WEBVTT - TechStuff Classic: TechStuff Looks for Abandonware

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

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<v Speaker 1>how Stuff Works in a love all things tech. And

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<v Speaker 1>it's Friday, which means it's time for a classic episode.

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<v Speaker 1>This one originally published on December twelve, two thousand eleven,

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<v Speaker 1>and it's called tech Stuff Looks for abandoned Ware, where

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<v Speaker 1>Chris and I talk about the concept of abandoned ware

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<v Speaker 1>and what that actually means. I hope you enjoy the

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<v Speaker 1>silence of a falling star lights up the purple sky,

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<v Speaker 1>and as I wonder where you are, I'm so lonesome

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<v Speaker 1>I could cry. Very nicely done, thank you. Today we

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<v Speaker 1>think Hank would have done it that way, Hank. So

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<v Speaker 1>today we're going to talk about abandoned ware. Yes, we

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<v Speaker 1>we've had requests to talk about abandoned ware, and this

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<v Speaker 1>is UM and we've talked about abandon were in the past,

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<v Speaker 1>just not as a dedicated topic. Yeah, we've also talked

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<v Speaker 1>about vaporware, which is a totally different thing, UM, if

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<v Speaker 1>you might wonder what the differences are. Vaporware is when

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<v Speaker 1>a company has announced or information is leaked out that

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<v Speaker 1>a company is working on a particular product, but that

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<v Speaker 1>probably never seems to actually go to market. Oh I

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<v Speaker 1>thought it was the kind of software that every once

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<v Speaker 1>in a while just make you feel light headed. I'm

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<v Speaker 1>already got a headache. I've already got a headache. So

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<v Speaker 1>that's different. I'll tell you what that means, and you'll

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<v Speaker 1>like it because you like that kind of humor. Uh.

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<v Speaker 1>The but no, the the abandoned ware is when a

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<v Speaker 1>company has produced a piece of well product mainly, but

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<v Speaker 1>we usually talk about in terms of software, and more

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<v Speaker 1>frequently than not, we talked about in terms of games,

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<v Speaker 1>although that's not the only kind of abandoned ware. But

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<v Speaker 1>the company produces this the the But then technology continues

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<v Speaker 1>to evolve over time, and yeah, no, it's crazy, right,

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<v Speaker 1>So they things like computers. Let's let's say a computer

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<v Speaker 1>it gets so advanced that it can no longer run

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<v Speaker 1>older software. Yeah, I'm aware of that. Yeah, where you

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<v Speaker 1>get to a point where you know, if software has

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<v Speaker 1>been produced before a certain point, your computer is not

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<v Speaker 1>really able to run it anymore because things have changed

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<v Speaker 1>so dramatically. And then companies will sort of stop supporting

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<v Speaker 1>this old software that they produced years ago. Okay, so

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<v Speaker 1>if they no longer provide any support or they've discontinued it,

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<v Speaker 1>that's abandoned. Where if a company creates some software that

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<v Speaker 1>is you know, it hits the market and then that

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<v Speaker 1>company ceases to exist, that software may be considered abandonware

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<v Speaker 1>because now there's no there's no place you can buy

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<v Speaker 1>it anymore because the company that was in charge of

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<v Speaker 1>it is gone. This can happen through an acquisition or

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<v Speaker 1>a merger where certain divisions get dissolved or merged into

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<v Speaker 1>other divisions that as a result, pieces of software no

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<v Speaker 1>longer have a kind of a a a shepherd really

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<v Speaker 1>to keep the software going. So what happens to that software?

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<v Speaker 1>What happens if you want to have access to that software?

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<v Speaker 1>How can you do it? Are there legal ways of

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<v Speaker 1>getting at it? And uh, it's a little complicated. Yeah.

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<v Speaker 1>The uh, the in the context we brought it up

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<v Speaker 1>in before, we were talking about the multiple machine or

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<v Speaker 1>multiple arcade machine emulator. Name, Um, you coax the blues

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<v Speaker 1>right out of the horn. Sorry name name yes? Um?

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<v Speaker 1>Not a n T I yes? Um? So yeah, name

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<v Speaker 1>is for those of you who don't know, basically, a

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<v Speaker 1>way of uh running the programs that old arcade mean,

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<v Speaker 1>while actually not necessarily old that arcade machines would run

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<v Speaker 1>in their cabinets on a home computer. Right now, keep

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<v Speaker 1>in mind that arcade machine, the software for those machines

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<v Speaker 1>was built specifically for the hardware inside the arcade machine.

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<v Speaker 1>You wouldn't opening up an arcade cabinet and find a

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<v Speaker 1>a computer in there, right, It wouldn't look like a computer.

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<v Speaker 1>It would look like a whole bunch of different chips

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<v Speaker 1>wired together. And uh yeah, and and so it's hardwired

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<v Speaker 1>into the the hardware, like you know, you don't have

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<v Speaker 1>you don't put a disc in at least not most

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<v Speaker 1>arcade games. I know there are a few that run

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<v Speaker 1>on laser disc, but that's not what we're talking about here.

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<v Speaker 1>We're talking about like it's reading directly from a chip.

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<v Speaker 1>A similar example would be when you if you ever

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<v Speaker 1>played console games that used cartridges. The cartridge had the

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<v Speaker 1>ROM on it, right, and the console just had the

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<v Speaker 1>the technology to read the ROM and then translate that

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<v Speaker 1>into a game. So for a computer, you would have

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<v Speaker 1>to create an emulator, something that could create an environment

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<v Speaker 1>similar to the hardware that you would find inside that

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<v Speaker 1>arcade machine in order for you to run the rom

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<v Speaker 1>on a computer. And sometimes this would work well and

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<v Speaker 1>you would have a pretty uh similar experience as to

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<v Speaker 1>if you were sitting in front of an arcade machine

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<v Speaker 1>and playing it. And in some cases it doesn't work

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<v Speaker 1>so well because the computer's architecture and the arcade architecture

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<v Speaker 1>are so different that the game stutters or just runs

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<v Speaker 1>really slowly. Yeah, So then you have, uh the question

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<v Speaker 1>you you're able to run this uh software and on

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<v Speaker 1>your home computer, and you have something like say Kangaroo,

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<v Speaker 1>and you want to play Kangaroo on your home computer,

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<v Speaker 1>and you go, wait a minute, Atari still exists. I mean,

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<v Speaker 1>truth is it's a different Attari technically, but they own

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<v Speaker 1>the copyright for that stuff. Now you know. That's one thing.

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<v Speaker 1>Then on the other hand, you have something like say Defender,

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<v Speaker 1>and then you say, okay, well who owns the stuff

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<v Speaker 1>that Williams used to make? Or Robotron for that matter.

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<v Speaker 1>Um okay, So that's that's one version. Um My. My

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<v Speaker 1>other example was was going to be I was gonna

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<v Speaker 1>ask you if you thought that if I brought my

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<v Speaker 1>copy of Deluxe Video Construction Set to Electronic Arts for Miamiga.

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<v Speaker 1>Do you think they'd support it, or cement for that matter,

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<v Speaker 1>from Maxis before it was acquired by Electronic Arts. I

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<v Speaker 1>don't think so. But the thing is, the question is

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<v Speaker 1>you know I can legally use that software because I

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<v Speaker 1>still own the disks for sim AT even though I

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<v Speaker 1>never really had enough memory in mi Amiga to run it.

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<v Speaker 1>You wouldn't be able to distribute it. I can't distribute it,

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<v Speaker 1>but I legally can run that all I want to. Now,

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<v Speaker 1>for something like Maime the in in some cases the

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<v Speaker 1>manufacturer is still around, in some cases it's a different

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<v Speaker 1>version of the manufacturer who legally owns the copyright, and

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<v Speaker 1>in other cases the manufacturer is gone and it's hard

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<v Speaker 1>to identify who, if anybody, owns the copyright. And this

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<v Speaker 1>actually is it presents some seriously thorny legal issues, right,

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<v Speaker 1>So let's let's clear things up a little bit here. Uh,

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<v Speaker 1>if there is an old piece of software, it's available

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<v Speaker 1>online and there hasn't been any express permission from the

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<v Speaker 1>copyright holder that that software can be distributed, distributing that

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<v Speaker 1>software is illegal. Yes, it violates copyright. Now, that being said,

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<v Speaker 1>copyright is one of those things that only works if

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<v Speaker 1>you exercise your right to the copyright. In other words,

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<v Speaker 1>the copyright owner would have to pursue action against anyone

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<v Speaker 1>distributing that content. So if you are if you come

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<v Speaker 1>across an old game from the the late eighties, let's say,

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<v Speaker 1>and it's an old doss based game on the little

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<v Speaker 1>from the late eighties, and you wanted to you love

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<v Speaker 1>this game and you want other people to explore this

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<v Speaker 1>game and experience this game, and there is no way

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<v Speaker 1>to buy the game because the game, the company doesn't exist,

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<v Speaker 1>or the company still exists but no longer markets this

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<v Speaker 1>game or supports it. Then you might feel, well, what's

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<v Speaker 1>the harm? I mean, no one's no one's trying to

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<v Speaker 1>make money off of this. No one is losing money

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<v Speaker 1>off of this because there's no way to legitimately get

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<v Speaker 1>ahold of this. Why is there an issue? And it's

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<v Speaker 1>all because of that copyright, and the copyright holder may

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<v Speaker 1>choose to not pursue action. It doesn't mean that it's legal.

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<v Speaker 1>It just means the copyright holder is allowing the that

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<v Speaker 1>material to be distributed. Said, wouldn't you know what I

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<v Speaker 1>picked a bad example for a video game was just

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<v Speaker 1>its kangaroo? Really Attari it was distributed by Atari, but

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<v Speaker 1>actually it was a product by Sun Electronics. Did you

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<v Speaker 1>wear like little boxing gloves in that game and you

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<v Speaker 1>had to box stuff as a kangaroo? I vaguely remember

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<v Speaker 1>playing that. It was it was it was very Donkey

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<v Speaker 1>Kong like because you climbed up to the top and

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<v Speaker 1>had to find your Joey, you know, the baby kangaroo. Right.

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<v Speaker 1>So anyhow, so substitute Centipede for what I said before.

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<v Speaker 1>Chris and I will be back to talk a little

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<v Speaker 1>bit more about abandonware in just a second, but first

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<v Speaker 1>let's take a quick break to thank our sponsor. Anyway,

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<v Speaker 1>So getting back to copyrights. Now, a copyright, the term

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<v Speaker 1>of a copyright right now lasts for in the United States,

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<v Speaker 1>last for seventy five years from the creation of the work,

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<v Speaker 1>unless it's a work for higher right years, right, So yeah,

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<v Speaker 1>a work for higher would be last even longer, and

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<v Speaker 1>most of these, I guess would be considered work for high,

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<v Speaker 1>which is why I brought it up. That's a good point.

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<v Speaker 1>So in other words, this is software that is going

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<v Speaker 1>to be is still protected by copyright and will be

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<v Speaker 1>for pretty much our lifetime, right, I mean, some of

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<v Speaker 1>us might get really lucky to maybe the Singularity will hit,

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<v Speaker 1>and it won't, that won't be a problem. But at

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<v Speaker 1>that point, who's playing video games? But if you wanted

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<v Speaker 1>to play Space War, you're probably in fairly decent shape

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<v Speaker 1>because that was created so much earlier than this stuff. Yeah,

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<v Speaker 1>the games that were created in the eighties. Um, even

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<v Speaker 1>our our younger listeners would have problems with this all

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<v Speaker 1>the way through. So by legal definition, strictly, going by that,

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<v Speaker 1>it is not there's no real recourse unless the copyright

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<v Speaker 1>holder gives permission for distribution or releases the copyright into

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<v Speaker 1>the public domain. Now at that point, you know, it's

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<v Speaker 1>weird to call the software abandoned ware, because abandonware really

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<v Speaker 1>means this software that doesn't have really any support or

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<v Speaker 1>or access through legitimate channels, So it's not like it's

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<v Speaker 1>abandoned where that point is just public to main work,

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<v Speaker 1>so it becomes more like shareware in a way. But

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<v Speaker 1>a copyright holder does have that option. Uh, And in

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<v Speaker 1>some cases you you see companies take advantage of old, old,

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<v Speaker 1>old libraries of content and repackage them and and market

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<v Speaker 1>them again, which would mean that you wouldn't want to

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<v Speaker 1>host those abandoned ware games on your site, for example,

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<v Speaker 1>because they are actually making money from this old content

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<v Speaker 1>and there are legitimate ways to get hold of it.

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<v Speaker 1>A good example of that as Atari, because you've got

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<v Speaker 1>the old Atari games that get repackaged occasionally as an

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<v Speaker 1>app for a smartphone or tablet device. Also, you get

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<v Speaker 1>some console games that will occasionally come out. They'll be

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<v Speaker 1>like the best of and it will be whatever the

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<v Speaker 1>old company was. Like, you can even get a version

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<v Speaker 1>of the I you really want it. Yeah, but that's

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<v Speaker 1>a little oh new one. They're making new ones now,

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<v Speaker 1>is that on thinking? I'm not sure the Dreamcast was.

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<v Speaker 1>Somebody told me recently that they saw a new quote

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<v Speaker 1>unquote new packaged with some of the early games. That's

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<v Speaker 1>basically a relieve the past. That's the whole retro thing.

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<v Speaker 1>But they're there hundreds and hundreds of computer titles, PC titles,

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<v Speaker 1>Windows titles, do space titles even that, Uh, well, we'll

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<v Speaker 1>probably never re emerge. And so the question comes, well,

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<v Speaker 1>what's the best way of handling this. There are a

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<v Speaker 1>lot of sites out there that are dedicated to abandoned ware,

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<v Speaker 1>and these sites are the really the ones that are

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<v Speaker 1>more legitimate, and I used the phrase loosely because again

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<v Speaker 1>we're talking about violating copyright one way or the other.

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<v Speaker 1>But the ones that are more concerned with offering people

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<v Speaker 1>the chance to play games that are the equivalent to

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<v Speaker 1>being out of print or otherwise unavailable, um, they're very

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<v Speaker 1>much about not hosting what are also called wares Wares

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<v Speaker 1>would be kinds of software that's essentially pirated or duplicated

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<v Speaker 1>that's readily available on the market today. Basically the copy

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<v Speaker 1>protection has been cracked and you can use it. You know,

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<v Speaker 1>when I say freely, I don't mean you're allowed to

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<v Speaker 1>use it. I mean you don't have to code. So.

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<v Speaker 1>But but the more the more legitimate abandoned ware sites

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<v Speaker 1>will only host games that you cannot get through any

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<v Speaker 1>other means unless you were defined like someone selling an

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<v Speaker 1>old copy. But you know that you wouldn't be able

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<v Speaker 1>to go to the publisher and buy it because sometimes

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<v Speaker 1>the publisher doesn't even exist. Well, um, there are there

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<v Speaker 1>are people out there who, in some of them are

0:13:42.520 --> 0:13:46.240
<v Speaker 1>content creators, who say there should be a more streamlined

0:13:46.320 --> 0:13:50.559
<v Speaker 1>way too for for companies to release abandoned ware so

0:13:50.600 --> 0:13:55.720
<v Speaker 1>that there isn't this, uh, this legal barrier, especially considering

0:13:55.720 --> 0:13:58.920
<v Speaker 1>the fact that software changes much more rapidly than say, print,

0:13:59.760 --> 0:14:03.360
<v Speaker 1>and uh. One of them is Greg Castickian. Now do

0:14:03.440 --> 0:14:05.360
<v Speaker 1>you know who? Have you ever heard of? Greg Castickian.

0:14:05.760 --> 0:14:07.840
<v Speaker 1>He's a He's a game designer who designs not just

0:14:07.960 --> 0:14:11.280
<v Speaker 1>computer games but also role playing games. His name is

0:14:11.320 --> 0:14:14.040
<v Speaker 1>really familiar to me, and I'm gonna go ah as

0:14:14.080 --> 0:14:16.439
<v Speaker 1>soon as you say, well, he's He's designed a lot

0:14:16.480 --> 0:14:19.920
<v Speaker 1>of stuff. Most of it is kind of has a

0:14:20.000 --> 0:14:25.280
<v Speaker 1>has sort of a satirical or otherwise humorous uh slant

0:14:25.280 --> 0:14:28.200
<v Speaker 1>to it. For example, he created an role playing game

0:14:28.240 --> 0:14:32.160
<v Speaker 1>called Tune back in nineteen four where you played as

0:14:32.160 --> 0:14:35.760
<v Speaker 1>a cartoon character within a cartoon episode. Every single adventure

0:14:36.200 --> 0:14:40.880
<v Speaker 1>was modeled after the idea of a seven minute cartoon episode,

0:14:41.480 --> 0:14:44.080
<v Speaker 1>and you would have the capabilities of a cartoon character,

0:14:44.360 --> 0:14:47.320
<v Speaker 1>and you would have friends and enemies within the cartoon,

0:14:47.440 --> 0:14:49.920
<v Speaker 1>and you could do these outlandish things. It was hilarious.

0:14:50.080 --> 0:14:52.760
<v Speaker 1>He also created a game called Paranoia, which was all

0:14:52.800 --> 0:14:58.400
<v Speaker 1>about a post apocalyptic uh society where you live in

0:14:58.520 --> 0:15:01.560
<v Speaker 1>a a essentially like a a biodome kind of thing,

0:15:02.080 --> 0:15:05.840
<v Speaker 1>and a computer controls everything, but the computer is crazy

0:15:05.880 --> 0:15:08.520
<v Speaker 1>and paranoid and thinks everyone is out to get him,

0:15:08.720 --> 0:15:10.760
<v Speaker 1>and pretty much everyone is out to get him. And

0:15:10.800 --> 0:15:14.160
<v Speaker 1>then but anyway, they hope because al right, the whole

0:15:14.160 --> 0:15:16.400
<v Speaker 1>purpose of the game was to create this idea of paranoia. Well,

0:15:16.400 --> 0:15:20.040
<v Speaker 1>this guy, who created several different computer games as well,

0:15:20.560 --> 0:15:24.560
<v Speaker 1>said that actually, have a quote. Software is about as

0:15:24.600 --> 0:15:27.800
<v Speaker 1>ephemeral as you can get, yet preserving it is essential.

0:15:28.200 --> 0:15:31.600
<v Speaker 1>Illegal abandoned ware sites are providing a critical service to

0:15:31.720 --> 0:15:36.200
<v Speaker 1>game designers and scholars and gaming enthusiasts. They do, not, however,

0:15:36.440 --> 0:15:40.200
<v Speaker 1>provide a lasting and satisfactory solution to the problem because

0:15:40.280 --> 0:15:44.360
<v Speaker 1>they are illegal. So he was maintaining the point of

0:15:44.440 --> 0:15:48.160
<v Speaker 1>these old games that exist are important, and they're important

0:15:48.200 --> 0:15:51.960
<v Speaker 1>culturally because some of them were what helped usher in

0:15:52.040 --> 0:15:54.560
<v Speaker 1>the era of personal computers in the first place. I mean,

0:15:54.920 --> 0:15:58.000
<v Speaker 1>you know, personal computers were great for productivity, but there's

0:15:58.000 --> 0:16:01.400
<v Speaker 1>no denying that video games. Computer games really drove the

0:16:01.480 --> 0:16:06.320
<v Speaker 1>industry as well. And as the the technology advances, our

0:16:06.320 --> 0:16:09.360
<v Speaker 1>ability to access those old games decreases, and he says,

0:16:09.400 --> 0:16:11.480
<v Speaker 1>that's that's a shame. There should be a way to

0:16:11.520 --> 0:16:15.240
<v Speaker 1>preserve that. And also, as he points out, game designers,

0:16:15.600 --> 0:16:17.960
<v Speaker 1>you know, some of these old games are very primitive

0:16:18.120 --> 0:16:21.760
<v Speaker 1>when it comes to the graphics or the sound, But

0:16:22.000 --> 0:16:26.680
<v Speaker 1>a lot of them had very innovative gameplay or very

0:16:26.720 --> 0:16:31.640
<v Speaker 1>compelling storylines and are great lessons for game designers to

0:16:31.640 --> 0:16:33.960
<v Speaker 1>to learn from. Sure, you know, I would argue the

0:16:34.000 --> 0:16:38.720
<v Speaker 1>old Ultimate series, for example, is a very valuable series

0:16:38.800 --> 0:16:43.040
<v Speaker 1>for people who want to create a storyline that spans

0:16:43.200 --> 0:16:47.040
<v Speaker 1>several episodes and has a very kind of deep um

0:16:47.160 --> 0:16:50.200
<v Speaker 1>and and immersive quality to it. Now, I should also

0:16:50.280 --> 0:16:54.360
<v Speaker 1>had that the Ultimate Series has regularly been released in

0:16:54.400 --> 0:16:57.880
<v Speaker 1>packages where you could buy it legitimately, So don't go

0:16:57.920 --> 0:17:00.000
<v Speaker 1>out there and start piotying games, look and make sure

0:17:00.080 --> 0:17:03.680
<v Speaker 1>or first before that, make sure there's a legitimate way

0:17:03.720 --> 0:17:06.600
<v Speaker 1>of getting it, and go that way before ever going

0:17:06.640 --> 0:17:12.000
<v Speaker 1>with abandoned ware route. But but yeah, as a producer

0:17:12.119 --> 0:17:14.440
<v Speaker 1>of games, he was pointing out that this is a

0:17:14.520 --> 0:17:19.000
<v Speaker 1>valuable service that abandoned weare sites are giving us that

0:17:19.119 --> 0:17:22.240
<v Speaker 1>without it, we would lose these games. And you know,

0:17:22.680 --> 0:17:26.680
<v Speaker 1>unless some company was like, hey, we need to roll

0:17:26.720 --> 0:17:28.399
<v Speaker 1>out another product or we're not going to hit our

0:17:28.400 --> 0:17:31.359
<v Speaker 1>revenue this year, what titles do we have in the

0:17:31.440 --> 0:17:34.520
<v Speaker 1>vault that we could package together hastily and then shove

0:17:34.560 --> 0:17:37.439
<v Speaker 1>out the door. And occasionally you see that happen. Well,

0:17:37.480 --> 0:17:39.320
<v Speaker 1>it would be nice if some of the people who

0:17:39.320 --> 0:17:42.800
<v Speaker 1>own the copyrights to these would release these these programs

0:17:42.800 --> 0:17:47.080
<v Speaker 1>in some form um. You know, the the app stores

0:17:47.240 --> 0:17:52.320
<v Speaker 1>for the mobile devices have proven that, you know, even

0:17:52.359 --> 0:17:56.320
<v Speaker 1>even software that costs one or two dollars for a

0:17:56.359 --> 0:17:59.440
<v Speaker 1>copy of it can still make a decent amount of money.

0:17:59.560 --> 0:18:02.639
<v Speaker 1>And you know, some of these titles are languishing an

0:18:02.680 --> 0:18:05.439
<v Speaker 1>obscurity when you know, people might really be willing to

0:18:05.480 --> 0:18:08.760
<v Speaker 1>pay one to five dollars for an opportunity to play

0:18:08.800 --> 0:18:10.399
<v Speaker 1>it again. It's not really a lot of money for

0:18:10.440 --> 0:18:14.160
<v Speaker 1>most people, and they might relish the opportunity to give

0:18:14.160 --> 0:18:16.800
<v Speaker 1>it another shot. I think we have the opportunity to

0:18:16.840 --> 0:18:22.000
<v Speaker 1>actually see that happen now because digital distribution is a reality, right,

0:18:22.200 --> 0:18:24.720
<v Speaker 1>Like Chris and I can both remember a time where

0:18:24.760 --> 0:18:27.560
<v Speaker 1>you would go to your local computer store or electronics

0:18:27.600 --> 0:18:30.880
<v Speaker 1>store and there would always be that bin of the

0:18:30.920 --> 0:18:35.560
<v Speaker 1>old games that that were four three or four generations

0:18:35.600 --> 0:18:38.320
<v Speaker 1>behind the current stuff that's up on the shelves, and

0:18:38.359 --> 0:18:40.159
<v Speaker 1>you would sort through that ben and just look to

0:18:40.160 --> 0:18:42.000
<v Speaker 1>see if there were any hidden gems in there, and

0:18:42.040 --> 0:18:44.159
<v Speaker 1>then you find something like, oh, I always wanted to

0:18:44.200 --> 0:18:46.040
<v Speaker 1>play that, and you pick it up, and you know,

0:18:46.080 --> 0:18:48.399
<v Speaker 1>you might get a copy of Civilization that way. But

0:18:48.520 --> 0:18:49.960
<v Speaker 1>that was back in the old day where you would

0:18:49.960 --> 0:18:52.920
<v Speaker 1>get like the floppy disks I was thinking you were

0:18:52.920 --> 0:18:57.080
<v Speaker 1>talking about during the video game console crash, when you

0:18:57.119 --> 0:19:01.120
<v Speaker 1>would go into your corner drugs store and there would

0:19:01.119 --> 0:19:05.280
<v Speaker 1>be a bin of really horrible Attari cartridges for you know,

0:19:05.440 --> 0:19:07.800
<v Speaker 1>a dollar, the same sort of thing where they were

0:19:07.840 --> 0:19:11.600
<v Speaker 1>just unloading their inventory. But those days are are you know,

0:19:11.680 --> 0:19:15.879
<v Speaker 1>pretty much disappearing because you get to digital distribution, You

0:19:15.920 --> 0:19:19.080
<v Speaker 1>get to the era of the c D really started

0:19:19.119 --> 0:19:22.520
<v Speaker 1>to decrease it, but then digital distribution has has taken

0:19:22.560 --> 0:19:24.720
<v Speaker 1>a big hit on it too. But that also gives

0:19:24.720 --> 0:19:28.560
<v Speaker 1>the opportunity for companies to put potentially put up old

0:19:28.600 --> 0:19:31.320
<v Speaker 1>titles for you know, like the same price that you

0:19:31.320 --> 0:19:34.040
<v Speaker 1>would have for an app for for a smartphone. So

0:19:34.119 --> 0:19:38.720
<v Speaker 1>let's say that you throw up Mule, the old Mule game,

0:19:38.840 --> 0:19:45.800
<v Speaker 1>or ARCon ARCon Yeah, put those old us Populus, yes, um,

0:19:45.800 --> 0:19:50.080
<v Speaker 1>put these old games up on or battle Chess, these

0:19:50.080 --> 0:19:52.000
<v Speaker 1>old games up so that you can buy them for

0:19:52.080 --> 0:19:55.440
<v Speaker 1>like cents or whatever and and have you know, maybe

0:19:55.520 --> 0:19:58.199
<v Speaker 1>package it with a free emulator if you need it.

0:19:58.240 --> 0:20:00.439
<v Speaker 1>Because some of these old games will not on on

0:20:00.520 --> 0:20:03.600
<v Speaker 1>your current system unless first put through an emulator. I

0:20:03.640 --> 0:20:07.000
<v Speaker 1>have old machines for strictly that purpose. And before before

0:20:07.000 --> 0:20:09.000
<v Speaker 1>you write in and say, you know, why do you

0:20:09.000 --> 0:20:12.680
<v Speaker 1>want people to spend this money, this property should be free, Well,

0:20:12.720 --> 0:20:14.760
<v Speaker 1>that's an option too. It would be really cool if they,

0:20:15.040 --> 0:20:20.280
<v Speaker 1>if these companies will released these games into the public domain. However,

0:20:20.680 --> 0:20:25.480
<v Speaker 1>I think they might have more incentive if uh they

0:20:25.560 --> 0:20:28.600
<v Speaker 1>charged a small price and then they would get something

0:20:28.640 --> 0:20:30.840
<v Speaker 1>in return for it. It's sort of like the Chris

0:20:30.840 --> 0:20:35.200
<v Speaker 1>Anderson's long tail and the online stores versus the brick

0:20:35.240 --> 0:20:37.760
<v Speaker 1>and mortar stores. I mean, if you put that up

0:20:38.119 --> 0:20:42.680
<v Speaker 1>for digital distribution, it could stay there virtually forever. You're

0:20:42.720 --> 0:20:44.639
<v Speaker 1>still going to be a handful of people that are

0:20:44.640 --> 0:20:47.000
<v Speaker 1>willing to fork over a couple of bucks for it. Yeah,

0:20:47.040 --> 0:20:50.240
<v Speaker 1>and and I think I think that solution really provides

0:20:50.680 --> 0:20:54.160
<v Speaker 1>an elegant approach to this complicated issue because you've got,

0:20:54.760 --> 0:20:58.320
<v Speaker 1>for one thing, you know, it gives an incentive to

0:20:58.480 --> 0:21:01.240
<v Speaker 1>these companies to share this old stuff that you can't

0:21:01.280 --> 0:21:04.920
<v Speaker 1>otherwise get. Um and and people can relive like that

0:21:04.960 --> 0:21:07.320
<v Speaker 1>moment from their childhood when they played this one game

0:21:07.320 --> 0:21:10.000
<v Speaker 1>that they loved and now they can't they can't get

0:21:10.040 --> 0:21:13.960
<v Speaker 1>it anymore. Um. It also gives the the you know,

0:21:14.080 --> 0:21:18.760
<v Speaker 1>it gives the fans what they want. It's not prohibitively

0:21:18.840 --> 0:21:21.600
<v Speaker 1>expensive if you go with this this micro payment kind

0:21:21.600 --> 0:21:26.199
<v Speaker 1>of app approach. Um. And also it tells companies what

0:21:26.320 --> 0:21:29.320
<v Speaker 1>people are interested in. If you were to create an

0:21:30.200 --> 0:21:33.840
<v Speaker 1>a section of your site, for example, that hosted the

0:21:33.920 --> 0:21:37.360
<v Speaker 1>old titles for cheap purchase, and you saw that one

0:21:37.359 --> 0:21:39.560
<v Speaker 1>of those titles was getting hit like crazy, people were

0:21:39.600 --> 0:21:42.840
<v Speaker 1>just buying it up, you might think, you know, we

0:21:42.840 --> 0:21:45.919
<v Speaker 1>could probably do a follow up, like just do an

0:21:45.960 --> 0:21:49.200
<v Speaker 1>incredible follow up that is based on the same premise

0:21:49.320 --> 0:21:52.160
<v Speaker 1>of this original game, maybe not a remake, but even

0:21:52.359 --> 0:21:55.919
<v Speaker 1>perhaps a long awaited sequel and clean up, because we

0:21:55.960 --> 0:21:58.240
<v Speaker 1>didn't realize there was this interest in this old title

0:21:58.280 --> 0:22:01.040
<v Speaker 1>that we owned. Now, this does not solve the problem

0:22:01.040 --> 0:22:05.080
<v Speaker 1>for those titles where the ownership is up in the air,

0:22:05.119 --> 0:22:08.440
<v Speaker 1>like no one knows who owns this anymore. Those that's

0:22:08.480 --> 0:22:10.879
<v Speaker 1>still you're gonna you're still gonna have that problem where

0:22:11.240 --> 0:22:14.119
<v Speaker 1>if there's a title where you're not really sure that

0:22:14.320 --> 0:22:16.520
<v Speaker 1>the is the copyright holder of the guy who made

0:22:16.520 --> 0:22:19.120
<v Speaker 1>it is it this other company. Is it a company

0:22:19.160 --> 0:22:21.199
<v Speaker 1>that bought you know, bought a company that bought a

0:22:21.200 --> 0:22:24.119
<v Speaker 1>company that bought a company. That's where you start getting

0:22:24.720 --> 0:22:29.959
<v Speaker 1>two issues where these games maybe hopelessly mired in red tape.

0:22:30.080 --> 0:22:32.760
<v Speaker 1>That's just it's until you figure out who is the

0:22:32.800 --> 0:22:35.399
<v Speaker 1>owner of that copyright and who has the authority to

0:22:35.440 --> 0:22:38.840
<v Speaker 1>do this, it will never happen. And that you know,

0:22:38.920 --> 0:22:40.760
<v Speaker 1>the abandoned ware approach is pretty much the only way

0:22:40.760 --> 0:22:43.400
<v Speaker 1>you're gonna get hold of those games. Um, and it's

0:22:43.440 --> 0:22:47.560
<v Speaker 1>not a legitimate way. Yeah, now, okay, this is from

0:22:47.600 --> 0:22:49.680
<v Speaker 1>the from the perspective of the law. I'm sorry I

0:22:49.680 --> 0:22:52.400
<v Speaker 1>should say that, because sometimes I'm like, hey, you know what,

0:22:52.480 --> 0:22:54.600
<v Speaker 1>I love that game. I bought that game, I played

0:22:54.640 --> 0:22:56.159
<v Speaker 1>that game. There's no way for me to get it,

0:22:56.240 --> 0:23:00.320
<v Speaker 1>and my sense of entitlement is crying out. Before we

0:23:00.320 --> 0:23:01.960
<v Speaker 1>get to the end of the episode, I need to

0:23:01.960 --> 0:23:12.080
<v Speaker 1>take another quick break and thank our sponsor. Well, this

0:23:12.160 --> 0:23:17.000
<v Speaker 1>is where things get interesting. Um. Let's say you have

0:23:18.040 --> 0:23:23.680
<v Speaker 1>um an old at and you bought a copy of

0:23:24.200 --> 0:23:27.600
<v Speaker 1>Yards Revenge, and you have the machine, and you've got

0:23:27.640 --> 0:23:30.960
<v Speaker 1>the the game. It's it's in your basement, it's in

0:23:31.000 --> 0:23:34.000
<v Speaker 1>a box. But you got it, it's in storage unfortunately

0:23:35.720 --> 0:23:39.560
<v Speaker 1>doesn't work anymore, or you don't have an adapter, and

0:23:40.160 --> 0:23:41.960
<v Speaker 1>you really can't play because the machine is dead. But

0:23:42.119 --> 0:23:44.560
<v Speaker 1>I know, hey, it's a museum piece. So you hold

0:23:44.600 --> 0:23:47.200
<v Speaker 1>onto it and then you find an emulator for your

0:23:47.200 --> 0:23:50.159
<v Speaker 1>computer with yours Revenge where you can play the a

0:23:51.320 --> 0:23:56.040
<v Speaker 1>version of it. The thing is from what I understand. Again,

0:23:56.280 --> 0:23:59.239
<v Speaker 1>keep in mind, I'm not a lawyer, but theoretically, from

0:23:59.240 --> 0:24:01.840
<v Speaker 1>what I understand, you're entitled to play that because you

0:24:01.920 --> 0:24:04.960
<v Speaker 1>have a copy of the game. You already paid for it,

0:24:05.040 --> 0:24:07.000
<v Speaker 1>you have a copy of the game in your possession,

0:24:07.200 --> 0:24:10.240
<v Speaker 1>You're legally entitled to play it. Because the reason I

0:24:10.320 --> 0:24:13.200
<v Speaker 1>get this is from the disclaimers on the main sites.

0:24:13.800 --> 0:24:17.199
<v Speaker 1>They say that if you have a copy of the ROMs, basically,

0:24:17.200 --> 0:24:19.800
<v Speaker 1>if you have the guts of the arcade machine, the chips,

0:24:20.359 --> 0:24:23.080
<v Speaker 1>then legally you can play it a game. Otherwise you

0:24:23.160 --> 0:24:25.560
<v Speaker 1>are that's why they haven't been shut down. Yeah, Otherwise,

0:24:25.560 --> 0:24:27.720
<v Speaker 1>you're only supposed to hold onto a ROM up to

0:24:27.880 --> 0:24:30.840
<v Speaker 1>twenty four hours, and then after that you're supposed to

0:24:30.920 --> 0:24:35.160
<v Speaker 1>delete it. Yes you you Yeah, you as a person

0:24:35.200 --> 0:24:37.800
<v Speaker 1>who downloaded the ROM from that site, not not the

0:24:37.840 --> 0:24:40.080
<v Speaker 1>sites themselves, But if you own a legal copy of

0:24:40.080 --> 0:24:43.280
<v Speaker 1>the ROM, you're supposed to be able to play it

0:24:43.320 --> 0:24:45.560
<v Speaker 1>even if the machine that you had it on. Now,

0:24:45.560 --> 0:24:49.200
<v Speaker 1>I imagine that's there. There's some probably legal gray area where,

0:24:49.280 --> 0:24:52.840
<v Speaker 1>you know, if if the copyright police they don't exist.

0:24:52.840 --> 0:24:55.119
<v Speaker 1>But hey, the copyright police come to your house. They

0:24:55.119 --> 0:24:58.119
<v Speaker 1>wait a minute. You're is broken. You're not supposed to

0:24:58.119 --> 0:25:00.600
<v Speaker 1>play it on your home computer. Are supposed to play

0:25:00.640 --> 0:25:03.760
<v Speaker 1>on this machine. You're in trouble man. The thing is,

0:25:04.520 --> 0:25:08.520
<v Speaker 1>for one thing, there aren't any copyright police, not specifically

0:25:08.560 --> 0:25:12.399
<v Speaker 1>copyright police. And you know, for a lot of people,

0:25:12.880 --> 0:25:15.640
<v Speaker 1>this just people aren't gonna bother doing it. I mean,

0:25:15.720 --> 0:25:19.080
<v Speaker 1>they're not gonna sue Jonathan because you know that's the thing.

0:25:19.160 --> 0:25:21.280
<v Speaker 1>They say that you can sue anybody in America for anything,

0:25:21.280 --> 0:25:24.960
<v Speaker 1>but generally people sue people who have money. So so

0:25:25.080 --> 0:25:27.000
<v Speaker 1>they're not going to come out. Yeah, they're not gonna

0:25:27.000 --> 0:25:30.720
<v Speaker 1>come after Jonathan or me for doing that unless they

0:25:30.800 --> 0:25:34.959
<v Speaker 1>really believe that they can prosecute us with good cause

0:25:35.520 --> 0:25:38.479
<v Speaker 1>and are going to get something. You know, this worth

0:25:39.080 --> 0:25:41.919
<v Speaker 1>putting the time and money into a legal case for

0:25:41.960 --> 0:25:44.160
<v Speaker 1>doing this. And and that's even more so for these

0:25:44.200 --> 0:25:47.800
<v Speaker 1>companies and organizations that don't exist. And that's why that's

0:25:47.840 --> 0:25:51.879
<v Speaker 1>the biggest case I've seen for making abandoned ware and legal.

0:25:52.080 --> 0:25:55.560
<v Speaker 1>Basically saying, hey, company X doesn't exist, this is a

0:25:55.600 --> 0:25:57.600
<v Speaker 1>great game, I want to play it. I would give

0:25:57.640 --> 0:25:59.720
<v Speaker 1>them twenty dollars if they were still around, but there's

0:25:59.760 --> 0:26:05.200
<v Speaker 1>no way to pay please. You know, technically, technically it's illegal. Yeah. Yeah,

0:26:05.640 --> 0:26:07.800
<v Speaker 1>and the law, by the letter of the law, it's illegal.

0:26:07.920 --> 0:26:10.800
<v Speaker 1>And again, if if the copyright holder doesn't pursue any

0:26:10.800 --> 0:26:13.119
<v Speaker 1>action against you, then you're in the clear. And in

0:26:13.119 --> 0:26:16.880
<v Speaker 1>in almost every single case that's gonna be. That's gonna

0:26:16.880 --> 0:26:19.560
<v Speaker 1>be what happens if you if you run an abandoned

0:26:19.600 --> 0:26:22.200
<v Speaker 1>ware site, you might occasionally get a takedown notice from

0:26:22.200 --> 0:26:25.560
<v Speaker 1>a copyright holder, and then of course you should very

0:26:25.640 --> 0:26:28.840
<v Speaker 1>much adhere to that if you don't want to encounter

0:26:29.000 --> 0:26:31.720
<v Speaker 1>legal difficulties. It used to have pants and if you

0:26:31.720 --> 0:26:34.040
<v Speaker 1>have them, suit off of you. Yeah. By the way,

0:26:34.080 --> 0:26:37.080
<v Speaker 1>it gets drafty. Here's here's a pop quiz. Hot shot,

0:26:37.960 --> 0:26:41.200
<v Speaker 1>so hot shot. Yeah, the guy who the guy who

0:26:41.320 --> 0:26:45.959
<v Speaker 1>made Yards Revenge, he made another very famous Atari game.

0:26:46.000 --> 0:26:48.080
<v Speaker 1>Do you know what it was? Who was the main

0:26:48.160 --> 0:26:52.840
<v Speaker 1>Yards Avenge. It was Howard Scott Warsaw, the actual game

0:26:52.880 --> 0:27:00.560
<v Speaker 1>designer who don't e t the extraterrestrial. I don't blame him.

0:27:01.200 --> 0:27:07.200
<v Speaker 1>He was something very quickly, but yes, one of the

0:27:07.280 --> 0:27:09.440
<v Speaker 1>yards Revenge was one of the games that was considered

0:27:09.480 --> 0:27:11.800
<v Speaker 1>to be a big hit with his Hardy twenty six hundred,

0:27:11.800 --> 0:27:15.920
<v Speaker 1>followed by a game that that often people credit as

0:27:16.000 --> 0:27:19.440
<v Speaker 1>killing not just the Autori, but the video game industry,

0:27:19.760 --> 0:27:22.520
<v Speaker 1>the home video game industry as a whole in nine three.

0:27:22.600 --> 0:27:24.760
<v Speaker 1>He was just following orders. That was just some trivia

0:27:24.840 --> 0:27:26.760
<v Speaker 1>for all of you guys. So lest you think we

0:27:26.840 --> 0:27:28.960
<v Speaker 1>are telling you to run out and download all the

0:27:29.000 --> 0:27:32.200
<v Speaker 1>abandoned where you want and play it, we're not telling

0:27:32.200 --> 0:27:35.800
<v Speaker 1>you to do that because that would be illegal. What

0:27:35.920 --> 0:27:38.199
<v Speaker 1>we're telling you is there's some awesome games that are

0:27:38.240 --> 0:27:40.240
<v Speaker 1>out there, and some of them are hosted on abandoned

0:27:40.280 --> 0:27:44.320
<v Speaker 1>ware sites, and man, those games are neat and you

0:27:44.359 --> 0:27:48.600
<v Speaker 1>know what, I'm pretty sure the copyright holders wouldn't come

0:27:48.600 --> 0:27:52.560
<v Speaker 1>after you, But don't do it. If you don't really

0:27:52.600 --> 0:27:55.280
<v Speaker 1>go back and redo that you if you do that,

0:27:55.359 --> 0:27:58.520
<v Speaker 1>it would be technically ill. Yes, it is technically illegal,

0:27:58.760 --> 0:28:01.320
<v Speaker 1>whether or not a shame, whether or not. It's unethical

0:28:01.480 --> 0:28:04.600
<v Speaker 1>is another question. Unethical and illegal are two different things. Yeah,

0:28:04.640 --> 0:28:08.879
<v Speaker 1>and unethical that's a weird question too. Yeah, because again,

0:28:08.920 --> 0:28:13.639
<v Speaker 1>if there's if there's no one to pay, then those

0:28:13.680 --> 0:28:17.200
<v Speaker 1>games essentially are forgotten. They're gone. You might as well

0:28:17.320 --> 0:28:19.320
<v Speaker 1>do the same thing, like this book came out in

0:28:19.480 --> 0:28:22.800
<v Speaker 1>nineteen eighty, we're locking it away in this library and

0:28:22.880 --> 0:28:25.159
<v Speaker 1>you have no access to the library. In fact, no

0:28:25.200 --> 0:28:28.080
<v Speaker 1>one has any access to the library, and it's it's

0:28:28.119 --> 0:28:30.840
<v Speaker 1>gonna stay there in the library. So you could have

0:28:30.880 --> 0:28:32.480
<v Speaker 1>access to it if we opened up the door, but

0:28:32.520 --> 0:28:35.840
<v Speaker 1>we're not gonna see That's that's an issue, right because

0:28:35.880 --> 0:28:37.200
<v Speaker 1>then you're like, well, what's the point of it even

0:28:37.200 --> 0:28:41.360
<v Speaker 1>existing if no one can use it? So yeah, there's

0:28:41.400 --> 0:28:45.120
<v Speaker 1>there is an the ethical and the ethical standpoints different

0:28:45.160 --> 0:28:48.960
<v Speaker 1>from the legality standpoint. This is definitely a technology issue too,

0:28:49.200 --> 0:28:52.720
<v Speaker 1>because if you really want to read Beowulf, there's a

0:28:52.720 --> 0:28:56.360
<v Speaker 1>copy in print somewhere, probably it's a local bookstore, possibly

0:28:56.360 --> 0:28:59.280
<v Speaker 1>in a used bookstore. It's not even gettingto that. But

0:29:00.320 --> 0:29:02.400
<v Speaker 1>it's also the thing is you can find a copy

0:29:02.400 --> 0:29:03.960
<v Speaker 1>of it. You can download it for free on the

0:29:03.960 --> 0:29:06.120
<v Speaker 1>internet because it's out of copyright I'm pretty sure it's

0:29:06.120 --> 0:29:09.719
<v Speaker 1>in the public domain, I would think. But the thing

0:29:09.720 --> 0:29:13.920
<v Speaker 1>about it is for the technology behind these games, you

0:29:13.960 --> 0:29:16.600
<v Speaker 1>know that that is one of the issues behind it.

0:29:16.640 --> 0:29:19.360
<v Speaker 1>And there's there's the other thing too. Uh. In case

0:29:19.440 --> 0:29:22.440
<v Speaker 1>you're saying, well, you're just talking about games, really, do

0:29:22.480 --> 0:29:24.320
<v Speaker 1>you want to you want to download a copy of

0:29:24.320 --> 0:29:27.960
<v Speaker 1>physicalc so you can run that? Really? Yeah, that's the

0:29:28.080 --> 0:29:30.680
<v Speaker 1>the other part of that. I mean, people don't Adobe

0:29:30.800 --> 0:29:35.920
<v Speaker 1>won't necessarily support Photoshop three. Um, you could probably find

0:29:35.920 --> 0:29:37.920
<v Speaker 1>a copy of it somewhere out there, but you know,

0:29:38.080 --> 0:29:41.280
<v Speaker 1>I would consider that to an effect abandoned where too,

0:29:41.320 --> 0:29:44.320
<v Speaker 1>because they've moved so far beyond that point. It's been

0:29:44.360 --> 0:29:48.600
<v Speaker 1>on a print for so many years, you're on your own. Um.

0:29:48.640 --> 0:29:51.000
<v Speaker 1>But legally, if you've downloaded a copy of it, a

0:29:51.040 --> 0:29:53.320
<v Speaker 1>cracked copy of it online, you'd be in the same boat.

0:29:53.360 --> 0:29:56.080
<v Speaker 1>But the reason we're talking about games predominantly is because

0:29:56.080 --> 0:29:58.720
<v Speaker 1>that's the stuff that people go back to. Ye. The

0:29:58.760 --> 0:30:01.320
<v Speaker 1>reason that people in a lot of cases keep old

0:30:01.600 --> 0:30:04.240
<v Speaker 1>gaming machines around just because every once in a while

0:30:04.280 --> 0:30:06.280
<v Speaker 1>that nostalgia thing hits. But I don't think you find

0:30:06.320 --> 0:30:10.640
<v Speaker 1>it for something like a spreadsheet or work for a

0:30:10.840 --> 0:30:13.920
<v Speaker 1>legacy issue, in which case that could be In some

0:30:14.000 --> 0:30:16.600
<v Speaker 1>cases that's that's an issue too. But I think I

0:30:16.600 --> 0:30:19.960
<v Speaker 1>think it's used more abandoned wears more in the minds

0:30:19.960 --> 0:30:22.080
<v Speaker 1>of a lot of people for games simply because there's

0:30:22.080 --> 0:30:26.560
<v Speaker 1>that nostalgia and retro factor. Yeah, I'm thinking back to

0:30:26.600 --> 0:30:28.520
<v Speaker 1>some of the games I I used to love to

0:30:28.560 --> 0:30:30.960
<v Speaker 1>play that I would I would really enjoy seeing an

0:30:31.040 --> 0:30:33.880
<v Speaker 1>updated version of that game, or or having the ability

0:30:33.920 --> 0:30:37.840
<v Speaker 1>to play the old one again, like um Tie Fighter. Yeah,

0:30:37.880 --> 0:30:40.600
<v Speaker 1>and now that one has a double whamy against it, right,

0:30:40.640 --> 0:30:43.960
<v Speaker 1>because it's a licensed game, not just a not just

0:30:44.160 --> 0:30:47.040
<v Speaker 1>not just the fact that you've got the software and everything,

0:30:47.040 --> 0:30:49.920
<v Speaker 1>but you've got the actual content that's all. Yeah, that's

0:30:49.920 --> 0:30:52.880
<v Speaker 1>a much more complex situation. Well, it was LucasArts. It

0:30:52.960 --> 0:30:56.240
<v Speaker 1>was Lucas Arts, so great game, fantastic game. Wish that

0:30:56.280 --> 0:30:57.880
<v Speaker 1>they would come out with a new one. And then

0:30:57.920 --> 0:31:01.040
<v Speaker 1>there's hint, Well you've seen you've seen the success of

0:31:01.080 --> 0:31:06.400
<v Speaker 1>the Monkey Island franchisees it's renewed and Island and Oregon

0:31:06.440 --> 0:31:12.040
<v Speaker 1>Trail as it has popped up on Facebook and and on. Yeah,

0:31:12.760 --> 0:31:14.520
<v Speaker 1>but I mean that's the funny thing about some of

0:31:14.560 --> 0:31:17.960
<v Speaker 1>the stuff. Um can be updated and refreshed and people

0:31:18.360 --> 0:31:22.760
<v Speaker 1>and added dimension things that she couldn't do thirty years ago. Um,

0:31:23.560 --> 0:31:27.280
<v Speaker 1>there's no there's some such good reason to update and

0:31:27.520 --> 0:31:30.440
<v Speaker 1>keep these things around, right and and again, like I said,

0:31:30.440 --> 0:31:33.760
<v Speaker 1>if they took my approach where they host that abandoned

0:31:33.760 --> 0:31:36.680
<v Speaker 1>where they reclaimed the abandoned ware and host it for

0:31:36.840 --> 0:31:39.120
<v Speaker 1>super cheap, they might be able to find out what

0:31:39.200 --> 0:31:41.720
<v Speaker 1>trends people are really gravitating toward, and that could help

0:31:41.760 --> 0:31:44.120
<v Speaker 1>them design their next game. It's all part of Jonathan's

0:31:44.120 --> 0:31:46.240
<v Speaker 1>plot to take over the world. Look, there's certain games

0:31:46.240 --> 0:31:48.600
<v Speaker 1>I want to play, and I'm desperately trying to get

0:31:48.640 --> 0:31:50.920
<v Speaker 1>them to back my plans so that I can. I

0:31:50.960 --> 0:31:55.160
<v Speaker 1>can shut shut. I'll hand over the money. I am

0:31:55.200 --> 0:31:58.320
<v Speaker 1>more than happy to purchase this game. Well, that wraps

0:31:58.400 --> 0:32:01.160
<v Speaker 1>up abandoned ware for the time being. Of course, we're

0:32:01.160 --> 0:32:04.880
<v Speaker 1>seeing software getting abandoned all the time. Things just sometimes

0:32:04.880 --> 0:32:07.560
<v Speaker 1>peter out, So I'll probably do a follow up on

0:32:07.600 --> 0:32:09.920
<v Speaker 1>this in the future. But if you've got any suggestions

0:32:09.920 --> 0:32:12.240
<v Speaker 1>for topics I should tackle, make sure you let me

0:32:12.320 --> 0:32:14.960
<v Speaker 1>know about them. Go visit our website, It's tech stuff

0:32:15.040 --> 0:32:17.400
<v Speaker 1>podcast dot com. You'll find all the different ways to

0:32:17.440 --> 0:32:21.080
<v Speaker 1>contact me there. I greatly appreciate hearing from you guys,

0:32:21.400 --> 0:32:23.520
<v Speaker 1>and I look forward to it. Also, don't forget to

0:32:23.600 --> 0:32:26.680
<v Speaker 1>visit t public dot com slash tech stuff. That's where

0:32:26.720 --> 0:32:30.360
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0:32:30.400 --> 0:32:33.320
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0:32:33.400 --> 0:32:36.080
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0:32:36.080 --> 0:32:38.920
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0:32:38.960 --> 0:32:47.000
<v Speaker 1>to you again really soon. For more on this and

0:32:47.040 --> 0:32:49.600
<v Speaker 1>thousands of other topics. Is it how stuff Works dot

0:32:49.600 --> 0:32:59.719
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