WEBVTT - The HoloLens

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Hey there, and welcome to Forward Thinking, the

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<v Speaker 1>podcast that looks at the future and says, I wear

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<v Speaker 1>my sunglasses at night so I can so I can

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<v Speaker 1>forget my name while you collect your claim. I'm Jonathan

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<v Speaker 1>Strickland and I'm Joe McCormick. And you know, if I

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<v Speaker 1>had had my pick on how to begin this podcast,

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<v Speaker 1>I would have said, we are the hollow men. We

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<v Speaker 1>are the stuffed men leaning together headpiece filled with three

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<v Speaker 1>D straw. Yeah, alas I was about to say, now, Joe,

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<v Speaker 1>you usually complain if I go beyond one line on

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<v Speaker 1>a song like but I was going to say, yes, truly,

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<v Speaker 1>we could be talking about hollow since we're talking about

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<v Speaker 1>the hollow lens today. All due to the request from

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<v Speaker 1>one of our wonderful listeners, right Andrew on Facebook. That's right,

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<v Speaker 1>So Andrew posted I Believe on our Facebook wall and

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<v Speaker 1>said to us, Hi, guys, I just want to say

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<v Speaker 1>I love your audio podcast. I listened to them on

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<v Speaker 1>the way to work. On the way to work and

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<v Speaker 1>and from work is often where I listen to podcasts too.

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<v Speaker 1>But anyways, Andrew continues Anyways, I'm not sure if you

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<v Speaker 1>do request, but I think this would be a cool

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<v Speaker 1>topic to talk about. And then he links to a

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<v Speaker 1>Wired article about the Microsoft Hollo lens. He says, or

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<v Speaker 1>he continues, it is Microsoft's new holographic goggles. I think

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<v Speaker 1>it would be a sweet topic if you talked about

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<v Speaker 1>the tech in future of holograms with these and other devices,

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<v Speaker 1>and also how these types of devices might affect our

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<v Speaker 1>day to day life. Again, love the podcast and let

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<v Speaker 1>me know what you think. Well, Andrew, thank you for

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<v Speaker 1>the flattery, but also thank you for the great idea.

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<v Speaker 1>I hadn't thought to talk about this on the show. Yeah,

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<v Speaker 1>I um, I actually missed out on the official announcement.

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<v Speaker 1>It was one of the few times where I was

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<v Speaker 1>not following a live event, you know, bit by bit,

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<v Speaker 1>and only heard about it after the fact, and then

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<v Speaker 1>I heard everyone talking about it. Well, I mean, the

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<v Speaker 1>thing is is that the live event in question was

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<v Speaker 1>about Windows ten, which is less tantalizing than a holographic headset. Yeah.

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<v Speaker 1>I I just essentially thought it was going to be

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<v Speaker 1>the same thing as Windows eight, just with two more

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<v Speaker 1>two more windows copies of the icon actual physical windows

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<v Speaker 1>like in the building that they were going to. Oh yeah,

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<v Speaker 1>well I like windows. I do. I mean, we have

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<v Speaker 1>plenty of them in our new office. We do. If

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<v Speaker 1>we sound entirely strange to you right now, it's because

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<v Speaker 1>we're in a whole new recording studio. Also, we all

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<v Speaker 1>are a little strange. Yeah. Well, the new studio smells

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<v Speaker 1>kind of like freshly cut wood and still pickle chips. Yeah. Yeah,

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<v Speaker 1>the whole office does have that fancy new office smell

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<v Speaker 1>that makes you think that you're inhaling cancer right there.

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<v Speaker 1>To be fair, the building we're in is an ancient building,

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<v Speaker 1>so the rest of the building has that ancient building smell. Yeah,

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<v Speaker 1>and that good like avatoire kind of look. Well, let's

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<v Speaker 1>just let's say that you working in let's say a

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<v Speaker 1>space that's less interesting than our office. Like our office

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<v Speaker 1>is pretty darn cool to be, to be perfectly honest,

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<v Speaker 1>But let's say you're working in kind of a more

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<v Speaker 1>drab office environment and you have to get work done.

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<v Speaker 1>Wouldn't it be interesting if you could augment that work,

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<v Speaker 1>if you could end up using your physical environment and

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<v Speaker 1>augment that through technology, creating these digital overlays of stuff

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<v Speaker 1>so that your work now is not just more interesting.

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<v Speaker 1>It becomes more intuitive, and you suddenly have new ways

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<v Speaker 1>to manipulate the work that you previously would just be

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<v Speaker 1>using keyboard and mouse to to, you know, to interact with.

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<v Speaker 1>Why Jonathan, you sound like one of the presenters giving

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<v Speaker 1>the pitch for the Microsoft Hollow Lens. Well, you know,

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<v Speaker 1>I am trying to groom myself for such a position. No, dude,

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<v Speaker 1>I hope not. I mean no offense to those people,

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<v Speaker 1>but sure you want to be a little more objective

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<v Speaker 1>and not such a pitchman. That's true. That's true. So

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<v Speaker 1>the hollow lens is a really cool piece of technology.

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<v Speaker 1>I mean, I I am intrigued. I would be lying

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<v Speaker 1>if I said otherwise. However, there are also some elements

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<v Speaker 1>to the hollow lens height machine that we will address

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<v Speaker 1>as we go through this this episode this podcast to

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<v Speaker 1>kind of talk about, you know, what it is, what

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<v Speaker 1>it really does, and whether or not we think it's

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<v Speaker 1>going to be a success. I honestly don't know what

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<v Speaker 1>you two think about that, So that would be really

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<v Speaker 1>fun thing for me to find out. Yeah, well, Jonathan,

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<v Speaker 1>first I want you to soothe me by telling the

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<v Speaker 1>story of the hollow lens. Gather around children here in

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<v Speaker 1>Liza Taled. So when it was being developed, the Hollow

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<v Speaker 1>Lens was called Project Baraboo, not Baba Duke. Not Babba Duke. No,

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<v Speaker 1>but when Baba Duke comes knocking, don't answer the door.

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<v Speaker 1>But Baraboo is totally different. So this is an interesting project.

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<v Speaker 1>It was led by Alex Kipman, who is also the

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<v Speaker 1>same person who had pitched the idea that became the

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<v Speaker 1>connect sensor. Okay, so here here's someone who's interested in

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<v Speaker 1>user interfaces, interactivity, immersion, all of those kind of of

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<v Speaker 1>terms that some people consider buzzwords but really do have meaning.

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<v Speaker 1>You know that these are meaningful words. Sure well, he

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<v Speaker 1>wants to change the ways that we interact with data.

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<v Speaker 1>Sure yeah, Well, when you look at the way that

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<v Speaker 1>we've interacted with data, it has not changed significantly for

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<v Speaker 1>two decades, right, I mean more than that, really, I

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<v Speaker 1>mean once the mouse came on board, essentially when the

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<v Speaker 1>Mac was introduced, it's been pretty much that since then.

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<v Speaker 1>Not only that, but it's something that the people behind

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<v Speaker 1>the Hollow Lens keep pointing out. It's not just that

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<v Speaker 1>you use a mouse and keyboard to do almost everything

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<v Speaker 1>on your computer unless you've got some kind of specialized

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<v Speaker 1>system like a drawing pad or something like you but

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<v Speaker 1>it's that you do all your computing in the exact

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<v Speaker 1>same place. It's right behind this rectangular screen. Sure. And

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<v Speaker 1>it's also interesting that this is another attempt to change

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<v Speaker 1>the way we interact with our machines, similar to how

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<v Speaker 1>Windows eight was trying to get us to go to

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<v Speaker 1>a touch screen interface because tablets were such a big thing.

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<v Speaker 1>But obviously that was not something that got uh universally adopted.

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<v Speaker 1>A lot of people rejected the Windows eight approach. Thus

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<v Speaker 1>Windows tin coming out so quickly. So let's talk a

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<v Speaker 1>little bit more about the HoloLens and and how that

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<v Speaker 1>is trying to become this new method of interacting with

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<v Speaker 1>our data. UH. Before it was unveiled, a few journalists

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<v Speaker 1>were able to get a demo of this product back

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<v Speaker 1>when it was still called Baraboo. It had not been

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<v Speaker 1>officially unveiled and named yet. It wouldn't be until late

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<v Speaker 1>January of this year, two thousand fifteen, when Microsoft held

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<v Speaker 1>an event for Windows ten. Like Lauren was saying, and

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<v Speaker 1>during the event they revealed a couple of other things.

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<v Speaker 1>Because I guess and operating system, you know, that's for

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<v Speaker 1>some people. That's exciting news all on its own, but

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<v Speaker 1>it's not the sexiest thing. It's not the thing that's

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<v Speaker 1>gonna get a lot of people talking, particularly if the

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<v Speaker 1>people feel like that operating system is meant to be

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<v Speaker 1>an answer to a previous perhaps not up to par product,

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<v Speaker 1>you know, kind of the same way that Windows seven

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<v Speaker 1>is like, look at all the amazing things here, forget

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<v Speaker 1>about Windows to kind of kind of similar here, Windows

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<v Speaker 1>Tan is Windows Tan, forget about Windows eight and um.

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<v Speaker 1>They also showed off a couple of other things like

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<v Speaker 1>the Microsoft Surface Giant table as well, but the whole

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<v Speaker 1>lens was really what captured a lot of people's attention.

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<v Speaker 1>And it's supposed to allow you to see quote unquote holograms.

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<v Speaker 1>Uh now, really what's happening is there's a projector, really

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<v Speaker 1>to projectors in this pair of glasses ready imaging, not hologram.

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<v Speaker 1>But but that's that's our that's Jonathan and my message

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<v Speaker 1>from Captain Pedantic, right. Yeah, it's what you're seeing are

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<v Speaker 1>the reflections from projectors that are inside the glasses. So

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<v Speaker 1>it's like you're looking at a movie screen, but it's

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<v Speaker 1>a stereoscopic image, so it's like you're looking at a

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<v Speaker 1>three D movie screen, things seem to have depth, they

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<v Speaker 1>seem to have a presence beyond the flat surface of

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<v Speaker 1>the screen, or for example, something out of if you've

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<v Speaker 1>ever demoed the Oculus Rift, yeah, something like that, where

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<v Speaker 1>you have this this illusion of depth, and this illusion

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<v Speaker 1>is very very convincing, and you can have something that

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<v Speaker 1>looks like it's a free standing object made out of light,

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<v Speaker 1>which is what we would tend to think of as

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<v Speaker 1>a hologram at version. Sure, the Princess Leia R two

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<v Speaker 1>D two projections right exactly, the Arnold Schwarzenegger in total recall, right, right,

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<v Speaker 1>And and you can walk around those objects made of

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<v Speaker 1>light as if they are physical, so you can get

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<v Speaker 1>a full view of them if you can, if you

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<v Speaker 1>have clearance to walk around every edge, you will move

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<v Speaker 1>around as if that thing were truly present in the

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<v Speaker 1>space you are in. However, it's not actually there. You know,

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<v Speaker 1>if it were a hologram, then anyone could view it

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<v Speaker 1>in that space without wearing glasses. That's only that's projected

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<v Speaker 1>within the glasses themselves. It's not actually a hologram in

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<v Speaker 1>the same sense as what we tend to think of

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<v Speaker 1>in that in that respect. You don't need glasses to

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<v Speaker 1>see a regular hologram. However, it is a very handy

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<v Speaker 1>way of using it as shorthand, so yes, we'll probably

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<v Speaker 1>use it a lot. We we we kind of. I

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<v Speaker 1>I off offline Joe and I and apparently Joe and

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<v Speaker 1>Jonathan also had very similar conversations today about about that terminology.

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<v Speaker 1>I was confused about what y'all were saying when you said,

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<v Speaker 1>while it's not really a hologram, because I thought you

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<v Speaker 1>meant it's not really a hologram photographs in using the

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<v Speaker 1>lasers to make you know, laser interferometry too. Well, it's

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<v Speaker 1>not that either, which is I think actually in the

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<v Speaker 1>strictest sense, I mean when you say hologram, though that's

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<v Speaker 1>not usually what people think anymore right now, And that's

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<v Speaker 1>that's actually that That's actually my like captain pedantic argument

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<v Speaker 1>here is is that holograms are real things that are

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<v Speaker 1>really cool that exist all around us today. You probably

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<v Speaker 1>have one, like on your credit card. Um It's it's

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<v Speaker 1>an image that is used that is created on um

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<v Speaker 1>specific film using a specific laser process that is actually

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<v Speaker 1>so cool, like so awesome. It's difficult to describe and

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<v Speaker 1>real difficult to describe. We we we actually didn't entire two

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<v Speaker 1>podcasts about what holograms actually are way back in May

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<v Speaker 1>of um, so you guys can go check that out

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<v Speaker 1>if you want to hear the rest of this rant. Um.

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<v Speaker 1>But I you know, it's it's I oh man, I

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<v Speaker 1>just I just really like real holograms, and so I

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<v Speaker 1>get kind of itchy when people called three D imaging holograms.

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<v Speaker 1>But at any rate, it's it's so, it's it's not

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<v Speaker 1>it's not a hologram in that sense, but it's not

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<v Speaker 1>even a hologram in the science fiction sense of a

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<v Speaker 1>free standing digital image that you can see and walk

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<v Speaker 1>around without the use of some other equipment. Everything is

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<v Speaker 1>being projected within the glasses themselves. So if you were

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<v Speaker 1>wearing let's say something like the Oculus Rift that was

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<v Speaker 1>capturing a picture of your environment, so you're looking at

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<v Speaker 1>video of your environment, you wouldn't, you know, because the

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<v Speaker 1>difference between the hollow lens and the Oculus rift, well,

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<v Speaker 1>one of the many differences is that with the hollow lens,

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<v Speaker 1>you are looking through a pair of goggles essentially, and

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<v Speaker 1>you are seeing the physical world around you, whereas with

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<v Speaker 1>the Oculus rift you're looking at screens monitors, so you're

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<v Speaker 1>you know, they're not transparent. But if you were to

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<v Speaker 1>feed video through those screens, so it's the actual physical

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<v Speaker 1>surroundings around you, you could mimic something similar to what

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<v Speaker 1>is happening with the Hollow Lens and it would you know, again,

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<v Speaker 1>you wouldn't call that a hologram because it's just three

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<v Speaker 1>D projection, but it's really cool implementation of three D projections. Yes, UM,

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<v Speaker 1>And we none of us sitting at this table, perhaps

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<v Speaker 1>obviously UM, have have seen the Hollow Lens, or rather

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<v Speaker 1>the developers demo version of the Hollow lens, so it's

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<v Speaker 1>hard for us to say exactly how it winds up

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<v Speaker 1>looking UM, but some people who are on the internet

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<v Speaker 1>have talked about it um after after having received a

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<v Speaker 1>demo after that Microsoft press release, and two of those

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<v Speaker 1>people are Deeter Bon and Tom Warren. For the verge Um.

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<v Speaker 1>They published a piece called up Close with the Hollow Lens,

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<v Speaker 1>and they described a particular demo in which a Minecraft

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<v Speaker 1>castle was laid out on the real coffee table in

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<v Speaker 1>front of them. And I just want to quote them

0:12:47.600 --> 0:12:51.040
<v Speaker 1>really quick, because it's better than anything that we can

0:12:51.080 --> 0:12:54.200
<v Speaker 1>probably say about how these images look right now. So

0:12:54.320 --> 0:12:58.240
<v Speaker 1>they said, it's not shimmery, but it's not quite real either.

0:12:58.360 --> 0:13:01.640
<v Speaker 1>It's just sitting there perfectly out on the table, reacting

0:13:01.720 --> 0:13:05.240
<v Speaker 1>in space to your head movements. It's nearly as lifelike

0:13:05.280 --> 0:13:08.080
<v Speaker 1>as the actual table, and there's no lag at all.

0:13:08.480 --> 0:13:13.160
<v Speaker 1>The castle is there. It's simply magic. Yeah. There was

0:13:13.280 --> 0:13:16.040
<v Speaker 1>also a good ride up of it in Wired by

0:13:16.240 --> 0:13:18.760
<v Speaker 1>Jesse Himpel, and this was actually the one that Andrew

0:13:18.800 --> 0:13:21.679
<v Speaker 1>linked when he asked us to do it, and she

0:13:21.880 --> 0:13:26.280
<v Speaker 1>was also impressed by Like she she seemed to think

0:13:26.320 --> 0:13:31.600
<v Speaker 1>that that it was actually pretty good. It reminds me, actually,

0:13:31.640 --> 0:13:35.000
<v Speaker 1>that description reminds me of when I got the Nintendo

0:13:35.120 --> 0:13:38.240
<v Speaker 1>three DS to play with here in the office, and

0:13:38.440 --> 0:13:42.080
<v Speaker 1>it came with cards that allowed you to use augmented

0:13:42.120 --> 0:13:45.080
<v Speaker 1>reality apps where if you look through the camera of

0:13:45.120 --> 0:13:46.920
<v Speaker 1>the device, you know you're looking at the screen the

0:13:47.000 --> 0:13:50.920
<v Speaker 1>camera's capturing the card that sent a command for it

0:13:50.960 --> 0:13:54.400
<v Speaker 1>to generate a little three dimensional animated figure like pop

0:13:54.480 --> 0:13:56.520
<v Speaker 1>up thing that you would see on the screen that

0:13:56.679 --> 0:14:01.040
<v Speaker 1>was projected or not projected, I suppose, added onto or

0:14:01.080 --> 0:14:03.719
<v Speaker 1>added into the image that you were looking at on

0:14:03.760 --> 0:14:06.120
<v Speaker 1>the screen of your actual desktop. Right, So if I'm

0:14:06.160 --> 0:14:08.880
<v Speaker 1>looking at the screen, and I'm looking at the card

0:14:08.960 --> 0:14:12.600
<v Speaker 1>that's laying on my desk, then suddenly a three dimensional

0:14:12.679 --> 0:14:16.080
<v Speaker 1>image of Mario pops up and starts to prance around,

0:14:16.679 --> 0:14:19.520
<v Speaker 1>and it looks like Mario is standing on my table

0:14:19.560 --> 0:14:21.840
<v Speaker 1>as long as I'm looking through the three DS screen,

0:14:22.200 --> 0:14:24.280
<v Speaker 1>It's like that, except of course, instead of being a

0:14:24.280 --> 0:14:28.000
<v Speaker 1>handheld device, you're wearing this pair of goggles, and it's

0:14:28.040 --> 0:14:32.280
<v Speaker 1>capable of showing you, you know, practically anything on practically

0:14:32.320 --> 0:14:36.080
<v Speaker 1>any surface with the right programming behind it. So it's

0:14:36.080 --> 0:14:40.200
<v Speaker 1>not limited to, uh, you have to have this particular,

0:14:40.880 --> 0:14:43.880
<v Speaker 1>you know, image for us to display something on top

0:14:43.920 --> 0:14:46.320
<v Speaker 1>of it. That's the way a lot of augmented reality works, right.

0:14:46.320 --> 0:14:49.680
<v Speaker 1>You've you've tied an app to a specific image so

0:14:49.720 --> 0:14:51.760
<v Speaker 1>that when you hold up a device like a smartphone,

0:14:52.200 --> 0:14:55.160
<v Speaker 1>it recognizes the image through the camera and thus you

0:14:55.200 --> 0:14:58.200
<v Speaker 1>get the augmented reality effect on top of it. This

0:14:58.280 --> 0:15:00.640
<v Speaker 1>is a little bit more versatile and start to really

0:15:00.680 --> 0:15:05.600
<v Speaker 1>show the potential uses of augmented reality beyond something like

0:15:05.720 --> 0:15:09.360
<v Speaker 1>a clever little marketing. Yeah. Another thing that I thought

0:15:09.440 --> 0:15:15.160
<v Speaker 1>was really interesting about it was the idea of projecting

0:15:15.960 --> 0:15:20.800
<v Speaker 1>media screens within the environment, and in an interesting way,

0:15:21.000 --> 0:15:26.800
<v Speaker 1>this makes goggles like these an alternative to the screens

0:15:26.920 --> 0:15:30.240
<v Speaker 1>everywhere environment that we've started to see lately. You know

0:15:30.280 --> 0:15:34.360
<v Speaker 1>where there's there's a touch screen on your refrigerator, and

0:15:34.480 --> 0:15:37.600
<v Speaker 1>there's a touch screen on all your appliances. Now your

0:15:37.640 --> 0:15:40.840
<v Speaker 1>coffee maker has a screen. You've got a phone in

0:15:40.840 --> 0:15:43.880
<v Speaker 1>your pocket, you're carrying a tablet, um, you've got a

0:15:43.960 --> 0:15:46.600
<v Speaker 1>laptop at your desk. Yeah, you got a thermostat that

0:15:46.720 --> 0:15:49.840
<v Speaker 1>responds to touch. Right. So the alternative here is that

0:15:49.920 --> 0:15:53.120
<v Speaker 1>you don't need screens on any of those things. Potentially

0:15:53.160 --> 0:15:56.520
<v Speaker 1>with glasses like this, if they can project whatever kind

0:15:56.520 --> 0:16:00.720
<v Speaker 1>of interface you need onto these objects. So instead of

0:16:00.760 --> 0:16:03.760
<v Speaker 1>a fridge with a screen, you could perhaps look at

0:16:03.760 --> 0:16:06.840
<v Speaker 1>a fridge and see the interface for your fridge projected

0:16:06.880 --> 0:16:09.360
<v Speaker 1>on it. It's not on the fridge in real life,

0:16:09.360 --> 0:16:11.760
<v Speaker 1>it's just in your goggles, right. And then there's some

0:16:11.840 --> 0:16:14.880
<v Speaker 1>sort of connectivity between the goggles and your other devices

0:16:15.200 --> 0:16:17.600
<v Speaker 1>so that you can make adjustments, change things. You can

0:16:17.640 --> 0:16:19.480
<v Speaker 1>even have it where you call up the interface when

0:16:19.520 --> 0:16:21.720
<v Speaker 1>you're nowhere near the object in question. Let's say that

0:16:21.760 --> 0:16:24.520
<v Speaker 1>you're working in your home office and you think the

0:16:24.560 --> 0:16:26.360
<v Speaker 1>temperature is a little warm, and you want to adjust

0:16:26.360 --> 0:16:28.680
<v Speaker 1>the climate. You pull up the climate controls in your view,

0:16:28.720 --> 0:16:32.840
<v Speaker 1>you make an adjustment, you send it away, and you're done. Granted,

0:16:33.600 --> 0:16:38.520
<v Speaker 1>while you don't need screens everywhere, you do have to

0:16:38.560 --> 0:16:42.720
<v Speaker 1>wear a pair of goggle and and these things are

0:16:42.760 --> 0:16:48.640
<v Speaker 1>not lightweight or refined quite as of yet. Yeah, they're there.

0:16:48.760 --> 0:16:50.920
<v Speaker 1>I would say that they have a bit up more

0:16:51.000 --> 0:16:54.360
<v Speaker 1>aesthetic appeal than Google glass does for at least some people,

0:16:54.840 --> 0:16:57.440
<v Speaker 1>and a lot of folks. I mean, Lauren's making a face.

0:16:57.480 --> 0:17:00.920
<v Speaker 1>I think you might feel otherwise. I I feel distinctly otherwise.

0:17:00.960 --> 0:17:03.160
<v Speaker 1>I think, well, I think because the hollow lens is

0:17:03.160 --> 0:17:06.600
<v Speaker 1>not meant to be worn outside of your room, than

0:17:06.680 --> 0:17:08.960
<v Speaker 1>it has you know, whereas google glass was meant as

0:17:08.960 --> 0:17:11.719
<v Speaker 1>a thing that you wore all the time always. That

0:17:11.800 --> 0:17:14.080
<v Speaker 1>also plays a part in it, because because I have

0:17:14.160 --> 0:17:16.359
<v Speaker 1>I have a feeling of I'd be willing to wear

0:17:16.480 --> 0:17:18.639
<v Speaker 1>that thing in my home where no one can judge me.

0:17:18.880 --> 0:17:22.040
<v Speaker 1>I was opposed to I will wear this thing where

0:17:22.080 --> 0:17:27.280
<v Speaker 1>everyone will judge me. But at any rate, Uh, that

0:17:27.440 --> 0:17:31.240
<v Speaker 1>is a great example of a potential use for these

0:17:31.320 --> 0:17:33.880
<v Speaker 1>kind of glasses. And that's you know, just one of

0:17:33.920 --> 0:17:35.800
<v Speaker 1>a billion that we're going to talk about you. Yeah,

0:17:35.840 --> 0:17:38.760
<v Speaker 1>and of course the other thing being screens as in

0:17:38.960 --> 0:17:42.560
<v Speaker 1>for projection of media like television. I mean, so instead

0:17:42.560 --> 0:17:47.640
<v Speaker 1>of having uh TVs everywhere in your house, you could

0:17:47.680 --> 0:17:50.280
<v Speaker 1>actually just have goggles. You can look at a wall

0:17:50.640 --> 0:17:52.959
<v Speaker 1>and the TV that you want to watch is on

0:17:53.000 --> 0:17:56.119
<v Speaker 1>that wall. Now, which obviously you could also have it

0:17:56.840 --> 0:17:59.600
<v Speaker 1>just the size of the screen that you want to

0:17:59.640 --> 0:18:02.440
<v Speaker 1>see based upon the image, you know, your field of

0:18:02.480 --> 0:18:06.040
<v Speaker 1>view within the goggles themselves. So if you're thinking, I

0:18:06.080 --> 0:18:09.359
<v Speaker 1>want to watch this as if I had a television

0:18:09.440 --> 0:18:12.200
<v Speaker 1>and then you just see like a corner of Molder's

0:18:12.200 --> 0:18:14.280
<v Speaker 1>foot and episode of X Files and you have to

0:18:14.320 --> 0:18:16.639
<v Speaker 1>look way up into the right to see what's going on,

0:18:17.000 --> 0:18:20.159
<v Speaker 1>you could potentially do that. It's not something that was

0:18:20.320 --> 0:18:23.760
<v Speaker 1>you know, advertised in the Hollow Lens demo, but you

0:18:23.800 --> 0:18:26.160
<v Speaker 1>could do it. Yeah, we're getting a little bit away

0:18:26.160 --> 0:18:29.280
<v Speaker 1>from what the Hollow Lens currently is, although we we

0:18:29.320 --> 0:18:31.520
<v Speaker 1>do certainly want to talk about the future of the technology,

0:18:31.560 --> 0:18:35.719
<v Speaker 1>being that this is a future based technology show, y um.

0:18:35.720 --> 0:18:38.320
<v Speaker 1>But but let's before we get back into that, let's

0:18:38.359 --> 0:18:41.959
<v Speaker 1>go back into the reality of what it currently is now.

0:18:42.320 --> 0:18:44.920
<v Speaker 1>I mean, this is a pair of goggles. How how

0:18:44.920 --> 0:18:47.840
<v Speaker 1>are these goggles doing this? From what I've read, they

0:18:47.840 --> 0:18:51.600
<v Speaker 1>have crammed a really impressive amount of computer power into

0:18:51.640 --> 0:18:54.239
<v Speaker 1>this headset, and you can see why they need to,

0:18:54.359 --> 0:18:57.560
<v Speaker 1>because think about the kind of computing job that this

0:18:57.600 --> 0:19:01.199
<v Speaker 1>thing needs to do. If it's going to be staying

0:19:01.240 --> 0:19:06.920
<v Speaker 1>consistent with with really low lag or latency, projecting three

0:19:07.000 --> 0:19:11.040
<v Speaker 1>D images and onto places in your environment and recognizing

0:19:11.119 --> 0:19:14.119
<v Speaker 1>where they should go continuously even if you move your

0:19:14.160 --> 0:19:19.359
<v Speaker 1>head around, uh, continuously updating based on your movements, and

0:19:19.560 --> 0:19:23.000
<v Speaker 1>it's just got to be dealing with so much data

0:19:23.600 --> 0:19:27.119
<v Speaker 1>every single split second. Yeah. Yeah, and right now, the

0:19:27.560 --> 0:19:30.240
<v Speaker 1>demo kits of this actually have a thing that you

0:19:30.320 --> 0:19:32.359
<v Speaker 1>kind of hang around your neck where some of the

0:19:32.400 --> 0:19:35.439
<v Speaker 1>computing process lives. Um, I'm not sure whether or not

0:19:35.480 --> 0:19:38.600
<v Speaker 1>Microsoft is planning on changing that to a headset only

0:19:38.640 --> 0:19:41.479
<v Speaker 1>thing or Yeah, I think it's supposed to be just

0:19:41.520 --> 0:19:43.879
<v Speaker 1>the head So the pictures that that they've shown at

0:19:43.960 --> 0:19:46.520
<v Speaker 1>least don't seem to have that same I read the

0:19:46.600 --> 0:19:49.600
<v Speaker 1>same thing that don't seem to have that demo pack there.

0:19:49.640 --> 0:19:52.920
<v Speaker 1>It's been kind of menteurized and optimized. Obviously when you're

0:19:52.960 --> 0:19:56.760
<v Speaker 1>creating a prototype, then you're not worried about the final

0:19:57.280 --> 0:20:00.280
<v Speaker 1>packaging or anything like that. But when you've you want

0:20:00.280 --> 0:20:04.200
<v Speaker 1>to market it to either consumers or prosumers or business professionals,

0:20:04.280 --> 0:20:06.720
<v Speaker 1>however you want to determine your market. You wanted to

0:20:06.840 --> 0:20:10.000
<v Speaker 1>look like it's very sleek and it's going to just

0:20:10.080 --> 0:20:11.680
<v Speaker 1>work out of the box. So, yeah, this thing has

0:20:11.680 --> 0:20:14.119
<v Speaker 1>to be able to track motion. It has to be

0:20:14.200 --> 0:20:18.000
<v Speaker 1>able to map the images to that motion and to

0:20:18.119 --> 0:20:21.399
<v Speaker 1>the physical environment that you are in. If you wanted

0:20:21.440 --> 0:20:26.240
<v Speaker 1>to do something like create a a uh image of

0:20:26.560 --> 0:20:28.879
<v Speaker 1>whatever a prototype that you had in mind. You have

0:20:28.920 --> 0:20:30.680
<v Speaker 1>designed something and you want to be able to look

0:20:30.680 --> 0:20:33.560
<v Speaker 1>at it and have it sit on a table and

0:20:33.560 --> 0:20:35.280
<v Speaker 1>then be able to walk around the table and look

0:20:35.280 --> 0:20:37.639
<v Speaker 1>at this thing from all angles. It obviously has to

0:20:37.640 --> 0:20:40.240
<v Speaker 1>be able to render all of that and update it

0:20:40.320 --> 0:20:44.000
<v Speaker 1>in as close to real time as possible. Like Joe

0:20:44.080 --> 0:20:46.360
<v Speaker 1>was saying, without latency, I mean, if you add latency

0:20:46.359 --> 0:20:49.040
<v Speaker 1>in there, then that's going to be an unpleasant experience

0:20:49.119 --> 0:20:52.240
<v Speaker 1>or at least an unsatisfying one. Uh. Be a little

0:20:52.280 --> 0:20:56.399
<v Speaker 1>bit different than something like the oculus, where your latency

0:20:56.800 --> 0:20:58.640
<v Speaker 1>is part of the problem about you know, you get

0:20:58.640 --> 0:21:02.840
<v Speaker 1>that nauseated feeling. And it's also because the environment you're

0:21:02.840 --> 0:21:06.080
<v Speaker 1>looking at in the goggles is different from your actual environment.

0:21:06.200 --> 0:21:09.560
<v Speaker 1>That's one big advantage hollow lens has that you're constantly

0:21:09.640 --> 0:21:12.520
<v Speaker 1>looking at your real environment, assuming that you haven't completely

0:21:12.560 --> 0:21:15.840
<v Speaker 1>covered it up in digital imagery, and you can you know,

0:21:15.920 --> 0:21:18.520
<v Speaker 1>as you're moving around, your brain is able to say, oh,

0:21:18.600 --> 0:21:20.640
<v Speaker 1>I'm walking around a real environment. It's just a real

0:21:20.680 --> 0:21:24.000
<v Speaker 1>environment that happens to have these hyper real things in it.

0:21:24.600 --> 0:21:27.760
<v Speaker 1>So yeah, it's it's really cool that they got this

0:21:27.800 --> 0:21:30.399
<v Speaker 1>technology to all work together. I mean, this is something

0:21:30.400 --> 0:21:33.880
<v Speaker 1>that we've seen in other you know, like handheld devices

0:21:33.880 --> 0:21:37.080
<v Speaker 1>and cameras and things like that, but never in a

0:21:37.160 --> 0:21:40.680
<v Speaker 1>wearable that could respond in real time like this. Even

0:21:40.720 --> 0:21:43.240
<v Speaker 1>Google Glass was not capable of doing this sort of

0:21:43.280 --> 0:21:45.880
<v Speaker 1>stuff right right, And if you're if you're wondering how

0:21:46.640 --> 0:21:49.800
<v Speaker 1>the controls work on this kind of thing right now,

0:21:49.840 --> 0:21:52.320
<v Speaker 1>it seems like look controls are a really big part

0:21:52.320 --> 0:21:57.040
<v Speaker 1>of how you interact with this augmented reality environment around you.

0:21:57.080 --> 0:21:59.480
<v Speaker 1>It's it's basically pointing your head at whatever you want

0:21:59.520 --> 0:22:03.800
<v Speaker 1>to interact with and using your head and neck gestures

0:22:04.520 --> 0:22:08.359
<v Speaker 1>gestures and floaty quotation marks UM as though they're augmented

0:22:08.400 --> 0:22:11.719
<v Speaker 1>reality quotation marks to to tell the computer what you

0:22:11.760 --> 0:22:15.679
<v Speaker 1>want to interact with. And there are some gesture controls,

0:22:15.760 --> 0:22:19.400
<v Speaker 1>but not a full suite of them perhaps yet. Right now,

0:22:19.480 --> 0:22:21.919
<v Speaker 1>it's mostly what they call an air tap, which is

0:22:22.359 --> 0:22:24.560
<v Speaker 1>clicking in your field of view with a finger as

0:22:24.600 --> 0:22:27.080
<v Speaker 1>though you're clicking a mouse button almost, And that's another

0:22:27.119 --> 0:22:28.439
<v Speaker 1>thing that it has to be able to do, right.

0:22:28.440 --> 0:22:31.119
<v Speaker 1>It has to be able to judge where your physical

0:22:31.560 --> 0:22:34.719
<v Speaker 1>like where your hand is in in regards to this

0:22:34.720 --> 0:22:37.680
<v Speaker 1>this uh image that you can see but of course

0:22:37.840 --> 0:22:40.760
<v Speaker 1>is not actually in the space that you are you

0:22:40.760 --> 0:22:44.320
<v Speaker 1>are in, so that if you want to tap on something,

0:22:44.400 --> 0:22:46.760
<v Speaker 1>let's say that you create an app where there's depth

0:22:47.440 --> 0:22:50.800
<v Speaker 1>in something. Let's say you've got like a cube of images.

0:22:50.960 --> 0:22:52.400
<v Speaker 1>I don't know why you would do this, but I've

0:22:52.400 --> 0:22:54.399
<v Speaker 1>seen this sort of demo before where you've got a

0:22:54.400 --> 0:22:56.400
<v Speaker 1>cube of different images. So it's kind of like a

0:22:56.400 --> 0:23:00.400
<v Speaker 1>a um, you know, a slide show, except it's it's

0:23:00.440 --> 0:23:02.480
<v Speaker 1>slightly a scus. So you can see that there are

0:23:02.560 --> 0:23:05.879
<v Speaker 1>rows and columns of these pictures and it has you know,

0:23:05.920 --> 0:23:08.640
<v Speaker 1>it goes back like ten pictures deep and you want

0:23:08.680 --> 0:23:12.400
<v Speaker 1>to select something that's in the first column, third row,

0:23:12.520 --> 0:23:15.000
<v Speaker 1>but two images back. Then it would have to be

0:23:15.040 --> 0:23:18.680
<v Speaker 1>able to sense the depth of your hand in relation

0:23:18.760 --> 0:23:21.679
<v Speaker 1>to the image it's projecting, so that it actually selects

0:23:21.720 --> 0:23:24.800
<v Speaker 1>the right image. Otherwise you're going to end up with

0:23:25.080 --> 0:23:28.679
<v Speaker 1>the wrong thing, and again it will be an unsatisfying experience.

0:23:28.920 --> 0:23:30.760
<v Speaker 1>So that's another thing it has to take into account.

0:23:30.760 --> 0:23:32.399
<v Speaker 1>And of course, right now, like you were saying, Lauren,

0:23:32.920 --> 0:23:35.960
<v Speaker 1>they don't have the full gesture control worked out, but

0:23:36.040 --> 0:23:39.919
<v Speaker 1>that's something that's supposedly going to be in the finished model.

0:23:40.080 --> 0:23:43.480
<v Speaker 1>That and voice controls as well, right right. Voice controls

0:23:43.600 --> 0:23:46.800
<v Speaker 1>are part of the current demos. But yeah, you it's

0:23:46.800 --> 0:23:50.040
<v Speaker 1>more like, um, it's more like playing missed almost if

0:23:50.119 --> 0:23:53.160
<v Speaker 1>if all y'all can remember, it's a point and click

0:23:53.280 --> 0:23:56.520
<v Speaker 1>kind of thing, more so than the Tony Stark image

0:23:56.520 --> 0:23:59.360
<v Speaker 1>of being able to pick up an object, a virtual object,

0:23:59.480 --> 0:24:01.879
<v Speaker 1>and play around with it right and then stretch it

0:24:01.880 --> 0:24:06.600
<v Speaker 1>out or turn it upside down, push it away. I

0:24:06.600 --> 0:24:10.040
<v Speaker 1>just made a gesture. I knew exactly what you meant,

0:24:11.440 --> 0:24:13.600
<v Speaker 1>but yeah, no, this is this is exactly that you know.

0:24:13.640 --> 0:24:16.320
<v Speaker 1>This is where we're headed. It's it's I expect that

0:24:16.359 --> 0:24:18.760
<v Speaker 1>a lot of those gesture controls will be worked out

0:24:18.760 --> 0:24:21.439
<v Speaker 1>by the time this thing does hit the market, and

0:24:21.440 --> 0:24:25.000
<v Speaker 1>they're they're talking about it being available for developers this year,

0:24:25.600 --> 0:24:30.120
<v Speaker 1>so it's we're talking we're talking soon and uh. But again,

0:24:30.200 --> 0:24:31.880
<v Speaker 1>this is something that was proposed by the same guy

0:24:31.880 --> 0:24:34.720
<v Speaker 1>who proposed the connect sensors, So gest your control is

0:24:34.720 --> 0:24:38.399
<v Speaker 1>definitely something that they know a lot about already. Now

0:24:38.600 --> 0:24:42.200
<v Speaker 1>let's look into some of the future possible uses of

0:24:42.240 --> 0:24:44.959
<v Speaker 1>this stuff, like, you know, why, why would you want it?

0:24:45.000 --> 0:24:46.879
<v Speaker 1>And we've talked a little bit about the idea of

0:24:47.080 --> 0:24:49.840
<v Speaker 1>turning all the different services in your home into screens

0:24:49.880 --> 0:24:54.360
<v Speaker 1>if you wanted to, or being able to interact with

0:24:54.600 --> 0:24:57.359
<v Speaker 1>different systems that way, if you could interconnect them. But

0:24:57.400 --> 0:24:59.400
<v Speaker 1>what are some of the other ways we could talk about. Well,

0:24:59.440 --> 0:25:01.320
<v Speaker 1>one of the things things that I've thought about before

0:25:01.440 --> 0:25:04.440
<v Speaker 1>is simply how this could be the way we actually

0:25:04.480 --> 0:25:09.160
<v Speaker 1>create the experience of viewing what people think they're talking

0:25:09.240 --> 0:25:13.560
<v Speaker 1>about when they say holograms. Because as as we talked

0:25:13.560 --> 0:25:16.000
<v Speaker 1>about in our old podcast about holograms, I mean, as

0:25:16.040 --> 0:25:19.680
<v Speaker 1>far as I'm aware, there is still really no satisfying

0:25:19.760 --> 0:25:24.679
<v Speaker 1>technology that will create that thing people think already exists,

0:25:24.760 --> 0:25:30.280
<v Speaker 1>but doesn't the Princess Leiah or the Arnold Schwarzenegger in total. Recall,

0:25:30.600 --> 0:25:35.040
<v Speaker 1>the projected image made entirely of light that stands alone,

0:25:35.359 --> 0:25:38.160
<v Speaker 1>not based on a screen, and can be viewed from

0:25:38.160 --> 0:25:41.000
<v Speaker 1>any angle. That is, as far as I know, that

0:25:41.160 --> 0:25:43.600
<v Speaker 1>is not a thing in reality, and I don't really

0:25:43.640 --> 0:25:47.359
<v Speaker 1>see how it could be without without some other medium there,

0:25:47.400 --> 0:25:50.879
<v Speaker 1>like a cloud of particles that you're using as a screen.

0:25:51.000 --> 0:25:53.840
<v Speaker 1>And even then it's problematic, right right, without some kind

0:25:53.840 --> 0:25:57.880
<v Speaker 1>of technology that we cannot currently foresee. Yeah, uh, And

0:25:57.960 --> 0:26:01.160
<v Speaker 1>so you know, for a while, I guess we were

0:26:01.200 --> 0:26:03.400
<v Speaker 1>just kind of stuck with that. I mean, you, you're

0:26:03.440 --> 0:26:06.000
<v Speaker 1>never going to see Arnold Schwartzenegger walk into the room

0:26:06.119 --> 0:26:09.159
<v Speaker 1>unless he's really there, unless you've got a really clever

0:26:09.359 --> 0:26:13.600
<v Speaker 1>three D screen right behind where you're looking. But with this,

0:26:13.680 --> 0:26:18.600
<v Speaker 1>you could kill my dream. You you would just wear

0:26:18.720 --> 0:26:21.439
<v Speaker 1>the goggles and everybody could wear the goggles, and in

0:26:21.520 --> 0:26:25.240
<v Speaker 1>that way you actually could have some sort of collaborative

0:26:25.440 --> 0:26:29.119
<v Speaker 1>three D hologram experience if everybody in the room is

0:26:29.240 --> 0:26:32.640
<v Speaker 1>wearing these advisor like this. Sure, and keep in mind

0:26:32.720 --> 0:26:35.640
<v Speaker 1>that you're still looking at a screen, the screen that's

0:26:35.720 --> 0:26:37.760
<v Speaker 1>very close to your eyes and that you can also

0:26:37.800 --> 0:26:42.560
<v Speaker 1>see through exactly as opposed to like a three D television,

0:26:42.640 --> 0:26:46.399
<v Speaker 1>which is creating an effect that appears out in front

0:26:46.400 --> 0:26:50.040
<v Speaker 1>of itself. This is a screen that's creating an effect

0:26:50.119 --> 0:26:54.280
<v Speaker 1>that appears beyond itself. Yeah, it's it's creating that that

0:26:54.400 --> 0:26:57.960
<v Speaker 1>illusion of depth and presence. Yeah, And there are tons

0:26:58.040 --> 0:27:00.520
<v Speaker 1>of different potential applications. One of the as I I

0:27:00.560 --> 0:27:02.720
<v Speaker 1>talked about, and I've mentioned it a little bit already

0:27:02.760 --> 0:27:06.240
<v Speaker 1>in this episode, as the idea of prototypes, I specifically

0:27:06.240 --> 0:27:08.719
<v Speaker 1>in our notes talked about think about it using it

0:27:08.720 --> 0:27:10.960
<v Speaker 1>to design a new kind of car, and you've got

0:27:11.040 --> 0:27:13.080
<v Speaker 1>all designed and you wanted to see what looks like

0:27:13.200 --> 0:27:15.879
<v Speaker 1>as if it were a real vehicle, without having to

0:27:15.880 --> 0:27:19.080
<v Speaker 1>actually build the thing. You could end up using these

0:27:19.119 --> 0:27:21.720
<v Speaker 1>these glasses, you know, have a space large enough for

0:27:21.760 --> 0:27:25.280
<v Speaker 1>an actual car to be in, use it to project

0:27:25.359 --> 0:27:27.920
<v Speaker 1>the image of the finished car, or what the finished

0:27:27.920 --> 0:27:30.040
<v Speaker 1>car would look like, and be able to walk around

0:27:30.080 --> 0:27:32.160
<v Speaker 1>the entire perimeter of that car and get a look

0:27:32.200 --> 0:27:34.480
<v Speaker 1>at You could even spin the car around or even

0:27:34.520 --> 0:27:37.080
<v Speaker 1>flip it upside down if you wanted to, which obviously

0:27:37.119 --> 0:27:42.160
<v Speaker 1>would be somewhat problematic with a real vehicle. But when yeah,

0:27:42.240 --> 0:27:45.920
<v Speaker 1>effortless with this and you know, yeah, and you could

0:27:45.920 --> 0:27:49.040
<v Speaker 1>even I could even imagine this being something where you

0:27:49.040 --> 0:27:53.080
<v Speaker 1>can network multiple pairs of this stuff together so that

0:27:53.119 --> 0:27:55.600
<v Speaker 1>people could all be in the same space, looking at

0:27:55.640 --> 0:28:00.159
<v Speaker 1>the same physical location, seeing the same virtual creation, and

0:28:00.480 --> 0:28:03.920
<v Speaker 1>even if you design it properly, have it so that

0:28:04.000 --> 0:28:09.399
<v Speaker 1>their perspectives are all uh created from one model, so

0:28:09.480 --> 0:28:12.560
<v Speaker 1>that way, like I have it where the front of

0:28:12.560 --> 0:28:14.840
<v Speaker 1>the cars facing a window, in the back of the

0:28:14.840 --> 0:28:17.119
<v Speaker 1>car is facing a door. For everyone else, it's the

0:28:17.119 --> 0:28:19.480
<v Speaker 1>same orientation, and then you can just walk around and

0:28:19.520 --> 0:28:22.600
<v Speaker 1>see it. You know. However, uh, I could see that

0:28:22.640 --> 0:28:25.920
<v Speaker 1>being a possibility. But another one is that the idea

0:28:26.000 --> 0:28:28.520
<v Speaker 1>that you know, you could have a mechanic working on

0:28:28.520 --> 0:28:32.560
<v Speaker 1>an unfamiliar system and get guidance on how to prepare

0:28:32.800 --> 0:28:35.160
<v Speaker 1>that system. This, I thought was actually one of the

0:28:35.200 --> 0:28:39.520
<v Speaker 1>best cases I saw projected by the people who were

0:28:39.560 --> 0:28:43.200
<v Speaker 1>creating these promo videos. And it was not exactly what

0:28:43.240 --> 0:28:45.400
<v Speaker 1>you're saying, but a situation kind of like it where

0:28:45.400 --> 0:28:48.720
<v Speaker 1>they had one person sitting there trying to fix a

0:28:48.800 --> 0:28:53.120
<v Speaker 1>sink with the goggles on, and she uh so, she

0:28:53.920 --> 0:28:58.480
<v Speaker 1>in her goggle display pinned to the wall a display

0:28:58.520 --> 0:29:00.680
<v Speaker 1>of somebody who knew how to fix the sink, and

0:29:00.720 --> 0:29:03.040
<v Speaker 1>the person who knew how to fix the sink could

0:29:03.080 --> 0:29:06.760
<v Speaker 1>see what she saw and could draw on it in

0:29:06.840 --> 0:29:09.840
<v Speaker 1>her vision, like circle part of the pipe and say,

0:29:09.880 --> 0:29:12.920
<v Speaker 1>you need to tighten this bolt here. Uh, and the

0:29:12.920 --> 0:29:15.680
<v Speaker 1>person would be a face on the wall talking to

0:29:15.720 --> 0:29:18.800
<v Speaker 1>her while being able to see from her point of view.

0:29:18.960 --> 0:29:23.640
<v Speaker 1>So it would be like having an interactive tutorial video

0:29:23.720 --> 0:29:28.640
<v Speaker 1>that can actually look at exactly what you're trying to do. Right, yeah, yeah.

0:29:28.640 --> 0:29:31.800
<v Speaker 1>The current demo that they're using is done through Skype

0:29:31.920 --> 0:29:34.640
<v Speaker 1>and so right, so you've got that little floating face

0:29:34.760 --> 0:29:39.440
<v Speaker 1>or of floating webcam shot and they can write, they

0:29:39.440 --> 0:29:41.680
<v Speaker 1>can they can circle parts on on your screen or

0:29:41.880 --> 0:29:43.880
<v Speaker 1>point little arrows at where you need to make it

0:29:43.920 --> 0:29:46.800
<v Speaker 1>go or right. Yeah, it's amazing. It makes me think

0:29:46.880 --> 0:29:49.600
<v Speaker 1>you could have a future where there could be a

0:29:49.600 --> 0:29:54.080
<v Speaker 1>plumber or or an auto mechanic who doesn't yeah, who

0:29:54.080 --> 0:29:57.360
<v Speaker 1>doesn't even actually have to touch your stuff. They could

0:29:57.400 --> 0:30:00.080
<v Speaker 1>be a call in service like tech support or some

0:30:00.120 --> 0:30:03.000
<v Speaker 1>thing like that where you just look at what you're doing,

0:30:03.120 --> 0:30:05.680
<v Speaker 1>you get in contact with them. They point at things

0:30:05.760 --> 0:30:09.480
<v Speaker 1>and say do this, and you can do it yourself. Yeah, exactly.

0:30:10.480 --> 0:30:16.520
<v Speaker 1>Another potential use for this is shopping. I'm actually super

0:30:16.560 --> 0:30:21.360
<v Speaker 1>excited about this because I've been buying furniture recently for

0:30:21.480 --> 0:30:26.160
<v Speaker 1>my house, and the scary part about buying furniture is

0:30:26.200 --> 0:30:28.520
<v Speaker 1>that even after you've done all the measurements and you

0:30:28.560 --> 0:30:30.760
<v Speaker 1>go to the store and you make sure that the

0:30:30.840 --> 0:30:32.880
<v Speaker 1>thing in the store you're gonna buy fits the measurements

0:30:32.880 --> 0:30:35.680
<v Speaker 1>you've made, you really don't know how it's gonna look

0:30:35.680 --> 0:30:37.600
<v Speaker 1>in the space till you get it in the space.

0:30:37.680 --> 0:30:39.880
<v Speaker 1>And by then you've spent a lot of time, effort,

0:30:39.880 --> 0:30:42.720
<v Speaker 1>and possibly money to get it there, and you think

0:30:43.520 --> 0:30:46.440
<v Speaker 1>it doesn't look the way I wanted to, but is

0:30:46.480 --> 0:30:50.040
<v Speaker 1>it worth the effort to return it. This would give

0:30:50.080 --> 0:30:53.160
<v Speaker 1>you a chance of being able to see stuff without

0:30:53.240 --> 0:30:57.120
<v Speaker 1>having made that final, you know, commitment of purchasing something.

0:30:57.320 --> 0:31:00.200
<v Speaker 1>The example I read in a blog post was all out.

0:31:00.200 --> 0:31:03.520
<v Speaker 1>How imagine that you get Ikea and Ikea creates a

0:31:03.600 --> 0:31:07.920
<v Speaker 1>virtual catalog that is hollow lens compatible, and you think,

0:31:08.160 --> 0:31:10.400
<v Speaker 1>I want to see what this dresser would look like

0:31:10.480 --> 0:31:13.120
<v Speaker 1>in this space in my bedroom, and you you choose

0:31:13.160 --> 0:31:15.360
<v Speaker 1>that one with your hollow lens, and now you can

0:31:15.400 --> 0:31:17.040
<v Speaker 1>see what it would look like if it were set

0:31:17.080 --> 0:31:18.520
<v Speaker 1>up there, and then you think, I don't really like

0:31:18.560 --> 0:31:20.840
<v Speaker 1>that one. Let's try the next model. You could do

0:31:20.920 --> 0:31:23.560
<v Speaker 1>that and you could actually walk around it, see how

0:31:23.560 --> 0:31:26.120
<v Speaker 1>it fits in your space, whether it complements the rest

0:31:26.160 --> 0:31:30.160
<v Speaker 1>of your furniture, that kind of stuff, And as simple

0:31:30.320 --> 0:31:34.520
<v Speaker 1>an application as that is, I totally want that right now,

0:31:35.280 --> 0:31:38.440
<v Speaker 1>especially since I've gone through this furniture thing for a

0:31:38.440 --> 0:31:41.560
<v Speaker 1>few weeks and a Matt wits end. But no, this

0:31:41.720 --> 0:31:43.480
<v Speaker 1>this to me, this actually does sound like a really

0:31:43.480 --> 0:31:46.720
<v Speaker 1>cool application that could appeal to a large consumer base,

0:31:47.200 --> 0:31:51.080
<v Speaker 1>not just you know. The message I see a lot

0:31:51.480 --> 0:31:53.400
<v Speaker 1>in this is that it's going to be great for

0:31:53.440 --> 0:31:57.040
<v Speaker 1>business applications, which I don't doubt, but I think there

0:31:57.080 --> 0:31:59.800
<v Speaker 1>are a lot of consumer applications that would be excellent

0:31:59.840 --> 0:32:03.760
<v Speaker 1>for as well. Another one that popped up was the

0:32:03.800 --> 0:32:06.959
<v Speaker 1>idea of making a recipe. So let's say you've got

0:32:07.000 --> 0:32:09.400
<v Speaker 1>all the ingredients, you know, maybe it even tells you

0:32:09.440 --> 0:32:12.120
<v Speaker 1>where those ingredients are. If you've used an application that

0:32:12.200 --> 0:32:15.200
<v Speaker 1>has you know, you've got a database that tells where

0:32:15.240 --> 0:32:17.360
<v Speaker 1>you keep stuff, and it tells you, oh, you need

0:32:17.400 --> 0:32:19.680
<v Speaker 1>to go over this cabinet because you've forgotten such and

0:32:19.720 --> 0:32:21.680
<v Speaker 1>such stuff. You don't have that laid out in here,

0:32:22.120 --> 0:32:24.000
<v Speaker 1>and you haven't measured anything out yet, you've got all

0:32:24.000 --> 0:32:26.000
<v Speaker 1>the stuff ready. It gives you a step by step

0:32:26.040 --> 0:32:28.480
<v Speaker 1>approach to building whatever it is you're gonna build for

0:32:28.520 --> 0:32:31.360
<v Speaker 1>your recipe. I can't believe I'm using building and stepp cooking,

0:32:31.400 --> 0:32:34.160
<v Speaker 1>but there you go. Uh. And it even tells you

0:32:34.400 --> 0:32:36.960
<v Speaker 1>how much you're using while you're dishing it out, so

0:32:36.960 --> 0:32:39.040
<v Speaker 1>you don't need like a measuring cup and say, all right,

0:32:39.080 --> 0:32:41.080
<v Speaker 1>you've got about a third of a cup there you need.

0:32:41.280 --> 0:32:43.800
<v Speaker 1>You need to do two more of those, and then

0:32:43.800 --> 0:32:47.520
<v Speaker 1>you've got your cup of stuff. I'm skeptical that it

0:32:47.520 --> 0:32:49.840
<v Speaker 1>would be able to look at a quantity and say

0:32:49.840 --> 0:32:52.320
<v Speaker 1>how much it was. Well, if it knows, if it

0:32:52.360 --> 0:32:54.520
<v Speaker 1>knows the general like if it can sense if you

0:32:54.520 --> 0:32:56.640
<v Speaker 1>can hold up a spoon, for example, and they can

0:32:56.880 --> 0:32:59.160
<v Speaker 1>do measurements, it can do some calculations on the fly

0:32:59.240 --> 0:33:01.440
<v Speaker 1>about how much of all you ma can hold. There's

0:33:01.440 --> 0:33:04.760
<v Speaker 1>no reason maybe couldn't. I'm not saying no way, I'm

0:33:04.800 --> 0:33:08.240
<v Speaker 1>just saying I'll need some convincing. Yeah, well, I I

0:33:08.320 --> 0:33:10.880
<v Speaker 1>thought that maybe something more along the lines of building

0:33:11.440 --> 0:33:14.520
<v Speaker 1>a bookshelf for hanging a picture on your wall could

0:33:14.520 --> 0:33:17.960
<v Speaker 1>be an intermediate step between these things, you know, like

0:33:18.000 --> 0:33:20.920
<v Speaker 1>maybe your headset could show you where on on a

0:33:20.960 --> 0:33:23.760
<v Speaker 1>piece of lumber you want to make a cut, um

0:33:23.800 --> 0:33:25.680
<v Speaker 1>you don't you know, like like give you a guiding

0:33:25.720 --> 0:33:29.000
<v Speaker 1>line for for your saw, or help you figure out

0:33:29.000 --> 0:33:31.040
<v Speaker 1>where to put the nails so that your picture will

0:33:31.120 --> 0:33:33.720
<v Speaker 1>be equidistant from the things around it on on your

0:33:33.720 --> 0:33:37.440
<v Speaker 1>walls something like that, Like like kind of more basic

0:33:37.560 --> 0:33:41.120
<v Speaker 1>measurements again with air quotes. Yeah, I mean these would

0:33:41.120 --> 0:33:43.560
<v Speaker 1>be really useful if you're an amateur who wants to

0:33:43.600 --> 0:33:47.000
<v Speaker 1>do surgery, like with the help of a real surgeon

0:33:47.080 --> 0:33:50.280
<v Speaker 1>through Skype. Well, Joe, at first, I require you to

0:33:50.400 --> 0:33:54.320
<v Speaker 1>complete all of the missions and surgeons simulator and get

0:33:54.360 --> 0:33:57.600
<v Speaker 1>at least an A on all of them, So I

0:33:57.640 --> 0:33:59.720
<v Speaker 1>want to see that first before I allow you to

0:33:59.720 --> 0:34:03.360
<v Speaker 1>oper rate on me. Another thing we could talk about

0:34:03.480 --> 0:34:08.920
<v Speaker 1>is that Microsoft owns a particular game, Specifically, they own

0:34:09.000 --> 0:34:12.480
<v Speaker 1>the studio that made the game, and they've talked about

0:34:12.520 --> 0:34:16.640
<v Speaker 1>how this particular game will be playable on a hollow

0:34:16.719 --> 0:34:19.960
<v Speaker 1>lens headset in the near future. That game, of course,

0:34:20.680 --> 0:34:27.560
<v Speaker 1>is Mind Sweeper Minecraft. Man, I would play virtual mind.

0:34:29.280 --> 0:34:31.440
<v Speaker 1>I would like to let my listeners know that I

0:34:31.480 --> 0:34:35.279
<v Speaker 1>am a Minecraft player and I too feel your hate. No,

0:34:35.440 --> 0:34:40.040
<v Speaker 1>it's been Minecraft. Minecraft is generuinely a fun game. It's

0:34:40.120 --> 0:34:42.400
<v Speaker 1>really but you know, you don't normally think of it

0:34:42.400 --> 0:34:45.080
<v Speaker 1>as immersive. It's just it's it can you can get

0:34:45.280 --> 0:34:49.520
<v Speaker 1>really focused on it, and sometimes that focus can border

0:34:49.640 --> 0:34:52.160
<v Speaker 1>on obsession, but you don't tend to feel immersed in

0:34:52.160 --> 0:34:55.200
<v Speaker 1>the world necessarily. But this would allow you to actually

0:34:55.320 --> 0:34:59.480
<v Speaker 1>create Minecraft playing services in your in your physical space,

0:34:59.560 --> 0:35:03.760
<v Speaker 1>like turning tabletops into a playable service, or the floor

0:35:03.960 --> 0:35:07.160
<v Speaker 1>or other areas. We've talked about this with augmented reality

0:35:07.200 --> 0:35:10.440
<v Speaker 1>in general. Before the idea that you could create video

0:35:10.520 --> 0:35:14.680
<v Speaker 1>games that take place in physical environments, there was somebody

0:35:14.680 --> 0:35:17.560
<v Speaker 1>a while back who created this great YouTube video. It

0:35:17.640 --> 0:35:20.040
<v Speaker 1>wasn't actually a game, but it was just a sort

0:35:20.040 --> 0:35:23.120
<v Speaker 1>of video simulating a game where it was like a

0:35:23.160 --> 0:35:25.799
<v Speaker 1>two D side scroller, but it was in your living

0:35:25.880 --> 0:35:29.719
<v Speaker 1>room Mario Mario jumping on your coffee table and on

0:35:29.760 --> 0:35:33.520
<v Speaker 1>your coffee machine and right. And apparently some of the

0:35:33.520 --> 0:35:35.759
<v Speaker 1>reports I read said that there was a game like

0:35:35.880 --> 0:35:37.800
<v Speaker 1>this that the people who got to play with the

0:35:37.840 --> 0:35:42.000
<v Speaker 1>prototype of the hollow Lens tested out. Yeah, they're those

0:35:42.120 --> 0:35:45.160
<v Speaker 1>Verge kids were talking about this Minecraft demo that they

0:35:45.160 --> 0:35:48.280
<v Speaker 1>had played, where, um, you know, they blasted a hole

0:35:48.640 --> 0:35:51.040
<v Speaker 1>in their wall and realized that it was this like

0:35:51.200 --> 0:35:55.040
<v Speaker 1>nether scape full of I don't know, Minecraft. It was

0:35:55.120 --> 0:35:58.560
<v Speaker 1>essentially a portal into the Minecraft world at that point. Yeah, yeah,

0:35:58.600 --> 0:36:01.439
<v Speaker 1>you know they could they could punch your fake hole

0:36:01.520 --> 0:36:04.160
<v Speaker 1>in their wall and see the building material that the

0:36:04.200 --> 0:36:07.279
<v Speaker 1>wall was made of, which is Minecraft blocks. I admit,

0:36:07.400 --> 0:36:11.400
<v Speaker 1>I think that's pretty cool. I also think, you know,

0:36:11.560 --> 0:36:17.400
<v Speaker 1>just imagine the first hollow Lens survival horror game in

0:36:17.480 --> 0:36:21.920
<v Speaker 1>your house. Nope, nope, Oh cool. You can learn to

0:36:22.000 --> 0:36:26.319
<v Speaker 1>be afraid of the home you live in. I do

0:36:26.400 --> 0:36:29.560
<v Speaker 1>not meet pym at head knocking on my doors. Oh man,

0:36:29.640 --> 0:36:33.279
<v Speaker 1>that's great. These would be the best alarm clock ever.

0:36:33.520 --> 0:36:35.600
<v Speaker 1>So you go to bed with your hollow lens on,

0:36:36.080 --> 0:36:38.120
<v Speaker 1>and then at a certain time in the morning, it's

0:36:38.120 --> 0:36:40.520
<v Speaker 1>like it's six thirty. It knows you've got to get up,

0:36:40.560 --> 0:36:43.480
<v Speaker 1>but you don't respond to that buzzing alarm clock anymore.

0:36:43.520 --> 0:36:46.000
<v Speaker 1>You just slap it turn it off. So with these things,

0:36:46.239 --> 0:36:48.800
<v Speaker 1>it wakes you up with the sound of scraping metal

0:36:48.880 --> 0:36:52.799
<v Speaker 1>against concrete and suddenly there is a man with a

0:36:52.880 --> 0:36:56.359
<v Speaker 1>sack over his face, leaning over you, grabbing you by

0:36:56.400 --> 0:36:59.280
<v Speaker 1>the throat, and it's time to get up. You're describing

0:36:59.280 --> 0:37:04.959
<v Speaker 1>my typical windesday morning, good morning. Yeah, you know, we're juice.

0:37:05.040 --> 0:37:07.239
<v Speaker 1>I'm not sure this kind of takes us to the

0:37:07.360 --> 0:37:13.399
<v Speaker 1>dark side of hollow lens technology. Yeah, so one, this

0:37:13.440 --> 0:37:17.800
<v Speaker 1>one is sort of like, you know, the those wonderful

0:37:18.000 --> 0:37:24.800
<v Speaker 1>novels that talk about the the sapping uh suburban lifestyle

0:37:24.960 --> 0:37:29.880
<v Speaker 1>that just drains everyone of of jois de vivre. Imagine

0:37:29.920 --> 0:37:33.560
<v Speaker 1>that you're you're in the house. You've got several members

0:37:33.600 --> 0:37:37.120
<v Speaker 1>of your family there, and you are all wearing a

0:37:37.160 --> 0:37:40.759
<v Speaker 1>pair of hollow lens headsets. You're all sitting down on

0:37:40.840 --> 0:37:43.399
<v Speaker 1>the couch staring at the same television, which, by the way,

0:37:43.520 --> 0:37:45.400
<v Speaker 1>is not even switched on because you don't need it

0:37:45.440 --> 0:37:47.879
<v Speaker 1>to be on, because what's happening is the hollow lens

0:37:47.960 --> 0:37:50.719
<v Speaker 1>is projecting whatever it is you want to watch in

0:37:50.800 --> 0:37:53.239
<v Speaker 1>your field of view as if it were on that

0:37:53.320 --> 0:37:55.880
<v Speaker 1>TV screen, So you don't even really need a turned

0:37:55.880 --> 0:37:58.239
<v Speaker 1>off TV there. You could just be staring at the wall.

0:37:58.320 --> 0:38:00.799
<v Speaker 1>You could be, but it's easier to imagine if there's

0:38:00.800 --> 0:38:03.000
<v Speaker 1>a TV there, because it acts as an actual anchor

0:38:03.040 --> 0:38:06.239
<v Speaker 1>point for everybody, right, because otherwise everyone could be looking

0:38:06.239 --> 0:38:08.440
<v Speaker 1>at a different point in the house. But if you

0:38:08.440 --> 0:38:10.400
<v Speaker 1>have a TV, there's an anchor point saying this is

0:38:10.400 --> 0:38:12.800
<v Speaker 1>where I want the screen to live, and everyone is

0:38:12.840 --> 0:38:16.240
<v Speaker 1>looking at that. Potentially every single person could be watching

0:38:16.320 --> 0:38:20.040
<v Speaker 1>his or her own favorite movie or television program or whatever.

0:38:20.400 --> 0:38:22.200
<v Speaker 1>And you know, you've got the headphones on, so you're

0:38:22.239 --> 0:38:25.520
<v Speaker 1>hearing the audio from whatever it is you want to see.

0:38:25.600 --> 0:38:28.000
<v Speaker 1>You're watching the thing. The person saying next to you

0:38:28.040 --> 0:38:31.040
<v Speaker 1>is watching an entirely different movie or TV show. The

0:38:31.040 --> 0:38:33.800
<v Speaker 1>person sitting next to them is watching something entirely different.

0:38:34.320 --> 0:38:36.040
<v Speaker 1>You can look to your left and right and actually

0:38:36.080 --> 0:38:38.040
<v Speaker 1>see the people who are there with you, but you're

0:38:38.040 --> 0:38:41.520
<v Speaker 1>all experiencing something different at the same time. And I

0:38:41.560 --> 0:38:46.680
<v Speaker 1>can't decide that this is something that's awesome or terrible. Um,

0:38:46.719 --> 0:38:49.640
<v Speaker 1>I'm gonna go on and say terrible. I most mostly

0:38:49.719 --> 0:38:51.719
<v Speaker 1>my brain just popped directly to kind of like the

0:38:51.760 --> 0:38:55.920
<v Speaker 1>worst case scenario wherein like, you're watching reruns of Friends

0:38:55.960 --> 0:38:58.600
<v Speaker 1>on Netflix and the your your betty next to you

0:38:58.680 --> 0:39:01.920
<v Speaker 1>is watching like Hotel Rwanda, uh and and so your

0:39:02.000 --> 0:39:06.680
<v Speaker 1>laughter is increasingly and terrifyingly inappropriate. That would be an

0:39:06.719 --> 0:39:09.680
<v Speaker 1>excellent way of saying this is terrible. Also kind of

0:39:09.680 --> 0:39:13.200
<v Speaker 1>a highly specific scenario, Not really, I mean, if you're

0:39:13.200 --> 0:39:16.160
<v Speaker 1>thinking about this becoming a ubiquitous piece of technology, it's

0:39:16.160 --> 0:39:18.640
<v Speaker 1>certainly something that would happen, right, I mean, I could

0:39:18.640 --> 0:39:21.399
<v Speaker 1>certainly like say, like, it's family time, let's all spend

0:39:21.400 --> 0:39:23.680
<v Speaker 1>it together doing something. Each of us is doing a

0:39:23.719 --> 0:39:26.200
<v Speaker 1>different thing and not communicating with one another, but we're

0:39:26.239 --> 0:39:31.840
<v Speaker 1>physically in the same space. Obviously, this particular example, as

0:39:32.239 --> 0:39:35.920
<v Speaker 1>ridiculous as it may be, or as specific as it

0:39:35.960 --> 0:39:38.200
<v Speaker 1>may be, that's just one thing I picked out on

0:39:38.239 --> 0:39:41.239
<v Speaker 1>the ether. There are plenty of things that could be

0:39:41.360 --> 0:39:45.719
<v Speaker 1>problematic with hollowlens technology, right, sure, Well, extending the same

0:39:45.719 --> 0:39:47.760
<v Speaker 1>thing you just talked about, you wouldn't have to imagine

0:39:47.800 --> 0:39:50.480
<v Speaker 1>people sitting on a couch staring at something. I mean,

0:39:50.640 --> 0:39:53.040
<v Speaker 1>this could just make it easier and easier for all

0:39:53.080 --> 0:39:56.480
<v Speaker 1>of us to spend more of our time stuck individually

0:39:56.560 --> 0:39:59.480
<v Speaker 1>with screens and less face to face time with each other.

0:40:00.560 --> 0:40:04.160
<v Speaker 1>But we already managed to do a lot of screen

0:40:04.239 --> 0:40:08.360
<v Speaker 1>time that's basically alone, even when we're physically around other people.

0:40:08.400 --> 0:40:11.480
<v Speaker 1>I mean, I don't know. I would probably be really

0:40:11.520 --> 0:40:14.680
<v Speaker 1>shocked and unhappy to find out how much of my

0:40:14.800 --> 0:40:18.640
<v Speaker 1>time I spend just looking at the screen, not talking

0:40:18.640 --> 0:40:21.680
<v Speaker 1>to another human being. Sure. Yeah, And I have had

0:40:21.719 --> 0:40:25.080
<v Speaker 1>plenty of experiences going to dinner with friends where the

0:40:25.080 --> 0:40:28.239
<v Speaker 1>first thing that happens as smartphones hit the table, and

0:40:28.440 --> 0:40:31.080
<v Speaker 1>you think, well, I don't want to be that guy.

0:40:31.680 --> 0:40:33.560
<v Speaker 1>But now no one's listening to me and they're all

0:40:33.560 --> 0:40:35.120
<v Speaker 1>looking at their screens, and I kind of want to

0:40:35.120 --> 0:40:38.560
<v Speaker 1>know what's happening on Twitter. So I mean, there is

0:40:38.640 --> 0:40:41.000
<v Speaker 1>that that's but that's something again, like you point out, Joe,

0:40:41.000 --> 0:40:44.239
<v Speaker 1>it's something that exists independently of the hollow lens technology.

0:40:44.239 --> 0:40:46.560
<v Speaker 1>It's not as if hollow lens is bringing this on

0:40:46.600 --> 0:40:49.080
<v Speaker 1>to us. And there are other issues as well, but

0:40:49.080 --> 0:40:51.200
<v Speaker 1>it's the same sort of issues that we also see

0:40:51.200 --> 0:40:54.960
<v Speaker 1>with other technologies. It's not something unique to this particular headset.

0:40:55.000 --> 0:40:57.200
<v Speaker 1>So it's not like, you know, talking about the danger

0:40:57.200 --> 0:41:00.440
<v Speaker 1>of hacking. Well, that's true with any device that's a computer,

0:41:00.880 --> 0:41:03.680
<v Speaker 1>specifically a computer that has any connectivity to a network.

0:41:04.080 --> 0:41:07.840
<v Speaker 1>It's really an issue that you have to be cognizant of.

0:41:08.239 --> 0:41:11.480
<v Speaker 1>But it's not unique to the hollow lens. And ultimately,

0:41:11.520 --> 0:41:13.400
<v Speaker 1>this is a device that you can remove. It's not

0:41:13.480 --> 0:41:16.040
<v Speaker 1>something that's implanted where we have no choice but to

0:41:16.280 --> 0:41:19.840
<v Speaker 1>see the things that are being displayed. Okay, how long

0:41:20.040 --> 0:41:26.000
<v Speaker 1>until we can get these implanted? Are you wanting them

0:41:26.120 --> 0:41:29.439
<v Speaker 1>or do you want to put them into someone else? Well,

0:41:29.440 --> 0:41:31.799
<v Speaker 1>we've got some staples right here on our table. I'm

0:41:31.800 --> 0:41:33.960
<v Speaker 1>sure we can just staple the headset right to Yet

0:41:34.040 --> 0:41:35.960
<v Speaker 1>we've wanted to throw them away, but we don't have

0:41:36.000 --> 0:41:40.080
<v Speaker 1>a waste basket. We don't need waste basket. Apparently not

0:41:40.840 --> 0:41:43.360
<v Speaker 1>other things to talk about. As far as the future

0:41:43.440 --> 0:41:46.080
<v Speaker 1>is concerned, I do see there being a huge amount

0:41:46.160 --> 0:41:50.120
<v Speaker 1>of innovation and a push for development of applications on

0:41:50.120 --> 0:41:53.359
<v Speaker 1>this platform. The buzz that has surrounded it has been

0:41:54.440 --> 0:41:56.759
<v Speaker 1>overwhelmingly positive. I mean, there's been a few people who

0:41:56.760 --> 0:41:59.560
<v Speaker 1>have pointed out things that they think need improvement before

0:41:59.560 --> 0:42:03.359
<v Speaker 1>it actually debuts, But more more than not, I've seen

0:42:04.040 --> 0:42:08.440
<v Speaker 1>lots of enthusiasm about this, more enthusiasm about this Microsoft

0:42:08.480 --> 0:42:10.640
<v Speaker 1>product than I've seen for any Microsoft product in a

0:42:10.680 --> 0:42:13.319
<v Speaker 1>long time. Yeah, one of the things that could be

0:42:13.400 --> 0:42:16.800
<v Speaker 1>classed as a pro oricon, depending on your point of

0:42:16.880 --> 0:42:19.480
<v Speaker 1>view is the fact that this is specifically designed for

0:42:19.600 --> 0:42:23.439
<v Speaker 1>indoor use. Yeah, and you know, I personally think that

0:42:23.640 --> 0:42:28.320
<v Speaker 1>it's probably a better approach to go this route. Something

0:42:28.320 --> 0:42:31.960
<v Speaker 1>that people can get comfortable around. They can see the

0:42:32.440 --> 0:42:36.280
<v Speaker 1>promise of augmented reality in an environment that is safe,

0:42:36.360 --> 0:42:40.399
<v Speaker 1>that's familiar, whether it's the office or it's their home whatever. Uh,

0:42:40.440 --> 0:42:42.640
<v Speaker 1>and they don't again, they don't feel like there's any

0:42:42.640 --> 0:42:45.040
<v Speaker 1>sort of social stigma because they're not wearing the stuff

0:42:45.040 --> 0:42:48.120
<v Speaker 1>out in public. I think that that's a way to

0:42:48.200 --> 0:42:52.400
<v Speaker 1>kind of build up han the promise of augment reality

0:42:52.520 --> 0:42:55.200
<v Speaker 1>and maybe eventually get to a product that's more like

0:42:55.239 --> 0:42:57.680
<v Speaker 1>Google Glass more meant to be something to wear all

0:42:57.680 --> 0:43:01.320
<v Speaker 1>the time. Uh, that all will be more accepting of.

0:43:01.640 --> 0:43:03.600
<v Speaker 1>And of course there are other products, not just the

0:43:03.600 --> 0:43:06.439
<v Speaker 1>hollow lens. There's also you guys have heard of Magic Leap.

0:43:07.160 --> 0:43:09.840
<v Speaker 1>Magic Leap was a company acquired by Google, or at

0:43:09.880 --> 0:43:13.360
<v Speaker 1>least they're they're partnering with Google for many millions of

0:43:13.400 --> 0:43:17.560
<v Speaker 1>dollars to develop a similar product to Hollow Lens. It's

0:43:17.560 --> 0:43:22.000
<v Speaker 1>another kind of augmented reality pair of glasses. So I

0:43:22.080 --> 0:43:24.759
<v Speaker 1>expect what's going to see like tons of development just

0:43:24.800 --> 0:43:27.000
<v Speaker 1>in this space in general, not just for the hollow lens,

0:43:27.040 --> 0:43:30.919
<v Speaker 1>but for other augmented reality glasses, because I think we're

0:43:30.960 --> 0:43:34.800
<v Speaker 1>finally getting to the point where it's a viable platform

0:43:34.840 --> 0:43:38.200
<v Speaker 1>to develop for you know. I want to report on

0:43:38.560 --> 0:43:42.719
<v Speaker 1>a very strange phenomenon I observed in some comments on

0:43:42.760 --> 0:43:47.480
<v Speaker 1>YouTube videos and articles about this, which was factional arguing

0:43:47.719 --> 0:43:54.239
<v Speaker 1>about VR versus a R, so virtual reality versus augmented reality.

0:43:54.000 --> 0:43:56.920
<v Speaker 1>I think of VR and a R as two sides

0:43:56.960 --> 0:43:59.520
<v Speaker 1>of the same coin. They take very different approaches but

0:43:59.640 --> 0:44:03.400
<v Speaker 1>are trying to do similar things in the sense that

0:44:03.440 --> 0:44:08.279
<v Speaker 1>they are marrying physical reality and digital reality, but they're

0:44:08.280 --> 0:44:10.799
<v Speaker 1>doing it in different ways. The virtual reality approach is

0:44:10.840 --> 0:44:14.800
<v Speaker 1>to create a virtual environment that you appear to inhabit,

0:44:15.120 --> 0:44:18.200
<v Speaker 1>and that your actions in the physical environment are translated

0:44:18.239 --> 0:44:22.200
<v Speaker 1>to the actions within the virtual environment, whereas augmented reality

0:44:22.440 --> 0:44:26.920
<v Speaker 1>is all about bringing virtual information into your physical environment.

0:44:27.000 --> 0:44:30.400
<v Speaker 1>So you are chiefly present in the physical world, but

0:44:30.480 --> 0:44:36.200
<v Speaker 1>you have augmented virtual information or graphics or whatever. So

0:44:36.280 --> 0:44:38.719
<v Speaker 1>these are two different sides, the two sides of the

0:44:38.760 --> 0:44:41.719
<v Speaker 1>same coin in my view. Uh and I can see

0:44:41.719 --> 0:44:45.200
<v Speaker 1>why some people prefer one to the other. And and Honestly,

0:44:45.239 --> 0:44:49.600
<v Speaker 1>I think virtual reality has a more limited appeal because

0:44:49.719 --> 0:44:53.640
<v Speaker 1>I think the most the most accepted use of VR

0:44:53.920 --> 0:44:57.960
<v Speaker 1>is in gaming, which means that you are marketing towards gamers,

0:44:58.040 --> 0:45:02.319
<v Speaker 1>but not necessarily the a wider audience. Oh yeah, it

0:45:02.360 --> 0:45:06.520
<v Speaker 1>depends on the application. Another demo that Microsoft was running

0:45:06.520 --> 0:45:09.840
<v Speaker 1>for those verge kids who I mentioned earlier was something

0:45:09.880 --> 0:45:12.439
<v Speaker 1>that they've partnered up with jp L and NASA about,

0:45:12.520 --> 0:45:15.440
<v Speaker 1>which is a simulation of walking around on Mars and

0:45:15.480 --> 0:45:19.640
<v Speaker 1>seeing what the Curiosity rover is seeing, which is really cool.

0:45:19.840 --> 0:45:23.480
<v Speaker 1>They also reported that it was not an environment quite

0:45:23.480 --> 0:45:26.920
<v Speaker 1>as immersive as something like the Oculus rift. Right, So,

0:45:26.920 --> 0:45:29.319
<v Speaker 1>so you know, so they're going to be gaps and

0:45:29.520 --> 0:45:33.400
<v Speaker 1>differences in how you're going to want to use two different,

0:45:33.480 --> 0:45:36.480
<v Speaker 1>two differing technologies like that. But I don't think it's

0:45:36.480 --> 0:45:38.359
<v Speaker 1>a right. I don't think it's a competition. I think

0:45:38.880 --> 0:45:41.479
<v Speaker 1>I'm hoping. What I'm really hoping is that it will

0:45:41.600 --> 0:45:44.720
<v Speaker 1>encourage development of both of these technologies for the greater

0:45:44.840 --> 0:45:47.640
<v Speaker 1>good of all of us. Yeah, I mean, they seem

0:45:47.719 --> 0:45:51.000
<v Speaker 1>like they have largely different applications to me. I think

0:45:51.000 --> 0:45:54.279
<v Speaker 1>the applications of augmented reality, like you said, are going

0:45:54.320 --> 0:45:58.000
<v Speaker 1>to be broader. Virtual reality has a lot of potential

0:45:58.080 --> 0:46:00.600
<v Speaker 1>in gaming and in I don't know, sort of like

0:46:00.880 --> 0:46:06.280
<v Speaker 1>environment exploration and maybe even just in like creating mood

0:46:06.400 --> 0:46:09.200
<v Speaker 1>experiences and stuff like that. But with a R you've

0:46:09.200 --> 0:46:11.680
<v Speaker 1>got a broader range of experiences. I like the way

0:46:11.760 --> 0:46:13.919
<v Speaker 1>some of the people, as I was saying earlier, put

0:46:13.960 --> 0:46:16.719
<v Speaker 1>it in their promotion of this, which is that it's

0:46:17.120 --> 0:46:20.560
<v Speaker 1>not just tagging things around you with data, but it's

0:46:20.640 --> 0:46:24.080
<v Speaker 1>bringing computing out of the screen. It's that you're you

0:46:24.120 --> 0:46:27.279
<v Speaker 1>can do computing anywhere now, it's not just you have

0:46:27.400 --> 0:46:30.239
<v Speaker 1>to go to the machine with the screen on it

0:46:30.280 --> 0:46:33.200
<v Speaker 1>and do computing on that screen. Well. And it's also

0:46:33.440 --> 0:46:36.280
<v Speaker 1>I mean augmented reality. You have the option of actually

0:46:36.280 --> 0:46:40.080
<v Speaker 1>moving around your physical environment and not tripping over something

0:46:40.080 --> 0:46:42.840
<v Speaker 1>and killing yourself because you can actually see your physical

0:46:42.960 --> 0:46:46.640
<v Speaker 1>environment along with the digital stuff, whereas with virtual reality,

0:46:46.960 --> 0:46:50.120
<v Speaker 1>unless you've set up a very specific kind of of

0:46:50.800 --> 0:46:53.279
<v Speaker 1>you know, environment for you to move around it where

0:46:53.320 --> 0:46:56.879
<v Speaker 1>you have a boulder where your couches for example, yeah,

0:46:56.920 --> 0:47:00.680
<v Speaker 1>you generally want to kind of uh stays still when

0:47:00.719 --> 0:47:04.440
<v Speaker 1>you're using DR NO. I imagine the kinds of games

0:47:04.440 --> 0:47:07.120
<v Speaker 1>they'll have to create for these where there there is

0:47:07.200 --> 0:47:09.439
<v Speaker 1>just a rock that happens to be shaped a lot

0:47:09.520 --> 0:47:12.120
<v Speaker 1>like a couch, and one that shaped like a coffee table.

0:47:12.560 --> 0:47:14.400
<v Speaker 1>I think one of my favorite articles I read, and

0:47:14.400 --> 0:47:16.080
<v Speaker 1>now I want to say it was in the Verge,

0:47:16.120 --> 0:47:18.640
<v Speaker 1>but I could be wrong about this was a guy

0:47:18.680 --> 0:47:22.920
<v Speaker 1>wrote about potential uses of the hollow lens that he

0:47:22.960 --> 0:47:25.920
<v Speaker 1>really really wanted to see come to pass, and they

0:47:25.920 --> 0:47:29.759
<v Speaker 1>were all ridiculous, purposefully so. And my favorite was you

0:47:29.760 --> 0:47:32.840
<v Speaker 1>could play a really intense game of the floor is lava.

0:47:34.440 --> 0:47:43.399
<v Speaker 1>The floor is always lava. Like, man, that's awesome. Play

0:47:43.480 --> 0:47:47.160
<v Speaker 1>that game. Can you imagine what this office would be

0:47:47.200 --> 0:47:49.920
<v Speaker 1>like with like rivers of lava everybody. We're just watching

0:47:49.920 --> 0:47:52.160
<v Speaker 1>people leap from to and fro to try and get

0:47:52.160 --> 0:47:54.800
<v Speaker 1>to their desks. Would be really entertaining. I basically already

0:47:54.800 --> 0:47:58.879
<v Speaker 1>do that all the time. This would just explain your

0:47:58.960 --> 0:48:04.560
<v Speaker 1>erratic behavior. So I can't step on the lava. It's lava, guys.

0:48:04.719 --> 0:48:07.480
<v Speaker 1>You can see it too, now, Yeah, so you know

0:48:07.600 --> 0:48:11.520
<v Speaker 1>that these are we We're gonna be seeing a lot

0:48:11.600 --> 0:48:14.440
<v Speaker 1>more of this sort of stuff, like not just the jokes, obviously,

0:48:14.520 --> 0:48:18.640
<v Speaker 1>not just the the competitors to the Hollow lens. But

0:48:18.680 --> 0:48:20.799
<v Speaker 1>we're going to see a lot more I think, expansion

0:48:20.800 --> 0:48:24.520
<v Speaker 1>into what computing really means and how we can experience it.

0:48:25.120 --> 0:48:28.279
<v Speaker 1>The question I don't know the answer to yet is

0:48:28.520 --> 0:48:32.680
<v Speaker 1>will enough people accept that to make it a viable

0:48:33.200 --> 0:48:36.160
<v Speaker 1>new form of computing or will it simply be a

0:48:36.160 --> 0:48:39.480
<v Speaker 1>flash in the pan kind of thing like Google Glass was. Oh,

0:48:39.680 --> 0:48:43.439
<v Speaker 1>even even though Google did end Project Glass. Uh and

0:48:43.440 --> 0:48:46.160
<v Speaker 1>and we we just we just pointed out kind of

0:48:46.160 --> 0:48:49.200
<v Speaker 1>off off camera that they ended at the same day

0:48:49.239 --> 0:48:51.719
<v Speaker 1>that this was announced. Yeah, the hollow lens was announced. Yeah,

0:48:51.760 --> 0:48:56.200
<v Speaker 1>it was a big day in augmented reality for different reasons. Um.

0:48:56.600 --> 0:48:59.000
<v Speaker 1>I don't think that that kind of thing is is dead.

0:48:59.680 --> 0:49:01.440
<v Speaker 1>I don't think that even even Glass is dead. I

0:49:01.560 --> 0:49:03.680
<v Speaker 1>suspect the Google is still working on it in some

0:49:03.760 --> 0:49:07.040
<v Speaker 1>kind of sub basement like they do. Um And and

0:49:07.080 --> 0:49:09.160
<v Speaker 1>also keep in mind that there are lots and lots

0:49:09.239 --> 0:49:12.759
<v Speaker 1>of other smaller or perhaps less visible companies that are

0:49:12.880 --> 0:49:16.839
<v Speaker 1>working on virtual reality and augmented reality. Yeah. I if

0:49:16.880 --> 0:49:19.440
<v Speaker 1>I had to make a prediction right now, and I

0:49:19.480 --> 0:49:21.719
<v Speaker 1>guess I don't have to, but I'm gonna so they're

0:49:22.160 --> 0:49:23.799
<v Speaker 1>Um No, I think that we're going to see a

0:49:23.800 --> 0:49:25.360
<v Speaker 1>big boom and in this kind of thing in the

0:49:25.400 --> 0:49:28.640
<v Speaker 1>next three to five years. Now, I have another question

0:49:28.680 --> 0:49:31.800
<v Speaker 1>for you, guys. This is just a personal question. Let's say,

0:49:32.040 --> 0:49:35.040
<v Speaker 1>all right, hollow lens comes out, and there are a

0:49:35.120 --> 0:49:40.200
<v Speaker 1>decent suite of applications, whether work related, gaming, related, entertainment, whatever,

0:49:40.800 --> 0:49:43.680
<v Speaker 1>that are supported by hollow lens, and you happen to

0:49:43.719 --> 0:49:47.280
<v Speaker 1>have a device that you know allows you to access

0:49:47.320 --> 0:49:51.279
<v Speaker 1>this the way it's meant to be. Um, would you

0:49:51.400 --> 0:49:54.080
<v Speaker 1>get a pair? Assuming that's within your price range? Obviously?

0:49:54.320 --> 0:49:56.520
<v Speaker 1>Would you Is this something that you personally would be

0:49:56.520 --> 0:49:58.840
<v Speaker 1>interested in? Joe? Your answer? You know, I think I

0:49:58.920 --> 0:50:02.160
<v Speaker 1>might actually be. You'll probably know this about me. Despite

0:50:02.160 --> 0:50:05.040
<v Speaker 1>how interested I am in technology, I don't buy a

0:50:05.080 --> 0:50:08.200
<v Speaker 1>lot of new technology. I'm not what you would call

0:50:08.239 --> 0:50:12.000
<v Speaker 1>an early adopter. Often I'm an early read about her.

0:50:12.760 --> 0:50:15.719
<v Speaker 1>That's fair. Um, But with this I can actually see

0:50:15.719 --> 0:50:19.480
<v Speaker 1>a lot of uses. I mean, if it's actually comfortable, useful,

0:50:19.520 --> 0:50:24.320
<v Speaker 1>I mean, if if all the hype proofs true personal uses,

0:50:24.360 --> 0:50:26.920
<v Speaker 1>I can imagine a lot um. I don't have a

0:50:26.920 --> 0:50:29.879
<v Speaker 1>lot of counterspace in my kitchen, and I very often

0:50:29.920 --> 0:50:33.000
<v Speaker 1>want to be like watching a cooking video or something

0:50:33.040 --> 0:50:35.640
<v Speaker 1>like that. While I'm trying to cook something and there's

0:50:35.680 --> 0:50:37.920
<v Speaker 1>not space for my laptop on the counter, or I've

0:50:37.920 --> 0:50:39.840
<v Speaker 1>got to put it way over here and keep looking

0:50:39.840 --> 0:50:42.239
<v Speaker 1>back and forth. It would be kind of cool if

0:50:42.280 --> 0:50:44.800
<v Speaker 1>I could just have this video in the corner of

0:50:44.840 --> 0:50:48.680
<v Speaker 1>my screen, or pin it to the wall, or or

0:50:48.840 --> 0:50:50.839
<v Speaker 1>you know, even just to not have to get your

0:50:50.880 --> 0:50:54.480
<v Speaker 1>your sticky egg fingers all over your laptop screen whenever

0:50:54.520 --> 0:50:57.759
<v Speaker 1>you want to scroll down in the recipe. Oh, you

0:50:57.800 --> 0:51:00.640
<v Speaker 1>are dead on with that concern that at my chicken

0:51:00.719 --> 0:51:03.520
<v Speaker 1>hands on the Yeah, now, I like getting as much

0:51:03.520 --> 0:51:08.680
<v Speaker 1>salmonella as possible all of my technology services. Of course

0:51:08.719 --> 0:51:10.719
<v Speaker 1>that's not the only reason, But I can actually see

0:51:10.760 --> 0:51:14.400
<v Speaker 1>this being something that's pretty cool and pretty interesting, especially

0:51:14.520 --> 0:51:20.400
<v Speaker 1>just for the the mobility of screens and computing within

0:51:20.440 --> 0:51:23.800
<v Speaker 1>this interface. Right, and Lauren, what about yourself? I suspect

0:51:23.800 --> 0:51:26.920
<v Speaker 1>that for me personally, the price range would have to

0:51:27.000 --> 0:51:31.200
<v Speaker 1>be extraordinarily reasonable, perhaps far more reasonable than they are

0:51:31.239 --> 0:51:33.720
<v Speaker 1>prepared to make it in anything like the near future,

0:51:33.760 --> 0:51:36.640
<v Speaker 1>for me to want to buy one UM. But again

0:51:36.680 --> 0:51:40.000
<v Speaker 1>that like, like I'm I am definitely not a new

0:51:40.040 --> 0:51:43.200
<v Speaker 1>adopter of technologies, and so that that's more the reason,

0:51:43.360 --> 0:51:45.920
<v Speaker 1>Like I can see it being extremely useful. But it's

0:51:45.920 --> 0:51:47.960
<v Speaker 1>the kind of thing that I can see myself going like, well,

0:51:48.000 --> 0:51:50.319
<v Speaker 1>I can live without it. What if they what if

0:51:50.320 --> 0:51:53.319
<v Speaker 1>Hell Stuff Works were to purchase some for people to

0:51:53.440 --> 0:51:57.359
<v Speaker 1>use the office, would you be willing to put one on?

0:51:57.480 --> 0:52:01.880
<v Speaker 1>Knowing how many cameras are also in this? Yeah, tomorrow,

0:52:03.000 --> 0:52:04.560
<v Speaker 1>I think we should just do mock ups of the

0:52:04.560 --> 0:52:07.959
<v Speaker 1>hollow lens that have absolutely no transparency in the lands

0:52:07.960 --> 0:52:10.040
<v Speaker 1>interest seeing people bump into walls and stuff and take

0:52:10.120 --> 0:52:12.480
<v Speaker 1>video of that. You guys, I put stupid stuff on

0:52:12.600 --> 0:52:14.880
<v Speaker 1>my head all the time. It doesn't even give me.

0:52:17.160 --> 0:52:19.520
<v Speaker 1>We don't. We don't. We're We're not asking you to

0:52:19.560 --> 0:52:22.160
<v Speaker 1>be covered in blood for once for one of our videos.

0:52:22.480 --> 0:52:24.880
<v Speaker 1>Can't do both? Well, yeah, if you really want to,

0:52:24.960 --> 0:52:26.880
<v Speaker 1>we can do both. We can. I'm sure we can

0:52:26.920 --> 0:52:30.279
<v Speaker 1>work something up. I would definitely test one out. I mean,

0:52:30.640 --> 0:52:33.600
<v Speaker 1>I think that'd be great. Yeah. I wonder though, what

0:52:33.640 --> 0:52:36.319
<v Speaker 1>the terminology is going to be, because of course, like

0:52:36.480 --> 0:52:40.600
<v Speaker 1>with Google Glass, we got our own, you know, derisive terminology.

0:52:41.120 --> 0:52:43.600
<v Speaker 1>You have heard what that is. I don't need to

0:52:43.640 --> 0:52:47.400
<v Speaker 1>say it on here, and I think going back to

0:52:47.440 --> 0:52:49.239
<v Speaker 1>our the beginning of our show here, it's going to

0:52:49.360 --> 0:52:53.680
<v Speaker 1>be the hollow men h o l oh men seems

0:52:53.800 --> 0:52:59.440
<v Speaker 1>seems rather gender specific. Well, it's it's poem specific, it

0:52:59.560 --> 0:53:03.480
<v Speaker 1>is it. It's a literary reference specific. So so so, Jonathan,

0:53:03.520 --> 0:53:05.439
<v Speaker 1>would you if she come on? I own a pair

0:53:05.480 --> 0:53:07.919
<v Speaker 1>of Google glass of course I would get one of these.

0:53:08.239 --> 0:53:12.000
<v Speaker 1>And so here's the thing, um, I love. I love

0:53:12.080 --> 0:53:16.640
<v Speaker 1>this implementation specifically because of that penning ability, the ability

0:53:16.680 --> 0:53:21.719
<v Speaker 1>to to assign a virtual construct, whatever it might be,

0:53:21.880 --> 0:53:25.759
<v Speaker 1>a physical anchor, so that way, it's not constantly in

0:53:25.800 --> 0:53:27.960
<v Speaker 1>my vision. It's in my vision when I want to

0:53:28.040 --> 0:53:31.200
<v Speaker 1>look at it. I think that's brilliant because of course,

0:53:31.239 --> 0:53:34.040
<v Speaker 1>the difference between that and Google glasses. That glass had

0:53:34.360 --> 0:53:36.800
<v Speaker 1>a little monitor that you would glance up at to

0:53:36.960 --> 0:53:39.680
<v Speaker 1>see right, but it was always right there in the

0:53:39.680 --> 0:53:42.919
<v Speaker 1>periphery of your vision. You could never look away from

0:53:42.960 --> 0:53:44.680
<v Speaker 1>it totally. I mean, it was always going to be

0:53:44.680 --> 0:53:47.040
<v Speaker 1>there and you wouldn't necessarily have it obstructing your view.

0:53:48.120 --> 0:53:50.000
<v Speaker 1>But it didn't feel really natural. It did mean that

0:53:50.040 --> 0:53:54.359
<v Speaker 1>you had to move your eyes up to look at it,

0:53:54.440 --> 0:53:57.040
<v Speaker 1>which meant that you were no longer looking forward. So

0:53:57.120 --> 0:54:00.680
<v Speaker 1>you could be walking for example, hazard could like a

0:54:00.760 --> 0:54:03.640
<v Speaker 1>dog walking in front of you, perhaps and you don't

0:54:03.800 --> 0:54:06.200
<v Speaker 1>notice that it has stopped, and you continue to walk

0:54:06.200 --> 0:54:08.920
<v Speaker 1>while you're looking up at your screen. So I I

0:54:09.000 --> 0:54:12.040
<v Speaker 1>really like that particular part of the implementation of hollow lens.

0:54:12.200 --> 0:54:15.640
<v Speaker 1>Did glass have any gesture control capability? It had. It

0:54:15.680 --> 0:54:19.279
<v Speaker 1>had swept control because it had a little touch sensitive

0:54:19.760 --> 0:54:24.360
<v Speaker 1>surface on one of the leg the the little sides

0:54:24.480 --> 0:54:26.520
<v Speaker 1>of the glass, so you could use that for control.

0:54:26.560 --> 0:54:28.960
<v Speaker 1>It had voice control as well. I know about the

0:54:29.000 --> 0:54:30.960
<v Speaker 1>voice control. It did have just your control in the

0:54:30.960 --> 0:54:32.959
<v Speaker 1>sense that you could said it so that if you're

0:54:33.120 --> 0:54:36.400
<v Speaker 1>if you incline your head at a certain angle, you

0:54:36.440 --> 0:54:39.279
<v Speaker 1>could you could wake it up from standby mode. But no,

0:54:39.440 --> 0:54:41.719
<v Speaker 1>you couldn't swipe it stuff in front of you and

0:54:41.760 --> 0:54:44.160
<v Speaker 1>control it with your hand. There's no way for it

0:54:44.200 --> 0:54:47.200
<v Speaker 1>to Yeah, it couldn't detect depth in that way, and

0:54:47.200 --> 0:54:50.879
<v Speaker 1>it also, um, you know, it was very limited in

0:54:50.880 --> 0:54:53.840
<v Speaker 1>in that sense. Well, this is another criticism I have

0:54:54.120 --> 0:54:56.680
<v Speaker 1>of that kind of thing. I think technologies that are

0:54:56.760 --> 0:54:59.960
<v Speaker 1>too dependent on voice controls do not have a very

0:55:00.080 --> 0:55:03.600
<v Speaker 1>bright future. I think voice control has a place, but

0:55:04.080 --> 0:55:06.120
<v Speaker 1>most of the time people want to be able to

0:55:06.120 --> 0:55:09.800
<v Speaker 1>be quiet while they're controlling their devices. Yeah, yeah, well

0:55:09.880 --> 0:55:14.120
<v Speaker 1>that they don't want other people to suddenly hijack their devices. Yeah,

0:55:14.360 --> 0:55:16.680
<v Speaker 1>and the like you know if I say okay, Google

0:55:16.800 --> 0:55:19.480
<v Speaker 1>and then it goes Badique and someone yells out, you know,

0:55:20.480 --> 0:55:23.919
<v Speaker 1>search my little pony, and then I decided to pick

0:55:23.960 --> 0:55:26.680
<v Speaker 1>something simple. I mean, granted, I that's in my search

0:55:26.760 --> 0:55:30.439
<v Speaker 1>history already, but if it weren't, I might find that embarrassing, well,

0:55:30.680 --> 0:55:33.200
<v Speaker 1>or not embarrassing, but just annoying. Like you were trying

0:55:33.239 --> 0:55:35.520
<v Speaker 1>to do something practical like check your email, and all

0:55:35.560 --> 0:55:37.359
<v Speaker 1>of a sudden you're looking at ponies and it's really

0:55:37.400 --> 0:55:40.280
<v Speaker 1>not pony and it could be it could be something

0:55:40.440 --> 0:55:43.040
<v Speaker 1>way worse than that, And knowing my friends, it would

0:55:43.040 --> 0:55:48.799
<v Speaker 1>be okay, glass make me really conspicuous. One more thing

0:55:48.880 --> 0:55:51.239
<v Speaker 1>that I do think that this kind of headset is

0:55:51.280 --> 0:55:54.680
<v Speaker 1>going to allow us to do, is um get any

0:55:54.840 --> 0:55:57.480
<v Speaker 1>member of a family to answer a video call privately,

0:55:58.120 --> 0:56:00.360
<v Speaker 1>especially if that member of a family is Michael J.

0:56:00.480 --> 0:56:03.919
<v Speaker 1>Fox in drag. Oh, you're taking us back to Back

0:56:03.960 --> 0:56:08.319
<v Speaker 1>to the Future Part two, Part two, I think so.

0:56:08.680 --> 0:56:10.799
<v Speaker 1>I think so. Yeah, it was back to Back to

0:56:10.880 --> 0:56:14.120
<v Speaker 1>the Future to part two. Yes, that we talked about that,

0:56:14.400 --> 0:56:17.480
<v Speaker 1>um so huge shout out to Microsoft for doing this

0:56:17.520 --> 0:56:20.879
<v Speaker 1>event about the hollow lens precisely a week after we

0:56:20.920 --> 0:56:23.359
<v Speaker 1>released our podcast about this, and we're all like, well,

0:56:23.400 --> 0:56:26.279
<v Speaker 1>we certainly don't have anything like that in reality. Well,

0:56:26.880 --> 0:56:29.399
<v Speaker 1>and the year two thousand and fifteen, the year that

0:56:29.480 --> 0:56:33.200
<v Speaker 1>Marty McFly travels to and Back to the Future Part two,

0:56:33.520 --> 0:56:35.759
<v Speaker 1>I think I think they started planning this like the

0:56:35.800 --> 0:56:38.400
<v Speaker 1>week that we released that podcast, just to punk us.

0:56:38.560 --> 0:56:40.480
<v Speaker 1>You know, here's a question for you, guys, just just

0:56:40.600 --> 0:56:43.799
<v Speaker 1>final question. Do you think there are any other technologies

0:56:43.800 --> 0:56:46.120
<v Speaker 1>and back to the Future too that had not previously

0:56:46.120 --> 0:56:49.120
<v Speaker 1>come out that some companies are going Guys, we seriously

0:56:49.200 --> 0:56:52.080
<v Speaker 1>need to finish this because this is the year the

0:56:52.280 --> 0:56:56.719
<v Speaker 1>telescoping baseball bats. That's what you as I recall, that's

0:56:56.719 --> 0:56:59.120
<v Speaker 1>what you felt the entire film really was about. Yes,

0:56:59.480 --> 0:57:01.759
<v Speaker 1>was that piece of technology? Did you know that there

0:57:01.880 --> 0:57:05.399
<v Speaker 1>is a Back to the Future wiki page about that

0:57:05.440 --> 0:57:08.360
<v Speaker 1>baseball back on the Back to the Future Wiki? I

0:57:08.480 --> 0:57:12.160
<v Speaker 1>doubt not. Um, All right, I'm going to say that

0:57:12.200 --> 0:57:14.960
<v Speaker 1>everything this year is We're going to suddenly get the

0:57:14.960 --> 0:57:18.720
<v Speaker 1>technology to have everything sound like it's hydraulic. I think

0:57:18.760 --> 0:57:20.760
<v Speaker 1>that that was the best take off. If nothing else,

0:57:20.800 --> 0:57:23.440
<v Speaker 1>will each be issued a little sound effect button that

0:57:23.600 --> 0:57:25.920
<v Speaker 1>we just press whenever anything happens to give it that

0:57:26.000 --> 0:57:29.200
<v Speaker 1>hydraulic sound. Now, I want it to be fully automated. Yeah,

0:57:29.200 --> 0:57:32.680
<v Speaker 1>I do too, but we may have to make some compromises.

0:57:32.840 --> 0:57:35.720
<v Speaker 1>Is what I'm saying. Does not compromise. We don't really

0:57:35.760 --> 0:57:39.760
<v Speaker 1>compromise either, folks. We are so thankful to have listeners

0:57:39.760 --> 0:57:42.680
<v Speaker 1>who write in and ask us these awesome questions because

0:57:43.200 --> 0:57:46.280
<v Speaker 1>it creates the most insane conversations that I've had on

0:57:46.360 --> 0:57:49.240
<v Speaker 1>work hours. And I sit next to Josh Clark, so

0:57:49.320 --> 0:57:53.400
<v Speaker 1>that's saying something. So Andrew, thank you again for sending

0:57:53.520 --> 0:57:57.000
<v Speaker 1>that request. And if you out there, any of you

0:57:57.320 --> 0:57:59.640
<v Speaker 1>have a similar request. You want to know how something

0:57:59.840 --> 0:58:02.440
<v Speaker 1>is going to pan out in the future, You want

0:58:02.440 --> 0:58:04.840
<v Speaker 1>to hear our take on any sort of science fiction

0:58:04.960 --> 0:58:07.400
<v Speaker 1>out there, anything along those lines, you should let us know.

0:58:07.480 --> 0:58:10.680
<v Speaker 1>Send us an email that addresses f W Thinking at

0:58:10.760 --> 0:58:13.479
<v Speaker 1>how Stuff Works dot com, or drop us a line

0:58:13.520 --> 0:58:16.640
<v Speaker 1>on Facebook, Twitter or Google Plus. On Twitter and Google

0:58:16.640 --> 0:58:19.520
<v Speaker 1>Plus where f W thinking and over at Facebook. Just

0:58:19.600 --> 0:58:21.800
<v Speaker 1>search fw thinking in the search bar will pop right

0:58:21.880 --> 0:58:29.320
<v Speaker 1>up and we'll talk to you again really soon for

0:58:29.480 --> 0:58:32.240
<v Speaker 1>more on this topic. In the Future of Technology, visit

0:58:32.320 --> 0:58:45.520
<v Speaker 1>forward thinking dot Com, brought to you by Toyota Let's

0:58:45.520 --> 0:58:46.240
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