WEBVTT - From the Vault: Creature of the Gear

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<v Speaker 1>Hey, welcome to Stuff to Blow Your Mind. This is

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<v Speaker 1>Robert Lamb. Joe is away at the moment, but we're

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<v Speaker 1>gonna go ahead and slot in a vault episode for today.

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<v Speaker 1>This is just helping us deal with some some some

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<v Speaker 1>late summer or at least late summer break um disruptions here,

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<v Speaker 1>but we're gonna go ahead and play Creature of the Gear.

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<v Speaker 1>This originally published on nine to one. UH. It's an

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<v Speaker 1>interesting look at gears and when did humans invent gears?

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<v Speaker 1>And also what do we find that are like gears

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<v Speaker 1>in nature? And we'll even look at a few wheel

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<v Speaker 1>based mythological creatures. Now, don't fret, we're gonna be back

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<v Speaker 1>on Thursday. We should be back on Thursday with a

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<v Speaker 1>fun interview episode and then we'll be back into the

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<v Speaker 1>regular schedule right after that. So, without further ado, let's

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<v Speaker 1>dive right in. Welcome to Stuff to Blow Your Mind

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<v Speaker 1>production of My Heart Radio. Hey, welcome to Stuff to

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<v Speaker 1>Blow your Mind. My name is Robert Lamb and I'm

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<v Speaker 1>Joe McCormick. Today we're gonna be in a way we're

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<v Speaker 1>continuing on past discussions concerning the wheel Um, also past

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<v Speaker 1>discussions concerning UH like rolling creatures. But we're gonna be

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<v Speaker 1>getting more specifically into the realm of the gear in

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<v Speaker 1>this episode. Now, I have to say, I'm anytime we

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<v Speaker 1>get into one of these discussions, I'm always reminded of

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<v Speaker 1>a few lines from The Omega Man. Uh. In part

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<v Speaker 1>because it's in its own way, it's a weirdly interesting film. Also,

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<v Speaker 1>I probably listened to a bit too much Wide Zombie

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<v Speaker 1>back in high school. Uh, because there's some or maybe

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<v Speaker 1>it's a zombie song that that samples this movie. But

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<v Speaker 1>there's this one wonderful line from Anthony zerve Is character says,

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<v Speaker 1>the creature of the Wheel, the lord of the infernal engines. Um,

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<v Speaker 1>what is he talking about the vampires? Or is he

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<v Speaker 1>talking about about Charlton Heston. He's talking about old Chuck Heston. There,

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<v Speaker 1>he's the This man represents the wheel and the technology

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<v Speaker 1>of the wheel and all the terrible things that we're

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<v Speaker 1>done with it. Um, but wait, I recall the vampires

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<v Speaker 1>using wheeled vehicles. Do they not? Don't they have like

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<v Speaker 1>a sort of zombie mobile. Yeah, I'm not saying it

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<v Speaker 1>makes sense. I'm not saying it's a fair criticism. I'm

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<v Speaker 1>just saying that Anthony Zerva had a really cool voice,

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<v Speaker 1>and uh and when he said these lines, it was like, yeah,

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<v Speaker 1>that sounds cool. I don't know what it means exactly,

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<v Speaker 1>but it sounds pretty cool. You know, it would be

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<v Speaker 1>a really good movie Monster Bug Fight and and both

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<v Speaker 1>are Charlton Heston movies. If you pick the vampires from

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<v Speaker 1>the Omega Man versus the Adam Bomb Cult from the

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<v Speaker 1>second Planet of the Apes movie, you know, they're they're

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<v Speaker 1>pretty similar. I think, pretty similar morbid humanoids. But I

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<v Speaker 1>would like to see them duke it out and Charlton Heston,

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<v Speaker 1>I guess can just watch this time. Yeah, what was

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<v Speaker 1>that beneath the Planet of the Apes? I always like that.

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<v Speaker 1>As far as any eight movies that came after Planet

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<v Speaker 1>of the Apes, that one, that one always appealed to me.

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<v Speaker 1>I'm not sure why. Uh. I remember there's a part

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<v Speaker 1>where they sing a hymn to the atom bomb. You remember, Yep,

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<v Speaker 1>they have just a big old atom bomb in there

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<v Speaker 1>that they worship. I think it's like a minor key

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<v Speaker 1>version of all things bright and beautiful. But it's interesting

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<v Speaker 1>all these things are connected because we're dealing with with

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<v Speaker 1>a human technology and the idea of worshiping the technology,

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<v Speaker 1>being bound to the technology and and the wheel, and

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<v Speaker 1>by virtue of the wheel, gears and machines being this

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<v Speaker 1>thing that is particular to human beings, something that that

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<v Speaker 1>that we have created. It's a part of our various civilizations.

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<v Speaker 1>And I think it's interesting to think about humans as

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<v Speaker 1>creatures of the wheel empire, because of course there have

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<v Speaker 1>been plenty of cultures and civilizations where the wheel, at

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<v Speaker 1>least in terms of of vehicles, has played no practical role.

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<v Speaker 1>Perhaps it you know, that you had the wheel as

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<v Speaker 1>a toy, perhaps it was used as a spiritual aid

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<v Speaker 1>or device that could serve as a metaphor. But then certainly,

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<v Speaker 1>by the time we get to the you know, the

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<v Speaker 1>age of roads and engines, humanity very visibly becomes a

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<v Speaker 1>people of the wheel. But then, as we'll discussed in

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<v Speaker 1>this episode a little bit, you also get into this

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<v Speaker 1>domain of wheels and gears, of of wheels doing things

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<v Speaker 1>that they don't have have anything directly to do with vehicles,

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<v Speaker 1>but it's all about using the energy of the wheel

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<v Speaker 1>to do other things. And yet at the same time,

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<v Speaker 1>and this also makes me think of the field of biomemetics,

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<v Speaker 1>bioble metics, of course, as when we we say, okay,

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<v Speaker 1>I have an engineering problem. I need to turn to

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<v Speaker 1>the realm of nature for a possible solution, because I've

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<v Speaker 1>only been working on this engineering problem for you know,

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<v Speaker 1>X amount of time. But evolution has been working around

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<v Speaker 1>similar engineering problems just for for millions of years. So

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<v Speaker 1>perhaps we can we can cheat off of nature in

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<v Speaker 1>that regard. But of course, one of the problems is

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<v Speaker 1>that the wheel almost never comes up in nature itself.

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<v Speaker 1>Gears almost never come up in nature, So biomometically, you're

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<v Speaker 1>not going to turn to nature and say, oh, well,

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<v Speaker 1>well there's a there's a solution involving the wheel that

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<v Speaker 1>I might use. Oh let's look and see how this

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<v Speaker 1>particular creature uses rotary blades to fly that sort of thing. Yeah,

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<v Speaker 1>you know, I actually really enjoy thinking about this in

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<v Speaker 1>terms of comparing animal bodies to different types of machines,

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<v Speaker 1>machine components, simple machines, you know, the stuff you learn

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<v Speaker 1>about in those first physics lessons when you're a kid.

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<v Speaker 1>So you know, you know the lever and the inclined

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<v Speaker 1>plane and the and the pulley and the screw and

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<v Speaker 1>all that. And I feel like when you do this exercise.

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<v Speaker 1>There is one type of simple machine that absolutely dominates

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<v Speaker 1>the landscape of biology, and that is the lever. Biology

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<v Speaker 1>is full of levers. I think you could make an

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<v Speaker 1>argument that almost all of the skeletal muscle in our

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<v Speaker 1>bodies is designed by evolution for the operation of levers.

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<v Speaker 1>Maybe there are some exceptions that aren't occurring to me,

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<v Speaker 1>but I would say, if not all of them, almost

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<v Speaker 1>all of them. So, for example, when you use your

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<v Speaker 1>bicep to do an arm curl, you're curling a dumbbell.

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<v Speaker 1>You know, the muscle primarily the bicep. I think also

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<v Speaker 1>somewhat the muscle in your forearm is exerting the effort.

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<v Speaker 1>The load is what's in your hand, it's your your fist,

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<v Speaker 1>and the full crum is the elbow joint, and of

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<v Speaker 1>course the bone is the lever. So I think most

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<v Speaker 1>of the body's gross motor activity is based on the

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<v Speaker 1>action of levers with joints as the fulcrum. Uh. And

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<v Speaker 1>then but then when you start looking for other simple

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<v Speaker 1>machines and animal bodies, you can turn up some examples,

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<v Speaker 1>but it suddenly gets a lot more difficult to scope

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<v Speaker 1>things out. Like you can maybe make the argument that

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<v Speaker 1>sharp teeth and fangs, or a type of wedge which

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<v Speaker 1>is technically a form of the simple machine known as

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<v Speaker 1>the inclined plane. But then there are other types of

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<v Speaker 1>of machines and machine parts that are pretty rare or

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<v Speaker 1>even non existent in nature, and the wheel is a

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<v Speaker 1>good one of these. There there are really only a

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<v Speaker 1>few examples that people can point to of things that

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<v Speaker 1>might be considered freely rotating wheels and axles. In biology,

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<v Speaker 1>sometimes people bring up versions of the bacterial flagella as

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<v Speaker 1>something that sort of operates like a wheel, kind of

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<v Speaker 1>spinning like a propeller to move the bacterium uh through

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<v Speaker 1>through a liquid medium and uh. And then there are

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<v Speaker 1>also I think some possible parts of animal digestive systems

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<v Speaker 1>that may function kind of like a wheel. But animal

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<v Speaker 1>body plans clearly favored the versatility of legs based on

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<v Speaker 1>levers instead of wheels. And you can make a few

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<v Speaker 1>different arguments about why evolution overwhelmingly goes that route. You

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<v Speaker 1>could you could say maybe it has something to do

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<v Speaker 1>with just morphological precedence, like that levers are easier to

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<v Speaker 1>evolve from the pre existing forms that were available for

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<v Speaker 1>animal bodies to work on when in you know, adapting

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<v Speaker 1>through small mutations. But you could also argue that there

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<v Speaker 1>are natural uh, terrain negotiation advantages to levers. You know,

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<v Speaker 1>if you're not in a world of clean paved surfaces,

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<v Speaker 1>wheels can actually pretty easily get hung up on things,

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<v Speaker 1>and you need the articulation of levers and limbs in

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<v Speaker 1>order to say, uh, you know, get over rugged terrain,

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<v Speaker 1>or to flip yourself back over if you fall on

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<v Speaker 1>your back. I think it's also telling that when we

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<v Speaker 1>look to the world of mythological creatures and beings, we

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<v Speaker 1>don't see a lot of wheels, or at least we

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<v Speaker 1>don't see a lot of wheels that are innately organic.

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<v Speaker 1>And then if we do, we tend not to see

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<v Speaker 1>a creature or a being that is supposed to be

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<v Speaker 1>of this world. Um and uh. And perhaps there's some

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<v Speaker 1>exception to this rule that I'm overlooking, but I thought

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<v Speaker 1>I might bring up a couple of examples. One and

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<v Speaker 1>I know I've mentioned this this critter on the show before.

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<v Speaker 1>There is a demon by the name of Bure. I

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<v Speaker 1>believe it is b U e R described in Johann

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<v Speaker 1>of Viers fifteen sixty three. Grimore Pseudo Monarchia demonium Um.

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<v Speaker 1>This covers a number of different of supposed demons, and

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<v Speaker 1>this demon Buer is the great President of Hell, kind

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<v Speaker 1>of a goblin faced lion with kind of a wheel

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<v Speaker 1>of five legs going around it, which I find reminiscent

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<v Speaker 1>of the pet rail wheel which I mentioned in a

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<v Speaker 1>previous Artifact episode, an experimental tank wheel that had legs

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<v Speaker 1>on it. Um. So as the wheel turns, the legs

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<v Speaker 1>are are placed down onto the ground. Uh this case,

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<v Speaker 1>they are goat legs, and I've I've read that they're

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<v Speaker 1>supposed to symbolize the demon's ability to move in any direction.

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<v Speaker 1>So I'm not entirely sure that we're even supposed to

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<v Speaker 1>imagine this creature turning like a wheel or like a

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<v Speaker 1>clock or something. But when I look at him, that's

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<v Speaker 1>all I can see. Like he basically moves on the

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<v Speaker 1>page or on the screen when I stare at him,

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<v Speaker 1>and I can imagine I'm kind of lumping around along.

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<v Speaker 1>You know. Well, I tend to think about um when

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<v Speaker 1>wheels are imagined in the imagery of mythology and religion,

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<v Speaker 1>it's often to say something about the fact that the

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<v Speaker 1>vision is boggling the mind. It You know that it's

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<v Speaker 1>transcending familiar forms and just completely awing you and humbling

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<v Speaker 1>you with confusion. Uh. So I think, for example, about

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<v Speaker 1>Ezekiel's vision of the wheels in in in the Hebrew Bible,

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<v Speaker 1>and and how the wheels there. Uh, it seems to

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<v Speaker 1>me at least, I mean, I'm you know, no professional

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<v Speaker 1>legs ag eat on that, but it seems like that

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<v Speaker 1>they symbolize something about a concept that sort of like

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<v Speaker 1>surpasses human understanding. You're looking at something that your mind

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<v Speaker 1>can't even fit around. Yeah, I mean, we can easily

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<v Speaker 1>imagine the various connotations that are being drawn in there

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<v Speaker 1>when you have a wheel like appearing in the sky,

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<v Speaker 1>because you have the idea of technology, something created by

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<v Speaker 1>rational beings. You have the idea of sort of cosmic

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<v Speaker 1>wheels and circular forms related to the movements of the

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<v Speaker 1>stars and the planets and so forth. Uh. And then

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<v Speaker 1>the idea too that if if this is mixed with

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<v Speaker 1>some sort of biological or faintly biological or hybrid form,

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<v Speaker 1>that that is again something that is not reflected in nature.

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<v Speaker 1>It is something there is something inherently unnatural about this,

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<v Speaker 1>this hybrid being that is not even just part animal

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<v Speaker 1>and part human or part of this animal and part

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<v Speaker 1>that animal, but part flesh being and part cosmic or

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<v Speaker 1>technological entity. Now then again, in nature and biology, you

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<v Speaker 1>do find all kinds of round mechanism and round bodies

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<v Speaker 1>and even rolling forms. You know, lots of animals can

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<v Speaker 1>roll up into a round shape and then roll their

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<v Speaker 1>whole body. What you what really seems to be unusual

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<v Speaker 1>in nature, And again maybe you can only find a

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<v Speaker 1>few examples here and there that would seem to fit.

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<v Speaker 1>This is a freely rotating wheel that somehow transfers energy

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<v Speaker 1>within a broader context. So like the wheel and axle

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<v Speaker 1>on a car that moves the car body the car,

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<v Speaker 1>you know, the chassiss stationary and then the wheel turns

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<v Speaker 1>to propel it forward. That's what you really don't find

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<v Speaker 1>much of in nature. But if you're content with just

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<v Speaker 1>like something round that rolls, you can have a wheel

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<v Speaker 1>spider rolling down a dune. You can have bugs that

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<v Speaker 1>roll up into round shapes and roll all over the place.

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<v Speaker 1>Even some mammals do that. Yeah, there are some examples

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<v Speaker 1>of creatures that that form rolling shapes, granted if the

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<v Speaker 1>topography is correct. Uh. There's also, of course, the example

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<v Speaker 1>of goat poop I've seen brought up. Granted, goat poop

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<v Speaker 1>is not itself alive, but it is the product of

0:13:01.280 --> 0:13:04.760
<v Speaker 1>of a biological organism. And the idea here is that

0:13:04.840 --> 0:13:06.520
<v Speaker 1>the goat poop is nice and rounds so that it

0:13:06.559 --> 0:13:09.520
<v Speaker 1>can roll away and hide itself. Uh in these kind

0:13:09.520 --> 0:13:15.439
<v Speaker 1>of environments. But I advocate for goat poop personhood, okay, um.

0:13:16.200 --> 0:13:17.839
<v Speaker 1>But but of course, one of the things about any

0:13:17.840 --> 0:13:19.960
<v Speaker 1>of these rolling creatures is, of course, if it's gonna roll,

0:13:20.120 --> 0:13:22.840
<v Speaker 1>it's everything's gonna roll. There's not gonna be a stationary

0:13:23.000 --> 0:13:26.440
<v Speaker 1>part all of the rolling creature as in the same

0:13:26.440 --> 0:13:29.000
<v Speaker 1>way that say, there would be the cart portion of

0:13:29.000 --> 0:13:32.200
<v Speaker 1>an ox cart would remain the same. Uh. But when

0:13:32.240 --> 0:13:35.520
<v Speaker 1>we look to some of our supernatural models, we do

0:13:35.640 --> 0:13:37.559
<v Speaker 1>see things that work like this, of course in a

0:13:37.640 --> 0:13:43.280
<v Speaker 1>very supernatural form. Uh. There's a wonderful wheel creature in um.

0:13:43.720 --> 0:13:47.040
<v Speaker 1>In Japanese traditions, there's a yokai known as one you know,

0:13:47.520 --> 0:13:50.600
<v Speaker 1>the fire wheel, and he's a he's a pretty famous yokai.

0:13:50.720 --> 0:13:53.440
<v Speaker 1>You've you've probably seen images of him, especially if you

0:13:54.080 --> 0:14:00.280
<v Speaker 1>partake of various like anime um products, because he pops

0:14:00.360 --> 0:14:01.480
<v Speaker 1>up in a lot of things. I think he pops

0:14:01.520 --> 0:14:04.200
<v Speaker 1>up in some video games as well. He looks like

0:14:04.240 --> 0:14:08.240
<v Speaker 1>a grumpy, giant human head sort of haloed by a burning,

0:14:08.320 --> 0:14:11.280
<v Speaker 1>smoking ghost wheel, and we get the impression that the

0:14:11.320 --> 0:14:14.160
<v Speaker 1>wheel is moving in the head is remaining stationary. He

0:14:14.240 --> 0:14:17.600
<v Speaker 1>said to guard the gates of Hell, and I've also

0:14:17.640 --> 0:14:19.640
<v Speaker 1>read that in life he said to have been a

0:14:19.680 --> 0:14:22.320
<v Speaker 1>cruel ruler who burned people on the wheel, so this

0:14:22.440 --> 0:14:25.160
<v Speaker 1>is kind of his punishment. He haunts them the roads

0:14:25.200 --> 0:14:28.400
<v Speaker 1>at night. He made drag souls back to Hell. And

0:14:28.400 --> 0:14:33.720
<v Speaker 1>there's also a female variation called Catawaga. Okay, so this

0:14:33.760 --> 0:14:36.600
<v Speaker 1>would seem to be more like that mechanism you don't

0:14:36.640 --> 0:14:39.760
<v Speaker 1>really find in nature, if the head stays stationary while

0:14:39.760 --> 0:14:42.560
<v Speaker 1>the wheel turns around it right. And of course in

0:14:42.560 --> 0:14:44.920
<v Speaker 1>this too we have just a it's not even pretending

0:14:44.920 --> 0:14:47.840
<v Speaker 1>to be an entirely organic creature. It is this supernatural

0:14:48.480 --> 0:14:54.040
<v Speaker 1>um combination of two or three different things. Um. But yeah,

0:14:54.040 --> 0:14:56.600
<v Speaker 1>this is a pretty popular figure. The Power Rangers have

0:14:56.720 --> 0:15:00.000
<v Speaker 1>even fought him on occasion. Um shows up in very

0:15:00.080 --> 0:15:02.840
<v Speaker 1>his anime titles, and I have to say sometimes he

0:15:02.880 --> 0:15:05.320
<v Speaker 1>looks a little bit like Dr robot Nick from The

0:15:05.360 --> 0:15:09.080
<v Speaker 1>Sonic games. So I wonder if Dr Robotnick was at

0:15:09.080 --> 0:15:12.760
<v Speaker 1>all inspired by this Yokai you know, a grumpy faced

0:15:12.840 --> 0:15:16.160
<v Speaker 1>man machine with kind of a spherical design. Because Dr

0:15:16.240 --> 0:15:18.800
<v Speaker 1>Robotnick is he's the Eggman, you know, so he's often

0:15:18.840 --> 0:15:21.760
<v Speaker 1>in some kind of little like little circular pod. Why

0:15:21.760 --> 0:15:25.160
<v Speaker 1>do I want to say that the the Dr Robotnick

0:15:25.280 --> 0:15:28.320
<v Speaker 1>was supposed to be based on the appearance of Theodore Roosevelt.

0:15:28.440 --> 0:15:30.200
<v Speaker 1>Do you know what I'm talking about? He does look

0:15:30.240 --> 0:15:32.840
<v Speaker 1>like Theodore Roosevelt. Yeah, so that might be it instead.

0:15:32.880 --> 0:15:35.320
<v Speaker 1>I don't know. I couldn't. I briefly looked around. I

0:15:35.320 --> 0:15:38.400
<v Speaker 1>couldn't find anything that connected at Dr Robotnick. There's not

0:15:38.440 --> 0:15:42.240
<v Speaker 1>a lot of scholarship on Dr Robotnick, it seems unless

0:15:42.240 --> 0:15:44.360
<v Speaker 1>I'm missing it. And if I am missing it, please

0:15:44.360 --> 0:15:48.280
<v Speaker 1>send it to me. I want to read your your thesis, Okay.

0:15:48.280 --> 0:15:54.040
<v Speaker 1>Our new podcast is an oral history of Dr Robotnick. Um,

0:15:54.160 --> 0:15:56.720
<v Speaker 1>now there's a there's another throw some I am the Walrus,

0:15:56.880 --> 0:15:59.360
<v Speaker 1>and some Teddy Roosevelt and little Blender and then there

0:15:59.400 --> 0:16:01.280
<v Speaker 1>you go, oh, yeah, there's definitely a It seems like

0:16:01.280 --> 0:16:05.120
<v Speaker 1>there's definitely a Beatles connection there as well. Now, um,

0:16:05.160 --> 0:16:07.600
<v Speaker 1>I was I was reading about this, particularly Yokai, and

0:16:07.600 --> 0:16:09.480
<v Speaker 1>there's one more little story I ran across it. I

0:16:09.480 --> 0:16:12.840
<v Speaker 1>have to share. This was I found this on Matthew Myers.

0:16:13.160 --> 0:16:16.520
<v Speaker 1>Yokai dot com has a profile of when Udo and

0:16:16.600 --> 0:16:19.240
<v Speaker 1>shares a brief story that I haven't found anywhere else.

0:16:19.240 --> 0:16:21.040
<v Speaker 1>But it's it's too good not to share, and I'm

0:16:21.040 --> 0:16:25.160
<v Speaker 1>probably just missing accounts of it elsewhere. But quoting this website,

0:16:25.480 --> 0:16:28.880
<v Speaker 1>one famous story from Kyoto tells a woman who peeked

0:16:28.880 --> 0:16:31.920
<v Speaker 1>out her window at one Udo as he passed through town.

0:16:32.320 --> 0:16:35.480
<v Speaker 1>The demon snarled at her, saying, instead of looking at me,

0:16:35.560 --> 0:16:37.960
<v Speaker 1>have a look at your own child. She looked back

0:16:37.960 --> 0:16:40.040
<v Speaker 1>at her baby, who was screaming on the floor in

0:16:40.040 --> 0:16:42.080
<v Speaker 1>a pool of blood. Both of its legs had been

0:16:42.120 --> 0:16:45.080
<v Speaker 1>completely torn from its body. When she looked back out

0:16:45.160 --> 0:16:47.760
<v Speaker 1>at one Udo, that child's legs were in its mouth,

0:16:47.840 --> 0:16:52.520
<v Speaker 1>being eaten by the mad, grinning monster. What so it

0:16:52.600 --> 0:16:57.720
<v Speaker 1>did he teleport that? I don't Okay, yeah, yeah, I

0:16:57.720 --> 0:17:00.360
<v Speaker 1>don't know. He's eating those baby legs. He's a bad dude.

0:17:00.800 --> 0:17:09.400
<v Speaker 1>That that's a bad dude. So anyway, I'll stop there

0:17:09.440 --> 0:17:12.200
<v Speaker 1>with my wheel creatures. But this suffice to say, just

0:17:12.200 --> 0:17:14.199
<v Speaker 1>just bringing these up to drive home the fact that

0:17:14.640 --> 0:17:17.720
<v Speaker 1>that I think we we have long not expected to

0:17:17.760 --> 0:17:21.200
<v Speaker 1>find wheels and gears in the natural world. They are

0:17:21.240 --> 0:17:24.760
<v Speaker 1>things of our creation. We are the people of the wheel,

0:17:25.000 --> 0:17:27.840
<v Speaker 1>well especially the gear. So that that was my original

0:17:27.880 --> 0:17:30.040
<v Speaker 1>idea for the episode, was to focus on the idea

0:17:30.080 --> 0:17:34.439
<v Speaker 1>of artificial gears versus possible examples of gears in nature.

0:17:35.000 --> 0:17:37.160
<v Speaker 1>And while you can make arguments for a few examples

0:17:37.160 --> 0:17:40.199
<v Speaker 1>of wheels in nature, the gear is really a different

0:17:40.280 --> 0:17:43.200
<v Speaker 1>kind of story, except for this one really cool example

0:17:43.240 --> 0:17:45.960
<v Speaker 1>that we're gonna be looking at today. So what is

0:17:46.000 --> 0:17:49.040
<v Speaker 1>a gear? Well, you've seen gears before, but to actually

0:17:49.080 --> 0:17:52.240
<v Speaker 1>define the concept what counts as a gear, I think

0:17:52.600 --> 0:17:55.200
<v Speaker 1>I think you could say a gear is a set

0:17:55.320 --> 0:18:00.119
<v Speaker 1>of rotating machine parts with interlocking teeth. So these can

0:18:00.160 --> 0:18:03.600
<v Speaker 1>often take the form of a kind of flat circular plate,

0:18:04.200 --> 0:18:06.359
<v Speaker 1>but they can also take the form of, say like

0:18:06.400 --> 0:18:09.199
<v Speaker 1>a long shaft that has teeth on the shaft, or

0:18:09.240 --> 0:18:12.160
<v Speaker 1>they can even be non circular. There are more kind

0:18:12.160 --> 0:18:14.880
<v Speaker 1>of square shaped gears and gears of all different kinds

0:18:14.920 --> 0:18:18.320
<v Speaker 1>of shapes and sizes, but what's common to all of

0:18:18.359 --> 0:18:21.960
<v Speaker 1>them is that they have teeth that interlock with each other,

0:18:22.440 --> 0:18:26.879
<v Speaker 1>and they use those teeth and rotation to transfer force

0:18:27.080 --> 0:18:30.680
<v Speaker 1>rotational force known as torque, So they can transfer torque

0:18:30.680 --> 0:18:33.560
<v Speaker 1>from one place to another, and they can also sometimes

0:18:33.600 --> 0:18:36.920
<v Speaker 1>transform that force in some way as it is transferred.

0:18:37.400 --> 0:18:41.040
<v Speaker 1>So gears can change the direction of rotational force. Like

0:18:41.080 --> 0:18:45.479
<v Speaker 1>if you picture two interlocking wheel shaped gears, you rotate

0:18:45.520 --> 0:18:49.399
<v Speaker 1>one of them clockwise, will actually rotate the other one counterclockwise,

0:18:49.880 --> 0:18:53.119
<v Speaker 1>so that'll that'll perform one kind of change. Or you

0:18:53.119 --> 0:18:56.320
<v Speaker 1>can change the orientation of the torque by having the

0:18:56.359 --> 0:19:00.200
<v Speaker 1>gears interlock at an angle. So think of for example, well,

0:19:00.240 --> 0:19:03.440
<v Speaker 1>how if you imagine a car that has the engine

0:19:03.920 --> 0:19:08.719
<v Speaker 1>sending its rotational force its torque through a drive shaft

0:19:08.800 --> 0:19:11.280
<v Speaker 1>that runs along the length of the car, then that

0:19:11.440 --> 0:19:14.400
<v Speaker 1>energy has to be transferred to the wheels to get

0:19:14.400 --> 0:19:17.479
<v Speaker 1>them rotating in the direction that's parallel to the car's motion.

0:19:17.600 --> 0:19:21.520
<v Speaker 1>So there are gears that interlock at angles there to

0:19:21.600 --> 0:19:24.800
<v Speaker 1>transfer that force eventually to the wheels. But gears can

0:19:24.840 --> 0:19:28.320
<v Speaker 1>also be used to gain mechanical advantage or change the

0:19:28.480 --> 0:19:33.280
<v Speaker 1>speed of a rotational force in a mathematically predictable way. So,

0:19:33.320 --> 0:19:35.760
<v Speaker 1>for example, if you use a bigger gear with more

0:19:35.840 --> 0:19:39.240
<v Speaker 1>teeth to spin a smaller gear with fewer teeth. The

0:19:39.280 --> 0:19:42.879
<v Speaker 1>smaller gear will spin faster than the larger one, and

0:19:42.960 --> 0:19:45.960
<v Speaker 1>the change in speed will be proportional to the ratio

0:19:46.080 --> 0:19:49.200
<v Speaker 1>of the tooth counts between the two differently sized gears.

0:19:49.240 --> 0:19:52.240
<v Speaker 1>In other words, if you use a gear to drive

0:19:52.280 --> 0:19:54.639
<v Speaker 1>a second gear with half as many teeth as the

0:19:54.680 --> 0:19:58.399
<v Speaker 1>first gear, it will spin exactly twice as fast. To

0:19:58.440 --> 0:20:01.679
<v Speaker 1>a certain extent, it almost feels like like wheel wizardry,

0:20:02.720 --> 0:20:05.800
<v Speaker 1>because the wheel is doing its thing and and and

0:20:05.800 --> 0:20:07.639
<v Speaker 1>if you're not going to do anything else, you can Okay,

0:20:07.640 --> 0:20:11.480
<v Speaker 1>you can do various tasks and carry out various acts

0:20:11.520 --> 0:20:15.879
<v Speaker 1>by interacting with that wheel on its terms. But by

0:20:15.920 --> 0:20:18.840
<v Speaker 1>the use of gears, you can transform it. You can

0:20:19.080 --> 0:20:23.160
<v Speaker 1>you can make the gear work in other ways. Um,

0:20:23.560 --> 0:20:25.880
<v Speaker 1>and I think that's that's one of the fascinating things.

0:20:25.880 --> 0:20:27.600
<v Speaker 1>So when we're when we're talking about sort of that

0:20:27.720 --> 0:20:30.480
<v Speaker 1>lead from from wheel to gear, and of course, and

0:20:30.520 --> 0:20:32.240
<v Speaker 1>this could be just as simple as well. I don't

0:20:32.240 --> 0:20:36.680
<v Speaker 1>want horizontal rotation, I want vertical rotation, that sort of thing, right,

0:20:36.800 --> 0:20:39.600
<v Speaker 1>But it can also this last thing I mentioned about

0:20:39.640 --> 0:20:44.240
<v Speaker 1>the predictable mathematical relationships between the intervals of rotation of

0:20:44.280 --> 0:20:48.800
<v Speaker 1>tooth to gears. The fact that toothed gears are quantized

0:20:48.920 --> 0:20:51.000
<v Speaker 1>right that you can like put a number to the

0:20:51.080 --> 0:20:53.280
<v Speaker 1>number of teeth on a rotation that allows you to

0:20:53.400 --> 0:20:57.359
<v Speaker 1>tightly control the ratios you know, how fast one spins

0:20:57.359 --> 0:21:01.320
<v Speaker 1>in relationship to another one. That actually has made gears

0:21:01.400 --> 0:21:04.919
<v Speaker 1>useful not just for say, applying force to things like

0:21:05.200 --> 0:21:08.600
<v Speaker 1>you know, powering a machine or something, but also for

0:21:09.160 --> 0:21:13.080
<v Speaker 1>tasks related to more abstract types of work, like measurements

0:21:13.119 --> 0:21:16.840
<v Speaker 1>such as measuring intervals of time UM, and not just

0:21:17.000 --> 0:21:20.479
<v Speaker 1>in straightforward timekeeping devices like clocks. Of course, gears are

0:21:20.600 --> 0:21:24.600
<v Speaker 1>very important in in UM analog clocks, but even more

0:21:24.640 --> 0:21:27.720
<v Speaker 1>complex applications like we see in one of the most

0:21:27.800 --> 0:21:33.120
<v Speaker 1>intriguing artifacts from the ancient world, known as the Antiquothera mechanism,

0:21:33.400 --> 0:21:38.399
<v Speaker 1>which is widely considered the first known computer not a

0:21:38.440 --> 0:21:42.639
<v Speaker 1>digital computer, but an analog computer, a computer that uses

0:21:42.800 --> 0:21:48.520
<v Speaker 1>gears instead of semiconductors for information processing. UH. The Antikothera

0:21:48.600 --> 0:21:52.120
<v Speaker 1>mechanism was discovered in a Roman era shipwreck in the

0:21:52.160 --> 0:21:56.240
<v Speaker 1>Mediterranean around the r nineteen hundred UH, and this shipwreck

0:21:56.320 --> 0:21:59.240
<v Speaker 1>traced back to a ship that sank probably in the

0:21:59.280 --> 0:22:02.480
<v Speaker 1>first since chere ce rob. I've got an image for

0:22:02.520 --> 0:22:05.200
<v Speaker 1>you to look at here that shows the actual remains

0:22:05.240 --> 0:22:09.320
<v Speaker 1>of the mechanism alongside a modern reconstruction that was sort

0:22:09.359 --> 0:22:12.639
<v Speaker 1>of reverse engineered and built by some experts who had

0:22:12.640 --> 0:22:16.199
<v Speaker 1>studied this machine. The mechanism is now understood to have

0:22:16.280 --> 0:22:20.600
<v Speaker 1>been an ancient mechanical or ory. An oorory is a

0:22:20.760 --> 0:22:24.880
<v Speaker 1>is a working model of the movement of heavenly bodies,

0:22:25.320 --> 0:22:27.680
<v Speaker 1>and this one would have been powered by a hand

0:22:27.840 --> 0:22:32.280
<v Speaker 1>crank that operated gears. And this or ory would allow

0:22:32.320 --> 0:22:36.399
<v Speaker 1>you to calculate the relative positions of heavenly bodies like

0:22:36.440 --> 0:22:39.280
<v Speaker 1>the Moon and the Sun as they traveled through the

0:22:39.400 --> 0:22:43.280
<v Speaker 1>zodiac out to specific future dates. Uh. And I think

0:22:43.280 --> 0:22:46.520
<v Speaker 1>it may it may also have tracked planetary motion as well,

0:22:46.560 --> 0:22:49.399
<v Speaker 1>but that's less certain. I think that's a hypothetical mechanism

0:22:49.440 --> 0:22:51.760
<v Speaker 1>that may have been present but may have been lost.

0:22:52.440 --> 0:22:55.240
<v Speaker 1>When I look at it, I'm instantly reminded of those uh,

0:22:55.600 --> 0:22:59.639
<v Speaker 1>those gear devices you find at museums and zoos where

0:22:59.760 --> 0:23:01.520
<v Speaker 1>you and squash a penny and make it into a

0:23:01.520 --> 0:23:05.480
<v Speaker 1>collector's token, which which I have to say, as as

0:23:05.520 --> 0:23:08.600
<v Speaker 1>a parent, I have I have long realized the children

0:23:08.640 --> 0:23:11.639
<v Speaker 1>are drawn to these like like flies. Uh. To to

0:23:11.720 --> 0:23:16.000
<v Speaker 1>meet they they have to turn the crank. They have

0:23:16.160 --> 0:23:21.240
<v Speaker 1>to watch those gears operate. Um and uh and And

0:23:21.280 --> 0:23:23.360
<v Speaker 1>now that we've actually discussed gears a bit on the show,

0:23:23.359 --> 0:23:24.919
<v Speaker 1>I used to be I was. I've long been very

0:23:24.920 --> 0:23:27.000
<v Speaker 1>annoyed by it, like, oh, come on, don't mess with that.

0:23:27.119 --> 0:23:28.760
<v Speaker 1>We're here to look at something else, and you're just

0:23:28.760 --> 0:23:30.719
<v Speaker 1>gonna turn this gear on this machine that I'm not

0:23:30.760 --> 0:23:32.879
<v Speaker 1>going to give you fifty cents and a penny for

0:23:33.160 --> 0:23:36.440
<v Speaker 1>because it's it's a dumb invention. But at the same

0:23:36.480 --> 0:23:38.640
<v Speaker 1>time they're interacting with the gears, they're getting to see

0:23:38.680 --> 0:23:40.760
<v Speaker 1>the gears in motion and see some of that energy

0:23:40.800 --> 0:23:43.200
<v Speaker 1>transference that we're talking about. Oh well, I mean yeah,

0:23:43.240 --> 0:23:45.840
<v Speaker 1>it's a beautiful way. Actually, I think to educate kids

0:23:46.000 --> 0:23:49.960
<v Speaker 1>about mechanical advantage, about like what machines can do. Because

0:23:50.000 --> 0:23:53.400
<v Speaker 1>the kid, they know that they wouldn't have enough strength

0:23:53.480 --> 0:23:56.720
<v Speaker 1>to smash a penny flat with their hands alone, but

0:23:56.840 --> 0:24:01.159
<v Speaker 1>with their hands by operating a rank in a machine

0:24:01.200 --> 0:24:03.639
<v Speaker 1>that has no external power source. It's just the power

0:24:03.720 --> 0:24:07.000
<v Speaker 1>of their arm. But through the mechanical advantage created by

0:24:07.000 --> 0:24:09.520
<v Speaker 1>this crank, the lever of the gears. They can smash

0:24:09.560 --> 0:24:12.680
<v Speaker 1>a penny. That that's kind of that's that's empowering knowledge

0:24:12.760 --> 0:24:15.879
<v Speaker 1>that there's a wizardry to that too. Behold the power

0:24:15.960 --> 0:24:19.600
<v Speaker 1>of the gear. But anyway back to the antikotherum mechanism.

0:24:19.680 --> 0:24:24.320
<v Speaker 1>So it was able to predict the future movements of

0:24:24.480 --> 0:24:26.760
<v Speaker 1>heavenly bodies like the Sun and the moon, and also

0:24:26.800 --> 0:24:30.560
<v Speaker 1>I think predict eclipses. And it managed the different time

0:24:30.680 --> 0:24:35.200
<v Speaker 1>ratios between these these moving objects in the heavens by

0:24:35.320 --> 0:24:39.000
<v Speaker 1>the use of gear ratios, gear ratios to calculate the

0:24:39.040 --> 0:24:42.240
<v Speaker 1>intervals of these movements. So in a way, this was

0:24:42.280 --> 0:24:45.960
<v Speaker 1>a calculator the different ratios between the number of teeth

0:24:46.040 --> 0:24:49.480
<v Speaker 1>on the gears. We're doing math for you now. We

0:24:49.520 --> 0:24:52.160
<v Speaker 1>know in the modern world gears are useful in all

0:24:52.320 --> 0:24:55.160
<v Speaker 1>kinds of machines. You find them everywhere. They're in clocks,

0:24:55.240 --> 0:24:58.520
<v Speaker 1>they're in cars, they're in fluid pumps, they're in mills

0:24:58.600 --> 0:25:02.720
<v Speaker 1>and factory machines. Uh. But but you might wonder, okay, well,

0:25:02.720 --> 0:25:05.919
<v Speaker 1>where did they first appear in the technological space, Because

0:25:06.080 --> 0:25:09.800
<v Speaker 1>you wouldn't necessarily expect to have found a computer for

0:25:09.840 --> 0:25:14.119
<v Speaker 1>astronomical phenomena in the first century ce but here it

0:25:14.240 --> 0:25:16.399
<v Speaker 1>is and probably actually it's even older than that. I

0:25:16.400 --> 0:25:18.840
<v Speaker 1>think it's believed to have been uh. I don't know,

0:25:18.960 --> 0:25:21.399
<v Speaker 1>maybe at least a hundred years old at the time

0:25:21.480 --> 0:25:25.320
<v Speaker 1>it was lost in the shipwreck, so so clearly that

0:25:25.440 --> 0:25:29.520
<v Speaker 1>that's taking gear math way way back. UH. And I

0:25:29.520 --> 0:25:31.680
<v Speaker 1>was trying to find some good sources on the ancient

0:25:31.760 --> 0:25:34.520
<v Speaker 1>history of gears. I didn't come across anything that was

0:25:34.560 --> 0:25:38.000
<v Speaker 1>super recent, so there may be discoveries since these sources

0:25:38.040 --> 0:25:40.919
<v Speaker 1>I turned up, but um one that was interesting to

0:25:40.960 --> 0:25:45.040
<v Speaker 1>me because it was by Derek John Desola Price, who

0:25:45.080 --> 0:25:47.720
<v Speaker 1>was a British physicist and historian of science who was

0:25:48.200 --> 0:25:52.639
<v Speaker 1>one of the investigators who worked on the Antiko theorem mechanism. UH.

0:25:52.680 --> 0:25:55.760
<v Speaker 1>He did a chapter that was in a book put

0:25:55.760 --> 0:25:58.719
<v Speaker 1>out by the U. S National Museum Bulletin in nineteen

0:25:58.760 --> 0:26:02.639
<v Speaker 1>fifty nine called on the origin of clockwork perpetual motion

0:26:02.680 --> 0:26:05.520
<v Speaker 1>devices in the Compass, and in a short section on

0:26:05.600 --> 0:26:10.240
<v Speaker 1>the earliest known examples of gears and geared mechanisms, he

0:26:10.320 --> 0:26:12.960
<v Speaker 1>writes that the earliest evidence for the knowledge of tooth

0:26:13.000 --> 0:26:16.359
<v Speaker 1>to gears um. Probably it goes back at least as

0:26:16.440 --> 0:26:20.600
<v Speaker 1>far as the Greek mathematician and inventor Archimedes, who showed

0:26:20.640 --> 0:26:23.760
<v Speaker 1>clear knowledge of of toothed gears, and he lived in

0:26:23.800 --> 0:26:28.439
<v Speaker 1>the third century BC. But he also cites artifacts from

0:26:28.520 --> 0:26:32.800
<v Speaker 1>ancient China that may indicate knowledge of of gears even

0:26:32.840 --> 0:26:35.840
<v Speaker 1>farther back than that. He writes, quote, in China, actual

0:26:35.920 --> 0:26:39.200
<v Speaker 1>examples of wheels and molds for wheels dating back from

0:26:39.240 --> 0:26:42.639
<v Speaker 1>the fourth century BC have been preserved. One of the

0:26:42.680 --> 0:26:45.760
<v Speaker 1>interesting things he mentioned about some of these earliest examples

0:26:45.800 --> 0:26:49.800
<v Speaker 1>of gears in the archaeological record. Uh. He says, quote,

0:26:49.840 --> 0:26:52.720
<v Speaker 1>a remarkable feature in these early gears is the use

0:26:52.720 --> 0:26:57.840
<v Speaker 1>of ratchet shaped teeth, sometimes even twisted heliically so that

0:26:57.880 --> 0:27:02.160
<v Speaker 1>the gears resemble worms into or meshing on parallel axles.

0:27:03.240 --> 0:27:05.159
<v Speaker 1>But then he also calls attention to the fact that

0:27:05.240 --> 0:27:08.919
<v Speaker 1>throughout much of history, uh, you know, definitely before the

0:27:08.960 --> 0:27:12.479
<v Speaker 1>Industrial Revolution, a big use of a lot of a

0:27:12.520 --> 0:27:17.600
<v Speaker 1>major use for gears in the technological space was in mills,

0:27:17.600 --> 0:27:20.800
<v Speaker 1>in windmills and water mills, using large gears as a

0:27:20.800 --> 0:27:24.240
<v Speaker 1>way of transferring force, often at a right angle to

0:27:24.359 --> 0:27:26.600
<v Speaker 1>how these natural forces like the flow of water or

0:27:26.600 --> 0:27:30.840
<v Speaker 1>the flow of wind. We're we're moving the primary turban yeah,

0:27:30.960 --> 0:27:34.399
<v Speaker 1>or likewise to transition from say a horizontal paddle wheel

0:27:34.400 --> 0:27:37.240
<v Speaker 1>into a vertical millstone, that sort of thing. Yeah. Yeah,

0:27:37.600 --> 0:27:41.200
<v Speaker 1>Now another paper that you you turned up on. This

0:27:41.560 --> 0:27:44.520
<v Speaker 1>comes to us from M. J. T. Lewis Gearing in

0:27:44.520 --> 0:27:48.720
<v Speaker 1>the Ancient World, published in Endeavor seventy seventeen, number three

0:27:48.760 --> 0:27:52.520
<v Speaker 1>from UM and I was reading through this one. This

0:27:52.560 --> 0:27:55.439
<v Speaker 1>was pretty interesting. I'm going to be some slight retreading

0:27:56.720 --> 0:28:00.280
<v Speaker 1>of what we're vary discussed, but basically, according to this

0:28:00.440 --> 0:28:04.000
<v Speaker 1>paper we can trace the technology of of the gear

0:28:04.320 --> 0:28:07.760
<v Speaker 1>to ancient Greeks of the third century b c. Which

0:28:08.040 --> 0:28:12.240
<v Speaker 1>also according to um uh To Fagan at all in

0:28:12.520 --> 0:28:15.960
<v Speaker 1>uh the seventy Great Inventions of the Ancient World. Uh.

0:28:16.000 --> 0:28:18.280
<v Speaker 1>You know this is this is also the time and

0:28:18.359 --> 0:28:20.800
<v Speaker 1>place where we see, at least according to ancient Greek

0:28:20.800 --> 0:28:25.360
<v Speaker 1>and Latin technical authors, the birth of water powered milling uh,

0:28:25.400 --> 0:28:28.520
<v Speaker 1>a technology that of course would be highly effective. But

0:28:28.760 --> 0:28:32.439
<v Speaker 1>according to to uh To Lewis, here in Alexandria, the

0:28:32.480 --> 0:28:35.399
<v Speaker 1>Greek kings of Egypt at the time the Ptolemy's, they

0:28:35.480 --> 0:28:38.680
<v Speaker 1>set up a research center called the Museum. I think

0:28:38.720 --> 0:28:40.920
<v Speaker 1>we've talked about the Museum in the past, right, perhaps

0:28:40.960 --> 0:28:44.280
<v Speaker 1>even in our episode the invention of the museum about

0:28:44.280 --> 0:28:46.560
<v Speaker 1>the sort of the original usage of this word that

0:28:46.600 --> 0:28:51.320
<v Speaker 1>sounds familiar, Yeah, yeah, So basically, various technological innovations were

0:28:51.320 --> 0:28:53.600
<v Speaker 1>said to have emerged from this this sort of lab

0:28:53.720 --> 0:28:58.400
<v Speaker 1>this kind of technological think tank and laboratory. Uh and,

0:28:58.520 --> 0:29:03.640
<v Speaker 1>according to such writers as hero Vitruvius and Phillow of Byzantium,

0:29:03.680 --> 0:29:07.240
<v Speaker 1>they all point to the work of Descibius, who would

0:29:07.280 --> 0:29:10.960
<v Speaker 1>have lived to five through two twenty two b c E.

0:29:11.600 --> 0:29:14.880
<v Speaker 1>None of his actual writings survived, but he's said to

0:29:14.880 --> 0:29:19.680
<v Speaker 1>have written various works on compressed air and hydraulics, and

0:29:19.960 --> 0:29:24.520
<v Speaker 1>hero Vitrucius and Philo would all go on to write

0:29:24.640 --> 0:29:28.640
<v Speaker 1>at length on these various machines and uh and and devices,

0:29:29.120 --> 0:29:33.520
<v Speaker 1>various gear arrangements. Other great minds of that age and region,

0:29:33.680 --> 0:29:39.040
<v Speaker 1>such as Archimedes, would also expand on these ideas as well. Now,

0:29:39.160 --> 0:29:42.400
<v Speaker 1>Lewis explains that we ultimately don't know where and when

0:29:42.680 --> 0:29:46.560
<v Speaker 1>the earliest gears pop up in human history UH tooth gears,

0:29:46.560 --> 0:29:49.760
<v Speaker 1>he writes, already existed in the form of ratchet wheels

0:29:49.800 --> 0:29:52.160
<v Speaker 1>that were used to hold a windlass against a load,

0:29:52.520 --> 0:29:55.640
<v Speaker 1>and these might date back to Greek crane innovations from

0:29:55.680 --> 0:29:59.840
<v Speaker 1>around five b c. E um. He He also points

0:30:00.200 --> 0:30:03.239
<v Speaker 1>that a bronze example of this has been found from

0:30:03.280 --> 0:30:05.880
<v Speaker 1>about a century later, and this might have been used

0:30:05.920 --> 0:30:10.000
<v Speaker 1>for hauling ships up a slipway. After this point, ratchets

0:30:10.000 --> 0:30:12.560
<v Speaker 1>were widely used on catapults as a way of holding

0:30:12.600 --> 0:30:17.400
<v Speaker 1>back all that potential firing energy. Um. But he writes, quote,

0:30:17.480 --> 0:30:20.960
<v Speaker 1>but the first toothed wheel for transmitting motion may have

0:30:21.120 --> 0:30:25.040
<v Speaker 1>been a sprocket wheel driving a chain. This is attested

0:30:25.240 --> 0:30:28.840
<v Speaker 1>by two machines described by Philo. One is a chain

0:30:28.920 --> 0:30:31.280
<v Speaker 1>of buckets powered by a water wheel. The other is

0:30:31.320 --> 0:30:36.600
<v Speaker 1>a repeater catapult built in roads by certain Dionysius of Alexandria,

0:30:36.840 --> 0:30:40.640
<v Speaker 1>who cannot be precisely identified, but may have well worked

0:30:40.960 --> 0:30:45.200
<v Speaker 1>before two eighty two b c. E. So the Greeks

0:30:45.200 --> 0:30:48.440
<v Speaker 1>and the Romans obviously applied the subsequent technology to a

0:30:48.520 --> 0:30:51.360
<v Speaker 1>number of tasks. But but Lewis raises the question did

0:30:51.400 --> 0:30:54.200
<v Speaker 1>they invent all of this themselves or did they borrow

0:30:54.400 --> 0:30:56.640
<v Speaker 1>or pick up on the ideas of others, And he

0:30:56.680 --> 0:31:01.280
<v Speaker 1>writes that one possibility would be the they somehow got

0:31:01.320 --> 0:31:04.760
<v Speaker 1>these ideas from China. In fact, he writes this would

0:31:04.800 --> 0:31:09.840
<v Speaker 1>be seemingly the only other alternative. UM. However, one of

0:31:09.400 --> 0:31:12.760
<v Speaker 1>the limiting factors here is that accounts of the gear

0:31:13.160 --> 0:31:16.480
<v Speaker 1>in China largely come later, from the first century CE,

0:31:17.800 --> 0:31:21.240
<v Speaker 1>but he writes, quote the only earlier examples in China

0:31:21.320 --> 0:31:23.440
<v Speaker 1>so far recorded, and I do want to stress this

0:31:23.480 --> 0:31:27.600
<v Speaker 1>was like UM are a number of very small bronze

0:31:27.600 --> 0:31:31.080
<v Speaker 1>gears and ratchets found in tombs and dating from around

0:31:31.320 --> 0:31:35.440
<v Speaker 1>two b c E to fifty C. They include extraordinarily

0:31:35.720 --> 0:31:39.040
<v Speaker 1>what looked like chevron or double helical gear wheels of

0:31:39.120 --> 0:31:43.120
<v Speaker 1>tiny size. All seemed too small and too early to

0:31:43.320 --> 0:31:47.440
<v Speaker 1>belong as has been suggested to windlasses for drawing crossbows,

0:31:47.800 --> 0:31:52.080
<v Speaker 1>and we have no idea what they were for gear mystery.

0:31:52.240 --> 0:31:55.360
<v Speaker 1>And I include of uh images of these uh, these

0:31:55.400 --> 0:31:58.800
<v Speaker 1>mysterious gears below. So yeah, I haven't haven't had a

0:31:58.840 --> 0:32:01.440
<v Speaker 1>lot of time to investigate further to see if any

0:32:01.440 --> 0:32:04.840
<v Speaker 1>additional scholarship has emerged on these little gears and what

0:32:04.880 --> 0:32:07.840
<v Speaker 1>they might have been used for UM. And I don't

0:32:07.840 --> 0:32:10.400
<v Speaker 1>know if if ultimately there are stronger arguments that have

0:32:10.480 --> 0:32:14.120
<v Speaker 1>been put put forth regarding their use or possible use

0:32:14.160 --> 0:32:18.280
<v Speaker 1>and crossbow technology. But it's fascinating Oh, one of these

0:32:18.280 --> 0:32:22.360
<v Speaker 1>pictures you attached. I wonder if this is what Derek J.

0:32:22.520 --> 0:32:25.440
<v Speaker 1>To sell a Price was referring to when talking about

0:32:25.560 --> 0:32:29.760
<v Speaker 1>ratchet shaped teeth that are twisted helickally so that they

0:32:29.800 --> 0:32:33.840
<v Speaker 1>look like worms intermeshing on parallel axles. That I can

0:32:33.880 --> 0:32:36.040
<v Speaker 1>see at least one of the images you include from

0:32:36.080 --> 0:32:39.600
<v Speaker 1>the Chinese example could could be what he's talking about there. Yeah,

0:32:39.640 --> 0:32:42.040
<v Speaker 1>that's where my mind went when you read that that debt.

0:32:42.040 --> 0:32:44.360
<v Speaker 1>Having having looked at these examples, Yeah, it has kind

0:32:44.400 --> 0:32:48.600
<v Speaker 1>of a worm like quality to it. Um. Now, Ultimately,

0:32:48.680 --> 0:32:52.200
<v Speaker 1>Lewis and his writing, he contends that gearing was either

0:32:52.280 --> 0:32:55.840
<v Speaker 1>invented independently in China and in the Greek world, or

0:32:55.880 --> 0:32:58.440
<v Speaker 1>that it was actually transmitted from the West to the

0:32:58.480 --> 0:33:03.480
<v Speaker 1>East rather than vice versa. But but, but, like I said, that,

0:33:03.520 --> 0:33:06.720
<v Speaker 1>there may be additional scholarship that we just haven't come

0:33:06.760 --> 0:33:09.520
<v Speaker 1>across yet regarding this. But it does raise the question

0:33:09.720 --> 0:33:14.000
<v Speaker 1>what kind of gears would one be entombed with? You know, what,

0:33:14.000 --> 0:33:17.880
<v Speaker 1>what bit of technology would it make sense to to

0:33:17.880 --> 0:33:19.760
<v Speaker 1>to go to the grave with. I mean, certainly a

0:33:20.440 --> 0:33:22.680
<v Speaker 1>very nice crossbow seems like the sort of thing you

0:33:22.760 --> 0:33:25.240
<v Speaker 1>might bring with you. Um, I don't know if it

0:33:25.240 --> 0:33:26.960
<v Speaker 1>would make sense for there to be some sort of

0:33:27.000 --> 0:33:31.680
<v Speaker 1>like purely novelty gear device, like something that was more

0:33:31.720 --> 0:33:35.240
<v Speaker 1>of a curio that maybe wasn't fully utilized or you know,

0:33:35.480 --> 0:33:39.440
<v Speaker 1>analog computer. Yeah, it could be. I guess if your

0:33:39.480 --> 0:33:41.840
<v Speaker 1>journey in the afterlife really depends on knowing when an

0:33:41.840 --> 0:33:44.800
<v Speaker 1>eclipse is coming, yeah, I wonder yeah, yeah, and then

0:33:44.840 --> 0:33:47.440
<v Speaker 1>of course, but then of course, just interlocking gears and

0:33:47.480 --> 0:33:51.720
<v Speaker 1>turning things are just are interesting. They they they make

0:33:51.800 --> 0:33:56.800
<v Speaker 1>us think about about motion and uh, interlocking energy. So

0:33:56.880 --> 0:33:59.200
<v Speaker 1>I don't know, it seems like they're there's just a

0:33:59.240 --> 0:34:01.600
<v Speaker 1>few different directs it could go in that I could

0:34:01.600 --> 0:34:04.800
<v Speaker 1>I could imagine somebody saying, uh, that is something I

0:34:04.920 --> 0:34:13.879
<v Speaker 1>want to be buried than now. I want to come

0:34:13.880 --> 0:34:19.880
<v Speaker 1>back to the concept of gears in biology because for

0:34:20.000 --> 0:34:23.120
<v Speaker 1>a long time, while there was probably no known example

0:34:23.640 --> 0:34:27.480
<v Speaker 1>of a working gear in the in the biological world,

0:34:27.640 --> 0:34:33.000
<v Speaker 1>there have been observations before of animals having appendages certainly

0:34:33.120 --> 0:34:36.600
<v Speaker 1>look like tooth to gears. And my favorite, uh instance

0:34:36.680 --> 0:34:40.000
<v Speaker 1>I came across here is a creature called the wheel

0:34:40.120 --> 0:34:44.919
<v Speaker 1>bug or eralists cristatas. This is a type of predatory

0:34:45.040 --> 0:34:50.719
<v Speaker 1>assassin bug that preys on all kinds of insects, including aphids, caterpillars, beetles,

0:34:50.760 --> 0:34:53.640
<v Speaker 1>and bees. I found some very gnarly looking images of

0:34:53.640 --> 0:34:59.560
<v Speaker 1>of caterpillar mutilation. Yeah, I don't think i'd really seen

0:34:59.680 --> 0:35:04.280
<v Speaker 1>this species before, these creatures before, but yeah, they're quite

0:35:04.960 --> 0:35:06.719
<v Speaker 1>cool looking. It kind of looks like it has some

0:35:06.800 --> 0:35:09.840
<v Speaker 1>sort of a gear emerging from its back. Also, it

0:35:10.200 --> 0:35:13.319
<v Speaker 1>reminds me of a buzz saw or perhaps to some

0:35:13.440 --> 0:35:18.279
<v Speaker 1>degree of something like a stegasaurus or or or demetrodon

0:35:18.440 --> 0:35:20.799
<v Speaker 1>or something. Yeah, so it's called the wheel bug, but

0:35:21.000 --> 0:35:23.160
<v Speaker 1>I think maybe a better name would be the gear bug,

0:35:23.280 --> 0:35:25.080
<v Speaker 1>because it really does look like it's it's got this

0:35:25.320 --> 0:35:29.120
<v Speaker 1>toothed gear poking up out of the back of its carapace,

0:35:29.280 --> 0:35:31.120
<v Speaker 1>right sort of behind where the head is up on

0:35:31.160 --> 0:35:34.960
<v Speaker 1>the thorax. And so I was reading about this insect

0:35:35.239 --> 0:35:39.040
<v Speaker 1>on the University of Florida Department of Intropology's website. They've

0:35:39.080 --> 0:35:41.600
<v Speaker 1>got a good profile on it there and they say

0:35:41.600 --> 0:35:45.239
<v Speaker 1>in adulthood, this insect tends to measure about one to

0:35:45.360 --> 0:35:48.799
<v Speaker 1>one and a quarter inches long, and then quote, this

0:35:48.840 --> 0:35:52.680
<v Speaker 1>assassin bug is a dark, robust creature with long legs

0:35:52.680 --> 0:35:56.400
<v Speaker 1>and antennae, a stout beak, large eyes on a slim head,

0:35:56.760 --> 0:36:01.200
<v Speaker 1>and a prominent thoracic semicircular crep ust that resembles a

0:36:01.239 --> 0:36:04.920
<v Speaker 1>cog wheel or a chicken's comb. This is the only

0:36:05.000 --> 0:36:07.960
<v Speaker 1>insects species in the United States with such a crest.

0:36:08.320 --> 0:36:11.680
<v Speaker 1>The number of teeth or tubercles in the crest varies

0:36:11.760 --> 0:36:16.560
<v Speaker 1>from eight to twelve. Now immediately you're you're probably wondering,

0:36:16.600 --> 0:36:18.680
<v Speaker 1>as I was, what does it do? What? What is

0:36:18.719 --> 0:36:21.600
<v Speaker 1>the gear on its back? Do? I could not find

0:36:21.680 --> 0:36:25.839
<v Speaker 1>any solid research alluding to a purpose of this cog

0:36:25.880 --> 0:36:28.200
<v Speaker 1>wheel crest. That there may be something out there that

0:36:28.239 --> 0:36:30.800
<v Speaker 1>I couldn't come across, or it may just be unknown.

0:36:30.880 --> 0:36:33.560
<v Speaker 1>I think it's more likely unknown at this point what

0:36:33.719 --> 0:36:38.080
<v Speaker 1>this gear crest is for, in which case, barring other knowledge,

0:36:38.160 --> 0:36:40.799
<v Speaker 1>I guess you might assume that its purpose might have

0:36:40.880 --> 0:36:44.240
<v Speaker 1>something to do with appearance rather than any mechanical function.

0:36:44.840 --> 0:36:48.520
<v Speaker 1>Maybe it plays a visual role in interactions with predators

0:36:48.600 --> 0:36:52.000
<v Speaker 1>or prey or mats, or maybe it's defensive somehow. It's

0:36:52.000 --> 0:36:56.160
<v Speaker 1>hard to tell um but apparently Another interesting fact is

0:36:56.200 --> 0:36:59.000
<v Speaker 1>that the wheel is absent in juvenile So if you

0:36:59.000 --> 0:37:02.239
<v Speaker 1>look at nymphs of this assassin bug, they don't have it.

0:37:02.239 --> 0:37:06.120
<v Speaker 1>It only appears in adults after the insects final molting,

0:37:06.239 --> 0:37:09.040
<v Speaker 1>so once it reaches its ultimate form, then it's got

0:37:09.080 --> 0:37:12.600
<v Speaker 1>the gear. But whatever it's for, it does not appear

0:37:12.640 --> 0:37:15.600
<v Speaker 1>to be a functional gear. It just looks like one.

0:37:15.640 --> 0:37:18.279
<v Speaker 1>I mean, for one thing, it can't rotate, and there's

0:37:18.320 --> 0:37:21.800
<v Speaker 1>nothing really that it could clearly be rotating against locking

0:37:21.800 --> 0:37:24.839
<v Speaker 1>its teeth with. It's just a crest that kind of

0:37:24.880 --> 0:37:28.600
<v Speaker 1>looks like a gear or like a like a chicken's comb. Now,

0:37:28.600 --> 0:37:31.560
<v Speaker 1>as amazing as these insects look, one thing I should

0:37:31.600 --> 0:37:33.360
<v Speaker 1>probably note is that you don't want to try to

0:37:33.440 --> 0:37:37.440
<v Speaker 1>handle it, because apparently wheelbugs can produce an extremely painful

0:37:37.480 --> 0:37:41.719
<v Speaker 1>bite that that lingers for days. But but anyway, this

0:37:41.800 --> 0:37:43.560
<v Speaker 1>animal is worth looking up. There are actually a few

0:37:43.560 --> 0:37:46.200
<v Speaker 1>other interesting things about them. For one thing, they do

0:37:46.280 --> 0:37:51.360
<v Speaker 1>appear to practice some amount of sexual cannibalism. Also, they

0:37:52.000 --> 0:37:56.400
<v Speaker 1>there is another mystery about them where they produce a vocalization.

0:37:56.440 --> 0:37:58.840
<v Speaker 1>I think they create a chirping sound by a certain

0:37:58.920 --> 0:38:02.359
<v Speaker 1>type of a friction mechanism where they rub one part

0:38:02.360 --> 0:38:04.440
<v Speaker 1>of their body on another. I think maybe they're rubbing

0:38:04.520 --> 0:38:07.560
<v Speaker 1>some uh, they're either their beak or four legs. I

0:38:07.560 --> 0:38:09.399
<v Speaker 1>think it was the beak on an on a part

0:38:09.440 --> 0:38:12.960
<v Speaker 1>on the underside of their carapacet and it creates this chirping.

0:38:13.040 --> 0:38:15.239
<v Speaker 1>And scientists, as far as I could tell, don't know

0:38:15.320 --> 0:38:17.920
<v Speaker 1>what this is for yet. But coming back to the

0:38:17.960 --> 0:38:23.640
<v Speaker 1>idea of an actual mechanically functional gear in biology, as

0:38:23.680 --> 0:38:27.560
<v Speaker 1>of a study published in the year in the journal Science,

0:38:27.600 --> 0:38:31.919
<v Speaker 1>there actually is at least one known animal that does

0:38:32.040 --> 0:38:35.719
<v Speaker 1>contain working toothed gears within its body, and as far

0:38:35.719 --> 0:38:37.800
<v Speaker 1>as I could tell, this is also still the only

0:38:37.880 --> 0:38:41.520
<v Speaker 1>animal that has this feature that that's known, and this

0:38:41.600 --> 0:38:45.920
<v Speaker 1>animal is a type of plant hopper insect known as S. S.

0:38:46.040 --> 0:38:49.719
<v Speaker 1>Colliup tratis. The paper that reported the discovery of this

0:38:49.840 --> 0:38:52.920
<v Speaker 1>animal gear was, like I said, published in Science in

0:38:54.320 --> 0:38:58.480
<v Speaker 1>by authors Malcolm Burrows and Gregory Sutton, who both at

0:38:58.480 --> 0:39:02.080
<v Speaker 1>the time worked in the biological sciences at Cambridge University,

0:39:02.160 --> 0:39:06.480
<v Speaker 1>and it was called interacting gears synchronized propulsive leg movements

0:39:06.560 --> 0:39:09.920
<v Speaker 1>in a jumping insect. Now, Rob, I've got some images

0:39:10.040 --> 0:39:12.160
<v Speaker 1>that you can that you can look at here while

0:39:12.200 --> 0:39:16.480
<v Speaker 1>I'm talking about this. There's some really interesting electron micrographs

0:39:16.719 --> 0:39:21.239
<v Speaker 1>of of these these gear pieces. They truly don't really

0:39:21.280 --> 0:39:23.920
<v Speaker 1>look animal, right, you know, they do look like a machine.

0:39:24.040 --> 0:39:26.520
<v Speaker 1>And I always love that when you like zoom way

0:39:26.600 --> 0:39:28.560
<v Speaker 1>in on the parts of an insect or something and

0:39:28.600 --> 0:39:31.080
<v Speaker 1>you get that hr Geeger space where you can't tell

0:39:31.120 --> 0:39:34.439
<v Speaker 1>if what you're looking at is is natural or artificial. Yeah,

0:39:34.480 --> 0:39:37.239
<v Speaker 1>because there's one image here of believe a nymph um

0:39:38.160 --> 0:39:42.080
<v Speaker 1>of of this uh, of this species, and you know

0:39:42.120 --> 0:39:44.840
<v Speaker 1>it's it's cute, but it doesn't really look like anything

0:39:44.840 --> 0:39:47.839
<v Speaker 1>other than some sort of a fly or insect um.

0:39:47.880 --> 0:39:50.440
<v Speaker 1>But yeah, when you start looking at these these electron

0:39:50.480 --> 0:39:53.920
<v Speaker 1>microscope images, yeah, then then it takes on this bio

0:39:54.000 --> 0:39:57.640
<v Speaker 1>mechanical kind of reality and it's, uh, yeah, it's quite

0:39:57.719 --> 0:40:00.920
<v Speaker 1>unlike anything else I've seen. So it is this animal,

0:40:00.960 --> 0:40:04.080
<v Speaker 1>the the S. S. Coleopterus. Well, this is an insect

0:40:04.239 --> 0:40:07.640
<v Speaker 1>that is again known as a plant hopper. I think

0:40:07.680 --> 0:40:11.440
<v Speaker 1>you'll normally find them crawling around on bits of ivy

0:40:11.480 --> 0:40:14.000
<v Speaker 1>in Europe and North Africa, and so they're they're very

0:40:14.080 --> 0:40:17.160
<v Speaker 1>very small. They're usually just about three millimeters long at

0:40:17.200 --> 0:40:21.880
<v Speaker 1>maturity um and so they'll go around grazing on ivy leaves.

0:40:22.640 --> 0:40:25.680
<v Speaker 1>And the discovery that's announced in this report is that

0:40:25.800 --> 0:40:28.880
<v Speaker 1>the juveniles of this species, so not the adults, but

0:40:28.920 --> 0:40:34.200
<v Speaker 1>the nymphs. The juveniles, they have these interlocking gear teeth

0:40:34.760 --> 0:40:38.680
<v Speaker 1>on their back legs which allow them to rotate their

0:40:38.800 --> 0:40:43.400
<v Speaker 1>legs in perfect synchronization when they are setting up a jump.

0:40:44.280 --> 0:40:49.839
<v Speaker 1>So these tiny insects have have their main defense against predators.

0:40:49.880 --> 0:40:52.640
<v Speaker 1>And it's not clear exactly what predator this is most

0:40:52.680 --> 0:40:54.600
<v Speaker 1>adapted against, so I don't know if this would be,

0:40:55.040 --> 0:40:58.120
<v Speaker 1>you know, against the possibility of being eaten by a

0:40:58.200 --> 0:41:02.239
<v Speaker 1>large mammal that's grazing on foliage, or being pounced on

0:41:02.400 --> 0:41:05.560
<v Speaker 1>by a parasitic wasp or some other kind of smaller

0:41:05.600 --> 0:41:09.120
<v Speaker 1>insect predator or spider or something that's not quite known

0:41:09.160 --> 0:41:12.080
<v Speaker 1>for sure, but but there it is probably some kind

0:41:12.080 --> 0:41:16.319
<v Speaker 1>of survival defensive adaptation that this creature needs to be

0:41:16.400 --> 0:41:20.640
<v Speaker 1>able to jump far and jump fast, and they are

0:41:20.840 --> 0:41:24.040
<v Speaker 1>one of the most amazing jumpers in all of nature.

0:41:24.560 --> 0:41:26.840
<v Speaker 1>I was watching an interview with one of the authors

0:41:26.880 --> 0:41:29.560
<v Speaker 1>of the study, Malcolm Burrows, in which he talks about

0:41:29.560 --> 0:41:33.000
<v Speaker 1>the jumping mechanism, and so the s s insect will

0:41:33.200 --> 0:41:35.640
<v Speaker 1>take off at a at a jump of about five

0:41:35.760 --> 0:41:39.160
<v Speaker 1>meters per second or more than eight miles per hour,

0:41:39.320 --> 0:41:41.920
<v Speaker 1>which for a tiny insect like this is pretty fast.

0:41:42.520 --> 0:41:47.080
<v Speaker 1>It accelerates to its jumping speed in less than a millisecond.

0:41:47.560 --> 0:41:51.279
<v Speaker 1>And so the way Burrows explain this is that this

0:41:51.400 --> 0:41:57.680
<v Speaker 1>insect experiences absolutely unfathomable G forces as it takes off

0:41:57.719 --> 0:42:00.680
<v Speaker 1>because its acceleration is so fast. He puts it at

0:42:01.239 --> 0:42:05.360
<v Speaker 1>five hundred or even seven hundred g's, which if you

0:42:05.400 --> 0:42:07.919
<v Speaker 1>look at the amount of g's that humans are able

0:42:07.960 --> 0:42:11.520
<v Speaker 1>to tolerate, it's like the amount you can tolerate is

0:42:11.600 --> 0:42:14.799
<v Speaker 1>a factor of how long you are subjected to them.

0:42:15.640 --> 0:42:19.600
<v Speaker 1>But you know, usually for humans, the the the acceleration

0:42:19.640 --> 0:42:22.839
<v Speaker 1>we can tolerate in gs, the maximum is like a

0:42:22.880 --> 0:42:25.439
<v Speaker 1>factor of a few tens, you know, but this would

0:42:25.480 --> 0:42:29.919
<v Speaker 1>be hundreds. Yeah, this is impressive. So this insect has

0:42:29.960 --> 0:42:34.280
<v Speaker 1>this amazingly fast, amazingly powerful jump that can just catapult

0:42:34.360 --> 0:42:37.000
<v Speaker 1>It's like it's shooting itself out of a cannon using

0:42:37.040 --> 0:42:40.719
<v Speaker 1>the power of its two hind legs. And what was

0:42:40.840 --> 0:42:44.480
<v Speaker 1>documented in this paper by by Burrows and Sutton is

0:42:44.560 --> 0:42:49.680
<v Speaker 1>that they they captured imagery of gear mechanisms on the

0:42:49.760 --> 0:42:56.560
<v Speaker 1>hind legs interlocking using electron microscopy and high speed video recording. Uh,

0:42:56.560 --> 0:42:59.319
<v Speaker 1>and and again, the purpose that they found is that

0:42:59.440 --> 0:43:03.960
<v Speaker 1>these interlocking gear teeth are useful for synchronizing the motion

0:43:04.080 --> 0:43:08.200
<v Speaker 1>of the legs. Now, why would synchronization of the leg

0:43:08.280 --> 0:43:11.040
<v Speaker 1>movement be so important that it would have its own

0:43:11.080 --> 0:43:14.240
<v Speaker 1>evolved mechanism, which is, as far as we know, unique

0:43:14.280 --> 0:43:18.319
<v Speaker 1>in the animal kingdom. Well, apparently it's because coordination of

0:43:18.360 --> 0:43:22.560
<v Speaker 1>the timing on the two legs is necessary for this

0:43:22.640 --> 0:43:26.920
<v Speaker 1>incredibly powerful sort of cannon shot jump to be effective.

0:43:27.640 --> 0:43:29.880
<v Speaker 1>So I was reading about this in one of the

0:43:29.880 --> 0:43:33.960
<v Speaker 1>press releases about the about the study, and what the

0:43:34.000 --> 0:43:38.480
<v Speaker 1>author's here found is that a lack of synchronization between

0:43:38.560 --> 0:43:41.960
<v Speaker 1>the legs at launch could cause an uncontrolled what they

0:43:42.000 --> 0:43:45.560
<v Speaker 1>call yaw rotation. So if you if you picture an airplane,

0:43:46.080 --> 0:43:48.640
<v Speaker 1>you know you've got the different uh, the different ways

0:43:48.680 --> 0:43:50.640
<v Speaker 1>that you can change the motion of the airplane. You've

0:43:50.640 --> 0:43:53.840
<v Speaker 1>got pitch, role and yaw. So pitch would be tipping

0:43:53.880 --> 0:43:57.160
<v Speaker 1>the nose of the airplane up or down. Role would

0:43:57.160 --> 0:43:59.759
<v Speaker 1>be raising. That would be rolling the airplane. You know,

0:43:59.800 --> 0:44:02.759
<v Speaker 1>ray s the wings relative to each other, and then

0:44:02.880 --> 0:44:06.719
<v Speaker 1>yaw is twisting side to side. If you can imagine

0:44:06.719 --> 0:44:10.440
<v Speaker 1>an insect, that's sort of catapulting itself in this spectacular

0:44:10.520 --> 0:44:13.000
<v Speaker 1>jump with two with pushing off with the two hind

0:44:13.080 --> 0:44:16.640
<v Speaker 1>legs at the same time. If one leg pushes off

0:44:16.719 --> 0:44:19.400
<v Speaker 1>faster than the other one, you can imagine that it's

0:44:19.440 --> 0:44:21.960
<v Speaker 1>going to send the insects sort of twisting out of

0:44:22.000 --> 0:44:26.200
<v Speaker 1>control in its path, which obviously interferes with landing where

0:44:26.200 --> 0:44:29.520
<v Speaker 1>it's trying to land. Now, one question would be why

0:44:29.680 --> 0:44:33.480
<v Speaker 1>the need for a mechanical gear for synchronization. What why

0:44:33.520 --> 0:44:37.160
<v Speaker 1>does this need to be on the insects exoskeleton. Why

0:44:37.160 --> 0:44:40.400
<v Speaker 1>wouldn't the insect just synchronize the action of its legs

0:44:40.440 --> 0:44:44.560
<v Speaker 1>through the nervous system like pretty much any other animal would, Right, Like,

0:44:45.120 --> 0:44:48.600
<v Speaker 1>if you are jumping, you are able to synchronize the

0:44:48.640 --> 0:44:52.320
<v Speaker 1>motion of your legs through neural mechanisms with your brain

0:44:52.480 --> 0:44:55.719
<v Speaker 1>and your nervous system sort of trying to control them

0:44:55.719 --> 0:44:58.839
<v Speaker 1>through normal motor function, and then getting feedback from the

0:44:58.880 --> 0:45:01.520
<v Speaker 1>feelings of your legs from like your appropriate reception and

0:45:01.920 --> 0:45:06.320
<v Speaker 1>stuff and and tactle sensations to to try to time

0:45:06.360 --> 0:45:11.400
<v Speaker 1>the jump together and correct for any imbalances in real time. Well,

0:45:11.560 --> 0:45:14.520
<v Speaker 1>apparently the insect can't do that because the problem is

0:45:14.600 --> 0:45:19.040
<v Speaker 1>it's jump is too fast to synchronize through the nervous system.

0:45:19.120 --> 0:45:23.000
<v Speaker 1>The acceleration leading into the jump happens so quickly that

0:45:23.080 --> 0:45:27.520
<v Speaker 1>the nervous system cannot do real time feedback to coordinate it,

0:45:27.920 --> 0:45:31.600
<v Speaker 1>so it needs this mechanical lock on the legs themselves

0:45:31.680 --> 0:45:35.280
<v Speaker 1>to make sure synchronization is happening, because the insects nervous

0:45:35.280 --> 0:45:38.959
<v Speaker 1>system can't talk to itself fast enough to make sure

0:45:39.080 --> 0:45:41.640
<v Speaker 1>that the that the jump is on target. In their

0:45:41.680 --> 0:45:44.640
<v Speaker 1>In their press release, author Malcolm Burrows summarized it like

0:45:44.719 --> 0:45:49.000
<v Speaker 1>this quote. The precise synchronization would be impossible to achieve

0:45:49.040 --> 0:45:51.759
<v Speaker 1>through a nervous system, as neural impulses would take far

0:45:51.880 --> 0:45:56.719
<v Speaker 1>too long for the extraordinarily tight coordination required by developing

0:45:56.840 --> 0:46:01.440
<v Speaker 1>mechanical gears, the can just in nerve signals to its

0:46:01.520 --> 0:46:04.719
<v Speaker 1>muscles to produce roughly the same amount of force. Then,

0:46:04.840 --> 0:46:07.560
<v Speaker 1>if one leg starts to propel the jump, the gears

0:46:07.600 --> 0:46:13.000
<v Speaker 1>will interlock, creating absolute synchronicity and is the skeleton is

0:46:13.080 --> 0:46:15.759
<v Speaker 1>used to solve a complex problem that the brain and

0:46:15.840 --> 0:46:19.960
<v Speaker 1>nervous system can't. This emphasizes the importance of considering the

0:46:20.000 --> 0:46:24.880
<v Speaker 1>properties of the skeleton in how movement is produced, and

0:46:24.960 --> 0:46:27.360
<v Speaker 1>this was really interesting to me because it also comes

0:46:27.360 --> 0:46:31.640
<v Speaker 1>back to you could maybe even consider this a case

0:46:31.960 --> 0:46:36.880
<v Speaker 1>of sort of supplementing the cognitive abilities of the nervous system,

0:46:37.000 --> 0:46:41.000
<v Speaker 1>sort of embodied cognition, allowing the body to do math

0:46:41.200 --> 0:46:45.279
<v Speaker 1>for you that your brain and nervous system can't handle. Yeah,

0:46:45.320 --> 0:46:49.960
<v Speaker 1>because essentially it's it's it's a physical way of solving

0:46:49.960 --> 0:46:55.160
<v Speaker 1>a problem that is beyond cognitive ability, um and and

0:46:55.160 --> 0:46:57.400
<v Speaker 1>and and really when we're talking about the g forces

0:46:57.440 --> 0:46:59.480
<v Speaker 1>pulled here, and I think this is beyond spaceflight. So

0:46:59.520 --> 0:47:02.000
<v Speaker 1>when we talk about like humans have not evolved to

0:47:02.280 --> 0:47:05.160
<v Speaker 1>travel in space or to deal with certain speeds or

0:47:05.280 --> 0:47:08.279
<v Speaker 1>or physical realities like, this is a case here where

0:47:08.840 --> 0:47:12.920
<v Speaker 1>this this creature is is essentially engaging in those kinds

0:47:12.920 --> 0:47:17.239
<v Speaker 1>of speeds, those kinds of rapid accelerations. Uh So it's yeah,

0:47:17.239 --> 0:47:20.040
<v Speaker 1>it's fascinating to think about here. Yeah, the body moves

0:47:20.080 --> 0:47:22.879
<v Speaker 1>too fast for the nervous system to make sense of,

0:47:22.960 --> 0:47:27.280
<v Speaker 1>so it just offloads that that computation that the motor

0:47:27.480 --> 0:47:30.920
<v Speaker 1>parts of the nervous system might do naturally, offloads that

0:47:31.040 --> 0:47:34.880
<v Speaker 1>onto the skeleton. Now, the exoskeleton of the insect is

0:47:34.920 --> 0:47:37.640
<v Speaker 1>doing the math for you, kind of like an analog

0:47:37.719 --> 0:47:41.879
<v Speaker 1>computer would like the antique theorem mechanism wow wow. So

0:47:42.120 --> 0:47:44.759
<v Speaker 1>to take a slightly closer look at these teeth at

0:47:44.760 --> 0:47:47.239
<v Speaker 1>the gears on the hind legs. They're located on the

0:47:47.280 --> 0:47:50.640
<v Speaker 1>backs of the strong hind legs that the s s

0:47:50.680 --> 0:47:53.840
<v Speaker 1>insect uses to jump um there on the parts of

0:47:53.880 --> 0:47:57.680
<v Speaker 1>the legs known as the trocanta, and it's actually a

0:47:57.760 --> 0:48:00.680
<v Speaker 1>human skeleton has trocanta to their They're sort of on

0:48:00.719 --> 0:48:03.600
<v Speaker 1>the upper part of the femur, near where the femur

0:48:03.640 --> 0:48:08.239
<v Speaker 1>would would connect to the pelvis. And these these insects

0:48:08.680 --> 0:48:11.719
<v Speaker 1>tend to have somewhere between ten to twelve teeth on

0:48:11.760 --> 0:48:15.799
<v Speaker 1>their gears. But while it seems to vary between the insects,

0:48:15.840 --> 0:48:18.160
<v Speaker 1>the insect always has the same amount of teeth on

0:48:18.200 --> 0:48:23.600
<v Speaker 1>each side. Within itself, each tooth is about eighty micrometers wide,

0:48:23.680 --> 0:48:26.680
<v Speaker 1>so eighty millionths of a meter. And there are some

0:48:26.800 --> 0:48:31.120
<v Speaker 1>interesting engineered features of of these gear teeth within the

0:48:31.160 --> 0:48:33.840
<v Speaker 1>body that have been created by the evolutionary process that

0:48:33.880 --> 0:48:37.400
<v Speaker 1>gives rise to them. Here, the teeth have rounded corners

0:48:37.440 --> 0:48:40.240
<v Speaker 1>at the point of contact, and this is useful, apparently

0:48:40.239 --> 0:48:43.200
<v Speaker 1>because it would help prevent the gears from being sheared

0:48:43.200 --> 0:48:46.480
<v Speaker 1>off or broken off if there is a slight misalignment

0:48:46.560 --> 0:48:50.120
<v Speaker 1>during a jump. And then another interesting thing about them

0:48:50.200 --> 0:48:53.759
<v Speaker 1>is that they are differently shaped than most gears we

0:48:53.920 --> 0:48:58.000
<v Speaker 1>use in the technological world, because usually gears made by

0:48:58.080 --> 0:49:01.920
<v Speaker 1>humans tend to have some metrical teeth, right, you know,

0:49:02.000 --> 0:49:06.240
<v Speaker 1>there's sort of curved straight out from the gear strip surface,

0:49:07.000 --> 0:49:10.560
<v Speaker 1>But in these the teeth are not quite symmetrical. They're

0:49:10.560 --> 0:49:13.400
<v Speaker 1>sort of angled out. And it's because this gear only

0:49:13.440 --> 0:49:16.839
<v Speaker 1>needs to work one way, so like, after the launch

0:49:16.960 --> 0:49:19.279
<v Speaker 1>is done, the gear teeth can just separate from each

0:49:19.320 --> 0:49:21.960
<v Speaker 1>other and they don't need to roll backwards in in

0:49:22.040 --> 0:49:24.759
<v Speaker 1>the direction opposite from which they came. It's a one

0:49:24.840 --> 0:49:27.439
<v Speaker 1>way gear. Yeah, and you definitely get that from looking

0:49:27.440 --> 0:49:29.880
<v Speaker 1>at the image. It feels like some sort of a

0:49:29.920 --> 0:49:34.880
<v Speaker 1>biomechanical um, you know, firing mechanism, right, A firing mechanism

0:49:34.960 --> 0:49:37.120
<v Speaker 1>is a is a good way to compare it, because again,

0:49:37.160 --> 0:49:39.120
<v Speaker 1>it doesn't go both ways and it doesn't need to

0:49:39.200 --> 0:49:41.080
<v Speaker 1>roll all the way around. It's just sort of a

0:49:41.160 --> 0:49:44.360
<v Speaker 1>strip of interlocking teeth that doesn't complete a full circle.

0:49:44.560 --> 0:49:46.799
<v Speaker 1>And it only and it only rolls one way only

0:49:46.920 --> 0:49:49.640
<v Speaker 1>on launch. Yeah, like it kind of looks like if

0:49:49.760 --> 0:49:54.080
<v Speaker 1>hr gear designed a flint lock. Yeah, or maybe if

0:49:54.239 --> 0:49:57.400
<v Speaker 1>David Cronenberg did you know? Yeah? Oh, but so there

0:49:57.440 --> 0:49:59.960
<v Speaker 1>was a really interesting thing about this research, the question

0:50:00.080 --> 0:50:03.280
<v Speaker 1>of how did they figure out that these gear teeth

0:50:03.360 --> 0:50:06.640
<v Speaker 1>locked for synchronization while launching the jump? Right? Like, how

0:50:06.640 --> 0:50:10.240
<v Speaker 1>do how did they observe that? Well, apparently the authors

0:50:10.280 --> 0:50:14.480
<v Speaker 1>here used a dead insect. They used an insect corpse,

0:50:15.120 --> 0:50:18.080
<v Speaker 1>and what they did was they they took the dead

0:50:18.120 --> 0:50:21.840
<v Speaker 1>insects legs and rotated them back into the jump launching position,

0:50:22.760 --> 0:50:26.360
<v Speaker 1>and then the researchers used an electrical stimulus to cause

0:50:26.360 --> 0:50:29.600
<v Speaker 1>a contraction in the jumping muscle of only one of

0:50:29.640 --> 0:50:33.200
<v Speaker 1>the legs. Okay, so they they stimulate only one leg

0:50:33.280 --> 0:50:35.800
<v Speaker 1>as if it has been told by the brain to jump.

0:50:36.360 --> 0:50:39.560
<v Speaker 1>But because the gear teeth were locked when the legs

0:50:39.600 --> 0:50:44.640
<v Speaker 1>were in jump readying position, the insects legs both performed

0:50:44.680 --> 0:50:47.439
<v Speaker 1>the launching motion, even the dead leg on the other

0:50:47.480 --> 0:50:50.960
<v Speaker 1>side that had not been electrically stimulated, and the insect

0:50:51.080 --> 0:50:54.279
<v Speaker 1>leapt straightforward, so you could stimulate only one of the

0:50:54.320 --> 0:50:56.960
<v Speaker 1>two legs, kind of like how an airplane can fly

0:50:57.120 --> 0:50:59.600
<v Speaker 1>with only one engine. You know, you only need to

0:50:59.680 --> 0:51:02.560
<v Speaker 1>stimulate one of the legs, and the gears keep both

0:51:02.680 --> 0:51:06.520
<v Speaker 1>legs locked in sync. Now there's another interesting question here,

0:51:06.680 --> 0:51:09.640
<v Speaker 1>why only the juveniles. I think I already mentioned that

0:51:09.760 --> 0:51:15.280
<v Speaker 1>the adult insects don't have these interlocking gear teeth. They've

0:51:15.320 --> 0:51:18.399
<v Speaker 1>got a feature that's more common, more like what you'd

0:51:18.400 --> 0:51:20.719
<v Speaker 1>see in a lot of other jumping insects, which is

0:51:20.719 --> 0:51:24.279
<v Speaker 1>not gear teeth, but just sort of um bumps or

0:51:24.400 --> 0:51:28.080
<v Speaker 1>friction pads, So their back legs might touch each other

0:51:28.840 --> 0:51:32.799
<v Speaker 1>and and the touching their helps keep the jump synchronized.

0:51:32.840 --> 0:51:35.480
<v Speaker 1>But they don't actually have interlocking teeth. It's more just

0:51:35.560 --> 0:51:39.239
<v Speaker 1>kind of like pushing to surfaces together that grip each

0:51:39.239 --> 0:51:43.600
<v Speaker 1>other pretty well. In another study by Burrows, he noted

0:51:43.680 --> 0:51:47.680
<v Speaker 1>that this is achieved by quote mechanical actions between small

0:51:47.800 --> 0:51:52.640
<v Speaker 1>protrusions from each Trochantera, which fluoresce bright blue under specific

0:51:52.680 --> 0:51:56.320
<v Speaker 1>wavelengths of ultraviolet light and which touch at the midline

0:51:56.320 --> 0:51:58.799
<v Speaker 1>when the legs are cocked before a jump. So the

0:51:58.840 --> 0:52:01.560
<v Speaker 1>adults are touching parts of their back legs together to

0:52:01.640 --> 0:52:04.200
<v Speaker 1>help synchronize a jump, but they don't have gear teeth.

0:52:04.840 --> 0:52:09.239
<v Speaker 1>And the hypothesized explanation for the difference here is that

0:52:09.719 --> 0:52:13.759
<v Speaker 1>is this Insects go through periods of molting as they grow. Right,

0:52:13.800 --> 0:52:16.480
<v Speaker 1>So an insect, as it gets bigger and bigger, it

0:52:16.520 --> 0:52:20.399
<v Speaker 1>will shed its old hard exoskeleton and then it will

0:52:20.440 --> 0:52:24.040
<v Speaker 1>grow bigger and allow a new exoskeleton to harden. But

0:52:24.120 --> 0:52:28.000
<v Speaker 1>the adult exoskeleton at full maturity, it lacks these interlocking

0:52:28.080 --> 0:52:31.680
<v Speaker 1>gear teeth. And the idea is maybe the adults don't

0:52:31.680 --> 0:52:35.000
<v Speaker 1>have the teeth because if the teeth on the jumping

0:52:35.040 --> 0:52:38.560
<v Speaker 1>mechanism were to break or get sheared off but by error,

0:52:39.080 --> 0:52:42.080
<v Speaker 1>this would sort of break their ability to jump. And

0:52:42.160 --> 0:52:45.120
<v Speaker 1>so once the adult is in full molted form and

0:52:45.160 --> 0:52:48.560
<v Speaker 1>it's not going to shed its exoskeleton again, it needs

0:52:48.560 --> 0:52:52.279
<v Speaker 1>to have a less fragile mechanism. But the younger's, the

0:52:52.560 --> 0:52:55.680
<v Speaker 1>younger ones, the juveniles, because they will go through multiple

0:52:55.719 --> 0:52:58.640
<v Speaker 1>moltings and can grow new gear teeth if they're old

0:52:58.640 --> 0:53:01.800
<v Speaker 1>gear teeth break, they pay less of a price for

0:53:01.840 --> 0:53:06.279
<v Speaker 1>having this somewhat fragile mechanism. Okay, So here we see

0:53:06.320 --> 0:53:09.640
<v Speaker 1>sort of in in their early stages, the advantages of

0:53:09.680 --> 0:53:13.680
<v Speaker 1>having an an exo skeleton, and then in in later

0:53:13.719 --> 0:53:17.359
<v Speaker 1>life the disadvantages of having an exoskeleton and that you're

0:53:17.400 --> 0:53:19.520
<v Speaker 1>not going to get another one, right, And so when

0:53:19.520 --> 0:53:21.239
<v Speaker 1>you're not going to get another one, it makes more

0:53:21.280 --> 0:53:24.920
<v Speaker 1>sense for evolution to supply you with more durable mechanisms

0:53:25.000 --> 0:53:27.640
<v Speaker 1>that aren't going to possibly like kill you if if

0:53:27.680 --> 0:53:31.040
<v Speaker 1>they break right, there would be a survival advantage in

0:53:31.239 --> 0:53:34.440
<v Speaker 1>having a jumping mechanism that's not going to It's not

0:53:34.480 --> 0:53:38.040
<v Speaker 1>going to be like a Boba Fett's um jet pack

0:53:38.160 --> 0:53:40.319
<v Speaker 1>firing off at a weird angle and sending you into

0:53:40.520 --> 0:53:45.080
<v Speaker 1>the sarlac. Right, But that's just a hypothesized explanation for

0:53:45.200 --> 0:53:47.959
<v Speaker 1>the difference between the juveniles and adults. Ultimately, we don't

0:53:47.960 --> 0:53:50.840
<v Speaker 1>know for sure there and as far as I can tell,

0:53:50.880 --> 0:53:54.120
<v Speaker 1>this is still the only known toothed gear in the

0:53:54.160 --> 0:53:57.040
<v Speaker 1>animal kingdom. That there may have been something since then

0:53:57.080 --> 0:53:59.080
<v Speaker 1>that I wasn't able to track down, but it looks

0:53:59.080 --> 0:54:01.680
<v Speaker 1>like this is still the only one. Yeah, well, this

0:54:01.760 --> 0:54:03.920
<v Speaker 1>is fascinating. It kind of brings me back to the

0:54:04.400 --> 0:54:09.120
<v Speaker 1>biobmetics question earlier. You know, um an evolution solving particular

0:54:09.160 --> 0:54:12.960
<v Speaker 1>engineering problems over time, and this is an example where

0:54:13.440 --> 0:54:17.200
<v Speaker 1>the the engineering problem is extreme enough that and the

0:54:17.360 --> 0:54:21.600
<v Speaker 1>and the circumstances of its its lifespan enable the sort

0:54:21.600 --> 0:54:25.400
<v Speaker 1>of answer to evolve and take place. Yeah. Yeah. Can

0:54:25.440 --> 0:54:27.479
<v Speaker 1>you imagine if you had gear teeth on your inner

0:54:27.520 --> 0:54:32.279
<v Speaker 1>thighs that helps you jump, it seems uncomfortable. Yeah, yeah,

0:54:32.680 --> 0:54:35.600
<v Speaker 1>I'd have to have an exoskeleton too for this place.

0:54:35.760 --> 0:54:37.200
<v Speaker 1>Or yeah, I'd have to have some other kind of

0:54:37.200 --> 0:54:40.719
<v Speaker 1>weird arrangement, like you would have to be bone spurs

0:54:40.920 --> 0:54:43.480
<v Speaker 1>or keith that grow back, I guess, because that would

0:54:43.560 --> 0:54:45.520
<v Speaker 1>again you'd have to have the situation of what what

0:54:45.560 --> 0:54:47.080
<v Speaker 1>do you do about the wear and tear of this

0:54:48.080 --> 0:54:50.600
<v Speaker 1>the physical mechanics here, I mean, it doesn't really make

0:54:50.600 --> 0:54:52.920
<v Speaker 1>sense for our bodies because that wouldn't that wouldn't be

0:54:52.960 --> 0:54:55.160
<v Speaker 1>how we jump anyway, or like I need to work

0:54:55.160 --> 0:54:58.120
<v Speaker 1>differently for that to make sense. Yeah. Yeah, So again

0:54:58.160 --> 0:55:02.000
<v Speaker 1>we come down to a very specific, evolved answer to

0:55:02.040 --> 0:55:04.480
<v Speaker 1>a specific problem that yeah, you're just not going to

0:55:04.560 --> 0:55:07.520
<v Speaker 1>see in in in other organisms. But I am still

0:55:07.520 --> 0:55:10.919
<v Speaker 1>in memorative the idea that in a way, these these

0:55:10.960 --> 0:55:14.520
<v Speaker 1>gear teeth on the insects legs are a kind of computer.

0:55:15.000 --> 0:55:18.400
<v Speaker 1>They're doing a kind of mathematical processing for the animal.

0:55:18.719 --> 0:55:22.480
<v Speaker 1>This is the this is the computer of the thighs. Yeah.

0:55:22.719 --> 0:55:25.480
<v Speaker 1>And and also it's interesting too that no matter how

0:55:26.320 --> 0:55:29.080
<v Speaker 1>no matter how much you know, humanity clung to the

0:55:29.080 --> 0:55:31.239
<v Speaker 1>wheel and to gears and and saw this as their

0:55:31.239 --> 0:55:35.279
<v Speaker 1>technological achievement. Uh. Here we have an example of evolution

0:55:35.440 --> 0:55:39.239
<v Speaker 1>once more, beating humanity to the punch. Uh. So well,

0:55:39.280 --> 0:55:43.440
<v Speaker 1>before the Greeks of Alexandria were devising their uh their gear,

0:55:43.960 --> 0:55:47.800
<v Speaker 1>you know complexities. Uh, this creature already had the gears

0:55:48.360 --> 0:55:53.319
<v Speaker 1>right there in its thighs. These gears are hopping. Yeah. Well,

0:55:53.320 --> 0:55:57.360
<v Speaker 1>this was fun. I enjoyed talking about everything from We

0:55:57.360 --> 0:56:00.239
<v Speaker 1>had a little bit of an intervention episode. Uh in here,

0:56:00.280 --> 0:56:02.160
<v Speaker 1>we had some biology, we had a little bit of

0:56:03.080 --> 0:56:06.279
<v Speaker 1>mythology and folklore. So it would be interesting to come

0:56:06.280 --> 0:56:08.320
<v Speaker 1>back to this. And and we talked about potentially covering

0:56:08.480 --> 0:56:12.320
<v Speaker 1>screws and screws in nature in this episode, but perhaps

0:56:12.400 --> 0:56:15.319
<v Speaker 1>that would make for its own future episode. Oh yeah,

0:56:15.360 --> 0:56:17.239
<v Speaker 1>there are actually a few things in nature that you

0:56:17.239 --> 0:56:20.279
<v Speaker 1>could argue or screws. Yeah, and then and and of

0:56:20.320 --> 0:56:23.000
<v Speaker 1>course the invention of the screw and uh and so

0:56:23.080 --> 0:56:26.239
<v Speaker 1>forth is also quite interesting. All right, we're gonna go

0:56:26.280 --> 0:56:27.920
<v Speaker 1>and close it up then, but we'd love to hear

0:56:27.960 --> 0:56:31.239
<v Speaker 1>from everyone out there. UM, certainly reach out to us,

0:56:31.280 --> 0:56:33.360
<v Speaker 1>get in touch with us in the meantime, if you

0:56:33.360 --> 0:56:34.960
<v Speaker 1>want to check out other episodes of Stuff to Blow

0:56:35.000 --> 0:56:37.200
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0:56:37.200 --> 0:56:41.239
<v Speaker 1>Mind podcast feed on Tuesdays and Thursdays, sandwich between them,

0:56:41.320 --> 0:56:44.080
<v Speaker 1>we have an Artifact episode or for the months of

0:56:44.080 --> 0:56:46.880
<v Speaker 1>September and October. Anyway, it's going to be the Monster Fact.

0:56:47.440 --> 0:56:50.000
<v Speaker 1>It's gonna We're gonna take on more of a monstrous

0:56:50.080 --> 0:56:53.480
<v Speaker 1>form for the holidays here and then it will likely

0:56:53.600 --> 0:56:57.880
<v Speaker 1>revert back to the Artifact. We have listener mail on Monday's.

0:56:57.920 --> 0:56:59.839
<v Speaker 1>We have a little weird house cinema on Fridays. That's

0:56:59.840 --> 0:57:01.680
<v Speaker 1>our I'm just to discuss a weird film, and then

0:57:01.719 --> 0:57:04.920
<v Speaker 1>we have a rerun over the weekend. Huge things. As

0:57:04.960 --> 0:57:08.799
<v Speaker 1>always to our excellent audio producer Seth Nicholas Johnson. If

0:57:08.840 --> 0:57:10.279
<v Speaker 1>you would like to get in touch with us with

0:57:10.480 --> 0:57:13.279
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