WEBVTT - Kazaa, Skype, and the Worst Deal of All Time?

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer for iHeartRadio. And how the tech

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<v Speaker 1>are you? I've got a question for you. Do you

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<v Speaker 1>all remember Skype? Which, actually, if I'm being honest, that's

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<v Speaker 1>kind of a baited question because Skype is still a thing.

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<v Speaker 1>It's not like it doesn't exist anymore. According to a

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<v Speaker 1>Microsoft blog post from February twenty twenty three, quote, more

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<v Speaker 1>than thirty six million people use Skype daily to connect

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<v Speaker 1>through phone calls and chats across borders and around the

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<v Speaker 1>world end quote. Skype is a communications app. It incorporates

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<v Speaker 1>voice and video and text chat into the application, and

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<v Speaker 1>it's been around for a while, and Microsoft was not

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<v Speaker 1>always the own of that application. In fact, I've talked

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<v Speaker 1>about Skype a few times over the history of Tech Stuff.

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<v Speaker 1>I did an episode many years ago about some of

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<v Speaker 1>the worst acquisition deals in tech history, or what are

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<v Speaker 1>perceived to be the worst deals in tech history. These

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<v Speaker 1>are deals that cost a lot of money, but ultimately

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<v Speaker 1>they didn't perform the way the parties expected them to,

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<v Speaker 1>or worse in some cases, they led to the downfall

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<v Speaker 1>of one or all of the parties involved. Skype was

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<v Speaker 1>arguably part of one of these massively bad deals, and

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<v Speaker 1>I've talked about it several other times in this show,

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<v Speaker 1>but I've never dedicated a full episode to Skype itself.

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<v Speaker 1>So I thought it was high time to change that.

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<v Speaker 1>And there's a lot to talk about. In fact, there's

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<v Speaker 1>so much that it's going to be split up over

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<v Speaker 1>two episodes. Now. Tomorrow we're gonna have another episode of

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<v Speaker 1>Smart Talks with IBM, but on Wednesday, I plan on

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<v Speaker 1>bringing the second half of this story, so we'll be

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<v Speaker 1>back with more of this on Wednesday's episode. This whole

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<v Speaker 1>idea was prompted, by the way, because while I was

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<v Speaker 1>doing research for a totally different episode, I found an

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<v Speaker 1>article from July of twenty twenty three titled the Rise

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<v Speaker 1>and Fall of Skype. Now that stirred a memory in me,

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<v Speaker 1>so I plopped on over to YouTube, and sure enough,

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<v Speaker 1>I saw a video that I was on the channel

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<v Speaker 1>Company Man that also was titled the Rise and Fall

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<v Speaker 1>of Skype. Now. That video came out three years ago,

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<v Speaker 1>so in twenty twenty there was the Rise and Fall

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<v Speaker 1>of Skype. Then I found another video from May twenty

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<v Speaker 1>twenty three, so from this year, and it was on

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<v Speaker 1>Tech Inspection and it was called Skype the Rise and

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<v Speaker 1>Fall and Rise again. Then there was another video from

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<v Speaker 1>July twenty twenty three on CNBC titled what Happened to Skype?

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<v Speaker 1>So obviously Skype is something that's had a whole lot

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<v Speaker 1>of ups and downs, and enough for folks to imply

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<v Speaker 1>that the end days were near multiple times over the

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<v Speaker 1>last several years. I'm reminded of those doomsday cults that

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<v Speaker 1>would proclaim the earth would end on a certain day,

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<v Speaker 1>and when that day would come and go, the cult

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<v Speaker 1>would say, oh, you know what, we forgot to carry

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<v Speaker 1>the one, so now it's actually this other date, rents

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<v Speaker 1>and repeat. But why, what the heck has happened? What

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<v Speaker 1>has gone on with Skype to warrant these kinds of

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<v Speaker 1>articles and videos. Why during the lockdown of twenty twenty

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<v Speaker 1>did Zoom take center stage. Why wasn't Skype the big

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<v Speaker 1>name that we talked about. Why does Microsoft tend to

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<v Speaker 1>de emphasize Skype in favor of other tools, notably stuff

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<v Speaker 1>like Microsoft Teams. So we're going to look at the

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<v Speaker 1>history of Skype. The company the app and the phenomenon.

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<v Speaker 1>Let's begin. Our story begins not in video conferencing or

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<v Speaker 1>even voiceover Internet Protocol aka VoIP. No, it actually it

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<v Speaker 1>begins with an era of swashbucklers and buccaneers. Wait, no,

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<v Speaker 1>I'm sorry, I'm actually thinking of the wrong kind of pirates.

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<v Speaker 1>It begins in a tumultuous era in which massive media

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<v Speaker 1>companies were going nuclear in an effort to totally wipe

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<v Speaker 1>out piracy at IP theft, and they didn't care if

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<v Speaker 1>innocent technologies were caught up in the process. It certainly

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<v Speaker 1>didn't care if everyday normal people were caught up in

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<v Speaker 1>the process. That was actually part of the intimidation campaign.

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<v Speaker 1>But that's actually another story. But what we're talking about

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<v Speaker 1>here are the early days of peer to peer technolology.

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<v Speaker 1>So it actually benefits us to understand how this works

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<v Speaker 1>because ultimately it's going to play a big part in

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<v Speaker 1>the Skype story. And in my opinion, the best way

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<v Speaker 1>to do that is to compare and contrast peer to

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<v Speaker 1>peer networking with your typical server client situation. Okay, so

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<v Speaker 1>in a traditional network, you've got servers, like on the web,

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<v Speaker 1>you've got web servers for example. These are the computers

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<v Speaker 1>that are housing the stuff that you want to access.

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<v Speaker 1>This is where all the stuff you want to visit

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<v Speaker 1>or see or interact with. It's where it quote unquote

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<v Speaker 1>lives on the Internet. It's on one of these servers.

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<v Speaker 1>So let's think of a basic function like visiting a

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<v Speaker 1>web page. So what's really going on when you visit

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<v Speaker 1>a web page is that you're a computer through a

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<v Speaker 1>web browser. This is the client sends a request that

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<v Speaker 1>goes out to a specific web server. It's the web

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<v Speaker 1>server that is home to the document the web page

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<v Speaker 1>in this case that you actually want to access and see.

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<v Speaker 1>So your browser, the client asks the server, the computer

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<v Speaker 1>holding the document, may I please have a copy of

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<v Speaker 1>this specific web page? And assuming you have permission to

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<v Speaker 1>access that web page, the server then sends it along

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<v Speaker 1>and your browser will display the page for you to

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<v Speaker 1>see and interact with. So in this system, you've got

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<v Speaker 1>a centralized authority, the web server. So actually you've got

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<v Speaker 1>lots of centralized authorities. They are authorities over whichever documents

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<v Speaker 1>they host. So that means there's a single place for

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<v Speaker 1>you to go in order to get what you want.

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<v Speaker 1>If that source gets overwhelmed for some reason, let's say

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<v Speaker 1>there's a heavier than normal amount of traffic. Maybe there's

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<v Speaker 1>a distributed denial of service attack against the server. Well,

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<v Speaker 1>that affects your experience. The entire Internet is made up

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<v Speaker 1>of servers that act as the sort of centralized silos

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<v Speaker 1>of data. I should also mention that typically there are

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<v Speaker 1>also backup servers, so there's redundancy in the case that

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<v Speaker 1>primary servers go down. I say that just so that

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<v Speaker 1>you don't think that there's one and only one computer

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<v Speaker 1>out there that hosts your favorite website or whatever. Anyway,

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<v Speaker 1>let's compare this with peer to peer networks. Back in

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<v Speaker 1>nineteen ninety nine, a college student named Sean Fanning created

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<v Speaker 1>a service built on top of this different approach to networking. So,

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<v Speaker 1>instead of having centralized servers serving various clients, Fanning's approach

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<v Speaker 1>had peers. Every computer that joined the network was a peer.

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<v Speaker 1>It was equal to every other computer on the network.

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<v Speaker 1>Each computer could share resources and information with other computers

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<v Speaker 1>on that network. Fanning developed some software to facilitate this,

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<v Speaker 1>and in the software, you could create and designate a

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<v Speaker 1>folder as being shaable. Other computers that on that peer

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<v Speaker 1>to peer network could access anything that was stored inside

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<v Speaker 1>this shareable folder on the individual's computer, just as your

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<v Speaker 1>computer could access similar folders on other computers that were

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<v Speaker 1>joined to this network, which made it very easy to

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<v Speaker 1>distribute files across the network. It was a very efficient approach.

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<v Speaker 1>Let's say you joined the network after it's been around

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<v Speaker 1>for a while, and a lot of computers on this

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<v Speaker 1>particular network happened to have a file that you need,

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<v Speaker 1>and they have stored that file in these shared folders.

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<v Speaker 1>So your computer could start a download and even shift

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<v Speaker 1>to pull data from a different source if for some reason,

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<v Speaker 1>the connection between you and the first source you connected

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<v Speaker 1>to starts to go bad. Let's say that there's like

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<v Speaker 1>some Internet traffic spike or something. Your download could shift

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<v Speaker 1>back and forth to continue downloading that file from different sources,

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<v Speaker 1>assuming that all the same file. Fannings software was called Napster.

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<v Speaker 1>Now you may have heard of it, and while you

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<v Speaker 1>could use Napster to distribute pretty much any kind of file,

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<v Speaker 1>Fanning's emphasis was on digital audio, primarily in the form

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<v Speaker 1>of MP three files. The software took off at college campuses,

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<v Speaker 1>where students had access to decent Internet connections. They could

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<v Speaker 1>rip music off their CD collections. They could convert these

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<v Speaker 1>digital audio files to MP three's, they could store those

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<v Speaker 1>MP three's in a shared folder for Napster. Then they

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<v Speaker 1>could hop on Napster and look for other music to

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<v Speaker 1>fill out their collections while offering up their own collection

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<v Speaker 1>for other folks to download. So folks were sharing music

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<v Speaker 1>like crazy lots more. As these peer to peer networks grew,

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<v Speaker 1>they became more efficient. Right, if you have lots and

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<v Speaker 1>lots of people who all have the same files, it

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<v Speaker 1>suddenly becomes much more efficient to distribute those files. And

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<v Speaker 1>so music sharing or piracy, depending on your point of view,

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<v Speaker 1>was really becoming very popular enter the music studios, primarily

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<v Speaker 1>led by the band Metallica, which really went hard after Napster. Now,

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<v Speaker 1>it's a pretty well known fact that established media will

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<v Speaker 1>eye any innovation that involves home media with suspicion. The

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<v Speaker 1>recordable cassette tape, the VHS tape, the writeable CD, digital

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<v Speaker 1>audio files, all of these were viewed with consternation from

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<v Speaker 1>the music industry. They pushed back against all of these

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<v Speaker 1>innovations to some extent. In some cases, they tried to

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<v Speaker 1>prevent it from even becoming a thing because they argued

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<v Speaker 1>that it constituted an existential threat to the entire industry.

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<v Speaker 1>But this time it really felt like an existential threat,

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<v Speaker 1>right because recordable cassettes, Yeah, that could potent actually eat

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<v Speaker 1>into a little revenue. But you know, making a copy

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<v Speaker 1>of a cassette or copying music off of some other

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<v Speaker 1>medium to cassette, that takes a lot of time. The

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<v Speaker 1>quality isn't always there. It's not like the ideal way

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<v Speaker 1>of pirating music. But here we were talking about addigital

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<v Speaker 1>audio file that could end up spreading across hundreds of

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<v Speaker 1>thousands of computers. Now it was getting scary. Folks could

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<v Speaker 1>download the Napster software, they could hop onto a peer

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<v Speaker 1>to peer network, and they could pirate tons of content.

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<v Speaker 1>And like I said, the music industry would go nuclear

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<v Speaker 1>against Napster and its users, demanding huge amounts in damages

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<v Speaker 1>along the way, amounts that far outstripped anything that the

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<v Speaker 1>company's lost. And also, as I've said many times before,

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<v Speaker 1>you can't actually prove that there was a loss in

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<v Speaker 1>revenue at all when someone downloads something with out paying

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<v Speaker 1>for it. And the reason you can't prove a loss

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<v Speaker 1>in revenue is you can't prove the person who stole

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<v Speaker 1>the thing Otherwise would have paid for it, and no

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<v Speaker 1>physical copy of the thing had been lost, so it's

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<v Speaker 1>not like you can't sell the things. Still, the thing

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<v Speaker 1>still exists. Someone just made an illegal copy of it.

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<v Speaker 1>But you also can't say that the person who made

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<v Speaker 1>the illegal copy would have otherwise bought the thing, so

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<v Speaker 1>you can't prove there's a loss in revenue. This is

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<v Speaker 1>like a fundamental flaw in the way the music industry

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<v Speaker 1>went after pirates and services. It's entirely possible that the pirate,

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<v Speaker 1>were they honest, just would have gone without rather than

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<v Speaker 1>having bought the media or whatever, which means you haven't

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<v Speaker 1>lost any revenue. Right Like, if I don't buy your thing,

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<v Speaker 1>it doesn't mean I stole from you. It just means

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<v Speaker 1>I didn't buy it. But the copying part made it

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<v Speaker 1>much more complicated. Anyway, that's a rabbit hole we can't

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<v Speaker 1>really go down. I've talked about it in previous episodes. Anyway, So, oh,

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<v Speaker 1>what does all this have to do with Skype? Well,

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<v Speaker 1>a judgment on the Napster case brought against the app

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<v Speaker 1>by the aforementioned ban Metallica was going on. There was

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<v Speaker 1>also a pair of developers out in Amsterdam who launched

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<v Speaker 1>a similar peer to peer service. This one was called Kazah.

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<v Speaker 1>They had been working on it since two thousand and

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<v Speaker 1>While Napster took a rather lackadaisical stance on the whole

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<v Speaker 1>sharing of copyrighted material, Kazab at least outwardly urged users

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<v Speaker 1>to not engage in piracy. You could still share files

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<v Speaker 1>across the network, but they were supposed to be ones

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<v Speaker 1>that you had the authority to share. Of course, lots

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<v Speaker 1>of folks didn't really follow that philosophy, and piracy across

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<v Speaker 1>Kazab wasn't really that different than piracy across Napster, which

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<v Speaker 1>would ultimately lose its various court cases. Now. The developers

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<v Speaker 1>for kaza were Nicholas Zenstrom and Janis Freese, who had

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<v Speaker 1>been working together since the mid nineties. Zenstrom is a

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<v Speaker 1>decade older than Freeze, and both of them worked at

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<v Speaker 1>a telecommunications company in Denmark called Tella II. The two

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<v Speaker 1>men are really interesting contrast. Zenstrom is from Sweden. He

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<v Speaker 1>earned degrees in engineering, physics, and business administration. He started

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<v Speaker 1>at Tella IO back in nineteen ninety one and rose

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<v Speaker 1>through the ranks pretty quickly. He's an entrepreneur who has

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<v Speaker 1>led numerous companies over the course of his career. Janas

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<v Speaker 1>Freese is from Denmark, and unlike Zinstrom, Freeze doesn't hold degrees.

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<v Speaker 1>In fact, he's a high school dropout. He was one

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<v Speaker 1>of those kids who became fascinated with programming and networks

0:14:39.160 --> 0:14:42.600
<v Speaker 1>early on, and rather than pursue an education, he jumped

0:14:42.640 --> 0:14:46.200
<v Speaker 1>into working at companies that were introducing internet services. Now

0:14:46.240 --> 0:14:48.240
<v Speaker 1>keep in mind this was in the early days of

0:14:48.280 --> 0:14:51.000
<v Speaker 1>the general public even learning what the Internet was and

0:14:51.040 --> 0:14:54.480
<v Speaker 1>how to access it. Freeze joined Tella two in nineteen

0:14:54.560 --> 0:14:57.520
<v Speaker 1>ninety six. He would run the customer support department and

0:14:57.560 --> 0:15:01.080
<v Speaker 1>worked with Zenstrom on a few projects at company. The

0:15:01.080 --> 0:15:03.800
<v Speaker 1>two men worked well together and they decided to leave

0:15:03.880 --> 0:15:07.400
<v Speaker 1>Tellatu to create their own company and product, and Kaza

0:15:07.440 --> 0:15:10.480
<v Speaker 1>was born. I was born as the music industry was

0:15:10.520 --> 0:15:14.760
<v Speaker 1>pushing hard against peer to peer networks. Okay, we're gonna

0:15:14.800 --> 0:15:16.760
<v Speaker 1>take a quick break to thank our sponsors. When we

0:15:16.800 --> 0:15:31.120
<v Speaker 1>come back, we'll talk more about Kaza and then Skype. Okay,

0:15:31.160 --> 0:15:35.000
<v Speaker 1>before the break, I was talking about Zinstrom and Freeze,

0:15:35.040 --> 0:15:38.560
<v Speaker 1>the two guys from Tella to who left the company

0:15:38.600 --> 0:15:41.600
<v Speaker 1>to form their own company to create Kaza. They were

0:15:41.640 --> 0:15:45.720
<v Speaker 1>also joined by a trio of Estonian software developers, and

0:15:46.400 --> 0:15:49.120
<v Speaker 1>I'm going to butcher the pronunciation of these names, just

0:15:49.120 --> 0:15:52.960
<v Speaker 1>as I always do. But here we go John Tollin,

0:15:53.720 --> 0:16:00.320
<v Speaker 1>Atti Heinla and Pritt Casasalu. These developers would become the

0:16:00.320 --> 0:16:06.440
<v Speaker 1>core team behind Kazah and later on Skyte Mike Napster.

0:16:06.720 --> 0:16:10.040
<v Speaker 1>Kaza became the target of lawsuits. It was another peer

0:16:10.080 --> 0:16:12.520
<v Speaker 1>to peer sharing network and lots of people were using

0:16:12.560 --> 0:16:14.920
<v Speaker 1>it to share content that they didn't have their right

0:16:14.960 --> 0:16:18.240
<v Speaker 1>to do so. In early two thousand and two, the

0:16:18.280 --> 0:16:23.080
<v Speaker 1>company suspended downloads of the software because it was under

0:16:23.120 --> 0:16:26.400
<v Speaker 1>so much pressure, and then Zinstrument Freeze made the decision

0:16:26.560 --> 0:16:30.960
<v Speaker 1>to sell Kaza to another company called Sharman Networks, located

0:16:31.000 --> 0:16:34.520
<v Speaker 1>out of Australia. A fun sign note. The owner and

0:16:34.520 --> 0:16:37.760
<v Speaker 1>operator of Sharman Networks was a matter of secrecy, which

0:16:37.800 --> 0:16:40.320
<v Speaker 1>was probably necessary due to the scrutiny of the music

0:16:40.360 --> 0:16:45.000
<v Speaker 1>industry at the time. Nicki Hemming served as CEO, but

0:16:45.160 --> 0:16:47.840
<v Speaker 1>the music industry suspected that there might have been a

0:16:47.920 --> 0:16:51.880
<v Speaker 1>co owner lurking in the shadows and really went after them.

0:16:52.200 --> 0:16:55.360
<v Speaker 1>Others suspected that Hemming was the sole owner, that she

0:16:55.400 --> 0:16:58.200
<v Speaker 1>had done just a bang up job at creating a

0:16:58.240 --> 0:17:03.440
<v Speaker 1>complicated corporate structure that obfuscated that fact. Now, I suppose

0:17:03.480 --> 0:17:06.000
<v Speaker 1>that's a story for another time, but it does point

0:17:06.040 --> 0:17:10.199
<v Speaker 1>out that selling off Kaza was a really good and

0:17:10.240 --> 0:17:15.240
<v Speaker 1>timely decision, particularly since Australian authorities, under the direction of

0:17:15.280 --> 0:17:19.359
<v Speaker 1>the music industry, raided Sharman Network's offices in relation to

0:17:19.440 --> 0:17:22.720
<v Speaker 1>Kaza in two thousand and four. By that time, the

0:17:22.800 --> 0:17:25.680
<v Speaker 1>original team was well clear of it. But let's get

0:17:25.720 --> 0:17:29.720
<v Speaker 1>back to Zenstrom and Freeze and the Estonian developers. It's

0:17:29.760 --> 0:17:33.720
<v Speaker 1>two thousand and two. They've sold off Kaza, and they

0:17:33.800 --> 0:17:36.360
<v Speaker 1>started to ideate on how to leverage peer to peer

0:17:36.400 --> 0:17:39.800
<v Speaker 1>technology in a way that you know, wouldn't necessarily bring

0:17:39.880 --> 0:17:42.920
<v Speaker 1>down the music industry's wrath upon them or any other

0:17:43.280 --> 0:17:47.639
<v Speaker 1>media industry. So they started looking at stuff like voiceover

0:17:47.720 --> 0:17:52.119
<v Speaker 1>Internet Protocol or VoIP. To do that, they founded a

0:17:52.200 --> 0:17:57.200
<v Speaker 1>new company called Jolted Joltid, And while VoIP was an

0:17:57.200 --> 0:17:59.760
<v Speaker 1>early focus, the company really was about creating a way

0:17:59.800 --> 0:18:04.240
<v Speaker 1>for here to peer networks to scale quickly. We'll chat

0:18:04.240 --> 0:18:07.440
<v Speaker 1>about that in just a moment. To be clear, though

0:18:07.600 --> 0:18:10.400
<v Speaker 1>VoIP wasn't brand new in two thousand and two, they

0:18:10.400 --> 0:18:14.439
<v Speaker 1>didn't invent VoIP that actually had its history back in

0:18:14.480 --> 0:18:17.560
<v Speaker 1>the mid nineteen nineties when a company called vocal Tech

0:18:18.080 --> 0:18:21.399
<v Speaker 1>developed this protocol, and it does just what it says

0:18:21.400 --> 0:18:25.199
<v Speaker 1>on the ten. It utilizes the Internet to facilitate voice

0:18:25.200 --> 0:18:28.920
<v Speaker 1>calls between people. So instead of connecting via the plane

0:18:28.960 --> 0:18:34.119
<v Speaker 1>old telephone service aka POTTS and yes it's a real acronym,

0:18:34.440 --> 0:18:38.520
<v Speaker 1>users would instead make calls over the Internet, and thus

0:18:38.560 --> 0:18:42.560
<v Speaker 1>they would bypass things like those pesky long distance phone charges.

0:18:43.200 --> 0:18:44.800
<v Speaker 1>For those of y'all who have never had to deal

0:18:44.840 --> 0:18:47.480
<v Speaker 1>with that, it used to cost extra to make telephone

0:18:47.520 --> 0:18:51.120
<v Speaker 1>calls outside of your immediate service area. In a few

0:18:51.119 --> 0:18:53.800
<v Speaker 1>places like here in the United States, you used to

0:18:53.800 --> 0:18:55.720
<v Speaker 1>have to pay extra for a phone call if you

0:18:55.720 --> 0:18:58.000
<v Speaker 1>wanted to call someone who lived further than a couple

0:18:58.080 --> 0:19:02.080
<v Speaker 1>hundred miles from you. With VoIP, you could even make

0:19:02.119 --> 0:19:06.399
<v Speaker 1>an international call and still bypass those expensive fees. So

0:19:06.440 --> 0:19:09.360
<v Speaker 1>you could see why it would be really attractive. Now.

0:19:09.400 --> 0:19:13.679
<v Speaker 1>Some of the early VOPE applications were purely PC based,

0:19:14.040 --> 0:19:17.200
<v Speaker 1>so it wasn't super convenient. You had to be at

0:19:17.240 --> 0:19:20.720
<v Speaker 1>your computer to make a call, and the person on

0:19:20.760 --> 0:19:22.639
<v Speaker 1>the other end had to be at their computer to

0:19:22.680 --> 0:19:26.680
<v Speaker 1>receive a call. Early VOPE systems didn't allow for voipe

0:19:26.720 --> 0:19:30.760
<v Speaker 1>to landline or cell phone calls or vice versa. But

0:19:30.800 --> 0:19:33.080
<v Speaker 1>we're talking about the mid nineties when a good chunk

0:19:33.119 --> 0:19:36.240
<v Speaker 1>of folks didn't even have a cell phone, and smartphones

0:19:36.280 --> 0:19:38.520
<v Speaker 1>were essentially another decade out. I mean, there were some

0:19:38.640 --> 0:19:42.359
<v Speaker 1>early smartphones, but consumer smartphones wouldn't become a thing until

0:19:42.359 --> 0:19:45.480
<v Speaker 1>two thousand and seven. So most people who are making

0:19:45.520 --> 0:19:47.920
<v Speaker 1>a phone call were doing so when they were at

0:19:47.920 --> 0:19:50.160
<v Speaker 1>home or they were at work, and they were using

0:19:50.240 --> 0:19:54.440
<v Speaker 1>a landline anyway. Later on, companies would create telephone handsets

0:19:54.680 --> 0:19:58.520
<v Speaker 1>that could connect to a PC network and make voipe calls,

0:19:59.080 --> 0:20:01.320
<v Speaker 1>where you would have of what looked like a normal

0:20:01.359 --> 0:20:04.479
<v Speaker 1>cordless telephone, but it would connect to your computer as

0:20:04.520 --> 0:20:08.600
<v Speaker 1>opposed to your phone line. By combining VOPE services with

0:20:08.800 --> 0:20:12.600
<v Speaker 1>peer to peer infrastructure, the group hit upon a phenomenon.

0:20:13.200 --> 0:20:16.040
<v Speaker 1>You see. One of the challenges when you offer any

0:20:16.080 --> 0:20:18.600
<v Speaker 1>service does not have to be VOIPD. It could be anything.

0:20:19.040 --> 0:20:21.160
<v Speaker 1>One of the challenges that a lot of young companies

0:20:21.200 --> 0:20:24.919
<v Speaker 1>face is scalability. So you might easily be able to

0:20:24.920 --> 0:20:28.520
<v Speaker 1>handle demand in the early days of your product or

0:20:28.560 --> 0:20:31.960
<v Speaker 1>service when very few people have access to it. But

0:20:32.080 --> 0:20:36.840
<v Speaker 1>obviously you want your product to be a big success, right, Well,

0:20:36.880 --> 0:20:40.960
<v Speaker 1>the challenge comes when demand starts to outpace your ability

0:20:41.080 --> 0:20:45.080
<v Speaker 1>to meet that demand. If your servers can comfortably handle

0:20:45.119 --> 0:20:48.640
<v Speaker 1>a few thousand users at once, but tens of thousands

0:20:48.680 --> 0:20:52.320
<v Speaker 1>of people are trying to access it, you've got a problem.

0:20:52.680 --> 0:20:56.040
<v Speaker 1>Scaling can be expensive, and often it can become more

0:20:56.080 --> 0:20:59.560
<v Speaker 1>complicated than just throwing more resources at it. This is

0:20:59.560 --> 0:21:01.920
<v Speaker 1>one of those big challenges that startups face to this day.

0:21:01.960 --> 0:21:04.040
<v Speaker 1>It's also one of the big reasons for the dot

0:21:04.080 --> 0:21:06.360
<v Speaker 1>com crash. There are lots of reasons for the dot

0:21:06.480 --> 0:21:09.800
<v Speaker 1>com crash, but one of them was that there were

0:21:09.800 --> 0:21:13.199
<v Speaker 1>a lot of companies that had a good idea, but

0:21:13.400 --> 0:21:16.600
<v Speaker 1>it was way too expensive to scale it to a

0:21:16.680 --> 0:21:19.680
<v Speaker 1>point where they could actually do what they were hoping

0:21:19.760 --> 0:21:23.520
<v Speaker 1>to do beyond a small service group. Now, the beauty

0:21:23.560 --> 0:21:27.040
<v Speaker 1>of peer to peer networks is that computers that join

0:21:27.119 --> 0:21:30.520
<v Speaker 1>the network share their resources with one another, so you

0:21:30.560 --> 0:21:34.320
<v Speaker 1>aren't reliant on a centralized server or even a collection

0:21:34.400 --> 0:21:39.159
<v Speaker 1>of servers. The capacity to meet demand grows as the

0:21:39.240 --> 0:21:44.639
<v Speaker 1>actual network grows. It sidesteps the scalability issue, and arguably

0:21:44.720 --> 0:21:47.600
<v Speaker 1>this was the most genius aspect of Skype in those

0:21:47.640 --> 0:21:52.879
<v Speaker 1>early days, so the founders called their solution Global Index

0:21:53.200 --> 0:21:58.000
<v Speaker 1>or GI software. The core group built Skype on top

0:21:58.080 --> 0:22:01.920
<v Speaker 1>of GI software, and they launch on August twenty ninth,

0:22:02.160 --> 0:22:06.320
<v Speaker 1>two thousand and three. So we've just passed the twenty

0:22:06.440 --> 0:22:10.479
<v Speaker 1>year anniversary of Skype this year. The name Skype actually

0:22:10.480 --> 0:22:13.679
<v Speaker 1>came from a combination of the word sky and the

0:22:13.680 --> 0:22:17.760
<v Speaker 1>phrase peer to peer. At least one online source I

0:22:17.760 --> 0:22:20.560
<v Speaker 1>saw said that the name initially was going to be Skyper,

0:22:21.359 --> 0:22:23.800
<v Speaker 1>but they ended up shortening it to Skype because there

0:22:23.840 --> 0:22:28.800
<v Speaker 1>were some competing products some Internet domains that had Skyper

0:22:29.040 --> 0:22:31.640
<v Speaker 1>as the domain, and they just wanted to avoid any

0:22:32.080 --> 0:22:35.360
<v Speaker 1>issues with that, so they switched to Skype instead. As

0:22:35.400 --> 0:22:38.520
<v Speaker 1>Skype launched, it was free to use, or initially it

0:22:38.560 --> 0:22:41.879
<v Speaker 1>was Windows based. You would download a client and you

0:22:41.880 --> 0:22:44.600
<v Speaker 1>could use Skype for free. There were no fees for

0:22:44.680 --> 0:22:48.439
<v Speaker 1>long distance or international calls. For folks who lived in

0:22:48.440 --> 0:22:51.480
<v Speaker 1>remote places but who still had internet service, it could

0:22:51.480 --> 0:22:55.800
<v Speaker 1>be a big plus over traditional telephone service. The only

0:22:55.840 --> 0:22:59.320
<v Speaker 1>limiting factor, at least initially, was that the person with

0:22:59.359 --> 0:23:02.240
<v Speaker 1>whom you were trying to have a conversation also needed

0:23:02.280 --> 0:23:06.320
<v Speaker 1>to have Skype installed. On their computer. Both parties needed Skype.

0:23:06.840 --> 0:23:09.440
<v Speaker 1>If you had it and no one you knew had it,

0:23:09.760 --> 0:23:12.800
<v Speaker 1>well it doesn't do you much good. So it was

0:23:12.840 --> 0:23:16.359
<v Speaker 1>the kind of service that only has value as people

0:23:16.440 --> 0:23:20.840
<v Speaker 1>adopt it. But once they did, it was easyps limon

0:23:20.880 --> 0:23:24.400
<v Speaker 1>squeeze and the elegant solution of using peer to peer

0:23:24.440 --> 0:23:28.359
<v Speaker 1>technology really paid off. As long as folks in your

0:23:28.440 --> 0:23:32.800
<v Speaker 1>region had Skype installed, service was pretty darn good. The

0:23:32.800 --> 0:23:35.840
<v Speaker 1>more people who adopted it, the better the service got,

0:23:35.920 --> 0:23:39.880
<v Speaker 1>because again that meant that these computers were sharing resources.

0:23:40.920 --> 0:23:42.479
<v Speaker 1>Got to remember that a lot of people just let

0:23:42.520 --> 0:23:45.560
<v Speaker 1>their computers stay on all the time, and so it

0:23:45.600 --> 0:23:48.720
<v Speaker 1>could run the Skype peer to peer software in the

0:23:48.760 --> 0:23:52.359
<v Speaker 1>background even if someone wasn't actively using their computer, and

0:23:52.400 --> 0:23:56.159
<v Speaker 1>so it could contribute to the service this way. The

0:23:56.200 --> 0:23:59.840
<v Speaker 1>more folks who downloaded and installed it, the better it got.

0:24:00.520 --> 0:24:03.480
<v Speaker 1>This was key to Skype's success as it was not

0:24:03.680 --> 0:24:06.240
<v Speaker 1>the first VoIP product on the market right like it

0:24:06.320 --> 0:24:10.240
<v Speaker 1>was almost a decade out from when Voipe first appeared,

0:24:11.000 --> 0:24:16.200
<v Speaker 1>but other VoIP services followed the traditional client server infrastructure,

0:24:16.520 --> 0:24:19.400
<v Speaker 1>so they had challenges with scaling the service up as

0:24:19.440 --> 0:24:23.080
<v Speaker 1>adoption increased because the servers were running all the systems

0:24:23.080 --> 0:24:26.919
<v Speaker 1>in the background, so if more people were using your service,

0:24:26.960 --> 0:24:29.440
<v Speaker 1>you had to add more servers. The beauty of Skype

0:24:29.960 --> 0:24:33.000
<v Speaker 1>was that it just got better as more people joined it.

0:24:33.520 --> 0:24:37.000
<v Speaker 1>Now at this stage, the team referred to Skype as

0:24:37.000 --> 0:24:40.080
<v Speaker 1>being in beta. For those of y'all who are not

0:24:40.160 --> 0:24:43.720
<v Speaker 1>familiar with the term beta testing, it is a stage

0:24:43.760 --> 0:24:47.520
<v Speaker 1>in development where the programmer or programmers who are responsible

0:24:47.600 --> 0:24:50.359
<v Speaker 1>for this app or service or whatever, they roll it

0:24:50.400 --> 0:24:53.120
<v Speaker 1>out to a test group and that test group use

0:24:53.200 --> 0:24:55.560
<v Speaker 1>the app, and then they give feedback on it, and

0:24:55.600 --> 0:24:59.680
<v Speaker 1>they also alert if they run into any bugs or anything.

0:25:00.040 --> 0:25:03.080
<v Speaker 1>It's a way to make sure that the service is

0:25:03.119 --> 0:25:07.320
<v Speaker 1>actually stable and useful, that the features make sense and

0:25:07.359 --> 0:25:09.800
<v Speaker 1>everything before you roll it out to an even larger

0:25:10.160 --> 0:25:13.080
<v Speaker 1>group of people. Skype would stay in beta for quite

0:25:13.080 --> 0:25:16.000
<v Speaker 1>a bit, but it was an open beta, so really

0:25:16.040 --> 0:25:19.199
<v Speaker 1>anyone could participate. They just had to download and install it,

0:25:19.400 --> 0:25:22.600
<v Speaker 1>at least anyone on Windows machines. Initially, it would take

0:25:22.600 --> 0:25:25.600
<v Speaker 1>a bit before Apple would get its own client for Skype.

0:25:26.440 --> 0:25:29.199
<v Speaker 1>And that makes sense again that they had it as

0:25:29.240 --> 0:25:32.680
<v Speaker 1>an open beta approach, because if it's a peer to

0:25:32.720 --> 0:25:35.480
<v Speaker 1>peer network, it's only as good as the number of

0:25:35.480 --> 0:25:38.080
<v Speaker 1>people who have joined on right, you don't want to

0:25:38.440 --> 0:25:40.439
<v Speaker 1>limit that. If you had a closed beta for a

0:25:40.480 --> 0:25:44.400
<v Speaker 1>peer to peer network, then you might not have the

0:25:44.440 --> 0:25:48.199
<v Speaker 1>density of that network to make the service useful, and

0:25:48.240 --> 0:25:51.239
<v Speaker 1>you also would have people who actually were interested in

0:25:51.280 --> 0:25:53.800
<v Speaker 1>talking to each other. You'd have a bunch of individuals

0:25:54.240 --> 0:25:57.040
<v Speaker 1>who were all part of a beta, but they didn't

0:25:57.080 --> 0:25:58.960
<v Speaker 1>know each other, and they'd have no reason to talk

0:25:58.960 --> 0:26:03.560
<v Speaker 1>to one another. That would not be a really successful approach. Now.

0:26:03.600 --> 0:26:06.080
<v Speaker 1>One early beta build in two thousand and four added

0:26:06.119 --> 0:26:09.240
<v Speaker 1>in the feature that would let PC users make Skype

0:26:09.280 --> 0:26:14.240
<v Speaker 1>calls to landlines. The feature was called Skype out, and

0:26:14.520 --> 0:26:18.159
<v Speaker 1>unlike the PC to PC calls, this one would actually

0:26:18.160 --> 0:26:20.520
<v Speaker 1>cost money. So you can make a call from one

0:26:20.560 --> 0:26:23.280
<v Speaker 1>PC to another for free, but if you were using

0:26:23.320 --> 0:26:26.520
<v Speaker 1>your PC to call someone's landlined, you actually had to

0:26:26.720 --> 0:26:29.720
<v Speaker 1>pay money for that. The initial fee I believe was

0:26:29.800 --> 0:26:33.639
<v Speaker 1>two euro cents a minute for landlines that were within Europe,

0:26:34.119 --> 0:26:38.240
<v Speaker 1>the US, Australia, and New Zealand, but these fees were

0:26:38.240 --> 0:26:44.120
<v Speaker 1>typically lower, sometimes like significantly lower than the long distance

0:26:44.119 --> 0:26:47.879
<v Speaker 1>and international call fees that telecommunications companies would charge you,

0:26:48.400 --> 0:26:51.560
<v Speaker 1>so lots of people loved it. Lots of people started

0:26:51.560 --> 0:26:53.800
<v Speaker 1>to use it. It was a way of sidestepping those

0:26:53.800 --> 0:26:57.760
<v Speaker 1>incredibly expensive fees, and Skype's popularity grew as a result.

0:26:58.480 --> 0:27:01.440
<v Speaker 1>This was also around the time that develop finally created

0:27:01.440 --> 0:27:05.720
<v Speaker 1>an Apple computer compatible version of Skype. I say finally

0:27:05.840 --> 0:27:08.000
<v Speaker 1>it was, you know, within a year of them launching.

0:27:08.040 --> 0:27:11.680
<v Speaker 1>It wasn't that long. But still it shows a big

0:27:11.680 --> 0:27:15.840
<v Speaker 1>difference too, right, because Apple in the early two thousands

0:27:15.960 --> 0:27:20.119
<v Speaker 1>was starting to gain more momentum. But you have to

0:27:20.119 --> 0:27:23.320
<v Speaker 1>remember that in the mid to late nineties, Apple was

0:27:23.359 --> 0:27:25.480
<v Speaker 1>a very different company and it was on the verge

0:27:25.520 --> 0:27:29.200
<v Speaker 1>of falling apart. By the early two thousands, it had

0:27:29.240 --> 0:27:35.000
<v Speaker 1>started to mend that that reputation and was becoming well

0:27:35.040 --> 0:27:40.760
<v Speaker 1>known for things like the iMac computer. So it was

0:27:40.800 --> 0:27:43.320
<v Speaker 1>not a high priority because there was still a much

0:27:43.400 --> 0:27:46.199
<v Speaker 1>larger concentration of Windows machines out in the world than

0:27:46.240 --> 0:27:49.320
<v Speaker 1>Apple machines. But it's good to see that it took

0:27:49.400 --> 0:27:53.160
<v Speaker 1>only like a year before the Apple version came out. Now,

0:27:53.160 --> 0:27:56.040
<v Speaker 1>over the next two years, Skype would grow and with

0:27:56.119 --> 0:27:59.479
<v Speaker 1>beta versions point nine point ninety seven one point zero

0:27:59.480 --> 0:28:03.560
<v Speaker 1>to one point for rolling out to users. By January

0:28:03.560 --> 0:28:07.680
<v Speaker 1>two thousand and five, Skype had boasted twenty three million

0:28:07.760 --> 0:28:12.080
<v Speaker 1>registered users, and analysts began to i Skype as being

0:28:12.119 --> 0:28:16.679
<v Speaker 1>a potentially disruptive product. Like we talk about disruption and

0:28:16.760 --> 0:28:21.240
<v Speaker 1>tech a lot, typically we mean that some startup has

0:28:21.280 --> 0:28:24.080
<v Speaker 1>come up with an idea that can upset the apple

0:28:24.160 --> 0:28:28.480
<v Speaker 1>cart for an established industry. In this case, clearly Skype

0:28:28.560 --> 0:28:33.919
<v Speaker 1>was a potential disruptor for the telecommunications industry. Skype's popularity

0:28:33.960 --> 0:28:36.280
<v Speaker 1>grew in two thousand and five, helped in large part

0:28:36.400 --> 0:28:39.520
<v Speaker 1>by the spread of broadband service, which was really becoming

0:28:39.520 --> 0:28:42.280
<v Speaker 1>a thing by the mid two thousands. More folks were

0:28:42.320 --> 0:28:45.680
<v Speaker 1>getting better access to the Internet and they weren't necessarily

0:28:45.680 --> 0:28:48.240
<v Speaker 1>having to rely upon dial up modems to do it.

0:28:48.720 --> 0:28:52.040
<v Speaker 1>And with that access came the potential to leverage technologies

0:28:52.120 --> 0:28:56.280
<v Speaker 1>like VoIP, and by April Skype marked to milestone. It

0:28:56.360 --> 0:29:00.840
<v Speaker 1>had one hundred million downloads. Now, keep in mind this

0:29:00.920 --> 0:29:04.760
<v Speaker 1>is downloads, not registered users. Right at January they had

0:29:04.800 --> 0:29:07.480
<v Speaker 1>twenty three million registered users. In April they have one

0:29:07.560 --> 0:29:10.880
<v Speaker 1>hundred million downloads. But you know, you could have one

0:29:10.920 --> 0:29:13.640
<v Speaker 1>person install Skype on multiple machines, you still have just

0:29:13.720 --> 0:29:17.200
<v Speaker 1>one registered user doing that. So it's not in apples

0:29:17.200 --> 0:29:20.720
<v Speaker 1>to apples comparison, but it was showing that. In two

0:29:20.760 --> 0:29:25.760
<v Speaker 1>thousand and five, Skype was growing significantly. By August of

0:29:25.760 --> 0:29:29.680
<v Speaker 1>two thousand and five, competition was starting to pop up,

0:29:29.720 --> 0:29:33.320
<v Speaker 1>and again there had already been voipe services on the market,

0:29:33.320 --> 0:29:36.280
<v Speaker 1>many offered by the telco companies that were attempting to

0:29:36.400 --> 0:29:39.520
<v Speaker 1>guard their respective lunches out of fear of Skype gobbling

0:29:39.560 --> 0:29:43.440
<v Speaker 1>them up. So Google launched its own VoIP service called

0:29:43.480 --> 0:29:47.960
<v Speaker 1>Google Talk. Microsoft had acquired a company called Teleio that

0:29:48.080 --> 0:29:50.920
<v Speaker 1>was in the VoIP business and was eyeing an opportunity

0:29:50.960 --> 0:29:56.400
<v Speaker 1>to incorporate voipe features into Imson Messenger, and Skype, out

0:29:56.440 --> 0:30:00.960
<v Speaker 1>of a effort of self preservation, aligned itself with Intel.

0:30:01.040 --> 0:30:06.000
<v Speaker 1>They formed a partnership, and Intel made an investment into Skype.

0:30:06.720 --> 0:30:10.560
<v Speaker 1>And then we get to it, the acquisition that makes

0:30:10.600 --> 0:30:14.960
<v Speaker 1>the worst deals of all time lists. eBay made an

0:30:14.960 --> 0:30:18.200
<v Speaker 1>offer that the Skype folks couldn't refuse. It was a

0:30:18.240 --> 0:30:22.360
<v Speaker 1>two and a half billion dollar offer plus another half

0:30:22.440 --> 0:30:26.720
<v Speaker 1>billion incentives for Skype. Guardian actually has it listed all

0:30:26.720 --> 0:30:28.960
<v Speaker 1>the way up to three point one billion dollars when

0:30:28.960 --> 0:30:31.640
<v Speaker 1>it was all said and done. I don't know where

0:30:31.640 --> 0:30:33.800
<v Speaker 1>they got their math on that. Almost everyone else says

0:30:34.000 --> 0:30:36.600
<v Speaker 1>either two and a half or two point six billion dollars.

0:30:37.280 --> 0:30:40.040
<v Speaker 1>But the company known for online auctions and storefronts wanted

0:30:40.040 --> 0:30:43.280
<v Speaker 1>to buy Skype for a truly princely sum, and that

0:30:43.440 --> 0:30:47.320
<v Speaker 1>happened on September twelfth, two thousand and five. We're going

0:30:47.360 --> 0:30:49.560
<v Speaker 1>to take another quick break. When we come back, we'll

0:30:49.560 --> 0:30:52.520
<v Speaker 1>talk more about what happened in the wake of this

0:30:52.640 --> 0:31:06.320
<v Speaker 1>massive deal. Okay, we're in the fall of two thousand

0:31:06.360 --> 0:31:12.160
<v Speaker 1>and five. At that time, eBay's CEO was the serial

0:31:12.280 --> 0:31:16.840
<v Speaker 1>executive leader, Meg Whitman. That name might sound familiar to you.

0:31:16.920 --> 0:31:20.680
<v Speaker 1>Meg Whitman served as the head of several companies during

0:31:20.760 --> 0:31:27.320
<v Speaker 1>pivotal moments in their respective histories, often with things being chaotic.

0:31:27.920 --> 0:31:31.200
<v Speaker 1>Besides eBay, Meg Whitman was also the helm of Hewitt

0:31:31.240 --> 0:31:36.160
<v Speaker 1>Packard during a pretty rough patch for that company's history.

0:31:36.880 --> 0:31:40.080
<v Speaker 1>She also helmed Quibi. That was the short lived short

0:31:40.120 --> 0:31:43.120
<v Speaker 1>form media company that came out the same year as

0:31:43.160 --> 0:31:47.240
<v Speaker 1>we got a you know, global pandemic. Quibi launched and

0:31:47.320 --> 0:31:51.520
<v Speaker 1>crashed in less than a year. So not like big

0:31:52.920 --> 0:31:59.160
<v Speaker 1>bright things to cheer about in Meg Whitman's trophy case

0:31:59.280 --> 0:32:01.800
<v Speaker 1>right there. But that's not to say that Whitman is

0:32:01.960 --> 0:32:04.880
<v Speaker 1>or was a poor leader, but she is linked with

0:32:04.960 --> 0:32:09.160
<v Speaker 1>some pretty questionable deals and the purchase of Skype is

0:32:09.200 --> 0:32:13.000
<v Speaker 1>way up there. So at the time, Skype's revenue was

0:32:13.000 --> 0:32:16.920
<v Speaker 1>in the low millions of dollars, which isn't bad, mind you,

0:32:17.320 --> 0:32:23.520
<v Speaker 1>but it's hardly a powerhouse. However, the product's potential was enormous,

0:32:23.640 --> 0:32:27.200
<v Speaker 1>you know. The chance to push traditional telephone companies aside

0:32:27.240 --> 0:32:30.120
<v Speaker 1>and to become the dominant means with which people can

0:32:30.160 --> 0:32:35.320
<v Speaker 1>communicate long distance was undeniably powerful. But there were skeptics

0:32:35.360 --> 0:32:37.720
<v Speaker 1>who were questioning if eBay could even find a way

0:32:37.760 --> 0:32:42.160
<v Speaker 1>to monetize the service effectively, or to integrate it into

0:32:42.240 --> 0:32:47.240
<v Speaker 1>eBay itself, or preferably both. The one bit that seemed

0:32:47.280 --> 0:32:50.720
<v Speaker 1>to make the most sense was that eBay also owned PayPal,

0:32:51.280 --> 0:32:53.600
<v Speaker 1>and so the guess was that eBay would build in

0:32:53.680 --> 0:32:57.320
<v Speaker 1>the ability for Skype users to leverage PayPal to pay

0:32:57.360 --> 0:33:01.840
<v Speaker 1>for services like making calls to landline. And eBay also

0:33:01.920 --> 0:33:05.480
<v Speaker 1>had a huge user base, so potentially that could mean

0:33:05.520 --> 0:33:09.200
<v Speaker 1>a surge in Skype adoption. But beyond that, there was

0:33:09.240 --> 0:33:13.400
<v Speaker 1>a big old question mark hovering over this deal. One

0:33:13.440 --> 0:33:15.720
<v Speaker 1>thing that eBay was hoping for was to use the

0:33:15.800 --> 0:33:19.600
<v Speaker 1>service to connect buyers and sellers so that they could

0:33:19.640 --> 0:33:22.600
<v Speaker 1>talk with one another during things like an auction, but

0:33:22.640 --> 0:33:25.959
<v Speaker 1>it turned out eBay users didn't have any desire to

0:33:26.000 --> 0:33:30.720
<v Speaker 1>do that. With eBay's international scope, voice communication wasn't necessarily

0:33:30.840 --> 0:33:33.640
<v Speaker 1>viable in the first place, just due to language barriers,

0:33:33.960 --> 0:33:37.240
<v Speaker 1>and a lot of people preferred the anonymous approach of eBay,

0:33:37.720 --> 0:33:41.200
<v Speaker 1>so speaking to someone else over a voice call would

0:33:41.200 --> 0:33:44.200
<v Speaker 1>strip away at least some of that anonymity, so the

0:33:44.200 --> 0:33:47.200
<v Speaker 1>company didn't actually see many folks adopt the service for

0:33:47.280 --> 0:33:50.400
<v Speaker 1>the purpose that they were hoping for. Then there was

0:33:50.440 --> 0:33:54.000
<v Speaker 1>the clash in corporate cultures. So eBay got its start

0:33:54.120 --> 0:33:57.400
<v Speaker 1>as a plucky startup. When Meg Whitman joined the company,

0:33:57.880 --> 0:34:00.920
<v Speaker 1>there were only thirty employees at e but by two

0:34:00.960 --> 0:34:04.200
<v Speaker 1>thousand and five, eBay had grown into a much larger,

0:34:04.320 --> 0:34:10.560
<v Speaker 1>more corporate company. Meanwhile, Skype had a more rebellious startup culture,

0:34:11.000 --> 0:34:13.480
<v Speaker 1>so the two didn't really mix well, and there was

0:34:13.520 --> 0:34:16.239
<v Speaker 1>a lot of overturn in Skype, the Skype division of

0:34:16.239 --> 0:34:19.919
<v Speaker 1>eBay and the managerial side. Some of the founders would

0:34:20.000 --> 0:34:22.000
<v Speaker 1>leave the company. At that point, Wheen of the Estonian

0:34:22.080 --> 0:34:26.600
<v Speaker 1>developers decided to pack up and leave. Once the acquisition

0:34:26.719 --> 0:34:32.240
<v Speaker 1>was complete, jolted the company that Freese and Zenstrom had founded.

0:34:33.200 --> 0:34:37.520
<v Speaker 1>It continued to license the underlying peer to peer technology

0:34:37.520 --> 0:34:40.440
<v Speaker 1>to eBay, which is a matter that would become important

0:34:40.600 --> 0:34:44.120
<v Speaker 1>a few years further down the road. In December two

0:34:44.160 --> 0:34:50.120
<v Speaker 1>thousand and five, Skype introduced a new major feature, video calling. Again,

0:34:50.160 --> 0:34:53.760
<v Speaker 1>Skype wasn't the first company to or division in this case,

0:34:54.080 --> 0:34:57.520
<v Speaker 1>to provide internet video calling. It wasn't even the first

0:34:57.640 --> 0:35:00.279
<v Speaker 1>VoIP service to do that, but it would be a

0:35:00.400 --> 0:35:03.720
<v Speaker 1>major feature that would open up new possibilities for users.

0:35:04.600 --> 0:35:06.840
<v Speaker 1>Way back in the day, I actually used Skype to

0:35:06.880 --> 0:35:09.680
<v Speaker 1>connect with podcast co hosts to create some silly shows

0:35:09.680 --> 0:35:14.080
<v Speaker 1>that I haven't done in years. The Skype developers kept

0:35:14.080 --> 0:35:17.279
<v Speaker 1>working on new features, even as the culture clashes meant

0:35:17.280 --> 0:35:20.680
<v Speaker 1>that there were fairly frequent changes in you know, managers.

0:35:21.600 --> 0:35:24.840
<v Speaker 1>By May of two thousand and six, Skype launched Skype Casts.

0:35:25.080 --> 0:35:29.120
<v Speaker 1>This would allow a conference room of up to one

0:35:29.200 --> 0:35:32.279
<v Speaker 1>hundred people, so you could like broadcast one to one

0:35:32.360 --> 0:35:35.080
<v Speaker 1>hundred where it's kind of like a lecture, or you

0:35:35.080 --> 0:35:37.640
<v Speaker 1>could have a huge meeting. Sort of the features that

0:35:37.680 --> 0:35:41.080
<v Speaker 1>you would see later on in products like Zoom By

0:35:41.160 --> 0:35:43.759
<v Speaker 1>October of two thousand and seven, eBay had to make

0:35:43.840 --> 0:35:47.680
<v Speaker 1>a tough admission. The acquisition had not gone the way

0:35:47.760 --> 0:35:50.719
<v Speaker 1>meg Whitman and her team had hoped it would. The

0:35:50.760 --> 0:35:54.280
<v Speaker 1>goal was to integrate Skype into eBay and to build

0:35:54.320 --> 0:35:57.800
<v Speaker 1>a monster of a revenue generator, but that just didn't

0:35:57.800 --> 0:36:00.840
<v Speaker 1>pan out. So the company chose to take a nine

0:36:00.960 --> 0:36:05.600
<v Speaker 1>hundred million dollar write down on this deal, and that

0:36:05.920 --> 0:36:09.239
<v Speaker 1>essentially was eBay saying, yeah, we paid way too much

0:36:09.280 --> 0:36:11.600
<v Speaker 1>for this, kind of like you know in an eBay

0:36:11.640 --> 0:36:14.680
<v Speaker 1>auction where you get caught up in the excitement as

0:36:14.719 --> 0:36:18.319
<v Speaker 1>you're bidding for that vintage Bart Simpson action figure and

0:36:18.320 --> 0:36:20.560
<v Speaker 1>you end up spending like five times more than you

0:36:20.600 --> 0:36:25.480
<v Speaker 1>had planned on. Not to bring up personal examples or anything.

0:36:26.120 --> 0:36:29.319
<v Speaker 1>At this point, Zenstrom stepped down from Skype. He had

0:36:29.360 --> 0:36:32.440
<v Speaker 1>stuck it out for two years under eBay leadership, but

0:36:32.680 --> 0:36:35.200
<v Speaker 1>he felt it was ready to move on, and while

0:36:35.280 --> 0:36:38.760
<v Speaker 1>Skype boasted more than two hundred and twenty million registered users,

0:36:39.280 --> 0:36:41.680
<v Speaker 1>the usage rate just wasn't high enough to make it

0:36:41.800 --> 0:36:45.000
<v Speaker 1>a big success for eBay at the time. In two

0:36:45.040 --> 0:36:49.080
<v Speaker 1>thousand and eight, Meg Whitman left eBay. John Donahoe became

0:36:49.120 --> 0:36:52.160
<v Speaker 1>the new CEO of the company, and the following year,

0:36:52.160 --> 0:36:54.920
<v Speaker 1>in two thousand and nine, eBay announced a plan to

0:36:55.080 --> 0:36:58.760
<v Speaker 1>spin off Skype and to hold its own initial public

0:36:58.840 --> 0:37:02.680
<v Speaker 1>offering or IPOH. But now we get into that complication

0:37:02.760 --> 0:37:06.400
<v Speaker 1>that I had mentioned earlier, because Zinstrom had left eBay

0:37:06.520 --> 0:37:12.000
<v Speaker 1>right but Zinstrom still was in charge of the company Jolted,

0:37:12.320 --> 0:37:14.440
<v Speaker 1>the company that created the peer to peer network that

0:37:14.560 --> 0:37:19.680
<v Speaker 1>said it was licensing to Skype. So Zinstrum and Freeze

0:37:19.920 --> 0:37:23.239
<v Speaker 1>still were very much active with Jolted, and they were

0:37:23.360 --> 0:37:28.000
<v Speaker 1>arguing that Skype's technologies were completely dependent upon their products,

0:37:28.560 --> 0:37:32.480
<v Speaker 1>and the decision to spin Skype off would not entirely

0:37:32.520 --> 0:37:36.120
<v Speaker 1>be eBay's own because they didn't own the IP of

0:37:36.160 --> 0:37:41.120
<v Speaker 1>that technology, and they threatened to pull that IP from Skype.

0:37:41.440 --> 0:37:45.680
<v Speaker 1>So essentially they were saying, the foundational technology upon which

0:37:45.800 --> 0:37:48.959
<v Speaker 1>Skype is built that belongs to us, and we will

0:37:49.040 --> 0:37:53.000
<v Speaker 1>take it if we don't have a spot at this table.

0:37:53.560 --> 0:37:57.839
<v Speaker 1>And this set off a massive legal kerfuffel, so by

0:37:57.880 --> 0:38:01.440
<v Speaker 1>September two thousand and nine, eba Bay had to abandon

0:38:01.480 --> 0:38:05.600
<v Speaker 1>any plans of spinning off Skype as its own company. Instead,

0:38:06.320 --> 0:38:10.279
<v Speaker 1>the eBay chose to sell off a majority of its

0:38:10.280 --> 0:38:13.960
<v Speaker 1>steak sixty five percent of its steak and Skype, and

0:38:14.000 --> 0:38:16.880
<v Speaker 1>it would sell that to a group of investors including

0:38:17.239 --> 0:38:22.440
<v Speaker 1>Mark Andresen. Jolted filed a lawsuit against eBay and argued

0:38:22.480 --> 0:38:25.360
<v Speaker 1>that it should receive compensation for the continued use of

0:38:25.480 --> 0:38:30.800
<v Speaker 1>Jolted technology, and it got very very messy, with people

0:38:31.040 --> 0:38:33.600
<v Speaker 1>asking like, what is going to happen here? How is

0:38:33.640 --> 0:38:37.920
<v Speaker 1>this deal going to unfold? By November two thousand and nine,

0:38:37.960 --> 0:38:41.600
<v Speaker 1>the dust actually started to settle because eBay and Jolted

0:38:42.080 --> 0:38:45.800
<v Speaker 1>came to an agreement. Jolted would drop its lawsuit against

0:38:45.800 --> 0:38:50.080
<v Speaker 1>eBay and in return, Jolted would receive a fourteen percent

0:38:50.280 --> 0:38:54.719
<v Speaker 1>steak in Skype. So the full pie for Skype by

0:38:54.760 --> 0:38:57.719
<v Speaker 1>the end of all this mess looked something like this.

0:38:58.400 --> 0:39:02.040
<v Speaker 1>Fifty six percent on worship of Skype went to a

0:39:02.120 --> 0:39:05.839
<v Speaker 1>group of investors including Mark and Jason, who had been

0:39:05.880 --> 0:39:09.439
<v Speaker 1>part of some massive Internet deals throughout the entire era

0:39:09.560 --> 0:39:14.200
<v Speaker 1>of the Internet. Still as to this day, That's all

0:39:14.239 --> 0:39:15.840
<v Speaker 1>I'll say about that, because I would need to do

0:39:15.960 --> 0:39:19.560
<v Speaker 1>another episode to talk all about Mark and Json. Anyway,

0:39:19.800 --> 0:39:24.879
<v Speaker 1>fourteen percent of Skype would go to Jolted. eBay would

0:39:24.880 --> 0:39:29.000
<v Speaker 1>actually retain the final thirty percent, and this deal was

0:39:29.040 --> 0:39:32.279
<v Speaker 1>like a two billion dollar deal as well. So while

0:39:32.400 --> 0:39:36.839
<v Speaker 1>some people talk about the acquisition of Skype as one

0:39:36.880 --> 0:39:39.239
<v Speaker 1>of the worst Internet deals of all time or worst

0:39:39.320 --> 0:39:42.480
<v Speaker 1>deals of all time in the technology sector, I would

0:39:42.640 --> 0:39:46.560
<v Speaker 1>argue that in the long term it probably wasn't that bad.

0:39:46.640 --> 0:39:49.480
<v Speaker 1>It certainly wasn't as bad as like AOL Time Warner,

0:39:49.680 --> 0:39:54.200
<v Speaker 1>for example. It didn't have as big an effect as that.

0:39:54.719 --> 0:39:59.040
<v Speaker 1>And part of that is because while eBay paid way

0:39:59.040 --> 0:40:02.200
<v Speaker 1>too much for Skype, the fact that they were able

0:40:02.239 --> 0:40:05.120
<v Speaker 1>to recapture some of that by selling off some of

0:40:05.160 --> 0:40:08.560
<v Speaker 1>the ownership to this group of investors and then retain

0:40:08.640 --> 0:40:12.080
<v Speaker 1>thirty percent of it themselves meant that further down the line,

0:40:12.160 --> 0:40:14.920
<v Speaker 1>they were able to kind of recoup their costs. So

0:40:15.040 --> 0:40:17.000
<v Speaker 1>I don't think it was as bad a deal as

0:40:17.040 --> 0:40:20.279
<v Speaker 1>a lot of people say. Anyway, a few more years

0:40:20.280 --> 0:40:23.120
<v Speaker 1>went by, a couple more years, Skype continued to grow

0:40:23.160 --> 0:40:27.719
<v Speaker 1>in popularity, and now we're up to twenty eleven and

0:40:28.400 --> 0:40:32.400
<v Speaker 1>another huge deal is on the horizon. And I'm talking

0:40:33.520 --> 0:40:39.280
<v Speaker 1>really huge because Skype had a new suitor. So eBay,

0:40:39.320 --> 0:40:41.200
<v Speaker 1>like I said, had purchased the company for somewhere in

0:40:41.239 --> 0:40:43.960
<v Speaker 1>the neighborhood of two point six billion dollars in two

0:40:43.960 --> 0:40:46.800
<v Speaker 1>thousand and three, and it had sold off a portion

0:40:46.840 --> 0:40:51.320
<v Speaker 1>of at stake for around two billion, And now a big,

0:40:51.480 --> 0:40:55.680
<v Speaker 1>big company by the name of Microsoft had come calling,

0:40:56.400 --> 0:41:01.920
<v Speaker 1>and Microsoft would make an offer on Skypeype that would

0:41:02.360 --> 0:41:06.239
<v Speaker 1>put that two point six billion dollars well into the

0:41:06.280 --> 0:41:11.760
<v Speaker 1>rear view mirror. It was a deal that again shook

0:41:11.840 --> 0:41:16.000
<v Speaker 1>up the tech space, especially in tech journalism, because people

0:41:16.000 --> 0:41:18.239
<v Speaker 1>were just thinking, like, we went through this in two

0:41:18.239 --> 0:41:20.640
<v Speaker 1>thousand and three, now we're going through it again in

0:41:20.680 --> 0:41:25.120
<v Speaker 1>twenty eleven for an even larger amount of money. And

0:41:25.239 --> 0:41:30.279
<v Speaker 1>I'm dancing around it because in our next episode, we're

0:41:30.320 --> 0:41:34.840
<v Speaker 1>going to talk more about what happened when Microsoft made

0:41:35.280 --> 0:41:41.600
<v Speaker 1>the offer and ultimately acquired Skype, as well as some

0:41:41.760 --> 0:41:45.040
<v Speaker 1>massive changes that would happen to the service as a

0:41:45.080 --> 0:41:51.560
<v Speaker 1>result of this acquisition, including moving the service off of

0:41:51.600 --> 0:41:55.960
<v Speaker 1>that peer to peer infrastructure that had been powering it

0:41:56.040 --> 0:42:00.239
<v Speaker 1>since its founding. But that will wait until our next episod,

0:42:00.560 --> 0:42:03.000
<v Speaker 1>where we'll talk more about what has happened to Skype

0:42:03.000 --> 0:42:06.879
<v Speaker 1>in the year's following Microsoft's acquisition. In the meantime, I

0:42:06.960 --> 0:42:09.920
<v Speaker 1>hope you are all well, and I'll talk to you

0:42:10.000 --> 0:42:21.080
<v Speaker 1>again really soon. Tech Stuff is an iHeartRadio production. For

0:42:21.200 --> 0:42:26.040
<v Speaker 1>more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,

0:42:26.160 --> 0:42:32.000
<v Speaker 1>or wherever you listen to your favorite shows.