so it's it's just a really

0:29:55.760 --> 0:29:59.120
<v Speaker 2>interesting good routing. And I think that the members when

0:29:59.120 --> 0:30:01.320
<v Speaker 2>they played it in the routing, I think, really start

0:30:01.400 --> 0:30:06.080
<v Speaker 2>to appreciate that. So it'll open for member play I

0:30:06.120 --> 0:30:09.840
<v Speaker 2>believe in May, and then resort play I think maybe

0:30:09.880 --> 0:30:10.680
<v Speaker 2>mid to late June.

0:30:11.640 --> 0:30:27.800
<v Speaker 1>Gotcha cool. This episode of the Frida Egg Podcast is

0:30:27.800 --> 0:30:31.240
<v Speaker 1>brought to you by Club Champion. Club Champion helps golfers

0:30:31.280 --> 0:30:34.560
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0:31:10.720 --> 0:31:14.479
<v Speaker 1>I've gone through Club Champion fittings myself, and you know,

0:31:14.520 --> 0:31:17.720
<v Speaker 1>aside from just getting clubs that are well suited to

0:31:17.760 --> 0:31:20.920
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0:31:20.960 --> 0:31:23.560
<v Speaker 1>thing that I appreciated about the process was how much

0:31:23.600 --> 0:31:27.440
<v Speaker 1>I learned about my own swing dynamics and the way

0:31:27.480 --> 0:31:30.720
<v Speaker 1>I hit the ball. Just talking through it with my fitter,

0:31:30.840 --> 0:31:34.440
<v Speaker 1>Chris was really really helpful in a way that went

0:31:34.520 --> 0:31:38.000
<v Speaker 1>beyond just equipment. You know, it gave me knowledge for

0:31:38.280 --> 0:31:42.000
<v Speaker 1>my game in general. So, for Fridagg listeners, the deal

0:31:42.040 --> 0:31:44.520
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0:31:44.560 --> 0:31:47.640
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0:31:47.720 --> 0:31:51.000
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0:31:51.040 --> 0:31:54.520
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0:31:54.600 --> 0:32:04.720
<v Speaker 1>right back to the episode. Are there other lost golf

0:32:04.760 --> 0:32:09.560
<v Speaker 1>courses that you would like to see recreated in this way?

0:32:10.760 --> 0:32:16.120
<v Speaker 2>Uh? I don't think so. I mean, I think the

0:32:16.120 --> 0:32:18.400
<v Speaker 2>there are some that are still in place that are

0:32:18.480 --> 0:32:22.640
<v Speaker 2>fallow that would be would be interesting. But yeah, there's

0:32:22.640 --> 0:32:28.200
<v Speaker 2>one el Bo corone that I know. Mike davrees Is

0:32:30.600 --> 0:32:33.120
<v Speaker 2>you know, has studied a lot. I think he should

0:32:33.120 --> 0:32:34.280
<v Speaker 2>be the architect for that one.

0:32:34.360 --> 0:32:38.400
<v Speaker 1>But that is is that in Michigan since it's Devrees

0:32:38.520 --> 0:32:39.640
<v Speaker 1>Is it in Michigan.

0:32:40.040 --> 0:32:43.520
<v Speaker 2>No, it's it was going to be in South America

0:32:43.920 --> 0:32:48.440
<v Speaker 2>and it never got built. So yeah, there was a

0:32:48.440 --> 0:32:53.400
<v Speaker 2>golf course there. Alistair mackenzie traveled down there design and

0:32:53.440 --> 0:32:55.840
<v Speaker 2>it was going to be like a in a state course.

0:32:55.880 --> 0:32:58.600
<v Speaker 2>I think it's sixty acres on a pitch that was

0:32:58.640 --> 0:33:04.960
<v Speaker 2>ahead about one hundred feet in elevate, reversible, basically nine

0:33:05.000 --> 0:33:08.840
<v Speaker 2>holes that could be played, green complexes that could accept

0:33:08.840 --> 0:33:11.320
<v Speaker 2>shots from both ways. It was just a wild, cool

0:33:11.360 --> 0:33:14.640
<v Speaker 2>design that was lost and they found it I think

0:33:14.680 --> 0:33:17.200
<v Speaker 2>behind the mirror or something of the house that was

0:33:17.240 --> 0:33:20.160
<v Speaker 2>the clubhouse on that course that never got repaved with

0:33:20.200 --> 0:33:24.640
<v Speaker 2>that course. So that's the closest thing I can think

0:33:24.680 --> 0:33:27.239
<v Speaker 2>to the Leado in terms of something that from the

0:33:27.280 --> 0:33:30.000
<v Speaker 2>past that you need to find a site to create it,

0:33:31.560 --> 0:33:33.320
<v Speaker 2>and it would take a lot of study to kind

0:33:33.320 --> 0:33:35.920
<v Speaker 2>of figure out how to do it accurately because that

0:33:36.000 --> 0:33:40.000
<v Speaker 2>one was just a plan. There's things like Ocean Links,

0:33:41.440 --> 0:33:43.960
<v Speaker 2>you know in Rhode Island, that there's three of the

0:33:43.960 --> 0:33:45.800
<v Speaker 2>holes that are still sitting there in the ground in

0:33:45.840 --> 0:33:49.560
<v Speaker 2>a state park that I've kind of had fantasies that

0:33:49.640 --> 0:33:52.960
<v Speaker 2>maybe maybe the state park would agree to make it

0:33:53.000 --> 0:33:55.600
<v Speaker 2>a kid's course or something, and it's right next to

0:33:55.640 --> 0:33:59.640
<v Speaker 2>Newport Country Club and maybe they could leverage their greens

0:33:59.720 --> 0:34:04.800
<v Speaker 2>keeping staff to take care of it. But you know, realistically,

0:34:04.800 --> 0:34:06.360
<v Speaker 2>I don't know if that would ever happen. But I

0:34:06.400 --> 0:34:08.640
<v Speaker 2>can see the latter and I've reproduced it and it's

0:34:08.680 --> 0:34:12.560
<v Speaker 2>all just I can see the green contours, it's all

0:34:12.600 --> 0:34:13.239
<v Speaker 2>just sitting there.

0:34:13.960 --> 0:34:17.520
<v Speaker 1>Wow. Yeah, And that's one that Daniel Wexler, who is

0:34:17.520 --> 0:34:19.400
<v Speaker 1>a historian who has written about a lot of lost

0:34:19.440 --> 0:34:23.239
<v Speaker 1>golf courses, has written about, right. Ocean Links features in

0:34:23.640 --> 0:34:26.160
<v Speaker 1>Daniel Wexler. Daniel Wexler's books.

0:34:26.480 --> 0:34:30.040
<v Speaker 2>Yeah, and I you know, I read his books a

0:34:30.120 --> 0:34:32.759
<v Speaker 2>million times, and yeah, I could just I could spend

0:34:32.800 --> 0:34:34.920
<v Speaker 2>the rest of my life just trying to digitally recreate

0:34:34.960 --> 0:34:37.400
<v Speaker 2>those and be totally happy, if you know, if I'm retired.

0:34:38.920 --> 0:34:40.560
<v Speaker 2>But it's so time consuming.

0:34:41.200 --> 0:34:44.879
<v Speaker 1>Yeah, well it sounds like it with the lido. So yeah,

0:34:44.880 --> 0:34:47.280
<v Speaker 1>I mean I think it's it sort of sounds unlikely

0:34:47.360 --> 0:34:51.760
<v Speaker 1>that a project like this Lido project will happen again.

0:34:51.800 --> 0:34:54.440
<v Speaker 1>I mean, this was like sort of a combination of

0:34:54.520 --> 0:34:57.520
<v Speaker 1>the perfect project to do in this way, right, recover

0:34:57.640 --> 0:35:02.800
<v Speaker 1>the lido, the perfect owner in Michael Kaiser, the Kaiser family,

0:35:03.280 --> 0:35:05.920
<v Speaker 1>and an architect who really wanted a challenge, wanted to

0:35:05.960 --> 0:35:10.799
<v Speaker 1>do something different, wanted to prove something new, and so

0:35:11.200 --> 0:35:14.400
<v Speaker 1>you know, it's a confluence of factors that's pretty unique.

0:35:14.680 --> 0:35:17.919
<v Speaker 1>But I can see parts of the process that you've

0:35:17.960 --> 0:35:23.239
<v Speaker 1>described being applied elsewhere, and they probably already are. But

0:35:23.640 --> 0:35:28.000
<v Speaker 1>you know, using GPS dozers, using some of this digital

0:35:28.120 --> 0:35:31.640
<v Speaker 1>modeling technology to be more precise about what you're doing

0:35:31.680 --> 0:35:34.719
<v Speaker 1>in the ground, and a lot of it's really intriguing.

0:35:34.760 --> 0:35:38.680
<v Speaker 1>A lot of it raises neat possibilities about what can

0:35:38.760 --> 0:35:41.680
<v Speaker 1>be done with the art of architecture, but also might

0:35:41.760 --> 0:35:45.560
<v Speaker 1>raise some concerns about how this technology could be applied

0:35:46.080 --> 0:35:49.560
<v Speaker 1>and whether there will be a temptation on the part

0:35:49.600 --> 0:35:52.840
<v Speaker 1>of some owners, some golf course developers to take some

0:35:52.920 --> 0:35:56.440
<v Speaker 1>of the creativity, the human element out of the golf

0:35:56.440 --> 0:36:00.719
<v Speaker 1>course design process and replace some of it with this

0:36:01.080 --> 0:36:06.759
<v Speaker 1>you know, kind of automated building, automated modeling, maybe requesting

0:36:06.800 --> 0:36:09.760
<v Speaker 1>more and more that golf architects reproduce things that exist

0:36:09.840 --> 0:36:13.880
<v Speaker 1>elsewhere instead of coming up with their own ideas, and

0:36:14.040 --> 0:36:18.080
<v Speaker 1>that could kind of set back potentially the art form

0:36:18.239 --> 0:36:22.320
<v Speaker 1>of golf course architecture, make it less creative, uh, create

0:36:22.400 --> 0:36:27.000
<v Speaker 1>less room for originality. Have you thought about these issues

0:36:27.440 --> 0:36:29.640
<v Speaker 1>and are you concerned about them?

0:36:30.239 --> 0:36:34.640
<v Speaker 2>I guess I've definitely thought about them. You know, I

0:36:34.680 --> 0:36:38.720
<v Speaker 2>don't I don't get too worried about people copying courses.

0:36:38.800 --> 0:36:40.960
<v Speaker 2>I mean, I think they could have already done that,

0:36:42.080 --> 0:36:44.760
<v Speaker 2>and they have. You know, there's been those like tribute

0:36:44.760 --> 0:36:47.480
<v Speaker 2>courses and things like that, and they're they kind of

0:36:47.520 --> 0:36:51.800
<v Speaker 2>have like a bad reputation because they're a lot of

0:36:51.800 --> 0:36:54.880
<v Speaker 2>times they're not done very well, they're in a different environment,

0:36:55.400 --> 0:36:59.320
<v Speaker 2>the they're sort of they jump around stylistically, so they're

0:36:59.440 --> 0:37:03.240
<v Speaker 2>they kind of come off as gimmicks. You know. There

0:37:03.280 --> 0:37:07.000
<v Speaker 2>there are a lot of applications that I can think

0:37:07.040 --> 0:37:11.600
<v Speaker 2>of for these technologies that would be constructive and sort

0:37:11.600 --> 0:37:15.279
<v Speaker 2>of I would I would say ethical, Like some of

0:37:15.280 --> 0:37:17.680
<v Speaker 2>the things I've been thinking about, where you know, if

0:37:17.719 --> 0:37:22.480
<v Speaker 2>you had a ross corse and two of the greens

0:37:22.480 --> 0:37:26.880
<v Speaker 2>were lost because you know, they built a practice center

0:37:26.960 --> 0:37:28.839
<v Speaker 2>or something. You know, there's all kinds of cases like that,

0:37:29.040 --> 0:37:32.560
<v Speaker 2>and you know they build two new holes or two

0:37:32.600 --> 0:37:35.239
<v Speaker 2>new holes were put in since then, and they have

0:37:35.320 --> 0:37:37.560
<v Speaker 2>greens that don't match. You know, is there a way

0:37:37.600 --> 0:37:41.879
<v Speaker 2>that you could you could sample the closest ross green

0:37:41.920 --> 0:37:44.239
<v Speaker 2>out there that you can find what those originals were

0:37:44.480 --> 0:37:46.840
<v Speaker 2>and then maybe go from there. You know, like you

0:37:46.840 --> 0:37:49.600
<v Speaker 2>think this one was had a little less false front.

0:37:49.680 --> 0:37:52.200
<v Speaker 2>You could maybe do some things like that, you know,

0:37:52.239 --> 0:37:55.640
<v Speaker 2>where you're you're sort of copying the artists, but you're

0:37:55.680 --> 0:37:58.480
<v Speaker 2>copying the same artists whose work was destroyed. I think

0:37:58.480 --> 0:38:03.560
<v Speaker 2>that's sort of an interesting concept. Yeah, there's cases where

0:38:03.600 --> 0:38:07.000
<v Speaker 2>an architect did eighteen holes and nine were lost and

0:38:07.040 --> 0:38:10.080
<v Speaker 2>a new architect came in, you know, maybe in the

0:38:10.080 --> 0:38:12.160
<v Speaker 2>fifties or sixties, and put the other nine in and

0:38:12.200 --> 0:38:15.440
<v Speaker 2>they just don't it doesn't match in the other nine's inferior.

0:38:16.080 --> 0:38:19.040
<v Speaker 2>And so what would happen if architect came in, say

0:38:19.120 --> 0:38:22.960
<v Speaker 2>Langford Moreau, and tried to copy their style for the

0:38:23.000 --> 0:38:27.759
<v Speaker 2>missing nine? You know, is that ethical or not? You know,

0:38:27.880 --> 0:38:32.120
<v Speaker 2>there's cases I think that you may have talked to

0:38:32.360 --> 0:38:35.680
<v Speaker 2>with Tom Doak about you know, if you're trying to

0:38:35.719 --> 0:38:38.480
<v Speaker 2>make a Lynxlan in America, do you would it be

0:38:38.520 --> 0:38:42.960
<v Speaker 2>ethical to go sample some Rumpley Field in Scotland and

0:38:43.160 --> 0:38:47.239
<v Speaker 2>instead of trying to man make an environment that looks

0:38:47.239 --> 0:38:50.560
<v Speaker 2>like the wind blew the dunes around, sort of start

0:38:50.600 --> 0:38:53.160
<v Speaker 2>with that and three D printed on the ground essentially

0:38:53.160 --> 0:38:55.920
<v Speaker 2>and then go from there. So that's more of the

0:38:55.880 --> 0:38:58.640
<v Speaker 2>stuff that interests me. I mean, I think, you know,

0:38:58.680 --> 0:39:02.400
<v Speaker 2>of course, someone could take the letter from the Old Course,

0:39:02.440 --> 0:39:05.160
<v Speaker 2>then they could build it in Dubai or something like that,

0:39:05.239 --> 0:39:08.799
<v Speaker 2>and you know, it would be pretty exact except for

0:39:08.840 --> 0:39:12.120
<v Speaker 2>the grass types. And you know, but the question is

0:39:12.160 --> 0:39:17.240
<v Speaker 2>would that be popular? Would would it damage the original?

0:39:17.400 --> 0:39:19.759
<v Speaker 2>I don't think the original would feel a loss of

0:39:19.800 --> 0:39:23.480
<v Speaker 2>business or anything like that. So mainly the clubs that

0:39:25.440 --> 0:39:28.120
<v Speaker 2>the Frankenstein sort of fears that people have. It's like

0:39:28.920 --> 0:39:32.000
<v Speaker 2>the Old Course, Augusta National things like that, you know,

0:39:32.320 --> 0:39:36.439
<v Speaker 2>either things that are the old course flat and sort

0:39:36.440 --> 0:39:39.759
<v Speaker 2>of reproducible on any sandy site theoretically, or things that

0:39:39.800 --> 0:39:43.480
<v Speaker 2>are so inaccessible that people kind of have a desire

0:39:43.480 --> 0:39:46.000
<v Speaker 2>to play because they never will get to play in

0:39:46.040 --> 0:39:49.920
<v Speaker 2>real life. But but Augusta would be impossible.

0:39:50.000 --> 0:39:53.360
<v Speaker 1>I mean, yeah, Augusta is like a bad example because

0:39:53.360 --> 0:39:57.120
<v Speaker 1>you can't recreate that topography. It would be such a

0:39:57.200 --> 0:40:00.000
<v Speaker 1>massive earth moving project that it would basically be impossible.

0:40:00.200 --> 0:40:04.120
<v Speaker 1>But the old course is a better example because it's

0:40:04.440 --> 0:40:07.760
<v Speaker 1>you know, the grade of that site is pretty much flat.

0:40:08.239 --> 0:40:11.720
<v Speaker 1>But then you have a lot of really interesting human

0:40:11.840 --> 0:40:14.960
<v Speaker 1>sized contour, as Gil Hans wants to put it on

0:40:15.000 --> 0:40:20.319
<v Speaker 1>our podcast, that could potentially be recreated. But you know,

0:40:20.360 --> 0:40:22.760
<v Speaker 1>you're right that if you recreate that in Dubai, it's

0:40:22.880 --> 0:40:25.880
<v Speaker 1>just not going to be the same. I guess my

0:40:25.960 --> 0:40:30.239
<v Speaker 1>fear isn't so much about the copying of courses, And

0:40:30.280 --> 0:40:32.319
<v Speaker 1>I actually don't know if I'm afraid about any of this.

0:40:32.400 --> 0:40:35.680
<v Speaker 1>I'm just trying to come up with potential criticisms or

0:40:35.719 --> 0:40:38.880
<v Speaker 1>fears that could be had about this. I guess that

0:40:39.480 --> 0:40:44.240
<v Speaker 1>I could be worried about the slow creep of giving

0:40:44.280 --> 0:40:49.200
<v Speaker 1>over more and more tasks to technology and taking things

0:40:49.320 --> 0:40:53.080
<v Speaker 1>off of the plate of humans in the golf course

0:40:53.120 --> 0:40:55.920
<v Speaker 1>design and especially the building process.

0:40:56.400 --> 0:40:56.560
<v Speaker 2>Right.

0:40:56.640 --> 0:40:58.839
<v Speaker 1>One of the moves that has happened recently in golf

0:40:58.840 --> 0:41:04.200
<v Speaker 1>course architecture is that architectural minds have really returned to

0:41:04.360 --> 0:41:08.239
<v Speaker 1>the field and been out there and created things on

0:41:08.680 --> 0:41:11.640
<v Speaker 1>their own, you know, and that's brought a lot of

0:41:11.719 --> 0:41:16.080
<v Speaker 1>craft back to the art form and it's been it's

0:41:16.080 --> 0:41:18.640
<v Speaker 1>had a great impact. And so I guess the concern

0:41:18.719 --> 0:41:23.839
<v Speaker 1>could be, if we automate more forms of that, are

0:41:23.880 --> 0:41:26.840
<v Speaker 1>we taking some of the humanity out of the process,

0:41:27.400 --> 0:41:29.879
<v Speaker 1>And would that be a bad thing, because it would

0:41:29.920 --> 0:41:33.759
<v Speaker 1>clearly be more efficient at some point maybe to have

0:41:33.920 --> 0:41:37.520
<v Speaker 1>just like you know, not pay for the labor right

0:41:37.640 --> 0:41:40.000
<v Speaker 1>just to have kind of machines shape the golf course.

0:41:40.880 --> 0:41:44.520
<v Speaker 1>But we like having humans shape the golf course, I think, right,

0:41:44.560 --> 0:41:47.600
<v Speaker 1>We we like that part of the process, and so

0:41:47.680 --> 0:41:50.759
<v Speaker 1>I guess that could be the concern with us.

0:41:51.239 --> 0:41:54.080
<v Speaker 2>I guess. I guess one question would be if the

0:41:54.120 --> 0:41:58.080
<v Speaker 2>machine could reproduce exactly what a human shaped digitally, does

0:41:58.120 --> 0:42:03.040
<v Speaker 2>that satisfy your human touch sort of requirement? Yeah, but yeah,

0:42:03.080 --> 0:42:06.439
<v Speaker 2>I mean I think one way I think I see

0:42:06.520 --> 0:42:11.640
<v Speaker 2>technology being positive in the golf design industry is on

0:42:11.680 --> 0:42:15.960
<v Speaker 2>the rendering technology side. I think, you know, I've been

0:42:16.040 --> 0:42:18.160
<v Speaker 2>near enough to the golf industry to sort of see

0:42:18.200 --> 0:42:22.080
<v Speaker 2>the dynamics of what's happening, and there's a huge barrier

0:42:22.160 --> 0:42:27.120
<v Speaker 2>to entry for architects who haven't made it yet. And

0:42:27.160 --> 0:42:31.480
<v Speaker 2>I've seen sort of ten wrungs down in the digital

0:42:31.520 --> 0:42:34.360
<v Speaker 2>golf world. You know, there's these amateur architects who are

0:42:34.400 --> 0:42:39.040
<v Speaker 2>pumping out, you know, ten courses a month that are terrible.

0:42:39.120 --> 0:42:41.440
<v Speaker 2>But then there's guys who look like they could be

0:42:41.680 --> 0:42:44.880
<v Speaker 2>real golf architects, you know, just in this video game space,

0:42:44.920 --> 0:42:47.480
<v Speaker 2>and they're doing courses that if you saw it, you

0:42:47.480 --> 0:42:49.520
<v Speaker 2>wouldn't know if they just copied the real world course

0:42:49.600 --> 0:42:51.560
<v Speaker 2>or if they made it up. And these guys will

0:42:51.560 --> 0:42:54.880
<v Speaker 2>spend a lot of time doing that. But I'm just

0:42:54.920 --> 0:42:58.480
<v Speaker 2>thinking of the big dynamic. You know, these these projects

0:42:58.520 --> 0:43:02.120
<v Speaker 2>are a lot of money. The the developers are taking

0:43:02.120 --> 0:43:05.239
<v Speaker 2>a risk on their architect and it makes sense in

0:43:05.280 --> 0:43:07.879
<v Speaker 2>the grand scheme of things that they go with proven commodities.

0:43:08.560 --> 0:43:11.920
<v Speaker 2>And the question I have is if if rendering tech

0:43:12.160 --> 0:43:15.160
<v Speaker 2>got a lot better and a lot cheaper and more efficient,

0:43:15.280 --> 0:43:21.520
<v Speaker 2>maybe even partially AI enhanced to make it to make

0:43:21.520 --> 0:43:23.440
<v Speaker 2>it easier to do, and we can talk about that

0:43:23.520 --> 0:43:26.200
<v Speaker 2>in a minute, does that lower the barrier of entry

0:43:26.239 --> 0:43:30.480
<v Speaker 2>to an emerging architect And say a design competition, you know,

0:43:30.520 --> 0:43:34.919
<v Speaker 2>if they're submitting their plan. Can they instead of saying, Hey,

0:43:35.080 --> 0:43:36.799
<v Speaker 2>you've never heard of me, here's what it looks like

0:43:36.840 --> 0:43:39.560
<v Speaker 2>in two D. You know, I really need a chance.

0:43:39.600 --> 0:43:41.400
<v Speaker 2>I'm going to try really hard. Instead of saying that,

0:43:41.400 --> 0:43:44.520
<v Speaker 2>they could say, here's the flyover and it looks photorealistic.

0:43:44.560 --> 0:43:46.520
<v Speaker 2>If you like what you see, this is what you're

0:43:46.560 --> 0:43:48.920
<v Speaker 2>going to get. So I think eventually that would be

0:43:49.040 --> 0:43:52.480
<v Speaker 2>sort of the utopia is that it levels the playing

0:43:52.480 --> 0:43:56.239
<v Speaker 2>field and that every architect, no matter if they've made

0:43:56.280 --> 0:43:58.640
<v Speaker 2>it or not, can show their vision and can win

0:43:59.640 --> 0:44:01.160
<v Speaker 2>sort of based on their vision or not.

0:44:02.080 --> 0:44:05.319
<v Speaker 1>Okay, So basically what you're saying is that technology, new

0:44:05.320 --> 0:44:09.640
<v Speaker 1>technology could make rendering easier, right make you know, producing

0:44:09.719 --> 0:44:14.720
<v Speaker 1>effective renderings could become less costly and easier. And right now,

0:44:15.640 --> 0:44:18.120
<v Speaker 1>established architects kind of have a big advantage in that

0:44:18.160 --> 0:44:21.000
<v Speaker 1>realm because what they can They can hire people to

0:44:21.800 --> 0:44:24.760
<v Speaker 1>make these great renderings for them, right they have they

0:44:24.840 --> 0:44:27.200
<v Speaker 1>have the capital to do that. And if we level

0:44:27.239 --> 0:44:30.440
<v Speaker 1>the playing field a bit with the rendering process, the

0:44:30.560 --> 0:44:35.080
<v Speaker 1>new architects could have the advantage that established architects have

0:44:35.760 --> 0:44:39.160
<v Speaker 1>in presenting their vision for what a golf course could be.

0:44:39.440 --> 0:44:40.799
<v Speaker 1>Is that the basic argument.

0:44:40.520 --> 0:44:43.560
<v Speaker 2>There, I guess. The one nuance is that I would

0:44:43.560 --> 0:44:46.680
<v Speaker 2>say the established architects not only have the ability to

0:44:46.719 --> 0:44:48.960
<v Speaker 2>do the expensive renderings, but they also have the reputation.

0:44:49.160 --> 0:44:52.279
<v Speaker 2>So you know, if you're hiring Gill Hands, you kind

0:44:52.280 --> 0:44:54.359
<v Speaker 2>of know what he's all about, and you don't have

0:44:54.440 --> 0:44:54.920
<v Speaker 2>right And.

0:44:54.920 --> 0:44:58.080
<v Speaker 1>They have the golf courses. They have like golf courses

0:44:58.080 --> 0:44:59.919
<v Speaker 1>that you could visit and see, this is a Gill hansk.

0:45:00.080 --> 0:45:03.040
<v Speaker 2>Of course, right've proven themselves. If it's a new guy,

0:45:03.080 --> 0:45:05.560
<v Speaker 2>you're like, you know, I don't know like his I

0:45:05.600 --> 0:45:07.040
<v Speaker 2>don't know what his design is going to be, and

0:45:07.080 --> 0:45:10.719
<v Speaker 2>there's there's a big mystery. And ultimately, if you're right

0:45:10.760 --> 0:45:13.200
<v Speaker 2>in the thirty million dollar check or whatever it is,

0:45:13.280 --> 0:45:15.520
<v Speaker 2>you just don't want to take that gamble. But maybe

0:45:15.520 --> 0:45:21.200
<v Speaker 2>if you could see it, and I guess I'm I've

0:45:21.200 --> 0:45:24.160
<v Speaker 2>always watched the music industry. I was a musician growing up,

0:45:24.200 --> 0:45:27.239
<v Speaker 2>and I would say the analogy there is it used

0:45:27.239 --> 0:45:32.000
<v Speaker 2>to be dominated by big studio production and the record

0:45:32.080 --> 0:45:35.920
<v Speaker 2>labels would have to make a massive investment, and you know,

0:45:36.040 --> 0:45:38.719
<v Speaker 2>Metallica or whoever would go into the studio and it

0:45:38.719 --> 0:45:42.719
<v Speaker 2>would cost what millions of dollars, And as time has

0:45:42.760 --> 0:45:46.840
<v Speaker 2>gone on, it's flattened, and the home recording technology or

0:45:46.880 --> 0:45:51.960
<v Speaker 2>the indie studio technology has gotten so good that for

0:45:52.000 --> 0:45:55.920
<v Speaker 2>a lower budget you can still produce an album that's indistinguishable.

0:45:56.000 --> 0:45:59.640
<v Speaker 2>And I think that ultimately allowed more entrance into the

0:45:59.680 --> 0:46:02.319
<v Speaker 2>field who could get by on talent and not have

0:46:02.400 --> 0:46:05.040
<v Speaker 2>to sort of get their big random break.

0:46:07.040 --> 0:46:09.680
<v Speaker 1>Well, do you think the music industry has become or

0:46:09.719 --> 0:46:12.680
<v Speaker 1>that music, let's say music as an art form has

0:46:12.719 --> 0:46:13.839
<v Speaker 1>become better because of that?

0:46:14.560 --> 0:46:16.839
<v Speaker 2>I think so, I think it's less. Yeah. I mean,

0:46:17.080 --> 0:46:20.040
<v Speaker 2>if you are a musical connoiseur, you can go down

0:46:20.120 --> 0:46:23.040
<v Speaker 2>any genre or rabbit hole right now and it's so deep.

0:46:23.320 --> 0:46:25.200
<v Speaker 1>So yeah, there's a lot of it.

0:46:26.160 --> 0:46:27.839
<v Speaker 2>I think it is, And you know, there's a lot

0:46:27.920 --> 0:46:32.320
<v Speaker 2>more low quality, but there's also more high quality. I

0:46:32.360 --> 0:46:34.640
<v Speaker 2>think there's just more in general, And so for the

0:46:34.760 --> 0:46:38.560
<v Speaker 2>artists themselves, there's not as big of a barrier to

0:46:38.600 --> 0:46:40.480
<v Speaker 2>get there. But once you're there, you don't make as

0:46:40.560 --> 0:46:42.040
<v Speaker 2>much as you used to. You know, it used to

0:46:42.080 --> 0:46:45.239
<v Speaker 2>be almost like a union. It's hard to get into,

0:46:45.320 --> 0:46:47.839
<v Speaker 2>but once you're there, you're paid well. And now it's

0:46:47.880 --> 0:46:51.040
<v Speaker 2>like you can produce an album for nothing. Now, you know,

0:46:51.120 --> 0:46:54.000
<v Speaker 2>for five thousand dollars. You can get your music out there,

0:46:54.000 --> 0:46:57.520
<v Speaker 2>and then you might not do very well. You might

0:46:58.080 --> 0:47:00.200
<v Speaker 2>you know, you liver or eye on that, but at

0:47:00.280 --> 0:47:01.879
<v Speaker 2>least you had the chance and at least people can

0:47:02.000 --> 0:47:04.680
<v Speaker 2>hear your album, whereas in the past you just wouldn't

0:47:04.680 --> 0:47:05.600
<v Speaker 2>have been able to produce it.

0:47:06.760 --> 0:47:09.680
<v Speaker 1>Yeah, and also what we want is we want more

0:47:09.800 --> 0:47:13.160
<v Speaker 1>kinds of people to be able to enter music or

0:47:13.200 --> 0:47:16.560
<v Speaker 1>golf architecture. We don't want, you know, just people who

0:47:16.600 --> 0:47:19.960
<v Speaker 1>have had all the advantages in the world to be

0:47:20.080 --> 0:47:23.359
<v Speaker 1>able to become part of these professions, because you know,

0:47:23.520 --> 0:47:27.880
<v Speaker 1>a healthy art form is one that many people can access.

0:47:27.880 --> 0:47:29.520
<v Speaker 1>And I think we can probably both agree that the

0:47:30.120 --> 0:47:33.800
<v Speaker 1>barrier for entry to golf architecture is high, not only

0:47:33.880 --> 0:47:37.120
<v Speaker 1>for you know, people who have gone to landscape design

0:47:37.120 --> 0:47:40.680
<v Speaker 1>school or whatever, but for just like everybody. It's hard

0:47:40.719 --> 0:47:44.040
<v Speaker 1>to imagine trying to become a golf architect. You know,

0:47:44.080 --> 0:47:46.880
<v Speaker 1>a lot of people try, but very few people really

0:47:46.920 --> 0:47:50.719
<v Speaker 1>have the opportunity to do so. So I suppose any

0:47:50.800 --> 0:47:53.600
<v Speaker 1>leveling of the playing field would have to be greeted

0:47:53.640 --> 0:47:57.880
<v Speaker 1>as something positive. But you're talking about renderings. I'm looking

0:47:57.880 --> 0:48:01.560
<v Speaker 1>at a rendering here that you put out on your

0:48:01.600 --> 0:48:05.120
<v Speaker 1>Twitter account, which is n l E Golf no Longer

0:48:05.239 --> 0:48:09.640
<v Speaker 1>Extant Golf. Is that that what it stands for, no

0:48:09.680 --> 0:48:14.239
<v Speaker 1>Longer existing extent. Yeah, n l E underscore Golf really

0:48:14.239 --> 0:48:16.799
<v Speaker 1>good follows, so I'd recommend it. But I'm looking at

0:48:16.800 --> 0:48:18.640
<v Speaker 1>a tweet that you sent out a couple of months ago,

0:48:19.120 --> 0:48:23.000
<v Speaker 1>and let me describe the picture that you've attached this tweet.

0:48:23.160 --> 0:48:27.000
<v Speaker 1>All right, So it looks like a you know, a

0:48:27.080 --> 0:48:31.560
<v Speaker 1>kind of an Eastern United States setting, you know, meadow

0:48:31.680 --> 0:48:34.480
<v Speaker 1>type setting with with some trees around it, but but

0:48:34.880 --> 0:48:38.880
<v Speaker 1>more or less open, a nice little you know, rugged

0:48:39.200 --> 0:48:43.080
<v Speaker 1>rustic fence in the foreground, and a whole sort of

0:48:43.200 --> 0:48:46.239
<v Speaker 1>unfolding in front of you that just looks beautiful, you know,

0:48:46.320 --> 0:48:49.400
<v Speaker 1>really naturalistic bunkering, but like in a true way, like

0:48:49.480 --> 0:48:53.720
<v Speaker 1>truly naturalistic bunkering. Maybe not even sand in these bunkers.

0:48:53.719 --> 0:48:58.000
<v Speaker 1>They're kind of it's more sort of grassy and varied.

0:48:58.719 --> 0:49:02.080
<v Speaker 1>Looks to be like a center line bunker. And you know,

0:49:02.120 --> 0:49:04.160
<v Speaker 1>you can play out to the left or you can

0:49:04.160 --> 0:49:07.040
<v Speaker 1>play out to the right, and those are different strategies.

0:49:07.400 --> 0:49:10.200
<v Speaker 1>And then you've got a beautiful looking green site again,

0:49:10.480 --> 0:49:13.480
<v Speaker 1>you know, presented in a very kind of hugging the land,

0:49:14.160 --> 0:49:17.680
<v Speaker 1>natural way and a beautiful looking golf wel just the

0:49:17.760 --> 0:49:20.319
<v Speaker 1>kind of golf course that I'd like to play, you know,

0:49:20.400 --> 0:49:24.279
<v Speaker 1>just sort of lay of the land and truly minimalistic.

0:49:25.880 --> 0:49:28.080
<v Speaker 1>The tweet that you sent out with it says gentle

0:49:28.120 --> 0:49:32.399
<v Speaker 1>handshake opening part four shabby sheet conditioning from the two

0:49:32.480 --> 0:49:37.160
<v Speaker 1>man grounds crew, my ideal first hole. There was a

0:49:37.400 --> 0:49:41.560
<v Speaker 1>response to this tweet that was simply where, Yeah, which

0:49:41.560 --> 0:49:45.520
<v Speaker 1>golf course is this? And your response was nowhere just

0:49:45.640 --> 0:49:50.040
<v Speaker 1>AI rendering with photoshop, trying to experiment with styles. So

0:49:50.200 --> 0:49:54.479
<v Speaker 1>you produce this with the help of an AI engine,

0:49:54.560 --> 0:49:56.200
<v Speaker 1>and you've got to tell like, how the hell did

0:49:56.239 --> 0:49:58.359
<v Speaker 1>you do this? Like, cause it's freaking me out. It

0:49:58.400 --> 0:50:01.560
<v Speaker 1>looks obviously for somebody on the on the internet. Yeah,

0:50:01.560 --> 0:50:03.520
<v Speaker 1>that's maybe not that hard to fool people on the internet,

0:50:03.520 --> 0:50:06.200
<v Speaker 1>But looking at this, this looks like a like a

0:50:06.400 --> 0:50:10.120
<v Speaker 1>human made golf hole to me. And so how did

0:50:10.160 --> 0:50:11.560
<v Speaker 1>you make this?

0:50:12.719 --> 0:50:16.440
<v Speaker 2>Yeah? I I mean there's there's sort of an explosion

0:50:16.880 --> 0:50:21.680
<v Speaker 2>of AIS out there right now. The Chad GPT and

0:50:21.800 --> 0:50:25.000
<v Speaker 2>all these things are sort of making the news and

0:50:25.000 --> 0:50:31.520
<v Speaker 2>and in the in the visual world, there's stable diffusion

0:50:31.640 --> 0:50:35.440
<v Speaker 2>there's mid Journey, there's Dolly two. You know, they keep

0:50:35.440 --> 0:50:38.799
<v Speaker 2>coming out with upgrades. And the genre I used for

0:50:38.840 --> 0:50:45.520
<v Speaker 2>this is prompt to image, So you basically give it

0:50:46.400 --> 0:50:49.520
<v Speaker 2>a prompt any You can tell it anything, and it'll

0:50:49.560 --> 0:50:52.520
<v Speaker 2>produce in a series of images. Usually it'll produce like

0:50:53.120 --> 0:50:55.520
<v Speaker 2>for images, and then you can sort of refine it

0:50:55.520 --> 0:50:59.880
<v Speaker 2>from there. And I just started experimenting with it and

0:51:00.960 --> 0:51:02.920
<v Speaker 2>got a little fascin with it. I mean, I think

0:51:02.960 --> 0:51:05.960
<v Speaker 2>I tweeted a lot of golf holes and I went

0:51:06.000 --> 0:51:09.520
<v Speaker 2>through kind of got obsessed with it for a few days.

0:51:10.160 --> 0:51:12.920
<v Speaker 2>And it's weird. It's almost like you're training a dog

0:51:13.000 --> 0:51:16.080
<v Speaker 2>when you're using it. You could say, show me a

0:51:16.080 --> 0:51:19.000
<v Speaker 2>picture of a you just say golf course, bunkers, you know,

0:51:19.040 --> 0:51:23.800
<v Speaker 2>and it'll show the most boring, robotic sort of golf

0:51:23.840 --> 0:51:27.040
<v Speaker 2>image and you sort of I guess it's training you too,

0:51:27.120 --> 0:51:30.440
<v Speaker 2>because you just sort of keep refining your prompts. And

0:51:30.600 --> 0:51:33.680
<v Speaker 2>I wish I had the prompt for the one you're

0:51:33.680 --> 0:51:36.600
<v Speaker 2>talking about pulled up. But it may have been something like,

0:51:38.320 --> 0:51:43.760
<v Speaker 2>you know, World War One battlefield, fallow Barboy or fence

0:51:44.560 --> 0:51:47.640
<v Speaker 2>abandoned golf. Yeah, it may have been like a paragraph

0:51:47.760 --> 0:51:52.600
<v Speaker 2>long description of things that I would just keep adding

0:51:52.600 --> 0:51:54.600
<v Speaker 2>to my descriptions and seeing what it came up with.

0:51:54.960 --> 0:51:56.719
<v Speaker 2>And I kind of knew in my mind what I

0:51:56.760 --> 0:51:59.320
<v Speaker 2>wanted to see. I just kind of had to keep

0:52:00.200 --> 0:52:02.120
<v Speaker 2>keep sort of tweaking it and tugging and pulling in

0:52:02.120 --> 0:52:04.279
<v Speaker 2>different directions until it started to produce the kind of

0:52:04.280 --> 0:52:07.960
<v Speaker 2>thing I wanted to see. So the interesting thing about

0:52:07.960 --> 0:52:11.319
<v Speaker 2>that is what is it? What's the end result? And

0:52:11.520 --> 0:52:15.240
<v Speaker 2>is it something out of my imagination or is it

0:52:15.360 --> 0:52:18.840
<v Speaker 2>bits and pieces from actual images that the AI was

0:52:18.880 --> 0:52:23.400
<v Speaker 2>trained on. And it's really weird. I mean, yeah, you

0:52:23.440 --> 0:52:27.399
<v Speaker 2>could theoretically design, especially in a flat site, you could

0:52:27.440 --> 0:52:31.360
<v Speaker 2>design a course kind of using AI images like this

0:52:31.640 --> 0:52:34.440
<v Speaker 2>to sort of ignite your imagination and you wouldn't have

0:52:34.560 --> 0:52:37.560
<v Speaker 2>to follow exactly what it tells you, but you could

0:52:37.600 --> 0:52:40.279
<v Speaker 2>sort of, you know, you could come up with a

0:52:40.320 --> 0:52:42.600
<v Speaker 2>style that's maybe a little bit different than anyone else's

0:52:42.600 --> 0:52:46.400
<v Speaker 2>by doing that. And you know, in the music industry

0:52:46.440 --> 0:52:49.200
<v Speaker 2>there's there's some AI things like this too. You know,

0:52:49.200 --> 0:52:51.279
<v Speaker 2>it might produce a baseline or a drum beat and

0:52:51.520 --> 0:52:55.279
<v Speaker 2>you can tweak it, and I'd say the power of

0:52:55.320 --> 0:52:58.360
<v Speaker 2>it is sort of a tool for the human imagination.

0:52:58.560 --> 0:53:01.799
<v Speaker 2>I don't think it ever takes over or it could

0:53:01.800 --> 0:53:04.560
<v Speaker 2>design a whole course. But I think in the right hands,

0:53:05.160 --> 0:53:08.279
<v Speaker 2>an architect could sort of use things like this to

0:53:08.640 --> 0:53:12.239
<v Speaker 2>kind of peak their creativity and make them do things

0:53:12.239 --> 0:53:13.880
<v Speaker 2>they maybe otherwise wouldn't have done.

0:53:14.640 --> 0:53:18.400
<v Speaker 1>What makes you think that this technology couldn't design an

0:53:18.560 --> 0:53:21.600
<v Speaker 1>entire golf course because what it's done already in this

0:53:21.640 --> 0:53:24.200
<v Speaker 1>one image that you tweeted out is pretty impressive. And

0:53:24.520 --> 0:53:27.000
<v Speaker 1>you said it started with the most generic stuff, but

0:53:27.040 --> 0:53:30.560
<v Speaker 1>you were able to train it to produce something that

0:53:30.640 --> 0:53:32.480
<v Speaker 1>looks like a human did it? I mean, for all

0:53:32.560 --> 0:53:36.120
<v Speaker 1>the world, that looks to me like a very nice,

0:53:36.160 --> 0:53:42.040
<v Speaker 1>sort of artsy presentation of a cool art architectural vision.

0:53:42.719 --> 0:53:44.840
<v Speaker 1>And so what makes you think that the technology won't

0:53:44.840 --> 0:53:47.919
<v Speaker 1>advance to the point where one of these engines could

0:53:48.040 --> 0:53:51.720
<v Speaker 1>just kind of churn out golf courses with the right prompts.

0:53:52.680 --> 0:53:55.759
<v Speaker 2>Well, so I think it could. I mean, I think

0:53:55.760 --> 0:53:57.840
<v Speaker 2>it's very realistical. I could. The question would be is

0:53:57.880 --> 0:53:59.719
<v Speaker 2>that better than what a human could do? And I

0:53:59.719 --> 0:54:02.600
<v Speaker 2>think that's where I don't. I think we're a long

0:54:02.640 --> 0:54:07.920
<v Speaker 2>way away. I think one interesting thing about golf courses

0:54:08.200 --> 0:54:11.400
<v Speaker 2>is an AI a lot of times. There's like a

0:54:11.840 --> 0:54:13.640
<v Speaker 2>I guess you could call it like a fitness function,

0:54:13.920 --> 0:54:18.839
<v Speaker 2>you know, like neural networks and genetic algorithms and all

0:54:18.880 --> 0:54:21.960
<v Speaker 2>these things. I'm simplifying to a great degree. But they'll

0:54:22.560 --> 0:54:24.799
<v Speaker 2>they'll kind of evolve and they'll try everything and they

0:54:24.840 --> 0:54:29.120
<v Speaker 2>switch the waitings, and it's a it's a constant cycle

0:54:29.280 --> 0:54:33.800
<v Speaker 2>of mutating and then getting tested against like a measurement

0:54:34.160 --> 0:54:40.399
<v Speaker 2>and simplified ways, at least in genetic algorithms, it sort

0:54:40.400 --> 0:54:42.839
<v Speaker 2>of acts like evolution. Like the ones that are most

0:54:42.840 --> 0:54:45.520
<v Speaker 2>successful you then mutate and you run them through again,

0:54:45.920 --> 0:54:48.279
<v Speaker 2>and you keep you know, you do this millions of

0:54:48.320 --> 0:54:52.280
<v Speaker 2>times or however many, and it produces something that's pretty

0:54:52.280 --> 0:54:57.160
<v Speaker 2>good at what it does. But for golf course, the

0:54:57.239 --> 0:55:01.640
<v Speaker 2>question is, it's not like a measure able outcome, so

0:55:01.680 --> 0:55:05.960
<v Speaker 2>you can't like, you can't say, okay, this algorithm just

0:55:06.480 --> 0:55:08.480
<v Speaker 2>is ten percent better at producing a golf course on

0:55:08.560 --> 0:55:10.719
<v Speaker 2>that one. You know, it produced the golf course that

0:55:10.840 --> 0:55:13.920
<v Speaker 2>met all the constraints that you programmed in and it's

0:55:13.920 --> 0:55:17.880
<v Speaker 2>satisfied them all, but it might be terrible. And when

0:55:17.920 --> 0:55:21.120
<v Speaker 2>I started thinking about this before our conversation here, I

0:55:21.160 --> 0:55:25.759
<v Speaker 2>was thinking about all the constraints that are involved in

0:55:26.120 --> 0:55:29.279
<v Speaker 2>a golf course, and it's I could go on and on.

0:55:29.360 --> 0:55:31.320
<v Speaker 2>It's like, you know, where do you want to start?

0:55:31.360 --> 0:55:34.680
<v Speaker 2>Do you want returning nines? What's the soil type? You know,

0:55:34.760 --> 0:55:36.239
<v Speaker 2>how hard do you want it to play? For a

0:55:36.360 --> 0:55:40.000
<v Speaker 2>range of handicaps, the walks between the tea's, you got

0:55:40.200 --> 0:55:42.520
<v Speaker 2>where the sun is in the morning, in the afternoon,

0:55:42.600 --> 0:55:45.520
<v Speaker 2>you got the prevailing winds. You know. I just started

0:55:45.560 --> 0:55:48.799
<v Speaker 2>listening those. I'm like, I could list hundreds of constraints

0:55:48.840 --> 0:55:52.080
<v Speaker 2>that I keep using Tom Oak just because I know

0:55:52.880 --> 0:55:55.200
<v Speaker 2>you guys talk to him a lot, but these things.

0:55:55.239 --> 0:55:58.759
<v Speaker 2>You know, the human brain is still miles ahead of

0:55:58.760 --> 0:56:02.440
<v Speaker 2>a supercomputer in terms of being able to synthesize all

0:56:02.440 --> 0:56:07.839
<v Speaker 2>this information and be creative. And you know, and Tom

0:56:07.880 --> 0:56:10.719
<v Speaker 2>Doak and other architect's brains are like a supercomputer, but

0:56:11.160 --> 0:56:14.640
<v Speaker 2>they've also had the experience, and they have the ability

0:56:14.680 --> 0:56:18.840
<v Speaker 2>to communicate with the developer. And it's too wide ranging.

0:56:18.880 --> 0:56:22.520
<v Speaker 2>I mean, I think if AI ever does can do

0:56:22.719 --> 0:56:25.440
<v Speaker 2>a golf course, it's more satisfactory to human than what

0:56:25.480 --> 0:56:28.359
<v Speaker 2>a human can do. I think it means that we've

0:56:28.400 --> 0:56:32.239
<v Speaker 2>reached the point where computers have kind of taken over they.

0:56:33.200 --> 0:56:36.279
<v Speaker 2>I don't know, if you're familiar with the concept of

0:56:36.320 --> 0:56:40.200
<v Speaker 2>the singularity, it's like, what you know, that's like the

0:56:40.239 --> 0:56:42.920
<v Speaker 2>tipping point when there's no going back, when AI is

0:56:42.960 --> 0:56:46.480
<v Speaker 2>sort of surpassed. I think that's the point we need

0:56:46.520 --> 0:56:50.320
<v Speaker 2>to get to, when when uh an AI is the

0:56:50.360 --> 0:56:55.040
<v Speaker 2>best golf course designer. I think until then, it's it's tools,

0:56:55.080 --> 0:56:58.000
<v Speaker 2>it's prompts. It's like, hey, you know, it's mashing up

0:56:58.800 --> 0:57:00.799
<v Speaker 2>like with my prompt it's mash up a World War

0:57:00.840 --> 0:57:04.279
<v Speaker 2>One battlefield with golf courses and its training database. And

0:57:05.600 --> 0:57:08.800
<v Speaker 2>AIS are very good at mashing things up in copying styles.

0:57:08.960 --> 0:57:14.120
<v Speaker 2>But ultimately it's still derivative to some extent. It's not

0:57:14.160 --> 0:57:16.560
<v Speaker 2>coming up with like an original idea.

0:57:17.400 --> 0:57:20.480
<v Speaker 1>Yeah, and that prompt World War one battlefield to me,

0:57:20.520 --> 0:57:23.080
<v Speaker 1>it looks like a Civil war battlefield, but World War

0:57:23.120 --> 0:57:26.720
<v Speaker 1>one battlefield. I guess you're maybe thinking of trenches and

0:57:27.080 --> 0:57:30.280
<v Speaker 1>things like that. But that in itself is a kind

0:57:30.320 --> 0:57:33.840
<v Speaker 1>of creative inspiration, right to put a golf course together

0:57:34.400 --> 0:57:36.720
<v Speaker 1>with that kind of environment. And so clearly there is

0:57:37.680 --> 0:57:43.680
<v Speaker 1>a human impulse of creativity that enabled the AI engine

0:57:43.720 --> 0:57:47.520
<v Speaker 1>to produce something that wasn't generic, that didn't feel like

0:57:47.560 --> 0:57:50.680
<v Speaker 1>it had been done a million times before because you

0:57:50.800 --> 0:57:54.560
<v Speaker 1>decided to put two things together that you wouldn't think

0:57:54.680 --> 0:57:58.120
<v Speaker 1>would belong together World War one battlefield and golf course.

0:57:58.160 --> 0:58:01.320
<v Speaker 1>And that is like the thing that maes have a

0:58:01.360 --> 0:58:04.960
<v Speaker 1>really hard time imitating about humans is the ability to

0:58:05.400 --> 0:58:09.200
<v Speaker 1>put things like that together to create something new. But

0:58:09.360 --> 0:58:11.720
<v Speaker 1>you know, I'm sure that at some point the AI

0:58:11.840 --> 0:58:15.040
<v Speaker 1>will get to a point where it's doing a lot

0:58:15.080 --> 0:58:16.960
<v Speaker 1>of this stuff really well. I mean, like one thing

0:58:17.000 --> 0:58:21.440
<v Speaker 1>that I thought of that an AI probably could do.

0:58:21.600 --> 0:58:25.280
<v Speaker 1>I don't know of any particular product that does anything

0:58:25.400 --> 0:58:28.120
<v Speaker 1>like this, but I would just imagine that it could

0:58:28.160 --> 0:58:31.400
<v Speaker 1>do this. What if you could like feed a topo

0:58:31.480 --> 0:58:34.920
<v Speaker 1>map into an AI and it could produce for you

0:58:35.760 --> 0:58:38.960
<v Speaker 1>a bunch of different versions of a routing of an

0:58:38.960 --> 0:58:41.600
<v Speaker 1>eighteen hole golf course or a nine hole golf course,

0:58:42.440 --> 0:58:45.560
<v Speaker 1>and essentially you would kind of choose from among those routings.

0:58:45.600 --> 0:58:48.640
<v Speaker 1>But it would take out that part of the process

0:58:48.680 --> 0:58:53.200
<v Speaker 1>where the architect kind of has to figure out what's reasonable,

0:58:53.280 --> 0:58:56.840
<v Speaker 1>what fits, you know, where the golf course can go,

0:58:57.360 --> 0:59:00.880
<v Speaker 1>and eliminate a bunch of possibilities in order to get

0:59:00.920 --> 0:59:04.440
<v Speaker 1>something closer to what the actual routing will be. I

0:59:04.480 --> 0:59:08.680
<v Speaker 1>would imagine that an AI could do that more efficiently

0:59:08.760 --> 0:59:11.480
<v Speaker 1>than a human if you found the right constraints for it,

0:59:12.120 --> 0:59:14.960
<v Speaker 1>that an AI could probably do that pretty well.

0:59:15.000 --> 0:59:19.160
<v Speaker 2>So the in the golf club program which is now

0:59:19.720 --> 0:59:23.960
<v Speaker 2>two K twenty three PGA tour, it can do that.

0:59:24.560 --> 0:59:29.280
<v Speaker 2>So it can produce a randomized landform, and you can

0:59:29.320 --> 0:59:32.280
<v Speaker 2>set how extreme you want the hills and how much

0:59:32.280 --> 0:59:35.680
<v Speaker 2>water and all kinds of other things, and it'll produce

0:59:36.000 --> 0:59:38.080
<v Speaker 2>an eighteen hole routing for you if you want it.

0:59:38.160 --> 0:59:40.880
<v Speaker 2>You know, most people use that the first couple of

0:59:40.880 --> 0:59:43.200
<v Speaker 2>times use a product and then they do their own.

0:59:44.400 --> 0:59:47.080
<v Speaker 2>So it can do it. And you know, when you

0:59:47.120 --> 0:59:49.600
<v Speaker 2>think about the programming necessary to make it do that,

0:59:50.640 --> 0:59:53.200
<v Speaker 2>or if you had to do your own program to

0:59:53.240 --> 0:59:56.680
<v Speaker 2>do that, there are still a lot of constraints, you know,

0:59:56.920 --> 1:00:00.000
<v Speaker 2>like we're talking about how far is the maximum except

1:00:00.040 --> 1:00:04.240
<v Speaker 2>the bowl walk between green and tea. What's the maximum

1:00:04.320 --> 1:00:06.640
<v Speaker 2>slope of golfers should be expected to go up and down?

1:00:06.720 --> 1:00:11.960
<v Speaker 2>What's fun? Like I said, the sun, the wind, all that,

1:00:12.000 --> 1:00:14.400
<v Speaker 2>Where are the wetlands, where are the no go areas?

1:00:15.120 --> 1:00:18.320
<v Speaker 2>You got safety concerns with how close you want the

1:00:18.360 --> 1:00:21.760
<v Speaker 2>fairways and I think when I was thinking about this before,

1:00:21.760 --> 1:00:26.960
<v Speaker 2>I call my ultimate conclusion is that the the routing

1:00:27.080 --> 1:00:30.160
<v Speaker 2>is not really the bottleneck in the golf design industry.

1:00:30.360 --> 1:00:33.600
<v Speaker 2>Like it's true that you could make a machine ultimately

1:00:33.640 --> 1:00:35.880
<v Speaker 2>to do it more efficient, but that may only save

1:00:36.440 --> 1:00:40.240
<v Speaker 2>a very good architect a couple of days and then

1:00:40.720 --> 1:00:44.040
<v Speaker 2>they may always be questioning it. And then one other

1:00:44.040 --> 1:00:47.840
<v Speaker 2>thing I was thinking about is there's been some discussions

1:00:49.920 --> 1:00:51.960
<v Speaker 2>I think on your podcast. I've been listening to you

1:00:52.000 --> 1:00:53.720
<v Speaker 2>guys a lot as I've had to do a lot

1:00:53.720 --> 1:00:55.960
<v Speaker 2>of driving recently, so it can you give me a

1:00:56.000 --> 1:00:56.200
<v Speaker 2>lot of.

1:00:56.200 --> 1:00:59.200
<v Speaker 1>That, But we're good for that. We're good for long drives.

1:00:59.280 --> 1:01:01.680
<v Speaker 2>Yeah, and now I realize it makes drives go by

1:01:01.840 --> 1:01:06.080
<v Speaker 2>a lot quicker. But there's I guess there's been an

1:01:06.160 --> 1:01:12.880
<v Speaker 2>interesting conversation to me between fairness in golf and a

1:01:12.960 --> 1:01:16.200
<v Speaker 2>golfer's ability to accept something that's maybe unfair. If it

1:01:16.240 --> 1:01:20.320
<v Speaker 2>was a natural part of the landscape, like on a

1:01:20.360 --> 1:01:23.600
<v Speaker 2>links course, rather than a man made feature, it could

1:01:23.600 --> 1:01:25.800
<v Speaker 2>be the same exact feature. And if you know it

1:01:25.840 --> 1:01:29.400
<v Speaker 2>was natural and that old Tom Morris had to route

1:01:29.840 --> 1:01:32.560
<v Speaker 2>right over it, it's for some reason you deal with

1:01:32.600 --> 1:01:35.280
<v Speaker 2>it more than if you know that, you know the

1:01:35.440 --> 1:01:38.040
<v Speaker 2>architect stuck it in there to screw you over.

1:01:38.400 --> 1:01:40.760
<v Speaker 1>It feels like a gimmick. If it's human made, it

1:01:40.800 --> 1:01:43.360
<v Speaker 1>feels like it feels like a gimmick, right, And you

1:01:43.400 --> 1:01:47.000
<v Speaker 1>can assign it to a person who just screwed you over,

1:01:47.400 --> 1:01:50.880
<v Speaker 1>as opposed to just saying, hey, that's nature, human versus nature.

1:01:50.960 --> 1:01:53.800
<v Speaker 1>My understanding of that is that sometimes nature wins.

1:01:54.040 --> 1:01:57.280
<v Speaker 2>Yeah, you're blaming God or you know whatever in one

1:01:57.320 --> 1:01:59.200
<v Speaker 2>and the other you're blaming the architect. And I think

1:01:59.240 --> 1:02:03.160
<v Speaker 2>the next wrong down is if it's an ai knob

1:02:03.600 --> 1:02:05.280
<v Speaker 2>stuck right in front of the green, I think that

1:02:05.360 --> 1:02:09.360
<v Speaker 2>would just infuriate people. So I think I think that's

1:02:09.560 --> 1:02:13.480
<v Speaker 2>the human element too, is that people? I think I

1:02:13.520 --> 1:02:15.760
<v Speaker 2>think people when they're playing golf course, Yeah, they either

1:02:15.800 --> 1:02:17.480
<v Speaker 2>want it to be natural or they want it to

1:02:17.520 --> 1:02:22.120
<v Speaker 2>be an artist that has done it. I think beyond that,

1:02:22.200 --> 1:02:24.280
<v Speaker 2>it starts to get in people's head a bit. And

1:02:25.200 --> 1:02:27.200
<v Speaker 2>you know, there is a little bit of golf. I

1:02:27.240 --> 1:02:29.360
<v Speaker 2>was thinking about what a what a golf course is,

1:02:29.400 --> 1:02:33.840
<v Speaker 2>and you know, it's it's functional art obviously, but some

1:02:33.880 --> 1:02:36.360
<v Speaker 2>people viewed more as a racetrack. And that's kind of

1:02:36.360 --> 1:02:39.240
<v Speaker 2>how they were or an obstacle course, and that's kind

1:02:39.240 --> 1:02:41.880
<v Speaker 2>of how they were getting very standardized courses in the

1:02:41.960 --> 1:02:47.920
<v Speaker 2>Victorian age. And there's another extreme that's more like fashion,

1:02:48.080 --> 1:02:50.760
<v Speaker 2>you know. It's like you see bunker styles come and

1:02:50.760 --> 1:02:53.920
<v Speaker 2>go and and things like that. It's not and this

1:02:53.960 --> 1:02:55.760
<v Speaker 2>is what I was talking about with the fitness function.

1:02:55.840 --> 1:02:58.200
<v Speaker 2>There's no right answer for a golf course. So I

1:02:58.200 --> 1:03:01.560
<v Speaker 2>think people do you want there to be an artist

1:03:01.760 --> 1:03:04.080
<v Speaker 2>behind it? Ultimately? I think they want to view it

1:03:04.120 --> 1:03:05.880
<v Speaker 2>as a human art form.

1:03:06.320 --> 1:03:08.600
<v Speaker 1>I would hope. So I think that the personality of

1:03:08.600 --> 1:03:11.240
<v Speaker 1>a golf architect comes out in the courses, at least

1:03:11.280 --> 1:03:15.320
<v Speaker 1>in really good courses, and that there is a human

1:03:15.400 --> 1:03:19.960
<v Speaker 1>dimension there that is inextricable from the pleasure that you

1:03:20.040 --> 1:03:22.240
<v Speaker 1>might take in a golf course. It's kind of like

1:03:22.280 --> 1:03:26.040
<v Speaker 1>an artist plus nature, and in the best golf courses

1:03:26.040 --> 1:03:30.120
<v Speaker 1>you can really see that interaction, that collaboration between human

1:03:30.200 --> 1:03:32.480
<v Speaker 1>and nature, and that just strikes me as essential. So

1:03:32.800 --> 1:03:35.040
<v Speaker 1>I think that's a really good point. You've talked me

1:03:35.080 --> 1:03:37.400
<v Speaker 1>off the ledge, so thank you. I no longer feel

1:03:37.480 --> 1:03:40.520
<v Speaker 1>like we're at that Battlestar Galactica moment where the cylons

1:03:40.520 --> 1:03:44.560
<v Speaker 1>are about to you know, take everything down and the

1:03:44.720 --> 1:03:46.640
<v Speaker 1>golf course design is never going to be the same.

1:03:46.640 --> 1:03:52.320
<v Speaker 1>But it does sound like these tools digital AI are

1:03:52.520 --> 1:03:55.439
<v Speaker 1>having an effect on golf course design that they're going

1:03:55.480 --> 1:03:59.400
<v Speaker 1>to start changing things very soon, and it's going to

1:03:59.400 --> 1:04:01.840
<v Speaker 1>be a really interesting story to track. So I appreciate

1:04:01.840 --> 1:04:04.440
<v Speaker 1>you coming on the podcast, Peter. This was really really interesting.

1:04:05.040 --> 1:04:09.320
<v Speaker 1>People should follow you at Nlee Underscore Golf, on Twitter

1:04:09.880 --> 1:04:12.960
<v Speaker 1>anywhere else people can kind of follow your thoughts about

1:04:12.960 --> 1:04:13.760
<v Speaker 1>golf course design.

1:04:14.480 --> 1:04:17.680
<v Speaker 2>No, I'm not much of an instagrammer, so that's about it.

1:04:17.880 --> 1:04:20.640
<v Speaker 1>Yeah, me neither. I don't. I don't. It seems like,

1:04:20.680 --> 1:04:23.160
<v Speaker 1>actually you're you. You would be kind of suited to

1:04:23.240 --> 1:04:26.560
<v Speaker 1>Instagram even you know, and kind of the visuals that

1:04:26.600 --> 1:04:29.240
<v Speaker 1>you do. But I just I don't get that platform.

1:04:29.280 --> 1:04:31.040
<v Speaker 1>I think I'm too old. I think that's what it

1:04:31.120 --> 1:04:31.720
<v Speaker 1>what it is.

1:04:31.760 --> 1:04:33.840
<v Speaker 2>I don't like. Uh. I know there's a way to

1:04:33.840 --> 1:04:35.440
<v Speaker 2>do it from your computer, but yeah, I don't like

1:04:35.480 --> 1:04:38.000
<v Speaker 2>posting for my phone. So that's when it comes up.

1:04:39.000 --> 1:04:41.160
<v Speaker 1>Very true. Okay, all right, well, thank you so much.

1:04:41.160 --> 1:04:41.800
<v Speaker 1>Appreciate it.

1:04:42.200 --> 1:04:43.040
<v Speaker 2>All right, take care of.

1:04:53.560 --> 1:04:57.400
<v Speaker 1>This episode of the Friday Podcast was edited by Matt Rusius.

1:04:57.760 --> 1:05:00.760
<v Speaker 1>Thank you. Matt new addition to our team, and he's

1:05:00.800 --> 1:05:02.640
<v Speaker 1>been doing a really great job. Has made a big

1:05:02.640 --> 1:05:06.520
<v Speaker 1>contribution already. So if you have been enjoying the Fridaygg

1:05:06.560 --> 1:05:09.960
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1:05:13.320 --> 1:05:18.320
<v Speaker 1>tf It's an extensive offering, including content and deals in

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<v Speaker 1>the pro shop and early access to events. There's all

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<v Speaker 1>sorts of stuff that you get with it. It's one

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<v Speaker 1>hundred and twenty dollars per year and you can find

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<v Speaker 1>more information about it at the fridaygg dot com slash

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<v Speaker 1>membership CLUBTFE. We've got a blog going in the member

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<v Speaker 1>site right now and that's been really fun. There's a

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<v Speaker 1>comment section where members have been engaging with us and

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<v Speaker 1>each other, and we would really love for more people

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<v Speaker 1>to join us in there. All right, thank you for listening,

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<v Speaker 1>and we'll see you again next week