WEBVTT - Tdhtdhtdhtdhtdh: Sound Effects! 

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<v Speaker 1>Welcome to Stuff you should know, a production of iHeartRadio.

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<v Speaker 2>Hey, and welcome to the podcast. I'm Josh, and there's

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<v Speaker 2>Chuck and Jerry's here too, and this is stuff you

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<v Speaker 2>should know. I got nothing.

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<v Speaker 1>Hey, that was a sound effect in and of itself.

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<v Speaker 2>I guess I don't know if it really qualifies, but

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<v Speaker 2>I appreciate the support. Chuck.

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<v Speaker 1>It was Josh introing the show as he falls off

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<v Speaker 1>of a cliff.

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<v Speaker 2>You know, it's Josh in space.

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<v Speaker 1>Yeah that doo.

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<v Speaker 2>Yeah, the cliff works too.

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<v Speaker 1>I just I like you in space better than dying.

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<v Speaker 2>Thank you. I appreciate that. But I think that really

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<v Speaker 2>goes to illustrate just how versatile sound effects can be.

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<v Speaker 1>Yeah, I'm excited about this one.

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<v Speaker 2>I am too. This was a Dave joint. He helps

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<v Speaker 2>us with this, and I knew nothing about this stuff.

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<v Speaker 2>I mean, I knew that the people who make this

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<v Speaker 2>are often called fully artists when they do a specific

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<v Speaker 2>kind of thing, but just like the little details and everything,

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<v Speaker 2>and it was all new to me and it was

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<v Speaker 2>all super interesting. So I'm psyched to buy this one too.

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<v Speaker 1>Yeah, me too. So what we're talking about is sound effects.

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<v Speaker 1>If you haven't gathered that by now. And you know,

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<v Speaker 1>I never assume what people know about movie making because

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<v Speaker 1>I worked in that field for a little while and

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<v Speaker 1>you and I did a TV show, like you know

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<v Speaker 1>some stuff about it. But I never assume that people

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<v Speaker 1>know things or not. So we should say right out

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<v Speaker 1>of the gate, when you're watching a movie, you're watching

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<v Speaker 1>a TV show or something like that. And also this

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<v Speaker 1>stuff is for animation and video games and all that stuff,

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<v Speaker 1>but we're mainly talking about, you know, live action stuff.

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<v Speaker 1>When you see a car drive down the road or

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<v Speaker 1>a couple sitting in a restaurant having a conversation and

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<v Speaker 1>you hear all the people in the background and you

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<v Speaker 1>hear that car drive down the road or anything you

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<v Speaker 1>hear a door shut, footsteps. All of that stuff is

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<v Speaker 1>created in post production, either by a person doing it

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<v Speaker 1>a folly artist, which we're going to talk a lot about,

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<v Speaker 1>or it might be from a sound catalog like where

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<v Speaker 1>you have all kinds of recordings you can pull from right,

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<v Speaker 1>car door shut stuff like that, or sometimes you know

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<v Speaker 1>that stuff now obviously is created through the wizardry of computering.

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<v Speaker 2>Yeah, but there's a surprising craft that's still left that

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<v Speaker 2>has not been pushed out by computers. Yet that seems

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<v Speaker 2>like this sort of happened years ago. But the work

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<v Speaker 2>that the folly artists do is so intricate and so

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<v Speaker 2>well done. Yeah, computers just can't replicate it yet, Like, yeah,

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<v Speaker 2>they there's a car door. Sound sounds good, but it

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<v Speaker 2>just doesn't quite work. And the reason why, from what

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<v Speaker 2>I saw all the explanations I saw, basically said, fully

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<v Speaker 2>artists are there sound actors, so they're acting along with

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<v Speaker 2>the actors on screen to make the sounds that you

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<v Speaker 2>know and love and actually don't even notice, but you

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<v Speaker 2>would notice. So if they weren't there or they were.

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<v Speaker 1>Off, yeah, for sure. And two more quick points for me.

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<v Speaker 1>Sound is often overlooked I think by the general public

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<v Speaker 1>in a movie or TV show for sure, And even

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<v Speaker 1>as you've seen my friend on actual sets, it's half

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<v Speaker 1>the thing is what you're hearing. The other half is

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<v Speaker 1>what you're seeing. But the sound department, every sound department

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<v Speaker 1>I've ever worked with, is always like just they're shoved

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<v Speaker 1>to the side, and you know, you know, they make

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<v Speaker 1>room for the camera and everything in the lighting, and

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<v Speaker 1>then there's a boom person that's like, oh, don't worry

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<v Speaker 1>about me. Like I also have to stand in this room. Yeah,

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<v Speaker 1>do like half the sound they're always you know, just

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<v Speaker 1>shoved off to the side, which is incredible that it's

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<v Speaker 1>still sort of like that. And also, you know, getting

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<v Speaker 1>back to what I said before about how every sound

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<v Speaker 1>you hear basically that is not dialogue or music like

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<v Speaker 1>soundtrack stuff or unless it's diegetic sound actually screws things

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<v Speaker 1>up on recording out in the world. Like that's what

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<v Speaker 1>they try to shoot as much as they can on

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<v Speaker 1>a stage, because if you're out on the street, you

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<v Speaker 1>often hear the term houlter sound because there's a lawn

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<v Speaker 1>mower and they may add a lot more later to

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<v Speaker 1>make something more real, but they don't want the lawn

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<v Speaker 1>mower that's actually there or the plane flying over. They

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<v Speaker 1>could add all of that stuff, the birds chirping. They

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<v Speaker 1>add all that stuff later to make it real, but

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<v Speaker 1>you can't have any of that on the day while

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<v Speaker 1>you're shooting, so you're always holding for sound, waiting for

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<v Speaker 1>the car or the train or the leaf blower. And

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<v Speaker 1>that's why they shoot like restaurants seems like completely silent.

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<v Speaker 1>Everybody is miming talking in the background, and it's really weird.

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<v Speaker 1>When you see like a clip of it.

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<v Speaker 2>Oh, it's definitely where. It's also weird to be like

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<v Speaker 2>in the middle of it, trying to act when everybody

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<v Speaker 2>around you in the restaurant is silently miming.

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<v Speaker 1>Yeah, and it's also hard. I did an extra thing

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<v Speaker 1>or two. That's hard to do.

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<v Speaker 2>Yeah, for sure, I'm sure those are two sides of

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<v Speaker 2>the same coin. Yeah, so those are two great quick

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<v Speaker 2>points seven quick points from me. That's about how Oh

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<v Speaker 2>so you said a word back there a minute ago,

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<v Speaker 2>diagetic and that stood out to me, like what And

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<v Speaker 2>the reason why I didn't stop you and say, what

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<v Speaker 2>are you talking about, Chuck, is because I already know

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<v Speaker 2>what it means, so I feel like I should explain it.

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<v Speaker 2>Diegetic sound is the sound inside the movie's world. So

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<v Speaker 2>if you were one of the characters or the extras

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<v Speaker 2>or anybody in that movie, you would hear these sounds

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<v Speaker 2>like that lawn mower, that car driving by, the machine gun.

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<v Speaker 2>You know it's from the car driving by. That's my

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<v Speaker 2>best one.

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<v Speaker 1>Yeah. I mean a lot of times you hear it

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<v Speaker 1>in terms of music, like when they're playing something in

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<v Speaker 1>the car that they're hearing. Sure, and then a very

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<v Speaker 1>common sort of thing to do is then that becomes

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<v Speaker 1>the soundtrack. It like kind of changes the tone a

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<v Speaker 1>little bit. You know, yeah, it's always great.

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<v Speaker 2>But so that would be diegetic music. But like the

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<v Speaker 2>score that's just going along with it, that would be

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<v Speaker 2>non diegetic because the characters aren't hearing that same with narration.

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<v Speaker 1>Yeah, unless it's like a naked gun kind of thing,

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<v Speaker 1>and then they might like the strings will swell. Then

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<v Speaker 1>soon it will be like did you hear that?

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<v Speaker 2>Has Ruby taken you to the new Naked Gun?

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<v Speaker 1>I took myself Scotty and.

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<v Speaker 2>I went, oh, really, how was it?

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<v Speaker 1>It's very very very funny.

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<v Speaker 2>Really, So do you know Liam Neeson and Pamela Anderson

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<v Speaker 2>are a couple? Now?

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<v Speaker 1>I wondered about that because they're both people at a

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<v Speaker 1>certain stage in life that are without their partners and

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<v Speaker 1>for very different reasons. But I kind of was like,

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<v Speaker 1>you know that, I kind of hoped they would get together.

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<v Speaker 2>Well they did, Buddy, your loves came true.

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<v Speaker 1>She's very funny in it. I don't know if it's

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<v Speaker 1>still out, but I highly recommend seeing it in a

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<v Speaker 1>theater with laughing with a group of people. Okay, good

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<v Speaker 1>to know, but it's probably too late for that.

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<v Speaker 2>So so you talked about how you hold for lawnmower

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<v Speaker 2>and all that, and that that stuff's added on later.

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<v Speaker 2>I think something like ninety percent. I've actually seen higher

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<v Speaker 2>than that of the sound you hear in the film

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<v Speaker 2>that's not dialogue or music is added later on and

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<v Speaker 2>post production. That's how important this stuff is. And like

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<v Speaker 2>you said, though, it just it gets treated like a

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<v Speaker 2>second class citizen despite how hard they work. And I

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<v Speaker 2>think if we get across anything in this episode, it

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<v Speaker 2>should be how hard and creative the people who make

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<v Speaker 2>sound effects are.

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<v Speaker 1>Yeah, for sure. And again we're going to get into

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<v Speaker 1>the foly stuff and mention things like sound banks of

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<v Speaker 1>doors shutting and wind blowing and all that stuff that

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<v Speaker 1>you can pull from. But a lot of times you

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<v Speaker 1>have sound designers that go out and make their own

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<v Speaker 1>recordings of that stuff. They just that they don't want

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<v Speaker 1>the universal catalog of car doors shutting. They want to

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<v Speaker 1>get their own, maybe it's a specific car. In fact,

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<v Speaker 1>that's that's what they should be doing, because card doors

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<v Speaker 1>are very specific the sound they make.

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<v Speaker 2>So they'll go out in the field.

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<v Speaker 1>There's a whole movie about that blow up. I'm Sorry.

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<v Speaker 1>Blowout with John Travolta, where he played a guy that

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<v Speaker 1>captures the sound of a car crash that ends up

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<v Speaker 1>being very you know, murderous.

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<v Speaker 2>Yeah, yeah, that was actually a pretty good movie. Great,

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<v Speaker 2>this is a classic, right, don't people consider a classic?

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<v Speaker 2>There's also so in addition to card or shutting, like

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<v Speaker 2>the vehicles themselves, the sounds they make those are often

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<v Speaker 2>like from a sound library, but I've also seen that

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<v Speaker 2>they'll be layered. They'll like add certain details sometimes later

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<v Speaker 2>on onto the sound library file called sweetening, And that's

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<v Speaker 2>that seems to be a pretty common thing. Even if

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<v Speaker 2>you're taking stuff that you're making out in the field yourself,

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<v Speaker 2>or you're making in the studio as you're watching the clip,

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<v Speaker 2>you'll probably still layer all that stuff together to get

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<v Speaker 2>like the most realistic, richest possible sound.

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<v Speaker 1>Yeah, they get really into it. It's a good nerdy

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<v Speaker 1>sort of line of work. You gotta have a good ear,

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<v Speaker 1>that's for sure. You're because you're recreating you know, punches

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<v Speaker 1>and slaps and every gunshot that you hear in every

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<v Speaker 1>movie is not what you hear on set obviously, and

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<v Speaker 1>then of course you know this is all stuff done.

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<v Speaker 1>It's like real sound effects. A lot of the things

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<v Speaker 1>that are created to be a computer are, but not

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<v Speaker 1>all of them are things that don't exist. You know,

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<v Speaker 1>like if you're going to do like a movie set

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<v Speaker 1>in out of Space, you're going to be making up

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<v Speaker 1>a lot of brand new sounds that have never been

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<v Speaker 1>made before.

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<v Speaker 2>Yeah, they seem to love that stuff because they have,

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<v Speaker 2>like Carte Blanc, to just go nuts and get creative.

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<v Speaker 1>Basically it's awesome.

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<v Speaker 2>Another one that gets left out that sounds really boring

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<v Speaker 2>but apparently it's really hard. Or footsteps. I'm sure there's

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<v Speaker 2>tons of sound effects of footsteps in libraries, but those

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<v Speaker 2>don't work from what I've seen, from what I've read

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<v Speaker 2>there essentially there because somebody put them there. People don't

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<v Speaker 2>use them. You have to make the footsteps based on

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<v Speaker 2>the actor and how they're moving, and not just in

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<v Speaker 2>sync with them. But a good folly artist will take

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<v Speaker 2>into account the weight, the height, the gait. Are they shuffle,

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<v Speaker 2>are they high stepping or they goose stepping. They're like,

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<v Speaker 2>they take all this stuff into account to make a

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<v Speaker 2>specific kind of walk or footfall for a particular actor.

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<v Speaker 1>Yeah, and a lot of times the stuff is dictated

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<v Speaker 1>by budget. Obviously, folly artists don't come cheap. So if

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<v Speaker 1>you've ever been watching a low budget movie and the

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<v Speaker 1>footsteps sounded kind of corny, it's probably because they're pulling

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<v Speaker 1>from a library.

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<v Speaker 2>Probably they're trying their best.

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<v Speaker 1>They're doing their best. They don't have the kind of

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<v Speaker 1>dough for that, so you know, it all just depends.

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<v Speaker 2>So I say, do you want to go back to

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<v Speaker 2>the beginning of all.

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<v Speaker 1>This, yeah, which is surprisingly silent movies, right, yeah.

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<v Speaker 2>Well, apparently because you further back than that to vaudeville

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<v Speaker 2>before there were even movies, people would play along on

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<v Speaker 2>stage to make sound effects with vaudeville act so it

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<v Speaker 2>was a pretty brainless transition from vaudeville stages to the

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<v Speaker 2>stage underneath a movie, and it was just somebody playing

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<v Speaker 2>a lot I think to start with like drums and

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<v Speaker 2>like maybe some clackers and a few different things. But

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<v Speaker 2>it very quickly took off as like a cottage industry

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<v Speaker 2>to make props for people who did this live to use.

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<v Speaker 1>Yeah, props or traps traps baby short for contraption, And

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<v Speaker 1>a lot of times it was percussionists, even if they

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<v Speaker 1>weren't literally playing drums, because percussionists are just good at

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<v Speaker 1>doing multiple things with hands and feet at the same time.

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<v Speaker 1>So they had these contraptions or traps, and they started

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<v Speaker 1>making them, Like drum companies like Ludwig started making traps

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<v Speaker 1>to just simulate things like this sounds. And you know,

0:11:41.920 --> 0:11:45.640
<v Speaker 1>these are early early talkies, so it's not like they

0:11:45.640 --> 0:11:49.160
<v Speaker 1>were going for absolute realism with like a barking dog

0:11:49.320 --> 0:11:52.240
<v Speaker 1>sound or a train whistle or a snore or a

0:11:52.280 --> 0:11:55.160
<v Speaker 1>cash register. But they would make these traps that were

0:11:55.200 --> 0:11:58.080
<v Speaker 1>close enough that people hearing this stuff for the first

0:11:58.080 --> 0:12:00.000
<v Speaker 1>time in a movie were like, oh my god.

0:12:00.280 --> 0:12:04.640
<v Speaker 2>Right, I never knew a dog actually sounded like that. Yeah.

0:12:04.679 --> 0:12:07.439
<v Speaker 2>There is this video of a guy named Nick White,

0:12:07.760 --> 0:12:10.520
<v Speaker 2>and he is a master of this. He has a

0:12:10.520 --> 0:12:14.280
<v Speaker 2>bunch of like vintage traps and he does live sound

0:12:14.280 --> 0:12:18.480
<v Speaker 2>effects along with like black and white talkie movies, silent movies. Sorry,

0:12:19.280 --> 0:12:21.720
<v Speaker 2>And there's a video of his called Vintage Sound Effect

0:12:21.840 --> 0:12:25.760
<v Speaker 2>Artist for Vintage Films. And it's amazing to watch him

0:12:25.800 --> 0:12:27.800
<v Speaker 2>do this in real time because, like you said, he's

0:12:27.800 --> 0:12:30.040
<v Speaker 2>doing stuff with his feet, he's doing stuff with his hands,

0:12:30.120 --> 0:12:31.959
<v Speaker 2>and then he's also probably got some sort of weird

0:12:32.120 --> 0:12:33.840
<v Speaker 2>whistle in his mouth at the same time.

0:12:33.920 --> 0:12:37.360
<v Speaker 1>Too. Yeah, and it's funny. Dave mentioned him later in

0:12:37.400 --> 0:12:39.240
<v Speaker 1>the article, but I was going to bring him up anyway.

0:12:39.280 --> 0:12:42.800
<v Speaker 1>This guy, Josh Harmon is a very fun Instagram account

0:12:42.800 --> 0:12:45.920
<v Speaker 1>to follow because he does it to old cartoons. Yeah,

0:12:45.960 --> 0:12:48.360
<v Speaker 1>and he has really blown up. He's like got fourn

0:12:48.400 --> 0:12:52.880
<v Speaker 1>of close to five million Instagram people now wow, and

0:12:53.840 --> 0:12:56.800
<v Speaker 1>has had like some famouses on there that take part.

0:12:56.960 --> 0:13:01.520
<v Speaker 1>And the delight of Josh Harmon stuff is not only

0:13:01.559 --> 0:13:04.560
<v Speaker 1>watching him squeeze a balloon to make it sound like

0:13:04.600 --> 0:13:07.040
<v Speaker 1>somebody like Porky Pig is trying to get through a door,

0:13:07.960 --> 0:13:10.280
<v Speaker 1>but the delight he gets at the end of the clip.

0:13:10.400 --> 0:13:13.959
<v Speaker 1>He just always lights up with this wonderful smile and

0:13:14.679 --> 0:13:16.600
<v Speaker 1>like one of my life goals is to sit in

0:13:16.679 --> 0:13:19.800
<v Speaker 1>and do a thing a sesson with do Harmon. Nice man,

0:13:20.080 --> 0:13:23.720
<v Speaker 1>I've asked, oh have you asked? Well, just on Instagram, like, hey,

0:13:23.720 --> 0:13:26.200
<v Speaker 1>I know I'm not Nick Jonas, but like I got

0:13:26.240 --> 0:13:27.679
<v Speaker 1>a few people who listen to me. Can I get

0:13:27.679 --> 0:13:30.199
<v Speaker 1>in there and and a bunch of stuff. You should know.

0:13:30.240 --> 0:13:31.960
<v Speaker 1>People are like, yeah, get Chuck, get Chuck, but he

0:13:32.080 --> 0:13:33.680
<v Speaker 1>you know it didn't get through.

0:13:33.920 --> 0:13:35.480
<v Speaker 2>No, Well keep trying, Chuck.

0:13:36.480 --> 0:13:38.280
<v Speaker 1>I'm gonna maybe this will get to him.

0:13:38.440 --> 0:13:41.520
<v Speaker 2>It could attention Josh Harmon do this.

0:13:43.000 --> 0:13:44.880
<v Speaker 1>What about slapstick though I didn't know that even.

0:13:45.640 --> 0:13:48.520
<v Speaker 2>Uh yeah, the term is actually, you know, slapstick is

0:13:48.600 --> 0:13:52.720
<v Speaker 2>like physical silly comedy made up with pratfalls. And the

0:13:52.840 --> 0:13:55.360
<v Speaker 2>reason it's called slapstick is because there was a trap

0:13:56.200 --> 0:13:59.160
<v Speaker 2>that people used to use that was a slapstick. I

0:13:59.200 --> 0:14:02.959
<v Speaker 2>think I can imagine. It's like two wooden duck bills

0:14:03.000 --> 0:14:07.160
<v Speaker 2>that you smacked together, okay as a clacker. Yeah, and

0:14:07.200 --> 0:14:09.679
<v Speaker 2>they used that when somebody had a pratfall, like when

0:14:09.679 --> 0:14:11.679
<v Speaker 2>they tumbled and fell or something like that. They would

0:14:11.760 --> 0:14:16.800
<v Speaker 2>use this slapstick where the name came from. So now

0:14:16.880 --> 0:14:19.560
<v Speaker 2>you can go forth and tell everyone you ever meet

0:14:19.600 --> 0:14:21.880
<v Speaker 2>where the origin of the term slapstick is from.

0:14:22.480 --> 0:14:25.240
<v Speaker 1>I love it. Uh maybe yeah. Here, let's finish up

0:14:25.280 --> 0:14:26.840
<v Speaker 1>with the Jazz Singer and then take a break. What

0:14:26.880 --> 0:14:27.320
<v Speaker 1>do you say?

0:14:27.360 --> 0:14:28.160
<v Speaker 2>Mm hm?

0:14:28.160 --> 0:14:30.840
<v Speaker 1>Well, the Jazz Singer, as we've mentioned in other episodes,

0:14:31.000 --> 0:14:34.800
<v Speaker 1>was the first sort of widely released successful talkie, right,

0:14:35.760 --> 0:14:38.560
<v Speaker 1>And I know we've talked about the vitaphone before, So

0:14:38.720 --> 0:14:40.640
<v Speaker 1>did we do one on silent movies or was it

0:14:40.720 --> 0:14:42.360
<v Speaker 1>just the birth of the movies or something like that.

0:14:42.400 --> 0:14:45.800
<v Speaker 2>I don't know, I don't I don't know, I don't know.

0:14:46.440 --> 0:14:49.760
<v Speaker 1>Well, Warner Brothers had developed something called the vitaphone, and

0:14:49.800 --> 0:14:53.320
<v Speaker 1>that was a separate machine that would sync the audio

0:14:53.400 --> 0:14:56.080
<v Speaker 1>along to the projector while there, while they're playing it.

0:14:56.440 --> 0:14:57.960
<v Speaker 1>And it was it was basically like a record they

0:14:58.040 --> 0:15:01.920
<v Speaker 1>recorded on Chalac discs like an LP. And once the

0:15:02.000 --> 0:15:05.040
<v Speaker 1>jazz singer came out, a whole new industry was born

0:15:05.200 --> 0:15:07.000
<v Speaker 1>from silent movies.

0:15:06.960 --> 0:15:10.160
<v Speaker 2>Right, like throwing a light switch, like silent movies were

0:15:10.240 --> 0:15:13.520
<v Speaker 2>out and talkies were in. Like, this is an enormous

0:15:13.520 --> 0:15:16.600
<v Speaker 2>innovation for sure. Yeah, so yeah, I say, that's a

0:15:16.640 --> 0:15:19.600
<v Speaker 2>great setup for where we are in history with the

0:15:19.720 --> 0:15:20.400
<v Speaker 2>sound effects.

0:15:20.760 --> 0:15:23.520
<v Speaker 1>All right, so we're just gonna walk away. Clip clop,

0:15:23.640 --> 0:15:25.600
<v Speaker 1>clip clop clap.

0:15:25.640 --> 0:15:30.760
<v Speaker 2>Wait wait, oh no, we'll be right back.

0:15:54.600 --> 0:15:58.200
<v Speaker 1>You do a great machine gun and I have to

0:15:58.240 --> 0:16:01.640
<v Speaker 1>say you and Scott Ackerman both do great machine gun

0:16:01.680 --> 0:16:02.600
<v Speaker 1>sounds with your mouth.

0:16:02.720 --> 0:16:08.240
<v Speaker 2>That is from years and years of playing with M

0:16:08.360 --> 0:16:09.800
<v Speaker 2>sixteen's in the woods.

0:16:11.400 --> 0:16:13.680
<v Speaker 1>What is that horrible instinct that little boys have.

0:16:14.360 --> 0:16:16.920
<v Speaker 2>I don't know, it's weird. I'm glad it It usually

0:16:17.000 --> 0:16:19.880
<v Speaker 2>gets it gets left behind or shed as you get

0:16:19.920 --> 0:16:21.080
<v Speaker 2>older typically, But.

0:16:21.520 --> 0:16:22.680
<v Speaker 1>Let's pick up that stick and go.

0:16:23.600 --> 0:16:23.800
<v Speaker 2>Yeah.

0:16:23.960 --> 0:16:24.880
<v Speaker 1>See that was terrible.

0:16:24.960 --> 0:16:28.840
<v Speaker 2>No, that was pretty good. That was a modified sixteen.

0:16:29.200 --> 0:16:35.800
<v Speaker 1>All right? How about this bullet? Bullet bullet? Is it good?

0:16:35.960 --> 0:16:38.080
<v Speaker 2>Did I ever tell you about the time I was

0:16:38.120 --> 0:16:41.600
<v Speaker 2>playing laser tag and if we didn't, It was like

0:16:41.640 --> 0:16:43.960
<v Speaker 2>at like ten thirty in the morning on a Tuesday

0:16:44.000 --> 0:16:46.760
<v Speaker 2>for some reason, and we didn't have enough of us

0:16:47.080 --> 0:16:49.120
<v Speaker 2>in a group to make it like even teams.

0:16:49.480 --> 0:16:49.920
<v Speaker 1>Yeah.

0:16:49.960 --> 0:16:53.160
<v Speaker 2>So the guy who worked there is other kid. He

0:16:53.200 --> 0:16:56.080
<v Speaker 2>played with us, and he caught me in a corner

0:16:56.120 --> 0:16:58.640
<v Speaker 2>and got me and then he just stood there and

0:16:58.720 --> 0:17:01.480
<v Speaker 2>shot me like every time, like my, my, youven get

0:17:01.520 --> 0:17:04.600
<v Speaker 2>out of there. Reset. He kept just shooting me and

0:17:04.720 --> 0:17:08.000
<v Speaker 2>killing me, and finally I shouted him like stop, and

0:17:08.040 --> 0:17:10.760
<v Speaker 2>he just laughed and walked away. But he killed me

0:17:10.800 --> 0:17:14.160
<v Speaker 2>probably like ten times in just you know however long

0:17:14.200 --> 0:17:15.400
<v Speaker 2>it took to reset.

0:17:15.800 --> 0:17:18.280
<v Speaker 1>Oh, since you mentioned that, and we're doing this today.

0:17:18.520 --> 0:17:22.040
<v Speaker 1>I had my very first laser tag at Ruby's birthday

0:17:22.040 --> 0:17:24.919
<v Speaker 1>party this summer. Nice. I had never done it before,

0:17:25.440 --> 0:17:27.439
<v Speaker 1>and I was the only adult in there with all

0:17:27.480 --> 0:17:30.240
<v Speaker 1>the kids. I was on the boys team, and I

0:17:30.359 --> 0:17:33.199
<v Speaker 1>was like listen, guys, they're gonna be running around and

0:17:33.240 --> 0:17:35.800
<v Speaker 1>screaming and shooting. I was like, everyone, find a position

0:17:36.400 --> 0:17:40.960
<v Speaker 1>and stay there, not probably higher ground. And I feel

0:17:41.040 --> 0:17:44.800
<v Speaker 1>kind of bad because we dominated, and I specifically dominated.

0:17:46.560 --> 0:17:48.560
<v Speaker 1>I beat it. It was like I had like ten

0:17:48.640 --> 0:17:50.480
<v Speaker 1>times the points is the next highest person.

0:17:50.760 --> 0:17:52.800
<v Speaker 2>That's awesome against kids though.

0:17:53.320 --> 0:17:55.399
<v Speaker 1>Yeah, so I just I got in a high spot

0:17:55.920 --> 0:17:57.800
<v Speaker 1>and was just picking them off as they came up.

0:17:57.920 --> 0:18:01.640
<v Speaker 2>You're like Billy Madison, plane dodge in Billy Madison.

0:18:02.080 --> 0:18:03.879
<v Speaker 1>Oh. And not only did and I feel bad, I

0:18:03.960 --> 0:18:05.640
<v Speaker 1>got a lot of satisfaction.

0:18:05.280 --> 0:18:09.439
<v Speaker 2>Of all Batman. Yeah, it was fun, all bat instead

0:18:09.480 --> 0:18:11.720
<v Speaker 2>of bullet did you go laser laser laser?

0:18:12.040 --> 0:18:12.520
<v Speaker 1>I did?

0:18:14.280 --> 0:18:17.960
<v Speaker 2>Well, that's our laser tag. Anecdotes everybody, all right, we.

0:18:17.920 --> 0:18:20.800
<v Speaker 1>Got to talk about a legend named Jack Foley, and

0:18:21.040 --> 0:18:22.400
<v Speaker 1>this guy's story is pretty great.

0:18:22.720 --> 0:18:24.920
<v Speaker 2>He was there at the beginning, like where we left

0:18:24.960 --> 0:18:29.119
<v Speaker 2>off with the release of The Jazz Singer in nineteen

0:18:29.160 --> 0:18:32.399
<v Speaker 2>twenty seven, so he was there at the transition to

0:18:32.480 --> 0:18:36.119
<v Speaker 2>talkies and he was doing all sorts of stuff. He

0:18:36.119 --> 0:18:42.520
<v Speaker 2>wrote a monthly column in Universal Studios like essentially Company magazine.

0:18:42.560 --> 0:18:44.600
<v Speaker 2>I guess, huh he did that for decades. He was

0:18:44.640 --> 0:18:48.520
<v Speaker 2>a great illustrator. He was an insert director, where like

0:18:49.359 --> 0:18:51.840
<v Speaker 2>if you showed one of the Three Stooges, like grabbing

0:18:51.880 --> 0:18:53.840
<v Speaker 2>a paintbrush out of a bucket, and you just saw

0:18:53.880 --> 0:18:57.000
<v Speaker 2>their hand, that's an insert, and then they would edit

0:18:57.040 --> 0:18:59.920
<v Speaker 2>that in later. The director who directed the whole thing,

0:19:00.160 --> 0:19:04.120
<v Speaker 2>like the Stooges probably didn't actually take that or get

0:19:04.119 --> 0:19:08.000
<v Speaker 2>that shot. Somebody like Jack Foley did, and somehow, some

0:19:08.160 --> 0:19:12.919
<v Speaker 2>way he ended up becoming a sound effects guy. I

0:19:12.960 --> 0:19:14.960
<v Speaker 2>don't know how he got his first chance. I think

0:19:14.960 --> 0:19:17.639
<v Speaker 2>he was just hired on as one of the people

0:19:17.680 --> 0:19:20.560
<v Speaker 2>doing it, and he became so good at it and

0:19:20.600 --> 0:19:24.119
<v Speaker 2>so legendary that still today anything that has to do

0:19:24.200 --> 0:19:27.919
<v Speaker 2>with creating sound effects in a studio is called folly.

0:19:28.720 --> 0:19:33.400
<v Speaker 1>Yeah. His name became an adjective, a verb, and an

0:19:33.560 --> 0:19:37.320
<v Speaker 1>art form and a department yeah, which is I don't

0:19:37.359 --> 0:19:39.600
<v Speaker 1>know many people that can say that so. And I

0:19:39.600 --> 0:19:42.640
<v Speaker 1>also think he got hired because he was just around

0:19:42.680 --> 0:19:44.879
<v Speaker 1>doing all kinds of stuff. So it was one of

0:19:44.880 --> 0:19:46.880
<v Speaker 1>those things like Jack Foley can probably do it right.

0:19:47.800 --> 0:19:49.920
<v Speaker 1>So after the jazz singer, you know, everyone was like,

0:19:50.000 --> 0:19:51.520
<v Speaker 1>oh my gosh, this is the new thing we have

0:19:51.600 --> 0:19:55.679
<v Speaker 1>to have our talkie. And Universal had already gotten the

0:19:55.680 --> 0:19:58.040
<v Speaker 1>movie Showboat in the can as a silent film, right,

0:19:58.440 --> 0:20:00.920
<v Speaker 1>and they said, we want to change this to a talkie.

0:20:01.440 --> 0:20:04.680
<v Speaker 1>So Jack Foley goes over to Stage ten at Universal

0:20:04.720 --> 0:20:09.399
<v Speaker 1>Studios with an orchestra and started working his magic, which was,

0:20:09.440 --> 0:20:12.359
<v Speaker 1>you know, fairly limited stuff at first, like audience is

0:20:12.440 --> 0:20:15.480
<v Speaker 1>cheering and water and the sounds of the steamboat and

0:20:15.520 --> 0:20:18.160
<v Speaker 1>stuff like that. But you know, he's kind of saved

0:20:18.200 --> 0:20:18.480
<v Speaker 1>the day.

0:20:18.920 --> 0:20:21.800
<v Speaker 2>Yeah, And the thing is, so there's this live orchestra

0:20:22.000 --> 0:20:25.040
<v Speaker 2>playing along with this, and there's no retakes. You did

0:20:25.080 --> 0:20:27.960
<v Speaker 2>this whole movie in one take because it was being

0:20:28.000 --> 0:20:33.080
<v Speaker 2>recorded directly to that vitaphone record, right, So it went

0:20:33.119 --> 0:20:36.320
<v Speaker 2>out with the film like that was it. So this

0:20:36.480 --> 0:20:39.880
<v Speaker 2>orchestra's playing and he's making these sound effects as it's

0:20:39.920 --> 0:20:44.399
<v Speaker 2>happening on screen. It's just mind boggling what he was doing.

0:20:44.680 --> 0:20:47.200
<v Speaker 2>And he got really good at it. Apparently he could

0:20:47.200 --> 0:20:51.200
<v Speaker 2>do a reel of film which I saw ten minutes.

0:20:51.680 --> 0:20:54.159
<v Speaker 2>I think it probably varies a little bit, but somewhere

0:20:54.160 --> 0:20:57.880
<v Speaker 2>around there, let's say ten minutes of film, several scenes

0:20:58.280 --> 0:21:00.880
<v Speaker 2>he could do the sound effects live in one take.

0:21:01.800 --> 0:21:05.760
<v Speaker 1>Yeah, it's amazing that he started assembling his props and stuff,

0:21:05.800 --> 0:21:07.840
<v Speaker 1>and they got him a room and it became known

0:21:07.880 --> 0:21:12.320
<v Speaker 1>as Foley's room, and then eventually that would just become

0:21:12.359 --> 0:21:15.320
<v Speaker 1>the Foley Room on every studio. I don't know how

0:21:15.400 --> 0:21:18.320
<v Speaker 1>quickly they adopted his name as an adjective and a

0:21:18.400 --> 0:21:19.960
<v Speaker 1>verb and all that stuff, but I do know that

0:21:20.200 --> 0:21:23.080
<v Speaker 1>it was pre credit because he was not even getting

0:21:23.680 --> 0:21:25.600
<v Speaker 1>a credit for this, because there was no such thing

0:21:25.640 --> 0:21:27.640
<v Speaker 1>as a Bowley artist till after him.

0:21:27.920 --> 0:21:31.400
<v Speaker 2>No, his first movie, like you said, was Steamboat, which

0:21:31.400 --> 0:21:35.320
<v Speaker 2>I think came out in nineteen twenty eight, and his

0:21:35.440 --> 0:21:39.480
<v Speaker 2>last movie was Spartakiss in nineteen sixty. He did scores,

0:21:39.600 --> 0:21:43.639
<v Speaker 2>probably hundreds and hundreds of movies and yeah, never once

0:21:43.720 --> 0:21:46.400
<v Speaker 2>got an on screen credit, which is nuts.

0:21:46.600 --> 0:21:49.480
<v Speaker 1>Yeah, I mean the credit is named after him, like

0:21:49.520 --> 0:21:50.480
<v Speaker 1>he invented a credit.

0:21:50.800 --> 0:21:53.520
<v Speaker 2>Yeah, for sure. By the way, I think it was

0:21:53.560 --> 0:21:57.760
<v Speaker 2>the early sixties and Desilu was the first studio outside

0:21:57.760 --> 0:22:02.160
<v Speaker 2>of Universal to call their folly room.

0:22:02.000 --> 0:22:03.880
<v Speaker 1>A folly room. Amazing.

0:22:03.880 --> 0:22:07.160
<v Speaker 2>What year was that, like sixty one or something like that, So.

0:22:07.240 --> 0:22:09.040
<v Speaker 1>Kind of right after it was done he got the honor.

0:22:09.119 --> 0:22:12.320
<v Speaker 2>Yeah, I guess that's amazing. Yeah, that does earns Man.

0:22:12.320 --> 0:22:13.800
<v Speaker 2>He really he was a class act.

0:22:15.040 --> 0:22:17.360
<v Speaker 1>I did a shoot on the Lucy stage one time.

0:22:17.400 --> 0:22:18.040
<v Speaker 1>It was pretty cool.

0:22:18.600 --> 0:22:20.120
<v Speaker 2>Oh yeah, is she buried there?

0:22:20.760 --> 0:22:22.199
<v Speaker 1>No? No, no, it was just where they shot it.

0:22:22.359 --> 0:22:22.879
<v Speaker 2>Oh okay.

0:22:23.359 --> 0:22:25.480
<v Speaker 1>Like I would always ask anytime you're shooting at one

0:22:25.520 --> 0:22:28.160
<v Speaker 1>of the old Paramount Ladder Universal and I would always

0:22:28.480 --> 0:22:30.840
<v Speaker 1>kind of ask the old timers like, hey, what was here?

0:22:30.880 --> 0:22:32.880
<v Speaker 1>And you know, one time it was Happy Days, one

0:22:32.880 --> 0:22:34.440
<v Speaker 1>time it was Lucy. It was always kind of.

0:22:34.359 --> 0:22:38.040
<v Speaker 2>Neat right, Han's moment goes, I'm only thirty one years old.

0:22:41.240 --> 0:22:43.119
<v Speaker 1>I had a couple of books ago, I think three

0:22:43.160 --> 0:22:46.040
<v Speaker 1>books ago. I read a really great dent Stanley Kubrick

0:22:46.080 --> 0:22:50.160
<v Speaker 1>book and he talked about this fact which was in Spartacus.

0:22:50.760 --> 0:22:54.240
<v Speaker 1>He didn't like the audio recording of the Roman Army marching,

0:22:54.359 --> 0:22:57.280
<v Speaker 1>so he was trying to bring in a big, fairly

0:22:57.320 --> 0:23:01.439
<v Speaker 1>expensive two day shoot to redo that. And Jack Bowley

0:23:01.600 --> 0:23:03.119
<v Speaker 1>was like, no, no, no, I think I've got this,

0:23:03.800 --> 0:23:06.439
<v Speaker 1>and on the spot went and got car keys and

0:23:06.600 --> 0:23:09.960
<v Speaker 1>was able to recreate the sound of like the armor

0:23:10.040 --> 0:23:13.520
<v Speaker 1>kind of clanking such that even Stanley Kubrick approved.

0:23:13.119 --> 0:23:16.359
<v Speaker 2>Of yeah, which is really saying something Yeah. But it

0:23:16.400 --> 0:23:20.280
<v Speaker 2>went from potentially flying back to Spain and re hiring

0:23:20.440 --> 0:23:23.760
<v Speaker 2>thousands of extras and reshooting these two days just for

0:23:23.880 --> 0:23:27.280
<v Speaker 2>the sound. To know, check out these keys. I just

0:23:27.320 --> 0:23:31.160
<v Speaker 2>saved your movie so much money. So just I mean

0:23:31.160 --> 0:23:34.120
<v Speaker 2>that was his last one too. That was a great

0:23:34.119 --> 0:23:34.840
<v Speaker 2>way to go out.

0:23:34.920 --> 0:23:38.639
<v Speaker 1>I think, Oh, absolutely great movie. There are about one

0:23:38.680 --> 0:23:42.560
<v Speaker 1>hundred folly artists working today in the United States, which

0:23:42.840 --> 0:23:46.280
<v Speaker 1>you know, that's not a lot. I was sort of

0:23:46.280 --> 0:23:48.960
<v Speaker 1>surprised it was that high, given sort of the digital

0:23:49.040 --> 0:23:52.600
<v Speaker 1>takeover of a lot of things in Hollywood. But you know,

0:23:52.640 --> 0:23:54.680
<v Speaker 1>they call them artists because they are true artists. They

0:23:54.680 --> 0:23:56.879
<v Speaker 1>have their their obviously, you know mentioned earlier. They have

0:23:56.920 --> 0:24:00.320
<v Speaker 1>great ears. Apparently Dave found that some of them have

0:24:00.400 --> 0:24:03.800
<v Speaker 1>to wear ear plugs and movies and concerts and things

0:24:03.840 --> 0:24:05.800
<v Speaker 1>like that because their ears are just so kind of

0:24:05.840 --> 0:24:08.719
<v Speaker 1>tuned in and sensitive, right, And they had their own language.

0:24:08.720 --> 0:24:12.040
<v Speaker 1>You know, they don't say they may say clip clop

0:24:12.080 --> 0:24:15.399
<v Speaker 1>of a horse, but they definitely make words up as

0:24:15.680 --> 0:24:18.439
<v Speaker 1>sounds like you know, I need it to make a

0:24:18.480 --> 0:24:21.240
<v Speaker 1>scritchy sound, or it needs to sound poofy, and they

0:24:21.280 --> 0:24:23.160
<v Speaker 1>just sort of know what they mean when they're talking

0:24:23.160 --> 0:24:23.960
<v Speaker 1>to each other, right.

0:24:24.000 --> 0:24:26.679
<v Speaker 2>Oh, they definitely do. There's this really great profile in

0:24:26.720 --> 0:24:30.679
<v Speaker 2>the New Yorker where I think that hundred working fully

0:24:30.760 --> 0:24:33.560
<v Speaker 2>artists came from. One one of the fully artists profiled

0:24:33.800 --> 0:24:36.400
<v Speaker 2>said there was probably a hundred. But they, I mean

0:24:36.480 --> 0:24:39.160
<v Speaker 2>just the different words that they use for these sounds,

0:24:39.240 --> 0:24:42.560
<v Speaker 2>or like they they immediately know what the other one

0:24:42.640 --> 0:24:45.800
<v Speaker 2>is talking about. And just even more than that, they

0:24:45.880 --> 0:24:50.840
<v Speaker 2>can point to some chain or block and tackle just

0:24:50.880 --> 0:24:53.480
<v Speaker 2>hanging in a junk yard and say that'd make the

0:24:54.280 --> 0:24:58.440
<v Speaker 2>swaying chink sound or something like that, and they, sure

0:24:58.560 --> 0:24:59.920
<v Speaker 2>enough they could go up to it and make it

0:25:00.080 --> 0:25:03.120
<v Speaker 2>it sound exactly like what they were just describing. So

0:25:03.560 --> 0:25:08.320
<v Speaker 2>it's like a really niche group of people who work

0:25:08.359 --> 0:25:11.480
<v Speaker 2>in this really niche art. It's like you said before,

0:25:11.480 --> 0:25:14.840
<v Speaker 2>it's an art form and it's it's just fascinating to

0:25:14.880 --> 0:25:17.800
<v Speaker 2>read about, let alone talk about. I'm fascinated right now

0:25:17.840 --> 0:25:21.000
<v Speaker 2>if you can't tell.

0:25:19.800 --> 0:25:23.960
<v Speaker 1>Well, and just the the ability to disassociate sound from

0:25:24.000 --> 0:25:28.960
<v Speaker 1>object is key and just like super impressive, like you mentioned,

0:25:28.960 --> 0:25:31.560
<v Speaker 1>like to be able to look at a thing and

0:25:31.600 --> 0:25:34.320
<v Speaker 1>not see the thing, but see the sound you know,

0:25:34.640 --> 0:25:36.680
<v Speaker 1>or hear the sound I guess in your head. For sure,

0:25:37.080 --> 0:25:41.200
<v Speaker 1>potentially it's it's super cool. I love it. Like when

0:25:41.200 --> 0:25:45.440
<v Speaker 1>I was a kid, I remember seeing videos of fully

0:25:45.520 --> 0:25:47.520
<v Speaker 1>artists at work with a split screen of what's going

0:25:47.520 --> 0:25:50.480
<v Speaker 1>on on screen, and I was just like wrapped.

0:25:51.000 --> 0:25:53.680
<v Speaker 2>Yeah, so that's that's how they do this. So usually

0:25:53.760 --> 0:25:57.160
<v Speaker 2>they work in pairs because there's like in a given scene,

0:25:57.160 --> 0:26:00.640
<v Speaker 2>there's probably frequently more going on than one person could

0:26:00.680 --> 0:26:05.840
<v Speaker 2>possibly handle. I know Jack Foley pioneered using canes with

0:26:06.040 --> 0:26:09.520
<v Speaker 2>shoes attached to the bottom to make multiple people walking

0:26:09.560 --> 0:26:11.560
<v Speaker 2>at the same time. It's a lot easier just have

0:26:11.640 --> 0:26:14.240
<v Speaker 2>another person in there, so you have like a fully

0:26:14.320 --> 0:26:17.600
<v Speaker 2>partner that you work with. And then there's the fully mixer.

0:26:18.000 --> 0:26:21.040
<v Speaker 2>And apparently they don't really see what the folly artists

0:26:21.080 --> 0:26:24.280
<v Speaker 2>are doing because they're keeping an ear out to see

0:26:24.320 --> 0:26:27.280
<v Speaker 2>if it matches what they think it should on the screen.

0:26:27.320 --> 0:26:29.840
<v Speaker 2>They're making a lot of the final decisions on how

0:26:29.880 --> 0:26:33.359
<v Speaker 2>it gets like what sound gets made, how it gets

0:26:33.680 --> 0:26:37.959
<v Speaker 2>sweetened or tightened or like tweaked or whatever. Yeah, and

0:26:38.000 --> 0:26:40.720
<v Speaker 2>then if you step back and watch, like like you said,

0:26:40.720 --> 0:26:43.040
<v Speaker 2>they're there in front of this giant screen or even

0:26:43.080 --> 0:26:47.200
<v Speaker 2>a TV sometimes and they're just acting along with the actor,

0:26:47.280 --> 0:26:51.440
<v Speaker 2>but making the sounds with stuff that you know, you

0:26:51.520 --> 0:26:55.359
<v Speaker 2>just would never say, like, yes, this is obviously. This

0:26:55.520 --> 0:26:58.359
<v Speaker 2>salary is obviously what you would use to make the

0:26:58.400 --> 0:26:59.959
<v Speaker 2>sound when somebody falls down and breaks a bit.

0:27:00.880 --> 0:27:03.520
<v Speaker 1>Yeah, they SELLAR snap is pretty good.

0:27:03.640 --> 0:27:07.199
<v Speaker 2>Yeah, it definitely works. It's an industry wide vegetable.

0:27:07.920 --> 0:27:11.879
<v Speaker 1>It is. They start with a spotting session, which is

0:27:12.000 --> 0:27:15.359
<v Speaker 1>essentially just sitting down with the director and all the

0:27:15.400 --> 0:27:19.080
<v Speaker 1>sound department and fully department and just making a huge list.

0:27:19.119 --> 0:27:20.520
<v Speaker 1>You go through the movie and you just have a

0:27:20.600 --> 0:27:23.720
<v Speaker 1>huge list of every single scene, every single sound you

0:27:23.760 --> 0:27:27.680
<v Speaker 1>need to make. It's not the same thing as ADR,

0:27:27.720 --> 0:27:30.600
<v Speaker 1>which is additional dialogue recording, which is a lot of

0:27:30.600 --> 0:27:33.560
<v Speaker 1>times actors will have to come in. We had to

0:27:33.560 --> 0:27:35.840
<v Speaker 1>do this we're own TV show a little bit, Yeah,

0:27:35.880 --> 0:27:37.840
<v Speaker 1>and you have to restate your lines for one reason

0:27:37.880 --> 0:27:39.400
<v Speaker 1>or another and try and match it up and we're

0:27:39.400 --> 0:27:42.880
<v Speaker 1>watching the screen. But they do use the same technique

0:27:42.880 --> 0:27:44.720
<v Speaker 1>called looping, which is just playing the thing on a

0:27:44.760 --> 0:27:47.720
<v Speaker 1>loop over and over and over to try and sink

0:27:47.760 --> 0:27:48.760
<v Speaker 1>it as close as you can.

0:27:49.400 --> 0:27:51.720
<v Speaker 2>Yeah, and it's amazing that anybody can do that because

0:27:51.720 --> 0:27:53.159
<v Speaker 2>it's really hard.

0:27:54.280 --> 0:27:59.760
<v Speaker 1>Yeah what ADR fully ADR well both yeah, yeah, yeah, yeah, adr.

0:27:59.760 --> 0:28:01.679
<v Speaker 1>I felt kind of dumb when I had to do it,

0:28:01.720 --> 0:28:05.000
<v Speaker 1>because it was, you know, you're trying to even though

0:28:05.000 --> 0:28:06.800
<v Speaker 1>we were bad actors, like we were trying to conveyce.

0:28:07.240 --> 0:28:09.439
<v Speaker 1>You're always trying to convey some sort of emotion with

0:28:09.600 --> 0:28:12.399
<v Speaker 1>everything that you're saying, even if it's just normal or

0:28:12.400 --> 0:28:15.280
<v Speaker 1>bored that is. And just to do that in a

0:28:15.400 --> 0:28:19.359
<v Speaker 1>room looking at yourself like with no experience, it was.

0:28:19.440 --> 0:28:20.119
<v Speaker 1>It was tough for me.

0:28:21.000 --> 0:28:23.000
<v Speaker 2>I blamed Brian for all of those.

0:28:23.160 --> 0:28:27.520
<v Speaker 1>Oh no, so you'll hear this, by the way.

0:28:27.359 --> 0:28:29.600
<v Speaker 2>So oh yeah, I know I'm hoping you will.

0:28:30.000 --> 0:28:30.840
<v Speaker 1>Yeah, yeah, I knew it.

0:28:30.920 --> 0:28:32.760
<v Speaker 2>One of the other very classic things you'll see in

0:28:32.800 --> 0:28:36.280
<v Speaker 2>a Foley studio is the floor will basically have like

0:28:36.320 --> 0:28:40.040
<v Speaker 2>a raised section and it'll be divided into like squares,

0:28:40.080 --> 0:28:42.400
<v Speaker 2>and one square will have like a concrete pad, another

0:28:42.440 --> 0:28:45.959
<v Speaker 2>square will have pebbles, another square won't have you know,

0:28:46.120 --> 0:28:49.520
<v Speaker 2>parquet fleets. Yeah, leaves, although I saw that they don't

0:28:49.560 --> 0:28:53.600
<v Speaker 2>usually use leaves. They use like old magnetic reel to

0:28:53.680 --> 0:28:56.680
<v Speaker 2>reel tape. Yeah yeah, and pull it out and crinkle

0:28:56.720 --> 0:29:00.120
<v Speaker 2>it and that makes a better leaf sound than a leaf.

0:29:00.160 --> 0:29:02.640
<v Speaker 2>Somebody figured that out along the way that leaf sounds

0:29:02.640 --> 0:29:04.920
<v Speaker 2>don't really make a good leaf sound. Isn't that crazy?

0:29:05.080 --> 0:29:08.640
<v Speaker 2>That's how manipulated we are when we watch movies. Uh.

0:29:09.080 --> 0:29:11.040
<v Speaker 1>True. But I have seen them go in the field

0:29:11.160 --> 0:29:13.440
<v Speaker 1>for like forest walks and stuff. So there's a mix

0:29:13.480 --> 0:29:15.240
<v Speaker 1>of everything. There's not like just one way to do things.

0:29:15.280 --> 0:29:15.880
<v Speaker 2>That's true.

0:29:16.440 --> 0:29:19.600
<v Speaker 1>And they all know share stuff like whoever came up

0:29:19.640 --> 0:29:22.520
<v Speaker 1>with the celery is probably regarded as a as a

0:29:22.560 --> 0:29:25.320
<v Speaker 1>you know, a genius in the field for sure.

0:29:25.400 --> 0:29:26.520
<v Speaker 2>Yeah, I'm sure they're They're.

0:29:26.400 --> 0:29:28.680
<v Speaker 1>Using carrots before that, right.

0:29:29.160 --> 0:29:32.680
<v Speaker 2>I also saw there was in that New Yorker profile

0:29:33.040 --> 0:29:36.320
<v Speaker 2>one of the Folly artists talks about a Halloween mask

0:29:36.400 --> 0:29:39.200
<v Speaker 2>of the tin Man that got handed down from her

0:29:39.360 --> 0:29:43.600
<v Speaker 2>former Folly partner when he retired, and she was like,

0:29:43.760 --> 0:29:46.400
<v Speaker 2>nothing will ever make this sound. It's like a shit

0:29:46.760 --> 0:29:50.840
<v Speaker 2>like it's described as a yawning chit sound. I can't

0:29:50.840 --> 0:29:52.120
<v Speaker 2>even wrap my mind around that.

0:29:52.400 --> 0:29:54.040
<v Speaker 1>But what sound is it supposed to be.

0:29:54.080 --> 0:29:56.960
<v Speaker 2>A yawning chill sound? I don't know. I think it used.

0:29:57.000 --> 0:29:58.560
<v Speaker 1>It's like, what's it used for?

0:29:58.720 --> 0:30:01.680
<v Speaker 2>I don't know. Okay, if you wait a little bit,

0:30:01.720 --> 0:30:04.920
<v Speaker 2>I can look her up and call and ask, oh.

0:30:04.760 --> 0:30:06.480
<v Speaker 1>No, no, no, that's all right. I just wondered if

0:30:06.480 --> 0:30:08.480
<v Speaker 1>you were like, and that's the sound of a pot

0:30:08.520 --> 0:30:09.320
<v Speaker 1>going on a stove.

0:30:09.400 --> 0:30:12.880
<v Speaker 2>How about this, Let's edit this in the sound of

0:30:12.920 --> 0:30:14.200
<v Speaker 2>a pot going on the stove.

0:30:14.520 --> 0:30:16.840
<v Speaker 1>Okay, perfect, But she was she.

0:30:16.880 --> 0:30:19.000
<v Speaker 2>Was pointing out like I think they even said, like

0:30:19.080 --> 0:30:22.840
<v Speaker 2>she ordered a new one online and it came and

0:30:22.880 --> 0:30:24.840
<v Speaker 2>she was like, this doesn't sound anything like it. It's

0:30:24.880 --> 0:30:28.920
<v Speaker 2>made of different materials, so like it's so nuanced. I

0:30:28.960 --> 0:30:31.560
<v Speaker 2>saw a quote from David Fincher, the director, who is

0:30:31.640 --> 0:30:36.800
<v Speaker 2>like a huge fan of foli art artists, and he

0:30:36.920 --> 0:30:41.080
<v Speaker 2>basically was like, where we're looking at like the like

0:30:41.400 --> 0:30:44.320
<v Speaker 2>a scene of some people having a meeting in a

0:30:44.400 --> 0:30:47.400
<v Speaker 2>lawyer's office, and he's like, what is the what does

0:30:47.440 --> 0:30:50.040
<v Speaker 2>the nauga hide or the leather on the sofa sound like?

0:30:50.480 --> 0:30:50.680
<v Speaker 1>Yeah?

0:30:50.720 --> 0:30:53.320
<v Speaker 2>Yeah, like is it is it fake? Like is this

0:30:53.600 --> 0:30:56.600
<v Speaker 2>a strip mall lawyer's office or is it like a

0:30:56.640 --> 0:30:59.800
<v Speaker 2>really well healed lawyer's office, so it's real leather Like

0:31:00.120 --> 0:31:03.360
<v Speaker 2>that kind of attention to detail, Yeah, fully artists make

0:31:04.400 --> 0:31:09.320
<v Speaker 2>like that's what makes a movie like engrossing or you know,

0:31:09.480 --> 0:31:12.400
<v Speaker 2>at the very least extremely realistic, like that level of

0:31:12.440 --> 0:31:13.840
<v Speaker 2>attention to detail.

0:31:14.080 --> 0:31:18.200
<v Speaker 1>Yeah, or if you're not paying attention to detail like that,

0:31:18.320 --> 0:31:20.520
<v Speaker 1>it makes something stand out as and you may not

0:31:20.600 --> 0:31:24.600
<v Speaker 1>even recognize it, but subconsciously it may just a sound

0:31:24.680 --> 0:31:26.240
<v Speaker 1>may sit wrong if they don't do it right.

0:31:26.320 --> 0:31:28.480
<v Speaker 2>Yeah, like if somebody sits on a leather couch and

0:31:28.480 --> 0:31:31.840
<v Speaker 2>it makes a yawning sound, right, you're gonna be like,

0:31:31.880 --> 0:31:32.920
<v Speaker 2>what was that?

0:31:32.920 --> 0:31:34.240
<v Speaker 1>That's a tidman helmet? Right.

0:31:34.280 --> 0:31:36.760
<v Speaker 2>You wouldn't believe them if they told you that's right.

0:31:37.240 --> 0:31:39.040
<v Speaker 1>So the you know, the Fuly stage is amazing. They

0:31:39.040 --> 0:31:41.600
<v Speaker 1>have that floor. It's just riddled with props and weird

0:31:41.640 --> 0:31:44.160
<v Speaker 1>things that they all. They don't call it by the thing,

0:31:44.360 --> 0:31:46.040
<v Speaker 1>you know, they call it by the sound it makes.

0:31:47.080 --> 0:31:49.680
<v Speaker 1>Like you don't say give me those coconuts, you say

0:31:50.440 --> 0:31:52.960
<v Speaker 1>give me the hoofs, although they don't use coconuts. It's

0:31:52.960 --> 0:31:57.000
<v Speaker 1>a little bit of a money python reference there. But yeah,

0:31:57.200 --> 0:31:59.560
<v Speaker 1>it's a fun looking room. Like I encourage everyone to go,

0:31:59.600 --> 0:32:02.800
<v Speaker 1>like see some like YouTube video of a Folly artist

0:32:02.840 --> 0:32:05.120
<v Speaker 1>and work in their little kind of cool air conditioned

0:32:05.160 --> 0:32:08.000
<v Speaker 1>dark room. There's water like that. There's usually like a bathtub,

0:32:08.400 --> 0:32:12.000
<v Speaker 1>there's usually a working toilet, uh, and just all manner

0:32:12.080 --> 0:32:13.760
<v Speaker 1>of props that people.

0:32:13.600 --> 0:32:16.840
<v Speaker 2>Use you wanted to take a break and come back

0:32:16.880 --> 0:32:19.680
<v Speaker 2>and talk a little more about sound effects.

0:32:19.960 --> 0:32:45.040
<v Speaker 1>Let's do it. Show me open my door.

0:32:48.320 --> 0:32:51.040
<v Speaker 2>And then look out, Chuck grown out again.

0:32:51.840 --> 0:32:54.560
<v Speaker 1>All right, So Dave kind of dug up some fun,

0:32:54.760 --> 0:32:59.880
<v Speaker 1>classic uh folly tricks from famous movies, and we're gonna

0:32:59.880 --> 0:33:02.239
<v Speaker 1>talk about those and more because we're going to get

0:33:02.280 --> 0:33:05.360
<v Speaker 1>into Star Wars as well, because everyone loves talking about

0:33:05.360 --> 0:33:06.120
<v Speaker 1>Star Wars.

0:33:06.560 --> 0:33:09.640
<v Speaker 2>Well, the guy who was the fully artist and I

0:33:09.680 --> 0:33:13.840
<v Speaker 2>guess sound designer for Star Wars, Ben Burt, just changed

0:33:13.880 --> 0:33:15.880
<v Speaker 2>the industry from what I could tell. He's a really

0:33:16.240 --> 0:33:17.520
<v Speaker 2>interesting creative guy.

0:33:18.280 --> 0:33:20.959
<v Speaker 1>Yeah, we talked about him before he was the Wilhelm

0:33:21.040 --> 0:33:21.560
<v Speaker 1>Scream guy.

0:33:22.040 --> 0:33:25.480
<v Speaker 2>Yes, yes, did you see the Wilhelm Scream thing I sent?

0:33:26.880 --> 0:33:27.240
<v Speaker 1>I did not?

0:33:27.720 --> 0:33:30.640
<v Speaker 2>Oh? Got I know the story of the Wilhelm Scream.

0:33:30.680 --> 0:33:31.280
<v Speaker 2>You want to hear it?

0:33:31.920 --> 0:33:33.560
<v Speaker 1>We did a whole episode on it, didn't we.

0:33:33.920 --> 0:33:36.160
<v Speaker 2>No, we just mentioned it and then Jerry put the

0:33:36.200 --> 0:33:36.760
<v Speaker 2>wrong one in.

0:33:37.560 --> 0:33:39.800
<v Speaker 1>Oh, I thought we did a whole short stuff on it.

0:33:40.200 --> 0:33:41.880
<v Speaker 2>On the Wilhelm Scream. I don't think so.

0:33:42.280 --> 0:33:45.120
<v Speaker 1>I thought we did well. Either way, Just go ahead.

0:33:46.080 --> 0:33:48.520
<v Speaker 2>All right, if we have then we'll edit this part out.

0:33:48.720 --> 0:33:51.520
<v Speaker 2>But Essentially, the Wilhelm Scream was a scream that they

0:33:52.560 --> 0:33:56.480
<v Speaker 2>they think was recorded by a guy named chev Woolley,

0:33:56.640 --> 0:33:59.120
<v Speaker 2>who was an actor and musician who's known for the

0:33:59.160 --> 0:34:02.400
<v Speaker 2>song people Eater. He's the guy who's saying that, And

0:34:02.440 --> 0:34:05.920
<v Speaker 2>it was in a movie called Distant Drums. And I

0:34:05.960 --> 0:34:10.120
<v Speaker 2>think we can play the Wilhelm scream right here, right.

0:34:10.520 --> 0:34:12.160
<v Speaker 1>But I mean I thought we could the first time,

0:34:12.160 --> 0:34:12.799
<v Speaker 1>and it didn't work.

0:34:12.880 --> 0:34:15.040
<v Speaker 2>Well, let's try again. So this is what we're talking about.

0:34:15.080 --> 0:34:20.680
<v Speaker 2>This is the very famous Wilhelm scream. Okay, so apparently

0:34:20.680 --> 0:34:24.080
<v Speaker 2>Shebb Woolley recorded that for Distant Drums, but it didn't

0:34:24.120 --> 0:34:28.440
<v Speaker 2>become kind of, I guess a thing or iconic or

0:34:28.480 --> 0:34:31.600
<v Speaker 2>well used two until two years later there was a

0:34:31.640 --> 0:34:34.240
<v Speaker 2>movie called The Charge at Feather River and a character

0:34:34.320 --> 0:34:37.640
<v Speaker 2>named Private Willhelm gets shot in the leg by an arrow,

0:34:37.920 --> 0:34:41.279
<v Speaker 2>an he screams the Wilhelm scream. Still wasn't called the

0:34:41.280 --> 0:34:45.680
<v Speaker 2>Wilhelm scream until Ben Burt came along for Star Wars

0:34:46.000 --> 0:34:49.040
<v Speaker 2>and he'd seen just tons of Westerns as a kid,

0:34:49.280 --> 0:34:51.960
<v Speaker 2>and that Wilhelm scream showed up in almost all of them.

0:34:52.200 --> 0:34:56.279
<v Speaker 2>So he sought out that scream and found it in

0:34:56.400 --> 0:34:59.960
<v Speaker 2>the charge at feather River Sound Library and used it.

0:35:00.320 --> 0:35:02.800
<v Speaker 2>The first time it shows up is when Luke shoots

0:35:02.800 --> 0:35:05.560
<v Speaker 2>a stormtrooper and the stormtrooper falls off of something or

0:35:05.600 --> 0:35:09.200
<v Speaker 2>other I can't remember where exactly, and he adopted as

0:35:09.239 --> 0:35:11.759
<v Speaker 2>a signature sound, and it just became kind of an

0:35:12.239 --> 0:35:15.480
<v Speaker 2>iconic in joke among sound editors since then.

0:35:16.520 --> 0:35:19.319
<v Speaker 1>Yeah, you know, it may have been movie crush. That

0:35:19.400 --> 0:35:21.960
<v Speaker 1>makes sense where I covered that. Yeah, totally makes sense.

0:35:21.800 --> 0:35:23.799
<v Speaker 2>And I think it was all that's interesting. So it's

0:35:23.880 --> 0:35:26.200
<v Speaker 2>been in over four hundred films.

0:35:26.960 --> 0:35:32.000
<v Speaker 1>Amazing. Yeah, the ET sound. They needed ET to sound

0:35:32.080 --> 0:35:35.439
<v Speaker 1>a certain way when Et walked around, because they needed

0:35:35.520 --> 0:35:38.759
<v Speaker 1>him to sound like an ET but also not be

0:35:38.960 --> 0:35:42.879
<v Speaker 1>like gross. They wanted people to like ET, so they

0:35:42.960 --> 0:35:46.759
<v Speaker 1>used like jello wrapped in a damp T shirt and

0:35:46.920 --> 0:35:49.760
<v Speaker 1>raw liver apparently just for this sort of squishy walking sounds.

0:35:49.800 --> 0:35:50.520
<v Speaker 1>That's pretty good one.

0:35:50.560 --> 0:35:53.480
<v Speaker 2>Yikes, what about Titanic? This is a good one.

0:35:55.080 --> 0:35:57.520
<v Speaker 1>No spoilers are going to spoil the end of Titanic.

0:35:57.640 --> 0:35:59.759
<v Speaker 1>Oh come on, so you can dial out now if

0:35:59.800 --> 0:36:01.640
<v Speaker 1>you want to. But at the end of Titanic, Kate

0:36:01.680 --> 0:36:04.480
<v Speaker 1>Winslet is floating on a door or a piece of

0:36:04.520 --> 0:36:07.440
<v Speaker 1>wood or something. I think it's a door and she's

0:36:07.760 --> 0:36:11.440
<v Speaker 1>freezing cold, and they used apparently frozen lettuce to recreate

0:36:11.920 --> 0:36:13.840
<v Speaker 1>her the sound of her hair movie.

0:36:13.880 --> 0:36:17.879
<v Speaker 2>Yeah, which was perfect because I remember that sound effect.

0:36:18.239 --> 0:36:20.600
<v Speaker 2>I don't think I was like that crispy hair sounds

0:36:20.600 --> 0:36:22.920
<v Speaker 2>crazy at the time, but when I read about it,

0:36:22.960 --> 0:36:26.840
<v Speaker 2>I remember that it made some sort of impact on me. Yeah,

0:36:26.880 --> 0:36:30.680
<v Speaker 2>to prevent anybody from emailing in. Apparently it's not a door.

0:36:30.760 --> 0:36:33.480
<v Speaker 2>Everybody says it's a door, but some people on Reddit

0:36:33.880 --> 0:36:38.880
<v Speaker 2>found the piece of the staircase that it was taken from,

0:36:39.400 --> 0:36:42.560
<v Speaker 2>So James Cameron's film was so accurate that you could

0:36:42.600 --> 0:36:45.440
<v Speaker 2>determine that she was floating on a piece of staircase

0:36:45.480 --> 0:36:48.359
<v Speaker 2>that is shown earlier in The Titanic before it sinks.

0:36:49.040 --> 0:36:49.879
<v Speaker 1>I think it was a door.

0:36:50.200 --> 0:36:52.759
<v Speaker 2>That's fine. I just wanted I knew somebody who's going

0:36:52.840 --> 0:36:54.800
<v Speaker 2>to email in, and I wanted to burst their bubble

0:36:56.200 --> 0:36:56.759
<v Speaker 2>fight club.

0:36:56.800 --> 0:36:59.360
<v Speaker 1>You know, if you've ever heard of fistfight in real life,

0:37:00.440 --> 0:37:03.600
<v Speaker 1>A I'm sorry, because that's a really dumb thing to do,

0:37:03.760 --> 0:37:07.560
<v Speaker 1>is to punch somebody. But a punch to somebody's face

0:37:08.040 --> 0:37:10.719
<v Speaker 1>in real life, to their body doesn't sound anything like

0:37:10.760 --> 0:37:14.080
<v Speaker 1>it sounds in the movies. It's a fairly boring sound,

0:37:14.520 --> 0:37:17.399
<v Speaker 1>so they need to recreate that obviously, And a lot

0:37:17.400 --> 0:37:20.600
<v Speaker 1>of times they're punching you know, raw meat and things

0:37:20.640 --> 0:37:23.759
<v Speaker 1>like that and adding extra like bass and kind of

0:37:23.760 --> 0:37:27.440
<v Speaker 1>tweak it and posts. But apparently in Fight Club, chicken

0:37:27.480 --> 0:37:31.000
<v Speaker 1>carcasses were pounded with baseball bats along with the sounds

0:37:31.000 --> 0:37:33.560
<v Speaker 1>of cracking walnuts. Yes, pretty good.

0:37:34.120 --> 0:37:37.360
<v Speaker 2>There's this movie called Berbery in sound studio back in

0:37:37.400 --> 0:37:38.680
<v Speaker 2>twenty twelve. Did you see it?

0:37:39.560 --> 0:37:40.359
<v Speaker 1>I've never heard of it.

0:37:40.360 --> 0:37:42.719
<v Speaker 2>It was a little art house movie the what's the

0:37:42.760 --> 0:37:47.200
<v Speaker 2>British actor the short British actor with classes Toby somebody?

0:37:47.239 --> 0:37:49.320
<v Speaker 2>He played Capoti Jiman Capodi?

0:37:49.360 --> 0:37:51.040
<v Speaker 1>Oh yeah, Toby Jones.

0:37:51.080 --> 0:37:53.480
<v Speaker 2>Maybe, yes, you're right. So Toby Jones is in it

0:37:53.520 --> 0:37:56.279
<v Speaker 2>and he's a folly artist who starts to descend into

0:37:56.320 --> 0:37:59.319
<v Speaker 2>madness and essentially the entire movie takes place on a

0:37:59.320 --> 0:38:04.960
<v Speaker 2>fully studiente and there's parts where they're stabbing a melon

0:38:05.440 --> 0:38:08.880
<v Speaker 2>to make the sound of the person on screen getting stabbed.

0:38:09.440 --> 0:38:12.440
<v Speaker 2>And the folly artists who actually worked on that movie

0:38:12.920 --> 0:38:18.320
<v Speaker 2>said that they had to use wet cloth and wood

0:38:18.640 --> 0:38:21.120
<v Speaker 2>to make the sound of the folly artist on the

0:38:21.120 --> 0:38:24.680
<v Speaker 2>screen stabbing the water melon to make the sound of

0:38:24.719 --> 0:38:27.800
<v Speaker 2>the person on their screen getting stabbed with a knife.

0:38:28.440 --> 0:38:30.440
<v Speaker 1>I think I do remember that movie. I don't think

0:38:30.480 --> 0:38:32.040
<v Speaker 1>I saw it, but I remember that happening.

0:38:32.160 --> 0:38:35.720
<v Speaker 2>It's worth seeing. It's a slow burn that, possibly, depending

0:38:35.719 --> 0:38:39.839
<v Speaker 2>on your view, never actually ignites. Okay, but it's an

0:38:39.840 --> 0:38:41.760
<v Speaker 2>interesting movie. He does a good job.

0:38:42.040 --> 0:38:45.080
<v Speaker 1>They should put that on the poster. Possibly never ignites Josh.

0:38:44.800 --> 0:38:48.080
<v Speaker 2>Clark right, like, this is the best we could get.

0:38:49.280 --> 0:38:51.600
<v Speaker 1>Melons are useful, use a lot of melons for a

0:38:51.640 --> 0:38:54.440
<v Speaker 1>lot of things. A hand inside of melon apparently was

0:38:54.880 --> 0:38:58.600
<v Speaker 1>on that first dinosaur egg hatches sorry spoiler alert in

0:38:58.680 --> 0:39:01.560
<v Speaker 1>Jurassic Park. It was a hand inside of the melon

0:39:01.560 --> 0:39:03.920
<v Speaker 1>combined with the cracking of an ice cream cone.

0:39:04.280 --> 0:39:06.880
<v Speaker 2>Very nice. I saw Raiders of the Lost Art that

0:39:06.920 --> 0:39:10.040
<v Speaker 2>famous bowlder rolling at Indy in the beginning of the

0:39:10.160 --> 0:39:12.680
<v Speaker 2>movie first movie. Yeah, it was a car with no

0:39:12.800 --> 0:39:14.719
<v Speaker 2>motor being rolled down a hill.

0:39:16.160 --> 0:39:20.440
<v Speaker 1>Oh, okay, and that was also Ben Burt Oh was it?

0:39:20.480 --> 0:39:21.120
<v Speaker 2>That makes sense?

0:39:21.440 --> 0:39:23.520
<v Speaker 1>Yeah? He did all the Internet Jones movies. He did

0:39:23.520 --> 0:39:26.520
<v Speaker 1>et He was clearly a Spielberg Lucas guy.

0:39:26.640 --> 0:39:30.200
<v Speaker 2>Yeah he was. He was good and probably still is

0:39:30.200 --> 0:39:30.880
<v Speaker 2>he still working?

0:39:32.400 --> 0:39:35.279
<v Speaker 1>I bet he is. He's in his midish seventies, so

0:39:35.320 --> 0:39:36.640
<v Speaker 1>I bet he's still out there.

0:39:36.719 --> 0:39:37.759
<v Speaker 2>Okay, there we go.

0:39:37.880 --> 0:39:39.439
<v Speaker 1>I like to think he is. Should we talk about

0:39:39.440 --> 0:39:40.920
<v Speaker 1>some of those Star Wars sounds too while we're here?

0:39:41.000 --> 0:39:41.640
<v Speaker 2>Yeah, I think so.

0:39:43.600 --> 0:39:47.480
<v Speaker 1>The blaster Star Wars blaster, very very legendary film sci

0:39:47.520 --> 0:39:51.120
<v Speaker 1>fi sound. He and you'll see a lot of sound

0:39:51.160 --> 0:39:53.319
<v Speaker 1>people that just like kind of always carry around their

0:39:53.440 --> 0:39:56.239
<v Speaker 1>recording device. I don't know if they do that kind

0:39:56.239 --> 0:39:58.160
<v Speaker 1>of stuff on phones now, just to say like hey,

0:39:58.200 --> 0:40:00.360
<v Speaker 1>this like just to pick up the sound. But back Ben,

0:40:01.080 --> 0:40:03.440
<v Speaker 1>for Ben Bird, it was a Nagra reel to real recorder,

0:40:03.960 --> 0:40:06.680
<v Speaker 1>and he was on he was just collecting sounds all

0:40:06.680 --> 0:40:08.520
<v Speaker 1>over the place to potentially use for Star Wars. And

0:40:08.520 --> 0:40:10.880
<v Speaker 1>that's kind of the fun thing, is just looking around

0:40:10.920 --> 0:40:14.880
<v Speaker 1>the world and like just collecting noises and say, you know,

0:40:14.960 --> 0:40:17.160
<v Speaker 1>this might come in handy later. You never know, right,

0:40:17.239 --> 0:40:19.680
<v Speaker 1>And they were in the Pocono's and he went to

0:40:20.000 --> 0:40:23.080
<v Speaker 1>he saw a radio tower with those big, taut, big

0:40:24.040 --> 0:40:26.879
<v Speaker 1>bundled wire support cables and he was like, I wonder

0:40:26.880 --> 0:40:28.600
<v Speaker 1>what that sounds like when I hit it. He hit

0:40:28.640 --> 0:40:31.279
<v Speaker 1>it with a rock and it made that sound, and

0:40:31.320 --> 0:40:33.919
<v Speaker 1>then he did it at another tower, a radio tower

0:40:33.960 --> 0:40:36.920
<v Speaker 1>in the Mahave Desert, and combine those tweaked him a

0:40:36.960 --> 0:40:39.000
<v Speaker 1>little bit, and that's how you get that laser blast,

0:40:39.480 --> 0:40:42.440
<v Speaker 1>which you two can make. If you ever see one

0:40:42.440 --> 0:40:44.560
<v Speaker 1>of those really really taught cables, have you hit that

0:40:44.560 --> 0:40:47.040
<v Speaker 1>thing with something metal, it'll go cute.

0:40:47.160 --> 0:40:49.399
<v Speaker 2>Yeah, there's a bunch of different laser blasts in Star Wars,

0:40:49.440 --> 0:40:53.040
<v Speaker 2>but the ones that were made with that sound effector

0:40:53.280 --> 0:40:55.960
<v Speaker 2>once you know that, you can you can really clearly

0:40:56.000 --> 0:40:57.200
<v Speaker 2>hear it. It's perfect.

0:40:57.960 --> 0:40:59.919
<v Speaker 1>Yeah, I think it's the blaster sound.

0:41:00.360 --> 0:41:02.160
<v Speaker 2>Well, you mean Han Solo's blaster.

0:41:03.080 --> 0:41:05.440
<v Speaker 1>Yeah, I mean the blaster is just a type of gun.

0:41:06.160 --> 0:41:07.719
<v Speaker 1>I mean, we're probably gonna get in big trouble from

0:41:07.719 --> 0:41:11.440
<v Speaker 1>Star Wars people. But when they put laser sound, I

0:41:11.520 --> 0:41:13.840
<v Speaker 1>was like, oh, you can't say that, dude, it's a blaster.

0:41:14.760 --> 0:41:16.200
<v Speaker 2>Let's move on to the tie fighters.

0:41:16.239 --> 0:41:17.560
<v Speaker 1>How about that, let's do it.

0:41:18.120 --> 0:41:20.280
<v Speaker 2>Those are actually so the very famous.

0:41:20.200 --> 0:41:22.480
<v Speaker 1>Whaw hey, that's pretty good.

0:41:22.600 --> 0:41:27.799
<v Speaker 2>Thanks. Those are African elephants that are roaring, layered over

0:41:27.880 --> 0:41:31.040
<v Speaker 2>one another and then distorted so that it doesn't sound

0:41:31.080 --> 0:41:33.400
<v Speaker 2>like elephants. But when you hear that and you go

0:41:33.480 --> 0:41:37.359
<v Speaker 2>listen to the tie fighters sound being made, You'll say, yeah,

0:41:37.480 --> 0:41:38.320
<v Speaker 2>that's an elephant.

0:41:38.560 --> 0:41:41.279
<v Speaker 1>I think you do a Chewbacca too, don't you know?

0:41:41.960 --> 0:41:42.960
<v Speaker 1>I thought you used to do that.

0:41:43.040 --> 0:41:48.399
<v Speaker 2>Now my Chewbacca sounds like this wall, wall wall, It's

0:41:48.440 --> 0:41:49.320
<v Speaker 2>like a nitross.

0:41:49.600 --> 0:41:51.640
<v Speaker 1>I could have sworn it was you that did a

0:41:51.640 --> 0:41:55.560
<v Speaker 1>pretty good Chewbacca, but maybe not. But apparently Chewbacca was

0:41:55.560 --> 0:41:58.040
<v Speaker 1>made by just combining a bunch of different animals and

0:41:58.080 --> 0:42:01.640
<v Speaker 1>again layering them on top of one another, a walrus,

0:42:01.640 --> 0:42:05.239
<v Speaker 1>a badger, and a bear at the very least. And

0:42:05.280 --> 0:42:08.480
<v Speaker 1>then we got to mention R two D two because

0:42:08.520 --> 0:42:10.799
<v Speaker 1>that's where ben Bert brings in. And you know, a

0:42:10.800 --> 0:42:13.600
<v Speaker 1>big change in the industry is when the synthesizer, especially

0:42:13.600 --> 0:42:16.080
<v Speaker 1>the mogue was invented, because not only could you make

0:42:16.120 --> 0:42:20.920
<v Speaker 1>all sorts of like cool space ag music for soundtracks,

0:42:20.960 --> 0:42:23.680
<v Speaker 1>you could also make just bleeps and bloops, which is

0:42:23.719 --> 0:42:26.239
<v Speaker 1>what he did. He had a Coorg synthesizer, a very

0:42:26.239 --> 0:42:29.360
<v Speaker 1>early Chorg, and did these you know, beeps and boops

0:42:29.360 --> 0:42:31.839
<v Speaker 1>for R two D two. And you know, you think,

0:42:31.880 --> 0:42:35.160
<v Speaker 1>all right, that's great, big deal. But the genius of

0:42:35.160 --> 0:42:39.880
<v Speaker 1>it is that he somehow creates emotion and conveys emotion

0:42:40.120 --> 0:42:43.560
<v Speaker 1>through these beeps and boops from a little droid with

0:42:43.640 --> 0:42:46.120
<v Speaker 1>a synthesizer. Yeah, that's it's magic.

0:42:46.239 --> 0:42:49.359
<v Speaker 2>That's the reason fully artists are still around because you

0:42:49.400 --> 0:42:51.919
<v Speaker 2>can't you just can't do that with stock stuff from

0:42:51.920 --> 0:42:53.000
<v Speaker 2>a sound library.

0:42:53.840 --> 0:42:56.120
<v Speaker 1>Yeah, or you could tell when it's done that way

0:42:56.680 --> 0:42:57.080
<v Speaker 1>for sure.

0:42:57.280 --> 0:43:01.240
<v Speaker 2>There you go. So one other thing we should probably

0:43:01.239 --> 0:43:04.200
<v Speaker 2>touch on real quicker nature documentaries.

0:43:04.040 --> 0:43:06.040
<v Speaker 1>Yeah, to get ready to be disappointed.

0:43:06.320 --> 0:43:10.200
<v Speaker 2>Yeah, they get a lot of guf for basically fudging stuff,

0:43:10.320 --> 0:43:14.359
<v Speaker 2>and they are legendary for fudging stuff like apparently they'll

0:43:14.440 --> 0:43:18.719
<v Speaker 2>use semi domesticated animals that they rent to film, you know,

0:43:18.880 --> 0:43:22.600
<v Speaker 2>chasing a lamb around or something like that. But one

0:43:22.640 --> 0:43:25.320
<v Speaker 2>of the things they're very frequently criticized on is using

0:43:25.320 --> 0:43:28.640
<v Speaker 2>sound effects and really kind of going overboard with them.

0:43:28.680 --> 0:43:33.359
<v Speaker 2>But by the nature of what they're making, they have

0:43:33.480 --> 0:43:35.480
<v Speaker 2>to use sound effects to begin with.

0:43:36.880 --> 0:43:38.640
<v Speaker 1>Yeah, I mean a lot of this stuff is filmed

0:43:38.680 --> 0:43:41.399
<v Speaker 1>on very long lenses from very far away. If you're

0:43:41.440 --> 0:43:46.279
<v Speaker 1>filming a lion tracking down an antelope and killing it,

0:43:46.640 --> 0:43:48.279
<v Speaker 1>you're not like right up on it, you know, so

0:43:48.320 --> 0:43:50.799
<v Speaker 1>you don't have the sound to begin with. Maybe they

0:43:50.800 --> 0:43:52.960
<v Speaker 1>bring some people out there with those long distance mics

0:43:53.000 --> 0:43:56.000
<v Speaker 1>to record some stuff, but then there's just so much

0:43:56.040 --> 0:43:59.040
<v Speaker 1>ambient sound they probably can't use it. So generally, if

0:43:59.040 --> 0:44:04.680
<v Speaker 1>you see like you know, a Planet Earth discovery documentary,

0:44:05.320 --> 0:44:07.319
<v Speaker 1>these the sound department is handed kind of like a

0:44:07.360 --> 0:44:10.239
<v Speaker 1>silent film almost, and they use you know, it's not

0:44:10.280 --> 0:44:13.680
<v Speaker 1>like they gotta have to use like real animal calls

0:44:13.719 --> 0:44:15.680
<v Speaker 1>for the real animals. They're not just like, hey, let's

0:44:15.840 --> 0:44:19.399
<v Speaker 1>make this lion sound kind of like different. So they

0:44:19.400 --> 0:44:22.120
<v Speaker 1>want accuracy there for sure. But you know when you

0:44:22.160 --> 0:44:26.160
<v Speaker 1>see a mushroom growing in a time lapse, they're just

0:44:26.200 --> 0:44:28.719
<v Speaker 1>adding all those sounds of like a mushroom stretching its

0:44:28.800 --> 0:44:31.160
<v Speaker 1>arms out. Yees, mushroom doesn't have arms its head.

0:44:31.400 --> 0:44:34.000
<v Speaker 2>Sure, I mean, lean in and put your ear to

0:44:34.040 --> 0:44:35.680
<v Speaker 2>a mushroom as it's growing, and you're not going to

0:44:35.760 --> 0:44:38.680
<v Speaker 2>hear anything. It doesn't make a sound.

0:44:38.840 --> 0:44:39.240
<v Speaker 1>Nope.

0:44:39.360 --> 0:44:42.440
<v Speaker 2>Another one they get accused of is making the northern

0:44:42.520 --> 0:44:45.320
<v Speaker 2>lights make a sound. Yeah, those don't make a sound.

0:44:45.520 --> 0:44:47.319
<v Speaker 2>There's just all sorts of like if you stop and

0:44:47.360 --> 0:44:49.360
<v Speaker 2>think about it, like a close up of a spider

0:44:49.400 --> 0:44:52.719
<v Speaker 2>walking on a leaf, it wouldn't make a sound, but

0:44:52.960 --> 0:44:56.160
<v Speaker 2>it would look weird to not have a sound, or

0:44:56.200 --> 0:44:58.360
<v Speaker 2>at the very least it looks better. That makes the

0:44:58.400 --> 0:45:01.560
<v Speaker 2>whole thing better too. Sound, I don't really I mean,

0:45:01.640 --> 0:45:05.000
<v Speaker 2>nature documentaries are so fudged to begin with that I

0:45:05.040 --> 0:45:06.520
<v Speaker 2>don't really have a problem with that.

0:45:06.880 --> 0:45:08.799
<v Speaker 1>The sound, Yeah, I don't have a problem. And I

0:45:08.840 --> 0:45:11.440
<v Speaker 1>think if someone like you said, if you sat someone

0:45:11.480 --> 0:45:15.200
<v Speaker 1>down and showed them just the realistic thing with just

0:45:15.360 --> 0:45:20.040
<v Speaker 1>the realistic sound, it's probably not nearly as compelling.

0:45:20.000 --> 0:45:24.040
<v Speaker 2>They'd be like, can I leave now you anything else?

0:45:24.280 --> 0:45:26.200
<v Speaker 1>Yeah, one last thing, just sort of on the note

0:45:26.239 --> 0:45:29.279
<v Speaker 1>of using things like pro tools. I mentioned earlier that

0:45:29.320 --> 0:45:32.080
<v Speaker 1>it was was kind of budget related, and obviously big

0:45:32.120 --> 0:45:34.239
<v Speaker 1>movies can just afford to do whatever they want in

0:45:34.280 --> 0:45:36.680
<v Speaker 1>terms of that kind of thing. But even then, the

0:45:37.040 --> 0:45:41.480
<v Speaker 1>sound line items are often just a very small part

0:45:41.480 --> 0:45:43.200
<v Speaker 1>of the budget. You know, it kind of depends, but

0:45:43.719 --> 0:45:45.759
<v Speaker 1>you know, when you budget out a movie or a

0:45:45.800 --> 0:45:48.040
<v Speaker 1>TV show or commercial or anything, you kind of have

0:45:48.040 --> 0:45:49.960
<v Speaker 1>a general template to work for, like we're going to

0:45:50.000 --> 0:45:53.080
<v Speaker 1>allocate this percentage for this, this percentage for this camera

0:45:53.120 --> 0:45:55.880
<v Speaker 1>department's going to get probably something like this, and sound

0:45:55.960 --> 0:45:58.840
<v Speaker 1>is always like maybe ten percent or so, and a

0:45:58.840 --> 0:46:02.560
<v Speaker 1>lot of times. That can include the rights to play

0:46:02.640 --> 0:46:05.200
<v Speaker 1>soundtrack stuff. And you know, it depends on the movie.

0:46:05.200 --> 0:46:07.200
<v Speaker 1>If it's like Dazed and Confused or something like that,

0:46:07.239 --> 0:46:09.880
<v Speaker 1>there's really music reliant. You know, you're gonna have to

0:46:09.880 --> 0:46:11.640
<v Speaker 1>spend a lot of money on that, So you may

0:46:12.239 --> 0:46:14.880
<v Speaker 1>you may look at the post production sound and be like,

0:46:14.920 --> 0:46:17.880
<v Speaker 1>I'm sorry, you have very little to work with. So

0:46:17.960 --> 0:46:20.320
<v Speaker 1>that's where you're gonna get stuff like pulled from libraries

0:46:20.360 --> 0:46:23.399
<v Speaker 1>a little more. When you get these big, big movies,

0:46:23.440 --> 0:46:25.400
<v Speaker 1>that's when they can afford to bring into folly artists

0:46:25.400 --> 0:46:27.480
<v Speaker 1>and the whole teams. And that's why this sound is

0:46:27.480 --> 0:46:29.640
<v Speaker 1>always really awesome and that's why they highlight it at

0:46:29.640 --> 0:46:30.880
<v Speaker 1>the Academy Awards.

0:46:30.960 --> 0:46:36.839
<v Speaker 2>Yes. Nice. Yeah, So go forth and watch movies and

0:46:37.000 --> 0:46:39.839
<v Speaker 2>listen out for sounds and you'll probably be amazed here

0:46:39.920 --> 0:46:40.200
<v Speaker 2>or there.

0:46:40.640 --> 0:46:42.600
<v Speaker 1>Yeah, but don't get so caught up in that. Like

0:46:42.640 --> 0:46:44.799
<v Speaker 1>I wonder if fully artists can even watch movies I

0:46:44.840 --> 0:46:45.799
<v Speaker 1>know and enjoy them.

0:46:45.840 --> 0:46:48.160
<v Speaker 2>I feel so bad for people who can't watch movies,

0:46:48.320 --> 0:46:51.880
<v Speaker 2>who can't enjoy food because they're chefs or something like that.

0:46:52.080 --> 0:46:53.680
<v Speaker 1>Yeah, yeah, totally can't.

0:46:53.480 --> 0:46:55.839
<v Speaker 2>Enjoy simple pleasures in life because they know too much

0:46:55.840 --> 0:46:59.120
<v Speaker 2>about it, you know, can't enjoy maloney or sausage.

0:47:00.239 --> 0:47:02.080
<v Speaker 1>Yeah, I say here's a new stuff you should know

0:47:02.120 --> 0:47:05.279
<v Speaker 1>T shirt. We have a new T shirt seller.

0:47:05.120 --> 0:47:09.360
<v Speaker 2>Right, Yeah, it's on Cotton Bureau, our new merch merchant.

0:47:09.840 --> 0:47:11.719
<v Speaker 1>Yeah. We've never put a lot of effort into merch,

0:47:11.800 --> 0:47:15.360
<v Speaker 1>but we always hear people asking, So Cotton Bureau stuff

0:47:15.400 --> 0:47:17.200
<v Speaker 1>you should know. You can find our merch now. And

0:47:17.239 --> 0:47:19.640
<v Speaker 1>I think a new T shirt should be stay dumb,

0:47:19.800 --> 0:47:20.480
<v Speaker 1>Enjoy Things.

0:47:21.040 --> 0:47:24.000
<v Speaker 2>Oh that's a good one. Yeah, that's a great one.

0:47:24.200 --> 0:47:26.400
<v Speaker 2>All right, Well let's have Aaron Cooper get on it,

0:47:26.440 --> 0:47:29.000
<v Speaker 2>because I say, I think two thirds of our shirts

0:47:29.080 --> 0:47:31.960
<v Speaker 2>in our merch store from Aaron Cooper because he's really

0:47:31.960 --> 0:47:32.560
<v Speaker 2>good at it.

0:47:32.960 --> 0:47:35.280
<v Speaker 1>Yeah, and State of enjoy Things is perfect to promote

0:47:35.320 --> 0:47:37.960
<v Speaker 1>a show that's all about trying to make people smarter precisely.

0:47:38.400 --> 0:47:40.680
<v Speaker 2>Yeah, I wonder if we can get his shirt that says.

0:47:42.440 --> 0:47:43.319
<v Speaker 1>How would you spell that?

0:47:43.440 --> 0:47:45.800
<v Speaker 2>I don't know. I'm going to leave that to Aaron Cooper.

0:47:46.239 --> 0:47:46.879
<v Speaker 1>Yeah.

0:47:46.960 --> 0:47:50.240
<v Speaker 2>Well, since we said Aaron Cooper's name at least two times,

0:47:50.280 --> 0:47:52.680
<v Speaker 2>I think maybe three, we've unlocked listener mail.

0:47:55.400 --> 0:47:56.839
<v Speaker 1>You don't want to say it three times because he'll

0:47:56.840 --> 0:48:01.000
<v Speaker 1>be right behind you. All right, here we go from Stephanie,

0:48:01.600 --> 0:48:04.280
<v Speaker 1>and I feel bad about this because I even knew this. Hey, guys,

0:48:04.600 --> 0:48:07.800
<v Speaker 1>thanks for the great episode about the militarization of the police.

0:48:08.560 --> 0:48:11.960
<v Speaker 1>I'm truly grateful for the decade of learning since I've

0:48:11.960 --> 0:48:14.360
<v Speaker 1>been listening. One of you commented, I think it was me,

0:48:14.440 --> 0:48:16.640
<v Speaker 1>probably that you were surprised to read about the police

0:48:16.640 --> 0:48:18.759
<v Speaker 1>in teen Vogue. I thought you might be interested to

0:48:18.800 --> 0:48:20.600
<v Speaker 1>know that teen Bogue is pretty well known for serious

0:48:20.640 --> 0:48:23.360
<v Speaker 1>journalism and being an example for taking young women and

0:48:23.360 --> 0:48:27.839
<v Speaker 1>girls seriously. I knew that, and we've even talked about

0:48:27.880 --> 0:48:29.520
<v Speaker 1>this before, and so I don't know why it's like, oh,

0:48:29.560 --> 0:48:30.160
<v Speaker 1>than Vogue.

0:48:30.200 --> 0:48:32.600
<v Speaker 2>No, it was me, was it? It was one hundred

0:48:32.600 --> 0:48:33.000
<v Speaker 2>percent of me.

0:48:33.480 --> 0:48:36.080
<v Speaker 1>Oh I thought it was me. Well, I'll throw myself

0:48:36.080 --> 0:48:40.040
<v Speaker 1>on that grenade. That's along with you. That's all right,

0:48:40.800 --> 0:48:44.480
<v Speaker 1>But she says, here's an article from Jezebel by Julian

0:48:45.680 --> 0:48:48.520
<v Speaker 1>Escabato Shepherd. If you're shocked teen Bogue is great, you're

0:48:48.560 --> 0:48:51.560
<v Speaker 1>not paying attention. I imagine you may get other emails like this,

0:48:51.680 --> 0:48:53.440
<v Speaker 1>although I may be the first, since I was up

0:48:53.800 --> 0:48:56.520
<v Speaker 1>crazy early and listened right away. Thanks and have a

0:48:56.520 --> 0:48:57.920
<v Speaker 1>great day, and that is from Stephanie.

0:48:57.960 --> 0:49:01.000
<v Speaker 2>Thanks Stephanie. Those are the correct that we love to

0:49:01.040 --> 0:49:04.360
<v Speaker 2>get where it's very gentle, but also like you guys,

0:49:04.440 --> 0:49:07.759
<v Speaker 2>come on, you know yeah, if you can balance those

0:49:07.760 --> 0:49:10.200
<v Speaker 2>two things, you've come up with a great correction email

0:49:10.239 --> 0:49:11.400
<v Speaker 2>as far as I'm concerned.

0:49:11.680 --> 0:49:12.080
<v Speaker 1>Agreed.

0:49:12.600 --> 0:49:14.200
<v Speaker 2>If you want to be like Stephanie and send us

0:49:14.239 --> 0:49:16.920
<v Speaker 2>a correction or just an email say hi or whatever,

0:49:17.280 --> 0:49:19.879
<v Speaker 2>you can send it off to stuff podcast at iHeartRadio

0:49:19.960 --> 0:49:23.479
<v Speaker 2>dot com.

0:49:23.600 --> 0:49:26.480
<v Speaker 1>Stuff you Should Know is a production of iHeartRadio. For

0:49:26.560 --> 0:49:30.759
<v Speaker 1>more podcasts my heart Radio, visit the iHeartRadio app, Apple Podcasts,

0:49:30.880 --> 0:49:32.720
<v Speaker 1>or wherever you listen to your favorite shows.