WEBVTT - The Kuleshov Effect, Part 1

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<v Speaker 1>Hey everybody, Joe here, I'm just cutting in before the

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<v Speaker 1>music with a brief editorial insert it's happened before it

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<v Speaker 1>happened again. This is one of those episodes that went long.

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<v Speaker 1>Rob and I originally planned it to be one standalone chat,

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<v Speaker 1>but it started taking on an unwieldy form while we

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<v Speaker 1>were recording, so we decided to go ahead and chop

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<v Speaker 1>it up into two parts. So this is why in

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<v Speaker 1>a few minutes you might hear me make references to

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<v Speaker 1>things I'm going to bring up later in the episode,

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<v Speaker 1>but we actually won't get to them until part two,

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<v Speaker 1>so apologies for any confusion on that front. As a

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<v Speaker 1>general outline, we're going to introduce and illustrate our central

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<v Speaker 1>topic in part one here, and then we'll be going

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<v Speaker 1>deeper into the weeds of subsequent research in part two. So,

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<v Speaker 1>without any further delay, I'll now plunge you back into

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<v Speaker 1>the show. Welcome to Stuff to Blow Your Mind, production

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<v Speaker 1>of My Heart Radio. Hey, welcome who Stuff to Blow

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<v Speaker 1>Your Mind. My name is Robert lamp and I'm Joe McCormick,

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<v Speaker 1>and today we're gonna be talking about a concept known

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<v Speaker 1>as the Coolest Shop effect. This is an idea from

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<v Speaker 1>film theory. But I think this will make a really

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<v Speaker 1>interesting episode because it's first of all, it's at that

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<v Speaker 1>that weird intersection space, you know, the midnight at the

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<v Speaker 1>crossroads of of art and science. And then uh, Secondarily,

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<v Speaker 1>I think it's one of those great observations that is simple,

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<v Speaker 1>almost obvious in its implications when when you first grasp it,

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<v Speaker 1>but you the more you think about it, the weirder

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<v Speaker 1>and more powerful it gets, especially in a historical context. Yeah,

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<v Speaker 1>this is an interesting topic and one I have to

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<v Speaker 1>admit that I don't think i'd ever really absorbed before.

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<v Speaker 1>I don't know if it ever came up in um

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<v Speaker 1>any of like the film classes that I took, like

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<v Speaker 1>in college. Um same here and uh and and at

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<v Speaker 1>the same time, Yeah, I read about this and then

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<v Speaker 1>went out and actually watched um um, I watched a

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<v Speaker 1>film and watched you know, probably a couple of TV

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<v Speaker 1>shows over the weekend, and so I had it fresh

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<v Speaker 1>on my mind looking for it. And on one hand,

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<v Speaker 1>you do see it everywhere, but then you don't, like

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<v Speaker 1>it's uh, it's this thing that that when you're when

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<v Speaker 1>you first read about it, it sounds like, oh, well,

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<v Speaker 1>this is like part of the blueprint of how film works,

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<v Speaker 1>and that's kind of that's kind of one of the

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<v Speaker 1>arguments that's made for it, And yet it's not necessarily

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<v Speaker 1>as a parent as you might expect it to be,

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<v Speaker 1>but there are some wonderful examples to be to be

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<v Speaker 1>dwelt upon. Well, the way i'd put it, after having

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<v Speaker 1>done all the research for this episode, is that I

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<v Speaker 1>think it is sort of part of the blueprint of

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<v Speaker 1>how film works, except in the way it's usually explained.

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<v Speaker 1>It's just a few degrees off. Yeah, yeah, that would

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<v Speaker 1>I think that would make sense. But I'll explain more

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<v Speaker 1>about that as as we go on. Another thing that's

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<v Speaker 1>interesting about this though, is it's something that's originally from

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<v Speaker 1>the realm of art and esthetic criticism. You know, it's

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<v Speaker 1>from film theory, but it also has a sort of

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<v Speaker 1>mixed research history within the fields of experiment mental psychology,

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<v Speaker 1>and neuroscience. You know, there's some empirical experiments that seem

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<v Speaker 1>to find evidence of the effect and others do not

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<v Speaker 1>find it. And I think part of the part of

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<v Speaker 1>the difference there is how you ask the question and

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<v Speaker 1>what kind of stimula you use. But it could be

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<v Speaker 1>interesting to see what the difference is there as well,

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<v Speaker 1>But I guess we should get straight to explaining what

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<v Speaker 1>the coolest show of effect allegedly is. So, in the

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<v Speaker 1>words of the authors of a two thousand six neuroscience

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<v Speaker 1>paper by mobs at All that I'll refer to later

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<v Speaker 1>in the episode, the coolest jov effect is the following proposition.

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<v Speaker 1>It is that quote, the manipulation of context can alter

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<v Speaker 1>an audiences perception of an actor's facial expressions, thoughts, and feelings. Yeah,

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<v Speaker 1>and this is something that is at at the very

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<v Speaker 1>root of everything. Is is based on theory of mind,

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<v Speaker 1>that we as humans look at another person and we

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<v Speaker 1>simulate what's going on in their head, what, what are

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<v Speaker 1>their thoughts, what are their motivations, what are their intentions, etcetera.

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<v Speaker 1>Um uh so, yeah, it's theory theory, theory of mind

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<v Speaker 1>at heart. But it's not just the face. It's also

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<v Speaker 1>something else. And basically this gets into just an into

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<v Speaker 1>filmmaking and editing, right. It's the the idea of montage.

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<v Speaker 1>That's the word that's often used here, but that would

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<v Speaker 1>probably give us ideas of a very specific technique of like,

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<v Speaker 1>you know, you're like the training montage and Rocky film

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<v Speaker 1>or something. You should actually be thinking of montage when

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<v Speaker 1>we say it in this episode. More broadly, it's not

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<v Speaker 1>just that. It means the the arrangement of different shots

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<v Speaker 1>into a sequence through editing. No matter what kind of

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<v Speaker 1>technique you're using there, If you're taking different shots and

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<v Speaker 1>putting them into a sequence, that is montage for today's purposes. Yeah,

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<v Speaker 1>and and again it all comes back to editing. The

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<v Speaker 1>way the footage is put together, you can basically think

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<v Speaker 1>of it as like face p O V shot face um.

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<v Speaker 1>For instance, Alfred Hitchcock described it once as being a

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<v Speaker 1>situation where okay, again, think of three shots. First shot,

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<v Speaker 1>he says, his man looking out the window. Shot number

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<v Speaker 1>three is a man smiling. Now what you put in

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<v Speaker 1>that second slot, whatever that second shot is that you insert,

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<v Speaker 1>that changes the context entirely. Now, uh, As we were

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<v Speaker 1>discussing before we recorded here, this Alfred Hitchcock example, the

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<v Speaker 1>widely cided is also a little imperfect because if you

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<v Speaker 1>want to get right down to the like the core theory,

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<v Speaker 1>it's just it's shot one should be a man looking

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<v Speaker 1>out a window. Shot number three should just be that

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<v Speaker 1>man looking out a window, No smile. But it still

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<v Speaker 1>comes down to what is shot number two, because that

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<v Speaker 1>changes how you think about that man. In shot three, right,

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<v Speaker 1>you seem to see something different in the man, even

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<v Speaker 1>though you could use the exact same footage of him.

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<v Speaker 1>So the editing context changes what we think we see

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<v Speaker 1>in a previous or a subsequent shot, even though you're

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<v Speaker 1>using the exact same shots. So one of the funny

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<v Speaker 1>in Hitchcock example he uh he talks about this in

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<v Speaker 1>a famous interview I think he did with maybe it

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<v Speaker 1>was with the CBC or somebody, but but he was

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<v Speaker 1>using the example of Okay, in the first uh sequence,

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<v Speaker 1>imagine that the middle shot that's intercut there is like

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<v Speaker 1>a mother playing with a baby, and in that case, oh,

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<v Speaker 1>he's a kindly old grandfather man. And then the second

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<v Speaker 1>option is that the middle shot is a woman in

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<v Speaker 1>a bathing suit, in which case he says, then you

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<v Speaker 1>perceive his smile as being that of a dirty old man.

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<v Speaker 1>And I guess it kind of helps because it's actually

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<v Speaker 1>Alfred Hitchcock they use in the visual example. Now we'll

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<v Speaker 1>come back to more about what this idea is and

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<v Speaker 1>what it might mean, but maybe first we should just

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<v Speaker 1>do a little bit of biography on the namesake of

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<v Speaker 1>this idea. So the cool Ashov effect is named after

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<v Speaker 1>a guy named Lev Kolashov, who was a Russian filmmaker

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<v Speaker 1>and film theorist who I think, I don't know, you

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<v Speaker 1>could say it was like a major force in the

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<v Speaker 1>history of film theory and and uh and is primarily

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<v Speaker 1>responsible for popularizing this alleged effect. Yes, Lev Kulashev who

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<v Speaker 1>lived nine seventy Russian director film theorists who started out

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<v Speaker 1>in art direction and some acting before moving increasingly into directing,

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<v Speaker 1>experimental editing and scholarship. He was one of the founders

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<v Speaker 1>of the world's first film school, the Moscow Film School.

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<v Speaker 1>And yeah, he introduced the American film concept of montage

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<v Speaker 1>into Soviet cinema based on examining the works of directors

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<v Speaker 1>such as D. W. Griffith. And as David Gillepski points

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<v Speaker 1>out in his book Early Soviet Cinema, he quote played

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<v Speaker 1>a more significant part in the development of the Golden

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<v Speaker 1>Age of Russian cinema than any other figure with the

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<v Speaker 1>exception of Eisenstein. And this would referred to Sergei Eisenstein,

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<v Speaker 1>another big name and film a big big name Russian

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<v Speaker 1>film director of the time. Period theorist of the day

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<v Speaker 1>who listeners might know from such films as a Battleship

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<v Speaker 1>Potempkin from that's the old baby Stroller Down the Stairs

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<v Speaker 1>movie right now. One thing I do remember from actual

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<v Speaker 1>film classes that I took in college was that a

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<v Speaker 1>lot of early Soviet cinema does make use of the montage,

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<v Speaker 1>more in the sense of the specific film technique where

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<v Speaker 1>you're like taking a bunch of different images and and

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<v Speaker 1>putting them together to suggest a kind of, uh, a

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<v Speaker 1>kind of sequence or progression, more like the training montage.

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<v Speaker 1>But the main example I remember there is a movie

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<v Speaker 1>we watched by Vertav called The Man with the Movie Camera,

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<v Speaker 1>which is basically the whole movie is just a montage

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<v Speaker 1>of of you know, Russian public life. By the way,

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<v Speaker 1>if anyone out there wants to hear us talk even

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<v Speaker 1>more about silent film, we did an episode of Weird

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<v Speaker 1>How Cinema UM at some point in the last year

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<v Speaker 1>where we did like a silent film double feature where

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<v Speaker 1>we we picked out just a couple, maybe three different

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<v Speaker 1>silent films and talked about what was neat about them,

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<v Speaker 1>and just talked about sort of the challenges to the

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<v Speaker 1>modern viewer that that silent film poses, but also the

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<v Speaker 1>rewards of watching them. So what one of the main

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<v Speaker 1>things Kolosov was doing here was that he was he

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<v Speaker 1>wasn't even uh even even shooting new footage in these experiments. Uh,

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<v Speaker 1>he was taking pre existing footage, silent film footage usually

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<v Speaker 1>um Czarist era silent film, and re cutting them to

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<v Speaker 1>to see what could be done with this montage feature

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<v Speaker 1>like how how to arrange the footage to get different,

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<v Speaker 1>um you know, emotional results. And a lot of it

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<v Speaker 1>was based again in looking at what was going on

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<v Speaker 1>and what seemed to be working in uh in in

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<v Speaker 1>in Western film, in American film specifically, again like the

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<v Speaker 1>work of d. W. Griffith, and uh just in general

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<v Speaker 1>Koulish office was it was somewhat controversial at times, apparently

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<v Speaker 1>in in these uh these experiments, you know, he's looking

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<v Speaker 1>at American models, Western models, So he was accused by

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<v Speaker 1>Communist Party members at times of appealing to Western ideas

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<v Speaker 1>and forms too much. And he's also apparently been accused

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<v Speaker 1>of living it up during tough times in Russia and

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<v Speaker 1>destroying archive silent era films during this editing work, which,

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<v Speaker 1>again the work that wasn't really based that so much

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<v Speaker 1>in shooting new footage and experimenting with how you might

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<v Speaker 1>added them together, but taking pre existing footage from the

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<v Speaker 1>archive and adding it together. Now as a director, Kulashov

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<v Speaker 1>is apparently and I'm speaking largely of a director that

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<v Speaker 1>I really didn't know anything about before, so neither, but

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<v Speaker 1>he's apparently best known for 's The Extraordinary Adventures of

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<v Speaker 1>Mr West in the Land of the Bolsheviks. He also

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<v Speaker 1>adapted the works of Jack London and Oh Henry, but

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<v Speaker 1>especially for this show, we should really highlight that he

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<v Speaker 1>also made a death ray spy thriller. I thought this

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<v Speaker 1>was really interesting somehow. I guess this never came up

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<v Speaker 1>when we did our Invention episodes on the death ray,

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<v Speaker 1>or if it did, I've forgotten about it, because this

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<v Speaker 1>seemed new to me. But it fits right in there,

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<v Speaker 1>because if you haven't heard our episodes of the Invention

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<v Speaker 1>podcast on the death Ray, those were some of my

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<v Speaker 1>favorites that we did, especially because we got to talk

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<v Speaker 1>about an invention that never really existed and yet was

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<v Speaker 1>the subject of a popular fervor, you know that, Like

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<v Speaker 1>people were really excited about death rays for the nineteen twenties,

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<v Speaker 1>and that just there was never any such thing. Yeah, yeah,

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<v Speaker 1>the invention itself never existed, but you had kind of

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<v Speaker 1>a global death ray fever going on. And this is

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<v Speaker 1>so it's right smack dab in the middle of it,

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<v Speaker 1>a film titled lut Smirty or the Death Ray. Galetski

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<v Speaker 1>describes it as quote a relatively violent film about international espionage.

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<v Speaker 1>So I had to look in. I looked at footage

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<v Speaker 1>the available footage that I could find out. It wasn't

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<v Speaker 1>wasn't super great to watch, but there's some impressive stills.

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<v Speaker 1>The plot is spot on for what you might expect

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<v Speaker 1>from a Soviet death ray movie at the time period.

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<v Speaker 1>We follow a socialist revolutionary who has to flee an

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<v Speaker 1>unnamed fascist capitalist country. The socialist revolutionary has to flee

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<v Speaker 1>to the Soviet Union, and once there he is introduced

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<v Speaker 1>to the new technology of the death ray, which can

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<v Speaker 1>explode gunpowder at a distance, which is a key detail

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<v Speaker 1>because that's exactly, uh, the sort of thing that was

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<v Speaker 1>part of the death ray fever that we discussed in

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<v Speaker 1>the Invention episode. That's right. So the brief top line

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<v Speaker 1>on that is that, uh, basically a lot of this

0:12:36.960 --> 0:12:40.000
<v Speaker 1>death ray fever came from reaction to the horrors of

0:12:40.080 --> 0:12:43.640
<v Speaker 1>long range bombing aerial bombing in World War One, and

0:12:43.679 --> 0:12:47.040
<v Speaker 1>people wanted the idea of something that could shoot bombers

0:12:47.120 --> 0:12:49.520
<v Speaker 1>out of the sky from a great distance before they

0:12:49.559 --> 0:12:52.040
<v Speaker 1>got to your cities, and the death ray filled in

0:12:52.080 --> 0:12:57.000
<v Speaker 1>that gap exactly. So basically, the evil spy follows him

0:12:57.120 --> 0:13:00.520
<v Speaker 1>and steals the death ray technology so that they can

0:13:00.600 --> 0:13:03.560
<v Speaker 1>use it to suppress labor strikes. But don't worry, the

0:13:03.640 --> 0:13:07.520
<v Speaker 1>labor strikers steal the death ray technology back and use

0:13:07.559 --> 0:13:10.400
<v Speaker 1>it to blow up their oppressors bomber aircraft which is

0:13:10.440 --> 0:13:14.800
<v Speaker 1>about to be used against the strikers. This almost makes

0:13:14.800 --> 0:13:17.480
<v Speaker 1>me want to compile and watch a list of all

0:13:17.600 --> 0:13:20.320
<v Speaker 1>the death ray movies of the nineteen twenties. Just put

0:13:20.400 --> 0:13:24.480
<v Speaker 1>them all together and see see what kind of picture emerges. Yeah, yeah,

0:13:24.559 --> 0:13:27.320
<v Speaker 1>or and I'm curious, like, what is the best death

0:13:27.400 --> 0:13:29.960
<v Speaker 1>ray movie? I'm I'm assuming the best death ray movies

0:13:30.040 --> 0:13:33.959
<v Speaker 1>came later, um came in the wake of films such

0:13:34.000 --> 0:13:42.360
<v Speaker 1>as this Thank Okay, Well, so that's love kool a

0:13:42.400 --> 0:13:44.440
<v Speaker 1>Shov and I wanted to get a little bit into

0:13:44.440 --> 0:13:47.720
<v Speaker 1>the background of this idea of the Coolershov effect by

0:13:47.760 --> 0:13:51.400
<v Speaker 1>consulting his own words. So I found a book called

0:13:51.480 --> 0:13:54.600
<v Speaker 1>cool a shov on Film Writings. This was published by

0:13:54.600 --> 0:13:58.360
<v Speaker 1>the University of California Press in nineteen seventy four. I'm

0:13:58.400 --> 0:14:01.720
<v Speaker 1>not positive. I think this might a reprint of some

0:14:01.800 --> 0:14:05.959
<v Speaker 1>earlier writings of Cooler Jobs, but the context is um

0:14:06.240 --> 0:14:09.040
<v Speaker 1>I was consulting an early section of this book where

0:14:09.080 --> 0:14:13.559
<v Speaker 1>he's discussing a series of investigations he and his colleagues

0:14:13.600 --> 0:14:16.719
<v Speaker 1>carried out in the late nineteen teens and into the twenties,

0:14:17.360 --> 0:14:20.560
<v Speaker 1>essentially to try to figure out how film actually works.

0:14:20.680 --> 0:14:24.520
<v Speaker 1>That they were asking questions like how do audiences make

0:14:24.640 --> 0:14:27.280
<v Speaker 1>meaning out of the images they see over the course

0:14:27.280 --> 0:14:30.320
<v Speaker 1>of a film, Which is a great question and it

0:14:30.480 --> 0:14:33.760
<v Speaker 1>is something that early filmmakers really had to figure out.

0:14:33.840 --> 0:14:37.200
<v Speaker 1>We we can take a lot of film meaning making

0:14:37.240 --> 0:14:41.000
<v Speaker 1>for granted these days, because uh, you know, film techniques

0:14:41.040 --> 0:14:45.040
<v Speaker 1>are so well honed these days that they're often invisible

0:14:45.080 --> 0:14:47.320
<v Speaker 1>to us. You know, you you, if you watch a

0:14:47.360 --> 0:14:51.320
<v Speaker 1>professionally made movie, you will you will not even notice

0:14:51.360 --> 0:14:53.800
<v Speaker 1>the fact that, say, all of the eye lines and

0:14:53.880 --> 0:14:56.480
<v Speaker 1>it have been aligned correctly so that when a character

0:14:56.600 --> 0:14:58.760
<v Speaker 1>looks at something and then it cuts to that thing,

0:14:59.240 --> 0:15:02.120
<v Speaker 1>it's lined up so that it's not confusing, but that's

0:15:02.160 --> 0:15:04.120
<v Speaker 1>like a technique that had to be learned, and there

0:15:04.120 --> 0:15:06.720
<v Speaker 1>are tons of things like that. They're just invisible to

0:15:06.800 --> 0:15:09.440
<v Speaker 1>us now, as as a lot of good filmmaking techniques are,

0:15:09.480 --> 0:15:12.000
<v Speaker 1>I mean ideally, I guess, uh well, I mean there

0:15:12.000 --> 0:15:14.720
<v Speaker 1>are different ideas of this, but you know, a common

0:15:14.800 --> 0:15:17.040
<v Speaker 1>view I think among a lot of filmmakers is that

0:15:17.160 --> 0:15:20.480
<v Speaker 1>techniques should not call attention to themselves, but instead should

0:15:20.480 --> 0:15:23.240
<v Speaker 1>disappear and allow you to just become totally absorbed in

0:15:23.240 --> 0:15:26.600
<v Speaker 1>the narrative to help bring about the raw experience quality

0:15:26.680 --> 0:15:29.600
<v Speaker 1>of modern cinema. Yeah, yeah, and that's I mean, that's

0:15:29.600 --> 0:15:32.600
<v Speaker 1>something I like to stick to. I mean, unless the

0:15:32.600 --> 0:15:39.040
<v Speaker 1>film is so poor it's a execution that you can't

0:15:39.040 --> 0:15:41.800
<v Speaker 1>help but but notice it, you know, well when Yeah,

0:15:41.840 --> 0:15:44.200
<v Speaker 1>and certainly there's plenty of examples of that. But so

0:15:44.320 --> 0:15:47.000
<v Speaker 1>cool A Chav and colleagues are trying to investigate how

0:15:47.040 --> 0:15:50.560
<v Speaker 1>does film work? What what are the techniques that that

0:15:50.680 --> 0:15:53.840
<v Speaker 1>cause an audience to think or feel a certain way?

0:15:54.080 --> 0:15:57.880
<v Speaker 1>And so famously, Kolashaw feels that he has achieved a

0:15:57.920 --> 0:16:00.360
<v Speaker 1>breakthrough when he starts to discover the power hour of

0:16:00.520 --> 0:16:04.480
<v Speaker 1>montage or editing. He starts to think of editing as

0:16:04.480 --> 0:16:07.640
<v Speaker 1>a sort of master key behind the power of cinema,

0:16:08.320 --> 0:16:11.040
<v Speaker 1>and he believes that montage has a power greater than

0:16:11.160 --> 0:16:15.000
<v Speaker 1>simply showing you a series of moving images in sequence

0:16:15.040 --> 0:16:18.200
<v Speaker 1>so that you think, well, one follows the other. Instead,

0:16:18.240 --> 0:16:21.640
<v Speaker 1>he comes to think that by ordering shots in a sequence,

0:16:22.000 --> 0:16:26.640
<v Speaker 1>you actually change the meaning of the shots themselves, or

0:16:26.720 --> 0:16:30.280
<v Speaker 1>change the perception of what is contained in the shots.

0:16:30.720 --> 0:16:33.480
<v Speaker 1>And there's a memorable example that Kolashov describes in the book.

0:16:33.680 --> 0:16:37.080
<v Speaker 1>I'll just read it directly. He says, I saw this

0:16:37.120 --> 0:16:40.760
<v Speaker 1>scene I think in a film by Rezumni, a priest's

0:16:40.800 --> 0:16:43.880
<v Speaker 1>house with a portrait of Nicholas the second hanging on

0:16:43.960 --> 0:16:47.040
<v Speaker 1>the wall, that that would be the czar right uh,

0:16:47.240 --> 0:16:49.880
<v Speaker 1>the village is taken over by the Red Army. The

0:16:49.960 --> 0:16:53.280
<v Speaker 1>frightened priest turns the portrait over and on the reverse

0:16:53.360 --> 0:16:57.000
<v Speaker 1>side of the portrait is the smiling face of Lenin. However,

0:16:57.280 --> 0:17:00.360
<v Speaker 1>this is a familiar portrait, a portrait in which Lennon

0:17:00.520 --> 0:17:03.680
<v Speaker 1>is not smiling. But that spot in the film was

0:17:03.760 --> 0:17:06.879
<v Speaker 1>so funny and it was so uproariously received by the

0:17:06.920 --> 0:17:11.560
<v Speaker 1>public that I myself scrutinizing the portrait several times saw

0:17:11.600 --> 0:17:16.440
<v Speaker 1>the portrait of Lenin as smiling. Especially intrigued by this,

0:17:16.760 --> 0:17:19.520
<v Speaker 1>I obtained the portrait that was used and saw that

0:17:19.560 --> 0:17:22.600
<v Speaker 1>the expression on the face in the portrait was serious.

0:17:23.040 --> 0:17:26.840
<v Speaker 1>The montage was so edited that we involuntarily imbued a

0:17:26.960 --> 0:17:31.800
<v Speaker 1>serious face with a changed expression characteristic of that playful moment.

0:17:32.240 --> 0:17:35.080
<v Speaker 1>In other words, the work of the actor was altered

0:17:35.160 --> 0:17:38.560
<v Speaker 1>by means of montage. In this way, montage had a

0:17:38.600 --> 0:17:42.280
<v Speaker 1>colossal influence on the effect of the material. It became

0:17:42.280 --> 0:17:45.520
<v Speaker 1>apparent that it was possible to change the actor's work,

0:17:45.920 --> 0:17:49.919
<v Speaker 1>his movement, his very behavior in either one direction or

0:17:50.000 --> 0:17:53.400
<v Speaker 1>the other through montage. I thought this was a great

0:17:53.400 --> 0:17:56.240
<v Speaker 1>example because I haven't seen the film in question, but

0:17:56.240 --> 0:17:59.879
<v Speaker 1>but I can understand exactly the effect he's describing he

0:18:00.080 --> 0:18:03.359
<v Speaker 1>or with this portrait of Lenin because of the tone

0:18:03.440 --> 0:18:06.960
<v Speaker 1>of the scene. The context makes it darkly comedic, like

0:18:07.040 --> 0:18:10.679
<v Speaker 1>it's funny, but it's also threatening. That a serious or

0:18:10.680 --> 0:18:13.399
<v Speaker 1>neutral face could be perceived as having a kind of

0:18:13.440 --> 0:18:18.479
<v Speaker 1>wicked grin. Mm hmm, yeah, you know that this reminds me,

0:18:18.680 --> 0:18:20.960
<v Speaker 1>just in general, of any time you have kind of

0:18:21.080 --> 0:18:24.120
<v Speaker 1>kind of a portrait. He had a painting or a photograph. Um,

0:18:24.160 --> 0:18:27.480
<v Speaker 1>I guess that. You know, just in general, outside of film,

0:18:27.520 --> 0:18:30.080
<v Speaker 1>it can seem to take on different dimensions based on

0:18:30.440 --> 0:18:35.159
<v Speaker 1>what you are doing or what your mindset is. If

0:18:35.200 --> 0:18:38.439
<v Speaker 1>you're sort of imagining that the that the subject of

0:18:38.440 --> 0:18:40.920
<v Speaker 1>the painting or picture can see you, or you're leaning

0:18:40.920 --> 0:18:45.600
<v Speaker 1>into that sort of interpretation, like why is Vigo the

0:18:45.880 --> 0:18:49.600
<v Speaker 1>Carpathian staring in there like that? Is he? Is he proud?

0:18:49.760 --> 0:18:52.480
<v Speaker 1>Is he angry at me? Is he smiling? Oh? That

0:18:52.520 --> 0:18:55.640
<v Speaker 1>makes me wonder did they when the film Ghostbusters too?

0:18:55.680 --> 0:18:58.639
<v Speaker 1>Did they have multiple paintings of Vigo with slightly different

0:18:58.680 --> 0:19:01.960
<v Speaker 1>expressions on his face? Or did they just use one

0:19:02.040 --> 0:19:04.679
<v Speaker 1>portrait and and rely on the kool a Shov effect

0:19:04.720 --> 0:19:07.280
<v Speaker 1>For us, I read emotions into it. I wish I

0:19:07.359 --> 0:19:10.399
<v Speaker 1>thought of this earlier. Well, anyway, so we're about to

0:19:10.400 --> 0:19:14.080
<v Speaker 1>get to the description of the main alleged experiment that

0:19:14.240 --> 0:19:17.200
<v Speaker 1>establishes the this that we're about to get into canonical

0:19:17.240 --> 0:19:22.439
<v Speaker 1>kool Ashov effect territory. So, following this realization about the

0:19:22.560 --> 0:19:26.520
<v Speaker 1>power of editing or montage to change what is perceived

0:19:26.600 --> 0:19:30.280
<v Speaker 1>within the shot itself, there's this famous story about an

0:19:30.280 --> 0:19:33.639
<v Speaker 1>experiment kol Ashov supposedly carried out to put the idea

0:19:33.760 --> 0:19:36.560
<v Speaker 1>to the test. And I want to flag at the

0:19:36.560 --> 0:19:40.399
<v Speaker 1>beginning here that multiple sources I've read raised questions about

0:19:40.480 --> 0:19:43.160
<v Speaker 1>whether this test ever actually took place in the way

0:19:43.200 --> 0:19:46.800
<v Speaker 1>it is described. Um, but I'd say it doesn't especially matter,

0:19:46.880 --> 0:19:49.240
<v Speaker 1>because we're going to be just using this story to

0:19:49.359 --> 0:19:51.960
<v Speaker 1>illustrate an idea. Then we can look at other tests later,

0:19:52.119 --> 0:19:55.720
<v Speaker 1>not to provide evidential force that it must be, as

0:19:55.760 --> 0:19:59.320
<v Speaker 1>Kolashov says, So whether or not this event actually took

0:19:59.359 --> 0:20:01.879
<v Speaker 1>place exact like this, This is how it's described in

0:20:01.920 --> 0:20:05.359
<v Speaker 1>a book called How Movies Work by Bruce Kawen. This

0:20:05.480 --> 0:20:10.240
<v Speaker 1>was a University of California press. Kawen writes, as follows

0:20:10.240 --> 0:20:14.640
<v Speaker 1>about Kulashev's experiment. He found some old footage of a

0:20:14.680 --> 0:20:20.119
<v Speaker 1>pre revolutionary actor named Yvonne majukin a single long take,

0:20:20.400 --> 0:20:23.680
<v Speaker 1>probably a makeup test, in which the face showed an

0:20:23.760 --> 0:20:29.080
<v Speaker 1>unvarying neutral expression. Kulashev then cut three different shots into

0:20:29.080 --> 0:20:32.040
<v Speaker 1>this take, one of a child playing with a toy,

0:20:32.680 --> 0:20:35.479
<v Speaker 1>one of a bowl of soup, and one of an

0:20:35.520 --> 0:20:38.880
<v Speaker 1>old woman in a coffin the sequence when as follows,

0:20:39.280 --> 0:20:47.200
<v Speaker 1>face child, face, soup, face woman face. When he showed

0:20:47.200 --> 0:20:49.520
<v Speaker 1>this short film to an audience. Although this may be

0:20:49.640 --> 0:20:52.879
<v Speaker 1>a bit of cinematic folklore, they remarked what a great

0:20:52.960 --> 0:20:56.800
<v Speaker 1>actor Majukin was. They enjoyed the subtle way he expressed

0:20:56.800 --> 0:21:01.360
<v Speaker 1>affectionate delight at the child's playing hunger soup, and grief

0:21:01.400 --> 0:21:03.639
<v Speaker 1>at the death of the woman whom they assumed was

0:21:03.760 --> 0:21:07.399
<v Speaker 1>his mother. The Masoukan experiment, as it has since been called,

0:21:07.480 --> 0:21:10.520
<v Speaker 1>had a permanent impact on the theory of screen acting.

0:21:10.960 --> 0:21:14.120
<v Speaker 1>It showed that audiences will read shots in terms of

0:21:14.160 --> 0:21:17.480
<v Speaker 1>each other, and therefore that a film actor who ought

0:21:17.520 --> 0:21:21.440
<v Speaker 1>ideally to under act could allow the montage to suggest

0:21:21.560 --> 0:21:24.520
<v Speaker 1>some of his or her emotions and thoughts. The point

0:21:24.560 --> 0:21:28.000
<v Speaker 1>for our immediate purposes, however, is simply that the impression

0:21:28.000 --> 0:21:33.000
<v Speaker 1>of continuity is often generated by the audience. Now we'll

0:21:33.000 --> 0:21:35.919
<v Speaker 1>come back with some additional history of research to to

0:21:36.000 --> 0:21:40.119
<v Speaker 1>build upon this later, But Kulashov used this alleged experiment

0:21:40.200 --> 0:21:43.440
<v Speaker 1>in support of his broader theory of how film worked,

0:21:44.119 --> 0:21:46.000
<v Speaker 1>one of the main points of which was that the

0:21:46.040 --> 0:21:50.080
<v Speaker 1>soul of a film was in the editing process, and

0:21:50.119 --> 0:21:52.960
<v Speaker 1>that the edit of the film actually had more power

0:21:53.119 --> 0:21:57.399
<v Speaker 1>over the film's effect than the contents of any individual shot.

0:21:58.119 --> 0:22:00.439
<v Speaker 1>I think another way of phrasing this is that the

0:22:00.480 --> 0:22:03.959
<v Speaker 1>way you edit your footage together is ultimately more important

0:22:04.040 --> 0:22:07.760
<v Speaker 1>than what an actor does while the cameras rolling, because

0:22:07.800 --> 0:22:11.080
<v Speaker 1>the meaning of an actor's performance can be totally changed

0:22:11.119 --> 0:22:15.520
<v Speaker 1>by the editing context. And in fact, Kolashov allegedly carried

0:22:15.560 --> 0:22:18.520
<v Speaker 1>out a couple of other experiments along these lines that

0:22:18.600 --> 0:22:23.560
<v Speaker 1>are known sometimes as creative geography and creative anatomy. Creative

0:22:23.560 --> 0:22:28.520
<v Speaker 1>anatomy would be using shots of parts of different bodies

0:22:28.560 --> 0:22:32.080
<v Speaker 1>from different actors, creating the illusion that they all belonged

0:22:32.119 --> 0:22:33.919
<v Speaker 1>to the same person, So you can show a different

0:22:33.960 --> 0:22:38.360
<v Speaker 1>person's hands, lips, legs, and so forth and create an imaginary,

0:22:38.440 --> 0:22:42.120
<v Speaker 1>composite person that doesn't exist. He also did the same

0:22:42.160 --> 0:22:44.640
<v Speaker 1>thing with physical geography, so he would have, for example,

0:22:44.680 --> 0:22:48.800
<v Speaker 1>a shot of people walking along a street in Moscow

0:22:49.320 --> 0:22:51.960
<v Speaker 1>and then maybe going up a staircase and then going

0:22:52.000 --> 0:22:55.440
<v Speaker 1>to a mansion that was actually the White House in Washington,

0:22:55.520 --> 0:22:58.800
<v Speaker 1>d C. Creating the illusion that they're all there's just

0:22:58.880 --> 0:23:01.840
<v Speaker 1>one continuous all call in the same place, but they're

0:23:01.880 --> 0:23:04.959
<v Speaker 1>on different continents, which at the time they looked at

0:23:04.960 --> 0:23:08.119
<v Speaker 1>that discovery as revelatory. They're like, oh wow, Like you

0:23:08.400 --> 0:23:12.760
<v Speaker 1>actually don't need to shoot stuff that's in the same

0:23:12.800 --> 0:23:15.760
<v Speaker 1>geographic place in order to suggest being in the same

0:23:15.760 --> 0:23:19.720
<v Speaker 1>geographic place. You can invent geographies that don't exist out

0:23:19.760 --> 0:23:22.679
<v Speaker 1>of different parts, which of course now it is just

0:23:22.840 --> 0:23:25.639
<v Speaker 1>this is just how you make films. You know, you

0:23:25.640 --> 0:23:28.720
<v Speaker 1>you you have one exterior and you maybe the interior

0:23:28.800 --> 0:23:31.240
<v Speaker 1>is a set or it's somewhere on the other side

0:23:31.240 --> 0:23:34.080
<v Speaker 1>of the country. You know. Um, you know, you read

0:23:34.200 --> 0:23:37.119
<v Speaker 1>you read any behind the scenes making just any of

0:23:37.160 --> 0:23:39.520
<v Speaker 1>your favorite films, and you'll find stuff like like the

0:23:39.560 --> 0:23:43.080
<v Speaker 1>Library and Ghostbusters the first Ghostbusters film. I think parts

0:23:43.080 --> 0:23:45.120
<v Speaker 1>of that are and just you know, they're from all over,

0:23:45.160 --> 0:23:47.520
<v Speaker 1>depending on whether you're outside or your inside or you're

0:23:47.560 --> 0:23:50.680
<v Speaker 1>in the basement. And then uh, and then also when

0:23:50.680 --> 0:23:53.040
<v Speaker 1>it comes to the anatomy question here, I mean, it's

0:23:53.080 --> 0:23:56.720
<v Speaker 1>it's why you have stunt doubles, body doubles. It's why

0:23:56.880 --> 0:24:00.000
<v Speaker 1>you can finish a film. Uh, even though Bello would

0:24:00.000 --> 0:24:03.960
<v Speaker 1>oc died whilst shooting it, right, So that's probably you're

0:24:03.960 --> 0:24:06.280
<v Speaker 1>getting into the poor example of it, and that that

0:24:06.359 --> 0:24:09.919
<v Speaker 1>does specific example No. Plan nine for matter space is

0:24:09.960 --> 0:24:12.720
<v Speaker 1>a is a wonderful example of of what you can

0:24:12.720 --> 0:24:22.879
<v Speaker 1>do with the magic of cinema editing. But but to

0:24:22.920 --> 0:24:25.920
<v Speaker 1>get back to the core idea here the spit and

0:24:26.200 --> 0:24:28.119
<v Speaker 1>I think it'll be important for us to think about

0:24:28.960 --> 0:24:31.200
<v Speaker 1>the coolest show effect in a couple of different ways.

0:24:31.240 --> 0:24:35.880
<v Speaker 1>One is just the broader idea that editing context can

0:24:36.000 --> 0:24:39.680
<v Speaker 1>radically change the meaning of individual shots, which I think

0:24:39.720 --> 0:24:43.280
<v Speaker 1>we just all know from experiences is obviously true. This

0:24:43.400 --> 0:24:47.520
<v Speaker 1>is a fact about how movies work. But the other

0:24:47.560 --> 0:24:50.560
<v Speaker 1>thing is the more specific claim of the alleged MOSU

0:24:50.600 --> 0:24:54.800
<v Speaker 1>can experiment that you can take a totally neutral shot

0:24:54.880 --> 0:24:58.560
<v Speaker 1>of an actor's face, displaying no emotion whatsoever, and by

0:24:58.680 --> 0:25:02.719
<v Speaker 1>intercutting it with other footage, you can change what the

0:25:02.760 --> 0:25:06.520
<v Speaker 1>audience perceives in those shots of the actor's face. You

0:25:06.520 --> 0:25:09.800
<v Speaker 1>can the audience will come to think that, you know,

0:25:09.920 --> 0:25:12.920
<v Speaker 1>a neutral face intercut with the image of a child

0:25:13.000 --> 0:25:16.240
<v Speaker 1>playing is like a happy parental uh, you know, and

0:25:16.640 --> 0:25:19.080
<v Speaker 1>like a bowl of soup means they're they're they're filled

0:25:19.119 --> 0:25:21.800
<v Speaker 1>with pangs of hunger, even though it's the exact same

0:25:21.840 --> 0:25:25.560
<v Speaker 1>neutral footage of the face. So that's the more specific claim,

0:25:25.640 --> 0:25:27.960
<v Speaker 1>And I think it's that second one that's more questionable

0:25:28.000 --> 0:25:30.520
<v Speaker 1>but but also interesting in its own regard, and we're

0:25:30.520 --> 0:25:33.080
<v Speaker 1>gonna look at least a couple of papers about that

0:25:33.600 --> 0:25:35.240
<v Speaker 1>as we go on, but I thought it might be

0:25:35.280 --> 0:25:37.959
<v Speaker 1>good to just discuss a few examples that this UH

0:25:38.400 --> 0:25:42.159
<v Speaker 1>thinking about this effect calls to mind from UH, from

0:25:42.240 --> 0:25:44.880
<v Speaker 1>movies that you and I have seen. And one thing

0:25:45.000 --> 0:25:48.280
<v Speaker 1>I find very interesting is that, at least personally, anecdotally,

0:25:48.920 --> 0:25:51.719
<v Speaker 1>I feel a kind of experience of the coolest Shov effect,

0:25:51.760 --> 0:25:56.000
<v Speaker 1>even the more specific version with neutral faces in movies

0:25:56.080 --> 0:26:01.240
<v Speaker 1>that don't actually involve real faces. A really great example

0:26:01.280 --> 0:26:04.119
<v Speaker 1>I came across was mentioned on the TV tropes website

0:26:04.160 --> 0:26:06.320
<v Speaker 1>for the cooler Shov effect. If you never never been

0:26:06.320 --> 0:26:08.800
<v Speaker 1>to that website, it's a great it's like a wiki style,

0:26:08.920 --> 0:26:11.640
<v Speaker 1>you know, user submitted content, but it just includes big

0:26:11.680 --> 0:26:16.199
<v Speaker 1>lists of different sorts of conventions of of TV and

0:26:16.280 --> 0:26:20.199
<v Speaker 1>movies and things like that, narrative conventions, filmmaking conventions, UH

0:26:20.320 --> 0:26:23.359
<v Speaker 1>cliches and such, and so they've got a page on

0:26:23.400 --> 0:26:26.320
<v Speaker 1>the cooler shop effect, and it mentioned how in two

0:26:26.320 --> 0:26:29.000
<v Speaker 1>thousand one of Space Odyssey, which I thought was a

0:26:29.040 --> 0:26:33.160
<v Speaker 1>fantastic example. Oh, I absolutely agree, and I wouldn't have

0:26:33.200 --> 0:26:36.159
<v Speaker 1>thought of it at first myself. But yeah, you just

0:26:36.240 --> 0:26:39.600
<v Speaker 1>have that red light that how has no face at all,

0:26:39.680 --> 0:26:42.400
<v Speaker 1>not even the semblance of the face exactly. So yeah,

0:26:42.440 --> 0:26:44.680
<v Speaker 1>it's not even a computer screen that kind of looks

0:26:44.720 --> 0:26:47.560
<v Speaker 1>like a face. It's just a red light. Uh. And

0:26:47.640 --> 0:26:50.959
<v Speaker 1>so that completely removes the possibility of picking up on

0:26:51.480 --> 0:26:55.240
<v Speaker 1>queues and micro expressions based on the feelings or mind

0:26:55.280 --> 0:26:58.120
<v Speaker 1>state of a human actor. House face is just the light.

0:26:58.720 --> 0:27:02.480
<v Speaker 1>And yet the editing context, at least for me, absolutely

0:27:02.560 --> 0:27:07.640
<v Speaker 1>causes me to read emotional expression and emotional content into

0:27:07.680 --> 0:27:10.960
<v Speaker 1>the red light. So sometimes, depending on what it's being

0:27:11.000 --> 0:27:14.400
<v Speaker 1>intercut with, the light looks calm. Other times the red

0:27:14.480 --> 0:27:18.960
<v Speaker 1>light looks suspicious or even paranoid. Yeah, yeah, that's I think.

0:27:19.000 --> 0:27:21.840
<v Speaker 1>This is this is this is a great read. Um it.

0:27:22.119 --> 0:27:24.719
<v Speaker 1>It reminds me of another example that I ran across.

0:27:24.840 --> 0:27:27.199
<v Speaker 1>I was I was just looking for at first, I

0:27:27.240 --> 0:27:30.200
<v Speaker 1>was just looking for mainstream examples, you know, and h

0:27:30.320 --> 0:27:34.000
<v Speaker 1>I ran across um a video from making star Wars

0:27:34.040 --> 0:27:36.879
<v Speaker 1>dot net. It points to some examples in Star Wars,

0:27:37.040 --> 0:27:39.520
<v Speaker 1>the first of which is is just pretty pretty standard.

0:27:39.600 --> 0:27:41.800
<v Speaker 1>I imagine. Um, you have the scene where Luke is

0:27:41.840 --> 0:27:44.520
<v Speaker 1>surveying the destruction of his aunt and uncle's home. Have

0:27:44.600 --> 0:27:48.520
<v Speaker 1>shots of devastation, shots of Luke's face. Uh, you know,

0:27:48.600 --> 0:27:52.119
<v Speaker 1>so they inform each other. But the more impressive examples

0:27:52.160 --> 0:27:55.280
<v Speaker 1>I thought, we're discussions of how you have shots of

0:27:55.359 --> 0:27:59.280
<v Speaker 1>Darth Vader during the final confrontation in um, the Return

0:27:59.280 --> 0:28:02.480
<v Speaker 1>of the Jedi. Uh, this is this is where uh,

0:28:02.560 --> 0:28:06.200
<v Speaker 1>Emperor Palpatine has has had Luke Invader fight and then

0:28:06.280 --> 0:28:10.240
<v Speaker 1>Luke refuses to kill his father, and so, uh, the

0:28:10.240 --> 0:28:12.879
<v Speaker 1>Emperor is just going to force lightning him to death

0:28:12.960 --> 0:28:15.840
<v Speaker 1>in front of Vader. And we of course, you know

0:28:15.920 --> 0:28:17.840
<v Speaker 1>later in the film, we we see Vader's face, but

0:28:18.040 --> 0:28:20.280
<v Speaker 1>you don't see Vader's face. You just see this, uh,

0:28:20.359 --> 0:28:27.240
<v Speaker 1>this emotionless bug skull helmet. But in that scene where

0:28:27.040 --> 0:28:30.720
<v Speaker 1>we're seeing what he's seeing, we're seeing shots of Luke suffering,

0:28:30.800 --> 0:28:35.480
<v Speaker 1>writhing under the agony of the force lightning. Um. We

0:28:35.040 --> 0:28:38.160
<v Speaker 1>we we we see that change Invader even though we

0:28:38.160 --> 0:28:40.760
<v Speaker 1>don't see his face. I totally agree. I think this

0:28:40.840 --> 0:28:43.720
<v Speaker 1>is another great example. Yeah, it's just the mask, so

0:28:43.800 --> 0:28:46.920
<v Speaker 1>you can't be picking up on human expressions, but yeah,

0:28:47.000 --> 0:28:50.400
<v Speaker 1>you read expression into the mask face based on what's

0:28:50.400 --> 0:28:56.000
<v Speaker 1>happening to Luke, you start to almost see him feeling compassion. Yeah.

0:28:56.000 --> 0:28:58.800
<v Speaker 1>Another example they bring up is the Mandalorian TV show

0:28:58.880 --> 0:29:01.760
<v Speaker 1>where through most of it, the title character of the

0:29:01.800 --> 0:29:05.040
<v Speaker 1>Mandalorian does not remove his helmet. And you probably have

0:29:05.360 --> 0:29:08.800
<v Speaker 1>more room to even explore how this works in that

0:29:08.840 --> 0:29:12.360
<v Speaker 1>TV show because you know Vader Vader's you know, you're

0:29:12.400 --> 0:29:16.280
<v Speaker 1>generally dealing with severe situations, but in the over the

0:29:16.320 --> 0:29:19.080
<v Speaker 1>course of the Mandalorian TV show, you have him interacting

0:29:19.120 --> 0:29:22.200
<v Speaker 1>with with light and cute things, with comedic things as

0:29:22.200 --> 0:29:25.200
<v Speaker 1>well as serious things, and so there's plenty of opportunity

0:29:25.520 --> 0:29:29.000
<v Speaker 1>for that. Again, this you know, emotionless Mandalorian helmet in

0:29:29.000 --> 0:29:34.719
<v Speaker 1>this case, uh, to to seem to convey different emotions. Uh.

0:29:34.760 --> 0:29:37.160
<v Speaker 1>And of course that's not to discount body language and

0:29:37.200 --> 0:29:40.760
<v Speaker 1>plenty of other, um, you know, cues that enable us

0:29:40.840 --> 0:29:43.200
<v Speaker 1>to lean into it. But but still, you know, all

0:29:43.240 --> 0:29:45.760
<v Speaker 1>these things work together to help us form that theory

0:29:45.760 --> 0:29:48.800
<v Speaker 1>of mind. What's going on inside Vader's mind, what's going

0:29:48.840 --> 0:29:53.040
<v Speaker 1>on inside the Mandalorian's mind, or Howe's mind. Absolutely. Yeah,

0:29:53.040 --> 0:29:56.240
<v Speaker 1>another great example. Now, one example I was I was

0:29:56.360 --> 0:29:59.960
<v Speaker 1>looking into and thinking about two brings us back to Hitchcot.

0:30:00.120 --> 0:30:04.280
<v Speaker 1>I was thinking about Psycho, which of course has has

0:30:04.280 --> 0:30:07.040
<v Speaker 1>a number of scenes that are very iconic, and you know,

0:30:07.080 --> 0:30:09.320
<v Speaker 1>we that easily come to mind, and you may even

0:30:09.320 --> 0:30:12.160
<v Speaker 1>be able to picture even if you haven't seen the film. Um,

0:30:12.200 --> 0:30:14.920
<v Speaker 1>but there's there's one scene in particular where Janet Lee's

0:30:15.240 --> 0:30:17.920
<v Speaker 1>Marian Crane is changing clothes in her room at the

0:30:17.960 --> 0:30:22.600
<v Speaker 1>Bates Motel. Norman Bates played by the handsome Anthony Perkins,

0:30:23.320 --> 0:30:25.960
<v Speaker 1>is in an adjacent room. He approaches a picture frame,

0:30:26.080 --> 0:30:29.280
<v Speaker 1>he removes it and it reveals a peephole. Uh. He

0:30:29.360 --> 0:30:31.320
<v Speaker 1>puts his eye to the peephole, and we switched to

0:30:31.360 --> 0:30:34.200
<v Speaker 1>a p o V shot of his voyeurism. Here's Marion

0:30:34.280 --> 0:30:38.280
<v Speaker 1>Crane undressing, then a close up of his eye eyeball

0:30:38.440 --> 0:30:41.520
<v Speaker 1>like side view of his eyeball staring through the peephole.

0:30:41.960 --> 0:30:43.600
<v Speaker 1>She moves out of you in the in the p

0:30:43.680 --> 0:30:46.320
<v Speaker 1>o V shot, and then he places the picture frame

0:30:46.360 --> 0:30:49.520
<v Speaker 1>back over the peepole, back still turned to us. But

0:30:49.600 --> 0:30:52.560
<v Speaker 1>then he turns and we see his face and he

0:30:52.640 --> 0:30:55.400
<v Speaker 1>in his face is very interesting in this performance and

0:30:55.440 --> 0:30:58.880
<v Speaker 1>particularly in the scene because it is I mean, it's

0:30:58.920 --> 0:31:01.960
<v Speaker 1>it's hard to to just do exactly what he's feeling

0:31:02.080 --> 0:31:04.880
<v Speaker 1>like it's not like it's kind of blank. I mean,

0:31:05.160 --> 0:31:07.200
<v Speaker 1>I end up reading into it if i'm you know,

0:31:07.280 --> 0:31:09.600
<v Speaker 1>I'm thinking about it, like what's he thinking? Obviously I

0:31:09.640 --> 0:31:11.640
<v Speaker 1>know what's about to happen. He's going to go in

0:31:11.640 --> 0:31:13.360
<v Speaker 1>there and kill her while she's in the shower. So

0:31:13.720 --> 0:31:16.600
<v Speaker 1>it's easy to read in like grim determination. But he's

0:31:16.600 --> 0:31:20.040
<v Speaker 1>not like, you know, snarling and snickering with with with

0:31:20.200 --> 0:31:25.800
<v Speaker 1>fiendish desire in this scene or anything. Um. And it's

0:31:25.800 --> 0:31:28.800
<v Speaker 1>also interesting to think about this in terms of of

0:31:28.840 --> 0:31:32.040
<v Speaker 1>subversion because you know, we think of Anthony Perkins now

0:31:32.160 --> 0:31:35.400
<v Speaker 1>we think of Psycho, we think of him playing this, um,

0:31:35.480 --> 0:31:40.640
<v Speaker 1>this very troubled, uh murderous individual. But prior to this film,

0:31:40.720 --> 0:31:43.360
<v Speaker 1>he was like a Jimmy Stewart esque leading man and

0:31:43.400 --> 0:31:46.840
<v Speaker 1>a former teen heartthrob. So so Hitchcock was averting this

0:31:47.240 --> 0:31:49.680
<v Speaker 1>image in Psycho. So it's it's interesting to think about

0:31:49.680 --> 0:31:52.840
<v Speaker 1>that watching a scene like this. So I also have

0:31:52.920 --> 0:31:55.680
<v Speaker 1>to add that having your character look through a peepo

0:31:55.880 --> 0:32:00.120
<v Speaker 1>like this is is hardly like neutral. That gives us

0:32:00.120 --> 0:32:02.320
<v Speaker 1>a different idea. I mean, in the scene earlier, he's

0:32:02.600 --> 0:32:05.320
<v Speaker 1>he's got a very boy next door kind of energy.

0:32:05.360 --> 0:32:08.320
<v Speaker 1>He seems, uh, you know, just kind of like a sweet, shy,

0:32:08.400 --> 0:32:11.640
<v Speaker 1>handsome young guy. Yeah, but yeah, once he's looking through

0:32:11.640 --> 0:32:14.320
<v Speaker 1>the people, that does charge the way we read his

0:32:14.400 --> 0:32:18.440
<v Speaker 1>face very differently. Right now, speaking of Hitchcock and uh

0:32:18.520 --> 0:32:22.880
<v Speaker 1>and voyeurism, it's also worth worth noting that Rear Window,

0:32:23.280 --> 0:32:26.000
<v Speaker 1>starring the actual Jimmy Stewart, has plenty of examples of

0:32:26.040 --> 0:32:27.560
<v Speaker 1>this sort of thing, where, you know, a lot of

0:32:27.560 --> 0:32:31.000
<v Speaker 1>that movie is Jimmy Stewart's character looking through a telescope,

0:32:31.600 --> 0:32:33.560
<v Speaker 1>and then we have po V shots of what he's

0:32:33.600 --> 0:32:37.480
<v Speaker 1>seeing in other apartments and then he and then cuts

0:32:37.520 --> 0:32:40.400
<v Speaker 1>back to him. Yeah. Now, one one more sort of

0:32:40.520 --> 0:32:42.200
<v Speaker 1>it's sort of an example of it, but also kind

0:32:42.200 --> 0:32:45.640
<v Speaker 1>of a subversion of it, is a Spielberg face. This

0:32:45.720 --> 0:32:47.840
<v Speaker 1>is the close up of alle and Wonder on an

0:32:47.880 --> 0:32:51.120
<v Speaker 1>actor's glazed face in reaction to something they're looking at,

0:32:51.200 --> 0:32:53.760
<v Speaker 1>like a like a big old shark or a UFO

0:32:54.160 --> 0:32:56.600
<v Speaker 1>or a field full of dinosaurs or something. Well, in

0:32:56.640 --> 0:32:58.960
<v Speaker 1>the more specific sense, generally, I would say, these are

0:32:58.960 --> 0:33:03.840
<v Speaker 1>not neutral faces, but they are faces that are clearly

0:33:03.840 --> 0:33:07.240
<v Speaker 1>they're having some kind of powerful inner experience. But it

0:33:07.440 --> 0:33:10.080
<v Speaker 1>sometimes might be ambiguous if you were to just see

0:33:10.080 --> 0:33:13.200
<v Speaker 1>the face by itself, but then when it's intercut with

0:33:13.200 --> 0:33:16.880
<v Speaker 1>what they're looking at, it's it's very often awe right,

0:33:17.000 --> 0:33:20.160
<v Speaker 1>and and sometimes this is actually manipulated to uh to

0:33:20.480 --> 0:33:24.000
<v Speaker 1>a comedic effect online. For instance, in the Jurassic Park

0:33:24.040 --> 0:33:26.400
<v Speaker 1>sequence where they're you know, they're odd, they're getting out

0:33:26.400 --> 0:33:29.520
<v Speaker 1>of the car, they're just you know, completely zombified by

0:33:29.560 --> 0:33:32.600
<v Speaker 1>something utterly amazing and holy before them. You don't know

0:33:32.640 --> 0:33:33.800
<v Speaker 1>what it is yet. I mean, you know it's going

0:33:33.880 --> 0:33:36.480
<v Speaker 1>to be dinosaurs, but you haven't seen it yourself yet.

0:33:36.760 --> 0:33:39.080
<v Speaker 1>And so I feel feel like there's been a number

0:33:39.200 --> 0:33:43.120
<v Speaker 1>of of comedic debts where someone has has inserted something

0:33:43.160 --> 0:33:47.080
<v Speaker 1>else there, uh, you know, something maybe more mundane than

0:33:47.520 --> 0:33:50.800
<v Speaker 1>than gigantic dinosaurs brought back to life through science the

0:33:50.800 --> 0:33:54.680
<v Speaker 1>new Taco bell menu item exactly. All right, Well, we

0:33:54.760 --> 0:33:56.640
<v Speaker 1>ended up having a lot to say about the Coolest

0:33:56.640 --> 0:33:59.080
<v Speaker 1>Shov Effect. Actually, so I think we're gonna have to

0:33:59.120 --> 0:34:02.160
<v Speaker 1>call part one there. But when we come back, we

0:34:02.240 --> 0:34:05.520
<v Speaker 1>can talk about some uh, some attempts to replicate the

0:34:05.560 --> 0:34:09.239
<v Speaker 1>original cool is show study, some interpretations of what maybe

0:34:09.320 --> 0:34:11.600
<v Speaker 1>lying behind it to the extent that it's true, and

0:34:11.640 --> 0:34:15.240
<v Speaker 1>then maybe a little more research about ambiguous faces in general.

0:34:15.680 --> 0:34:17.400
<v Speaker 1>In the meantime, if you would like to listen to

0:34:17.440 --> 0:34:19.640
<v Speaker 1>other episodes of Stuff to Blow Your Mind, you can

0:34:19.680 --> 0:34:21.640
<v Speaker 1>find them in the Stuff to Blow Your Mind podcast

0:34:21.719 --> 0:34:25.799
<v Speaker 1>feed with core episodes on Tuesday and Thursday, listener mail

0:34:25.840 --> 0:34:29.560
<v Speaker 1>on Monday, artifact on Wednesday, and hey, we're talking about film,

0:34:29.680 --> 0:34:32.520
<v Speaker 1>so be aware that on Fridays, that's weird how cinema.

0:34:32.560 --> 0:34:35.200
<v Speaker 1>That's our time to set aside most serious concerns and

0:34:35.280 --> 0:34:38.960
<v Speaker 1>just talk about a weird or unusual film. Huge thanks

0:34:38.960 --> 0:34:42.280
<v Speaker 1>as always to our excellent audio producer Seth Nicholas Johnson.

0:34:42.680 --> 0:34:44.279
<v Speaker 1>If you would like to get in touch with us

0:34:44.320 --> 0:34:46.760
<v Speaker 1>with feedback on this episode or any other, to suggest

0:34:46.760 --> 0:34:48.719
<v Speaker 1>a topic for the future, or just to say hello,

0:34:48.800 --> 0:34:51.279
<v Speaker 1>you can email us at contact that Stuff to Blow

0:34:51.320 --> 0:35:01.200
<v Speaker 1>your Mind dot com. Stuff to Blow Your Mind is

0:35:01.239 --> 0:35:03.920
<v Speaker 1>production of I Heart Radio. For more podcasts for my

0:35:03.960 --> 0:35:06.880
<v Speaker 1>heart Radio, this is the I Heart Radio app, Apple Podcasts,

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<v Speaker 1>or wherever you listening to your favorite shows