WEBVTT - Weirdhouse Cinema: Zeiram

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<v Speaker 1>Welcome to Stuff to Blow your Mind production of My

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<v Speaker 1>Heart Radio. Hey, welcome to Weird House Cinema. My name

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<v Speaker 1>is Rob Lamb and my name is Joe McCormick. And

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<v Speaker 1>today's movie is a nine Japanese film called za Ram

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<v Speaker 1>or maybe better to say zer Um because the za

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<v Speaker 1>Ram really sounds like the Tennessee take on the name

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<v Speaker 1>of the alien in this film. Yeah, but hey, what

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<v Speaker 1>do you know? This is our very first space bounty

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<v Speaker 1>Hunter movie, and I think I'll have to be honest

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<v Speaker 1>and say that za Ram is not the most scintillating

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<v Speaker 1>movie I have ever seen, but it has a really

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<v Speaker 1>great central monster as it is has a fun bounty

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<v Speaker 1>Hunter and it is light years beyond the quality of

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<v Speaker 1>the other main Space bounty Hunter title in my mental database,

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<v Speaker 1>which is also from nine and is called a Braxis

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<v Speaker 1>Guardian of the Universe. Rob, have you seen this one

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<v Speaker 1>with Jesse the Body Ventura? I have. I believe I

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<v Speaker 1>watched the Riff Tracks version of it, uh, and I

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<v Speaker 1>remember it being bad, and I definitely remember the two

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<v Speaker 1>principal cast members. Bractis goes way like when I very

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<v Speaker 1>first started getting into b movies in like high school,

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<v Speaker 1>you know, and my friends and I were going to

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<v Speaker 1>the uh to like the used book and and DVD

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<v Speaker 1>store and digging through their like trash pile to see

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<v Speaker 1>what we could find. This is one of the ones

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<v Speaker 1>we dug up. So it's got Jesse the Body Ventura

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<v Speaker 1>as the space bounty hunter, and it's got Sven ole

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<v Speaker 1>A Thorson, who you might know from Oh, I don't know.

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<v Speaker 1>He was in Conan, I think, uh, and they're running

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<v Speaker 1>around some Yeah, yeah, they're they're running around some town

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<v Speaker 1>in Ontario, and uh, Spin is the is the fugitive,

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<v Speaker 1>and I recall he keeps grabbing people and asking them

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<v Speaker 1>if they know how to compute the anti life equation.

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<v Speaker 1>Oh yes, uh yeah. Spin shows up in a number

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<v Speaker 1>of different Arnold movies. He was kind of like part

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<v Speaker 1>of the the ensemble, I believe, um, but then eventually

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<v Speaker 1>starts showing up by, you know, doing solo projects as well.

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<v Speaker 1>Do you think they originally wanted Arnold for a Praxis

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<v Speaker 1>but he, I don't know, went on to Determinator two

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<v Speaker 1>or something. I can't imagine Arnold was ever in talks

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<v Speaker 1>for a Practis. I think I think this this project

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<v Speaker 1>was in a different orbit entirely. But hey, a space

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<v Speaker 1>bounty hunter can be a lot of fun because Okay,

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<v Speaker 1>so you know, you have like two parties arrived from

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<v Speaker 1>other worlds. Now they're here on Earth, and there's already

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<v Speaker 1>a chase going on, so like, you know, it's not

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<v Speaker 1>like you have to get to that part once they're here.

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<v Speaker 1>One is already in pursuit of the other, and that's

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<v Speaker 1>a good setup. Yeah, absolutely. Um. You know, in general,

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<v Speaker 1>the bounty hunter uh scenario makes for good fiction, especially

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<v Speaker 1>when you know, because you can do the same thing,

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<v Speaker 1>like who's this mysterious individual chasing this other mysterious individual.

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<v Speaker 1>Well you're gonna have to explain it to the bystanders

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<v Speaker 1>and they become part of the whole plot. But yeah,

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<v Speaker 1>throw in space and alien ends, and you've you've got

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<v Speaker 1>yourself a winning formula. Um. And I think that's one

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<v Speaker 1>of the things that I like about Za Ram is

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<v Speaker 1>that it's a pretty simple formula. They don't they get

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<v Speaker 1>into a fair amount of complexity with the monster itself,

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<v Speaker 1>but in terms of the basic plotting, uh, into a

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<v Speaker 1>certain extent, the world building, they keep it simple. Um,

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<v Speaker 1>this is a movie where the title is the name

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<v Speaker 1>of the monster. Uh. So you know it's going to

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<v Speaker 1>be monster centric. There's extremely little plot in this movie. Yeah,

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<v Speaker 1>but what what it lacks in, uh, in story complexity,

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<v Speaker 1>I would say it's somewhat makes up for in the

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<v Speaker 1>form of the far more interesting than spin only Thorsen Fugitive,

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<v Speaker 1>which is an elegantly haberdash to bipedal star beast who

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<v Speaker 1>has so many now I reveal my true form moments.

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<v Speaker 1>I lost count of them, like every time it now

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<v Speaker 1>I reveal my true forms. There's another one coming, that's right.

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<v Speaker 1>Um My son walked in and watched part of this

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<v Speaker 1>with me because because this is ultimately a pretty pretty

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<v Speaker 1>harmless movie. It's got a little bit of a little

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<v Speaker 1>bit of a monster blood and monster grossness in it,

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<v Speaker 1>and some sci fi weapon fire, but for the most part,

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<v Speaker 1>pretty wholesome. Uh. So he was watching part of this

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<v Speaker 1>and he was he was at least acting a little exasperated.

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<v Speaker 1>He was into the monster designs. But he's like, haven't

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<v Speaker 1>they almost killed this thing like six times? Yeah? Yeah,

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<v Speaker 1>that they have. Uh. Luckily it finally sticks. But I'll

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<v Speaker 1>tell you something else. It sticks. Yeah, this monster's design

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<v Speaker 1>sticks with you. Because I had never seen this film

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<v Speaker 1>and its entirety, but I caught I think I caught

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<v Speaker 1>part of it back in the nineties on the Sci

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<v Speaker 1>Fi Channel. They had a dub version I think they

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<v Speaker 1>showed and it was one of those where you know,

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<v Speaker 1>who knows what else was going on, But I only

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<v Speaker 1>caught just a glimpse of it, just enough to watch

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<v Speaker 1>like one or two scenes with the title creature, this hulking,

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<v Speaker 1>relentless alien bioweapon that you know, it seems like this

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<v Speaker 1>thoroughly unique amalgam of alarm features, you know, which is

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<v Speaker 1>is good in any monster, because monsters are are often

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<v Speaker 1>this sort of a Malcolm, but it's a monster where

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<v Speaker 1>it's primary form, the one that gets the most screen time.

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<v Speaker 1>It's suggests elements of Samurai and one mushrooms and sting rays.

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<v Speaker 1>You know, obviously there's a little bit of Xeno morph

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<v Speaker 1>sprinkled in there. There's also a sense of the Cyclops

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<v Speaker 1>and just much much more like it seems like they've

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<v Speaker 1>they've added enough elements that it just becomes uh, you know,

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<v Speaker 1>unique feeling. And it also made an impression on me

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<v Speaker 1>because at the time I have not seen much in

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<v Speaker 1>the way of Japanese cinema, especially you know, the sort

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<v Speaker 1>of the bio horror realm of Japanese cinema, you know,

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<v Speaker 1>thinking of classics like Akira or Tetsuo the Iron Man.

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<v Speaker 1>But again, I didn't see the whole film. I forgot

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<v Speaker 1>about this creature for the most part, but occasionally I

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<v Speaker 1>would be reminded of him. And maybe it's because I've

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<v Speaker 1>been watching the Boba Fete series with with alien bounty hunters.

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<v Speaker 1>Maybe that that made me think of him again. Um,

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<v Speaker 1>I was like, Okay, I need to look this film up.

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<v Speaker 1>I need to see who this mysterious uh um creature

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<v Speaker 1>was and what this film consisted of and give it

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<v Speaker 1>a proper viewing. And and I would argue, maybe you

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<v Speaker 1>still don't know who this alien creature was, because I

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<v Speaker 1>don't think the movie really addresses that question much. No,

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<v Speaker 1>we don't know really where he's from or what he

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<v Speaker 1>did do have a bounty hunter chasing after him. I mean,

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<v Speaker 1>he could be a good guy for all we know,

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<v Speaker 1>though probably not. Um, his his backstory is not really

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<v Speaker 1>fleshed out. All we're really told is that he's he's

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<v Speaker 1>essentially some sort of bioweapon. I'm gonna buck expectations and

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<v Speaker 1>argue that when it really comes down to it. Much

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<v Speaker 1>like the original Alien Za Ram is a movie about

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<v Speaker 1>work in the workplace, you know, because it's about a

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<v Speaker 1>It's not really about human relationships. It's not really about

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<v Speaker 1>good versus evil. It's really about people trying to do

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<v Speaker 1>their jobs. So you have a couple of power company

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<v Speaker 1>eyes who have a job to do. There are main

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<v Speaker 1>human characters, and then you have your Xeno Legal bounty

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<v Speaker 1>hunter who has a job to do and she's our

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<v Speaker 1>main sort of you know, superhuman hero. And the movie

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<v Speaker 1>is essentially what happens when those two groups trying to

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<v Speaker 1>do their jobs jam into each other a cross purposes.

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<v Speaker 1>It's like, you know, when you see a road partially

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<v Speaker 1>blocked for digging on a pipe or something, and then

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<v Speaker 1>there's a delivery driver who has to get through but

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<v Speaker 1>their truck won't fit the gap, and they start arguing.

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<v Speaker 1>Except add in space tentacles. Yeah, I think I think

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<v Speaker 1>you're essentially right here. Um. I wonder what we're to

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<v Speaker 1>make of the fact that zyr In itself is essentially

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<v Speaker 1>a product in in a humanoid form. You know, I

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<v Speaker 1>don't know, maybe there's nothing to be to be made

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<v Speaker 1>with that, But across across my mind, oh, no, I

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<v Speaker 1>can see it if he's a bioeapon. I mean, like

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<v Speaker 1>much like you know when when I watch Alien. Uh.

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<v Speaker 1>The movie raises lots of great questions and I love it.

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<v Speaker 1>But one of one of the ones I think people

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<v Speaker 1>don't think about very often is I'm like, man, if

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<v Speaker 1>like the Whaland Utahny Corporation had better workplace protections, Like

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<v Speaker 1>if they they had better like union regulations in place

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<v Speaker 1>or something, a lot of this could have been avoided. Um,

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<v Speaker 1>but probably all of it. But no, I mean, it's

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<v Speaker 1>just like, it's a movie about work problems and this

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<v Speaker 1>is kind of the same. It's like, why did these

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<v Speaker 1>two electricians have to go into the warehouse to investigate

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<v Speaker 1>the alien technology themselves? Couldn't they have called a supervisor

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<v Speaker 1>to to deal with this? Yeah? Yeah, it seems like

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<v Speaker 1>there should be more of a system in place. Shouldn't

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<v Speaker 1>the police maybe get involved? I don't know, Yeah, you

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<v Speaker 1>would think so. All right, So the elevator pitch for

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<v Speaker 1>z Ram, I feel like we've basically done it already.

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<v Speaker 1>It's an alien bounty hunter alien bounty taking place on Earth,

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<v Speaker 1>drawing earthlands into the wild cosmic scenario. Did you did

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<v Speaker 1>you say Earthlands, did I I don't know Earthlands, earth Links,

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<v Speaker 1>maybe Earths. I like in this universe. I'm just I'm

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<v Speaker 1>expanding on the Z A Ram universe here already, all right, okay,

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<v Speaker 1>so who meets a Ram? Oh no, we gotta have

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<v Speaker 1>some trailer first. Oh oh sorry, okay, let's hear some trailer.

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<v Speaker 1>The people of Earth are about to be visited by

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<v Speaker 1>some guests. While they're here, try and make them the

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<v Speaker 1>feel welcome. If you can't take the heat, get out

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<v Speaker 1>of the galaxy. Yeah. Not not a great trailer, my fad.

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<v Speaker 1>But that's the that's the English language shoil or the

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<v Speaker 1>voiceover is a bit a bit much. But we wanted

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<v Speaker 1>to have something for you that wasn't just explosion sounds.

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<v Speaker 1>I mean a big part of this movie is explosion sounds. Yes, okay,

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<v Speaker 1>so who made this thing? All right? So the director,

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<v Speaker 1>one of the writers, and the character designer. His Kita

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<v Speaker 1>am Amia Ammama has an illustration background born nineteen nine.

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<v Speaker 1>And I think the illustration background makes sense given just

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<v Speaker 1>how visual this movie is, Like, this is a movie

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<v Speaker 1>that's very much about look at this look at this monster.

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<v Speaker 1>Look what happens when he has a costume change? Um,

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<v Speaker 1>you know that the character design elements are very strong

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<v Speaker 1>in this I agree so much so that there are

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<v Speaker 1>even uh moments of this movie that look like hand

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<v Speaker 1>drawn illustrations. Like there is an opening scene. Actually, it's

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<v Speaker 1>it might be my favorite part of the whole movie

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<v Speaker 1>is the black and white silhouette opening sequence. Um. And

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<v Speaker 1>when the the outline of za Ram is first revealed,

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<v Speaker 1>before we see any of the you know, the surface detail,

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<v Speaker 1>Zerram kind of looks like an illustration. He looks like

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<v Speaker 1>a hand drawn animation until it's revealed like, oh no,

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<v Speaker 1>this is somebody in a costume lit from behind. Yeah,

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<v Speaker 1>and he's yeah, it's a pretty great costume. It's one

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<v Speaker 1>of these where za Ram generally feels warmoss but has

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<v Speaker 1>very a very humanoid gait about him, very humanoid dimensions. Uh.

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<v Speaker 1>I feel like it was very effectively done. Heavy footfalls.

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<v Speaker 1>Z Ram likes to kind of clump around on the floor. Now.

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<v Speaker 1>Emmamia has done a lot of work in design and effects,

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<v Speaker 1>including uh, this is interesting. He was an effects animator

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<v Speaker 1>on nine gun Head, which we covered on Weird House

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<v Speaker 1>in the Beast. Oh yeah, that's right. He's also worked

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<v Speaker 1>as a character designer for video games such as clock

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<v Speaker 1>Tower three, which I believe I played that one back

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<v Speaker 1>in the day, and like PS two UM. He was

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<v Speaker 1>also involved in some only Musha titles and az a

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<v Speaker 1>Ram is very much his sort of his follow up

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<v Speaker 1>to his first full length film, Cyber Ninja, from which

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<v Speaker 1>I have not seen, but I looked at some stills

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<v Speaker 1>from it. Looked at at least one clip. It looks

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<v Speaker 1>like a lot of fun and there are also some

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<v Speaker 1>really out there monster designs in it. I have not

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<v Speaker 1>seen it, but I will watch based on the title alone.

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<v Speaker 1>So he would go on to direct a sequelsz A

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<v Speaker 1>Ram two, and there's also a spinoff animated series that

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<v Speaker 1>seemed to have quite a following, aria Zeri Um The

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<v Speaker 1>Bounty Hunter. He's worked a lot over the years, though,

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<v Speaker 1>and his filmography includes some common writer films and what

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<v Speaker 1>seems like dozens of titles in the film TV franchise Garo,

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<v Speaker 1>which like these other titles, is a toku satsu or

0:12:25.200 --> 0:12:29.040
<v Speaker 1>live action special effects drama UH, this time about a

0:12:29.080 --> 0:12:32.000
<v Speaker 1>man in magical armor who has to protect humanity against

0:12:32.040 --> 0:12:35.000
<v Speaker 1>the horrors, which I believe are some sort of demons. Now.

0:12:35.080 --> 0:12:38.800
<v Speaker 1>Garo I've seen is is sometimes described as a midnight

0:12:39.360 --> 0:12:43.360
<v Speaker 1>uh Toko Satsu series as it yes contains like people

0:12:43.440 --> 0:12:47.040
<v Speaker 1>and you know heroes and fancy armor suits battling monsters,

0:12:47.080 --> 0:12:49.920
<v Speaker 1>but it apparently has darker elements for grown ups and

0:12:49.960 --> 0:12:52.200
<v Speaker 1>its and it's such as is shown on TV like

0:12:52.320 --> 0:12:56.440
<v Speaker 1>Late at Night Zairam. However, is not midnight Toko Satsu.

0:12:56.600 --> 0:12:59.280
<v Speaker 1>This is Toko Satsu for the whole family. Again, my

0:12:59.360 --> 0:13:01.760
<v Speaker 1>nine year olds and walked in and seemed to enjoy

0:13:01.800 --> 0:13:04.360
<v Speaker 1>it and critiqued it a little bit. Yeah, I'd say

0:13:04.360 --> 0:13:07.120
<v Speaker 1>that probably the scariest thing in here is well, I

0:13:07.120 --> 0:13:09.880
<v Speaker 1>mean some shots of Zerram the monster have like that

0:13:10.040 --> 0:13:12.200
<v Speaker 1>that scary face thing that comes out of it, which

0:13:12.200 --> 0:13:14.880
<v Speaker 1>we can talk about more. But uh, probably the worst

0:13:14.920 --> 0:13:17.559
<v Speaker 1>thing is that it like really bites the electricians arm

0:13:17.640 --> 0:13:20.080
<v Speaker 1>bad and leaves a big bloody welt. If you can

0:13:20.120 --> 0:13:24.160
<v Speaker 1>deal with that, I think the movie's cool. Yeah. Um,

0:13:24.320 --> 0:13:26.600
<v Speaker 1>now with the neck, I want to hit the other

0:13:26.679 --> 0:13:30.720
<v Speaker 1>writing credit on this, who is also the visual effects coordinator,

0:13:31.000 --> 0:13:33.160
<v Speaker 1>and I think it becomes pretty obviously we're kind of

0:13:33.200 --> 0:13:36.440
<v Speaker 1>in pumpkinhead territory with this film. Uh. This is this

0:13:36.520 --> 0:13:39.840
<v Speaker 1>is a film you know by special effects people with

0:13:40.000 --> 0:13:43.520
<v Speaker 1>very much a special effects design mentality that goes into it.

0:13:43.640 --> 0:13:47.960
<v Speaker 1>So it's it's monster first, it's visuals first, and maybe

0:13:48.000 --> 0:13:51.400
<v Speaker 1>the actual plotting and acting and so forth takes a

0:13:51.440 --> 0:13:54.320
<v Speaker 1>backseat to all of that. Now, your Pumpkinhead comparison, that

0:13:54.360 --> 0:13:57.200
<v Speaker 1>was directed by Stan Winston, right, Am I right about that?

0:13:57.480 --> 0:14:01.480
<v Speaker 1>I believe? So? Yes, Uh that Isten of course, a

0:14:01.600 --> 0:14:04.720
<v Speaker 1>legend of special effects. Uh not so much, you know,

0:14:04.760 --> 0:14:08.520
<v Speaker 1>a legendary director. Um, but but he did get in there.

0:14:08.640 --> 0:14:11.240
<v Speaker 1>He got in there with Pumpkinhead in and he I

0:14:11.240 --> 0:14:14.720
<v Speaker 1>think he did. He directed mostly some other short stuff.

0:14:15.200 --> 0:14:18.320
<v Speaker 1>He directed a film titled A nome Name norm from

0:14:19.200 --> 0:14:20.800
<v Speaker 1>that I've never heard of, so just now, and he

0:14:20.920 --> 0:14:24.080
<v Speaker 1>did some video shorts. But yeah, Pumpkinhead was his chance

0:14:24.120 --> 0:14:25.760
<v Speaker 1>to really get in there and show what he could do.

0:14:26.040 --> 0:14:28.680
<v Speaker 1>And it's mostly about a really cool monster. But because

0:14:28.680 --> 0:14:31.240
<v Speaker 1>you've got some Lance Henrickson in there too, I guess yeah, yeah,

0:14:31.320 --> 0:14:34.040
<v Speaker 1>it's uh, it's an okay horror movie. It's it's a

0:14:34.080 --> 0:14:38.440
<v Speaker 1>great looking horror movie. Also featuring Dick Warlock. Oh yes, okay,

0:14:38.480 --> 0:14:41.680
<v Speaker 1>So anyway back to back to za Ram writing credit

0:14:41.760 --> 0:14:46.640
<v Speaker 1>and visual effects coordinator goes to Hajimi Matsumoto as a writer.

0:14:47.120 --> 0:14:50.880
<v Speaker 1>They only worked on the Xerrium movies and three other titles,

0:14:50.960 --> 0:14:54.520
<v Speaker 1>but Matsumoto has primarily worked in special effects, including some

0:14:54.560 --> 0:14:59.360
<v Speaker 1>Godzilla movies, GAMMERA Guardian of the Universe, which I which

0:14:59.400 --> 0:15:01.120
<v Speaker 1>I love. It's a really fun one with a lot

0:15:01.120 --> 0:15:03.240
<v Speaker 1>of like cute Gamera when he's little and then he

0:15:03.280 --> 0:15:07.240
<v Speaker 1>becomes your expected Gamera. Is this the second movie we've

0:15:07.280 --> 0:15:09.880
<v Speaker 1>mentioned in this episode called Guardian of the Universe with

0:15:09.960 --> 0:15:14.200
<v Speaker 1>the subtitle Guardian the Universe? Oh? Man, that sets up

0:15:14.240 --> 0:15:18.280
<v Speaker 1>a perfect sequel idea Gammera versus Abraxas. They gotta duke

0:15:18.320 --> 0:15:20.440
<v Speaker 1>it out and figure out which one is the real Guardian.

0:15:20.760 --> 0:15:23.000
<v Speaker 1>Oh it's gotta be Gamera. I'm gonna I vote Gammera

0:15:23.040 --> 0:15:28.400
<v Speaker 1>every time, especially over over Ventura. But let's see. Oh yeah.

0:15:28.400 --> 0:15:33.760
<v Speaker 1>But Matsumoto was also also involved in the special effects

0:15:32.640 --> 0:15:38.680
<v Speaker 1>on Ring uh, the the original Japanese ring upon which

0:15:38.720 --> 0:15:41.960
<v Speaker 1>the American film The Ring was based. He also worked

0:15:41.960 --> 0:15:44.720
<v Speaker 1>on some of the Ring sequels. He worked on Spiral,

0:15:45.120 --> 0:15:47.920
<v Speaker 1>and he worked on The Grudge, both the Japanese version

0:15:48.080 --> 0:15:51.040
<v Speaker 1>and the American remake. All right, but we would not

0:15:51.200 --> 0:15:54.360
<v Speaker 1>have a space bounty Hunter movie without our Space Bounty Hunter.

0:15:54.480 --> 0:15:58.000
<v Speaker 1>So who who plays this all important character. It is

0:15:58.640 --> 0:16:02.720
<v Speaker 1>Yuko Mariyama, playing Area of the bounty hunt her. She

0:16:02.800 --> 0:16:05.560
<v Speaker 1>was born in ninety eight, Japanese actor. This was her

0:16:05.600 --> 0:16:08.160
<v Speaker 1>first role apparently, and she went on to do the

0:16:08.200 --> 0:16:11.520
<v Speaker 1>sequel some TV. She was in Reborn from Hell too,

0:16:12.120 --> 0:16:14.600
<v Speaker 1>and it looks like she retired from acting between two

0:16:14.640 --> 0:16:17.640
<v Speaker 1>thousand and two thousand four and possibly went into some

0:16:17.720 --> 0:16:21.240
<v Speaker 1>sort of education field for some reason. I usually just

0:16:21.320 --> 0:16:23.520
<v Speaker 1>like to see that. I mean, assuming it wasn't caused

0:16:23.520 --> 0:16:26.000
<v Speaker 1>by some bad experience or something. When somebody's just like, Okay,

0:16:26.040 --> 0:16:28.280
<v Speaker 1>I was acting for a while. Now I'm career change,

0:16:28.280 --> 0:16:30.880
<v Speaker 1>I'm gonna do something else. Yeah. Based on the limited

0:16:30.920 --> 0:16:33.240
<v Speaker 1>English information I could find about it, it it sounds like

0:16:33.280 --> 0:16:36.000
<v Speaker 1>she just like she she eventually found her calling somewhere else.

0:16:36.280 --> 0:16:38.760
<v Speaker 1>So yeah, more power to her now. As we talked about,

0:16:38.800 --> 0:16:41.400
<v Speaker 1>this movie doesn't place a lot of dramatic demands on

0:16:41.480 --> 0:16:44.480
<v Speaker 1>its actors, but I'd say she's good. She she she

0:16:44.640 --> 0:16:48.000
<v Speaker 1>feels this role quite well. She she wears the power armor,

0:16:48.160 --> 0:16:51.120
<v Speaker 1>she does a good fight scenes. She has a good

0:16:51.400 --> 0:16:55.720
<v Speaker 1>determined stare when facing down the monster. Thumbs up. Yeah, yeah, yeah,

0:16:55.720 --> 0:16:58.600
<v Speaker 1>so solid action performance. Uh you know, she comes off

0:16:58.600 --> 0:17:01.600
<v Speaker 1>as a badass and and uh and and unlike her

0:17:01.680 --> 0:17:05.640
<v Speaker 1>her AI help her, Bob, she's she's she's kind of reckless,

0:17:05.640 --> 0:17:08.200
<v Speaker 1>she's relentless. She's like she's got to get her bounty,

0:17:08.400 --> 0:17:12.040
<v Speaker 1>while while Bob the AI is more concerned about, you know,

0:17:12.080 --> 0:17:16.800
<v Speaker 1>how this is going to affect their license. Do they

0:17:16.880 --> 0:17:19.520
<v Speaker 1>do they have the actual permit to use this particular

0:17:19.560 --> 0:17:22.879
<v Speaker 1>super weapon against the alien and stuff like that. Oh my,

0:17:22.960 --> 0:17:26.119
<v Speaker 1>got that interminable argument at the beginning about the zone

0:17:26.320 --> 0:17:28.600
<v Speaker 1>and whether you're using a zone will cause them to

0:17:28.680 --> 0:17:33.960
<v Speaker 1>forfeit some percent of the bounty. And we should have

0:17:34.000 --> 0:17:36.480
<v Speaker 1>had more of that. It could have been the shin

0:17:36.600 --> 0:17:39.800
<v Speaker 1>Godzilla of Alien Bounty hunter films. Oh that would be

0:17:39.800 --> 0:17:43.840
<v Speaker 1>a good idea. Alright, so too, Earthlings or earth Linds,

0:17:43.960 --> 0:17:46.359
<v Speaker 1>if you will get get sucked into this, uh, this

0:17:46.400 --> 0:17:49.640
<v Speaker 1>whole situation. And the first of them we'll start with

0:17:50.040 --> 0:17:52.920
<v Speaker 1>is uh I believe with His name is tep tepe I.

0:17:52.920 --> 0:17:58.119
<v Speaker 1>I'm sorry, Tepe tepe A tepe the handsome electrician unknown age.

0:17:58.480 --> 0:18:03.800
<v Speaker 1>This characters played Kuni, hero Ida and um very limited

0:18:03.800 --> 0:18:05.680
<v Speaker 1>credits on this guy who was in both the zraz

0:18:05.720 --> 0:18:08.119
<v Speaker 1>Aram movies. Doesn't seem to have been active in a

0:18:08.160 --> 0:18:11.520
<v Speaker 1>in a long time. But then the other electrician who's

0:18:11.520 --> 0:18:14.639
<v Speaker 1>our funny electrician, are kind of obnoxious electrician because you know,

0:18:14.720 --> 0:18:17.120
<v Speaker 1>that's kind of how you know your duo should go

0:18:17.560 --> 0:18:21.320
<v Speaker 1>in a film like this. Uh, this is coma and

0:18:21.400 --> 0:18:26.440
<v Speaker 1>he is played by Yuki hero Hotaru. Born in nineteen

0:18:26.520 --> 0:18:31.320
<v Speaker 1>fifty one. Hotaru is very active still today, mostly on

0:18:31.400 --> 0:18:35.560
<v Speaker 1>Japanese television. He made a career for himself initially playing detectives,

0:18:35.680 --> 0:18:39.560
<v Speaker 1>usually in Japanese pink films. This is a broad category

0:18:39.600 --> 0:18:43.680
<v Speaker 1>of erotic films in Japanese cinema, with some particularly sleazy titles.

0:18:43.720 --> 0:18:47.040
<v Speaker 1>But he seems to have gradually crossed over into mainstream

0:18:47.119 --> 0:18:50.919
<v Speaker 1>sci fi and horror as well, uh, ultimately starring at

0:18:51.200 --> 0:18:53.120
<v Speaker 1>or at least acting in a number of TV shows,

0:18:53.200 --> 0:18:56.960
<v Speaker 1>even kids films. He worked in that Garo series that

0:18:57.000 --> 0:19:00.720
<v Speaker 1>I mentioned earlier. Um so yeah, and you can see

0:19:00.800 --> 0:19:03.800
<v Speaker 1>you can ultimately see why because he has a he

0:19:03.840 --> 0:19:08.000
<v Speaker 1>has a very charismatic face. He's pulled constantly pulling funny

0:19:08.040 --> 0:19:11.200
<v Speaker 1>weird faces in this film, So you can see why

0:19:11.520 --> 0:19:13.119
<v Speaker 1>an actor like this would be sort of your go

0:19:13.240 --> 0:19:17.960
<v Speaker 1>to for sort of uh, you know, a wonky character roles. Uh,

0:19:18.000 --> 0:19:21.320
<v Speaker 1>you know, it's certainly in recent decades. Yeah, he's doing

0:19:21.320 --> 0:19:25.480
<v Speaker 1>a zany Jim Carey kind of thing. Yeah, And we

0:19:25.480 --> 0:19:27.320
<v Speaker 1>we usually mentioned the music, so I'll go ahead and

0:19:27.320 --> 0:19:31.560
<v Speaker 1>say that hirokazu Ota is credited with the music. The

0:19:31.600 --> 0:19:34.320
<v Speaker 1>score is a bit much in places for my taste,

0:19:34.880 --> 0:19:38.240
<v Speaker 1>but it's pretty effective in other places. Um. This individual

0:19:38.280 --> 0:19:43.760
<v Speaker 1>also scored the film Roboman ha Kader, from which I

0:19:43.800 --> 0:19:46.480
<v Speaker 1>haven't seen, but I've I've noticed on shells many times.

0:19:46.480 --> 0:19:49.320
<v Speaker 1>It's another one of these sort of hero in armor

0:19:49.480 --> 0:20:02.239
<v Speaker 1>or robot gear battles evil. All right, Well, you might

0:20:02.240 --> 0:20:03.920
<v Speaker 1>have already guessed from the way we've been talking about

0:20:03.920 --> 0:20:05.640
<v Speaker 1>it so far. This is not really one of those

0:20:05.680 --> 0:20:08.240
<v Speaker 1>movies where it will make much sense to go scene

0:20:08.320 --> 0:20:11.439
<v Speaker 1>by scene, since there really is very little plot. It

0:20:11.560 --> 0:20:15.240
<v Speaker 1>is mostly a showcase for for visual spectacles, you know,

0:20:15.680 --> 0:20:20.359
<v Speaker 1>sci fi tech battles, tentacle attacks, monster transformations, and and

0:20:20.440 --> 0:20:23.119
<v Speaker 1>so forth. But we can give you a general picture

0:20:23.119 --> 0:20:25.320
<v Speaker 1>of the shape of the plot and then talk about

0:20:25.320 --> 0:20:28.480
<v Speaker 1>some highlights that we really enjoyed. And Uh, the first

0:20:28.520 --> 0:20:30.720
<v Speaker 1>highlight I would say is actually the very first thing

0:20:30.760 --> 0:20:35.000
<v Speaker 1>in the movie Strong. Strong opening sequence might have been

0:20:35.040 --> 0:20:38.000
<v Speaker 1>my favorite part of the entire thing. And interesting connections

0:20:38.000 --> 0:20:40.760
<v Speaker 1>throughout this opening sequence to the Suta car because you

0:20:40.800 --> 0:20:43.880
<v Speaker 1>have this background of deep chance, as if you know,

0:20:44.119 --> 0:20:47.919
<v Speaker 1>the moon monks are doing matins. But then also you

0:20:48.040 --> 0:20:51.280
<v Speaker 1>have space marines and these egg shaped e v A

0:20:51.400 --> 0:20:54.919
<v Speaker 1>helmets much like the uh like the they're shown in

0:20:54.960 --> 0:20:58.960
<v Speaker 1>the most recent Dune movie. Yeah, yeah, so they're they're

0:20:59.000 --> 0:21:02.200
<v Speaker 1>they're clearly here or I don't know that they're here.

0:21:02.240 --> 0:21:05.000
<v Speaker 1>They're there, They're somewhere, presumably in space, maybe on a

0:21:05.040 --> 0:21:09.240
<v Speaker 1>spaceship or something space station. Yeah, to stop ze Ram

0:21:09.240 --> 0:21:12.119
<v Speaker 1>and who they don't stand a chance. No, So what

0:21:12.160 --> 0:21:15.359
<v Speaker 1>we see is a black and white silhouette of a

0:21:15.440 --> 0:21:19.760
<v Speaker 1>creature who looks like a person wearing a wide brimmed hat,

0:21:20.240 --> 0:21:23.480
<v Speaker 1>or perhaps somebody who has a large mushroom cap for

0:21:23.520 --> 0:21:26.359
<v Speaker 1>a head. And it's hard to tell more than that

0:21:26.400 --> 0:21:30.480
<v Speaker 1>because the persons in silhouette except when it pauses to

0:21:30.560 --> 0:21:36.200
<v Speaker 1>suddenly reveal a face, but not with the correct proportions

0:21:36.240 --> 0:21:38.400
<v Speaker 1>for like a human face, So it's not a face

0:21:38.440 --> 0:21:42.600
<v Speaker 1>that would fill what is presumably this creature's head. It's

0:21:42.640 --> 0:21:46.119
<v Speaker 1>like a little tiny face, and it's in this pale

0:21:46.200 --> 0:21:49.199
<v Speaker 1>makeup that looks kind of like a mask from no Theater,

0:21:49.359 --> 0:21:54.040
<v Speaker 1>but with supernasty black teeth, like very scarified. Yeah. And

0:21:54.040 --> 0:21:56.280
<v Speaker 1>it and when we zoom in on it, it often

0:21:56.280 --> 0:22:00.760
<v Speaker 1>makes little noises kind of like yeah, stuff like that,

0:22:00.840 --> 0:22:04.480
<v Speaker 1>which adds to the creepiness. But then, okay, so when

0:22:04.520 --> 0:22:06.960
<v Speaker 1>we see the face, the face is not proportional to

0:22:07.000 --> 0:22:08.639
<v Speaker 1>the size of the head. It's much smaller. It's like

0:22:08.680 --> 0:22:12.320
<v Speaker 1>a little cameo, you know, a little little tiny face

0:22:12.440 --> 0:22:14.800
<v Speaker 1>on this big head with the with the wide brimmed hat.

0:22:15.400 --> 0:22:18.720
<v Speaker 1>And then it is the body of this creature looks

0:22:18.720 --> 0:22:22.399
<v Speaker 1>like it is wearing some kind of fibery cloak. You know.

0:22:22.440 --> 0:22:25.320
<v Speaker 1>It's like it's got a big kind of ragged cape. Yeah,

0:22:25.480 --> 0:22:29.560
<v Speaker 1>like it's been it's been tromping through humanoid realms, and

0:22:29.640 --> 0:22:33.320
<v Speaker 1>so it is taken on the guise of human clothing. Um.

0:22:33.359 --> 0:22:34.760
<v Speaker 1>And and I think it adds to sort of the

0:22:35.000 --> 0:22:38.320
<v Speaker 1>category confusion of this monster, Like what is it is?

0:22:38.320 --> 0:22:40.600
<v Speaker 1>Is the thing and it's the little face on its hat?

0:22:40.760 --> 0:22:43.480
<v Speaker 1>Is that is there like some sort of a hybrid

0:22:43.720 --> 0:22:46.360
<v Speaker 1>or I mean, or at least a symbiotic relationship going

0:22:46.400 --> 0:22:49.359
<v Speaker 1>on here? Or is that the face of the thing?

0:22:50.080 --> 0:22:52.080
<v Speaker 1>Uh is you know it's wearing clothes, so does it?

0:22:52.160 --> 0:22:54.119
<v Speaker 1>Is it cultured? Is it? Or is it just a

0:22:54.160 --> 0:22:58.080
<v Speaker 1>brute beast? There's so many questions that rise to the surface. Yeah,

0:22:58.200 --> 0:23:01.720
<v Speaker 1>so the Space Marines unload their pulse rifles on on

0:23:01.760 --> 0:23:05.639
<v Speaker 1>the monster, but to no avail. The Sombrero creature slaughters

0:23:05.680 --> 0:23:09.439
<v Speaker 1>them all and escapes whatever wherever it is this opening

0:23:09.440 --> 0:23:11.280
<v Speaker 1>takes place. I imagine it's supposed to be some kind

0:23:11.280 --> 0:23:14.000
<v Speaker 1>of exo prison, and we see in the very opening

0:23:14.000 --> 0:23:16.919
<v Speaker 1>scene that it has a kind of xenomorph like stabbing

0:23:17.600 --> 0:23:20.880
<v Speaker 1>jaw to face attack that I think is done by

0:23:21.040 --> 0:23:24.120
<v Speaker 1>that little tiny face on its hat. But a lot

0:23:24.160 --> 0:23:26.119
<v Speaker 1>of this action is taking place and like kind of

0:23:26.160 --> 0:23:29.679
<v Speaker 1>extreme close up. This is a film that likes close

0:23:29.760 --> 0:23:31.840
<v Speaker 1>ups at times that feel like a little bit too much.

0:23:32.040 --> 0:23:33.600
<v Speaker 1>Like I felt like you could you could pan out

0:23:34.080 --> 0:23:36.280
<v Speaker 1>on that row of weapons and I would I would

0:23:36.320 --> 0:23:38.720
<v Speaker 1>maybe get more out of the theme, but fair enough. Okay.

0:23:38.720 --> 0:23:41.520
<v Speaker 1>But next thing, after the intro, we go to meet

0:23:41.520 --> 0:23:44.280
<v Speaker 1>our main characters, who are all going about their business

0:23:44.320 --> 0:23:47.840
<v Speaker 1>somewhere in modern day Japan. So we meet our bounty hunter.

0:23:47.960 --> 0:23:51.560
<v Speaker 1>This is Aria, and she is very on target. She's

0:23:51.640 --> 0:23:54.480
<v Speaker 1>very on task. She will stop at nothing to capture

0:23:54.600 --> 0:23:57.679
<v Speaker 1>or kill the hat beast. And I couldn't remember if

0:23:57.680 --> 0:24:00.679
<v Speaker 1>they explain this anywhere in the movie. But she looks human,

0:24:01.680 --> 0:24:04.399
<v Speaker 1>but I think she's supposed to be from another planet, right,

0:24:04.440 --> 0:24:06.919
<v Speaker 1>She's not like a human who secretly went to space

0:24:06.960 --> 0:24:10.679
<v Speaker 1>and became a bounty hunter, because this is not understood,

0:24:10.720 --> 0:24:12.159
<v Speaker 1>as far as I can tell, to take place in

0:24:12.160 --> 0:24:15.440
<v Speaker 1>the future or anything when humans have gone into space

0:24:15.520 --> 0:24:18.840
<v Speaker 1>and some of them might be space bounty hunters. Right,

0:24:19.000 --> 0:24:22.040
<v Speaker 1>she is, I guess what we might loosely think of

0:24:22.080 --> 0:24:25.359
<v Speaker 1>as a space human, which, which to a certain extent,

0:24:25.440 --> 0:24:30.080
<v Speaker 1>is kind of a the legacy of a budget constraints

0:24:30.200 --> 0:24:34.719
<v Speaker 1>on sci fi various cultures and film cultures, and you know,

0:24:34.920 --> 0:24:38.119
<v Speaker 1>in various decades where yeah, you just can't have a

0:24:38.200 --> 0:24:40.600
<v Speaker 1>crazy looking alien for everybody, some of them got to

0:24:40.640 --> 0:24:43.120
<v Speaker 1>be human. And uh, I don't know, maybe it's something

0:24:43.119 --> 0:24:45.920
<v Speaker 1>that's fleshed out more in the sequel or the TV series,

0:24:46.000 --> 0:24:49.600
<v Speaker 1>but she is. And we're never given any glimpse that like, oh,

0:24:49.640 --> 0:24:52.399
<v Speaker 1>she may look human, but her blood is blue or purple.

0:24:52.520 --> 0:24:56.960
<v Speaker 1>Now she's she just seems to be uh a human

0:24:57.000 --> 0:25:00.280
<v Speaker 1>who happens to have this job and maybe don't know.

0:25:00.320 --> 0:25:01.720
<v Speaker 1>It's one of these things we're not supposed to think

0:25:01.720 --> 0:25:04.160
<v Speaker 1>about too much. I guess it's planned nine for matter

0:25:04.240 --> 0:25:06.960
<v Speaker 1>space that the aliens just look human except they're wearing

0:25:06.960 --> 0:25:10.840
<v Speaker 1>a shiny shirt. Yeah. But well, but the other possibility

0:25:10.880 --> 0:25:13.400
<v Speaker 1>I was considering. Again, I don't think they ever said this,

0:25:13.480 --> 0:25:15.159
<v Speaker 1>but I was like, well, I wonder if she's like

0:25:15.359 --> 0:25:18.440
<v Speaker 1>doing I don't know, assuming the appearance of the dominant

0:25:18.440 --> 0:25:21.800
<v Speaker 1>life form on this planet. Oh yeah, it wasn't that

0:25:22.160 --> 0:25:24.240
<v Speaker 1>one of the elements and critters where we had we

0:25:24.280 --> 0:25:26.919
<v Speaker 1>had alien bounty hunters in that, but they ended up

0:25:26.920 --> 0:25:30.520
<v Speaker 1>looking like people, but they weren't people that could be. Yeah,

0:25:30.760 --> 0:25:34.679
<v Speaker 1>my critter's knowledge is abysmally low. So as we've we've

0:25:35.040 --> 0:25:37.399
<v Speaker 1>threatened a few times we may have to to break

0:25:37.480 --> 0:25:40.840
<v Speaker 1>the critter seal on the show. It's just hard to choose.

0:25:40.840 --> 0:25:42.560
<v Speaker 1>I don't know, I've we've we've talked about it. I

0:25:42.600 --> 0:25:45.600
<v Speaker 1>think off Mike before. But each Critter's movie offers its

0:25:45.640 --> 0:25:50.280
<v Speaker 1>own alluring choices. I mean, do you go with Critters one?

0:25:50.359 --> 0:25:52.040
<v Speaker 1>I think what that's is that the one? Uh, or

0:25:52.119 --> 0:25:55.160
<v Speaker 1>maybe it's a sequel that Leoto Leonardo DiCaprio is in it,

0:25:55.640 --> 0:25:58.719
<v Speaker 1>but then one is that the third one? Okay, well,

0:25:58.760 --> 0:26:01.119
<v Speaker 1>I don't know, two or three perhaps, But then you

0:26:01.160 --> 0:26:03.600
<v Speaker 1>have a pretty good cast in the first one, and

0:26:03.600 --> 0:26:07.200
<v Speaker 1>then by part four you have Brad Dorriff showing up.

0:26:07.280 --> 0:26:09.800
<v Speaker 1>So I don't know, there's so many directions to go.

0:26:09.880 --> 0:26:12.560
<v Speaker 1>And then of course they're roly poly alien create creatures

0:26:12.600 --> 0:26:18.160
<v Speaker 1>in all four of them. Uh some some wonderful Gromlin action. Yes, okay,

0:26:18.200 --> 0:26:21.240
<v Speaker 1>so you've got Aria, she's the main hero. She's she's

0:26:21.280 --> 0:26:23.560
<v Speaker 1>the bounty hunter. But then you've got Erie has got

0:26:23.600 --> 0:26:26.120
<v Speaker 1>of a sidekick, right, sort of the nerd who does

0:26:26.119 --> 0:26:28.520
<v Speaker 1>her her computing for her. And in the case of

0:26:28.560 --> 0:26:31.639
<v Speaker 1>this movie, you know they're not gonna just go another

0:26:31.760 --> 0:26:34.439
<v Speaker 1>humanoid who act kind of nerdy and does computing. They

0:26:34.440 --> 0:26:37.800
<v Speaker 1>actually have a talking computer. It's just an AI sidekick

0:26:38.200 --> 0:26:42.680
<v Speaker 1>who constantly explains to the viewer what is happening, Yeah,

0:26:42.720 --> 0:26:45.240
<v Speaker 1>Bob the AI. Which I think one of the reasons

0:26:45.280 --> 0:26:48.000
<v Speaker 1>I like this is this this this alone. And I'm

0:26:48.040 --> 0:26:51.600
<v Speaker 1>not comparing this movie to Ian em Banks culture series,

0:26:51.920 --> 0:26:55.040
<v Speaker 1>but in those in those novels, you'll frequently have a

0:26:55.119 --> 0:26:57.200
<v Speaker 1>have an individual who's often a member of the culture

0:26:57.600 --> 0:27:00.879
<v Speaker 1>and they have they have an AI that they're talking

0:27:00.880 --> 0:27:03.560
<v Speaker 1>to all the time and they're having little conversations and

0:27:03.600 --> 0:27:07.240
<v Speaker 1>disagreements and so forth. So this felt, you know, not

0:27:07.240 --> 0:27:09.400
<v Speaker 1>not to say that this was even you know, remotely

0:27:09.400 --> 0:27:11.360
<v Speaker 1>inspired by it. It's a pretty you know, I think,

0:27:11.359 --> 0:27:15.199
<v Speaker 1>common idea regarding science fiction, but it it made me

0:27:15.240 --> 0:27:16.960
<v Speaker 1>think of that a little bit. The Bob's got a

0:27:17.000 --> 0:27:20.080
<v Speaker 1>little bit of personality. Bob is not just a you know,

0:27:20.200 --> 0:27:23.760
<v Speaker 1>purely giving the answers to you know, he's not like

0:27:23.800 --> 0:27:27.800
<v Speaker 1>a Google search result, like, He's got some some thoughts

0:27:27.800 --> 0:27:31.199
<v Speaker 1>of his own. Yeah. Yeah, again, he's he's very into

0:27:31.280 --> 0:27:33.640
<v Speaker 1>making sure that they get to keep their license, that

0:27:34.160 --> 0:27:37.640
<v Speaker 1>that any weaponry or tactics that they employ, that these

0:27:37.680 --> 0:27:41.800
<v Speaker 1>are that they have the correct certifications, that they're they're

0:27:41.800 --> 0:27:43.520
<v Speaker 1>not going to get in trouble. So he's you know,

0:27:43.520 --> 0:27:48.280
<v Speaker 1>he's very much, um, very lawful mindset, and Aria has

0:27:48.359 --> 0:27:51.600
<v Speaker 1>more of a chaotic mindset. I'd say, that's right. Yes,

0:27:51.680 --> 0:27:55.840
<v Speaker 1>So Bob is sort of lawful, neutral and arias kind

0:27:55.880 --> 0:27:59.200
<v Speaker 1>of chaotic. Good. Yeah, okay, But then the other two

0:27:59.280 --> 0:28:02.800
<v Speaker 1>main character are our power company guys, and we mentioned

0:28:02.840 --> 0:28:08.119
<v Speaker 1>them already, but you have tepe who is he's handsome, sweet, shy.

0:28:08.119 --> 0:28:10.480
<v Speaker 1>Earnest don't have a lot of notes on tepe A.

0:28:10.600 --> 0:28:12.800
<v Speaker 1>He's just kind of like, oh, he's a nice guy.

0:28:13.040 --> 0:28:14.840
<v Speaker 1>But then the other one, you've got his Camilla, who

0:28:14.920 --> 0:28:18.600
<v Speaker 1>seems a little bit older, um, and he is our

0:28:18.720 --> 0:28:22.159
<v Speaker 1>fidgety clown, but he ends up really coming through in

0:28:22.200 --> 0:28:25.040
<v Speaker 1>a pinch at the end of the movie. Uh. And

0:28:25.160 --> 0:28:28.600
<v Speaker 1>early on, Kamia has a near meat cute with Iria

0:28:28.640 --> 0:28:31.720
<v Speaker 1>the bounty hunter because she seems to be buying hundreds

0:28:31.760 --> 0:28:34.000
<v Speaker 1>of apples and she drops one in the street and

0:28:34.000 --> 0:28:35.919
<v Speaker 1>then Camia picks it up out of the gutter and

0:28:35.920 --> 0:28:38.320
<v Speaker 1>tries to run after her. But I don't think they

0:28:38.360 --> 0:28:40.600
<v Speaker 1>ever come face to face, not at that point, but

0:28:40.640 --> 0:28:42.600
<v Speaker 1>of course later on they meet and he's like, oh,

0:28:42.600 --> 0:28:44.440
<v Speaker 1>it's the woman from the street. Though I don't know

0:28:44.480 --> 0:28:47.120
<v Speaker 1>what the purpose of that is, like that that opening sequence,

0:28:47.160 --> 0:28:51.840
<v Speaker 1>because it's like, oh, yeah, I saw you before. Anyway.

0:28:52.120 --> 0:28:55.680
<v Speaker 1>So this movie, especially early on, is very heavy on

0:28:55.720 --> 0:28:59.080
<v Speaker 1>techno babble. There is a long scene with Aria and

0:28:59.240 --> 0:29:06.000
<v Speaker 1>Bob just discussing regulations on the technology they use. Like

0:29:06.080 --> 0:29:08.719
<v Speaker 1>the main thing I think you need to understand is

0:29:08.760 --> 0:29:13.400
<v Speaker 1>the concept of a zone. And so there's a long

0:29:13.400 --> 0:29:16.240
<v Speaker 1>scene where Erie and Bob are talking about the idea

0:29:16.240 --> 0:29:20.720
<v Speaker 1>of a zone. Here's my best interpretation of how it works. So,

0:29:21.400 --> 0:29:26.000
<v Speaker 1>Iria and Bob know that the monster Zairam is headed

0:29:26.000 --> 0:29:29.240
<v Speaker 1>towards Earth, and they know that it will crash land

0:29:29.560 --> 0:29:32.240
<v Speaker 1>at roughly a given place at a given time, and

0:29:32.360 --> 0:29:35.520
<v Speaker 1>they get there before it. So in order to capture

0:29:35.640 --> 0:29:39.360
<v Speaker 1>Zayram with as little risk as possible, Iria and Bob

0:29:39.600 --> 0:29:44.120
<v Speaker 1>make an alternate dimension copy of the city district where

0:29:44.200 --> 0:29:47.520
<v Speaker 1>Ziram is going to land, and then somehow get him

0:29:47.520 --> 0:29:51.320
<v Speaker 1>to land there instead of in the regular dimensional place.

0:29:51.920 --> 0:29:56.480
<v Speaker 1>And this alternate dimension city district is known as a zone.

0:29:56.920 --> 0:30:00.320
<v Speaker 1>It's like surrounded by invisible walls, and it's just like

0:30:00.360 --> 0:30:02.760
<v Speaker 1>a regular city, except it has no people in it

0:30:03.200 --> 0:30:09.080
<v Speaker 1>except whoever teleports into that using Arius transporter. And apparently

0:30:09.080 --> 0:30:12.840
<v Speaker 1>you collect a reduced bounty if you quote use a zone,

0:30:13.520 --> 0:30:16.120
<v Speaker 1>but you gotta do what you gotta do. Ultimately, I

0:30:16.200 --> 0:30:18.000
<v Speaker 1>liked this aspect of the movie, like it adds an

0:30:18.040 --> 0:30:20.760
<v Speaker 1>extra little wrinkle to it um and I'm not sure

0:30:20.800 --> 0:30:23.040
<v Speaker 1>how much of it is them wanting to do something

0:30:23.080 --> 0:30:24.960
<v Speaker 1>cool with kind of like, oh, they're not battling the

0:30:25.040 --> 0:30:26.800
<v Speaker 1>alien just on the streets, they're battling it in this

0:30:27.000 --> 0:30:29.800
<v Speaker 1>strange shadow zone, or if it's kind of like, well,

0:30:29.840 --> 0:30:31.800
<v Speaker 1>if they're battling in the zone, we don't have to

0:30:32.240 --> 0:30:34.600
<v Speaker 1>have any extras or worry about why the police aren't

0:30:34.600 --> 0:30:37.080
<v Speaker 1>showing up, right, So most of this movie just takes

0:30:37.120 --> 0:30:38.880
<v Speaker 1>place in the zone. So, like you say, there's no

0:30:38.960 --> 0:30:42.280
<v Speaker 1>need for extrasm. There was one scene where they cut

0:30:42.320 --> 0:30:45.000
<v Speaker 1>back to the regular world and they show like the

0:30:45.000 --> 0:30:48.000
<v Speaker 1>people that the electricians were supposed to be partying with

0:30:48.200 --> 0:30:51.000
<v Speaker 1>later that night, hanging out and like they're not there,

0:30:51.040 --> 0:30:52.800
<v Speaker 1>but they're like, oh, I don't miss them. I don't

0:30:52.840 --> 0:30:56.800
<v Speaker 1>care that they're not here. Yeah, that was strange. But

0:30:56.920 --> 0:30:58.720
<v Speaker 1>by the way, I should ask at this point, did

0:30:58.760 --> 0:31:01.080
<v Speaker 1>you watch that we both used the same Blu ray

0:31:01.120 --> 0:31:04.920
<v Speaker 1>copy on this. Did you do dubbed or subtitled subtitles?

0:31:05.280 --> 0:31:08.520
<v Speaker 1>You did subtitles, okay, because so I did the thing

0:31:08.560 --> 0:31:11.200
<v Speaker 1>where I wasn't sure because sometimes there's a drastic difference

0:31:11.240 --> 0:31:14.920
<v Speaker 1>between subtitles and uh and and the dub on films

0:31:14.960 --> 0:31:16.680
<v Speaker 1>like this. So I did the thing at first where

0:31:16.720 --> 0:31:18.800
<v Speaker 1>I had both going on and I was, you know,

0:31:19.040 --> 0:31:21.640
<v Speaker 1>you kind of like trying to split my head um

0:31:21.760 --> 0:31:24.520
<v Speaker 1>by following both and seeing like which one was the

0:31:24.560 --> 0:31:27.440
<v Speaker 1>way to go. And I quickly decided, Okay, that doesn't

0:31:27.480 --> 0:31:31.640
<v Speaker 1>seem to be a tremendous difference. Maybe the subtitles are

0:31:31.720 --> 0:31:35.360
<v Speaker 1>a little tighter, but I don't think I'm missing out

0:31:35.400 --> 0:31:37.320
<v Speaker 1>on a lot of plot if I just go ahead

0:31:37.640 --> 0:31:40.800
<v Speaker 1>and uh and and employ the dub instead. I mean,

0:31:40.840 --> 0:31:43.160
<v Speaker 1>it always varies by case, but I think in general

0:31:43.280 --> 0:31:46.000
<v Speaker 1>dubs are a great option for like silly movies, b

0:31:46.200 --> 0:31:48.440
<v Speaker 1>movies and stuff like that. I think, you know, I

0:31:48.480 --> 0:31:53.520
<v Speaker 1>gravitate more towards subtitles if it's like they're they're real

0:31:53.640 --> 0:31:56.920
<v Speaker 1>strong dramatic performances by the original actors, and you kind

0:31:56.920 --> 0:31:59.120
<v Speaker 1>of want to hear their original tone and things, even

0:31:59.160 --> 0:32:02.080
<v Speaker 1>if you don't understand in the language. Uh and and

0:32:02.120 --> 0:32:05.400
<v Speaker 1>just rely on the subtitles for the for the semantic uh.

0:32:05.440 --> 0:32:07.440
<v Speaker 1>But yeah, I mean in a monster movie, I think

0:32:07.480 --> 0:32:10.240
<v Speaker 1>doubs are great. Okay, Well, we'll come back to this

0:32:10.280 --> 0:32:12.600
<v Speaker 1>because there'll be two points where I want to know

0:32:12.720 --> 0:32:15.880
<v Speaker 1>if you have a different understanding of what was occurring

0:32:16.240 --> 0:32:20.160
<v Speaker 1>based on the subtitles versus my understanding via the doubs.

0:32:20.160 --> 0:32:22.440
<v Speaker 1>Oh oh, but we didn't finish talking about the zones

0:32:22.600 --> 0:32:26.200
<v Speaker 1>because the other back. Okay, right, so the one last

0:32:26.200 --> 0:32:28.760
<v Speaker 1>thing with the zone is like, you can't just walk

0:32:28.880 --> 0:32:31.680
<v Speaker 1>into or out of a zone like a zone. Again,

0:32:31.720 --> 0:32:35.800
<v Speaker 1>it's an alternate dimension. It's surrounded by invisible walls, and

0:32:35.880 --> 0:32:38.240
<v Speaker 1>you have to have some kind of teleporter device that

0:32:38.360 --> 0:32:40.680
<v Speaker 1>Aria has set up in her command center in an

0:32:40.680 --> 0:32:44.760
<v Speaker 1>empty warehouse in order to teleport in and teleport out.

0:32:45.200 --> 0:32:48.480
<v Speaker 1>And multiple times in the movie, these teleporting devices get

0:32:48.520 --> 0:32:51.440
<v Speaker 1>broken and that prevents somebody from going one way or

0:32:51.440 --> 0:32:54.760
<v Speaker 1>the other. But okay, Iria and Bob are discussing zones,

0:32:55.000 --> 0:33:00.400
<v Speaker 1>discussing bounties, discussing regulations and technology. Meanwhile, Tepe and Kamia

0:33:00.600 --> 0:33:03.719
<v Speaker 1>are our power company guys are trying to finish all

0:33:03.760 --> 0:33:05.680
<v Speaker 1>the jobs they've got left on their list for the

0:33:05.760 --> 0:33:08.520
<v Speaker 1>day because at least one of them has a date

0:33:08.560 --> 0:33:10.120
<v Speaker 1>that they need to get to. I don't remember what.

0:33:10.200 --> 0:33:13.640
<v Speaker 1>I think it's Camia. Um, well, maybe both of them

0:33:13.640 --> 0:33:16.240
<v Speaker 1>do anyway, but I think Cape has an actual date date.

0:33:16.560 --> 0:33:19.680
<v Speaker 1>And Kenya is just like hanging out at the box. Yeah,

0:33:19.920 --> 0:33:21.880
<v Speaker 1>Kemya needs to go hang out with people who don't

0:33:21.880 --> 0:33:25.360
<v Speaker 1>actually like him. Um. So, one job that they have

0:33:25.400 --> 0:33:27.200
<v Speaker 1>to deal with before they can finish up for the

0:33:27.280 --> 0:33:31.200
<v Speaker 1>day is that somebody is stealing electricity, so they are

0:33:31.200 --> 0:33:34.360
<v Speaker 1>called to the location where this is this is allegedly happening.

0:33:34.880 --> 0:33:37.400
<v Speaker 1>They arrive at a warehouse where somebody has rigged up

0:33:37.400 --> 0:33:41.480
<v Speaker 1>a bootleg power line coming off of the pole, and

0:33:41.520 --> 0:33:43.600
<v Speaker 1>instead of just cutting the line, they have to go

0:33:43.680 --> 0:33:47.360
<v Speaker 1>into the warehouse to investigate, and lo and behold it's

0:33:47.400 --> 0:33:51.040
<v Speaker 1>it's the command center. It's full of weird, blinking, beeping gizmos.

0:33:51.480 --> 0:33:55.760
<v Speaker 1>Time to start touching stuff, right, Yeah, also, just put

0:33:55.800 --> 0:33:59.240
<v Speaker 1>our hands all over this long story short, the two

0:33:59.240 --> 0:34:04.440
<v Speaker 1>electricians accidentally get teleported into the zone along with aria Za.

0:34:04.600 --> 0:34:07.800
<v Speaker 1>Ram arrives and this leads into the rest of the movie,

0:34:08.239 --> 0:34:13.200
<v Speaker 1>which is just one long chain of fights, chases, monster attacks,

0:34:13.280 --> 0:34:17.960
<v Speaker 1>and monster transformations. Yeah, all in kind of dreary, mostly

0:34:18.000 --> 0:34:21.160
<v Speaker 1>dreary looking industrial locations that you know, fit the zone

0:34:21.280 --> 0:34:23.600
<v Speaker 1>and and fit this style of movie. Though. There is

0:34:23.640 --> 0:34:26.319
<v Speaker 1>also a wonderful looking I think it's a playground, like

0:34:26.360 --> 0:34:30.799
<v Speaker 1>a really modern um like early nineties Japanese playground. I

0:34:30.800 --> 0:34:32.720
<v Speaker 1>didn't look this up to try and figure out where

0:34:32.719 --> 0:34:36.239
<v Speaker 1>this was. But it looks really cool. I look at

0:34:36.239 --> 0:34:38.359
<v Speaker 1>this and I'm like, yeah, I wanna I wanna head.

0:34:38.400 --> 0:34:41.040
<v Speaker 1>I want to play on that. And so from here

0:34:41.040 --> 0:34:43.760
<v Speaker 1>on out, I think, because it's just sort of fights

0:34:43.760 --> 0:34:47.120
<v Speaker 1>and chases and transformations, uh, maybe we can just focus

0:34:47.120 --> 0:34:50.399
<v Speaker 1>on highlights. Uh. The first big fight between za Ram

0:34:50.440 --> 0:34:55.280
<v Speaker 1>and Aria is great. It involves energy weapons, ballistic weapons,

0:34:55.560 --> 0:34:59.480
<v Speaker 1>strange traps, like uh, area has all these different kinds

0:34:59.480 --> 0:35:02.560
<v Speaker 1>of traps. One shoots out all these tethers that wrap

0:35:02.680 --> 0:35:06.400
<v Speaker 1>up the monster. One is like, it shoots up these

0:35:06.400 --> 0:35:10.800
<v Speaker 1>spikes that surround the monster and us. They're like metal spikes,

0:35:10.800 --> 0:35:12.640
<v Speaker 1>and I think it has to like bend them down.

0:35:13.239 --> 0:35:15.840
<v Speaker 1>But then the it also has hand to hand fighting.

0:35:16.000 --> 0:35:19.160
<v Speaker 1>Iria has the full gamut of bounty hunter skills, so

0:35:19.200 --> 0:35:22.360
<v Speaker 1>it seems like she is a trapper first and foremost,

0:35:22.440 --> 0:35:26.600
<v Speaker 1>and she likes using this device that encases someone within

0:35:26.760 --> 0:35:30.720
<v Speaker 1>like a giant crystal. But then when a fight breaks

0:35:30.719 --> 0:35:33.560
<v Speaker 1>out she throws down. Yeah. She she does have a

0:35:33.560 --> 0:35:38.360
<v Speaker 1>wonderful array of sort of Mandalorian esque or predator esque weaponry,

0:35:38.480 --> 0:35:40.799
<v Speaker 1>you know, all the all the various bells and whistles.

0:35:40.840 --> 0:35:43.480
<v Speaker 1>But of course za Ram has his own tricks, and

0:35:43.560 --> 0:35:45.800
<v Speaker 1>one of them, one of the weirdest ones I thought,

0:35:46.560 --> 0:35:51.440
<v Speaker 1>was that he throws out these bio prisms that like

0:35:51.600 --> 0:35:57.240
<v Speaker 1>hatch open and then release these creatures, these weird google

0:35:57.320 --> 0:36:01.480
<v Speaker 1>eyed critters that look like a cross between Final Stage

0:36:01.480 --> 0:36:06.200
<v Speaker 1>Bundle fly E t and the baby from the nineties

0:36:06.239 --> 0:36:11.520
<v Speaker 1>puppet sitcom Dinosaurs. Yeah. Yeah, and there's one he he

0:36:11.600 --> 0:36:13.920
<v Speaker 1>patches multiple of these things. Again, it's like it's like

0:36:13.920 --> 0:36:16.960
<v Speaker 1>a little s organic seed pod looking thing, and when

0:36:17.000 --> 0:36:19.840
<v Speaker 1>it breaks open, it kind of like like whatever is

0:36:19.880 --> 0:36:24.440
<v Speaker 1>inside rapidly grows and mutates into this kind of squat

0:36:24.480 --> 0:36:29.400
<v Speaker 1>goblinoid creature then runs around and squeeze and stuff. Uh,

0:36:29.520 --> 0:36:31.960
<v Speaker 1>there's one that pops up later on that has three

0:36:32.000 --> 0:36:34.840
<v Speaker 1>faces and not just one, and the faces kind of

0:36:34.880 --> 0:36:38.160
<v Speaker 1>her mind one of the baby masks from Brazil. And

0:36:38.200 --> 0:36:40.640
<v Speaker 1>they make a kind of noise too, don't they Like, Yeah,

0:36:40.680 --> 0:36:44.760
<v Speaker 1>these are squee noise. Yeah yeah, yeah, these are not uh,

0:36:44.920 --> 0:36:48.640
<v Speaker 1>they're not doing you know, heavy heavy booted martial arts

0:36:48.680 --> 0:36:50.600
<v Speaker 1>like Za ram Is. They're just sort of going like

0:36:51.360 --> 0:36:54.960
<v Speaker 1>and like running at the heroes. Yeah, it's almost like

0:36:55.000 --> 0:36:58.560
<v Speaker 1>he's he's weaponizing some other technology, Like like these things

0:36:58.560 --> 0:37:01.200
<v Speaker 1>are mostly just distraction. They're not They're not going to

0:37:01.360 --> 0:37:04.480
<v Speaker 1>really make a huge tactical difference. He's not hatching like

0:37:04.600 --> 0:37:07.960
<v Speaker 1>elite hunter killers there. These are not his hunting dogs.

0:37:08.280 --> 0:37:13.319
<v Speaker 1>These are just like blithering clone goblins that you know,

0:37:13.560 --> 0:37:16.759
<v Speaker 1>are just there to cause a distraction. Agreed, Yes, but

0:37:16.800 --> 0:37:20.239
<v Speaker 1>I love Yeah, I like them too, And there's a

0:37:20.320 --> 0:37:23.200
<v Speaker 1>number of them throughout the movie. There was one part, though,

0:37:23.200 --> 0:37:25.760
<v Speaker 1>I thought it was funny where the Electricians are figuring

0:37:25.800 --> 0:37:30.520
<v Speaker 1>out what's going on, and um, I think Erie says

0:37:30.520 --> 0:37:33.440
<v Speaker 1>to them. At least this was how it was in

0:37:33.520 --> 0:37:36.080
<v Speaker 1>the subtitles. She goes, don't you get it now, we're

0:37:36.080 --> 0:37:39.279
<v Speaker 1>in an alternate dimension, and then one of the electricians goes,

0:37:39.320 --> 0:37:54.359
<v Speaker 1>you're right now. One of my favorite sequences in this

0:37:54.680 --> 0:37:57.680
<v Speaker 1>um occurs. I want to say, you know, more or

0:37:57.719 --> 0:37:59.920
<v Speaker 1>less halfway through the film, uh, you know, we've are

0:38:00.080 --> 0:38:03.360
<v Speaker 1>he had the initial battle was za Ram. Then we

0:38:03.400 --> 0:38:06.120
<v Speaker 1>get this scene where where's you know? Za Ram has

0:38:06.160 --> 0:38:09.239
<v Speaker 1>a run in with our two humanoid characters. And I

0:38:09.239 --> 0:38:12.320
<v Speaker 1>think at this point it's been established that the humans

0:38:12.320 --> 0:38:15.279
<v Speaker 1>are on their own in the zone and Area has

0:38:15.320 --> 0:38:18.520
<v Speaker 1>been like ejected from the zone and can't get back

0:38:18.520 --> 0:38:21.719
<v Speaker 1>in due to like gadget reasons, right, yeah, the transporter

0:38:21.800 --> 0:38:24.120
<v Speaker 1>brakes or something. Yeah, so this is where he gets

0:38:24.120 --> 0:38:26.080
<v Speaker 1>fun because we know she can hold her own against

0:38:26.160 --> 0:38:30.360
<v Speaker 1>a Ram and and and effectively captures a Ram, but

0:38:30.400 --> 0:38:34.200
<v Speaker 1>then she gets booted. Are too human characters mess things up,

0:38:34.280 --> 0:38:37.640
<v Speaker 1>accidentally freeze a Ram, and z Aram has to figure

0:38:37.680 --> 0:38:40.000
<v Speaker 1>out what he's gonna do. And so we have z

0:38:40.040 --> 0:38:43.319
<v Speaker 1>a Ram still in this this form of this hulking bioweapon,

0:38:43.440 --> 0:38:46.040
<v Speaker 1>you know, clothed in this shroud and having this a

0:38:46.160 --> 0:38:49.200
<v Speaker 1>large hat like head. Um. We already know that he

0:38:49.239 --> 0:38:53.120
<v Speaker 1>can rapidly grow grotesque goblinoids to do his bid bidding.

0:38:53.600 --> 0:38:57.160
<v Speaker 1>And in a previous scene he used that the mouth

0:38:57.600 --> 0:39:00.880
<v Speaker 1>or the face on the on the hat, it kind

0:39:00.920 --> 0:39:03.279
<v Speaker 1>of came out like a tentacle and it bit one

0:39:03.320 --> 0:39:07.000
<v Speaker 1>of the humans arms. Yeah, yeah, like tore off a

0:39:07.000 --> 0:39:09.920
<v Speaker 1>bit of skin. So h it has a tissue sample.

0:39:10.400 --> 0:39:12.480
<v Speaker 1>So we go to this scene where it's just as

0:39:12.520 --> 0:39:14.960
<v Speaker 1>a Ram alone in this um this in you know,

0:39:15.040 --> 0:39:19.239
<v Speaker 1>open industrial space, and he removes the cloth from his

0:39:19.600 --> 0:39:22.880
<v Speaker 1>mouth region and he spits up one of these He

0:39:22.960 --> 0:39:26.960
<v Speaker 1>kind of like you know, flexes his muscles, uh strains,

0:39:27.239 --> 0:39:29.560
<v Speaker 1>spits up one of these seed pods. But instead of

0:39:29.600 --> 0:39:32.239
<v Speaker 1>throwing it and letting it hatch, he crushes it in

0:39:32.360 --> 0:39:36.200
<v Speaker 1>his big muscular hand, and some sort of clone slime

0:39:36.680 --> 0:39:40.040
<v Speaker 1>drips out of it, pools up on the ground, begins

0:39:40.080 --> 0:39:43.400
<v Speaker 1>to bubble and rapidly grows into a kind of half

0:39:43.440 --> 0:39:47.880
<v Speaker 1>formed clone of of Cama, or at least the head,

0:39:48.600 --> 0:39:51.959
<v Speaker 1>uh one arm and part of the torso just laying

0:39:52.000 --> 0:39:56.680
<v Speaker 1>there in a pile. And it's really grotesque and wonderful.

0:39:56.719 --> 0:40:00.759
<v Speaker 1>It mostly just spits up clone goop. But he but

0:40:00.760 --> 0:40:04.400
<v Speaker 1>but then Zerrium seems to word sort of wordlessly question

0:40:05.040 --> 0:40:08.640
<v Speaker 1>this thing, and then the goblin clon clone responds with

0:40:08.760 --> 0:40:11.520
<v Speaker 1>kind of alien gibbering and also a little more oozing

0:40:11.520 --> 0:40:14.400
<v Speaker 1>of clone goof from the mouth, and then, satisfied with

0:40:14.440 --> 0:40:18.799
<v Speaker 1>all this, Zerrium then crushes the goblin clone underfoot. I

0:40:18.840 --> 0:40:22.200
<v Speaker 1>absolutely love just the alien weirdness of this whole scene.

0:40:22.800 --> 0:40:24.760
<v Speaker 1>Um one of these scenes where there are no humans

0:40:24.800 --> 0:40:27.719
<v Speaker 1>at all. It's just monsters doing monster things and having

0:40:27.800 --> 0:40:31.080
<v Speaker 1>some sort of conversation that we can scarcely understand. Now,

0:40:31.200 --> 0:40:32.839
<v Speaker 1>this is one of the one scenes I would say

0:40:33.000 --> 0:40:35.360
<v Speaker 1>if somebody was thinking about showing this movie to a

0:40:35.480 --> 0:40:38.319
<v Speaker 1>very little kid, I don't know. This one's pretty grotesque

0:40:38.480 --> 0:40:40.799
<v Speaker 1>and kind of and it's kind of pathetic the way

0:40:40.840 --> 0:40:43.040
<v Speaker 1>the creature is like no, and Zayram is just like

0:40:43.120 --> 0:40:46.560
<v Speaker 1>done with you and then squashes him. Now did this

0:40:46.680 --> 0:40:50.760
<v Speaker 1>have subtitles in your version? No? It didn't. Okay, excellent,

0:40:50.920 --> 0:40:53.759
<v Speaker 1>that's good. I would be disappointed, Uh, first of all

0:40:53.760 --> 0:40:56.560
<v Speaker 1>if I missed out on this the details of this conversation,

0:40:56.840 --> 0:41:00.440
<v Speaker 1>but I ultimately like not knowing, Like as of human viewer,

0:41:00.520 --> 0:41:03.040
<v Speaker 1>we're just completely cut out on the details here, Like

0:41:03.080 --> 0:41:05.440
<v Speaker 1>what is he just saying? Hey, where did that guy go?

0:41:05.480 --> 0:41:06.600
<v Speaker 1>And he's like, oh, he's over there. I was like,

0:41:06.600 --> 0:41:09.760
<v Speaker 1>all right, good squash. But maybe he's getting more information

0:41:09.800 --> 0:41:11.840
<v Speaker 1>about the planet. I'm not sure. It's just it's a

0:41:11.920 --> 0:41:14.560
<v Speaker 1>lovely scene. This, I believe is the scene that I

0:41:14.560 --> 0:41:17.439
<v Speaker 1>saw on television and it just stuck with me because

0:41:17.480 --> 0:41:20.239
<v Speaker 1>it was just so strange. Yeah, this is a great

0:41:20.239 --> 0:41:23.560
<v Speaker 1>one that they pushed the weirdness past eleven. It's it's

0:41:23.560 --> 0:41:26.960
<v Speaker 1>off the charts here. Another thing that stuck with me

0:41:27.120 --> 0:41:31.319
<v Speaker 1>was I think I wonder if you agree there's a

0:41:31.360 --> 0:41:33.440
<v Speaker 1>part in this movie that I think is a direct

0:41:33.480 --> 0:41:36.759
<v Speaker 1>homage to Aliens, because there is a scene where they're

0:41:37.920 --> 0:41:40.760
<v Speaker 1>they're fighting with za Ram and then suddenly it pans

0:41:40.840 --> 0:41:42.759
<v Speaker 1>over to reveal somebody coming in to say that I

0:41:42.800 --> 0:41:45.480
<v Speaker 1>think tape A is being threatened. But then it pans

0:41:45.520 --> 0:41:49.400
<v Speaker 1>over and here's camera driving an excavator he's working in

0:41:49.480 --> 0:41:52.719
<v Speaker 1>heavy machinery with. And I think it's like framed in

0:41:52.840 --> 0:41:55.040
<v Speaker 1>stage with the same kind of lighting and stuff as

0:41:55.080 --> 0:41:57.600
<v Speaker 1>when Ripley comes out in the power loader fight at

0:41:57.600 --> 0:42:01.239
<v Speaker 1>the end of Aliens. Would you agree? Yeah? Absolutely, And

0:42:01.280 --> 0:42:03.040
<v Speaker 1>it seems like that's where they're gonna go, oh, we're

0:42:03.040 --> 0:42:04.960
<v Speaker 1>gonna we're gonna have kind of a rip off of

0:42:05.000 --> 0:42:08.360
<v Speaker 1>that scene where it's gonna be Bulldozer versus ari Um,

0:42:08.400 --> 0:42:10.960
<v Speaker 1>but then it ultimately ends up being for comedic payoff,

0:42:11.000 --> 0:42:12.800
<v Speaker 1>right because doesn't Zerium just sort of like swap the

0:42:12.800 --> 0:42:16.440
<v Speaker 1>bulldozer and turns yeah and uh and then and then

0:42:16.800 --> 0:42:20.040
<v Speaker 1>Cammia just runs for it. So I I like that

0:42:20.320 --> 0:42:22.880
<v Speaker 1>ultimately a successful scene if they'd gone if they'd actually

0:42:22.920 --> 0:42:25.120
<v Speaker 1>had it be kind of this fight, which I think

0:42:25.120 --> 0:42:27.239
<v Speaker 1>they've done. Didn't they do that in Carnissaur. Doesn't a

0:42:27.239 --> 0:42:30.320
<v Speaker 1>bulldoz or fight a dinosaur in Carnossaur? Oh? Yeah, somebody

0:42:30.320 --> 0:42:32.440
<v Speaker 1>gets into like a Bobcat or some one of those

0:42:32.480 --> 0:42:34.520
<v Speaker 1>smaller one of those a little I don't know what

0:42:34.560 --> 0:42:37.640
<v Speaker 1>you call the smaller bulldozer, little mandozer. Nobody wants to

0:42:37.680 --> 0:42:40.040
<v Speaker 1>see that. I mean, Ripley did it best using a

0:42:40.120 --> 0:42:43.080
<v Speaker 1>space bulldozer suit. I don't want to see just a

0:42:43.120 --> 0:42:46.200
<v Speaker 1>normal bulldozer fight a dinosaur. Now. I have another question

0:42:46.239 --> 0:42:50.400
<v Speaker 1>for you, Joe, regarding um dubs and subtitles. Uh. Okay,

0:42:50.440 --> 0:42:52.640
<v Speaker 1>So a large part of this film is that the

0:42:52.719 --> 0:42:55.600
<v Speaker 1>humans are trapped in the zone with za Ram and

0:42:55.640 --> 0:42:58.920
<v Speaker 1>then in area is stuck on the outside. Okay, but

0:42:59.040 --> 0:43:01.839
<v Speaker 1>then the human is get in trouble with a Ram

0:43:01.920 --> 0:43:05.160
<v Speaker 1>and then Iria jumps in and saves them, saves the day.

0:43:05.360 --> 0:43:08.239
<v Speaker 1>And I don't if it was established how she was

0:43:08.280 --> 0:43:10.480
<v Speaker 1>able to do that. I missed it. Oh, I don't know.

0:43:10.560 --> 0:43:12.359
<v Speaker 1>I mean, yeah, there's a lot of stuff like that.

0:43:12.440 --> 0:43:14.480
<v Speaker 1>I don't I know what you're talking about. And I

0:43:14.520 --> 0:43:16.920
<v Speaker 1>don't remember. I think they must have fixed it somehow.

0:43:16.960 --> 0:43:20.080
<v Speaker 1>And then they just like don't show her teleporting or something.

0:43:20.120 --> 0:43:22.000
<v Speaker 1>It's like, oh, here she is, you know, Bob got

0:43:22.080 --> 0:43:25.920
<v Speaker 1>Bob got it all put together, Okay, but she's ultifinitely

0:43:25.960 --> 0:43:28.799
<v Speaker 1>not that important. But no, no, no, but yeah, there's

0:43:28.840 --> 0:43:32.000
<v Speaker 1>some gaps like that, and uh, A lot of the

0:43:32.160 --> 0:43:35.040
<v Speaker 1>a lot of what Aria and Bob are doing later

0:43:35.080 --> 0:43:37.319
<v Speaker 1>on is they're like trying to put together like the

0:43:37.400 --> 0:43:40.439
<v Speaker 1>supercannon or something, or trying to get permission to use

0:43:40.480 --> 0:43:43.960
<v Speaker 1>it or something. Yeah, there's some question from Bob, especially

0:43:43.960 --> 0:43:47.319
<v Speaker 1>if they have authorization to use the super weapon. Uh,

0:43:47.360 --> 0:43:49.200
<v Speaker 1>and then they have to get it there, and then

0:43:49.239 --> 0:43:51.520
<v Speaker 1>once it's there, it has to be assemboled, and clearly

0:43:51.800 --> 0:43:54.600
<v Speaker 1>our electricians are not quite up up to the task,

0:43:55.320 --> 0:43:57.560
<v Speaker 1>so Aria has to has to slap it together and

0:43:57.600 --> 0:43:59.439
<v Speaker 1>it's a pretty cool weapon when she fires it off.

0:43:59.680 --> 0:44:02.240
<v Speaker 1>Though I like some of the more low tech fighting

0:44:02.360 --> 0:44:05.440
<v Speaker 1>you see that the you see the electricians doing because

0:44:05.640 --> 0:44:07.280
<v Speaker 1>and I think we're going to talk about the monster

0:44:07.320 --> 0:44:10.920
<v Speaker 1>transforming into different stages in a minute, but one of

0:44:10.920 --> 0:44:13.839
<v Speaker 1>its stages, it's attacking the two electricians and they just

0:44:13.840 --> 0:44:16.520
<v Speaker 1>start piling furniture on top of it, which I thought

0:44:16.560 --> 0:44:20.160
<v Speaker 1>was very funny. Yeah. Yeah, there's another scene where I

0:44:20.200 --> 0:44:22.800
<v Speaker 1>want to say that the monster is either thrown into

0:44:22.880 --> 0:44:25.760
<v Speaker 1>or throw somebody else into one of you know, you're

0:44:25.800 --> 0:44:28.680
<v Speaker 1>just go to set pieces in a film like this,

0:44:29.360 --> 0:44:35.000
<v Speaker 1>A wall of cardboard boxes clearly empty. Alright, So yeah,

0:44:35.000 --> 0:44:37.239
<v Speaker 1>one of the this is a film about the monsters,

0:44:37.880 --> 0:44:40.719
<v Speaker 1>about the monster itself here, and one of the great

0:44:40.719 --> 0:44:44.560
<v Speaker 1>things about it is that it goes through multiple stages again,

0:44:44.920 --> 0:44:47.560
<v Speaker 1>like you said, this is a film where Behold my

0:44:47.640 --> 0:44:52.000
<v Speaker 1>true form happens again and again. So we have stage

0:44:52.000 --> 0:44:56.120
<v Speaker 1>one zeri Um, which we've largely described clothed, hulking humanoid warrior.

0:44:56.560 --> 0:44:59.440
<v Speaker 1>And in my opinion, this is uh z Ram, it

0:44:59.560 --> 0:45:02.680
<v Speaker 1>is best uh. And I'm realizing here I may be

0:45:02.719 --> 0:45:08.040
<v Speaker 1>saying zerri Um at times Rams. Okay, who knows, but

0:45:08.320 --> 0:45:11.840
<v Speaker 1>I think I think za Ram the Tennessee and version

0:45:11.920 --> 0:45:16.200
<v Speaker 1>is correct. Um. Anyway, this this primary look primary z

0:45:16.200 --> 0:45:22.040
<v Speaker 1>a Ram, tremendous clothing, accessory options, numerous bioweapons, really comes

0:45:22.040 --> 0:45:25.239
<v Speaker 1>off well. But then eventually z Aram gets blasted and

0:45:25.280 --> 0:45:29.440
<v Speaker 1>we get stage Tuesday Ram, which is a skeletal, multi

0:45:29.560 --> 0:45:32.359
<v Speaker 1>limbed walker. And this one's a lot of fun because

0:45:32.400 --> 0:45:36.560
<v Speaker 1>it's a stop motion effect, which obviously has limitations in

0:45:36.600 --> 0:45:39.319
<v Speaker 1>a film like this. It even has limitations when he's

0:45:39.360 --> 0:45:41.960
<v Speaker 1>done especially well, like in a Ray Harry House in

0:45:42.080 --> 0:45:46.840
<v Speaker 1>or like RoboCop two. But you know, generally examples of

0:45:46.960 --> 0:45:50.240
<v Speaker 1>really well done integration of live action and stop motion.

0:45:50.840 --> 0:45:53.839
<v Speaker 1>But still the monster looks great in this Yeah, yeah

0:45:53.840 --> 0:45:56.359
<v Speaker 1>it does. It's it's sort of a mix of an

0:45:56.440 --> 0:46:01.520
<v Speaker 1>insect and like a mammal skeleton. Yeah, multi limbs lashing

0:46:01.560 --> 0:46:04.880
<v Speaker 1>around pretty fun. But eventually that gets blasted too, and

0:46:04.920 --> 0:46:08.560
<v Speaker 1>we're off to stage three za Ram which it had

0:46:08.560 --> 0:46:12.000
<v Speaker 1>been established earlier that only the head is important. I

0:46:12.000 --> 0:46:15.360
<v Speaker 1>think they literally say hat, just the hat, So just

0:46:15.560 --> 0:46:21.000
<v Speaker 1>at this point, z a Ram is reduced to just

0:46:21.239 --> 0:46:26.240
<v Speaker 1>that hat, shroom cap, stingray thingy, and it flies around,

0:46:27.000 --> 0:46:29.200
<v Speaker 1>floats around, you know, kind of looking like a rubber

0:46:29.200 --> 0:46:31.640
<v Speaker 1>bat on a string. Uh. There. It reminds me a

0:46:31.640 --> 0:46:36.000
<v Speaker 1>lot of a lot of various flying Kaiju monsters, so

0:46:36.040 --> 0:46:39.759
<v Speaker 1>maybe less compelling, but very much expected. I feel like

0:46:39.800 --> 0:46:42.440
<v Speaker 1>maybe a Kaiju movie that we watched for this show

0:46:42.600 --> 0:46:45.560
<v Speaker 1>had a monster that could transform into something that looked

0:46:45.640 --> 0:46:48.800
<v Speaker 1>like this flying mushroom cap or stingray thing. Was it

0:46:48.840 --> 0:46:52.680
<v Speaker 1>the Godzilla movie? Was it? Did the pollution monster have

0:46:52.840 --> 0:46:58.480
<v Speaker 1>a flying stingray form? It might have? Remember Anyway, they

0:46:58.520 --> 0:47:03.280
<v Speaker 1>eventually capture the stingray hat thing. They get it sealed

0:47:03.360 --> 0:47:05.560
<v Speaker 1>up in its crystal, but of course it gets out

0:47:05.560 --> 0:47:08.839
<v Speaker 1>of that as as well. Um and uh. And then

0:47:08.880 --> 0:47:12.279
<v Speaker 1>we get one last pretty great transformation where the hat

0:47:12.400 --> 0:47:15.279
<v Speaker 1>is like upside down and a whole bunch of like

0:47:15.440 --> 0:47:19.960
<v Speaker 1>mutation stuff starts boiling out of it, a very um

0:47:20.080 --> 0:47:24.640
<v Speaker 1>John Carpenter's the thing asque transformation, and then it transforms

0:47:24.680 --> 0:47:30.040
<v Speaker 1>into this the Thing esque abomination, which, uh, this was

0:47:30.080 --> 0:47:32.680
<v Speaker 1>I guess the logical place to go. Like at this point,

0:47:32.800 --> 0:47:34.960
<v Speaker 1>za Ram is back in the corner. It's just gonna

0:47:35.040 --> 0:47:37.480
<v Speaker 1>mutate a bunch and just lash at you with a

0:47:37.520 --> 0:47:40.240
<v Speaker 1>bunch of tentacles and teeth and mouths and so forth.

0:47:40.600 --> 0:47:43.040
<v Speaker 1>I feel like this incarnation of za Ram was maybe

0:47:43.120 --> 0:47:46.319
<v Speaker 1>a bit ambitious, and the full monster comes off a

0:47:46.320 --> 0:47:49.439
<v Speaker 1>little stiff here, but it's still it's still pretty cool.

0:47:49.760 --> 0:47:52.240
<v Speaker 1>Well it has at this point though, it is also

0:47:52.880 --> 0:47:56.719
<v Speaker 1>because it has incorporated some human DNA from CAMA. I

0:47:56.800 --> 0:47:59.440
<v Speaker 1>think it has like a little human body parts coming

0:47:59.440 --> 0:48:03.200
<v Speaker 1>out of it, like nipples and stuff. Yeah, there's it

0:48:03.280 --> 0:48:05.520
<v Speaker 1>looks like there there might be a boob on it,

0:48:06.360 --> 0:48:09.720
<v Speaker 1>but not in a way that like is distressing, I guess,

0:48:09.800 --> 0:48:11.440
<v Speaker 1>just kind of like, oh, I guess that's supposed to

0:48:11.480 --> 0:48:14.319
<v Speaker 1>be a human breast. Oh yeah, Okay, Now that would

0:48:14.320 --> 0:48:16.280
<v Speaker 1>have been an interesting way to go if it had

0:48:16.280 --> 0:48:20.160
<v Speaker 1>taken um came As form that's the final form. I

0:48:20.239 --> 0:48:22.799
<v Speaker 1>don't know. Oh yeah, yeah, Like if it had gone faull,

0:48:22.960 --> 0:48:24.680
<v Speaker 1>like they just made a clone of him, but a

0:48:24.760 --> 0:48:27.080
<v Speaker 1>defective one. Oh you know, it would have been another

0:48:27.120 --> 0:48:30.080
<v Speaker 1>great ending. They should have done this. I know we

0:48:30.080 --> 0:48:34.760
<v Speaker 1>we squashed the came a half clone earlier, but wouldn't

0:48:34.760 --> 0:48:36.720
<v Speaker 1>it have been great for like a post credit sequence

0:48:36.760 --> 0:48:40.440
<v Speaker 1>where it's came As friends at the bar, but the

0:48:40.480 --> 0:48:42.400
<v Speaker 1>clone has shown up to hang out with them, and

0:48:42.400 --> 0:48:44.240
<v Speaker 1>it's like having out at the bar and has a drink,

0:48:44.360 --> 0:48:46.960
<v Speaker 1>but it's still like spitting up Clone Goog. So they're

0:48:46.960 --> 0:48:48.759
<v Speaker 1>in the middle of talking about how they don't miss

0:48:48.800 --> 0:48:50.799
<v Speaker 1>Camea and they don't mind that he couldn't make it.

0:48:50.840 --> 0:48:53.000
<v Speaker 1>But then he does show up and he's just bleeding

0:48:53.040 --> 0:48:56.279
<v Speaker 1>goo everywhere, and they're like, oh, hey, we were just

0:48:56.320 --> 0:48:59.719
<v Speaker 1>talking about you Titters in an alien voice, and they

0:48:59.760 --> 0:49:02.200
<v Speaker 1>just notice a couple more things that I thought were

0:49:02.200 --> 0:49:05.399
<v Speaker 1>interesting about the ending. One is that in in the

0:49:05.560 --> 0:49:09.560
<v Speaker 1>end camera has to come through and save the day

0:49:09.600 --> 0:49:14.040
<v Speaker 1>by using electrician knowledge. He has to repair the wiring.

0:49:14.160 --> 0:49:17.400
<v Speaker 1>I think multiple times in order to I don't know,

0:49:17.440 --> 0:49:20.200
<v Speaker 1>power up the device they're using to defeat the monster

0:49:20.280 --> 0:49:22.840
<v Speaker 1>in the end. Yeah, this is really great and it

0:49:22.920 --> 0:49:26.360
<v Speaker 1>made me wonder, not enough to actually watch it. But

0:49:26.600 --> 0:49:30.040
<v Speaker 1>in the Super Mario Brothers movie, did the Super Mario

0:49:30.080 --> 0:49:32.160
<v Speaker 1>Brothers end up using their plumbing skills to save the

0:49:32.239 --> 0:49:36.879
<v Speaker 1>day against That would be a good twist. Yeah, it's

0:49:36.920 --> 0:49:40.560
<v Speaker 1>been and I don't remember that movie is weird. That's

0:49:40.600 --> 0:49:43.280
<v Speaker 1>a contender for the show. That is a strange film.

0:49:43.400 --> 0:49:46.840
<v Speaker 1>I I cannot imagine that the Chris Pratt Mario Brothers

0:49:46.920 --> 0:49:51.319
<v Speaker 1>Dream make is going to really equal or or you know,

0:49:51.760 --> 0:49:56.000
<v Speaker 1>excel in creating the same kind of weird cinematic experience. Wait,

0:49:56.040 --> 0:50:00.880
<v Speaker 1>does Chris Pratt playing Mark Mario super Mario? That is

0:50:00.920 --> 0:50:04.080
<v Speaker 1>what Seth I believe was telling us. Okay, so they

0:50:04.080 --> 0:50:08.600
<v Speaker 1>went from Bob Hoskins to Chris Pratt. Yeah, well it's

0:50:08.640 --> 0:50:11.640
<v Speaker 1>it's a it's a different, different take on the on

0:50:11.640 --> 0:50:16.399
<v Speaker 1>on the source material. Okay. Oh oh, no, one last thing,

0:50:16.480 --> 0:50:18.960
<v Speaker 1>final comment about the movie. I like how it ends

0:50:19.000 --> 0:50:22.440
<v Speaker 1>with a graduation photo. Yes, why, I don't know. All

0:50:22.440 --> 0:50:26.400
<v Speaker 1>the humanoids so after the monsters defeated uria camera tape,

0:50:26.719 --> 0:50:28.680
<v Speaker 1>they're like, hey, let's all pose for a photo and

0:50:28.760 --> 0:50:31.360
<v Speaker 1>Bob just like that. They stand together and pose and

0:50:31.400 --> 0:50:34.080
<v Speaker 1>Bob takes their picture and then it's like best friends,

0:50:34.120 --> 0:50:39.520
<v Speaker 1>friends forever. It's so wholesome. I love it. Yeah, So yeah,

0:50:39.520 --> 0:50:41.440
<v Speaker 1>this is not This is not a film that is

0:50:41.440 --> 0:50:42.879
<v Speaker 1>going to really hit you with a lot, a lot

0:50:42.880 --> 0:50:47.280
<v Speaker 1>of mysteries and intrigue and double crosses and so forth.

0:50:48.040 --> 0:50:51.560
<v Speaker 1>The plots pretty simple, the payoffs are pretty much everything

0:50:51.600 --> 0:50:56.040
<v Speaker 1>you'd expect, but wonderful, weird monster. And I think this

0:50:56.080 --> 0:50:58.319
<v Speaker 1>is one of those films that kind of like Pumpkinhead

0:50:58.560 --> 0:51:01.640
<v Speaker 1>to a certain extent, is you see action figures and

0:51:01.760 --> 0:51:05.880
<v Speaker 1>costumes and fan art depicting the monster, like the monster

0:51:05.960 --> 0:51:09.200
<v Speaker 1>has really sort of is really kind of more popular

0:51:09.239 --> 0:51:12.760
<v Speaker 1>than the film itself, or it seems to be the case. Yeah,

0:51:13.040 --> 0:51:15.719
<v Speaker 1>that would make sense. Now, Uh a little credit? Where

0:51:15.719 --> 0:51:17.799
<v Speaker 1>credits do here? When I first started poking around for

0:51:17.840 --> 0:51:20.480
<v Speaker 1>places to watch this film, I could not find zay

0:51:20.560 --> 0:51:23.200
<v Speaker 1>Ram anywhere. I think za Ram two was available as

0:51:23.200 --> 0:51:25.640
<v Speaker 1>a streaming option or you know, or at least a

0:51:25.680 --> 0:51:29.760
<v Speaker 1>digital purchase option, and the anime spin off TV series

0:51:30.000 --> 0:51:32.799
<v Speaker 1>was also available that way. But it looked like I

0:51:32.840 --> 0:51:34.959
<v Speaker 1>was going to have to obtain a physical copy for sure.

0:51:35.040 --> 0:51:37.480
<v Speaker 1>So I inquired with the good people at Atlanta's own

0:51:37.560 --> 0:51:41.560
<v Speaker 1>Video Drome video rental store about it, and they said, sorry,

0:51:41.600 --> 0:51:43.400
<v Speaker 1>we don't have a copy. But then they wrote me

0:51:43.440 --> 0:51:46.960
<v Speaker 1>back and said, actually, we just ordered a copy of it.

0:51:47.719 --> 0:51:51.239
<v Speaker 1>We've ordered the thirtieth anniversary Blu Ray and so that

0:51:51.320 --> 0:51:53.080
<v Speaker 1>came in and that's how we got to watch it.

0:51:53.080 --> 0:51:55.080
<v Speaker 1>It's a it's I think a solid Blu ray release

0:51:55.200 --> 0:51:58.319
<v Speaker 1>from Media Blasters. It includes a couple of trailers and

0:51:58.400 --> 0:52:01.520
<v Speaker 1>also a making of feature that I believe popped up

0:52:01.560 --> 0:52:05.719
<v Speaker 1>on a previous laser disc edition. Oh oh man, can

0:52:05.760 --> 0:52:09.360
<v Speaker 1>you imagine the experience of watching this on laser disc? Yeah?

0:52:09.520 --> 0:52:12.920
<v Speaker 1>I watched part of the making of video um but

0:52:13.040 --> 0:52:15.400
<v Speaker 1>it's it's pretty bad. Like they're talking to the director

0:52:15.719 --> 0:52:18.440
<v Speaker 1>in the star and the directors like, I wanted to

0:52:18.480 --> 0:52:20.440
<v Speaker 1>make a film that was fun. So making a fun

0:52:20.480 --> 0:52:25.239
<v Speaker 1>film was my primary my primary goal here. Okay, so

0:52:25.320 --> 0:52:26.759
<v Speaker 1>it was you know that sort of thing. I don't

0:52:26.760 --> 0:52:29.479
<v Speaker 1>know that there's some more depth, in depth stuff about

0:52:29.480 --> 0:52:32.840
<v Speaker 1>the effects later on. But anyway, if you live in Atlanta,

0:52:33.200 --> 0:52:35.200
<v Speaker 1>you can certainly go to Video Drome and rent the

0:52:35.239 --> 0:52:37.960
<v Speaker 1>same blue ray disc that we watched it on. You

0:52:37.960 --> 0:52:41.400
<v Speaker 1>can also check out video Drome at video Drome a

0:52:41.480 --> 0:52:43.359
<v Speaker 1>t l dot com. And if you want to get

0:52:43.360 --> 0:52:44.600
<v Speaker 1>some of their merch, and they have a lot of

0:52:44.600 --> 0:52:46.839
<v Speaker 1>cool merch, you can go to video drome dot tv.

0:52:47.120 --> 0:52:49.080
<v Speaker 1>So thanks again to the guys at video Drome for

0:52:49.480 --> 0:52:51.920
<v Speaker 1>hooking us up with our z A ram. All right,

0:52:51.960 --> 0:52:53.720
<v Speaker 1>if you want to check out more weird house cinema,

0:52:53.800 --> 0:52:56.120
<v Speaker 1>it happens every Friday in the Stuff to Blow Your

0:52:56.120 --> 0:53:00.120
<v Speaker 1>Mind podcast. Feed were primarily you know, science and sometimes

0:53:00.160 --> 0:53:05.839
<v Speaker 1>culture or sometimes philosophy podcast. Primarily science though, but on

0:53:05.880 --> 0:53:08.319
<v Speaker 1>Friday's we set both of most of that aside and

0:53:08.400 --> 0:53:11.600
<v Speaker 1>we enter the zone where there's nothing to worry about

0:53:11.920 --> 0:53:15.400
<v Speaker 1>except for maybe a strange monster and some you know,

0:53:15.560 --> 0:53:19.120
<v Speaker 1>questionable acting performances that sort of thing, huge things. As

0:53:19.120 --> 0:53:23.520
<v Speaker 1>always to our excellent audio producer Seth Nicholas Johnson. If

0:53:23.560 --> 0:53:25.160
<v Speaker 1>you would like to get in touch with us with

0:53:25.280 --> 0:53:28.160
<v Speaker 1>feedback on this episode or any other, to suggest topic

0:53:28.200 --> 0:53:30.200
<v Speaker 1>for the future, or just to say hello, you can

0:53:30.280 --> 0:53:33.240
<v Speaker 1>email us at contact at Stuff to Blow your Mind

0:53:33.440 --> 0:53:42.920
<v Speaker 1>dot com. Stuff to Blow Your Mind is production of

0:53:42.920 --> 0:53:45.600
<v Speaker 1>I Heart Radio. For more podcasts for my heart Radio,

0:53:45.800 --> 0:53:48.480
<v Speaker 1>visit the I heart Radio app, Apple podcasts, or wherever

0:53:48.520 --> 0:53:49.840
<v Speaker 1>you listen to your favorite shows.