1 00:00:15,396 --> 00:00:23,836 Speaker 1: Pushkin from Pushkin Industries. This is Deep Background, the show 2 00:00:23,836 --> 00:00:26,956 Speaker 1: where we explore the stories behind the stories in the news. 3 00:00:27,356 --> 00:00:31,876 Speaker 1: I'm Noah Feldman. A few weeks ago, Donald Trump seemed 4 00:00:32,076 --> 00:00:36,036 Speaker 1: to be offering some support for a conspiracy theory movement 5 00:00:36,276 --> 00:00:40,236 Speaker 1: called QAnon. When asked about it, Trump said that its 6 00:00:40,276 --> 00:00:44,996 Speaker 1: followers quote love our country. Meanwhile, over seventy supporters of 7 00:00:45,036 --> 00:00:47,756 Speaker 1: quanon have run for Congress in the cycle. One of 8 00:00:47,756 --> 00:00:51,676 Speaker 1: the candidates, Marjorie Green, has won the Republican nomination and 9 00:00:51,796 --> 00:00:54,516 Speaker 1: is almost certain to be elected to the House of Representatives. 10 00:00:55,796 --> 00:00:58,996 Speaker 1: Here to discuss the emergence of quanon and its distinctive 11 00:00:59,116 --> 00:01:03,076 Speaker 1: character with US is Adrian Han. Adrian is the founder 12 00:01:03,076 --> 00:01:06,596 Speaker 1: of a London based game company called six to Start. 13 00:01:07,356 --> 00:01:09,676 Speaker 1: He's been a journalist as well as a game designer, 14 00:01:09,876 --> 00:01:11,876 Speaker 1: and he says that part of the way we should 15 00:01:11,916 --> 00:01:15,476 Speaker 1: understand QAnon's success is to realize that in the way 16 00:01:15,516 --> 00:01:26,236 Speaker 1: that it functions, it works a little bit like a game. Adrian, 17 00:01:26,276 --> 00:01:28,716 Speaker 1: I wanted to talk to you about a topic on 18 00:01:28,716 --> 00:01:31,396 Speaker 1: which you've become i would say, a leading public intellectual, 19 00:01:31,876 --> 00:01:36,436 Speaker 1: and that is a deeper understanding of what is going 20 00:01:36,476 --> 00:01:41,916 Speaker 1: on in the universe of QAnon, particularly why this immersive 21 00:01:42,556 --> 00:01:48,756 Speaker 1: experience of conspiracy resonates in a contemporary moment in particular, 22 00:01:48,796 --> 00:01:50,116 Speaker 1: And I wonder if you would start by just saying 23 00:01:50,156 --> 00:01:54,116 Speaker 1: a little bit about your interesting, creative and I think 24 00:01:54,396 --> 00:01:58,316 Speaker 1: quite personally informed theory of what's going on. So I 25 00:01:58,436 --> 00:02:03,236 Speaker 1: think the thing that struck me about QAnon is the 26 00:02:03,276 --> 00:02:06,516 Speaker 1: way in which people describe how they discovered and how 27 00:02:06,556 --> 00:02:10,396 Speaker 1: they really came to believe in it. Q obviously encapsulates 28 00:02:10,436 --> 00:02:13,796 Speaker 1: so many different theories and ideas, you know, five G 29 00:02:14,036 --> 00:02:18,796 Speaker 1: conspiracies or charge trafficking. But the thing that a lot 30 00:02:18,796 --> 00:02:22,516 Speaker 1: of people say when they begin to believe in q 31 00:02:22,676 --> 00:02:25,156 Speaker 1: and on is they say they did their research. A 32 00:02:25,276 --> 00:02:27,516 Speaker 1: catchphrase that when here is a lot, I did the research, 33 00:02:27,596 --> 00:02:29,756 Speaker 1: or I did my research right, and now'll tell other 34 00:02:29,796 --> 00:02:33,396 Speaker 1: people you should do your research if they are skeptical 35 00:02:33,436 --> 00:02:35,876 Speaker 1: about q andon. You know, I just kept seeing that 36 00:02:35,916 --> 00:02:38,916 Speaker 1: again and again and again, and I think we all 37 00:02:38,956 --> 00:02:41,276 Speaker 1: know what that looks like. It looks like someone typing 38 00:02:41,276 --> 00:02:44,356 Speaker 1: into Google or Facebook q and on right and quanon 39 00:02:44,636 --> 00:02:48,036 Speaker 1: plus charge trafficking or that sort of thing, and they 40 00:02:48,076 --> 00:02:51,796 Speaker 1: get a list of results, you know, news stories perhaps 41 00:02:51,916 --> 00:02:55,596 Speaker 1: or blog posts, but usually the highest racking stuff will 42 00:02:55,676 --> 00:03:00,996 Speaker 1: be or has been, conspiracy theories and pretty unreliable material, 43 00:03:01,276 --> 00:03:05,596 Speaker 1: and that's what passed us for research, and it reminded 44 00:03:05,676 --> 00:03:10,076 Speaker 1: me of a particular type of games that I make 45 00:03:10,396 --> 00:03:12,596 Speaker 1: and that has been popular in the past, called alternate 46 00:03:12,636 --> 00:03:17,316 Speaker 1: reality games. And those games are unique because they are 47 00:03:17,396 --> 00:03:21,796 Speaker 1: trying to make a really immersive experience for players. So 48 00:03:21,916 --> 00:03:24,676 Speaker 1: unlike again like Fortnite or Candy Gross that you play 49 00:03:24,716 --> 00:03:28,276 Speaker 1: on a console or a TV or a moa, alternate 50 00:03:28,276 --> 00:03:32,316 Speaker 1: reality games try to tell their stories across as many 51 00:03:32,396 --> 00:03:35,676 Speaker 1: media and platforms as possible, so you might get phone 52 00:03:35,676 --> 00:03:38,916 Speaker 1: calls in these games, or you might meet real world actors, 53 00:03:39,156 --> 00:03:41,436 Speaker 1: or you might go to websites and that sort of thing. 54 00:03:41,676 --> 00:03:44,796 Speaker 1: So they're trying to mimic reality or create an alternate reality. 55 00:03:45,356 --> 00:03:48,676 Speaker 1: And the way in which a lot of alternate reality 56 00:03:48,716 --> 00:03:52,476 Speaker 1: games start is by seeing a strange phrase or picture 57 00:03:52,876 --> 00:03:55,716 Speaker 1: or signed somewhere in the real world, like in a 58 00:03:55,756 --> 00:03:59,916 Speaker 1: newspaper or a movie trailer, and then you google it 59 00:04:00,316 --> 00:04:04,996 Speaker 1: and the creators of that game will have seeded some 60 00:04:05,116 --> 00:04:09,036 Speaker 1: web pages or some YouTube videos or similar with interesting 61 00:04:09,116 --> 00:04:12,316 Speaker 1: results that lead you down this rabbit hole. And we 62 00:04:12,356 --> 00:04:14,916 Speaker 1: would literally call it rabbit hole when we design these 63 00:04:14,956 --> 00:04:17,756 Speaker 1: games in order to kind of drow you into this 64 00:04:17,876 --> 00:04:22,956 Speaker 1: really interesting fictional world. And it really struck me to 65 00:04:22,996 --> 00:04:27,236 Speaker 1: see the similarities, at least in how people ended quanon 66 00:04:27,876 --> 00:04:32,316 Speaker 1: with alternate reality games, which actually quite old. Now many 67 00:04:32,356 --> 00:04:35,796 Speaker 1: fascinating things here. Let's start with the phrase I did 68 00:04:35,876 --> 00:04:38,436 Speaker 1: my research or do your research, and you mentioned it 69 00:04:38,436 --> 00:04:41,396 Speaker 1: from most people that just involves googling. I wonder if 70 00:04:41,396 --> 00:04:43,916 Speaker 1: it doesn't go it a little bit more deeply, because 71 00:04:44,236 --> 00:04:47,156 Speaker 1: what you're describing in the context of the alternate reality games, 72 00:04:47,356 --> 00:04:50,036 Speaker 1: when they're well built, as I'm sure yours are, is 73 00:04:50,036 --> 00:04:53,436 Speaker 1: that a person who's playing the game doesn't just google, 74 00:04:53,476 --> 00:04:56,076 Speaker 1: which is the beginning step, but then goes deeper and 75 00:04:56,116 --> 00:04:58,996 Speaker 1: begins to search out the clues, and then the game 76 00:04:59,036 --> 00:05:02,716 Speaker 1: becomes more immersive. I'm imagining as he or she goes 77 00:05:02,716 --> 00:05:06,316 Speaker 1: down rabbit holes, finds more clues, and essentially builds up 78 00:05:06,316 --> 00:05:10,676 Speaker 1: a universe of meaning that you've seeded for or for her. Presumably, 79 00:05:10,716 --> 00:05:12,836 Speaker 1: when the QAnon people say I did my research, they 80 00:05:12,876 --> 00:05:15,836 Speaker 1: don't judst me in the initial search. They mean digging 81 00:05:15,876 --> 00:05:20,116 Speaker 1: down and having the experience, in scare quotes of discovering 82 00:05:20,276 --> 00:05:22,556 Speaker 1: layers of meaning I mean, I think if a player 83 00:05:22,596 --> 00:05:24,516 Speaker 1: is playing an alternate reality game and it goes months 84 00:05:24,516 --> 00:05:26,956 Speaker 1: and months and can't find another clue, that probably won't 85 00:05:26,996 --> 00:05:30,436 Speaker 1: hold the player's attention. I'm just guessing Similarly, in QAnon, 86 00:05:31,196 --> 00:05:32,796 Speaker 1: the person has to be able to say, aha, I 87 00:05:32,796 --> 00:05:36,156 Speaker 1: found yet another validator, I found yet another validator. Right. 88 00:05:36,196 --> 00:05:39,876 Speaker 1: It needs to be sufficiently messy, but not too messy 89 00:05:39,956 --> 00:05:43,316 Speaker 1: so that it just seems like it's completely constructed. And 90 00:05:43,396 --> 00:05:47,156 Speaker 1: I think that people want it to reflect the complexity 91 00:05:47,156 --> 00:05:51,596 Speaker 1: of reality. So you will see contradictory ideas in QAnon, 92 00:05:51,676 --> 00:05:55,036 Speaker 1: and you'll see contradictory posters. And that's why often when 93 00:05:55,036 --> 00:05:57,316 Speaker 1: people point out contradictions in q and on, that doesn't 94 00:05:57,316 --> 00:06:00,796 Speaker 1: magically mean that people stop believing, because people kind of 95 00:06:00,876 --> 00:06:04,596 Speaker 1: enjoy trying to tease out the different sort of possibilities 96 00:06:04,636 --> 00:06:07,836 Speaker 1: and contradictions within the conspiracy theory. And so I think 97 00:06:07,876 --> 00:06:12,396 Speaker 1: that when it comes to the experience that people have 98 00:06:12,956 --> 00:06:15,876 Speaker 1: when they're research in QAnon and when they're playing alternate 99 00:06:15,956 --> 00:06:19,836 Speaker 1: reality games, it's like you're a detective. It's actually quite 100 00:06:19,876 --> 00:06:23,516 Speaker 1: pleasurable to go down these different fabbit holes and to 101 00:06:23,556 --> 00:06:26,596 Speaker 1: see one idea here and to follow what seems like 102 00:06:26,636 --> 00:06:28,796 Speaker 1: a clue and to what do YouTube video from six 103 00:06:28,836 --> 00:06:30,916 Speaker 1: months ago saying well, if you look in the background 104 00:06:30,996 --> 00:06:32,996 Speaker 1: of this photo here and you can see someone making 105 00:06:32,996 --> 00:06:35,956 Speaker 1: this hand signal, and you might think, oh, I've seen 106 00:06:35,956 --> 00:06:38,716 Speaker 1: that before in another photo, and you start to create 107 00:06:38,756 --> 00:06:42,156 Speaker 1: your own connections as well as following connections that people 108 00:06:42,156 --> 00:06:45,796 Speaker 1: have made for you. The obvious difference between QAnon and 109 00:06:45,956 --> 00:06:48,676 Speaker 1: the Alter Reality game is that in QAnon, no one 110 00:06:48,716 --> 00:06:52,436 Speaker 1: has constructed, No person, no team of designers has actually 111 00:06:52,476 --> 00:06:56,316 Speaker 1: constructed the game. So when the Easter eggs are discovered, 112 00:06:56,716 --> 00:07:00,436 Speaker 1: they're not discovered. They're invented or made by the active 113 00:07:00,436 --> 00:07:03,676 Speaker 1: interpretation of the person who is quote unquote doing his 114 00:07:03,756 --> 00:07:05,996 Speaker 1: or her research, and by the community that says, aha, 115 00:07:06,076 --> 00:07:08,036 Speaker 1: you found this, and this is indeed an Easter egg. 116 00:07:09,196 --> 00:07:12,156 Speaker 1: That interests me in the psychological question of design for you, 117 00:07:12,316 --> 00:07:15,916 Speaker 1: when you are designing a game like this, how much 118 00:07:16,036 --> 00:07:20,116 Speaker 1: validation do you give the player, the user when he 119 00:07:20,236 --> 00:07:22,476 Speaker 1: or she has found one of your Easter eggs, to 120 00:07:22,596 --> 00:07:25,676 Speaker 1: know you actually found an Easter egg here? And then 121 00:07:25,716 --> 00:07:28,076 Speaker 1: the question from there would be how is it working 122 00:07:28,116 --> 00:07:30,076 Speaker 1: for people from whom no one has done the design. 123 00:07:30,636 --> 00:07:33,556 Speaker 1: I think that's a really good question. So with alternate 124 00:07:33,596 --> 00:07:36,556 Speaker 1: reality games, you don't want to be giving so much 125 00:07:36,596 --> 00:07:38,796 Speaker 1: feedback that they feel that they're playing a video game. 126 00:07:38,916 --> 00:07:40,836 Speaker 1: That's not what people play these games for. Where you 127 00:07:40,876 --> 00:07:45,036 Speaker 1: get but you don't want achievement bad just appearing immediately. 128 00:07:45,436 --> 00:07:48,356 Speaker 1: At the same time, if you don't give that kind 129 00:07:48,396 --> 00:07:51,436 Speaker 1: of feedback eventually, then often what happens is they just 130 00:07:51,476 --> 00:07:54,836 Speaker 1: get completely down the long path because they following something 131 00:07:54,876 --> 00:07:58,876 Speaker 1: that seems believable and maybe is somewhat internally consistent, but 132 00:07:59,036 --> 00:08:00,796 Speaker 1: is not the path that you want them to go down. 133 00:08:01,676 --> 00:08:05,876 Speaker 1: So we would have we'll be having to monitor the 134 00:08:05,956 --> 00:08:08,876 Speaker 1: player forums and player chat rooms all the time, which 135 00:08:08,956 --> 00:08:11,836 Speaker 1: was full time twenty four seven job really to make 136 00:08:11,876 --> 00:08:14,996 Speaker 1: sure they didn't get too far off track, and we 137 00:08:15,036 --> 00:08:18,116 Speaker 1: would use whatever means we had available to sort of 138 00:08:18,156 --> 00:08:21,716 Speaker 1: steer them correctly. And that's because they're playing these games collectively. 139 00:08:22,076 --> 00:08:24,996 Speaker 1: They're playing the games collectively. That's hugely important. I think 140 00:08:24,996 --> 00:08:28,036 Speaker 1: it may be lost on a lot of listeners like me, 141 00:08:28,196 --> 00:08:31,236 Speaker 1: but if people are playing collectively, they're creating meaning collectively, 142 00:08:31,236 --> 00:08:33,956 Speaker 1: and that might really matter for understanding how QAnon is working. 143 00:08:34,196 --> 00:08:37,196 Speaker 1: That's right. Most alternate reality games take place in real 144 00:08:37,196 --> 00:08:40,116 Speaker 1: time with everyone proceeding at the same rate. So it's 145 00:08:40,116 --> 00:08:42,516 Speaker 1: not like a game or even a multiplayer game where 146 00:08:42,516 --> 00:08:45,436 Speaker 1: you can proceed at different rates. The whole world of 147 00:08:45,436 --> 00:08:48,356 Speaker 1: the alternate reality game is unfolding at the same rates 148 00:08:48,356 --> 00:08:51,596 Speaker 1: for every single player. That means that if someone solves 149 00:08:51,596 --> 00:08:55,996 Speaker 1: a puzzle, it is effectively solved for everyone. So you know, 150 00:08:56,076 --> 00:08:59,956 Speaker 1: that means that it is a different kind of experience, 151 00:09:00,116 --> 00:09:04,396 Speaker 1: and people can solve puzzles extremely quickly basically, so we 152 00:09:04,556 --> 00:09:07,796 Speaker 1: have to make games and stories and puzzles that are 153 00:09:08,156 --> 00:09:11,476 Speaker 1: sufficiently compact one person or ten people console them on 154 00:09:11,516 --> 00:09:14,356 Speaker 1: their own. You need a community of thousands or hundreds 155 00:09:14,356 --> 00:09:17,076 Speaker 1: of thousands to solve them. And on the one hand, 156 00:09:17,116 --> 00:09:19,476 Speaker 1: that sounds just ridiculous who would want to play such 157 00:09:19,476 --> 00:09:23,516 Speaker 1: a complex game. But there is something really compelling about 158 00:09:23,756 --> 00:09:29,316 Speaker 1: being part of a solving community that allows you to 159 00:09:29,436 --> 00:09:33,556 Speaker 1: feel like you're working towards a bigger purpose. And even 160 00:09:33,636 --> 00:09:37,596 Speaker 1: if you can't solve a particular puzzle, you can maybe 161 00:09:37,716 --> 00:09:40,516 Speaker 1: contribute a small part of that. And one of the 162 00:09:40,596 --> 00:09:43,716 Speaker 1: really interesting things about alternate reality games is often the 163 00:09:43,756 --> 00:09:46,836 Speaker 1: players come up with better theories and ideas of how 164 00:09:46,876 --> 00:09:50,676 Speaker 1: the story should proceed than we have done ourselves, and 165 00:09:51,196 --> 00:09:54,756 Speaker 1: some writers might just try and ignore that and try 166 00:09:54,756 --> 00:09:57,756 Speaker 1: and keep going down the same path, the same story 167 00:09:57,796 --> 00:10:00,516 Speaker 1: path that you've planned out six months ago. But if 168 00:10:00,516 --> 00:10:03,516 Speaker 1: you see the players getting really excited about particular development 169 00:10:03,676 --> 00:10:07,756 Speaker 1: or particular prediction, what we try to do is incorporated 170 00:10:07,756 --> 00:10:10,836 Speaker 1: back into the story in real time, which means that 171 00:10:11,356 --> 00:10:13,876 Speaker 1: we might have to rewrite entire websites or emails, or 172 00:10:14,316 --> 00:10:18,196 Speaker 1: we've record phone calls, and that is something that people 173 00:10:18,196 --> 00:10:20,796 Speaker 1: find really pleasurable because it makes it feel like they 174 00:10:20,796 --> 00:10:22,956 Speaker 1: are part of a living world. And I think that's 175 00:10:22,956 --> 00:10:25,796 Speaker 1: something that is kind of interesting with QAnon because it's 176 00:10:25,876 --> 00:10:30,636 Speaker 1: always hamping to incorporate new information about news, about politics. 177 00:10:31,196 --> 00:10:34,996 Speaker 1: It's not a conspiracy theory about how Edian's built the 178 00:10:35,036 --> 00:10:38,276 Speaker 1: pyramids where the facts aren't really changing. It's a real 179 00:10:38,316 --> 00:10:43,196 Speaker 1: time conspiracy theory, and that requires a different kind of 180 00:10:43,196 --> 00:10:47,556 Speaker 1: construction of understanding the world. Dan, I want to ask 181 00:10:47,556 --> 00:10:52,276 Speaker 1: you about directions of influence and interchange. You've been I 182 00:10:52,316 --> 00:10:55,396 Speaker 1: think very careful. Everything that I've read of yours has 183 00:10:55,436 --> 00:10:59,916 Speaker 1: shown great care in not saying one is causing the other. Here, 184 00:11:00,356 --> 00:11:02,916 Speaker 1: QAnon is caused by alter reality games or the games 185 00:11:02,956 --> 00:11:06,276 Speaker 1: have contributed to QAnon. You've just pointed to similarities, and 186 00:11:06,356 --> 00:11:08,716 Speaker 1: I want to push on that a little bit. One 187 00:11:08,716 --> 00:11:13,716 Speaker 1: past interpretation I could imagine is that QAnon is popular 188 00:11:13,956 --> 00:11:16,476 Speaker 1: in many of the ways that conspiracy theorists have always 189 00:11:16,516 --> 00:11:19,676 Speaker 1: been popular, because it is a mode of interpreting the 190 00:11:19,716 --> 00:11:22,916 Speaker 1: world around us, and in the end, that's what religion 191 00:11:22,956 --> 00:11:24,996 Speaker 1: has always done in a way, it's what science does, 192 00:11:25,236 --> 00:11:28,076 Speaker 1: that's what some kinds of philosophy do, makes an effort 193 00:11:28,276 --> 00:11:31,316 Speaker 1: to create a coherent narrative out of the phenomena that 194 00:11:31,356 --> 00:11:34,116 Speaker 1: we encounter every day, which taken on their own, don't 195 00:11:34,156 --> 00:11:37,676 Speaker 1: intuitively seem to cohere with each other. And on that view, 196 00:11:37,876 --> 00:11:42,196 Speaker 1: the reason for the similarity between your games and QAnon 197 00:11:42,996 --> 00:11:46,076 Speaker 1: is that your games are also really good proxies for 198 00:11:46,156 --> 00:11:48,716 Speaker 1: what it's like to interpret the world around us, So 199 00:11:48,756 --> 00:11:51,596 Speaker 1: they're appealing for sort of the same reasons that quanan 200 00:11:51,716 --> 00:11:56,036 Speaker 1: is appealing, but without any sense of mutual encounter or influence. 201 00:11:56,596 --> 00:12:00,116 Speaker 1: The other stronger hypothesis would be that actually, there's something 202 00:12:00,156 --> 00:12:02,676 Speaker 1: about our moment in time and something about the way 203 00:12:02,716 --> 00:12:07,996 Speaker 1: that the use of the digital world interacts with conspiracy 204 00:12:08,036 --> 00:12:12,916 Speaker 1: theory that brings a closer similarity. Then would otherwise have existed. 205 00:12:12,956 --> 00:12:15,556 Speaker 1: Between these two realms, which are those views do you 206 00:12:15,596 --> 00:12:21,556 Speaker 1: tend towards. I think it's definitely true that the technology 207 00:12:21,676 --> 00:12:26,036 Speaker 1: that we used and the types of social interactions that 208 00:12:26,076 --> 00:12:29,596 Speaker 1: we took advantage of for alternate reality games are the 209 00:12:29,676 --> 00:12:32,956 Speaker 1: same that people are using in q and on the 210 00:12:33,036 --> 00:12:38,436 Speaker 1: community filtering aspect of YouTube and a reddit and of 211 00:12:38,476 --> 00:12:42,316 Speaker 1: four chant is so important to the spread of things 212 00:12:42,356 --> 00:12:45,476 Speaker 1: like QAnon, where if you didn't have the ability for 213 00:12:45,476 --> 00:12:49,556 Speaker 1: people to up vote and to promote specific attractive ideas, 214 00:12:50,116 --> 00:12:53,116 Speaker 1: it would just be a complete madouse. Honestly, it would 215 00:12:53,116 --> 00:12:55,116 Speaker 1: just be thousands of thousands of people talking to each 216 00:12:55,116 --> 00:12:58,676 Speaker 1: other and no way to filter that. But because we 217 00:12:58,716 --> 00:13:01,276 Speaker 1: have these systems which are still pretty crude, I mean, 218 00:13:01,356 --> 00:13:06,396 Speaker 1: up voting is pretty crude for people to identify attractive ideas. 219 00:13:06,756 --> 00:13:12,316 Speaker 1: It allows a kind of evolutionary process to occur on 220 00:13:12,356 --> 00:13:15,516 Speaker 1: a far faster time scale than what have happened if 221 00:13:15,516 --> 00:13:17,996 Speaker 1: you're just doing everything with paper, and I think that's 222 00:13:17,996 --> 00:13:22,396 Speaker 1: something that is really underestimated. We'll be back in a moment. 223 00:13:31,596 --> 00:13:33,636 Speaker 1: I want to ask you about what you might call 224 00:13:33,676 --> 00:13:37,236 Speaker 1: the regulatory impulse. You could imagine a person who is 225 00:13:37,276 --> 00:13:41,676 Speaker 1: a good old fashioned, mainstream small l liberal, which I 226 00:13:41,756 --> 00:13:45,276 Speaker 1: sometimes am, who says, you know, these kinds of conspiracy theories. 227 00:13:45,276 --> 00:13:47,476 Speaker 1: We have to allow them to sundregate our society because 228 00:13:47,516 --> 00:13:50,516 Speaker 1: we believe in freedom of expression. On the other hand, 229 00:13:50,876 --> 00:13:53,436 Speaker 1: we don't have to promote their spread to the point 230 00:13:53,476 --> 00:13:57,316 Speaker 1: where they have a substantial, dangerous and even eventually violent 231 00:13:57,716 --> 00:14:02,236 Speaker 1: effect in the world. So the regulatory impulse says, thank you, 232 00:14:02,396 --> 00:14:05,356 Speaker 1: Adrian for your wonderful diagnosis. You've helped us see why 233 00:14:05,396 --> 00:14:08,516 Speaker 1: this works. Let's shut it down. Let's try to block 234 00:14:08,556 --> 00:14:12,156 Speaker 1: it's viral. Let's try to block groups where people are 235 00:14:12,156 --> 00:14:14,036 Speaker 1: discussing it. If the problem is that everyone is saying 236 00:14:14,036 --> 00:14:15,676 Speaker 1: it together, let's make it harder for them to do. 237 00:14:15,716 --> 00:14:18,636 Speaker 1: So where do you come down on the what I 238 00:14:18,636 --> 00:14:20,436 Speaker 1: would call the regulatory impulse, And I'm trying to be 239 00:14:20,556 --> 00:14:24,556 Speaker 1: neutral in describing that impulse. So Facebook and Twitter have 240 00:14:24,796 --> 00:14:30,036 Speaker 1: been making efforts to try and reduce how quickly qun 241 00:14:30,116 --> 00:14:31,836 Speaker 1: on can be amplified. So if you search for q 242 00:14:31,996 --> 00:14:35,036 Speaker 1: and on YouTube, it will come up a disclaimer. If 243 00:14:35,036 --> 00:14:37,636 Speaker 1: you search q and on accounts on Twitter, then you 244 00:14:37,716 --> 00:14:40,596 Speaker 1: can't find them. I think that's clearly going to help. 245 00:14:40,596 --> 00:14:44,436 Speaker 1: At the margin, I don't really think it does anything 246 00:14:44,476 --> 00:14:46,796 Speaker 1: for people who are already into Q on on and 247 00:14:46,956 --> 00:14:50,436 Speaker 1: to be honest, I think that we've already started seeing 248 00:14:51,156 --> 00:14:54,076 Speaker 1: these sorts of ideas spread in private message groups and 249 00:14:54,156 --> 00:15:01,596 Speaker 1: WhatsApp that are harder to control. I think that we 250 00:15:01,636 --> 00:15:04,716 Speaker 1: all need to have a discussion about what role we 251 00:15:04,836 --> 00:15:07,836 Speaker 1: want A small number of companies due to regulate speech. 252 00:15:08,116 --> 00:15:11,716 Speaker 1: Basically Facebook, Twitter, Google, and I should say just full 253 00:15:11,716 --> 00:15:14,476 Speaker 1: disclosure for listeners and for you that I have advised 254 00:15:14,516 --> 00:15:17,156 Speaker 1: Facebook on some of their speech related issues. So I 255 00:15:17,196 --> 00:15:19,436 Speaker 1: have a stake in this too, and I agree that 256 00:15:19,476 --> 00:15:21,276 Speaker 1: there ought to be a conversation. But I guess what 257 00:15:21,316 --> 00:15:23,276 Speaker 1: I'm asking you is, what would you like to contribute 258 00:15:23,276 --> 00:15:25,796 Speaker 1: to that conversation. I think there needs to be more 259 00:15:25,796 --> 00:15:29,156 Speaker 1: public regulation now exactly what that is. I think that 260 00:15:29,356 --> 00:15:33,716 Speaker 1: there should be a discussion in democracies about what kind 261 00:15:33,716 --> 00:15:38,196 Speaker 1: of speech we think is acceptable and how we should 262 00:15:38,916 --> 00:15:40,876 Speaker 1: promote it or not. You know, I think there are 263 00:15:40,956 --> 00:15:43,556 Speaker 1: things you can do at that technological level. At the 264 00:15:43,596 --> 00:15:46,436 Speaker 1: same time, this is a symptom. It's not the cause. 265 00:15:46,436 --> 00:15:49,796 Speaker 1: It didn't happen because of Facebook. You know, people believe 266 00:15:49,836 --> 00:15:52,356 Speaker 1: in things like q and on because they have completely 267 00:15:52,356 --> 00:15:57,036 Speaker 1: lost trust in government and authorities. And so while I 268 00:15:57,076 --> 00:15:59,636 Speaker 1: think that there is probably some level of public regulation 269 00:15:59,796 --> 00:16:04,716 Speaker 1: that should be introduced, I suspect that the only way 270 00:16:04,716 --> 00:16:07,956 Speaker 1: you really get around this is by trying to figure 271 00:16:07,956 --> 00:16:12,756 Speaker 1: out how you can restore trust, not necessarily in governments, 272 00:16:12,836 --> 00:16:15,196 Speaker 1: because I think the governments have demonstrated a lot of 273 00:16:15,236 --> 00:16:17,796 Speaker 1: comments recently have demonstrated that they aren't really to be 274 00:16:17,836 --> 00:16:21,156 Speaker 1: trusted in certain areas. But I think you need to 275 00:16:21,156 --> 00:16:25,716 Speaker 1: have trust in some institutions and some people, and the 276 00:16:25,756 --> 00:16:30,236 Speaker 1: way that they can establish trust is through great a 277 00:16:30,276 --> 00:16:32,916 Speaker 1: degree of transparency and great a degree of involving the 278 00:16:32,916 --> 00:16:37,476 Speaker 1: community in how they gather data and how they interpret data. 279 00:16:37,556 --> 00:16:40,316 Speaker 1: And when I say that to be really specific, you know, 280 00:16:40,356 --> 00:16:42,396 Speaker 1: I think there's some really good examples of this. One 281 00:16:42,956 --> 00:16:46,476 Speaker 1: is the COVID Tracking Project in the US, which is 282 00:16:46,596 --> 00:16:51,676 Speaker 1: trying to create one of the more comprehensive databases of 283 00:16:51,956 --> 00:16:55,316 Speaker 1: COVID cases and cover statistics in America. And they are 284 00:16:55,396 --> 00:17:01,116 Speaker 1: going to publicly available information. But importantly, you can go 285 00:17:01,956 --> 00:17:05,436 Speaker 1: and look at the entire chain of where they gather 286 00:17:05,476 --> 00:17:08,556 Speaker 1: the information, which websites, how they archived, at how they 287 00:17:08,596 --> 00:17:10,516 Speaker 1: process it. It's all open source. You can go into 288 00:17:10,556 --> 00:17:12,716 Speaker 1: the chat rooms and talk to the people. So if 289 00:17:12,716 --> 00:17:16,356 Speaker 1: you think that, oh no, this particular piece of information 290 00:17:16,796 --> 00:17:20,756 Speaker 1: collected from Florida is wrong, I think it's inflated. You 291 00:17:20,756 --> 00:17:24,796 Speaker 1: can see the footnotes about why it's there. Now are 292 00:17:25,116 --> 00:17:29,116 Speaker 1: people going to drill down that far? Most people aren't. 293 00:17:29,676 --> 00:17:33,756 Speaker 1: But I think that if you're able to quickly answer 294 00:17:33,836 --> 00:17:37,676 Speaker 1: questions about, oh, well, these covered figures completely fake, if 295 00:17:37,676 --> 00:17:39,676 Speaker 1: you can say no, they're not fake. Oh no, we 296 00:17:39,716 --> 00:17:41,956 Speaker 1: did make a mistake last week, but here's our response 297 00:17:41,956 --> 00:17:45,796 Speaker 1: to that. Rather than just stonewalling or saying, well, you're 298 00:17:45,836 --> 00:17:49,116 Speaker 1: my political opponent and I don't believe you, then you 299 00:17:49,156 --> 00:17:51,756 Speaker 1: can establish that trust. And I think that where this 300 00:17:51,876 --> 00:17:56,476 Speaker 1: wraps around alternate reality games is the process of collecting 301 00:17:56,476 --> 00:17:59,476 Speaker 1: that data and interpreting that data. It's not as fun 302 00:17:59,476 --> 00:18:02,756 Speaker 1: as playing an a arg but it resembles it because 303 00:18:02,756 --> 00:18:04,796 Speaker 1: it is a collective effort that cannot be done by 304 00:18:04,836 --> 00:18:07,076 Speaker 1: one person. It can't just be done by software. It 305 00:18:07,116 --> 00:18:10,436 Speaker 1: requires humans working together, and if you get the right people, 306 00:18:10,516 --> 00:18:14,716 Speaker 1: it can feel like a very fulfilling process. And that's 307 00:18:14,756 --> 00:18:17,916 Speaker 1: why I think that getting everyone involved in that project 308 00:18:18,636 --> 00:18:23,076 Speaker 1: is so important. Could you say more about whether there 309 00:18:23,076 --> 00:18:26,876 Speaker 1: are other productive things that alternate reality games can contribute here. 310 00:18:27,196 --> 00:18:28,756 Speaker 1: And I'll tell you, I'll sor put my cards in 311 00:18:28,796 --> 00:18:31,756 Speaker 1: the table. What the philosophical question behind it is. To me, 312 00:18:31,796 --> 00:18:35,676 Speaker 1: it seems like what's appealing about those games is that 313 00:18:35,756 --> 00:18:38,756 Speaker 1: you're interpreting the universe and you know that there was 314 00:18:38,796 --> 00:18:42,116 Speaker 1: a designer. So you may not get the answer, but 315 00:18:42,236 --> 00:18:43,716 Speaker 1: you can try to get the answer. And there is 316 00:18:43,756 --> 00:18:46,476 Speaker 1: an answer out there, which is how the world looks 317 00:18:46,476 --> 00:18:49,356 Speaker 1: to religious believers. And I would include in that some 318 00:18:49,876 --> 00:18:54,116 Speaker 1: very dogmatic religious believers in science, but it's not how 319 00:18:54,116 --> 00:18:55,996 Speaker 1: the world functions a lot of the time, on a 320 00:18:56,036 --> 00:18:58,196 Speaker 1: lot of the questions we care most about, there isn't 321 00:18:58,236 --> 00:19:01,516 Speaker 1: a design out there? Is there a way that playing 322 00:19:01,556 --> 00:19:05,596 Speaker 1: those games makes us believe or reinforces our belief that 323 00:19:05,636 --> 00:19:08,396 Speaker 1: there must be a design? And if so, is that 324 00:19:08,436 --> 00:19:10,116 Speaker 1: a good thing? I mean, if we believe that there 325 00:19:10,156 --> 00:19:12,196 Speaker 1: is a design, maybe we would be more inclined to 326 00:19:12,196 --> 00:19:14,316 Speaker 1: trust the authorities. Or is it the other way around 327 00:19:14,476 --> 00:19:17,676 Speaker 1: that the more we play games, the more we acclimate 328 00:19:17,716 --> 00:19:22,076 Speaker 1: ourselves to what is sometimes called, fancily the hermonutic of suspicion, 329 00:19:22,396 --> 00:19:24,516 Speaker 1: this idea that the way I see the world is 330 00:19:24,516 --> 00:19:28,036 Speaker 1: that I'm always suspicious of whatever data is presented to me. 331 00:19:28,876 --> 00:19:33,036 Speaker 1: Can playing algies need to more sort of conspiratorial thinking 332 00:19:33,236 --> 00:19:34,436 Speaker 1: or the other way By the way, I don't want 333 00:19:34,436 --> 00:19:37,476 Speaker 1: to pre judge it. They could, I wouldn't they able 334 00:19:37,516 --> 00:19:41,796 Speaker 1: to disprove that. I think that algies aren't really that 335 00:19:41,836 --> 00:19:44,716 Speaker 1: popular anymore, so I don't think there's that much of 336 00:19:44,716 --> 00:19:46,796 Speaker 1: a cause on link though it was quite difficult to 337 00:19:46,876 --> 00:19:49,916 Speaker 1: make money from them. Now I would put it a 338 00:19:49,916 --> 00:19:52,316 Speaker 1: different way. I think that when you play these games, 339 00:19:52,316 --> 00:19:54,676 Speaker 1: you can feel like you can solve anything, and that's 340 00:19:54,716 --> 00:19:57,236 Speaker 1: partly because the puzzles have been designed to be solved. 341 00:19:58,276 --> 00:20:01,196 Speaker 1: But I do think that they can train you. They're 342 00:20:01,236 --> 00:20:04,316 Speaker 1: like training wheels in the best case, for understanding how 343 00:20:04,356 --> 00:20:08,876 Speaker 1: to use certain types of tools, how to organize groups online, 344 00:20:09,436 --> 00:20:12,916 Speaker 1: how to share information and template information that actually can 345 00:20:12,956 --> 00:20:16,876 Speaker 1: be used for good. And I do think that they 346 00:20:16,876 --> 00:20:20,796 Speaker 1: are kind of kind of like hopeful games because they 347 00:20:20,836 --> 00:20:23,276 Speaker 1: do you only solve them by working together, and I 348 00:20:23,276 --> 00:20:27,116 Speaker 1: think that's kind of a really lovely thing. I wanted 349 00:20:27,156 --> 00:20:30,436 Speaker 1: to ask you just about the broader question of the 350 00:20:30,556 --> 00:20:35,356 Speaker 1: role of gaming in our society, particularly in this COVID era. 351 00:20:36,076 --> 00:20:38,996 Speaker 1: You know, until COVID began. I, like a lot of 352 00:20:39,156 --> 00:20:42,436 Speaker 1: parents of young kids, tried to limit the amount of 353 00:20:42,436 --> 00:20:45,116 Speaker 1: time my kids who were playing games. I thought it 354 00:20:45,156 --> 00:20:48,116 Speaker 1: was fine in some bound, but I didn't want it 355 00:20:48,156 --> 00:20:51,436 Speaker 1: to swallow up their lives. Suddenly they were at home, 356 00:20:51,476 --> 00:20:54,156 Speaker 1: they weren't able to see their friends because of social distancing. 357 00:20:54,196 --> 00:20:55,996 Speaker 1: The games were one way in which they could interact 358 00:20:56,036 --> 00:20:58,676 Speaker 1: with other human beings, and suddenly they seemed far superior 359 00:20:58,716 --> 00:21:01,556 Speaker 1: to any activity that was not interactive. And I don't 360 00:21:01,596 --> 00:21:04,196 Speaker 1: think I'm unique in having gone through this trajectory. Do 361 00:21:04,236 --> 00:21:07,196 Speaker 1: you have a sense of how the gaming community more broadly, 362 00:21:07,196 --> 00:21:10,556 Speaker 1: the industry in the community more broadly, are being affected 363 00:21:10,556 --> 00:21:13,876 Speaker 1: by or thinking about this strange historical moment that we're in. 364 00:21:14,276 --> 00:21:17,436 Speaker 1: I mean, games are booming. It's one of the few 365 00:21:17,476 --> 00:21:20,116 Speaker 1: areas that's doing well in the economy, along with just 366 00:21:20,236 --> 00:21:24,796 Speaker 1: TV and streaming. There is a massive amount of people 367 00:21:24,796 --> 00:21:27,396 Speaker 1: playing games now. We can see that in the stats 368 00:21:27,436 --> 00:21:31,676 Speaker 1: of simultaneous players of big games. Consoles at the switch 369 00:21:31,756 --> 00:21:35,836 Speaker 1: are just selling out. Exercise games, interestingly in Japan are 370 00:21:35,836 --> 00:21:38,916 Speaker 1: selling out extremely quickly. You know, people are saying that 371 00:21:38,996 --> 00:21:44,196 Speaker 1: games are very good way of socializing. That is not 372 00:21:44,276 --> 00:21:48,356 Speaker 1: just having endless zoom calls basically. You know. The other 373 00:21:48,396 --> 00:21:53,076 Speaker 1: interesting thing about games, I would say is that unlike 374 00:21:53,116 --> 00:21:56,236 Speaker 1: TV shows, which can be consumed in a lockdown but 375 00:21:56,316 --> 00:21:59,356 Speaker 1: can't really be created and lockdown as effectively, games can 376 00:21:59,396 --> 00:22:03,036 Speaker 1: be created and consumed very well in a lockdown. A 377 00:22:03,076 --> 00:22:06,076 Speaker 1: lot of games companies are pretty well suited to working 378 00:22:06,116 --> 00:22:08,956 Speaker 1: remotely because it's all just on our computers. You don't 379 00:22:09,196 --> 00:22:12,796 Speaker 1: have actors or all things of that. And so the 380 00:22:12,876 --> 00:22:16,596 Speaker 1: great of production has not really slowed down for games. 381 00:22:16,916 --> 00:22:19,516 Speaker 1: And so while everyone's watching TV, there are a a lot 382 00:22:19,516 --> 00:22:21,436 Speaker 1: of new TV shows coming out, but there are a 383 00:22:21,476 --> 00:22:24,236 Speaker 1: lot of games coming out, and that's really a now 384 00:22:24,316 --> 00:22:30,756 Speaker 1: the industry to thrive in this strange moment. Do you, yourself, 385 00:22:30,796 --> 00:22:33,036 Speaker 1: in your own life, or when you're advising people whom 386 00:22:33,076 --> 00:22:37,116 Speaker 1: you know, have some ideas about proper ratio of human 387 00:22:37,196 --> 00:22:40,436 Speaker 1: time that should be spent on And I'm including interactive 388 00:22:40,476 --> 00:22:42,916 Speaker 1: games here, I mean obviously in a lockdown, when one 389 00:22:42,956 --> 00:22:46,676 Speaker 1: doesn't have the option of in person socializing, it may 390 00:22:46,716 --> 00:22:48,756 Speaker 1: be better to socialize through a game than not to 391 00:22:48,836 --> 00:22:50,676 Speaker 1: socialize at all. In fact, I tend to think that 392 00:22:50,676 --> 00:22:54,276 Speaker 1: that's the case. But when an af we return to 393 00:22:54,356 --> 00:22:57,636 Speaker 1: some capacity for social interaction. Do you have a general 394 00:22:57,756 --> 00:23:01,196 Speaker 1: view on whether it's a bad thing. As a proportion 395 00:23:01,236 --> 00:23:03,916 Speaker 1: of all their social interactions, the percentage that are happening 396 00:23:04,276 --> 00:23:08,076 Speaker 1: mediated via games are high versus slow. You know, I 397 00:23:08,476 --> 00:23:11,036 Speaker 1: think this is a really hard question to get right, 398 00:23:11,076 --> 00:23:13,356 Speaker 1: because it really depends on what time window you're looking at. 399 00:23:13,436 --> 00:23:15,436 Speaker 1: I think there's a temptation to go and say, well, 400 00:23:15,436 --> 00:23:17,236 Speaker 1: you should spend two hours a day or one hour 401 00:23:17,236 --> 00:23:19,236 Speaker 1: a day, or have a many hours of screen time 402 00:23:19,276 --> 00:23:22,316 Speaker 1: a day or week or a month. I had one 403 00:23:22,356 --> 00:23:24,876 Speaker 1: summer where I feel like I just played Civilization Too 404 00:23:24,916 --> 00:23:26,756 Speaker 1: for about a three months straight and I didn't really 405 00:23:26,756 --> 00:23:29,236 Speaker 1: do anything else. And then I had times where I 406 00:23:29,276 --> 00:23:30,956 Speaker 1: don't play any games at all and I just spend 407 00:23:30,956 --> 00:23:33,836 Speaker 1: all my time going out. I think it is okay 408 00:23:33,956 --> 00:23:37,276 Speaker 1: to go through these phases and recognize them as phases 409 00:23:37,356 --> 00:23:40,836 Speaker 1: rather than things that last for years. There are ways 410 00:23:40,876 --> 00:23:45,836 Speaker 1: to combine playing online games with social interaction. I mean, 411 00:23:45,876 --> 00:23:48,236 Speaker 1: you can go to conventions in some ways. Maybe the 412 00:23:48,276 --> 00:23:50,116 Speaker 1: answer is to kind of push through. If you've got 413 00:23:50,156 --> 00:23:55,116 Speaker 1: someone who is incredibly into World of Warcraft or the 414 00:23:55,196 --> 00:23:58,476 Speaker 1: League of Legends or Fortnight, you know, you can indulge 415 00:23:58,516 --> 00:24:00,276 Speaker 1: that to some extent, and you can say, hey, how 416 00:24:00,316 --> 00:24:01,956 Speaker 1: about we go and meet some Fortnite players in the 417 00:24:01,996 --> 00:24:04,676 Speaker 1: real world, and that is a social direction and people 418 00:24:04,716 --> 00:24:07,556 Speaker 1: can make really good friends there. And so I think 419 00:24:07,556 --> 00:24:13,156 Speaker 1: it's rather than saying, well, the game is wrong, it's 420 00:24:13,236 --> 00:24:15,356 Speaker 1: more the way in which you experience the game is 421 00:24:15,356 --> 00:24:19,676 Speaker 1: wrong or not wrong, but perhaps excessive. But the people 422 00:24:19,796 --> 00:24:23,396 Speaker 1: are still people, and you can meet the people through 423 00:24:23,436 --> 00:24:25,276 Speaker 1: the game, but you can also meet the people in 424 00:24:25,316 --> 00:24:28,796 Speaker 1: real life, and I think that's something that is we 425 00:24:28,836 --> 00:24:31,556 Speaker 1: should all be reminded of. Do you think when our 426 00:24:31,676 --> 00:24:36,796 Speaker 1: various social distancings that are over, that increased game playing 427 00:24:37,196 --> 00:24:40,476 Speaker 1: will continue as a trend or will it decline slightly 428 00:24:40,596 --> 00:24:42,236 Speaker 1: or do you think it would return to its pre 429 00:24:42,356 --> 00:24:49,636 Speaker 1: COVID levels. I think it will decline slightly. But we're 430 00:24:49,636 --> 00:24:52,436 Speaker 1: at an interesting point in gaming right now, with the 431 00:24:52,436 --> 00:24:54,956 Speaker 1: release of a whole bunch of new consoles and technologies 432 00:24:54,956 --> 00:24:57,076 Speaker 1: which are probably going to be quite attractive to people, 433 00:24:57,556 --> 00:24:59,556 Speaker 1: and there's a lot more investment going on to games. 434 00:24:59,596 --> 00:25:02,676 Speaker 1: They're just going to get better and more interesting. And 435 00:25:03,196 --> 00:25:05,396 Speaker 1: I know that everyone always sorts about the futual reality 436 00:25:05,476 --> 00:25:08,876 Speaker 1: is coming next year, but it is coming, and it's 437 00:25:08,876 --> 00:25:13,036 Speaker 1: get very good, and I think that there's already been 438 00:25:13,076 --> 00:25:16,916 Speaker 1: a huge run of sales on the reality headsets. It 439 00:25:17,036 --> 00:25:21,116 Speaker 1: wasn't quite there for this pandemic, but God help us 440 00:25:21,116 --> 00:25:23,116 Speaker 1: if we have another pandemic of five years. But if 441 00:25:23,156 --> 00:25:25,956 Speaker 1: we do have another pandemic of five years, VR is 442 00:25:25,996 --> 00:25:28,156 Speaker 1: probably going to be the place where a lot of 443 00:25:28,156 --> 00:25:32,236 Speaker 1: people are spending their time. And while maybe it'd be 444 00:25:32,236 --> 00:25:34,756 Speaker 1: better to meet people in the real world, VR is 445 00:25:34,756 --> 00:25:38,356 Speaker 1: probably second best, even before games. Adrian, I want to 446 00:25:38,396 --> 00:25:40,556 Speaker 1: thank you for your time and for your really really 447 00:25:40,716 --> 00:25:43,876 Speaker 1: unusual and insightful angle on this hard question. It's a 448 00:25:43,876 --> 00:25:46,756 Speaker 1: great pleasure to hear your fascinating views. Thanks so much. 449 00:25:53,156 --> 00:25:57,596 Speaker 1: Adrian Han's very thoughtful perspective is a reminder that although 450 00:25:57,636 --> 00:26:03,076 Speaker 1: conspiracy theories are resolved as human consciousness, they evolve and 451 00:26:03,156 --> 00:26:08,036 Speaker 1: develop in the light of cultural understandings and changing technology. 452 00:26:09,196 --> 00:26:11,996 Speaker 1: Site into the way that alternate reality games and QAnon 453 00:26:12,116 --> 00:26:14,756 Speaker 1: have something in common is valuable to me because it 454 00:26:14,796 --> 00:26:18,076 Speaker 1: opens up our thinking about both topics. It opens up 455 00:26:18,076 --> 00:26:20,876 Speaker 1: our thinking about what a conspiracy theory is and how 456 00:26:20,916 --> 00:26:24,236 Speaker 1: conspiracy theorists are trying to understand, interpret and make sense 457 00:26:24,276 --> 00:26:27,196 Speaker 1: of the world. And it also opens our perspective into 458 00:26:27,236 --> 00:26:30,636 Speaker 1: how certain kinds of games, like alternate reality games, can 459 00:26:30,716 --> 00:26:37,076 Speaker 1: generate meaningful community and an experience of investigation, thought and analysis. 460 00:26:38,116 --> 00:26:41,396 Speaker 1: Beyond that, Adrian really got me thinking about the social 461 00:26:41,396 --> 00:26:45,036 Speaker 1: experience of gaming more generally. Of course, he doesn't think 462 00:26:45,076 --> 00:26:47,396 Speaker 1: that we should spend all of our time online, but 463 00:26:47,476 --> 00:26:51,316 Speaker 1: he does take and advance the view that social engagement 464 00:26:51,436 --> 00:26:55,516 Speaker 1: through games can be a meaningful form of interaction, especially 465 00:26:55,556 --> 00:26:58,156 Speaker 1: when we're cut off from other forms of social interaction 466 00:26:58,596 --> 00:27:03,116 Speaker 1: by COVID. Understanding a complex phenomenon like QAnon is not 467 00:27:03,156 --> 00:27:05,676 Speaker 1: a simple thing. To really understand it, we would need 468 00:27:05,676 --> 00:27:11,836 Speaker 1: to understand psychology, sociology, history, technology, and a wide range 469 00:27:11,916 --> 00:27:17,516 Speaker 1: of other specialties, probably even neuroscience and religion. But trying 470 00:27:17,556 --> 00:27:19,916 Speaker 1: to get one view of one part of the elephant 471 00:27:20,076 --> 00:27:22,276 Speaker 1: is a valuable way to try to make sense of 472 00:27:22,316 --> 00:27:25,796 Speaker 1: this phenomenon, one that, for better or for worse, probably 473 00:27:25,836 --> 00:27:28,396 Speaker 1: for worse, is going to have a meaningful effect on 474 00:27:28,476 --> 00:27:32,196 Speaker 1: our political lives. Until the next time I speak to you, 475 00:27:32,676 --> 00:27:37,516 Speaker 1: be careful, be safe, and be well. Deep background is 476 00:27:37,516 --> 00:27:40,556 Speaker 1: brought to you by Pushkin Industries. Our producer is Lydia 477 00:27:40,636 --> 00:27:44,196 Speaker 1: Jane Cott, our engineer is Martin Gonzalez and our showrunner 478 00:27:44,276 --> 00:27:48,276 Speaker 1: is Sophie mckibbon. Theme music by Luis Gara. Special thanks 479 00:27:48,276 --> 00:27:51,956 Speaker 1: to the Pushkin Brass, Malcolm Clodwell, Jacob Weisberg, and Mia Lobel. 480 00:27:52,756 --> 00:27:55,676 Speaker 1: I'm Noah Feldman. You can find me on Twitter at 481 00:27:55,756 --> 00:27:58,476 Speaker 1: Noah R. Feld I also have a new book out 482 00:27:58,556 --> 00:28:01,836 Speaker 1: called The Arab Winter, A Tragedy. I'd be delighted if 483 00:28:01,836 --> 00:28:04,716 Speaker 1: you checked it out. I read a column from Bloomberg Opinion, 484 00:28:04,836 --> 00:28:08,036 Speaker 1: which you can find at Bloomberg dot com slash Feldman. 485 00:28:08,516 --> 00:28:12,036 Speaker 1: To discover Bloomberg's original state of podcasts, go to Bloomberg 486 00:28:12,076 --> 00:28:15,196 Speaker 1: dot com slash podcasts and if you like what you 487 00:28:15,316 --> 00:28:17,996 Speaker 1: heard today, please write a review or tell a friend. 488 00:28:18,516 --> 00:28:19,996 Speaker 1: This is deep background