1 00:00:00,280 --> 00:00:02,840 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,160 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology with 3 00:00:09,000 --> 00:00:17,920 Speaker 1: tech Stuff from how stuff dot com. Well, hello there everyone, 4 00:00:17,960 --> 00:00:20,279 Speaker 1: and welcome to tech stuff. My name is Chris Poulette 5 00:00:20,280 --> 00:00:22,480 Speaker 1: and I am an editor how stuff works dot Com. 6 00:00:22,480 --> 00:00:25,439 Speaker 1: Sitting across from me, as always is seen your writer 7 00:00:25,520 --> 00:00:28,080 Speaker 1: Jonathan Strickland. If I am out of my mind, it's 8 00:00:28,120 --> 00:00:32,199 Speaker 1: all right with me, thought Moses Herzog. All right, I 9 00:00:32,320 --> 00:00:35,280 Speaker 1: was a short one today, Yes, And today to start 10 00:00:35,320 --> 00:00:38,440 Speaker 1: off our episode, we have a little Facebook feedback you be. 11 00:00:39,280 --> 00:00:41,720 Speaker 1: This comes from Brian, who says I've been listening to 12 00:00:41,760 --> 00:00:44,240 Speaker 1: you guys since almost the beginning. Keep up the great work. 13 00:00:44,479 --> 00:00:46,440 Speaker 1: I was wondering if you could do a podcast about 14 00:00:46,440 --> 00:00:48,479 Speaker 1: over clocking. You can talk about what it is, how 15 00:00:48,479 --> 00:00:50,360 Speaker 1: it works, in the pros and cons of it. I've 16 00:00:50,400 --> 00:00:52,680 Speaker 1: had some experience myself and can tell you it's well 17 00:00:52,720 --> 00:00:56,080 Speaker 1: worth it. Can't wait to listen to your next podcast. Well, Brian, 18 00:00:56,400 --> 00:00:59,160 Speaker 1: this one goes out to you. Now. We've talked a 19 00:00:59,200 --> 00:01:02,200 Speaker 1: little bit about over clocking in past episodes, particularly Anything 20 00:01:02,200 --> 00:01:05,480 Speaker 1: where we talked about CPUs and clock cycles. But but 21 00:01:05,600 --> 00:01:08,840 Speaker 1: let's let's kind of go back and talk about what 22 00:01:08,920 --> 00:01:11,800 Speaker 1: a clock cycle is and why it's important and what 23 00:01:12,040 --> 00:01:16,760 Speaker 1: overclocking actually means. Yes, now, this is something we talk 24 00:01:16,800 --> 00:01:20,080 Speaker 1: about a long time ago, A long long time ago, 25 00:01:20,120 --> 00:01:22,960 Speaker 1: we talked about the Mega Hurt Smith and you know, 26 00:01:23,080 --> 00:01:26,120 Speaker 1: the giga Hurt Smith, about the the speed of the 27 00:01:26,160 --> 00:01:29,520 Speaker 1: processor and what it means, and how it's really not 28 00:01:29,600 --> 00:01:32,160 Speaker 1: necessarily all that important. In fact, that it's kind of 29 00:01:32,200 --> 00:01:36,160 Speaker 1: funny looking at computers now, um, because now that the 30 00:01:36,240 --> 00:01:39,680 Speaker 1: dual core and quad core processors and and well let's 31 00:01:39,680 --> 00:01:42,480 Speaker 1: just say multi core processors, um, some of them look 32 00:01:42,520 --> 00:01:45,560 Speaker 1: like they're going backward because you'll see, you know, a 33 00:01:45,880 --> 00:01:48,080 Speaker 1: two gigga Hurts processor and you go, wait a minute, 34 00:01:48,080 --> 00:01:50,600 Speaker 1: the one I have now is a three point two Yeah, 35 00:01:50,600 --> 00:01:52,480 Speaker 1: it is a three point two gigga Hurts. Well, yeah, 36 00:01:52,560 --> 00:01:55,880 Speaker 1: because it's got multiple cores processing, it's able to do this. 37 00:01:55,960 --> 00:01:59,040 Speaker 1: But the clock speed is is basically the rate at 38 00:01:59,080 --> 00:02:03,600 Speaker 1: which a process is handling instructions. Very good. Yes, um. 39 00:02:03,640 --> 00:02:08,760 Speaker 1: I actually saw a pretty interesting analogy on a Yale website. 40 00:02:08,800 --> 00:02:12,799 Speaker 1: This was written by H. Gilbert, and Gilbert said that 41 00:02:13,200 --> 00:02:15,639 Speaker 1: think of it like a high school, right, So you're 42 00:02:15,680 --> 00:02:19,400 Speaker 1: in class and then the bell rings, and that signals 43 00:02:19,440 --> 00:02:22,000 Speaker 1: the end of class. So you leave, alright, and the 44 00:02:22,120 --> 00:02:24,640 Speaker 1: second bell rings and you have to go to your 45 00:02:24,639 --> 00:02:27,720 Speaker 1: next class. So those two bells, he says, think of 46 00:02:27,760 --> 00:02:30,040 Speaker 1: that as a clock cycle. The first bells a tick 47 00:02:30,080 --> 00:02:33,160 Speaker 1: and the second bells of talk, and the entire school 48 00:02:33,600 --> 00:02:36,720 Speaker 1: reacts to those bells. It's not like one class gets 49 00:02:36,760 --> 00:02:39,639 Speaker 1: a bell and then three minutes later another class gets 50 00:02:39,639 --> 00:02:42,960 Speaker 1: a bell. It goes across the entire school. So, uh, 51 00:02:43,200 --> 00:02:45,640 Speaker 1: think of a clock cycle on a on a CPU 52 00:02:45,760 --> 00:02:47,480 Speaker 1: is the same sort of thing, except in steps. Students, 53 00:02:47,520 --> 00:02:52,320 Speaker 1: we're talking about data ones and zeros, so ones and zeros, 54 00:02:52,360 --> 00:02:55,080 Speaker 1: and and that at every clock cycle, ones and zeros 55 00:02:55,120 --> 00:02:59,360 Speaker 1: are moving around. And essentially every task you want a 56 00:02:59,400 --> 00:03:03,320 Speaker 1: computer to do requires a certain number of cycles. Uh. 57 00:03:03,440 --> 00:03:07,120 Speaker 1: Some tasks only require one cycle, and some will require 58 00:03:07,200 --> 00:03:10,240 Speaker 1: multiple cycles because the task actually has more steps than 59 00:03:10,320 --> 00:03:13,360 Speaker 1: what you might first imagine. And this changes over time. 60 00:03:13,440 --> 00:03:17,639 Speaker 1: I should add back, you know, several years ago, many 61 00:03:17,720 --> 00:03:20,720 Speaker 1: years ago, a couple of decades now, adding two numbers 62 00:03:20,720 --> 00:03:26,120 Speaker 1: together might take six or eight clock cycles to complete. Uh, 63 00:03:26,160 --> 00:03:28,959 Speaker 1: and today it might take one clock cycle. So it's 64 00:03:28,960 --> 00:03:31,799 Speaker 1: become more efficient. So that's one way that CPUs have 65 00:03:31,880 --> 00:03:34,000 Speaker 1: sped up over time. But another is that we've actually 66 00:03:34,000 --> 00:03:36,360 Speaker 1: managed to fit more clock cycles in per second. And 67 00:03:36,440 --> 00:03:40,040 Speaker 1: that's the speed we talk about with processors. That's how 68 00:03:40,040 --> 00:03:44,840 Speaker 1: many clock cycles or pulses if you prefer, go through 69 00:03:44,920 --> 00:03:49,400 Speaker 1: the the that particular element on your computer every second. 70 00:03:49,760 --> 00:03:53,119 Speaker 1: So if you hear about a here's a dinosaur. Let's 71 00:03:53,120 --> 00:03:55,760 Speaker 1: say you hear about a five hundred mega Hurts processor. 72 00:03:56,320 --> 00:04:01,160 Speaker 1: That means five hundred million clock cycles per second go 73 00:04:01,240 --> 00:04:05,839 Speaker 1: through that that CPU. All things considered, that's that's pretty fast, right. 74 00:04:05,880 --> 00:04:07,680 Speaker 1: But you know, then we talk about things like a 75 00:04:07,680 --> 00:04:10,440 Speaker 1: two point for giga Hurts processor that's two point four 76 00:04:10,480 --> 00:04:14,440 Speaker 1: billion clock cycles per second, which is even much faster, 77 00:04:14,760 --> 00:04:20,360 Speaker 1: and they get faster than that obviously, But that's so 78 00:04:20,360 --> 00:04:22,880 Speaker 1: so when we're talking about processor speed, really talking about 79 00:04:22,960 --> 00:04:26,039 Speaker 1: the amount of work a processor can do within a 80 00:04:26,040 --> 00:04:29,240 Speaker 1: certain amount of time, and faster processors can do more 81 00:04:29,320 --> 00:04:32,800 Speaker 1: work in that in that timeframe. So the five hundred 82 00:04:32,800 --> 00:04:37,599 Speaker 1: mega Hurts processor can do five hundred million uh can 83 00:04:38,400 --> 00:04:42,560 Speaker 1: not five million tasks, but can use five million clock 84 00:04:42,600 --> 00:04:45,680 Speaker 1: cycles toward tasks in a second, whereas the two point 85 00:04:45,720 --> 00:04:48,280 Speaker 1: for giga Hurts does two point for billion clock cycles 86 00:04:48,320 --> 00:04:54,080 Speaker 1: toward tasks in a second. So yeah, that's that's essentially 87 00:04:54,120 --> 00:04:58,120 Speaker 1: the speed element. Now, uh CPUs are not the only 88 00:04:58,160 --> 00:05:00,479 Speaker 1: thing that work on cycles, by the way, US want 89 00:05:00,480 --> 00:05:03,240 Speaker 1: to make that clear when we do talk about clock cycles. 90 00:05:04,080 --> 00:05:08,600 Speaker 1: Other elements like memory and io devices also operate on cycles. 91 00:05:08,640 --> 00:05:13,320 Speaker 1: And all of this is controlled ultimately by the motherboard. Yes. Now, 92 00:05:13,680 --> 00:05:17,400 Speaker 1: if you're wondering how a you know, how they come 93 00:05:17,440 --> 00:05:22,760 Speaker 1: out with these chips, UM, Well it's it's it's sort 94 00:05:22,760 --> 00:05:25,600 Speaker 1: of controlled UM. If you think about it. Let's say, 95 00:05:25,680 --> 00:05:31,800 Speaker 1: let's take Jonathan's five megahertz processor. UM. The manufacturer has 96 00:05:31,839 --> 00:05:35,720 Speaker 1: you know, knows something about the range at which this 97 00:05:35,800 --> 00:05:39,640 Speaker 1: chip can operate. UM. It can operate more slowly than that, 98 00:05:39,760 --> 00:05:43,080 Speaker 1: it can operate more quickly than that. But what goes 99 00:05:43,160 --> 00:05:46,520 Speaker 1: on is in the process of building this and testing 100 00:05:46,520 --> 00:05:50,160 Speaker 1: this chip, they know roughly about how much electricity it's 101 00:05:50,200 --> 00:05:53,880 Speaker 1: going to use and about how hot it's gonna get. UM. 102 00:05:53,920 --> 00:05:58,520 Speaker 1: Many many of us UH have an idea of what 103 00:05:58,640 --> 00:06:02,200 Speaker 1: happens when you're compute it or overheats. UM. It will 104 00:06:02,360 --> 00:06:07,080 Speaker 1: seize up eventually UM and decrease the operating life of 105 00:06:07,120 --> 00:06:10,880 Speaker 1: the computer overall. Too If it gets too hot too frequently. Yeah. 106 00:06:11,080 --> 00:06:14,719 Speaker 1: So the thing is the manufacturer of the processor is 107 00:06:14,720 --> 00:06:17,000 Speaker 1: going to go, well, okay, this is this is a 108 00:06:17,040 --> 00:06:20,760 Speaker 1: good range. This is about what it's gonna do. And essentially, yeah, 109 00:06:20,760 --> 00:06:25,880 Speaker 1: and essentially it'll runs as fast as this without going 110 00:06:26,000 --> 00:06:30,120 Speaker 1: nuts and requiring you know, a a to be immersed 111 00:06:30,160 --> 00:06:33,000 Speaker 1: in liquid nitrogen to keep it cold. We'll get to 112 00:06:33,080 --> 00:06:35,960 Speaker 1: that right, right, So this is under normal operating conditions. 113 00:06:36,000 --> 00:06:37,960 Speaker 1: This is about how fast this chick is going to run. 114 00:06:38,040 --> 00:06:41,240 Speaker 1: Let's say it's five mega hurts and and there are 115 00:06:41,279 --> 00:06:48,000 Speaker 1: instructions um in the computer actually written into ROM that 116 00:06:48,040 --> 00:06:51,920 Speaker 1: will keep it from doing more than that. Yeah. Essentially, 117 00:06:51,960 --> 00:06:54,880 Speaker 1: you've got two elements that determine the speed. You have 118 00:06:54,920 --> 00:07:00,200 Speaker 1: the motherboard which provides a baseline speed, and those to 119 00:07:00,279 --> 00:07:04,240 Speaker 1: be around one hundred thirty three, one sixty six or 120 00:07:04,279 --> 00:07:08,039 Speaker 1: two hundred mega hurts. And then you have a multiplier 121 00:07:08,400 --> 00:07:12,520 Speaker 1: on the CPU itself. So for the five hundred megahurts 122 00:07:12,600 --> 00:07:15,400 Speaker 1: machine we were talking about, the multiplayer might be five 123 00:07:15,560 --> 00:07:18,480 Speaker 1: and the motherboard provides one hundred mega hurts. So the 124 00:07:18,520 --> 00:07:21,800 Speaker 1: clock inside the CPU is going to run at five 125 00:07:21,840 --> 00:07:25,600 Speaker 1: times the speed of the clock on the motherboard. So 126 00:07:25,680 --> 00:07:29,040 Speaker 1: the motherboard sets the pace, the CPU multiplies that pace, 127 00:07:29,320 --> 00:07:32,600 Speaker 1: and that's where you get your processor clock speed. So 128 00:07:32,840 --> 00:07:35,960 Speaker 1: the five multiplayer times the one hundred mega hurts, that's 129 00:07:35,960 --> 00:07:38,960 Speaker 1: where you get your five hundred mega hurts. Now, if 130 00:07:39,040 --> 00:07:46,000 Speaker 1: you had a a multiplayer that was say twenty four 131 00:07:46,800 --> 00:07:49,080 Speaker 1: times one hundred, well that's where you get the two 132 00:07:49,080 --> 00:07:53,040 Speaker 1: point four giga hurts because you get the two thousand, 133 00:07:53,080 --> 00:07:56,760 Speaker 1: one four hundred, and then that two thousand, four hundred 134 00:07:56,760 --> 00:08:00,400 Speaker 1: mega hurts is the same as two point four gig hurts. Um. 135 00:08:00,440 --> 00:08:03,560 Speaker 1: So the multiplayers tend to be difficult to change with 136 00:08:03,680 --> 00:08:06,720 Speaker 1: most processors, not all, but a lot of processors have 137 00:08:07,080 --> 00:08:10,160 Speaker 1: the manufacturers have locked down that multiplayer in order to 138 00:08:10,200 --> 00:08:14,280 Speaker 1: prevent people from pushing it too hard and causing problems 139 00:08:14,280 --> 00:08:18,280 Speaker 1: down the line. Yeah, because ultimately the majority of us 140 00:08:18,280 --> 00:08:21,280 Speaker 1: are going to buy our computers. We're gonna set it up, 141 00:08:21,400 --> 00:08:23,320 Speaker 1: do our work on it, play games on it, do 142 00:08:23,400 --> 00:08:25,480 Speaker 1: whatever it is that we're gonna do on it. And 143 00:08:26,360 --> 00:08:29,720 Speaker 1: the point is we want it to last. Uh, most 144 00:08:29,720 --> 00:08:31,480 Speaker 1: of us can't just go buy a new computer. And 145 00:08:31,480 --> 00:08:33,040 Speaker 1: if we don't know what we're doing as far as 146 00:08:33,080 --> 00:08:37,160 Speaker 1: over clogging, um, you know, we're just gonna we want 147 00:08:37,160 --> 00:08:39,160 Speaker 1: this machine to last us a good long time and 148 00:08:39,200 --> 00:08:41,680 Speaker 1: if you use it under normal circumstances, unless the fan 149 00:08:41,760 --> 00:08:45,880 Speaker 1: breaks or some the cooling mechanism breaks. Even in computers 150 00:08:45,880 --> 00:08:48,240 Speaker 1: with no fans, let's say, uh, you know one of 151 00:08:48,280 --> 00:08:50,640 Speaker 1: the older Imax that they made a point of putting 152 00:08:50,640 --> 00:08:53,160 Speaker 1: no fan in. If you clogged up the air vents 153 00:08:53,200 --> 00:08:57,280 Speaker 1: with something dust, a blanket, it will overheat and the 154 00:08:57,320 --> 00:09:00,760 Speaker 1: computer will die or it will shorten the life of it. Um, 155 00:09:01,080 --> 00:09:03,360 Speaker 1: So be unsteady and old, crash a lot, that kind 156 00:09:03,400 --> 00:09:06,079 Speaker 1: of thing. So to the point of the manufacturer setting 157 00:09:06,280 --> 00:09:10,320 Speaker 1: a clock speed a default clock speed is is basically 158 00:09:10,360 --> 00:09:13,480 Speaker 1: to make it a motherboard, a chip on a motherboard 159 00:09:13,480 --> 00:09:16,480 Speaker 1: that it's gonna last the average computer user a good 160 00:09:16,480 --> 00:09:20,280 Speaker 1: long while years hopefully, I'd say that's the that's the point. 161 00:09:20,320 --> 00:09:22,559 Speaker 1: I'd say that's true in the majority of cases. There 162 00:09:22,600 --> 00:09:27,880 Speaker 1: are a few cases where manufacturers have developed one chip 163 00:09:28,000 --> 00:09:31,960 Speaker 1: to go in a line of computers and have put 164 00:09:31,960 --> 00:09:37,360 Speaker 1: in essentially a a an artificial limit to how fast 165 00:09:37,440 --> 00:09:40,240 Speaker 1: that processor can go per model. So let's say that 166 00:09:40,280 --> 00:09:44,840 Speaker 1: I've got a selection of computers, um, and we're gonna say, 167 00:09:44,880 --> 00:09:47,360 Speaker 1: we're gonna call A, Model A, B, C, and D, 168 00:09:48,320 --> 00:09:51,200 Speaker 1: and all four of these have the same processor in them, 169 00:09:51,720 --> 00:09:54,240 Speaker 1: but I've put limitations on it so that Model A 170 00:09:54,520 --> 00:09:57,839 Speaker 1: can only go at five hundred mega hurts, and Model 171 00:09:57,880 --> 00:10:00,600 Speaker 1: B as a giga hurts, and and UM models see 172 00:10:00,600 --> 00:10:02,720 Speaker 1: as two gig hurts, and Model D is like two 173 00:10:02,720 --> 00:10:05,640 Speaker 1: point four gig hurts, and two point four is really 174 00:10:05,720 --> 00:10:08,040 Speaker 1: where the sweet spot is. But I've put in these 175 00:10:08,160 --> 00:10:11,720 Speaker 1: artificial limitations on the previous ones. The reason for that 176 00:10:11,720 --> 00:10:14,400 Speaker 1: would be I only have to manufacture one chip, and 177 00:10:14,440 --> 00:10:18,559 Speaker 1: I can create devices for multiple markets. Because there's some 178 00:10:18,600 --> 00:10:20,480 Speaker 1: people are gonna be out there who are saying, I 179 00:10:20,520 --> 00:10:22,280 Speaker 1: need a computer, but I don't need it to do 180 00:10:22,320 --> 00:10:26,160 Speaker 1: the latest stuff, or I can't afford to buy a 181 00:10:26,160 --> 00:10:28,920 Speaker 1: computer that has like the top level technology in it, 182 00:10:29,440 --> 00:10:31,840 Speaker 1: but I'm gonna go and get this base model instead, 183 00:10:32,040 --> 00:10:33,640 Speaker 1: And then they're gonna be the up people on the 184 00:10:33,640 --> 00:10:36,720 Speaker 1: other side of it, saying I want the fastest machine 185 00:10:36,760 --> 00:10:39,120 Speaker 1: I can possibly get, so they're gonna go for the 186 00:10:39,120 --> 00:10:41,480 Speaker 1: other one. Well, they can create a whole range of 187 00:10:41,520 --> 00:10:45,000 Speaker 1: computers meeting all of these demands using the same chip 188 00:10:45,160 --> 00:10:47,760 Speaker 1: if they put those limitations in place, and in some 189 00:10:47,800 --> 00:10:51,679 Speaker 1: cases you can't really get around the multiplier limitation without 190 00:10:51,960 --> 00:10:56,880 Speaker 1: some really deep knowledge and risking ruining your computer. However, 191 00:10:57,360 --> 00:11:01,439 Speaker 1: what you can do has changed a rate on the 192 00:11:01,480 --> 00:11:05,959 Speaker 1: motherboard itself, and you do that through the BIOS system. 193 00:11:06,000 --> 00:11:09,239 Speaker 1: And before we before we get into technical detail, um, 194 00:11:09,240 --> 00:11:12,760 Speaker 1: overclocking is the process that we're talking about. Now. This 195 00:11:12,840 --> 00:11:18,280 Speaker 1: means that you're increasing the limit at which the chip 196 00:11:18,960 --> 00:11:23,280 Speaker 1: can process instructions. Yeah, it's essentially pushing more clock cycles 197 00:11:23,320 --> 00:11:26,920 Speaker 1: in per second than what the chip was recommended for. 198 00:11:27,760 --> 00:11:31,200 Speaker 1: And we should say it really is a recommendation because, uh, 199 00:11:31,520 --> 00:11:33,559 Speaker 1: like Chris was saying, most of these chips, I mean 200 00:11:33,640 --> 00:11:37,559 Speaker 1: almost all chips that come out have the capacity to 201 00:11:37,640 --> 00:11:40,960 Speaker 1: operate over what they are rated for. So at two 202 00:11:41,040 --> 00:11:44,800 Speaker 1: point four gigahertz processor can actually work faster than that. 203 00:11:44,880 --> 00:11:47,480 Speaker 1: In fact, usually it's around five to ten percent faster 204 00:11:47,600 --> 00:11:50,240 Speaker 1: than what the rating is for. So if you are 205 00:11:50,240 --> 00:11:54,480 Speaker 1: still five to tempercent faster without running the risk of 206 00:11:55,559 --> 00:11:58,439 Speaker 1: causing damage to your computer, so you might be able 207 00:11:58,520 --> 00:12:02,400 Speaker 1: to boost your computer performance by or at least the 208 00:12:02,640 --> 00:12:05,840 Speaker 1: processing speed by five or ten percent without having to 209 00:12:05,880 --> 00:12:10,320 Speaker 1: worry about additional concerns. Once you go beyond that, then 210 00:12:10,360 --> 00:12:12,920 Speaker 1: you have to start looking into creative ways of managing 211 00:12:12,920 --> 00:12:15,480 Speaker 1: your computer so that it doesn't you know, just crash 212 00:12:15,520 --> 00:12:18,520 Speaker 1: on you. And even if you do just overclock your 213 00:12:18,559 --> 00:12:20,400 Speaker 1: computer a little bit, there is a chance that stuff 214 00:12:20,440 --> 00:12:22,880 Speaker 1: will crash because sometimes programs just don't work very well 215 00:12:22,880 --> 00:12:28,640 Speaker 1: with overclocked processors. Um. Yeah, So that's the basis. Though. 216 00:12:28,760 --> 00:12:32,280 Speaker 1: Overclocking means that you're pushing through more clock cycles per second. 217 00:12:33,120 --> 00:12:35,880 Speaker 1: And uh, before we again, before we get into too 218 00:12:35,960 --> 00:12:38,000 Speaker 1: much detail, this is not the kind of thing that 219 00:12:38,040 --> 00:12:41,320 Speaker 1: you want to do casually and figure, oh, you know what, 220 00:12:42,480 --> 00:12:44,480 Speaker 1: let's just go and try this. You want to think 221 00:12:44,559 --> 00:12:48,719 Speaker 1: about how what happens if it doesn't work, because if 222 00:12:48,720 --> 00:12:51,959 Speaker 1: you don't follow the instructions carefully. Um. And we're not 223 00:12:51,960 --> 00:12:54,200 Speaker 1: going to give you a lot of instructions because there's 224 00:12:54,200 --> 00:12:57,079 Speaker 1: a lot depend upon what the processor is. So yeah, 225 00:12:57,360 --> 00:12:59,560 Speaker 1: but the thing is, if you're not very careful, you 226 00:12:59,559 --> 00:13:03,880 Speaker 1: could amage your computer permanently. And most of the time, 227 00:13:03,920 --> 00:13:07,200 Speaker 1: if you try to overclock your processor, you're violating a warranty. 228 00:13:07,400 --> 00:13:09,599 Speaker 1: So if you if you do damage your computer, you 229 00:13:09,640 --> 00:13:11,520 Speaker 1: don't have any recourse to get it fixed by the 230 00:13:11,520 --> 00:13:14,240 Speaker 1: manufacturer because they're gonna say, hey, you did this thing 231 00:13:14,280 --> 00:13:17,119 Speaker 1: you weren't supposed to do. Therefore, we have no obligation 232 00:13:17,160 --> 00:13:21,240 Speaker 1: to help you out. So so if you do this, 233 00:13:21,400 --> 00:13:23,240 Speaker 1: make sure you you put some thought into it and 234 00:13:23,240 --> 00:13:25,640 Speaker 1: make sure this is something you feel up to and 235 00:13:25,679 --> 00:13:28,199 Speaker 1: that you're you're willing to try before you really give 236 00:13:28,240 --> 00:13:30,720 Speaker 1: it a shot if you want to. Uh, it could 237 00:13:30,760 --> 00:13:33,319 Speaker 1: be very very profitable for you if you're looking for 238 00:13:33,360 --> 00:13:37,000 Speaker 1: a faster machine and you have the uh, the ability, 239 00:13:37,040 --> 00:13:39,040 Speaker 1: and the you know, the money if you need it. 240 00:13:39,559 --> 00:13:41,640 Speaker 1: But we can get into that now, right right. And 241 00:13:41,679 --> 00:13:44,440 Speaker 1: the reason why you would want to overclock your machine 242 00:13:44,440 --> 00:13:46,680 Speaker 1: in the first place is that it allows you to 243 00:13:47,360 --> 00:13:52,080 Speaker 1: run more advanced programs at a faster rate without having 244 00:13:52,120 --> 00:13:54,760 Speaker 1: to buy a new processor or a new machine. That's 245 00:13:54,840 --> 00:13:58,000 Speaker 1: that's the big attraction for a lot of gamers out there. 246 00:13:58,080 --> 00:14:00,520 Speaker 1: They'll they'll buy a good gaming rig and then they 247 00:14:00,559 --> 00:14:04,040 Speaker 1: overclocked their processors so that they can run games at 248 00:14:04,120 --> 00:14:07,880 Speaker 1: at the highest settings without any slowdown and to have 249 00:14:08,000 --> 00:14:11,200 Speaker 1: you know, the best performance in their game. UH. And 250 00:14:11,320 --> 00:14:15,439 Speaker 1: also it means that you know they they're essentially getting 251 00:14:16,040 --> 00:14:19,520 Speaker 1: higher like they're getting the equivalent of a faster processor, 252 00:14:19,760 --> 00:14:22,960 Speaker 1: but they're buying a less expensive one. Right. So if 253 00:14:22,960 --> 00:14:25,200 Speaker 1: there were say a two point eight processor out there, 254 00:14:25,200 --> 00:14:27,360 Speaker 1: in a three point two processor out there, and you 255 00:14:27,440 --> 00:14:29,480 Speaker 1: knew you could overclock your two point eight so that 256 00:14:29,560 --> 00:14:32,960 Speaker 1: would equal or exceed the three point two, you say, well, 257 00:14:32,960 --> 00:14:35,000 Speaker 1: why would I spend the extra money getting the three 258 00:14:35,040 --> 00:14:36,720 Speaker 1: point two when I could get the two point eight 259 00:14:36,720 --> 00:14:40,800 Speaker 1: and just overclocked that puppy. And of course there's the 260 00:14:40,880 --> 00:14:46,320 Speaker 1: maker's reason because they can. Yeah, yes, there's always that too. 261 00:14:46,320 --> 00:14:48,960 Speaker 1: It's just like, hey, I I have the ability to 262 00:14:49,040 --> 00:14:51,720 Speaker 1: fiddle with my computer settings. Gosh darn it, that's what 263 00:14:51,760 --> 00:14:55,200 Speaker 1: I'm gonna do. So you were talking a moment ago 264 00:14:55,520 --> 00:15:00,240 Speaker 1: about the BIOS, the basic input output system. Yes, now, 265 00:15:00,280 --> 00:15:03,680 Speaker 1: this is a part of when you boot up your computer. 266 00:15:03,760 --> 00:15:06,440 Speaker 1: It goes through the BIO set up, and part of 267 00:15:06,480 --> 00:15:09,800 Speaker 1: that BIO set up is the motherboard checks the processor, 268 00:15:10,240 --> 00:15:12,320 Speaker 1: sees what kind of processor it is and what the 269 00:15:12,360 --> 00:15:17,120 Speaker 1: recommended settings are, and then goes into that recommended setting 270 00:15:17,240 --> 00:15:21,120 Speaker 1: for the speed that the motherboard provides as later on 271 00:15:21,280 --> 00:15:26,000 Speaker 1: multiplied by the processor. Uh. The thing is, you can 272 00:15:26,040 --> 00:15:29,840 Speaker 1: actually interrupt the BIOS set up system and manually change 273 00:15:29,880 --> 00:15:33,280 Speaker 1: those settings. So let's say that it was set at 274 00:15:33,440 --> 00:15:36,000 Speaker 1: one hundred megahurts. You could up it up to one 275 00:15:36,080 --> 00:15:38,920 Speaker 1: thirty three or one sixty six or two hundred. Although 276 00:15:39,560 --> 00:15:44,160 Speaker 1: you know the more you boost this the the closer 277 00:15:44,200 --> 00:15:49,240 Speaker 1: you ride that dangerous edge of possibly ruining your machine. 278 00:15:49,520 --> 00:15:51,320 Speaker 1: It's like like getting in a car and pushing it 279 00:15:51,360 --> 00:15:53,640 Speaker 1: faster than it was meant to go. It can start 280 00:15:53,640 --> 00:15:57,600 Speaker 1: to shake apart. Most of the instructions I read in 281 00:15:57,880 --> 00:16:00,640 Speaker 1: the process of doing research for this podcast suggested that 282 00:16:00,680 --> 00:16:05,600 Speaker 1: you would tinker with the multiplier and basically, rather than 283 00:16:05,920 --> 00:16:08,320 Speaker 1: going how high can I push this up, let's turn 284 00:16:08,360 --> 00:16:10,800 Speaker 1: it all the way up, what they suggest doing is 285 00:16:11,320 --> 00:16:14,440 Speaker 1: taking it up a couple of notches. Essentially. Again, read 286 00:16:14,440 --> 00:16:18,680 Speaker 1: the instructions carefully for for the the system that you have, 287 00:16:18,800 --> 00:16:21,040 Speaker 1: and then and then the materials that you've got on him. 288 00:16:21,120 --> 00:16:25,120 Speaker 1: But I'm oversimplifying. For the case of explanation, you might 289 00:16:25,320 --> 00:16:28,160 Speaker 1: crank it up a notch or two notches and test 290 00:16:28,200 --> 00:16:30,000 Speaker 1: it see how it runs. Does it look like it's 291 00:16:30,040 --> 00:16:32,640 Speaker 1: doing all right? Does it look like it's behaving oddly 292 00:16:32,680 --> 00:16:35,680 Speaker 1: if the applications all crashing, But you might need to 293 00:16:35,760 --> 00:16:38,480 Speaker 1: crank it back down again. Yeah, And and like I said, 294 00:16:38,520 --> 00:16:42,720 Speaker 1: not all multiplayers are You can't mess with all multipliers. 295 00:16:42,800 --> 00:16:44,960 Speaker 1: It all depends on the processors. Some of the processors 296 00:16:45,000 --> 00:16:47,760 Speaker 1: are locked, so you let you can't do that, in 297 00:16:47,800 --> 00:16:50,440 Speaker 1: which case you your only recourse is to change the 298 00:16:50,480 --> 00:16:52,640 Speaker 1: setting of the motherboard as opposed to the setting on 299 00:16:52,760 --> 00:16:56,840 Speaker 1: the processor. And also some motherboards you cannot do this 300 00:16:56,960 --> 00:17:00,720 Speaker 1: through a software approach. You actually have to use physical approach. 301 00:17:00,720 --> 00:17:03,200 Speaker 1: You have to change these components that are called jumpers, 302 00:17:03,720 --> 00:17:08,320 Speaker 1: which that will uh will limit the motherboard speed. You 303 00:17:08,320 --> 00:17:10,960 Speaker 1: have to you would have to physically replace those, which 304 00:17:11,000 --> 00:17:14,480 Speaker 1: requires opening up your computer case and taking stuff out 305 00:17:14,520 --> 00:17:17,080 Speaker 1: and changing stuff out, and that that can get a 306 00:17:17,119 --> 00:17:20,560 Speaker 1: little intimidating for folks. It's a little bit simpler when 307 00:17:20,600 --> 00:17:22,920 Speaker 1: you just hit a couple of buttons and then change 308 00:17:22,960 --> 00:17:27,840 Speaker 1: some numbers on the screen, but that might be necessary 309 00:17:27,840 --> 00:17:30,119 Speaker 1: depending on the motherboard. A lot of the stuff about 310 00:17:30,200 --> 00:17:33,960 Speaker 1: personal computers depends heavily on the specific hardware you have, 311 00:17:34,880 --> 00:17:38,160 Speaker 1: which is why if you ever think about building a machine, 312 00:17:38,680 --> 00:17:41,120 Speaker 1: you should really do some research and make sure that 313 00:17:41,200 --> 00:17:44,320 Speaker 1: you know what components you're getting before you you jump 314 00:17:44,400 --> 00:17:48,639 Speaker 1: into it, because not every processor is compatible with every motherboard. 315 00:17:49,000 --> 00:17:50,760 Speaker 1: So if you were to just try and create your 316 00:17:50,800 --> 00:17:53,280 Speaker 1: own computer, build your own computer and you just you know, 317 00:17:53,359 --> 00:17:56,280 Speaker 1: you were buying whatever was on sale. You might discover that, 318 00:17:56,359 --> 00:18:00,399 Speaker 1: oh I got this great motherboard and this great sensor, 319 00:18:00,520 --> 00:18:03,119 Speaker 1: but they aren't compatible with each other, so I can't 320 00:18:03,160 --> 00:18:05,800 Speaker 1: actually build a machine out of it. Well, same sort 321 00:18:05,840 --> 00:18:08,520 Speaker 1: of thing with overclocking. You just you know, they're different 322 00:18:08,560 --> 00:18:13,520 Speaker 1: limitations based upon the actual hardware you have. And of course, 323 00:18:13,640 --> 00:18:17,439 Speaker 1: uh it might involve, uh, depending on what you're doing, 324 00:18:17,640 --> 00:18:20,200 Speaker 1: you might have to play around with the amount of 325 00:18:20,280 --> 00:18:26,159 Speaker 1: voltage uh necessary to run. Yeah, well, I hopefully there 326 00:18:26,200 --> 00:18:29,679 Speaker 1: are our listeners when we start talking about the amount 327 00:18:29,680 --> 00:18:33,960 Speaker 1: of electricity we're getting into um or any any measure 328 00:18:34,000 --> 00:18:36,280 Speaker 1: of electricity, they start going, oh, maybe I don't want 329 00:18:36,320 --> 00:18:39,360 Speaker 1: to do this without you know, really doing some research. UM. 330 00:18:39,400 --> 00:18:42,000 Speaker 1: I would very much recommend doing that if you are 331 00:18:42,040 --> 00:18:46,240 Speaker 1: going to do getting into really messing with this UM. 332 00:18:46,280 --> 00:18:49,520 Speaker 1: But yeah, they're it is worth noting though that uh 333 00:18:49,320 --> 00:18:54,200 Speaker 1: uh certain boards are you know, certain processors, I should say, 334 00:18:54,480 --> 00:18:59,720 Speaker 1: come with the the ability to overclock sort of sanctioned 335 00:19:00,080 --> 00:19:03,080 Speaker 1: they're built in. Intel has several chips that you can 336 00:19:03,840 --> 00:19:07,440 Speaker 1: uh go into a specific screen and change the settings 337 00:19:07,640 --> 00:19:12,320 Speaker 1: if you want to overclock your processor. Extreme Edition Yeah. 338 00:19:12,400 --> 00:19:14,080 Speaker 1: So that way, you know, you can do like the 339 00:19:14,119 --> 00:19:18,040 Speaker 1: turbo stuff, or you can actually knock up the processor speed. 340 00:19:18,400 --> 00:19:20,880 Speaker 1: You can change the multiplier a little bit, that kind 341 00:19:20,920 --> 00:19:23,639 Speaker 1: of stuff. And uh you know again this is you 342 00:19:23,720 --> 00:19:25,880 Speaker 1: might ask, well, why isn't it like that just out 343 00:19:25,920 --> 00:19:27,800 Speaker 1: of the box. Well, for one thing, not everyone needs 344 00:19:27,800 --> 00:19:31,359 Speaker 1: that kind of performance. And for another, uh, here's the 345 00:19:31,359 --> 00:19:34,000 Speaker 1: thing about processors. We've talked about heat a bit and 346 00:19:34,040 --> 00:19:36,199 Speaker 1: about generating heat, and too much heat can be a 347 00:19:36,200 --> 00:19:40,920 Speaker 1: bad thing. When you have electricity running through a circuit, 348 00:19:41,359 --> 00:19:44,439 Speaker 1: it generates heat as a byproduct. Yes, some energy is 349 00:19:44,480 --> 00:19:46,600 Speaker 1: lost due to heat. Yeah, waste. It wastes some of 350 00:19:46,640 --> 00:19:51,640 Speaker 1: its energy as heat. Yeah. So the more electricity you're 351 00:19:51,640 --> 00:19:55,760 Speaker 1: pushing through the more the more uh work you're making 352 00:19:55,800 --> 00:19:58,440 Speaker 1: your system do, the more heat it's going to generate. 353 00:19:58,920 --> 00:20:01,879 Speaker 1: And before along, that heat might get to a point 354 00:20:01,920 --> 00:20:06,400 Speaker 1: that's causing damage or or causing malfunctions within the machine itself. 355 00:20:06,680 --> 00:20:08,760 Speaker 1: So you have to figure out a way of dispersing 356 00:20:08,800 --> 00:20:12,280 Speaker 1: that heat um to handle that, or else your device 357 00:20:12,320 --> 00:20:14,040 Speaker 1: isn't gonna work for very long. You might have the 358 00:20:14,080 --> 00:20:17,119 Speaker 1: world's fastest computer, but only for a few minutes before 359 00:20:17,119 --> 00:20:22,160 Speaker 1: it just uh yeah, well, of course, there have been 360 00:20:22,240 --> 00:20:25,399 Speaker 1: computers with no fans, there have been computers with multiple fans. 361 00:20:25,400 --> 00:20:27,639 Speaker 1: It all sort of depends on on the guts on 362 00:20:27,760 --> 00:20:30,720 Speaker 1: the you know, the stuff that's inside the box um. 363 00:20:30,840 --> 00:20:34,639 Speaker 1: And if you go to different overclocking communities you can 364 00:20:34,760 --> 00:20:39,600 Speaker 1: learn about the parts and bits that people uh seem 365 00:20:39,640 --> 00:20:41,200 Speaker 1: to feel are the best. Now, I saw a couple 366 00:20:41,200 --> 00:20:44,640 Speaker 1: of fans listed as being excellent for overclockers because they're 367 00:20:44,640 --> 00:20:47,720 Speaker 1: reliable and they push a lot of air um. But 368 00:20:47,920 --> 00:20:50,120 Speaker 1: depending on what you're doing, that may not be enough. 369 00:20:50,320 --> 00:20:52,720 Speaker 1: You might have to go to, say a water cooling system, 370 00:20:52,800 --> 00:20:56,400 Speaker 1: which you know, water is a much more efficient dispersal 371 00:20:56,720 --> 00:21:00,800 Speaker 1: of heat than than air is dispersal. I'm making up 372 00:21:00,800 --> 00:21:04,320 Speaker 1: words now or misusing them at any rate. So anyway, 373 00:21:04,480 --> 00:21:07,240 Speaker 1: water is much better at taking care of heat than 374 00:21:07,359 --> 00:21:10,560 Speaker 1: than air is, and so a water based cooling system 375 00:21:10,720 --> 00:21:14,080 Speaker 1: can be very useful for people who are overclocking their 376 00:21:14,160 --> 00:21:16,520 Speaker 1: their machines and they want to really push it to 377 00:21:16,560 --> 00:21:20,280 Speaker 1: the limit. Yeah, I was joking about the liquid nitrogen earlier, 378 00:21:20,320 --> 00:21:22,600 Speaker 1: but there are people who have some very elaborate liquid 379 00:21:22,720 --> 00:21:27,040 Speaker 1: cooled computer systems, and depending on how much you're you're pushing, 380 00:21:27,119 --> 00:21:29,439 Speaker 1: especially if you have something like the again, like the 381 00:21:29,480 --> 00:21:32,280 Speaker 1: Intel chips are the A M. D. S Black Edition 382 00:21:32,320 --> 00:21:35,040 Speaker 1: chips where you can you've got the opportunity to really 383 00:21:35,080 --> 00:21:38,520 Speaker 1: tinker with it, um you might do that. They are 384 00:21:38,560 --> 00:21:43,399 Speaker 1: actually an overclocking competitions. Liquid nitrogen has been used to 385 00:21:43,480 --> 00:21:48,080 Speaker 1: cool uh CPUs. Yeah, I'm just it's not the kind 386 00:21:48,080 --> 00:21:50,960 Speaker 1: of thing that the general public because he's not gonna have. 387 00:21:51,160 --> 00:21:53,240 Speaker 1: You'm not going to have a steady supply of liquid 388 00:21:53,359 --> 00:21:56,399 Speaker 1: nitrogen to run through your machine constantly so that you 389 00:21:56,440 --> 00:21:59,359 Speaker 1: can you can keep it going. But any how have 390 00:21:59,440 --> 00:22:03,760 Speaker 1: you seen my nitrogen? It's not the stage. Why do 391 00:22:03,880 --> 00:22:08,280 Speaker 1: you need to know the uh uh? Where is my 392 00:22:08,400 --> 00:22:11,359 Speaker 1: super suit? The uh? Yeah? But if you if you, 393 00:22:12,240 --> 00:22:14,720 Speaker 1: if you don't have a station have liquid nitrogen, then 394 00:22:14,760 --> 00:22:16,800 Speaker 1: you know what are cooling or some other method is 395 00:22:16,800 --> 00:22:21,040 Speaker 1: probably the best for you. But during these competitions that 396 00:22:21,200 --> 00:22:25,760 Speaker 1: the purpose of the competitions isn't to build the fastest computer. 397 00:22:25,880 --> 00:22:28,480 Speaker 1: It's to to try and push the limits of overclocking 398 00:22:28,480 --> 00:22:30,760 Speaker 1: as far as you can go. It's not that you're 399 00:22:30,800 --> 00:22:34,640 Speaker 1: going to have a practical machine after you're done, right, 400 00:22:34,680 --> 00:22:37,879 Speaker 1: It's just this is an example of a a an 401 00:22:38,000 --> 00:22:41,760 Speaker 1: artist if you will an engineer really knowing the limitations 402 00:22:41,800 --> 00:22:43,480 Speaker 1: and how to play with them and how to push 403 00:22:43,520 --> 00:22:47,360 Speaker 1: things to a super speed. So at ce S two 404 00:22:47,400 --> 00:22:51,960 Speaker 1: thousand eleven there was an overclocking competition where they had 405 00:22:52,080 --> 00:22:55,159 Speaker 1: several different phases and they were overclocking things, not just 406 00:22:55,280 --> 00:22:59,239 Speaker 1: CPUs but also graphics processing cards, because you can do 407 00:22:59,280 --> 00:23:02,600 Speaker 1: this with various components, not just CPUs. It's just that's 408 00:23:02,600 --> 00:23:04,400 Speaker 1: what we tend to think about when we talked about 409 00:23:04,400 --> 00:23:07,720 Speaker 1: over clocking. But in this competition, they took an I 410 00:23:07,960 --> 00:23:14,119 Speaker 1: seven x Intel chip, which normally runs at three point 411 00:23:14,200 --> 00:23:17,600 Speaker 1: three three giga hurts with a turbo speed capable of 412 00:23:17,680 --> 00:23:22,680 Speaker 1: three point six giga hurts. That's pretty darn fast. They 413 00:23:22,720 --> 00:23:26,439 Speaker 1: over clocked it to five point nine three five giga hurts, 414 00:23:27,080 --> 00:23:31,280 Speaker 1: so nearly six giga hurts of of clock speed. Um. 415 00:23:31,320 --> 00:23:36,440 Speaker 1: And that was using some pretty phenomenal cooling mechanisms. Uh, 416 00:23:36,760 --> 00:23:38,959 Speaker 1: not something that the average consumer is going to have 417 00:23:39,080 --> 00:23:44,080 Speaker 1: at his or her fingertips. Not the average consumer. Maybe 418 00:23:44,160 --> 00:23:48,000 Speaker 1: maybe if your last name is do find Schmirtz, you 419 00:23:48,119 --> 00:23:51,160 Speaker 1: might have something. Well, yeah, but that's all coming from 420 00:23:51,160 --> 00:23:57,879 Speaker 1: the alimony. Um, it's my coldinator. Um. Yeah, And and 421 00:23:57,920 --> 00:24:00,560 Speaker 1: it does require that when you over clocked your processor, 422 00:24:00,560 --> 00:24:03,119 Speaker 1: it does require that you tweak some other settings on 423 00:24:03,200 --> 00:24:07,040 Speaker 1: your computer, including the ram UM. So keep in mind 424 00:24:07,080 --> 00:24:09,800 Speaker 1: that this is not a a if you're just sort 425 00:24:09,800 --> 00:24:12,800 Speaker 1: of I thinking of tinkering with it just for the 426 00:24:12,840 --> 00:24:15,560 Speaker 1: fun of it. UM. Keep in mind that once you 427 00:24:15,600 --> 00:24:18,080 Speaker 1: start messing with one part of it, you might have 428 00:24:18,119 --> 00:24:23,920 Speaker 1: to tune some other factors relating to your your computer's operations. 429 00:24:23,920 --> 00:24:26,919 Speaker 1: So uh, make sure you do a bit of reading 430 00:24:27,000 --> 00:24:31,040 Speaker 1: about the processor you're using, UM and the other equipment, 431 00:24:31,080 --> 00:24:33,520 Speaker 1: the ram the type of ram UM. You might even 432 00:24:33,560 --> 00:24:36,200 Speaker 1: check out your GPU. If you're feeling bold, you might 433 00:24:36,240 --> 00:24:39,080 Speaker 1: even try to overclock your GPU again. This will also 434 00:24:39,720 --> 00:24:42,640 Speaker 1: increase the amount of heat. UM, so you this might 435 00:24:42,680 --> 00:24:46,320 Speaker 1: be a good time to uh move your computer to 436 00:24:46,440 --> 00:24:50,400 Speaker 1: a small bard in Norway where it is u where 437 00:24:50,480 --> 00:24:54,359 Speaker 1: I'm told it's rather chilly. Um, But the people at 438 00:24:54,359 --> 00:24:56,640 Speaker 1: the seed vault are be going no move it down there. 439 00:24:56,640 --> 00:25:00,560 Speaker 1: You're making the seeds warm up. But so, yeah, that's 440 00:25:00,640 --> 00:25:02,400 Speaker 1: quite a bit of there's quite a bit of tinkering 441 00:25:02,400 --> 00:25:04,520 Speaker 1: that could be involved with this that you know. It's 442 00:25:04,560 --> 00:25:06,199 Speaker 1: not just a oh well, I'm just going to turn 443 00:25:06,280 --> 00:25:07,959 Speaker 1: this one up to eleven and we're good. Yeah, there 444 00:25:07,960 --> 00:25:10,199 Speaker 1: are a lot of resources out on the net that 445 00:25:10,320 --> 00:25:12,560 Speaker 1: will help you out if you want to try this. 446 00:25:12,760 --> 00:25:16,879 Speaker 1: And really, the nice thing is there's so many that 447 00:25:16,920 --> 00:25:19,280 Speaker 1: are out there that you've got a good chance. If 448 00:25:19,280 --> 00:25:23,080 Speaker 1: you just plug in whatever processor you have and the 449 00:25:23,119 --> 00:25:26,840 Speaker 1: word overclocking into a decent search engine, you will probably 450 00:25:26,880 --> 00:25:30,560 Speaker 1: get some returns from people who have gone through this 451 00:25:30,600 --> 00:25:32,840 Speaker 1: process and they can tell you what worked for them 452 00:25:32,960 --> 00:25:36,080 Speaker 1: or what you know, what things to avoid. Um And 453 00:25:36,119 --> 00:25:37,760 Speaker 1: like I said, there are a lot of communities out 454 00:25:37,760 --> 00:25:41,040 Speaker 1: there on the net that have just full discussions, like 455 00:25:41,080 --> 00:25:44,119 Speaker 1: full message boards just dedicated to overclocking and the different 456 00:25:44,160 --> 00:25:46,760 Speaker 1: techniques that they used. And uh, you know, some of 457 00:25:46,800 --> 00:25:48,920 Speaker 1: these might be a little technical and might require a 458 00:25:48,960 --> 00:25:52,520 Speaker 1: little bit of backtracking so that you can really understand 459 00:25:52,760 --> 00:25:58,359 Speaker 1: the the subtle, the subtleties of what it is they're saying. 460 00:25:58,600 --> 00:26:03,080 Speaker 1: But but it's totally doable. I mean, in most cases, 461 00:26:03,119 --> 00:26:06,000 Speaker 1: it's doable without you ever having to crack open your computer, 462 00:26:06,119 --> 00:26:07,960 Speaker 1: which is the best part, right you know, because you 463 00:26:08,440 --> 00:26:10,160 Speaker 1: every time you have to open your computer and take 464 00:26:10,160 --> 00:26:14,880 Speaker 1: stuff out, that eliminates a significant percentage of the people 465 00:26:14,920 --> 00:26:17,240 Speaker 1: who would have tried it otherwise just because it's either 466 00:26:17,440 --> 00:26:21,440 Speaker 1: too much of a hassle or they find it too intimidating. UM. 467 00:26:21,680 --> 00:26:24,359 Speaker 1: Two things though to to make sure. One that you 468 00:26:24,440 --> 00:26:29,680 Speaker 1: don't make assumptions on similarities. That was one thing that 469 00:26:29,680 --> 00:26:32,000 Speaker 1: that I read that if your computer, if you're reading 470 00:26:32,400 --> 00:26:35,080 Speaker 1: information Reform about overclock and you're getting ready, you're you're 471 00:26:35,280 --> 00:26:39,160 Speaker 1: gotten the bug. You're seriously thinking about this now, and 472 00:26:39,200 --> 00:26:41,800 Speaker 1: that you're reading a post by someone who's done it, 473 00:26:42,040 --> 00:26:44,639 Speaker 1: who's who's got a chip that's a little that's just 474 00:26:44,720 --> 00:26:47,600 Speaker 1: a little different than yours. Don't go by that information. 475 00:26:47,640 --> 00:26:50,359 Speaker 1: They said that, Um, from from what I have read 476 00:26:50,520 --> 00:26:52,920 Speaker 1: from people who have written instructions on so you want 477 00:26:52,960 --> 00:26:55,720 Speaker 1: to overclock your computer, well here's what you should do. 478 00:26:55,880 --> 00:26:57,800 Speaker 1: That was one of the things that I read several 479 00:26:57,840 --> 00:27:01,280 Speaker 1: times was if you've got something that's very similar to 480 00:27:01,520 --> 00:27:05,120 Speaker 1: what you've got to the instructions from, don't don't go 481 00:27:05,320 --> 00:27:08,760 Speaker 1: by strict similarities. Make sure that you are going by 482 00:27:08,920 --> 00:27:13,359 Speaker 1: someone who knows instructions based on the specific stuff that 483 00:27:13,400 --> 00:27:16,919 Speaker 1: you're using. Because similarities aren't good enough. When you're messing 484 00:27:16,960 --> 00:27:20,000 Speaker 1: with this, you could seriously damage your computer. And uh, 485 00:27:20,280 --> 00:27:23,800 Speaker 1: that's the other part. Make sure that you're really willing 486 00:27:24,000 --> 00:27:27,159 Speaker 1: to give this a try, knowing that you might really 487 00:27:27,400 --> 00:27:30,320 Speaker 1: muck things up for the insides of your machine. Yeah, 488 00:27:30,320 --> 00:27:33,080 Speaker 1: if you're careful, you probably don't really need to worry 489 00:27:33,160 --> 00:27:34,520 Speaker 1: so much. But it's good to have in the back 490 00:27:34,560 --> 00:27:37,719 Speaker 1: of your mind because otherwise, you know, if you you know, 491 00:27:37,840 --> 00:27:39,720 Speaker 1: if you do the typical what we like to think 492 00:27:39,720 --> 00:27:42,879 Speaker 1: of as the typical American thing, we're more equals better, right, 493 00:27:43,040 --> 00:27:45,600 Speaker 1: you might be let's craig it up to eleven and 494 00:27:45,640 --> 00:27:49,160 Speaker 1: the next thing you know, your machine doesn't do anything anymore. 495 00:27:49,200 --> 00:27:52,679 Speaker 1: It's not it's not doing anything faster than any machine 496 00:27:52,720 --> 00:27:56,359 Speaker 1: you've ever had. My computer does nothing at the speed 497 00:27:56,359 --> 00:28:00,520 Speaker 1: of light. It works great as a doorstop. Yeah. No, 498 00:28:00,640 --> 00:28:02,880 Speaker 1: I'm sure that there will be somebody out there who's 499 00:28:02,920 --> 00:28:06,240 Speaker 1: listening listening to this podcast who has had experience overclocking, 500 00:28:06,240 --> 00:28:08,320 Speaker 1: and they're going to write in and say, no, Jonathan 501 00:28:08,359 --> 00:28:11,720 Speaker 1: and Chris, it's easy to overclock, maybe for some people, 502 00:28:12,200 --> 00:28:16,119 Speaker 1: but for some systems and for some systems, but um, 503 00:28:16,359 --> 00:28:18,840 Speaker 1: you can't. You can't. You can't at play that universally 504 00:28:18,880 --> 00:28:22,679 Speaker 1: across everybody. And uh, and it's it is possible that 505 00:28:22,800 --> 00:28:26,680 Speaker 1: if you're not careful, you could damage your computer. And 506 00:28:26,800 --> 00:28:29,320 Speaker 1: if you don't have a need for overclocking, if you're 507 00:28:29,320 --> 00:28:35,960 Speaker 1: not playing lots of of of high resource demanding games 508 00:28:36,640 --> 00:28:39,200 Speaker 1: or or other applications that just require a lot of 509 00:28:39,200 --> 00:28:43,400 Speaker 1: processing power. Um. I mean, it could be a fun 510 00:28:43,440 --> 00:28:45,520 Speaker 1: experiment if it's something that you just want to try 511 00:28:45,520 --> 00:28:47,120 Speaker 1: and get your hand in, and especially if you have 512 00:28:47,200 --> 00:28:49,200 Speaker 1: like an old machine lying around that you don't really 513 00:28:49,240 --> 00:28:51,320 Speaker 1: care about and you just want to have the experience 514 00:28:51,360 --> 00:28:53,960 Speaker 1: of overclocking something, that's fine. But if you don't really 515 00:28:53,960 --> 00:28:55,680 Speaker 1: have a need for it at all, I really don't 516 00:28:55,720 --> 00:28:58,760 Speaker 1: see any reason to do it, because ultimately, if you 517 00:28:58,800 --> 00:29:02,120 Speaker 1: are overclocking your machine to really push its limits, that 518 00:29:02,320 --> 00:29:04,560 Speaker 1: is it is not just a time investment, but it 519 00:29:04,640 --> 00:29:06,959 Speaker 1: is a money investment too, because you will have to 520 00:29:07,000 --> 00:29:09,800 Speaker 1: find some way to address that heat problem. It's not 521 00:29:10,040 --> 00:29:12,520 Speaker 1: you know, because your computer when it was built, was 522 00:29:12,560 --> 00:29:15,000 Speaker 1: built with a certain amount of heat in mind and 523 00:29:15,080 --> 00:29:17,720 Speaker 1: nothing beyond that, and you're gonna be generating a lot 524 00:29:17,760 --> 00:29:19,960 Speaker 1: more heat than what that computer was designed to handle. 525 00:29:20,480 --> 00:29:22,400 Speaker 1: On the other hand, if your office is in the breeder, 526 00:29:23,080 --> 00:29:25,720 Speaker 1: that may not be such a problem. Yeah, some days 527 00:29:25,720 --> 00:29:28,600 Speaker 1: I wonder if we are so that wraps up this 528 00:29:28,680 --> 00:29:32,760 Speaker 1: discussion about overclocking and apparently the HVAC system and how 529 00:29:32,800 --> 00:29:35,720 Speaker 1: stuff works dot com. If you guys have any requests 530 00:29:35,760 --> 00:29:37,400 Speaker 1: for topics that you would like us to cover, let 531 00:29:37,480 --> 00:29:40,000 Speaker 1: us know on Facebook or Twitter. Are handled. There is 532 00:29:40,040 --> 00:29:43,280 Speaker 1: text stuff h s W or send us an email. 533 00:29:43,400 --> 00:29:47,239 Speaker 1: Our address is tech stuff at Discovery dot com and 534 00:29:47,320 --> 00:29:49,600 Speaker 1: Chris and I will talk to you again really soon. 535 00:29:53,800 --> 00:29:56,400 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 536 00:29:56,720 --> 00:29:57,920 Speaker 1: It's ready, are you