WEBVTT - The Allure of QAnon 

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<v Speaker 1>Pushkin from Pushkin Industries. This is Deep Background, the show

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<v Speaker 1>where we explore the stories behind the stories in the news.

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<v Speaker 1>I'm Noah Feldman. A few weeks ago, Donald Trump seemed

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<v Speaker 1>to be offering some support for a conspiracy theory movement

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<v Speaker 1>called QAnon. When asked about it, Trump said that its

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<v Speaker 1>followers quote love our country. Meanwhile, over seventy supporters of

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<v Speaker 1>quanon have run for Congress in the cycle. One of

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<v Speaker 1>the candidates, Marjorie Green, has won the Republican nomination and

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<v Speaker 1>is almost certain to be elected to the House of Representatives.

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<v Speaker 1>Here to discuss the emergence of quanon and its distinctive

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<v Speaker 1>character with US is Adrian Han. Adrian is the founder

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<v Speaker 1>of a London based game company called six to Start.

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<v Speaker 1>He's been a journalist as well as a game designer,

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<v Speaker 1>and he says that part of the way we should

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<v Speaker 1>understand QAnon's success is to realize that in the way

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<v Speaker 1>that it functions, it works a little bit like a game. Adrian,

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<v Speaker 1>I wanted to talk to you about a topic on

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<v Speaker 1>which you've become i would say, a leading public intellectual,

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<v Speaker 1>and that is a deeper understanding of what is going

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<v Speaker 1>on in the universe of QAnon, particularly why this immersive

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<v Speaker 1>experience of conspiracy resonates in a contemporary moment in particular,

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<v Speaker 1>And I wonder if you would start by just saying

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<v Speaker 1>a little bit about your interesting, creative and I think

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<v Speaker 1>quite personally informed theory of what's going on. So I

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<v Speaker 1>think the thing that struck me about QAnon is the

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<v Speaker 1>way in which people describe how they discovered and how

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<v Speaker 1>they really came to believe in it. Q obviously encapsulates

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<v Speaker 1>so many different theories and ideas, you know, five G

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<v Speaker 1>conspiracies or charge trafficking. But the thing that a lot

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<v Speaker 1>of people say when they begin to believe in q

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<v Speaker 1>and on is they say they did their research. A

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<v Speaker 1>catchphrase that when here is a lot, I did the research,

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<v Speaker 1>or I did my research right, and now'll tell other

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<v Speaker 1>people you should do your research if they are skeptical

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<v Speaker 1>about q andon. You know, I just kept seeing that

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<v Speaker 1>again and again and again, and I think we all

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<v Speaker 1>know what that looks like. It looks like someone typing

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<v Speaker 1>into Google or Facebook q and on right and quanon

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<v Speaker 1>plus charge trafficking or that sort of thing, and they

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<v Speaker 1>get a list of results, you know, news stories perhaps

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<v Speaker 1>or blog posts, but usually the highest racking stuff will

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<v Speaker 1>be or has been, conspiracy theories and pretty unreliable material,

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<v Speaker 1>and that's what passed us for research, and it reminded

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<v Speaker 1>me of a particular type of games that I make

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<v Speaker 1>and that has been popular in the past, called alternate

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<v Speaker 1>reality games. And those games are unique because they are

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<v Speaker 1>trying to make a really immersive experience for players. So

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<v Speaker 1>unlike again like Fortnite or Candy Gross that you play

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<v Speaker 1>on a console or a TV or a moa, alternate

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<v Speaker 1>reality games try to tell their stories across as many

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<v Speaker 1>media and platforms as possible, so you might get phone

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<v Speaker 1>calls in these games, or you might meet real world actors,

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<v Speaker 1>or you might go to websites and that sort of thing.

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<v Speaker 1>So they're trying to mimic reality or create an alternate reality.

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<v Speaker 1>And the way in which a lot of alternate reality

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<v Speaker 1>games start is by seeing a strange phrase or picture

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<v Speaker 1>or signed somewhere in the real world, like in a

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<v Speaker 1>newspaper or a movie trailer, and then you google it

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<v Speaker 1>and the creators of that game will have seeded some

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<v Speaker 1>web pages or some YouTube videos or similar with interesting

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<v Speaker 1>results that lead you down this rabbit hole. And we

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<v Speaker 1>would literally call it rabbit hole when we design these

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<v Speaker 1>games in order to kind of drow you into this

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<v Speaker 1>really interesting fictional world. And it really struck me to

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<v Speaker 1>see the similarities, at least in how people ended quanon

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<v Speaker 1>with alternate reality games, which actually quite old. Now many

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<v Speaker 1>fascinating things here. Let's start with the phrase I did

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<v Speaker 1>my research or do your research, and you mentioned it

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<v Speaker 1>from most people that just involves googling. I wonder if

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<v Speaker 1>it doesn't go it a little bit more deeply, because

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<v Speaker 1>what you're describing in the context of the alternate reality games,

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<v Speaker 1>when they're well built, as I'm sure yours are, is

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<v Speaker 1>that a person who's playing the game doesn't just google,

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<v Speaker 1>which is the beginning step, but then goes deeper and

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<v Speaker 1>begins to search out the clues, and then the game

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<v Speaker 1>becomes more immersive. I'm imagining as he or she goes

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<v Speaker 1>down rabbit holes, finds more clues, and essentially builds up

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<v Speaker 1>a universe of meaning that you've seeded for or for her. Presumably,

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<v Speaker 1>when the QAnon people say I did my research, they

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<v Speaker 1>don't judst me in the initial search. They mean digging

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<v Speaker 1>down and having the experience, in scare quotes of discovering

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<v Speaker 1>layers of meaning I mean, I think if a player

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<v Speaker 1>is playing an alternate reality game and it goes months

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<v Speaker 1>and months and can't find another clue, that probably won't

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<v Speaker 1>hold the player's attention. I'm just guessing Similarly, in QAnon,

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<v Speaker 1>the person has to be able to say, aha, I

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<v Speaker 1>found yet another validator, I found yet another validator. Right.

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<v Speaker 1>It needs to be sufficiently messy, but not too messy

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<v Speaker 1>so that it just seems like it's completely constructed. And

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<v Speaker 1>I think that people want it to reflect the complexity

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<v Speaker 1>of reality. So you will see contradictory ideas in QAnon,

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<v Speaker 1>and you'll see contradictory posters. And that's why often when

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<v Speaker 1>people point out contradictions in q and on, that doesn't

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<v Speaker 1>magically mean that people stop believing, because people kind of

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<v Speaker 1>enjoy trying to tease out the different sort of possibilities

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<v Speaker 1>and contradictions within the conspiracy theory. And so I think

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<v Speaker 1>that when it comes to the experience that people have

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<v Speaker 1>when they're research in QAnon and when they're playing alternate

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<v Speaker 1>reality games, it's like you're a detective. It's actually quite

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<v Speaker 1>pleasurable to go down these different fabbit holes and to

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<v Speaker 1>see one idea here and to follow what seems like

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<v Speaker 1>a clue and to what do YouTube video from six

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<v Speaker 1>months ago saying well, if you look in the background

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<v Speaker 1>of this photo here and you can see someone making

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<v Speaker 1>this hand signal, and you might think, oh, I've seen

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<v Speaker 1>that before in another photo, and you start to create

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<v Speaker 1>your own connections as well as following connections that people

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<v Speaker 1>have made for you. The obvious difference between QAnon and

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<v Speaker 1>the Alter Reality game is that in QAnon, no one

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<v Speaker 1>has constructed, No person, no team of designers has actually

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<v Speaker 1>constructed the game. So when the Easter eggs are discovered,

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<v Speaker 1>they're not discovered. They're invented or made by the active

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<v Speaker 1>interpretation of the person who is quote unquote doing his

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<v Speaker 1>or her research, and by the community that says, aha,

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<v Speaker 1>you found this, and this is indeed an Easter egg.

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<v Speaker 1>That interests me in the psychological question of design for you,

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<v Speaker 1>when you are designing a game like this, how much

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<v Speaker 1>validation do you give the player, the user when he

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<v Speaker 1>or she has found one of your Easter eggs, to

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<v Speaker 1>know you actually found an Easter egg here? And then

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<v Speaker 1>the question from there would be how is it working

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<v Speaker 1>for people from whom no one has done the design.

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<v Speaker 1>I think that's a really good question. So with alternate

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<v Speaker 1>reality games, you don't want to be giving so much

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<v Speaker 1>feedback that they feel that they're playing a video game.

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<v Speaker 1>That's not what people play these games for. Where you

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<v Speaker 1>get but you don't want achievement bad just appearing immediately.

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<v Speaker 1>At the same time, if you don't give that kind

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<v Speaker 1>of feedback eventually, then often what happens is they just

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<v Speaker 1>get completely down the long path because they following something

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<v Speaker 1>that seems believable and maybe is somewhat internally consistent, but

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<v Speaker 1>is not the path that you want them to go down.

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<v Speaker 1>So we would have we'll be having to monitor the

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<v Speaker 1>player forums and player chat rooms all the time, which

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<v Speaker 1>was full time twenty four seven job really to make

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<v Speaker 1>sure they didn't get too far off track, and we

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<v Speaker 1>would use whatever means we had available to sort of

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<v Speaker 1>steer them correctly. And that's because they're playing these games collectively.

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<v Speaker 1>They're playing the games collectively. That's hugely important. I think

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<v Speaker 1>it may be lost on a lot of listeners like me,

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<v Speaker 1>but if people are playing collectively, they're creating meaning collectively,

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<v Speaker 1>and that might really matter for understanding how QAnon is working.

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<v Speaker 1>That's right. Most alternate reality games take place in real

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<v Speaker 1>time with everyone proceeding at the same rate. So it's

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<v Speaker 1>not like a game or even a multiplayer game where

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<v Speaker 1>you can proceed at different rates. The whole world of

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<v Speaker 1>the alternate reality game is unfolding at the same rates

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<v Speaker 1>for every single player. That means that if someone solves

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<v Speaker 1>a puzzle, it is effectively solved for everyone. So you know,

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<v Speaker 1>that means that it is a different kind of experience,

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<v Speaker 1>and people can solve puzzles extremely quickly basically, so we

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<v Speaker 1>have to make games and stories and puzzles that are

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<v Speaker 1>sufficiently compact one person or ten people console them on

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<v Speaker 1>their own. You need a community of thousands or hundreds

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<v Speaker 1>of thousands to solve them. And on the one hand,

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<v Speaker 1>that sounds just ridiculous who would want to play such

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<v Speaker 1>a complex game. But there is something really compelling about

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<v Speaker 1>being part of a solving community that allows you to

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<v Speaker 1>feel like you're working towards a bigger purpose. And even

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<v Speaker 1>if you can't solve a particular puzzle, you can maybe

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<v Speaker 1>contribute a small part of that. And one of the

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<v Speaker 1>really interesting things about alternate reality games is often the

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<v Speaker 1>players come up with better theories and ideas of how

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<v Speaker 1>the story should proceed than we have done ourselves, and

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<v Speaker 1>some writers might just try and ignore that and try

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<v Speaker 1>and keep going down the same path, the same story

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<v Speaker 1>path that you've planned out six months ago. But if

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<v Speaker 1>you see the players getting really excited about particular development

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<v Speaker 1>or particular prediction, what we try to do is incorporated

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<v Speaker 1>back into the story in real time, which means that

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<v Speaker 1>we might have to rewrite entire websites or emails, or

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<v Speaker 1>we've record phone calls, and that is something that people

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<v Speaker 1>find really pleasurable because it makes it feel like they

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<v Speaker 1>are part of a living world. And I think that's

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<v Speaker 1>something that is kind of interesting with QAnon because it's

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<v Speaker 1>always hamping to incorporate new information about news, about politics.

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<v Speaker 1>It's not a conspiracy theory about how Edian's built the

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<v Speaker 1>pyramids where the facts aren't really changing. It's a real

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<v Speaker 1>time conspiracy theory, and that requires a different kind of

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<v Speaker 1>construction of understanding the world. Dan, I want to ask

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<v Speaker 1>you about directions of influence and interchange. You've been I

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<v Speaker 1>think very careful. Everything that I've read of yours has

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<v Speaker 1>shown great care in not saying one is causing the other. Here,

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<v Speaker 1>QAnon is caused by alter reality games or the games

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<v Speaker 1>have contributed to QAnon. You've just pointed to similarities, and

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<v Speaker 1>I want to push on that a little bit. One

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<v Speaker 1>past interpretation I could imagine is that QAnon is popular

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<v Speaker 1>in many of the ways that conspiracy theorists have always

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<v Speaker 1>been popular, because it is a mode of interpreting the

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<v Speaker 1>world around us, and in the end, that's what religion

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<v Speaker 1>has always done in a way, it's what science does,

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<v Speaker 1>that's what some kinds of philosophy do, makes an effort

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<v Speaker 1>to create a coherent narrative out of the phenomena that

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<v Speaker 1>we encounter every day, which taken on their own, don't

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<v Speaker 1>intuitively seem to cohere with each other. And on that view,

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<v Speaker 1>the reason for the similarity between your games and QAnon

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<v Speaker 1>is that your games are also really good proxies for

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<v Speaker 1>what it's like to interpret the world around us, So

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<v Speaker 1>they're appealing for sort of the same reasons that quanan

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<v Speaker 1>is appealing, but without any sense of mutual encounter or influence.

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<v Speaker 1>The other stronger hypothesis would be that actually, there's something

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<v Speaker 1>about our moment in time and something about the way

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<v Speaker 1>that the use of the digital world interacts with conspiracy

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<v Speaker 1>theory that brings a closer similarity. Then would otherwise have existed.

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<v Speaker 1>Between these two realms, which are those views do you

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<v Speaker 1>tend towards. I think it's definitely true that the technology

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<v Speaker 1>that we used and the types of social interactions that

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<v Speaker 1>we took advantage of for alternate reality games are the

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<v Speaker 1>same that people are using in q and on the

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<v Speaker 1>community filtering aspect of YouTube and a reddit and of

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<v Speaker 1>four chant is so important to the spread of things

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<v Speaker 1>like QAnon, where if you didn't have the ability for

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<v Speaker 1>people to up vote and to promote specific attractive ideas,

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<v Speaker 1>it would just be a complete madouse. Honestly, it would

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<v Speaker 1>just be thousands of thousands of people talking to each

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<v Speaker 1>other and no way to filter that. But because we

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<v Speaker 1>have these systems which are still pretty crude, I mean,

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<v Speaker 1>up voting is pretty crude for people to identify attractive ideas.

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<v Speaker 1>It allows a kind of evolutionary process to occur on

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<v Speaker 1>a far faster time scale than what have happened if

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<v Speaker 1>you're just doing everything with paper, and I think that's

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<v Speaker 1>something that is really underestimated. We'll be back in a moment.

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<v Speaker 1>I want to ask you about what you might call

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<v Speaker 1>the regulatory impulse. You could imagine a person who is

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<v Speaker 1>a good old fashioned, mainstream small l liberal, which I

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<v Speaker 1>sometimes am, who says, you know, these kinds of conspiracy theories.

0:13:45.276 --> 0:13:47.476
<v Speaker 1>We have to allow them to sundregate our society because

0:13:47.516 --> 0:13:50.516
<v Speaker 1>we believe in freedom of expression. On the other hand,

0:13:50.876 --> 0:13:53.436
<v Speaker 1>we don't have to promote their spread to the point

0:13:53.476 --> 0:13:57.316
<v Speaker 1>where they have a substantial, dangerous and even eventually violent

0:13:57.716 --> 0:14:02.236
<v Speaker 1>effect in the world. So the regulatory impulse says, thank you,

0:14:02.396 --> 0:14:05.356
<v Speaker 1>Adrian for your wonderful diagnosis. You've helped us see why

0:14:05.396 --> 0:14:08.516
<v Speaker 1>this works. Let's shut it down. Let's try to block

0:14:08.556 --> 0:14:12.156
<v Speaker 1>it's viral. Let's try to block groups where people are

0:14:12.156 --> 0:14:14.036
<v Speaker 1>discussing it. If the problem is that everyone is saying

0:14:14.036 --> 0:14:15.676
<v Speaker 1>it together, let's make it harder for them to do.

0:14:15.716 --> 0:14:18.636
<v Speaker 1>So where do you come down on the what I

0:14:18.636 --> 0:14:20.436
<v Speaker 1>would call the regulatory impulse, And I'm trying to be

0:14:20.556 --> 0:14:24.556
<v Speaker 1>neutral in describing that impulse. So Facebook and Twitter have

0:14:24.796 --> 0:14:30.036
<v Speaker 1>been making efforts to try and reduce how quickly qun

0:14:30.116 --> 0:14:31.836
<v Speaker 1>on can be amplified. So if you search for q

0:14:31.996 --> 0:14:35.036
<v Speaker 1>and on YouTube, it will come up a disclaimer. If

0:14:35.036 --> 0:14:37.636
<v Speaker 1>you search q and on accounts on Twitter, then you

0:14:37.716 --> 0:14:40.596
<v Speaker 1>can't find them. I think that's clearly going to help.

0:14:40.596 --> 0:14:44.436
<v Speaker 1>At the margin, I don't really think it does anything

0:14:44.476 --> 0:14:46.796
<v Speaker 1>for people who are already into Q on on and

0:14:46.956 --> 0:14:50.436
<v Speaker 1>to be honest, I think that we've already started seeing

0:14:51.156 --> 0:14:54.076
<v Speaker 1>these sorts of ideas spread in private message groups and

0:14:54.156 --> 0:15:01.596
<v Speaker 1>WhatsApp that are harder to control. I think that we

0:15:01.636 --> 0:15:04.716
<v Speaker 1>all need to have a discussion about what role we

0:15:04.836 --> 0:15:07.836
<v Speaker 1>want A small number of companies due to regulate speech.

0:15:08.116 --> 0:15:11.716
<v Speaker 1>Basically Facebook, Twitter, Google, and I should say just full

0:15:11.716 --> 0:15:14.476
<v Speaker 1>disclosure for listeners and for you that I have advised

0:15:14.516 --> 0:15:17.156
<v Speaker 1>Facebook on some of their speech related issues. So I

0:15:17.196 --> 0:15:19.436
<v Speaker 1>have a stake in this too, and I agree that

0:15:19.476 --> 0:15:21.276
<v Speaker 1>there ought to be a conversation. But I guess what

0:15:21.316 --> 0:15:23.276
<v Speaker 1>I'm asking you is, what would you like to contribute

0:15:23.276 --> 0:15:25.796
<v Speaker 1>to that conversation. I think there needs to be more

0:15:25.796 --> 0:15:29.156
<v Speaker 1>public regulation now exactly what that is. I think that

0:15:29.356 --> 0:15:33.716
<v Speaker 1>there should be a discussion in democracies about what kind

0:15:33.716 --> 0:15:38.196
<v Speaker 1>of speech we think is acceptable and how we should

0:15:38.916 --> 0:15:40.876
<v Speaker 1>promote it or not. You know, I think there are

0:15:40.956 --> 0:15:43.556
<v Speaker 1>things you can do at that technological level. At the

0:15:43.596 --> 0:15:46.436
<v Speaker 1>same time, this is a symptom. It's not the cause.

0:15:46.436 --> 0:15:49.796
<v Speaker 1>It didn't happen because of Facebook. You know, people believe

0:15:49.836 --> 0:15:52.356
<v Speaker 1>in things like q and on because they have completely

0:15:52.356 --> 0:15:57.036
<v Speaker 1>lost trust in government and authorities. And so while I

0:15:57.076 --> 0:15:59.636
<v Speaker 1>think that there is probably some level of public regulation

0:15:59.796 --> 0:16:04.716
<v Speaker 1>that should be introduced, I suspect that the only way

0:16:04.716 --> 0:16:07.956
<v Speaker 1>you really get around this is by trying to figure

0:16:07.956 --> 0:16:12.756
<v Speaker 1>out how you can restore trust, not necessarily in governments,

0:16:12.836 --> 0:16:15.196
<v Speaker 1>because I think the governments have demonstrated a lot of

0:16:15.236 --> 0:16:17.796
<v Speaker 1>comments recently have demonstrated that they aren't really to be

0:16:17.836 --> 0:16:21.156
<v Speaker 1>trusted in certain areas. But I think you need to

0:16:21.156 --> 0:16:25.716
<v Speaker 1>have trust in some institutions and some people, and the

0:16:25.756 --> 0:16:30.236
<v Speaker 1>way that they can establish trust is through great a

0:16:30.276 --> 0:16:32.916
<v Speaker 1>degree of transparency and great a degree of involving the

0:16:32.916 --> 0:16:37.476
<v Speaker 1>community in how they gather data and how they interpret data.

0:16:37.556 --> 0:16:40.316
<v Speaker 1>And when I say that to be really specific, you know,

0:16:40.356 --> 0:16:42.396
<v Speaker 1>I think there's some really good examples of this. One

0:16:42.956 --> 0:16:46.476
<v Speaker 1>is the COVID Tracking Project in the US, which is

0:16:46.596 --> 0:16:51.676
<v Speaker 1>trying to create one of the more comprehensive databases of

0:16:51.956 --> 0:16:55.316
<v Speaker 1>COVID cases and cover statistics in America. And they are

0:16:55.396 --> 0:17:01.116
<v Speaker 1>going to publicly available information. But importantly, you can go

0:17:01.956 --> 0:17:05.436
<v Speaker 1>and look at the entire chain of where they gather

0:17:05.476 --> 0:17:08.556
<v Speaker 1>the information, which websites, how they archived, at how they

0:17:08.596 --> 0:17:10.516
<v Speaker 1>process it. It's all open source. You can go into

0:17:10.556 --> 0:17:12.716
<v Speaker 1>the chat rooms and talk to the people. So if

0:17:12.716 --> 0:17:16.356
<v Speaker 1>you think that, oh no, this particular piece of information

0:17:16.796 --> 0:17:20.756
<v Speaker 1>collected from Florida is wrong, I think it's inflated. You

0:17:20.756 --> 0:17:24.796
<v Speaker 1>can see the footnotes about why it's there. Now are

0:17:25.116 --> 0:17:29.116
<v Speaker 1>people going to drill down that far? Most people aren't.

0:17:29.676 --> 0:17:33.756
<v Speaker 1>But I think that if you're able to quickly answer

0:17:33.836 --> 0:17:37.676
<v Speaker 1>questions about, oh, well, these covered figures completely fake, if

0:17:37.676 --> 0:17:39.676
<v Speaker 1>you can say no, they're not fake. Oh no, we

0:17:39.716 --> 0:17:41.956
<v Speaker 1>did make a mistake last week, but here's our response

0:17:41.956 --> 0:17:45.796
<v Speaker 1>to that. Rather than just stonewalling or saying, well, you're

0:17:45.836 --> 0:17:49.116
<v Speaker 1>my political opponent and I don't believe you, then you

0:17:49.156 --> 0:17:51.756
<v Speaker 1>can establish that trust. And I think that where this

0:17:51.876 --> 0:17:56.476
<v Speaker 1>wraps around alternate reality games is the process of collecting

0:17:56.476 --> 0:17:59.476
<v Speaker 1>that data and interpreting that data. It's not as fun

0:17:59.476 --> 0:18:02.756
<v Speaker 1>as playing an a arg but it resembles it because

0:18:02.756 --> 0:18:04.796
<v Speaker 1>it is a collective effort that cannot be done by

0:18:04.836 --> 0:18:07.076
<v Speaker 1>one person. It can't just be done by software. It

0:18:07.116 --> 0:18:10.436
<v Speaker 1>requires humans working together, and if you get the right people,

0:18:10.516 --> 0:18:14.716
<v Speaker 1>it can feel like a very fulfilling process. And that's

0:18:14.756 --> 0:18:17.916
<v Speaker 1>why I think that getting everyone involved in that project

0:18:18.636 --> 0:18:23.076
<v Speaker 1>is so important. Could you say more about whether there

0:18:23.076 --> 0:18:26.876
<v Speaker 1>are other productive things that alternate reality games can contribute here.

0:18:27.196 --> 0:18:28.756
<v Speaker 1>And I'll tell you, I'll sor put my cards in

0:18:28.796 --> 0:18:31.756
<v Speaker 1>the table. What the philosophical question behind it is. To me,

0:18:31.796 --> 0:18:35.676
<v Speaker 1>it seems like what's appealing about those games is that

0:18:35.756 --> 0:18:38.756
<v Speaker 1>you're interpreting the universe and you know that there was

0:18:38.796 --> 0:18:42.116
<v Speaker 1>a designer. So you may not get the answer, but

0:18:42.236 --> 0:18:43.716
<v Speaker 1>you can try to get the answer. And there is

0:18:43.756 --> 0:18:46.476
<v Speaker 1>an answer out there, which is how the world looks

0:18:46.476 --> 0:18:49.356
<v Speaker 1>to religious believers. And I would include in that some

0:18:49.876 --> 0:18:54.116
<v Speaker 1>very dogmatic religious believers in science, but it's not how

0:18:54.116 --> 0:18:55.996
<v Speaker 1>the world functions a lot of the time, on a

0:18:56.036 --> 0:18:58.196
<v Speaker 1>lot of the questions we care most about, there isn't

0:18:58.236 --> 0:19:01.516
<v Speaker 1>a design out there? Is there a way that playing

0:19:01.556 --> 0:19:05.596
<v Speaker 1>those games makes us believe or reinforces our belief that

0:19:05.636 --> 0:19:08.396
<v Speaker 1>there must be a design? And if so, is that

0:19:08.436 --> 0:19:10.116
<v Speaker 1>a good thing? I mean, if we believe that there

0:19:10.156 --> 0:19:12.196
<v Speaker 1>is a design, maybe we would be more inclined to

0:19:12.196 --> 0:19:14.316
<v Speaker 1>trust the authorities. Or is it the other way around

0:19:14.476 --> 0:19:17.676
<v Speaker 1>that the more we play games, the more we acclimate

0:19:17.716 --> 0:19:22.076
<v Speaker 1>ourselves to what is sometimes called, fancily the hermonutic of suspicion,

0:19:22.396 --> 0:19:24.516
<v Speaker 1>this idea that the way I see the world is

0:19:24.516 --> 0:19:28.036
<v Speaker 1>that I'm always suspicious of whatever data is presented to me.

0:19:28.876 --> 0:19:33.036
<v Speaker 1>Can playing algies need to more sort of conspiratorial thinking

0:19:33.236 --> 0:19:34.436
<v Speaker 1>or the other way By the way, I don't want

0:19:34.436 --> 0:19:37.476
<v Speaker 1>to pre judge it. They could, I wouldn't they able

0:19:37.516 --> 0:19:41.796
<v Speaker 1>to disprove that. I think that algies aren't really that

0:19:41.836 --> 0:19:44.716
<v Speaker 1>popular anymore, so I don't think there's that much of

0:19:44.716 --> 0:19:46.796
<v Speaker 1>a cause on link though it was quite difficult to

0:19:46.876 --> 0:19:49.916
<v Speaker 1>make money from them. Now I would put it a

0:19:49.916 --> 0:19:52.316
<v Speaker 1>different way. I think that when you play these games,

0:19:52.316 --> 0:19:54.676
<v Speaker 1>you can feel like you can solve anything, and that's

0:19:54.716 --> 0:19:57.236
<v Speaker 1>partly because the puzzles have been designed to be solved.

0:19:58.276 --> 0:20:01.196
<v Speaker 1>But I do think that they can train you. They're

0:20:01.236 --> 0:20:04.316
<v Speaker 1>like training wheels in the best case, for understanding how

0:20:04.356 --> 0:20:08.876
<v Speaker 1>to use certain types of tools, how to organize groups online,

0:20:09.436 --> 0:20:12.916
<v Speaker 1>how to share information and template information that actually can

0:20:12.956 --> 0:20:16.876
<v Speaker 1>be used for good. And I do think that they

0:20:16.876 --> 0:20:20.796
<v Speaker 1>are kind of kind of like hopeful games because they

0:20:20.836 --> 0:20:23.276
<v Speaker 1>do you only solve them by working together, and I

0:20:23.276 --> 0:20:27.116
<v Speaker 1>think that's kind of a really lovely thing. I wanted

0:20:27.156 --> 0:20:30.436
<v Speaker 1>to ask you just about the broader question of the

0:20:30.556 --> 0:20:35.356
<v Speaker 1>role of gaming in our society, particularly in this COVID era.

0:20:36.076 --> 0:20:38.996
<v Speaker 1>You know, until COVID began. I, like a lot of

0:20:39.156 --> 0:20:42.436
<v Speaker 1>parents of young kids, tried to limit the amount of

0:20:42.436 --> 0:20:45.116
<v Speaker 1>time my kids who were playing games. I thought it

0:20:45.156 --> 0:20:48.116
<v Speaker 1>was fine in some bound, but I didn't want it

0:20:48.156 --> 0:20:51.436
<v Speaker 1>to swallow up their lives. Suddenly they were at home,

0:20:51.476 --> 0:20:54.156
<v Speaker 1>they weren't able to see their friends because of social distancing.

0:20:54.196 --> 0:20:55.996
<v Speaker 1>The games were one way in which they could interact

0:20:56.036 --> 0:20:58.676
<v Speaker 1>with other human beings, and suddenly they seemed far superior

0:20:58.716 --> 0:21:01.556
<v Speaker 1>to any activity that was not interactive. And I don't

0:21:01.596 --> 0:21:04.196
<v Speaker 1>think I'm unique in having gone through this trajectory. Do

0:21:04.236 --> 0:21:07.196
<v Speaker 1>you have a sense of how the gaming community more broadly,

0:21:07.196 --> 0:21:10.556
<v Speaker 1>the industry in the community more broadly, are being affected

0:21:10.556 --> 0:21:13.876
<v Speaker 1>by or thinking about this strange historical moment that we're in.

0:21:14.276 --> 0:21:17.436
<v Speaker 1>I mean, games are booming. It's one of the few

0:21:17.476 --> 0:21:20.116
<v Speaker 1>areas that's doing well in the economy, along with just

0:21:20.236 --> 0:21:24.796
<v Speaker 1>TV and streaming. There is a massive amount of people

0:21:24.796 --> 0:21:27.396
<v Speaker 1>playing games now. We can see that in the stats

0:21:27.436 --> 0:21:31.676
<v Speaker 1>of simultaneous players of big games. Consoles at the switch

0:21:31.756 --> 0:21:35.836
<v Speaker 1>are just selling out. Exercise games, interestingly in Japan are

0:21:35.836 --> 0:21:38.916
<v Speaker 1>selling out extremely quickly. You know, people are saying that

0:21:38.996 --> 0:21:44.196
<v Speaker 1>games are very good way of socializing. That is not

0:21:44.276 --> 0:21:48.356
<v Speaker 1>just having endless zoom calls basically. You know. The other

0:21:48.396 --> 0:21:53.076
<v Speaker 1>interesting thing about games, I would say is that unlike

0:21:53.116 --> 0:21:56.236
<v Speaker 1>TV shows, which can be consumed in a lockdown but

0:21:56.316 --> 0:21:59.356
<v Speaker 1>can't really be created and lockdown as effectively, games can

0:21:59.396 --> 0:22:03.036
<v Speaker 1>be created and consumed very well in a lockdown. A

0:22:03.076 --> 0:22:06.076
<v Speaker 1>lot of games companies are pretty well suited to working

0:22:06.116 --> 0:22:08.956
<v Speaker 1>remotely because it's all just on our computers. You don't

0:22:09.196 --> 0:22:12.796
<v Speaker 1>have actors or all things of that. And so the

0:22:12.876 --> 0:22:16.596
<v Speaker 1>great of production has not really slowed down for games.

0:22:16.916 --> 0:22:19.516
<v Speaker 1>And so while everyone's watching TV, there are a a lot

0:22:19.516 --> 0:22:21.436
<v Speaker 1>of new TV shows coming out, but there are a

0:22:21.476 --> 0:22:24.236
<v Speaker 1>lot of games coming out, and that's really a now

0:22:24.316 --> 0:22:30.756
<v Speaker 1>the industry to thrive in this strange moment. Do you, yourself,

0:22:30.796 --> 0:22:33.036
<v Speaker 1>in your own life, or when you're advising people whom

0:22:33.076 --> 0:22:37.116
<v Speaker 1>you know, have some ideas about proper ratio of human

0:22:37.196 --> 0:22:40.436
<v Speaker 1>time that should be spent on And I'm including interactive

0:22:40.476 --> 0:22:42.916
<v Speaker 1>games here, I mean obviously in a lockdown, when one

0:22:42.956 --> 0:22:46.676
<v Speaker 1>doesn't have the option of in person socializing, it may

0:22:46.716 --> 0:22:48.756
<v Speaker 1>be better to socialize through a game than not to

0:22:48.836 --> 0:22:50.676
<v Speaker 1>socialize at all. In fact, I tend to think that

0:22:50.676 --> 0:22:54.276
<v Speaker 1>that's the case. But when an af we return to

0:22:54.356 --> 0:22:57.636
<v Speaker 1>some capacity for social interaction. Do you have a general

0:22:57.756 --> 0:23:01.196
<v Speaker 1>view on whether it's a bad thing. As a proportion

0:23:01.236 --> 0:23:03.916
<v Speaker 1>of all their social interactions, the percentage that are happening

0:23:04.276 --> 0:23:08.076
<v Speaker 1>mediated via games are high versus slow. You know, I

0:23:08.476 --> 0:23:11.036
<v Speaker 1>think this is a really hard question to get right,

0:23:11.076 --> 0:23:13.356
<v Speaker 1>because it really depends on what time window you're looking at.

0:23:13.436 --> 0:23:15.436
<v Speaker 1>I think there's a temptation to go and say, well,

0:23:15.436 --> 0:23:17.236
<v Speaker 1>you should spend two hours a day or one hour

0:23:17.236 --> 0:23:19.236
<v Speaker 1>a day, or have a many hours of screen time

0:23:19.276 --> 0:23:22.316
<v Speaker 1>a day or week or a month. I had one

0:23:22.356 --> 0:23:24.876
<v Speaker 1>summer where I feel like I just played Civilization Too

0:23:24.916 --> 0:23:26.756
<v Speaker 1>for about a three months straight and I didn't really

0:23:26.756 --> 0:23:29.236
<v Speaker 1>do anything else. And then I had times where I

0:23:29.276 --> 0:23:30.956
<v Speaker 1>don't play any games at all and I just spend

0:23:30.956 --> 0:23:33.836
<v Speaker 1>all my time going out. I think it is okay

0:23:33.956 --> 0:23:37.276
<v Speaker 1>to go through these phases and recognize them as phases

0:23:37.356 --> 0:23:40.836
<v Speaker 1>rather than things that last for years. There are ways

0:23:40.876 --> 0:23:45.836
<v Speaker 1>to combine playing online games with social interaction. I mean,

0:23:45.876 --> 0:23:48.236
<v Speaker 1>you can go to conventions in some ways. Maybe the

0:23:48.276 --> 0:23:50.116
<v Speaker 1>answer is to kind of push through. If you've got

0:23:50.156 --> 0:23:55.116
<v Speaker 1>someone who is incredibly into World of Warcraft or the

0:23:55.196 --> 0:23:58.476
<v Speaker 1>League of Legends or Fortnight, you know, you can indulge

0:23:58.516 --> 0:24:00.276
<v Speaker 1>that to some extent, and you can say, hey, how

0:24:00.316 --> 0:24:01.956
<v Speaker 1>about we go and meet some Fortnite players in the

0:24:01.996 --> 0:24:04.676
<v Speaker 1>real world, and that is a social direction and people

0:24:04.716 --> 0:24:07.556
<v Speaker 1>can make really good friends there. And so I think

0:24:07.556 --> 0:24:13.156
<v Speaker 1>it's rather than saying, well, the game is wrong, it's

0:24:13.236 --> 0:24:15.356
<v Speaker 1>more the way in which you experience the game is

0:24:15.356 --> 0:24:19.676
<v Speaker 1>wrong or not wrong, but perhaps excessive. But the people

0:24:19.796 --> 0:24:23.396
<v Speaker 1>are still people, and you can meet the people through

0:24:23.436 --> 0:24:25.276
<v Speaker 1>the game, but you can also meet the people in

0:24:25.316 --> 0:24:28.796
<v Speaker 1>real life, and I think that's something that is we

0:24:28.836 --> 0:24:31.556
<v Speaker 1>should all be reminded of. Do you think when our

0:24:31.676 --> 0:24:36.796
<v Speaker 1>various social distancings that are over, that increased game playing

0:24:37.196 --> 0:24:40.476
<v Speaker 1>will continue as a trend or will it decline slightly

0:24:40.596 --> 0:24:42.236
<v Speaker 1>or do you think it would return to its pre

0:24:42.356 --> 0:24:49.636
<v Speaker 1>COVID levels. I think it will decline slightly. But we're

0:24:49.636 --> 0:24:52.436
<v Speaker 1>at an interesting point in gaming right now, with the

0:24:52.436 --> 0:24:54.956
<v Speaker 1>release of a whole bunch of new consoles and technologies

0:24:54.956 --> 0:24:57.076
<v Speaker 1>which are probably going to be quite attractive to people,

0:24:57.556 --> 0:24:59.556
<v Speaker 1>and there's a lot more investment going on to games.

0:24:59.596 --> 0:25:02.676
<v Speaker 1>They're just going to get better and more interesting. And

0:25:03.196 --> 0:25:05.396
<v Speaker 1>I know that everyone always sorts about the futual reality

0:25:05.476 --> 0:25:08.876
<v Speaker 1>is coming next year, but it is coming, and it's

0:25:08.876 --> 0:25:13.036
<v Speaker 1>get very good, and I think that there's already been

0:25:13.076 --> 0:25:16.916
<v Speaker 1>a huge run of sales on the reality headsets. It

0:25:17.036 --> 0:25:21.116
<v Speaker 1>wasn't quite there for this pandemic, but God help us

0:25:21.116 --> 0:25:23.116
<v Speaker 1>if we have another pandemic of five years. But if

0:25:23.156 --> 0:25:25.956
<v Speaker 1>we do have another pandemic of five years, VR is

0:25:25.996 --> 0:25:28.156
<v Speaker 1>probably going to be the place where a lot of

0:25:28.156 --> 0:25:32.236
<v Speaker 1>people are spending their time. And while maybe it'd be

0:25:32.236 --> 0:25:34.756
<v Speaker 1>better to meet people in the real world, VR is

0:25:34.756 --> 0:25:38.356
<v Speaker 1>probably second best, even before games. Adrian, I want to

0:25:38.396 --> 0:25:40.556
<v Speaker 1>thank you for your time and for your really really

0:25:40.716 --> 0:25:43.876
<v Speaker 1>unusual and insightful angle on this hard question. It's a

0:25:43.876 --> 0:25:46.756
<v Speaker 1>great pleasure to hear your fascinating views. Thanks so much.

0:25:53.156 --> 0:25:57.596
<v Speaker 1>Adrian Han's very thoughtful perspective is a reminder that although

0:25:57.636 --> 0:26:03.076
<v Speaker 1>conspiracy theories are resolved as human consciousness, they evolve and

0:26:03.156 --> 0:26:08.036
<v Speaker 1>develop in the light of cultural understandings and changing technology.

0:26:09.196 --> 0:26:11.996
<v Speaker 1>Site into the way that alternate reality games and QAnon

0:26:12.116 --> 0:26:14.756
<v Speaker 1>have something in common is valuable to me because it

0:26:14.796 --> 0:26:18.076
<v Speaker 1>opens up our thinking about both topics. It opens up

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<v Speaker 1>our thinking about what a conspiracy theory is and how

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<v Speaker 1>conspiracy theorists are trying to understand, interpret and make sense

0:26:24.276 --> 0:26:27.196
<v Speaker 1>of the world. And it also opens our perspective into

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<v Speaker 1>how certain kinds of games, like alternate reality games, can

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<v Speaker 1>generate meaningful community and an experience of investigation, thought and analysis.

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<v Speaker 1>Beyond that, Adrian really got me thinking about the social

0:26:41.396 --> 0:26:45.036
<v Speaker 1>experience of gaming more generally. Of course, he doesn't think

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<v Speaker 1>that we should spend all of our time online, but

0:26:47.476 --> 0:26:51.316
<v Speaker 1>he does take and advance the view that social engagement

0:26:51.436 --> 0:26:55.516
<v Speaker 1>through games can be a meaningful form of interaction, especially

0:26:55.556 --> 0:26:58.156
<v Speaker 1>when we're cut off from other forms of social interaction

0:26:58.596 --> 0:27:03.116
<v Speaker 1>by COVID. Understanding a complex phenomenon like QAnon is not

0:27:03.156 --> 0:27:05.676
<v Speaker 1>a simple thing. To really understand it, we would need

0:27:05.676 --> 0:27:11.836
<v Speaker 1>to understand psychology, sociology, history, technology, and a wide range

0:27:11.916 --> 0:27:17.516
<v Speaker 1>of other specialties, probably even neuroscience and religion. But trying

0:27:17.556 --> 0:27:19.916
<v Speaker 1>to get one view of one part of the elephant

0:27:20.076 --> 0:27:22.276
<v Speaker 1>is a valuable way to try to make sense of

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<v Speaker 1>this phenomenon, one that, for better or for worse, probably

0:27:25.836 --> 0:27:28.396
<v Speaker 1>for worse, is going to have a meaningful effect on

0:27:28.476 --> 0:27:32.196
<v Speaker 1>our political lives. Until the next time I speak to you,

0:27:32.676 --> 0:27:37.516
<v Speaker 1>be careful, be safe, and be well. Deep background is

0:27:37.516 --> 0:27:40.556
<v Speaker 1>brought to you by Pushkin Industries. Our producer is Lydia

0:27:40.636 --> 0:27:44.196
<v Speaker 1>Jane Cott, our engineer is Martin Gonzalez and our showrunner

0:27:44.276 --> 0:27:48.276
<v Speaker 1>is Sophie mckibbon. Theme music by Luis Gara. Special thanks

0:27:48.276 --> 0:27:51.956
<v Speaker 1>to the Pushkin Brass, Malcolm Clodwell, Jacob Weisberg, and Mia Lobel.

0:27:52.756 --> 0:27:55.676
<v Speaker 1>I'm Noah Feldman. You can find me on Twitter at

0:27:55.756 --> 0:27:58.476
<v Speaker 1>Noah R. Feld I also have a new book out

0:27:58.556 --> 0:28:01.836
<v Speaker 1>called The Arab Winter, A Tragedy. I'd be delighted if

0:28:01.836 --> 0:28:04.716
<v Speaker 1>you checked it out. I read a column from Bloomberg Opinion,

0:28:04.836 --> 0:28:08.036
<v Speaker 1>which you can find at Bloomberg dot com slash Feldman.

0:28:08.516 --> 0:28:12.036
<v Speaker 1>To discover Bloomberg's original state of podcasts, go to Bloomberg

0:28:12.076 --> 0:28:15.196
<v Speaker 1>dot com slash podcasts and if you like what you

0:28:15.316 --> 0:28:17.996
<v Speaker 1>heard today, please write a review or tell a friend.

0:28:18.516 --> 0:28:19.996
<v Speaker 1>This is deep background