1 00:00:04,120 --> 00:00:07,160 Speaker 1: Get in touch with technology with tech Stuff from how 2 00:00:07,200 --> 00:00:13,800 Speaker 1: stuff works dot com. Hey there, and welcome to tech Stuff. 3 00:00:13,840 --> 00:00:16,320 Speaker 1: I'm your host, Jonathan Strickland. I'm an executive producer with 4 00:00:16,360 --> 00:00:18,599 Speaker 1: how Stuff Works in a love all things tech. And 5 00:00:18,640 --> 00:00:23,520 Speaker 1: it's Friday, which means it's time for a classic episode. 6 00:00:24,000 --> 00:00:27,960 Speaker 1: This one originally published on December twelve, two thousand eleven, 7 00:00:28,240 --> 00:00:31,320 Speaker 1: and it's called tech Stuff Looks for abandoned Ware, where 8 00:00:31,360 --> 00:00:33,680 Speaker 1: Chris and I talk about the concept of abandoned ware 9 00:00:34,080 --> 00:00:37,159 Speaker 1: and what that actually means. I hope you enjoy the 10 00:00:37,280 --> 00:00:40,360 Speaker 1: silence of a falling star lights up the purple sky, 11 00:00:40,720 --> 00:00:43,440 Speaker 1: and as I wonder where you are, I'm so lonesome 12 00:00:43,680 --> 00:00:49,280 Speaker 1: I could cry. Very nicely done, thank you. Today we 13 00:00:49,400 --> 00:00:53,440 Speaker 1: think Hank would have done it that way, Hank. So 14 00:00:53,520 --> 00:00:57,840 Speaker 1: today we're going to talk about abandoned ware. Yes, we 15 00:00:57,840 --> 00:01:00,600 Speaker 1: we've had requests to talk about abandoned ware, and this 16 00:01:00,680 --> 00:01:02,840 Speaker 1: is UM and we've talked about abandon were in the past, 17 00:01:03,160 --> 00:01:05,920 Speaker 1: just not as a dedicated topic. Yeah, we've also talked 18 00:01:05,920 --> 00:01:09,680 Speaker 1: about vaporware, which is a totally different thing, UM, if 19 00:01:09,720 --> 00:01:12,600 Speaker 1: you might wonder what the differences are. Vaporware is when 20 00:01:12,640 --> 00:01:16,679 Speaker 1: a company has announced or information is leaked out that 21 00:01:16,720 --> 00:01:18,679 Speaker 1: a company is working on a particular product, but that 22 00:01:18,720 --> 00:01:21,640 Speaker 1: probably never seems to actually go to market. Oh I 23 00:01:21,680 --> 00:01:24,440 Speaker 1: thought it was the kind of software that every once 24 00:01:24,480 --> 00:01:26,280 Speaker 1: in a while just make you feel light headed. I'm 25 00:01:26,280 --> 00:01:29,880 Speaker 1: already got a headache. I've already got a headache. So 26 00:01:30,600 --> 00:01:34,959 Speaker 1: that's different. I'll tell you what that means, and you'll 27 00:01:35,000 --> 00:01:37,199 Speaker 1: like it because you like that kind of humor. Uh. 28 00:01:37,360 --> 00:01:41,240 Speaker 1: The but no, the the abandoned ware is when a 29 00:01:41,280 --> 00:01:45,240 Speaker 1: company has produced a piece of well product mainly, but 30 00:01:45,280 --> 00:01:47,880 Speaker 1: we usually talk about in terms of software, and more 31 00:01:47,920 --> 00:01:51,240 Speaker 1: frequently than not, we talked about in terms of games, 32 00:01:51,240 --> 00:01:53,320 Speaker 1: although that's not the only kind of abandoned ware. But 33 00:01:53,400 --> 00:01:59,000 Speaker 1: the company produces this the the But then technology continues 34 00:01:59,040 --> 00:02:03,120 Speaker 1: to evolve over time, and yeah, no, it's crazy, right, 35 00:02:04,080 --> 00:02:08,800 Speaker 1: So they things like computers. Let's let's say a computer 36 00:02:08,840 --> 00:02:11,000 Speaker 1: it gets so advanced that it can no longer run 37 00:02:11,160 --> 00:02:14,720 Speaker 1: older software. Yeah, I'm aware of that. Yeah, where you 38 00:02:14,720 --> 00:02:17,240 Speaker 1: get to a point where you know, if software has 39 00:02:17,240 --> 00:02:19,960 Speaker 1: been produced before a certain point, your computer is not 40 00:02:20,040 --> 00:02:22,720 Speaker 1: really able to run it anymore because things have changed 41 00:02:22,760 --> 00:02:27,560 Speaker 1: so dramatically. And then companies will sort of stop supporting 42 00:02:27,880 --> 00:02:32,200 Speaker 1: this old software that they produced years ago. Okay, so 43 00:02:32,240 --> 00:02:36,120 Speaker 1: if they no longer provide any support or they've discontinued it, 44 00:02:36,560 --> 00:02:39,760 Speaker 1: that's abandoned. Where if a company creates some software that 45 00:02:40,080 --> 00:02:42,040 Speaker 1: is you know, it hits the market and then that 46 00:02:42,080 --> 00:02:47,560 Speaker 1: company ceases to exist, that software may be considered abandonware 47 00:02:47,600 --> 00:02:50,079 Speaker 1: because now there's no there's no place you can buy 48 00:02:50,080 --> 00:02:52,640 Speaker 1: it anymore because the company that was in charge of 49 00:02:52,639 --> 00:02:55,960 Speaker 1: it is gone. This can happen through an acquisition or 50 00:02:55,960 --> 00:02:59,320 Speaker 1: a merger where certain divisions get dissolved or merged into 51 00:02:59,360 --> 00:03:02,280 Speaker 1: other divisions that as a result, pieces of software no 52 00:03:02,360 --> 00:03:07,160 Speaker 1: longer have a kind of a a a shepherd really 53 00:03:07,480 --> 00:03:11,519 Speaker 1: to keep the software going. So what happens to that software? 54 00:03:11,560 --> 00:03:14,480 Speaker 1: What happens if you want to have access to that software? 55 00:03:14,520 --> 00:03:16,640 Speaker 1: How can you do it? Are there legal ways of 56 00:03:16,680 --> 00:03:21,240 Speaker 1: getting at it? And uh, it's a little complicated. Yeah. 57 00:03:21,280 --> 00:03:23,960 Speaker 1: The uh, the in the context we brought it up 58 00:03:24,000 --> 00:03:27,280 Speaker 1: in before, we were talking about the multiple machine or 59 00:03:27,440 --> 00:03:32,440 Speaker 1: multiple arcade machine emulator. Name, Um, you coax the blues 60 00:03:32,520 --> 00:03:38,680 Speaker 1: right out of the horn. Sorry name name yes? Um? 61 00:03:38,680 --> 00:03:44,040 Speaker 1: Not a n T I yes? Um? So yeah, name 62 00:03:44,400 --> 00:03:47,080 Speaker 1: is for those of you who don't know, basically, a 63 00:03:47,080 --> 00:03:51,160 Speaker 1: way of uh running the programs that old arcade mean, 64 00:03:51,200 --> 00:03:54,680 Speaker 1: while actually not necessarily old that arcade machines would run 65 00:03:55,240 --> 00:03:58,560 Speaker 1: in their cabinets on a home computer. Right now, keep 66 00:03:58,600 --> 00:04:02,560 Speaker 1: in mind that arcade machine, the software for those machines 67 00:04:02,880 --> 00:04:06,520 Speaker 1: was built specifically for the hardware inside the arcade machine. 68 00:04:06,560 --> 00:04:09,600 Speaker 1: You wouldn't opening up an arcade cabinet and find a 69 00:04:10,760 --> 00:04:13,400 Speaker 1: a computer in there, right, It wouldn't look like a computer. 70 00:04:13,720 --> 00:04:15,720 Speaker 1: It would look like a whole bunch of different chips 71 00:04:15,720 --> 00:04:21,680 Speaker 1: wired together. And uh yeah, and and so it's hardwired 72 00:04:21,920 --> 00:04:25,320 Speaker 1: into the the hardware, like you know, you don't have 73 00:04:25,400 --> 00:04:27,920 Speaker 1: you don't put a disc in at least not most 74 00:04:28,000 --> 00:04:29,560 Speaker 1: arcade games. I know there are a few that run 75 00:04:29,600 --> 00:04:31,480 Speaker 1: on laser disc, but that's not what we're talking about here. 76 00:04:31,880 --> 00:04:34,920 Speaker 1: We're talking about like it's reading directly from a chip. 77 00:04:35,640 --> 00:04:38,039 Speaker 1: A similar example would be when you if you ever 78 00:04:38,120 --> 00:04:42,039 Speaker 1: played console games that used cartridges. The cartridge had the 79 00:04:42,120 --> 00:04:46,240 Speaker 1: ROM on it, right, and the console just had the 80 00:04:46,240 --> 00:04:49,960 Speaker 1: the technology to read the ROM and then translate that 81 00:04:50,000 --> 00:04:52,560 Speaker 1: into a game. So for a computer, you would have 82 00:04:52,560 --> 00:04:56,440 Speaker 1: to create an emulator, something that could create an environment 83 00:04:56,640 --> 00:04:59,520 Speaker 1: similar to the hardware that you would find inside that 84 00:04:59,600 --> 00:05:03,279 Speaker 1: arcade machine in order for you to run the rom 85 00:05:03,480 --> 00:05:06,320 Speaker 1: on a computer. And sometimes this would work well and 86 00:05:06,360 --> 00:05:09,760 Speaker 1: you would have a pretty uh similar experience as to 87 00:05:10,160 --> 00:05:12,479 Speaker 1: if you were sitting in front of an arcade machine 88 00:05:12,480 --> 00:05:14,720 Speaker 1: and playing it. And in some cases it doesn't work 89 00:05:14,720 --> 00:05:18,240 Speaker 1: so well because the computer's architecture and the arcade architecture 90 00:05:18,240 --> 00:05:22,720 Speaker 1: are so different that the game stutters or just runs 91 00:05:22,720 --> 00:05:26,920 Speaker 1: really slowly. Yeah, So then you have, uh the question 92 00:05:27,040 --> 00:05:31,560 Speaker 1: you you're able to run this uh software and on 93 00:05:31,600 --> 00:05:36,320 Speaker 1: your home computer, and you have something like say Kangaroo, 94 00:05:36,640 --> 00:05:38,880 Speaker 1: and you want to play Kangaroo on your home computer, 95 00:05:38,880 --> 00:05:43,040 Speaker 1: and you go, wait a minute, Atari still exists. I mean, 96 00:05:43,080 --> 00:05:45,680 Speaker 1: truth is it's a different Attari technically, but they own 97 00:05:46,480 --> 00:05:50,080 Speaker 1: the copyright for that stuff. Now you know. That's one thing. 98 00:05:50,440 --> 00:05:54,719 Speaker 1: Then on the other hand, you have something like say Defender, 99 00:05:55,200 --> 00:05:58,960 Speaker 1: and then you say, okay, well who owns the stuff 100 00:05:59,000 --> 00:06:02,680 Speaker 1: that Williams used to make? Or Robotron for that matter. 101 00:06:03,320 --> 00:06:07,200 Speaker 1: Um okay, So that's that's one version. Um My. My 102 00:06:07,279 --> 00:06:10,920 Speaker 1: other example was was going to be I was gonna 103 00:06:10,920 --> 00:06:13,760 Speaker 1: ask you if you thought that if I brought my 104 00:06:13,960 --> 00:06:19,240 Speaker 1: copy of Deluxe Video Construction Set to Electronic Arts for Miamiga. 105 00:06:19,279 --> 00:06:23,720 Speaker 1: Do you think they'd support it, or cement for that matter, 106 00:06:23,800 --> 00:06:26,120 Speaker 1: from Maxis before it was acquired by Electronic Arts. I 107 00:06:26,160 --> 00:06:28,560 Speaker 1: don't think so. But the thing is, the question is 108 00:06:28,760 --> 00:06:30,840 Speaker 1: you know I can legally use that software because I 109 00:06:30,839 --> 00:06:33,839 Speaker 1: still own the disks for sim AT even though I 110 00:06:34,000 --> 00:06:36,240 Speaker 1: never really had enough memory in mi Amiga to run it. 111 00:06:36,279 --> 00:06:39,080 Speaker 1: You wouldn't be able to distribute it. I can't distribute it, 112 00:06:39,080 --> 00:06:42,360 Speaker 1: but I legally can run that all I want to. Now, 113 00:06:42,480 --> 00:06:51,720 Speaker 1: for something like Maime the in in some cases the 114 00:06:52,200 --> 00:06:56,559 Speaker 1: manufacturer is still around, in some cases it's a different 115 00:06:56,680 --> 00:06:59,080 Speaker 1: version of the manufacturer who legally owns the copyright, and 116 00:06:59,080 --> 00:07:02,440 Speaker 1: in other cases the manufacturer is gone and it's hard 117 00:07:02,480 --> 00:07:06,760 Speaker 1: to identify who, if anybody, owns the copyright. And this 118 00:07:06,920 --> 00:07:11,880 Speaker 1: actually is it presents some seriously thorny legal issues, right, 119 00:07:11,960 --> 00:07:15,720 Speaker 1: So let's let's clear things up a little bit here. Uh, 120 00:07:15,760 --> 00:07:19,680 Speaker 1: if there is an old piece of software, it's available 121 00:07:19,760 --> 00:07:24,800 Speaker 1: online and there hasn't been any express permission from the 122 00:07:24,840 --> 00:07:29,320 Speaker 1: copyright holder that that software can be distributed, distributing that 123 00:07:29,360 --> 00:07:34,679 Speaker 1: software is illegal. Yes, it violates copyright. Now, that being said, 124 00:07:34,720 --> 00:07:38,080 Speaker 1: copyright is one of those things that only works if 125 00:07:38,120 --> 00:07:41,880 Speaker 1: you exercise your right to the copyright. In other words, 126 00:07:42,280 --> 00:07:46,400 Speaker 1: the copyright owner would have to pursue action against anyone 127 00:07:46,440 --> 00:07:50,560 Speaker 1: distributing that content. So if you are if you come 128 00:07:50,600 --> 00:07:54,600 Speaker 1: across an old game from the the late eighties, let's say, 129 00:07:55,280 --> 00:07:57,880 Speaker 1: and it's an old doss based game on the little 130 00:07:58,040 --> 00:08:00,560 Speaker 1: from the late eighties, and you wanted to you love 131 00:08:00,680 --> 00:08:03,240 Speaker 1: this game and you want other people to explore this 132 00:08:03,280 --> 00:08:06,440 Speaker 1: game and experience this game, and there is no way 133 00:08:06,480 --> 00:08:09,920 Speaker 1: to buy the game because the game, the company doesn't exist, 134 00:08:10,120 --> 00:08:13,600 Speaker 1: or the company still exists but no longer markets this 135 00:08:13,640 --> 00:08:17,440 Speaker 1: game or supports it. Then you might feel, well, what's 136 00:08:17,480 --> 00:08:20,200 Speaker 1: the harm? I mean, no one's no one's trying to 137 00:08:20,240 --> 00:08:22,720 Speaker 1: make money off of this. No one is losing money 138 00:08:22,720 --> 00:08:25,120 Speaker 1: off of this because there's no way to legitimately get 139 00:08:25,160 --> 00:08:28,040 Speaker 1: ahold of this. Why is there an issue? And it's 140 00:08:28,040 --> 00:08:31,360 Speaker 1: all because of that copyright, and the copyright holder may 141 00:08:31,480 --> 00:08:36,480 Speaker 1: choose to not pursue action. It doesn't mean that it's legal. 142 00:08:36,800 --> 00:08:39,719 Speaker 1: It just means the copyright holder is allowing the that 143 00:08:39,800 --> 00:08:42,560 Speaker 1: material to be distributed. Said, wouldn't you know what I 144 00:08:42,640 --> 00:08:46,120 Speaker 1: picked a bad example for a video game was just 145 00:08:47,000 --> 00:08:49,960 Speaker 1: its kangaroo? Really Attari it was distributed by Atari, but 146 00:08:50,040 --> 00:08:53,040 Speaker 1: actually it was a product by Sun Electronics. Did you 147 00:08:53,400 --> 00:08:55,760 Speaker 1: wear like little boxing gloves in that game and you 148 00:08:55,760 --> 00:08:58,600 Speaker 1: had to box stuff as a kangaroo? I vaguely remember 149 00:08:58,600 --> 00:09:01,120 Speaker 1: playing that. It was it was it was very Donkey 150 00:09:01,200 --> 00:09:03,840 Speaker 1: Kong like because you climbed up to the top and 151 00:09:04,000 --> 00:09:07,439 Speaker 1: had to find your Joey, you know, the baby kangaroo. Right. 152 00:09:08,080 --> 00:09:12,000 Speaker 1: So anyhow, so substitute Centipede for what I said before. 153 00:09:12,400 --> 00:09:14,040 Speaker 1: Chris and I will be back to talk a little 154 00:09:14,040 --> 00:09:16,240 Speaker 1: bit more about abandonware in just a second, but first 155 00:09:16,280 --> 00:09:26,600 Speaker 1: let's take a quick break to thank our sponsor. Anyway, 156 00:09:26,760 --> 00:09:30,640 Speaker 1: So getting back to copyrights. Now, a copyright, the term 157 00:09:30,640 --> 00:09:33,920 Speaker 1: of a copyright right now lasts for in the United States, 158 00:09:34,040 --> 00:09:36,720 Speaker 1: last for seventy five years from the creation of the work, 159 00:09:38,080 --> 00:09:42,559 Speaker 1: unless it's a work for higher right years, right, So yeah, 160 00:09:42,679 --> 00:09:44,800 Speaker 1: a work for higher would be last even longer, and 161 00:09:44,840 --> 00:09:46,880 Speaker 1: most of these, I guess would be considered work for high, 162 00:09:46,880 --> 00:09:48,520 Speaker 1: which is why I brought it up. That's a good point. 163 00:09:48,840 --> 00:09:51,679 Speaker 1: So in other words, this is software that is going 164 00:09:51,720 --> 00:09:54,200 Speaker 1: to be is still protected by copyright and will be 165 00:09:54,840 --> 00:09:58,600 Speaker 1: for pretty much our lifetime, right, I mean, some of 166 00:09:58,679 --> 00:10:02,200 Speaker 1: us might get really lucky to maybe the Singularity will hit, 167 00:10:02,280 --> 00:10:05,480 Speaker 1: and it won't, that won't be a problem. But at 168 00:10:05,480 --> 00:10:07,360 Speaker 1: that point, who's playing video games? But if you wanted 169 00:10:07,360 --> 00:10:10,560 Speaker 1: to play Space War, you're probably in fairly decent shape 170 00:10:10,559 --> 00:10:13,920 Speaker 1: because that was created so much earlier than this stuff. Yeah, 171 00:10:13,960 --> 00:10:16,960 Speaker 1: the games that were created in the eighties. Um, even 172 00:10:17,000 --> 00:10:21,319 Speaker 1: our our younger listeners would have problems with this all 173 00:10:21,360 --> 00:10:27,839 Speaker 1: the way through. So by legal definition, strictly, going by that, 174 00:10:27,960 --> 00:10:32,920 Speaker 1: it is not there's no real recourse unless the copyright 175 00:10:33,000 --> 00:10:38,640 Speaker 1: holder gives permission for distribution or releases the copyright into 176 00:10:38,720 --> 00:10:42,760 Speaker 1: the public domain. Now at that point, you know, it's 177 00:10:42,840 --> 00:10:46,640 Speaker 1: weird to call the software abandoned ware, because abandonware really 178 00:10:46,720 --> 00:10:51,560 Speaker 1: means this software that doesn't have really any support or 179 00:10:51,679 --> 00:10:57,480 Speaker 1: or access through legitimate channels, So it's not like it's 180 00:10:58,160 --> 00:11:00,600 Speaker 1: abandoned where that point is just public to main work, 181 00:11:00,720 --> 00:11:03,839 Speaker 1: so it becomes more like shareware in a way. But 182 00:11:04,400 --> 00:11:07,880 Speaker 1: a copyright holder does have that option. Uh, And in 183 00:11:07,920 --> 00:11:11,920 Speaker 1: some cases you you see companies take advantage of old, old, 184 00:11:11,960 --> 00:11:16,120 Speaker 1: old libraries of content and repackage them and and market 185 00:11:16,160 --> 00:11:19,840 Speaker 1: them again, which would mean that you wouldn't want to 186 00:11:19,840 --> 00:11:22,880 Speaker 1: host those abandoned ware games on your site, for example, 187 00:11:23,440 --> 00:11:28,559 Speaker 1: because they are actually making money from this old content 188 00:11:28,600 --> 00:11:30,360 Speaker 1: and there are legitimate ways to get hold of it. 189 00:11:30,520 --> 00:11:34,000 Speaker 1: A good example of that as Atari, because you've got 190 00:11:34,040 --> 00:11:37,800 Speaker 1: the old Atari games that get repackaged occasionally as an 191 00:11:37,840 --> 00:11:42,120 Speaker 1: app for a smartphone or tablet device. Also, you get 192 00:11:42,160 --> 00:11:44,600 Speaker 1: some console games that will occasionally come out. They'll be 193 00:11:44,600 --> 00:11:47,160 Speaker 1: like the best of and it will be whatever the 194 00:11:47,240 --> 00:11:49,720 Speaker 1: old company was. Like, you can even get a version 195 00:11:49,720 --> 00:11:53,000 Speaker 1: of the I you really want it. Yeah, but that's 196 00:11:53,000 --> 00:11:56,240 Speaker 1: a little oh new one. They're making new ones now, 197 00:11:56,600 --> 00:12:00,280 Speaker 1: is that on thinking? I'm not sure the Dreamcast was. 198 00:12:00,679 --> 00:12:03,959 Speaker 1: Somebody told me recently that they saw a new quote 199 00:12:04,040 --> 00:12:09,920 Speaker 1: unquote new packaged with some of the early games. That's 200 00:12:10,040 --> 00:12:12,840 Speaker 1: basically a relieve the past. That's the whole retro thing. 201 00:12:13,160 --> 00:12:18,280 Speaker 1: But they're there hundreds and hundreds of computer titles, PC titles, 202 00:12:18,280 --> 00:12:23,000 Speaker 1: Windows titles, do space titles even that, Uh, well, we'll 203 00:12:23,120 --> 00:12:28,000 Speaker 1: probably never re emerge. And so the question comes, well, 204 00:12:28,040 --> 00:12:30,440 Speaker 1: what's the best way of handling this. There are a 205 00:12:30,440 --> 00:12:34,040 Speaker 1: lot of sites out there that are dedicated to abandoned ware, 206 00:12:34,480 --> 00:12:38,520 Speaker 1: and these sites are the really the ones that are 207 00:12:38,559 --> 00:12:42,079 Speaker 1: more legitimate, and I used the phrase loosely because again 208 00:12:42,120 --> 00:12:44,720 Speaker 1: we're talking about violating copyright one way or the other. 209 00:12:45,200 --> 00:12:48,679 Speaker 1: But the ones that are more concerned with offering people 210 00:12:48,720 --> 00:12:51,520 Speaker 1: the chance to play games that are the equivalent to 211 00:12:51,559 --> 00:12:55,800 Speaker 1: being out of print or otherwise unavailable, um, they're very 212 00:12:55,880 --> 00:13:01,000 Speaker 1: much about not hosting what are also called wares Wares 213 00:13:01,080 --> 00:13:05,040 Speaker 1: would be kinds of software that's essentially pirated or duplicated 214 00:13:05,360 --> 00:13:08,640 Speaker 1: that's readily available on the market today. Basically the copy 215 00:13:08,720 --> 00:13:11,960 Speaker 1: protection has been cracked and you can use it. You know, 216 00:13:12,320 --> 00:13:14,520 Speaker 1: when I say freely, I don't mean you're allowed to 217 00:13:14,600 --> 00:13:19,559 Speaker 1: use it. I mean you don't have to code. So. 218 00:13:19,800 --> 00:13:23,040 Speaker 1: But but the more the more legitimate abandoned ware sites 219 00:13:23,080 --> 00:13:26,920 Speaker 1: will only host games that you cannot get through any 220 00:13:26,960 --> 00:13:29,600 Speaker 1: other means unless you were defined like someone selling an 221 00:13:29,640 --> 00:13:32,559 Speaker 1: old copy. But you know that you wouldn't be able 222 00:13:32,600 --> 00:13:35,720 Speaker 1: to go to the publisher and buy it because sometimes 223 00:13:35,720 --> 00:13:40,000 Speaker 1: the publisher doesn't even exist. Well, um, there are there 224 00:13:40,000 --> 00:13:42,400 Speaker 1: are people out there who, in some of them are 225 00:13:42,520 --> 00:13:46,240 Speaker 1: content creators, who say there should be a more streamlined 226 00:13:46,320 --> 00:13:50,559 Speaker 1: way too for for companies to release abandoned ware so 227 00:13:50,600 --> 00:13:55,720 Speaker 1: that there isn't this, uh, this legal barrier, especially considering 228 00:13:55,720 --> 00:13:58,920 Speaker 1: the fact that software changes much more rapidly than say, print, 229 00:13:59,760 --> 00:14:03,360 Speaker 1: and uh. One of them is Greg Castickian. Now do 230 00:14:03,440 --> 00:14:05,360 Speaker 1: you know who? Have you ever heard of? Greg Castickian. 231 00:14:05,760 --> 00:14:07,840 Speaker 1: He's a He's a game designer who designs not just 232 00:14:07,960 --> 00:14:11,280 Speaker 1: computer games but also role playing games. His name is 233 00:14:11,320 --> 00:14:14,040 Speaker 1: really familiar to me, and I'm gonna go ah as 234 00:14:14,080 --> 00:14:16,439 Speaker 1: soon as you say, well, he's He's designed a lot 235 00:14:16,480 --> 00:14:19,920 Speaker 1: of stuff. Most of it is kind of has a 236 00:14:20,000 --> 00:14:25,280 Speaker 1: has sort of a satirical or otherwise humorous uh slant 237 00:14:25,280 --> 00:14:28,200 Speaker 1: to it. For example, he created an role playing game 238 00:14:28,240 --> 00:14:32,160 Speaker 1: called Tune back in nineteen four where you played as 239 00:14:32,160 --> 00:14:35,760 Speaker 1: a cartoon character within a cartoon episode. Every single adventure 240 00:14:36,200 --> 00:14:40,880 Speaker 1: was modeled after the idea of a seven minute cartoon episode, 241 00:14:41,480 --> 00:14:44,080 Speaker 1: and you would have the capabilities of a cartoon character, 242 00:14:44,360 --> 00:14:47,320 Speaker 1: and you would have friends and enemies within the cartoon, 243 00:14:47,440 --> 00:14:49,920 Speaker 1: and you could do these outlandish things. It was hilarious. 244 00:14:50,080 --> 00:14:52,760 Speaker 1: He also created a game called Paranoia, which was all 245 00:14:52,800 --> 00:14:58,400 Speaker 1: about a post apocalyptic uh society where you live in 246 00:14:58,520 --> 00:15:01,560 Speaker 1: a a essentially like a a biodome kind of thing, 247 00:15:02,080 --> 00:15:05,840 Speaker 1: and a computer controls everything, but the computer is crazy 248 00:15:05,880 --> 00:15:08,520 Speaker 1: and paranoid and thinks everyone is out to get him, 249 00:15:08,720 --> 00:15:10,760 Speaker 1: and pretty much everyone is out to get him. And 250 00:15:10,800 --> 00:15:14,160 Speaker 1: then but anyway, they hope because al right, the whole 251 00:15:14,160 --> 00:15:16,400 Speaker 1: purpose of the game was to create this idea of paranoia. Well, 252 00:15:16,400 --> 00:15:20,040 Speaker 1: this guy, who created several different computer games as well, 253 00:15:20,560 --> 00:15:24,560 Speaker 1: said that actually, have a quote. Software is about as 254 00:15:24,600 --> 00:15:27,800 Speaker 1: ephemeral as you can get, yet preserving it is essential. 255 00:15:28,200 --> 00:15:31,600 Speaker 1: Illegal abandoned ware sites are providing a critical service to 256 00:15:31,720 --> 00:15:36,200 Speaker 1: game designers and scholars and gaming enthusiasts. They do, not, however, 257 00:15:36,440 --> 00:15:40,200 Speaker 1: provide a lasting and satisfactory solution to the problem because 258 00:15:40,280 --> 00:15:44,360 Speaker 1: they are illegal. So he was maintaining the point of 259 00:15:44,440 --> 00:15:48,160 Speaker 1: these old games that exist are important, and they're important 260 00:15:48,200 --> 00:15:51,960 Speaker 1: culturally because some of them were what helped usher in 261 00:15:52,040 --> 00:15:54,560 Speaker 1: the era of personal computers in the first place. I mean, 262 00:15:54,920 --> 00:15:58,000 Speaker 1: you know, personal computers were great for productivity, but there's 263 00:15:58,000 --> 00:16:01,400 Speaker 1: no denying that video games. Computer games really drove the 264 00:16:01,480 --> 00:16:06,320 Speaker 1: industry as well. And as the the technology advances, our 265 00:16:06,320 --> 00:16:09,360 Speaker 1: ability to access those old games decreases, and he says, 266 00:16:09,400 --> 00:16:11,480 Speaker 1: that's that's a shame. There should be a way to 267 00:16:11,520 --> 00:16:15,240 Speaker 1: preserve that. And also, as he points out, game designers, 268 00:16:15,600 --> 00:16:17,960 Speaker 1: you know, some of these old games are very primitive 269 00:16:18,120 --> 00:16:21,760 Speaker 1: when it comes to the graphics or the sound, But 270 00:16:22,000 --> 00:16:26,680 Speaker 1: a lot of them had very innovative gameplay or very 271 00:16:26,720 --> 00:16:31,640 Speaker 1: compelling storylines and are great lessons for game designers to 272 00:16:31,640 --> 00:16:33,960 Speaker 1: to learn from. Sure, you know, I would argue the 273 00:16:34,000 --> 00:16:38,720 Speaker 1: old Ultimate series, for example, is a very valuable series 274 00:16:38,800 --> 00:16:43,040 Speaker 1: for people who want to create a storyline that spans 275 00:16:43,200 --> 00:16:47,040 Speaker 1: several episodes and has a very kind of deep um 276 00:16:47,160 --> 00:16:50,200 Speaker 1: and and immersive quality to it. Now, I should also 277 00:16:50,280 --> 00:16:54,360 Speaker 1: had that the Ultimate Series has regularly been released in 278 00:16:54,400 --> 00:16:57,880 Speaker 1: packages where you could buy it legitimately, So don't go 279 00:16:57,920 --> 00:17:00,000 Speaker 1: out there and start piotying games, look and make sure 280 00:17:00,080 --> 00:17:03,680 Speaker 1: or first before that, make sure there's a legitimate way 281 00:17:03,720 --> 00:17:06,600 Speaker 1: of getting it, and go that way before ever going 282 00:17:06,640 --> 00:17:12,000 Speaker 1: with abandoned ware route. But but yeah, as a producer 283 00:17:12,119 --> 00:17:14,440 Speaker 1: of games, he was pointing out that this is a 284 00:17:14,520 --> 00:17:19,000 Speaker 1: valuable service that abandoned weare sites are giving us that 285 00:17:19,119 --> 00:17:22,240 Speaker 1: without it, we would lose these games. And you know, 286 00:17:22,680 --> 00:17:26,680 Speaker 1: unless some company was like, hey, we need to roll 287 00:17:26,720 --> 00:17:28,399 Speaker 1: out another product or we're not going to hit our 288 00:17:28,400 --> 00:17:31,359 Speaker 1: revenue this year, what titles do we have in the 289 00:17:31,440 --> 00:17:34,520 Speaker 1: vault that we could package together hastily and then shove 290 00:17:34,560 --> 00:17:37,439 Speaker 1: out the door. And occasionally you see that happen. Well, 291 00:17:37,480 --> 00:17:39,320 Speaker 1: it would be nice if some of the people who 292 00:17:39,320 --> 00:17:42,800 Speaker 1: own the copyrights to these would release these these programs 293 00:17:42,800 --> 00:17:47,080 Speaker 1: in some form um. You know, the the app stores 294 00:17:47,240 --> 00:17:52,320 Speaker 1: for the mobile devices have proven that, you know, even 295 00:17:52,359 --> 00:17:56,320 Speaker 1: even software that costs one or two dollars for a 296 00:17:56,359 --> 00:17:59,440 Speaker 1: copy of it can still make a decent amount of money. 297 00:17:59,560 --> 00:18:02,639 Speaker 1: And you know, some of these titles are languishing an 298 00:18:02,680 --> 00:18:05,439 Speaker 1: obscurity when you know, people might really be willing to 299 00:18:05,480 --> 00:18:08,760 Speaker 1: pay one to five dollars for an opportunity to play 300 00:18:08,800 --> 00:18:10,399 Speaker 1: it again. It's not really a lot of money for 301 00:18:10,440 --> 00:18:14,160 Speaker 1: most people, and they might relish the opportunity to give 302 00:18:14,160 --> 00:18:16,800 Speaker 1: it another shot. I think we have the opportunity to 303 00:18:16,840 --> 00:18:22,000 Speaker 1: actually see that happen now because digital distribution is a reality, right, 304 00:18:22,200 --> 00:18:24,720 Speaker 1: Like Chris and I can both remember a time where 305 00:18:24,760 --> 00:18:27,560 Speaker 1: you would go to your local computer store or electronics 306 00:18:27,600 --> 00:18:30,880 Speaker 1: store and there would always be that bin of the 307 00:18:30,920 --> 00:18:35,560 Speaker 1: old games that that were four three or four generations 308 00:18:35,600 --> 00:18:38,320 Speaker 1: behind the current stuff that's up on the shelves, and 309 00:18:38,359 --> 00:18:40,159 Speaker 1: you would sort through that ben and just look to 310 00:18:40,160 --> 00:18:42,000 Speaker 1: see if there were any hidden gems in there, and 311 00:18:42,040 --> 00:18:44,159 Speaker 1: then you find something like, oh, I always wanted to 312 00:18:44,200 --> 00:18:46,040 Speaker 1: play that, and you pick it up, and you know, 313 00:18:46,080 --> 00:18:48,399 Speaker 1: you might get a copy of Civilization that way. But 314 00:18:48,520 --> 00:18:49,960 Speaker 1: that was back in the old day where you would 315 00:18:49,960 --> 00:18:52,920 Speaker 1: get like the floppy disks I was thinking you were 316 00:18:52,920 --> 00:18:57,080 Speaker 1: talking about during the video game console crash, when you 317 00:18:57,119 --> 00:19:01,120 Speaker 1: would go into your corner drugs store and there would 318 00:19:01,119 --> 00:19:05,280 Speaker 1: be a bin of really horrible Attari cartridges for you know, 319 00:19:05,440 --> 00:19:07,800 Speaker 1: a dollar, the same sort of thing where they were 320 00:19:07,840 --> 00:19:11,600 Speaker 1: just unloading their inventory. But those days are are you know, 321 00:19:11,680 --> 00:19:15,879 Speaker 1: pretty much disappearing because you get to digital distribution, You 322 00:19:15,920 --> 00:19:19,080 Speaker 1: get to the era of the c D really started 323 00:19:19,119 --> 00:19:22,520 Speaker 1: to decrease it, but then digital distribution has has taken 324 00:19:22,560 --> 00:19:24,720 Speaker 1: a big hit on it too. But that also gives 325 00:19:24,720 --> 00:19:28,560 Speaker 1: the opportunity for companies to put potentially put up old 326 00:19:28,600 --> 00:19:31,320 Speaker 1: titles for you know, like the same price that you 327 00:19:31,320 --> 00:19:34,040 Speaker 1: would have for an app for for a smartphone. So 328 00:19:34,119 --> 00:19:38,720 Speaker 1: let's say that you throw up Mule, the old Mule game, 329 00:19:38,840 --> 00:19:45,800 Speaker 1: or ARCon ARCon Yeah, put those old us Populus, yes, um, 330 00:19:45,800 --> 00:19:50,080 Speaker 1: put these old games up on or battle Chess, these 331 00:19:50,080 --> 00:19:52,000 Speaker 1: old games up so that you can buy them for 332 00:19:52,080 --> 00:19:55,440 Speaker 1: like cents or whatever and and have you know, maybe 333 00:19:55,520 --> 00:19:58,199 Speaker 1: package it with a free emulator if you need it. 334 00:19:58,240 --> 00:20:00,439 Speaker 1: Because some of these old games will not on on 335 00:20:00,520 --> 00:20:03,600 Speaker 1: your current system unless first put through an emulator. I 336 00:20:03,640 --> 00:20:07,000 Speaker 1: have old machines for strictly that purpose. And before before 337 00:20:07,000 --> 00:20:09,000 Speaker 1: you write in and say, you know, why do you 338 00:20:09,000 --> 00:20:12,680 Speaker 1: want people to spend this money, this property should be free, Well, 339 00:20:12,720 --> 00:20:14,760 Speaker 1: that's an option too. It would be really cool if they, 340 00:20:15,040 --> 00:20:20,280 Speaker 1: if these companies will released these games into the public domain. However, 341 00:20:20,680 --> 00:20:25,480 Speaker 1: I think they might have more incentive if uh they 342 00:20:25,560 --> 00:20:28,600 Speaker 1: charged a small price and then they would get something 343 00:20:28,640 --> 00:20:30,840 Speaker 1: in return for it. It's sort of like the Chris 344 00:20:30,840 --> 00:20:35,200 Speaker 1: Anderson's long tail and the online stores versus the brick 345 00:20:35,240 --> 00:20:37,760 Speaker 1: and mortar stores. I mean, if you put that up 346 00:20:38,119 --> 00:20:42,680 Speaker 1: for digital distribution, it could stay there virtually forever. You're 347 00:20:42,720 --> 00:20:44,639 Speaker 1: still going to be a handful of people that are 348 00:20:44,640 --> 00:20:47,000 Speaker 1: willing to fork over a couple of bucks for it. Yeah, 349 00:20:47,040 --> 00:20:50,240 Speaker 1: and and I think I think that solution really provides 350 00:20:50,680 --> 00:20:54,160 Speaker 1: an elegant approach to this complicated issue because you've got, 351 00:20:54,760 --> 00:20:58,320 Speaker 1: for one thing, you know, it gives an incentive to 352 00:20:58,480 --> 00:21:01,240 Speaker 1: these companies to share this old stuff that you can't 353 00:21:01,280 --> 00:21:04,920 Speaker 1: otherwise get. Um and and people can relive like that 354 00:21:04,960 --> 00:21:07,320 Speaker 1: moment from their childhood when they played this one game 355 00:21:07,320 --> 00:21:10,000 Speaker 1: that they loved and now they can't they can't get 356 00:21:10,040 --> 00:21:13,960 Speaker 1: it anymore. Um. It also gives the the you know, 357 00:21:14,080 --> 00:21:18,760 Speaker 1: it gives the fans what they want. It's not prohibitively 358 00:21:18,840 --> 00:21:21,600 Speaker 1: expensive if you go with this this micro payment kind 359 00:21:21,600 --> 00:21:26,199 Speaker 1: of app approach. Um. And also it tells companies what 360 00:21:26,320 --> 00:21:29,320 Speaker 1: people are interested in. If you were to create an 361 00:21:30,200 --> 00:21:33,840 Speaker 1: a section of your site, for example, that hosted the 362 00:21:33,920 --> 00:21:37,360 Speaker 1: old titles for cheap purchase, and you saw that one 363 00:21:37,359 --> 00:21:39,560 Speaker 1: of those titles was getting hit like crazy, people were 364 00:21:39,600 --> 00:21:42,840 Speaker 1: just buying it up, you might think, you know, we 365 00:21:42,840 --> 00:21:45,919 Speaker 1: could probably do a follow up, like just do an 366 00:21:45,960 --> 00:21:49,200 Speaker 1: incredible follow up that is based on the same premise 367 00:21:49,320 --> 00:21:52,160 Speaker 1: of this original game, maybe not a remake, but even 368 00:21:52,359 --> 00:21:55,919 Speaker 1: perhaps a long awaited sequel and clean up, because we 369 00:21:55,960 --> 00:21:58,240 Speaker 1: didn't realize there was this interest in this old title 370 00:21:58,280 --> 00:22:01,040 Speaker 1: that we owned. Now, this does not solve the problem 371 00:22:01,040 --> 00:22:05,080 Speaker 1: for those titles where the ownership is up in the air, 372 00:22:05,119 --> 00:22:08,440 Speaker 1: like no one knows who owns this anymore. Those that's 373 00:22:08,480 --> 00:22:10,879 Speaker 1: still you're gonna you're still gonna have that problem where 374 00:22:11,240 --> 00:22:14,119 Speaker 1: if there's a title where you're not really sure that 375 00:22:14,320 --> 00:22:16,520 Speaker 1: the is the copyright holder of the guy who made 376 00:22:16,520 --> 00:22:19,120 Speaker 1: it is it this other company. Is it a company 377 00:22:19,160 --> 00:22:21,199 Speaker 1: that bought you know, bought a company that bought a 378 00:22:21,200 --> 00:22:24,119 Speaker 1: company that bought a company. That's where you start getting 379 00:22:24,720 --> 00:22:29,959 Speaker 1: two issues where these games maybe hopelessly mired in red tape. 380 00:22:30,080 --> 00:22:32,760 Speaker 1: That's just it's until you figure out who is the 381 00:22:32,800 --> 00:22:35,399 Speaker 1: owner of that copyright and who has the authority to 382 00:22:35,440 --> 00:22:38,840 Speaker 1: do this, it will never happen. And that you know, 383 00:22:38,920 --> 00:22:40,760 Speaker 1: the abandoned ware approach is pretty much the only way 384 00:22:40,760 --> 00:22:43,400 Speaker 1: you're gonna get hold of those games. Um, and it's 385 00:22:43,440 --> 00:22:47,560 Speaker 1: not a legitimate way. Yeah, now, okay, this is from 386 00:22:47,600 --> 00:22:49,680 Speaker 1: the from the perspective of the law. I'm sorry I 387 00:22:49,680 --> 00:22:52,400 Speaker 1: should say that, because sometimes I'm like, hey, you know what, 388 00:22:52,480 --> 00:22:54,600 Speaker 1: I love that game. I bought that game, I played 389 00:22:54,640 --> 00:22:56,159 Speaker 1: that game. There's no way for me to get it, 390 00:22:56,240 --> 00:23:00,320 Speaker 1: and my sense of entitlement is crying out. Before we 391 00:23:00,320 --> 00:23:01,960 Speaker 1: get to the end of the episode, I need to 392 00:23:01,960 --> 00:23:12,080 Speaker 1: take another quick break and thank our sponsor. Well, this 393 00:23:12,160 --> 00:23:17,000 Speaker 1: is where things get interesting. Um. Let's say you have 394 00:23:18,040 --> 00:23:23,680 Speaker 1: um an old at and you bought a copy of 395 00:23:24,200 --> 00:23:27,600 Speaker 1: Yards Revenge, and you have the machine, and you've got 396 00:23:27,640 --> 00:23:30,960 Speaker 1: the the game. It's it's in your basement, it's in 397 00:23:31,000 --> 00:23:34,000 Speaker 1: a box. But you got it, it's in storage unfortunately 398 00:23:35,720 --> 00:23:39,560 Speaker 1: doesn't work anymore, or you don't have an adapter, and 399 00:23:40,160 --> 00:23:41,960 Speaker 1: you really can't play because the machine is dead. But 400 00:23:42,119 --> 00:23:44,560 Speaker 1: I know, hey, it's a museum piece. So you hold 401 00:23:44,600 --> 00:23:47,200 Speaker 1: onto it and then you find an emulator for your 402 00:23:47,200 --> 00:23:50,159 Speaker 1: computer with yours Revenge where you can play the a 403 00:23:51,320 --> 00:23:56,040 Speaker 1: version of it. The thing is from what I understand. Again, 404 00:23:56,280 --> 00:23:59,239 Speaker 1: keep in mind, I'm not a lawyer, but theoretically, from 405 00:23:59,240 --> 00:24:01,840 Speaker 1: what I understand, you're entitled to play that because you 406 00:24:01,920 --> 00:24:04,960 Speaker 1: have a copy of the game. You already paid for it, 407 00:24:05,040 --> 00:24:07,000 Speaker 1: you have a copy of the game in your possession, 408 00:24:07,200 --> 00:24:10,240 Speaker 1: You're legally entitled to play it. Because the reason I 409 00:24:10,320 --> 00:24:13,200 Speaker 1: get this is from the disclaimers on the main sites. 410 00:24:13,800 --> 00:24:17,199 Speaker 1: They say that if you have a copy of the ROMs, basically, 411 00:24:17,200 --> 00:24:19,800 Speaker 1: if you have the guts of the arcade machine, the chips, 412 00:24:20,359 --> 00:24:23,080 Speaker 1: then legally you can play it a game. Otherwise you 413 00:24:23,160 --> 00:24:25,560 Speaker 1: are that's why they haven't been shut down. Yeah, Otherwise, 414 00:24:25,560 --> 00:24:27,720 Speaker 1: you're only supposed to hold onto a ROM up to 415 00:24:27,880 --> 00:24:30,840 Speaker 1: twenty four hours, and then after that you're supposed to 416 00:24:30,920 --> 00:24:35,160 Speaker 1: delete it. Yes you you Yeah, you as a person 417 00:24:35,200 --> 00:24:37,800 Speaker 1: who downloaded the ROM from that site, not not the 418 00:24:37,840 --> 00:24:40,080 Speaker 1: sites themselves, But if you own a legal copy of 419 00:24:40,080 --> 00:24:43,280 Speaker 1: the ROM, you're supposed to be able to play it 420 00:24:43,320 --> 00:24:45,560 Speaker 1: even if the machine that you had it on. Now, 421 00:24:45,560 --> 00:24:49,200 Speaker 1: I imagine that's there. There's some probably legal gray area where, 422 00:24:49,280 --> 00:24:52,840 Speaker 1: you know, if if the copyright police they don't exist. 423 00:24:52,840 --> 00:24:55,119 Speaker 1: But hey, the copyright police come to your house. They 424 00:24:55,119 --> 00:24:58,119 Speaker 1: wait a minute. You're is broken. You're not supposed to 425 00:24:58,119 --> 00:25:00,600 Speaker 1: play it on your home computer. Are supposed to play 426 00:25:00,640 --> 00:25:03,760 Speaker 1: on this machine. You're in trouble man. The thing is, 427 00:25:04,520 --> 00:25:08,520 Speaker 1: for one thing, there aren't any copyright police, not specifically 428 00:25:08,560 --> 00:25:12,399 Speaker 1: copyright police. And you know, for a lot of people, 429 00:25:12,880 --> 00:25:15,640 Speaker 1: this just people aren't gonna bother doing it. I mean, 430 00:25:15,720 --> 00:25:19,080 Speaker 1: they're not gonna sue Jonathan because you know that's the thing. 431 00:25:19,160 --> 00:25:21,280 Speaker 1: They say that you can sue anybody in America for anything, 432 00:25:21,280 --> 00:25:24,960 Speaker 1: but generally people sue people who have money. So so 433 00:25:25,080 --> 00:25:27,000 Speaker 1: they're not going to come out. Yeah, they're not gonna 434 00:25:27,000 --> 00:25:30,720 Speaker 1: come after Jonathan or me for doing that unless they 435 00:25:30,800 --> 00:25:34,959 Speaker 1: really believe that they can prosecute us with good cause 436 00:25:35,520 --> 00:25:38,479 Speaker 1: and are going to get something. You know, this worth 437 00:25:39,080 --> 00:25:41,919 Speaker 1: putting the time and money into a legal case for 438 00:25:41,960 --> 00:25:44,160 Speaker 1: doing this. And and that's even more so for these 439 00:25:44,200 --> 00:25:47,800 Speaker 1: companies and organizations that don't exist. And that's why that's 440 00:25:47,840 --> 00:25:51,879 Speaker 1: the biggest case I've seen for making abandoned ware and legal. 441 00:25:52,080 --> 00:25:55,560 Speaker 1: Basically saying, hey, company X doesn't exist, this is a 442 00:25:55,600 --> 00:25:57,600 Speaker 1: great game, I want to play it. I would give 443 00:25:57,640 --> 00:25:59,720 Speaker 1: them twenty dollars if they were still around, but there's 444 00:25:59,760 --> 00:26:05,200 Speaker 1: no way to pay please. You know, technically, technically it's illegal. Yeah. Yeah, 445 00:26:05,640 --> 00:26:07,800 Speaker 1: and the law, by the letter of the law, it's illegal. 446 00:26:07,920 --> 00:26:10,800 Speaker 1: And again, if if the copyright holder doesn't pursue any 447 00:26:10,800 --> 00:26:13,119 Speaker 1: action against you, then you're in the clear. And in 448 00:26:13,119 --> 00:26:16,880 Speaker 1: in almost every single case that's gonna be. That's gonna 449 00:26:16,880 --> 00:26:19,560 Speaker 1: be what happens if you if you run an abandoned 450 00:26:19,600 --> 00:26:22,200 Speaker 1: ware site, you might occasionally get a takedown notice from 451 00:26:22,200 --> 00:26:25,560 Speaker 1: a copyright holder, and then of course you should very 452 00:26:25,640 --> 00:26:28,840 Speaker 1: much adhere to that if you don't want to encounter 453 00:26:29,000 --> 00:26:31,720 Speaker 1: legal difficulties. It used to have pants and if you 454 00:26:31,720 --> 00:26:34,040 Speaker 1: have them, suit off of you. Yeah. By the way, 455 00:26:34,080 --> 00:26:37,080 Speaker 1: it gets drafty. Here's here's a pop quiz. Hot shot, 456 00:26:37,960 --> 00:26:41,200 Speaker 1: so hot shot. Yeah, the guy who the guy who 457 00:26:41,320 --> 00:26:45,959 Speaker 1: made Yards Revenge, he made another very famous Atari game. 458 00:26:46,000 --> 00:26:48,080 Speaker 1: Do you know what it was? Who was the main 459 00:26:48,160 --> 00:26:52,840 Speaker 1: Yards Avenge. It was Howard Scott Warsaw, the actual game 460 00:26:52,880 --> 00:27:00,560 Speaker 1: designer who don't e t the extraterrestrial. I don't blame him. 461 00:27:01,200 --> 00:27:07,200 Speaker 1: He was something very quickly, but yes, one of the 462 00:27:07,280 --> 00:27:09,440 Speaker 1: yards Revenge was one of the games that was considered 463 00:27:09,480 --> 00:27:11,800 Speaker 1: to be a big hit with his Hardy twenty six hundred, 464 00:27:11,800 --> 00:27:15,920 Speaker 1: followed by a game that that often people credit as 465 00:27:16,000 --> 00:27:19,440 Speaker 1: killing not just the Autori, but the video game industry, 466 00:27:19,760 --> 00:27:22,520 Speaker 1: the home video game industry as a whole in nine three. 467 00:27:22,600 --> 00:27:24,760 Speaker 1: He was just following orders. That was just some trivia 468 00:27:24,840 --> 00:27:26,760 Speaker 1: for all of you guys. So lest you think we 469 00:27:26,840 --> 00:27:28,960 Speaker 1: are telling you to run out and download all the 470 00:27:29,000 --> 00:27:32,200 Speaker 1: abandoned where you want and play it, we're not telling 471 00:27:32,200 --> 00:27:35,800 Speaker 1: you to do that because that would be illegal. What 472 00:27:35,920 --> 00:27:38,199 Speaker 1: we're telling you is there's some awesome games that are 473 00:27:38,240 --> 00:27:40,240 Speaker 1: out there, and some of them are hosted on abandoned 474 00:27:40,280 --> 00:27:44,320 Speaker 1: ware sites, and man, those games are neat and you 475 00:27:44,359 --> 00:27:48,600 Speaker 1: know what, I'm pretty sure the copyright holders wouldn't come 476 00:27:48,600 --> 00:27:52,560 Speaker 1: after you, But don't do it. If you don't really 477 00:27:52,600 --> 00:27:55,280 Speaker 1: go back and redo that you if you do that, 478 00:27:55,359 --> 00:27:58,520 Speaker 1: it would be technically ill. Yes, it is technically illegal, 479 00:27:58,760 --> 00:28:01,320 Speaker 1: whether or not a shame, whether or not. It's unethical 480 00:28:01,480 --> 00:28:04,600 Speaker 1: is another question. Unethical and illegal are two different things. Yeah, 481 00:28:04,640 --> 00:28:08,879 Speaker 1: and unethical that's a weird question too. Yeah, because again, 482 00:28:08,920 --> 00:28:13,639 Speaker 1: if there's if there's no one to pay, then those 483 00:28:13,680 --> 00:28:17,200 Speaker 1: games essentially are forgotten. They're gone. You might as well 484 00:28:17,320 --> 00:28:19,320 Speaker 1: do the same thing, like this book came out in 485 00:28:19,480 --> 00:28:22,800 Speaker 1: nineteen eighty, we're locking it away in this library and 486 00:28:22,880 --> 00:28:25,159 Speaker 1: you have no access to the library. In fact, no 487 00:28:25,200 --> 00:28:28,080 Speaker 1: one has any access to the library, and it's it's 488 00:28:28,119 --> 00:28:30,840 Speaker 1: gonna stay there in the library. So you could have 489 00:28:30,880 --> 00:28:32,480 Speaker 1: access to it if we opened up the door, but 490 00:28:32,520 --> 00:28:35,840 Speaker 1: we're not gonna see That's that's an issue, right because 491 00:28:35,880 --> 00:28:37,200 Speaker 1: then you're like, well, what's the point of it even 492 00:28:37,200 --> 00:28:41,360 Speaker 1: existing if no one can use it? So yeah, there's 493 00:28:41,400 --> 00:28:45,120 Speaker 1: there is an the ethical and the ethical standpoints different 494 00:28:45,160 --> 00:28:48,960 Speaker 1: from the legality standpoint. This is definitely a technology issue too, 495 00:28:49,200 --> 00:28:52,720 Speaker 1: because if you really want to read Beowulf, there's a 496 00:28:52,720 --> 00:28:56,360 Speaker 1: copy in print somewhere, probably it's a local bookstore, possibly 497 00:28:56,360 --> 00:28:59,280 Speaker 1: in a used bookstore. It's not even gettingto that. But 498 00:29:00,320 --> 00:29:02,400 Speaker 1: it's also the thing is you can find a copy 499 00:29:02,400 --> 00:29:03,960 Speaker 1: of it. You can download it for free on the 500 00:29:03,960 --> 00:29:06,120 Speaker 1: internet because it's out of copyright I'm pretty sure it's 501 00:29:06,120 --> 00:29:09,719 Speaker 1: in the public domain, I would think. But the thing 502 00:29:09,720 --> 00:29:13,920 Speaker 1: about it is for the technology behind these games, you 503 00:29:13,960 --> 00:29:16,600 Speaker 1: know that that is one of the issues behind it. 504 00:29:16,640 --> 00:29:19,360 Speaker 1: And there's there's the other thing too. Uh. In case 505 00:29:19,440 --> 00:29:22,440 Speaker 1: you're saying, well, you're just talking about games, really, do 506 00:29:22,480 --> 00:29:24,320 Speaker 1: you want to you want to download a copy of 507 00:29:24,320 --> 00:29:27,960 Speaker 1: physicalc so you can run that? Really? Yeah, that's the 508 00:29:28,080 --> 00:29:30,680 Speaker 1: the other part of that. I mean, people don't Adobe 509 00:29:30,800 --> 00:29:35,920 Speaker 1: won't necessarily support Photoshop three. Um, you could probably find 510 00:29:35,920 --> 00:29:37,920 Speaker 1: a copy of it somewhere out there, but you know, 511 00:29:38,080 --> 00:29:41,280 Speaker 1: I would consider that to an effect abandoned where too, 512 00:29:41,320 --> 00:29:44,320 Speaker 1: because they've moved so far beyond that point. It's been 513 00:29:44,360 --> 00:29:48,600 Speaker 1: on a print for so many years, you're on your own. Um. 514 00:29:48,640 --> 00:29:51,000 Speaker 1: But legally, if you've downloaded a copy of it, a 515 00:29:51,040 --> 00:29:53,320 Speaker 1: cracked copy of it online, you'd be in the same boat. 516 00:29:53,360 --> 00:29:56,080 Speaker 1: But the reason we're talking about games predominantly is because 517 00:29:56,080 --> 00:29:58,720 Speaker 1: that's the stuff that people go back to. Ye. The 518 00:29:58,760 --> 00:30:01,320 Speaker 1: reason that people in a lot of cases keep old 519 00:30:01,600 --> 00:30:04,240 Speaker 1: gaming machines around just because every once in a while 520 00:30:04,280 --> 00:30:06,280 Speaker 1: that nostalgia thing hits. But I don't think you find 521 00:30:06,320 --> 00:30:10,640 Speaker 1: it for something like a spreadsheet or work for a 522 00:30:10,840 --> 00:30:13,920 Speaker 1: legacy issue, in which case that could be In some 523 00:30:14,000 --> 00:30:16,600 Speaker 1: cases that's that's an issue too. But I think I 524 00:30:16,600 --> 00:30:19,960 Speaker 1: think it's used more abandoned wears more in the minds 525 00:30:19,960 --> 00:30:22,080 Speaker 1: of a lot of people for games simply because there's 526 00:30:22,080 --> 00:30:26,560 Speaker 1: that nostalgia and retro factor. Yeah, I'm thinking back to 527 00:30:26,600 --> 00:30:28,520 Speaker 1: some of the games I I used to love to 528 00:30:28,560 --> 00:30:30,960 Speaker 1: play that I would I would really enjoy seeing an 529 00:30:31,040 --> 00:30:33,880 Speaker 1: updated version of that game, or or having the ability 530 00:30:33,920 --> 00:30:37,840 Speaker 1: to play the old one again, like um Tie Fighter. Yeah, 531 00:30:37,880 --> 00:30:40,600 Speaker 1: and now that one has a double whamy against it, right, 532 00:30:40,640 --> 00:30:43,960 Speaker 1: because it's a licensed game, not just a not just 533 00:30:44,160 --> 00:30:47,040 Speaker 1: not just the fact that you've got the software and everything, 534 00:30:47,040 --> 00:30:49,920 Speaker 1: but you've got the actual content that's all. Yeah, that's 535 00:30:49,920 --> 00:30:52,880 Speaker 1: a much more complex situation. Well, it was LucasArts. It 536 00:30:52,960 --> 00:30:56,240 Speaker 1: was Lucas Arts, so great game, fantastic game. Wish that 537 00:30:56,280 --> 00:30:57,880 Speaker 1: they would come out with a new one. And then 538 00:30:57,920 --> 00:31:01,040 Speaker 1: there's hint, Well you've seen you've seen the success of 539 00:31:01,080 --> 00:31:06,400 Speaker 1: the Monkey Island franchisees it's renewed and Island and Oregon 540 00:31:06,440 --> 00:31:12,040 Speaker 1: Trail as it has popped up on Facebook and and on. Yeah, 541 00:31:12,760 --> 00:31:14,520 Speaker 1: but I mean that's the funny thing about some of 542 00:31:14,560 --> 00:31:17,960 Speaker 1: the stuff. Um can be updated and refreshed and people 543 00:31:18,360 --> 00:31:22,760 Speaker 1: and added dimension things that she couldn't do thirty years ago. Um, 544 00:31:23,560 --> 00:31:27,280 Speaker 1: there's no there's some such good reason to update and 545 00:31:27,520 --> 00:31:30,440 Speaker 1: keep these things around, right and and again, like I said, 546 00:31:30,440 --> 00:31:33,760 Speaker 1: if they took my approach where they host that abandoned 547 00:31:33,760 --> 00:31:36,680 Speaker 1: where they reclaimed the abandoned ware and host it for 548 00:31:36,840 --> 00:31:39,120 Speaker 1: super cheap, they might be able to find out what 549 00:31:39,200 --> 00:31:41,720 Speaker 1: trends people are really gravitating toward, and that could help 550 00:31:41,760 --> 00:31:44,120 Speaker 1: them design their next game. It's all part of Jonathan's 551 00:31:44,120 --> 00:31:46,240 Speaker 1: plot to take over the world. Look, there's certain games 552 00:31:46,240 --> 00:31:48,600 Speaker 1: I want to play, and I'm desperately trying to get 553 00:31:48,640 --> 00:31:50,920 Speaker 1: them to back my plans so that I can. I 554 00:31:50,960 --> 00:31:55,160 Speaker 1: can shut shut. I'll hand over the money. I am 555 00:31:55,200 --> 00:31:58,320 Speaker 1: more than happy to purchase this game. Well, that wraps 556 00:31:58,400 --> 00:32:01,160 Speaker 1: up abandoned ware for the time being. Of course, we're 557 00:32:01,160 --> 00:32:04,880 Speaker 1: seeing software getting abandoned all the time. Things just sometimes 558 00:32:04,880 --> 00:32:07,560 Speaker 1: peter out, So I'll probably do a follow up on 559 00:32:07,600 --> 00:32:09,920 Speaker 1: this in the future. But if you've got any suggestions 560 00:32:09,920 --> 00:32:12,240 Speaker 1: for topics I should tackle, make sure you let me 561 00:32:12,320 --> 00:32:14,960 Speaker 1: know about them. Go visit our website, It's tech stuff 562 00:32:15,040 --> 00:32:17,400 Speaker 1: podcast dot com. You'll find all the different ways to 563 00:32:17,440 --> 00:32:21,080 Speaker 1: contact me there. I greatly appreciate hearing from you guys, 564 00:32:21,400 --> 00:32:23,520 Speaker 1: and I look forward to it. Also, don't forget to 565 00:32:23,600 --> 00:32:26,680 Speaker 1: visit t public dot com slash tech stuff. That's where 566 00:32:26,720 --> 00:32:30,360 Speaker 1: you can find the merchandise store. Every single purchase you 567 00:32:30,400 --> 00:32:33,320 Speaker 1: make goes to help the show. We've got stickers, t shirts, 568 00:32:33,400 --> 00:32:36,080 Speaker 1: tote bags, all sorts of different stuff with lots of 569 00:32:36,080 --> 00:32:38,920 Speaker 1: different designs, So please check that out and I'll talk 570 00:32:38,960 --> 00:32:47,000 Speaker 1: to you again really soon. For more on this and 571 00:32:47,040 --> 00:32:49,600 Speaker 1: thousands of other topics. Is it how stuff Works dot 572 00:32:49,600 --> 00:32:59,719 Speaker 1: com