WEBVTT - Weirdhouse Cinema Rewind: Quest (1984)

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<v Speaker 1>Hey, you welcome to Weird House Cinema. Rewind. This is

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<v Speaker 1>Rob Lamb and let's see we have a fun one

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<v Speaker 1>to talk about here today. This one originally published three fourteen,

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<v Speaker 1>twenty twenty five. It's our episode on the nineteen eighty

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<v Speaker 1>four saw An The Lame Bass short film Quest. This

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<v Speaker 1>one is a visionary take on human mortality, written by

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<v Speaker 1>the Great Ray Brad Perry.

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<v Speaker 2>Let's have it.

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<v Speaker 3>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 1>Hey you welcome to Weird House Cinema. This is Rob.

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<v Speaker 4>Lamb and this is Joe McCormick.

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<v Speaker 1>And today's episode feels like a perfect fit in a

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<v Speaker 1>number of ways. For starters, we've been discussing mystery cults

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<v Speaker 1>on our core episodes of Stuff to Blow Your Mind,

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<v Speaker 1>and where the concept of an imagistic religion has been

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<v Speaker 1>key to our our discussions. There infrequent high sensory rights

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<v Speaker 1>of passage, and I feel like today's film matches up

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<v Speaker 1>with that concept on a couple of levels. Furthermore, to understand,

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<v Speaker 1>we potentially have more eyes on the podcast feed this week,

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<v Speaker 1>and it seemed proper to maybe the lean a little

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<v Speaker 1>more into science fiction. Plus, we've also been saving this

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<v Speaker 1>one for a week when we had maybe a little

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<v Speaker 1>less time. This is one of the shorter pictures we've

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<v Speaker 1>looked at on Weird House Cinema. It's only a half

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<v Speaker 1>hour long, but that's fitting given the subject matter, and

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<v Speaker 1>boy does it pack a lot in So what's the movie.

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<v Speaker 1>The movie is the nineteen eighty four short film Quest.

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<v Speaker 1>I note that I am going to mistakenly refer to

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<v Speaker 1>this film as Conquest at least once during the course

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<v Speaker 1>of this podcast, but not to be confused with Lucio

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<v Speaker 1>Fulci's Conquest. This is Quest. It is adapted for the

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<v Speaker 1>screen written by Ray Bradbury, and it is directed by

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<v Speaker 1>Saul and Elaine Bass.

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<v Speaker 4>Now this is not our first Bass film. We talked

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<v Speaker 4>about Saul and Elaine Bass when we covered the movie

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<v Speaker 4>Phase four, which was about super intelligent ants. That was

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<v Speaker 4>a very interesting movie. But one thing I remember thinking

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<v Speaker 4>about it was that it felt somewhat constrained by realism

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<v Speaker 4>for most of its run time, except in like the

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<v Speaker 4>very last couple of minutes where it got super weird,

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<v Speaker 4>and it almost felt like, you know, that that level

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<v Speaker 4>of weirdness was being held back for much of the runtime.

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<v Speaker 4>I think that is not something you could say about Quest.

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<v Speaker 1>Now, this film is all abstract and surreal weirdness. It

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<v Speaker 1>is not held back by the necessities of for the

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<v Speaker 1>most part, of the necessities of genre or plot or character,

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<v Speaker 1>or any of the conventional trappings of narrative filmmaking. It

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<v Speaker 1>is instead more like an initiation into a great mystery.

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<v Speaker 4>That's right. I mean, its plot is very basic. It

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<v Speaker 4>is essentially a there's a premise, which we'll explain more

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<v Speaker 4>as we go on, but it essentially has to do

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<v Speaker 4>with characters whose life spans are unnaturally short. And then

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<v Speaker 4>from that premise there is a character who must make

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<v Speaker 4>a journey through a difficult sort of hero's journey in

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<v Speaker 4>order to cure the people of this condition of having

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<v Speaker 4>shortened life spans.

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<v Speaker 1>Yes, yes, we have a chosen one, we have a quest,

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<v Speaker 1>and yeah it's quite an adventure.

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<v Speaker 4>But so with the plot itself being quite simple, what

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<v Speaker 4>is left to fill in the kind of uniqueness of

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<v Speaker 4>the movie is the series of images that it supplies.

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<v Speaker 4>This is a movie that is about creating weird scenes.

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<v Speaker 4>And I really like the the variable tone of the

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<v Speaker 4>sort of settings that we get Because there were sort

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<v Speaker 4>of natural settings we see our hero wandering through rocky

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<v Speaker 4>landscapes and you know, mountain mountain passes and plains and

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<v Speaker 4>things like that. But then all as we get not

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<v Speaker 4>even artificial but almost geometric like abstract landscapes that couldn't

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<v Speaker 4>really exist in reality. They're they're like illustrations from an

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<v Speaker 4>mc escher drawing.

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<v Speaker 1>Yeah, yeah, they increasingly surreal landscapes and environments. You know,

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<v Speaker 1>you go from from some settings that have like a

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<v Speaker 1>very like dark fantasy sword and sandals kind of feel,

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<v Speaker 1>into settings that feel like they have perhaps been stripped

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<v Speaker 1>from tron somehow.

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<v Speaker 4>Yes. Yes, it starts a tour and ends esher Yeah.

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<v Speaker 1>All right, my elevator pitch for this one, I just

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<v Speaker 1>dug up a quick Bible verse teach us to number our.

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<v Speaker 2>Days that we may gain a heart of wisdom.

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<v Speaker 4>Yeah, that'll come up later.

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<v Speaker 1>Now. As for the trailer for this one, there's seemingly

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<v Speaker 1>no true trailer for this film, which isn't surprising, as

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<v Speaker 1>we'll get into some of the reasons here. It only

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<v Speaker 1>played in festival competitions and never received a theatrical release.

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<v Speaker 1>But maybe we can just have a brief audio sample

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<v Speaker 1>of JJ's choosing here.

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<v Speaker 5>Is this the one one?

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<v Speaker 6>Day from now, you'll be a grown boy two or three,

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<v Speaker 6>young man, five, middle age seven old. In eight days.

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<v Speaker 7>You'll stop and die. Listen to our hearts race. Listen

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<v Speaker 7>to your own heart race.

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<v Speaker 6>We are locked away in the world where our lives

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<v Speaker 6>speak through time.

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<v Speaker 5>In eight days, no time to see, to feel, to know.

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<v Speaker 5>It's time now the teaching begins.

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<v Speaker 8>Listen to them, no honqutution them.

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<v Speaker 2>All right now.

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<v Speaker 1>If you want to watch Quest from nineteen eighty four

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<v Speaker 1>before proceeding here, well, DVD and VHS releases have apparently

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<v Speaker 1>been available. There's some evidence I've found that you can

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<v Speaker 1>order some sort of a DVD of this movie, but

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<v Speaker 1>for the most part, I can't tell that it has

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<v Speaker 1>benefited from a high quality physical media release, at least

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<v Speaker 1>not yet. Hopefully there's some sort of you know, collected

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<v Speaker 1>short films of Saul in the Lane bass disc that'll

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<v Speaker 1>come out in the future, and when it does, we

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<v Speaker 1>will certainly promote it here on Weird House Cinema. As

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<v Speaker 1>of right now, you can easily find this film on YouTube.

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<v Speaker 1>There's at least one version that claims to be some

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<v Speaker 1>level of remastering. I'm never sure how that works when

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<v Speaker 1>you have a unofficial remastering of films, so I'm not

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<v Speaker 1>completely certain on that. I think that Eternal Family, which

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<v Speaker 1>you can find at Eternal TV, I believe they have

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<v Speaker 1>offered it in the past, but I'm not sure that

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<v Speaker 1>it is currently offered, But check out Eternal Family. Either way,

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<v Speaker 1>their catalog often matches up with weird house cinema tastes.

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<v Speaker 1>But I'm confident that if you are interested in watching

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<v Speaker 1>Quest out there, you can find a stream of it somewhere,

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<v Speaker 1>and then hopefully down the road we'll get that high

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<v Speaker 1>quality release that we all clearly need.

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<v Speaker 4>All right, should we talk about the connections.

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<v Speaker 1>Yeah, let's start at the top with the direct and producers.

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<v Speaker 1>It's Saul and Elaine Bass, husband and wife design power couple.

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<v Speaker 1>We discussed saw Bass previously in our episode on nineteen

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<v Speaker 1>seventy four's Phase four. That was only his slash there.

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<v Speaker 1>I may go back and forth from referring to him

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<v Speaker 1>and referring to he and his wife. They work together,

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<v Speaker 1>I believe on most of these projects after a certain point,

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<v Speaker 1>but she wasn't always credited right at there at the top,

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<v Speaker 1>But on Quest they are co directors and are credited

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<v Speaker 1>as such. But yeah, Phase four was their only feature

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<v Speaker 1>length directorial credit, a film that, yeah, we might describe

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<v Speaker 1>as the two thousand and one a space odyssey of

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<v Speaker 1>ant movies, an increasingly weird man versus nature film that

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<v Speaker 1>reaches a fever pitch of an ending in its theatrical cut,

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<v Speaker 1>but absolutely explodes in a cinematic acid trip if you

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<v Speaker 1>watch the original ending, which is even weirder and stranger.

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<v Speaker 4>Yeah, the spoiler for this movie is that humanity is

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<v Speaker 4>sort of being, would you say, competed with by hyper

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<v Speaker 4>intelligent ants, and the ants win in the end, and

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<v Speaker 4>when the ants win, there's an ending where it's I recall,

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<v Speaker 4>it's sort of implied that humans aren't all just like

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<v Speaker 4>killed by the ants. Like, life goes on, but life

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<v Speaker 4>is increasingly completely incomprehensible because we are unable to understand

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<v Speaker 4>the intelligence or desire or or what is meaningful to

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<v Speaker 4>the ant powers that are governing our lives.

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<v Speaker 1>Yeah, it's kind of unclear if it's that a downer

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<v Speaker 1>ending or a happy ending, because it's that surreal and

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<v Speaker 1>out there, like it's it's beyond your human expectations of

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<v Speaker 1>good and bad endings.

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<v Speaker 4>You cannot imagine an ant ruled world. You just can't

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<v Speaker 4>even get there now.

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<v Speaker 1>Saubass lived nineteen twenty through nineteen ninety six. Elaine Bass

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<v Speaker 1>was born in nineteen twenty seven and as of this

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<v Speaker 1>recording is still around now. We talked a bit about

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<v Speaker 1>Saul Bass on our episode regarding Phase four again. He

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<v Speaker 1>was the title sequence slash title design guy of his era.

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<v Speaker 1>A Bass title sequence is often credited as a perfect

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<v Speaker 1>condensation of the feel of a picture, just taking the

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<v Speaker 1>whole vibe of that picture and condensing it down to

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<v Speaker 1>just a mere couple of minutes. So you'll hear a

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<v Speaker 1>lot of filmmakers, even contemporary filmmakers, just talk about his

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<v Speaker 1>mastery of this. He crafted title sequences for major films

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<v Speaker 1>from the mid fifties all the way through the mid nineties.

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<v Speaker 1>We're talking about the likes of the Seven Year Itch, Vertigo, Psycho, Spartacus,

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<v Speaker 1>West Side Story, Seconds, which we covered on Weird House Cinema,

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<v Speaker 1>Broadcast News, Big Good Fellas, Kate Beer, and Casino. The

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<v Speaker 1>credits to Mad Men on TV. This was an homage

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<v Speaker 1>to his work he did for a number of big

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<v Speaker 1>name companies throughout the sixties, seventies, and eighties, and he

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<v Speaker 1>also did some pretty famous movie posters as well, including

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<v Speaker 1>the aforementioned films as well as Stanley Kubrick's The Shining

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<v Speaker 1>I consulted a book for a little more detail about

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<v Speaker 1>Saul and Elaine Bass, a book titled Saalbath's Anatomy of

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<v Speaker 1>Film Design by Jan Christopher Horrock, which of course has

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<v Speaker 1>a great deal to say about their approach to art,

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<v Speaker 1>everything from you know, title and loco design work to

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<v Speaker 1>of course their cinematic output. And again, from about nineteen

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<v Speaker 1>sixty onward, Elaine was his longtime creative partner who worked

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<v Speaker 1>with him on pretty much most of these projects. So

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<v Speaker 1>she's not again she's not always credited earlier on, but

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<v Speaker 1>certainly by the time of today's film she shared official

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<v Speaker 1>credit with her husband. Their first short film was nineteen

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<v Speaker 1>sixty four. Is The Searching Eye, a contemplation of visual

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<v Speaker 1>awareness and the unseen world. This one was narrated by

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<v Speaker 1>Vic Perrin, who recently talked about the voice of the

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<v Speaker 1>Outer Limits and also the Gargoyle.

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<v Speaker 4>The narrator at the beginning of Gargoyles and dubbed in

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<v Speaker 4>on Bernie Casey's g Gargoyle King.

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<v Speaker 1>Yes, The Searching Eye was followed by From Here to

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<v Speaker 1>There The same year, and Why Man Creates in nineteen

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<v Speaker 1>sixty eight, a meditation on creativity and nature did won

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<v Speaker 1>an Oscar the following year for Best Documentary Short Subjects,

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<v Speaker 1>and this paved the way for Phase four, which we've

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<v Speaker 1>previously talked about. Two other short films followed, seventy eight's

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<v Speaker 1>Notes on the Popular Arts and nineteen eighties The Solar

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<v Speaker 1>Film that was an OSCAR nominated documentary produced by Robert

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<v Speaker 1>Redford about the perils of fossil fuels and the need

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<v Speaker 1>for humanity to pivot to clean solar energy. And all

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<v Speaker 1>of this leads up to their final film project, and

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<v Speaker 1>that is nineteen eighty four's Quest. As Horrick relates, it's

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<v Speaker 1>the origin story on this one is super interesting, So

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<v Speaker 1>bear with me here. This is a lot I was

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<v Speaker 1>not expecting it to be this rich. So this was

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<v Speaker 1>a Japanese funded production funded by the Church of World Messianity,

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<v Speaker 1>a new religious movement founded in nineteen thirty five by

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<v Speaker 1>Mokichio Kata who lived eighteen eighty two through nineteen fifty five.

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<v Speaker 1>A religious movement that promotes spiritual cleansing via the Divine light.

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<v Speaker 4>WHOA I did not expect it to take this turn.

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<v Speaker 2>Yeah.

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<v Speaker 1>So apparently, as I understand it based on reading Horrock's book, here,

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<v Speaker 1>people affiliated with the church at this point. I think

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<v Speaker 1>the church was kind of going through like some rebranding,

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<v Speaker 1>a little bit redesign, like entering a new era, and

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<v Speaker 1>they were really taken by the Bass's design work. This

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<v Speaker 1>work had recently been featured in a nineteen seventy nine

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<v Speaker 1>issue of Idea, and so they approached him about creating

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<v Speaker 1>a visionary film to play in the church's temples and spaces.

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<v Speaker 1>So Saal Bass apparently wasn't really all that interested in

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<v Speaker 1>creating an overtly religious work, but was drawn to the

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<v Speaker 1>idea of quote a purely metaphoric vision without proselytizing for

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<v Speaker 1>the church and quote a positive film that doesn't view

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<v Speaker 1>life as a prelude to a disaster.

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<v Speaker 4>Okay, So the Basses and the funders here may have

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<v Speaker 4>had totally different visions about what made this project appealing,

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<v Speaker 4>but nevertheless they could both get what they wanted out

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<v Speaker 4>of it.

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<v Speaker 1>That does seem to be the amazing thing about it,

0:14:35.240 --> 0:14:41.200
<v Speaker 1>because they did reach an agreement here. So I think

0:14:42.240 --> 0:14:46.480
<v Speaker 1>basically Saul Bass had worked with some big corporations before

0:14:47.040 --> 0:14:50.080
<v Speaker 1>funding his other works and was able to keep a

0:14:50.120 --> 0:14:51.880
<v Speaker 1>great deal of creative freedom over.

0:14:51.720 --> 0:14:52.600
<v Speaker 2>The final product.

0:14:53.040 --> 0:14:56.880
<v Speaker 1>And he thought, really, I mean, and it seemed like

0:14:56.880 --> 0:14:58.720
<v Speaker 1>it would be kind of almost naive to think this,

0:14:59.200 --> 0:15:00.880
<v Speaker 1>but he thought, well, we can do the same thing

0:15:01.000 --> 0:15:04.600
<v Speaker 1>working with a religious organization. But he was right that

0:15:04.920 --> 0:15:07.200
<v Speaker 1>it seems like it basically worked out like that.

0:15:07.480 --> 0:15:10.200
<v Speaker 4>It's like when the Baptist Church of la funded Plan

0:15:10.320 --> 0:15:11.320
<v Speaker 4>nine from Outer Space.

0:15:12.160 --> 0:15:16.920
<v Speaker 1>Yeah, pretty much. So yeah, they funded this for the

0:15:16.960 --> 0:15:20.480
<v Speaker 1>tune of I believe a million dollars was the overall budget.

0:15:20.480 --> 0:15:23.920
<v Speaker 1>And again this was back in the eighties, and it

0:15:23.960 --> 0:15:28.040
<v Speaker 1>does feature strong themes of light, which line up with

0:15:28.080 --> 0:15:31.400
<v Speaker 1>some of the doctrines that I understand them of the

0:15:31.480 --> 0:15:36.560
<v Speaker 1>church in question here. But otherwise the plot the finished

0:15:36.600 --> 0:15:40.040
<v Speaker 1>film is detached from the church's teaching, so again kind

0:15:40.080 --> 0:15:43.640
<v Speaker 1>of a secularization of maybe some of their core values,

0:15:44.880 --> 0:15:47.440
<v Speaker 1>but in a way that doesn't lean too heavily into

0:15:47.640 --> 0:15:49.760
<v Speaker 1>like preaching the gospel of this particular faith.

0:15:50.120 --> 0:15:51.960
<v Speaker 4>Kind of like if you could get a i don't know,

0:15:52.040 --> 0:15:55.960
<v Speaker 4>just some mainstream Christian church to sponsor you by creating

0:15:56.000 --> 0:15:59.600
<v Speaker 4>a story about sacrifice and redemption that didn't have any

0:15:59.640 --> 0:16:05.000
<v Speaker 4>overt Christian terms or ideas in it, apart from the themes.

0:16:05.360 --> 0:16:08.800
<v Speaker 1>Yeah, yeah. So the film never received a theatrical release

0:16:08.840 --> 0:16:11.120
<v Speaker 1>in the United States, but it did play at plenty

0:16:11.160 --> 0:16:15.120
<v Speaker 1>of festivals, winning at least one award. It attracted a

0:16:15.160 --> 0:16:18.400
<v Speaker 1>number of fans, including George Lucas, which is not surprising.

0:16:18.880 --> 0:16:22.040
<v Speaker 1>Lucas praised its effects, its music, and its use of

0:16:22.080 --> 0:16:26.360
<v Speaker 1>the hero's journey. Meanwhile, back in Japan, it played eight

0:16:26.400 --> 0:16:28.920
<v Speaker 1>times a day at the church's headquarters for a period

0:16:28.920 --> 0:16:30.080
<v Speaker 1>of four years.

0:16:31.560 --> 0:16:35.480
<v Speaker 4>Wow does that beat Rocky Horror for the longest theatrical

0:16:35.560 --> 0:16:38.720
<v Speaker 4>run just in terms of total number of plays?

0:16:39.080 --> 0:16:39.520
<v Speaker 2>I don't know.

0:16:39.640 --> 0:16:43.760
<v Speaker 1>I mean, that would be an interesting question to actually

0:16:43.800 --> 0:16:48.120
<v Speaker 1>get into, because, of course, at the Studio ghibli Museum

0:16:48.280 --> 0:16:54.120
<v Speaker 1>in Tokyo they play various short films of Miyazaki's exclusively there.

0:16:54.440 --> 0:16:56.080
<v Speaker 1>It's the only place you can see most of them

0:16:56.080 --> 0:16:58.120
<v Speaker 1>outside of maybe catching them at a festival or a

0:16:58.120 --> 0:17:02.200
<v Speaker 1>special showing. That being said, I don't think they're playing

0:17:02.280 --> 0:17:05.840
<v Speaker 1>the same film every day, four times a day. But

0:17:05.880 --> 0:17:07.560
<v Speaker 1>then again, this is only a period of four years,

0:17:07.560 --> 0:17:09.840
<v Speaker 1>so I don't know how many total viewings they were

0:17:09.840 --> 0:17:13.119
<v Speaker 1>able to chalk up during that time. There was I

0:17:13.160 --> 0:17:15.640
<v Speaker 1>read in Quors Book, though there was apparently some concern

0:17:15.720 --> 0:17:18.080
<v Speaker 1>on the Japanese side here that if the film were

0:17:18.119 --> 0:17:22.080
<v Speaker 1>commercialized too much it would cause political problems for the church,

0:17:22.880 --> 0:17:27.600
<v Speaker 1>which allegedly this allegedly stifled some of its reach, so

0:17:27.720 --> 0:17:30.439
<v Speaker 1>there might have been some tension over that fact. But

0:17:30.600 --> 0:17:34.399
<v Speaker 1>still it did play in festivals, people did get to

0:17:34.400 --> 0:17:37.440
<v Speaker 1>see it, people continue to see it, and again, hopefully

0:17:38.080 --> 0:17:40.320
<v Speaker 1>we'll get to see some sort of proper release of

0:17:40.320 --> 0:17:41.080
<v Speaker 1>it in the future.

0:17:41.520 --> 0:17:43.000
<v Speaker 4>Wow, that's really interesting.

0:17:43.600 --> 0:17:46.000
<v Speaker 1>So they agreed to the basic terms of this film,

0:17:46.200 --> 0:17:48.600
<v Speaker 1>but then they still needed somebody to write it, so

0:17:48.640 --> 0:17:52.600
<v Speaker 1>they reached out to legendary author Ray Bradbury, who lived

0:17:52.680 --> 0:17:56.800
<v Speaker 1>nineteen twenty through twenty twelve, the author of such famous

0:17:56.840 --> 0:18:01.080
<v Speaker 1>works as The Martian Chronicles in Hight four fifty one,

0:18:01.240 --> 0:18:05.000
<v Speaker 1>The Illustrated Man, The October Country, and so forth. He

0:18:05.080 --> 0:18:07.840
<v Speaker 1>was also a successful screenwriter in his own right, having

0:18:07.920 --> 0:18:10.679
<v Speaker 1>written the screenplay for the nineteen fifty six adaptation of

0:18:10.720 --> 0:18:14.080
<v Speaker 1>Moby Dick, and his work was also adapted for TV

0:18:14.200 --> 0:18:17.119
<v Speaker 1>and film going back to the nineteen fifties, including Jack Arnold.

0:18:17.160 --> 0:18:19.720
<v Speaker 1>It Came from Outer Space in fifty three, which we

0:18:19.760 --> 0:18:21.600
<v Speaker 1>may come back to on Weird House Cinema.

0:18:21.640 --> 0:18:24.199
<v Speaker 4>You know, this makes me think I've never seen a

0:18:24.240 --> 0:18:27.200
<v Speaker 4>film adaptation of Moby Dick, and I'd be very curious

0:18:27.240 --> 0:18:29.240
<v Speaker 4>how they do it, because that's one of my favorite

0:18:29.240 --> 0:18:32.159
<v Speaker 4>novels and it doesn't seem like it would adapt to

0:18:32.200 --> 0:18:34.520
<v Speaker 4>the screen very well. So much of it is just

0:18:34.600 --> 0:18:38.280
<v Speaker 4>in the you know, it's in the weirdness of the narrator.

0:18:38.400 --> 0:18:41.679
<v Speaker 4>It's in like the kind of essays about seatology and

0:18:41.720 --> 0:18:43.600
<v Speaker 4>things like that. It seems like it would be hard

0:18:43.640 --> 0:18:46.000
<v Speaker 4>to turn into a movie, But I don't know. Maybe

0:18:46.000 --> 0:18:46.800
<v Speaker 4>they do a good job.

0:18:47.880 --> 0:18:49.560
<v Speaker 1>I mean, I haven't seen it since I was a kid,

0:18:49.600 --> 0:18:54.879
<v Speaker 1>but I remember really enjoying Gregory Peck in the adaptation

0:18:55.040 --> 0:18:58.320
<v Speaker 1>from fifty six, and since Ray Brebery did the screenplay,

0:18:58.560 --> 0:19:00.560
<v Speaker 1>maybe we can do it on Weird House Cinema. That's enough.

0:19:00.560 --> 0:19:03.680
<v Speaker 1>It's basically sci fi, So yeah, Saul and Elaine Bass

0:19:03.720 --> 0:19:07.800
<v Speaker 1>reached out to Bradbury to script Quest, and Bradbury adapted

0:19:07.840 --> 0:19:11.720
<v Speaker 1>his own nineteen forty six story, Frost and Fire. Now,

0:19:11.760 --> 0:19:14.480
<v Speaker 1>there were a number of changes made apparently here, as

0:19:14.560 --> 0:19:17.719
<v Speaker 1>Bradbury updated the structure of that old story for this

0:19:17.800 --> 0:19:23.000
<v Speaker 1>new project. So, first of all, Saul was wary of

0:19:23.040 --> 0:19:26.240
<v Speaker 1>overreaching with their budget, and requested that it be set

0:19:26.240 --> 0:19:28.880
<v Speaker 1>on Earth, or at least an earth like world, rather

0:19:28.920 --> 0:19:33.160
<v Speaker 1>than an overtly alien planet. That seems like a reasonable

0:19:33.160 --> 0:19:36.880
<v Speaker 1>budgetary request, though having seen the full film, I feel

0:19:36.920 --> 0:19:38.240
<v Speaker 1>like we get very unearthly.

0:19:38.840 --> 0:19:42.960
<v Speaker 4>Yeah. Yeah, at least half of it's taken place in

0:19:43.520 --> 0:19:48.600
<v Speaker 4>geometry textbook illustrations, not on any landscape I would recognize.

0:19:48.320 --> 0:19:50.960
<v Speaker 1>Right, So I don't feel like they really held back

0:19:51.000 --> 0:19:54.560
<v Speaker 1>too much there. Also, while the original story is more

0:19:54.640 --> 0:19:59.000
<v Speaker 1>hard science fiction, in the original story of the characters

0:19:59.000 --> 0:20:03.080
<v Speaker 1>depleted lifespan are apparently due to radiation, and they're able

0:20:03.119 --> 0:20:05.320
<v Speaker 1>to depend on some sort of race memory. They have

0:20:05.440 --> 0:20:09.240
<v Speaker 1>to convey the essentials of the quest as we'll get

0:20:09.240 --> 0:20:13.800
<v Speaker 1>into to each subsequent generation, Whereas the version of the

0:20:13.840 --> 0:20:16.720
<v Speaker 1>story that we get in the Quest has a more

0:20:16.800 --> 0:20:20.040
<v Speaker 1>mythic vibe to it. It feels more like fantasy or

0:20:20.119 --> 0:20:24.320
<v Speaker 1>sword and Sandals, but then gets increasingly stranger and more surreal.

0:20:24.880 --> 0:20:27.840
<v Speaker 4>Yeah, that's funny. I seem to recall in the past

0:20:28.040 --> 0:20:32.480
<v Speaker 4>at some point Bradbury making some kind of derisive comments

0:20:32.520 --> 0:20:35.480
<v Speaker 4>about science fiction and saying that he preferred to write

0:20:35.520 --> 0:20:38.600
<v Speaker 4>fantasy because that was like I don't know he thought

0:20:38.640 --> 0:20:41.960
<v Speaker 4>it was like less bound by realism or something. Maybe

0:20:42.000 --> 0:20:43.639
<v Speaker 4>I'm misremembering that.

0:20:43.240 --> 0:20:44.760
<v Speaker 1>That way, they would kind of match up with what

0:20:44.800 --> 0:20:48.440
<v Speaker 1>we see here. Like you can well imagine Bradbury seeing

0:20:48.520 --> 0:20:51.720
<v Speaker 1>this as the opportunity to take what interests him the

0:20:51.760 --> 0:20:54.280
<v Speaker 1>most about that old story that was written, you know,

0:20:54.400 --> 0:20:57.560
<v Speaker 1>very much for the sci fi publications of the day,

0:20:58.680 --> 0:21:02.119
<v Speaker 1>taking the essence of that and updating it and making

0:21:02.160 --> 0:21:04.480
<v Speaker 1>it more mythic, freeing it from the shackles of the

0:21:04.520 --> 0:21:09.120
<v Speaker 1>science fiction. Perhaps because clearly caveat, I have not read

0:21:09.160 --> 0:21:12.240
<v Speaker 1>the original Bradbury story, but I get a strong hint

0:21:12.280 --> 0:21:14.960
<v Speaker 1>here that Bradbury wasn't really interested in the effects of

0:21:15.000 --> 0:21:21.160
<v Speaker 1>radiation human beings. It's more about issues of mortality and

0:21:21.480 --> 0:21:27.840
<v Speaker 1>cross generational efforts and so forth. Now, as for the

0:21:27.920 --> 0:21:30.480
<v Speaker 1>human cast of Quest, there are a bunch of people

0:21:30.480 --> 0:21:33.720
<v Speaker 1>in this and everyone is just bolk credited at the end.

0:21:33.800 --> 0:21:37.600
<v Speaker 1>They don't specify who plays who, and it leaves the

0:21:37.640 --> 0:21:40.680
<v Speaker 1>task to your humble podcasters to try and figure out

0:21:40.720 --> 0:21:44.320
<v Speaker 1>exactly who's who in this picture. We are not going

0:21:44.359 --> 0:21:46.920
<v Speaker 1>to single out everyone, but I do want to mention

0:21:47.119 --> 0:21:49.600
<v Speaker 1>just a few of the players here who are notable

0:21:49.640 --> 0:21:52.880
<v Speaker 1>because of their work elsewhere, and my apologies to anyone

0:21:53.119 --> 0:21:54.480
<v Speaker 1>that I did leave out.

0:21:56.200 --> 0:21:56.920
<v Speaker 2>Because of this.

0:21:57.960 --> 0:22:01.120
<v Speaker 1>Multiple actors, for instance, play are chosen one, our hero

0:22:01.240 --> 0:22:04.280
<v Speaker 1>of the tale, because he's going to start. We cover

0:22:04.960 --> 0:22:08.000
<v Speaker 1>most of his life over the course of the narrative.

0:22:08.160 --> 0:22:10.520
<v Speaker 1>He begins as a baby and will end with him

0:22:10.560 --> 0:22:14.760
<v Speaker 1>as a mature adult man. But we have different actors

0:22:14.760 --> 0:22:16.760
<v Speaker 1>playing him, and it's not a makeup effect.

0:22:17.080 --> 0:22:18.680
<v Speaker 4>That would have been a good choice though, if you

0:22:18.960 --> 0:22:21.040
<v Speaker 4>had a baby the whole time with just makeup and

0:22:21.080 --> 0:22:22.280
<v Speaker 4>making the older.

0:22:23.320 --> 0:22:26.919
<v Speaker 1>Yeah or win in both directions, you know, have like

0:22:27.440 --> 0:22:30.320
<v Speaker 1>a twenty five year old actor and then age him

0:22:30.320 --> 0:22:32.840
<v Speaker 1>and de age him all the way down to baby.

0:22:33.680 --> 0:22:35.959
<v Speaker 1>All right. One of the early characters we encounter in

0:22:36.000 --> 0:22:39.240
<v Speaker 1>this is an unnam character that I thought of as

0:22:39.600 --> 0:22:44.800
<v Speaker 1>the elder, some sort of a wise older individual who

0:22:44.840 --> 0:22:49.480
<v Speaker 1>is looking for the chosen one and finds the chosen one.

0:22:49.760 --> 0:22:52.159
<v Speaker 4>And this is the monklike guy who does the palm

0:22:52.200 --> 0:22:53.600
<v Speaker 4>reading on the baby at the beginning.

0:22:53.680 --> 0:22:55.200
<v Speaker 2>Yeah.

0:22:55.240 --> 0:22:58.200
<v Speaker 1>This character is played by John Abbott who lived nineteen

0:22:58.240 --> 0:23:01.840
<v Speaker 1>oh five through nineteen ninety six, an English Shakespearean actor

0:23:02.000 --> 0:23:05.800
<v Speaker 1>with very expressive eyes, known for roles and let's say

0:23:05.840 --> 0:23:08.760
<v Speaker 1>nineteen forty eight's The Woman in White. He had an

0:23:08.800 --> 0:23:12.000
<v Speaker 1>appearance on the original Star Trek, the original Lost in Space,

0:23:12.440 --> 0:23:14.920
<v Speaker 1>and his other credits, of which he has a lot

0:23:15.080 --> 0:23:19.560
<v Speaker 1>include nineteen forty fours The Mask of Demetrios. This is

0:23:19.600 --> 0:23:22.480
<v Speaker 1>one I've looked at before because it's a Peter Lorrie movie.

0:23:22.720 --> 0:23:24.720
<v Speaker 1>He's also in Cry of the were Wolf from the

0:23:24.760 --> 0:23:28.600
<v Speaker 1>same year, and he was the voice of Akella the

0:23:28.640 --> 0:23:31.920
<v Speaker 1>Wolf in Disney's The Jungle Book back in nineteen sixty seven.

0:23:32.440 --> 0:23:36.399
<v Speaker 1>All Right, again, multiple actors play the chosen one, our hero,

0:23:36.800 --> 0:23:39.240
<v Speaker 1>but at one point the hero is played by Noah

0:23:39.280 --> 0:23:43.600
<v Speaker 1>Hathaway born nineteen seventy one. Fittingly, this is, of course,

0:23:43.600 --> 0:23:46.720
<v Speaker 1>the actor who also played a Treyu in nineteen eighty four.

0:23:46.760 --> 0:23:48.760
<v Speaker 1>Is the never Ending Story, which we covered on a

0:23:48.800 --> 0:23:51.520
<v Speaker 1>previous episode of Weird House Cinema.

0:23:51.600 --> 0:23:55.720
<v Speaker 4>I thought he looked familiar. Yeah, is this the day too, boy?

0:23:56.400 --> 0:24:00.000
<v Speaker 1>Yeah, this is the boy that I believe begins the journey. Right,

0:24:01.000 --> 0:24:03.399
<v Speaker 1>He's passed his tests and he's then setting out on

0:24:03.440 --> 0:24:03.919
<v Speaker 1>the journey.

0:24:04.840 --> 0:24:07.480
<v Speaker 4>He graduated Harvard College jail where he got into a

0:24:07.880 --> 0:24:10.080
<v Speaker 4>and then he gets to go out on the journey.

0:24:10.480 --> 0:24:13.480
<v Speaker 1>Now, another actor that shows up in this is Bill Irwin.

0:24:13.720 --> 0:24:16.920
<v Speaker 1>I think he plays an old man that is encountered

0:24:17.080 --> 0:24:19.800
<v Speaker 1>late in the picture. That is another monk like figure.

0:24:20.080 --> 0:24:23.720
<v Speaker 4>Oh, the hooded guy at the Egyptian temple.

0:24:23.960 --> 0:24:27.840
<v Speaker 1>Yeah, I believe this is Bill Irwin. I could be

0:24:27.880 --> 0:24:31.520
<v Speaker 1>wrong on this. Bill Irwin lived nineteen fourteen through twenty ten,

0:24:31.880 --> 0:24:34.120
<v Speaker 1>an American character actor who appeared in more than two

0:24:34.200 --> 0:24:37.160
<v Speaker 1>hundred and fifty television and film roles, including the one

0:24:37.160 --> 0:24:40.040
<v Speaker 1>that earned him an Emmy nomination in nineteen ninety three.

0:24:40.320 --> 0:24:44.160
<v Speaker 1>Retiree Sid Fields on the sitcom Seinfeld.

0:24:43.840 --> 0:24:46.600
<v Speaker 4>You know, I wonder with actors like this, who are

0:24:46.840 --> 0:24:50.400
<v Speaker 4>they're the character actor who just always plays a cantankerous

0:24:50.440 --> 0:24:53.480
<v Speaker 4>old man. What did he do before he was old?

0:24:53.880 --> 0:24:54.800
<v Speaker 2>Just always old?

0:24:55.040 --> 0:25:00.240
<v Speaker 1>Yeah, it's like William Hickey late in life if you

0:25:00.280 --> 0:25:04.720
<v Speaker 1>played contankerous old men, and also early in his career.

0:25:04.840 --> 0:25:06.879
<v Speaker 2>So all right.

0:25:06.960 --> 0:25:09.720
<v Speaker 1>The music in this film is also a real delight.

0:25:10.280 --> 0:25:14.159
<v Speaker 1>It's you'll have Maybe you can explain the music and

0:25:14.160 --> 0:25:16.240
<v Speaker 1>the sound of this film better than I can, Joe,

0:25:16.240 --> 0:25:18.920
<v Speaker 1>But I just think of it as as soothing, other

0:25:18.960 --> 0:25:21.720
<v Speaker 1>worldly cascade of electronic bliss and intrigue.

0:25:22.800 --> 0:25:27.560
<v Speaker 4>Oh yeah, yeah, just whipped butter synthesizer auras of really

0:25:27.560 --> 0:25:32.040
<v Speaker 4>good stuff, a lot of great, you know, good contrast

0:25:32.160 --> 0:25:35.480
<v Speaker 4>along the dynamic range. So there's a lot of synth

0:25:35.560 --> 0:25:38.600
<v Speaker 4>bass that sends to me might be like a mog

0:25:38.720 --> 0:25:43.560
<v Speaker 4>Taurus or something, you know, the strong pulsing bass tones,

0:25:44.200 --> 0:25:48.000
<v Speaker 4>and then like synthesizer flutes that I don't know if

0:25:48.000 --> 0:25:50.320
<v Speaker 4>you really get that sound much anymore. It was a

0:25:50.359 --> 0:25:52.960
<v Speaker 4>big thing in the eighties where you would you would

0:25:52.960 --> 0:25:57.359
<v Speaker 4>evoke a sense of mysticism by having a synthesizer flute

0:25:57.400 --> 0:25:59.840
<v Speaker 4>that I feel like if you were composing a t

0:26:00.600 --> 0:26:04.200
<v Speaker 4>and you went to put in that same synth flute voicing,

0:26:04.280 --> 0:26:06.679
<v Speaker 4>it would sound really tenny and hokey to you, so

0:26:06.720 --> 0:26:09.800
<v Speaker 4>you would use something else. But if you go back

0:26:09.840 --> 0:26:13.160
<v Speaker 4>to these compositions that feature it, it's actually great.

0:26:13.600 --> 0:26:15.960
<v Speaker 1>Yeah, yeah, I know exactly what you're talking about here,

0:26:16.359 --> 0:26:19.120
<v Speaker 1>and I think that the music it has this kind

0:26:19.680 --> 0:26:24.560
<v Speaker 1>So again, we have this purifying light that is important

0:26:24.600 --> 0:26:28.159
<v Speaker 1>to the faith that funded this picture, and then also

0:26:28.200 --> 0:26:30.639
<v Speaker 1>there's a kind of purifying light that is key to

0:26:30.680 --> 0:26:34.760
<v Speaker 1>the plot of our story, and the music feels like

0:26:35.040 --> 0:26:38.359
<v Speaker 1>a fitting sonic incarnation of that light.

0:26:39.720 --> 0:26:42.800
<v Speaker 4>I see what you're saying, yeah, the music shimmers a lot.

0:26:42.880 --> 0:26:46.679
<v Speaker 4>It often expands to fit. You know, It'll be very

0:26:46.760 --> 0:26:49.200
<v Speaker 4>quiet at first, and then as the light floods into

0:26:49.200 --> 0:26:53.359
<v Speaker 4>the scene, the music floods onto the soundtrack. And yeah,

0:26:53.400 --> 0:26:55.680
<v Speaker 4>it's good use of sonic textures.

0:26:56.040 --> 0:26:58.720
<v Speaker 1>So the people behind the music here, well, Elaine Bass

0:26:58.800 --> 0:27:01.040
<v Speaker 1>is credited on the music. She was, of note, a

0:27:01.080 --> 0:27:04.879
<v Speaker 1>professional singer with some musical training prior to her design career.

0:27:05.880 --> 0:27:10.960
<v Speaker 1>But then also we have credited Barrington Van Campen, who

0:27:11.160 --> 0:27:13.800
<v Speaker 1>I looked him up. I can find a birthdate for him,

0:27:13.800 --> 0:27:16.760
<v Speaker 1>but he is apparently still active on the San Francisco

0:27:16.880 --> 0:27:19.919
<v Speaker 1>music scene. If you look up, if you go to

0:27:20.960 --> 0:27:26.840
<v Speaker 1>the dbduo dot com, this is the website for Van

0:27:26.920 --> 0:27:30.600
<v Speaker 1>Campen and Dale LeDuc. They have an acoustic act together,

0:27:30.680 --> 0:27:33.280
<v Speaker 1>and there's a They also have some some some some

0:27:33.320 --> 0:27:37.600
<v Speaker 1>brief bio information about Van Campen. Van Campen is a

0:27:37.720 --> 0:27:43.680
<v Speaker 1>multi instrumentalist. His instruments include the melotron and various synthesizers.

0:27:44.400 --> 0:27:46.679
<v Speaker 1>Uh and there's a lot of like session work and

0:27:46.680 --> 0:27:48.960
<v Speaker 1>production work in his background as well.

0:27:49.280 --> 0:27:52.600
<v Speaker 4>I just looked up Wait No l a Beatles tribute band.

0:27:53.160 --> 0:27:56.040
<v Speaker 1>Yeah, yeah, at one point, uh yeah, I think, I think,

0:27:56.160 --> 0:27:57.760
<v Speaker 1>and I think they still do a lot of covers

0:27:57.760 --> 0:28:00.000
<v Speaker 1>of Beatles songs of looking at They're still doing gig.

0:28:00.240 --> 0:28:02.520
<v Speaker 1>If you're in San Francisco, you can go out and

0:28:02.600 --> 0:28:04.919
<v Speaker 1>catch these guys. Tell them we sent you.

0:28:06.760 --> 0:28:10.960
<v Speaker 4>Please request a Beatles tune and then request the theme

0:28:11.040 --> 0:28:12.320
<v Speaker 4>from Quest.

0:28:13.840 --> 0:28:14.040
<v Speaker 2>Now.

0:28:14.080 --> 0:28:16.760
<v Speaker 1>Prior to this film, Van Kempen had worked as a

0:28:16.840 --> 0:28:20.359
<v Speaker 1>musician on the Jerry Lewis film Slapstick of Another Kind,

0:28:20.800 --> 0:28:23.199
<v Speaker 1>adapted from the work of Kurt Vonnegut and also co

0:28:23.320 --> 0:28:27.400
<v Speaker 1>starring John Abbott, but Quest was seemingly his first credited

0:28:27.440 --> 0:28:31.520
<v Speaker 1>film or TV composition, followed in nineteen eighty eight with

0:28:31.600 --> 0:28:35.119
<v Speaker 1>the score for the film In Dangerous Company. He's also

0:28:35.200 --> 0:28:38.560
<v Speaker 1>credited as composer on Faces of Death Volumes four and

0:28:38.600 --> 0:28:42.320
<v Speaker 1>six in nineteen ninety and nineteen ninety six. I have

0:28:42.400 --> 0:28:44.880
<v Speaker 1>not and we'll never see the Faces of Death. My

0:28:45.200 --> 0:28:48.000
<v Speaker 1>window for having watched Faces of Death has long passed.

0:28:48.760 --> 0:28:51.200
<v Speaker 1>But he did some sort of work on there, And

0:28:51.240 --> 0:28:54.200
<v Speaker 1>he also did a lot of work with such clients

0:28:54.200 --> 0:28:57.160
<v Speaker 1>as AT and T, various TV channels and film studios,

0:28:57.920 --> 0:28:59.840
<v Speaker 1>So I know, I just think he did a lot

0:28:59.840 --> 0:29:02.160
<v Speaker 1>of a lot of like mercenary sound work you know,

0:29:02.520 --> 0:29:05.560
<v Speaker 1>and so I don't want to single him out for

0:29:05.720 --> 0:29:07.720
<v Speaker 1>Faces of Death. Somebody had to do the music for

0:29:07.800 --> 0:29:10.040
<v Speaker 1>Faces of Death might as well have been this guy.

0:29:10.600 --> 0:29:13.120
<v Speaker 4>They could have also just sourced pre existing composition.

0:29:13.280 --> 0:29:15.880
<v Speaker 2>That's true. That's true. That's very possible. And I don't

0:29:15.880 --> 0:29:18.960
<v Speaker 2>know the full story on his involvement in Faces of Death.

0:29:18.760 --> 0:29:22.000
<v Speaker 1>So don't don't put any of that on him, because again,

0:29:22.080 --> 0:29:23.920
<v Speaker 1>at the end of the day, the music in Quest

0:29:24.080 --> 0:29:29.200
<v Speaker 1>is amazing and I loved every minute of it.

0:29:35.600 --> 0:29:38.240
<v Speaker 4>Okay, you want to talk about the plot, Oh, let's

0:29:38.280 --> 0:29:41.120
<v Speaker 4>experience it all right. So when we first come up

0:29:41.160 --> 0:29:44.600
<v Speaker 4>and get our title sequence, the camera seems to be

0:29:45.000 --> 0:29:49.920
<v Speaker 4>navigating a cave or a megalithic structure of some kind, cold,

0:29:50.200 --> 0:29:54.640
<v Speaker 4>dark stone walls. We've got shadows cut by shafts of light.

0:29:55.080 --> 0:29:58.040
<v Speaker 4>Everything's kind of green and gray in color. There is

0:29:58.080 --> 0:30:02.880
<v Speaker 4>a generally pale, cold kind of color scheme that defines

0:30:03.080 --> 0:30:07.200
<v Speaker 4>most of the movie until the last couple minutes. It's greens, blues, whites,

0:30:07.240 --> 0:30:10.640
<v Speaker 4>and grays. And when we first come in, also there's fog.

0:30:10.720 --> 0:30:13.080
<v Speaker 4>The air is thick with fog. It's kind of swirling

0:30:13.160 --> 0:30:16.960
<v Speaker 4>and suggesting, you know, a dark age in a way.

0:30:17.600 --> 0:30:20.360
<v Speaker 4>And then there's a voiceover that says, before the gate

0:30:20.520 --> 0:30:23.920
<v Speaker 4>was closed and the light began to fail, the ancients

0:30:23.960 --> 0:30:28.440
<v Speaker 4>lived a long and fruitful life. Now our lifespan is

0:30:28.560 --> 0:30:33.880
<v Speaker 4>eight days. Yes, for us, there is no time. The minutes,

0:30:34.000 --> 0:30:37.920
<v Speaker 4>the hours, and the days fly away, and our lives

0:30:37.960 --> 0:30:40.800
<v Speaker 4>along with them. And so all of this is being

0:30:40.800 --> 0:30:43.760
<v Speaker 4>said is the camera is panning and traveling through these

0:30:43.800 --> 0:30:47.600
<v Speaker 4>caverns and stone corridors. And then there's a thing that

0:30:48.000 --> 0:30:51.040
<v Speaker 4>I liked that struck me as a kind of scale twist.

0:30:51.360 --> 0:30:54.440
<v Speaker 4>So the cameras it's going through these stone caverns, and

0:30:54.480 --> 0:30:56.840
<v Speaker 4>I had been assuming the spaces we were looking at

0:30:56.880 --> 0:31:00.360
<v Speaker 4>were supposed to be roughly like human hall sized the

0:31:00.400 --> 0:31:03.280
<v Speaker 4>camera at normal eye level for a person. But then

0:31:03.320 --> 0:31:06.640
<v Speaker 4>suddenly we zoom in on a little crevice in a

0:31:06.680 --> 0:31:10.000
<v Speaker 4>stone facade that looks like it's the size of a mousehole.

0:31:10.720 --> 0:31:13.680
<v Speaker 4>But then you realize there are tiny stairs leading up

0:31:13.720 --> 0:31:16.480
<v Speaker 4>to the crevice, and then you see a human form

0:31:16.600 --> 0:31:20.040
<v Speaker 4>standing inside the doorway, and it becomes clear we're either

0:31:20.080 --> 0:31:22.840
<v Speaker 4>looking at like a two inch tall human or the

0:31:22.880 --> 0:31:26.480
<v Speaker 4>original reference scale you had in mind was wrong. And

0:31:26.520 --> 0:31:29.040
<v Speaker 4>I think it's the latter, though there will be similar

0:31:29.080 --> 0:31:31.760
<v Speaker 4>kind of scale inversions that happen later in the story

0:31:31.760 --> 0:31:32.240
<v Speaker 4>as well.

0:31:33.280 --> 0:31:36.160
<v Speaker 1>Yeah, yeah, to it just a certain degree. It's like

0:31:36.240 --> 0:31:39.880
<v Speaker 1>this is a an artifact of how the techniques they

0:31:39.920 --> 0:31:43.080
<v Speaker 1>use to shoot it. But also it feels fittingly surreal

0:31:43.160 --> 0:31:44.280
<v Speaker 1>in this picture as well.

0:31:44.560 --> 0:31:47.640
<v Speaker 4>Yeah. So from here we move into the cavern and

0:31:47.760 --> 0:31:50.560
<v Speaker 4>come upon a group of people who are dressed in

0:31:50.680 --> 0:31:54.840
<v Speaker 4>plain peasant clothing. There is again going along with the

0:31:54.920 --> 0:31:58.720
<v Speaker 4>kind of dark age feeling. There is a since when

0:31:58.760 --> 0:32:02.520
<v Speaker 4>we come to these people that are living abject lives

0:32:02.120 --> 0:32:08.160
<v Speaker 4>of kind of darkness and ignorance and want. But the

0:32:08.200 --> 0:32:10.520
<v Speaker 4>first thing we get to with these people is a

0:32:10.640 --> 0:32:13.920
<v Speaker 4>scene of childbirth. So there are all these people in

0:32:13.960 --> 0:32:17.960
<v Speaker 4>peasant clothing assisting a woman in childbirth. The baby is born,

0:32:18.280 --> 0:32:21.400
<v Speaker 4>and a man in a sort of monastic beard holds

0:32:21.440 --> 0:32:24.000
<v Speaker 4>the child up to this audience of elders some kind

0:32:24.000 --> 0:32:27.920
<v Speaker 4>of counsel and they're asking is this the one? And

0:32:28.000 --> 0:32:31.360
<v Speaker 4>a debate starts. The elders say it's too early to tell,

0:32:31.520 --> 0:32:34.240
<v Speaker 4>and then another says, no, we cannot wait, we must

0:32:34.360 --> 0:32:37.880
<v Speaker 4>chance it, And so they check the infant's hand. They

0:32:37.880 --> 0:32:40.000
<v Speaker 4>have this monk like man. Look at the hand and

0:32:40.040 --> 0:32:43.000
<v Speaker 4>the baby's palm opens and yes, we see some crinkles there,

0:32:43.320 --> 0:32:45.840
<v Speaker 4>but I think they're actually doing a palm reading. The

0:32:45.880 --> 0:32:48.760
<v Speaker 4>monk like man says, yes, the line is strong. I

0:32:48.840 --> 0:32:50.680
<v Speaker 4>think talking about the lifeline.

0:32:51.160 --> 0:32:54.160
<v Speaker 1>Now. I love the way that the plight of the

0:32:54.160 --> 0:32:56.400
<v Speaker 1>people here is presented, because it's one of those things

0:32:56.400 --> 0:32:59.080
<v Speaker 1>where on one level, yes, it's fantastic, but on the

0:32:59.120 --> 0:33:03.479
<v Speaker 1>other it's like, yeah, that's how our subjective experience of

0:33:03.520 --> 0:33:06.880
<v Speaker 1>time sometimes goes. It feels like it is flowing faster

0:33:07.040 --> 0:33:10.000
<v Speaker 1>than it should and we have no time, or we

0:33:10.080 --> 0:33:12.320
<v Speaker 1>have far less time than we wanted. And at the

0:33:12.360 --> 0:33:14.640
<v Speaker 1>same time, given the sort of again you said, like

0:33:14.680 --> 0:33:16.800
<v Speaker 1>the dark age vibe we have here, this kind of

0:33:16.880 --> 0:33:21.040
<v Speaker 1>archaic vibe. I'm also reminded of things we've discussed on

0:33:21.040 --> 0:33:25.280
<v Speaker 1>stuff to blow your mind in the past about various historian,

0:33:25.560 --> 0:33:30.600
<v Speaker 1>historians and anthrop anthropologists reflecting on what life was like

0:33:30.720 --> 0:33:35.280
<v Speaker 1>for our ancestors before people were able to specialize more,

0:33:35.360 --> 0:33:41.200
<v Speaker 1>before various cultural and technological advancements opened up more time

0:33:41.960 --> 0:33:46.240
<v Speaker 1>in people's days to allow different types of experiences and

0:33:46.280 --> 0:33:48.360
<v Speaker 1>different types of knowledge to accumulate.

0:33:49.400 --> 0:33:52.720
<v Speaker 4>Yeah, that is interesting, and that kind of desperation about

0:33:52.720 --> 0:33:55.040
<v Speaker 4>the time. The sense of I want more life is

0:33:55.040 --> 0:33:59.680
<v Speaker 4>a fantastic premise to start with, for one thing, because

0:33:59.720 --> 0:34:03.560
<v Speaker 4>it's not a you know, it's it's a very relatable feeling,

0:34:03.680 --> 0:34:07.360
<v Speaker 4>but accelerated for the purpose of the narrative. And it's

0:34:07.400 --> 0:34:12.000
<v Speaker 4>also something it's like an unpersonified villain. It's not it's

0:34:12.080 --> 0:34:14.480
<v Speaker 4>not a beast you can fight, though there will be

0:34:14.520 --> 0:34:17.600
<v Speaker 4>some beasts to fight in the story. It's just like

0:34:18.360 --> 0:34:22.640
<v Speaker 4>we can't accept the way time flows around us, or

0:34:22.719 --> 0:34:25.960
<v Speaker 4>the way our bodies flow through time. It's it's it's

0:34:26.000 --> 0:34:27.000
<v Speaker 4>a terror to us.

0:34:27.400 --> 0:34:30.160
<v Speaker 1>Yeah, And it's one of the things that makes it

0:34:30.200 --> 0:34:32.520
<v Speaker 1>fitting that this film is thirty minutes long and not

0:34:32.600 --> 0:34:34.480
<v Speaker 1>an hour or an hour and a half or two hours,

0:34:35.280 --> 0:34:38.040
<v Speaker 1>and it is a film where there there is no

0:34:38.960 --> 0:34:42.319
<v Speaker 1>true personified villain, if there is any. There are adversaries

0:34:42.320 --> 0:34:45.200
<v Speaker 1>to overcome, but there's also a case to be made

0:34:45.239 --> 0:34:48.880
<v Speaker 1>that all of those adversaries are perhaps aspects of the self,

0:34:49.120 --> 0:34:54.560
<v Speaker 1>you know. So it's yeah again. The film itself has

0:34:54.600 --> 0:34:58.480
<v Speaker 1>a great mythic vibe. It feels like an initiation into

0:34:58.760 --> 0:34:59.640
<v Speaker 1>some great secret.

0:35:00.400 --> 0:35:02.880
<v Speaker 4>So they go on to observe that the child is

0:35:02.960 --> 0:35:07.560
<v Speaker 4>already seeing and hearing them, that's pretty quick, and the

0:35:07.600 --> 0:35:10.239
<v Speaker 4>elders all seem to agree, Okay, the teaching must begin

0:35:10.400 --> 0:35:12.480
<v Speaker 4>at once, So the child is carried out of the

0:35:12.560 --> 0:35:15.200
<v Speaker 4>room where he was born. How are you going to

0:35:15.239 --> 0:35:17.399
<v Speaker 4>start teaching a baby that was born two minutes ago?

0:35:17.560 --> 0:35:19.800
<v Speaker 4>That I think that baby is not ready for school,

0:35:19.800 --> 0:35:23.200
<v Speaker 4>but they disagree, So here we go, it says day one,

0:35:23.440 --> 0:35:26.400
<v Speaker 4>and the elders move down a shadowy corridor, carrying the

0:35:26.400 --> 0:35:29.840
<v Speaker 4>baby with them. The narrator says, as we watch you

0:35:30.000 --> 0:35:33.400
<v Speaker 4>grow and change, as you watch us, we grow old,

0:35:33.840 --> 0:35:36.920
<v Speaker 4>Your life, like ours, is destined to be short. In

0:35:37.000 --> 0:35:40.280
<v Speaker 4>eight days we're born, we mature, and we grow old

0:35:40.480 --> 0:35:43.080
<v Speaker 4>and die. And then the monk like man and the

0:35:43.080 --> 0:35:45.680
<v Speaker 4>others bring the baby to what looked to me kind

0:35:45.719 --> 0:35:48.920
<v Speaker 4>of like a shop counter in a fantasy game general store.

0:35:50.080 --> 0:35:52.640
<v Speaker 4>But this is, I think, actually supposed to be a school.

0:35:53.360 --> 0:35:56.520
<v Speaker 4>So they tell the baby one day from now, you

0:35:56.600 --> 0:36:00.600
<v Speaker 4>will be a grown boy two or three, a young man, five,

0:36:00.840 --> 0:36:04.640
<v Speaker 4>middle aged seven old. In eight days you will die.

0:36:05.520 --> 0:36:05.759
<v Speaker 2>Oh.

0:36:05.840 --> 0:36:08.200
<v Speaker 4>And then there's a strange moment where the man says,

0:36:08.320 --> 0:36:11.480
<v Speaker 4>listen to our heart's race, and one of the elders

0:36:11.480 --> 0:36:15.719
<v Speaker 4>holds the baby against her her chest and then they say,

0:36:15.760 --> 0:36:19.160
<v Speaker 4>listen to your own heart race, and this like accelerated

0:36:19.239 --> 0:36:22.800
<v Speaker 4>heart rate is a thing that comes back in the story.

0:36:22.840 --> 0:36:25.880
<v Speaker 4>But it does just remind me of like, you know,

0:36:26.000 --> 0:36:29.080
<v Speaker 4>putting my ear to the hearts of pets and hearing

0:36:29.200 --> 0:36:32.080
<v Speaker 4>their faster little heartbeats, you know, their small bodies and

0:36:32.440 --> 0:36:33.560
<v Speaker 4>little metabolisms.

0:36:34.160 --> 0:36:34.399
<v Speaker 2>Yeah.

0:36:34.560 --> 0:36:38.400
<v Speaker 1>Yeah, and it also will have another example of this

0:36:38.520 --> 0:36:40.680
<v Speaker 1>as well. But it kind of ties into this idea

0:36:40.800 --> 0:36:44.840
<v Speaker 1>that there is there is a cross generational, a cross

0:36:44.840 --> 0:36:49.720
<v Speaker 1>generation connection between the individuals of the in this culture

0:36:49.840 --> 0:36:55.400
<v Speaker 1>of these people that is maybe a bit surreal as well,

0:36:55.440 --> 0:36:58.600
<v Speaker 1>that's maybe leaning a little bit into the fantastic, and

0:36:58.640 --> 0:37:03.799
<v Speaker 1>it's not entirely base on real world human teaching and

0:37:03.920 --> 0:37:05.080
<v Speaker 1>conveying of information.

0:37:05.640 --> 0:37:09.520
<v Speaker 4>Yeah, so the old man says, we are locked away

0:37:09.560 --> 0:37:11.880
<v Speaker 4>in a world where our lives speed through time in

0:37:11.960 --> 0:37:14.680
<v Speaker 4>eight days, no time to see, to feel, to know,

0:37:15.520 --> 0:37:17.759
<v Speaker 4>And then he just says, okay, it's time, and the

0:37:18.040 --> 0:37:23.120
<v Speaker 4>baby is handed across the counter to the ShopKeep. But again,

0:37:23.160 --> 0:37:26.080
<v Speaker 4>this is actually some kind of school. So they take

0:37:26.080 --> 0:37:27.920
<v Speaker 4>the baby away and the old man sort of calls

0:37:27.960 --> 0:37:31.800
<v Speaker 4>after the baby's saying, now the teaching begins. Learn quickly

0:37:31.880 --> 0:37:36.480
<v Speaker 4>little one and ooh, some kind of learning with blocks

0:37:36.560 --> 0:37:38.880
<v Speaker 4>is going on. There's a lot of cool stuff in

0:37:38.920 --> 0:37:41.600
<v Speaker 4>this teaching montage. I like that we start with these

0:37:41.640 --> 0:37:46.680
<v Speaker 4>little stone coins and there are squares and pyramids. It

0:37:46.719 --> 0:37:48.920
<v Speaker 4>looks like stuff that would be fun to handle in

0:37:48.960 --> 0:37:50.719
<v Speaker 4>the same way that D and D dice are.

0:37:51.320 --> 0:37:55.239
<v Speaker 1>Yeah. Yeah, it's all very tactile and yeah, I just

0:37:55.320 --> 0:37:59.400
<v Speaker 1>love this montage because everything is very identifiable as teaching

0:37:59.440 --> 0:38:02.920
<v Speaker 1>and principle on one level, but also feels very alien

0:38:03.600 --> 0:38:06.960
<v Speaker 1>and also perhaps concerning a natural philosophy.

0:38:06.400 --> 0:38:08.680
<v Speaker 2>Unknown to our world. Yeah.

0:38:08.840 --> 0:38:11.680
<v Speaker 1>Again, it's worth noting in the original Ray Bradbury story

0:38:11.719 --> 0:38:15.560
<v Speaker 1>that the short lived humans in it have a form

0:38:15.600 --> 0:38:18.480
<v Speaker 1>of race memory that they're able to depend upon to

0:38:19.400 --> 0:38:23.320
<v Speaker 1>pass knowledge down from short lived generation to short lived generation.

0:38:23.560 --> 0:38:25.839
<v Speaker 1>And that's not what we see here, but we might

0:38:25.880 --> 0:38:29.399
<v Speaker 1>think of this along similar lines. Information is perhaps being

0:38:29.440 --> 0:38:33.360
<v Speaker 1>transferred from teachers to student, yes, with physical manipulation of

0:38:33.400 --> 0:38:37.360
<v Speaker 1>objects and some external learning devices, but also perhaps in

0:38:37.400 --> 0:38:40.960
<v Speaker 1>a way that depends on something greater than human learning,

0:38:41.480 --> 0:38:44.839
<v Speaker 1>and maybe there is some sort of psychic connection. And

0:38:44.880 --> 0:38:48.920
<v Speaker 1>in fact, later on, when our hero has commenced on

0:38:48.960 --> 0:38:54.000
<v Speaker 1>his journey and he hears the voices of his teachers.

0:38:54.280 --> 0:38:57.239
<v Speaker 1>I mean, perhaps that is like a psychic echo of

0:38:57.280 --> 0:38:58.640
<v Speaker 1>what has occurred previously.

0:38:59.000 --> 0:39:02.560
<v Speaker 4>Yeah, yeah, I like that too. It invites questions of like,

0:39:02.719 --> 0:39:06.759
<v Speaker 4>is there actual telepathy going on or the teachers currently

0:39:06.800 --> 0:39:10.080
<v Speaker 4>communicating with him as he goes beyond, or is it

0:39:10.200 --> 0:39:13.000
<v Speaker 4>like now part of them is in him and he

0:39:13.160 --> 0:39:14.279
<v Speaker 4>just carries it with them?

0:39:14.800 --> 0:39:16.839
<v Speaker 1>Yeah? Yeah, And this is a great film. And then

0:39:16.880 --> 0:39:20.360
<v Speaker 1>it leaves you to ask those questions and they're ultimately unanswerable.

0:39:20.360 --> 0:39:21.600
<v Speaker 1>It's all up to your interpretation.

0:39:22.360 --> 0:39:25.840
<v Speaker 4>So already we see the child as a toddler sorting

0:39:25.880 --> 0:39:28.480
<v Speaker 4>these little shapes and blocks as the teachers look on.

0:39:29.560 --> 0:39:31.719
<v Speaker 4>I love the way the blocks look. They're made of

0:39:31.719 --> 0:39:34.880
<v Speaker 4>a kind of polished, polished stone with a freckled and

0:39:36.000 --> 0:39:39.480
<v Speaker 4>scarred appearance, and the child is learning to line them

0:39:39.560 --> 0:39:42.120
<v Speaker 4>up in a special order, as if he were spelling

0:39:42.160 --> 0:39:44.480
<v Speaker 4>words with the blocks. But what does it mean? I

0:39:44.520 --> 0:39:47.960
<v Speaker 4>don't know, we're not told. There's also a metal block

0:39:48.080 --> 0:39:50.520
<v Speaker 4>set with a hollow cube that you balance on a

0:39:50.520 --> 0:39:53.360
<v Speaker 4>prismatic pillar and then you start kind of like piecing

0:39:53.400 --> 0:39:56.479
<v Speaker 4>them together like an erector set. We see the child

0:39:56.600 --> 0:40:00.120
<v Speaker 4>working with these elements blindfolded. Also doing some kind of

0:40:00.200 --> 0:40:03.839
<v Speaker 4>psychic paddy cake game with his hands, like the part

0:40:03.840 --> 0:40:06.320
<v Speaker 4>across from his teachers where they're like moving their hands

0:40:06.320 --> 0:40:09.319
<v Speaker 4>and then slapping them together. I didn't get exactly what

0:40:09.520 --> 0:40:12.160
<v Speaker 4>that was, but it seemed to me it involved maybe

0:40:12.200 --> 0:40:16.120
<v Speaker 4>a kind of sense of psychic powers or premonitions about

0:40:16.120 --> 0:40:19.120
<v Speaker 4>where the hands were going. We also see the training

0:40:19.160 --> 0:40:23.400
<v Speaker 4>getting into He's like reading patterns of grain and blocks

0:40:23.400 --> 0:40:26.759
<v Speaker 4>of wood. I liked that it was strange, and then

0:40:26.800 --> 0:40:30.160
<v Speaker 4>making spears out of a kind of silvery metal. So

0:40:30.200 --> 0:40:33.760
<v Speaker 4>the spears are modular and they snap together like tent poles,

0:40:34.120 --> 0:40:37.160
<v Speaker 4>and then they have these fins and barbs that snap

0:40:37.239 --> 0:40:40.080
<v Speaker 4>out from the poles, and he's throwing the spears doing

0:40:40.120 --> 0:40:44.160
<v Speaker 4>target practice with them. There's another part where he unveils

0:40:44.239 --> 0:40:48.600
<v Speaker 4>a shimmering steel cone from a covering which is a

0:40:48.640 --> 0:40:52.080
<v Speaker 4>metal box, and the cone emits blinding light, and then

0:40:52.120 --> 0:40:54.799
<v Speaker 4>he lifts up the cone and that unveils another level.

0:40:54.840 --> 0:40:58.520
<v Speaker 4>It is like a blue, glowing ball of energy that's

0:40:58.560 --> 0:41:00.960
<v Speaker 4>inside the cone, and the ball of energy just floats

0:41:00.960 --> 0:41:03.400
<v Speaker 4>in the air. Again we're not told what that is,

0:41:04.000 --> 0:41:06.719
<v Speaker 4>but anyway, when the training is complete, the boy now

0:41:06.760 --> 0:41:09.560
<v Speaker 4>looks about ten or twelve years old, and an old

0:41:09.600 --> 0:41:11.640
<v Speaker 4>man tells him it's time for you to go.

0:41:14.080 --> 0:41:16.600
<v Speaker 1>It's like you know in elementary school, when you make

0:41:16.640 --> 0:41:19.400
<v Speaker 1>it halfway through learning about the Civil War and then

0:41:19.400 --> 0:41:20.799
<v Speaker 1>they're like, I'm sorry, now I have to send you

0:41:20.840 --> 0:41:21.400
<v Speaker 1>home for summer.

0:41:21.440 --> 0:41:22.640
<v Speaker 2>That's it, that's all we had time for.

0:41:23.120 --> 0:41:26.280
<v Speaker 4>Yeah. I do remember that about a lot of lesson

0:41:26.360 --> 0:41:29.800
<v Speaker 4>plans when I was younger. A fantastic lack of closure

0:41:29.880 --> 0:41:32.960
<v Speaker 4>about me things we learned. Okay, So the old man

0:41:33.040 --> 0:41:35.160
<v Speaker 4>comes to the boy to tell him more about his mission.

0:41:35.239 --> 0:41:38.680
<v Speaker 4>They're looking at a light pouring out from between some rocks,

0:41:39.080 --> 0:41:41.640
<v Speaker 4>and the man says that light squeezes through the crack

0:41:41.680 --> 0:41:45.040
<v Speaker 4>where the doors in the Great Gate join. That gate

0:41:45.320 --> 0:41:47.640
<v Speaker 4>must be opened. You will open it.

0:41:48.360 --> 0:41:51.280
<v Speaker 1>Yeah, And again this possibly lines up with this idea

0:41:51.560 --> 0:41:54.040
<v Speaker 1>of I believe it is that the Joe rai or

0:41:54.640 --> 0:41:59.040
<v Speaker 1>jewelry purifying light that factors into the teachings of Okichi

0:41:59.080 --> 0:42:02.920
<v Speaker 1>Okada often described as kind of like an energy healing doctrine.

0:42:03.120 --> 0:42:03.319
<v Speaker 4>Hmm.

0:42:03.760 --> 0:42:07.600
<v Speaker 1>Okay, And I've also read that that it sometimes involves

0:42:07.640 --> 0:42:09.839
<v Speaker 1>like the use of some sort of reflective medallion, which

0:42:09.880 --> 0:42:12.080
<v Speaker 1>we also see a version of in this picture.

0:42:12.280 --> 0:42:12.520
<v Speaker 2>Oh.

0:42:12.600 --> 0:42:15.520
<v Speaker 4>Interesting. Okay, I was wondering about that. Okay, so maybe

0:42:15.560 --> 0:42:18.040
<v Speaker 4>they did get a few little like specific things in there.

0:42:18.280 --> 0:42:20.160
<v Speaker 2>Yeah.

0:42:20.200 --> 0:42:22.719
<v Speaker 4>Anyway, the old man says, beyond the gate is a

0:42:22.800 --> 0:42:25.919
<v Speaker 4>land where life is lived for twenty thousand days and more.

0:42:26.520 --> 0:42:28.799
<v Speaker 4>If the gate can be reached and opened, the light

0:42:28.880 --> 0:42:31.360
<v Speaker 4>will rush out over us, and with it bring long

0:42:31.480 --> 0:42:35.840
<v Speaker 4>life and peace. The boy asks why he has been chosen,

0:42:35.880 --> 0:42:38.600
<v Speaker 4>and the old man explains those who were sent before

0:42:38.840 --> 0:42:41.719
<v Speaker 4>left when they were too old, they left too late,

0:42:42.000 --> 0:42:44.879
<v Speaker 4>and they died before they reached the gate. This time,

0:42:44.960 --> 0:42:46.880
<v Speaker 4>they selected the boy to be sent when he was

0:42:47.120 --> 0:42:50.160
<v Speaker 4>very young, so he would have enough time to complete

0:42:50.200 --> 0:42:53.320
<v Speaker 4>his mission. And then the old man says, you've learned

0:42:53.320 --> 0:42:56.400
<v Speaker 4>the You've learned your lessons quickly. You're strong and intelligent,

0:42:56.520 --> 0:42:59.520
<v Speaker 4>you have curiosity. And the boy says, but have I

0:42:59.600 --> 0:43:02.760
<v Speaker 4>learned augh? And the old man does not answer the question.

0:43:02.960 --> 0:43:05.600
<v Speaker 4>He just says, we don't have time to teach you anymore.

0:43:05.719 --> 0:43:07.560
<v Speaker 4>You'll have to learn the rest on your way.

0:43:08.520 --> 0:43:10.799
<v Speaker 1>Yeah, and it really is like that. I mean that again.

0:43:10.880 --> 0:43:13.440
<v Speaker 1>That's one of the great things about this film. I

0:43:13.480 --> 0:43:15.279
<v Speaker 1>say it in Jess, but it's also like that's the

0:43:15.320 --> 0:43:18.040
<v Speaker 1>way of life. And it encapsulates that perfectly.

0:43:18.360 --> 0:43:21.120
<v Speaker 4>Yeah, have we ever learned enough in childhood to prepare

0:43:21.200 --> 0:43:25.640
<v Speaker 4>us for adult life? Probably not, or can't really answer

0:43:25.719 --> 0:43:27.640
<v Speaker 4>that question, But you don't really have a choice. No

0:43:27.719 --> 0:43:28.200
<v Speaker 4>more time.

0:43:28.400 --> 0:43:36.200
<v Speaker 1>Here's your silvery space spear. Go out and do your best.

0:43:41.040 --> 0:43:44.400
<v Speaker 4>So the boy is outfitted with again those gleaming spears

0:43:44.400 --> 0:43:46.760
<v Speaker 4>and other supplies. We see them like kind of pouring

0:43:46.800 --> 0:43:50.359
<v Speaker 4>out these measures of grain and stuff for him. And

0:43:50.440 --> 0:43:52.440
<v Speaker 4>before he's sent out by the elders, the old man

0:43:52.560 --> 0:43:56.600
<v Speaker 4>gives him this small mirror polished metal pendant to hang

0:43:56.640 --> 0:44:00.600
<v Speaker 4>around his neck, which may be connecting to that actual

0:44:01.080 --> 0:44:05.160
<v Speaker 4>religious item used by the whatever, I forget what it's called,

0:44:05.160 --> 0:44:09.439
<v Speaker 4>the Church of Messianity. Yeah, And then so he takes

0:44:09.440 --> 0:44:12.400
<v Speaker 4>the pendant, and then he turns to his mother and

0:44:12.440 --> 0:44:15.840
<v Speaker 4>they embrace, and all she says is goodbye. Then he goes.

0:44:16.719 --> 0:44:19.440
<v Speaker 4>So the boy sets out into the world. And now, oh,

0:44:19.520 --> 0:44:21.160
<v Speaker 4>and this is, by the way, we get a title

0:44:21.160 --> 0:44:23.279
<v Speaker 4>that says day two. So day two of his life.

0:44:24.520 --> 0:44:26.760
<v Speaker 4>The boy sets out into the world, and now instead

0:44:26.800 --> 0:44:30.680
<v Speaker 4>of just the dark caverns, there are landscapes. First we

0:44:30.719 --> 0:44:33.600
<v Speaker 4>see the boy crossing a kind of bleak tundra with

0:44:33.719 --> 0:44:37.680
<v Speaker 4>these sandy hills, fields of snow, expanses of gray water,

0:44:37.920 --> 0:44:41.319
<v Speaker 4>and mountains in the background. At one point we see

0:44:41.360 --> 0:44:45.040
<v Speaker 4>him wandering through bad lands full of smooth, jumbled rock

0:44:45.120 --> 0:44:49.600
<v Speaker 4>formations that look like giant piles of bones. And as

0:44:49.600 --> 0:44:52.200
<v Speaker 4>the boy travels on through the rocks, he hears voices

0:44:52.239 --> 0:44:54.200
<v Speaker 4>whispering in his head. This is what we were talking

0:44:54.239 --> 0:44:57.480
<v Speaker 4>about earlier, the voices of his teachers and the elders,

0:44:57.520 --> 0:45:00.120
<v Speaker 4>and they're saying things like, go on, don't hesitate, we

0:45:00.160 --> 0:45:04.000
<v Speaker 4>have prepared you well, be brave, don't worry. And the

0:45:04.040 --> 0:45:07.200
<v Speaker 4>boy wanders in darkness through this maze of stones, hearing

0:45:07.200 --> 0:45:09.839
<v Speaker 4>the weird voices, and then suddenly hearing a kind of

0:45:09.840 --> 0:45:13.680
<v Speaker 4>hooting in the distance, and he draws his spear in preparation.

0:45:14.440 --> 0:45:17.400
<v Speaker 4>What is it? What's making the sound? And there's a stillness,

0:45:17.840 --> 0:45:20.800
<v Speaker 4>feathers fall on the rocks around him, and then a

0:45:21.000 --> 0:45:22.040
<v Speaker 4>monster attacks.

0:45:22.920 --> 0:45:24.719
<v Speaker 1>Yeah, and it's a pretty cool monster, I have to.

0:45:24.680 --> 0:45:27.600
<v Speaker 4>Say, that's right. So the monster, whatever it is, first

0:45:27.640 --> 0:45:30.200
<v Speaker 4>thrashes around in the darkness, roaring at the boy. The

0:45:30.200 --> 0:45:32.760
<v Speaker 4>boy holds out his spear, and then they eventually clash,

0:45:32.800 --> 0:45:36.160
<v Speaker 4>and we see some elements of the monster. It appears

0:45:36.200 --> 0:45:39.759
<v Speaker 4>to be a kind of giant reptilian pit bull head

0:45:39.880 --> 0:45:44.120
<v Speaker 4>with a triangular or circular triangular mouth with teeth jutting

0:45:44.160 --> 0:45:47.399
<v Speaker 4>in from all sides. I gotta say that the head

0:45:47.480 --> 0:45:49.439
<v Speaker 4>is a little bit rancorish.

0:45:49.680 --> 0:45:52.080
<v Speaker 1>Yeah, yeah, there's definitely kind of a rain Corps vibe.

0:45:52.600 --> 0:45:54.960
<v Speaker 1>I also feel like it's maybe a combination of some

0:45:55.000 --> 0:45:57.880
<v Speaker 1>sort of a giant sloth and a tartar grade ye,

0:45:57.920 --> 0:46:01.120
<v Speaker 1>which would of course be a giant, very giant artic grade.

0:46:01.600 --> 0:46:04.719
<v Speaker 4>It's actually also, in fact drawn two different return of

0:46:04.719 --> 0:46:06.799
<v Speaker 4>the Jedi. It's a little bit rancor and a little

0:46:06.800 --> 0:46:09.960
<v Speaker 4>bit sarlac because of the circular mouth with the teeth

0:46:09.960 --> 0:46:13.440
<v Speaker 4>coming in all in all directions. Anyway, the boy fights

0:46:13.480 --> 0:46:15.640
<v Speaker 4>the monster in the dark with his spear, and eventually

0:46:15.680 --> 0:46:18.520
<v Speaker 4>he slays it, and as the beast lies dying on

0:46:18.600 --> 0:46:20.960
<v Speaker 4>the ground, he approaches it and there's a kind of

0:46:21.000 --> 0:46:25.319
<v Speaker 4>sadness in its eyes. And then the next thing. This

0:46:25.440 --> 0:46:27.160
<v Speaker 4>was one of the few parts where I feel like

0:46:27.239 --> 0:46:30.799
<v Speaker 4>I wasn't sure I was understanding what the film was

0:46:30.840 --> 0:46:35.000
<v Speaker 4>trying to suggest. There's like, after he's already slayed the monster,

0:46:35.080 --> 0:46:38.280
<v Speaker 4>there's a screeching in the night, and some other creature

0:46:38.360 --> 0:46:41.120
<v Speaker 4>seems to be circling the boy and he raises a

0:46:41.200 --> 0:46:43.680
<v Speaker 4>rock above his head and he shouts no, and then

0:46:43.800 --> 0:46:45.480
<v Speaker 4>the threat seems to fade away.

0:46:46.480 --> 0:46:51.520
<v Speaker 1>Yeah, this was interesting. I guess I'm on a literal

0:46:51.520 --> 0:46:54.240
<v Speaker 1>interpretation level. I was thinking, Okay, maybe he's just scaring

0:46:54.239 --> 0:46:57.279
<v Speaker 1>away additional monsters. You know, there are others out there,

0:46:57.280 --> 0:47:00.319
<v Speaker 1>and he's saying he's just keeping them from attacking. Or

0:47:00.440 --> 0:47:02.920
<v Speaker 1>you know, perhaps it's something more, and maybe he's driving

0:47:02.960 --> 0:47:05.600
<v Speaker 1>away the darkness of his defensive act, like he has

0:47:05.680 --> 0:47:09.680
<v Speaker 1>killed and therefore, even though he's acting in self defense,

0:47:10.080 --> 0:47:12.400
<v Speaker 1>now he has to contend with like the darkness of

0:47:12.480 --> 0:47:14.920
<v Speaker 1>what he has just done, and he's driving that away.

0:47:16.280 --> 0:47:18.880
<v Speaker 1>Hourk in his book contends that we might think of

0:47:18.920 --> 0:47:22.640
<v Speaker 1>this maybe again another example of mythic battle in the darkness,

0:47:22.640 --> 0:47:26.239
<v Speaker 1>which we see in various sagas. But he asked some

0:47:26.360 --> 0:47:29.000
<v Speaker 1>questions like is this monster real? Is this a projection

0:47:29.120 --> 0:47:31.680
<v Speaker 1>of the hero's mind? Again, it's the sort of film

0:47:31.680 --> 0:47:35.360
<v Speaker 1>where various interpretations are possible, there no right or wrong answers.

0:47:36.120 --> 0:47:39.520
<v Speaker 4>So then we get to day three. The boy appears

0:47:39.520 --> 0:47:41.480
<v Speaker 4>to be in his twenties now, and we see him

0:47:41.480 --> 0:47:44.040
<v Speaker 4>come up over a hilltop to look out on this

0:47:44.360 --> 0:47:47.440
<v Speaker 4>big sand flat with a sort of temple in the distance,

0:47:48.120 --> 0:47:52.000
<v Speaker 4>and he hears the whispered voices again. One of them says,

0:47:52.040 --> 0:47:56.120
<v Speaker 4>straight ahead, you must go there looking at the temple. Now,

0:47:56.400 --> 0:47:58.280
<v Speaker 4>I don't know if you have thoughts about the style

0:47:58.360 --> 0:48:01.319
<v Speaker 4>of this temple. Rob there's sort of a So first

0:48:01.320 --> 0:48:04.400
<v Speaker 4>of all, there's a big, a big haul that we

0:48:04.520 --> 0:48:07.160
<v Speaker 4>just see as like a rock facade. But then out

0:48:07.239 --> 0:48:09.560
<v Speaker 4>in front of it there is a rock carving of

0:48:09.600 --> 0:48:13.040
<v Speaker 4>a domed head with an open mouth and these wild eyes,

0:48:13.560 --> 0:48:17.520
<v Speaker 4>kind of empty wild eyes, and giant hands held in

0:48:17.560 --> 0:48:18.840
<v Speaker 4>an open palm position.

0:48:20.480 --> 0:48:21.640
<v Speaker 2>Yeah.

0:48:21.680 --> 0:48:25.040
<v Speaker 1>The general vibe of these ruins reminding me a little

0:48:25.040 --> 0:48:26.960
<v Speaker 1>bit of photos I've seen of the ancient heads of

0:48:26.960 --> 0:48:32.400
<v Speaker 1>the gods in Nimroot Dog Turkey. Imagine many of you

0:48:32.400 --> 0:48:34.400
<v Speaker 1>out there have seen these images before, with kind of

0:48:35.160 --> 0:48:37.520
<v Speaker 1>conical looking hats on the heads.

0:48:38.120 --> 0:48:38.279
<v Speaker 5>Oh.

0:48:38.600 --> 0:48:40.319
<v Speaker 4>I just looked it up, and yeah, I can see

0:48:40.320 --> 0:48:43.040
<v Speaker 4>the comparison. That is kind of interesting, though. It's almost

0:48:43.120 --> 0:48:46.120
<v Speaker 4>like some aspects feel a little bit like this, some

0:48:46.280 --> 0:48:49.680
<v Speaker 4>feel a little a little more like like Mesoamerican art.

0:48:50.480 --> 0:48:54.600
<v Speaker 1>Absolutely, Yeah, so I guess it. Yeah, It fittingly feels

0:48:55.040 --> 0:49:00.920
<v Speaker 1>akin to various examples of real world does traditions, but

0:49:01.000 --> 0:49:04.200
<v Speaker 1>it feels also removed in its own thing. When I

0:49:04.200 --> 0:49:06.239
<v Speaker 1>was looking around on letterboxed, I found a pretty great

0:49:06.440 --> 0:49:09.359
<v Speaker 1>little review. Someone by the name of Roland one oh

0:49:09.400 --> 0:49:12.439
<v Speaker 1>six said quote man walks through a series of prog

0:49:12.520 --> 0:49:14.799
<v Speaker 1>album covers in order to save his people from their

0:49:14.800 --> 0:49:20.000
<v Speaker 1>eight day lifespans, which I legitimately laughed at that, and

0:49:20.040 --> 0:49:23.680
<v Speaker 1>it's kind of spot on. There are many many scenes

0:49:23.680 --> 0:49:25.879
<v Speaker 1>in this picture that could easily be a prog rock

0:49:25.920 --> 0:49:26.520
<v Speaker 1>album cover.

0:49:27.000 --> 0:49:29.560
<v Speaker 4>Yes, yes, including the very next thing I was going

0:49:29.640 --> 0:49:31.960
<v Speaker 4>to talk about, which is that as the boy is

0:49:32.160 --> 0:49:34.160
<v Speaker 4>coming to or I guess he's a young man now,

0:49:34.600 --> 0:49:37.920
<v Speaker 4>as the hero is coming down to cross the plain

0:49:38.080 --> 0:49:41.160
<v Speaker 4>of sand to get to the temple, there's another thing

0:49:41.200 --> 0:49:44.000
<v Speaker 4>he sees. At first, I was confused how this interacted

0:49:44.080 --> 0:49:47.919
<v Speaker 4>with the other thing. But there's like a giant teardrop

0:49:48.120 --> 0:49:52.760
<v Speaker 4>shaped rock descending slowly from the sky, and there appears

0:49:52.800 --> 0:49:54.839
<v Speaker 4>to be a sort of castle or something on top

0:49:54.880 --> 0:49:55.160
<v Speaker 4>of it.

0:49:56.040 --> 0:49:59.040
<v Speaker 1>Yeah, this is actually mentioned in the book. This is

0:49:59.239 --> 0:50:03.680
<v Speaker 1>apparently an ome homage to one of Saalbass's favorite visual works,

0:50:04.160 --> 0:50:08.719
<v Speaker 1>The Castle of the Pyrenees by Belgian surrealist Renee Margrite.

0:50:09.440 --> 0:50:12.560
<v Speaker 1>This is a work from nineteen fifty nine, and apparently

0:50:12.640 --> 0:50:15.040
<v Speaker 1>Saul loved this image and it had just been looking for

0:50:15.080 --> 0:50:19.879
<v Speaker 1>an opportunity to somehow utilize it in his work. There's

0:50:19.880 --> 0:50:23.640
<v Speaker 1>a Wikipedia article about this particular painting, and I included

0:50:24.000 --> 0:50:26.760
<v Speaker 1>a sample of it here in our notes for you, Joe.

0:50:27.640 --> 0:50:30.799
<v Speaker 4>Yeah, I mean it looks exactly the same, so clearly, yeah.

0:50:30.920 --> 0:50:34.600
<v Speaker 1>I could be wrong, but I feel like something just

0:50:34.800 --> 0:50:38.040
<v Speaker 1>like this also eventually pops up in Dungeons and Dragons,

0:50:38.719 --> 0:50:41.920
<v Speaker 1>So some of you dn D lord nerds out there

0:50:42.200 --> 0:50:44.640
<v Speaker 1>will have to remind me what I'm thinking of, because

0:50:44.640 --> 0:50:47.240
<v Speaker 1>I feel like I've seen an homage to this piece

0:50:47.440 --> 0:50:49.120
<v Speaker 1>in Dungeons and Dragons art as well.

0:50:49.760 --> 0:50:52.000
<v Speaker 4>I thought you were going to say Zardas. It's like

0:50:52.080 --> 0:50:54.560
<v Speaker 4>the Zardas head, except it's not a head, it's just

0:50:54.600 --> 0:50:55.200
<v Speaker 4>a big rock.

0:50:55.320 --> 0:50:58.080
<v Speaker 1>But yeah, I mean I think there's some shared DNA

0:50:58.239 --> 0:50:59.959
<v Speaker 1>between some of the design work here and the design

0:51:00.040 --> 0:51:01.239
<v Speaker 1>and work of Zardis as well.

0:51:01.960 --> 0:51:04.680
<v Speaker 4>Okay, so the hero tries to cross the sand flat,

0:51:04.719 --> 0:51:07.560
<v Speaker 4>but when he gets into the sand, he begins to sink,

0:51:07.760 --> 0:51:09.719
<v Speaker 4>And at first I was like Oh no, it's like

0:51:09.760 --> 0:51:11.560
<v Speaker 4>a quick sand trap. He's gonna have to get out,

0:51:11.600 --> 0:51:15.239
<v Speaker 4>But no, it goes in a different direction. Instead. He

0:51:15.440 --> 0:51:17.840
<v Speaker 4>is able to move through the sand, but it's like

0:51:17.960 --> 0:51:20.799
<v Speaker 4>rising up to his chest and occasionally up to his chin,

0:51:21.280 --> 0:51:23.880
<v Speaker 4>but he just wades on through like its water, and

0:51:23.920 --> 0:51:26.479
<v Speaker 4>he makes his way all the way across the sand

0:51:26.520 --> 0:51:29.880
<v Speaker 4>flat this way, which I thought was I don't know,

0:51:29.960 --> 0:51:33.480
<v Speaker 4>the strange, unexpected, and obviously I don't think you can

0:51:33.520 --> 0:51:35.919
<v Speaker 4>really do that. You can't move through sand that you're

0:51:35.920 --> 0:51:39.120
<v Speaker 4>that deep, and it would just there'd be too much resistance.

0:51:39.160 --> 0:51:42.480
<v Speaker 4>But it's like water, and he just passes through it.

0:51:42.520 --> 0:51:44.719
<v Speaker 1>This sequence, in particular reminds me of some of the

0:51:44.760 --> 0:51:47.279
<v Speaker 1>sand related imagery that we get in Phase four.

0:51:47.920 --> 0:51:51.040
<v Speaker 4>Oh yeah, I agree. It also reminds me of a

0:51:51.080 --> 0:51:55.080
<v Speaker 4>weird sort of sand progressing through a sand chamber scene

0:51:55.080 --> 0:52:00.359
<v Speaker 4>in the Tarkowsky movie Stalker. But eventually the the hero

0:52:00.480 --> 0:52:03.200
<v Speaker 4>comes out the other side to stand on the stairs

0:52:03.360 --> 0:52:06.200
<v Speaker 4>of the temple. I didn't mention this earlier, but next

0:52:06.200 --> 0:52:07.960
<v Speaker 4>to the human head there's kind of a big eagle

0:52:08.040 --> 0:52:11.759
<v Speaker 4>head as well, and then suddenly there's an earthquake. The

0:52:11.800 --> 0:52:14.440
<v Speaker 4>carvings at the entrance to the temple begin to crumble

0:52:14.480 --> 0:52:17.200
<v Speaker 4>and fall all around him, and the hero has to

0:52:17.239 --> 0:52:20.480
<v Speaker 4>dodge some boulders, but he survives. Now I think it's

0:52:20.520 --> 0:52:24.640
<v Speaker 4>suggesting the earthquake is caused by the huge tear drop

0:52:24.840 --> 0:52:28.640
<v Speaker 4>asteroid settling into the sand, like it has finally touched down,

0:52:28.760 --> 0:52:29.960
<v Speaker 4>and that shakes the earth.

0:52:30.360 --> 0:52:30.840
<v Speaker 2>I think so.

0:52:31.640 --> 0:52:35.200
<v Speaker 1>But again, as to exactly what all this means, I mean,

0:52:35.200 --> 0:52:39.399
<v Speaker 1>we're left to ponder that, like all of this, I'm

0:52:39.440 --> 0:52:42.520
<v Speaker 1>assuming all of this is somehow tied to the history

0:52:42.640 --> 0:52:45.840
<v Speaker 1>of these people, that these used to be their cities,

0:52:45.880 --> 0:52:51.040
<v Speaker 1>that these are their temples or their tombs. We're not sure.

0:52:52.000 --> 0:52:55.839
<v Speaker 1>But as to what the giant tear drop asteroid truly signifies,

0:52:55.920 --> 0:52:58.360
<v Speaker 1>like is this the spaceship that brought them there? Because

0:52:58.400 --> 0:52:59.960
<v Speaker 1>I know in the original Bradbury it has to do.

0:53:00.080 --> 0:53:02.680
<v Speaker 1>There's like a crash spaceship that's part of the plot,

0:53:03.000 --> 0:53:06.160
<v Speaker 1>and so we might see some fantastic echo of that

0:53:06.840 --> 0:53:07.640
<v Speaker 1>concept here.

0:53:08.120 --> 0:53:10.279
<v Speaker 4>But the voices in the hero's head they tell him

0:53:10.320 --> 0:53:12.160
<v Speaker 4>to go on, so he does. He goes into the

0:53:12.200 --> 0:53:14.919
<v Speaker 4>temple and then we see from inside the giant head

0:53:14.960 --> 0:53:17.880
<v Speaker 4>with light pouring in through the eyes, which is very cool.

0:53:18.920 --> 0:53:21.440
<v Speaker 4>And then inside the temple, there is a swarm of

0:53:21.560 --> 0:53:25.600
<v Speaker 4>starlike particles suspended inside a blue light, much like the

0:53:25.640 --> 0:53:29.759
<v Speaker 4>blue light that the boy uncovered in his schooling. But

0:53:29.880 --> 0:53:32.360
<v Speaker 4>before he can make sense of it, the temple continues

0:53:32.360 --> 0:53:35.440
<v Speaker 4>to crumble and it just rocks and blocks are falling,

0:53:35.480 --> 0:53:39.400
<v Speaker 4>and he's driven away, driven on into a different place,

0:53:39.440 --> 0:53:43.680
<v Speaker 4>a tube like corridor, sort of the inside of the

0:53:43.719 --> 0:53:48.040
<v Speaker 4>spaceworm where the Falcon lands and Empire strikes back. Yeah,

0:53:48.160 --> 0:53:51.919
<v Speaker 4>but with a raised metal boardwalk. He's saying, I'm going

0:53:51.960 --> 0:53:55.200
<v Speaker 4>through the boardwalk in the swamp or something, and he

0:53:55.239 --> 0:53:59.200
<v Speaker 4>moves on down the gangway and then finally we come

0:53:59.239 --> 0:54:02.840
<v Speaker 4>to a different landscape and it announces is day four. Baby,

0:54:02.880 --> 0:54:05.480
<v Speaker 4>Here we are Day four, and he's standing in front

0:54:05.520 --> 0:54:11.600
<v Speaker 4>of massive Egyptian temple architecture with rows and rows of columns.

0:54:12.200 --> 0:54:12.319
<v Speaker 5>Uh.

0:54:12.640 --> 0:54:15.360
<v Speaker 4>And I forget the name of the temple I have

0:54:15.400 --> 0:54:17.600
<v Speaker 4>in mind, but there is an Egyptian temple I'm thinking

0:54:17.600 --> 0:54:20.920
<v Speaker 4>of that looks like this, And he's passing through the

0:54:20.960 --> 0:54:26.520
<v Speaker 4>courtyard and it somehow seems to lead into a different universe,

0:54:27.160 --> 0:54:29.040
<v Speaker 4>like when he comes to the other end, there is

0:54:29.239 --> 0:54:33.600
<v Speaker 4>another flat sandy plain, but this one is bathed in

0:54:33.719 --> 0:54:37.600
<v Speaker 4>blue light, with pyramids that look like the Giza Complex

0:54:37.800 --> 0:54:42.520
<v Speaker 4>in the distance, and then beyond that giant planets looming

0:54:42.640 --> 0:54:43.240
<v Speaker 4>in the sky.

0:54:43.640 --> 0:54:44.080
<v Speaker 5>Huge.

0:54:44.760 --> 0:54:45.040
<v Speaker 2>Yeah.

0:54:45.120 --> 0:54:48.160
<v Speaker 1>Yeah, So at this point I'm definitely questioning the whole

0:54:48.320 --> 0:54:51.640
<v Speaker 1>Make sure you set it on Earth ray Yeah, yeah,

0:54:52.400 --> 0:54:55.040
<v Speaker 1>directive here, because we really feel like we're in another

0:54:55.080 --> 0:54:56.960
<v Speaker 1>world at this point. We are, at lea if we're

0:54:56.960 --> 0:54:59.440
<v Speaker 1>not on another planet the whole time, then we are

0:54:59.680 --> 0:55:01.160
<v Speaker 1>some where else at this point.

0:55:01.640 --> 0:55:04.759
<v Speaker 4>Yes, you know, I don't mean to diminish it by

0:55:06.040 --> 0:55:08.640
<v Speaker 4>this comparison, but it's hard not to feel some Star

0:55:08.680 --> 0:55:13.120
<v Speaker 4>Wars influence on this. For one thing, he comes up

0:55:13.120 --> 0:55:15.720
<v Speaker 4>to a hooded man resting against one of the columns.

0:55:15.760 --> 0:55:19.040
<v Speaker 4>He's almost in a kind of either Obi Wan Kenobi

0:55:19.120 --> 0:55:23.160
<v Speaker 4>or Jahwa outfit. The hooded figure in the desert and

0:55:23.200 --> 0:55:25.880
<v Speaker 4>he comes up to the sky. No face is visible,

0:55:25.960 --> 0:55:29.080
<v Speaker 4>but the hero is looking out on this blue landscape

0:55:29.080 --> 0:55:31.880
<v Speaker 4>with the pyramids and the planets like passing into and

0:55:31.960 --> 0:55:34.360
<v Speaker 4>out of alignment in the sky. The planets are moving

0:55:34.440 --> 0:55:37.520
<v Speaker 4>super fast, and then the hooded man starts to talk.

0:55:37.600 --> 0:55:40.319
<v Speaker 4>He says, so they sent another one. Let's have a

0:55:40.320 --> 0:55:43.799
<v Speaker 4>look at you. Yes, you're young, much younger than I

0:55:43.880 --> 0:55:46.880
<v Speaker 4>was when I got here, And the hooded man reveals

0:55:46.920 --> 0:55:49.640
<v Speaker 4>that he was the last hero, but he started too late,

0:55:50.040 --> 0:55:52.400
<v Speaker 4>he says, the younger man does have a chance, and

0:55:52.440 --> 0:55:56.239
<v Speaker 4>he gives him advice. He says, look at that pyramid,

0:55:56.719 --> 0:55:59.600
<v Speaker 4>don't go around it, you have to climb to the top.

0:56:00.160 --> 0:56:03.320
<v Speaker 1>All right, some fortune cookie sort of advice there, but

0:56:04.040 --> 0:56:06.160
<v Speaker 1>it feels specific to this challenge as well.

0:56:06.320 --> 0:56:08.879
<v Speaker 4>Oh sure, And you know this actually made me think

0:56:08.920 --> 0:56:11.000
<v Speaker 4>about one of I was going to say, one of

0:56:11.000 --> 0:56:15.560
<v Speaker 4>the shadow themes of quest, and it's something that has

0:56:15.680 --> 0:56:20.080
<v Speaker 4>to do with trust. So our hero, at multiple times

0:56:20.120 --> 0:56:24.879
<v Speaker 4>throughout the story, we get little different ways that he

0:56:25.040 --> 0:56:29.719
<v Speaker 4>just has to believe the advice given to him and

0:56:29.800 --> 0:56:35.360
<v Speaker 4>follow it because he doesn't have enough time to see

0:56:35.360 --> 0:56:40.719
<v Speaker 4>and investigate for himself. And so he just meets this

0:56:40.840 --> 0:56:43.600
<v Speaker 4>random stranger here, and the stranger gives him advice and

0:56:43.640 --> 0:56:46.720
<v Speaker 4>he just follows it, and we're sort of to understand

0:56:46.719 --> 0:56:49.080
<v Speaker 4>that he doesn't really have a choice. I mean, I

0:56:49.080 --> 0:56:52.280
<v Speaker 4>guess he could try to not follow it, but seems

0:56:52.320 --> 0:56:54.880
<v Speaker 4>more likely that would result in him failing his mission

0:56:54.920 --> 0:56:55.279
<v Speaker 4>as well.

0:56:55.719 --> 0:56:57.719
<v Speaker 1>Yeah, like if he said, no, Grandpa, I need I

0:56:57.719 --> 0:56:59.560
<v Speaker 1>want to do my own research. On this like, yeah,

0:56:59.719 --> 0:57:02.040
<v Speaker 1>then you're going to die in the desert like this, kuy.

0:57:02.600 --> 0:57:05.680
<v Speaker 4>And and it makes me think about the relationship between

0:57:06.120 --> 0:57:09.040
<v Speaker 4>time and trust. You know, this is this is actually

0:57:09.120 --> 0:57:14.680
<v Speaker 4>a core thing about what trust is. Trust is a

0:57:14.719 --> 0:57:19.280
<v Speaker 4>thing that saves you time because if you didn't, if

0:57:19.320 --> 0:57:24.480
<v Speaker 4>you had unlimited time and resources, you could investigate everything

0:57:24.560 --> 0:57:27.440
<v Speaker 4>for yourself, like you could, you know, look into every

0:57:27.520 --> 0:57:31.520
<v Speaker 4>you look endlessly into every question and not have to

0:57:31.640 --> 0:57:35.160
<v Speaker 4>believe anything people told you. But you don't have unlimited

0:57:35.160 --> 0:57:37.840
<v Speaker 4>time and resources. You're always trying to make your life

0:57:37.880 --> 0:57:40.680
<v Speaker 4>more efficient, so you have to rely on trust for

0:57:40.760 --> 0:57:42.800
<v Speaker 4>some things. And so a big part of what we

0:57:42.840 --> 0:57:47.840
<v Speaker 4>think about in navigating life is just like where we

0:57:47.880 --> 0:57:51.160
<v Speaker 4>where we decide to press the trust button to save

0:57:51.200 --> 0:57:55.680
<v Speaker 4>ourselves time and this and this scenario created by the

0:57:55.680 --> 0:58:00.200
<v Speaker 4>movie heightens that kind of the observation of that dynasm

0:58:00.400 --> 0:58:04.640
<v Speaker 4>because time is so constricted and so he just literally

0:58:04.680 --> 0:58:06.960
<v Speaker 4>does not have time to wonder whether this guy is

0:58:07.000 --> 0:58:08.920
<v Speaker 4>giving him good advice or not. He just has to

0:58:08.920 --> 0:58:12.280
<v Speaker 4>follow it. Yeah, And then also the guy says, not

0:58:12.400 --> 0:58:15.120
<v Speaker 4>everything that frightens or hurts you as bad. Fear and

0:58:15.160 --> 0:58:20.600
<v Speaker 4>pain are your teachers learn survive. So the young man

0:58:20.720 --> 0:58:24.240
<v Speaker 4>hurries on through the desert. And meanwhile, also he's another

0:58:24.280 --> 0:58:26.520
<v Speaker 4>thing he has to trust is he's been being given

0:58:26.560 --> 0:58:29.080
<v Speaker 4>these voices in his head. They're giving him advice. They're saying,

0:58:29.120 --> 0:58:39.840
<v Speaker 4>you are not alone, We travel with you. So there's

0:58:39.880 --> 0:58:42.840
<v Speaker 4>a scene where the hero gets to the stairs. He

0:58:42.840 --> 0:58:44.360
<v Speaker 4>has to climb. He has to climb to the top

0:58:44.360 --> 0:58:47.480
<v Speaker 4>of the pyramid, and the stairs seem endless, but he

0:58:47.520 --> 0:58:49.760
<v Speaker 4>goes on up and up and up, and then finally

0:58:49.760 --> 0:58:52.480
<v Speaker 4>he gets to the top where he finds a table

0:58:52.720 --> 0:58:57.160
<v Speaker 4>emitting a blue light. Looks almost like a game board.

0:58:57.200 --> 0:58:58.920
<v Speaker 4>I was thinking that at first, and then what do

0:58:58.920 --> 0:59:00.800
<v Speaker 4>you know, It does seem like it's a game board.

0:59:00.840 --> 0:59:03.280
<v Speaker 4>It's covered in the shapes that the boy learned to

0:59:03.320 --> 0:59:06.480
<v Speaker 4>manipulate in school. And then suddenly there is a roar,

0:59:07.080 --> 0:59:11.120
<v Speaker 4>and we're like, oh, another monster sort of. There is

0:59:11.160 --> 0:59:15.920
<v Speaker 4>a sasquatchlike creature, like a big furry humanoid creature that

0:59:16.000 --> 0:59:18.880
<v Speaker 4>approaches him. But it's not another fight to the death

0:59:18.920 --> 0:59:22.440
<v Speaker 4>with a spear. This time we're facing the chess YETI

0:59:23.960 --> 0:59:26.959
<v Speaker 4>our hero has to play a board game, a game

0:59:27.040 --> 0:59:30.640
<v Speaker 4>of strategy with Bigfoot, and this I think may have

0:59:30.680 --> 0:59:33.760
<v Speaker 4>been my favorite creative choice in the film.

0:59:34.240 --> 0:59:37.240
<v Speaker 1>Yes, I absolutely love this on one level because it

0:59:37.320 --> 0:59:40.600
<v Speaker 1>is just that outrageous, Like at this point everything has

0:59:40.640 --> 0:59:45.720
<v Speaker 1>already been surreal and dream like and full of WTF moments,

0:59:46.000 --> 0:59:48.960
<v Speaker 1>and then we have this. But then it again is

0:59:48.960 --> 0:59:51.440
<v Speaker 1>one of these moments too, where it's never fully explained.

0:59:51.480 --> 0:59:55.960
<v Speaker 1>We don't know who or what this entity is, but

0:59:56.400 --> 0:59:58.840
<v Speaker 1>there are so many different ways to tease it apart.

0:59:59.160 --> 1:00:02.080
<v Speaker 1>Horric and his book brings up the possibility that this

1:00:02.240 --> 1:00:06.240
<v Speaker 1>is sort of like the ID that his own ID

1:00:06.240 --> 1:00:08.600
<v Speaker 1>that he is combating here at least they're like his

1:00:08.840 --> 1:00:12.440
<v Speaker 1>this is his primal side. And I did when I

1:00:12.480 --> 1:00:15.520
<v Speaker 1>was originally watching it, I did kind of notice some

1:00:15.600 --> 1:00:19.360
<v Speaker 1>similarities between the face of the beast and the face

1:00:19.400 --> 1:00:21.400
<v Speaker 1>of our hero. I don't know how much of that

1:00:21.480 --> 1:00:23.920
<v Speaker 1>was me just you know, reading too much into it

1:00:24.720 --> 1:00:27.880
<v Speaker 1>or not, but I think there are various interpretations here.

1:00:28.440 --> 1:00:30.200
<v Speaker 1>But what we get at the end of the day

1:00:30.360 --> 1:00:34.960
<v Speaker 1>is the game of chess or something like chess with

1:00:35.440 --> 1:00:36.840
<v Speaker 1>this bestial other.

1:00:37.200 --> 1:00:39.720
<v Speaker 4>That is funny. I mean, so, on one hand, I

1:00:39.720 --> 1:00:43.360
<v Speaker 4>absolutely see the comparison in the way they're embodied, that

1:00:43.480 --> 1:00:47.280
<v Speaker 4>this creature may be some reflection of his more savage

1:00:47.320 --> 1:00:49.880
<v Speaker 4>self on the other hand, like, why would you be

1:00:50.040 --> 1:00:53.800
<v Speaker 4>Why is the form of conflict a game of strategy?

1:00:53.800 --> 1:00:55.640
<v Speaker 4>Why are you playing chess against your ID?

1:00:55.920 --> 1:00:56.040
<v Speaker 5>Oh?

1:00:56.040 --> 1:00:57.560
<v Speaker 1>Well, I mean you don't want to wrestle it. Look

1:00:57.600 --> 1:01:01.440
<v Speaker 1>how strong this is? Get out smart, I guess.

1:01:01.480 --> 1:01:04.960
<v Speaker 4>So. So the game itself is kind of tronish that

1:01:05.280 --> 1:01:10.960
<v Speaker 4>it's like these metal shapes, these polyhedron game pieces that

1:01:11.000 --> 1:01:15.960
<v Speaker 4>are zooming around and zapping each other with lasers. And then,

1:01:16.160 --> 1:01:19.560
<v Speaker 4>of course, eventually the YETI loses and he doesn't like that.

1:01:20.080 --> 1:01:22.960
<v Speaker 4>You know, yeti's are known to rip people's arms off

1:01:23.000 --> 1:01:26.200
<v Speaker 4>and they lose. So he howls in anger, and he

1:01:26.400 --> 1:01:29.960
<v Speaker 4>drools and rages very bad sport, and he seems ready

1:01:30.000 --> 1:01:34.120
<v Speaker 4>to kill our hero. But suddenly it's a little unclear

1:01:34.160 --> 1:01:36.880
<v Speaker 4>exactly the orientation of what's happening here, but like a

1:01:37.080 --> 1:01:42.360
<v Speaker 4>walkway extends out through space toward the pyramid, leading to

1:01:42.440 --> 1:01:45.960
<v Speaker 4>another structure, and then the hero leaps out onto the

1:01:46.000 --> 1:01:48.120
<v Speaker 4>walkway and goes away to this other place.

1:01:49.000 --> 1:01:50.360
<v Speaker 1>The challenge has been overcome.

1:01:50.600 --> 1:01:55.800
<v Speaker 4>Yes, so this other place is a lattice of mcsher

1:01:55.920 --> 1:01:58.880
<v Speaker 4>beams that are interlocking in impossible ways.

1:01:59.560 --> 1:02:02.320
<v Speaker 1>Yes, so yeah, at this point, like where are we? Like,

1:02:02.360 --> 1:02:06.360
<v Speaker 1>are we it within the confines of some great supercomputer?

1:02:07.040 --> 1:02:10.720
<v Speaker 1>Are we in another dimension? I mean, it's hard to

1:02:10.720 --> 1:02:13.400
<v Speaker 1>say exactly what's going on here, and that's the beauty

1:02:13.440 --> 1:02:13.680
<v Speaker 1>of it.

1:02:13.920 --> 1:02:16.280
<v Speaker 4>Yeah, in one of the rooms the hero goes into

1:02:16.600 --> 1:02:19.920
<v Speaker 4>here seems to be inside the game he just played,

1:02:20.000 --> 1:02:23.360
<v Speaker 4>like he's in shrunken form, and the game pieces are

1:02:23.400 --> 1:02:25.960
<v Speaker 4>the giant shapes moving around him. He walks on the

1:02:26.000 --> 1:02:29.720
<v Speaker 4>board and of course Scale is being played with once

1:02:29.760 --> 1:02:32.360
<v Speaker 4>again like I mentioned at the beginning. But then at

1:02:32.360 --> 1:02:34.640
<v Speaker 4>one point, the man, oh, and we're told I can't

1:02:34.640 --> 1:02:36.280
<v Speaker 4>remember if I already said this, but if not, this

1:02:36.400 --> 1:02:39.480
<v Speaker 4>is day five, so this is supposed to this is

1:02:39.520 --> 1:02:42.480
<v Speaker 4>the time they said earlier that he would be in midlife.

1:02:43.280 --> 1:02:45.880
<v Speaker 4>And at one point the man is he's sort of

1:02:46.080 --> 1:02:49.760
<v Speaker 4>messing around on the game board with these pieces, and

1:02:49.760 --> 1:02:52.120
<v Speaker 4>then he looks at his reflection in a metal piece

1:02:52.560 --> 1:02:54.960
<v Speaker 4>and he says to himself, he realizes he is getting

1:02:55.000 --> 1:02:56.880
<v Speaker 4>old and he has to hurry, he has to get

1:02:56.920 --> 1:02:58.800
<v Speaker 4>to the gate. And I was like, wait a minute,

1:02:59.160 --> 1:03:02.720
<v Speaker 4>is this literally a life crisis vignette? He's like, oh, maybe,

1:03:02.760 --> 1:03:06.240
<v Speaker 4>so yeah, he's like messing around playing games in this

1:03:06.320 --> 1:03:09.240
<v Speaker 4>confusing space, and then he looks at himself in the

1:03:09.400 --> 1:03:13.040
<v Speaker 4>mirror and has a sudden reminder of his mortality, and

1:03:13.080 --> 1:03:14.560
<v Speaker 4>then he really picks up the pace.

1:03:14.880 --> 1:03:17.040
<v Speaker 1>Yeah, he doesn't know that he should also buy a

1:03:17.120 --> 1:03:20.479
<v Speaker 1>leather jacket and look into motorcycles or something.

1:03:20.560 --> 1:03:24.920
<v Speaker 4>Right, So we see him traveling through other weird landscapes,

1:03:25.000 --> 1:03:28.760
<v Speaker 4>some natural, some artificial. One is like a I don't

1:03:28.760 --> 1:03:31.320
<v Speaker 4>even know what you call this, like a big flat,

1:03:31.600 --> 1:03:36.760
<v Speaker 4>empty rectangular space that looks out onto looks out like

1:03:36.840 --> 1:03:41.240
<v Speaker 4>into the void, and there are planets beyond, so it's

1:03:41.280 --> 1:03:44.960
<v Speaker 4>almost as if he's in a spaceship. There's another point

1:03:45.000 --> 1:03:50.000
<v Speaker 4>where he's wandering through this huge field of just pits

1:03:50.080 --> 1:03:52.360
<v Speaker 4>that are inverted step pyramids.

1:03:53.440 --> 1:03:55.480
<v Speaker 1>Yeah, this must be where like maybe they cut the

1:03:55.480 --> 1:03:57.960
<v Speaker 1>pyramids from earlier out of this landscape.

1:03:58.000 --> 1:03:58.360
<v Speaker 2>I don't know.

1:03:58.560 --> 1:04:02.080
<v Speaker 1>Yeah, a landscape just colossal works. I guess that's what

1:04:02.120 --> 1:04:03.000
<v Speaker 1>we're to take from it.

1:04:03.320 --> 1:04:06.280
<v Speaker 4>And I love these landscapes. The sets are amazing. But

1:04:06.320 --> 1:04:10.640
<v Speaker 4>then finally, finally day seven comes, he's getting old and

1:04:10.960 --> 1:04:15.200
<v Speaker 4>he makes it to the gate, the gate that was promised.

1:04:15.280 --> 1:04:18.960
<v Speaker 4>So he comes upon this sort of hole in the

1:04:19.040 --> 1:04:22.680
<v Speaker 4>rocks where light is spilling through and he walks up

1:04:22.720 --> 1:04:26.720
<v Speaker 4>to it and realizes a giant mechanism, This big metal

1:04:26.800 --> 1:04:31.240
<v Speaker 4>bar is descending toward him slowly, and when it reaches him,

1:04:31.280 --> 1:04:35.560
<v Speaker 4>the mechanism has controls that have hand prints on them

1:04:35.600 --> 1:04:37.560
<v Speaker 4>that he could put his hands in. It's kind of

1:04:37.600 --> 1:04:41.680
<v Speaker 4>like that button that makes air on Mars in Total recall,

1:04:41.840 --> 1:04:45.000
<v Speaker 4>you know, a metal thing with a handprint on it.

1:04:46.080 --> 1:04:48.240
<v Speaker 4>So he's like, okay, I got to put my hands

1:04:48.240 --> 1:04:49.720
<v Speaker 4>on it. So he puts his hands in the prints

1:04:50.000 --> 1:04:53.760
<v Speaker 4>and it makes music. It releases this booming tone, and

1:04:53.800 --> 1:04:57.280
<v Speaker 4>then the whole mechanism sinks into the floor and the

1:04:57.640 --> 1:05:01.640
<v Speaker 4>gate opens and light spills over everything, not just on

1:05:01.920 --> 1:05:04.920
<v Speaker 4>the man there in the place, but light seems to

1:05:04.960 --> 1:05:07.480
<v Speaker 4>spill over the whole planet. So we go back to

1:05:08.120 --> 1:05:12.000
<v Speaker 4>the place we came from. We see light filling in

1:05:12.080 --> 1:05:15.080
<v Speaker 4>the caverns where the people from the First Day live,

1:05:15.200 --> 1:05:17.640
<v Speaker 4>and there are lots of old people there, but we

1:05:17.720 --> 1:05:21.280
<v Speaker 4>get to hear their heartbeats slowing down as the light

1:05:21.320 --> 1:05:24.720
<v Speaker 4>pours over them. And the light is of a very

1:05:24.760 --> 1:05:29.520
<v Speaker 4>different color color warmth, than the stuff we've seen before.

1:05:29.760 --> 1:05:32.560
<v Speaker 4>Most of the movie has been kind of blue green gray.

1:05:33.080 --> 1:05:36.160
<v Speaker 4>The light now is orange. And then we return to

1:05:36.200 --> 1:05:39.480
<v Speaker 4>the hero and we find him in a land, in

1:05:39.560 --> 1:05:43.040
<v Speaker 4>a natural landscape unlike anything we've seen before. Now the

1:05:43.080 --> 1:05:46.640
<v Speaker 4>world is green, green, green. He's on these hills covered

1:05:46.680 --> 1:05:49.640
<v Speaker 4>in green grass, not the kind of pale, gross blue

1:05:49.680 --> 1:05:52.720
<v Speaker 4>green of the fog in the world before. Now it's

1:05:52.760 --> 1:05:58.040
<v Speaker 4>like vibrant green, springtime, green hills covered in green grass

1:05:58.120 --> 1:06:01.880
<v Speaker 4>and trees with flowers blue everywhere. And the man is

1:06:01.960 --> 1:06:03.880
<v Speaker 4>just walking through it looking like Jesus.

1:06:05.120 --> 1:06:08.160
<v Speaker 1>Yeah, kind of a like a seventies white Jesus, kind

1:06:08.160 --> 1:06:11.840
<v Speaker 1>of like a Kenney Loggin's kind of a look here, yeah.

1:06:11.160 --> 1:06:15.320
<v Speaker 4>Exactly, Yes, like hippie movie Jesus. Yeah. But he's got

1:06:15.360 --> 1:06:17.760
<v Speaker 4>a magnificent beard, and you can tell he's just vibing

1:06:17.800 --> 1:06:21.120
<v Speaker 4>on the nature that he's looking at. And then the

1:06:21.520 --> 1:06:23.800
<v Speaker 4>boy's like looking at the plants. I don't know why

1:06:23.800 --> 1:06:25.920
<v Speaker 4>I called him the boy. He's a man now, he's

1:06:25.920 --> 1:06:28.320
<v Speaker 4>just mere days old, so that is true. He's like

1:06:28.320 --> 1:06:30.320
<v Speaker 4>looking at the plants. And then we get some narration

1:06:31.080 --> 1:06:34.720
<v Speaker 4>where it's an ending that is at once a little

1:06:34.760 --> 1:06:37.800
<v Speaker 4>bit a little bit corny, but also kind of beautiful.

1:06:37.840 --> 1:06:40.720
<v Speaker 4>He says, of all the twenty thousand days I have

1:06:40.920 --> 1:06:43.480
<v Speaker 4>which day will be the finest, which will be the

1:06:43.480 --> 1:06:48.120
<v Speaker 4>best any day, any hour, any minute, and then we

1:06:48.360 --> 1:06:51.280
<v Speaker 4>end as like geese are flying across this disc of

1:06:51.320 --> 1:06:51.720
<v Speaker 4>the sun.

1:06:52.520 --> 1:06:56.640
<v Speaker 1>I mean, it's so upbeat and positive, and I think

1:06:56.840 --> 1:06:59.560
<v Speaker 1>if you dig into it, it does get into some

1:07:00.000 --> 1:07:02.160
<v Speaker 1>serious depth, you know. I mean, how do you how

1:07:02.200 --> 1:07:06.560
<v Speaker 1>do you overcome the shortness of our lives and the

1:07:07.000 --> 1:07:07.840
<v Speaker 1>marching of time.

1:07:08.600 --> 1:07:09.560
<v Speaker 2>Well, one way.

1:07:09.640 --> 1:07:13.560
<v Speaker 1>Is is by retreating into the now and focusing on

1:07:13.600 --> 1:07:16.840
<v Speaker 1>the now, focusing on any day, any hour, any minute,

1:07:17.640 --> 1:07:20.000
<v Speaker 1>you know, finding those little things, you know. So that's

1:07:20.120 --> 1:07:22.040
<v Speaker 1>that's what came to my mind when I heard this.

1:07:22.320 --> 1:07:24.800
<v Speaker 1>But on the other level, yes, it is like such

1:07:24.800 --> 1:07:28.160
<v Speaker 1>an upbeat ending. I don't know. We get more used

1:07:28.160 --> 1:07:34.280
<v Speaker 1>to more pessimistic endings in our films, so I don't know,

1:07:34.280 --> 1:07:37.400
<v Speaker 1>it was it was refreshing that it does feel so

1:07:37.520 --> 1:07:40.120
<v Speaker 1>optimistic at the end, like he succeeded in his quest,

1:07:40.160 --> 1:07:45.200
<v Speaker 1>he brought life to everyone, and in the revelation here

1:07:45.320 --> 1:07:47.600
<v Speaker 1>is perhaps a little deeper if we dig into it.

1:07:47.880 --> 1:07:52.440
<v Speaker 4>Well, in another one of those observations that is both

1:07:52.920 --> 1:07:55.840
<v Speaker 4>profound and true and also can be kind of corny,

1:07:55.920 --> 1:07:57.720
<v Speaker 4>But that doesn't make it any less true is the

1:07:58.040 --> 1:08:01.120
<v Speaker 4>thing about you know, you can and you can overcome

1:08:01.160 --> 1:08:03.680
<v Speaker 4>the kind of despair about the perspective of the shortness

1:08:03.680 --> 1:08:07.000
<v Speaker 4>of your life by having purpose, by having a mission,

1:08:07.040 --> 1:08:10.080
<v Speaker 4>by having a purpose that a purpose that is sort

1:08:10.120 --> 1:08:13.400
<v Speaker 4>of other oriented, you know, that is driven towards not

1:08:13.480 --> 1:08:16.920
<v Speaker 4>just yourself and your own gratification, but living for others.

1:08:17.400 --> 1:08:19.840
<v Speaker 1>Well, you know, it reminds me of against some of

1:08:19.840 --> 1:08:23.720
<v Speaker 1>what we've been discussing in our Mystery cult series. So

1:08:23.840 --> 1:08:27.200
<v Speaker 1>a lot of times some of the best nuggets of

1:08:27.240 --> 1:08:30.880
<v Speaker 1>wisdom are also kind of overstatements of the obvious, like

1:08:30.920 --> 1:08:32.880
<v Speaker 1>you know, love is all you need, love is the

1:08:32.920 --> 1:08:36.519
<v Speaker 1>fifth element, what have you? You know, But these are

1:08:36.560 --> 1:08:39.200
<v Speaker 1>also things that are true, and it all comes down

1:08:39.200 --> 1:08:41.880
<v Speaker 1>to presentation. And in the same way we talked about

1:08:41.880 --> 1:08:43.800
<v Speaker 1>some of the initiations of the mystery cults, where there

1:08:43.840 --> 1:08:47.639
<v Speaker 1>might be something that is key to the initiation, something

1:08:47.640 --> 1:08:50.040
<v Speaker 1>that is revealed in a box and if you just

1:08:50.080 --> 1:08:52.600
<v Speaker 1>take it out of context, if you're a critic and

1:08:52.600 --> 1:08:54.320
<v Speaker 1>you're just like, look at this thing they have in

1:08:54.320 --> 1:08:55.800
<v Speaker 1>the box here, how corny is that?

1:08:56.120 --> 1:08:56.320
<v Speaker 2>You know?

1:08:56.360 --> 1:08:58.600
<v Speaker 1>But if it's within context, if it occurs at the

1:08:58.720 --> 1:09:02.320
<v Speaker 1>end of the initiation, then perhaps it is able to

1:09:02.360 --> 1:09:04.960
<v Speaker 1>settle into your psyche in a more rewarding way.

1:09:05.840 --> 1:09:08.320
<v Speaker 4>Yeah. So, just for example, you know, you could say,

1:09:09.479 --> 1:09:12.760
<v Speaker 4>like a Demeter is reunited with her daughter, and this

1:09:12.960 --> 1:09:15.680
<v Speaker 4>brings us, you know, this ear of grain, which represents

1:09:15.720 --> 1:09:18.040
<v Speaker 4>the wealth, the fruits of our fields, and it's what

1:09:18.080 --> 1:09:20.599
<v Speaker 4>we live by. You know, if you just like put

1:09:20.640 --> 1:09:23.120
<v Speaker 4>it in those words, somebody could be like, oh, yeah, okay,

1:09:23.120 --> 1:09:25.040
<v Speaker 4>that's not all that impressive. But if you watch the

1:09:25.080 --> 1:09:27.840
<v Speaker 4>whole drama and you take part in the suffering and

1:09:27.880 --> 1:09:30.400
<v Speaker 4>the passion and the relief of the reunion of mother

1:09:30.439 --> 1:09:33.000
<v Speaker 4>and daughter and all that, it can be overwhelming. It's

1:09:33.000 --> 1:09:35.559
<v Speaker 4>something that follows you every day of your life. You

1:09:35.640 --> 1:09:38.040
<v Speaker 4>never never look at some flower the same way. Again.

1:09:38.360 --> 1:09:41.000
<v Speaker 1>Yeah again, not everything that frightens or hurts you is bad.

1:09:41.120 --> 1:09:43.639
<v Speaker 1>Fear and pain or your teachers learn survive.

1:09:44.120 --> 1:09:47.120
<v Speaker 4>Yeah. Yeah. I think the real moral of the story

1:09:47.160 --> 1:09:49.759
<v Speaker 4>is if you're feeling down, play chess with a yetti

1:09:49.920 --> 1:09:51.800
<v Speaker 4>and make sure you win.

1:09:52.360 --> 1:09:58.880
<v Speaker 1>Yes, all right, that is nineteen eighty four's quest. Again,

1:09:59.000 --> 1:10:00.720
<v Speaker 1>if you wish to experience as well, you should be

1:10:00.760 --> 1:10:02.760
<v Speaker 1>able to find it out there and again, hopefully in

1:10:02.760 --> 1:10:04.280
<v Speaker 1>the future there will be some sort.

1:10:04.080 --> 1:10:06.240
<v Speaker 2>Of proper restored release as well.

1:10:06.920 --> 1:10:09.040
<v Speaker 1>Just a reminder for everyone out there that Stuff to

1:10:09.040 --> 1:10:11.400
<v Speaker 1>Blow Your Mind is primarily a science and culture podcast

1:10:11.479 --> 1:10:14.000
<v Speaker 1>with core episodes on Tuesdays and Thursdays, but on Fridays

1:10:14.040 --> 1:10:16.880
<v Speaker 1>we set aside most serious concerns to just talk about

1:10:16.880 --> 1:10:21.080
<v Speaker 1>a weird film here on Weird House Cinema. If you're

1:10:21.200 --> 1:10:24.639
<v Speaker 1>on letterbox dot com, you can find us. Our username

1:10:24.680 --> 1:10:26.840
<v Speaker 1>is weird House and we have a nice list there

1:10:26.920 --> 1:10:29.760
<v Speaker 1>of all the episodes that we have covered so far,

1:10:29.840 --> 1:10:32.320
<v Speaker 1>all the movies we have covered so far. Rather, and

1:10:32.560 --> 1:10:34.599
<v Speaker 1>I will remind you that at this point we're at

1:10:34.600 --> 1:10:38.280
<v Speaker 1>one ninety six, so we're coming in hot on selection

1:10:38.400 --> 1:10:41.920
<v Speaker 1>two hundred. We already have some recommendations for what that

1:10:42.080 --> 1:10:44.920
<v Speaker 1>episode might be, what film we could possibly cover for

1:10:44.960 --> 1:10:48.000
<v Speaker 1>the two hundredth Weird House Cinema selection, but continue to

1:10:48.040 --> 1:10:50.800
<v Speaker 1>write in We have not made a decision as yet.

1:10:51.000 --> 1:10:52.840
<v Speaker 4>It's going to be Mortal Kombat Annihilation.

1:10:55.200 --> 1:10:57.000
<v Speaker 1>It could be it could be that that is the

1:10:57.040 --> 1:10:57.960
<v Speaker 1>most fitting choice.

1:10:58.280 --> 1:11:01.240
<v Speaker 4>Huge thanks as always to our ex still an audio producer,

1:11:01.320 --> 1:11:03.679
<v Speaker 4>JJ Posway. If you would like to get in touch

1:11:03.720 --> 1:11:05.880
<v Speaker 4>with us with feedback on this episode or any other

1:11:05.960 --> 1:11:08.040
<v Speaker 4>to suggest a topic for the future, or just to

1:11:08.080 --> 1:11:10.880
<v Speaker 4>say hello. You can email us at contact at stuff

1:11:10.920 --> 1:11:18.800
<v Speaker 4>to Blow your Mind dot com.

1:11:18.920 --> 1:11:21.880
<v Speaker 3>Stuff to Blow Your Mind is production of iHeartRadio. For

1:11:21.960 --> 1:11:24.759
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