1 00:00:03,040 --> 00:00:05,360 Speaker 1: Welcome to Stuff to Blow Your Mind production of My 2 00:00:05,480 --> 00:00:14,560 Speaker 1: Heart Radio. Hey you welcome to Stuff to Blow Your Mind. 3 00:00:14,680 --> 00:00:17,239 Speaker 1: My name is Robert Lamb and I'm Joe McCormick, and 4 00:00:17,280 --> 00:00:19,880 Speaker 1: we're back with part three of our series about the 5 00:00:19,920 --> 00:00:23,200 Speaker 1: idea of fun and now. In previous parts of the series, 6 00:00:23,200 --> 00:00:25,040 Speaker 1: which if you haven't listened to them yet, you should 7 00:00:25,040 --> 00:00:28,080 Speaker 1: go check those out first. Um, we talked about trying 8 00:00:28,120 --> 00:00:32,080 Speaker 1: to define the somewhat elusive concept of fun and discover 9 00:00:32,200 --> 00:00:36,080 Speaker 1: how exactly it is different in form from related ideas 10 00:00:36,200 --> 00:00:40,839 Speaker 1: like pleasure, entertainment, enjoyment. We talked about some research on 11 00:00:40,880 --> 00:00:43,880 Speaker 1: the role of fun in child development and how that 12 00:00:44,000 --> 00:00:46,880 Speaker 1: might fit into a constructivist model of how how a 13 00:00:46,960 --> 00:00:50,320 Speaker 1: child builds knowledge about cause and effect relationships in the world. 14 00:00:50,680 --> 00:00:53,760 Speaker 1: We talked about fun and imagination, play and children, and 15 00:00:53,800 --> 00:00:57,640 Speaker 1: we're back to explore a few other avenues of fun today. 16 00:00:57,680 --> 00:01:00,360 Speaker 1: That's right, the fun train continues, and I thought an 17 00:01:00,360 --> 00:01:04,200 Speaker 1: interesting place to to start this episode off might be 18 00:01:04,280 --> 00:01:07,039 Speaker 1: to go back and uh touch on something that we 19 00:01:07,040 --> 00:01:10,319 Speaker 1: we hadn't really discussed in detail, and that is that 20 00:01:10,520 --> 00:01:13,560 Speaker 1: for the majority of human history, no one had any fun, 21 00:01:14,200 --> 00:01:17,040 Speaker 1: and a very large percentage of the global population isn't 22 00:01:17,080 --> 00:01:19,640 Speaker 1: having fun today because fun is just an English word 23 00:01:19,640 --> 00:01:21,600 Speaker 1: and one that we've only been kicking around according to 24 00:01:21,720 --> 00:01:26,000 Speaker 1: Donald Hedrick since the late seventeenth century. Okay, so presumably 25 00:01:26,200 --> 00:01:30,640 Speaker 1: people were having something uh like fun before the word fun, 26 00:01:30,920 --> 00:01:33,680 Speaker 1: and people in cultures without the English word fund or 27 00:01:33,720 --> 00:01:37,240 Speaker 1: having equivalent experiences, but they might call it something different, 28 00:01:37,280 --> 00:01:40,480 Speaker 1: and maybe calling it something different causes different sort of 29 00:01:40,520 --> 00:01:44,520 Speaker 1: associative groupings with other words and other concepts. Right, this 30 00:01:44,560 --> 00:01:46,800 Speaker 1: is one of This is the thing, right, This is 31 00:01:46,920 --> 00:01:50,640 Speaker 1: when you have a word like fun, what connotations does 32 00:01:50,680 --> 00:01:53,200 Speaker 1: it have within a given language, within a given culture, 33 00:01:53,600 --> 00:01:56,040 Speaker 1: and does that to what extent does that translate out 34 00:01:56,160 --> 00:02:00,160 Speaker 1: into other cultures? So uh, and ultimately that's going to 35 00:02:00,240 --> 00:02:02,400 Speaker 1: be kind of an open question here. But to get 36 00:02:02,440 --> 00:02:05,800 Speaker 1: down a little bit too, um to how we use 37 00:02:05,920 --> 00:02:09,320 Speaker 1: fun and what fun means and where the word comes from. Um. 38 00:02:09,360 --> 00:02:12,480 Speaker 1: I was reading an interesting paper from nineteen seventy two 39 00:02:12,520 --> 00:02:16,040 Speaker 1: titled Degree Words. Uh, well, it's the book actually not 40 00:02:16,040 --> 00:02:19,680 Speaker 1: not an article by American linguist Dwight to Bollinger just 41 00:02:19,760 --> 00:02:23,600 Speaker 1: who describes fun as a noun that had been fully 42 00:02:24,320 --> 00:02:28,880 Speaker 1: adjectivized by quote. The younger set again, he's writing, I 43 00:02:28,919 --> 00:02:30,359 Speaker 1: think the book came out on seventy two, and these 44 00:02:30,360 --> 00:02:32,680 Speaker 1: may have been writings that were, uh, there were a 45 00:02:32,760 --> 00:02:36,200 Speaker 1: little bit earlier, so you can roughly think, you know, 46 00:02:36,360 --> 00:02:40,440 Speaker 1: middle twentieth century on this. That's interesting. So he's saying 47 00:02:40,720 --> 00:02:44,120 Speaker 1: definitely that fund as a noun goes back farther than 48 00:02:44,160 --> 00:02:47,280 Speaker 1: fun as an adjective. Right, and so for some quick 49 00:02:47,320 --> 00:02:50,280 Speaker 1: examples of this um the use of a noun fun, 50 00:02:50,480 --> 00:02:53,239 Speaker 1: you might say, if you were to use the Simpsons quote, 51 00:02:53,760 --> 00:02:56,000 Speaker 1: this is the largest car I could afford. Should I 52 00:02:56,040 --> 00:03:00,840 Speaker 1: therefore be made the subject of fun? I guess? Or 53 00:03:01,200 --> 00:03:03,600 Speaker 1: here's the here's here's a simpler use of the noun. 54 00:03:04,000 --> 00:03:07,240 Speaker 1: Are we having fun yet? If you ask that question 55 00:03:07,280 --> 00:03:11,919 Speaker 1: the answer is no and then adjective use uh. It 56 00:03:12,000 --> 00:03:14,000 Speaker 1: could be an example. Here's another Simpsons quote. I don't 57 00:03:14,040 --> 00:03:17,280 Speaker 1: remember this episode specifically, but can't you just bat that 58 00:03:17,360 --> 00:03:20,280 Speaker 1: all the horses have a fun time? I don't recall 59 00:03:20,280 --> 00:03:22,160 Speaker 1: what episode that's from. I don't know. It's just looking 60 00:03:22,200 --> 00:03:23,960 Speaker 1: for I had to find another Simpsons quote with the 61 00:03:23,960 --> 00:03:27,119 Speaker 1: word fun. Okay, but the fun there is an adjective. 62 00:03:27,160 --> 00:03:31,160 Speaker 1: It is describing the quality of the time they had, right, 63 00:03:31,480 --> 00:03:33,960 Speaker 1: or another example of adjective use would be something that 64 00:03:34,000 --> 00:03:37,560 Speaker 1: we discussed in the first episode, the movie was fun. Okay, Yeah, 65 00:03:37,600 --> 00:03:40,640 Speaker 1: So you can imagine two slightly different sentences that mostly 66 00:03:40,680 --> 00:03:43,320 Speaker 1: mean the same thing, but with subtle differences. You could 67 00:03:43,320 --> 00:03:46,720 Speaker 1: say I had fun at the movie. That's uh, that's 68 00:03:46,760 --> 00:03:49,720 Speaker 1: a now, and you're saying fun is some kind of substance, 69 00:03:49,840 --> 00:03:53,600 Speaker 1: and you experience that substance or you part partook of 70 00:03:53,600 --> 00:03:57,320 Speaker 1: that substance while watching the movie. The movie was fun 71 00:03:57,520 --> 00:04:01,520 Speaker 1: is an adjective describing something about out the experience, right, 72 00:04:01,600 --> 00:04:04,400 Speaker 1: And so Bolinger points out that in this fun becomes 73 00:04:04,440 --> 00:04:07,520 Speaker 1: an enhancer as well as I guess you know, we're 74 00:04:07,520 --> 00:04:09,080 Speaker 1: talking about what does it mean when you say a 75 00:04:09,080 --> 00:04:10,920 Speaker 1: movie when someone asking if the movie was good and 76 00:04:10,920 --> 00:04:13,040 Speaker 1: you say it was fun. In that case, it it's 77 00:04:13,040 --> 00:04:15,480 Speaker 1: sort of like a limitter as well. You can say 78 00:04:15,520 --> 00:04:17,960 Speaker 1: like it was it was up to a certain point, 79 00:04:18,279 --> 00:04:23,400 Speaker 1: to a certain threshold. Interestingly, though, it's the oldest usages 80 00:04:23,720 --> 00:04:26,680 Speaker 1: of fun seemed to be the use of fun as 81 00:04:26,760 --> 00:04:30,680 Speaker 1: a verb. So an example of this would be this, 82 00:04:30,680 --> 00:04:33,560 Speaker 1: this is something when they encounter in certain books, uh 83 00:04:34,160 --> 00:04:36,400 Speaker 1: and works. So I kind of associate this kind of 84 00:04:36,400 --> 00:04:39,320 Speaker 1: phrase with like sort of hay seed fiction. Uh, you 85 00:04:39,400 --> 00:04:42,440 Speaker 1: might see someone say, well, we we were just funning you, 86 00:04:42,520 --> 00:04:47,600 Speaker 1: We was just funning you. I'm just fooling yeah. And 87 00:04:47,680 --> 00:04:50,440 Speaker 1: while then there's gonna be a close connection there. Uh. 88 00:04:50,480 --> 00:04:54,000 Speaker 1: And while this verb form isn't really used today for 89 00:04:54,040 --> 00:04:56,640 Speaker 1: the most part, or certainly not the most popular use, 90 00:04:56,720 --> 00:04:59,799 Speaker 1: the most widely used version of fun, we still see 91 00:05:00,600 --> 00:05:03,960 Speaker 1: examples of this preserved and phrases like to make fun 92 00:05:04,040 --> 00:05:06,240 Speaker 1: off right. So there it's the noun. But I think 93 00:05:06,240 --> 00:05:09,159 Speaker 1: that means the same thing as funding you or making 94 00:05:09,160 --> 00:05:11,800 Speaker 1: fun of you. Yes, well, actually no, I wonder I 95 00:05:11,800 --> 00:05:14,520 Speaker 1: mean funny you seems to maybe broader. That could mean 96 00:05:14,600 --> 00:05:16,479 Speaker 1: making fun of but it could also mean sort of 97 00:05:16,520 --> 00:05:20,760 Speaker 1: just playing with you. Yeah. I guess it's a context 98 00:05:20,960 --> 00:05:24,600 Speaker 1: dependent right. I was reading about all of this in 99 00:05:24,680 --> 00:05:27,560 Speaker 1: a book titled The Painted Word, A treasure Chest of 100 00:05:27,560 --> 00:05:31,200 Speaker 1: Remarkable Words in their Origins by Phil cousinu and it 101 00:05:31,320 --> 00:05:35,799 Speaker 1: tracks the original verb fun back to the sixteen eighties, 102 00:05:36,440 --> 00:05:39,000 Speaker 1: and he writes that the exact origin of the word 103 00:05:39,160 --> 00:05:42,479 Speaker 1: is uncertain. However, it might be a variant of the 104 00:05:42,480 --> 00:05:47,640 Speaker 1: Middle European word fun in which means bifool. He also 105 00:05:47,680 --> 00:05:51,840 Speaker 1: points out that eighteenth century lexicographer Samuel Johnson considered fun 106 00:05:51,960 --> 00:05:56,000 Speaker 1: a quote low cant word and uh. And he also 107 00:05:56,000 --> 00:05:58,760 Speaker 1: points out the out the here points out that funny 108 00:05:58,800 --> 00:06:02,800 Speaker 1: money also pins some of the original usage of the 109 00:06:02,880 --> 00:06:07,120 Speaker 1: of the verb funny fooling to be fool. Okay, so 110 00:06:07,160 --> 00:06:09,880 Speaker 1: maybe if you trace it back to its origins, it's 111 00:06:09,960 --> 00:06:12,640 Speaker 1: it's possible that it doesn't just mean having a good time. 112 00:06:13,120 --> 00:06:18,400 Speaker 1: It means something more with the connotations of trickery or 113 00:06:18,560 --> 00:06:21,919 Speaker 1: or guile or something. Yeah, that's what that seems to 114 00:06:21,920 --> 00:06:24,320 Speaker 1: be the case. Now that's this This gets into a 115 00:06:24,320 --> 00:06:28,360 Speaker 1: whole complicated area though, right, like, do the origins of words, 116 00:06:28,880 --> 00:06:31,520 Speaker 1: you know, unknown origins especially, do they still resonate to 117 00:06:31,560 --> 00:06:35,839 Speaker 1: any degree within a given cultural linguistic system. But the 118 00:06:35,880 --> 00:06:37,760 Speaker 1: way when you look at it, it does seem like 119 00:06:38,440 --> 00:06:43,480 Speaker 1: the origins of fun may indeed lie in foolishness and uh, 120 00:06:43,560 --> 00:06:46,680 Speaker 1: in in this in this kind of mischief that is 121 00:06:46,720 --> 00:06:50,800 Speaker 1: at the expense of something else. Yeah, yeah, yeah, so 122 00:06:50,920 --> 00:06:52,880 Speaker 1: one can't help. But but wonder, you know, we're just 123 00:06:52,960 --> 00:06:56,400 Speaker 1: we're talking, for instance, about movies. If a movie is fun, 124 00:06:56,480 --> 00:06:59,640 Speaker 1: that means it can't be great. And is that wonder 125 00:06:59,640 --> 00:07:01,760 Speaker 1: if that has any connection with this idea that fun 126 00:07:01,800 --> 00:07:05,440 Speaker 1: itself is something that has done, uh that is enjoyed 127 00:07:05,839 --> 00:07:10,440 Speaker 1: that or or encountered at the expense of something more important. Well, 128 00:07:10,480 --> 00:07:13,000 Speaker 1: it makes me think about how a lot of movies 129 00:07:13,080 --> 00:07:14,920 Speaker 1: that you would say, well, it wasn't good, but it 130 00:07:15,000 --> 00:07:17,600 Speaker 1: was fun means something about how I don't know if 131 00:07:17,600 --> 00:07:20,679 Speaker 1: the movie was successful in the way that it meant 132 00:07:20,720 --> 00:07:23,520 Speaker 1: to be, but I was able to make fun out 133 00:07:23,560 --> 00:07:26,000 Speaker 1: of the experience of it, which kind of like the 134 00:07:26,000 --> 00:07:29,120 Speaker 1: way that maybe even if your king isn't doesn't have 135 00:07:29,200 --> 00:07:31,880 Speaker 1: such a good humor himself, you know, the court jester 136 00:07:32,120 --> 00:07:35,000 Speaker 1: can can make a good time for everybody, and the 137 00:07:35,080 --> 00:07:38,520 Speaker 1: king can't really do anything about it without really looking bad. Yeah, 138 00:07:38,520 --> 00:07:41,320 Speaker 1: this is another great, um, great point. Something we should 139 00:07:41,320 --> 00:07:42,960 Speaker 1: have talked about, I guess when we're talking about about 140 00:07:43,600 --> 00:07:45,600 Speaker 1: the movie connotation earlier, because yeah, when you say that 141 00:07:45,640 --> 00:07:47,920 Speaker 1: a movie wasn't great but it was fun, you could 142 00:07:48,000 --> 00:07:50,920 Speaker 1: mean that in a very heartfelt way, like like, yeah, 143 00:07:51,200 --> 00:07:53,200 Speaker 1: this wasn't a great movie, but it was enjoyable. I 144 00:07:53,240 --> 00:07:55,520 Speaker 1: had a great time watching it. I was able, I 145 00:07:55,520 --> 00:07:57,840 Speaker 1: I enjoyed the you know, some of the imaginative ideas 146 00:07:57,880 --> 00:08:00,680 Speaker 1: in it, or you could mean it like no, that 147 00:08:00,720 --> 00:08:04,280 Speaker 1: movie it wasn't It wasn't good. In fact, it was horrible. 148 00:08:04,480 --> 00:08:07,680 Speaker 1: But I enjoyed watching it because I I I, I 149 00:08:07,720 --> 00:08:13,440 Speaker 1: feel great pleasure looking upon works of ruin. It entertains 150 00:08:13,480 --> 00:08:16,400 Speaker 1: me to watch others fail, and I am deeply down 151 00:08:16,400 --> 00:08:19,760 Speaker 1: a horrible person. So anyway, most of us just more 152 00:08:19,880 --> 00:08:23,280 Speaker 1: food for thought, I think now, as far as I 153 00:08:23,280 --> 00:08:25,040 Speaker 1: can tell, and I was looking around for this. I 154 00:08:25,600 --> 00:08:28,160 Speaker 1: no one seems to have done an exhaustive look at 155 00:08:28,280 --> 00:08:32,800 Speaker 1: fun or fun like words in other languages, but I thought, 156 00:08:32,880 --> 00:08:34,840 Speaker 1: might it might be telling to at least look at 157 00:08:34,920 --> 00:08:38,720 Speaker 1: one related word in a not too distant tongue. So 158 00:08:38,800 --> 00:08:41,360 Speaker 1: I thought we might look at the German word spas. 159 00:08:41,720 --> 00:08:44,960 Speaker 1: All right. I was reading about this on your Daily 160 00:08:44,960 --> 00:08:49,079 Speaker 1: German dot com by a writer and he also does 161 00:08:49,360 --> 00:08:52,679 Speaker 1: see him on some YouTube videos by the name of Emmanuel, 162 00:08:53,080 --> 00:08:58,240 Speaker 1: and it's quite fascinating. So spas essentially means fun or sport. 163 00:08:58,520 --> 00:09:00,960 Speaker 1: But as the author points out, you can't just throw 164 00:09:01,000 --> 00:09:04,960 Speaker 1: the word in via rough translation. And this, of course 165 00:09:05,120 --> 00:09:07,160 Speaker 1: is going to be an obvious reality for anyone out 166 00:09:07,200 --> 00:09:10,320 Speaker 1: there who's recently taken any kind of foreign language or 167 00:09:10,320 --> 00:09:12,760 Speaker 1: you remember any foreign language classes you took in the past. 168 00:09:13,120 --> 00:09:17,000 Speaker 1: You can't just swap out words and expect a translation 169 00:09:17,040 --> 00:09:19,320 Speaker 1: to still work most of the time. And maybe it's 170 00:09:19,320 --> 00:09:23,920 Speaker 1: possible with more closely related languages, but for instance, German 171 00:09:23,960 --> 00:09:26,480 Speaker 1: to English, you're gonna mess things up if you try 172 00:09:26,480 --> 00:09:30,040 Speaker 1: and translate things like that. So, for instance, with spas here, 173 00:09:30,120 --> 00:09:32,960 Speaker 1: you can't say that was fun and then translate that 174 00:09:33,080 --> 00:09:36,840 Speaker 1: roughly to dosivar spash like. It just wouldn't work. And 175 00:09:36,840 --> 00:09:39,400 Speaker 1: we'll get back to why in a second. So spas 176 00:09:39,640 --> 00:09:44,440 Speaker 1: is apparently the Germanized version of the Italian spaso, which 177 00:09:44,480 --> 00:09:47,720 Speaker 1: means fun or entertainment and comes from the Latin verb 178 00:09:48,400 --> 00:09:54,520 Speaker 1: uh x expossary, which is a version of the word expondary. 179 00:09:54,679 --> 00:09:58,440 Speaker 1: Uh So, according to the author here quote so, that 180 00:09:58,480 --> 00:10:02,200 Speaker 1: means spash is related to expand and the author here 181 00:10:02,240 --> 00:10:06,160 Speaker 1: explains that the connection here would seem to to indicate 182 00:10:06,200 --> 00:10:09,120 Speaker 1: there's an idea of letting go, perhaps like to have 183 00:10:09,200 --> 00:10:14,160 Speaker 1: fun is to let go, to have fun is to expand. Um. So, 184 00:10:14,440 --> 00:10:16,040 Speaker 1: I don't know. I don't know if that connection is 185 00:10:16,040 --> 00:10:18,720 Speaker 1: purely lost within the confines of the German language or not, 186 00:10:18,800 --> 00:10:20,440 Speaker 1: but it's kind of interesting you know. It comes back 187 00:10:20,480 --> 00:10:23,040 Speaker 1: to that question, like if if you're like two or 188 00:10:23,080 --> 00:10:28,000 Speaker 1: three changes away removed from the origin of a word, 189 00:10:28,200 --> 00:10:31,439 Speaker 1: does the origin still resonate in the current usage? Oh? I, 190 00:10:31,480 --> 00:10:33,880 Speaker 1: I feel like I see plenty of parallel to that 191 00:10:33,960 --> 00:10:36,440 Speaker 1: kind of expression. Even in English. When you have fun? 192 00:10:36,480 --> 00:10:39,320 Speaker 1: Are you cutting loose? When you have fun? Are you 193 00:10:39,920 --> 00:10:43,160 Speaker 1: letting your hair down? How about that? Yeah? Now to 194 00:10:43,200 --> 00:10:45,720 Speaker 1: come back to just how the word is used um 195 00:10:46,000 --> 00:10:50,480 Speaker 1: the author here uh Emmanuel. He points out that sposh 196 00:10:50,520 --> 00:10:52,920 Speaker 1: and fun are both used differently. So in English we 197 00:10:53,000 --> 00:10:55,959 Speaker 1: say something is fun, or we can say something is fun, 198 00:10:56,280 --> 00:11:00,280 Speaker 1: but in German something makes fun or it makes one fun. 199 00:11:00,880 --> 00:11:04,200 Speaker 1: And the example they point to is uh the sentence 200 00:11:04,320 --> 00:11:08,800 Speaker 1: uh Deutsche learning mokomir spash so clunquily you could you 201 00:11:08,800 --> 00:11:10,960 Speaker 1: could translate if you were bad at translating, you could 202 00:11:10,960 --> 00:11:14,600 Speaker 1: clunquily translate that to German learning makes me fun. But 203 00:11:14,679 --> 00:11:17,600 Speaker 1: of course a much better and truer translation would be 204 00:11:17,880 --> 00:11:21,560 Speaker 1: I enjoy learning German or to me, learning German is 205 00:11:21,600 --> 00:11:25,600 Speaker 1: fun interesting, So there would be a trait ascribed to 206 00:11:25,720 --> 00:11:27,640 Speaker 1: the speaker kind of it would be kind of like 207 00:11:27,760 --> 00:11:31,840 Speaker 1: saying learning German makes me happy. Except it's not exactly 208 00:11:31,880 --> 00:11:36,240 Speaker 1: the same thing as happiness, right right, So, uh, there's 209 00:11:36,280 --> 00:11:38,680 Speaker 1: a whole article on this that your Daily German dot com. 210 00:11:38,920 --> 00:11:41,240 Speaker 1: Definitely check that if you're interested in in the German 211 00:11:41,320 --> 00:11:45,520 Speaker 1: language or this particular example. Likewise, I know we have 212 00:11:45,600 --> 00:11:48,360 Speaker 1: a bunch of multi lingual folks out there, and I 213 00:11:48,400 --> 00:11:50,920 Speaker 1: would love to hear some other examples of like how 214 00:11:51,040 --> 00:11:54,040 Speaker 1: what is the word that is like fun in another 215 00:11:54,080 --> 00:11:58,640 Speaker 1: tongue but also distinct from fun? I'm I'm interested also 216 00:11:58,800 --> 00:12:03,160 Speaker 1: in words that that fun can be translated as, but 217 00:12:03,360 --> 00:12:06,520 Speaker 1: that also encompass things that we don't associate with fun 218 00:12:07,200 --> 00:12:10,839 Speaker 1: so much. So, Yeah, any great examples of that out there, 219 00:12:10,880 --> 00:12:13,040 Speaker 1: Feel free to write in about them. We'd love to 220 00:12:13,040 --> 00:12:15,400 Speaker 1: hear from you, absolutely. That's one of my favorite kinds 221 00:12:15,440 --> 00:12:17,600 Speaker 1: of listener mail, actually, is when we hear from somebody 222 00:12:17,600 --> 00:12:20,120 Speaker 1: who speaks a different language telling us about the idea 223 00:12:20,200 --> 00:12:23,000 Speaker 1: we talked about in their language. Yeah, I remember, we 224 00:12:23,040 --> 00:12:25,080 Speaker 1: got a lot of those with our episodes about days 225 00:12:25,120 --> 00:12:30,000 Speaker 1: of the week. Yeah. Alright, Well, there are a couple 226 00:12:30,000 --> 00:12:34,439 Speaker 1: of papers I wanted to look at examining a couple 227 00:12:34,480 --> 00:12:38,720 Speaker 1: of other aspects of fun. One began as a tangent 228 00:12:38,880 --> 00:12:41,760 Speaker 1: off of the other, but eventually became so interesting that 229 00:12:41,800 --> 00:12:44,400 Speaker 1: I wanted to devote its own section to it. So 230 00:12:44,440 --> 00:12:46,480 Speaker 1: the first one I wanted to look at, the original 231 00:12:46,520 --> 00:12:50,160 Speaker 1: one is a paper published in ten and the Journal 232 00:12:50,160 --> 00:12:53,720 Speaker 1: of Positive Psychology by Harry T. Rice, Stephanie D O'Keefe, 233 00:12:53,760 --> 00:12:57,240 Speaker 1: and Richard de Lane called fun is more fun when 234 00:12:57,280 --> 00:13:00,880 Speaker 1: others are involved. This is about the social aspects of fun. 235 00:13:01,760 --> 00:13:04,280 Speaker 1: Uh Now, I wanted to mention a few things from 236 00:13:04,320 --> 00:13:08,280 Speaker 1: their background section. One. First of all is that they uh, 237 00:13:08,320 --> 00:13:11,160 Speaker 1: they cite and echoed the sentiments of the two thousand 238 00:13:11,160 --> 00:13:13,320 Speaker 1: ten paper we looked at in part one, the Fun 239 00:13:13,400 --> 00:13:17,760 Speaker 1: Fun Fun paper by by McManus and Furnum, And they're 240 00:13:17,800 --> 00:13:21,440 Speaker 1: citing the idea that fun is really of central importance 241 00:13:21,480 --> 00:13:24,200 Speaker 1: to our lives. And yet given this importance, it has 242 00:13:24,240 --> 00:13:29,280 Speaker 1: been given remarkably little formal study in psychology, though related 243 00:13:29,360 --> 00:13:33,280 Speaker 1: concepts like play in intrinsic motivation and happiness have received 244 00:13:33,320 --> 00:13:36,480 Speaker 1: more attention. They point out that quote the word fund 245 00:13:36,520 --> 00:13:39,880 Speaker 1: does not appear as an index term in any emotion 246 00:13:40,200 --> 00:13:44,040 Speaker 1: or social psychology textbook or handbook of which we are aware, 247 00:13:44,080 --> 00:13:47,360 Speaker 1: which is kind of hard to believe, but so they say. 248 00:13:47,520 --> 00:13:50,960 Speaker 1: Then they actually They cite McManus in Furnham's paper mainly 249 00:13:51,000 --> 00:13:55,240 Speaker 1: for the idea that fun is, as the previous authors concluded, 250 00:13:55,320 --> 00:13:58,640 Speaker 1: a quote complex phenomenon that has different meanings for different 251 00:13:58,640 --> 00:14:01,120 Speaker 1: types of people. And so this is the idea of 252 00:14:01,160 --> 00:14:03,400 Speaker 1: the conclusion we talked about in part one, that there 253 00:14:03,559 --> 00:14:07,040 Speaker 1: is actually that is there's actually very little that is 254 00:14:07,200 --> 00:14:10,479 Speaker 1: quote fun for the whole family. And when an activity 255 00:14:10,640 --> 00:14:13,880 Speaker 1: is fun for everyone, it's often because it is a 256 00:14:13,960 --> 00:14:18,679 Speaker 1: multifaceted activity and different people can appreciate different aspects of it. 257 00:14:19,240 --> 00:14:23,040 Speaker 1: So imagine a family board game. Some family members might 258 00:14:23,080 --> 00:14:26,000 Speaker 1: find this fun because they like games they inherently enjoy 259 00:14:26,360 --> 00:14:29,760 Speaker 1: well what McManus and Furnum called like the achievement factor 260 00:14:29,840 --> 00:14:32,640 Speaker 1: of fun. These are like focused activities where you are 261 00:14:32,880 --> 00:14:35,320 Speaker 1: maybe getting into a flow state, or you are trying 262 00:14:35,360 --> 00:14:38,560 Speaker 1: to focus all your attention on doing them correctly, and 263 00:14:38,600 --> 00:14:41,160 Speaker 1: that sort of thing, where others in the family might 264 00:14:41,240 --> 00:14:44,120 Speaker 1: still enjoy the activity, but for totally different reasons, maybe 265 00:14:44,120 --> 00:14:47,480 Speaker 1: because they enjoy relaxing in the company of family and 266 00:14:47,480 --> 00:14:49,760 Speaker 1: the game doesn't really matter to them, Or others might 267 00:14:49,840 --> 00:14:52,400 Speaker 1: enjoy the game because they like talking and joking while 268 00:14:52,440 --> 00:14:54,840 Speaker 1: the game's going on. That's what they called the socializing 269 00:14:54,920 --> 00:14:58,240 Speaker 1: factor of fun. Now for more background, The authors here 270 00:14:58,320 --> 00:15:01,480 Speaker 1: also look at UH some studies that exist not so 271 00:15:01,560 --> 00:15:03,760 Speaker 1: much about the nature of fun itself, but about the 272 00:15:03,840 --> 00:15:08,480 Speaker 1: consequences of having of having fun in various environments. So, 273 00:15:08,560 --> 00:15:11,080 Speaker 1: for example, there are a lot of studies that seem 274 00:15:11,160 --> 00:15:14,440 Speaker 1: focused on the idea of having fun at work, and 275 00:15:14,480 --> 00:15:17,560 Speaker 1: they cite a big list of papers showing that quote 276 00:15:17,560 --> 00:15:21,160 Speaker 1: experiencing fun at work, either in job related activities or 277 00:15:21,200 --> 00:15:26,000 Speaker 1: socializing with co workers positively predicts higher job satisfaction and 278 00:15:26,080 --> 00:15:30,200 Speaker 1: lower employee burnout and turnover. However, I think many of 279 00:15:30,280 --> 00:15:32,400 Speaker 1: us know the flip side of that about how in 280 00:15:32,440 --> 00:15:35,560 Speaker 1: some cases it can be rather excruciating when the boss 281 00:15:35,640 --> 00:15:38,760 Speaker 1: or a coworker wants to insist that you have fun. 282 00:15:39,320 --> 00:15:41,680 Speaker 1: And there are actually studies on that too. They cite 283 00:15:41,720 --> 00:15:44,320 Speaker 1: a couple of them. I picked one to highlight and 284 00:15:44,360 --> 00:15:45,880 Speaker 1: read and full, and I gotta say, I found it 285 00:15:45,960 --> 00:15:48,200 Speaker 1: really interesting. So I actually want to make that whole 286 00:15:48,200 --> 00:15:50,560 Speaker 1: paper aside quest that I'll come back to after I'm 287 00:15:50,600 --> 00:15:54,360 Speaker 1: done talking about this one. So Rice and co authors 288 00:15:54,360 --> 00:15:58,400 Speaker 1: in Seen were focused on the social aspects of fun. UH. 289 00:15:58,440 --> 00:16:01,200 Speaker 1: They were trying to see if there are major differences 290 00:16:01,240 --> 00:16:04,320 Speaker 1: between the experience of solitary fun, you know, when you're 291 00:16:04,320 --> 00:16:08,400 Speaker 1: having fun because of the activity you're doing, versus social fun, 292 00:16:08,720 --> 00:16:11,520 Speaker 1: in which fun is potentially because of the activity, but 293 00:16:11,600 --> 00:16:15,200 Speaker 1: also because of the social context. And so to highlight 294 00:16:15,280 --> 00:16:17,720 Speaker 1: some of their main findings, remember again, these are going 295 00:16:17,760 --> 00:16:21,280 Speaker 1: to be averages because many people do have very different 296 00:16:21,320 --> 00:16:24,120 Speaker 1: ideas about what fun is. Even though there are trends, 297 00:16:24,680 --> 00:16:28,160 Speaker 1: on average, people have more fun doing things with others 298 00:16:28,240 --> 00:16:31,640 Speaker 1: than they do doing things alone. But there are important 299 00:16:31,680 --> 00:16:35,080 Speaker 1: exceptions to this trend. People tend to have more fun 300 00:16:35,200 --> 00:16:38,800 Speaker 1: sharing and experience with a friend. In some of these experiments, 301 00:16:38,800 --> 00:16:41,560 Speaker 1: they literally ask people to bring a friend as opposed 302 00:16:41,600 --> 00:16:45,440 Speaker 1: to sharing the same experience with a stranger. And I 303 00:16:45,480 --> 00:16:48,880 Speaker 1: thought this was an interesting contrast with the study about 304 00:16:48,920 --> 00:16:51,160 Speaker 1: childhood development that we talked about in the last episode, 305 00:16:51,160 --> 00:16:54,040 Speaker 1: where children on average seem to have more fun with 306 00:16:54,120 --> 00:16:58,040 Speaker 1: a novel toy as opposed to a familiar toy, or 307 00:16:58,200 --> 00:17:00,800 Speaker 1: seem to have more fun with a toy about which 308 00:17:00,840 --> 00:17:03,920 Speaker 1: some functional mystery remains, like if you still haven't figured 309 00:17:03,960 --> 00:17:05,880 Speaker 1: out how it works or all the things you can 310 00:17:05,880 --> 00:17:09,920 Speaker 1: do with it, some amount of novelty or uh. Still, 311 00:17:10,720 --> 00:17:14,680 Speaker 1: ambiguity about the mechanics of a toy makes it more fun. 312 00:17:15,160 --> 00:17:18,400 Speaker 1: So when it comes to inanimate objects for play, familiarity 313 00:17:18,440 --> 00:17:21,480 Speaker 1: more often leads to reduced fun. And yet in this case, 314 00:17:21,560 --> 00:17:24,399 Speaker 1: the authors here find that the opposite is true with people. 315 00:17:24,520 --> 00:17:26,800 Speaker 1: You tend to have more fun with a friend than 316 00:17:26,840 --> 00:17:30,320 Speaker 1: a stranger. Though I guess an important consideration for that 317 00:17:30,440 --> 00:17:34,080 Speaker 1: is the difference between a friend and a stranger is 318 00:17:34,160 --> 00:17:37,960 Speaker 1: more than just the difference in familiarity versus novelty, because 319 00:17:38,000 --> 00:17:40,880 Speaker 1: usually a friend is somebody you have chosen on purpose 320 00:17:41,000 --> 00:17:44,120 Speaker 1: to spend time with. I wonder if you tested this 321 00:17:44,160 --> 00:17:48,080 Speaker 1: with other familiar versus novel relationships apart from friendship, like 322 00:17:48,359 --> 00:17:51,520 Speaker 1: bring a coworker or bring a relative, the results might 323 00:17:51,560 --> 00:17:53,960 Speaker 1: not be the same. That's interesting too to think about 324 00:17:54,000 --> 00:17:56,680 Speaker 1: in terms of children, because when you when you start 325 00:17:56,720 --> 00:17:59,520 Speaker 1: looking at like the world of play dates, um, you know, 326 00:17:59,560 --> 00:18:03,480 Speaker 1: in some basis that's a child that a friend that 327 00:18:03,520 --> 00:18:06,119 Speaker 1: has been chosen by the by one child by one 328 00:18:06,119 --> 00:18:09,120 Speaker 1: of the children in question. Other times it's just, hey, 329 00:18:09,119 --> 00:18:10,720 Speaker 1: these two adults know each other, they both have a 330 00:18:10,800 --> 00:18:13,040 Speaker 1: child at the same age, So guess what play date 331 00:18:13,160 --> 00:18:16,479 Speaker 1: is happening. The whole world of like of childhood development 332 00:18:16,480 --> 00:18:20,040 Speaker 1: and play is so rich with different possibilities, like because 333 00:18:20,160 --> 00:18:22,720 Speaker 1: you also get into the world of like, Okay, now 334 00:18:22,760 --> 00:18:25,480 Speaker 1: we have two children hanging out together. They may squabble 335 00:18:25,520 --> 00:18:27,639 Speaker 1: over a toy, but if you have two of the 336 00:18:27,680 --> 00:18:31,080 Speaker 1: same toy, then they may engage in something called parallel play, 337 00:18:31,119 --> 00:18:33,160 Speaker 1: where they're both they're not really playing with each other. 338 00:18:33,359 --> 00:18:36,200 Speaker 1: It's not really a social interaction, but they're both kind 339 00:18:36,200 --> 00:18:39,160 Speaker 1: of doing the same thing at the same time, which 340 00:18:39,200 --> 00:18:41,679 Speaker 1: I guess is kind of a necessary developmental step to 341 00:18:41,760 --> 00:18:44,760 Speaker 1: get to that point to where you're actively playing together. 342 00:18:45,160 --> 00:18:47,440 Speaker 1: But I would bet even in a lot of parallel play, 343 00:18:47,440 --> 00:18:50,800 Speaker 1: if they're not constantly playing together saying a cooperative or 344 00:18:50,840 --> 00:18:54,920 Speaker 1: competitive way, they still at various points kind of check 345 00:18:55,000 --> 00:18:57,640 Speaker 1: in with one another and see what the other is doing. 346 00:18:57,680 --> 00:19:00,240 Speaker 1: Would would you agree with that? Yeah, It's kind of 347 00:19:00,280 --> 00:19:03,879 Speaker 1: like imagine two kingdoms that have a ward in the past, 348 00:19:04,320 --> 00:19:07,439 Speaker 1: and now that they're they're working towards interaction and for 349 00:19:07,520 --> 00:19:09,480 Speaker 1: now we're just we're just happy that they're both doing 350 00:19:09,480 --> 00:19:11,399 Speaker 1: our own thing, but we do have to check in 351 00:19:11,640 --> 00:19:13,120 Speaker 1: with each other every now and then to make sure 352 00:19:13,160 --> 00:19:15,479 Speaker 1: that you know, everything is still cool, and you are 353 00:19:15,520 --> 00:19:17,720 Speaker 1: also interested, like, how are they playing with that toy? 354 00:19:17,920 --> 00:19:21,600 Speaker 1: Can I do that with mine as well? Exactly? Yeah. 355 00:19:21,720 --> 00:19:25,359 Speaker 1: So this study also related fund to the so called 356 00:19:25,520 --> 00:19:30,119 Speaker 1: core affect model, which is a two variable description of 357 00:19:30,160 --> 00:19:35,120 Speaker 1: the consciously accessible features of a person's basic neurophysiological state. 358 00:19:35,720 --> 00:19:39,359 Speaker 1: And the two values are hedonic valence and arousal. So 359 00:19:39,520 --> 00:19:44,720 Speaker 1: hedonic valence is pleasure versus displeasure, and arousal is activated 360 00:19:44,880 --> 00:19:48,440 Speaker 1: versus de activated. And you can imagine, uh, these two 361 00:19:48,520 --> 00:19:52,040 Speaker 1: variables forming a graph with four corners. So in the 362 00:19:52,240 --> 00:19:58,440 Speaker 1: unpleasant de activated corner, you could be depressed, lethargic, board tears, 363 00:19:58,680 --> 00:20:00,960 Speaker 1: I don't know, think you know, waiting on hold on 364 00:20:00,960 --> 00:20:04,120 Speaker 1: a call with your insurance company for hours. In the 365 00:20:04,240 --> 00:20:08,640 Speaker 1: pleasant deactivated corner, you could be peaceful, relaxed, and content, 366 00:20:08,880 --> 00:20:11,960 Speaker 1: maybe lying in a hammock in the shade. In the 367 00:20:12,119 --> 00:20:17,320 Speaker 1: unpleasant activated corner, you could be extremely frightened or distressed 368 00:20:17,480 --> 00:20:21,520 Speaker 1: and anxious. And in the pleasant activated corner you could 369 00:20:21,520 --> 00:20:24,480 Speaker 1: be excited, happy, or ecstatic. So I think you know, 370 00:20:24,560 --> 00:20:27,159 Speaker 1: the middle of a concert, seeing your favorite band, or 371 00:20:27,160 --> 00:20:30,720 Speaker 1: playing a really fun game. And the authors here found 372 00:20:30,720 --> 00:20:34,720 Speaker 1: on average that experiences that people describe as fun actually 373 00:20:34,800 --> 00:20:40,520 Speaker 1: increase both low activation and high activation pleasant states. So 374 00:20:40,840 --> 00:20:43,080 Speaker 1: people think describe things as fun, and it seems to 375 00:20:43,119 --> 00:20:46,000 Speaker 1: push them both in the hammock direction and in the 376 00:20:46,040 --> 00:20:51,080 Speaker 1: concert direction. But social fund, specifically fun with other people 377 00:20:51,520 --> 00:20:55,520 Speaker 1: increases high activation pleasure. However, there was a there there 378 00:20:55,560 --> 00:20:57,919 Speaker 1: was an interesting exception to all this, and it was 379 00:20:58,000 --> 00:21:03,560 Speaker 1: the variable of the trade loneliness. They found quote that 380 00:21:03,760 --> 00:21:08,760 Speaker 1: loneliness moderated the latter effects, such that lonely individuals received 381 00:21:08,800 --> 00:21:13,960 Speaker 1: a weaker boost from shared compared to solitary fund. So 382 00:21:14,119 --> 00:21:17,480 Speaker 1: in general, people have more fun if they're having fun 383 00:21:17,680 --> 00:21:22,360 Speaker 1: with other people, but specifically, the trait of being lonely 384 00:21:22,520 --> 00:21:26,200 Speaker 1: makes people less likely to get that additional boost from 385 00:21:26,240 --> 00:21:29,720 Speaker 1: having other people around when they're having fun. And I 386 00:21:29,720 --> 00:21:32,080 Speaker 1: thought that point was really interesting. The author's right quote. 387 00:21:32,080 --> 00:21:36,160 Speaker 1: Previous research has suggested that loneliness is less a matter 388 00:21:36,280 --> 00:21:39,640 Speaker 1: of spending time alone and more a matter of not 389 00:21:39,840 --> 00:21:45,840 Speaker 1: experiencing a gain in positive emotions from social activity. And uh, 390 00:21:46,119 --> 00:21:48,080 Speaker 1: I don't know if I'd ever heard it put exactly 391 00:21:48,119 --> 00:21:51,040 Speaker 1: this way before, but that absolutely rings true to me. Like, 392 00:21:51,040 --> 00:21:55,280 Speaker 1: in my experience, loneliness is not simply not being around 393 00:21:55,320 --> 00:21:59,840 Speaker 1: other people. People often describe feelings of loneliness most acutely, 394 00:22:00,520 --> 00:22:04,360 Speaker 1: like in really close temporal proximity to social events. Like 395 00:22:04,680 --> 00:22:07,600 Speaker 1: a feeling of loneliness might come on when you are 396 00:22:07,720 --> 00:22:10,720 Speaker 1: leaving a party and reflecting on the party or the 397 00:22:10,760 --> 00:22:13,720 Speaker 1: social event that you just attended, sort of thinking about 398 00:22:13,720 --> 00:22:16,360 Speaker 1: the idea that you were surrounded by people, but there 399 00:22:16,440 --> 00:22:18,680 Speaker 1: was like a problem. It felt like something wasn't right. 400 00:22:18,880 --> 00:22:22,200 Speaker 1: Maybe some kind of depth or richness of social interaction 401 00:22:22,240 --> 00:22:25,800 Speaker 1: that other people appear to be experiencing from talking to 402 00:22:25,840 --> 00:22:29,159 Speaker 1: friends at a party doesn't really seem to work for you, Like, 403 00:22:29,200 --> 00:22:32,159 Speaker 1: you don't get that same benefit. And they cite several 404 00:22:32,200 --> 00:22:35,199 Speaker 1: studies such as Hawkley at all in two thousand three 405 00:22:35,240 --> 00:22:38,520 Speaker 1: and Si and Rice from two thousand nine pointing towards 406 00:22:38,560 --> 00:22:41,600 Speaker 1: the conclusion that the core trait of people who experience 407 00:22:41,720 --> 00:22:45,400 Speaker 1: loneliness is quote a relative lack of intimacy and enjoyment 408 00:22:45,880 --> 00:22:49,920 Speaker 1: in interactions with friends. Now, I think trait loneliness can 409 00:22:50,040 --> 00:22:53,520 Speaker 1: can fluctuate, so, like you know, I think some people 410 00:22:53,560 --> 00:22:55,480 Speaker 1: can probably say from experience that, like you can go 411 00:22:55,560 --> 00:22:59,120 Speaker 1: through more kind of lonely periods in your life where 412 00:22:59,200 --> 00:23:02,280 Speaker 1: that that is an experience for you and then fortunately 413 00:23:02,320 --> 00:23:04,800 Speaker 1: come out of it and uh find situations where you 414 00:23:04,800 --> 00:23:08,359 Speaker 1: get more enjoyment from social interaction. But that does appear 415 00:23:08,359 --> 00:23:12,640 Speaker 1: to be a very important, uh limiting or mitigating factor 416 00:23:13,119 --> 00:23:16,480 Speaker 1: in the idea that bringing people along for your fun 417 00:23:16,520 --> 00:23:20,080 Speaker 1: activity makes it more fun. That is true for note, 418 00:23:20,160 --> 00:23:22,840 Speaker 1: for most people, but not for everyone. Right right, And 419 00:23:22,960 --> 00:23:26,280 Speaker 1: again I guess it also depends on the yet the activity, 420 00:23:26,320 --> 00:23:29,000 Speaker 1: the people that might come along. Uh yeah, there are 421 00:23:29,040 --> 00:23:31,320 Speaker 1: there are other factors to to tease a part there 422 00:23:35,840 --> 00:23:40,439 Speaker 1: than now I'm ready to jump into this uh this 423 00:23:40,600 --> 00:23:44,880 Speaker 1: side quest paper about uh the idea of having fun 424 00:23:45,000 --> 00:23:47,680 Speaker 1: at work. Remember that this was originally in the context 425 00:23:47,720 --> 00:23:50,760 Speaker 1: of being a counterpoint to a whole bunch of studies 426 00:23:50,800 --> 00:23:54,040 Speaker 1: that found essentially there are positive there are benefits to 427 00:23:54,320 --> 00:23:58,119 Speaker 1: employees having fun at work and saying, you know, your employee, 428 00:23:58,160 --> 00:24:00,200 Speaker 1: it would be really great if you can make work 429 00:24:00,240 --> 00:24:03,080 Speaker 1: a fun environment. That's good even for objective measures for 430 00:24:03,080 --> 00:24:05,960 Speaker 1: the bottom line of a business. And so the paper 431 00:24:06,000 --> 00:24:09,280 Speaker 1: I read here was by a an author named Peter 432 00:24:09,359 --> 00:24:12,879 Speaker 1: Fleming who was associated with the University of Cambridge at 433 00:24:12,880 --> 00:24:14,280 Speaker 1: the time he wrote this. I think he said an 434 00:24:14,320 --> 00:24:19,600 Speaker 1: Australian University now um but the title is workers Playtime, 435 00:24:19,920 --> 00:24:24,040 Speaker 1: Boundaries and Cynicism in a Culture of Fun Program, published 436 00:24:24,040 --> 00:24:28,159 Speaker 1: in the Journal of Applied Behavioral Science in two thousand five. 437 00:24:28,600 --> 00:24:30,879 Speaker 1: And I will try to summarize this as breezily as 438 00:24:30,880 --> 00:24:34,119 Speaker 1: I can, but had so many interesting little tangents in it. 439 00:24:34,200 --> 00:24:37,440 Speaker 1: So Fleming starts by talking about how, beginning roughly in 440 00:24:37,480 --> 00:24:40,359 Speaker 1: the nineteen eighties and continuing through to the time this 441 00:24:40,400 --> 00:24:43,760 Speaker 1: paper was written, there was kind of a fad complex 442 00:24:44,080 --> 00:24:49,360 Speaker 1: among business academics and management consultants and company culture gurus 443 00:24:49,840 --> 00:24:52,720 Speaker 1: that was all centered around the idea that the workplace 444 00:24:52,840 --> 00:24:56,840 Speaker 1: had to be fun. And this was based on some 445 00:24:56,920 --> 00:25:00,960 Speaker 1: actual research like there were study is and also just 446 00:25:01,040 --> 00:25:05,560 Speaker 1: popular workplace anecdotes that seem to show tangible gains for 447 00:25:05,600 --> 00:25:09,840 Speaker 1: businesses when their employees had fun at work, with claims 448 00:25:09,880 --> 00:25:12,200 Speaker 1: that work you know, when your workers are having more fun, 449 00:25:12,320 --> 00:25:16,080 Speaker 1: they're more motivated, more productive, more committed to their jobs, 450 00:25:16,160 --> 00:25:20,440 Speaker 1: more innovative or creative, they provide better customer service, and 451 00:25:20,480 --> 00:25:23,440 Speaker 1: so forth, all of which might be true. In fact, 452 00:25:23,520 --> 00:25:26,520 Speaker 1: I think it probably is true. And even on top 453 00:25:26,560 --> 00:25:29,280 Speaker 1: of that, more recent studies show that when employees have 454 00:25:29,359 --> 00:25:32,399 Speaker 1: fun at work or have fun socializing with coworkers. They 455 00:25:32,440 --> 00:25:36,640 Speaker 1: tend to report higher job satisfaction, less burnout, and the 456 00:25:36,720 --> 00:25:40,840 Speaker 1: rate of employee turnover is lower. But okay, so you 457 00:25:40,880 --> 00:25:43,400 Speaker 1: imagine you have these facts in hand and you want 458 00:25:43,440 --> 00:25:46,280 Speaker 1: to implement that knowledge. So you're a manager or a 459 00:25:46,320 --> 00:25:49,320 Speaker 1: business owner, how do you make sure your employees are 460 00:25:49,320 --> 00:25:55,760 Speaker 1: having fun? Uh? So fleming rights quote through informal dress codes, 461 00:25:55,840 --> 00:26:01,359 Speaker 1: office parties, games, humor, zany training camp, joking, and so on. 462 00:26:01,880 --> 00:26:05,280 Speaker 1: Organizational members are encouraged to loosen up and find more 463 00:26:05,320 --> 00:26:08,600 Speaker 1: pleasure in their roles. So this concept, of of course, 464 00:26:08,640 --> 00:26:12,639 Speaker 1: has been explored in satire many times over the years. 465 00:26:12,720 --> 00:26:16,040 Speaker 1: I mean, obviously The Office explores this a lot. The 466 00:26:16,119 --> 00:26:21,160 Speaker 1: awkwardness of workplace fun but also the release of workplace fun. 467 00:26:21,200 --> 00:26:23,280 Speaker 1: I mean, those are two common themes on that show. 468 00:26:23,960 --> 00:26:28,320 Speaker 1: Um also the the excellent recent series Severance. Uh this 469 00:26:28,400 --> 00:26:31,000 Speaker 1: is this doesn't spoil anything, but the basically the basic 470 00:26:31,040 --> 00:26:33,080 Speaker 1: concept for anyone unfamiliar with it, is that you have 471 00:26:33,200 --> 00:26:38,160 Speaker 1: a neural implant that separates your uh, your your home 472 00:26:38,200 --> 00:26:41,959 Speaker 1: life from your work life, your AUDI from your any, 473 00:26:42,000 --> 00:26:44,400 Speaker 1: and your any has no memory or knowledge of your 474 00:26:44,400 --> 00:26:47,840 Speaker 1: AUDI and vice versa. And so there are a lot 475 00:26:47,840 --> 00:26:52,439 Speaker 1: of themes in this show regarding fun in the workplace. Uh. There's, 476 00:26:52,640 --> 00:26:55,280 Speaker 1: for instance, in this show, the the employees try to 477 00:26:55,320 --> 00:26:59,560 Speaker 1: win such privileges as the pre waffle party eggbar social 478 00:27:00,400 --> 00:27:02,440 Speaker 1: where they win it. There's like this little cart that's 479 00:27:02,440 --> 00:27:05,600 Speaker 1: brought out and it has like fancy deviled eggs on 480 00:27:05,640 --> 00:27:08,879 Speaker 1: it and some punch, and yeah, everybody wants this and 481 00:27:08,720 --> 00:27:11,639 Speaker 1: it does even in the show, and it's kind of quirkiness. 482 00:27:11,680 --> 00:27:14,760 Speaker 1: It seems kind of delightful, and it made me almost 483 00:27:14,800 --> 00:27:18,840 Speaker 1: nostalgic for enforced fun in the workplace. Well, of course, yeah, 484 00:27:18,920 --> 00:27:20,960 Speaker 1: and that that highly said it can be a mix, right, 485 00:27:21,000 --> 00:27:24,800 Speaker 1: Like Zaney training camps might sound kind of dreadful, but 486 00:27:25,200 --> 00:27:28,280 Speaker 1: office parties can be fun or not. Sometimes they are. 487 00:27:28,720 --> 00:27:33,000 Speaker 1: Humor and joking are certainly good, right right, Well, sometimes 488 00:27:33,040 --> 00:27:35,760 Speaker 1: they are. But I wanted to read a section directly 489 00:27:35,800 --> 00:27:37,800 Speaker 1: from Fleming here to give you a little more flavor 490 00:27:38,400 --> 00:27:40,600 Speaker 1: of what you know, some of this uh you know, 491 00:27:40,680 --> 00:27:45,880 Speaker 1: company culture guru inspired uh joking might be like so 492 00:27:46,040 --> 00:27:49,639 Speaker 1: um Fleming rights quote. Perhaps the best known proponent of 493 00:27:49,720 --> 00:27:54,240 Speaker 1: staged corporate humor is bar su. He maintained that management 494 00:27:54,280 --> 00:27:57,560 Speaker 1: can use joking, laughter, and smiling to develop vibrant and 495 00:27:57,600 --> 00:28:02,320 Speaker 1: creative organizations. In fact, it's applicability is apparently universal, and 496 00:28:02,359 --> 00:28:05,920 Speaker 1: then Flaming begins a quote from this source. Humor plays 497 00:28:05,920 --> 00:28:08,800 Speaker 1: a vital role in helping to close the communication gap 498 00:28:08,880 --> 00:28:12,760 Speaker 1: between leader and followers, helping to extract information which might 499 00:28:12,800 --> 00:28:17,840 Speaker 1: not otherwise be volunteered. It also enhances trust, facilitates change, 500 00:28:17,880 --> 00:28:22,320 Speaker 1: and encourages plurality of vision. Humor breaks down barriers between 501 00:28:22,359 --> 00:28:26,359 Speaker 1: people and makes an organization more participative and responsive. It 502 00:28:26,440 --> 00:28:29,320 Speaker 1: follows that an environment that is amenable to humor will 503 00:28:29,359 --> 00:28:34,959 Speaker 1: also facilitate organizational learning and renewal. And then Flaming himself 504 00:28:34,960 --> 00:28:37,840 Speaker 1: goes on. The underlying paradox here, as in much of 505 00:28:37,840 --> 00:28:40,760 Speaker 1: the prescript of literature, is that humor is ultimately a 506 00:28:40,840 --> 00:28:45,800 Speaker 1: serious business. It is unsurprisingly driven by very sober corporate motives. 507 00:28:46,120 --> 00:28:49,960 Speaker 1: The obvious difficulty of institutionalizing an experience that is usually 508 00:28:50,000 --> 00:28:54,160 Speaker 1: considered spontaneous was intimated by Hudson in two thousand one 509 00:28:54,440 --> 00:28:58,160 Speaker 1: and executive for Brady Corporation. She observed that humor and 510 00:28:58,200 --> 00:29:02,280 Speaker 1: fun can be developed through exerci eyeses that may feel spontaneous, 511 00:29:02,560 --> 00:29:05,520 Speaker 1: but are in fact well orchestrated through party events such 512 00:29:05,600 --> 00:29:10,280 Speaker 1: as brady Fest or the Lego program, in which employees 513 00:29:10,320 --> 00:29:14,440 Speaker 1: play with Lego blocks like children. That's that's a that's 514 00:29:14,440 --> 00:29:17,000 Speaker 1: a loaded statement. I mean, there are plenty of adults 515 00:29:17,000 --> 00:29:20,000 Speaker 1: out there who who who have fun with Lego blocks, 516 00:29:20,000 --> 00:29:23,880 Speaker 1: and there's nothing wrong with that. I love Lego, I am. 517 00:29:24,200 --> 00:29:26,480 Speaker 1: I'm so excited about the idea of playing with Lego 518 00:29:26,520 --> 00:29:29,240 Speaker 1: blocks on my own terms. If my boss told me 519 00:29:29,320 --> 00:29:31,680 Speaker 1: to play with Lego blocks, I don't know, that might 520 00:29:31,720 --> 00:29:34,440 Speaker 1: be a little different. Well, and I guess my approach 521 00:29:34,440 --> 00:29:36,680 Speaker 1: would be what it could be worse at least, and 522 00:29:36,800 --> 00:29:39,120 Speaker 1: we're not doing trust falls or anything like that, or 523 00:29:39,480 --> 00:29:42,680 Speaker 1: having to pretend to attack each other that sort of thing. Yeah, 524 00:29:42,800 --> 00:29:46,120 Speaker 1: so so so, So what was the actual observational component 525 00:29:46,320 --> 00:29:48,920 Speaker 1: of this paper? Well, Fleming here took part in a 526 00:29:49,000 --> 00:29:52,240 Speaker 1: field study where he observed the workings of a customer 527 00:29:52,280 --> 00:29:56,920 Speaker 1: service call center in Australia pseudonymously called sun Ray. That's 528 00:29:56,920 --> 00:29:58,440 Speaker 1: not the real name, but that's why he's calling it 529 00:29:58,440 --> 00:30:00,560 Speaker 1: for the purpose of this report. So this is a 530 00:30:00,640 --> 00:30:04,240 Speaker 1: qualitative report. And this company was selected because it was 531 00:30:04,320 --> 00:30:07,040 Speaker 1: known for trying to create a fun atmosphere at work, 532 00:30:07,360 --> 00:30:10,600 Speaker 1: and Fleming performed a bunch of in depth confidential interviews 533 00:30:10,640 --> 00:30:14,920 Speaker 1: to understand how the culture of managed fun worked. And 534 00:30:15,240 --> 00:30:17,760 Speaker 1: this culture of fun has too many facets to get 535 00:30:17,800 --> 00:30:20,520 Speaker 1: into all of them here, but it's everything from you've 536 00:30:20,520 --> 00:30:23,320 Speaker 1: got planned activities like there was one described as sort 537 00:30:23,320 --> 00:30:27,000 Speaker 1: of like high school musical theater where employees would be 538 00:30:27,000 --> 00:30:29,960 Speaker 1: like bust off somewhere to learn and then perform a 539 00:30:30,000 --> 00:30:33,800 Speaker 1: song and dance routine. Uh. To dress up days where 540 00:30:33,800 --> 00:30:36,120 Speaker 1: you would dress up like a superhero or you'd wear 541 00:30:36,160 --> 00:30:40,960 Speaker 1: pajamas to work to a handbook of company philosophy that 542 00:30:41,000 --> 00:30:43,800 Speaker 1: includes a bunch of stuff about the three FS, which 543 00:30:43,800 --> 00:30:48,400 Speaker 1: are focus, fun, and fulfillment, And to read from Fleming 544 00:30:48,440 --> 00:30:51,600 Speaker 1: here quote when an employee embodies the three f's, they 545 00:30:51,640 --> 00:30:54,800 Speaker 1: are said to have the right attitude. This involves a 546 00:30:54,840 --> 00:30:59,520 Speaker 1: set of performances that communicate a positive personality, a childish playfulness, 547 00:30:59,560 --> 00:31:03,280 Speaker 1: and a belief frame of mind. Importantly, however, a genuine 548 00:31:03,280 --> 00:31:06,640 Speaker 1: expression of these demeanors, rather than mere surface acting, is 549 00:31:06,720 --> 00:31:10,880 Speaker 1: mandatory at Sunray. The Fund's got to be real, okay, 550 00:31:10,920 --> 00:31:15,120 Speaker 1: so um Fleming found through his observations and interviews that, 551 00:31:15,200 --> 00:31:17,920 Speaker 1: in fact, though there were some people who did appreciate 552 00:31:18,000 --> 00:31:21,360 Speaker 1: this culture of managed fund One of the core results 553 00:31:21,480 --> 00:31:24,120 Speaker 1: of these top down attempts to make work fun was 554 00:31:24,160 --> 00:31:27,760 Speaker 1: a mounting sense of cynicism in a subset of employees, 555 00:31:28,240 --> 00:31:31,920 Speaker 1: which he traces to to a blurring of the boundary 556 00:31:32,040 --> 00:31:35,719 Speaker 1: between work life and non work life. The dissolution of 557 00:31:35,720 --> 00:31:39,760 Speaker 1: this boundary was not necessarily, in fact probably not in 558 00:31:39,840 --> 00:31:42,800 Speaker 1: most cases a good thing. Yeah, the blurring of that 559 00:31:42,840 --> 00:31:46,320 Speaker 1: boundary always seems to be right for contention, no matter 560 00:31:46,360 --> 00:31:49,360 Speaker 1: which which direction things are getting blurred in, because it 561 00:31:49,440 --> 00:31:52,280 Speaker 1: can certainly feel weird when and when employees are encouraged 562 00:31:52,320 --> 00:31:54,880 Speaker 1: to bring more of their outside self into work, But 563 00:31:54,920 --> 00:31:57,280 Speaker 1: it also feels weird if they're encouraged to leave it 564 00:31:57,320 --> 00:32:00,920 Speaker 1: at home, like there's there's there's not really, you know, 565 00:32:02,440 --> 00:32:05,680 Speaker 1: it's very imagine from the employer's side of things, it's 566 00:32:05,680 --> 00:32:08,160 Speaker 1: a very tricky area to navigate because it seems like 567 00:32:08,200 --> 00:32:10,480 Speaker 1: you're damned if you do, you're damned if you don't. Yeah, 568 00:32:10,480 --> 00:32:13,000 Speaker 1: And there's another kind of paradox or double bind like 569 00:32:13,160 --> 00:32:16,880 Speaker 1: that that we'll get to after the conclusion here. So uh, 570 00:32:17,000 --> 00:32:20,280 Speaker 1: deep interviews revealed to Fleming that several of the major 571 00:32:20,320 --> 00:32:23,040 Speaker 1: problems with the culture at this company of man. The 572 00:32:23,040 --> 00:32:27,600 Speaker 1: culture of managed fun here uh came from the dissolution 573 00:32:27,680 --> 00:32:31,560 Speaker 1: of of boundaries and UH. This dissolution of boundaries represented 574 00:32:31,600 --> 00:32:35,360 Speaker 1: a couple of things. One of them was condescension. Some 575 00:32:35,440 --> 00:32:39,680 Speaker 1: employees felt that the regime of fun was actually infantilizing, 576 00:32:39,840 --> 00:32:43,480 Speaker 1: treating them like kindergarteners rather than as adults with dignity 577 00:32:43,520 --> 00:32:46,640 Speaker 1: and self respect. And like two of the main work 578 00:32:46,720 --> 00:32:49,520 Speaker 1: non work boundaries blurred in this arena where the boundaries 579 00:32:49,560 --> 00:32:53,960 Speaker 1: between work and school and the boundaries between work and family. 580 00:32:54,200 --> 00:32:56,360 Speaker 1: So you know, if you are made to feel like 581 00:32:56,680 --> 00:32:59,200 Speaker 1: you are a student and your boss is the teacher, 582 00:32:59,400 --> 00:33:01,200 Speaker 1: or made to feel like maybe you are a kid 583 00:33:01,240 --> 00:33:03,720 Speaker 1: and your boss is the parent, that that's a kind 584 00:33:03,720 --> 00:33:07,840 Speaker 1: of like unpleasant and condescending boundary to blur. Uh. And 585 00:33:07,920 --> 00:33:10,040 Speaker 1: as a compliment to this, I didn't mention it earlier, 586 00:33:10,080 --> 00:33:13,600 Speaker 1: but there's a whole section about how it's sunray this workplace. 587 00:33:13,640 --> 00:33:15,760 Speaker 1: They used a lot of messaging about how they are 588 00:33:15,800 --> 00:33:19,280 Speaker 1: a family, and much has been written about that concept lately. 589 00:33:21,480 --> 00:33:25,080 Speaker 1: But to read from Flaming quote, in its most patronizing form, 590 00:33:25,160 --> 00:33:29,200 Speaker 1: paternalism erodes this rational sense of self and endeavors to 591 00:33:29,280 --> 00:33:34,120 Speaker 1: instigate a childlike membership role that simultaneously positions management as 592 00:33:34,160 --> 00:33:38,360 Speaker 1: benevolent caregivers. You can see why this might be unpleasant 593 00:33:38,400 --> 00:33:41,520 Speaker 1: for some people. Okay, so first this condescension. The second 594 00:33:41,760 --> 00:33:48,040 Speaker 1: uh boundary blurring problem is inauthenticity. Basically, by constantly insisting 595 00:33:48,080 --> 00:33:51,520 Speaker 1: that work is something else, work is something fun, that 596 00:33:51,560 --> 00:33:54,360 Speaker 1: work is like a party, or work is like family, 597 00:33:54,600 --> 00:33:57,640 Speaker 1: or work is like a game, many employees were driven 598 00:33:57,680 --> 00:34:00,760 Speaker 1: to reflect on exactly the ways that work is not 599 00:34:00,920 --> 00:34:03,800 Speaker 1: like any of these things. So to use the example 600 00:34:03,840 --> 00:34:06,520 Speaker 1: of family, if a family is in you know, families 601 00:34:06,560 --> 00:34:08,279 Speaker 1: can be a lot of different things, but in the 602 00:34:08,320 --> 00:34:10,759 Speaker 1: best sense, maybe a family is supposed to be about 603 00:34:10,840 --> 00:34:15,080 Speaker 1: unconditional love. Is that really what a workplace is like? No, No, 604 00:34:16,000 --> 00:34:18,920 Speaker 1: generally not unless your workplace is your family, and which 605 00:34:19,000 --> 00:34:23,240 Speaker 1: case that's there's even more work or more room for 606 00:34:23,239 --> 00:34:27,719 Speaker 1: for a complex complex understanding there. But but yeah, for 607 00:34:27,760 --> 00:34:29,839 Speaker 1: the most part, it is. It is. It is far 608 00:34:29,920 --> 00:34:33,320 Speaker 1: from unconditional. It is very conditional. Oftentimes you will sign 609 00:34:33,520 --> 00:34:38,799 Speaker 1: a document that that spells out what those conditions are. Yeah, yeah, uh, 610 00:34:39,000 --> 00:34:40,960 Speaker 1: so there's that. But in the case of so that's 611 00:34:40,960 --> 00:34:44,120 Speaker 1: like the family comparison, but imagine the boundary blurring with 612 00:34:44,160 --> 00:34:47,360 Speaker 1: other types of more fun oriented stuff. So suggesting that 613 00:34:47,400 --> 00:34:50,000 Speaker 1: work is like a party or work is like a game. 614 00:34:50,560 --> 00:34:54,359 Speaker 1: A key difference is that fun non work activities are 615 00:34:54,480 --> 00:34:59,479 Speaker 1: generally things you do freely. You know, at least under 616 00:34:59,520 --> 00:35:01,759 Speaker 1: the right can editions, you are doing them of your 617 00:35:01,840 --> 00:35:05,080 Speaker 1: own volition. And they are also generally things that you 618 00:35:05,120 --> 00:35:07,840 Speaker 1: are free to stop doing as soon as you decide 619 00:35:07,880 --> 00:35:12,200 Speaker 1: that they're not actually fun. Workplace events are not like this. 620 00:35:12,440 --> 00:35:15,319 Speaker 1: You know, the boss says it's time to have fun 621 00:35:15,440 --> 00:35:19,160 Speaker 1: now actually borders on an oxymoron, which I think sort 622 00:35:19,160 --> 00:35:23,000 Speaker 1: of reveals an interesting fact about fun itself that we 623 00:35:23,000 --> 00:35:26,320 Speaker 1: haven't really gotten into much yet. Fun, for some reason, 624 00:35:27,080 --> 00:35:31,439 Speaker 1: at least in my mind, entails some assumption of freedom. 625 00:35:31,520 --> 00:35:34,640 Speaker 1: The exact same activity could be fun if you choose 626 00:35:34,640 --> 00:35:37,760 Speaker 1: to do it freely, and it can quite easily stop 627 00:35:37,880 --> 00:35:41,000 Speaker 1: being fun if you were forced to do it the 628 00:35:41,040 --> 00:35:44,319 Speaker 1: exact same activity if somebody is saying you must do it, well, 629 00:35:44,320 --> 00:35:46,759 Speaker 1: that's not so much fun anymore. So try to make 630 00:35:46,880 --> 00:35:49,480 Speaker 1: somebody play a game, even if it's a game they 631 00:35:49,520 --> 00:35:52,800 Speaker 1: would enjoy another context, and you are almost certainly leaving 632 00:35:52,840 --> 00:35:55,480 Speaker 1: the Kingdom of fun. Yeah, yeah, I mean plenty of 633 00:35:55,480 --> 00:35:59,239 Speaker 1: people have explored this, even if if they themselves are 634 00:35:59,280 --> 00:36:02,800 Speaker 1: the boss and question turn the thing, turn your passion, 635 00:36:02,840 --> 00:36:06,600 Speaker 1: turn your hobby into even a side business. And sometimes 636 00:36:06,640 --> 00:36:09,000 Speaker 1: you're you're hit with the reality of this, Well, it's 637 00:36:09,040 --> 00:36:12,600 Speaker 1: not quite fun anymore because I'm not entirely doing it 638 00:36:12,800 --> 00:36:16,560 Speaker 1: completely on my own terms anymore exactly. And this also 639 00:36:16,560 --> 00:36:18,480 Speaker 1: sort of reminds me of the study we talked about 640 00:36:18,520 --> 00:36:22,799 Speaker 1: in part two about the relationship between fun learning and 641 00:36:23,080 --> 00:36:27,240 Speaker 1: free exploratory play in young children. So if young children 642 00:36:27,320 --> 00:36:31,120 Speaker 1: learned by playing, and the wages of play is fun, 643 00:36:31,239 --> 00:36:34,680 Speaker 1: the internal reward for experimental play behavior is the sense 644 00:36:34,719 --> 00:36:38,080 Speaker 1: of fun. Uh, You've got to think about how these 645 00:36:38,120 --> 00:36:41,719 Speaker 1: behaviors are usually noted to be self directed. It is 646 00:36:41,840 --> 00:36:46,160 Speaker 1: free exploratory play as soon as an adult comes in 647 00:36:46,200 --> 00:36:49,000 Speaker 1: and tells the child what they have to do. Is 648 00:36:49,040 --> 00:36:52,040 Speaker 1: that free exploratory play anymore? And does it come with 649 00:36:52,080 --> 00:36:55,200 Speaker 1: the same sense of fun? I don't know, But anyway, 650 00:36:55,280 --> 00:36:58,319 Speaker 1: this all leads up to an answer to a paradox 651 00:36:58,400 --> 00:37:02,120 Speaker 1: that is emerging from earlier You know what, didn't this 652 00:37:02,160 --> 00:37:03,560 Speaker 1: all start with the idea that there are a bunch 653 00:37:03,600 --> 00:37:06,799 Speaker 1: of studies, or at least observations about how fun workplaces 654 00:37:06,840 --> 00:37:10,680 Speaker 1: are better in in many objective measures, like their employees 655 00:37:10,719 --> 00:37:14,520 Speaker 1: are more committed, more motivated, and so forth. Well, yes, 656 00:37:15,160 --> 00:37:18,880 Speaker 1: but there may be a very important taxonomic difference. The 657 00:37:18,960 --> 00:37:23,279 Speaker 1: most authentically fun workplaces are the ones where the workers 658 00:37:23,640 --> 00:37:28,480 Speaker 1: create organic fun for themselves, rather than the cultures of 659 00:37:28,560 --> 00:37:32,480 Speaker 1: fund that are deliberately constructed by management. But there's a 660 00:37:32,520 --> 00:37:35,560 Speaker 1: twist to even this. So I'm gonna quote from Flaming here. 661 00:37:35,560 --> 00:37:38,239 Speaker 1: Flaming sites a number of studies in the sentence, but 662 00:37:38,280 --> 00:37:41,840 Speaker 1: I'm gonna skip over those. Uh, he just writes quote. 663 00:37:41,840 --> 00:37:45,360 Speaker 1: When playful schmoozing is self initiated in this way, however, 664 00:37:45,800 --> 00:37:48,680 Speaker 1: members of management often find it an affront to their 665 00:37:48,719 --> 00:37:52,920 Speaker 1: authority and are quietly distrustful, even though it may actually 666 00:37:53,000 --> 00:37:57,040 Speaker 1: lead to higher productivity, as Gouldner discovered in relation to 667 00:37:57,200 --> 00:38:01,920 Speaker 1: quote indulgency patterns. Indeed, as Ackroyd and Thompson in ninety 668 00:38:02,040 --> 00:38:05,160 Speaker 1: nine and Fleming and Sewell in two thousand two, intimated, 669 00:38:05,400 --> 00:38:09,400 Speaker 1: self authored fund may even be interpreted as seditious nous 670 00:38:09,440 --> 00:38:14,399 Speaker 1: simply because it has not been officially sanctioned. So we're 671 00:38:14,480 --> 00:38:16,919 Speaker 1: left in this conundrum where it's like, I would say, 672 00:38:16,920 --> 00:38:20,920 Speaker 1: fun actually is good both in itself because it's it 673 00:38:21,000 --> 00:38:23,560 Speaker 1: makes people happy. It's a good thing, and it's usually 674 00:38:23,560 --> 00:38:27,880 Speaker 1: good in its indirect effects on business. Bosses know that 675 00:38:28,000 --> 00:38:31,840 Speaker 1: fun workplaces are objectively better for the bottom line in 676 00:38:31,880 --> 00:38:35,279 Speaker 1: a lot of different ways. Yet when employees create an 677 00:38:35,320 --> 00:38:39,960 Speaker 1: authentic culture of fun for themselves, bosses are often suspicious 678 00:38:40,000 --> 00:38:42,799 Speaker 1: of it or hostile to it. And when bosses try 679 00:38:42,840 --> 00:38:45,920 Speaker 1: to inject fun into the workplace from the top down, 680 00:38:46,320 --> 00:38:49,880 Speaker 1: it can backfire and lead to unhappiness and cynicism. You 681 00:38:49,920 --> 00:38:53,040 Speaker 1: could say, like, well, if you've got cynicism about attempts 682 00:38:53,040 --> 00:38:55,000 Speaker 1: to have fun at work, then you've just got a 683 00:38:55,040 --> 00:38:58,239 Speaker 1: bad attitude. There's something wrong with you. But I think 684 00:38:58,360 --> 00:39:01,239 Speaker 1: Fleming takes I would say, in a pro priently sympathetic 685 00:39:02,160 --> 00:39:06,560 Speaker 1: reaction to to this idea, he he describes cynicism as 686 00:39:06,560 --> 00:39:10,680 Speaker 1: a kind of defense mechanism, or a psychological self vaccination 687 00:39:11,200 --> 00:39:15,640 Speaker 1: against the loss of dignity implied by the condescension of 688 00:39:15,719 --> 00:39:19,200 Speaker 1: managed fund and against the loss of integrity implied by 689 00:39:19,239 --> 00:39:23,000 Speaker 1: the inauthenticity of managed fun. And so in the end, 690 00:39:23,080 --> 00:39:26,040 Speaker 1: in the conclusion section, he offers a few final thoughts 691 00:39:26,200 --> 00:39:29,960 Speaker 1: um one is that basically, if you're trying to intentionally 692 00:39:30,040 --> 00:39:33,000 Speaker 1: create an environment of fun, you really need to consider 693 00:39:33,560 --> 00:39:37,680 Speaker 1: how these attempts will land with respect to people sense 694 00:39:37,760 --> 00:39:41,840 Speaker 1: of adult dignity and uh and integrity. You know, you 695 00:39:41,880 --> 00:39:44,040 Speaker 1: want to make sure that whatever you're doing does not 696 00:39:44,239 --> 00:39:48,080 Speaker 1: feel uh, does not feel condescending in fantalizing, or does 697 00:39:48,080 --> 00:39:51,520 Speaker 1: not feel kind of fake and forced. And the next 698 00:39:51,560 --> 00:39:54,440 Speaker 1: point that he makes this really makes me think, Rob 699 00:39:54,480 --> 00:39:57,359 Speaker 1: about your comments earlier about the relationships between fun and 700 00:39:57,400 --> 00:40:01,359 Speaker 1: the tradition of fooling uh Fleming rights quote. It has 701 00:40:01,400 --> 00:40:05,520 Speaker 1: been suggested that authentic fun may not only be incongruous 702 00:40:05,560 --> 00:40:11,000 Speaker 1: with managerial control, but gain it's very inspiration from being 703 00:40:11,239 --> 00:40:15,080 Speaker 1: against authority. And I think there's a lot of truth 704 00:40:15,120 --> 00:40:17,239 Speaker 1: to that's got to go right to the heart of it, right, Like, 705 00:40:17,280 --> 00:40:19,960 Speaker 1: it maybe kind of painful to the boss's ego, but 706 00:40:20,400 --> 00:40:22,640 Speaker 1: in some cases it might actually be the best thing 707 00:40:22,680 --> 00:40:26,399 Speaker 1: for a business to let the employees make their own fun, 708 00:40:26,560 --> 00:40:29,920 Speaker 1: even if some component of that fun is a kind 709 00:40:29,960 --> 00:40:36,040 Speaker 1: of rebellious or satirical attitude to company authorities. Yeah, yeah, 710 00:40:36,280 --> 00:40:38,719 Speaker 1: that's uh and yeah, this day goes straight into the 711 00:40:39,040 --> 00:40:42,360 Speaker 1: tradition of the fool. You know, the fool is the 712 00:40:42,360 --> 00:40:45,320 Speaker 1: one who can who can joke with the king without 713 00:40:45,680 --> 00:40:47,800 Speaker 1: being sent to the gallows, that sort of thing, you know, 714 00:40:47,880 --> 00:40:51,000 Speaker 1: And you get into traditions of carnival and stuff where 715 00:40:51,000 --> 00:40:53,200 Speaker 1: the uh you know where where the where the fool 716 00:40:53,239 --> 00:40:56,640 Speaker 1: becomes king for a day and so forth. Yeah. Yeah, 717 00:40:56,760 --> 00:40:59,520 Speaker 1: So if this is true in business, and I find 718 00:40:59,560 --> 00:41:02,120 Speaker 1: myself pretty well convinced by this, I think this makes 719 00:41:02,120 --> 00:41:05,080 Speaker 1: a really strong case. It makes me wonder how the 720 00:41:05,120 --> 00:41:08,440 Speaker 1: same thing might be true not only in business, but 721 00:41:08,560 --> 00:41:12,920 Speaker 1: in other goal oriented team activities. Like I wonder if, 722 00:41:12,960 --> 00:41:17,520 Speaker 1: for example, sports teams or military squads or the things 723 00:41:17,560 --> 00:41:22,520 Speaker 1: like that also have objectively better performance by some measures 724 00:41:22,920 --> 00:41:26,200 Speaker 1: when there is a sense of fun, but that fun 725 00:41:26,480 --> 00:41:30,280 Speaker 1: cannot really be installed from above, and to some extent 726 00:41:30,440 --> 00:41:35,840 Speaker 1: necessarily involves a spirit of camaraderie against the coach or 727 00:41:35,960 --> 00:41:39,320 Speaker 1: against the sergeant and so forth. Yeah, and I this, 728 00:41:39,600 --> 00:41:43,359 Speaker 1: this definitely helps contribute to the picture that a good 729 00:41:43,400 --> 00:41:46,759 Speaker 1: boss has to be the right combination of things. Um, 730 00:41:47,320 --> 00:41:49,839 Speaker 1: it's easy to think again of the office in this 731 00:41:49,920 --> 00:41:53,040 Speaker 1: comparison in which we have in the character of Michael Scott, 732 00:41:53,120 --> 00:41:56,800 Speaker 1: we have this, uh, this, this ineffective boss, the boss 733 00:41:56,880 --> 00:41:59,640 Speaker 1: that is too eager to want to be part of 734 00:41:59,640 --> 00:42:03,719 Speaker 1: the fun one. But also I seem to recall also 735 00:42:03,800 --> 00:42:06,880 Speaker 1: at times like he's he that also makes him more 736 00:42:07,560 --> 00:42:09,719 Speaker 1: subject to being hurt by not being part of the fund. 737 00:42:09,800 --> 00:42:12,200 Speaker 1: I guess a lot of times he's he's oblivious to 738 00:42:12,280 --> 00:42:16,520 Speaker 1: that as well. But there's probably I guess there's probably 739 00:42:16,560 --> 00:42:19,200 Speaker 1: some great examples in fiction of of the thin skinned 740 00:42:19,200 --> 00:42:21,600 Speaker 1: boss as well, the one that that really wants to 741 00:42:21,600 --> 00:42:26,200 Speaker 1: to stamp out any kind of workplace fun, a pure villain. Well, 742 00:42:26,239 --> 00:42:27,759 Speaker 1: I mean, I think about how many scenes in the 743 00:42:27,840 --> 00:42:33,120 Speaker 1: office involved workers genuinely making their own authentic fun, and 744 00:42:33,160 --> 00:42:36,440 Speaker 1: they are having fun, and then Michael detects this and 745 00:42:36,480 --> 00:42:38,839 Speaker 1: tried to insert himself into it. It's like I want 746 00:42:38,880 --> 00:42:41,719 Speaker 1: to be a part. Yeah. Anyway, that's the end of 747 00:42:41,719 --> 00:42:45,000 Speaker 1: my thoughts about that. But I found that paper unusually 748 00:42:45,080 --> 00:42:49,880 Speaker 1: fascinating for a business psychology uh paper, Yeah, fascinating and 749 00:42:50,040 --> 00:42:54,279 Speaker 1: a certainly one that resonates still today. Obviously, the workplaces 750 00:42:54,800 --> 00:42:57,640 Speaker 1: has changed a lot in the past couple of years, 751 00:42:57,640 --> 00:43:00,720 Speaker 1: but a lot of these realities still still hold true. 752 00:43:00,920 --> 00:43:03,640 Speaker 1: But I would say regarding the broader concept of fun, 753 00:43:03,760 --> 00:43:05,040 Speaker 1: just One of the main things again I want to 754 00:43:05,040 --> 00:43:09,720 Speaker 1: emphasize extracting from that is the relationship between um, between 755 00:43:09,880 --> 00:43:14,600 Speaker 1: fun and authenticity, the relationship between fun and freedom, and 756 00:43:14,760 --> 00:43:18,680 Speaker 1: between fun and self volition. Yeah, fun is the thing 757 00:43:18,760 --> 00:43:21,920 Speaker 1: I choose to do. Uh, and I'm making a choice 758 00:43:21,920 --> 00:43:24,279 Speaker 1: in the fun. If if fun is demanded of me, 759 00:43:24,760 --> 00:43:28,320 Speaker 1: well then it's it's probably not fun anymore. Though again, 760 00:43:29,120 --> 00:43:32,080 Speaker 1: fun is so subjective. You can easily imagine a situation where, 761 00:43:32,640 --> 00:43:34,799 Speaker 1: or perhaps reflect on a situation where there was some 762 00:43:34,840 --> 00:43:39,640 Speaker 1: sort of workplace induced fun that surprise actually ended up 763 00:43:39,680 --> 00:43:42,520 Speaker 1: being fun. Things like that do happen, sure and too. 764 00:43:42,680 --> 00:43:44,279 Speaker 1: I mentioned this, but just to say it again in 765 00:43:44,360 --> 00:43:47,799 Speaker 1: the UH. In this study, Fleming did find some you know, 766 00:43:47,880 --> 00:43:50,960 Speaker 1: some employees liked the culture of managed fund, just not everybody. 767 00:43:50,960 --> 00:43:53,960 Speaker 1: There was just a large subset that that founded insulting 768 00:43:54,120 --> 00:43:56,719 Speaker 1: or making them cynical and so forth. And again, I 769 00:43:57,040 --> 00:43:59,640 Speaker 1: would be interested to hear from from people who have 770 00:44:00,440 --> 00:44:03,799 Speaker 1: his bosses h employers out there, like it has to 771 00:44:03,800 --> 00:44:07,440 Speaker 1: be frustrating because it's like, okay, we were gonna do um. 772 00:44:07,480 --> 00:44:10,440 Speaker 1: I don't know what's an example. I guess, well, the 773 00:44:10,480 --> 00:44:12,480 Speaker 1: egg bar. You know, let's say you're rolling out the 774 00:44:12,480 --> 00:44:14,600 Speaker 1: deviled egg bar for your employee. Yes, some people are 775 00:44:14,600 --> 00:44:18,120 Speaker 1: insulted by this and they think it's infantile, and so 776 00:44:18,160 --> 00:44:19,920 Speaker 1: then you take it away, and then other people are 777 00:44:19,960 --> 00:44:22,200 Speaker 1: hurt that they're no longer getting an eggbar. Like there's 778 00:44:22,760 --> 00:44:25,120 Speaker 1: it seems like it's there's there's no way to please everybody. 779 00:44:25,719 --> 00:44:28,239 Speaker 1: Let's see it giving people paid time off. I'd say 780 00:44:28,280 --> 00:44:30,680 Speaker 1: that please is just about everybody. Well, yes, yes, I 781 00:44:30,680 --> 00:44:32,719 Speaker 1: think I think I think everyone's in favor of that, 782 00:44:32,800 --> 00:44:34,719 Speaker 1: because then it's up to you to have fun. If 783 00:44:34,719 --> 00:44:36,759 Speaker 1: you want fun, or if you can have fun. Of course, 784 00:44:36,760 --> 00:44:39,200 Speaker 1: some people are gonna have to use that time to 785 00:44:39,200 --> 00:44:42,239 Speaker 1: to do freelance work, or work another job, or take 786 00:44:42,280 --> 00:44:45,680 Speaker 1: care of other responsibilities. Of course, but then again that's 787 00:44:45,719 --> 00:44:47,920 Speaker 1: sometimes the case with with where we didn't really get 788 00:44:47,960 --> 00:44:51,439 Speaker 1: into this. But but sometimes if you have workplace induced fun, 789 00:44:51,800 --> 00:44:54,319 Speaker 1: well that's coming at the expense of work that you're 790 00:44:54,320 --> 00:44:57,840 Speaker 1: supposed to do and expected to have completed. Because exactly 791 00:44:57,840 --> 00:45:00,920 Speaker 1: a complicating fact. I didn't mention the in fact, this 792 00:45:01,000 --> 00:45:04,879 Speaker 1: is something that has talked about, like there's another problem 793 00:45:04,920 --> 00:45:07,400 Speaker 1: with workplace fun. This was not so much the subject 794 00:45:07,400 --> 00:45:09,520 Speaker 1: of Fleming's paper, but it was highlighted in in the 795 00:45:09,640 --> 00:45:12,680 Speaker 1: Rice paper in the summary section said, another major problem 796 00:45:12,680 --> 00:45:16,279 Speaker 1: with workplace fun is when people are, say, feeling like 797 00:45:16,320 --> 00:45:18,239 Speaker 1: they don't have enough time to do all the work 798 00:45:18,280 --> 00:45:19,880 Speaker 1: they need to do, if they're in a rush, if 799 00:45:19,920 --> 00:45:24,080 Speaker 1: they've got a big workload. Uh. People often perceive managerial 800 00:45:24,120 --> 00:45:29,120 Speaker 1: attempts to inject fun as really infuriating distractions from you 801 00:45:29,120 --> 00:45:32,160 Speaker 1: know what, that what they're supposed to be focusing on. Yeah, 802 00:45:32,320 --> 00:45:35,880 Speaker 1: but then again, m employees are were impossible to please 803 00:45:35,920 --> 00:45:39,239 Speaker 1: because I distinctly remember examples of where work would say like, Hey, 804 00:45:39,280 --> 00:45:42,239 Speaker 1: we're gonna have drinks on the house for everybody after 805 00:45:42,280 --> 00:45:44,040 Speaker 1: work today, and I would be like, well, I'm going 806 00:45:44,080 --> 00:45:46,520 Speaker 1: home after work. Why don't you do this during the day. 807 00:45:46,719 --> 00:45:48,719 Speaker 1: Do it during the workday. That's the day that I've 808 00:45:48,760 --> 00:45:51,000 Speaker 1: carved out for you. So if you're going to give 809 00:45:51,040 --> 00:45:52,719 Speaker 1: me a free drink, give it to me during that 810 00:45:52,760 --> 00:45:55,880 Speaker 1: time period. So again, impossible time during the workday to 811 00:45:55,920 --> 00:46:03,560 Speaker 1: do that. I'm going to do my work. Yeah, thank 812 00:46:04,239 --> 00:46:06,920 Speaker 1: thank Now. I thought we might come back to a 813 00:46:06,920 --> 00:46:11,239 Speaker 1: topic we touched on previously. I mentioned how personally when 814 00:46:11,239 --> 00:46:14,759 Speaker 1: it comes to exercise that I I would not describe 815 00:46:15,000 --> 00:46:18,560 Speaker 1: some of the experiences as fun. For example, I believe 816 00:46:18,560 --> 00:46:21,320 Speaker 1: the example I used was if I'm swimming laps by myself, 817 00:46:22,000 --> 00:46:24,719 Speaker 1: I would not say that's fun. I would say it's fulfilling, 818 00:46:24,760 --> 00:46:28,200 Speaker 1: it's satisfying, it's good for even a flow state, and 819 00:46:28,480 --> 00:46:31,759 Speaker 1: you know, a sort of headspace of creative thinking. But 820 00:46:32,200 --> 00:46:34,759 Speaker 1: I would not say this is fun. I am having 821 00:46:34,800 --> 00:46:38,520 Speaker 1: fun now, or I had fun doing that. But it's 822 00:46:38,560 --> 00:46:41,200 Speaker 1: not just you know, it's it's dependent under the things. 823 00:46:41,239 --> 00:46:43,520 Speaker 1: If I'm swimming with my son in a cool pool, 824 00:46:43,600 --> 00:46:46,360 Speaker 1: like it has a waterfall or something, and uh, you know, 825 00:46:46,520 --> 00:46:48,840 Speaker 1: we're having a good time, that's fun. That's obviously fun. 826 00:46:49,640 --> 00:46:52,640 Speaker 1: So this is all, of course very subjective, and as 827 00:46:52,760 --> 00:46:55,920 Speaker 1: is fun itself. We had a listener right in and 828 00:46:56,000 --> 00:46:59,479 Speaker 1: mentioned that they personally would only find swimming not fun 829 00:47:00,080 --> 00:47:03,000 Speaker 1: they didn't reach their goal, or they weren't able to 830 00:47:03,000 --> 00:47:05,879 Speaker 1: perform to meet their own expectations. And I agree that 831 00:47:05,880 --> 00:47:09,640 Speaker 1: that not meeting expectations for performance is less satisfying and 832 00:47:09,640 --> 00:47:12,880 Speaker 1: even disappointing. But I would not personally state that the 833 00:47:12,880 --> 00:47:15,520 Speaker 1: opposite of all of this is fun. But again, all 834 00:47:15,520 --> 00:47:18,879 Speaker 1: of this is highly subjective. But I did find some 835 00:47:19,120 --> 00:47:22,600 Speaker 1: research some writings on this topic, so I thought I'd 836 00:47:22,800 --> 00:47:26,319 Speaker 1: share some of this here. So UH, some of this 837 00:47:26,400 --> 00:47:30,239 Speaker 1: was related to some work by a World at All. Uh. 838 00:47:30,320 --> 00:47:33,400 Speaker 1: The first thing I ran across by these authors was 839 00:47:33,400 --> 00:47:37,040 Speaker 1: a two thousand fourteen article in Marketing Letters. UH, and 840 00:47:37,080 --> 00:47:41,200 Speaker 1: it was titled is It Fun or Exercise? And uh 841 00:47:41,600 --> 00:47:44,120 Speaker 1: when the subduct The sub title for the paper was 842 00:47:44,160 --> 00:47:48,360 Speaker 1: the framing of physical activity biases subsequent snacking. So the 843 00:47:48,440 --> 00:47:52,440 Speaker 1: authors here looked at research to determine how the perception 844 00:47:52,520 --> 00:47:57,960 Speaker 1: of fun in exercise impacted one's likelihood of later indulging 845 00:47:58,120 --> 00:48:03,600 Speaker 1: in hedonistic snack um, you know, basically rewarding yourself with 846 00:48:03,680 --> 00:48:06,680 Speaker 1: some sort of perhaps unhealthy treat later in the day. 847 00:48:07,120 --> 00:48:10,360 Speaker 1: And their findings indicated that the more fun an activity 848 00:48:10,640 --> 00:48:15,240 Speaker 1: was in the individual's mind, the less likely they were 849 00:48:15,360 --> 00:48:20,160 Speaker 1: to later seek that reward of a hedonistic snack. Quote. 850 00:48:20,280 --> 00:48:23,280 Speaker 1: Engaging in a physical activity seems to trigger the search 851 00:48:23,320 --> 00:48:27,279 Speaker 1: for reward when individuals perceive it as exercise, but not 852 00:48:27,360 --> 00:48:30,680 Speaker 1: when they perceive it as fun. So the idea here, 853 00:48:30,719 --> 00:48:33,920 Speaker 1: which the authors elaborate on more in a paper from 854 00:48:33,920 --> 00:48:38,080 Speaker 1: titled is It Fun or Exercise? UH, is that the 855 00:48:38,160 --> 00:48:41,640 Speaker 1: more fun and exercise is the less we're likely to 856 00:48:41,680 --> 00:48:44,880 Speaker 1: focus on the work involved, which you may seem like 857 00:48:44,920 --> 00:48:47,600 Speaker 1: an overstatement of the obvious. But uh, you know, if 858 00:48:47,640 --> 00:48:49,719 Speaker 1: we often have to have these things spelled out in 859 00:48:50,320 --> 00:48:53,000 Speaker 1: research and in these is the sort of findings. But 860 00:48:53,160 --> 00:48:55,800 Speaker 1: and as we point out, pretty frequently, what seems obvious 861 00:48:55,880 --> 00:48:59,080 Speaker 1: is often untrue. That's right, right, So these these statements 862 00:48:59,120 --> 00:49:02,680 Speaker 1: and ideas have to be examined. Yeah, So the idea 863 00:49:02,719 --> 00:49:05,359 Speaker 1: here is if you're if you're having fun, and if 864 00:49:05,400 --> 00:49:07,680 Speaker 1: you feel like you're having fun even while you're exercising, 865 00:49:07,920 --> 00:49:10,560 Speaker 1: then later you're less likely to feel like you're entitled 866 00:49:10,560 --> 00:49:13,160 Speaker 1: to that reward. And the reverse if you feel like 867 00:49:13,200 --> 00:49:14,960 Speaker 1: that exercise was a lot of work, like, well, that 868 00:49:15,040 --> 00:49:17,680 Speaker 1: wasn't fun, but I, you know, I sure did really 869 00:49:17,840 --> 00:49:21,600 Speaker 1: pump the iron today. I deserve that that doughnut. I'm 870 00:49:21,719 --> 00:49:25,040 Speaker 1: entitled to that donut. And so the authors say, quote, 871 00:49:25,040 --> 00:49:29,520 Speaker 1: focusing attention on something else may change the perceptions of 872 00:49:29,600 --> 00:49:33,680 Speaker 1: the effort expended during the activity, reducing feelings of entitlement 873 00:49:33,840 --> 00:49:37,480 Speaker 1: due to exercising. So this would seem an indicator that 874 00:49:37,520 --> 00:49:41,680 Speaker 1: there's certainly a benefit beyond motivation to exercise itself, in 875 00:49:41,760 --> 00:49:46,799 Speaker 1: finding a form of exercise that produces a feeling of fun. Yeah, 876 00:49:46,880 --> 00:49:50,000 Speaker 1: so that maybe if your exercise is fun, it's not 877 00:49:50,120 --> 00:49:52,400 Speaker 1: just that you're more likely to do it, but also 878 00:49:52,480 --> 00:49:55,040 Speaker 1: that you're less likely to try to compensate with other 879 00:49:55,160 --> 00:49:58,760 Speaker 1: rewards later. So maybe if you're you're playing a sport 880 00:49:58,880 --> 00:50:00,960 Speaker 1: you like versus I don't know, just running on a 881 00:50:00,960 --> 00:50:05,080 Speaker 1: treadmill exactly right or um, this is an example that 882 00:50:05,120 --> 00:50:07,759 Speaker 1: comes to my mind. Anyway, I'm not a runner, so 883 00:50:07,800 --> 00:50:09,600 Speaker 1: I can't speak to this, but I know we have 884 00:50:09,680 --> 00:50:11,720 Speaker 1: runners out there, and if I know one thing about runners, 885 00:50:11,960 --> 00:50:14,480 Speaker 1: they love to talk about running right in and let 886 00:50:14,560 --> 00:50:17,520 Speaker 1: us know. But it seems that like running around on 887 00:50:17,560 --> 00:50:20,920 Speaker 1: a on a track, you're gonna have limited stimuli. But 888 00:50:20,960 --> 00:50:23,040 Speaker 1: if you're out running in the world likest like most 889 00:50:23,120 --> 00:50:26,759 Speaker 1: runners I know like to do like you're you're you're 890 00:50:26,800 --> 00:50:31,000 Speaker 1: subject to, you know, a different environment, to different novel 891 00:50:31,200 --> 00:50:34,359 Speaker 1: details of that environment, and I can imagine where that 892 00:50:34,520 --> 00:50:37,759 Speaker 1: would be more likely to produce an experience of fun 893 00:50:37,880 --> 00:50:41,560 Speaker 1: whilst running. I remember I formed a very strange association 894 00:50:41,600 --> 00:50:44,880 Speaker 1: with exercise years ago, where I uh, for some reason, 895 00:50:44,920 --> 00:50:46,840 Speaker 1: the pattern I put together is that every time I 896 00:50:46,880 --> 00:50:49,040 Speaker 1: went to the Y m C. A too and spent 897 00:50:49,120 --> 00:50:52,280 Speaker 1: time running on a treadmill. I would watch televangelists on TV, 898 00:50:52,920 --> 00:50:56,840 Speaker 1: and that was it formed some kind of unbreakable link 899 00:50:56,840 --> 00:51:00,160 Speaker 1: in my mind. So I still sometimes associate exercise the 900 00:51:00,160 --> 00:51:04,719 Speaker 1: prosperity gospel. We're okay. The authors of this paper, they 901 00:51:04,760 --> 00:51:07,280 Speaker 1: do suggest towards the end of the paper, they say, quote, 902 00:51:07,280 --> 00:51:10,560 Speaker 1: listening to music during a run, making phone calls during 903 00:51:10,560 --> 00:51:14,040 Speaker 1: a walk, or watching a video during a treadmill routine 904 00:51:14,200 --> 00:51:18,040 Speaker 1: maybe more related to weight loss, success and to perseverance 905 00:51:18,040 --> 00:51:23,600 Speaker 1: than previously thought. So, yeah, that's that's interesting. I would swimming. 906 00:51:24,120 --> 00:51:25,759 Speaker 1: There are a lot of those things I can't do 907 00:51:25,800 --> 00:51:28,319 Speaker 1: while swimming. But I will say that if the the 908 00:51:28,440 --> 00:51:31,239 Speaker 1: y m c A where and I swim on Tuesdays 909 00:51:31,239 --> 00:51:35,680 Speaker 1: and Thursdays, there's an aerobics class in the pool, and uh, 910 00:51:36,800 --> 00:51:39,000 Speaker 1: the person who runs that class always has a boom 911 00:51:39,000 --> 00:51:42,280 Speaker 1: box out and they're always just really pumping out the jams. 912 00:51:42,280 --> 00:51:45,960 Speaker 1: I'm talking stuff like there's orbital playing. It's you know 913 00:51:46,040 --> 00:51:51,520 Speaker 1: Mortal Kombat soundtrack, uh stuff. I mean the original, the 914 00:51:51,800 --> 00:51:56,120 Speaker 1: Paul Anderson original Mortal Kombat soundtrack with like KMFDM and 915 00:51:56,160 --> 00:51:58,799 Speaker 1: all that. Well, I don't know, I don't know if 916 00:51:58,800 --> 00:52:01,319 Speaker 1: ever came FDM on their but you know, a lot 917 00:52:01,440 --> 00:52:04,479 Speaker 1: of a lot of pumping beats, and I will say 918 00:52:04,560 --> 00:52:07,239 Speaker 1: it makes those days more pleasant than the other days 919 00:52:07,280 --> 00:52:10,839 Speaker 1: where it's just empty pool ambience. So I will say, yeah, 920 00:52:10,880 --> 00:52:13,120 Speaker 1: I can see the difference just you know, in my 921 00:52:13,160 --> 00:52:15,719 Speaker 1: own experience there. And so obviously that's going to be 922 00:52:15,760 --> 00:52:19,200 Speaker 1: even more enhanced if you have some degree of control 923 00:52:19,280 --> 00:52:22,319 Speaker 1: over the music or what you're watching while you are 924 00:52:22,360 --> 00:52:24,520 Speaker 1: on the treadmill. Uh did you have a say so 925 00:52:24,640 --> 00:52:26,400 Speaker 1: in what you watched at the y m c A 926 00:52:26,560 --> 00:52:29,759 Speaker 1: was just what was on? Uh yeah, the treadmills that 927 00:52:29,800 --> 00:52:33,239 Speaker 1: each had little individual TVs and uh so you could 928 00:52:33,239 --> 00:52:35,000 Speaker 1: pick what was on them. I mean if the TV works. 929 00:52:35,080 --> 00:52:38,480 Speaker 1: Sometimes it didn't, but uh yeah, you had a choice. 930 00:52:38,680 --> 00:52:41,680 Speaker 1: And I don't know, I often don't love a lot 931 00:52:41,760 --> 00:52:44,400 Speaker 1: of what's on basic cable. So it seemed for some 932 00:52:44,480 --> 00:52:47,440 Speaker 1: reason like the Health and Wealth Gospel was a was 933 00:52:47,480 --> 00:52:50,520 Speaker 1: a good choice at least it was kind of interesting 934 00:52:50,560 --> 00:52:53,680 Speaker 1: in some way. Okay, I can see that. Now this 935 00:52:53,800 --> 00:52:55,759 Speaker 1: also makes me think that, um, I know, in a 936 00:52:55,760 --> 00:52:58,640 Speaker 1: lot of these exercise machines, you also have other forms 937 00:52:58,680 --> 00:53:01,480 Speaker 1: of visualization, and especially in the light of these uh 938 00:53:01,880 --> 00:53:04,920 Speaker 1: this paper that I just referenced, it's also interesting. I 939 00:53:04,960 --> 00:53:07,640 Speaker 1: was looking at some other studies that were considering the 940 00:53:07,760 --> 00:53:11,600 Speaker 1: use of imagery to enhance the perception of fun in exercise. 941 00:53:12,080 --> 00:53:14,399 Speaker 1: So I think the specific categories that we're looking at 942 00:53:14,400 --> 00:53:19,879 Speaker 1: were enjoyment, imagery, energy imagery, technique imagery, or just straight 943 00:53:19,960 --> 00:53:24,120 Speaker 1: up exercise alone without any imagery. And um, I believe 944 00:53:24,120 --> 00:53:26,560 Speaker 1: they were finding that, yes, all three of these actual 945 00:53:26,640 --> 00:53:31,240 Speaker 1: categories of imagery seem to have an effect on on 946 00:53:31,239 --> 00:53:34,680 Speaker 1: on the perception of fund in exercise. And I think 947 00:53:34,719 --> 00:53:36,840 Speaker 1: it's it's ultimately beyond the scope of that research, but 948 00:53:36,880 --> 00:53:40,440 Speaker 1: I wonder if the imagery was perceived was perceived more 949 00:53:40,480 --> 00:53:43,440 Speaker 1: as a reward or an enhancement, you know, like how 950 00:53:43,480 --> 00:53:45,680 Speaker 1: do you how does the how does that work on us? 951 00:53:45,760 --> 00:53:48,080 Speaker 1: If is the is the imagery on the screen in 952 00:53:48,120 --> 00:53:51,640 Speaker 1: front of you, that is, you know, connected to your 953 00:53:51,640 --> 00:53:54,120 Speaker 1: performance on the treadmill? Do we end up seeing that 954 00:53:54,280 --> 00:53:57,040 Speaker 1: as reward or is that just an enhancement of fun? 955 00:53:57,320 --> 00:54:00,160 Speaker 1: I don't know. Yeah, interesting, I don't know either. It 956 00:54:00,239 --> 00:54:02,080 Speaker 1: kind of comes back to what we said earlier, like fun, 957 00:54:02,440 --> 00:54:06,359 Speaker 1: despite being this thing that drives so much in our 958 00:54:06,400 --> 00:54:08,920 Speaker 1: lives and in our culture. Uh, there's not as much 959 00:54:08,960 --> 00:54:12,279 Speaker 1: written about as as you might expect. Also, the word fun, 960 00:54:12,360 --> 00:54:15,319 Speaker 1: it's just used so often you can make searching for 961 00:54:15,360 --> 00:54:18,399 Speaker 1: these these papers a little difficult as well. Yeah, yeah, 962 00:54:18,400 --> 00:54:21,839 Speaker 1: a lot of papers that heavily referenced the word fun 963 00:54:21,880 --> 00:54:27,279 Speaker 1: are not really about fun, all right, everybody. Uh, it 964 00:54:27,320 --> 00:54:31,080 Speaker 1: looks like the the the fun train is reaching the station. 965 00:54:32,520 --> 00:54:34,840 Speaker 1: We are gonna reach the end of this particular journey, 966 00:54:34,920 --> 00:54:36,279 Speaker 1: but it but who knows. We could We could be 967 00:54:36,320 --> 00:54:37,960 Speaker 1: back at some point in the future if some other 968 00:54:38,680 --> 00:54:41,160 Speaker 1: interesting topics come up regarding fun. And of course we'd 969 00:54:41,160 --> 00:54:43,120 Speaker 1: love to hear from everyone. Again, if you have thoughts 970 00:54:43,120 --> 00:54:47,120 Speaker 1: on fun, a bit to experience of fun, fun in 971 00:54:47,160 --> 00:54:50,640 Speaker 1: the workplace, the linguistics of fun, etcetera. Do right in. 972 00:54:50,719 --> 00:54:52,160 Speaker 1: We'd love to hear from you. I'm sure we'll be 973 00:54:52,160 --> 00:54:55,400 Speaker 1: talking about this on listener Mail episodes in the future. 974 00:54:55,760 --> 00:54:58,320 Speaker 1: Listener Mail episodes of course air on Mondays and the 975 00:54:58,360 --> 00:55:00,760 Speaker 1: Stuff to Blow Your Mind podcast feed Who season thurstees 976 00:55:00,800 --> 00:55:04,839 Speaker 1: are pore episodes. Um, hey, those are the dance music 977 00:55:04,920 --> 00:55:07,120 Speaker 1: days at the at the y m c. A. There 978 00:55:07,120 --> 00:55:11,319 Speaker 1: you go. Interesting coincidence there Wednesdays that's a short form 979 00:55:11,360 --> 00:55:13,920 Speaker 1: artifact or monster fact. On Fridays, we do Weird How Cinema. 980 00:55:13,920 --> 00:55:16,359 Speaker 1: That's our time to set aside most serious concerns and 981 00:55:16,400 --> 00:55:18,920 Speaker 1: just talk about a strange film. Huge thanks as always 982 00:55:18,920 --> 00:55:22,320 Speaker 1: to our excellent audio producer Seth Nicholas Johnson. If you 983 00:55:22,320 --> 00:55:24,400 Speaker 1: would like to get in touch with us with feedback 984 00:55:24,440 --> 00:55:27,120 Speaker 1: on this episode or any other, to suggest topic for 985 00:55:27,160 --> 00:55:29,600 Speaker 1: the future, or just to say hello, you can email 986 00:55:29,680 --> 00:55:32,960 Speaker 1: us at contact at stuff to Blow your Mind dot com. 987 00:55:40,719 --> 00:55:43,200 Speaker 1: Stuff to Blow Your Mind is production of I Heart Radio. 988 00:55:43,560 --> 00:55:46,439 Speaker 1: For more podcasts for my heart radios, the iHeart Radio app, 989 00:55:46,640 --> 00:55:58,520 Speaker 1: Apple podcasts, or wherever you're listening to your favorite shows 990 00:56:00,040 --> 00:56:05,000 Speaker 1: is twenty proper posts b